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moscos[JVSG] moscos
VS BR 128

KDR: 1.18

Score: 35.2m

Last Seen: Jan 16th, 2019 3:17 AM
- OFFLINE - 839.8 hour(s)

Battle Rank 120 (128 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice SF Lasher X2 NS-11C NS-7 PDW Proximity Mine Corvus VA55 Supernova VPC Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $240,192 MLG Score: 192
Fun Score: N/A
Cheeseburgers Flipped: 505TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.739%24.781%5631810048,5470.6616860.52

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.221%0.326C**0.631B+-0.994D--HEAD ++ (~13.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.171C++14.10.013C+47.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.957%1.276%207310191,2546128612.04568145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.673%-0.89D---0.302C-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
294.9-0.832D-85.4-0.613D209.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.253%1.907%116510172,25513076891.72401327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.337%-2.109F---0.457D0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.7-1.399D**17.9-0.425C--74.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.46%5.82%74410185678985350.631403106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.903%-0.25C0.368C**-0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.5-0.643D65.1-0.651D129.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.614%58.988%74410185731101140.519964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.419%-0.363C--0.535D-0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.149C3.7-0.164C7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.812%12.5%74110217281056100.688742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.217C-0.403C---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.187C6.1-0.252C9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.2m522.2%317 (19k)286 (17.2k)1.1813135,71830,2361.58526128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102264417.446%13.593%23704:055

7% Combat Medic49% Engineer8% Heavy Assault11% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:44 PMMar 7th, 2016 10:47 AMFeb 14th, 2019 7:07 AM (6d) (PST)Jan 16th, 2019 12:00 AM (35d) (PST)Jan 15th, 2019 11:17 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4391452940.2900.2450.0391.7130.038192

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3278,68917,63817152103217,138

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2055.5h/85.6d 12,214 4,855 15,389 211.2k 5,275 4,284 4,728 54.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C*
Kills:1,928
Deaths:2,132
KDR:0.904
Accuracy:26.974% C*
HSR:3.734% C+
SVA-88
C+
Kills:348
Deaths:356
KDR:0.978
Accuracy:15.894% D**
HSR:25% C+
Orion VS54
C+
Kills:295
Deaths:231
KDR:1.277
Accuracy:16.412% D-
HSR:25.085% C+
NS-15M2
B
Kills:280
Deaths:266
KDR:1.053
Accuracy:25.665% B
HSR:25.714% C+
NS-15M AE
B*
Kills:56
Deaths:47
KDR:1.191
Accuracy:30.426% B*
HSR:26.786% C+
Kills:2,907
Deaths (as Heavy Assault):3,032
Deaths (to Heavy Assaults):9,498
KDR:0.95877
Kill Difference:125
Playtime:161.753 hours
Usage:8%
Score:3.294m
Score/min:339
Accuracy (listed only):23.074%
HSR (listed only):21.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:11,084
Deaths:7,377
KDR:1.503
Accuracy:22.377% C
HSR:15.942% C+
NS-11C
B**
Kills:1,802
Deaths:2,100
KDR:0.858
Accuracy:25.756% B
HSR:24.584% B**
Pandora VX25
C+
Kills:728
Deaths:791
KDR:0.920
Accuracy:38.812% C+
HSR:12.500% D
Pulsar C
B
Kills:273
Deaths:274
KDR:0.996
Accuracy:18.051% D*
HSR:24.908% B
Solstice VE3
C
Kills:250
Deaths:3
KDR:83.333
Accuracy:17.923% D-
HSR:18% C
NS Baron G5
B**
Kills:168
Deaths:158
KDR:1.063
Accuracy:55.299% B**
HSR:7.738% D**
NSX Tanto
B
Kills:76
Deaths:81
KDR:0.938
Accuracy:24.578% C
HSR:27.632% B
Kills:14,381
Deaths (as Engineer):10,784
Deaths (to Engineers):6,922
KDR:1.33355
Kill Difference:3,597
Playtime:1,008.466 hours
Usage:49%
Score:15.648m
Score/min:259
Accuracy (listed only):28.971%
HSR (listed only):18.758%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:11,084
Deaths:7,377
KDR:1.503
Accuracy:22.377% C
HSR:15.942% C+
NS-11C
B**
Kills:1,802
Deaths:2,100
KDR:0.858
Accuracy:25.756% B
HSR:24.584% B**
NS-7 PDW
A++
Kills:1,791
Deaths:2,123
KDR:0.844
Accuracy:25.761% C*
HSR:28.364% A++
Pandora VX25
C+
Kills:728
Deaths:791
KDR:0.920
Accuracy:38.812% C+
HSR:12.500% D
Sirius SX12
B++
Kills:655
Deaths:746
KDR:0.878
Accuracy:21.567% D
HSR:21.985% B++
Eridani SX5
B++
Kills:279
Deaths:348
KDR:0.802
Accuracy:20.065% D*
HSR:24.373% B++
Pulsar C
B
Kills:273
Deaths:274
KDR:0.996
Accuracy:18.051% D*
HSR:24.908% B
Solstice VE3
C
Kills:250
Deaths:3
KDR:83.333
Accuracy:17.923% D-
HSR:18% C
NS Baron G5
B**
Kills:168
Deaths:158
KDR:1.063
Accuracy:55.299% B**
HSR:7.738% D**
NSX Tanto
B
Kills:76
Deaths:81
KDR:0.938
Accuracy:24.578% C
HSR:27.632% B
Kills:17,106
Deaths (as Light Assault):14,001
Deaths (to Light Assaults):4,750
KDR:1.22177
Kill Difference:3,105
Playtime:451.616 hours
Usage:22%
Score:6.750m
Score/min:249
Accuracy (listed only):27.019%
HSR (listed only):20.603%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:1,791
Deaths:2,123
KDR:0.844
Accuracy:25.761% C*
HSR:28.364% A++
Corvus VA55
C++
Kills:1,053
Deaths:1,023
KDR:1.029
Accuracy:19.714% D-
HSR:23.172% C++
Pandora VX25
C+
Kills:728
Deaths:791
KDR:0.920
Accuracy:38.812% C+
HSR:12.500% D
Sirius SX12
B++
Kills:655
Deaths:746
KDR:0.878
Accuracy:21.567% D
HSR:21.985% B++
Eridani SX5
B++
Kills:279
Deaths:348
KDR:0.802
Accuracy:20.065% D*
HSR:24.373% B++
NS-11A
C*
Kills:224
Deaths:258
KDR:0.868
Accuracy:25.432% C*
HSR:22.768% C++
NS Baron G5
B**
Kills:168
Deaths:158
KDR:1.063
Accuracy:55.299% B**
HSR:7.738% D**
Kills:4,898
Deaths (as Combat Medic):5,447
Deaths (to Combat Medics):2,644
KDR:0.89921
Kill Difference:549
Playtime:144.535 hours
Usage:7%
Score:4.177m
Score/min:482
Accuracy (listed only):29.521%
HSR (listed only):20.128%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A++
Kills:1,791
Deaths:2,123
KDR:0.844
Accuracy:25.761% C*
HSR:28.364% A++
Sirius SX12
B++
Kills:655
Deaths:746
KDR:0.878
Accuracy:21.567% D
HSR:21.985% B++
Beamer VS3
C+
Kills:428
Deaths:565
KDR:0.758
Accuracy:23.304% D
HSR:22.196% C+
NS-44B Commissioner
C**
Kills:330
Deaths:509
KDR:0.648
Accuracy:42.283% C**
HSR:19.091% D
Eridani SX5
B++
Kills:279
Deaths:348
KDR:0.802
Accuracy:20.065% D*
HSR:24.373% B++
Nyx VX31
C*
Kills:209
Deaths:150
KDR:1.393
Accuracy:29.766% D
HSR:31.579% C*
Ghost
D
Kills:198
Deaths:64
KDR:3.094
Accuracy:35.153% D
HSR:56.061% D*
XM98
D
Kills:174
Deaths:45
KDR:3.867
Accuracy:29.637% D*
HSR:69.540% D
Artemis VX26
C++
Kills:147
Deaths:163
KDR:0.902
Accuracy:18.934% F
HSR:23.129% C++
Parallax VX3
D
Kills:125
Deaths:50
KDR:2.500
Accuracy:35.179% D
HSR:62.400% F-
VA39 Spectre
C+
Kills:76
Deaths:6
KDR:12.667
Accuracy:31.081% C
HSR:36.842% C+
NS-61 Emissary
M**
Kills:51
Deaths:108
KDR:0.472
Accuracy:28.881% C++
HSR:39.216% M**
Kills:4,463
Deaths (as Infiltrator):4,877
Deaths (to Infiltrators):3,618
KDR:0.91511
Kill Difference:414
Playtime:219.088 hours
Usage:11%
Score:4.098m
Score/min:312
Accuracy (listed only):28.468%
HSR (listed only):36.231%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:536
Deaths:365
KDR:1.468
Accuracy:13.847% D*
HSR:26.119% B**
Blueshift VM5
B**
Kills:508
Deaths:365
KDR:1.392
Accuracy:14.126% D*
HSR:26.969% B**
Comet VM2
D
Kills:125
Deaths:116
KDR:1.078
Accuracy:36.803% D
HSR:2.400% D-
NS-10 Burster
C**
Kills:105
Deaths:103
KDR:1.019
Accuracy:17.652% F
HSR:8.571% C**
NS-10 Burster
B+
Kills:101
Deaths:103
KDR:0.981
Accuracy:17.577% F-
HSR:7.921% B+
Comet VM2
D
Kills:97
Deaths:116
KDR:0.836
Accuracy:38.383% D
HSR:2.062% D--
Kills:1,472
Deaths (as MAX Suit):584
Deaths (to MAX Suits):2,169
KDR:2.52055
Kill Difference:888
Playtime:63.255 hours
Usage:3%
Score:1.260m
Score/min:332
Accuracy (listed only):23.065%
HSR (listed only):12.340%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:725
V. Kills:106 N/A
Deaths:237
KDR:3.059
Accuracy:31.195% D*
KPH:27.800 D
VKPH:4.100 C**
Maelstrom Turbo Laser
D
Kills:320
V. Kills:353 90%
Deaths:334
KDR:0.958
Accuracy:27.596% D
KPH:4.400 D-
VKPH:4.800 D
Photon A2A Missile Pods
D
Kills:267
V. Kills:262 102%
Deaths:25
KDR:10.680
Accuracy:63.185% F*
KPH:25.500 D
VKPH:25 D
Dual Photon Pods
C
Kills:209
V. Kills:96 215%
Deaths:45
KDR:4.644
Accuracy:45.282% D
KPH:29.900 D-
VKPH:13.700 C
Antares LC
D-
Kills:62
V. Kills:75 82%
Deaths:169
KDR:0.367
Accuracy:33.096% C++
KPH:4.200 D--
VKPH:5.100 D-
Hornet Missiles
D
Kills:60
V. Kills:67 88%
Deaths:42
KDR:1.429
Accuracy:42.862% F--
KPH:19.100 D
VKPH:21.300 D
Kills:1,643 (1,107 + 0)
Deaths:852
KDR:1.928
VKDR:1.126
Vehicle Kills:959
Kill Difference:791
Playtime:134.668 hours
Usage:7%
Score:1.055m
Score/min:131
Piloting Accuracy:33.096%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:53
V. Kills:18 279%
Deaths:7
KDR:7.571
Accuracy:28.665% D--
KPH:190,800 U
VKPH:64,800 U
Kills:53 (0 + 53)
Deaths:7
KDR:7.571
VKDR:2.571
Vehicle Kills:18
Kill Difference:46
Playtime:0.001 hours
Usage:0%
Score:0.049m
Score/min:1,481,580
Piloting Accuracy:N/A%
Gunner Accuracy:28.665%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:644
V. Kills:108 N/A
Deaths:65
KDR:9.908
Accuracy:33.544% F
KPH:35.300 D
VKPH:5.900 D
Skyguard
D
Kills:200
V. Kills:177 112%
Deaths:78
KDR:2.564
Accuracy:16.985% F-
KPH:8 D-
VKPH:7.100 D
Kills:844 (844 + 0)
Deaths:143
KDR:5.902
VKDR:1.993
Vehicle Kills:285
Kill Difference:701
Playtime:43.240 hours
Usage:2%
Score:0.422m
Score/min:163
Driving Accuracy:16.985%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,022
V. Kills:191 N/A
Deaths:201
KDR:5.085
Accuracy:36.336% F
KPH:26 D-
VKPH:4.900 D
Supernova PC
C+
Kills:227
V. Kills:84 267%
Deaths:29
KDR:7.828
Accuracy:35.198% D**
KPH:20.600 C+
VKPH:7.600 C
Supernova FPC
D-
Kills:162
V. Kills:128 126%
Deaths:111
KDR:1.459
Accuracy:46.630% D-
KPH:14.200 D--
VKPH:11.200 D-
Saron HRB
B+
Kills:156
V. Kills:181 86%
Deaths:38
KDR:4.105
Accuracy:39.659% C-
KPH:16.600 D-
VKPH:19.300 B+
Proton II PPA
D
Kills:59
V. Kills:5 N/A
Deaths:1
KDR:59
Accuracy:12.922% F
KPH:30.800 D-
VKPH:2.600 D
Kills:1,626 (1,411 + 215)
Deaths:380
KDR:4.279
VKDR:1.550
Vehicle Kills:589
Kill Difference:1,246
Playtime:73.058 hours
Usage:4%
Score:0.906m
Score/min:207
Driving Accuracy:46.630%
Gunner Accuracy:12.922%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:255
V. Kills:97 260%
Deaths:107
KDR:2.383
Accuracy:32.983% D
KPH:26.200 B+
VKPH:10 B+
M40 Fury
B+
Kills:109
V. Kills:19 N/A
Deaths:38
KDR:2.868
Accuracy:37.282% C++
KPH:58.900 B+
VKPH:10.300 C*
M60-G Bulldog
C*
Kills:105
V. Kills:22 457%
Deaths:43
KDR:2.442
Accuracy:25.504% D--
KPH:31.600 C*
VKPH:6.600 C++
M20 Basilisk
B
Kills:51
V. Kills:26 189%
Deaths:30
KDR:1.700
Accuracy:31.677% D
KPH:21.900 C++
VKPH:11.200 B
Kills:520 (0 + 520)
Deaths:218
KDR:2.385
VKDR:0.752
Vehicle Kills:164
Kill Difference:302
Playtime:17.221 hours
Usage:1%
Score:0.226m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:31.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:168
V. Kills:22 N/A
Deaths:344
KDR:0.488
Accuracy:24.192% F--
KPH:3.900 D*
VKPH:0.500 D*
Kills:168 (168 + 0)
Deaths:344
KDR:0.488
VKDR:0.064
Vehicle Kills:22
Kill Difference:176
Playtime:42.799 hours
Usage:2%
Score:0.061m
Score/min:24
Driving Accuracy:24.192%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 11,28011,0847,3771.503B+0.3222.377%C15.942%C+20.7C+N/A99535.6h10B44.9B+
Lasher X2 1,9501,9282,1320.904C+0.2826.974%C*3.734%C+37C**N/A13452.1h16.9B++62.7B+
NS-11C 1,8401,8022,1000.858C+0.3225.756%B24.584%B**15.6C--N/A45115.7h18.1D70.1C+
NS-7 PDW 1,8301,7912,1230.844C+0.3425.761%C*28.364%A++23.5C+N/A6576.2h13B+50.3B+
Proximity Mine 1,1931,1923033.934C+2.7537.042%DN/A95.4DN/A28112.5h1.9C++5.2C
Corvus VA55 1,0661,0531,0231.029C+0.1519.714%D-23.172%C++26.3C+N/A11140h13.9C-70.8D
Supernova VPC 1,2131,0222015.085C--3.9036.336%F1.663%C++26D-4.9D13939.3h3.8C-10.4D--
Frag Grenade 8698621862N/A860.8228.856%F--N/A1231.4M++10C*24200.7h1.4A*5B**
Pandora VX25 7387287910.92C0.2638.812%C+12.5%D22.2DN/A8732.8h6.1D--15.7C
Light PPA 8317252373.059C+1.8831.195%D*N/A27.8D4.1C**16226.1h26.7D--85.5D*
Sirius SX12 6606557460.878C+0.3021.567%D21.985%B++22.9CN/A10328.6h14.1C**65.5C++
L100 Python HESH 752644659.908C+8.7333.544%F2.019%B+35.4D5.9D18318.2h4.1C-12.3D*
Blueshift VM5 5465363651.468C0.2913.847%D*26.119%B**22.6DN/A9723.7h15.8C++114.1C-
C-4 9225244511.162C+0.0217.858%D**N/A49.9D37.9B+76910.5h1.7C9.7D--
Blueshift VM5 5165083651.392C0.2114.126%D*26.969%B**21.4DN/A9523.7h17.1C+120.8D
Beamer VS3 4394285650.758C+0.4223.304%D22.196%C+31.9C**N/A15613.4h8B+34.4C++
NS Decimator 4853514390.8C0.3852.877%D--1.425%D26.6C-10.2D22413.2h5.1C+9.7C-
SVA-88 3543483560.978C0.2015.894%D**25%C+26.4DN/A13513.2h15.6D*98D*
NS-44B Commissioner 3373305090.648D0.5342.283%C**19.091%D33.3CN/A919.9h4.5D10.6C+
Maelstrom Turbo Laser 6733203340.958C0.2227.596%D2.188%C4.4D-4.8D9373.3h251.8F-912.5F-
Sticky Grenade 3153111311N/A309.8246.631%DN/A777.5C10C+27030.4h2.2C++4.8C++
Orion VS54 2992952311.277C+0.1016.412%D-25.085%C+26.8C+N/A26611h13C++79.3C+
NS-15M2 2842802661.053C0.1325.665%B25.714%C+22.8DN/A7612.3h19F73.9C
Eridani SX5 2812793480.802C0.3820.065%D*24.373%B++21.8C--N/A10012.8h13.8C68.8C-
Pulsar C 2742732740.996C+0.1918.051%D*24.908%B16.4C--N/A10916.6h12.9C+71.3C
Photon A2A Missile Pods 5292672510.68A+9.5063.185%F*N/A25.4D25D18210.5h6A9.6B+
M20 Basilisk 3522551072.383C1.2032.983%D9.412%A+26.3B+10B+2009.7h96.7C++293.3C+
Solstice VE3 252250383.333U82.1517.923%D-18%C22.5C**N/A21911.1h12.8B+71.6C++
Supernova PC 311227297.828B+6.6535.198%D**1.762%C-20.6C+7.6C22811h4.8B+13.7C
NS-11A 2272242580.868C0.3125.432%C*22.768%C++20.4C--N/A7511h18.4D*72.4C
Nyx VX31 2152091501.393C0.2129.766%D31.579%C*17.1D-N/A8712.2h8D*26.8D--
Dual Photon Pods 305209454.644C3.4645.282%D1.914%B*29.9D-13.7C3597h34.4D--75.9D-
Force-Blade 21320116,6040.012C1.1721.164%D0.995%D-0.3CN/A1777.4h3.3C15.5C
Skyguard 377200782.564C+1.3816.985%F-1.5%C-8D-7.1D14825h156.8D923.5F--
Ghost 203198643.094C++1.9135.153%D56.061%D*28.3CN/A827h3D--8.6D
Lancer VS22 4991854090.452C0.7364.559%B+N/A6.5D-11C14228.6h52.8D-81.8D
XM98 177174453.867B**2.6929.637%D*69.54%D18.5CN/A1079.4h3.6D**12.2D**
NS Baron G5 1701681581.063C+0.1255.299%B**7.738%D**27.1CN/A726.2h5.8D10.6C+
M40 Fury-F 1901683440.488C--0.6924.192%F--N/A3.9D*N/A2442.8h8.2B+33.9C
Tank Mine 238165443.75B++2.5738.985%B+N/A82.5C-36.5D-9992h2.6D--6.7C+
Supernova FPC 2901621111.459D0.2846.63%D-3.704%B*14.2D--11.2D-27811.4h7.8D*16.8D**
Saron HRB 337156384.105C+2.9239.659%C-N/A16.6D-19.3B+3819.4h37.8F--95.2F-
Artemis VX26 1481471630.902C0.2818.934%F23.129%C++19.6DN/A1037.5h13.9C--73.1D*
Parallax VX3 131125502.5C+1.3235.179%D62.4%F-23.1C1.1S815.4h4.2F**11.8F-
Comet VM2 1591251161.078C**0.1036.803%D2.4%D-13.4B+3.7C1289.3h17.8B+48.3C**
Spear Anti-Vehicle Phalanx Turret 230110129.167B7.9943.253%C+1.818%D*24.4D26.7B+3104.5h17F-39.3D**
M40 Fury 128109382.868D1.6937.282%C++N/A57.4B+10C++2441.9h15.5C+41.6C++
NS-10 Burster 1801051031.019C*0.1617.652%F8.571%C**4D2.9C-8226.3h156.3C885.3D**
M60-G Bulldog 127105432.442D1.2625.504%D--2.857%C+31.8C*6.7C++2283.3h7.7C++30.2C
NS-10 Burster 1751011030.981C+0.2017.577%F-7.921%B+3.9D2.8D9026.2h162.6C925F
Comet VM2 134971160.836C+0.3538.383%D2.062%D--10.7C+4.1C-1039.1h23.6B61.6C++
VA39 Spectre 7676612.667S11.4931.081%C36.842%C+29.2B+N/A1572.6h4.8B++15.6B+
NSX Tanto 8176810.938C+0.2424.578%C27.632%B18.1D1.2A+614.2h14.4C++58.5C+
MANA Anti-Personnel Turret 6362331.879N/A0.7011.994%UN/A620U10U3017800.1h28.7T*239.4T*
Antares LC 137621690.367D0.8133.096%C++3.226%B**4.2D--5.1D-7614.7h300.2F906.9D**
Xiphos Anti-Personnel Phalanx Tower 6761230.5D29.3225.808%CN/A101.7D10C*3930.6h28.8C+111.5C+
Hornet Missiles 12760421.429D0.2542.862%F--1.667%C+19.4D21.6D3203.1h21.3D-49.6F-
Proton II PPA 6459159M++57.8212.922%FN/A31.1D-2.6D1871.9h9.6C++74.4D*
NS-15M AE 5656471.191C0.0130.426%B*26.786%C+22.4D-N/A832.5h21.2T-69.6D
MANA Anti-Vehicle Turret 10356331.697C--0.5236.889%F-8.929%S560D--470D-3567100.1h7.4B+20.1C++
C150 Dalton 715377.571C*6.3928.665%D--N/A530U180U4938600.1h6.6D*23.2F-
NS-61 Emissary 52511080.472C-0.7128.881%C++39.216%M**23.2C+N/A1052.2h13.3C*46.1B
M20 Basilisk 7751301.7D0.5231.677%D9.804%A++22.2C++11.3B2612.3h108.4C+342.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter797,9416.4h
Nano-Armor Kit595792,85068.2h
Spawn Beacon261,9143.1h
Anti-Vehicle MANA Turret342412.8h
Hellion G11320.1h
Turret AI Module1850.5h
Repair Module1830.5h
Skywall Shield Emitter1770.6h
Structure Shield Module0780.5h
Nanite Revive Grenade07350.2h
Medical Applicator438229,36718.3h
Deconstruction Tool03,2560.3h
Spear Anti-Vehicle Tower2630.5h
Spitfire Auto-Turret863,1724.1h
Rampart Wall01301.4h
Xiphos Anti-Personnel Tower1520.4h
Hoplon Anti-Aircraft Phalanx Tower0630.4h
Anti-Infantry MANA Turret97111.4h
Shield Recharging Field516,8332.5h
Medical Kit701,2332.9h
WLT-Howler Mining Laser01,9150.4h
Recon Detection Device232,3944.8h
Ammunition Package668,1445.8h
Xiphos Anti-Personnel Phalanx Turret0930h

Check the help document for the dictionary if you want to learn more about words used here.


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