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Commando morpex21[CCCR] morpex21
NC BR 105

KDR: 2.71

Score: 21.1m

Last Seen: Feb 14th, 2019 7:16 AM
- OFFLINE - 38.2 hour(s)

Battle Rank 108 (105 total) - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 192
Level Progress (to 109): 85%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC6 Gauss SAW MGR-L1 Promise AF-23 Grinder AF-19 Mercenary MGR-S1 Gladius L100 Python HESH NS-15M2 NSX Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,823,958 MLG Score: 1458
Fun Score: N/A
Cheeseburgers Flipped: 1239TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.338%20.507%6222799524,4412.78055-0.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.065%1.808A++-0.025C+-0.149CHEAD + (~5.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.498B+11.40.202C++26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.134%0.778%355310191,1575604552.06239254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.008%1.246B**-0.757D-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.10.41B46.70.116C+48.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.019%0.779%430610162,1828188822.66748247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.153%0.49B+-1.167D*2.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.472B+9.20.252C*10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.168%2.092%8631010122,96451918655.71098159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.099%0.651B+-0.577D0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.90.249C++38.40.026C+50.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.393%61.432%86311021796104460.762452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.414A-0.375C--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.346C**2.90.098C+3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.507%16.746%8631102120950840.411417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.421A0.442B-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.408B4.60.058C+3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 192
21.1m221.8%346 (20.8k)293 (17.6k)2.7127342,79615,7763.18262105 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022446430.276%15.174%45904:3419

11% Combat Medic27% Engineer26% Heavy Assault14% Infiltrator8% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2014 6:43 PMFeb 25th, 2018 8:51 AMFeb 15th, 2019 10:39 AM (5h) (PST)Feb 14th, 2019 4:52 AM (1d) (PST)Feb 14th, 2019 3:16 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9541897650.5930.2190.0901.5460.1041458

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,22611,32845,8983613593617,593

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1202h/50.1d 7,413 6,494 14,142 111.5k 1,173 4,643 7,466 68.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,837
Deaths:1,007
KDR:1.824
Accuracy:25.983% B**
HSR:19.216% D
MGR-L1 Promise
A++
Kills:1,465
Deaths:375
KDR:3.907
Accuracy:32.645% A++
HSR:20.068% D
NS-15M2
A
Kills:1,194
Deaths:388
KDR:3.077
Accuracy:31.168% A
HSR:22.278% C
NSX Naginata
A++
Kills:1,183
Deaths:303
KDR:3.904
Accuracy:30.651% A++
HSR:22.654% D
NC6A GODSAW
B+
Kills:1,178
Deaths:341
KDR:3.455
Accuracy:31.502% B+
HSR:23.854% C-
NSX-P Naginata
A++
Kills:1,176
Deaths:350
KDR:3.360
Accuracy:31.539% A++
HSR:20.748% D*
EM6
A++
Kills:1,165
Deaths:382
KDR:3.050
Accuracy:30.931% A++
HSR:20.601% C-
GD-22S
B++
Kills:1,160
Deaths:683
KDR:1.698
Accuracy:26.701% B++
HSR:19.310% D
NC6S Gauss SAW S
B**
Kills:1,141
Deaths:396
KDR:2.881
Accuracy:29.871% B**
HSR:22.174% C
LA1 Anchor
A+
Kills:677
Deaths:205
KDR:3.302
Accuracy:32.675% A+
HSR:24.963% C+
NC05 Jackhammer AE
A+
Kills:419
Deaths:166
KDR:2.524
Accuracy:60.386% A+
HSR:11.695% D--
Kills:12,595
Deaths (as Heavy Assault):4,596
Deaths (to Heavy Assaults):4,503
KDR:2.74043
Kill Difference:7,999
Playtime:316.148 hours
Usage:26%
Score:6.128m
Score/min:323
Accuracy (listed only):33.095%
HSR (listed only):20.687%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,279
Deaths:1,232
KDR:1.038
Accuracy:25.314% B+
HSR:16.185% D-
MGR-S1 Gladius
B**
Kills:1,220
Deaths:252
KDR:4.841
Accuracy:32.966% B**
HSR:21.066% C+
NS-11CB
C+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:24.662% C+
HSR:14.840% D--
Blitz GD-10
A++
Kills:543
Deaths:175
KDR:3.103
Accuracy:34.024% A++
HSR:20.626% B++
NSX-P Tanto
A++
Kills:310
Deaths:117
KDR:2.650
Accuracy:34.924% A++
HSR:23.871% C+
Mauler S6
A++
Kills:209
Deaths:127
KDR:1.646
Accuracy:58.507% A++
HSR:16.746% C**
NSX Tengu
B++
Kills:142
Deaths:60
KDR:2.367
Accuracy:41.308% B++
HSR:16.197% D
Kills:4,862
Deaths (as Light Assault):3,091
Deaths (to Light Assaults):2,746
KDR:1.57295
Kill Difference:1,771
Playtime:100.880 hours
Usage:8%
Score:1.292m
Score/min:213
Accuracy (listed only):35.958%
HSR (listed only):18.504%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,279
Deaths:1,232
KDR:1.038
Accuracy:25.314% B+
HSR:16.185% D-
NS-11CB
C+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:24.662% C+
HSR:14.840% D--
NSX-P Tanto
A++
Kills:310
Deaths:117
KDR:2.650
Accuracy:34.924% A++
HSR:23.871% C+
Mauler S6
A++
Kills:209
Deaths:127
KDR:1.646
Accuracy:58.507% A++
HSR:16.746% C**
Kills:2,957
Deaths (as Engineer):2,604
Deaths (to Engineers):2,988
KDR:1.13556
Kill Difference:353
Playtime:325.446 hours
Usage:27%
Score:5.819m
Score/min:298
Accuracy (listed only):35.852%
HSR (listed only):17.911%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,220
Deaths:252
KDR:4.841
Accuracy:32.966% B**
HSR:21.066% C+
AF-18 Stalker
A
Kills:1,165
Deaths:381
KDR:3.058
Accuracy:34.285% A
HSR:22.232% C*
NC14 Bolt Driver
A
Kills:796
Deaths:210
KDR:3.790
Accuracy:44.393% A
HSR:61.432% D**
Blitz GD-10
A++
Kills:543
Deaths:175
KDR:3.103
Accuracy:34.024% A++
HSR:20.626% B++
NC4 Mag-Shot
A
Kills:497
Deaths:694
KDR:0.716
Accuracy:36.012% A
HSR:12.676% D--
LA3 Desperado
B**
Kills:461
Deaths:474
KDR:0.973
Accuracy:34.906% B**
HSR:15.184% D
NS-44 Commissioner AE
C*
Kills:435
Deaths:298
KDR:1.460
Accuracy:43.494% C*
HSR:18.391% D-
NS-61 Emissary
B++
Kills:260
Deaths:380
KDR:0.684
Accuracy:33.241% B++
HSR:10.385% D--
NSX Tengu
B++
Kills:142
Deaths:60
KDR:2.367
Accuracy:41.308% B++
HSR:16.197% D
LA8 Rebel
A
Kills:136
Deaths:78
KDR:1.744
Accuracy:40.557% A
HSR:27.206% B*
Kills:5,655
Deaths (as Infiltrator):3,002
Deaths (to Infiltrators):2,894
KDR:1.88374
Kill Difference:2,653
Playtime:163.456 hours
Usage:14%
Score:2.192m
Score/min:224
Accuracy (listed only):37.518%
HSR (listed only):22.539%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,220
Deaths:252
KDR:4.841
Accuracy:32.966% B**
HSR:21.066% C+
NC9 A-Tross
A++
Kills:1,177
Deaths:426
KDR:2.763
Accuracy:34.251% A++
HSR:24.554% C+
Carnage AR
A+
Kills:1,168
Deaths:311
KDR:3.756
Accuracy:32.344% A+
HSR:19.178% C
NS-11A
A+
Kills:1,161
Deaths:355
KDR:3.270
Accuracy:32.157% A+
HSR:22.911% C*
Reaper DMR
A++
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:34.605% A++
HSR:19.965% D
NC1 Gauss Rifle
A+
Kills:1,152
Deaths:397
KDR:2.902
Accuracy:30.073% A+
HSR:23.004% C**
Blitz GD-10
A++
Kills:543
Deaths:175
KDR:3.103
Accuracy:34.024% A++
HSR:20.626% B++
Mauler S6
A++
Kills:209
Deaths:127
KDR:1.646
Accuracy:58.507% A++
HSR:16.746% C**
NSX Tengu
B++
Kills:142
Deaths:60
KDR:2.367
Accuracy:41.308% B++
HSR:16.197% D
GR-22
A
Kills:86
Deaths:30
KDR:2.867
Accuracy:30.905% A
HSR:17.442% C
Gauss Prime
B++
Kills:75
Deaths:49
KDR:1.531
Accuracy:29.638% B++
HSR:21.333% C
Kills:8,090
Deaths (as Combat Medic):2,475
Deaths (to Combat Medics):1,415
KDR:3.26869
Kill Difference:5,615
Playtime:135.989 hours
Usage:11%
Score:2.931m
Score/min:359
Accuracy (listed only):35.525%
HSR (listed only):20.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:1,394
Deaths:452
KDR:3.084
Accuracy:44.193% B**
HSR:14.276% C+
AF-23 Grinder
B**
Kills:816
Deaths:277
KDR:2.946
Accuracy:48.532% B**
HSR:16.789% C++
NCM3 Raven
B+
Kills:557
Deaths:540
KDR:1.031
Accuracy:43.355% B+
HSR:2.334% C
NCM1 Scattercannon
B*
Kills:474
Deaths:257
KDR:1.844
Accuracy:46.401% B*
HSR:16.456% C*
NCM3 Raven
B+
Kills:426
Deaths:539
KDR:0.790
Accuracy:44.561% B+
HSR:2.817% C+
NS-10 Burster
B*
Kills:224
Deaths:133
KDR:1.684
Accuracy:36.056% B*
HSR:3.571% D
NS-10 Burster
B**
Kills:219
Deaths:134
KDR:1.634
Accuracy:36.045% B**
HSR:2.740% D-
Kills:4,110
Deaths (as MAX Suit):1,166
Deaths (to MAX Suits):467
KDR:3.52487
Kill Difference:2,944
Playtime:155.114 hours
Usage:13%
Score:2.785m
Score/min:299
Accuracy (listed only):42.735%
HSR (listed only):8.426%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:426
V. Kills:135 313%
Deaths:28
KDR:15.214
Accuracy:61.310% A+
KPH:111.800 C**
VKPH:35.400 A++
M30 Mustang AH
B+
Kills:390
V. Kills:41 N/A
Deaths:54
KDR:7.222
Accuracy:74.237% A**
KPH:59.500 B
VKPH:6.300 B+
M20 Mustang
B++
Kills:341
V. Kills:257 132%
Deaths:154
KDR:2.214
Accuracy:46.234% M
KPH:19.500 B+
VKPH:14.700 B++
Coyote Missiles
M**
Kills:60
V. Kills:34 171%
Deaths:7
KDR:8.571
Accuracy:61.997% B**
KPH:137.100 M*
VKPH:77.700 M**
Kills:1,217 (731 + 0)
Deaths:243
KDR:5.008
VKDR:1.922
Vehicle Kills:467
Kill Difference:974
Playtime:28.284 hours
Usage:2%
Score:0.436m
Score/min:257
Piloting Accuracy:46.234%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:906
V. Kills:462 196%
Deaths:64
KDR:14.156
Accuracy:49.700% B**
KPH:59.100 C**
VKPH:30.100 M**
AP30 Shredder
B*
Kills:634
V. Kills:396 160%
Deaths:58
KDR:10.931
Accuracy:45.107% A*
KPH:41.400 B++
VKPH:25.900 B*
C150 Dalton
A
Kills:367
V. Kills:222 165%
Deaths:36
KDR:10.194
Accuracy:51.635% B**
KPH:51.600 A
VKPH:31.200 B++
Kills:1,907 (0 + 1,907)
Deaths:158
KDR:12.070
VKDR:6.835
Vehicle Kills:1,080
Kill Difference:1,749
Playtime:37.753 hours
Usage:3%
Score:0.859m
Score/min:379
Piloting Accuracy:N/A%
Gunner Accuracy:51.635%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,216
V. Kills:252 481%
Deaths:48
KDR:25.333
Accuracy:59.110% A
KPH:68.600 B+
VKPH:14.200 A+
L100 Python AP
M
Kills:315
V. Kills:153 205%
Deaths:20
KDR:15.750
Accuracy:78.215% M
KPH:49.100 A+
VKPH:23.900 B**
Skyguard
A+
Kills:106
V. Kills:53 196%
Deaths:15
KDR:7.067
Accuracy:38.679% A+
KPH:23.600 A
VKPH:11.800 B++
C75 Viper
B+
Kills:58
V. Kills:34 166%
Deaths:41
KDR:1.415
Accuracy:33.978% C-
KPH:15.400 D
VKPH:9 B+
Kills:1,695 (1,695 + 0)
Deaths:124
KDR:13.669
VKDR:3.968
Vehicle Kills:492
Kill Difference:1,571
Playtime:32.394 hours
Usage:3%
Score:0.497m
Score/min:256
Driving Accuracy:33.978%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:458
V. Kills:275 166%
Deaths:113
KDR:4.053
Accuracy:46.674% C**
KPH:27.600 C+
VKPH:16.600 B
Titan-150 AP
A++
Kills:422
V. Kills:358 118%
Deaths:65
KDR:6.492
Accuracy:59.093% B**
KPH:25.900 C*
VKPH:22 A++
Enforcer ML85
C++
Kills:199
V. Kills:174 114%
Deaths:75
KDR:2.653
Accuracy:40.232% C+
KPH:19.600 C
VKPH:17.200 C++
M20 Basilisk
C
Kills:67
V. Kills:30 216%
Deaths:40
KDR:1.675
Accuracy:32.686% B
KPH:12.800 D
VKPH:5.700 C
Titan-150 HESH
B++
Kills:65
V. Kills:15 406%
Deaths:7
KDR:9.286
Accuracy:61.979% A++
KPH:48.800 B+
VKPH:11.300 B++
Kills:1,211 (487 + 724)
Deaths:300
KDR:4.037
VKDR:2.840
Vehicle Kills:852
Kill Difference:911
Playtime:49.590 hours
Usage:4%
Score:0.809m
Score/min:272
Driving Accuracy:61.979%
Gunner Accuracy:32.686%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A*
Kills:509
V. Kills:313 162%
Deaths:41
KDR:12.415
Accuracy:63.476% A++
KPH:94.600 A*
VKPH:58.100 A++
C85 Canister-H
A+
Kills:98
V. Kills:10 N/A
Deaths:6
KDR:16.333
Accuracy:71.055% A*
KPH:151.100 B*
VKPH:15.400 A+
Kills:607 (0 + 607)
Deaths:47
KDR:12.915
VKDR:6.872
Vehicle Kills:323
Kill Difference:560
Playtime:6.032 hours
Usage:1%
Score:0.218m
Score/min:602
Driving Accuracy:N/A%
Gunner Accuracy:71.055%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:243
V. Kills:120 201%
Deaths:68
KDR:3.574
Accuracy:46.238% B**
KPH:19.700 C+
VKPH:9.700 B++
M20 Basilisk
C+
Kills:65
V. Kills:29 217%
Deaths:34
KDR:1.912
Accuracy:43.958% B++
KPH:19.900 C+
VKPH:8.900 C+
M40 Fury
C-
Kills:64
V. Kills:14 427%
Deaths:14
KDR:4.571
Accuracy:34.943% C+
KPH:31.900 D
VKPH:7 C-
M12 Kobalt
B++
Kills:62
V. Kills:6 N/A
Deaths:9
KDR:6.889
Accuracy:16.275% C
KPH:36.500 D
VKPH:3.500 B++
Kills:434 (0 + 434)
Deaths:125
KDR:3.472
VKDR:1.352
Vehicle Kills:169
Kill Difference:309
Playtime:19.298 hours
Usage:2%
Score:0.202m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:16.275%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,8521,8371,0071.824B++0.8925.983%B**19.216%D42.2B+N/A11743.5h9.4B+36B+
MGR-L1 Promise 1,4851,4653753.907A*1.1932.645%A++20.068%D64.3B*N/A15122.8h11.6B++35.6B*
AF-23 Grinder 1,4131,3944523.084C**0.3744.193%B**14.276%C+40.8B++N/A10634.2h5.8B+13B*
AF-19 Mercenary 1,3181,2791,2321.038C**1.6725.314%B+16.185%D-18.4C+N/A5769.7h15.7C62.1C*
MGR-S1 Gladius 1,2331,2202524.841A**2.1332.966%B**21.066%C+51.9B+N/A12823.5h9.6B29B+
L100 Python HESH 1,4681,2164825.333A22.6259.11%AN/A68.7B++14.2A+22917.7h3.5C+5.9B+
NS-15M2 1,2191,1943883.077B*0.3631.168%A22.278%C53.8B+1.1A13722.2h12.6C++40.5B+
NSX Naginata 1,2001,1833033.904A**1.1930.651%A++22.654%D57.7B+N/A17620.5h10.9B+35.4B++
NC6A GODSAW 1,2011,1783413.455B++0.7431.502%B+23.854%C-58.6C+1.1B+14120.1h8.7C++27.6B+
NC9 A-Tross 1,2011,1774262.763A0.0534.251%A++24.554%C+53.5B**1.1A+18022h10.2C+29.7B++
NSX-P Naginata 1,1961,1763503.36A0.6531.539%A++20.748%D*69.6B*1.2C*18916.9h11.1B+35.3B*
Carnage AR 1,1931,1683113.756A++1.0432.344%A+19.178%C53.1B**1.1A*12522h13C**40.3B*
AF-18 Stalker 1,1751,1653813.058A+0.3534.285%A22.232%C*47.9B*N/A11024.3h12.1C**35.4B++
EM6 1,1751,1653823.05B**0.3430.931%A++20.601%C-54.4B+N/A13221.4h10.2B+33.1B+
NS-11A 1,1851,1613553.27A0.5632.157%A+22.911%C*49.4B*1A11423.5h12.7B+39.6B*
GD-22S 1,1761,1606831.698C++1.0126.701%B++19.31%D38.2C++N/A10130.4h11.7C+43.7B+
NS-11CB 1,1861,1591,1281.027C+1.6924.662%C+14.84%D--19.8CN/A5058.4h18.5C-74.9C+
Reaper DMR 1,1801,1572933.949B*1.2434.605%A++19.965%D58.1B**1.2A++14119.9h9.9C++28.5B++
NC1 Gauss Rifle 1,1621,1523972.902A+0.1930.073%A+23.004%C**53.6A++N/A13721.5h9.3A31B**
NC6S Gauss SAW S 1,1501,1413962.881A0.1729.871%B**22.174%C56.8B+N/A12920.1h9.2B++30.7B+
L105 Zephyr 1,3689066414.156B+11.4449.7%B**N/A59.2C**30.2M**43215.3h7.2C14.5C**
AF-23 Grinder 8268162772.946C*0.2348.532%B**16.789%C++39.8B+N/A11520.5h6.9C+14.2B++
NC14 Bolt Driver 8027962103.79B**1.0844.393%A61.432%D**34.9B*N/A8822.8h2.9C6.5B+
C-4 1,1036971644.25A*1.5429.806%B++N/A166A*96.7S13384.2h1.8C-6C++
LA1 Anchor 6986772053.302B+0.5932.675%A+24.963%C+57.4B+1.8M*25211.8h9.2B+28.3B++
AP30 Shredder 1,0306345810.931B*8.2245.107%A*N/A41.4B++25.9B*31615.3h84.4C+187.2B++
NCM3 Raven 1,1645575401.031C*1.6843.355%B+2.334%C8.5C9.2B**8565.9h37.5D-86.4C+
Blitz GD-10 5595431753.103A*0.3934.024%A++20.626%B++48.1B**1.4M*13011.3h15.1C*44.5B++
Shrike 9675273711.42A1.2968.021%A1.898%D33.4B*27.8A*33415.8h7.5C11B
M96 Mjolnir-H 8225094112.415M+9.7063.476%A++N/A94.3A*58A++6155.4h35C*55.2B++
NC4 Mag-Shot 5104976940.716C+2.0036.012%A12.676%D--13DN/A3538.2h9.7C+26.9C++
NCM1 Scattercannon 4794742571.844C++0.8746.401%B*16.456%C*23.2C+N/A6020.4h7.1B15.3B+
LA3 Desperado 4744614740.973C++1.7434.906%B**15.184%D20DN/A5923.1h10.3C29.6B
E540 Halberd 7334581134.053C1.3446.674%C**3.712%C**27.6C+16.6B21516.6h6.9D14.8C
NS-44 Commissioner AE 4364352981.46C*1.2543.494%C*18.391%D-47.3C+N/A1289.2h3.4C++7.8C**
Breaker Rocket Pods 5614262815.214A12.5061.31%A+N/A112.1C**35.5A++5303.8h18.3C+29.8C**
NCM3 Raven 9594265390.79C+1.9244.561%B+2.817%C+6.5D8.1B**6965.8h50.5F-113.3D
Titan-150 AP 780422656.492C++3.7859.093%B**1.659%D25.9C*22A++41916.3h5.8C--9.8C*
NC05 Jackhammer AE 4214191662.524B++0.1960.386%A+11.695%D--49.9CN/A1568.4h4.3C**7.2B+
Hawk GD-68 7014011822.203M+0.5172.204%A0.998%D--24.6B**18.4A++25016.3h7.6B10.5B++
M30 Mustang AH 431390547.222C**4.5174.237%A**1.026%C59.1C**6.2B+2356.6h8.7C++11.7B+
C150 Dalton 5893673610.194B++7.4851.635%B**N/A51.7A31.3B++4007.1h3.3B++6.3A
M20 Mustang 5983411542.214C*0.5046.234%MN/A19.5B+14.7B++18917.5h125.8C+272.1B+
L100 Python AP 4683152015.75A**13.0478.215%M1.27%D-49.2A+23.9B**3266.4h6.2C++7.9B*
NSX-P Tanto 3173101172.65A++0.0634.924%A++23.871%C+19.7CN/A6015.7h16.3C+46.8B+
NS-61 Emissary 2672603800.684C+2.0333.241%B++10.385%D--12.2DN/A3721.3h19.3C--58.1C+
M20 Basilisk 363243683.574B+0.8646.238%B**1.646%F19.8C+9.8B++15512.3h117.3D253.8C*
Bouncing Betty 237235346.912B**4.2040.328%CN/A106.8CN/A3202.2h2.2D5.5C--
NS-10 Burster 4152241331.684B**1.0336.056%B*3.571%D5.4C++4.6B++7041.6h196.1D543.9C*
NS-10 Burster 3962191341.634B**1.0836.045%B**2.74%D-5.2C+4.2B+6242h200D-554.9C++
Spear Anti-Vehicle Phalanx Turret 378212454.711C2.0046.072%B3.774%C+26.2D20.5C+2328.1h11.7D25.3C+
Mauler S6 2132091271.646B++1.0758.507%A++16.746%C**49.8A1A+1654.2h4.6B+7.8B*
Enforcer ML85 373199752.653C--0.0640.232%C+N/A19.7C17.2C++17710.1h18D**44.6D-
Auraxium Mag-Cutter 1961786,0820.029C+2.6818.795%D6.18%C+0.4CN/A1397.4h2.2C+11.7C+
Tank Mine 2301451113.182S10.4749.472%AN/A161.1A94.4B**16820.9h3.2F-6.5C+
NSX Tengu 145142602.367B**0.3541.308%B++16.197%D37.4C+N/A993.8h12.9C*31.2B+
LA8 Rebel 137136781.744B**0.9740.557%A27.206%B*61.8A+N/A2212.2h5.4B++13.2B*
Skyguard 159106157.067A*4.3538.679%A+N/A23.6A11.8B++2694.5h95.5B++246.8B**
Frag Grenade 1061051105N/A102.2940.699%DN/A350D3.3D-14470.3h3.8C++9.3C+
C85 Canister-H 10898616.333C++13.6271.055%A*7.143%D*163.3B**16.7A++4920.6h10.2D-14.4C++
G30 Walker 14098198U95.2946.399%B++1.02%D*61.3A26.3B++3471.6h123.6B**266.3B**
GR-22 9186302.867A0.1530.905%A17.442%C53.8B**3.1S2501.6h13.6C++44.1B+
MANA Anti-Vehicle Turret 17782551.491D1.2259.815%C+N/A820D--950D-1128170.1h15T*25C+
Gauss Prime 7575491.531C+1.1829.638%B++21.333%C26.8DN/A822.8h14.9F-50.4C--
M20 Basilisk 9767401.675C-1.0432.686%B7.463%B++12.9D5.8C885.2h141.7F-433.7D-
Hyena Missile Launcher 10365431.512C++1.2036.487%B+1.538%B**15.1C+8.8C3324.3h48.1D131.9C+
M20 Basilisk 9465341.912C-0.8043.958%B++7.692%B++19.7C+8.8C+2593.3h117.2C-266.6C*
Titan-150 HESH 806579.286C+6.5761.979%A++1.538%C50B+11.5B*6141.3h3.7C5.9B+
M40 Fury 7864144.571C1.8634.943%C+1.563%C+32C--7C-1812h15.7C45C+
M12 Kobalt 686296.889C--4.1816.275%C24.194%A36.5D3.5B++1431.7h26.7D--164.2C
Coyote Missiles 946078.571M++5.8661.997%B**N/A150M**85S9170.4h44.2C+71.3C**
C75 Viper 9258411.415C--1.3033.978%C-1.724%B15.3D8.9B2453.8h20.3D*59.7D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter154,6092.4h
Nano-Armor Kit146317,84519.1h
Spawn Beacon21080.1h
Anti-Vehicle MANA Turret33970.5h
Repair Module0770.3h
AE Nano-Armor Kit39,0530.4h
Nanite Revive Grenade03810.1h
Medical Kit74060.6h
Welding Device04750h
Deconstruction Tool11,4290.2h
Rampart Wall0891.4h
AE Medical Applicator3828,6151.5h
Recon Detection Device71840.4h
Shield Recharging Field32000.1h
Ammunition Package97160.6h
Anti-Infantry MANA Turret31750.4h
Medical Applicator3021,7591.3h
Nano-Repair Grenade01690h

Check the help document for the dictionary if you want to learn more about words used here.


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