Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,174)players online:
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (87 days). The data shown below may not be accurate.

Sentinel Ice Cold motormakerNC[] motormakerNC
NC BR 71

KDR: 2.83

Score: 6.2m

Last Seen: Aug 19th, 2019 1:59 AM
- OFFLINE - 19.6 hour(s)

Battle Rank 71 - New Conglomerate on Emerald
Level Progress (to 72): 87%
Level 100 Progress: 33% 360h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor MGR-L1 Promise NC6A GODSAW NC6 Gauss SAW GD-22S EM6 GR-22 Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:motormakerNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,106,480 MLG Score: 6480
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 10.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.645%35.378%115520119917,3924.32529-1.499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.735%2.14A*1.975A++-0.359C-HEAD ++ (~19.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.661B+80.431B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.405%88.312%01121815441900.366667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.551A**1.657A++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.712B++1.60.535B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.2m164.7%585 (35.1k)457 (27.4k)2.8263619,1916,7902.9047171 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219157131.245%33.568%104902:006

12% Combat Medic82% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2018 1:28 AMDec 31st, 1969 6:00 PMAug 19th, 2019 1:44 AM (87d) (PST)Aug 18th, 2019 10:02 PM (87d) (PST)Aug 18th, 2019 9:59 PM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8563535031.4120.4990.4742.3690.0266480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,37021,19730,173853028142227,450

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
226.6h/9.4d 532 6,442 4,626 32.2k 124 1,341 359 11.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:5,089
Deaths:1,499
KDR:3.395
Accuracy:32.906% A+
HSR:38.593% A++
MGR-L1 Promise
A+
Kills:2,538
Deaths:802
KDR:3.165
Accuracy:31.648% A+
HSR:34.909% A
NC6A GODSAW
A
Kills:1,802
Deaths:524
KDR:3.439
Accuracy:37.033% A
HSR:33.574% B*
NC6 Gauss SAW
A*
Kills:1,494
Deaths:591
KDR:2.528
Accuracy:31.134% A*
HSR:34.204% A++
GD-22S
A+
Kills:1,454
Deaths:604
KDR:2.407
Accuracy:30.996% A+
HSR:33.356% A
EM6
A++
Kills:1,348
Deaths:553
KDR:2.438
Accuracy:30.906% A++
HSR:30.193% B**
NS-15MB
B++
Kills:276
Deaths:77
KDR:3.584
Accuracy:30.537% B++
HSR:32.971% B
NC6S Gauss SAW S
A++
Kills:191
Deaths:78
KDR:2.449
Accuracy:31.104% A
HSR:37.696% A++
EM1
M*
Kills:74
Deaths:16
KDR:4.625
Accuracy:34.969% A**
HSR:43.243% M*
Kills:14,266
Deaths (as Heavy Assault):4,744
Deaths (to Heavy Assaults):2,105
KDR:3.00717
Kill Difference:9,522
Playtime:185.078 hours
Usage:82%
Score:5.161m
Score/min:465
Accuracy (listed only):32.359%
HSR (listed only):35.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A++
Kills:1,112
Deaths:399
KDR:2.787
Accuracy:32.667% A++
HSR:33.543% A++
AF-4 Cyclone
A**
Kills:411
Deaths:119
KDR:3.454
Accuracy:33.320% A+
HSR:35.523% A**
Reaper DMR
A++
Kills:243
Deaths:75
KDR:3.240
Accuracy:34.910% A++
HSR:26.338% C++
Carnage AR
A++
Kills:205
Deaths:84
KDR:2.440
Accuracy:32.433% A+
HSR:34.146% A++
NC1 Gauss Rifle
M+
Kills:160
Deaths:66
KDR:2.424
Accuracy:35.928% M
HSR:40.625% M+
MGR-S1 Gladius
A++
Kills:147
Deaths:43
KDR:3.419
Accuracy:34.488% A+
HSR:35.374% A++
Kills:2,278
Deaths (as Combat Medic):786
Deaths (to Combat Medics):903
KDR:2.89822
Kill Difference:1,492
Playtime:26.255 hours
Usage:12%
Score:0.681m
Score/min:432
Accuracy (listed only):33.958%
HSR (listed only):34.258%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A**
Kills:411
Deaths:119
KDR:3.454
Accuracy:33.320% A+
HSR:35.523% A**
AF-4A Bandit
M*
Kills:292
Deaths:74
KDR:3.946
Accuracy:31.362% A
HSR:42.466% M*
MGR-S1 Gladius
A++
Kills:147
Deaths:43
KDR:3.419
Accuracy:34.488% A+
HSR:35.374% A++
AF-19 Mercenary
M
Kills:67
Deaths:28
KDR:2.393
Accuracy:33.019% A*
HSR:37.313% M
Razor GD-23
A*
Kills:62
Deaths:14
KDR:4.429
Accuracy:35.616% A*
HSR:24.194% B++
Kills:979
Deaths (as Light Assault):278
Deaths (to Light Assaults):1,151
KDR:3.52158
Kill Difference:701
Playtime:6.596 hours
Usage:3%
Score:0.211m
Score/min:534
Accuracy (listed only):33.561%
HSR (listed only):34.974%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
M*
Kills:292
Deaths:74
KDR:3.946
Accuracy:31.362% A
HSR:42.466% M*
AF-19 Mercenary
M
Kills:67
Deaths:28
KDR:2.393
Accuracy:33.019% A*
HSR:37.313% M
Razor GD-23
A*
Kills:62
Deaths:14
KDR:4.429
Accuracy:35.616% A*
HSR:24.194% B++
Kills:421
Deaths (as Engineer):116
Deaths (to Engineers):895
KDR:3.62931
Kill Difference:305
Playtime:1.226 hours
Usage:1%
Score:0.019m
Score/min:261
Accuracy (listed only):33.332%
HSR (listed only):34.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A**
Kills:411
Deaths:119
KDR:3.454
Accuracy:33.320% A+
HSR:35.523% A**
NS-44P Commissioner
A++
Kills:240
Deaths:182
KDR:1.319
Accuracy:51.212% B**
HSR:43.750% A++
NS-44 Commissioner
A+
Kills:187
Deaths:159
KDR:1.176
Accuracy:48.077% A+
HSR:32.620% A+
NC14 Bolt Driver
A*
Kills:154
Deaths:37
KDR:4.162
Accuracy:49.405% A*
HSR:88.312% A+
MGR-S1 Gladius
A++
Kills:147
Deaths:43
KDR:3.419
Accuracy:34.488% A+
HSR:35.374% A++
Kills:1,139
Deaths (as Infiltrator):540
Deaths (to Infiltrators):919
KDR:2.10926
Kill Difference:599
Playtime:2.934 hours
Usage:1%
Score:0.054m
Score/min:306
Accuracy (listed only):43.300%
HSR (listed only):47.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:179
Deaths:48
KDR:3.729
Accuracy:37.226% B
HSR:24.022% A++
NCM1 Scattercannon
A+
Kills:155
Deaths:54
KDR:2.870
Accuracy:52.953% A+
HSR:21.290% A
Kills:334
Deaths (as MAX Suit):51
Deaths (to MAX Suits):270
KDR:6.54902
Kill Difference:283
Playtime:3.968 hours
Usage:2%
Score:0.093m
Score/min:390
Accuracy (listed only):45.089%
HSR (listed only):22.656%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,1205,0891,4993.395B+0.5732.906%A+38.593%A++110.4A*N/A30546.1h7.6A23.1B**
MGR-L1 Promise 2,5692,5388023.165A+0.3431.648%A+34.909%A103.6A*1.3B*26924.5h9.4A29.6B**
NC6A GODSAW 1,8191,8025243.439B+0.6137.033%A33.574%B*106A+1C++35117h8.1C++21.8B++
NC6 Gauss SAW 1,5211,4945912.528A0.3031.134%A*34.204%A++88.4M1.6A**32916.9h7B**22.4B*
GD-22S 1,4671,4546042.407B+0.4230.996%A+33.356%A83.1A++N/A21017.5h8.4B**27.2B*
EM6 1,3611,3485532.438B+0.3930.906%A++30.193%B**81.7A+N/A19416.5h8.3B**26.9B*
GR-22 1,1221,1123992.787B**0.0432.667%A++33.543%A++96.7M++N/A23911.5h9.2A+28.1B**
Frag Grenade 4494361436N/A433.1763.141%A**N/A726.7B**21.7A*26460.6h3.1B++4.9B**
AF-4 Cyclone 4154111193.454A+0.6333.32%A+35.523%A**124.5M**1.2A*4053.3h7.9A23.7B*
AF-4A Bandit 293292743.946A*1.1231.362%A42.466%M*121.7M*N/A4502.4h7.9A25.2B**
NS Decimator 377278962.896A**0.0771.55%A1.079%D-66.2A++23.6B*4064.2h3B**4.2A
NS-15MB 276276773.584A+0.7630.537%B++32.971%B98.6B**N/A2172.8h9B**29.3B++
Reaper DMR 244243753.24B+0.4134.91%A++26.338%C++105.7M++N/A2602.3h7.1A20.4A
NS-44P Commissioner 2412401821.319C++1.5151.212%B**43.75%A++100B**N/A2752.4h2.7B*5.3B*
Carnage AR 208205842.44B*0.3932.433%A+34.146%A++73.2A*1.1A++2722.8h9.5A+29.3A
NC6S Gauss SAW S 194191782.449B*0.3831.104%A37.696%A++73.5B**1.2A+1612.6h8.2B**26.2B++
NS-44 Commissioner 1871871591.176C*1.6548.077%A+32.62%A+69.3AN/A2052.7h2.9B**6.1B*
AF-34 Mattock 180179483.729C*0.9037.226%B24.022%A++54.2B++N/A1683.3h4.2B**11.2B**
NC1 Gauss Rifle 160160662.424A0.4035.928%M40.625%M+84.2M**N/A3761.9h8.9A+24.8A
NCM1 Scattercannon 155155542.87B++0.0452.953%A+21.29%A44.3A++N/A1433.5h6.8B+12.9B++
NC14 Bolt Driver 154154374.162A+1.3449.405%A*88.312%A+85.6SN/A2771.8h1.6A+3.3A
MGR-S1 Gladius 147147433.419A+0.5934.488%A+35.374%A++147M**N/A6101h6.6B**19.3B*
Shrike 207140672.09A**0.7471.278%A++1.429%D-60.9M++29.1A**5222.3h4.8B**6.8A
Icikill 84832,5750.032C2.7930.04%C+24.096%A++1.1C+N/A376.4h1.8B+6B+
EM1 7474164.625M**1.8034.969%A**43.243%M*105.7M+N/A3940.7h7.7B++22B**
AF-19 Mercenary 6767282.393A*0.4333.019%A*37.313%M95.7SN/A6770.7h8.4A25.3B**
Razor GD-23 6262144.429M**1.6035.616%A*24.194%B++155SN/A8690.4h7.1A+20B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit11,8400.1h
Medical Kit3913,48124.5h
Medical Applicator3924,3151.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 3.27s on queries, 3.25s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.