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Jolly mortifactors[HTOO] mortifactors
TR BR 107

KDR: 2.13

Score: 22.5m

Last Seen: Jun 16th, 2019 3:50 PM
- OFFLINE - 36 minute(s)

Battle Rank 107 (107 total) - Terran Republic on Cobalt - Outfit Member of xH2OxORDER[HTOO] xH2OxORDER
TR outfit on Cobalt

Members: 173
Level Progress (to 108): 22%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP TRAC-5 S AMR-66 L100 Python HESH LC3 Jaguar HC1 Cougar T9 CARV T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $464,121 MLG Score: 371
Fun Score: N/A
Cheeseburgers Flipped: 429TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.717%20.644%44818119212,8561.673740.454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.972%0.115C+-0.027C+-1.523FHEAD ++ (~9.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.249C++12.20.148C++43.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.651%2.627%657512055,59576325787.3233217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.156%-1.488F0.033C+-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.7-0.572D15.6-0.243C45.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.663%4.7%351912012,4686328383.90506294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.725%-0.987D--0.089C+0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.10.234C++22.90.414B66.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.251%69.341%3513120769890030.774695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.675%-0.564D0.146C++1.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.012C+3.10.04C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.915%16.667%3511120944452850.83932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.796D-0.41B-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.176C5-0.019C+10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
xH2OxORDER[HTOO] xH2OxORDER
TR outfit on Cobalt

Members: 173
22.5m302.5%251 (15.1k)219 (13.1k)2.1279632,17915,1222.84519107 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210140216.773%13.273%22306:459

54% Engineer16% Heavy Assault10% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2014 3:58 PMJul 5th, 2017 2:18 PMJun 16th, 2019 3:48 PM (2d) (PST)Jun 16th, 2019 1:14 PM (2d) (PST)Jun 16th, 2019 11:50 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
537964410.3140.1480.0421.1290.059371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2215,78526,436199368413,166

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1705.6h/71.1d 10,846 4,271 13,166 115.6k 2,256 6,672 6,024 55m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,170
Deaths:833
KDR:1.405
Accuracy:17.320% C
HSR:20.513% C
MG-H1 Watchman
C-
Kills:606
Deaths:350
KDR:1.731
Accuracy:20.375% C-
HSR:19.142% D-
TMG-50
C+
Kills:580
Deaths:392
KDR:1.480
Accuracy:20.830% C+
HSR:23.104% C+
NS-15M AE
D
Kills:469
Deaths:465
KDR:1.009
Accuracy:18.230% D**
HSR:21.322% D
MSW-R
C
Kills:433
Deaths:320
KDR:1.353
Accuracy:20.389% C
HSR:21.940% C
T7 Mini-Chaingun
A+
Kills:202
Deaths:121
KDR:1.669
Accuracy:16.540% C+
HSR:18.812% A+
NSX-P Naginata
C+
Kills:165
Deaths:96
KDR:1.719
Accuracy:19.823% D
HSR:27.879% C+
Kills:3,625
Deaths (as Heavy Assault):2,577
Deaths (to Heavy Assaults):3,898
KDR:1.40667
Kill Difference:1,048
Playtime:277.894 hours
Usage:16%
Score:3.334m
Score/min:200
Accuracy (listed only):19.072%
HSR (listed only):21.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:1,459
Deaths:780
KDR:1.871
Accuracy:24.648% B+
HSR:11.104% D--
LC3 Jaguar
D
Kills:1,237
Deaths:901
KDR:1.373
Accuracy:20.271% D
HSR:16.249% D
HC1 Cougar
C+
Kills:1,175
Deaths:717
KDR:1.639
Accuracy:24.279% C+
HSR:21.362% C+
T5 AMC
C*
Kills:1,156
Deaths:1,279
KDR:0.904
Accuracy:19.923% D
HSR:20.848% C*
TRAC-5
C*
Kills:1,153
Deaths:1,012
KDR:1.139
Accuracy:19.540% C
HSR:20.121% C*
FA1 Barrage
C*
Kills:444
Deaths:372
KDR:1.194
Accuracy:31.915% D-
HSR:16.667% C*
MG-C1 Kindred
C+
Kills:434
Deaths:272
KDR:1.596
Accuracy:23.971% C--
HSR:23.042% C+
NSX Tengu
B+
Kills:378
Deaths:277
KDR:1.365
Accuracy:33.945% C
HSR:23.545% B+
MG-S1 Jackal
C++
Kills:281
Deaths:258
KDR:1.089
Accuracy:24.829% C
HSR:20.285% C++
The Little Helper
D*
Kills:187
Deaths:109
KDR:1.716
Accuracy:28.110% F--
HSR:10.160% D*
Kills:7,904
Deaths (as Light Assault):5,977
Deaths (to Light Assaults):2,830
KDR:1.3224
Kill Difference:1,927
Playtime:243.119 hours
Usage:14%
Score:2.962m
Score/min:203
Accuracy (listed only):25.143%
HSR (listed only):18.338%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:1,459
Deaths:780
KDR:1.871
Accuracy:24.648% B+
HSR:11.104% D--
AMR-66
B++
Kills:1,336
Deaths:745
KDR:1.793
Accuracy:30.575% B++
HSR:18.713% D-
LC3 Jaguar
D
Kills:1,237
Deaths:901
KDR:1.373
Accuracy:20.271% D
HSR:16.249% D
HC1 Cougar
C+
Kills:1,175
Deaths:717
KDR:1.639
Accuracy:24.279% C+
HSR:21.362% C+
T5 AMC
C*
Kills:1,156
Deaths:1,279
KDR:0.904
Accuracy:19.923% D
HSR:20.848% C*
TRAC-5
C*
Kills:1,153
Deaths:1,012
KDR:1.139
Accuracy:19.540% C
HSR:20.121% C*
MG-HBR1 Dragoon
C*
Kills:953
Deaths:273
KDR:3.491
Accuracy:34.206% C*
HSR:23.925% D
FA1 Barrage
C*
Kills:444
Deaths:372
KDR:1.194
Accuracy:31.915% D-
HSR:16.667% C*
MG-C1 Kindred
C+
Kills:434
Deaths:272
KDR:1.596
Accuracy:23.971% C--
HSR:23.042% C+
The Little Helper
D*
Kills:187
Deaths:109
KDR:1.716
Accuracy:28.110% F--
HSR:10.160% D*
Kills:9,534
Deaths (as Engineer):6,460
Deaths (to Engineers):2,588
KDR:1.47585
Kill Difference:3,074
Playtime:922.927 hours
Usage:54%
Score:13.104m
Score/min:237
Accuracy (listed only):25.744%
HSR (listed only):18.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C-
Kills:871
Deaths:908
KDR:0.959
Accuracy:28.236% D--
HSR:18.714% C-
RAMS .50M
D--
Kills:522
Deaths:71
KDR:7.352
Accuracy:30.959% D*
HSR:70.498% D--
NSX Tomoe
C
Kills:493
Deaths:277
KDR:1.780
Accuracy:22.510% D**
HSR:34.280% C
NS-45 Pilot
C--
Kills:469
Deaths:397
KDR:1.181
Accuracy:25.998% D-
HSR:21.535% C--
NSX Tengu
B+
Kills:378
Deaths:277
KDR:1.365
Accuracy:33.945% C
HSR:23.545% B+
MG-S1 Jackal
C++
Kills:281
Deaths:258
KDR:1.089
Accuracy:24.829% C
HSR:20.285% C++
NS-AM7 Archer
C--
Kills:253
Deaths:267
KDR:0.948
Accuracy:49.903% D*
HSR:12.648% C--
Soldier Soaker
B
Kills:154
Deaths:113
KDR:1.363
Accuracy:25% D--
HSR:17.533% B
M77-B
D**
Kills:109
Deaths:56
KDR:1.946
Accuracy:27.879% D**
HSR:52.294% F**
NSX Daimyo
C++
Kills:67
Deaths:28
KDR:2.393
Accuracy:41.867% C++
HSR:88.060% F
TX1 Repeater
B+
Kills:60
Deaths:100
KDR:0.600
Accuracy:17.080% D*
HSR:25% B+
Kills:3,657
Deaths (as Infiltrator):2,752
Deaths (to Infiltrators):2,369
KDR:1.32885
Kill Difference:905
Playtime:168.533 hours
Usage:10%
Score:1.776m
Score/min:176
Accuracy (listed only):29.837%
HSR (listed only):34.945%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C*
Kills:444
Deaths:372
KDR:1.194
Accuracy:31.915% D-
HSR:16.667% C*
NSX Tengu
B+
Kills:378
Deaths:277
KDR:1.365
Accuracy:33.945% C
HSR:23.545% B+
MG-S1 Jackal
C++
Kills:281
Deaths:258
KDR:1.089
Accuracy:24.829% C
HSR:20.285% C++
The Little Helper
D*
Kills:187
Deaths:109
KDR:1.716
Accuracy:28.110% F--
HSR:10.160% D*
T1 Cycler
C--
Kills:161
Deaths:163
KDR:0.988
Accuracy:19.814% C--
HSR:18.012% D
Kills:1,451
Deaths (as Combat Medic):1,179
Deaths (to Combat Medics):1,399
KDR:1.2307
Kill Difference:272
Playtime:34.764 hours
Usage:2%
Score:0.512m
Score/min:245
Accuracy (listed only):27.723%
HSR (listed only):17.734%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:257
Deaths:113
KDR:2.274
Accuracy:10.303% D--
HSR:19.066% C++
M1 Heavy Cycler
C
Kills:238
Deaths:119
KDR:2
Accuracy:10.229% D--
HSR:15.966% C
M3 Pounder HEG
B+
Kills:206
Deaths:77
KDR:2.675
Accuracy:32.413% D
HSR:3.884% B+
M3 Pounder HEG
C-
Kills:158
Deaths:75
KDR:2.107
Accuracy:33.341% D
HSR:2.532% C-
MR1 Fracture
C+
Kills:157
Deaths:50
KDR:3.140
Accuracy:35.596% C+
HSR:1.274% D*
MRC3 Mercy
B*
Kills:150
Deaths:44
KDR:3.409
Accuracy:12.514% D-
HSR:24.667% B*
MR1 Fracture
C+
Kills:149
Deaths:50
KDR:2.980
Accuracy:35.902% C+
HSR:1.342% D*
MRC3 Mercy
A
Kills:147
Deaths:44
KDR:3.341
Accuracy:12.638% D-
HSR:27.211% A
Kills:1,462
Deaths (as MAX Suit):286
Deaths (to MAX Suits):704
KDR:5.11189
Kill Difference:1,176
Playtime:53.739 hours
Usage:3%
Score:0.768m
Score/min:238
Accuracy (listed only):22.867%
HSR (listed only):11.993%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,261
V. Kills:214 N/A
Deaths:48
KDR:26.271
Accuracy:38.474% D*
KPH:36.700 D
VKPH:6.200 C-
C75 Viper
D
Kills:503
V. Kills:100 N/A
Deaths:71
KDR:7.085
Accuracy:23.680% F
KPH:19.200 D
VKPH:3.800 D-
LB00 Python AP
D
Kills:335
V. Kills:112 296%
Deaths:7
KDR:47.857
Accuracy:46.627% D*
KPH:39.600 D
VKPH:13.200 D--
Skyguard
C
Kills:313
V. Kills:341 92%
Deaths:44
KDR:7.114
Accuracy:23.076% D--
KPH:7.600 D-
VKPH:8.300 C
Kills:2,412 (2,412 + 0)
Deaths:170
KDR:14.188
VKDR:4.512
Vehicle Kills:767
Kill Difference:2,242
Playtime:109.891 hours
Usage:6%
Score:0.794m
Score/min:120
Driving Accuracy:23.076%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:2,468
V. Kills:1,535 161%
Deaths:224
KDR:11.018
Accuracy:31.522% F
KPH:20.700 D
VKPH:12.900 D
P2-120 HEAT
C+
Kills:1,050
V. Kills:388 270%
Deaths:113
KDR:9.292
Accuracy:29.069% D**
KPH:23.400 C+
VKPH:8.700 C
MR11 Gatekeeper
C
Kills:720
V. Kills:613 117%
Deaths:136
KDR:5.294
Accuracy:36.939% C
KPH:16.400 C--
VKPH:13.900 C
E540 Halberd
D
Kills:267
V. Kills:162 164%
Deaths:58
KDR:4.603
Accuracy:31.283% D*
KPH:16.600 D--
VKPH:10.100 D
Kills:4,505 (3,518 + 987)
Deaths:531
KDR:8.484
VKDR:5.081
Vehicle Kills:2,698
Kill Difference:3,974
Playtime:224.243 hours
Usage:13%
Score:2.529m
Score/min:188
Driving Accuracy:29.069%
Gunner Accuracy:31.283%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:638
V. Kills:265 240%
Deaths:34
KDR:18.765
Accuracy:48.237% D*
KPH:50.600 B
VKPH:21 C+
P525 Marauder-H
B*
Kills:378
V. Kills:61 N/A
Deaths:29
KDR:13.035
Accuracy:30.773% D
KPH:59.700 D-
VKPH:9.600 B*
G20 Vulcan-H
C-
Kills:60
V. Kills:31 188%
Deaths:15
KDR:4
Accuracy:43.583% C-
KPH:26.400 D-
VKPH:13.700 D*
Kills:1,076 (0 + 1,076)
Deaths:78
KDR:13.795
VKDR:4.577
Vehicle Kills:357
Kill Difference:998
Playtime:21.215 hours
Usage:1%
Score:0.304m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:43.583%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:302
V. Kills:76 392%
Deaths:49
KDR:6.163
Accuracy:26.974% D*
KPH:21.200 C++
VKPH:5.300 D
M12 Kobalt
B*
Kills:265
V. Kills:27 N/A
Deaths:13
KDR:20.385
Accuracy:13.562% D
KPH:56.600 C
VKPH:5.800 B*
M12 Kobalt
B*
Kills:239
V. Kills:17 N/A
Deaths:9
KDR:26.556
Accuracy:16.648% C+
KPH:72.100 C**
VKPH:5.100 B*
M40 Fury
C+
Kills:170
V. Kills:25 N/A
Deaths:16
KDR:10.625
Accuracy:21.568% F
KPH:41.900 C+
VKPH:6.200 D
M20 Basilisk
C
Kills:149
V. Kills:58 253%
Deaths:28
KDR:5.321
Accuracy:26.143% D**
KPH:18.800 C
VKPH:7.300 C-
M40 Fury
D
Kills:68
V. Kills:14 453%
Deaths:10
KDR:6.800
Accuracy:19.417% F-
KPH:31.600 D-
VKPH:6.500 D
Kills:1,193 (0 + 1,193)
Deaths:125
KDR:9.544
VKDR:1.736
Vehicle Kills:217
Kill Difference:1,068
Playtime:36.329 hours
Usage:2%
Score:0.328m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:19.417%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:100
V. Kills:87 114%
Deaths:42
KDR:2.381
Accuracy:30.298% D*
KPH:10.900 D--
VKPH:9.500 D
Kills:100 (0 + 100)
Deaths:42
KDR:2.381
VKDR:2.071
Vehicle Kills:87
Kill Difference:58
Playtime:9.192 hours
Usage:1%
Score:0.045m
Score/min:82
Piloting Accuracy:N/A%
Gunner Accuracy:30.298%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,0032,46822411.018B+8.8931.522%F3.687%C*20.7D12.9D204119.3h8C25.2D*
TRAC-5 S 1,5771,4597801.871A0.2624.648%B+11.104%D--26.7B+2.2S7754.7h9.7B++39.2B++
AMR-66 1,4191,3367451.793B**0.3330.575%B++18.713%D-22.2C++1.4A*6460.3h7.6B++24.9B++
L100 Python HESH 1,4751,2614826.271A+24.1438.474%D*1.427%C+36.8D6.2C-13734.3h3.6C+9.2C--
LC3 Jaguar 1,2611,2379011.373C++0.7520.271%D16.249%D15.9DN/A4878h13.4C+66.2C+
HC1 Cougar 1,1901,1757171.639B+0.4924.279%C+21.362%C+21.1CN/A6455.6h13.2C+54.2C++
T9 CARV 1,1891,1708331.405C++0.7217.32%C20.513%C19.8C-N/A6959.2h14C++80.7C++
T5 AMC 1,1761,1561,2790.904C+1.2219.923%D20.848%C*11.3DN/A36101.9h15.8C+79.2C
TRAC-5 1,1661,1531,0121.139B+0.9919.54%C20.121%C*19.1C+N/A7560.3h14.4C**73.7C++
P2-120 HEAT 1,4381,0501139.292B+7.1629.069%D**2.286%C--23.4C+8.7C18644.8h7.1C*24.4D
MG-HBR1 Dragoon 9739532733.491A*1.3634.206%C*23.925%D24.9C+N/A6838.3h6.5B19.1B+
NS-44 Commissioner 8788719080.959C+1.1728.236%D--18.714%C-23.2CN/A7137.5h3.2B++11.4C++
MR11 Gatekeeper 1,3337201365.294C*3.1736.939%CN/A16.4C--13.9C14644h52C++140.7C+
E540 Halberd-H 9036383418.765A16.6448.237%D*N/A50.6B21C+22112.6h5.5B11.4C+
MG-H1 Watchman 6116063501.731C*0.4020.375%C-19.142%D-21.8DN/A7427.8h16.5C+80.8C+
TMG-50 5865803921.48C*0.6520.83%C+23.104%C+17.8DN/A5832.5h12.1C+58.1C++
C-4 6225361792.994B**0.8728.48%B+N/A153.1A++24.6C10753.5h1.2B+4.1B++
RAMS .50M 524522717.352A5.2230.959%D*70.498%D--20.8C--N/A5725.1h2.5C8.1D
C75 Viper 603503717.085B+4.9623.68%F1.59%C++19.3D3.8D-11126.1h12C**50.6D
NSX Tomoe 5004932771.78C++0.3522.51%D**34.28%C15.6D--N/A3631.7h16.1C71.7D
NS-45 Pilot 4734693971.181C+0.9525.998%D-21.535%C--40.4C+N/A10211.6h6.4B+24.8C++
NS-15M AE 4734694651.009C-1.1218.23%D**21.322%D19.3D--N/A6424.3h15.1D*83.1D*
FA1 Barrage 4494443721.194C*0.9331.915%D-16.667%C*23.6CN/A7418.8h5C++15.5C+
MG-C1 Kindred 4414342721.596C*0.5323.971%C--23.042%C+19DN/A6322.9h11.3C++47.1C+
MSW-R 4404333201.353C+0.7720.389%C21.94%C19.2DN/A8622.5h14C--68.6C
Frag Grenade 3963791379N/A376.8747.286%BN/A473.8C+21.3A*18110.8h3.7C*7.7B+
P525 Marauder-H 4393782913.034C+10.9130.773%DN/A60D-9.7B*1736.3h11.7F38D**
NSX Tengu 3833782771.365C*0.7633.945%C23.545%B+15.3DN/A3924.7h15.9C46.7C+
Tank Mine 5313771213.116C**0.9924.974%DN/A110.9C++45.3D8533.4h1.9C++7.6D
LB00 Python AP 447335747.857M+45.7346.627%D*N/A39.4D13.2D--1608.5h4.2B9C-
Skyguard 654313447.114A*4.9923.076%D--1.917%C+7.6D-8.3C10441h158.1D685D--
T2 Striker 5533091631.896M*0.2333.511%F-N/A11.4C+9C--12927h34.3B++102.3C
M20 Basilisk 378302496.163A4.0426.974%D*8.278%B**21.3C++5.4D12314.2h63B*233.5C**
MG-S1 Jackal 2872812581.089C+1.0424.829%C20.285%C++15.3DN/A4718.4h14.1C56.7C+
E540 Halberd 429267584.603C2.4831.283%D*3.371%C+16.6D--10.1D19016.1h7.2D-22.9D**
M12 Kobalt 2922651320.385B18.2613.562%D13.962%D--56.4C5.7B*1664.7h16.9C*124.6C+
M2 Mutilator 2612571132.274B+0.1510.303%D--19.066%C++21.6C-N/A7511.9h16.5C**160.5C
NS-AM7 Archer 3672532670.948B**1.1849.903%D*12.648%C--4D1.8D2963.7h22.3C+44.7C
M12 Kobalt 256239926.556B*24.4316.648%C+13.808%D--72.4C**5.2B*2563.3h18.4C++110.4C*
M1 Heavy Cycler 2412381192B+0.1310.229%D--15.966%C19C+N/A7412.5h17.9C*174.8C
M3 Pounder HEG 225206772.675B*0.5532.413%D3.884%B+17C+1.6D--9012.1h14.9B46C++
T7 Mini-Chaingun 2102021211.669B*0.4616.54%C+18.812%A+29.3C+1.2A1716.9h16.5C+99.8C++
ML-7 2831932290.843C**1.2845.143%D*2.591%C+15.7D7.3D19812.3h7.6C16.8D-
The Little Helper 1891871091.716C**0.4128.11%F--10.16%D*27.9DN/A726.7h4.5C**15.9D--
M40 Fury 1951701610.625B+8.5021.568%F1.176%D41.5C+6.1D1844.1h9B*41.9C++
Rocklet Rifle 290168851.976A*0.1538.263%FN/A20.5D14.9D-2458.2h38.9C+101.6D
NSX-P Naginata 170165961.719C**0.4119.823%D27.879%C+17D--N/A949.7h15.4D77.5C
T1 Cycler 1621611630.988C+1.1419.814%C--18.012%D14.8DN/A11510.9h15.5C+78.3C+
M3 Pounder HEG 178158752.107B0.0233.341%D2.532%C-13.6D1.7D*7011.6h19.5C+58.4C
MR1 Fracture 244157503.14M**1.0135.596%C+1.274%D*8.2C+4.5C8019.2h61.4C-172.5C+
Soldier Soaker 1541541131.363C*0.7625%D--17.533%B73.3B*N/A2932.1h5.4B+21.6C
Sticky Grenade 1591521152N/A149.8759.302%B*N/A760C-35A*23730.2h3D5.1C+
MRC3 Mercy 150150443.409B+1.2812.514%D-24.667%B*28.8C++N/A1205.2h19.4C+154.7C
MR1 Fracture 225149502.98M**0.8535.902%C+1.342%D*7.8C+4C-7419.2h65C181.1C+
M20 Basilisk 207149285.321B**3.1926.143%D**3.356%D-18.9C7.3C-1327.9h69B++263.8C++
MRC3 Mercy 150147443.341B+1.2112.638%D-27.211%A28.3C+N/A1025.2h19.9C+157.4C
Spear Anti-Vehicle Phalanx Turret 194132266U63.8732.051%D*3.03%D25.4D-11.9D-2525.2h9.2C+28.7D
MANA Anti-Personnel Turret 140125323.906N/A1.7813.621%UN/A1250U150U4503000.1h18.7T*137.4T*
M77-B 110109561.946C+0.1827.879%D**52.294%F**12.2D--N/A538.9h4.8T*17T-
M20 Wyvern 187100422.381D0.2530.298%D*5%B+10.9D--9.5D829.2h149.4F--493.2T
Claymore 9392146.571C+4.4416.074%F-N/A83.6D--N/A2961.1h1.2C++7.6F-
M40 Fury 8268106.8C+4.6719.417%F-N/A30.9D-6.4D-1362.2h12.6C*65.1D*
NSX Daimyo 6767282.393C0.2741.867%C++88.06%F14.3D*N/A404.7h4.4F--10.6D**
TX1 Repeater 60601000.6C+1.5317.08%D*25%B+13DN/A894.6h11.8B+69.3C+
G20 Vulcan-H 9160154C++1.8743.583%C-1.667%D-26.1D-13.5D*5172.3h114.8C263.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53020.5h
Nano-Armor Kit338817,81646.8h
Nanite Revive Grenade01150h
Medical Applicator8773,9574.5h
Spitfire Auto-Turret01170.1h
Ammunition Package4610,3494.4h
Medical Kit451,0601.2h
Anti-Infantry MANA Turret138181.1h
Snowman Soldier22100.1h
Hardlight Barrier118090.8h
M4-F Pillager01870h
Recon Detection Device349,98515.8h

Check the help document for the dictionary if you want to learn more about words used here.


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