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Sentinel mrostkaSVK[KAIN] mrostkaSVK
NC BR 75

KDR: 1.69

Score: 89.1m

Last Seen: Dec 16th, 2018 8:04 PM
- OFFLINE - 55.4 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Cobalt - Outfit Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 38
Level Progress (to 76): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 AF-4 Cyclone GD-22S LA1 Anchor AC-X11 19A Fortuna NC05 Jackhammer AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $387,810 MLG Score: 310
Fun Score: N/A
Cheeseburgers Flipped: 2273TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.297%19.766%4214597749,4851.371230.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.638%0.051C+-0.131C-0.575DHEAD ++ (~9.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.274C*11.60.189C++42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.14%0.751%241510176,257265250392.35935124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.95%-0.873D---0.789D--0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
281.6-0.753D-82.1-0.553D199.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.466%2.273%176710154,135250824501.64872169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.994%-1.014D*-0.235C0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.2-0.585D18.7-0.489D42.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.668%5.523%1861810044,273238817141.78936249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.645%-0.6D0.303C*0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.90.051C+33.20.152C++78.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.103%43.579%186310191,168277460.420901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.462%-0.292C-1.552F-0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.003C+3.2-0.025C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.864%10.968%186610167,4672652872.81455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.466%0.124C+-0.704D-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.353C**3.70.246C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 38
89.1m343.1%303 (18.2k)261 (15.7k)1.68711115,15968,2582.1477575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022282718.576%11.858%22005:0037

9% Combat Medic47% Engineer18% Heavy Assault9% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:32 PMApr 21st, 2013 10:47 PMDec 17th, 2018 5:00 PM (1d) (PST)Dec 16th, 2018 4:32 PM (2d) (PST)Dec 16th, 2018 4:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5121323800.3370.2000.0401.3660.061310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,6937,89122,8022012282415,631

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5699.1h/237.5d 31,442 13,655 51,065 467k 8,803 14,112 20,957 174.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:3,464
Deaths:2,341
KDR:1.480
Accuracy:19.646% D
HSR:22.142% C
LA1 Anchor
C
Kills:3,428
Deaths:2,372
KDR:1.445
Accuracy:20.028% D-
HSR:23.162% C
NC05 Jackhammer
C
Kills:2,295
Deaths:1,685
KDR:1.362
Accuracy:40.640% C
HSR:12.854% C-
EM6
C
Kills:1,888
Deaths:1,313
KDR:1.438
Accuracy:19.286% C-
HSR:22.034% C
EM1
C
Kills:1,706
Deaths:1,182
KDR:1.443
Accuracy:19.628% C
HSR:17.995% D
NC6 Gauss SAW
C--
Kills:1,171
Deaths:670
KDR:1.748
Accuracy:17.270% C--
HSR:18.958% D
NC6S Gauss SAW S
C+
Kills:935
Deaths:731
KDR:1.279
Accuracy:17.736% D--
HSR:23.316% C+
NS-15M1
C+
Kills:905
Deaths:649
KDR:1.394
Accuracy:18.360% D
HSR:21.658% C+
NC6A GODSAW
D-
Kills:627
Deaths:478
KDR:1.312
Accuracy:23.601% D-
HSR:21.212% D-
MGR-L1 Promise
C
Kills:604
Deaths:447
KDR:1.351
Accuracy:17.643% D*
HSR:22.848% C
NSX Naginata
B*
Kills:358
Deaths:230
KDR:1.557
Accuracy:18.634% D
HSR:34.078% B*
Kills:17,381
Deaths (as Heavy Assault):12,098
Deaths (to Heavy Assaults):18,181
KDR:1.43668
Kill Difference:5,283
Playtime:1,026.005 hours
Usage:18%
Score:15.951m
Score/min:259
Accuracy (listed only):21.134%
HSR (listed only):21.842%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,848
Deaths:1,844
KDR:1.544
Accuracy:24.021% C+
HSR:20.155% C
19A Fortuna
C-
Kills:2,320
Deaths:1,798
KDR:1.290
Accuracy:21.393% D*
HSR:18.319% C-
AF-57 Piston
C++
Kills:2,151
Deaths:1,408
KDR:1.528
Accuracy:41.603% C++
HSR:11.948% C--
Razor GD-23
C+
Kills:1,922
Deaths:1,300
KDR:1.478
Accuracy:24.251% C+
HSR:18.626% C
GD-7F
C
Kills:1,806
Deaths:1,496
KDR:1.207
Accuracy:22.699% C
HSR:18.549% C
LA39 Bruiser
C*
Kills:1,682
Deaths:1,267
KDR:1.328
Accuracy:62.895% C*
HSR:10.999% D
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
AF-19 Mercenary
D
Kills:1,448
Deaths:854
KDR:1.696
Accuracy:19.073% D
HSR:16.160% D-
AF-4A Bandit
C++
Kills:1,405
Deaths:1,330
KDR:1.056
Accuracy:20.601% D--
HSR:23.203% C++
GD-66 Claw
C
Kills:1,220
Deaths:1,082
KDR:1.128
Accuracy:53.822% C
HSR:10.164% D
NC12 Sweeper
C+
Kills:1,171
Deaths:828
KDR:1.414
Accuracy:41.558% C+
HSR:8.454% D*
Mauler S6
D
Kills:1,167
Deaths:943
KDR:1.238
Accuracy:31.639% D-
HSR:12.339% D
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NSX Tanto
C
Kills:905
Deaths:642
KDR:1.410
Accuracy:23.621% C-
HSR:23.094% C
NS-11C
C**
Kills:786
Deaths:569
KDR:1.381
Accuracy:21.054% D
HSR:20.484% C**
NS Baron G5
C**
Kills:223
Deaths:184
KDR:1.212
Accuracy:30.307% D*
HSR:15.695% C**
Warden
C-
Kills:183
Deaths:175
KDR:1.046
Accuracy:21.037% D--
HSR:21.312% C-
MGR-M1 Bishop
D
Kills:110
Deaths:63
KDR:1.746
Accuracy:28.935% D
HSR:23.636% D-
The Brawler
C+
Kills:76
Deaths:60
KDR:1.267
Accuracy:43.607% D**
HSR:13.158% C+
Kills:24,225
Deaths (as Engineer):18,092
Deaths (to Engineers):14,471
KDR:1.33899
Kill Difference:6,133
Playtime:2,663.121 hours
Usage:47%
Score:40.136m
Score/min:251
Accuracy (listed only):30.129%
HSR (listed only):16.451%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:3,834
Deaths:2,922
KDR:1.312
Accuracy:25.419% C+
HSR:16.797% C
AC-X11
C+
Kills:2,848
Deaths:1,844
KDR:1.544
Accuracy:24.021% C+
HSR:20.155% C
19A Fortuna
C-
Kills:2,320
Deaths:1,798
KDR:1.290
Accuracy:21.393% D*
HSR:18.319% C-
AF-57 Piston
C++
Kills:2,151
Deaths:1,408
KDR:1.528
Accuracy:41.603% C++
HSR:11.948% C--
Razor GD-23
C+
Kills:1,922
Deaths:1,300
KDR:1.478
Accuracy:24.251% C+
HSR:18.626% C
GD-7F
C
Kills:1,806
Deaths:1,496
KDR:1.207
Accuracy:22.699% C
HSR:18.549% C
Blitz GD-10
C++
Kills:1,693
Deaths:1,332
KDR:1.271
Accuracy:22.499% C
HSR:16.893% C++
LA39 Bruiser
C*
Kills:1,682
Deaths:1,267
KDR:1.328
Accuracy:62.895% C*
HSR:10.999% D
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
NS-7 PDW
C
Kills:1,511
Deaths:1,090
KDR:1.386
Accuracy:22.209% C-
HSR:15.817% C
AF-19 Mercenary
D
Kills:1,448
Deaths:854
KDR:1.696
Accuracy:19.073% D
HSR:16.160% D-
AF-4A Bandit
C++
Kills:1,405
Deaths:1,330
KDR:1.056
Accuracy:20.601% D--
HSR:23.203% C++
GD-66 Claw
C
Kills:1,220
Deaths:1,082
KDR:1.128
Accuracy:53.822% C
HSR:10.164% D
MKV Suppressed
C
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C
NC12 Sweeper
C+
Kills:1,171
Deaths:828
KDR:1.414
Accuracy:41.558% C+
HSR:8.454% D*
Mauler S6
D
Kills:1,167
Deaths:943
KDR:1.238
Accuracy:31.639% D-
HSR:12.339% D
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NSX Tanto
C
Kills:905
Deaths:642
KDR:1.410
Accuracy:23.621% C-
HSR:23.094% C
MGR-S1 Gladius
C++
Kills:895
Deaths:660
KDR:1.356
Accuracy:23.621% D
HSR:23.129% C++
NS-11C
C**
Kills:786
Deaths:569
KDR:1.381
Accuracy:21.054% D
HSR:20.484% C**
Tempest
C+
Kills:576
Deaths:521
KDR:1.106
Accuracy:20.080% F
HSR:20.486% C+
NS Baron G5
C**
Kills:223
Deaths:184
KDR:1.212
Accuracy:30.307% D*
HSR:15.695% C**
NSX Tengu
D
Kills:93
Deaths:65
KDR:1.431
Accuracy:27.433% D*
HSR:16.129% D
The Brawler
C+
Kills:76
Deaths:60
KDR:1.267
Accuracy:43.607% D**
HSR:13.158% C+
Kills:33,730
Deaths (as Light Assault):25,383
Deaths (to Light Assaults):13,066
KDR:1.32884
Kill Difference:8,347
Playtime:684.975 hours
Usage:12%
Score:10.951m
Score/min:266
Accuracy (listed only):28.598%
HSR (listed only):16.441%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:3,834
Deaths:2,922
KDR:1.312
Accuracy:25.419% C+
HSR:16.797% C
AF-57 Piston
C++
Kills:2,151
Deaths:1,408
KDR:1.528
Accuracy:41.603% C++
HSR:11.948% C--
Blitz GD-10
C++
Kills:1,693
Deaths:1,332
KDR:1.271
Accuracy:22.499% C
HSR:16.893% C++
LA39 Bruiser
C*
Kills:1,682
Deaths:1,267
KDR:1.328
Accuracy:62.895% C*
HSR:10.999% D
NS-7 PDW
C
Kills:1,511
Deaths:1,090
KDR:1.386
Accuracy:22.209% C-
HSR:15.817% C
Carnage AR
C
Kills:1,329
Deaths:1,226
KDR:1.084
Accuracy:20.246% D-
HSR:18.059% C
NC1 Gauss Rifle
C+
Kills:1,270
Deaths:865
KDR:1.468
Accuracy:21.866% C+
HSR:12.520% D*
GD-66 Claw
C
Kills:1,220
Deaths:1,082
KDR:1.128
Accuracy:53.822% C
HSR:10.164% D
GR-22
C+
Kills:1,206
Deaths:1,229
KDR:0.981
Accuracy:19.838% D-
HSR:18.325% C+
MKV Suppressed
C
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C
NC9 A-Tross
C+
Kills:1,173
Deaths:992
KDR:1.182
Accuracy:20.415% D--
HSR:24.211% C+
NC12 Sweeper
C+
Kills:1,171
Deaths:828
KDR:1.414
Accuracy:41.558% C+
HSR:8.454% D*
Mauler S6
D
Kills:1,167
Deaths:943
KDR:1.238
Accuracy:31.639% D-
HSR:12.339% D
Gauss Rifle S
C+
Kills:1,164
Deaths:1,013
KDR:1.149
Accuracy:22.292% C--
HSR:20.017% C+
MGR-S1 Gladius
C++
Kills:895
Deaths:660
KDR:1.356
Accuracy:23.621% D
HSR:23.129% C++
Tempest
C+
Kills:576
Deaths:521
KDR:1.106
Accuracy:20.080% F
HSR:20.486% C+
NS-11P
C++
Kills:506
Deaths:400
KDR:1.265
Accuracy:18.495% D-
HSR:19.763% C++
Reaper DMR
C
Kills:448
Deaths:399
KDR:1.123
Accuracy:21.874% D
HSR:22.098% C
NS Baron G5
C**
Kills:223
Deaths:184
KDR:1.212
Accuracy:30.307% D*
HSR:15.695% C**
NSX Tengu
D
Kills:93
Deaths:65
KDR:1.431
Accuracy:27.433% D*
HSR:16.129% D
The Brawler
C+
Kills:76
Deaths:60
KDR:1.267
Accuracy:43.607% D**
HSR:13.158% C+
Kills:24,584
Deaths (as Combat Medic):19,425
Deaths (to Combat Medics):7,333
KDR:1.26559
Kill Difference:5,159
Playtime:495.129 hours
Usage:9%
Score:8.638m
Score/min:291
Accuracy (listed only):29.255%
HSR (listed only):16.416%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:3,834
Deaths:2,922
KDR:1.312
Accuracy:25.419% C+
HSR:16.797% C
Blitz GD-10
C++
Kills:1,693
Deaths:1,332
KDR:1.271
Accuracy:22.499% C
HSR:16.893% C++
NS-7 PDW
C
Kills:1,511
Deaths:1,090
KDR:1.386
Accuracy:22.209% C-
HSR:15.817% C
MKV Suppressed
C
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C
MGR-S1 Gladius
C++
Kills:895
Deaths:660
KDR:1.356
Accuracy:23.621% D
HSR:23.129% C++
LA8 Rebel
C+
Kills:781
Deaths:990
KDR:0.789
Accuracy:25.530% D
HSR:19.846% C+
AF-18 Stalker
C
Kills:600
Deaths:461
KDR:1.302
Accuracy:25.786% C
HSR:16.167% D
Tempest
C+
Kills:576
Deaths:521
KDR:1.106
Accuracy:20.080% F
HSR:20.486% C+
SAS-R
C
Kills:516
Deaths:332
KDR:1.554
Accuracy:36.066% C
HSR:34.690% T-
NS-44 Commissioner
C+
Kills:446
Deaths:601
KDR:0.742
Accuracy:28.427% D-
HSR:20.852% C+
NC14 Bolt Driver
D
Kills:422
Deaths:168
KDR:2.512
Accuracy:30.222% D
HSR:51.896% F--
NS-61 Emissary
C
Kills:395
Deaths:593
KDR:0.666
Accuracy:21.061% D--
HSR:14.684% C
NS-44L Blackhand
C
Kills:281
Deaths:187
KDR:1.503
Accuracy:35.593% D
HSR:37.722% C
NC4 Mag-Shot
C+
Kills:272
Deaths:274
KDR:0.993
Accuracy:21.286% D-
HSR:18.750% C+
NS-45 Pilot
D
Kills:269
Deaths:389
KDR:0.692
Accuracy:22.345% D**
HSR:19.331% D
NS-AM7 Archer
C++
Kills:250
Deaths:486
KDR:0.514
Accuracy:48.170% D**
HSR:18.800% C++
AF-8 RailJack
C--
Kills:230
Deaths:79
KDR:2.911
Accuracy:32.955% C--
HSR:48.261% F**
NS-30 Vandal
C+
Kills:223
Deaths:163
KDR:1.368
Accuracy:23.783% D**
HSR:24.664% C+
LA3 Desperado
C+
Kills:219
Deaths:316
KDR:0.693
Accuracy:22.346% D--
HSR:18.722% C+
NSX Tengu
D
Kills:93
Deaths:65
KDR:1.431
Accuracy:27.433% D*
HSR:16.129% D
AF-6 Shadow
C**
Kills:68
Deaths:30
KDR:2.267
Accuracy:29.140% D-
HSR:29.412% C**
NS-357 Underboss
D
Kills:62
Deaths:94
KDR:0.660
Accuracy:28.280% D-
HSR:16.129% D
Kills:14,832
Deaths (as Infiltrator):12,692
Deaths (to Infiltrators):8,778
KDR:1.16861
Kill Difference:2,140
Playtime:524.684 hours
Usage:9%
Score:8.213m
Score/min:261
Accuracy (listed only):27.040%
HSR (listed only):23.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,243
Deaths:684
KDR:3.279
Accuracy:22.286% D-
HSR:14.400% C+
AF-41 Hacksaw
B+
Kills:2,192
Deaths:684
KDR:3.205
Accuracy:23.102% D-
HSR:17.153% B+
NCM1 Scattercannon
C++
Kills:878
Deaths:286
KDR:3.070
Accuracy:38.113% C++
HSR:13.440% C--
AF-23 Grinder
C--
Kills:701
Deaths:235
KDR:2.983
Accuracy:26.924% D--
HSR:12.982% C--
NS-10 Burster
B*
Kills:566
Deaths:338
KDR:1.675
Accuracy:26.964% C
HSR:8.657% B*
NS-10 Burster
B*
Kills:445
Deaths:274
KDR:1.624
Accuracy:27.873% C
HSR:7.865% B*
NCM3 Raven
B+
Kills:280
Deaths:226
KDR:1.239
Accuracy:42.814% B+
HSR:1.071% D*
NCM3 Raven
B+
Kills:275
Deaths:226
KDR:1.217
Accuracy:43.770% B+
HSR:1.818% D
NCM2 Falcon
C**
Kills:254
Deaths:143
KDR:1.776
Accuracy:35.544% C-
HSR:5.512% C**
NCM2 Falcon
C*
Kills:230
Deaths:101
KDR:2.277
Accuracy:35.269% D
HSR:5.217% C*
AF-23 Grinder
C+
Kills:179
Deaths:55
KDR:3.255
Accuracy:18.806% F-
HSR:16.201% C+
NS-20 Gorgon
B+
Kills:135
Deaths:75
KDR:1.800
Accuracy:19.916% D
HSR:22.222% B+
NS-20 Gorgon
B++
Kills:133
Deaths:75
KDR:1.773
Accuracy:19.864% D
HSR:22.556% B++
AF-34 Mattock
A++
Kills:72
Deaths:16
KDR:4.500
Accuracy:38.771% C**
HSR:25% A++
AF-34 Mattock
B+
Kills:67
Deaths:16
KDR:4.188
Accuracy:38.103% B+
HSR:5.970% F--
Kills:8,650
Deaths (as MAX Suit):1,717
Deaths (to MAX Suits):4,348
KDR:5.03786
Kill Difference:6,933
Playtime:284.639 hours
Usage:5%
Score:5.193m
Score/min:304
Accuracy (listed only):30.541%
HSR (listed only):12.004%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C
Kills:2,007
V. Kills:2,049 98%
Deaths:1,562
KDR:1.285
Accuracy:26.772% D
KPH:8 C--
VKPH:8.200 C
Breaker Rocket Pods
B
Kills:1,862
V. Kills:840 221%
Deaths:249
KDR:7.478
Accuracy:45.211% C-
KPH:42.600 D
VKPH:19.200 B
M30 Mustang AH
B**
Kills:1,034
V. Kills:598 173%
Deaths:484
KDR:2.136
Accuracy:54.711% C+
KPH:14.700 D--
VKPH:8.500 B**
M20 Mustang
C-
Kills:909
V. Kills:1,080 84%
Deaths:1,074
KDR:0.846
Accuracy:27.499% C--
KPH:5.600 D
VKPH:6.700 C-
Coyote Missiles
D--
Kills:739
V. Kills:572 129%
Deaths:511
KDR:1.446
Accuracy:50.234% C-
KPH:12.700 D*
VKPH:9.800 D--
Hornet Missiles
D
Kills:73
V. Kills:55 130%
Deaths:30
KDR:2.433
Accuracy:42.416% F-
KPH:27.300 D-
VKPH:20.600 D
Kills:6,624 (3,950 + 0)
Deaths:3,910
KDR:1.694
VKDR:1.328
Vehicle Kills:5,194
Kill Difference:2,714
Playtime:586.381 hours
Usage:10%
Score:4.781m
Score/min:136
Piloting Accuracy:27.499%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:445
V. Kills:437 102%
Deaths:557
KDR:0.799
Accuracy:38.516% D
KPH:4.200 D
VKPH:4.100 D
L105 Zephyr
C**
Kills:252
V. Kills:62 400%
Deaths:29
KDR:8.690
Accuracy:40.697% C+
KPH:40.100 C
VKPH:9.900 C**
C150 Dalton
C--
Kills:218
V. Kills:178 122%
Deaths:63
KDR:3.460
Accuracy:40.466% C++
KPH:20.500 D
VKPH:16.800 C--
Dual-75 Duster
B++
Kills:78
V. Kills:5 N/A
Deaths:8
KDR:9.750
Accuracy:43.823% B++
KPH:81.200 C*
VKPH:5.200 C+
AP30 Shredder
D--
Kills:52
V. Kills:23 217%
Deaths:33
KDR:1.576
Accuracy:22.090% D--
KPH:12.800 D--
VKPH:5.700 D*
Kills:1,045 (445 + 600)
Deaths:690
KDR:1.514
VKDR:1.022
Vehicle Kills:705
Kill Difference:355
Playtime:127.301 hours
Usage:2%
Score:0.862m
Score/min:113
Piloting Accuracy:38.516%
Gunner Accuracy:22.090%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:559
V. Kills:385 145%
Deaths:110
KDR:5.082
Accuracy:27.621% C
KPH:12.500 C
VKPH:8.600 C
L100 Python AP
C+
Kills:517
V. Kills:332 155%
Deaths:95
KDR:5.442
Accuracy:54.931% C+
KPH:28 C+
VKPH:17.900 C+
L100 Python HEAT
D
Kills:310
V. Kills:107 287%
Deaths:43
KDR:7.209
Accuracy:44.111% D
KPH:21.300 D
VKPH:7.400 D-
C75 Viper
C--
Kills:162
V. Kills:37 426%
Deaths:16
KDR:10.125
Accuracy:29.961% D-
KPH:21.100 C--
VKPH:4.800 D
L100 Python HESH
B
Kills:62
V. Kills:14 413%
Deaths:5
KDR:12.400
Accuracy:54.017% B++
KPH:41 C--
VKPH:9.300 B
Kills:1,610 (1,610 + 0)
Deaths:269
KDR:5.985
VKDR:3.253
Vehicle Kills:875
Kill Difference:1,341
Playtime:87.041 hours
Usage:2%
Score:1.189m
Score/min:228
Driving Accuracy:54.017%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:1,533
V. Kills:1,104 139%
Deaths:299
KDR:5.127
Accuracy:48.521% C+
KPH:22 C+
VKPH:15.800 C**
Titan-150 HEAT
C++
Kills:945
V. Kills:441 214%
Deaths:122
KDR:7.746
Accuracy:46.995% C+
KPH:19.600 C+
VKPH:9.200 C++
Enforcer ML85
D
Kills:507
V. Kills:377 134%
Deaths:97
KDR:5.227
Accuracy:37.207% C--
KPH:17.500 D
VKPH:13 D
E540 Halberd
C*
Kills:184
V. Kills:137 133%
Deaths:37
KDR:4.973
Accuracy:43.705% C+
KPH:21.600 D
VKPH:16.100 C*
Titan-150 HESH
C++
Kills:109
V. Kills:30 352%
Deaths:17
KDR:6.412
Accuracy:45.010% C
KPH:31.300 C--
VKPH:8.600 C++
M12 Kobalt
D
Kills:82
V. Kills:1 N/A
Deaths:7
KDR:11.714
Accuracy:10.952% D--
KPH:37.200 D
VKPH:0.500 D*
Kills:3,360 (2,587 + 773)
Deaths:579
KDR:5.803
VKDR:3.610
Vehicle Kills:2,090
Kill Difference:2,781
Playtime:161.146 hours
Usage:3%
Score:2.569m
Score/min:266
Driving Accuracy:45.010%
Gunner Accuracy:10.952%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:166
V. Kills:93 177%
Deaths:32
KDR:5.188
Accuracy:52.902% C-
KPH:28.300 D
VKPH:15.800 D
M96 Mjolnir-H
C+
Kills:142
V. Kills:103 137%
Deaths:42
KDR:3.381
Accuracy:52.906% B
KPH:40.600 C
VKPH:29.500 C+
C85 Canister-H
D
Kills:77
V. Kills:4 N/A
Deaths:15
KDR:5.133
Accuracy:39.414% D--
KPH:61.900 D
VKPH:3.200 D--
M12 Kobalt-H
B**
Kills:51
V. Kills:5 N/A
Deaths:6
KDR:8.500
Accuracy:18.459% D
KPH:73.800 D
VKPH:7.200 B**
Kills:436 (0 + 436)
Deaths:95
KDR:4.589
VKDR:2.158
Vehicle Kills:205
Kill Difference:341
Playtime:11.304 hours
Usage:0%
Score:0.289m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:18.459%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:527
V. Kills:183 286%
Deaths:87
KDR:6.057
Accuracy:35.148% C
KPH:20.400 C+
VKPH:7.100 C+
M40 Fury
C++
Kills:523
V. Kills:124 418%
Deaths:74
KDR:7.068
Accuracy:35.370% C+
KPH:41.300 C+
VKPH:9.800 C++
M20 Basilisk
C*
Kills:468
V. Kills:164 284%
Deaths:80
KDR:5.850
Accuracy:32.854% C--
KPH:23.800 C*
VKPH:8.300 C+
M40 Fury
C
Kills:454
V. Kills:96 468%
Deaths:90
KDR:5.044
Accuracy:35.078% C+
KPH:42.400 C
VKPH:9 C
M12 Kobalt
C
Kills:338
V. Kills:15 N/A
Deaths:18
KDR:18.778
Accuracy:15.537% C-
KPH:45.700 C--
VKPH:2 C
M60-G Bulldog
C
Kills:115
V. Kills:13 N/A
Deaths:23
KDR:5
Accuracy:31.950% C
KPH:17.200 D
VKPH:1.900 D--
M12 Kobalt
C
Kills:99
V. Kills:6 N/A
Deaths:10
KDR:9.900
Accuracy:14.172% D
KPH:34.900 D--
VKPH:2.100 C
G30 Walker
C++
Kills:89
V. Kills:68 129%
Deaths:22
KDR:4.045
Accuracy:28.190% C+
KPH:13.600 C
VKPH:10.400 C++
M60-G Bulldog
C+
Kills:71
V. Kills:10 N/A
Deaths:12
KDR:5.917
Accuracy:34.658% C+
KPH:23.900 D
VKPH:3.400 D
Kills:2,684 (0 + 2,684)
Deaths:416
KDR:6.452
VKDR:1.632
Vehicle Kills:679
Kill Difference:2,268
Playtime:95.251 hours
Usage:2%
Score:1.231m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:34.658%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:84
V. Kills:10 N/A
Deaths:9
KDR:9.333
Accuracy:25.080% D**
KPH:45.200 D
VKPH:5.400 C+
Kills:84 (0 + 84)
Deaths:9
KDR:9.333
VKDR:1.111
Vehicle Kills:10
Kill Difference:75
Playtime:1.859 hours
Usage:0%
Score:0.019m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:25.080%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 9,3386,7922,8582.376B++0.6924.6%C+N/A129.9B**48.7A98552.3h1.1B*4.4B+
AF-4 Cyclone 3,8723,8342,9221.312C++0.3825.419%C+16.797%C25.7CN/A82148.9h10.1B+39.8B
GD-22S 3,4983,4642,3411.48C++0.2119.646%D22.142%C26C-N/A79133.3h10.8C*55.1C+
LA1 Anchor 3,4573,4282,3721.445C0.2420.028%D-23.162%C26.4DN/A86129.8h10C*49.9C+
AC-X11 2,8762,8481,8441.544B+0.1424.021%C+20.155%C21.6CN/A62131.6h9.7C**40.3C*
19A Fortuna 2,3542,3201,7981.29C+0.4021.393%D*18.319%C-25.6C-N/A7590.7h10.1C+47.3C--
NC05 Jackhammer 2,3152,2951,6851.362C++0.3340.64%C12.854%C-31.6CN/A10672.6h4.6B11.2C*
AF-41 Hacksaw 2,2532,2436843.279C**1.5922.286%D-14.4%C+31.5C+N/A10571.3h6B26.7C+
AF-41 Hacksaw 2,1982,1926843.205C**1.5223.102%D-17.153%B+30.7C+N/A10371.4h6.2B+26.9C+
AF-57 Piston 2,1762,1511,4081.528B0.1641.603%C++11.948%C--37.7C++N/A11357h4.5C++10.8C*
Vortek Rotary 4,0562,0071,5621.285C+0.4026.772%DN/A8C--8.2C114250.5h116.2D434.2D
Razor GD-23 1,9371,9221,3001.478B+0.2124.251%C+18.626%C16.9CN/A54113.5h11.3B+46.6B
The Slasher 1,9251,91837,4930.051C+1.6441.997%B+1.303%D--0.9C-N/A32108.8h1.8B+4.2B
EM6 1,9041,8881,3131.438C+0.2519.286%C-22.034%C26.5C--N/A8271.3h11C++57C++
Breaker Rocket Pods 2,7021,8622497.478C++5.7945.211%C-N/A42.6D19.2B30943.7h25.1D--55.5D
GD-7F 1,8271,8061,4961.207C++0.4822.699%C18.549%C12.9DN/A43139.9h14.6C+64.5C+
EM1 1,7251,7061,1821.443C**0.2419.628%C17.995%D28.1CN/A9060.8h12.4C++63C*
Blitz GD-10 1,7071,6931,3321.271C*0.4222.499%C16.893%C++24.8C+N/A9168.4h14.1B62.6C*
LA39 Bruiser 1,7121,6821,2671.328C++0.3662.895%C*10.999%D28.9C-N/A8658.3h2.6C+4.2C++
Gauss Compact S 1,6871,6391,2631.298B+0.3920.074%D10.189%D*18.3C+N/A5389.4h8.6B++42.8B
Bouncing Betty 1,6001,5954453.584C+1.9059.184%A++N/A196.9A+N/A6748.1h1.3A++2.2A++
Titan-150 AP 2,6371,5332995.127C+3.4448.521%C+2.805%C+22C+15.8C**31669.8h4.6C++9.5C*
NS-7 PDW 1,5161,5111,0901.386B+0.3022.209%C-15.817%C28.7C++N/A11052.7h13.7B+61.5C*
AF-19 Mercenary 1,4681,4488541.696B**0.0119.073%D16.16%D-11.1C--N/A70130h13.4C++70.1C+
AF-4A Bandit 1,4241,4051,3301.056C+0.6320.601%D--23.203%C++13.5D-N/A41103.8h12.5C-60.6D
Carnage AR 1,3411,3291,2261.084C+0.6020.246%D-18.059%C18.8DN/A6570.6h14.2C+70.2C
NC1 Gauss Rifle 1,2811,2708651.468B+0.2221.866%C+12.52%D*19.2CN/A7566.1h12.8C++58.4C++
GD-66 Claw 1,2301,2201,0821.128C+0.5653.822%C10.164%D15.7D--N/A4877.9h2.6C+4.8C+
Mag-Cutter 1,2351,21320,8330.058B**1.6351.7%A++N/A0.9C**N/A31389.4h2.1B+4.1B++
GR-22 1,2211,2061,2290.981C+0.7119.838%D-18.325%C+17.6DN/A5968.7h13.8C+69.5C
MKV Suppressed 1,1981,1969391.274C**0.4122.629%D17.726%C23.3CN/A8851.4h13B57.6C++
NC9 A-Tross 1,1951,1739921.182C+0.5120.415%D--24.211%C+22.1DN/A6353.1h10.7C52.4C--
NC12 Sweeper 1,1821,1718281.414C**0.2741.558%C+8.454%D*32.9C+N/A9335.6h4.5C++10.9C*
NC6 Gauss SAW 1,1821,1716701.748B+0.0617.27%C--18.958%D24.9C+N/A13747h10.2C++58.8C++
Mauler S6 1,1761,1679431.238C**0.4531.639%D-12.339%D22.8CN/A9251.1h3.8B*12.1C**
Gauss Rifle S 1,1801,1641,0131.149C+0.5422.292%C--20.017%C+19.3C--N/A5760.4h12.3C55.3C
Gauss Compact Burst 1,1831,1639861.18C+0.5120.254%D*16.079%D*11.9D--N/A2997.4h13.2C-65.2C--
Frag Grenade 1,0681,06611066N/A1,064.3157.018%A+N/A820A+1.5D*31361.3h2.6B**4.5B**
Tank Mine 1,8141,0622624.053B*2.3729.192%CN/A156.2B**110.6A++16826.8h1.3B**4.6B**
M30 Mustang AH 1,6321,0344842.136C0.4554.711%C+1.451%C++14.8D--8.5B**12670.1h20.1D**36.7D*
NS Decimator 1,3699968421.183C*0.5058.247%C3.213%B++33.9C+12.7C32129.4h4.3B+7.4B
Titan-150 HEAT 1,3869451227.746B+6.0646.995%C+2.011%D19.6C+9.2C++14848.1h4.1B++8.7B++
NC6S Gauss SAW S 9459357311.279C+0.4117.736%D--23.316%C+24.9DN/A9537.5h11.5C+64.7C
M20 Mustang 1,9899091,0740.846C0.8427.499%C--N/A5.6D6.7C-123161h208.6D*758.4D**
NSX Tanto 9249056421.41C**0.2823.621%C-23.094%C26.8C+N/A7433.8h13.9C++59C+
NS-15M1 9249056491.394C+0.2918.36%D21.658%C+19.5DN/A7046.4h14C76.1C
MGR-S1 Gladius 9148956601.356C++0.3323.621%D23.129%C++23.8C-N/A6837.6h10.2C++43C++
NCM1 Scattercannon 8858782863.07B++1.3838.113%C++13.44%C--16DN/A6354.8h8.8C23C+
NC15 Phoenix 1,8288586171.391C**0.3059.678%B*N/A12.3C+13.9C*18069.7h12.1C20.3C+
NS-11C 8017865691.381B+0.3121.054%D20.484%C**28.6C++N/A11227.5h13.5B64C++
LA8 Rebel 7897819900.789C+0.9025.53%D19.846%C+38.1B+N/A11220.5h5.9B+23.2C+
Shrike 1,2217396651.111B++0.5856.085%C+1.489%D24C+15.6B+30530.8h6.5C++11.7C++
Coyote Missiles 1,3117395111.446D0.2450.234%C-N/A12.7D*9.8D--13758.4h56.3D-112.1D
AF-23 Grinder 7067012352.983C**1.3026.924%D--12.982%C--22.8DN/A7330.8h7.2C26.7D
NC6A GODSAW 6556274781.312C0.3823.601%D-21.212%D-21.5D*1C++9029.1h14.7C-62.2D*
MGR-L1 Promise 6136044471.351C+0.3417.643%D*22.848%C25.5DN/A8323.7h14C*79.4C+
AF-18 Stalker 6036004611.302C++0.3925.786%C16.167%D24.2CN/A8124.8h12.9C+50.2C+
Tempest 5815765211.106C0.5820.08%F20.486%C+20.2D--N/A6428.5h11.6D-57.9D**
NS Annihilator 1,0575702981.913M*0.2379.562%CN/A16.3A13.9A++26235h8.2B**10.3B**
NS-10 Burster 9275663381.675B**0.0126.964%C8.657%B*5.6C++3.6C+76101h112.4B*417B+
Skyguard 9445591105.082B**3.3927.621%C1.431%D12.5C8.6C19544.8h105.5B+381.9B+
M20 Basilisk 710527876.057A++4.3735.148%C7.021%B+20.4C+7.1C+18125.8h80.6C*229.4B
M40 Fury 647523747.068C++5.3835.37%C+1.53%C41.2C+9.8C++31212.7h13.9C+39.3C++
L100 Python AP 849517955.442C**3.7554.931%C+1.934%D27.9C+17.9C+29618.5h6.6C+12C+
SAS-R 5215163321.554C0.1336.066%C34.69%T-17.4D--N/A6129.7h3.2D**8.9D-
Enforcer ML85 884507975.227C++3.5437.207%C--2.367%C++17.5D13D30729h12.1C*32.5C++
NS-11P 5135064001.265C++0.4218.495%D-19.763%C++22CN/A8523h14.7C+79.3C
M20 Basilisk 632468805.85A+4.1632.854%C--7.051%B+23.8C*8.3C+18719.7h73.6C*223.9B
M60-A Bulldog 5364682618C++16.3145.545%C+1.709%C-35.5C+5.2B+17613.2h5.2B11.4B+
M40 Fury 550454905.044C3.3635.078%C+2.203%B+42.4C9C33610.7h15.2C43.4C+
Reaper DMR 4554483991.123C+0.5621.874%D22.098%C21.9DN/A8120.5h10C+45.9C+
NS-44 Commissioner 4574466010.742C+0.9528.427%D-20.852%C+33C+N/A14013.5h4.7D16.6D
CAS30 Tank Buster 8824455570.799C0.8938.516%DN/A4.2D4.1D64105.4h51.8C++134.5C++
NS-10 Burster 7394452741.624B*0.0627.873%C7.865%B*5.7C*3.8C++8377.4h115B**412.6B++
M60-A Bulldog 4634222715.63C+13.9446.57%C++1.422%D35.8C++3.5C+17111.8h5.4B11.6B+
NC14 Bolt Driver 4224221682.512B+0.8230.222%D51.896%F--17.1CN/A7324.7h3.3D10.9D
NS-61 Emissary 4033955930.666C+1.0221.061%D--14.684%C33.2B+N/A10211.9h12.8C**60.7C+
Hawk GD-68 6263593231.111B*0.5863.65%C++N/A17.7C++13.2B+33620.3h8.5C+13.3C++
NSX Naginata 3623582301.557C*0.1318.634%D34.078%B*28.4C--N/A10212.6h12.3C++66.3C+
M12 Kobalt 3533381818.778B+17.0915.537%C-23.965%A45.7C--2C1707.4h23.5D151.2C
Sticky Grenade 3323321332N/A330.3157.684%B+N/A1106.7C*N/A44000.3h1.7B+2.9B+
MANA Anti-Personnel Turret 3213161092.899N/A1.2112.694%UN/A3160U50U7531500.1h21.6T*170T*
L100 Python HEAT 417310437.209B+5.5244.111%D3.226%B21.4D7.4D-16114.5h4.7B+10.7C**
NS-44L Blackhand 2852811871.503B0.1835.593%D37.722%C31.9B+N/A858.8h5.2C14.6C
NCM3 Raven 4492802261.239B+0.4542.814%B+1.071%D*10.2C+6.2C+12327.4h25.2B58.8B+
NCM3 Raven 4522752261.217B+0.4743.77%B+1.818%D10C++6.5C*12727.4h27.6C**63B+
MANA Anti-Vehicle Turret 5242741701.612B+0.0847.634%C-1.46%D*2740C*2500B**5745650.1h9.8C--20.6D*
NC4 Mag-Shot 2722722740.993B+0.6921.286%D-18.75%C+28C*N/A1289.7h8.7C++40.8C+
NS-45 Pilot 2732693890.692C1.0022.345%D**19.331%D30.9C-N/A898.7h7.8C+34.7D
NCM2 Falcon 3172541431.776B+0.0935.544%C-5.512%C**10.7C2.7D-9323.7h9.9B28C*
L105 Zephyr 314252298.69C+7.0040.697%C+N/A40C9.8C**3196.3h6.6C+16.3C+
NS-AM7 Archer 3352504860.514C++1.1748.17%D**18.8%C++2.6D--N/A2097.7h16.9B35.1C++
MAX Punch 2312311,7170.135B1.5540.535%CN/A0.9C+N/A3252.7h1.8C++4.4C++
AF-8 RailJack 231230792.911C++1.2232.955%C--48.261%F**20CN/A7511.5h3.3D*9.9D
NCM2 Falcon 2982301012.277A++0.5935.269%D5.217%C*13.1C*3.9C-10317.5h8.5B**24.2B++
Anti-Vehicle Grenade 2272231223N/A221.3174.449%MN/A1115M**20D--49920.2h2.6A+3.5A+
NS-30 Vandal 2252231631.368C+0.3223.783%D**24.664%C+25.6DN/A898.7h5.7C++24D
NS Baron G5 2242231841.212C*0.4830.307%D*15.695%C**24.2C-N/A899.2h4.5C*14.8C+
LA3 Desperado 2242193160.693C0.9922.346%D--18.722%C+26.4CN/A908.3h9.2C+40.9C+
C150 Dalton 396218633.46C1.7740.466%C++N/A20.6D16.8C--39310.6h6.4D-15.8C--
Spear Anti-Vehicle Phalanx Turret 323211248.792C**7.1041.871%C+4.739%C**35.8C+19C+5065.9h8.1C++19.4C**
Hunter QCX 2392062940.701C+0.9945.185%C++13.107%D-15.6C++2.5C+8113.2h9.1C+20.1C+
Rocklet Rifle 4012021791.128B*0.5651.502%C+N/A45.9A+45.2A++6704.4h21.1A41B**
E540 Halberd 321184374.973C3.2943.705%C+1.087%D*21.6D16.1C*4198.5h6.2C14.3C+
Warden 1881831751.046C++0.6421.037%D--21.312%C-12DN/A7315.3h9.6C++45.6C+
AF-23 Grinder 179179553.255C**1.5718.806%F-16.201%C+30.3C+N/A1365.9h5.1B**27D
E540 Halberd-H 259166325.188C+3.5052.902%C-1.205%D28.1D15.8D3605.9h6.6C+12.6C+
C75 Viper 1991621610.125B**8.4429.961%D-N/A21C--4.8D2847.7h11.8C**39.4C+
M96 Mjolnir-H 245142423.381C+1.6952.906%BN/A40.6C29.4C+6113.5h36.1C*68.2B+
NS-20 Gorgon 146135751.8B*0.1119.916%D22.222%B+15.2C+1.2C+598.9h45.7C++229.6C+
NS-20 Gorgon 146133751.773B*0.0919.864%D22.556%B++14.9C+1.5C*658.9h46C+231.7C+
Aspis Anti-Aircraft Phalanx Turret 260131274.852B++3.1623.591%CN/A10.5C+10.3C28212.5h124B+525.6B
NSX Masamune 2161271091.165B+0.5257.819%C+N/A26.5C18.5B+2714.8h16.2C27.9C
M60-G Bulldog 128115235C*3.3131.95%C2.609%C17.2D1.9D--1286.7h7.4C+23.1C++
A30 Walker 213112821.366C0.3219.128%D**N/A5.2D4.7D-10021.7h173.8B+908.7C+
MGR-M1 Bishop 113110631.746C++0.0628.935%D23.636%D-22C-N/A605h7.7C-26.5C
Titan-150 HESH 139109176.412C4.7245.01%C2.752%B++31.1C--8.6C++2533.5h4.1D9.2D
C-4 ARX 120100175.882A*4.1939.556%M*N/A333.3S66.7A++26730.3h0.9B*2.3A++
M12 Kobalt 10599109.9C8.2114.172%D16.162%D35.4D--2.1C1822.8h22.2C--156.6C
NSX Tengu 9493651.431C*0.2627.433%D*16.129%D17.5DN/A535.3h15.1C54.9C--
G30 Walker 15789224.045B+2.3628.19%C+3.371%C13.7C+10.5C++2426.5h227.7C+807.7C++
CAS 14-E 948499.333C7.6525.08%D**1.19%D44.2D5.3C1691.9h33.4C133.2D-
NS-R3 Swarm 16384641.313A*0.3753.875%F--N/A11.4B*10.7B**1507.4h18.8B**34.9B*
M12 Kobalt 8382711.714C+10.0310.952%D--4.878%F-37.3DN/A1222.2h18.6C+169.8C
Dual-75 Duster 837889.75C+8.0643.823%B++1.282%B+78C++5C+3271h5.3B12.1B+
C85 Canister-H 8177155.133C3.4539.414%D--14.286%B*64.2D3.3D--3211.2h7C+17.7C
The Brawler 7876601.267C+0.4243.607%D**13.158%C+19D*N/A624h5D*11.5F
Orbital Strike Uplink 10974174N/A72.31405.714%UN/A185U87.5U10030.4h1.9T*0.5T*
Hornet Missiles 12873302.433C-0.7542.416%F-N/A27D-20.4D3742.7h12.4C29.3D--
G30 Walker 10972514.4A++12.7137.356%C2.778%C55.4B**28.5B**3871.3h115.7B**309.8B*
AF-34 Mattock 7472164.5B+2.8138.771%C**25%A++27.7DN/A1682.6h10.4F--26.9D-
M60-G Bulldog 8171125.917C++4.2334.658%C+1.408%D--23.7D3.3D1363h7.1C++20.6C*
AF-6 Shadow 6868302.267C**0.5829.14%D-29.412%C**29.6C-N/A1352.3h5.4C*18.5C+
Pelter Rocket Pod 886779.571D7.8853.111%B+N/A41.9D--13.1C+2481.6h27.4C++51.6C*
AF-34 Mattock 6867164.188C**2.5038.103%B+5.97%F--25.8D-N/A1712.6h11.2T*29.4D**
Xiphos Anti-Personnel Phalanx Tower 6666166C++64.3121.125%DN/A330B+N/A12120.2h5.3B+25.3B+
L100 Python HESH 7662512.4C++10.7154.017%B++N/A41.3C--9.3B7031.5h5.1F-9.4D
NS-357 Underboss 6262940.66C1.0328.28%D-16.129%D34.4C+N/A1801.8h4.2C++15C
M12 Kobalt 5655511C9.3116.218%D--10.909%D**50D--N/A1401.1h19.4C+119.5C--
AP30 Shredder 7552331.576D0.1122.09%D--3.846%A12.7D--5.6D**2644.1h91.3C+413.3D
M12 Kobalt-H 565168.5C6.8118.459%D17.647%C*72.9D7.1B*2400.7h15C++81.2C+
M20 Basilisk 8650412.5B++10.8142.228%D*4%C21.7D-15.7C--2392.3h167.9D397.7D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4316,5446.7h
Nano-Armor Kit1,0912,385,938234h
Anti-Vehicle MANA Turret442,2874.1h
Spawn Beacon566,1073.7h
Turret AI Module01701.1h
Repair Module12591.8h
Structure Shield Module01841.1h
Cortium Silo11430.9h
Skywall Shield Emitter01280.8h
Blast Wall0700.7h
Nanite Revive Grenade02,9870.8h
Medical Applicator653399,73727.1h
Nanite Healing Grenade03210.1h
NSX Amaterasu5570.5h
Spear Anti-Vehicle Tower01230.9h
Spitfire Auto-Turret292,0452.5h
Deconstruction Tool14,0970.2h
Rampart Wall32473h
Xiphos Anti-Personnel Tower11150.8h
Hoplon Anti-Aircraft Phalanx Tower11040.7h
Recon Detection Device6911,48916.8h
Ammunition Package629,5404.2h
Anti-Infantry MANA Turret301,1745.8h
Vehicle Gate4701.1h
Pillbox01040.9h
IPC Targeting Dart0510.2h
Elysium Spawn Tube11150.9h
Alarm Module0570.2h
WLT-Howler Mining Laser07220.5h
Nano-Repair Grenade04720.1h
Shield Recharging Field1660h

Check the help document for the dictionary if you want to learn more about words used here.


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