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Praetor monkaSoverused[MPCN] monkaSoverused
VS BR 86

KDR: 3.83

Score: 9.7m

Last Seen: Dec 31st, 2018 8:16 PM
- OFFLINE - 1935.8 hour(s)

Battle Rank 86 - Vanu Sovereignty on Cobalt
Level Progress (to 87): 24%
Level 100 Progress: 51% 274h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-44 Commissioner VE-H Maw Solstice VE3 Ghost Orion VS54 NSX Daimyo Maelstrom Turbo Laser Sirius SX12
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,120,241 MLG Score: 6491
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.044%29.003%9588102513,6783.411820.414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.494%2.337A*1.279A-0.461DHEAD ++ (~12.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.679B+7.90.445B16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.088%1.476%1441110321,0849556911.4105190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.14C-0.117C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.80.207C++46.10.129C++81.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.704%23.684%136110321521191181.26667128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.506D4.887S-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.618B+13.90.648B+31.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.875%84.046%136210314,9082791817.5286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.456%1.629A+1.108B**0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+20.362C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.7m192.8%559 (33.5k)444 (26.6k)3.8260223,1136,0414.0193786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033258032.911%35.426%116603:376

27% Heavy Assault43% Infiltrator24% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2017 12:01 AMMay 23rd, 2018 6:30 PMJan 23rd, 2019 10:14 PM (57d) (PST)Dec 31st, 2018 6:33 PM (80d) (PST)Dec 31st, 2018 4:16 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8261736531.0590.2770.3752.1960.0806491

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,55210,38239,170641723132526,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
363.9h/15.2d 1,168 8,188 6,800 47.9k 536 1,199 1,755 18m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
A+
Kills:2,963
Deaths:722
KDR:4.104
Accuracy:33.618% A+
HSR:29.430% B
Orion VS54
A++
Kills:2,557
Deaths:591
KDR:4.327
Accuracy:30.617% A++
HSR:36.645% A++
Kills:5,520
Deaths (as Heavy Assault):1,313
Deaths (to Heavy Assaults):1,862
KDR:4.20411
Kill Difference:4,207
Playtime:97.193 hours
Usage:27%
Score:2.894m
Score/min:496
Accuracy (listed only):32.117%
HSR (listed only):33.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:2,756
Deaths:916
KDR:3.009
Accuracy:32.072% A++
HSR:23.404% B++
Sirius SX12
A++
Kills:901
Deaths:249
KDR:3.618
Accuracy:33.028% A++
HSR:26.970% A+
VE-S Canis
A+
Kills:629
Deaths:178
KDR:3.534
Accuracy:33.741% B**
HSR:33.386% A+
Kills:4,286
Deaths (as Light Assault):1,343
Deaths (to Light Assaults):1,205
KDR:3.19136
Kill Difference:2,943
Playtime:88.098 hours
Usage:24%
Score:2.453m
Score/min:464
Accuracy (listed only):32.947%
HSR (listed only):27.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:3,403
Deaths:1,334
KDR:2.551
Accuracy:44.230% B**
HSR:27.476% B*
Ghost
A+
Kills:2,718
Deaths:411
KDR:6.613
Accuracy:49.420% A+
HSR:74.172% B+
NSX Daimyo
B++
Kills:2,190
Deaths:337
KDR:6.499
Accuracy:42.473% C++
HSR:96.301% B++
Sirius SX12
A++
Kills:901
Deaths:249
KDR:3.618
Accuracy:33.028% A++
HSR:26.970% A+
VE-S Canis
A+
Kills:629
Deaths:178
KDR:3.534
Accuracy:33.741% B**
HSR:33.386% A+
Beamer VS3
A+
Kills:99
Deaths:63
KDR:1.571
Accuracy:26.822% C+
HSR:34.343% A+
Kills:9,940
Deaths (as Infiltrator):2,572
Deaths (to Infiltrators):963
KDR:3.8647
Kill Difference:7,368
Playtime:155.418 hours
Usage:43%
Score:3.874m
Score/min:415
Accuracy (listed only):38.286%
HSR (listed only):48.775%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:901
Deaths:249
KDR:3.618
Accuracy:33.028% A++
HSR:26.970% A+
VE-S Canis
A+
Kills:629
Deaths:178
KDR:3.534
Accuracy:33.741% B**
HSR:33.386% A+
H-V45
A+
Kills:370
Deaths:120
KDR:3.083
Accuracy:31.379% A+
HSR:24.595% B+
Kills:1,900
Deaths (as Combat Medic):547
Deaths (to Combat Medics):746
KDR:3.47349
Kill Difference:1,353
Playtime:7.197 hours
Usage:2%
Score:0.200m
Score/min:463
Accuracy (listed only):32.716%
HSR (listed only):28.317%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:2,756
Deaths:916
KDR:3.009
Accuracy:32.072% A++
HSR:23.404% B++
Kills:2,756
Deaths (as Engineer):916
Deaths (to Engineers):702
KDR:3.00873
Kill Difference:1,840
Playtime:13.958 hours
Usage:4%
Score:0.272m
Score/min:325
Accuracy (listed only):32.072%
HSR (listed only):23.404%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A*
Kills:1,084
V. Kills:566 191%
Deaths:186
KDR:5.828
Accuracy:36.088% B*
KPH:42.700 A*
VKPH:22.300 A+
Hornet Missiles
B**
Kills:234
V. Kills:131 177%
Deaths:24
KDR:9.750
Accuracy:69.989% B*
KPH:110.500 B++
VKPH:61.800 B**
Kills:1,318 (1,084 + 0)
Deaths:210
KDR:6.276
VKDR:3.319
Vehicle Kills:697
Kill Difference:1,108
Playtime:27.499 hours
Usage:8%
Score:0.532m
Score/min:322
Piloting Accuracy:36.088%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
S
Kills:177
V. Kills:77 227%
Deaths:8
KDR:22.125
Accuracy:72.881% A*
KPH:177.200 S
VKPH:77.100 S
Kills:177 (0 + 177)
Deaths:8
KDR:22.125
VKDR:9.625
Vehicle Kills:77
Kill Difference:169
Playtime:0.999 hours
Usage:0%
Score:0.058m
Score/min:965
Driving Accuracy:N/A%
Gunner Accuracy:72.881%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:152
V. Kills:7 N/A
Deaths:5
KDR:30.400
Accuracy:30.704% A*
KPH:165.200 M+
VKPH:7.600 A++
Kills:152 (0 + 152)
Deaths:5
KDR:30.400
VKDR:1.400
Vehicle Kills:7
Kill Difference:147
Playtime:0.920 hours
Usage:0%
Score:0.028m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:30.704%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 3,4273,4031,3342.551A+1.2844.23%B**27.476%B*115.4M*N/A32929.5h3B*6.9B*
VE-H Maw 3,0092,9637224.104A*0.2833.618%A+29.43%B78B*1.2B++24238h8.5B*25.4B++
Solstice VE3 2,8052,7569163.009M*0.8232.072%A++23.404%B++52.1A*N/A14952.9h10.2B**31.9B+
Ghost 2,7362,7184116.613A2.7949.42%A+74.172%B+63.7B**N/A16442.7h1.9B++3.9B*
Orion VS54 2,5842,5575914.327A*0.5030.617%A++36.645%A++78.2A*N/A22032.7h9.6B**31.3B
NSX Daimyo 2,1902,1903376.499B*2.6742.473%C++96.301%B++75.5B*N/A22829h2.1B++5B+
Maelstrom Turbo Laser 1,6501,0841865.828A+2.0036.088%B*1.476%D42.7A*22.3A+28525.4h46.1B**127.8B**
Sirius SX12 9069012493.618A*0.2133.028%A++26.97%A+84.2M+N/A20110.7h11B**33.3B*
C-4 1,1328901286.953M**3.1330.87%B**N/A247.2M**67.2M13693.6h1B**3.3B**
VE-S Canis 6366291783.534A*0.2933.741%B**33.386%A+87.4A+1B*2907.2h8.7B*25.7B++
Force-Blade 5325085,8430.087A*3.7430.875%C++3.346%C--1.6B*N/A5308.4h1.9B++6B+
H-V45 3723701203.083B**0.7431.379%A+24.595%B+67.3A++N/A2165.5h10.8B**34.5B**
S1 4943141422.211M1.6271.099%A+N/A49.1A*28.1A*4726.4h6.9C+9.7B+
Hornet Missiles 365234249.75B*5.9269.989%B*N/A111.4B++62.4B**7692.1h8.5B+12.1B++
Rocklet Rifle 348200772.597M**1.2362.226%B**N/A40B**29.6B+4725h29B++46.5B++
Saron HRB-H 254177822.125M*18.3072.881%A*N/A177S77S9641h18B*24.7A
M12 Kobalt 159152530.4A++26.5730.704%A*23.684%A168.9M+7.8A++5090.9h13.9B**45.2B**
Beamer VS3 10099631.571B**2.2626.822%C+34.343%A+90M++N/A2481.1h6.4B++23.8C*
Frag Grenade 9795195N/A91.1747.281%C**N/A475C+10B+16920.2h3.3B+7B+
Tank Mine 13090712.857S9.0361.818%A*N/A450S200S23370.2h1.9C++3.1A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2610,5465.3h
Spawn Beacon0660.1h
Nano-Armor Kit441,0192.2h
Medical Applicator114,9880.4h
Medical Kit4062,7773.9h
Ammunition Package0510h

Check the help document for the dictionary if you want to learn more about words used here.


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