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Agent Commando morpex21[CCCR] morpex21
NC BR 54

KDR: 3.06

Score: 31.4m

Last Seen: Jan 9th, 2020 6:18 PM
- OFFLINE - 930.9 hour(s)

Prestige 1, Battle Rank 54 - New Conglomerate on Miller
Level Progress (to 55): 87%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NS-15M2 MGR-L1 Promise NC6 Gauss SAW LA1 Anchor NC05 Jackhammer AE MGR-C1 Charger AF-23 Grinder GR-22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,436,948 MLG Score: 1948
Fun Score: N/A
Cheeseburgers Flipped: 1381TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.851%21.302%67835119739,1233.032090.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.631%2.055A*0.052C+-1.295D**HEAD + (~5.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.514B+11.50.197C++24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.839%0.655%436412281,6806585752.54932292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.489%1.217B**-0.882D--0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.60.481B+39.90.228C++41.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.874%0.66%552612263,48699015233.51766229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.587%0.342C**-1.179D*1.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.331C**110.081C+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.276%2.574%8851112213,69164621325.71362173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.785%0.741B++-0.485D0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.80.291C*38.40.062C+48.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.643%62.823%885112311,0061494110.67291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.589A+-0.276C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.368C**2.90.106C+3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.515%11.75%885212301,183847201.39669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.753%2.47A**-0.578D1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.723B++2.60.464B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.4m212.3%384 (23k)326 (19.6k)3.0578468,83822,5123.4823654 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232765931.242%16.15%50504:1830

12% Combat Medic30% Engineer29% Heavy Assault11% Infiltrator7% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2014 6:43 PMFeb 25th, 2018 8:51 AMJan 9th, 2020 2:16 PM (40d) (PST)Jan 9th, 2020 3:22 PM (40d) (PST)Jan 9th, 2020 2:18 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0111928190.7130.2330.1151.7390.1061948

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,68011,50749,17343147104619,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1608.4h/67d 9,557 11,117 22,357 167.9k 1,832 6,345 10,233 97.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:3,353
Deaths:919
KDR:3.649
Accuracy:33.682% A++
HSR:24.247% C
MGR-L1 Promise
A++
Kills:3,343
Deaths:865
KDR:3.865
Accuracy:33.166% A++
HSR:21.956% C
NC6 Gauss SAW
B**
Kills:1,949
Deaths:1,032
KDR:1.889
Accuracy:26.294% B**
HSR:18.882% D
LA1 Anchor
A++
Kills:1,756
Deaths:511
KDR:3.436
Accuracy:34.089% A++
HSR:24.715% C+
NC6A GODSAW
B+
Kills:1,276
Deaths:359
KDR:3.554
Accuracy:31.676% B+
HSR:23.825% C--
NSX-P Naginata
A+
Kills:1,256
Deaths:374
KDR:3.358
Accuracy:31.356% A+
HSR:21.099% D--
EM1
A*
Kills:1,242
Deaths:382
KDR:3.251
Accuracy:32.350% A*
HSR:23.994% C**
NSX Naginata
A+
Kills:1,206
Deaths:309
KDR:3.903
Accuracy:30.721% A+
HSR:22.720% D
GD-22S
B++
Kills:1,174
Deaths:693
KDR:1.694
Accuracy:26.755% B++
HSR:19.421% D
EM6
A+
Kills:1,168
Deaths:383
KDR:3.050
Accuracy:30.925% A+
HSR:20.548% C--
NC6S Gauss SAW S
B**
Kills:1,141
Deaths:396
KDR:2.881
Accuracy:29.871% B**
HSR:22.174% C
Kills:18,864
Deaths (as Heavy Assault):6,223
Deaths (to Heavy Assaults):6,741
KDR:3.03134
Kill Difference:12,641
Playtime:459.522 hours
Usage:29%
Score:10.018m
Score/min:363
Accuracy (listed only):30.990%
HSR (listed only):22.144%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-C1 Charger
A*
Kills:1,438
Deaths:480
KDR:2.996
Accuracy:37.331% A*
HSR:24.339% C+
AF-19 Mercenary
B+
Kills:1,279
Deaths:1,232
KDR:1.038
Accuracy:25.314% B+
HSR:16.185% D-
AF-4A Bandit
A++
Kills:1,236
Deaths:329
KDR:3.757
Accuracy:34.391% A++
HSR:24.272% C*
MGR-S1 Gladius
B**
Kills:1,236
Deaths:259
KDR:4.772
Accuracy:32.926% B**
HSR:20.874% C+
GD-7F
A*
Kills:1,194
Deaths:322
KDR:3.708
Accuracy:35.583% A*
HSR:21.692% C*
NSX-P Tanto
A++
Kills:1,192
Deaths:399
KDR:2.987
Accuracy:35.339% A++
HSR:23.826% C
Blitz GD-10
A++
Kills:1,176
Deaths:383
KDR:3.071
Accuracy:33.280% A++
HSR:20.748% B+
NS-11CB
C+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:24.662% C+
HSR:14.840% D--
LA39 Bruiser
A*
Kills:911
Deaths:280
KDR:3.254
Accuracy:83.223% A*
HSR:11.306% D
AF-4 Cyclone
A++
Kills:621
Deaths:174
KDR:3.569
Accuracy:33.834% A++
HSR:21.739% B
Mauler S6
A++
Kills:272
Deaths:144
KDR:1.889
Accuracy:58.465% A++
HSR:13.235% C--
NSX Tengu
B*
Kills:244
Deaths:107
KDR:2.280
Accuracy:42.875% B*
HSR:18.033% C-
19A Fortuna
M++
Kills:76
Deaths:42
KDR:1.810
Accuracy:38.883% M++
HSR:21.053% C+
Kills:12,034
Deaths (as Light Assault):5,279
Deaths (to Light Assaults):4,022
KDR:2.2796
Kill Difference:6,755
Playtime:104.870 hours
Usage:7%
Score:1.350m
Score/min:215
Accuracy (listed only):39.700%
HSR (listed only):19.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-C1 Charger
A*
Kills:1,438
Deaths:480
KDR:2.996
Accuracy:37.331% A*
HSR:24.339% C+
AF-19 Mercenary
B+
Kills:1,279
Deaths:1,232
KDR:1.038
Accuracy:25.314% B+
HSR:16.185% D-
AF-4A Bandit
A++
Kills:1,236
Deaths:329
KDR:3.757
Accuracy:34.391% A++
HSR:24.272% C*
GD-7F
A*
Kills:1,194
Deaths:322
KDR:3.708
Accuracy:35.583% A*
HSR:21.692% C*
NSX-P Tanto
A++
Kills:1,192
Deaths:399
KDR:2.987
Accuracy:35.339% A++
HSR:23.826% C
NS-11CB
C+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:24.662% C+
HSR:14.840% D--
LA39 Bruiser
A*
Kills:911
Deaths:280
KDR:3.254
Accuracy:83.223% A*
HSR:11.306% D
Mauler S6
A++
Kills:272
Deaths:144
KDR:1.889
Accuracy:58.465% A++
HSR:13.235% C--
19A Fortuna
M++
Kills:76
Deaths:42
KDR:1.810
Accuracy:38.883% M++
HSR:21.053% C+
Kills:8,757
Deaths (as Engineer):4,356
Deaths (to Engineers):3,813
KDR:2.01033
Kill Difference:4,401
Playtime:484.203 hours
Usage:30%
Score:9.746m
Score/min:335
Accuracy (listed only):41.465%
HSR (listed only):18.972%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,236
Deaths:259
KDR:4.772
Accuracy:32.926% B**
HSR:20.874% C+
Blitz GD-10
A++
Kills:1,176
Deaths:383
KDR:3.071
Accuracy:33.280% A++
HSR:20.748% B+
AF-18 Stalker
A
Kills:1,165
Deaths:381
KDR:3.058
Accuracy:34.285% A
HSR:22.232% C*
NC14 Bolt Driver
A+
Kills:1,006
Deaths:254
KDR:3.961
Accuracy:45.643% A+
HSR:62.823% D*
AF-4 Cyclone
A++
Kills:621
Deaths:174
KDR:3.569
Accuracy:33.834% A++
HSR:21.739% B
NS-357 Underboss
A++
Kills:516
Deaths:281
KDR:1.836
Accuracy:51.069% A++
HSR:14.535% D-
NC4 Mag-Shot
A
Kills:497
Deaths:694
KDR:0.716
Accuracy:36.012% A
HSR:12.676% D--
LA3 Desperado
B**
Kills:486
Deaths:481
KDR:1.010
Accuracy:35.058% B**
HSR:14.815% D-
NS-44 Commissioner AE
C**
Kills:452
Deaths:310
KDR:1.458
Accuracy:43.780% C**
HSR:18.584% D-
NS-61 Emissary
B*
Kills:260
Deaths:380
KDR:0.684
Accuracy:33.241% B*
HSR:10.385% D--
NSX Tengu
B*
Kills:244
Deaths:107
KDR:2.280
Accuracy:42.875% B*
HSR:18.033% C-
LA8 Rebel
A
Kills:144
Deaths:83
KDR:1.735
Accuracy:40.455% A
HSR:27.083% B++
Soldier Soaker
D
Kills:131
Deaths:39
KDR:3.359
Accuracy:27.571% D
HSR:9.924% D
NS-AM7 Archer
B*
Kills:97
Deaths:150
KDR:0.647
Accuracy:65.498% B*
HSR:9.278% D-
Kills:8,031
Deaths (as Infiltrator):3,976
Deaths (to Infiltrators):4,054
KDR:2.01987
Kill Difference:4,055
Playtime:181.146 hours
Usage:11%
Score:2.539m
Score/min:234
Accuracy (listed only):39.681%
HSR (listed only):20.266%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A++
Kills:1,305
Deaths:362
KDR:3.605
Accuracy:33.472% A++
HSR:20.536% C+
MGR-S1 Gladius
B**
Kills:1,236
Deaths:259
KDR:4.772
Accuracy:32.926% B**
HSR:20.874% C+
NC9 A-Tross
A++
Kills:1,216
Deaths:436
KDR:2.789
Accuracy:34.093% A++
HSR:24.507% C+
MGR-A1 Vanquisher
A
Kills:1,196
Deaths:395
KDR:3.028
Accuracy:36.590% A
HSR:22.157% C-
Gauss Prime
A++
Kills:1,193
Deaths:442
KDR:2.699
Accuracy:34.623% A++
HSR:19.698% D
Blitz GD-10
A++
Kills:1,176
Deaths:383
KDR:3.071
Accuracy:33.280% A++
HSR:20.748% B+
Carnage AR
A+
Kills:1,168
Deaths:311
KDR:3.756
Accuracy:32.344% A+
HSR:19.178% C
NS-11A
A+
Kills:1,161
Deaths:355
KDR:3.270
Accuracy:32.157% A+
HSR:22.911% C++
Reaper DMR
A+
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:34.605% A+
HSR:19.965% D
NC1 Gauss Rifle
A
Kills:1,152
Deaths:397
KDR:2.902
Accuracy:30.073% A
HSR:23.004% C*
LA39 Bruiser
A*
Kills:911
Deaths:280
KDR:3.254
Accuracy:83.223% A*
HSR:11.306% D
AF-4 Cyclone
A++
Kills:621
Deaths:174
KDR:3.569
Accuracy:33.834% A++
HSR:21.739% B
NSX Yumi
A
Kills:377
Deaths:125
KDR:3.016
Accuracy:32.758% A
HSR:25.995% C+
Mauler S6
A++
Kills:272
Deaths:144
KDR:1.889
Accuracy:58.465% A++
HSR:13.235% C--
NSX Tengu
B*
Kills:244
Deaths:107
KDR:2.280
Accuracy:42.875% B*
HSR:18.033% C-
Gauss Rifle S
B**
Kills:75
Deaths:31
KDR:2.419
Accuracy:31.278% B**
HSR:22.667% C*
Kills:14,460
Deaths (as Combat Medic):4,494
Deaths (to Combat Medics):2,095
KDR:3.21762
Kill Difference:9,966
Playtime:199.778 hours
Usage:12%
Score:4.505m
Score/min:376
Accuracy (listed only):38.537%
HSR (listed only):20.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:1,420
Deaths:455
KDR:3.121
Accuracy:44.216% B*
HSR:14.155% C
AF-23 Grinder
B*
Kills:847
Deaths:280
KDR:3.025
Accuracy:48.670% B*
HSR:16.529% C+
NCM1 Scattercannon
B**
Kills:703
Deaths:317
KDR:2.218
Accuracy:50.224% B**
HSR:16.785% C**
NCM3 Raven
B+
Kills:592
Deaths:557
KDR:1.063
Accuracy:44.363% B+
HSR:2.365% C+
NCM3 Raven
B++
Kills:464
Deaths:556
KDR:0.835
Accuracy:45.621% B++
HSR:2.586% C+
NS-10 Burster
A
Kills:320
Deaths:148
KDR:2.162
Accuracy:38.144% A
HSR:2.813% D-
NS-10 Burster
B**
Kills:316
Deaths:147
KDR:2.150
Accuracy:38.084% B**
HSR:2.848% D
NCM1 Scattercannon
A+
Kills:266
Deaths:60
KDR:4.433
Accuracy:52.703% A+
HSR:16.541% C++
AF-34 Mattock
M
Kills:132
Deaths:35
KDR:3.771
Accuracy:56.600% M
HSR:10.606% D*
AF-34 Mattock
A**
Kills:127
Deaths:35
KDR:3.629
Accuracy:58.700% A**
HSR:16.535% C
NCM2 Falcon
B*
Kills:64
Deaths:94
KDR:0.681
Accuracy:47.741% B*
HSR:6.250% B++
Kills:5,251
Deaths (as MAX Suit):1,342
Deaths (to MAX Suits):625
KDR:3.91282
Kill Difference:3,909
Playtime:172.968 hours
Usage:11%
Score:3.286m
Score/min:317
Accuracy (listed only):47.733%
HSR (listed only):9.819%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:763
V. Kills:68 N/A
Deaths:69
KDR:11.058
Accuracy:69.046% A++
KPH:64.600 B+
VKPH:5.800 C**
Breaker Rocket Pods
A++
Kills:433
V. Kills:140 307%
Deaths:28
KDR:15.464
Accuracy:61.284% A+
KPH:112.300 C**
VKPH:36.300 A++
M20 Mustang
B*
Kills:405
V. Kills:293 138%
Deaths:166
KDR:2.440
Accuracy:46.438% M
KPH:20.900 B+
VKPH:15.100 B*
Hornet Missiles
S
Kills:185
V. Kills:136 135%
Deaths:1
KDR:185
Accuracy:71.947% A+
KPH:254.800 M**
VKPH:187.300 S
Coyote Missiles
A*
Kills:91
V. Kills:50 178%
Deaths:9
KDR:10.111
Accuracy:62.299% A
KPH:107.400 A*
VKPH:59 A*
Vortek Rotary
A++
Kills:79
V. Kills:43 180%
Deaths:14
KDR:5.643
Accuracy:40.987% A++
KPH:30.800 B**
VKPH:16.800 B++
Kills:1,956 (1,247 + 0)
Deaths:287
KDR:6.815
VKDR:2.544
Vehicle Kills:730
Kill Difference:1,669
Playtime:39.149 hours
Usage:2%
Score:0.700m
Score/min:298
Piloting Accuracy:40.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M*
Kills:916
V. Kills:467 196%
Deaths:65
KDR:14.092
Accuracy:49.671% B*
KPH:58.600 C**
VKPH:29.900 M*
AP30 Shredder
B++
Kills:817
V. Kills:498 164%
Deaths:65
KDR:12.569
Accuracy:45.994% A++
KPH:43.800 B++
VKPH:26.700 B++
C150 Dalton
A+
Kills:376
V. Kills:226 166%
Deaths:36
KDR:10.444
Accuracy:51.835% A+
KPH:51.700 B*
VKPH:31.100 B+
Kills:2,109 (0 + 2,109)
Deaths:166
KDR:12.705
VKDR:7.175
Vehicle Kills:1,191
Kill Difference:1,943
Playtime:41.541 hours
Usage:3%
Score:0.939m
Score/min:377
Piloting Accuracy:N/A%
Gunner Accuracy:51.835%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,252
V. Kills:258 483%
Deaths:48
KDR:26.083
Accuracy:59.059% B**
KPH:68.900 B+
VKPH:14.200 B**
L100 Python AP
A*
Kills:1,110
V. Kills:560 198%
Deaths:67
KDR:16.567
Accuracy:72.904% A*
KPH:57.700 A++
VKPH:29.100 A++
Skyguard
A++
Kills:280
V. Kills:141 197%
Deaths:28
KDR:10
Accuracy:38.641% A+
KPH:27.300 A++
VKPH:13.800 A
C75 Viper
C++
Kills:58
V. Kills:34 166%
Deaths:41
KDR:1.415
Accuracy:33.978% C-
KPH:15.400 D-
VKPH:9 C++
Kills:2,700 (2,700 + 0)
Deaths:184
KDR:14.674
VKDR:5.397
Vehicle Kills:993
Kill Difference:2,516
Playtime:51.419 hours
Usage:3%
Score:0.859m
Score/min:278
Driving Accuracy:33.978%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:645
V. Kills:472 136%
Deaths:72
KDR:8.958
Accuracy:60.897% A
KPH:31.400 B+
VKPH:23 A++
E540 Halberd
B+
Kills:577
V. Kills:324 178%
Deaths:127
KDR:4.543
Accuracy:48.659% B+
KPH:29.600 C+
VKPH:16.600 B+
Enforcer ML85
C++
Kills:210
V. Kills:179 117%
Deaths:75
KDR:2.800
Accuracy:40.473% C+
KPH:20.400 C
VKPH:17.400 C++
Titan-150 HESH
A*
Kills:141
V. Kills:41 336%
Deaths:7
KDR:20.143
Accuracy:63.368% A++
KPH:60.200 B**
VKPH:17.500 A*
M20 Basilisk
C+
Kills:68
V. Kills:31 213%
Deaths:40
KDR:1.700
Accuracy:33.262% B+
KPH:12.800 D
VKPH:5.900 C+
Kills:1,641 (786 + 855)
Deaths:321
KDR:5.112
VKDR:3.262
Vehicle Kills:1,047
Kill Difference:1,320
Playtime:57.937 hours
Usage:4%
Score:1.014m
Score/min:292
Driving Accuracy:63.368%
Gunner Accuracy:33.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A++
Kills:644
V. Kills:390 165%
Deaths:51
KDR:12.627
Accuracy:63.348% A+
KPH:86.800 A++
VKPH:52.500 A++
C85 Canister-H
A++
Kills:152
V. Kills:15 N/A
Deaths:7
KDR:21.714
Accuracy:75.604% A**
KPH:167.200 B**
VKPH:16.500 A++
E540 Halberd-H
B*
Kills:122
V. Kills:67 179%
Deaths:16
KDR:7.625
Accuracy:67.967% A+
KPH:48.700 B
VKPH:26.800 B*
Kills:918 (0 + 918)
Deaths:74
KDR:12.405
VKDR:6.378
Vehicle Kills:472
Kill Difference:844
Playtime:10.836 hours
Usage:1%
Score:0.322m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:67.967%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:293
V. Kills:126 231%
Deaths:76
KDR:3.855
Accuracy:47.441% B**
KPH:21.500 C++
VKPH:9.200 B+
M12 Kobalt
B
Kills:130
V. Kills:9 N/A
Deaths:12
KDR:10.833
Accuracy:21.408% B++
KPH:42.900 C--
VKPH:3 B
M20 Basilisk
C++
Kills:85
V. Kills:35 236%
Deaths:37
KDR:2.297
Accuracy:48.467% B**
KPH:21.800 C++
VKPH:9 C++
M40 Fury
C
Kills:67
V. Kills:16 394%
Deaths:16
KDR:4.188
Accuracy:35.497% C+
KPH:30.700 D
VKPH:7.300 C
Kills:575 (0 + 575)
Deaths:141
KDR:4.078
VKDR:1.319
Vehicle Kills:186
Kill Difference:434
Playtime:22.752 hours
Usage:1%
Score:0.250m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:35.497%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,4343,3539193.649B*0.5933.682%A++24.247%C68B++1.6A++17449.3h11.9B35.3B++
MGR-L1 Promise 3,4133,3438653.865A*0.8133.166%A++21.956%C69.4B**1.5B*16848.2h12B++36.1B++
NC6 Gauss SAW 1,9661,9491,0321.889B+1.1726.294%B**18.882%D43.4B+N/A12944.9h9.3B+35.3B+
LA1 Anchor 1,8001,7565113.436B+0.3834.089%A++24.715%C+64.6B+1.6A++22327.2h9.7B28.3B++
NC05 Jackhammer AE 1,4831,4674793.063B**0.0159.261%A+14.519%C76B+N/A20219.3h4.2B+7B+
MGR-C1 Charger 1,4991,4384802.996A**0.0637.331%A*24.339%C+46.4B+2A++10431h14.1C+37.8B+
AF-23 Grinder 1,4391,4204553.121B0.0644.216%B*14.155%C40.9B++N/A11034.7h5.7B+13B*
GR-22 1,3301,3053623.605A++0.5533.472%A++20.536%C+75.4A++1.4A*19817.3h11.9B+35.5B*
AF-19 Mercenary 1,3181,2791,2321.038B2.0225.314%B+16.185%D-18.3C+N/A6370h15.7C62.1C*
NC6A GODSAW 1,3011,2763593.554B++0.5031.676%B+23.825%C--60.5C+1.2C*15221.1h8.6C++27.1B+
NSX-P Naginata 1,2781,2563743.358A*0.3031.356%A+21.099%D--70.6B++1.2C++19717.8h11.2B+35.7B*
L100 Python HESH 1,5101,2524826.083A+23.0359.059%B**N/A68.8B+14.2B**23218.2h3.4C+5.8B+
EM1 1,2751,2423823.251A*0.1932.35%A*23.994%C**65.4B**1.7M++23319h12.1B+37.3B++
AF-4A Bandit 1,2901,2363293.757A*0.7034.391%A++24.272%C*75.8A+3.3S20916.3h10.5C*30.6B++
MGR-S1 Gladius 1,2491,2362594.772A**1.7132.926%B**20.874%C+51.5B+N/A13624h9.5B28.9B+
NC9 A-Tross 1,2411,2164362.789A0.2734.093%A++24.507%C+54.3B*1.1A18322.4h10.1C+29.6B++
NSX Naginata 1,2241,2063093.903A**0.8530.721%A+22.72%D58.3B+N/A17820.7h10.8B+35.3B++
MGR-A1 Vanquisher 1,2311,1963953.028B**0.0336.59%A22.157%C-67.6B+2B+16017.7h9.7B+26.6B++
GD-7F 1,2171,1943223.708M+0.6535.583%A*21.692%C*70.7A+1.4A*21116.9h13C**36.6B++
Gauss Prime 1,2281,1934422.699B*0.3634.623%A++19.698%D62.5B*1.8A*14919.1h12.3C--35.5B+
NSX-P Tanto 1,2241,1923992.987A**0.0735.339%A++23.826%C40B+1.1B++11729.8h14.8C++42B++
Blitz GD-10 1,1981,1763833.07A++0.0133.28%A++20.748%B+53.2B**1A++13322.1h14.3B43.1B+
GD-22S 1,1901,1746931.694C*1.3626.755%B++19.421%D38.4C+N/A10730.6h11.7C+43.8B
Carnage AR 1,1931,1683113.756A++0.7032.344%A+19.178%C53.1B*1.1A+13022h13C**40.3B++
EM6 1,1781,1683833.05B*0.0130.925%A+20.548%C--54.1B+N/A13621.6h10.2B+33.1B++
AF-18 Stalker 1,1751,1653813.058A+0.0034.285%A22.232%C*47.9B++N/A11224.3h12.1C**35.4B+
NS-11A 1,1851,1613553.27A++0.2132.157%A+22.911%C++49.4B++1B*11723.5h12.7B+39.6B++
NS-11CB 1,1861,1591,1281.027C+2.0324.662%C+14.84%D--19.8CN/A5058.4h18.5D74.9C+
Reaper DMR 1,1801,1572933.949B*0.8934.605%A+19.965%D58.1B*1.2A14419.9h9.9C+28.5B++
NC1 Gauss Rifle 1,1621,1523972.902A++0.1630.073%A23.004%C*53.6A++N/A14921.5h9.3A31B**
NC6S Gauss SAW S 1,1501,1413962.881A0.1829.871%B**22.174%C56.8B+N/A13020.1h9.2B++30.7B+
L100 Python AP 1,6701,1106716.567A++13.5172.904%A*N/A57.8A++29.2A++34119.2h5.1B7B*
C-4 1,5831,0092214.566A*1.5130.42%B++N/A183.5A*104.4S14005.5h1.7C5.6C*
NC14 Bolt Driver 1,0171,0062543.961B**0.9045.643%A+62.823%D*37.5B*N/A9626.8h2.9C6.3B+
L105 Zephyr 1,3839166514.092C**11.0349.671%B*N/A58.7C**29.9M*42915.6h7.3C14.6C**
LA39 Bruiser 9249112803.254A*0.2083.223%A*11.306%D91.1A*1.3A+23010h2.1B++2.5B*
AF-23 Grinder 8578472803.025C*0.0348.67%B*16.529%C+40.3B+N/A12221h6.8B13.9B++
AP30 Shredder 1,3158176512.569B*9.5145.994%A++N/A43.7B++26.6B++32118.7h83.2C++181B++
M30 Mustang AH 8317636911.058B+8.0069.046%A++N/A64.7B+5.8C**24811.8h7.5B10.8B+
NCM1 Scattercannon 7137033172.218C*0.8450.224%B**16.785%C**28.9B+N/A8024.3h6.7B+13.4B++
Shrike 1,2136664051.644A++1.4169.439%A+1.652%D37.6B**30.9M38317.7h7.2C+10.4B+
Titan-150 AP 1,117645728.958B5.9060.897%A1.085%D-31.5B+23A++44020.5h5C+8.2B+
M96 Mjolnir-H 1,0346445112.627M9.5763.348%A+N/A87A++52.7A++5497.4h35.2B55.6B++
AF-4 Cyclone 6366211743.569A++0.5133.834%A++21.739%B71.4A+1.7M*2318.7h10.3B30.3B++
NCM3 Raven 1,2265925571.063C*1.9944.363%B+2.365%C+8.6C9.2A8668.8h38.1D85.9C
E540 Halberd 9015771274.543C1.4948.659%B+2.946%C+29.6C+16.6B+21819.5h6.6D13.6C+
NS-357 Underboss 5235162811.836B*1.2251.069%A++14.535%D-90.5A+1.2A+2815.7h3.9B7.6B*
Hawk GD-68 8745042092.411M++0.6573.412%A+N/A26.1B+19.2A++27519.3h7.4B+10.1B*
NC4 Mag-Shot 5104976940.716C+2.3436.012%A12.676%D--13DN/A3838.2h9.7C+26.9B
NS Decimator 7474871184.127M*1.0776.242%A++1.848%C71.6A*38.2M5166.8h4B+5.3B*
LA3 Desperado 4994864811.01C++2.0535.058%B**14.815%D-20.9C--N/A6323.3h10.2C29B+
NCM3 Raven 1,0244645560.835C+2.2245.621%B++2.586%C+6.8D8.2B**7168.7h50.2F110D
NS-44 Commissioner AE 4534523101.458C*1.6043.78%C**18.584%D-47.1C+N/A1299.6h3.4C*7.8B
Auraxium Mag-Cutter 50145012,5210.036C*3.0216.639%D--4%C--0.6CN/A2714h2C**12.1C+
Breaker Rocket Pods 5734332815.464B**12.4161.284%A+N/A111C**35.9A++5583.9h19.2C31.4C**
M20 Mustang 6984051662.44C++0.6246.438%MN/A21B+15.2B*20319.3h119.8C+258B+
Bouncing Betty 404402429.571A++6.5144.238%C+N/A138.6C**N/A3772.9h2.4D**5.5D
NSX Yumi 3903771253.016B**0.0432.758%A25.995%C+58B**2B+1476.5h12.9C+39.5B+
C150 Dalton 6023763610.444B+7.3951.835%A+N/A51.5B*31B+4087.3h3.3B+6.3B**
NS-10 Burster 5543201482.162A++0.9038.144%A2.813%D-6.5B+4.7B++6749.6h173.1C453.7B+
NS-10 Burster 5603161472.15A+0.9138.084%B**2.848%D6.4B+5B*7449.2h175.9C461.8B+
M20 Basilisk 419293763.855B+0.8047.441%B**4.778%C-21.5C++9.3B+16413.6h108.9C229.7B
Skyguard 4212802810M+6.9438.641%A+1.071%D27.2A++13.7A24010.3h84.5B*218.7B**
Mauler S6 2792721441.889B*1.1758.465%A++13.235%C--57.9A+1.5A**2264.7h4.4B+7.5B*
NCM1 Scattercannon 267266604.433B+1.3852.703%A+16.541%C++66.5A++N/A2124h4.2B**8B**
NS-61 Emissary 2672603800.684C+2.3733.241%B*10.385%D--12.2DN/A4021.3h19.3C58.1C+
NSX Tengu 2492441072.28B**0.7842.875%B*18.033%C-36.4C+N/A1006.7h12.3B28.8B+
Spear Anti-Vehicle Phalanx Turret 417235455.222C2.1648.212%B+3.404%C27.6D21.4C+2438.5h11.9D24.7C+
Enforcer ML85 389210752.8C-0.2640.473%C+N/A20.4C17.4C++18910.3h17.4D*42.9D
Tank Mine 2961881215.667S12.6151.224%AN/A188A+108A+18521h3.1F-6.1C++
Hornet Missiles 3211851185U181.9471.947%A+N/A264.3M**194.3S18430.7h9.7B+13.5B++
Frag Grenade 1761731173N/A169.9441.007%DN/A432.5C+7.5C16010.4h3.6C**8.8C++
C85 Canister-H 167152721.714B*18.6675.604%A**7.237%D--168.9B**16.7A++5130.9h11.3D-15C++
LA8 Rebel 145144831.735B*1.3240.455%A27.083%B++60AN/A2272.4h5.3B++13.1B*
Titan-150 HESH 182141720.143B*17.0963.368%A++N/A61.3B**17.8A*5082.3h3.5C+5.5B++
G30 Walker 193136268S64.9446.831%B++1.471%D-59.1B**24.8B+3592.3h130.4B**278.4B**
AF-34 Mattock 134132353.771C*0.7156.6%M10.606%D*60B**N/A1952.2h9.7D--17.2B
Soldier Soaker 132131393.359A*0.3027.571%D9.924%D187.1S1.4C**5350.7h4.4B*15.8B+
M12 Kobalt 1391301210.833C+7.7821.408%B++20.769%B+43.3C--3B1603h26.6D-124.2C++
AF-34 Mattock 131127353.629C*0.5758.7%A**16.535%C57.7B**1.8A**1722.2h10.6D--18.1B
E540 Halberd-H 189122167.625C+4.5767.967%A+N/A48.8B26.8B*3292.5h5.4B+8B*
NS-AM7 Archer 134971500.647B2.4165.498%B*9.278%D-3.8D1.5D3225.4h25.6C39.1C+
Coyote Missiles 14191910.111M**7.0562.299%AN/A113.8A*62.5A**6900.8h37C**59.5B+
M20 Basilisk 12085372.297C0.7648.467%B**9.412%A21.8C++9C++2713.9h123.8D255.5C*
MANA Anti-Vehicle Turret 17782551.491D1.5759.815%C1.22%T*820D950D1150500.1h15F25D*
Vortek Rotary 12279145.643B**2.5940.987%A++1.266%D30.4B**16.5B+2842.6h56.2B+137B++
Hyena Missile Launcher 12277491.571C+1.4936.971%B+1.299%B**15.4C9C3215h47.6D128.6C+
19A Fortuna 7976421.81B+1.2538.883%M++21.053%C+40C++1.6A++1451.9h14.2D**36.5C*
Gauss Rifle S 7975312.419A0.6431.278%B**22.667%C*68.2A*3.6A*2311.1h11.2C++35.9B+
M20 Basilisk 9968401.7C--1.3633.262%B+7.353%B++12.8D5.8C935.3h143.9F--432.5D-
M40 Fury 8367164.188C1.1335.497%C+1.493%C30.5D7.3C1772.2h16C+45.1C+
NCM2 Falcon 12764940.681C2.3847.741%B*6.25%B++7.6D7.5A888.4h22.5F-47D
C75 Viper 9258411.415D1.6433.978%C-1.724%B+15.3D-8.9C++2873.8h20.3D*59.7D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit215442,33525.4h
Spawn Beacon53200.3h
Anti-Vehicle MANA Turret33970.5h
Medical Kit198410.9h
Nanite Revive Grenade05890.2h
Rampart Wall01041.6h
Deconstruction Tool11,4290.2h
Welding Device01,2320.2h
Skywall Shield Emitter0630.3h
Structure Shield Module0610.2h
Repair Module01020.4h
AE Medical Applicator5949,6252.6h
AE Nano-Armor Kit39,0530.4h
Motion Spotter165,6882.7h
Recon Detection Device71840.4h
Shield Recharging Field32000.1h
Ammunition Package181,9661.1h
Medical Applicator3021,7591.3h
Anti-Infantry MANA Turret31820.4h
Hardlight Barrier24030.3h
Nano-Repair Grenade03070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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