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Commando morpex21[CCCR] morpex21
NC BR 117

KDR: 2.96

Score: 27.8m

Last Seen: Jul 18th, 2019 4:37 AM
- ONLINE NOW

Battle Rank 116 (117 total) - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 169
Level Progress (to 117): 96%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 MGR-L1 Promise NC6 Gauss SAW LA1 Anchor AF-23 Grinder MGR-C1 Charger AF-19 Mercenary MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,271,816 MLG Score: 1816
Fun Score: N/A
Cheeseburgers Flipped: 1343TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.431%21.279%66932118233,7562.9804-0.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.835%1.99A++0.054C+-1.422D**HEAD + (~5.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.51B+11.40.198C++24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.287%0.664%375312111,3566235232.17308259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.671%1.261A-0.854D--0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.10.436B44.90.153C++46.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.107%0.687%484612082,91292912363.13455235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.704%0.295C*-1.2D*1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.293C*120.041C+15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.164%2.328%9031112033,48059520535.83893169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.582%0.736B++-0.522D0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.10.287C*37.60.057C+47.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.211%62.826%903112139201331100.690691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.542A+-0.275C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.364C**2.80.106C+3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.467%11.543%90321212953722151.31994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.41%2.231A*-0.516D1.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.686B+2.70.418B1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 169
27.8m215.1%375 (22.5k)317 (19k)2.9641459,18519,9673.40687117 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214641831.053%15.991%49704:2325

10% Combat Medic29% Engineer29% Heavy Assault12% Infiltrator7% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2014 6:43 PMFeb 25th, 2018 8:51 AMJul 18th, 2019 2:26 PM (11h) (PST)Jul 18th, 2019 2:57 AM (22h) (PST)Jul 18th, 2019 12:37 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9881917970.6770.2280.1081.6830.1051816

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,28111,43047,85141146101619,048

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1457h/60.7d 8,840 9,464 19,092 147.1k 1,567 5,734 9,200 86.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:2,785
Deaths:758
KDR:3.674
Accuracy:33.366% A++
HSR:24.093% C
MGR-L1 Promise
A++
Kills:2,769
Deaths:706
KDR:3.922
Accuracy:33.072% A++
HSR:22.282% C
NC6 Gauss SAW
B**
Kills:1,843
Deaths:1,009
KDR:1.827
Accuracy:26.001% B**
HSR:19.208% D
LA1 Anchor
A++
Kills:1,570
Deaths:453
KDR:3.466
Accuracy:33.955% A++
HSR:25.159% C+
EM1
A*
Kills:1,215
Deaths:371
KDR:3.275
Accuracy:32.379% A*
HSR:23.868% C**
NSX Naginata
A++
Kills:1,206
Deaths:309
KDR:3.903
Accuracy:30.721% A++
HSR:22.720% D
NC6A GODSAW
B+
Kills:1,184
Deaths:344
KDR:3.442
Accuracy:31.470% B+
HSR:23.987% C--
NSX-P Naginata
A++
Kills:1,182
Deaths:356
KDR:3.320
Accuracy:31.439% A++
HSR:20.728% D--
EM6
A++
Kills:1,167
Deaths:382
KDR:3.055
Accuracy:30.945% A++
HSR:20.566% C--
GD-22S
B++
Kills:1,160
Deaths:683
KDR:1.698
Accuracy:26.701% B++
HSR:19.310% D
NC6S Gauss SAW S
B**
Kills:1,141
Deaths:396
KDR:2.881
Accuracy:29.871% B**
HSR:22.174% C
Kills:17,222
Deaths (as Heavy Assault):5,767
Deaths (to Heavy Assaults):5,893
KDR:2.9863
Kill Difference:11,455
Playtime:424.984 hours
Usage:29%
Score:9.181m
Score/min:360
Accuracy (listed only):30.902%
HSR (listed only):22.190%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-C1 Charger
A*
Kills:1,412
Deaths:469
KDR:3.011
Accuracy:37.396% A*
HSR:24.363% C+
AF-19 Mercenary
B+
Kills:1,279
Deaths:1,232
KDR:1.038
Accuracy:25.314% B+
HSR:16.185% D--
MGR-S1 Gladius
B**
Kills:1,236
Deaths:259
KDR:4.772
Accuracy:32.926% B**
HSR:20.874% C+
NSX-P Tanto
A++
Kills:1,192
Deaths:399
KDR:2.987
Accuracy:35.339% A++
HSR:23.826% C
Blitz GD-10
A++
Kills:1,176
Deaths:383
KDR:3.071
Accuracy:33.280% A++
HSR:20.748% B++
NS-11CB
C+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:24.662% C+
HSR:14.840% D-
AF-4A Bandit
A*
Kills:837
Deaths:222
KDR:3.770
Accuracy:34.324% A*
HSR:25.329% B+
LA39 Bruiser
A*
Kills:681
Deaths:201
KDR:3.388
Accuracy:85.081% A*
HSR:10.866% D
AF-4 Cyclone
A++
Kills:480
Deaths:133
KDR:3.609
Accuracy:33.894% A++
HSR:20.625% C**
Mauler S6
A++
Kills:272
Deaths:144
KDR:1.889
Accuracy:58.465% A++
HSR:13.235% C-
NSX Tengu
B*
Kills:202
Deaths:91
KDR:2.220
Accuracy:42.682% B*
HSR:18.317% C-
Kills:9,926
Deaths (as Light Assault):4,661
Deaths (to Light Assaults):3,529
KDR:2.12959
Kill Difference:5,265
Playtime:103.293 hours
Usage:7%
Score:1.329m
Score/min:214
Accuracy (listed only):40.306%
HSR (listed only):19.019%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-C1 Charger
A*
Kills:1,412
Deaths:469
KDR:3.011
Accuracy:37.396% A*
HSR:24.363% C+
AF-19 Mercenary
B+
Kills:1,279
Deaths:1,232
KDR:1.038
Accuracy:25.314% B+
HSR:16.185% D--
NSX-P Tanto
A++
Kills:1,192
Deaths:399
KDR:2.987
Accuracy:35.339% A++
HSR:23.826% C
NS-11CB
C+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:24.662% C+
HSR:14.840% D-
AF-4A Bandit
A*
Kills:837
Deaths:222
KDR:3.770
Accuracy:34.324% A*
HSR:25.329% B+
LA39 Bruiser
A*
Kills:681
Deaths:201
KDR:3.388
Accuracy:85.081% A*
HSR:10.866% D
Mauler S6
A++
Kills:272
Deaths:144
KDR:1.889
Accuracy:58.465% A++
HSR:13.235% C-
Kills:6,832
Deaths (as Engineer):3,795
Deaths (to Engineers):3,516
KDR:1.80026
Kill Difference:3,037
Playtime:427.664 hours
Usage:29%
Score:8.306m
Score/min:324
Accuracy (listed only):42.940%
HSR (listed only):18.378%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,236
Deaths:259
KDR:4.772
Accuracy:32.926% B**
HSR:20.874% C+
Blitz GD-10
A++
Kills:1,176
Deaths:383
KDR:3.071
Accuracy:33.280% A++
HSR:20.748% B++
AF-18 Stalker
A
Kills:1,165
Deaths:381
KDR:3.058
Accuracy:34.285% A
HSR:22.232% C*
NC14 Bolt Driver
A+
Kills:920
Deaths:239
KDR:3.849
Accuracy:45.211% A+
HSR:62.826% D*
NC4 Mag-Shot
A
Kills:497
Deaths:694
KDR:0.716
Accuracy:36.012% A
HSR:12.676% D--
AF-4 Cyclone
A++
Kills:480
Deaths:133
KDR:3.609
Accuracy:33.894% A++
HSR:20.625% C**
LA3 Desperado
B**
Kills:461
Deaths:474
KDR:0.973
Accuracy:34.906% B**
HSR:15.184% D
NS-44 Commissioner AE
B
Kills:452
Deaths:310
KDR:1.458
Accuracy:43.780% B
HSR:18.584% D-
NS-357 Underboss
A++
Kills:401
Deaths:217
KDR:1.848
Accuracy:52.131% A++
HSR:14.464% D-
NS-61 Emissary
B*
Kills:260
Deaths:380
KDR:0.684
Accuracy:33.241% B*
HSR:10.385% D--
NSX Tengu
B*
Kills:202
Deaths:91
KDR:2.220
Accuracy:42.682% B*
HSR:18.317% C-
LA8 Rebel
A
Kills:144
Deaths:83
KDR:1.735
Accuracy:40.455% A
HSR:27.083% B++
NS-AM7 Archer
B*
Kills:87
Deaths:95
KDR:0.916
Accuracy:65.656% B*
HSR:8.046% D--
Soldier Soaker
C+
Kills:77
Deaths:25
KDR:3.080
Accuracy:33.776% C+
HSR:12.987% C
Kills:7,558
Deaths (as Infiltrator):3,764
Deaths (to Infiltrators):3,595
KDR:2.00797
Kill Difference:3,794
Playtime:176.886 hours
Usage:12%
Score:2.455m
Score/min:231
Accuracy (listed only):40.160%
HSR (listed only):20.359%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,236
Deaths:259
KDR:4.772
Accuracy:32.926% B**
HSR:20.874% C+
NC9 A-Tross
A++
Kills:1,177
Deaths:426
KDR:2.763
Accuracy:34.251% A++
HSR:24.554% C+
Blitz GD-10
A++
Kills:1,176
Deaths:383
KDR:3.071
Accuracy:33.280% A++
HSR:20.748% B++
Carnage AR
A+
Kills:1,168
Deaths:311
KDR:3.756
Accuracy:32.344% A+
HSR:19.178% C
NS-11A
A+
Kills:1,161
Deaths:355
KDR:3.270
Accuracy:32.157% A+
HSR:22.911% C++
Reaper DMR
A++
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:34.605% A++
HSR:19.965% D
NC1 Gauss Rifle
A+
Kills:1,152
Deaths:397
KDR:2.902
Accuracy:30.073% A+
HSR:23.004% C**
GR-22
A++
Kills:838
Deaths:232
KDR:3.612
Accuracy:33.867% A++
HSR:20.525% C++
LA39 Bruiser
A*
Kills:681
Deaths:201
KDR:3.388
Accuracy:85.081% A*
HSR:10.866% D
AF-4 Cyclone
A++
Kills:480
Deaths:133
KDR:3.609
Accuracy:33.894% A++
HSR:20.625% C**
Mauler S6
A++
Kills:272
Deaths:144
KDR:1.889
Accuracy:58.465% A++
HSR:13.235% C-
Gauss Prime
A+
Kills:237
Deaths:107
KDR:2.215
Accuracy:33.112% A+
HSR:21.519% C
NSX Tengu
B*
Kills:202
Deaths:91
KDR:2.220
Accuracy:42.682% B*
HSR:18.317% C-
Kills:10,937
Deaths (as Combat Medic):3,332
Deaths (to Combat Medics):1,845
KDR:3.28241
Kill Difference:7,605
Playtime:150.413 hours
Usage:10%
Score:3.312m
Score/min:367
Accuracy (listed only):39.749%
HSR (listed only):19.717%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:1,420
Deaths:455
KDR:3.121
Accuracy:44.216% B**
HSR:14.155% C
AF-23 Grinder
B**
Kills:847
Deaths:280
KDR:3.025
Accuracy:48.670% B**
HSR:16.529% C+
NCM1 Scattercannon
B**
Kills:646
Deaths:302
KDR:2.139
Accuracy:49.079% B**
HSR:17.028% B
NCM3 Raven
B+
Kills:587
Deaths:553
KDR:1.061
Accuracy:44.052% B+
HSR:2.385% C
NCM3 Raven
B++
Kills:455
Deaths:552
KDR:0.824
Accuracy:45.301% B++
HSR:2.637% C+
NS-10 Burster
B**
Kills:300
Deaths:140
KDR:2.143
Accuracy:37.352% B**
HSR:3% D
NS-10 Burster
B**
Kills:287
Deaths:141
KDR:2.035
Accuracy:37.394% B**
HSR:2.439% D--
NCM1 Scattercannon
A+
Kills:205
Deaths:45
KDR:4.556
Accuracy:51.007% A+
HSR:17.561% B+
AF-34 Mattock
M
Kills:93
Deaths:22
KDR:4.227
Accuracy:60.873% M
HSR:17.204% C+
AF-34 Mattock
M+
Kills:87
Deaths:22
KDR:3.955
Accuracy:57.716% M+
HSR:8.046% F-
NCM2 Falcon
B**
Kills:56
Deaths:93
KDR:0.602
Accuracy:46.934% B++
HSR:7.143% B**
Kills:4,983
Deaths (as MAX Suit):1,302.500
Deaths (to MAX Suits):576
KDR:3.82572
Kill Difference:3,680.500
Playtime:168.255 hours
Usage:12%
Score:3.169m
Score/min:314
Accuracy (listed only):47.509%
HSR (listed only):9.830%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:518
V. Kills:53 N/A
Deaths:69
KDR:7.507
Accuracy:73.063% A*
KPH:63.500 B+
VKPH:6.500 B+
Breaker Rocket Pods
A++
Kills:433
V. Kills:140 307%
Deaths:28
KDR:15.464
Accuracy:61.284% A+
KPH:112.300 C**
VKPH:36.300 A++
M20 Mustang
B*
Kills:405
V. Kills:293 138%
Deaths:166
KDR:2.440
Accuracy:46.436% M
KPH:21 B++
VKPH:15.200 B*
Coyote Missiles
A**
Kills:81
V. Kills:46 172%
Deaths:9
KDR:9
Accuracy:62.081% A
KPH:117.900 A*
VKPH:66.900 A**
Kills:1,437 (923 + 0)
Deaths:272
KDR:5.283
VKDR:1.956
Vehicle Kills:532
Kill Difference:1,165
Playtime:31.988 hours
Usage:2%
Score:0.519m
Score/min:271
Piloting Accuracy:46.436%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:916
V. Kills:467 196%
Deaths:65
KDR:14.092
Accuracy:49.671% B*
KPH:58.600 C**
VKPH:29.900 M**
AP30 Shredder
B**
Kills:714
V. Kills:444 160%
Deaths:65
KDR:10.985
Accuracy:46.149% A*
KPH:43 B**
VKPH:26.700 B**
C150 Dalton
A
Kills:376
V. Kills:226 166%
Deaths:36
KDR:10.444
Accuracy:51.814% A
KPH:51.800 B**
VKPH:31.100 B+
Kills:2,006 (0 + 2,006)
Deaths:166
KDR:12.084
VKDR:6.849
Vehicle Kills:1,137
Kill Difference:1,840
Playtime:39.496 hours
Usage:3%
Score:0.900m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:51.814%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,216
V. Kills:252 481%
Deaths:48
KDR:25.333
Accuracy:59.110% A
KPH:68.600 B++
VKPH:14.200 A++
L100 Python AP
A*
Kills:711
V. Kills:338 210%
Deaths:46
KDR:15.457
Accuracy:74.959% A*
KPH:57.200 A++
VKPH:27.200 A+
Skyguard
A++
Kills:264
V. Kills:132 198%
Deaths:28
KDR:9.429
Accuracy:38.742% A+
KPH:27.300 A++
VKPH:13.700 A
C75 Viper
C*
Kills:58
V. Kills:34 166%
Deaths:41
KDR:1.415
Accuracy:33.978% C-
KPH:15.400 D
VKPH:9 C*
Kills:2,249 (2,249 + 0)
Deaths:163
KDR:13.798
VKDR:4.638
Vehicle Kills:756
Kill Difference:2,086
Playtime:43.575 hours
Usage:3%
Score:0.716m
Score/min:274
Driving Accuracy:33.978%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:592
V. Kills:445 133%
Deaths:70
KDR:8.457
Accuracy:60.379% A
KPH:30.200 B+
VKPH:22.700 A++
E540 Halberd
B
Kills:563
V. Kills:318 176%
Deaths:127
KDR:4.433
Accuracy:48.465% B+
KPH:29.300 C+
VKPH:16.500 B
Enforcer ML85
C*
Kills:210
V. Kills:179 117%
Deaths:75
KDR:2.800
Accuracy:40.473% C+
KPH:20.400 C
VKPH:17.400 C*
Titan-150 HESH
B*
Kills:71
V. Kills:18 374%
Deaths:7
KDR:10.143
Accuracy:61.098% A+
KPH:48.100 B+
VKPH:12.200 B*
M20 Basilisk
C
Kills:68
V. Kills:31 213%
Deaths:40
KDR:1.700
Accuracy:33.262% B+
KPH:12.800 D
VKPH:5.900 C
Kills:1,504 (663 + 841)
Deaths:319
KDR:4.715
VKDR:3.107
Vehicle Kills:991
Kill Difference:1,185
Playtime:55.925 hours
Usage:4%
Score:0.966m
Score/min:288
Driving Accuracy:61.098%
Gunner Accuracy:33.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A++
Kills:632
V. Kills:382 165%
Deaths:51
KDR:12.392
Accuracy:63.332% A+
KPH:86.400 A++
VKPH:52.200 A+
C85 Canister-H
A*
Kills:127
V. Kills:14 N/A
Deaths:7
KDR:18.143
Accuracy:72.636% A*
KPH:160.800 B**
VKPH:17.700 A*
E540 Halberd-H
B*
Kills:121
V. Kills:66 181%
Deaths:16
KDR:7.563
Accuracy:67.927% A+
KPH:50.400 B+
VKPH:27.500 B*
Kills:880 (0 + 880)
Deaths:74
KDR:11.892
VKDR:6.243
Vehicle Kills:462
Kill Difference:806
Playtime:10.505 hours
Usage:1%
Score:0.312m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:67.927%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:269
V. Kills:123 217%
Deaths:74
KDR:3.635
Accuracy:47.288% B**
KPH:20.300 C+
VKPH:9.300 B+
M12 Kobalt
C+
Kills:94
V. Kills:6 N/A
Deaths:12
KDR:7.833
Accuracy:20.005% B+
KPH:37.200 D
VKPH:2.400 C+
M20 Basilisk
C++
Kills:78
V. Kills:33 229%
Deaths:37
KDR:2.108
Accuracy:46.986% B**
KPH:21.200 C+
VKPH:9 C++
M40 Fury
C
Kills:65
V. Kills:15 406%
Deaths:16
KDR:4.063
Accuracy:35.180% C+
KPH:31.200 D
VKPH:7.200 C
Kills:506 (0 + 506)
Deaths:139
KDR:3.640
VKDR:1.273
Vehicle Kills:177
Kill Difference:367
Playtime:21.518 hours
Usage:1%
Score:0.233m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:35.180%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,8552,7857583.674B**0.7133.366%A++24.093%C66.6B*1.7A*17141.8h11.9C**35.6B++
MGR-L1 Promise 2,8212,7697063.922A*0.9633.072%A++22.282%C70.3B**1.3B*16739.4h12B++36.3B*
NC6 Gauss SAW 1,8591,8431,0091.827B++1.1426.001%B**19.208%D42.4B+N/A12443.5h9.3B+35.9B+
LA1 Anchor 1,6101,5704533.466B+0.5033.955%A++25.159%C+63.6B+1.6A**22424.7h9.6B28.1B++
AF-23 Grinder 1,4391,4204553.121B0.1644.216%B**14.155%C40.9B++N/A11034.7h5.7B+13B*
MGR-C1 Charger 1,4731,4124693.011A*0.0537.396%A*24.363%C+47.7B+2.1A*10629.6h14.2C+37.9B+
AF-19 Mercenary 1,3181,2791,2321.038C**1.9325.314%B+16.185%D--18.3C+N/A6269.9h15.7C62.1C++
MGR-S1 Gladius 1,2491,2362594.772A**1.8132.926%B**20.874%C+51.5B+N/A13324h9.5B28.9B+
L100 Python HESH 1,4681,2164825.333A+22.3759.11%AN/A68.7B++14.2A++23017.7h3.5C+5.9B+
EM1 1,2471,2153713.275A*0.3132.379%A*23.868%C**65.3A1.7M++23518.6h12.1C++37.4B++
NSX Naginata 1,2241,2063093.903A**0.9430.721%A++22.72%D58.3B+N/A17720.7h10.8B+35.3B++
NSX-P Tanto 1,2241,1923992.987A*0.0235.339%A++23.826%C40B+1.1B*11529.8h14.8C++42B++
NC6A GODSAW 1,2071,1843443.442B+0.4831.47%B+23.987%C--58.6C+1.1B14720.2h8.7C++27.6B+
NSX-P Naginata 1,2021,1823563.32A+0.3631.439%A++20.728%D--69.1B*1.2C++19217.1h11.2B+35.5B*
NC9 A-Tross 1,2011,1774262.763A0.2034.251%A++24.554%C+53.5B*1.1A+18122h10.2C+29.7B++
Blitz GD-10 1,1981,1763833.07A*0.1133.28%A++20.748%B++53.2B**1A++13222.1h14.3B43.1B++
NC05 Jackhammer AE 1,1831,1743922.995B**0.0360.016%A+14.651%C67.5C**N/A18217.4h4.4C*7.3B+
Carnage AR 1,1931,1683113.756A++0.7932.344%A+19.178%C53.1B**1.1A++12822h13C**40.3B*
EM6 1,1771,1673823.055B*0.0930.945%A++20.566%C--54.3B+N/A13521.5h10.2B+33.1B++
AF-18 Stalker 1,1751,1653813.058A+0.0934.285%A22.232%C*47.9B*N/A11124.3h12.1C**35.4B+
NS-11A 1,1851,1613553.27A0.3132.157%A+22.911%C++49.4B*1B**11623.5h12.7B+39.6B*
GD-22S 1,1761,1606831.698C++1.2726.701%B++19.31%D38.2C+N/A10430.4h11.7C+43.7B
NS-11CB 1,1861,1591,1281.027C+1.9424.662%C+14.84%D-19.8CN/A5058.4h18.5D74.9C+
Reaper DMR 1,1801,1572933.949B*0.9834.605%A++19.965%D58.1B**1.2A++14219.9h9.9C+28.5B++
NC1 Gauss Rifle 1,1621,1523972.902A++0.0630.073%A+23.004%C**53.6A++N/A14421.5h9.3A31B**
NC6S Gauss SAW S 1,1501,1413962.881A0.0829.871%B**22.174%C56.8B+N/A13020.1h9.2B++30.7B+
NC14 Bolt Driver 9309202393.849A0.8845.211%A+62.826%D*36.7B*N/A9225.1h2.8C+6.3B+
L105 Zephyr 1,3839166514.092B+11.1349.671%B*N/A58.7C**29.9M**42815.6h7.3C14.6C**
C-4 1,4038952054.366A*1.4030.427%B*N/A175.5A*99.6S13785.1h1.8C--5.8C*
AF-23 Grinder 8578472803.025C*0.0648.67%B**16.529%C+40.3B+N/A12221h6.8C*13.9B++
GR-22 8548382323.612A++0.6533.867%A++20.525%C++76.2A*1.5M20411h11.8B++34.8B*
AF-4A Bandit 8728372223.77A*0.8134.324%A*25.329%B+74.7A+3.1S22111.2h10.3B29.9B*
AP30 Shredder 1,1587146510.985B++8.0246.149%A*N/A43B**26.7B**32416.6h84.3C+182.6B++
L100 Python AP 1,0497114615.457A*12.4974.959%A*N/A57.3A++27.3A+36412.4h5.2B6.9B**
LA39 Bruiser 6896812013.388A*0.4285.081%A*10.866%D93.3A*1.1A2317.3h2.1B++2.5B*
Shrike 1,1956554021.629A++1.3469.365%A+1.679%D37.4B**30.9M37417.5h7.2C+10.4B+
NCM1 Scattercannon 6566463022.139C**0.8349.079%B**17.028%B27.6BN/A7523.4h6.8B+13.8B++
M96 Mjolnir-H 1,0146325112.392M+9.4363.332%A+N/A86.6A++52.3A+5467.3h35C**55.3B*
Titan-150 AP 1,037592708.457B+5.4960.379%A1.182%D-30.2B+22.7A++44019.6h5.1C+8.4B+
NCM3 Raven 1,2165875531.061C*1.9044.052%B+2.385%C8.6C9.2A8668.1h37.6D-85.4C+
E540 Halberd 8815631274.433C1.4748.465%B+3.02%C+29.3C+16.6B+21719.2h6.7D13.8C+
M30 Mustang AH 571518697.507B4.5473.063%A*N/A63.2B+6.5B+2638.2h8C**10.9B+
NC4 Mag-Shot 5104976940.716C+2.2536.012%A12.676%D--13DN/A3738.2h9.7C26.9B
Hawk GD-68 8514912042.407M+0.5673.092%A+1.018%D--26.3A19.3A++27518.7h7.4B+10.1B*
AF-4 Cyclone 4924801333.609A++0.6433.894%A++20.625%C**84.2A*2.1S2785.7h9.9B+29.2B++
LA3 Desperado 4744614740.973C++1.9934.906%B**15.184%D19.9DN/A6023.2h10.3C29.6B
NCM3 Raven 1,0084555520.824C+2.1445.301%B++2.637%C+6.7D8.1B**7168h50F-110.5D
NS-44 Commissioner AE 4534523101.458C*1.5143.78%B18.584%D-47.1C+N/A1289.6h3.4C*7.8B
Breaker Rocket Pods 5734332815.464B**12.5061.284%A+N/A111C**35.9A++5523.9h19.2C31.4C**
M20 Mustang 6984051662.44C**0.5246.436%MN/A21B++15.2B*19919.3h119.5C+257.4B+
NS-357 Underboss 4064012171.848B*1.1252.131%A++14.464%D-87.2A+1.1A2734.6h4C**7.6B*
Auraxium Mag-Cutter 42137810,0330.038C++2.9316.462%D--4.497%C0.6CN/A2597.6h2.1C++12.5C+
C150 Dalton 6023763610.444B+7.4851.814%AN/A51.5B**31B+4047.3h3.3B++6.3B**
Bouncing Betty 359357399.154A++6.1943.998%C+N/A137.3C**N/A3702.6h2.3D--5.2C
NS Decimator 536352804.4S1.4474.704%A++1.42%D74.9M39.1M5554.7h3.8B++5B**
NS-10 Burster 5353001402.143A0.8237.352%B**3%D6.4B+5B**7447.2h173.3C463.8B+
NS-10 Burster 5042871412.035A+0.9337.394%B**2.439%D--6C**4.6B++6547.5h180.5C--482.6B
Mauler S6 2792721441.889B*1.0858.465%A++13.235%C-57.9A++1.5M2194.7h4.4B+7.5B*
M20 Basilisk 392269743.635B0.6747.288%B**3.717%D-20.4C+9.3B+16113.2h114.8D242.8C*
Skyguard 396264289.429M6.4638.742%A+1.136%D27.2A++13.6A2419.7h85.2B*220B**
NS-61 Emissary 2672603800.684C+2.2833.241%B*10.385%D--12.2DN/A3921.3h19.3C--58.1C+
Gauss Prime 2402371072.215B+0.7533.112%A+21.519%C40.9C+N/A1055.8h13D--39.3C**
Spear Anti-Vehicle Phalanx Turret 398225455C2.0446.821%B+3.556%C27.1D20.8C+2408.3h11.6D24.7C
Enforcer ML85 389210752.8C-0.1640.473%C+N/A20.4C17.4C*18710.3h17.4D*42.9D-
NCM1 Scattercannon 205205454.556A1.5951.007%A+17.561%B+66.1A++N/A2143.1h4.1B**8A
NSX Tengu 206202912.22B**0.7442.682%B*18.317%C-33.7C+N/A926h12.6C**29.5B+
Frag Grenade 1651621162N/A159.0440.976%DN/A405C7.5C+15600.4h3.6B8.9C++
Tank Mine 2531611213.417S10.4551.351%AN/A178.9A+102.2A17900.9h3.3F--6.4C+
LA8 Rebel 145144831.735B**1.2340.455%A27.083%B++60A+N/A2252.4h5.3B++13.1B*
C85 Canister-H 141127718.143B+15.1872.636%A*7.087%D*158.8B**17.5A*5210.8h10.2D14.1C++
E540 Halberd-H 187121167.563C++4.6067.927%A+N/A50.4B+27.5B*3332.4h5.2B+7.7B*
G30 Walker 1581101110U107.0446.397%B+N/A61.1B**26.7B*3701.8h127.7B*275.3B*
M12 Kobalt 10094127.833C4.8720.005%B+23.404%B**37.6D2.4C+1412.5h27.9D*139.4C+
AF-34 Mattock 9793224.227B+1.2660.873%M17.204%C+62A2.7S1961.5h9.6D*15.8B+
NS-AM7 Archer 12287950.916B**2.0565.656%B*8.046%D--3.7D1.5D3123.8h26.4C40.2C+
AF-34 Mattock 8887223.955C**0.9957.716%M+8.046%F-58B*N/A2031.5h9.6F16.6B
MANA Anti-Vehicle Turret 17782551.491A1.4759.815%M*1.22%T-820C950C1142820.1h15C**25A
Coyote Missiles 1278199M+6.0462.081%AN/A115.7A*65.7A**7770.7h38.6C*62.2B+
M20 Basilisk 11178372.108C0.8646.986%B**8.974%B**21.1C+8.9C+2773.7h124.2D264.4C++
Hyena Missile Launcher 12277491.571C*1.3937.005%B+1.299%B*16C+9.4C3104.8h46.4C--125.3C+
Soldier Soaker 7877253.08A++0.1233.776%C+12.987%C192.5S2.5A*5200.4h4.6B++13.7B++
Titan-150 HESH 8971710.143C+7.1861.098%A+1.408%C47.3B+12B*5991.5h3.8C--6.2B+
M20 Basilisk 9968401.7C--1.2633.262%B+7.353%B++12.8D5.8C935.3h143.9F--432.5D-
M40 Fury 8065164.063C-1.1035.18%C+1.538%C31D7.1C1802.1h16.1C45.8C+
C75 Viper 9258411.415D1.5533.978%C-1.724%B+15.3D-8.9C*2653.8h20.3D*59.7D*
NCM2 Falcon 11456930.602C2.3646.934%B++7.143%B**6.9D7.2A868.1h24.1F--51.3D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42500.3h
Anti-Vehicle MANA Turret33970.5h
Nano-Armor Kit178395,98722.8h
Skywall Shield Emitter0540.3h
Structure Shield Module0520.2h
Repair Module0870.4h
AE Medical Applicator4435,6831.8h
AE Nano-Armor Kit39,0530.4h
Nanite Revive Grenade04640.1h
Medical Kit74930.7h
Motion Spotter165,4152.6h
Rampart Wall0941.4h
Deconstruction Tool11,4290.2h
Welding Device05680.1h
Recon Detection Device71840.4h
Ammunition Package161,5950.9h
Shield Recharging Field32000.1h
Medical Applicator3021,7591.3h
Anti-Infantry MANA Turret31820.4h
Nano-Repair Grenade02560.1h
Hardlight Barrier22690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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