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Ranger Commando morpex21[CCCR] morpex21
NC BR 40

KDR: 3.03

Score: 29.8m

Last Seen: Sep 17th, 2019 10:57 AM
- OFFLINE - 32.1 hour(s)

Prestige 1, Battle Rank 40 - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 188
Level Progress (to 41): 58%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 MGR-L1 Promise NC6 Gauss SAW LA1 Anchor NC05 Jackhammer AE MGR-C1 Charger AF-23 Grinder AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,360,637 MLG Score: 1887
Fun Score: N/A
Cheeseburgers Flipped: 1364TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.744%21.253%67533118137,0123.05733-0.027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.749%1.99A++0.054C+-1.422D**HEAD + (~5.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.51B+11.50.198C++24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.749%0.655%407412101,5276395502.38594277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.972%1.261A-0.854D--0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.70.436B42.30.153C++44.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.487%0.724%514612083,17696213883.29803229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.434%0.295C*-1.2D*1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.293C*11.70.041C+14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.211%2.453%8911112033,58762220865.75763172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.821%0.736B++-0.522D0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.40.287C*37.80.057C+47.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.414%62.815%891112139521397110.68146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.542A+-0.275C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.364C**2.90.106C+3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.405%11.77%891212121,164788201.47529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.769%2.231A*-0.516D1.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.686B+2.60.418B1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 188
29.8m213.6%381 (22.9k)323 (19.4k)3.0308364,29321,2133.4658940 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214712331.177%16.017%49904:2127

10% Combat Medic31% Engineer29% Heavy Assault12% Infiltrator7% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2014 6:43 PMFeb 25th, 2018 8:51 AMSep 21st, 2019 2:38 AM (2d) (PST)Sep 17th, 2019 9:47 AM (5d) (PST)Sep 17th, 2019 6:57 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9991908090.6980.2300.1121.7150.1061887

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,95411,42848,52642147103619,372

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1536.1h/64d 9,229 10,298 20,948 158.1k 1,701 6,048 9,727 92.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:3,318
Deaths:907
KDR:3.658
Accuracy:33.695% A++
HSR:24.141% C+
MGR-L1 Promise
A++
Kills:3,165
Deaths:809
KDR:3.912
Accuracy:33.060% A++
HSR:21.991% C
NC6 Gauss SAW
B**
Kills:1,949
Deaths:1,032
KDR:1.889
Accuracy:26.294% B**
HSR:18.882% D
LA1 Anchor
A++
Kills:1,676
Deaths:481
KDR:3.484
Accuracy:34.101% A++
HSR:24.761% C+
NC6A GODSAW
B+
Kills:1,276
Deaths:359
KDR:3.554
Accuracy:31.676% B+
HSR:23.825% C--
NSX-P Naginata
A++
Kills:1,256
Deaths:374
KDR:3.358
Accuracy:31.356% A++
HSR:21.099% D--
EM1
A*
Kills:1,242
Deaths:382
KDR:3.251
Accuracy:32.350% A*
HSR:23.994% B
NSX Naginata
A++
Kills:1,206
Deaths:309
KDR:3.903
Accuracy:30.721% A++
HSR:22.720% D
EM6
A++
Kills:1,167
Deaths:382
KDR:3.055
Accuracy:30.945% A++
HSR:20.566% C--
GD-22S
B++
Kills:1,160
Deaths:683
KDR:1.698
Accuracy:26.701% B++
HSR:19.310% D
NC6S Gauss SAW S
B**
Kills:1,141
Deaths:396
KDR:2.881
Accuracy:29.871% B**
HSR:22.174% C
Kills:18,556
Deaths (as Heavy Assault):6,114
Deaths (to Heavy Assaults):6,329
KDR:3.035
Kill Difference:12,442
Playtime:452.298 hours
Usage:29%
Score:9.843m
Score/min:363
Accuracy (listed only):30.979%
HSR (listed only):22.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-C1 Charger
A*
Kills:1,438
Deaths:479
KDR:3.002
Accuracy:37.331% A*
HSR:24.339% C+
AF-19 Mercenary
B+
Kills:1,279
Deaths:1,232
KDR:1.038
Accuracy:25.314% B+
HSR:16.185% D--
AF-4A Bandit
A*
Kills:1,236
Deaths:329
KDR:3.757
Accuracy:34.391% A*
HSR:24.272% C*
MGR-S1 Gladius
B**
Kills:1,236
Deaths:259
KDR:4.772
Accuracy:32.926% B**
HSR:20.874% C+
NSX-P Tanto
A++
Kills:1,192
Deaths:399
KDR:2.987
Accuracy:35.339% A++
HSR:23.826% C
GD-7F
A*
Kills:1,177
Deaths:318
KDR:3.701
Accuracy:35.767% A*
HSR:21.835% C**
Blitz GD-10
A++
Kills:1,176
Deaths:383
KDR:3.071
Accuracy:33.280% A++
HSR:20.748% B++
NS-11CB
C+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:24.662% C+
HSR:14.840% D-
LA39 Bruiser
A++
Kills:892
Deaths:272
KDR:3.279
Accuracy:83.266% A++
HSR:11.323% D
AF-4 Cyclone
A++
Kills:556
Deaths:153
KDR:3.634
Accuracy:33.845% A++
HSR:20.683% C**
Mauler S6
A++
Kills:272
Deaths:144
KDR:1.889
Accuracy:58.465% A++
HSR:13.235% C-
NSX Tengu
B**
Kills:211
Deaths:92
KDR:2.293
Accuracy:42.901% B**
HSR:18.010% C-
Kills:11,824
Deaths (as Light Assault):5,188
Deaths (to Light Assaults):3,786
KDR:2.27911
Kill Difference:6,636
Playtime:104.591 hours
Usage:7%
Score:1.344m
Score/min:214
Accuracy (listed only):39.790%
HSR (listed only):19.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-C1 Charger
A*
Kills:1,438
Deaths:479
KDR:3.002
Accuracy:37.331% A*
HSR:24.339% C+
AF-19 Mercenary
B+
Kills:1,279
Deaths:1,232
KDR:1.038
Accuracy:25.314% B+
HSR:16.185% D--
AF-4A Bandit
A*
Kills:1,236
Deaths:329
KDR:3.757
Accuracy:34.391% A*
HSR:24.272% C*
NSX-P Tanto
A++
Kills:1,192
Deaths:399
KDR:2.987
Accuracy:35.339% A++
HSR:23.826% C
GD-7F
A*
Kills:1,177
Deaths:318
KDR:3.701
Accuracy:35.767% A*
HSR:21.835% C**
NS-11CB
C+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:24.662% C+
HSR:14.840% D-
LA39 Bruiser
A++
Kills:892
Deaths:272
KDR:3.279
Accuracy:83.266% A++
HSR:11.323% D
Mauler S6
A++
Kills:272
Deaths:144
KDR:1.889
Accuracy:58.465% A++
HSR:13.235% C-
Kills:8,645
Deaths (as Engineer):4,301
Deaths (to Engineers):3,666
KDR:2.01
Kill Difference:4,344
Playtime:469.113 hours
Usage:31%
Score:9.405m
Score/min:334
Accuracy (listed only):41.817%
HSR (listed only):18.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,236
Deaths:259
KDR:4.772
Accuracy:32.926% B**
HSR:20.874% C+
Blitz GD-10
A++
Kills:1,176
Deaths:383
KDR:3.071
Accuracy:33.280% A++
HSR:20.748% B++
AF-18 Stalker
A
Kills:1,165
Deaths:381
KDR:3.058
Accuracy:34.285% A
HSR:22.232% C*
NC14 Bolt Driver
A+
Kills:952
Deaths:244
KDR:3.902
Accuracy:45.414% A+
HSR:62.815% D*
AF-4 Cyclone
A++
Kills:556
Deaths:153
KDR:3.634
Accuracy:33.845% A++
HSR:20.683% C**
NC4 Mag-Shot
A
Kills:497
Deaths:694
KDR:0.716
Accuracy:36.012% A
HSR:12.676% D--
LA3 Desperado
B**
Kills:486
Deaths:481
KDR:1.010
Accuracy:35.058% B**
HSR:14.815% D-
NS-44 Commissioner AE
B
Kills:452
Deaths:310
KDR:1.458
Accuracy:43.780% B
HSR:18.584% D-
NS-357 Underboss
A++
Kills:425
Deaths:235
KDR:1.809
Accuracy:51.641% A++
HSR:14.353% D-
NS-61 Emissary
B*
Kills:260
Deaths:380
KDR:0.684
Accuracy:33.241% B*
HSR:10.385% D--
NSX Tengu
B**
Kills:211
Deaths:92
KDR:2.293
Accuracy:42.901% B**
HSR:18.010% C-
LA8 Rebel
A
Kills:144
Deaths:83
KDR:1.735
Accuracy:40.455% A
HSR:27.083% B++
Soldier Soaker
D
Kills:131
Deaths:39
KDR:3.359
Accuracy:27.571% D
HSR:9.924% D
NS-AM7 Archer
B*
Kills:89
Deaths:121
KDR:0.736
Accuracy:65.634% B*
HSR:10.112% D
Kills:7,780
Deaths (as Infiltrator):3,855
Deaths (to Infiltrators):3,778
KDR:2.01816
Kill Difference:3,925
Playtime:179.165 hours
Usage:12%
Score:2.502m
Score/min:233
Accuracy (listed only):39.717%
HSR (listed only):20.235%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,236
Deaths:259
KDR:4.772
Accuracy:32.926% B**
HSR:20.874% C+
NC9 A-Tross
A++
Kills:1,177
Deaths:426
KDR:2.763
Accuracy:34.251% A++
HSR:24.554% C+
Blitz GD-10
A++
Kills:1,176
Deaths:383
KDR:3.071
Accuracy:33.280% A++
HSR:20.748% B++
Carnage AR
A+
Kills:1,168
Deaths:311
KDR:3.756
Accuracy:32.344% A+
HSR:19.178% C
NS-11A
A+
Kills:1,161
Deaths:355
KDR:3.270
Accuracy:32.157% A+
HSR:22.911% C++
Reaper DMR
A++
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:34.605% A++
HSR:19.965% D
NC1 Gauss Rifle
A+
Kills:1,152
Deaths:397
KDR:2.902
Accuracy:30.073% A+
HSR:23.004% C**
GR-22
A*
Kills:1,032
Deaths:299
KDR:3.452
Accuracy:34.157% A*
HSR:19.186% C+
LA39 Bruiser
A++
Kills:892
Deaths:272
KDR:3.279
Accuracy:83.266% A++
HSR:11.323% D
AF-4 Cyclone
A++
Kills:556
Deaths:153
KDR:3.634
Accuracy:33.845% A++
HSR:20.683% C**
Gauss Prime
A*
Kills:336
Deaths:133
KDR:2.526
Accuracy:34.698% A*
HSR:20.536% C-
Mauler S6
A++
Kills:272
Deaths:144
KDR:1.889
Accuracy:58.465% A++
HSR:13.235% C-
NSX Tengu
B**
Kills:211
Deaths:92
KDR:2.293
Accuracy:42.901% B**
HSR:18.010% C-
Kills:11,526
Deaths (as Combat Medic):3,517
Deaths (to Combat Medics):1,966
KDR:3.27722
Kill Difference:8,009
Playtime:154.542 hours
Usage:10%
Score:3.426m
Score/min:370
Accuracy (listed only):39.767%
HSR (listed only):19.554%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:1,420
Deaths:455
KDR:3.121
Accuracy:44.216% B**
HSR:14.155% C
AF-23 Grinder
B**
Kills:847
Deaths:280
KDR:3.025
Accuracy:48.670% B**
HSR:16.529% C+
NCM1 Scattercannon
B**
Kills:688
Deaths:311
KDR:2.212
Accuracy:49.875% B**
HSR:16.861% C**
NCM3 Raven
B+
Kills:589
Deaths:555
KDR:1.061
Accuracy:44.187% B+
HSR:2.377% C
NCM3 Raven
B++
Kills:461
Deaths:554
KDR:0.832
Accuracy:45.442% B++
HSR:2.603% C+
NS-10 Burster
B**
Kills:308
Deaths:143
KDR:2.154
Accuracy:37.744% B**
HSR:2.922% D
NS-10 Burster
B**
Kills:299
Deaths:144
KDR:2.076
Accuracy:37.809% B**
HSR:3.010% D
NCM1 Scattercannon
A+
Kills:248
Deaths:54
KDR:4.593
Accuracy:52.250% A+
HSR:16.936% B
AF-34 Mattock
M
Kills:120
Deaths:31
KDR:3.871
Accuracy:57.114% M
HSR:6.667% F--
AF-34 Mattock
A**
Kills:116
Deaths:31
KDR:3.742
Accuracy:59.356% A**
HSR:17.241% C+
NCM2 Falcon
B**
Kills:56
Deaths:93
KDR:0.602
Accuracy:46.934% B++
HSR:7.143% B**
Kills:5,152
Deaths (as MAX Suit):1,325.500
Deaths (to MAX Suits):600
KDR:3.88684
Kill Difference:3,826.500
Playtime:170.771 hours
Usage:11%
Score:3.236m
Score/min:316
Accuracy (listed only):47.600%
HSR (listed only):9.677%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:627
V. Kills:59 N/A
Deaths:69
KDR:9.087
Accuracy:69.785% A++
KPH:63.600 B+
VKPH:6 B
Breaker Rocket Pods
A++
Kills:433
V. Kills:140 307%
Deaths:28
KDR:15.464
Accuracy:61.284% A+
KPH:112.300 C**
VKPH:36.300 A++
M20 Mustang
B*
Kills:405
V. Kills:293 138%
Deaths:166
KDR:2.440
Accuracy:46.442% M
KPH:21 B++
VKPH:15.200 B*
Hornet Missiles
S
Kills:124
V. Kills:89 138%
Deaths:1
KDR:124
Accuracy:69.159% A
KPH:220.100 M*
VKPH:158 S
Coyote Missiles
A**
Kills:83
V. Kills:47 173%
Deaths:9
KDR:9.222
Accuracy:62.163% A
KPH:120.800 A*
VKPH:68.400 A**
Vortek Rotary
A+
Kills:62
V. Kills:33 182%
Deaths:14
KDR:4.429
Accuracy:39.034% A+
KPH:29 B**
VKPH:15.400 B+
Kills:1,734 (1,094 + 0)
Deaths:287
KDR:6.042
VKDR:2.303
Vehicle Kills:661
Kill Difference:1,447
Playtime:36.408 hours
Usage:2%
Score:0.638m
Score/min:292
Piloting Accuracy:39.034%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:916
V. Kills:467 196%
Deaths:65
KDR:14.092
Accuracy:49.671% B*
KPH:58.600 C**
VKPH:29.900 M**
AP30 Shredder
B**
Kills:763
V. Kills:468 163%
Deaths:65
KDR:11.739
Accuracy:45.869% A*
KPH:43.500 B**
VKPH:26.700 B**
C150 Dalton
A
Kills:376
V. Kills:226 166%
Deaths:36
KDR:10.444
Accuracy:51.814% A
KPH:51.800 B**
VKPH:31.100 B+
Kills:2,055 (0 + 2,055)
Deaths:166
KDR:12.380
VKDR:6.994
Vehicle Kills:1,161
Kill Difference:1,889
Playtime:40.444 hours
Usage:3%
Score:0.916m
Score/min:377
Piloting Accuracy:N/A%
Gunner Accuracy:51.814%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,216
V. Kills:252 481%
Deaths:48
KDR:25.333
Accuracy:59.110% A
KPH:68.600 B++
VKPH:14.200 A++
L100 Python AP
A*
Kills:954
V. Kills:477 200%
Deaths:67
KDR:14.239
Accuracy:72.722% A*
KPH:56.900 A++
VKPH:28.400 A++
Skyguard
A++
Kills:269
V. Kills:136 196%
Deaths:28
KDR:9.607
Accuracy:38.819% A+
KPH:26.700 A++
VKPH:13.500 A
C75 Viper
C*
Kills:58
V. Kills:34 166%
Deaths:41
KDR:1.415
Accuracy:33.978% C-
KPH:15.400 D
VKPH:9 C*
Kills:2,497 (2,497 + 0)
Deaths:184
KDR:13.571
VKDR:4.886
Vehicle Kills:899
Kill Difference:2,313
Playtime:48.341 hours
Usage:3%
Score:0.796m
Score/min:275
Driving Accuracy:33.978%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:603
V. Kills:452 133%
Deaths:72
KDR:8.375
Accuracy:60.399% A
KPH:30.200 B+
VKPH:22.600 A++
E540 Halberd
B+
Kills:564
V. Kills:319 176%
Deaths:127
KDR:4.441
Accuracy:48.499% B+
KPH:29.300 C+
VKPH:16.600 B+
Enforcer ML85
C*
Kills:210
V. Kills:179 117%
Deaths:75
KDR:2.800
Accuracy:40.473% C+
KPH:20.400 C
VKPH:17.400 C*
Titan-150 HESH
B*
Kills:76
V. Kills:20 362%
Deaths:7
KDR:10.857
Accuracy:61.588% A++
KPH:45.900 B
VKPH:12.100 B*
M20 Basilisk
C
Kills:68
V. Kills:31 213%
Deaths:40
KDR:1.700
Accuracy:33.262% B+
KPH:12.800 D
VKPH:5.900 C
Kills:1,521 (679 + 842)
Deaths:321
KDR:4.738
VKDR:3.118
Vehicle Kills:1,001
Kill Difference:1,200
Playtime:56.477 hours
Usage:4%
Score:0.980m
Score/min:289
Driving Accuracy:61.588%
Gunner Accuracy:33.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A++
Kills:634
V. Kills:384 165%
Deaths:51
KDR:12.431
Accuracy:63.432% A+
KPH:86.500 A++
VKPH:52.400 A+
C85 Canister-H
A*
Kills:152
V. Kills:15 N/A
Deaths:7
KDR:21.714
Accuracy:75.794% A**
KPH:167.900 B**
VKPH:16.600 A*
E540 Halberd-H
B*
Kills:121
V. Kills:66 181%
Deaths:16
KDR:7.563
Accuracy:67.927% A+
KPH:50.400 B+
VKPH:27.500 B*
Kills:907 (0 + 907)
Deaths:74
KDR:12.257
VKDR:6.284
Vehicle Kills:465
Kill Difference:833
Playtime:10.640 hours
Usage:1%
Score:0.317m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:67.927%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:284
V. Kills:126 224%
Deaths:76
KDR:3.737
Accuracy:47.393% B**
KPH:21.100 C++
VKPH:9.400 B+
M12 Kobalt
B
Kills:107
V. Kills:8 N/A
Deaths:12
KDR:8.917
Accuracy:21.237% B++
KPH:39.700 D
VKPH:3 B
M20 Basilisk
C++
Kills:82
V. Kills:34 234%
Deaths:37
KDR:2.216
Accuracy:47.361% B**
KPH:21.600 C+
VKPH:9 C++
M40 Fury
C
Kills:65
V. Kills:15 406%
Deaths:16
KDR:4.063
Accuracy:35.121% C+
KPH:30.600 D
VKPH:7.100 C
Kills:538 (0 + 538)
Deaths:141
KDR:3.816
VKDR:1.298
Vehicle Kills:183
Kill Difference:397
Playtime:22.087 hours
Usage:1%
Score:0.241m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:35.121%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,3993,3189073.658B**0.6333.695%A++24.141%C+68B*1.7A*17348.8h11.9C**35.3B++
MGR-L1 Promise 3,2283,1658093.912A*0.8833.06%A++21.991%C69.9B**1.4B**16745.3h12B++36.2B*
NC6 Gauss SAW 1,9661,9491,0321.889B++1.1426.294%B**18.882%D43.4B+N/A12744.9h9.3B+35.3B+
LA1 Anchor 1,7201,6764813.484B+0.4534.101%A++24.761%C+63.7B+1.7M22026.3h9.6B28.2B++
NC05 Jackhammer AE 1,4541,4384693.066B**0.0459.391%A+14.465%C75.3B+N/A20019.1h4.2B+7.1B+
MGR-C1 Charger 1,4991,4384793.002A*0.0337.331%A*24.339%C+46.4B+2A*10331h14.1C+37.8B+
AF-23 Grinder 1,4391,4204553.121B0.0944.216%B**14.155%C40.9B++N/A11034.7h5.7B+13B*
AF-19 Mercenary 1,3181,2791,2321.038C**1.9925.314%B+16.185%D--18.3C+N/A6270h15.7C62.1C++
NC6A GODSAW 1,3011,2763593.554B++0.5231.676%B+23.825%C--60.5C+1.2B+15121.1h8.6C++27.1B+
NSX-P Naginata 1,2781,2563743.358A+0.3331.356%A++21.099%D--70.6B*1.2C++19617.8h11.2B+35.7B*
EM1 1,2751,2423823.251A*0.2232.35%A*23.994%B65.4A1.7M++23219h12.1C++37.3B++
AF-4A Bandit 1,2901,2363293.757A*0.7334.391%A*24.272%C*75.8A+3.3S20916.3h10.5C**30.6B*
MGR-S1 Gladius 1,2491,2362594.772A**1.7432.926%B**20.874%C+51.5B+N/A13524h9.5B28.9B+
L100 Python HESH 1,4681,2164825.333A+22.3059.11%AN/A68.7B++14.2A++23117.7h3.5C+5.9B+
NSX Naginata 1,2241,2063093.903A**0.8730.721%A++22.72%D58.3B+N/A17820.7h10.8B+35.3B++
NSX-P Tanto 1,2241,1923992.987A*0.0435.339%A++23.826%C40B+1.1B*11629.8h14.8C++42B++
GD-7F 1,2001,1773183.701M+0.6735.767%A*21.835%C**70.9A++1.4A**21116.6h13C*36.3B++
NC9 A-Tross 1,2011,1774262.763A0.2734.251%A++24.554%C+53.5B*1.1A+18222h10.2C+29.7B++
Blitz GD-10 1,1981,1763833.07A*0.0433.28%A++20.748%B++53.2B**1A++13322.1h14.3B43.1B++
Carnage AR 1,1931,1683113.756A++0.7332.344%A+19.178%C53.1B**1.1A++12922h13C**40.3B*
EM6 1,1771,1673823.055B*0.0230.945%A++20.566%C--54.3B+N/A13521.5h10.2B+33.1B++
AF-18 Stalker 1,1751,1653813.058A+0.0334.285%A22.232%C*47.9B*N/A11124.3h12.1C**35.4B+
NS-11A 1,1851,1613553.27A0.2432.157%A+22.911%C++49.4B*1B**11623.5h12.7B+39.6B*
GD-22S 1,1761,1606831.698C++1.3326.701%B++19.31%D38.2C+N/A10530.4h11.7C+43.7B
NS-11CB 1,1861,1591,1281.027C+2.0024.662%C+14.84%D-19.8CN/A5058.4h18.5D74.9C+
Reaper DMR 1,1801,1572933.949B*0.9234.605%A++19.965%D58.1B**1.2A++14319.9h9.9C+28.5B++
NC1 Gauss Rifle 1,1621,1523972.902A++0.1330.073%A+23.004%C**53.6A++N/A14721.5h9.3A31B**
NC6S Gauss SAW S 1,1501,1413962.881A0.1529.871%B**22.174%C56.8B+N/A13020.1h9.2B++30.7B+
GR-22 1,0521,0322993.452A+0.4234.157%A*19.186%C+77A*1.5M20113.4h11.9B++34.9B*
L100 Python AP 1,4319546714.239A++11.2172.722%A*N/A56.8A++28.4A++34116.8h5B+6.9B**
NC14 Bolt Driver 9639522443.902A0.8745.414%A+62.815%D*36.9B**N/A9425.8h2.9C6.3B+
L105 Zephyr 1,3839166514.092B+11.0649.671%B*N/A58.7C**29.9M**42815.6h7.3C14.6C**
C-4 1,4279102064.417A*1.3930.493%B*N/A178.4A*101.4S13905.1h1.7C5.7C*
LA39 Bruiser 9058922723.279A*0.2583.266%A++11.323%D91A*1.3A++2279.8h2.1B++2.5B*
AF-23 Grinder 8578472803.025C*0.0148.67%B**16.529%C+40.3B+N/A12221h6.8C*13.9B++
AP30 Shredder 1,2317636511.738B++8.7145.869%A*N/A43.4B**26.6B**32017.6h82.6C++180.2B++
NCM1 Scattercannon 6986883112.212B0.8249.875%B**16.861%C**28.7B+N/A7924h6.7B+13.4B++
Shrike 1,2096634031.645A++1.3969.49%A+1.659%D37.7B**31M38117.6h7.2C+10.4B+
M96 Mjolnir-H 1,0186345112.431M+9.4063.432%A+N/A86.8A++52.6A+5477.3h35.2C**55.5B*
M30 Mustang AH 686627699.087B+6.0669.785%A++N/A63.3B+6B2519.9h7.7B11B+
Titan-150 AP 1,055603728.375B5.3460.399%A1.161%D-30.2B+22.6A++44020h5.1C+8.4B+
NCM3 Raven 1,2205895551.061C*1.9744.187%B+2.377%C8.6C9.2A8668.5h37.9D-85.8C
E540 Halberd 8835641274.441C1.4148.499%B+3.014%C+29.2C+16.5B21819.3h6.7D13.8C+
AF-4 Cyclone 5705561533.634A++0.6033.845%A++20.683%C**76.2A++1.9S2467.3h9.9B+29.3B++
Hawk GD-68 8634982092.383M+0.6573.193%A+1.004%D--26.2A19.2A++27519h7.4B+10.1B*
NC4 Mag-Shot 5104976940.716C+2.3136.012%A12.676%D--13DN/A3738.2h9.7C26.9B
LA3 Desperado 4994864811.01C++2.0235.058%B**14.815%D-20.9C--N/A6323.3h10.2C29B+
NCM3 Raven 1,0184615540.832C+2.2045.442%B++2.603%C+6.7D8.1B**7168.4h50F-110D
NS Decimator 7004571114.117M**1.0975.997%A++1.751%C71.4A*38M5166.4h4B+5.3B**
NS-44 Commissioner AE 4534523101.458C*1.5743.78%B18.584%D-47.1C+N/A1299.6h3.4C*7.8B
Breaker Rocket Pods 5734332815.464B**12.4361.284%A+N/A111C**35.9A++5543.9h19.2C31.4C**
NS-357 Underboss 4304252351.809B*1.2251.641%A++14.353%D-85A+1B**2665h4C**7.8B*
Auraxium Mag-Cutter 47442411,2310.038C++2.9916.762%D-4.245%C-0.6CN/A2657.9h2C**12C+
M20 Mustang 6984051662.44C**0.5946.442%MN/A21B++15.2B*20219.3h119.7C+257.7B+
Bouncing Betty 404402429.571A*6.5444.333%C++N/A138.6BN/A3742.9h2.4D*5.5C--
C150 Dalton 6023763610.444B+7.4151.814%AN/A51.5B**31B+4057.3h3.3B++6.3B**
Gauss Prime 3413361332.526B++0.5034.698%A*20.536%C-48C*N/A1187h12.7D-36.5B+
NS-10 Burster 5483081432.154A0.8837.744%B**2.922%D6.4B+5B**7448.1h175C463.6B+
NS-10 Burster 5202991442.076A+0.9537.809%B**3.01%D6.2B+4.6B++6648.5h179.7C-475.3B
M20 Basilisk 410284763.737B+0.7147.393%B**4.225%D21C++9.3B+16313.5h111.5C-235.3C**
Mauler S6 2792721441.889B*1.1458.465%A++13.235%C-57.9A++1.5M2244.7h4.4B+7.5B*
Skyguard 405269289.607M+6.5838.819%A+1.115%D26.6A++13.5A23910.1h87.3B*225B**
NS-61 Emissary 2672603800.684C+2.3533.241%B*10.385%D--12.2DN/A3921.3h19.3C--58.1C+
NCM1 Scattercannon 249248544.593A1.5652.25%A+16.936%B68.9A*N/A2143.6h4.1B**7.9A
Spear Anti-Vehicle Phalanx Turret 407230455.111C2.0847.132%B+3.478%C27.4D21.1C+2408.4h11.5D24.5C+
NSX Tengu 215211922.293B**0.7442.901%B**18.01%C-34C+N/A956.2h12.5C**29B+
Enforcer ML85 389210752.8C-0.2340.473%C+N/A20.4C17.4C*18810.3h17.4D*42.9D-
Frag Grenade 1761731173N/A169.9740.995%DN/A432.5C+7.5C+15600.4h3.6B8.8C++
Tank Mine 2711721214.333S11.3052.064%AN/A191.1A++110A++18520.9h3.2F-6.2C++
C85 Canister-H 167152721.714B*18.6875.794%A**7.237%D--168.9A16.7A*5160.9h11.3D--14.9C+
LA8 Rebel 145144831.735B**1.3040.455%A27.083%B++60A+N/A2252.4h5.3B++13.1B*
Soldier Soaker 132131393.359A*0.3327.571%D9.924%D187.1S1.4B+5350.7h4.4B*15.8B+
G30 Walker 185130265S61.9746.711%B++N/A56.5B*23.9B+3572.3h132.8B*284.3B*
Hornet Missiles 2131241124U120.9769.159%AN/A206.7M++148.3S17000.6h9B+13B*
E540 Halberd-H 187121167.563C++4.5367.927%A+N/A50.4B+27.5B*3362.4h5.2B+7.7B*
AF-34 Mattock 122120313.871C**0.8457.114%M6.667%F--60B**1B*1952h9.5F16.6B
AF-34 Mattock 120116313.742C**0.7159.356%A**17.241%C+58B**2M++1722h10.3F17.4B
M12 Kobalt 115107128.917C5.8921.237%B++21.495%B++39.6D3B1472.7h27.6D*130C+
NS-AM7 Archer 124891210.736B+2.2965.634%B*10.112%D3.6D1.4D-3224.6h26.9C41C+
Coyote Missiles 1308399.222M++6.1962.163%AN/A118.6A*67.1A**7930.7h38.3C*61.6B+
MANA Anti-Vehicle Turret 17782551.491A1.5459.815%M*1.22%T-820C950C1147620.1h15C**25A
M20 Basilisk 11682372.216C0.8147.361%B**9.756%A+21.6C+8.9C+2743.8h120.7D254.9C*
Hyena Missile Launcher 12277491.571C*1.4636.944%B+1.299%B*16C+9.4C3144.8h46.4C--125.6C+
Titan-150 HESH 9676710.857C++7.8361.588%A++1.316%C44.7C**11.8B++5461.7h3.8C--6.1B+
M20 Basilisk 9968401.7C--1.3333.262%B+7.353%B++12.8D5.8C935.3h143.9F--432.5D-
M40 Fury 8065164.063C-1.0335.121%C+1.538%C31D7.1C1772.1h16.1C45.9C+
Vortek Rotary 9562144.429B**1.4039.034%A+1.613%C29.5B**15.7B+2852.1h48.1B++123.3B*
C75 Viper 9258411.415D1.6233.978%C-1.724%B+15.3D-8.9C*2793.8h20.3D*59.7D*
NCM2 Falcon 11456930.602C2.4346.934%B++7.143%B**6.9D7.2A868.1h24.1F--51.3D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52800.3h
Anti-Vehicle MANA Turret33970.5h
Nano-Armor Kit189423,83724.4h
Skywall Shield Emitter0620.3h
Structure Shield Module0610.2h
Repair Module01010.4h
AE Medical Applicator4837,3441.9h
AE Nano-Armor Kit39,0530.4h
Nanite Revive Grenade04750.1h
Medical Kit197960.9h
Motion Spotter165,5542.6h
Rampart Wall01031.6h
Deconstruction Tool11,4290.2h
Welding Device01,2320.2h
Recon Detection Device71840.4h
Ammunition Package181,9561.1h
Shield Recharging Field32000.1h
Medical Applicator3021,7591.3h
Anti-Infantry MANA Turret31820.4h
Nano-Repair Grenade02820.1h
Hardlight Barrier24030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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