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Jolly mortifactors[HTOO] mortifactors
TR BR 111

KDR: 2.14

Score: 24.3m

Last Seen: Aug 20th, 2019 4:41 PM
- OFFLINE - 8.8 hour(s)

Battle Rank 110 (111 total) - Terran Republic on Cobalt
Level Progress (to 111): 16%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP TRAC-5 S AMR-66 L100 Python HESH LC3 Jaguar T9 CARV HC1 Cougar T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $475,380 MLG Score: 380
Fun Score: N/A
Cheeseburgers Flipped: 567TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.756%20.671%45019119513,3181.634310.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.882%0.109C+-0.044C+-1.514FHEAD ++ (~9.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.248C++12.10.148C++43.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.672%2.606%649512095,64178125837.22279218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.216%-1.489F0.042C+-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.2-0.571D15.5-0.243C44.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.56%4.741%347912052,5526578673.88432294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.561%-0.993D--0.084C+0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.60.248C++23.20.427B67.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.24%69.559%3473121170396230.730769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.676%-0.566D0.152C++1.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.014C+30.042C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.902%16.667%3471121344456650.784452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.8D-0.401B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.178C5-0.019C+10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.3m330.6%258 (15.5k)226 (13.6k)2.1440334,31316,0042.8591111 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214150616.99%13.249%22506:459

54% Engineer16% Heavy Assault10% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2014 3:58 PMJul 5th, 2017 2:18 PMAug 20th, 2019 2:36 PM (30d) (PST)Aug 20th, 2019 2:05 PM (30d) (PST)Aug 20th, 2019 12:41 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5431014420.3180.1480.0421.2450.058380

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6006,06326,537199375413,534

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1797.6h/74.9d 11,444 4,546 14,399 134.3k 2,398 7,091 6,304 58.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,176
Deaths:841
KDR:1.398
Accuracy:17.370% C
HSR:20.493% C
MSW-R
C-
Kills:620
Deaths:421
KDR:1.473
Accuracy:20.462% C-
HSR:20.645% C-
MG-H1 Watchman
C--
Kills:618
Deaths:360
KDR:1.717
Accuracy:20.330% C--
HSR:18.932% D--
TMG-50
C+
Kills:586
Deaths:397
KDR:1.476
Accuracy:20.805% C+
HSR:23.038% C+
NS-15M AE
D
Kills:469
Deaths:465
KDR:1.009
Accuracy:18.230% D**
HSR:21.322% D
NSX-P Naginata
C-
Kills:213
Deaths:130
KDR:1.638
Accuracy:20.025% D
HSR:25.352% C-
Kills:3,682
Deaths (as Heavy Assault):2,614
Deaths (to Heavy Assaults):4,175
KDR:1.40857
Kill Difference:1,068
Playtime:294.600 hours
Usage:16%
Score:3.575m
Score/min:202
Accuracy (listed only):19.537%
HSR (listed only):21.630%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:1,710
Deaths:934
KDR:1.831
Accuracy:24.729% B+
HSR:11.170% D--
LC3 Jaguar
D
Kills:1,237
Deaths:901
KDR:1.373
Accuracy:20.271% D
HSR:16.249% D
HC1 Cougar
C+
Kills:1,175
Deaths:717
KDR:1.639
Accuracy:24.279% C+
HSR:21.362% C+
T5 AMC
C++
Kills:1,156
Deaths:1,279
KDR:0.904
Accuracy:19.923% D
HSR:20.848% C++
TRAC-5
C*
Kills:1,153
Deaths:1,012
KDR:1.139
Accuracy:19.540% C-
HSR:20.121% C*
MG-C1 Kindred
C+
Kills:717
Deaths:454
KDR:1.579
Accuracy:24.253% C-
HSR:23.013% C+
FA1 Barrage
C*
Kills:444
Deaths:372
KDR:1.194
Accuracy:31.902% D-
HSR:16.667% C*
NSX Tengu
B
Kills:385
Deaths:280
KDR:1.375
Accuracy:33.970% C
HSR:23.117% B
MG-S1 Jackal
C+
Kills:283
Deaths:263
KDR:1.076
Accuracy:24.773% C
HSR:20.141% C+
The Little Helper
D*
Kills:187
Deaths:109
KDR:1.716
Accuracy:28.110% F--
HSR:10.160% D*
Kills:8,447
Deaths (as Light Assault):6,321
Deaths (to Light Assaults):2,969
KDR:1.33634
Kill Difference:2,126
Playtime:248.232 hours
Usage:14%
Score:3.020m
Score/min:203
Accuracy (listed only):25.175%
HSR (listed only):18.285%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:1,710
Deaths:934
KDR:1.831
Accuracy:24.729% B+
HSR:11.170% D--
AMR-66
B+
Kills:1,336
Deaths:745
KDR:1.793
Accuracy:30.575% B+
HSR:18.713% D-
LC3 Jaguar
D
Kills:1,237
Deaths:901
KDR:1.373
Accuracy:20.271% D
HSR:16.249% D
HC1 Cougar
C+
Kills:1,175
Deaths:717
KDR:1.639
Accuracy:24.279% C+
HSR:21.362% C+
T5 AMC
C++
Kills:1,156
Deaths:1,279
KDR:0.904
Accuracy:19.923% D
HSR:20.848% C++
TRAC-5
C*
Kills:1,153
Deaths:1,012
KDR:1.139
Accuracy:19.540% C-
HSR:20.121% C*
MG-HBR1 Dragoon
C*
Kills:974
Deaths:280
KDR:3.479
Accuracy:34.132% C*
HSR:23.717% D
MG-C1 Kindred
C+
Kills:717
Deaths:454
KDR:1.579
Accuracy:24.253% C-
HSR:23.013% C+
FA1 Barrage
C*
Kills:444
Deaths:372
KDR:1.194
Accuracy:31.902% D-
HSR:16.667% C*
The Little Helper
D*
Kills:187
Deaths:109
KDR:1.716
Accuracy:28.110% F--
HSR:10.160% D*
Kills:10,089
Deaths (as Engineer):6,803
Deaths (to Engineers):2,688
KDR:1.48302
Kill Difference:3,286
Playtime:962.435 hours
Usage:54%
Score:14.000m
Score/min:242
Accuracy (listed only):25.771%
HSR (listed only):18.202%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C--
Kills:897
Deaths:934
KDR:0.960
Accuracy:28.284% D--
HSR:18.395% C--
RAMS .50M
D--
Kills:527
Deaths:71
KDR:7.423
Accuracy:30.945% D*
HSR:70.778% D--
NSX Tomoe
C
Kills:493
Deaths:277
KDR:1.780
Accuracy:22.510% D**
HSR:34.280% C
NS-45 Pilot
D
Kills:469
Deaths:397
KDR:1.181
Accuracy:25.998% D-
HSR:21.535% D
NSX Tengu
B
Kills:385
Deaths:280
KDR:1.375
Accuracy:33.970% C
HSR:23.117% B
Soldier Soaker
B+
Kills:287
Deaths:203
KDR:1.414
Accuracy:23.833% D--
HSR:17.422% B+
MG-S1 Jackal
C+
Kills:283
Deaths:263
KDR:1.076
Accuracy:24.773% C
HSR:20.141% C+
NS-AM7 Archer
C--
Kills:253
Deaths:268
KDR:0.944
Accuracy:49.925% D*
HSR:12.648% C--
NS-30 Vandal
C*
Kills:197
Deaths:70
KDR:2.814
Accuracy:28.067% D-
HSR:28.426% C*
M77-B
D**
Kills:109
Deaths:56
KDR:1.946
Accuracy:27.879% D**
HSR:52.294% F**
NSX Daimyo
C++
Kills:67
Deaths:28
KDR:2.393
Accuracy:41.867% C++
HSR:88.060% F
TX1 Repeater
B+
Kills:60
Deaths:100
KDR:0.600
Accuracy:17.080% D*
HSR:25% B+
Kills:4,027
Deaths (as Infiltrator):2,947
Deaths (to Infiltrators):2,497
KDR:1.36647
Kill Difference:1,080
Playtime:180.418 hours
Usage:10%
Score:1.984m
Score/min:183
Accuracy (listed only):29.594%
HSR (listed only):34.341%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C*
Kills:444
Deaths:372
KDR:1.194
Accuracy:31.902% D-
HSR:16.667% C*
NSX Tengu
B
Kills:385
Deaths:280
KDR:1.375
Accuracy:33.970% C
HSR:23.117% B
MG-S1 Jackal
C+
Kills:283
Deaths:263
KDR:1.076
Accuracy:24.773% C
HSR:20.141% C+
The Little Helper
D*
Kills:187
Deaths:109
KDR:1.716
Accuracy:28.110% F--
HSR:10.160% D*
T1 Cycler
C-
Kills:166
Deaths:168
KDR:0.988
Accuracy:20.059% C-
HSR:18.675% C-
Kills:1,465
Deaths (as Combat Medic):1,192
Deaths (to Combat Medics):1,484
KDR:1.22903
Kill Difference:273
Playtime:35.851 hours
Usage:2%
Score:0.539m
Score/min:251
Accuracy (listed only):27.763%
HSR (listed only):17.752%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:258
Deaths:91
KDR:2.835
Accuracy:34.588% C--
HSR:3.876% B+
M2 Mutilator
C++
Kills:257
Deaths:113
KDR:2.274
Accuracy:10.303% D--
HSR:19.066% C++
M1 Heavy Cycler
C
Kills:238
Deaths:119
KDR:2
Accuracy:10.229% D--
HSR:15.966% C
M3 Pounder HEG
C
Kills:221
Deaths:89
KDR:2.483
Accuracy:35.713% C--
HSR:2.715% C
MR1 Fracture
C+
Kills:212
Deaths:60
KDR:3.533
Accuracy:35.116% C+
HSR:0.943% D**
MR1 Fracture
C
Kills:209
Deaths:60
KDR:3.483
Accuracy:34.722% C
HSR:0.957% D**
MRC3 Mercy
B+
Kills:203
Deaths:62
KDR:3.274
Accuracy:12.282% D--
HSR:24.138% B+
MRC3 Mercy
B**
Kills:190
Deaths:62
KDR:3.065
Accuracy:12.357% D--
HSR:25.790% B**
NS-10 Burster
C-
Kills:54
Deaths:5
KDR:10.800
Accuracy:26.481% C-
HSR:0% F-
NS-20 Gorgon
N/A
Kills:50
Deaths:9
KDR:5.556
Accuracy:15.235% N/A
HSR:22% N/A
Kills:1,892
Deaths (as MAX Suit):335
Deaths (to MAX Suits):761
KDR:5.64776
Kill Difference:1,557
Playtime:71.013 hours
Usage:4%
Score:1.211m
Score/min:284
Accuracy (listed only):22.703%
HSR (listed only):11.545%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,307
V. Kills:219 N/A
Deaths:49
KDR:26.674
Accuracy:38.796% D*
KPH:37.400 D
VKPH:6.300 C--
C75 Viper
D
Kills:503
V. Kills:100 N/A
Deaths:71
KDR:7.085
Accuracy:23.680% F
KPH:19.200 D
VKPH:3.800 D--
LB00 Python AP
D-
Kills:456
V. Kills:163 278%
Deaths:13
KDR:35.077
Accuracy:46.512% D*
KPH:36.600 D-
VKPH:13.100 D--
Skyguard
C
Kills:313
V. Kills:341 92%
Deaths:44
KDR:7.114
Accuracy:23.076% D--
KPH:7.600 D-
VKPH:8.300 C
Kills:2,579 (2,579 + 0)
Deaths:177
KDR:14.571
VKDR:4.650
Vehicle Kills:823
Kill Difference:2,402
Playtime:114.534 hours
Usage:6%
Score:0.851m
Score/min:124
Driving Accuracy:23.076%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:2,468
V. Kills:1,535 161%
Deaths:224
KDR:11.018
Accuracy:31.522% F
KPH:20.700 D
VKPH:12.900 D
P2-120 HEAT
C+
Kills:1,050
V. Kills:388 270%
Deaths:113
KDR:9.292
Accuracy:29.069% D**
KPH:23.400 C+
VKPH:8.700 C
MR11 Gatekeeper
C
Kills:720
V. Kills:613 117%
Deaths:136
KDR:5.294
Accuracy:36.939% C
KPH:16.400 C-
VKPH:13.900 C
E540 Halberd
C--
Kills:267
V. Kills:162 164%
Deaths:58
KDR:4.603
Accuracy:31.283% D*
KPH:16.600 D-
VKPH:10.100 C--
Kills:4,505 (3,518 + 987)
Deaths:531
KDR:8.484
VKDR:5.081
Vehicle Kills:2,698
Kill Difference:3,974
Playtime:224.243 hours
Usage:12%
Score:2.543m
Score/min:189
Driving Accuracy:29.069%
Gunner Accuracy:31.283%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:675
V. Kills:282 239%
Deaths:35
KDR:19.286
Accuracy:47.814% D*
KPH:50.100 C**
VKPH:20.900 C+
P525 Marauder-H
B*
Kills:381
V. Kills:61 N/A
Deaths:29
KDR:13.138
Accuracy:30.737% D
KPH:59.900 D-
VKPH:9.600 B*
G20 Vulcan-H
D
Kills:73
V. Kills:37 192%
Deaths:17
KDR:4.294
Accuracy:41.699% D
KPH:26.800 D-
VKPH:13.600 D*
Kills:1,129 (0 + 1,129)
Deaths:81
KDR:13.938
VKDR:4.691
Vehicle Kills:380
Kill Difference:1,048
Playtime:22.557 hours
Usage:1%
Score:0.324m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:41.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:307
V. Kills:77 394%
Deaths:49
KDR:6.265
Accuracy:26.994% D**
KPH:21.200 C+
VKPH:5.300 D
M12 Kobalt
B++
Kills:276
V. Kills:28 N/A
Deaths:13
KDR:21.231
Accuracy:13.430% D-
KPH:53.800 C--
VKPH:5.500 B++
M12 Kobalt
B++
Kills:252
V. Kills:17 N/A
Deaths:9
KDR:28
Accuracy:16.411% C+
KPH:73.300 C**
VKPH:4.900 B++
M40 Fury
C+
Kills:170
V. Kills:25 N/A
Deaths:16
KDR:10.625
Accuracy:21.568% F
KPH:41.900 C+
VKPH:6.200 D
M20 Basilisk
C
Kills:151
V. Kills:58 256%
Deaths:28
KDR:5.393
Accuracy:26.029% D**
KPH:18.600 C
VKPH:7.100 C--
M40 Fury
D
Kills:68
V. Kills:14 453%
Deaths:10
KDR:6.800
Accuracy:19.417% F-
KPH:31.600 D-
VKPH:6.500 D
Kills:1,224 (0 + 1,224)
Deaths:125
KDR:9.792
VKDR:1.752
Vehicle Kills:219
Kill Difference:1,099
Playtime:37.358 hours
Usage:2%
Score:0.343m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:19.417%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:100
V. Kills:87 114%
Deaths:42
KDR:2.381
Accuracy:30.298% D*
KPH:10.900 D--
VKPH:9.500 D
Kills:100 (0 + 100)
Deaths:42
KDR:2.381
VKDR:2.071
Vehicle Kills:87
Kill Difference:58
Playtime:9.192 hours
Usage:1%
Score:0.045m
Score/min:82
Piloting Accuracy:N/A%
Gunner Accuracy:30.298%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,0032,46822411.018B+8.8731.522%F3.687%C**20.7D12.9D205119.3h8C25.2D*
TRAC-5 S 1,8501,7109341.831B**0.3124.729%B+11.17%D--25.9B+2.1M**7466h9.6B++39B++
AMR-66 1,4191,3367451.793B**0.3530.575%B+18.713%D-22.2C++1.4A++6460.3h7.6B++24.9B++
L100 Python HESH 1,5261,3074926.673A24.5338.796%D*1.377%C+37.3D6.3C--14235h3.5C+9.1C--
LC3 Jaguar 1,2611,2379011.373C++0.7720.271%D16.249%D15.9DN/A4978h13.4C+66.2C+
T9 CARV 1,1951,1768411.398C*0.7517.37%C20.493%C19.7C-N/A7059.6h14.1C++80.9C++
HC1 Cougar 1,1901,1757171.639B+0.5124.279%C+21.362%C+21.1CN/A6555.6h13.2C+54.2C++
T5 AMC 1,1761,1561,2790.904C+1.2419.923%D20.848%C++11.3DN/A36101.9h15.8C+79.2C
TRAC-5 1,1661,1531,0121.139B+1.0119.54%C-20.121%C*18.9C+N/A7561h14.4C**73.7C++
P2-120 HEAT 1,4381,0501139.292B+7.1529.069%D**2.286%C-23.4C+8.7C18744.8h7.1C*24.4D
MG-HBR1 Dragoon 9949742803.479A*1.3334.132%C*23.717%D24.7C+N/A6839.5h6.6B19.3B+
NS-44 Commissioner 9058979340.96C+1.1828.284%D--18.395%C--23.7CN/A7237.9h3.2B++11.4C++
MR11 Gatekeeper 1,3337201365.294C*3.1536.939%CN/A16.4C-13.9C14644h52C+140.7C+
MG-C1 Kindred 7307174541.579C*0.5724.253%C-23.013%C+19.2DN/A6237.4h11.3C++46.7C++
E540 Halberd-H 9576753519.286A+17.1447.814%D*N/A50C**20.9C+22213.5h5.5B11.5C+
MSW-R 6306204211.473C+0.6720.462%C-20.645%C-20.3DN/A9030.6h13.2C64.5C+
MG-H1 Watchman 6236183601.717C*0.4320.33%C--18.932%D--21.7DN/A7528.5h16.4C+80.6C+
TMG-50 5925863971.476C**0.6720.805%C+23.038%C+17.8DN/A6032.9h12.1C+58.4C++
C-4 6335461872.92B**0.7828.571%B+N/A151.7A+24.2C11013.6h1.2B+4.1B++
RAMS .50M 529527717.423A5.2830.945%D*70.778%D--20.7C--N/A5725.5h2.5C8.2D
C75 Viper 603503717.085B+4.9423.68%F1.59%C++19.3D3.8D--11226.1h12C**50.6D
NSX Tomoe 5004932771.78C++0.3622.51%D**34.28%C15.6D--N/A3731.7h16.1C71.7D
NS-45 Pilot 4734693971.181C+0.9625.998%D-21.535%D40.1CN/A10211.7h6.4B+24.8C++
NS-15M AE 4734694651.009C1.1418.23%D**21.322%D19.3D--N/A6424.3h15.1D*83.1D*
LB00 Python AP 6194561335.077A++32.9346.512%D*N/A36.5D-13D--15912.5h4.3C*9.2D
FA1 Barrage 4494443721.194C*0.9531.902%D-16.667%C*23.6CN/A7618.8h5C++15.5C+
Tank Mine 5513911253.128C**0.9824.524%DN/A108.6C+44.4D8603.6h1.9C+7.7D
Frag Grenade 4033861386N/A383.8647.328%BN/A428.9C+18.9A++18560.9h3.6C**7.7B+
NSX Tengu 3913852801.375C*0.7733.97%C23.117%B15.3D-N/A4025.1h15.8C46.5C+
P525 Marauder-H 4423812913.138C+10.9930.737%DN/A59.5D-9.5B++1746.4h11.7F37.9D**
Skyguard 654313447.114A*4.9723.076%D--1.917%C+7.6D-8.3C10541h158.1D685D*
T2 Striker 5583121701.835M++0.3133.615%F-N/A11.3C+8.9C12827.7h35B+104.2C
M20 Basilisk 384307496.265B**4.1226.994%D**8.143%B*21.2C+5.3D12814.5h63B*233.3C**
Soldier Soaker 2882872031.414C**0.7323.833%D--17.422%B+65.2B+N/A2694.4h5.5B22.9C
MG-S1 Jackal 2892832631.076C+1.0724.773%C20.141%C+15.3DN/A4818.5h14.1C+56.8C+
M12 Kobalt 3042761321.231C**19.0913.43%D-14.493%D-54.1C-5.5B++1585.1h17.7C++131.7C+
E540 Halberd 429267584.603C2.4631.283%D*3.371%C+16.6D-10.1C--19116.1h7.2D-22.9D**
M3 Pounder HEG 285258912.835B*0.6934.588%C--3.876%B+17.9C++1.9D-9614.4h16.5C++47.8C++
M2 Mutilator 2612571132.274B+0.1310.303%D--19.066%C++21.6CN/A7511.9h16.5C**160.5C
NS-AM7 Archer 3672532680.944B**1.2049.925%D*12.648%C--4D1.8D3063.8h22.3C+44.8C
M12 Kobalt 269252928B*25.8616.411%C+13.492%D--74.1B5B*2673.4h18C*109.5C*
M1 Heavy Cycler 2412381192B+0.1410.229%D--15.966%C19C+N/A7612.5h17.9C*174.8C
T7 Mini-Chaingun 2382301401.643B++0.5015.622%C17.391%B**28.8C1B++1598h16.3C+104.5C++
M3 Pounder HEG 254221892.483B+0.3435.713%C--2.715%C15.9C2.4D-7613.9h19.5C+54.6C+
NSX-P Naginata 2212131301.638C*0.5120.025%D25.352%C-17.5D--N/A9012.2h15.1C--75.3C
MR1 Fracture 324212603.533S1.3935.116%C+N/A7.7C+4.1C9127.6h66.4C-189.1C+
MR1 Fracture 324209603.483S1.3434.722%CN/A7.6C4.2C-9127.6h66.8D192.3C
MRC3 Mercy 205203623.274B+1.1312.282%D--24.138%B+28.6C+N/A1237.1h19.5C+158.5C
ML-7 2962022350.86C**1.2845.2%D*2.475%C+16.2D7.5D20612.5h7.4C+16.5D
NS-30 Vandal 203197702.814B++0.6728.067%D-28.426%C*27C--N/A1027.3h7.1D-25.3D
MRC3 Mercy 193190623.065B+0.9212.357%D--25.79%B**26.8C+N/A997.1h20.9C+169.1C-
The Little Helper 1891871091.716C**0.4328.11%F--10.16%D*27.9DN/A726.7h4.5C**15.9D--
Rocklet Rifle 302175911.923A*0.2238.57%FN/A20.6D14.9D-2518.5h39.3C+101.9D
Sticky Grenade 1811731173N/A170.8659.447%B*N/A576.7D-26.7A23500.3h3D5C+
M40 Fury 1951701610.625B+8.4821.568%F1.176%D41.5C+6.1D1854.1h9B*41.9C++
T1 Cycler 1671661680.988C+1.1620.059%C-18.675%C-14.8DN/A12511.2h15.7C78.2C+
M20 Basilisk 209151285.393B**3.2526.029%D**3.974%D18.6C7.2C--1358.1h69.8B++268.4C++
Spear Anti-Vehicle Phalanx Turret 196134267U64.8632.247%D*2.985%D25.3D-11.7D--2745.3h9.2C+28.6D
MANA Anti-Personnel Turret 140125323.906N/A1.7613.599%UN/A1250U150U4581900.1h18.7T*137.7T*
M77-B 110109561.946C+0.2027.879%D**52.294%F**12.2D--N/A548.9h4.8T*17T
M20 Wyvern 187100422.381D0.2430.298%D*5%B++10.9D--9.5D829.2h149.4F-493.2T
Claymore 9897146.929C++4.7815.564%F-N/A80.8D--N/A2991.2h1.2C++7.9F-
G20 Vulcan-H 11073174.294C*2.1541.699%D1.37%D--27D-13.7D*4782.7h112.7C270.2C--
M40 Fury 8268106.8C+4.6619.417%F-N/A30.9D-6.4D1362.2h12.6C*65.1D*
NSX Daimyo 6767282.393C0.2541.867%C++88.06%F14.3D*N/A414.7h4.4F--10.6D**
TX1 Repeater 60601000.6C+1.5417.08%D*25%B+12.8DN/A924.7h11.8B+69.3C+
NS-10 Burster 8054510.8U8.6626.481%C-N/A7.8A3.8C++1216.9h109.3A412.7B++
NS-20 Gorgon 525095.556S3.4115.235%D**22%B+21.7B+N/A882.3h25.3B+166.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01160h
Spawn Beacon53340.5h
Nano-Armor Kit352855,56348.5h
Medical Applicator9076,0994.7h
Spitfire Auto-Turret14140.3h
Ammunition Package4711,2934.7h
Medical Kit521,1801.2h
Anti-Infantry MANA Turret138271.2h
Snowman Soldier22100.1h
Hardlight Barrier118090.8h
M4-F Pillager01870h
Recon Detection Device3510,86017h

Check the help document for the dictionary if you want to learn more about words used here.


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