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Commando morpex21[CCCR] morpex21
NC BR 101

KDR: 2.64

Score: 19.1m

Last Seen: Dec 13th, 2018 10:47 AM
- OFFLINE - 42.1 hour(s)

Battle Rank 106 (101 total) - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 254
Level Progress (to 107): 44%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC6 Gauss SAW AF-23 Grinder AF-19 Mercenary NS-15M2 L100 Python HESH NSX Naginata MGR-S1 Gladius NC9 A-Tross
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,691,352 MLG Score: 1352
Fun Score: N/A
Cheeseburgers Flipped: 1212TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.112%20.231%6092499822,3072.78489-0.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.08%1.777A++-0.058C+-0.165CHEAD + (~5.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.495B+11.40.202C++26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.742%0.746%350310191,0725324212.01126254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.975%1.292A-0.794D-0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.398B48.10.09C+48.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.457%0.723%435410181,7997897592.2801237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.148%1.328A-1.23D*2.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.70.626B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.04%1.973%8861010122,88949118375.88391157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.202%0.642B+-0.606D0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
880.253C*37.90.032C+50.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.624%61.986%8861102170593860.751599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.287A-0.341C--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.333C**2.90.097C+3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.305%16.393%8861102118344540.410314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.41A0.383C**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B4.60.047C+3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 254
19.1m224.7%337 (20.2k)287 (17.2k)2.6365638,20914,4923.11413101 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022394129.944%14.79%44304:3616

12% Combat Medic27% Engineer25% Heavy Assault14% Infiltrator8% Light Assault14% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2014 6:43 PMFeb 25th, 2018 8:51 AMDec 13th, 2018 9:06 PM (1d) (PST)Dec 13th, 2018 9:09 AM (2d) (PST)Dec 13th, 2018 6:47 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9401907500.5720.2170.0851.5190.1041352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,42811,40745,0213413591617,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1113h/46.4d 6,921 5,651 12,833 101.5k 1,073 4,338 6,948 62.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,837
Deaths:1,007
KDR:1.824
Accuracy:25.983% B**
HSR:19.216% D
NS-15M2
A+
Kills:1,194
Deaths:387
KDR:3.085
Accuracy:31.168% A+
HSR:22.278% C
NSX Naginata
A++
Kills:1,183
Deaths:303
KDR:3.904
Accuracy:30.651% A++
HSR:22.654% D
MGR-L1 Promise
A++
Kills:1,175
Deaths:293
KDR:4.010
Accuracy:32.724% A++
HSR:19.404% D
EM6
A++
Kills:1,165
Deaths:382
KDR:3.050
Accuracy:30.931% A++
HSR:20.601% C-
GD-22S
B++
Kills:1,160
Deaths:683
KDR:1.698
Accuracy:26.701% B++
HSR:19.310% D
NC6S Gauss SAW S
A
Kills:1,141
Deaths:396
KDR:2.881
Accuracy:29.871% A
HSR:22.174% C
NC6A GODSAW
B+
Kills:1,014
Deaths:300
KDR:3.380
Accuracy:31.294% B+
HSR:23.077% C--
NC05 Jackhammer AE
A+
Kills:415
Deaths:163
KDR:2.546
Accuracy:60.403% A+
HSR:11.566% D-
Kills:10,284
Deaths (as Heavy Assault):3,914
Deaths (to Heavy Assaults):4,060
KDR:2.62749
Kill Difference:6,370
Playtime:275.321 hours
Usage:25%
Score:5.038m
Score/min:305
Accuracy (listed only):33.303%
HSR (listed only):20.031%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:1,279
Deaths:1,232
KDR:1.038
Accuracy:25.314% B++
HSR:16.185% D-
MGR-S1 Gladius
B**
Kills:1,180
Deaths:239
KDR:4.937
Accuracy:32.819% B**
HSR:21.441% C+
NS-11CB
C
Kills:916
Deaths:1,009
KDR:0.908
Accuracy:23.714% C
HSR:13.537% D*
NSX-P Tanto
A++
Kills:252
Deaths:96
KDR:2.625
Accuracy:35.084% A++
HSR:23.810% C+
Mauler S6
A++
Kills:183
Deaths:115
KDR:1.591
Accuracy:58.305% A++
HSR:16.393% C*
Blitz GD-10
A++
Kills:155
Deaths:44
KDR:3.523
Accuracy:33.521% A++
HSR:16.129% C+
NSX Tengu
B++
Kills:121
Deaths:53
KDR:2.283
Accuracy:40.817% B++
HSR:14.876% D--
Kills:4,086
Deaths (as Light Assault):2,788
Deaths (to Light Assaults):2,518
KDR:1.46557
Kill Difference:1,298
Playtime:93.017 hours
Usage:8%
Score:1.147m
Score/min:206
Accuracy (listed only):35.654%
HSR (listed only):17.481%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,279
Deaths:1,232
KDR:1.038
Accuracy:25.314% B++
HSR:16.185% D-
NS-11CB
C
Kills:916
Deaths:1,009
KDR:0.908
Accuracy:23.714% C
HSR:13.537% D*
NSX-P Tanto
A++
Kills:252
Deaths:96
KDR:2.625
Accuracy:35.084% A++
HSR:23.810% C+
Mauler S6
A++
Kills:183
Deaths:115
KDR:1.591
Accuracy:58.305% A++
HSR:16.393% C*
Kills:2,630
Deaths (as Engineer):2,452
Deaths (to Engineers):2,852
KDR:1.07259
Kill Difference:178
Playtime:305.615 hours
Usage:27%
Score:5.421m
Score/min:296
Accuracy (listed only):35.604%
HSR (listed only):17.481%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,180
Deaths:239
KDR:4.937
Accuracy:32.819% B**
HSR:21.441% C+
AF-18 Stalker
A
Kills:1,165
Deaths:381
KDR:3.058
Accuracy:34.285% A
HSR:22.232% C**
NC14 Bolt Driver
A
Kills:705
Deaths:189
KDR:3.730
Accuracy:43.624% A
HSR:61.986% D*
NC4 Mag-Shot
A
Kills:497
Deaths:694
KDR:0.716
Accuracy:36.012% A
HSR:12.676% D--
LA3 Desperado
B**
Kills:461
Deaths:474
KDR:0.973
Accuracy:34.906% B**
HSR:15.184% D
NS-44 Commissioner AE
C*
Kills:399
Deaths:276
KDR:1.446
Accuracy:43.142% C*
HSR:17.795% D-
NS-61 Emissary
B*
Kills:260
Deaths:380
KDR:0.684
Accuracy:33.241% B*
HSR:10.385% D--
Blitz GD-10
A++
Kills:155
Deaths:44
KDR:3.523
Accuracy:33.521% A++
HSR:16.129% C+
NSX Tengu
B++
Kills:121
Deaths:53
KDR:2.283
Accuracy:40.817% B++
HSR:14.876% D--
LA8 Rebel
B*
Kills:59
Deaths:44
KDR:1.341
Accuracy:37.296% B*
HSR:22.034% C++
Kills:5,002
Deaths (as Infiltrator):2,774
Deaths (to Infiltrators):2,662
KDR:1.80317
Kill Difference:2,228
Playtime:153.898 hours
Usage:14%
Score:2.048m
Score/min:222
Accuracy (listed only):36.966%
HSR (listed only):21.474%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,180
Deaths:239
KDR:4.937
Accuracy:32.819% B**
HSR:21.441% C+
NC9 A-Tross
A++
Kills:1,177
Deaths:426
KDR:2.763
Accuracy:34.251% A++
HSR:24.554% C++
Carnage AR
A++
Kills:1,168
Deaths:311
KDR:3.756
Accuracy:32.344% A++
HSR:19.178% C+
NS-11A
A++
Kills:1,161
Deaths:355
KDR:3.270
Accuracy:32.157% A++
HSR:22.911% C*
Reaper DMR
A++
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:34.605% A++
HSR:19.965% D
NC1 Gauss Rifle
A+
Kills:1,152
Deaths:397
KDR:2.902
Accuracy:30.073% A+
HSR:23.004% B
Mauler S6
A++
Kills:183
Deaths:115
KDR:1.591
Accuracy:58.305% A++
HSR:16.393% C*
Blitz GD-10
A++
Kills:155
Deaths:44
KDR:3.523
Accuracy:33.521% A++
HSR:16.129% C+
NSX Tengu
B++
Kills:121
Deaths:53
KDR:2.283
Accuracy:40.817% B++
HSR:14.876% D--
Kills:7,454
Deaths (as Combat Medic):2,233
Deaths (to Combat Medics):1,271
KDR:3.33811
Kill Difference:5,221
Playtime:128.738 hours
Usage:12%
Score:2.772m
Score/min:359
Accuracy (listed only):36.544%
HSR (listed only):19.828%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:1,320
Deaths:434
KDR:3.041
Accuracy:43.978% B**
HSR:14.167% C
AF-23 Grinder
B**
Kills:760
Deaths:259
KDR:2.934
Accuracy:48.237% B**
HSR:16.579% C+
NCM3 Raven
B+
Kills:552
Deaths:537
KDR:1.028
Accuracy:43.077% B+
HSR:2.355% C
NCM1 Scattercannon
B*
Kills:474
Deaths:257
KDR:1.844
Accuracy:46.401% B*
HSR:16.456% C*
NCM3 Raven
B+
Kills:422
Deaths:536
KDR:0.787
Accuracy:44.269% B+
HSR:2.844% C+
NS-10 Burster
B*
Kills:209
Deaths:129
KDR:1.620
Accuracy:35.565% B*
HSR:3.349% D
NS-10 Burster
B*
Kills:203
Deaths:130
KDR:1.562
Accuracy:35.516% B*
HSR:2.956% D-
Kills:3,940
Deaths (as MAX Suit):1,141
Deaths (to MAX Suits):442
KDR:3.45311
Kill Difference:2,799
Playtime:151.809 hours
Usage:14%
Score:2.708m
Score/min:297
Accuracy (listed only):42.435%
HSR (listed only):8.386%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A*
Kills:422
V. Kills:135 310%
Deaths:27
KDR:15.630
Accuracy:61.507% A+
KPH:112.100 B+
VKPH:35.900 A*
M30 Mustang AH
A**
Kills:351
V. Kills:34 N/A
Deaths:45
KDR:7.800
Accuracy:74.727% A**
KPH:57.400 C**
VKPH:5.600 C++
M20 Mustang
B++
Kills:299
V. Kills:235 127%
Deaths:146
KDR:2.048
Accuracy:46.840% M
KPH:18.500 B+
VKPH:14.500 B++
Kills:1,072 (650 + 0)
Deaths:218
KDR:4.917
VKDR:1.853
Vehicle Kills:404
Kill Difference:854
Playtime:26.055 hours
Usage:2%
Score:0.376m
Score/min:240
Piloting Accuracy:46.840%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:898
V. Kills:459 195%
Deaths:63
KDR:14.254
Accuracy:49.735% B*
KPH:59 C**
VKPH:30.200 M**
AP30 Shredder
A*
Kills:625
V. Kills:391 159%
Deaths:57
KDR:10.965
Accuracy:45.146% A*
KPH:41.700 B*
VKPH:26.100 B*
C150 Dalton
B**
Kills:367
V. Kills:222 165%
Deaths:36
KDR:10.194
Accuracy:51.635% B**
KPH:51.600 B**
VKPH:31.200 B+
Kills:1,890 (0 + 1,890)
Deaths:156
KDR:12.115
VKDR:6.872
Vehicle Kills:1,072
Kill Difference:1,734
Playtime:37.325 hours
Usage:3%
Score:0.848m
Score/min:379
Piloting Accuracy:N/A%
Gunner Accuracy:51.635%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,192
V. Kills:248 479%
Deaths:48
KDR:24.833
Accuracy:59.330% A
KPH:68.800 B++
VKPH:14.300 A++
L100 Python AP
A*
Kills:148
V. Kills:79 185%
Deaths:13
KDR:11.385
Accuracy:73.117% A*
KPH:42.500 B**
VKPH:22.700 B*
Skyguard
A
Kills:62
V. Kills:35 172%
Deaths:13
KDR:4.769
Accuracy:29.649% C++
KPH:23.500 A
VKPH:13.300 B**
C75 Viper
B+
Kills:58
V. Kills:34 166%
Deaths:41
KDR:1.415
Accuracy:33.978% C-
KPH:15.400 D
VKPH:9 B+
Kills:1,460 (1,460 + 0)
Deaths:115
KDR:12.696
VKDR:3.443
Vehicle Kills:396
Kill Difference:1,345
Playtime:27.201 hours
Usage:2%
Score:0.409m
Score/min:251
Driving Accuracy:33.978%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:456
V. Kills:274 166%
Deaths:113
KDR:4.035
Accuracy:46.671% C*
KPH:27.500 C+
VKPH:16.500 C**
Titan-150 AP
A+
Kills:401
V. Kills:344 116%
Deaths:61
KDR:6.574
Accuracy:58.824% B**
KPH:25.300 C*
VKPH:21.700 A+
Enforcer ML85
C++
Kills:199
V. Kills:174 114%
Deaths:75
KDR:2.653
Accuracy:40.232% C+
KPH:19.600 C
VKPH:17.200 C++
M20 Basilisk
C
Kills:67
V. Kills:30 216%
Deaths:40
KDR:1.675
Accuracy:32.686% B
KPH:12.800 D
VKPH:5.700 C
Kills:1,123 (401 + 722)
Deaths:289
KDR:3.886
VKDR:2.844
Vehicle Kills:822
Kill Difference:834
Playtime:47.816 hours
Usage:4%
Score:0.740m
Score/min:258
Driving Accuracy:58.824%
Gunner Accuracy:32.686%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A*
Kills:507
V. Kills:311 163%
Deaths:41
KDR:12.366
Accuracy:63.495% A+
KPH:94.700 A*
VKPH:58.100 A++
C85 Canister-H
A++
Kills:92
V. Kills:10 N/A
Deaths:6
KDR:15.333
Accuracy:70.846% A*
KPH:146 B++
VKPH:15.900 A++
Kills:599 (0 + 599)
Deaths:47
KDR:12.745
VKDR:6.830
Vehicle Kills:321
Kill Difference:552
Playtime:5.985 hours
Usage:1%
Score:0.215m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:70.846%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:215
V. Kills:111 192%
Deaths:65
KDR:3.308
Accuracy:45.604% B*
KPH:18.700 C+
VKPH:9.600 B+
M20 Basilisk
C+
Kills:59
V. Kills:27 211%
Deaths:34
KDR:1.735
Accuracy:43.476% B+
KPH:19 C+
VKPH:8.700 C+
M40 Fury
C
Kills:59
V. Kills:11 N/A
Deaths:14
KDR:4.214
Accuracy:32.539% C
KPH:31.700 D
VKPH:5.900 D
M12 Kobalt
B**
Kills:51
V. Kills:6 N/A
Deaths:7
KDR:7.286
Accuracy:15.928% C
KPH:34.600 D-
VKPH:4.100 B**
Kills:384 (0 + 384)
Deaths:120
KDR:3.200
VKDR:1.292
Vehicle Kills:155
Kill Difference:264
Playtime:17.963 hours
Usage:2%
Score:0.184m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:15.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,8521,8371,0071.824B++0.8125.983%B**19.216%D42.2B++N/A11543.5h9.4B+36B+
AF-23 Grinder 1,3381,3204343.041C**0.4043.978%B**14.167%C39.9B+N/A10333.1h5.8B+13.2B*
AF-19 Mercenary 1,3181,2791,2321.038C**1.6025.314%B++16.185%D-18.4C+N/A5569.6h15.7C62.1C*
NS-15M2 1,2191,1943873.085B*0.4531.168%A+22.278%C53.8B+1.1B**13622.2h12.6C++40.5B+
L100 Python HESH 1,4401,1924824.833A22.2059.33%AN/A68.9B++14.3A++22917.3h3.4C+5.8B+
NSX Naginata 1,2001,1833033.904A*1.2730.651%A++22.654%D57.7B++N/A17520.5h10.9B+35.4B++
MGR-S1 Gladius 1,1911,1802394.937A*2.3032.819%B**21.441%C+52B+N/A12622.7h9.5B+29B+
NC9 A-Tross 1,2011,1774262.763A+0.1334.251%A++24.554%C++53.5B**1.1A++17922h10.2C+29.7B++
MGR-L1 Promise 1,1901,1752934.01A*1.3732.724%A++19.404%D62.8B*N/A14818.7h11.4B*34.8B*
Carnage AR 1,1931,1683113.756A++1.1232.344%A++19.178%C+53.1B**1.1A*12522h13C**40.3B*
AF-18 Stalker 1,1751,1653813.058A++0.4234.285%A22.232%C**47.9B++N/A11024.3h12.1C**35.4B+
EM6 1,1751,1653823.05B**0.4130.931%A++20.601%C-54.4B+N/A13221.4h10.2B+33.1B++
NS-11A 1,1851,1613553.27A++0.6332.157%A++22.911%C*49.4B**1A+11423.5h12.7B+39.6B*
GD-22S 1,1761,1606831.698C*0.9426.701%B++19.31%D38.2C++N/A9930.4h11.7C+43.7B+
Reaper DMR 1,1801,1572933.949B*1.3134.605%A++19.965%D58.1B**1.2A++14019.9h9.9C++28.5B++
NC1 Gauss Rifle 1,1621,1523972.902A++0.2730.073%A+23.004%B53.6A*N/A13521.5h9.3A31B**
NC6S Gauss SAW S 1,1501,1413962.881A0.2429.871%A22.174%C56.8B+N/A12920.1h9.2B++30.7B+
NC6A GODSAW 1,0351,0143003.38B+0.7431.294%B+23.077%C--57C+1.2C*13717.8h8.8C++28.1B+
NS-11CB 9399161,0090.908C+1.7323.714%C13.537%D*17C-N/A4453.8h19.9D83.7C
L105 Zephyr 1,3578986314.254B+11.6249.735%B*N/A59.1C**30.2M**43115.2h7.2C14.5C*
AF-23 Grinder 7707602592.934C*0.3048.237%B**16.579%C+39.4B+N/A11219.3h6.8C++14.2B++
NC14 Bolt Driver 7117051893.73B**1.0943.624%A61.986%D*34.2B*N/A8520.6h2.9C6.6B+
AP30 Shredder 1,0166255710.965B*8.3345.146%A*N/A41.7B*26.1B*31515h84.2C+186.5B++
C-4 9215771374.212A*1.5829.901%B*N/A155.9A++93S12753.7h1.9D6.3C++
NCM3 Raven 1,1555525371.028C++1.6143.077%B+2.355%C8.4C-9.2B**8465.4h37.2D-86.3C
M96 Mjolnir-H 8185074112.366M+9.7363.495%A+N/A93.9A*57.6A++6125.4h35C*55.2B++
NC4 Mag-Shot 5104976940.716C+1.9236.012%A12.676%D--13DN/A3538.2h9.7C26.9C*
NCM1 Scattercannon 4794742571.844C++0.7946.401%B*16.456%C*23.2C+N/A6020.4h7.1B15.3B+
Shrike 8634663601.294B**1.3467.626%A2.146%C31.1B+26.5A*31315h7.8C--11.5C*
LA3 Desperado 4744614740.973C++1.6634.906%B**15.184%D20DN/A5923.1h10.3C29.6C++
E540 Halberd 7304561134.035C1.4046.671%C*3.728%C**27.5C+16.5C**21316.6h6.9D14.8C
NCM3 Raven 9534225360.787C+1.8544.269%B+2.844%C+6.5D8.1B*6965.3h50.1F-113.2D-
Breaker Rocket Pods 5574222715.63B**12.9961.507%A+N/A111.1B+35.5A*5273.8h18.2C+29.6B
NC05 Jackhammer AE 4174151632.546B++0.0960.403%A+11.566%D-50C+N/A1558.3h4.3C**7.2B+
Titan-150 AP 745401616.574C*3.9458.824%B**1.746%D25.2C*21.6A+41315.9h5.9C10C++
NS-44 Commissioner AE 4003992761.446C*1.1943.142%C*17.795%D-46.4C+N/A1268.6h3.4C*7.8B
C150 Dalton 5893673610.194B++7.5651.635%B**N/A51.7A31.3B+4007.1h3.3B++6.3A
M30 Mustang AH 385351457.8B5.1674.727%A**1.14%C57.5B5.6C++2186.1h9C++12B+
Hawk GD-68 5803321652.012M+0.6271.056%B**N/A22.7B+17B**23114.6h7.6C**10.7B++
M20 Mustang 5342991462.048C++0.5946.84%MN/A18.5B+14.5B++18216.2h136.2C+290.7B+
NS-61 Emissary 2672603800.684C+1.9533.241%B*10.385%D--12.3DN/A3721.2h19.3D58.1C+
NSX-P Tanto 258252962.625A++0.0135.084%A++23.81%C+17.1C-N/A5514.7h17.1C48.9B+
Bouncing Betty 228226346.647B**4.0140.341%CN/A107.6C1B+3162.1h2.2D-5.5D
M20 Basilisk 326215653.308C**0.6745.604%B*1.86%F18.7C+9.7B+15411.5h121.4C-266.2C++
NS-10 Burster 3922091291.62B*1.0235.565%B*3.349%D5.2C+4.6B+6940.2h199D559.6C++
NS-10 Burster 3702031301.562B**1.0735.516%B*2.956%D-5C+4.1C**6040.6h204.3D--575.1C+
Spear Anti-Vehicle Phalanx Turret 364201454.467C1.8345.963%C**3.98%C+25.4D20.6C+2307.9h12.1D26.3C
Enforcer ML85 373199752.653C-0.0240.232%C+N/A19.7C17.2C++17710.1h18D*44.6D-
Mauler S6 1871831151.591B+1.0558.305%A++16.393%C*49.5B**1.1A++1693.7h4.6B7.9B*
Blitz GD-10 159155443.523A*0.8933.521%A++16.129%C+47B**1.2M1793.3h16.5C+49.2B+
L100 Python AP 2271481311.385A++8.7573.117%A*1.351%D-42.3B**22.6B*3553.5h5.2B+7.1B**
Tank Mine 2121331112.091S9.4547.951%B**N/A166.3A98.8A16230.8h3.3F--6.8C+
Auraxium Mag-Cutter 1381274,8710.026C+2.6118.551%D7.087%C++0.4C-N/A1330.7h2.2C+11.6C+
NSX Tengu 124121532.283B**0.3540.817%B++14.876%D--36.7C+N/A983.3h12.6C**31B+
Frag Grenade 1061051105N/A102.3640.622%DN/A350D3.3D14180.3h3.7C*9.2C+
C85 Canister-H 10292615.333C++12.7070.846%A*7.609%D--153.3B*16.7A++4740.6h10.6D--14.9C+
MANA Anti-Vehicle Turret 17380551.455B++1.1859.736%S1.25%F--800D930C+1127350.1h15.3F--25.6D
G30 Walker 9768168U65.3648.661%B**N/A68A++29B**4091h126.1B**259.1B**
M20 Basilisk 9767401.675C-0.9632.686%B7.463%B++12.9D5.8C875.2h141.7F-433.7D-
Skyguard 9762134.769B**2.1329.649%C++N/A23.8A13.5A2772.6h68.5A230.9B**
Hyena Missile Launcher 9862401.55C*1.0936.726%B+1.613%A15.9C+9.2C3513.9h47.4D129.2C+
M20 Basilisk 8659341.735D0.9043.476%B+8.475%B**19C+8.7C+2493.1h121.7C279.9C+
LA8 Rebel 5959441.341B+1.3037.296%B*22.034%C++53.6B**N/A1791.1h5.8B+15.5C++
M40 Fury 7059144.214C1.5832.539%C1.695%C+31.1D5.8D1821.9h14.3C+44.1C+
C75 Viper 9258411.415C--1.2233.978%C-1.724%B15.3D-8.9B+2383.8h20.3D*59.7D*
M12 Kobalt 575177.286C-4.6515.928%C21.569%B++34D-4B**1291.5h27.8D*174.3C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter144,1272.2h
Nano-Armor Kit141300,49717.9h
Anti-Vehicle MANA Turret33950.5h
Repair Module0690.3h
AE Nano-Armor Kit39,0530.4h
Nanite Revive Grenade03510.1h
Medical Kit74030.6h
Welding Device01420h
Deconstruction Tool11,4290.2h
Rampart Wall0801.2h
AE Medical Applicator3425,8371.3h
Recon Detection Device71840.4h
Shield Recharging Field21620.1h
Ammunition Package96970.6h
Anti-Infantry MANA Turret31750.4h
Medical Applicator3021,7591.3h
Nano-Repair Grenade01290h

Check the help document for the dictionary if you want to learn more about words used here.


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