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Paragon Bounty Hunter motormaker[ISV] motormaker
VS BR 128

KDR: 2.65

Score: 34.8m

Last Seen: May 30th, 2020 9:58 PM
- OFFLINE - 79.2 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M2 Lasher X2 Terminus VX-9 VE-H Maw Pulsar LSW H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,900,516 MLG Score: 5516
Fun Score: N/A
Cheeseburgers Flipped: 139TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.922%38.621%123344123975,7623.34106-0.691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.2%2.067A*2.636M-1.642FHEAD ++ (~22.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.639B+8.50.402B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.463%2.02%3921281198557650.354839300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.348%-0.611D0.421B-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.3-0.399C--71.5-0.344C-155.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.693%0.476%291412792,1038267192.54293292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.556%-0.809D--1.31D**1.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.03C+12.20.022C+25.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.925%12.131%95512786108761260.696347480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.591%0.25C++1.842A++0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.564B+20.40.493B+32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.785%84.419%95412794,743214672.20913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.778%1.783A++1.118B**1.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.80.427B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.299%16.562%95312801,9022368210.803209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.229%1.694A++0.34C**0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.743B++2.10.568B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.8m208.1%544 (32.6k)409 (24.5k)2.65052105,53339,8162.77921128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283840729.282%35.039%102602:0836

11% Combat Medic15% Engineer53% Heavy Assault9% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2018 1:31 AMMay 16th, 2020 6:11 AMMay 31st, 2020 3:04 AM (4d) (PST)May 30th, 2020 6:07 PM (4d) (PST)May 30th, 2020 5:58 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8553624931.2420.4690.4352.6680.0405516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,30021,71129,589752826160224,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1416.3h/59d 5,124 36,978 28,507 226.7k 1,245 6,602 3,407 72.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:37,155
Deaths:9,865
KDR:3.766
Accuracy:31.625% B**
HSR:40.619% B**
NS-15M2
B+
Kills:1,850
Deaths:1,199
KDR:1.543
Accuracy:27.777% B+
HSR:31.946% B+
VE-H Maw
B
Kills:1,563
Deaths:752
KDR:2.078
Accuracy:28.871% B
HSR:31.670% C**
Pulsar LSW
B+
Kills:1,549
Deaths:899
KDR:1.723
Accuracy:27.560% B+
HSR:31.504% B+
Orion VS54
B**
Kills:1,492
Deaths:982
KDR:1.519
Accuracy:27.220% B*
HSR:35.054% B**
NS-15 Gallows
A
Kills:1,423
Deaths:290
KDR:4.907
Accuracy:35.692% A
HSR:41.532% B*
Flare VE6
B+
Kills:1,332
Deaths:878
KDR:1.517
Accuracy:26.207% B
HSR:30.856% B+
NS-15MB
B+
Kills:1,181
Deaths:322
KDR:3.668
Accuracy:31.022% B+
HSR:35.140% C**
NSX Naginata
A+
Kills:1,171
Deaths:295
KDR:3.969
Accuracy:29.846% B**
HSR:40.991% A+
NS-15MP
A
Kills:1,163
Deaths:294
KDR:3.956
Accuracy:34.674% A
HSR:39.381% B*
SVA-88
B++
Kills:362
Deaths:119
KDR:3.042
Accuracy:28.803% B++
HSR:32.044% B++
NSX-P Naginata
A*
Kills:313
Deaths:86
KDR:3.640
Accuracy:30.438% A
HSR:46.645% A*
Ursa
B++
Kills:200
Deaths:79
KDR:2.532
Accuracy:28.080% B++
HSR:26.500% C++
VX29 Polaris
A+
Kills:184
Deaths:59
KDR:3.119
Accuracy:33.922% A+
HSR:29.348% B+
Kills:50,938
Deaths (as Heavy Assault):16,119
Deaths (to Heavy Assaults):12,206
KDR:3.16012
Kill Difference:34,819
Playtime:744.325 hours
Usage:53%
Score:20.176m
Score/min:452
Accuracy (listed only):30.124%
HSR (listed only):35.231%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,713
Deaths:733
KDR:2.337
Accuracy:33.393% A
HSR:36.602% B**
H-V45
A++
Kills:1,515
Deaths:540
KDR:2.806
Accuracy:32.476% A+
HSR:36.502% A++
NS-11A
A+
Kills:1,417
Deaths:518
KDR:2.736
Accuracy:32.994% A+
HSR:35.286% A+
VE-S Canis
B*
Kills:1,246
Deaths:472
KDR:2.640
Accuracy:33.648% B*
HSR:30.658% B*
NSX Tengu
A++
Kills:1,172
Deaths:402
KDR:2.915
Accuracy:45.675% B**
HSR:33.362% A++
Pulsar VS1
A+
Kills:1,167
Deaths:580
KDR:2.012
Accuracy:32.588% A+
HSR:33.333% A+
Corvus VA55
A++
Kills:1,167
Deaths:473
KDR:2.467
Accuracy:34.000% A++
HSR:37.104% A++
Sirius SX12
M++
Kills:1,167
Deaths:359
KDR:3.251
Accuracy:33.841% A++
HSR:39.846% M++
Eridani SX5
A*
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:31.448% B*
HSR:36.638% A*
Deimos VA29
B++
Kills:971
Deaths:671
KDR:1.447
Accuracy:71.886% B++
HSR:12.358% D-
VE-A Lacerta
A*
Kills:791
Deaths:225
KDR:3.516
Accuracy:39.839% A*
HSR:36.536% B**
Phobos VX86
B++
Kills:756
Deaths:703
KDR:1.075
Accuracy:60.475% C+
HSR:21.693% B++
MKV Suppressed
M++
Kills:521
Deaths:181
KDR:2.878
Accuracy:34.934% A++
HSR:42.418% M++
NS Baron G5
C**
Kills:280
Deaths:231
KDR:1.212
Accuracy:48.281% C**
HSR:15.357% C++
Darkstar
A
Kills:272
Deaths:106
KDR:2.566
Accuracy:33.646% A
HSR:31.618% B*
Thanatos VE70
B**
Kills:175
Deaths:154
KDR:1.136
Accuracy:51.001% B**
HSR:17.714% C**
Equinox VE2 Burst
B*
Kills:101
Deaths:60
KDR:1.683
Accuracy:33.129% B*
HSR:34.654% B+
NSX-P Tengu
M+
Kills:60
Deaths:21
KDR:2.857
Accuracy:45.812% A
HSR:41.667% M+
Kills:15,651
Deaths (as Combat Medic):6,828
Deaths (to Combat Medics):5,151
KDR:2.29218
Kill Difference:8,823
Playtime:152.039 hours
Usage:11%
Score:4.614m
Score/min:506
Accuracy (listed only):40.504%
HSR (listed only):31.853%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M
Kills:1,288
Deaths:359
KDR:3.588
Accuracy:32.523% A+
HSR:37.267% M
Pulsar C
A*
Kills:1,273
Deaths:461
KDR:2.761
Accuracy:33.030% A
HSR:36.685% A*
VE-C Horizon
A+
Kills:1,253
Deaths:322
KDR:3.891
Accuracy:41.916% B**
HSR:37.031% A+
VE-S Canis
B*
Kills:1,246
Deaths:472
KDR:2.640
Accuracy:33.648% B*
HSR:30.658% B*
NS-11C
A*
Kills:1,199
Deaths:329
KDR:3.644
Accuracy:35.341% A*
HSR:32.611% A*
Solstice VE3
A++
Kills:1,173
Deaths:720
KDR:1.629
Accuracy:31.046% A
HSR:32.140% A++
NSX Tengu
A++
Kills:1,172
Deaths:402
KDR:2.915
Accuracy:45.675% B**
HSR:33.362% A++
NSX Tanto
A++
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:37.467% A++
HSR:37.275% A+
Sirius SX12
M++
Kills:1,167
Deaths:359
KDR:3.251
Accuracy:33.841% A++
HSR:39.846% M++
Eridani SX5
A*
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:31.448% B*
HSR:36.638% A*
Deimos VA29
B++
Kills:971
Deaths:671
KDR:1.447
Accuracy:71.886% B++
HSR:12.358% D-
Phobos VX86
B++
Kills:756
Deaths:703
KDR:1.075
Accuracy:60.475% C+
HSR:21.693% B++
MKV Suppressed
M++
Kills:521
Deaths:181
KDR:2.878
Accuracy:34.934% A++
HSR:42.418% M++
NS Baron G5
C**
Kills:280
Deaths:231
KDR:1.212
Accuracy:48.281% C**
HSR:15.357% C++
Eclipse VE3A
A++
Kills:240
Deaths:64
KDR:3.750
Accuracy:35.520% A++
HSR:30.833% A++
Zenith VX-5
M++
Kills:228
Deaths:67
KDR:3.403
Accuracy:35.863% A++
HSR:41.667% M++
Thanatos VE70
B**
Kills:175
Deaths:154
KDR:1.136
Accuracy:51.001% B**
HSR:17.714% C**
Solstice SF
B**
Kills:97
Deaths:83
KDR:1.169
Accuracy:29.136% B*
HSR:23.711% B**
NSX-P Tanto
M+
Kills:72
Deaths:38
KDR:1.895
Accuracy:36.355% A++
HSR:47.222% M+
NSX-P Tengu
M+
Kills:60
Deaths:21
KDR:2.857
Accuracy:45.812% A
HSR:41.667% M+
Kills:15,498
Deaths (as Light Assault):6,358
Deaths (to Light Assaults):6,853
KDR:2.43756
Kill Difference:9,140
Playtime:162.963 hours
Usage:12%
Score:4.146m
Score/min:424
Accuracy (listed only):40.260%
HSR (listed only):32.408%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M
Kills:1,288
Deaths:359
KDR:3.588
Accuracy:32.523% A+
HSR:37.267% M
Pulsar C
A*
Kills:1,273
Deaths:461
KDR:2.761
Accuracy:33.030% A
HSR:36.685% A*
VE-C Horizon
A+
Kills:1,253
Deaths:322
KDR:3.891
Accuracy:41.916% B**
HSR:37.031% A+
NS-11C
A*
Kills:1,199
Deaths:329
KDR:3.644
Accuracy:35.341% A*
HSR:32.611% A*
Solstice VE3
A++
Kills:1,173
Deaths:720
KDR:1.629
Accuracy:31.046% A
HSR:32.140% A++
NSX Tanto
A++
Kills:1,167
Deaths:322
KDR:3.624
Accuracy:37.467% A++
HSR:37.275% A+
Deimos VA29
B++
Kills:971
Deaths:671
KDR:1.447
Accuracy:71.886% B++
HSR:12.358% D-
Phobos VX86
B++
Kills:756
Deaths:703
KDR:1.075
Accuracy:60.475% C+
HSR:21.693% B++
NS Baron G5
C**
Kills:280
Deaths:231
KDR:1.212
Accuracy:48.281% C**
HSR:15.357% C++
Eclipse VE3A
A++
Kills:240
Deaths:64
KDR:3.750
Accuracy:35.520% A++
HSR:30.833% A++
Zenith VX-5
M++
Kills:228
Deaths:67
KDR:3.403
Accuracy:35.863% A++
HSR:41.667% M++
Thanatos VE70
B**
Kills:175
Deaths:154
KDR:1.136
Accuracy:51.001% B**
HSR:17.714% C**
Eidolon VE33
A+
Kills:173
Deaths:71
KDR:2.437
Accuracy:35.565% B**
HSR:38.728% A+
VE-LR Obelisk
B**
Kills:130
Deaths:107
KDR:1.215
Accuracy:40.508% B**
HSR:32.308% C+
Solstice SF
B**
Kills:97
Deaths:83
KDR:1.169
Accuracy:29.136% B*
HSR:23.711% B**
NSX-P Tanto
M+
Kills:72
Deaths:38
KDR:1.895
Accuracy:36.355% A++
HSR:47.222% M+
Kills:10,475
Deaths (as Engineer):4,702
Deaths (to Engineers):5,478
KDR:2.22778
Kill Difference:5,773
Playtime:217.196 hours
Usage:15%
Score:2.616m
Score/min:201
Accuracy (listed only):40.995%
HSR (listed only):30.913%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,037
Deaths:907
KDR:3.348
Accuracy:47.041% B**
HSR:79.157% B*
NSX Daimyo
B**
Kills:1,479
Deaths:521
KDR:2.839
Accuracy:49.383% B**
HSR:95.943% B+
NS-357 Underboss
A*
Kills:1,452
Deaths:1,077
KDR:1.348
Accuracy:45.824% B*
HSR:42.700% A*
VE-S Canis
B*
Kills:1,246
Deaths:472
KDR:2.640
Accuracy:33.648% B*
HSR:30.658% B*
NS-44 Commissioner
A
Kills:1,178
Deaths:874
KDR:1.348
Accuracy:44.920% B*
HSR:32.937% A
NSX Tengu
A++
Kills:1,172
Deaths:402
KDR:2.915
Accuracy:45.675% B**
HSR:33.362% A++
Sirius SX12
M++
Kills:1,167
Deaths:359
KDR:3.251
Accuracy:33.841% A++
HSR:39.846% M++
NSX Tomoe
A
Kills:1,163
Deaths:333
KDR:3.492
Accuracy:35.660% A
HSR:52.107% A
NS-44P Commissioner
A++
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:53.529% B**
HSR:44.914% A++
Eridani SX5
A*
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:31.448% B*
HSR:36.638% A*
NS-45 Pilot
A++
Kills:684
Deaths:385
KDR:1.777
Accuracy:37.434% B*
HSR:44.444% A++
NS-30 Vandal
A*
Kills:530
Deaths:148
KDR:3.581
Accuracy:45.655% A++
HSR:44.717% A*
MKV Suppressed
M++
Kills:521
Deaths:181
KDR:2.878
Accuracy:34.934% A++
HSR:42.418% M++
Artemis VX26
M++
Kills:199
Deaths:48
KDR:4.146
Accuracy:35.676% A+
HSR:46.734% M++
Soldier Soaker
B
Kills:180
Deaths:139
KDR:1.295
Accuracy:38.278% B
HSR:11.667% C-
XM98
B**
Kills:169
Deaths:55
KDR:3.073
Accuracy:38.152% C+
HSR:85.207% B**
NS-44L Blackhand
B+
Kills:160
Deaths:80
KDR:2
Accuracy:46.839% B+
HSR:39.375% C
NS-AM7 Archer
A++
Kills:134
Deaths:152
KDR:0.882
Accuracy:70.653% A++
HSR:30.597% A
NS-44L Showdown
A++
Kills:88
Deaths:78
KDR:1.128
Accuracy:56.335% A++
HSR:47.727% A
NSX-P Tengu
M+
Kills:60
Deaths:21
KDR:2.857
Accuracy:45.812% A
HSR:41.667% M+
VA39 Spectre
A**
Kills:58
Deaths:14
KDR:4.143
Accuracy:33.250% C+
HSR:63.793% A**
Kills:16,997
Deaths (as Infiltrator):7,120
Deaths (to Infiltrators):4,751
KDR:2.38722
Kill Difference:9,877
Playtime:123.148 hours
Usage:9%
Score:2.471m
Score/min:334
Accuracy (listed only):43.047%
HSR (listed only):46.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:771
Deaths:137
KDR:5.628
Accuracy:31.485% A**
HSR:29.442% A
Quasar VM1
A*
Kills:488
Deaths:83
KDR:5.880
Accuracy:26.901% A*
HSR:26.230% A
Blueshift VM5
M*
Kills:354
Deaths:86
KDR:4.116
Accuracy:36.726% M*
HSR:27.966% B**
Comet VM2
A*
Kills:132
Deaths:52
KDR:2.538
Accuracy:63.019% A*
HSR:7.576% A++
Cosmos VM3
M+
Kills:117
Deaths:36
KDR:3.250
Accuracy:35.030% M+
HSR:21.368% B+
Cosmos VM3
M*
Kills:102
Deaths:37
KDR:2.757
Accuracy:34.733% M*
HSR:22.549% B++
Nebula VM20
M+
Kills:84
Deaths:28
KDR:3
Accuracy:33.441% M+
HSR:29.762% A++
Comet VM2
A*
Kills:79
Deaths:45
KDR:1.756
Accuracy:64.712% A*
HSR:8.861% A*
Nebula VM20
M*
Kills:65
Deaths:24
KDR:2.708
Accuracy:35.301% M+
HSR:40% M*
Kills:2,192
Deaths (as MAX Suit):264
Deaths (to MAX Suits):1,933
KDR:8.30303
Kill Difference:1,928
Playtime:17.421 hours
Usage:1%
Score:0.760m
Score/min:727
Accuracy (listed only):40.150%
HSR (listed only):23.750%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:116
V. Kills:10 N/A
Deaths:37
KDR:3.135
Accuracy:44.921% B+
KPH:30.100 D
VKPH:2.600 C--
Saron Laser Cannon
C
Kills:82
V. Kills:45 178%
Deaths:86
KDR:0.953
Accuracy:29.795% C
KPH:7.200 D
VKPH:3.900 D--
Kills:198 (198 + 0)
Deaths:123
KDR:1.610
VKDR:0.447
Vehicle Kills:55
Kill Difference:75
Playtime:15.316 hours
Usage:1%
Score:0.104m
Score/min:113
Piloting Accuracy:29.795%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:850
V. Kills:163 N/A
Deaths:56
KDR:15.179
Accuracy:54.317% B+
KPH:54.400 C+
VKPH:10.400 B+
L100 Python HEAT
B
Kills:599
V. Kills:191 312%
Deaths:120
KDR:4.992
Accuracy:55.807% B
KPH:30.800 C+
VKPH:9.800 C--
L100 Python AP
B+
Kills:396
V. Kills:158 249%
Deaths:49
KDR:8.082
Accuracy:60.755% B+
KPH:40.700 B
VKPH:16.300 C--
Skyguard
A
Kills:258
V. Kills:126 203%
Deaths:32
KDR:8.063
Accuracy:27.241% C-
KPH:25.400 A
VKPH:12.400 B+
C75 Viper
C**
Kills:101
V. Kills:40 246%
Deaths:19
KDR:5.316
Accuracy:49.577% B*
KPH:25.400 C-
VKPH:10.100 C**
Kills:2,204 (2,204 + 0)
Deaths:276
KDR:7.986
VKDR:2.457
Vehicle Kills:678
Kill Difference:1,928
Playtime:58.944 hours
Usage:4%
Score:0.540m
Score/min:153
Driving Accuracy:49.577%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:96
V. Kills:40 234%
Deaths:18
KDR:5.333
Accuracy:55.892% C**
KPH:23 C-
VKPH:9.600 D*
Kills:96 (96 + 0)
Deaths:18
KDR:5.333
VKDR:2.222
Vehicle Kills:40
Kill Difference:78
Playtime:4.178 hours
Usage:0%
Score:0.050m
Score/min:199
Driving Accuracy:55.892%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:164
V. Kills:62 260%
Deaths:6
KDR:27.333
Accuracy:58.181% C+
KPH:58.500 B+
VKPH:22.100 C+
M12 Kobalt-H
A++
Kills:141
V. Kills:5 N/A
Deaths:6
KDR:23.500
Accuracy:31.244% A++
KPH:208.300 B**
VKPH:7.400 B+
Proton II PPA-H
A++
Kills:71
V. Kills:11 N/A
Deaths:4
KDR:17.750
Accuracy:47.368% B**
KPH:88.600 C
VKPH:13.700 A++
Kills:376 (0 + 376)
Deaths:16
KDR:23.500
VKDR:4.875
Vehicle Kills:78
Kill Difference:360
Playtime:4.281 hours
Usage:0%
Score:0.082m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:47.368%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:149
V. Kills:2 N/A
Deaths:8
KDR:18.625
Accuracy:26.245% A
KPH:188.300 M+
VKPH:2.500 C--
M20 Basilisk
A*
Kills:90
V. Kills:8 N/A
Deaths:35
KDR:2.571
Accuracy:41.505% C++
KPH:53.600 A*
VKPH:4.800 D-
M20 Basilisk
A**
Kills:66
V. Kills:11 N/A
Deaths:15
KDR:4.400
Accuracy:50.378% B**
KPH:53.400 A**
VKPH:8.900 C+
Kills:305 (0 + 305)
Deaths:58
KDR:5.259
VKDR:0.362
Vehicle Kills:21
Kill Difference:247
Playtime:3.708 hours
Usage:0%
Score:0.079m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:50.378%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:131
V. Kills:11 N/A
Deaths:51
KDR:2.569
Accuracy:45.209% C*
KPH:53.100 C+
VKPH:4.500 A++
V30-F Starfall
D--
Kills:77
V. Kills:49 154%
Deaths:143
KDR:0.538
Accuracy:61.917% C+
KPH:14 D--
VKPH:8.900 D--
Kills:208 (208 + 0)
Deaths:194
KDR:1.072
VKDR:0.309
Vehicle Kills:60
Kill Difference:14
Playtime:7.977 hours
Usage:1%
Score:0.063m
Score/min:132
Driving Accuracy:61.917%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 37,53937,1559,8653.766C*1.1231.625%B**40.619%B**143.6A+1.5B401258.8h8.6B**27.3B*
Ghost 3,0423,0379073.348C++0.7047.041%B**79.157%B*82.8B**N/A25236.7h1.7B*3.5B*
NS-15M2 1,9011,8501,1991.543C+1.1127.777%B+31.946%B+35.6C--1C++12551.9h11.2B40.5B+
Lasher X2 1,8101,7776542.717A+0.0749.686%M4.783%B+123.4M++2.3B**29814.4h15.3B*30.9B**
Terminus VX-9 1,7371,7137332.337C*0.3133.393%A36.602%B**66.9B++N/A18125.6h9.8B*29.5B*
VE-H Maw 1,5891,5637522.078C*0.5728.871%B31.67%C**43.7C--N/A13635.8h8.8B+30.4B+
Pulsar LSW 1,5821,5498991.723C+0.9327.56%B+31.504%B+33.8DN/A9745.8h10.7B+38.7B+
H-V45 1,5251,5155402.806B+0.1632.476%A+36.502%A++96.5A*N/A38215.7h9A+27.7B**
Lumine Edge 1,5041,4993,6720.408B*2.2451.959%A*21.414%B*10C*N/A30149.7h1.1B*2.1B+
Orion VS54 1,5191,4929821.519C+1.1327.22%B*35.054%B**41.2C+N/A19036.2h10.4B+38.2C++
NSX Daimyo 1,4801,4795212.839C+0.1949.383%B**95.943%B+76.2B+N/A19819.4h2.1B+4.2B++
NS-357 Underboss 1,4571,4521,0771.348C*1.3045.824%B*42.7%A*56.7C*N/A16125.6h3.2B*7B*
NS-15 Gallows 1,4311,4232904.907B**2.2635.692%A41.532%B*177.9A*1D5708h8.5A23.8B**
NS-11A 1,4291,4175182.736B++0.0932.994%A+35.286%A+81.9A+N/A29517.3h9.3A28.3B**
NS Decimator 1,7081,3365072.635A0.0272.082%A2.171%C+66.8A18.6C++43520h2.9B**4.1A
Flare VE6 1,3511,3328781.517C+1.1326.207%B30.856%B+35.6C-N/A9637.4h9.7C*36.9B+
Serpent VE92 1,2951,2883593.588A++0.9432.523%A+37.267%M144.7M*N/A6268.9h8.4A25.7B**
Pulsar C 1,2801,2734612.761B+0.1133.03%A36.685%A*64.6B*N/A20719.7h7.6A23.1B**
VE-C Horizon 1,2601,2533223.891A1.2441.916%B**37.031%A+181.6M+1C4946.9h9.5B**22.8B*
VE-S Canis 1,2661,2464722.64B*0.0133.648%B*30.658%B*76.9B++1.2B26816.2h8.1B*24.1B+
NS-11C 1,2051,1993293.644A*0.9935.341%A*32.611%A*155.7SN/A6407.7h9A25.4B**
NS-15MB 1,1921,1813223.668A+1.0231.022%B+35.14%C**100.1B+N/A28711.8h9.1B++29.3B+
NS-44 Commissioner 1,1881,1788741.348C**1.3044.92%B*32.937%A46.7C*N/A13925.2h3B*6.7B*
Icikill 1,1841,1747,3760.159A++2.4952.326%A28.279%A**6.8B+N/A16173.6h2.1C++4B+
The Slasher 1,1841,17313,2400.089B*2.5646.627%B*24.723%A++3C++N/A8392.9h2.1C++4.4C+
Solstice VE3 1,1921,1737201.629B**1.0231.046%A32.14%A++43.8B*N/A20426.8h10.3B**33.2C**
NSX Tengu 1,1891,1724022.915A+0.2645.675%B**33.362%A++103.7A++1.5A+26011.3h8.8B**19.2B++
NSX Naginata 1,1821,1712953.969A*1.3229.846%B**40.991%A+111.5A++1C++27010.5h8.1B**27.3B*
Pulsar VS1 1,1781,1675802.012B*0.6432.588%A+33.333%A+69.5A++N/A36716.8h9.6A+29.6A
Corvus VA55 1,1751,1674732.467A0.1834%A++37.104%A++81A*N/A21614.4h8A+23.4A
NSX Tanto 1,1741,1673223.624A*0.9737.467%A++37.275%A+149.6M**N/A4277.8h8.9A23.6B**
Sirius SX12 1,1741,1673593.251A+0.6033.841%A++39.846%M++157.7SN/A4797.4h9.6B**28.4B*
NS-15MP 1,1661,1632943.956B+1.3134.674%A39.381%B*151A++N/A4507.7h8.7B**25.1B*
NSX Tomoe 1,1671,1633333.492B**0.8435.66%A52.107%A126.4MN/A3439.2h9.3B**26.2B**
NS-44P Commissioner 1,1601,1604752.442B++0.2153.529%B**44.914%A++130.3AN/A5408.9h2.9B+5.4B++
Eridani SX5 1,1651,1603992.907B**0.2631.448%B*36.638%A*84.1AN/A25713.8h8.5B**27B*
Deimos VA29 9739716711.447C+1.2071.886%B++12.358%D-53.1C+N/A14918.3h1.6A2.2B*
NS-03 Thumper 9108957451.201B++1.4561.28%M**N/A66.3A+1.1C14513.5h5.3B*8.7B**
L100 Python HESH 1,0138505615.179C++12.5354.317%B+N/A54.5C+10.4B+17115.6h3.2C+5.9C**
C-4 9788334561.827C*0.8232.949%B**N/A122.5B+21.3D6816.8h1.1B++3.4B*
VE-A Lacerta 8017912253.516A+0.8739.839%A*36.536%B**179.8M**2.3B++4724.4h7.9A+19.8A
Blueshift VM5 7777711375.628A2.9831.485%A**29.442%A85.7A**N/A3079h14B+44.5B*
Phobos VX86 7727567031.075C1.5860.475%C+21.693%B++20.7D-N/A6236.6h2.3C*3.7C*
S1 1,0927204191.718A+0.9367.286%B**N/A45.3A23.4B**36415.9h5.3B+7.8B+
NS-45 Pilot 6896843851.777B0.8737.434%B*44.444%A++91.2B+N/A2937.5h4.9B**13B**
Anti-Vehicle Grenade 7696671667N/A664.3551.157%C+N/A351.1C53.7D12611.9h5.2C++10.2C++
L100 Python HEAT 7905991204.992C+2.3455.807%BN/A30.7C+9.8C--12219.5h6.2C+11.2C++
NS-30 Vandal 5365301483.581B+0.9345.655%A++44.717%A*129.3M+1.5A++4344.1h3.9A8.5B**
MKV Suppressed 5255211812.878A++0.2334.934%A++42.418%M++93A*N/A2655.6h9.7B**27.8B++
Quasar VM1 495488835.88A**3.2326.901%A*26.23%A67.8M+1B**2947.2h11.3B**42.1B+
Plasma Grenade 4794681468N/A465.3558.085%AN/A668.6B15.7C**31430.7h3.3C++5.7B+
M12 Kobalt 4664551726.765C24.1122.542%C+21.319%B++133.8C*3.2D3093.4h14B+62.3B+
L100 Python AP 554396498.082C++5.4360.755%B+N/A40.8B16.3C--1869.7h4.7B+7.7B+
SVA-88 3633621193.042B+0.3928.803%B++32.044%B++75.4B+N/A3014.8h8.9B**30.7B++
Blueshift VM5 359354864.116B++1.4736.726%M*27.966%B**75.3A*1.1B++2974.7h18.1D49.3B*
NSX-P Naginata 315313863.64A++0.9930.438%A46.645%A*142.3A**N/A5772.2h8.2B**26.8B**
NS Baron G5 2832802311.212C++1.4448.281%C**15.357%C++34.1CN/A988.2h3.9B+8C++
Darkstar 2742721062.566B++0.0833.646%A31.618%B*151.1M*1.1C++4061.8h9.2A+27.4A
Force-Blade 30327114,4130.019C+2.6327.467%C3.321%C--0.5CN/A1512.7h1.8B++6.7B
Skyguard 384258328.063B**5.4127.241%C-1.163%D25.3A12.4B+14510.2h67.3A247.1B**
Eclipse VE3A 241240643.75B++1.1035.52%A++30.833%A++200SN/A5971.2h9.3B*26.1B**
Zenith VX-5 229228673.403A*0.7535.863%A++41.667%M++91.2A+N/A3202.5h8.9A24.9B**
Rocklet Rifle 3532091591.314B*1.3451.911%C+N/A33.7C*23.2C+3916.2h31.7B+61.1C**
Ursa 203200792.532B**0.1228.08%B++26.5%C++54.1C*N/A1953.7h8.7B*30.8B++
Artemis VX26 203199484.146B**1.5035.676%A+46.734%M++117.1M+2.4S3341.7h8.7B**24.4B**
VX29 Polaris 185184593.119B**0.4733.922%A+29.348%B+76.7B+N/A4322.4h9.4B*27.7B++
Soldier Soaker 1841801391.295C++1.3638.278%B11.667%C-40.9CN/A1464.4h6.2C+16.3B
Thanatos VE70 1781751541.136C++1.5151.001%B**17.714%C**35C+N/A1795h4.1B+8B++
Eidolon VE33 182173712.437B+0.2135.565%B**38.728%A+64.1A3.3S3682.7h5A14.1B**
XM98 169169553.073B0.4238.152%C+85.207%B**31.3C+N/A935.4h2.1B+5.4B+
E540 Halberd-H 226164627.333B**24.6858.181%C+N/A58.6B+22.1C+2342.8h5.6C++9.7C++
NS-44L Blackhand 160160802B+0.6546.839%B+39.375%C42.1B+N/A1223.8h2.8B**6B*
M20 Basilisk 197157531.4A28.7549.943%C7.006%B**46.2C+11.8D-2043.4h86.4B+172.9B+
M12 Kobalt 151149818.625C+15.9726.245%A23.49%B**186.3M2.5C--5770.8h11.6A44.2B++
Tank Mine 195144216.857A++4.2161.504%A++N/A240A**85B++16590.6h1.9C+3.1A++
M12 Kobalt-H 146141623.5C+20.8531.244%A++19.149%B201.4B**7.1B+7170.7h15.2C+48.8B++
NS-AM7 Archer 1661341520.882B*1.7770.653%A++30.597%A8.5C++2C4915.8h16.2C**23B+
Comet VM2 142132522.538A++0.1163.019%A*7.576%A++55S4.2C+3152.4h10.8B**17.2B*
S12 Renegade 142131512.569C0.0845.209%C*3.053%D52.4C+4.4A++1372.5h3.7C8.2C++
VE-LR Obelisk 1381301071.215C1.4440.508%B**32.308%C+10.4D--N/A8012.5h5.8B14.2B+
Cosmos VM3 117117363.25B*0.6035.03%M+21.368%B+78A*N/A2961.5h14.5C+41.5C**
Light PPA 126116373.135C0.4844.921%B+2.586%A*29.7D2.6C--933.9h19.2D-42.8C
Cosmos VM3 102102372.757B0.1134.733%M*22.549%B++72.9A*N/A2781.4h16.1D-46.5B*
Equinox VE2 Burst 101101601.683C+0.9733.129%B*34.654%B+50.5C+N/A1822h11.8C++35.5B+
C75 Viper 141101195.316C+2.6749.577%B*N/A25.3C-10C**1714h13.9C+28.1C**
Solstice SF 9997831.169C++1.4829.136%B*23.711%B**24.9C+N/A1133.9h8.2B*28.2B*
Supernova FPC 13696185.333C2.6855.892%C**N/A22.9C-9.5D*1994.2h5.6C-10C+
Spear Anti-Vehicle Phalanx Turret 13595910.556B7.9168.388%A*N/A86.4A*36.4B**6031.1h6.8B+10B*
M20 Basilisk 9890352.571C-0.0841.505%C++6.667%B52.9A*4.7D-2971.7h45.8B++110.3B**
NS-44L Showdown 8888781.128C+1.5256.335%A++47.727%A97.8MN/A4390.9h2.8B**5B**
Nebula VM20 8584283C*0.3533.441%M+29.762%A++49.4B+N/A3401.7h17.3C51.8B*
Saron Laser Cannon 12782860.953C1.7029.795%C1.22%D7.1D3.9D--11911.5h145.5C488.4C
Comet VM2 8779451.756B++0.8964.712%A*8.861%A*37.6M**3.8D1682.1h16.6B*25.7B*
V30-F Starfall 126771430.538D2.1161.917%C+N/A14D--8.9D--1295.5h18.6C+30.1C+
NSX-P Tanto 7272381.895B*0.7636.355%A++47.222%M+51.4B+N/A4311.4h10.4B++28.7B**
Proton II PPA-H 8271417.75C*15.1047.368%B**N/A88.8C13.8A++2790.8h13.6D-28.6C+
M20 Basilisk 7766154.4C**1.7550.378%B**7.576%B*55A**9.2C+2961.2h53.5B**106.2A
Nebula VM20 6565242.708C++0.0635.301%M+40%M*72.2A+N/A5090.9h17.8C50.3B*
NSX-P Tengu 6060212.857A++0.2145.812%A41.667%M+100A++N/A7190.6h8.9B*19.5B**
VA39 Spectre 5958144.143B*1.4933.25%C+63.793%A**18.7C-N/A1573.1h4.6B++13.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit83221,58810.5h
Motion Spotter38680.9h
Nanite Revive Grenade05910.2h
Restoration Kit2594,5618.5h
Medical Applicator248144,9519.5h
Spitfire Auto-Turret0670.1h
Nanite Healing Grenade05220.1h
Recon Detection Device142,3903.7h
Ammunition Package91,1300.5h
Medical Kit2,16116,70274.9h

Check the help document for the dictionary if you want to learn more about words used here.


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