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Overseer Loyal Soldier mosthonestNC[TAK0] mosthonestNC
NC BR 67

KDR: 3.53

Score: 3.5m

Last Seen: May 7th, 2020 5:25 AM
- OFFLINE - 458.5 hour(s)

Battle Rank 67 - New Conglomerate on Connery
Level Progress (to 68): 85%
Level 100 Progress: 19% 647h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW AF-4G Cyclone NC14 Bolt Driver SAS-R NC6S Gauss SAW S NS-44 Commissioner NC1 Gauss Rifle AF-4AE Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,344,723 MLG Score: 3473
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.503%24.131%688812754,1983.475170.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.321%1.004B**0.344C**-0.926D--HEAD ++ (~9.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.507B+9.30.324C*23.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.796%7.605%6163128026358784.53448333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.759%0.073C+0.754B++0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.852B*6.50.836B++10.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.188%87.582%616312802,126173312.2184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.823%2.465A**1.519A+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.71B++1.60.536B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.5m407.3%395 (23.7k)359 (21.5k)3.534237,8462,2203.750967 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC128373722.481%38.402%86304:253

15% Combat Medic15% Engineer25% Heavy Assault42% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2015 4:06 AMJan 27th, 2019 1:18 AMMay 7th, 2020 1:56 AM (24d) (PST)May 7th, 2020 2:24 AM (24d) (PST)May 7th, 2020 1:25 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6021584440.7970.2260.3063.3710.0303473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1149,46126,653481418202221,564

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
164.1h/6.8d 481 3,013 2,499 33.2k 211 648 300 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,216
Deaths:320
KDR:3.800
Accuracy:25.885% B**
HSR:25.576% B
NC6S Gauss SAW S
B**
Kills:511
Deaths:122
KDR:4.189
Accuracy:29.330% B**
HSR:26.027% C*
Kills:1,727
Deaths (as Heavy Assault):442
Deaths (to Heavy Assaults):586
KDR:3.90724
Kill Difference:1,285
Playtime:41.683 hours
Usage:25%
Score:0.919m
Score/min:367
Accuracy (listed only):27.607%
HSR (listed only):25.802%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B*
Kills:1,163
Deaths:381
KDR:3.052
Accuracy:31.824% B*
HSR:23.560% C**
AF-4AE Cyclone
B**
Kills:258
Deaths:71
KDR:3.634
Accuracy:35.057% B**
HSR:21.705% C--
MGR-C1 Charger
M
Kills:86
Deaths:35
KDR:2.457
Accuracy:41.203% M
HSR:11.628% F-
AF-19 Mercenary
A
Kills:58
Deaths:42
KDR:1.381
Accuracy:28.890% A
HSR:24.138% B+
Kills:1,565
Deaths (as Light Assault):529
Deaths (to Light Assaults):437
KDR:2.95841
Kill Difference:1,036
Playtime:2.104 hours
Usage:1%
Score:0.038m
Score/min:303
Accuracy (listed only):34.244%
HSR (listed only):20.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B*
Kills:1,163
Deaths:381
KDR:3.052
Accuracy:31.824% B*
HSR:23.560% C**
NC14 Bolt Driver
A*
Kills:1,162
Deaths:112
KDR:10.375
Accuracy:51.326% A*
HSR:90.275% A++
SAS-R
A+
Kills:851
Deaths:69
KDR:12.333
Accuracy:49.569% A+
HSR:82.844% A+
NS-44 Commissioner
B*
Kills:453
Deaths:203
KDR:2.232
Accuracy:44.109% B*
HSR:23.400% C+
AF-4AE Cyclone
B**
Kills:258
Deaths:71
KDR:3.634
Accuracy:35.057% B**
HSR:21.705% C--
EM4-AE Longshot
A*
Kills:113
Deaths:7
KDR:16.143
Accuracy:44.318% B
HSR:95.575% A*
Kills:4,000
Deaths (as Infiltrator):843
Deaths (to Infiltrators):445
KDR:4.74496
Kill Difference:3,157
Playtime:68.612 hours
Usage:42%
Score:1.458m
Score/min:354
Accuracy (listed only):42.701%
HSR (listed only):56.227%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-C1 Charger
M
Kills:86
Deaths:35
KDR:2.457
Accuracy:41.203% M
HSR:11.628% F-
AF-19 Mercenary
A
Kills:58
Deaths:42
KDR:1.381
Accuracy:28.890% A
HSR:24.138% B+
Kills:144
Deaths (as Engineer):77
Deaths (to Engineers):336
KDR:1.87013
Kill Difference:67
Playtime:24.310 hours
Usage:15%
Score:0.568m
Score/min:390
Accuracy (listed only):35.047%
HSR (listed only):17.883%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B*
Kills:1,163
Deaths:381
KDR:3.052
Accuracy:31.824% B*
HSR:23.560% C**
NC1 Gauss Rifle
C*
Kills:344
Deaths:147
KDR:2.340
Accuracy:21.707% C
HSR:22.965% C*
AF-4AE Cyclone
B**
Kills:258
Deaths:71
KDR:3.634
Accuracy:35.057% B**
HSR:21.705% C--
GR-22AE
B+
Kills:195
Deaths:93
KDR:2.097
Accuracy:31.279% B+
HSR:20.513% D-
Kills:1,960
Deaths (as Combat Medic):692
Deaths (to Combat Medics):187
KDR:2.83237
Kill Difference:1,268
Playtime:24.302 hours
Usage:15%
Score:0.487m
Score/min:334
Accuracy (listed only):29.967%
HSR (listed only):22.186%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):68
KDR:0
Kill Difference:UNR
Playtime:3.553 hours
Usage:2%
Score:0.067m
Score/min:314
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M+
Kills:74
V. Kills:29 247%
Deaths:6
KDR:12.333
Accuracy:47.259% B
KPH:60.800 M+
VKPH:23.800 A++
Enforcer ML85
C-
Kills:63
V. Kills:39 158%
Deaths:7
KDR:9
Accuracy:28.297% F
KPH:19.800 C-
VKPH:12.300 D
Kills:137 (0 + 137)
Deaths:13
KDR:10.538
VKDR:5.231
Vehicle Kills:68
Kill Difference:124
Playtime:4.396 hours
Usage:3%
Score:0.052m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:28.297%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:126
V. Kills:1 N/A
Deaths:9
KDR:14
Accuracy:54.467% C**
KPH:135.400 B+
VKPH:1.100 F
M12 Kobalt-H
S
Kills:56
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:26.310% B**
KPH:248.600 A*
VKPH:17.800 S
Kills:182 (0 + 182)
Deaths:9
KDR:20.222
VKDR:0.556
Vehicle Kills:5
Kill Difference:173
Playtime:1.156 hours
Usage:1%
Score:0.035m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:26.310%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,2301,2163203.8A+0.2725.885%B**25.576%B64.3AN/A20018.9h9B34.8B+
AF-4G Cyclone 1,1711,1633813.052B*0.4831.824%B*23.56%C**61.9C++N/A19718.8h9.7C*30.3B+
NC14 Bolt Driver 1,1631,16211210.375M*6.8451.326%A*90.275%A++59A*N/A16519.7h1.5A+2.9A
SAS-R 8538516912.333M*8.8049.569%A+82.844%A+69.2B**N/A17512.3h1.7B**3.4B**
NC6S Gauss SAW S 5235111224.189M0.6529.33%B**26.027%C*81.1A1.9A*2646.3h10.6C++36.3B
NS-44 Commissioner 4544532032.232B**1.3044.109%B*23.4%C+63.8B*N/A1877.1h3.3B+7.5B++
NC1 Gauss Rifle 3453441472.34B*1.1921.707%C22.965%C*30.7C**N/A8711.2h13C+60.1C+
AF-4AE Cyclone 260258713.634A*0.1035.057%B**21.705%C--86B+N/A2563h8.9B25.3B+
GR-22AE 202195932.097C*1.4431.279%B+20.513%D-51.3C+1.8A*2143.8h13C41.4C++
C85 Canister-H 127126914C+10.4754.467%C**14.286%B*140B+1.1F4450.9h5.5B+10.1B+
NC05 Jackhammer AE 114113522.173C**1.3646.504%C12.389%D-56.5CN/A1792h5.1D10.9C
EM4-AE Longshot 113113716.143M++12.6144.318%B95.575%A*66.5B+N/A2091.7h1.4B**3.1B*
NS Decimator 13089233.87A**0.3459.114%C2.247%C++46.8B+21.6B+3431.9h3.9B+6.6B
MGR-C1 Charger 9086352.457A1.0841.203%M11.628%F-47.8B2.2A*1891.8h17.8D*43.3B
E540 Halberd 10374612.333B+8.8047.259%B1.351%D-61.7M+24.2A++3521.2h4.3B**9.1B**
Frag Grenade 6867167N/A63.4756.041%AN/A670B+10C+27560.1h3.3C**5.8B++
Enforcer ML85 1026379B++5.4728.297%F1.587%C-19.7C-12.2D1373.2h11B+38.9D
AF-19 Mercenary 5958421.381B+2.1528.89%A24.138%B+27.6BN/A1962.1h13.4C+46.4B+
M12 Kobalt-H 6056156B**52.4726.31%B**8.929%F280M+20S7220.2h12.5B++47.4B*

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire11410.1h
Spawn Beacon41790.2h
AE Nano-Armor Kit6029,9822.9h
AE Medical Applicator1815,2391.1h
Nanite Revive Grenade02230.1h
Medical Kit2361,3918.6h
Motion Spotter159180.6h
Hardlight Dagger661124.1h
Ammunition Package4610h
Shield Recharging Field51700.1h
Nano-Armor Kit11,2100.2h
Medical Applicator2421,4581.6h
Recon Detection Device02400.3h
A30 Walker0560h

Check the help document for the dictionary if you want to learn more about words used here.


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