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Castellan mokomoko[JVSG] mokomoko
VS BR 61

KDR: 2.14

Score: 64.2m

Last Seen: Nov 21st, 2018 11:33 PM
- OFFLINE - 2204.3 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Connery
Level Progress (to 62): 84%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Light PPA Pandora VX25 Orion VS54 Dual Photon Pods Sirius SX12 C-4 Maelstrom Turbo Laser
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $629,253 MLG Score: 503
Fun Score: N/A
Cheeseburgers Flipped: 2348TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.817%22.188%4843498827,8211.361970.782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.725%0.145C++0.231C++-1.361D**HEAD ++ (~11.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.254C*12.20.148C++43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.724%1.551%7674101810,574133731207.90875339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.496%-1.02D*-0.048C+0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.70.294C*31.50.405B82.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.246%1.738%6218101414,962229635946.51655416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.332%-1.33D**-0.563D0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.19C++8.50.319C*22.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.764%2.772%3241410085,340165922323.21687239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.153%-0.686D-0.405C--0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.70.318C*23.20.411B57.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.46%79.003%324410181,905156271.21959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.592%0.666B+0.778B++0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.27C*2.80.105C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.661%13.804%324510178,8962139764.15701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.51%0.436B-0.145C0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.288C*4.40.097C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.2m261.6%315 (18.9k)288 (17.3k)2.14348103,51748,2942.6549961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022375018.685%11.986%22404:3636

48% Engineer18% Heavy Assault12% Infiltrator11% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 7:50 AMApr 25th, 2013 2:02 PMDec 20th, 2018 9:28 PM (63d) (PST)Nov 21st, 2018 7:39 PM (92d) (PST)Nov 21st, 2018 7:33 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7311595720.4640.2170.0561.4200.079503

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,8339,53234,3012813385517,271

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3714.7h/154.8d 24,703 12,408 30,415 316.6k 10,119 11,025 17,517 162.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:3,827
Deaths:2,151
KDR:1.779
Accuracy:18.724% C
HSR:25.163% C++
Lasher X2
C
Kills:1,792
Deaths:1,597
KDR:1.122
Accuracy:21.217% D
HSR:3.460% C
SVA-88
B
Kills:1,313
Deaths:622
KDR:2.111
Accuracy:20.039% D
HSR:27.951% B
NSX Naginata
C-
Kills:1,201
Deaths:818
KDR:1.468
Accuracy:19.461% C--
HSR:24.813% C-
Flare VE6
C+
Kills:1,182
Deaths:708
KDR:1.669
Accuracy:18.143% D
HSR:24.535% C+
Pulsar LSW
C++
Kills:1,159
Deaths:625
KDR:1.854
Accuracy:21.168% C
HSR:24.763% C++
VX29 Polaris
C-
Kills:1,148
Deaths:834
KDR:1.377
Accuracy:15.004% D**
HSR:19.425% C-
Betelgeuse 54-A
B+
Kills:221
Deaths:117
KDR:1.889
Accuracy:16.791% F--
HSR:34.389% B+
NS-15M AE
D
Kills:59
Deaths:29
KDR:2.034
Accuracy:22.154% D
HSR:22.034% D
Kills:11,902
Deaths (as Heavy Assault):7,501
Deaths (to Heavy Assaults):14,840
KDR:1.58672
Kill Difference:4,401
Playtime:653.653 hours
Usage:18%
Score:11.758m
Score/min:300
Accuracy (listed only):19.189%
HSR (listed only):22.948%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:3,866
Deaths:2,752
KDR:1.405
Accuracy:45.120% B+
HSR:14.408% C+
Deimos VA29
B
Kills:1,543
Deaths:907
KDR:1.701
Accuracy:64.936% B
HSR:15.230% C+
NSX Tanto
C**
Kills:1,170
Deaths:708
KDR:1.653
Accuracy:25.171% C+
HSR:26.923% C**
Phobos VX86
B
Kills:1,169
Deaths:777
KDR:1.505
Accuracy:62.653% B
HSR:13.858% C
Nova
C+
Kills:1,160
Deaths:940
KDR:1.234
Accuracy:44.989% C+
HSR:12.069% D
Thanatos VE70
C*
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:41.583% C*
HSR:11.572% D-
Solstice VE3
D
Kills:873
Deaths:71
KDR:12.296
Accuracy:15.412% D**
HSR:15.120% D
Solstice SF
C--
Kills:771
Deaths:880
KDR:0.876
Accuracy:18.872% D--
HSR:13.878% C--
VX6-7
C++
Kills:707
Deaths:499
KDR:1.417
Accuracy:23.526% C+
HSR:21.641% C++
Serpent VE92
C+
Kills:612
Deaths:723
KDR:0.846
Accuracy:23.741% C+
HSR:15.360% D-
NSX-P Tanto
C*
Kills:610
Deaths:448
KDR:1.362
Accuracy:25.849% C++
HSR:26.230% C*
Eidolon VE33
C+
Kills:234
Deaths:105
KDR:2.229
Accuracy:27.399% C+
HSR:20.086% D
Kills:13,873
Deaths (as Engineer):9,591
Deaths (to Engineers):11,481
KDR:1.44646
Kill Difference:4,282
Playtime:1,790.909 hours
Usage:48%
Score:29.560m
Score/min:275
Accuracy (listed only):34.938%
HSR (listed only):17.198%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:3,866
Deaths:2,752
KDR:1.405
Accuracy:45.120% B+
HSR:14.408% C+
Sirius SX12
C*
Kills:3,139
Deaths:2,615
KDR:1.200
Accuracy:22.854% C
HSR:19.306% C*
Deimos VA29
B
Kills:1,543
Deaths:907
KDR:1.701
Accuracy:64.936% B
HSR:15.230% C+
Eridani SX5
C*
Kills:1,193
Deaths:616
KDR:1.937
Accuracy:24.932% C
HSR:21.123% C*
NSX Tanto
C**
Kills:1,170
Deaths:708
KDR:1.653
Accuracy:25.171% C+
HSR:26.923% C**
Phobos VX86
B
Kills:1,169
Deaths:777
KDR:1.505
Accuracy:62.653% B
HSR:13.858% C
NSX Tengu
B*
Kills:1,168
Deaths:912
KDR:1.281
Accuracy:35.230% C+
HSR:25.942% B*
Nova
C+
Kills:1,160
Deaths:940
KDR:1.234
Accuracy:44.989% C+
HSR:12.069% D
Thanatos VE70
C*
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:41.583% C*
HSR:11.572% D-
MKV Suppressed
B++
Kills:1,157
Deaths:574
KDR:2.016
Accuracy:25.172% C+
HSR:23.423% B++
NS-7 PDW
C++
Kills:1,156
Deaths:593
KDR:1.949
Accuracy:25.346% C++
HSR:18.512% C++
Solstice VE3
D
Kills:873
Deaths:71
KDR:12.296
Accuracy:15.412% D**
HSR:15.120% D
Solstice SF
C--
Kills:771
Deaths:880
KDR:0.876
Accuracy:18.872% D--
HSR:13.878% C--
VX6-7
C++
Kills:707
Deaths:499
KDR:1.417
Accuracy:23.526% C+
HSR:21.641% C++
Serpent VE92
C+
Kills:612
Deaths:723
KDR:0.846
Accuracy:23.741% C+
HSR:15.360% D-
NSX-P Tanto
C*
Kills:610
Deaths:448
KDR:1.362
Accuracy:25.849% C++
HSR:26.230% C*
Skorpios
C+
Kills:266
Deaths:239
KDR:1.113
Accuracy:25.520% C--
HSR:19.549% C+
VE-S Canis
B**
Kills:120
Deaths:98
KDR:1.224
Accuracy:21.474% D-
HSR:29.167% B**
Kills:21,838
Deaths (as Light Assault):15,133
Deaths (to Light Assaults):7,366
KDR:1.44307
Kill Difference:6,705
Playtime:423.837 hours
Usage:11%
Score:7.922m
Score/min:312
Accuracy (listed only):31.799%
HSR (listed only):19.073%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:3,866
Deaths:2,752
KDR:1.405
Accuracy:45.120% B+
HSR:14.408% C+
Sirius SX12
C*
Kills:3,139
Deaths:2,615
KDR:1.200
Accuracy:22.854% C
HSR:19.306% C*
Deimos VA29
B
Kills:1,543
Deaths:907
KDR:1.701
Accuracy:64.936% B
HSR:15.230% C+
Eridani SX5
C*
Kills:1,193
Deaths:616
KDR:1.937
Accuracy:24.932% C
HSR:21.123% C*
Phobos VX86
B
Kills:1,169
Deaths:777
KDR:1.505
Accuracy:62.653% B
HSR:13.858% C
NSX Tengu
B*
Kills:1,168
Deaths:912
KDR:1.281
Accuracy:35.230% C+
HSR:25.942% B*
H-V45
C+
Kills:1,160
Deaths:844
KDR:1.374
Accuracy:23.250% C+
HSR:15.862% D
Nova
C+
Kills:1,160
Deaths:940
KDR:1.234
Accuracy:44.989% C+
HSR:12.069% D
Thanatos VE70
C*
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:41.583% C*
HSR:11.572% D-
MKV Suppressed
B++
Kills:1,157
Deaths:574
KDR:2.016
Accuracy:25.172% C+
HSR:23.423% B++
NS-7 PDW
C++
Kills:1,156
Deaths:593
KDR:1.949
Accuracy:25.346% C++
HSR:18.512% C++
Skorpios
C+
Kills:266
Deaths:239
KDR:1.113
Accuracy:25.520% C--
HSR:19.549% C+
NSX Yumi
D
Kills:212
Deaths:139
KDR:1.525
Accuracy:23.031% D
HSR:13.679% D*
NS-11A
B**
Kills:167
Deaths:156
KDR:1.071
Accuracy:23.907% C+
HSR:29.940% B**
VE-S Canis
B**
Kills:120
Deaths:98
KDR:1.224
Accuracy:21.474% D-
HSR:29.167% B**
Pulsar VS1
B+
Kills:71
Deaths:60
KDR:1.183
Accuracy:26.168% B+
HSR:11.268% D*
Corvus VA55
A++
Kills:59
Deaths:59
KDR:1
Accuracy:25.941% B
HSR:33.898% A++
Kills:18,764
Deaths (as Combat Medic):13,062
Deaths (to Combat Medics):4,309
KDR:1.43653
Kill Difference:5,702
Playtime:84.693 hours
Usage:2%
Score:1.629m
Score/min:321
Accuracy (listed only):33.065%
HSR (listed only):19.341%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:3,139
Deaths:2,615
KDR:1.200
Accuracy:22.854% C
HSR:19.306% C*
NSX Daimyo
C+
Kills:1,211
Deaths:524
KDR:2.311
Accuracy:40.777% C+
HSR:90.173% D--
Eridani SX5
C*
Kills:1,193
Deaths:616
KDR:1.937
Accuracy:24.932% C
HSR:21.123% C*
NSX Tengu
B*
Kills:1,168
Deaths:912
KDR:1.281
Accuracy:35.230% C+
HSR:25.942% B*
NSX Tomoe
C
Kills:1,159
Deaths:574
KDR:2.019
Accuracy:27.365% C
HSR:27.092% D-
MKV Suppressed
B++
Kills:1,157
Deaths:574
KDR:2.016
Accuracy:25.172% C+
HSR:23.423% B++
NS-7 PDW
C++
Kills:1,156
Deaths:593
KDR:1.949
Accuracy:25.346% C++
HSR:18.512% C++
Phantom VA23
C
Kills:976
Deaths:476
KDR:2.050
Accuracy:33.057% C
HSR:21.721% D-
NS-44 Commissioner
C
Kills:714
Deaths:974
KDR:0.733
Accuracy:30.894% D
HSR:19.468% C
Artemis VX26
B
Kills:618
Deaths:326
KDR:1.896
Accuracy:28.250% C*
HSR:25.081% B
XM98
C+
Kills:542
Deaths:175
KDR:3.097
Accuracy:36.709% C+
HSR:63.284% D*
Nyx VX31
C
Kills:414
Deaths:204
KDR:2.029
Accuracy:31.806% C
HSR:22.222% D
NS-AM7 Archer
C++
Kills:305
Deaths:526
KDR:0.580
Accuracy:59.078% C++
HSR:14.098% C
NS-61 Emissary
C**
Kills:285
Deaths:429
KDR:0.664
Accuracy:29.983% C**
HSR:11.228% D-
Skorpios
C+
Kills:266
Deaths:239
KDR:1.113
Accuracy:25.520% C--
HSR:19.549% C+
Spiker
D--
Kills:210
Deaths:293
KDR:0.717
Accuracy:22.800% D--
HSR:10% D**
NS-30 Vandal
D
Kills:124
Deaths:57
KDR:2.175
Accuracy:29.153% D
HSR:20.968% D
VE-S Canis
B**
Kills:120
Deaths:98
KDR:1.224
Accuracy:21.474% D-
HSR:29.167% B**
Ghost
B**
Kills:79
Deaths:40
KDR:1.975
Accuracy:46.849% B**
HSR:43.038% F--
Phaseshift VX-S
C+
Kills:73
Deaths:33
KDR:2.212
Accuracy:35.275% C+
HSR:49.315% F
Kills:14,909
Deaths (as Infiltrator):10,278
Deaths (to Infiltrators):4,869
KDR:1.45057
Kill Difference:4,631
Playtime:459.236 hours
Usage:12%
Score:7.651m
Score/min:278
Accuracy (listed only):31.626%
HSR (listed only):28.736%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:1,800
Deaths:571
KDR:3.152
Accuracy:14.286% C
HSR:20.111% B
Quasar VM1
C+
Kills:1,708
Deaths:525
KDR:3.253
Accuracy:14.465% D
HSR:20.668% C+
Nebula VM20
C++
Kills:1,375
Deaths:519
KDR:2.649
Accuracy:17.929% C+
HSR:21.018% C++
Nebula VM20
B+
Kills:1,321
Deaths:527
KDR:2.507
Accuracy:18.514% C+
HSR:23.619% B+
Comet VM2
C
Kills:987
Deaths:593
KDR:1.664
Accuracy:40.078% C
HSR:3.343% C-
Comet VM2
C+
Kills:803
Deaths:546
KDR:1.471
Accuracy:41.287% C
HSR:4.234% C+
Blueshift VM5
B+
Kills:725
Deaths:273
KDR:2.656
Accuracy:17.580% C
HSR:23.586% B+
Blueshift VM5
C-
Kills:689
Deaths:265
KDR:2.600
Accuracy:17.485% C-
HSR:17.562% D
NS-10 Burster
C+
Kills:333
Deaths:153
KDR:2.176
Accuracy:21.293% D*
HSR:6.907% C+
NS-10 Burster
C+
Kills:307
Deaths:154
KDR:1.994
Accuracy:21.244% D*
HSR:5.863% C+
NS-20 Gorgon
B++
Kills:164
Deaths:78
KDR:2.103
Accuracy:22.924% C--
HSR:23.781% B++
NS-20 Gorgon
A*
Kills:160
Deaths:78
KDR:2.051
Accuracy:22.661% D
HSR:31.875% A*
Cosmos VM3
B*
Kills:86
Deaths:25
KDR:3.440
Accuracy:14.479% C-
HSR:23.256% B*
Cosmos VM3
B*
Kills:64
Deaths:25
KDR:2.560
Accuracy:15.247% C
HSR:23.438% B*
Vortex VM21
C+
Kills:60
Deaths:59
KDR:1.017
Accuracy:28.720% D**
HSR:3.333% C+
Kills:10,582
Deaths (as MAX Suit):2,195.500
Deaths (to MAX Suits):3,535
KDR:4.81986
Kill Difference:8,386.500
Playtime:294.115 hours
Usage:8%
Score:5.634m
Score/min:319
Accuracy (listed only):21.879%
HSR (listed only):16.840%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:4,788
V. Kills:250 N/A
Deaths:683
KDR:7.010
Accuracy:37.022% C--
KPH:67.400 B++
VKPH:3.500 C+
Dual Photon Pods
C+
Kills:3,182
V. Kills:692 459%
Deaths:464
KDR:6.858
Accuracy:50.525% C+
KPH:46.100 D
VKPH:10 D
Maelstrom Turbo Laser
C+
Kills:1,836
V. Kills:1,301 141%
Deaths:1,082
KDR:1.697
Accuracy:22.905% D**
KPH:12.100 C+
VKPH:8.600 C
Hornet Missiles
C+
Kills:1,069
V. Kills:492 217%
Deaths:203
KDR:5.266
Accuracy:60.644% C+
KPH:57.600 C+
VKPH:26.500 C--
Saron Laser Cannon
C+
Kills:768
V. Kills:564 136%
Deaths:449
KDR:1.710
Accuracy:23.914% D*
KPH:12.800 C+
VKPH:9.400 C+
Photon A2A Missile Pods
C+
Kills:202
V. Kills:201 100%
Deaths:14
KDR:14.429
Accuracy:70.645% D**
KPH:37.400 C
VKPH:37.200 C+
Coyote Missiles
D
Kills:136
V. Kills:129 105%
Deaths:66
KDR:2.061
Accuracy:40.403% F-
KPH:14.500 D
VKPH:13.800 D
Kills:11,981 (7,392 + 0)
Deaths:2,961
KDR:4.046
VKDR:1.226
Vehicle Kills:3,629
Kill Difference:9,020
Playtime:384.479 hours
Usage:10%
Score:4.199m
Score/min:182
Piloting Accuracy:23.914%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:890
V. Kills:455 195%
Deaths:97
KDR:9.175
Accuracy:43.828% B+
KPH:3,204,000 U
VKPH:1,638,000 U
AP30 Shredder
U
Kills:608
V. Kills:236 257%
Deaths:54
KDR:11.259
Accuracy:22.258% F-
KPH:2,188,800 U
VKPH:849,600 U
L105 Zephyr
U
Kills:380
V. Kills:52 N/A
Deaths:52
KDR:7.308
Accuracy:35.730% D-
KPH:1,368,000 U
VKPH:187,200 U
CAS30 Tank Buster
C
Kills:108
V. Kills:107 100%
Deaths:181
KDR:0.597
Accuracy:37.510% D-
KPH:5.600 C-
VKPH:5.600 C
Kills:1,986 (108 + 1,878)
Deaths:384
KDR:5.172
VKDR:2.214
Vehicle Kills:850
Kill Difference:1,602
Playtime:19.136 hours
Usage:1%
Score:0.854m
Score/min:744
Piloting Accuracy:37.510%
Gunner Accuracy:35.730%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:6,379
V. Kills:534 N/A
Deaths:586
KDR:10.886
Accuracy:46.720% C
KPH:73.300 B*
VKPH:6.100 D
L100 Python HEAT
A
Kills:1,496
V. Kills:337 443%
Deaths:217
KDR:6.894
Accuracy:48.108% C
KPH:47.800 A
VKPH:10.800 C+
C75 Viper
A
Kills:1,254
V. Kills:186 N/A
Deaths:150
KDR:8.360
Accuracy:33.341% D
KPH:52.900 A
VKPH:7.800 C+
L100 Python AP
B++
Kills:1,050
V. Kills:701 150%
Deaths:333
KDR:3.153
Accuracy:54.721% C+
KPH:32 C*
VKPH:21.400 B++
Skyguard
C+
Kills:580
V. Kills:475 122%
Deaths:154
KDR:3.766
Accuracy:20.993% D**
KPH:11 C-
VKPH:9 C+
Kills:10,759 (10,759 + 0)
Deaths:1,440
KDR:7.472
VKDR:1.551
Vehicle Kills:2,233
Kill Difference:9,319
Playtime:227.405 hours
Usage:6%
Score:2.736m
Score/min:201
Driving Accuracy:20.993%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:1,556
V. Kills:378 411%
Deaths:182
KDR:8.549
Accuracy:44.567% C--
KPH:37.700 A+
VKPH:9.100 C*
Supernova VPC
C*
Kills:1,493
V. Kills:164 N/A
Deaths:157
KDR:9.510
Accuracy:47.366% C
KPH:47.900 C*
VKPH:5.300 D
Supernova FPC
B+
Kills:1,154
V. Kills:819 141%
Deaths:341
KDR:3.384
Accuracy:47.448% D
KPH:24.800 C++
VKPH:17.600 B+
Saron HRB
C+
Kills:1,068
V. Kills:687 155%
Deaths:203
KDR:5.261
Accuracy:36.838% D
KPH:24.200 C+
VKPH:15.600 C+
Proton II PPA
C+
Kills:403
V. Kills:24 N/A
Deaths:36
KDR:11.194
Accuracy:17.672% D--
KPH:54.400 C+
VKPH:3.200 C
E540 Halberd
C
Kills:355
V. Kills:178 198%
Deaths:60
KDR:5.917
Accuracy:42.333% D
KPH:29.100 C
VKPH:14.600 C
Kills:6,029 (4,203 + 1,826)
Deaths:979
KDR:6.158
VKDR:2.298
Vehicle Kills:2,250
Kill Difference:5,050
Playtime:182.741 hours
Usage:5%
Score:2.852m
Score/min:260
Driving Accuracy:47.448%
Gunner Accuracy:42.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:341
V. Kills:255 133%
Deaths:108
KDR:3.157
Accuracy:36.963% D--
KPH:32.300 C-
VKPH:24.100 C
E540 Halberd-H
C
Kills:163
V. Kills:82 196%
Deaths:12
KDR:13.583
Accuracy:51.575% D
KPH:36.600 C
VKPH:18.400 C
Saron HRB-H
D
Kills:120
V. Kills:71 167%
Deaths:33
KDR:3.636
Accuracy:50.490% D
KPH:23.400 D-
VKPH:13.900 D--
Proton II PPA-H
C+
Kills:70
V. Kills:6 N/A
Deaths:10
KDR:7
Accuracy:25.206% D**
KPH:64.800 C--
VKPH:5.600 C+
M40 Fury-H
D-
Kills:53
V. Kills:4 N/A
Deaths:4
KDR:13.250
Accuracy:26.230% F
KPH:38.100 D*
VKPH:2.900 D-
Kills:747 (0 + 747)
Deaths:167
KDR:4.473
VKDR:2.503
Vehicle Kills:418
Kill Difference:580
Playtime:22.613 hours
Usage:1%
Score:0.389m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:26.230%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:519
V. Kills:57 N/A
Deaths:72
KDR:7.208
Accuracy:25.777% D*
KPH:52.700 B
VKPH:5.800 D
M20 Basilisk
C**
Kills:392
V. Kills:120 324%
Deaths:108
KDR:3.630
Accuracy:37.005% C
KPH:23.400 C**
VKPH:7.100 C+
M20 Basilisk
C++
Kills:207
V. Kills:80 256%
Deaths:55
KDR:3.764
Accuracy:32.133% D
KPH:22.500 C++
VKPH:8.700 C+
M40 Fury
D
Kills:150
V. Kills:30 484%
Deaths:51
KDR:2.941
Accuracy:28.431% D-
KPH:33.900 D
VKPH:6.800 D
M12 Kobalt
C+
Kills:117
V. Kills:8 N/A
Deaths:30
KDR:3.900
Accuracy:11.521% D*
KPH:48.400 C-
VKPH:3.300 C+
M60-G Bulldog
C--
Kills:105
V. Kills:20 N/A
Deaths:22
KDR:4.773
Accuracy:28.748% D
KPH:21 C--
VKPH:4 D
M12 Kobalt
C+
Kills:76
V. Kills:6 N/A
Deaths:5
KDR:15.200
Accuracy:11.643% D*
KPH:43.200 D
VKPH:3.400 C+
Kills:1,566 (0 + 1,566)
Deaths:343
KDR:4.566
VKDR:0.936
Vehicle Kills:321
Kill Difference:1,223
Playtime:49.445 hours
Usage:1%
Score:0.566m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:11.643%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:171
V. Kills:7 N/A
Deaths:122
KDR:1.402
Accuracy:31.908% D*
KPH:59.900 B
VKPH:2.500 B+
M40 Fury-F
C
Kills:61
V. Kills:18 321%
Deaths:161
KDR:0.379
Accuracy:45.604% C
KPH:5.500 D--
VKPH:1.600 D--
Kills:232 (232 + 0)
Deaths:283
KDR:0.820
VKDR:0.088
Vehicle Kills:25
Kill Difference:51
Playtime:13.917 hours
Usage:0%
Score:0.049m
Score/min:58
Driving Accuracy:45.604%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:66
V. Kills:19 330%
Deaths:7
KDR:9.429
Accuracy:34.629% D*
KPH:35.100 D
VKPH:10.100 D-
Kills:66 (0 + 66)
Deaths:7
KDR:9.429
VKDR:2.714
Vehicle Kills:19
Kill Difference:59
Playtime:1.879 hours
Usage:0%
Score:0.017m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:34.629%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,9136,37958610.886C+8.7446.72%C1.317%C73.3B*6.1D20387h2.6B*5.6B++
Light PPA 5,0384,7886837.01B+4.8737.022%C--N/A67.3B++3.5C+18571.1h10.6B+28.7B
Pandora VX25 3,8943,8662,7521.405C*0.7445.12%B+14.408%C+20.3DN/A63190.3h6.1D--13.5C+
Orion VS54 3,8703,8272,1511.779C**0.3618.724%C25.163%C++31.7C+N/A114120.9h12.2B65.1C++
Dual Photon Pods 3,8743,1824646.858C++4.7150.525%C+1.446%C*46.1D10D22169h20.4B40.3B
Sirius SX12 3,1743,1392,6151.2C*0.9422.854%C19.306%C*20.9CN/A59150.2h15.4C+67.5C++
C-4 2,8792,0441,4131.447C++0.7017.281%D**N/A82.8C++33.8B77824.7h1.4C**8.4D
Maelstrom Turbo Laser 3,1371,8361,0821.697C+0.4522.905%D**2.778%C++12.1C+8.6C121151.3h77.9B+339.9C*
Quasar VM1 1,8121,8005713.152B**1.0114.286%C20.111%B26.5BN/A8367.9h12.4B*87.1C**
Lasher X2 1,8181,7921,5971.122B1.0221.217%D3.46%C31C+N/A9357.8h20.3C+95.8C+
Quasar VM1 1,7311,7085253.253B+1.1114.465%D20.668%C+28.3CN/A7660.3h12.1B+83.8C++
Proximity Mine 1,5611,5611768.869A++6.7344.109%C*N/A156.1B++N/A43110h1.3A++3.1B**
Supernova PC 1,9341,5561828.549B+6.4144.567%C--1.607%D37.7A+9.2C**22141.3h3.5B**7.9B*
Deimos VA29 1,5551,5439071.701B+0.4464.936%B15.23%C+51.6BN/A18829.9h2.1B+3.2B+
L100 Python HEAT 1,8331,4962176.894B++4.7548.108%C2.54%C+47.8A10.8C+21731.3h3.9B**8.2B*
Supernova VPC 1,6571,4931579.51C+7.3747.366%C1.206%C47.9C*5.3D19131.2h2.9B+6.2C**
Nebula VM20 1,4021,3755192.649C**0.5117.929%C+21.018%C++42.2B+N/A13732.6h14.3B+80B+
Nebula VM20 1,3461,3215272.507C**0.3618.514%C+23.619%B+40B+N/A12733h15.5B83.7B
SVA-88 1,3241,3136222.111C*0.0320.039%D27.951%B56.1B+N/A20023.4h10.7B+53.2C++
Lumine Edge 1,2691,2677,7710.163C*1.9821.725%C-18.548%B3CN/A7425.6h1.2B+5.5C*
C75 Viper 1,4401,2541508.36B*6.2233.341%D1.037%C--52.9A7.8C+21923.7h7.4B**22.3B*
NSX Daimyo 1,2121,2115242.311C0.1740.777%C+90.173%D--52.7C++N/A14023h2.8C6.9C+
NSX Naginata 1,2151,2018181.468C++0.6819.461%C--24.813%C-39.9C+N/A11830.1h11.4C**58.7C++
Eridani SX5 1,2051,1936161.937B++0.2124.932%C21.123%C*54.2B*N/A17922h10.4B+41.9B
Flare VE6 1,1891,1827081.669B0.4718.143%D24.535%C+36.8C+N/A15332.1h10.7C++58.8C+
NSX Tanto 1,1871,1707081.653B+0.4925.171%C+26.923%C**34.6C++N/A7933.8h12.6B50.1C++
Phobos VX86 1,1751,1697771.505C*0.6462.653%B13.858%C32.1CN/A11036.4h2.2B+3.5B+
NSX Tengu 1,1801,1689121.281C++0.8635.23%C+25.942%B*31.7C+N/A7736.8h11.5B+32.5B
H-V45 1,1651,1608441.374C+0.7723.25%C+15.862%D26.4C+N/A7844h14.4C61.9C+
Nova 1,1741,1609401.234C+0.9144.989%C+12.069%D26.9CN/A7143.2h4.4C++9.7C**
NSX Tomoe 1,1751,1595742.019C**0.1227.365%C27.092%D-43.2C*N/A13126.8h15.2C+55.5C+
Pulsar LSW 1,1651,1596251.854B0.2921.168%C24.763%C++43.4C++N/A21426.7h10.9B+51.3C**
Thanatos VE70 1,1741,1587811.483B++0.6641.583%C*11.572%D-39.3B++N/A14529.5h4B++9.6B+
MKV Suppressed 1,1671,1575742.016B**0.1325.172%C+23.423%B++51.4B**N/A16422.5h11.7B+46.5B+
NS-7 PDW 1,1741,1565931.949A+0.1925.346%C++18.512%C++50.5AN/A17522.9h11.9B*47.1B+
Supernova FPC 1,9731,1543413.384C1.2447.448%D3.38%B+24.8C++17.6B+35446.6h6C+12.7C-
VX29 Polaris 1,1541,1488341.376C+0.7715.004%D**19.425%C-26.9DN/A8542.6h13.2C+87.7D
Hornet Missiles 1,5611,0692035.266C++3.1260.644%C+1.403%C57.5C+26.5C--42718.6h8.7B14.4B+
Saron HRB 1,7551,0682035.261C++3.1236.838%D1.685%C++24.2C+15.6C+25944.1h23.1C+62.6C
L100 Python AP 1,7511,0503333.153C1.0154.721%C+2.476%C32C*21.4B++25032.8h6.2C**11.4C*
Comet VM2 1,4019875931.664B**0.4840.078%C3.343%C-13B5.4B+10176h21.6C*53.8C++
Phantom VA23 9919764762.05C+0.0933.057%C21.721%D-41.4C+N/A10823.6h4.8C+14.5C+
NS Decimator 1,4559718881.093C++1.0552.35%D--2.266%C+25.1C--12.5C21038.7h5C+9.5C
C150 Dalton 1,345890979.175B+7.0343.828%B+N/A8900U4550U34478700.1h4.9C11.1C**
Solstice VE3 8858737112.296U10.1515.412%D**15.12%D14.5CN/A14960.1h17.1C+111.2C
Comet VM2 1,1498035461.471B+0.6741.287%C4.234%C+11.7C+5.1C++8968.4h26.3C++63.8C++
Lancer VS22 1,4018015111.568A0.5851.559%D*N/A13.7C+10.2C--17558.6h21.8C**42.3C++
Tank Mine 1,4487944881.627C-0.5236.997%C**N/A71.5D58.9C+93511.1h2C+5.5B+
Solstice SF 7907718800.876C+1.2718.872%D--13.878%C--14.2CN/A5054.3h10.9C*57.7C++
Saron Laser Cannon 1,3327684491.71C+0.4323.914%D*2.865%B+12.8C+9.4C+17159.8h97.5B+407.6C**
Spear Anti-Vehicle Phalanx Turret 1,202753858.859C**6.7244.045%C+4.914%B+42.5C**25.4B37417.7h9.4C+21.3C*
Blueshift VM5 7327252732.656C*0.5117.58%C23.586%B+36.4C*N/A14119.9h14.4B+82.2C*
NS-44 Commissioner 7207149740.733C+1.4130.894%D19.468%C10.7D-N/A3466.8h4.2C+13.7C
VX6-7 7137074991.417C++0.7323.526%C+21.641%C++33.5C++N/A9821.1h12.6C*53.7C*
Blueshift VM5 7016892652.6C++0.4617.485%C-17.562%D35.3C++N/A13219.5h14.8B+84.9C++
Artemis VX26 6286183261.896B+0.2528.25%C*25.081%B40.1BN/A14315.4h11.6C**41.2B
Serpent VE92 6256127230.846C+1.3023.741%C+15.36%D-9.6D-N/A4163.9h16.7D70.3C+
NSX-P Tanto 6276104481.362B+0.7825.849%C++26.23%C*48.4B**1.3B*10812.6h11.1B*42.8B++
AP30 Shredder 8446085411.259B**9.1222.258%F-1.316%D6080U2360U24857300.1h47.1A211.7B++
Skyguard 1,0555801543.766B+1.6220.993%D**2.931%B++11C-9C+14852.6h124.6C++593.4D
XM98 5475421753.097B+0.9536.709%C+63.284%D*27.4C+N/A8219.8h2.6C+7.1C++
Nemesis VSH9 9085425181.046B++1.1057.575%D1.661%C--12.7C8.6C17242.7h6.8B++11.9B+
M40 Fury 576519727.208C*5.0625.777%D*1.156%D52.4B5.8D2279.9h9.5B+36.7B
Force-Blade 55050623,5510.021C+2.1226.728%C1.581%D0.4CN/A11366.9h2.6C++9.8C*
MANA Anti-Personnel Turret 4654562032.246N/A0.1014.709%UN/A4560U90U9789200.1h28.9T*196.3T*
Nyx VX31 4154142042.029C+0.1131.806%C22.222%D44.5C**N/A1409.3h6.2C19.6C+
Proton II PPA 4274033611.194C+9.0517.672%D--1.985%C+54.5C+3.2C1837.4h9.3C*52.4C
M20 Basilisk 5123921083.63B1.4937.005%C5.357%C+23.3C**7.1C+17016.8h81B+218.8B+
L105 Zephyr 432380527.308C+5.1635.73%D-N/A3800U520U10202500.1h6.4C++17.8C+
E540 Halberd 533355605.917C3.7742.333%D2.535%C+29.1C14.6C25812.2h5.6C**13.2C+
S1 4923502671.311B**0.8360.031%B2.571%C+25.2C+10.2C42513.9h6.5C*10.9C**
Aphelion VEX-4H 5963411083.157C+1.0136.963%D--2.933%C+32.2C-24.1C30210.6h72.9C197.2D
NS-10 Burster 5893331532.176A*0.0321.293%D*6.907%C+5.1C+4C**7864.7h128.9C**605.3C
NS-10 Burster 5333071541.994A0.1521.244%D*5.863%C+4.7C3.5C6964.7h138.8C**653.2C-
NS-AM7 Archer 3913055260.58C**1.5659.078%C++14.098%C7.5C++2.1C4640.5h15.8B+26.8B+
NS-61 Emissary 2882854290.664C+1.4829.983%C**11.228%D-14.2DN/A4620.1h15.1C+50.3C*
Skorpios 2712662391.113C1.0325.52%C--19.549%C+22.7D-N/A6711.7h12.2C47.9C
M60-A Bulldog 2862601418.571C**16.4337.155%D-1.538%D24.5C2.5C-9610.6h5.6C**15.2C+
Frag Grenade 2562521252N/A249.8633.731%D**N/A840A++13.3B**41970.3h2.1A+6.3B++
NSX Masamune 3182382301.035C**1.1150.321%D-N/A25.1C8.4C--1229.5h6.3B*12.4B++
Eidolon VE33 2382341052.229B**0.0927.399%C+20.086%D44.2B**N/A1795.3h7.8B+28.5B+
MAX Punch 5242282,2250.102C+2.0443.655%C+N/A0.8C1.1C**6271.9h6C13.8D
Betelgeuse 54-A 2232211171.889C0.2516.791%F--34.389%B+35.6D-N/A2566.2h12.4D-73.9F-
C-4 ARX 3102191561.404C0.7420.907%D*N/A109.5C+45.5B++7442h1.2C++5.9C-
Aspis Anti-Aircraft Phalanx Turret 422213395.462B*3.3222.325%C-N/A13.3B+13.1B+25116h124.1B*555.8B
NSX Yumi 2132121391.525C++0.6223.031%D13.679%D*42.4C**N/A1215h10B*43.3B
Spiker 2112102930.717C1.4322.8%D--10%D**11.7DN/A4118h8.9C++39.2C+
M20 Basilisk 287207553.764B+1.6232.133%D6.28%C**22.5C++8.7C+1889.2h70.4B**219.1B+
NSX Amaterasu 2132043,3400.061C**2.0820.486%C--16.177%C++1.4CN/A3147.7h4.3C++21.2C*
Photon A2A Missile Pods 4032021414.429A**12.2970.645%D**N/A37.4C37.2C+6195.4h6.9B*9.8B+
M60-A Bulldog 2191941216.167C++14.0235.819%D--N/A19.6D2.5C--859.9h5.9C++16.5C
MANA Anti-Vehicle Turret 3581751561.122D1.0236.614%F-6.857%M1750C1830C+11556650.1h12.3C*33.6D
S12 Renegade 1781711221.402C0.7431.908%D*11.111%A++59C**2.4B1282.9h2.8B++8.9C+
NS-11A 1721671561.071C+1.0723.907%C+29.94%B**38B1.1A+1424.4h15.7C-65.5C+
NS-20 Gorgon 175164782.103B*0.0422.924%C--23.781%B++24.1B+1.6C++806.8h33.3B+145.1B+
E540 Halberd-H 2451631213.583B+11.4451.575%DN/A36.2C18.2C-3074.5h5.6B10.9C++
NS-20 Gorgon 173160782.051B**0.0922.661%D31.875%A*23.2B++1.9B+886.9h34.5B+152.4B+
M40 Fury 180150512.941D0.8028.431%D-2%C++34.1D6.8D2564.4h14.5C+50.9C
Anti-Vehicle Grenade 1631391139N/A136.8655.585%B+N/A463.3B+80C35400.3h4.5B++8.1B++
Sticky Grenade 1401381138N/A135.8642.897%D--N/A690C--10C27940.2h2.2C++5.2C+
Coyote Missiles 265136662.061C+0.0840.403%F-N/A14.5D13.7D1949.4h56.4C--139.6D--
NS-30 Vandal 127124572.175C**0.0329.153%D20.968%D34.4C+N/A1493.6h6.6C-22.6C
VE-S Canis 121120981.224C+0.9221.474%D-29.167%B**32.4CN/A1203.7h12.3C++57.4C+
Saron HRB-H 191120333.636C1.4950.49%DN/A23.5D-13.9D--2765.1h27.9C+55.2C
M12 Kobalt 125117303.9D-1.7611.521%D*29.06%A**48.8C-3.3C+1952.4h16.9B+146.6C
The Slasher 1081081,3870.078B+2.0723.193%D-12.037%C++2.4C+N/A545.4h2.3C+9.9C+
CAS30 Tank Buster 2151081810.597C-1.5537.51%D-N/A5.7C5.6C13919.1h67.6C+180.3C
M60-G Bulldog 125105224.773C*2.6328.748%D1.905%D21C--4D1305h6.6B+23.1C++
Spear Anti-Vehicle Phalanx Tower 14493331B++28.8654.198%B3.226%C44.3C++24.3C+4352.1h11.6C21.4C+
Xiphos Anti-Personnel Phalanx Tower 9492192B+89.8623.913%D3.261%B**230C+5D6770.4h14.4C**60.3C*
Cosmos VM3 8686253.44B*1.3014.479%C-23.256%B*61.4MN/A4611.4h8.9A+61.8B++
Rocklet Rifle 175851610.528C1.6248.71%C--N/A14.9D--15.8D2095.7h49.3D-101.2D
Ghost 7979401.975C+0.1746.849%B**43.038%F--39.5C++N/A2912h2.8D6C++
M12 Kobalt 8276515.2C+13.0611.643%D*23.684%B**42.2D3.3C+2011.8h20.1C+172.3D
Orbital Strike Uplink 10574174U71.86238.182%UN/A123.3U51.7U8730.6h1.8T*0.7T*
Phaseshift VX-S 7473332.212C0.0735.275%C+49.315%F15.5DN/A454.7h4.6D-12.9C-
Pulsar VS1 7271601.183C*0.9626.168%B+11.268%D*22.2C+N/A3833.2h13.7B+52.5B+
Proton II PPA-H 7670107C4.8625.206%D**2.857%B**63.6D5.5C3081.1h9.2B36.4C
Pelter Rocket Pod 856679.429C7.2934.629%D*N/A34.7D10D-1491.9h20.8C++60C
Cosmos VM3 6564252.56B+0.4215.247%C23.438%B*45.7A+N/A3461.4h12.8B+84C++
M40 Fury-F 79611610.379D1.7645.604%C1.639%B*5.5D--1.6D--4011.1h15.9C-34.9C-
M12 Kobalt 6060144.286D*2.1413.111%F33.333%M**150B++N/A3670.4h12.2B++93.1C+
Vortex VM21 11360591.017C+1.1328.72%D**3.333%C+4.8D-4.3D8212.4h67.2D233.9D
Corvus VA55 5959591C+1.1425.941%B33.898%A++31.1C++N/A2681.9h13.1C+50.4C*
NS-15M AE 5959292.034C+0.1122.154%D22.034%D42.1CN/A2011.4h11.6C++52.3C+
M40 Fury-H 5753413.25C+11.1126.23%FN/A37.9D*2.9D-1241.4h6.6B+25.3C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,0590.3h
Medical Applicator247100,3828.2h
Motion Spotter668,39111.3h
Nano-Armor Kit1,1731,870,225213h
Spawn Beacon161,5062.2h
Anti-Vehicle MANA Turret436245.7h
Xiphos Anti-Personnel Tower0750.4h
Hoplon Anti-Aircraft Phalanx Tower1620.3h
Turret AI Module01240.7h
Structure Shield Module0810.4h
Repair Module11180.3h
Cortium Silo0560.2h
Skywall Shield Emitter11261h
Spitfire Auto-Turret221,0731.5h
Auraxium Force-Blade140697.6h
Deconstruction Tool02,4880.6h
Spear Anti-Vehicle Tower3790.5h
Ammunition Package833,1075.6h
Anti-Infantry MANA Turret362,3315h
Orbital Strike Target Designator27903.9h
Lumifiber Rampart Wall11031.4h
Nano-Repair Grenade0680h
Snowman Soldier21290.2h
Recon Detection Device15523,82340.4h
Smoke Grenade08350.2h
Shield Recharging Field102340.2h
WLT-Howler Mining Laser12,8640.5h

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