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Maj. General motormakerNC[NCM] motormakerNC
NC BR 86

KDR: 3.09

Score: 9.8m

Last Seen: May 17th, 2020 9:21 PM
- OFFLINE - 256.6 hour(s)

Battle Rank 86 - New Conglomerate on Emerald
Level Progress (to 87): 38%
Level 100 Progress: 52% 228h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW MGR-L1 Promise NC6A GODSAW EM6 GD-22S GR-22 SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,731,878 MLG Score: 9378
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.03%36.968%125822126128,9474.62782-1.535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.307%2.476A**2.387A*-1.008D*HEAD ++ (~19.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.703B++7.50.475B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.094%83.988%0212811,01863121.61076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.094%1.98A++1.09B**-1.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.676B+1.50.515B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m159.3%662 (39.7k)525 (31.5k)3.0928732,57110,5313.1623886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283274632.969%36.207%119401:477

10% Combat Medic81% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2018 1:28 AMMar 10th, 2020 4:02 AMMay 21st, 2020 6:53 PM (15d) (PST)May 17th, 2020 5:27 PM (19d) (PST)May 17th, 2020 5:21 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0353986371.7380.5620.6292.8120.0279378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,07723,87938,1981043438169231,474

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
312.3h/13d 732 11,793 8,054 52.7k 227 1,779 511 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:8,720
Deaths:2,337
KDR:3.731
Accuracy:34.103% A+
HSR:39.255% A+
NC6 Gauss SAW
A**
Kills:6,024
Deaths:1,772
KDR:3.400
Accuracy:35.420% A**
HSR:37.732% A*
MGR-L1 Promise
A
Kills:2,678
Deaths:834
KDR:3.211
Accuracy:31.902% A
HSR:35.026% B**
NC6A GODSAW
B**
Kills:2,621
Deaths:702
KDR:3.734
Accuracy:36.909% B**
HSR:33.728% B++
EM6
A+
Kills:1,690
Deaths:620
KDR:2.726
Accuracy:31.750% A+
HSR:32.663% B**
GD-22S
A
Kills:1,457
Deaths:607
KDR:2.400
Accuracy:31.028% A
HSR:33.288% B**
NS-15MB
B+
Kills:355
Deaths:100
KDR:3.550
Accuracy:31.161% B+
HSR:33.521% C++
NC6S Gauss SAW S
A+
Kills:191
Deaths:78
KDR:2.449
Accuracy:31.104% B**
HSR:37.696% A+
EM1
M++
Kills:160
Deaths:34
KDR:4.706
Accuracy:35.095% A*
HSR:45.625% M++
Kills:23,896
Deaths (as Heavy Assault):7,084
Deaths (to Heavy Assaults):3,391
KDR:3.37324
Kill Difference:16,812
Playtime:252.291 hours
Usage:81%
Score:8.140m
Score/min:538
Accuracy (listed only):33.164%
HSR (listed only):36.504%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A++
Kills:1,170
Deaths:415
KDR:2.819
Accuracy:32.879% A+
HSR:33.932% A++
Reaper DMR
A++
Kills:616
Deaths:179
KDR:3.441
Accuracy:36.879% A++
HSR:37.825% A+
AF-4 Cyclone
A*
Kills:582
Deaths:155
KDR:3.755
Accuracy:34.521% A++
HSR:34.364% A*
MGR-S1 Gladius
A++
Kills:339
Deaths:93
KDR:3.645
Accuracy:35.591% A+
HSR:35.398% A++
Carnage AR
A++
Kills:210
Deaths:88
KDR:2.386
Accuracy:32.593% A+
HSR:35.714% A++
NC1 Gauss Rifle
A**
Kills:202
Deaths:75
KDR:2.693
Accuracy:36.491% A**
HSR:37.129% A*
MGR-A1 Vanquisher
A+
Kills:94
Deaths:36
KDR:2.611
Accuracy:36.326% A+
HSR:36.170% A+
Kills:3,213
Deaths (as Combat Medic):1,041
Deaths (to Combat Medics):1,440
KDR:3.08646
Kill Difference:2,172
Playtime:30.975 hours
Usage:10%
Score:0.860m
Score/min:463
Accuracy (listed only):35.040%
HSR (listed only):35.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:582
Deaths:155
KDR:3.755
Accuracy:34.521% A++
HSR:34.364% A*
AF-4A Bandit
A*
Kills:535
Deaths:119
KDR:4.496
Accuracy:33.325% A+
HSR:38.318% A*
MGR-S1 Gladius
A++
Kills:339
Deaths:93
KDR:3.645
Accuracy:35.591% A+
HSR:35.398% A++
GD-7F
M+
Kills:172
Deaths:40
KDR:4.300
Accuracy:34.660% A++
HSR:38.372% M+
AF-19 Mercenary
M+
Kills:164
Deaths:54
KDR:3.037
Accuracy:34.504% A*
HSR:39.024% M+
Razor GD-23
A**
Kills:160
Deaths:46
KDR:3.478
Accuracy:38.109% A**
HSR:31.875% A++
Kills:1,952
Deaths (as Light Assault):507
Deaths (to Light Assaults):1,762
KDR:3.8501
Kill Difference:1,445
Playtime:10.764 hours
Usage:3%
Score:0.361m
Score/min:560
Accuracy (listed only):35.118%
HSR (listed only):36.225%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A*
Kills:535
Deaths:119
KDR:4.496
Accuracy:33.325% A+
HSR:38.318% A*
GD-7F
M+
Kills:172
Deaths:40
KDR:4.300
Accuracy:34.660% A++
HSR:38.372% M+
AF-19 Mercenary
M+
Kills:164
Deaths:54
KDR:3.037
Accuracy:34.504% A*
HSR:39.024% M+
Razor GD-23
A**
Kills:160
Deaths:46
KDR:3.478
Accuracy:38.109% A**
HSR:31.875% A++
Kills:1,031
Deaths (as Engineer):259
Deaths (to Engineers):1,315
KDR:3.98069
Kill Difference:772
Playtime:2.165 hours
Usage:1%
Score:0.026m
Score/min:201
Accuracy (listed only):35.149%
HSR (listed only):36.897%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:842
Deaths:201
KDR:4.189
Accuracy:48.046% A
HSR:83.017% A
NS-44P Commissioner
A++
Kills:600
Deaths:387
KDR:1.550
Accuracy:52.804% B**
HSR:46.333% A++
AF-4 Cyclone
A*
Kills:582
Deaths:155
KDR:3.755
Accuracy:34.521% A++
HSR:34.364% A*
MGR-S1 Gladius
A++
Kills:339
Deaths:93
KDR:3.645
Accuracy:35.591% A+
HSR:35.398% A++
NS-44 Commissioner
A
Kills:187
Deaths:159
KDR:1.176
Accuracy:48.077% A
HSR:32.620% A
NC14 Bolt Driver
A++
Kills:176
Deaths:41
KDR:4.293
Accuracy:48.311% A++
HSR:88.636% A+
NS-357 Underboss
M++
Kills:114
Deaths:72
KDR:1.583
Accuracy:54.531% A*
HSR:50% M++
Kills:2,840
Deaths (as Infiltrator):1,108
Deaths (to Infiltrators):1,378
KDR:2.56318
Kill Difference:1,732
Playtime:9.936 hours
Usage:3%
Score:0.302m
Score/min:507
Accuracy (listed only):45.983%
HSR (listed only):52.910%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:244
Deaths:69
KDR:3.536
Accuracy:43.767% B**
HSR:20.902% B**
NCM1 Scattercannon
A++
Kills:233
Deaths:85
KDR:2.741
Accuracy:56.286% A+
HSR:23.176% A++
Kills:477
Deaths (as MAX Suit):77
Deaths (to MAX Suits):438
KDR:6.19481
Kill Difference:400
Playtime:4.736 hours
Usage:2%
Score:0.140m
Score/min:492
Accuracy (listed only):50.026%
HSR (listed only):22.039%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,7668,7202,3373.731B+0.6434.103%A+39.255%A+131.7A*N/A35066.2h7.5A22B**
NC6 Gauss SAW 6,0896,0241,7723.4A++0.3135.42%A**37.732%A*149.1S1.6B**41740.4h6.4B**18.1B**
MGR-L1 Promise 2,7112,6788343.211B**0.1231.902%A35.026%B**106.7A++1.3C++28025.1h9.4B**29.4B*
NC6A GODSAW 2,6432,6217023.734B+0.6436.909%B**33.728%B++123.1A+1C38021.3h7.6C*20.5B++
EM6 1,7051,6906202.726B+0.3731.75%A+32.663%B**94.9A+N/A22817.8h8B**25.2B*
GD-22S 1,4701,4576072.4B+0.6931.028%A33.288%B**83.3AN/A21517.5h8.5B**27.3B*
GR-22 1,1801,1704152.819B**0.2732.879%A+33.932%A++100A**N/A25011.7h9.2A27.9B**
SAS-R 8448422014.189B1.1048.046%A83.017%A150.4M**N/A4155.6h1.5A3.2B**
Frag Grenade 8157921792N/A788.9162.122%A*N/A792B**23A+24401h2.9B++4.7B*
Reaper DMR 6196161793.441A0.3536.879%A++37.825%A+136.9M**N/A3444.5h6.4A+17.3A
NS-44P Commissioner 6036003871.55C++1.5452.804%B**46.333%A++117.6B**N/A3115.1h2.6B**4.9B*
AF-4 Cyclone 5895821553.755A+0.6634.521%A++34.364%A*138.6M*1.7A++4314.2h8B**23.2B*
AF-4A Bandit 5375351194.496A**1.4033.325%A+38.318%A*152.9M++N/A4553.5h7.6A22.8B**
NS Decimator 4883621183.068A++0.0271.923%A1.105%D-68.3A+23.8B++4135.3h3B**4.2B**
NS-15MB 3563551003.55A0.4631.161%B+33.521%C++107.6B*N/A2413.3h9.3B++29.7B+
MGR-S1 Gladius 342339933.645A0.5535.591%A+35.398%A++169.5M**1.5B**5982h6.7B**18.9B*
AF-34 Mattock 245244693.536C+0.4443.767%B**20.902%B**62.6B*N/A1923.9h5.2B+11.8B*
NCM1 Scattercannon 233233852.741B+0.3556.286%A+23.176%A++54.2A++N/A1854.3h6.8B+12.1B*
Icikill 2182156,2640.034C3.0622.445%D12.093%B1.4CN/A3156.9h1.6B*7C++
Shrike 314215962.24M0.8569.516%A+1.395%D58.1A**26.8A++4543.7h4.5B**6.5B**
Carnage AR 213210882.386B++0.7132.593%A+35.714%A++72.4A+1B++2822.9h9.5A29.2B**
NC1 Gauss Rifle 202202752.693B**0.4036.491%A**37.129%A*84.2M+N/A4152.4h8.9A24.3A
NC6S Gauss SAW S 194191782.449B++0.6431.104%B**37.696%A+73.5B++1.2B+1652.6h8.2B**26.2B+
NS-44 Commissioner 1871871591.176C++1.9248.077%A32.62%A69.3B**N/A2162.7h2.9B*6.1B*
NC14 Bolt Driver 176176414.293B**1.2048.311%A++88.636%A+92.6M**N/A3001.9h1.6A3.4B**
GD-7F 172172404.3A*1.2134.66%A++38.372%M+172SN/A7591h8.7A25B**
AF-19 Mercenary 164164543.037A*0.0634.504%A*39.024%M+117.1SN/A6391.4h7.9B**22.9B**
EM1 160160344.706M++1.6135.095%A*45.625%M++145.5M**N/A4771.1h8A+22.7B**
Razor GD-23 160160463.478M++0.3938.109%A**31.875%A++160SN/A6431h7.6A19.9B*
NS-357 Underboss 114114721.583B+1.5154.531%A*50%M++76B++N/A2611.5h2.9A5.3B**
MGR-A1 Vanquisher 9494362.611B*0.4836.326%A+36.17%A+117.5A**N/A3320.8h7.5B**20.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit22,1140.1h
Medical Kit7945,94731h
Recon Detection Device01860.3h
Medical Applicator4027,1571.7h

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