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Commando morpex21[CCCR] morpex21
NC BR 112

KDR: 2.86

Score: 25m

Last Seen: May 17th, 2019 10:08 AM
- ONLINE NOW

Battle Rank 113 (112 total) - New Conglomerate on Miller - Outfit Member of C C C P[CCCR] C C C P
NC outfit on Miller

Members: 219
Level Progress (to 114): 70%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS MGR-L1 Promise NS-15M2 NC6 Gauss SAW AF-23 Grinder MGR-C1 Charger LA1 Anchor AF-19 Mercenary MGR-S1 Gladius
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,076,660 MLG Score: 1660
Fun Score: N/A
Cheeseburgers Flipped: 1304TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.933%21.019%65031115829,4542.87749-0.018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.973%1.895A++0.015C+-1.528FHEAD + (~5.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.505B+11.40.201C++25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.339%0.709%368311861,2695954872.13277260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.661%1.265A-0.803D-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.412B46.30.117C+47.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.031%0.71%465611832,67688711283.01691237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.865%0.316C*-1.201D*2.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.281C*12.20.021C+15.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.645%2.266%9081111783,35456319665.94681171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.636%0.684B+-0.56D0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
850.276C*37.10.054C+47.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.821%62.194%90811188857121270.706513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.461A+-0.339C--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.352C**2.90.1C+3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.465%13.235%9081118827262370.436597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.386A-0.215C-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.433B4.40.105C+3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C C C P[CCCR] C C C P
NC outfit on Miller

Members: 219
25m218.7%362 (21.7k)306 (18.4k)2.8599251,85918,1333.31936112 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1189550930.675%15.837%48604:3022

10% Combat Medic29% Engineer28% Heavy Assault13% Infiltrator8% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2014 6:43 PMFeb 25th, 2018 8:51 AMMay 17th, 2019 7:47 AM (2d) (PST)May 17th, 2019 6:37 AM (2d) (PST)May 17th, 2019 6:08 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9661877790.6340.2220.1001.6140.1041660

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,96211,23646,7263813697618,363

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1363.1h/56.8d 8,331 8,213 16,819 132k 1,391 5,333 8,512 79m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A++
Kills:2,277
Deaths:592
KDR:3.846
Accuracy:32.528% A++
HSR:22.047% C
NS-15M2
A++
Kills:2,035
Deaths:605
KDR:3.364
Accuracy:32.617% A++
HSR:23.636% C
NC6 Gauss SAW
B**
Kills:1,837
Deaths:1,007
KDR:1.824
Accuracy:25.983% B**
HSR:19.216% D
LA1 Anchor
A++
Kills:1,336
Deaths:383
KDR:3.488
Accuracy:33.718% A++
HSR:25.225% C+
EM1
A*
Kills:1,188
Deaths:369
KDR:3.220
Accuracy:32.278% A*
HSR:23.906% B
NC6A GODSAW
B+
Kills:1,183
Deaths:343
KDR:3.449
Accuracy:31.470% B+
HSR:23.922% C-
NSX Naginata
A++
Kills:1,183
Deaths:303
KDR:3.904
Accuracy:30.651% A++
HSR:22.654% D
NSX-P Naginata
A++
Kills:1,176
Deaths:350
KDR:3.360
Accuracy:31.539% A++
HSR:20.748% D--
EM6
A++
Kills:1,167
Deaths:382
KDR:3.055
Accuracy:30.945% A++
HSR:20.566% C-
GD-22S
B++
Kills:1,160
Deaths:683
KDR:1.698
Accuracy:26.701% B++
HSR:19.310% D
NC6S Gauss SAW S
B**
Kills:1,141
Deaths:396
KDR:2.881
Accuracy:29.871% B**
HSR:22.174% C+
NC05 Jackhammer AE
A+
Kills:663
Deaths:224
KDR:2.960
Accuracy:60.559% A+
HSR:14.781% C
Kills:16,346
Deaths (as Heavy Assault):5,637
Deaths (to Heavy Assaults):5,271
KDR:2.89977
Kill Difference:10,709
Playtime:383.485 hours
Usage:28%
Score:8.019m
Score/min:349
Accuracy (listed only):33.238%
HSR (listed only):21.515%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-C1 Charger
A++
Kills:1,388
Deaths:461
KDR:3.011
Accuracy:37.181% A++
HSR:24.496% C+
AF-19 Mercenary
B+
Kills:1,279
Deaths:1,232
KDR:1.038
Accuracy:25.314% B+
HSR:16.185% D-
MGR-S1 Gladius
B**
Kills:1,236
Deaths:259
KDR:4.772
Accuracy:32.926% B**
HSR:20.874% C+
NS-11CB
C+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:24.662% C+
HSR:14.840% D--
Blitz GD-10
A++
Kills:906
Deaths:306
KDR:2.961
Accuracy:33.653% A++
HSR:20.640% B++
NSX-P Tanto
A+
Kills:674
Deaths:226
KDR:2.982
Accuracy:33.600% A+
HSR:25.519% C+
Mauler S6
A++
Kills:272
Deaths:144
KDR:1.889
Accuracy:58.465% A++
HSR:13.235% C-
NSX Tengu
B*
Kills:200
Deaths:89
KDR:2.247
Accuracy:42.514% B*
HSR:18% C-
AF-4A Bandit
M
Kills:91
Deaths:18
KDR:5.056
Accuracy:37.628% M
HSR:21.978% C+
Kills:7,205
Deaths (as Light Assault):3,863
Deaths (to Light Assaults):3,185
KDR:1.86513
Kill Difference:3,342
Playtime:102.835 hours
Usage:8%
Score:1.324m
Score/min:215
Accuracy (listed only):36.216%
HSR (listed only):19.530%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-C1 Charger
A++
Kills:1,388
Deaths:461
KDR:3.011
Accuracy:37.181% A++
HSR:24.496% C+
AF-19 Mercenary
B+
Kills:1,279
Deaths:1,232
KDR:1.038
Accuracy:25.314% B+
HSR:16.185% D-
NS-11CB
C+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:24.662% C+
HSR:14.840% D--
NSX-P Tanto
A+
Kills:674
Deaths:226
KDR:2.982
Accuracy:33.600% A+
HSR:25.519% C+
Mauler S6
A++
Kills:272
Deaths:144
KDR:1.889
Accuracy:58.465% A++
HSR:13.235% C-
AF-4A Bandit
M
Kills:91
Deaths:18
KDR:5.056
Accuracy:37.628% M
HSR:21.978% C+
Kills:4,863
Deaths (as Engineer):3,209
Deaths (to Engineers):3,277
KDR:1.51543
Kill Difference:1,654
Playtime:393.926 hours
Usage:29%
Score:7.267m
Score/min:307
Accuracy (listed only):36.141%
HSR (listed only):19.376%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,236
Deaths:259
KDR:4.772
Accuracy:32.926% B**
HSR:20.874% C+
AF-18 Stalker
A
Kills:1,165
Deaths:381
KDR:3.058
Accuracy:34.285% A
HSR:22.232% C**
Blitz GD-10
A++
Kills:906
Deaths:306
KDR:2.961
Accuracy:33.653% A++
HSR:20.640% B++
NC14 Bolt Driver
A+
Kills:857
Deaths:221
KDR:3.878
Accuracy:44.821% A+
HSR:62.194% D*
NC4 Mag-Shot
A
Kills:497
Deaths:694
KDR:0.716
Accuracy:36.012% A
HSR:12.676% D--
LA3 Desperado
B**
Kills:461
Deaths:474
KDR:0.973
Accuracy:34.906% B**
HSR:15.184% D
NS-44 Commissioner AE
C**
Kills:452
Deaths:310
KDR:1.458
Accuracy:43.780% C**
HSR:18.584% D-
NS-357 Underboss
A*
Kills:325
Deaths:157
KDR:2.070
Accuracy:52.875% A*
HSR:13.539% D--
NS-61 Emissary
B*
Kills:260
Deaths:380
KDR:0.684
Accuracy:33.241% B*
HSR:10.385% D--
NSX Tengu
B*
Kills:200
Deaths:89
KDR:2.247
Accuracy:42.514% B*
HSR:18% C-
LA8 Rebel
A
Kills:144
Deaths:83
KDR:1.735
Accuracy:40.455% A
HSR:27.083% B*
NS-AM7 Archer
B**
Kills:85
Deaths:85
KDR:1
Accuracy:65.927% B**
HSR:8.235% D--
Kills:6,588
Deaths (as Infiltrator):3,439
Deaths (to Infiltrators):3,305
KDR:1.91567
Kill Difference:3,149
Playtime:172.381 hours
Usage:13%
Score:2.331m
Score/min:225
Accuracy (listed only):41.283%
HSR (listed only):20.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,236
Deaths:259
KDR:4.772
Accuracy:32.926% B**
HSR:20.874% C+
NC9 A-Tross
A++
Kills:1,177
Deaths:426
KDR:2.763
Accuracy:34.251% A++
HSR:24.554% C++
Carnage AR
A+
Kills:1,168
Deaths:311
KDR:3.756
Accuracy:32.344% A+
HSR:19.178% C+
NS-11A
A++
Kills:1,161
Deaths:355
KDR:3.270
Accuracy:32.157% A++
HSR:22.911% C*
Reaper DMR
A++
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:34.605% A++
HSR:19.965% D
NC1 Gauss Rifle
A+
Kills:1,152
Deaths:397
KDR:2.902
Accuracy:30.073% A+
HSR:23.004% B
Blitz GD-10
A++
Kills:906
Deaths:306
KDR:2.961
Accuracy:33.653% A++
HSR:20.640% B++
Mauler S6
A++
Kills:272
Deaths:144
KDR:1.889
Accuracy:58.465% A++
HSR:13.235% C-
GR-22
A+
Kills:229
Deaths:79
KDR:2.899
Accuracy:31.685% A+
HSR:19.214% C+
NSX Tengu
B*
Kills:200
Deaths:89
KDR:2.247
Accuracy:42.514% B*
HSR:18% C-
Gauss Prime
A
Kills:169
Deaths:89
KDR:1.899
Accuracy:31.793% A
HSR:22.485% C+
Kills:8,827
Deaths (as Combat Medic):2,748
Deaths (to Combat Medics):1,671
KDR:3.21215
Kill Difference:6,079
Playtime:141.843 hours
Usage:10%
Score:3.061m
Score/min:360
Accuracy (listed only):35.860%
HSR (listed only):20.369%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:1,420
Deaths:455
KDR:3.121
Accuracy:44.216% B**
HSR:14.155% C
AF-23 Grinder
B**
Kills:847
Deaths:280
KDR:3.025
Accuracy:48.670% B**
HSR:16.529% C+
NCM1 Scattercannon
B**
Kills:621
Deaths:297
KDR:2.091
Accuracy:48.521% B**
HSR:17.230% B+
NCM3 Raven
B+
Kills:579
Deaths:546
KDR:1.060
Accuracy:43.777% B+
HSR:2.418% C
NCM3 Raven
B++
Kills:444
Deaths:545
KDR:0.815
Accuracy:44.995% B++
HSR:2.703% C+
NS-10 Burster
B**
Kills:269
Deaths:137
KDR:1.964
Accuracy:36.830% B**
HSR:3.346% D
NS-10 Burster
B**
Kills:264
Deaths:138
KDR:1.913
Accuracy:36.859% B**
HSR:2.652% D-
NCM1 Scattercannon
A+
Kills:159
Deaths:40
KDR:3.975
Accuracy:49.785% A+
HSR:18.868% B*
NCM2 Falcon
A
Kills:52
Deaths:91
KDR:0.571
Accuracy:45.770% B++
HSR:7.692% A
Kills:4,655
Deaths (as MAX Suit):1,264.500
Deaths (to MAX Suits):524
KDR:3.6813
Kill Difference:3,390.500
Playtime:163.277 hours
Usage:12%
Score:3.028m
Score/min:309
Accuracy (listed only):44.380%
HSR (listed only):9.510%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:464
V. Kills:49 N/A
Deaths:64
KDR:7.250
Accuracy:73.044% A*
KPH:60.500 B+
VKPH:6.400 B+
Breaker Rocket Pods
A++
Kills:433
V. Kills:140 307%
Deaths:28
KDR:15.464
Accuracy:61.284% A+
KPH:112.300 C**
VKPH:36.300 A++
M20 Mustang
B++
Kills:372
V. Kills:275 135%
Deaths:161
KDR:2.311
Accuracy:46.460% M
KPH:19.800 B+
VKPH:14.700 B++
Coyote Missiles
M+
Kills:74
V. Kills:42 172%
Deaths:8
KDR:9.250
Accuracy:62.795% A
KPH:125.800 M+
VKPH:71.400 M+
Kills:1,343 (836 + 0)
Deaths:261
KDR:5.146
VKDR:1.939
Vehicle Kills:506
Kill Difference:1,082
Playtime:30.868 hours
Usage:2%
Score:0.480m
Score/min:259
Piloting Accuracy:46.460%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:908
V. Kills:463 196%
Deaths:64
KDR:14.188
Accuracy:49.565% B*
KPH:58.600 C**
VKPH:29.900 M**
AP30 Shredder
B**
Kills:666
V. Kills:421 158%
Deaths:59
KDR:11.288
Accuracy:45.853% A*
KPH:42 B*
VKPH:26.500 B**
C150 Dalton
A
Kills:376
V. Kills:226 166%
Deaths:36
KDR:10.444
Accuracy:52.034% B**
KPH:52.300 A
VKPH:31.400 B++
Kills:1,950 (0 + 1,950)
Deaths:159
KDR:12.264
VKDR:6.981
Vehicle Kills:1,110
Kill Difference:1,791
Playtime:38.535 hours
Usage:3%
Score:0.882m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:52.034%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,216
V. Kills:252 481%
Deaths:48
KDR:25.333
Accuracy:59.110% A
KPH:68.600 B++
VKPH:14.200 A++
L100 Python AP
A**
Kills:497
V. Kills:242 205%
Deaths:33
KDR:15.061
Accuracy:76.336% A**
KPH:52.200 A++
VKPH:25.400 A
Skyguard
A++
Kills:247
V. Kills:124 198%
Deaths:27
KDR:9.148
Accuracy:38.921% A+
KPH:27.400 A++
VKPH:13.700 A
C75 Viper
B
Kills:58
V. Kills:34 166%
Deaths:41
KDR:1.415
Accuracy:33.978% C-
KPH:15.400 D
VKPH:9 B
Kills:2,018 (2,018 + 0)
Deaths:149
KDR:13.544
VKDR:4.376
Vehicle Kills:652
Kill Difference:1,869
Playtime:40.049 hours
Usage:3%
Score:0.629m
Score/min:262
Driving Accuracy:33.978%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:587
V. Kills:441 133%
Deaths:70
KDR:8.386
Accuracy:60.231% A
KPH:30.100 B++
VKPH:22.600 A++
E540 Halberd
C**
Kills:529
V. Kills:302 175%
Deaths:120
KDR:4.408
Accuracy:48.070% B+
KPH:28.400 C+
VKPH:16.200 C**
Enforcer ML85
C++
Kills:208
V. Kills:178 116%
Deaths:75
KDR:2.773
Accuracy:40.423% C+
KPH:20.300 C
VKPH:17.300 C++
Titan-150 HESH
B*
Kills:71
V. Kills:18 374%
Deaths:7
KDR:10.143
Accuracy:61.098% A+
KPH:48.100 B+
VKPH:12.200 B*
M20 Basilisk
C
Kills:67
V. Kills:30 216%
Deaths:40
KDR:1.675
Accuracy:32.686% B
KPH:12.800 D
VKPH:5.700 C
Kills:1,462 (658 + 804)
Deaths:312
KDR:4.686
VKDR:3.106
Vehicle Kills:969
Kill Difference:1,150
Playtime:55.082 hours
Usage:4%
Score:0.940m
Score/min:284
Driving Accuracy:61.098%
Gunner Accuracy:32.686%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A*
Kills:563
V. Kills:345 163%
Deaths:45
KDR:12.511
Accuracy:63.647% A+
KPH:91.100 A*
VKPH:55.800 A++
C85 Canister-H
A+
Kills:109
V. Kills:11 N/A
Deaths:7
KDR:15.571
Accuracy:72.450% A*
KPH:146.400 B++
VKPH:14.800 A+
E540 Halberd-H
B++
Kills:76
V. Kills:44 169%
Deaths:10
KDR:7.600
Accuracy:65.291% B**
KPH:46.300 C**
VKPH:26.800 B++
Kills:748 (0 + 748)
Deaths:62
KDR:12.065
VKDR:6.452
Vehicle Kills:400
Kill Difference:686
Playtime:8.566 hours
Usage:1%
Score:0.277m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:65.291%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:265
V. Kills:122 215%
Deaths:74
KDR:3.581
Accuracy:46.940% B**
KPH:20.500 C+
VKPH:9.400 B+
M12 Kobalt
C+
Kills:88
V. Kills:6 N/A
Deaths:12
KDR:7.333
Accuracy:19.309% C**
KPH:37.200 D
VKPH:2.500 C+
M20 Basilisk
C+
Kills:73
V. Kills:31 228%
Deaths:37
KDR:1.973
Accuracy:44.636% B*
KPH:20.900 C+
VKPH:8.900 C+
M40 Fury
C
Kills:65
V. Kills:15 406%
Deaths:16
KDR:4.063
Accuracy:35.180% C+
KPH:31.200 D
VKPH:7.200 C
Kills:491 (0 + 491)
Deaths:139
KDR:3.532
VKDR:1.252
Vehicle Kills:174
Kill Difference:352
Playtime:20.859 hours
Usage:2%
Score:0.224m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:35.180%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 2,3212,2775923.846A++0.9932.528%A++22.047%C67.4B**1.3B*15833.8h11.7B++36.1B*
NS-15M2 2,0882,0356053.364B**0.5032.617%A++23.636%C59.3B+1.5A*16034.3h12.1C**37B++
NC6 Gauss SAW 1,8521,8371,0071.824B++1.0425.983%B**19.216%D42.2B+N/A12043.5h9.4B+36B+
AF-23 Grinder 1,4391,4204553.121B0.2644.216%B**14.155%C40.9B++N/A11034.7h5.7B+13B*
MGR-C1 Charger 1,4461,3884613.011A++0.1537.181%A++24.496%C+47.9B+2A++10429h14.1C+38B+
LA1 Anchor 1,3741,3363833.488B+0.6333.718%A++25.225%C+60.2B+1.7M+21922.2h9.5B+28.3B++
AF-19 Mercenary 1,3181,2791,2321.038C**1.8225.314%B+16.185%D-18.3C+N/A6069.9h15.7C62.1C*
MGR-S1 Gladius 1,2491,2362594.772A*1.9132.926%B**20.874%C+51.5B+N/A13124h9.5B28.9B+
L100 Python HESH 1,4681,2164825.333A+22.4759.11%AN/A68.7B++14.2A++22917.7h3.5C+5.9B+
EM1 1,2201,1883693.22A*0.3632.278%A*23.906%B64.9A1.7M*23418.3h12.2C*37.7B++
NC6A GODSAW 1,2061,1833433.449B+0.5931.47%B+23.922%C-58.9C+1.1B+14520.1h8.7C++27.6B+
NSX Naginata 1,2001,1833033.904A*1.0430.651%A++22.654%D57.7B+N/A17620.5h10.9B+35.4B++
NC9 A-Tross 1,2011,1774262.763A+0.1034.251%A++24.554%C++53.5B**1.1A+18022h10.2C+29.7B++
NSX-P Naginata 1,1961,1763503.36A+0.5031.539%A++20.748%D--69.6B*1.2C*19116.9h11.1B+35.3B*
Carnage AR 1,1931,1683113.756A++0.9032.344%A+19.178%C+53.1B**1.1A*12722h13C**40.3B*
EM6 1,1771,1673823.055B**0.2030.945%A++20.566%C-54.3B+N/A13421.5h10.2B+33.1B++
AF-18 Stalker 1,1751,1653813.058A+0.2034.285%A22.232%C**47.9B*N/A11124.3h12.1C**35.4B++
NS-11A 1,1851,1613553.27A++0.4132.157%A++22.911%C*49.4B**1A11523.5h12.7B+39.6B*
GD-22S 1,1761,1606831.698C++1.1626.701%B++19.31%D38.2C++N/A10330.4h11.7C+43.7B+
NS-11CB 1,1861,1591,1281.027C+1.8324.662%C+14.84%D--19.8CN/A5058.4h18.5C--74.9C+
Reaper DMR 1,1801,1572933.949B*1.0934.605%A++19.965%D58.1B**1.2A++14119.9h9.9C++28.5B++
NC1 Gauss Rifle 1,1621,1523972.902A++0.0430.073%A+23.004%B53.6A*N/A14121.5h9.3A31B**
NC6S Gauss SAW S 1,1501,1413962.881A0.0229.871%B**22.174%C+56.8B+N/A12920.1h9.2B++30.7B++
L105 Zephyr 1,3719086414.188B11.3349.565%B*N/A58.6C**29.9M**42915.5h7.2C14.6C*
Blitz GD-10 9269063062.961A*0.1033.653%A++20.64%B++48.7B**1.1A**12418.6h14.6C**43.5B++
NC14 Bolt Driver 8648572213.878A1.0244.821%A+62.194%D*35.7B*N/A9124h2.9C6.4B+
AF-23 Grinder 8578472803.025C*0.1748.67%B**16.529%C+40.3B+N/A12221h6.8C++13.9B++
C-4 1,2778101834.426A*1.5730.191%B*N/A168.8A*97.3S13554.8h1.8C-5.9C*
NSX-P Tanto 6876742262.982A*0.1233.6%A+25.519%C+31.1C*N/A9021.7h14.6C*43.5B++
AP30 Shredder 1,0876665911.288B*8.4345.853%A*N/A41.9B*26.5B**32515.9h85C+185.4B++
NC05 Jackhammer AE 6676632242.96B**0.1060.559%A+14.781%C56.7C+N/A15811.7h4.3B7.1B+
Shrike 1,1956554021.629A++1.2369.365%A+1.679%D37.4A30.9M+36917.5h7.2C+10.4B+
NCM1 Scattercannon 6316212972.091C*0.7748.521%B**17.23%B+27BN/A7323h6.8B+13.9B++
Titan-150 AP 1,028587708.386B5.5360.231%A1.193%D-30.1B++22.6A++43119.5h5.1C+8.4B+
NCM3 Raven 1,2025795461.06C*1.8043.777%B+2.418%C8.6C9.2B**8667.4h37.4D-85.4C
M96 Mjolnir-H 9085634512.511A**9.6563.647%A+N/A90.8A*55.6A++5896.2h34.5B54.3B*
E540 Halberd 8315291204.408C1.5548.07%B+3.214%C+28.4C+16.2C**21518.6h6.9D-14.4C+
NC4 Mag-Shot 5104976940.716C+2.1436.012%A12.676%D--13DN/A3638.2h9.7C26.9C++
L100 Python AP 7394973315.061A*12.2076.336%A**N/A52.3A++25.5A3389.5h5.7C**7.5B**
Hawk GD-68 8124662022.307M**0.5573.26%A+1.073%D--25.7A19.1A++27418.1h7.5B+10.3B*
M30 Mustang AH 513464647.25C**4.3973.044%A*N/A60.3B+6.4B+2397.7h8.4C*11.4B+
LA3 Desperado 4744614740.973C++1.8934.906%B**15.184%D20DN/A6023.1h10.3C29.6B
NS-44 Commissioner AE 4534523101.458C*1.4043.78%C**18.584%D-47.1C+N/A1289.6h3.4C++7.8B
NCM3 Raven 9894445450.815C+2.0444.995%B++2.703%C+6.6D8.1B*7167.3h50.3F-111.7D
Breaker Rocket Pods 5734332815.464B**12.6061.284%A+N/A111C**35.9A++5443.9h19.2C31.4C**
C150 Dalton 6023763610.444B++7.5852.034%B**N/A52.2A31.4B++4037.2h3.3B++6.3A
M20 Mustang 6473721612.311C*0.5546.46%MN/A19.8B+14.6B++19118.8h125C+269B+
NS-357 Underboss 3283251572.07B**0.7952.875%A*13.539%D--92.9A++N/A2963.5h3.6B++6.8B**
Bouncing Betty 315313378.459A+5.6042.831%C+N/A130.4C++N/A3532.4h2.2D5.2C
Auraxium Mag-Cutter 3222888,3020.035C++2.8216.558%D--5.556%C+0.6CN/A1523.4h2.1C++12.8C+
Mauler S6 2792721441.889B*0.9758.465%A++13.235%C-57.9A++1.5M+2114.7h4.4B+7.5B*
NS-10 Burster 4832691371.964B**0.9036.83%B**3.346%D6B4.8B*7344.9h179.6C487.6B+
M20 Basilisk 387265743.581B0.7246.94%B**3.396%D--20.5C+9.5B+16112.9h113.6C--242C**
NS-10 Burster 4672641381.913A0.9536.859%B**2.652%D-5.8C*4.5B+6445.2h182.4C--495C**
NS-61 Emissary 2672603800.684C+2.1833.241%B*10.385%D--12.2DN/A3921.3h19.3C--58.1C+
Skyguard 371247279.148M+6.2938.921%A+1.215%D27.4A++13.8A2459h86.3B*221.6B**
GR-22 237229792.899A0.0431.685%A+19.214%C+54.5B**1.9M**1744.2h12.4B+39.1B*
Spear Anti-Vehicle Phalanx Turret 384216454.8C1.9446.322%B3.704%C+26.3D20.5C+2368.2h11.7D25.2C
Enforcer ML85 386208752.773C-0.0940.423%C+N/A20.2C17.3C++18610.3h17.5D*43.2D-
NSX Tengu 204200892.247B**0.6142.514%B*18%C-33.9C+N/A935.9h12.5C**29.4B+
Gauss Prime 171169891.899C**0.9631.793%A22.485%C+35.2CN/A984.8h13.7D*43.1C+
NCM1 Scattercannon 159159403.975B*1.1249.785%A+18.868%B*58.9A+N/A1992.7h4.4B*8.8A
Tank Mine 2471571114.273S11.4150.491%AN/A174.4A+100A17520.9h3.3F--6.5C+
Frag Grenade 1511481148N/A145.1440.828%DN/A370C-7.5C+15940.4h3.5B+8.7C++
LA8 Rebel 145144831.735B**1.1240.455%A27.083%B*60A+N/A2242.4h5.3B++13.1B++
G30 Walker 1581101110U107.1446.611%B++N/A61.1A+26.7B*3741.8h124.8B**267.7B**
C85 Canister-H 120109715.571B12.7172.45%A*7.339%D--155.7B**15.7A++4760.7h10.7D--14.8C+
AF-4A Bandit 9791185.056M*2.2037.628%M21.978%C+47.9B+3.2S3061.9h11.7C+31.1B++
M12 Kobalt 9488127.333C-4.4719.309%C**22.727%B**36.7D2.5C+1452.4h27.8D*144C+
NS-AM7 Archer 12085851A1.8665.927%B**8.235%D--3.8D1.6D3222.5h25.5C38.7C+
MANA Anti-Vehicle Turret 17782551.491A1.3759.815%C--N/A820C950C+1139480.1h15T*25D--
NS Decimator 12978711.143U8.2876.284%A*N/A65A*42.5M*9521.2h4B+5.2B**
Hyena Missile Launcher 12277471.638C*1.2236.553%B+1.299%B++16.4C+9.6C3134.7h44.8C--122.6C+
E540 Halberd-H 12076107.6C++4.7465.291%B**N/A47.5B27.5B*3781.6h5.6B8.6B++
Coyote Missiles 1167489.25M++6.3962.795%AN/A123.3M70M+8190.6h40.3C++64.1B+
M20 Basilisk 10473371.973C-0.8944.636%B*8.219%B*20.9C+8.9C+2673.5h115.6C-258.9C*
Titan-150 HESH 8971710.143C++7.2861.098%A+1.408%C47.3B+12B*5951.5h3.8C--6.2B+
M20 Basilisk 9767401.675C--1.1832.686%B7.463%B++12.9D5.8C915.2h141.7F--433.7D--
M40 Fury 8065164.063C-1.2035.18%C+1.538%C31D7.1C1802.1h16.1C45.8C+
C75 Viper 9258411.415D1.4433.978%C-1.724%B15.3D8.9C**2603.8h20.3D*59.7D--
NCM2 Falcon 10852910.571C2.2945.77%B++7.692%A6.7D-7.2A847.8h23.6F--51.6D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42060.2h
Anti-Vehicle MANA Turret33970.5h
Nano-Armor Kit160368,62421.5h
Motion Spotter165,1082.5h
Skywall Shield Emitter0530.3h
Structure Shield Module0520.2h
Repair Module0870.4h
AE Medical Applicator4031,8921.7h
AE Nano-Armor Kit39,0530.4h
Nanite Revive Grenade04260.1h
Medical Kit74060.6h
Rampart Wall0941.4h
Deconstruction Tool11,4290.2h
Welding Device05680.1h
Recon Detection Device71840.4h
Ammunition Package151,2860.8h
Shield Recharging Field32000.1h
Medical Applicator3021,7591.3h
Anti-Infantry MANA Turret31820.4h
Nano-Repair Grenade02480.1h
Hardlight Barrier21470.1h

Check the help document for the dictionary if you want to learn more about words used here.


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