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mrostkaSVK[KAIN] mrostkaSVK
NC BR 167

KDR: 1.7

Score: 68.6m

Last Seen: Mar 21st, 2017 7:57 PM
- OFFLINE - 12.9 hour(s)

Rank 167 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 AF-4 Cyclone LA1 Anchor AC-X11 GD-22S NC05 Jackhammer AF-41 Hacksaw AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $366,543 MLG Score: 293
Fun Score: N/A
Cheeseburgers Flipped: 1963TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.861%18.452%3853889137,1731.390680.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.306%0.056C+-0.21C0.399BHEAD ++ (~8.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.273C*11.50.184C++43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.026%0.888%24359245,068211444802.39622113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.944%-0.912D---0.75D--0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
305.9-1.004D*88.8-0.762D-217.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.339%2.728%16069233,116199419361.56191161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.419%-1.087D*-0.149C0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.2-0.737D-20-0.586D48.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.924%4.099%171139162,903178313491.62815215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.543%-0.496D0.02C+0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.40.038C+31.20.095C+73.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.406%44.152%1713926949194650.487417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.572%-0.47D-1.616F-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.098C+3.3-0.084C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.433%10.581%17169236,2661970583.1791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.296%0.113C+-0.673D0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.341C**3.60.234C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
68.6m318.1%297 (17.8k)256 (15.4k)1.7006988,43952,0022.17484167 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929181118.53%11.245%20805:0931

7% Combat Medic49% Engineer17% Heavy Assault9% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:32 PMApr 21st, 2013 10:47 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 21st, 2017 6:04 PM (1d) (PST)Mar 21st, 2017 3:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5331264070.3310.1940.0371.2520.063293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9977,56624,4312012275415,381

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4457.3h/185.7d 24,657 9,945 35,537 335k 6,894 11,201 16,870 142.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:2,322
Deaths:1,552
KDR:1.496
Accuracy:19.932% D
HSR:21.361% C
GD-22S
C-
Kills:2,049
Deaths:1,195
KDR:1.715
Accuracy:18.975% D
HSR:19.278% C-
NC05 Jackhammer
C
Kills:2,021
Deaths:1,482
KDR:1.364
Accuracy:41.384% C
HSR:12.667% C
EM6
C+
Kills:1,705
Deaths:1,157
KDR:1.474
Accuracy:19.581% C
HSR:21.466% C+
EM1
C
Kills:1,578
Deaths:1,059
KDR:1.490
Accuracy:19.536% C
HSR:17.237% D
NC6 Gauss SAW
C
Kills:1,170
Deaths:669
KDR:1.749
Accuracy:17.246% C
HSR:18.974% C--
NC6S Gauss SAW S
C++
Kills:935
Deaths:731
KDR:1.279
Accuracy:17.736% D-
HSR:23.316% C++
NS-15M1
C++
Kills:806
Deaths:558
KDR:1.444
Accuracy:18.472% D
HSR:21.340% C++
NC6A GODSAW
C
Kills:460
Deaths:362
KDR:1.271
Accuracy:19.838% D**
HSR:22.174% C
NSX Naginata
B**
Kills:162
Deaths:95
KDR:1.705
Accuracy:17.717% D-
HSR:35.185% B**
Kills:13,208
Deaths (as Heavy Assault):8,860
Deaths (to Heavy Assaults):13,809
KDR:1.49074
Kill Difference:4,348
Playtime:770.135 hours
Usage:17%
Score:12.130m
Score/min:263
Accuracy (listed only):21.042%
HSR (listed only):21.300%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,092
Deaths:1,371
KDR:1.526
Accuracy:23.790% C+
HSR:18.499% C
Razor GD-23
C++
Kills:1,742
Deaths:1,139
KDR:1.529
Accuracy:24.104% C++
HSR:17.623% C
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
19A Fortuna
C-
Kills:1,581
Deaths:1,200
KDR:1.318
Accuracy:20.758% D**
HSR:17.268% C-
AF-19 Mercenary
C-
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% C-
HSR:16.111% D
AF-57 Piston
C**
Kills:1,383
Deaths:895
KDR:1.545
Accuracy:41.803% C**
HSR:11.135% D
LA39 Bruiser
C++
Kills:1,293
Deaths:960
KDR:1.347
Accuracy:61.741% C++
HSR:10.673% C--
GD-7F
C
Kills:1,274
Deaths:928
KDR:1.373
Accuracy:20.727% D
HSR:16.719% C
AF-4A Bandit
C**
Kills:1,218
Deaths:1,172
KDR:1.039
Accuracy:19.994% D--
HSR:22.496% C**
GD-66 Claw
C
Kills:1,206
Deaths:1,071
KDR:1.126
Accuracy:53.894% C
HSR:10.199% C--
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C-
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NS-11C
C*
Kills:684
Deaths:490
KDR:1.396
Accuracy:20.975% C-
HSR:19.006% C*
NSX Tanto
C
Kills:199
Deaths:121
KDR:1.645
Accuracy:22.993% D
HSR:23.116% C
Warden
D
Kills:175
Deaths:166
KDR:1.054
Accuracy:20.530% D--
HSR:20% D
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
The Brawler
D
Kills:57
Deaths:38
KDR:1.500
Accuracy:43.122% D**
HSR:10.526% D
Kills:19,644
Deaths (as Engineer):14,539
Deaths (to Engineers):11,835
KDR:1.35112
Kill Difference:5,105
Playtime:2,167.250 hours
Usage:49%
Score:31.681m
Score/min:244
Accuracy (listed only):29.864%
HSR (listed only):15.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:2,983
Deaths:2,245
KDR:1.329
Accuracy:24.862% C+
HSR:15.823% C+
AC-X11
C+
Kills:2,092
Deaths:1,371
KDR:1.526
Accuracy:23.790% C+
HSR:18.499% C
Razor GD-23
C++
Kills:1,742
Deaths:1,139
KDR:1.529
Accuracy:24.104% C++
HSR:17.623% C
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
Blitz GD-10
C**
Kills:1,615
Deaths:1,265
KDR:1.277
Accuracy:22.416% C+
HSR:16.533% C**
19A Fortuna
C-
Kills:1,581
Deaths:1,200
KDR:1.318
Accuracy:20.758% D**
HSR:17.268% C-
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
AF-19 Mercenary
C-
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% C-
HSR:16.111% D
AF-57 Piston
C**
Kills:1,383
Deaths:895
KDR:1.545
Accuracy:41.803% C**
HSR:11.135% D
LA39 Bruiser
C++
Kills:1,293
Deaths:960
KDR:1.347
Accuracy:61.741% C++
HSR:10.673% C--
GD-7F
C
Kills:1,274
Deaths:928
KDR:1.373
Accuracy:20.727% D
HSR:16.719% C
AF-4A Bandit
C**
Kills:1,218
Deaths:1,172
KDR:1.039
Accuracy:19.994% D--
HSR:22.496% C**
GD-66 Claw
C
Kills:1,206
Deaths:1,071
KDR:1.126
Accuracy:53.894% C
HSR:10.199% C--
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C-
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
MKV Suppressed
C+
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.603% C--
HSR:17.947% C+
NS-11C
C*
Kills:684
Deaths:490
KDR:1.396
Accuracy:20.975% C-
HSR:19.006% C*
Tempest
C*
Kills:477
Deaths:451
KDR:1.058
Accuracy:21.035% D**
HSR:20.545% C*
NSX Tanto
C
Kills:199
Deaths:121
KDR:1.645
Accuracy:22.993% D
HSR:23.116% C
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
The Brawler
D
Kills:57
Deaths:38
KDR:1.500
Accuracy:43.122% D**
HSR:10.526% D
Kills:27,205
Deaths (as Light Assault):20,307
Deaths (to Light Assaults):10,076
KDR:1.33969
Kill Difference:6,898
Playtime:531.966 hours
Usage:12%
Score:8.256m
Score/min:259
Accuracy (listed only):28.644%
HSR (listed only):15.454%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:2,983
Deaths:2,245
KDR:1.329
Accuracy:24.862% C+
HSR:15.823% C+
Blitz GD-10
C**
Kills:1,615
Deaths:1,265
KDR:1.277
Accuracy:22.416% C+
HSR:16.533% C**
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
AF-57 Piston
C**
Kills:1,383
Deaths:895
KDR:1.545
Accuracy:41.803% C**
HSR:11.135% D
LA39 Bruiser
C++
Kills:1,293
Deaths:960
KDR:1.347
Accuracy:61.741% C++
HSR:10.673% C--
NC1 Gauss Rifle
C+
Kills:1,217
Deaths:805
KDR:1.512
Accuracy:21.752% C+
HSR:12.079% D*
GD-66 Claw
C
Kills:1,206
Deaths:1,071
KDR:1.126
Accuracy:53.894% C
HSR:10.199% C--
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C-
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
MKV Suppressed
C+
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.603% C--
HSR:17.947% C+
Carnage AR
C+
Kills:1,118
Deaths:997
KDR:1.121
Accuracy:20.199% D
HSR:17.800% C+
GR-22
C++
Kills:941
Deaths:978
KDR:0.962
Accuracy:19.282% D-
HSR:17.747% C++
NC9 A-Tross
C**
Kills:548
Deaths:460
KDR:1.191
Accuracy:19.726% D--
HSR:23.723% C**
Tempest
C*
Kills:477
Deaths:451
KDR:1.058
Accuracy:21.035% D**
HSR:20.545% C*
Gauss Rifle S
B+
Kills:323
Deaths:304
KDR:1.063
Accuracy:21.131% D
HSR:22.291% B+
NS-11P
C++
Kills:309
Deaths:223
KDR:1.386
Accuracy:18.507% D-
HSR:18.123% C++
Reaper DMR
C+
Kills:184
Deaths:158
KDR:1.165
Accuracy:22.981% C
HSR:21.739% C+
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
The Brawler
D
Kills:57
Deaths:38
KDR:1.500
Accuracy:43.122% D**
HSR:10.526% D
Kills:18,813
Deaths (as Combat Medic):14,715
Deaths (to Combat Medics):5,504
KDR:1.27849
Kill Difference:4,098
Playtime:333.937 hours
Usage:7%
Score:5.658m
Score/min:282
Accuracy (listed only):29.527%
HSR (listed only):15.599%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:2,983
Deaths:2,245
KDR:1.329
Accuracy:24.862% C+
HSR:15.823% C+
Blitz GD-10
C**
Kills:1,615
Deaths:1,265
KDR:1.277
Accuracy:22.416% C+
HSR:16.533% C**
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
MKV Suppressed
C+
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.603% C--
HSR:17.947% C+
AF-18 Stalker
C
Kills:599
Deaths:457
KDR:1.311
Accuracy:25.723% C
HSR:16.027% C--
LA8 Rebel
C++
Kills:580
Deaths:723
KDR:0.802
Accuracy:24.905% D
HSR:20.345% C++
Tempest
C*
Kills:477
Deaths:451
KDR:1.058
Accuracy:21.035% D**
HSR:20.545% C*
NC14 Bolt Driver
D-
Kills:390
Deaths:164
KDR:2.378
Accuracy:29.656% D-
HSR:50.769% F--
SAS-R
C-
Kills:341
Deaths:225
KDR:1.516
Accuracy:35.943% C-
HSR:34.311% T
NS-44 Commissioner
C+
Kills:338
Deaths:461
KDR:0.733
Accuracy:27.187% D-
HSR:20.118% C+
NC4 Mag-Shot
C+
Kills:272
Deaths:273
KDR:0.996
Accuracy:21.300% D-
HSR:18.750% C+
NS-30 Vandal
C+
Kills:222
Deaths:160
KDR:1.388
Accuracy:23.779% D**
HSR:24.324% C+
AF-8 RailJack
D
Kills:218
Deaths:72
KDR:3.028
Accuracy:32.860% D
HSR:47.706% F*
LA3 Desperado
B
Kills:157
Deaths:219
KDR:0.717
Accuracy:21.241% D--
HSR:20.382% B
NS-61 Emissary
C+
Kills:146
Deaths:240
KDR:0.608
Accuracy:19.210% D**
HSR:15.069% C+
NS-AM7 Archer
C+
Kills:125
Deaths:294
KDR:0.425
Accuracy:47.004% D*
HSR:21.600% C+
AF-6 Shadow
C
Kills:51
Deaths:21
KDR:2.429
Accuracy:28.220% D-
HSR:23.529% C
Kills:11,175
Deaths (as Infiltrator):9,243
Deaths (to Infiltrators):6,403
KDR:1.20902
Kill Difference:1,932
Playtime:394.550 hours
Usage:9%
Score:6.407m
Score/min:271
Accuracy (listed only):26.480%
HSR (listed only):23.507%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,839
Deaths:548
KDR:3.356
Accuracy:22.833% D
HSR:14.247% C++
AF-41 Hacksaw
B+
Kills:1,814
Deaths:548
KDR:3.310
Accuracy:23.399% D
HSR:16.428% B+
NCM1 Scattercannon
C++
Kills:878
Deaths:286
KDR:3.070
Accuracy:38.113% C++
HSR:13.440% C
AF-23 Grinder
C-
Kills:701
Deaths:235
KDR:2.983
Accuracy:26.924% D-
HSR:12.982% C-
NS-10 Burster
B*
Kills:483
Deaths:277
KDR:1.744
Accuracy:26.382% C-
HSR:9.317% B*
NS-10 Burster
C**
Kills:374
Deaths:213
KDR:1.756
Accuracy:27.185% C
HSR:6.952% C**
NCM2 Falcon
B
Kills:227
Deaths:131
KDR:1.733
Accuracy:34.944% C
HSR:6.167% B
NCM2 Falcon
C**
Kills:212
Deaths:89
KDR:2.382
Accuracy:34.151% D
HSR:5.660% C**
AF-23 Grinder
C++
Kills:179
Deaths:55
KDR:3.255
Accuracy:18.806% F-
HSR:16.201% C++
NCM3 Raven
B+
Kills:162
Deaths:121
KDR:1.339
Accuracy:41.937% B+
HSR:2.469% C
NCM3 Raven
B
Kills:150
Deaths:121
KDR:1.240
Accuracy:40.909% B
HSR:1.333% D--
NS-20 Gorgon
B++
Kills:107
Deaths:57
KDR:1.877
Accuracy:20.447% D
HSR:23.365% B++
NS-20 Gorgon
B**
Kills:103
Deaths:57
KDR:1.807
Accuracy:20.550% D
HSR:25.243% B**
AF-34 Mattock
M*
Kills:54
Deaths:12
KDR:4.500
Accuracy:41.654% B+
HSR:29.630% M*
Kills:7,283
Deaths (as MAX Suit):1,375
Deaths (to MAX Suits):3,752
KDR:5.29673
Kill Difference:5,908
Playtime:245.855 hours
Usage:6%
Score:4.425m
Score/min:300
Accuracy (listed only):29.874%
HSR (listed only):13.102%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C
Kills:1,474
V. Kills:1,708 86%
Deaths:1,174
KDR:1.256
Accuracy:26.527% D
KPH:6.800 C-
VKPH:7.900 C
Breaker Rocket Pods
B+
Kills:1,406
V. Kills:748 188%
Deaths:196
KDR:7.173
Accuracy:44.264% D
KPH:36.200 D
VKPH:19.200 B+
M30 Mustang AH
B*
Kills:968
V. Kills:593 163%
Deaths:456
KDR:2.123
Accuracy:54.980% C+
KPH:14.200 D--
VKPH:8.700 B*
M20 Mustang
C--
Kills:854
V. Kills:1,035 82%
Deaths:994
KDR:0.859
Accuracy:27.704% C-
KPH:5.600 D
VKPH:6.700 C--
Coyote Missiles
C-
Kills:556
V. Kills:494 112%
Deaths:434
KDR:1.281
Accuracy:49.937% C-
KPH:10.600 D--
VKPH:9.400 D--
Hornet Missiles
D
Kills:61
V. Kills:47 127%
Deaths:30
KDR:2.033
Accuracy:42.411% F--
KPH:22.800 D-
VKPH:17.600 D
Kills:5,319 (3,296 + 0)
Deaths:3,284
KDR:1.620
VKDR:1.408
Vehicle Kills:4,625
Kill Difference:2,035
Playtime:530.733 hours
Usage:12%
Score:4.221m
Score/min:133
Piloting Accuracy:27.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:366
V. Kills:369 99%
Deaths:470
KDR:0.779
Accuracy:37.450% D
KPH:4.200 D
VKPH:4.200 D
L105 Zepher
B++
Kills:194
V. Kills:48 396%
Deaths:20
KDR:9.700
Accuracy:40.156% C
KPH:39.500 C-
VKPH:9.800 B++
C150 Dalton
C-
Kills:194
V. Kills:160 120%
Deaths:56
KDR:3.464
Accuracy:42.067% C++
KPH:20.200 C--
VKPH:16.700 C-
Dual-75 Duster
B**
Kills:55
V. Kills:2 N/A
Deaths:5
KDR:11
Accuracy:44.557% B**
KPH:95.700 B+
VKPH:3.500 C--
Kills:809 (366 + 443)
Deaths:551
KDR:1.468
VKDR:1.051
Vehicle Kills:579
Kill Difference:258
Playtime:102.052 hours
Usage:2%
Score:0.667m
Score/min:109
Piloting Accuracy:37.450%
Gunner Accuracy:44.557%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C**
Kills:415
V. Kills:314 132%
Deaths:87
KDR:4.770
Accuracy:26.814% C
KPH:10.900 C**
VKPH:8.200 C
L100 Python HEAT
C-
Kills:310
V. Kills:107 287%
Deaths:43
KDR:7.209
Accuracy:44.111% D
KPH:21.300 C-
VKPH:7.400 D
L100 Python AP
B*
Kills:166
V. Kills:158 104%
Deaths:37
KDR:4.486
Accuracy:54.907% C++
KPH:23.800 C+
VKPH:22.600 B*
C75 Viper
C-
Kills:160
V. Kills:36 432%
Deaths:15
KDR:10.667
Accuracy:30.016% D
KPH:21.200 C-
VKPH:4.800 D
Kills:1,051 (1,051 + 0)
Deaths:182
KDR:5.775
VKDR:3.379
Vehicle Kills:615
Kill Difference:869
Playtime:67.248 hours
Usage:2%
Score:0.849m
Score/min:210
Driving Accuracy:30.016%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:1,120
V. Kills:874 128%
Deaths:219
KDR:5.114
Accuracy:46.302% C
KPH:20 C**
VKPH:15.600 C*
Titan-150 HEAT
C*
Kills:945
V. Kills:441 214%
Deaths:122
KDR:7.746
Accuracy:46.995% C*
KPH:19.600 C++
VKPH:9.200 C*
Enforcer ML85
C-
Kills:445
V. Kills:339 131%
Deaths:81
KDR:5.494
Accuracy:35.973% C-
KPH:16.700 D
VKPH:12.700 D
E540 Halberd
C+
Kills:105
V. Kills:97 107%
Deaths:21
KDR:5
Accuracy:43.087% C+
KPH:16 D--
VKPH:14.800 C+
M12 Kobalt
D
Kills:79
V. Kills:1 N/A
Deaths:7
KDR:11.286
Accuracy:10.982% D-
KPH:36.400 D
VKPH:0.500 D--
Kills:2,694 (2,065 + 629)
Deaths:450
KDR:5.987
VKDR:3.893
Vehicle Kills:1,752
Kill Difference:2,244
Playtime:139.561 hours
Usage:3%
Score:2.079m
Score/min:248
Driving Accuracy:46.995%
Gunner Accuracy:10.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:83
V. Kills:50 163%
Deaths:20
KDR:4.150
Accuracy:50.543% D
KPH:22.100 D
VKPH:13.300 D-
Kills:83 (0 + 83)
Deaths:20
KDR:4.150
VKDR:2.500
Vehicle Kills:50
Kill Difference:63
Playtime:3.759 hours
Usage:0%
Score:0.081m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:50.543%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:475
V. Kills:110 428%
Deaths:70
KDR:6.786
Accuracy:34.833% C+
KPH:42.700 C
VKPH:9.900 C++
M40 Fury
C
Kills:446
V. Kills:89 N/A
Deaths:83
KDR:5.373
Accuracy:34.452% C+
KPH:45.100 C
VKPH:9 C
M20 Basilisk
C++
Kills:346
V. Kills:127 270%
Deaths:64
KDR:5.406
Accuracy:32.489% C
KPH:17.700 C++
VKPH:6.500 C
M20 Basilisk
C+
Kills:268
V. Kills:116 229%
Deaths:60
KDR:4.467
Accuracy:31.496% C
KPH:17.900 C+
VKPH:7.800 C+
M12 Kobalt
C
Kills:106
V. Kills:6 N/A
Deaths:8
KDR:13.250
Accuracy:13.246% D
KPH:30.400 D-
VKPH:1.700 C
M60-G Bulldog
C
Kills:98
V. Kills:10 N/A
Deaths:23
KDR:4.261
Accuracy:30.481% C
KPH:16 D
VKPH:1.600 D*
G30 Walker
C++
Kills:64
V. Kills:55 114%
Deaths:15
KDR:4.267
Accuracy:27.150% C+
KPH:12.300 C+
VKPH:10.600 C++
M60-G Bulldog
C+
Kills:55
V. Kills:9 N/A
Deaths:11
KDR:5
Accuracy:34.605% C+
KPH:21.800 D
VKPH:3.600 D-
Kills:1,858 (0 + 1,858)
Deaths:334
KDR:5.563
VKDR:1.563
Vehicle Kills:522
Kill Difference:1,524
Playtime:72.810 hours
Usage:2%
Score:0.937m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:34.605%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 6,8984,9462,1782.271B++0.5723.351%C+N/A119.5A++47.1A96441.4h1.1B**4.8B*
AF-4 Cyclone 3,0102,9832,2451.329C++0.3724.862%C+15.823%C+25.6C+N/A83116.5h10.1B+40.5B
LA1 Anchor 2,3382,3221,5521.496C+0.2019.932%D21.361%C27.1DN/A8985.7h9.8C*49.3C+
AC-X11 2,1032,0921,3711.526B+0.1723.79%C+18.499%C19.7CN/A58106.4h9.7B40.9C**
GD-22S 2,0672,0491,1951.715C*0.0118.975%D19.278%C-27.8CN/A9073.7h10.3B+54.5C++
NC05 Jackhammer 2,0372,0211,4821.364C++0.3441.384%C12.667%C33.1CN/A11261h4.5B+10.8C*
AF-41 Hacksaw 1,8421,8395483.356B1.6622.833%D14.247%C++30.5C++N/A10460.3h6.3C*27.6C+
AF-41 Hacksaw 1,8181,8145483.31B1.6123.399%D16.428%B+30.1C++N/A10160.3h6.4B27.4C+
Razor GD-23 1,7551,7421,1391.529B*0.1724.104%C++17.623%C16.6CN/A52105h11.2B+46.5B+
EM6 1,7181,7051,1571.474C++0.2319.581%C21.466%C+27.7CN/A8461.5h10.8C*55C++
Gauss Compact S 1,6871,6391,2631.298B+0.4020.074%D10.189%D*18.3C+N/A5289.4h8.6B*42.8B+
Blitz GD-10 1,6291,6151,2651.277C**0.4222.416%C+16.533%C**24.7C+N/A8965.4h14.1C++63C*
19A Fortuna 1,5921,5811,2001.318C+0.3820.758%D**17.268%C-27.5CN/A8657.4h9.9C+47.8D
EM1 1,5931,5781,0591.49B0.2119.536%C17.237%D28.2CN/A8956h12.1B+62.1C**
NS-7 PDW 1,5071,5021,0681.406B+0.2922.223%C15.846%C+28.8C**N/A10852.1h13.6C*61.1C*
Vortek Rotary 3,1821,4741,1741.256C+0.4426.527%D1.153%D--6.8C-7.9C114215.2h129.6C--488.7D
AF-19 Mercenary 1,4591,4408471.7B**0.0019.065%C-16.111%D11.3C-N/A66127.1h13.4C++70.3C++
Breaker Rocket Pods 2,1541,4061967.173C++5.4744.264%DN/A36.1D19.2B+29438.9h27.5D**62D--
Bouncing Betty 1,4091,4063893.614C+1.9160.426%A++N/A195.3A+N/A6837.2h1.3A++2.1A++
AF-57 Piston 1,3891,3838951.545B+0.1641.803%C**11.135%D38.5B+N/A11935.9h4.6C++11C**
LA39 Bruiser 1,3141,2939601.347C++0.3561.741%C++10.673%C--28.1CN/A8546h2.6C+4.3C++
GD-7F 1,2791,2749281.373C**0.3320.727%D16.719%C15.5C--N/A5282.3h13.4C++64.9C+
AF-4A Bandit 1,2331,2181,1721.039C0.6619.994%D--22.496%C**13D-N/A3993.8h12.4C-61.9D
NC1 Gauss Rifle 1,2261,2178051.512B+0.1921.752%C+12.079%D*20C+N/A7161h12.6C++58C*
Mag-Cutter 1,2351,21320,8300.058B**1.6451.7%A++N/A0.9B+N/A31377.9h2.1B+4.1B++
GD-66 Claw 1,2161,2061,0711.126C+0.5753.894%C10.199%C--15.6D-N/A4777.4h2.6C+4.8C++
NC6 Gauss SAW 1,1811,1706691.749B++0.0517.246%C18.974%C--26.1C+N/A12944.9h10.1C*58.8C++
Mauler S6 1,1761,1679421.239B+0.4631.64%D-12.339%C-22.8CN/A8951.1h3.8B++12.1C*
Gauss Compact Burst 1,1831,1639861.18C+0.5220.254%D*16.079%D*11.9D-N/A2997.4h13.2C65.2C-
NC12 Sweeper 1,1701,1608181.418C**0.2841.567%C+8.448%D*32.9C*N/A9235.3h4.5C++10.9C*
MKV Suppressed 1,1611,1599051.281C**0.4222.603%C--17.947%C+23.2CN/A8750h13B57.7C++
Titan-150 AP 1,9941,1202195.114C++3.4146.302%C3.661%C20C**15.6C*31056.1h4.8B+10.4B+
Carnage AR 1,1281,1189971.121C+0.5820.199%D17.8%C+19.1C--N/A6758.5h13.9C+69C
The Slasher 1,1241,11822,9610.049C+1.6538.899%C++2.057%D-0.9C--N/A31297.2h1.8B+4.7B+
NS Decimator 1,3659928421.178B+0.5258.253%C+3.226%C*34.1B+12.8C+30729.1h4.3B++7.4B+
M30 Mustang AH 1,5619684562.123C0.4254.98%C+1.55%C+14.2D--8.7B*12568h20.4F37D**
Titan-150 HEAT 1,3869451227.746B+6.0546.995%C*2.011%D-19.6C++9.2C*14248.1h4.1B+8.7B++
GR-22 9539419780.962C+0.7419.282%D-17.747%C++16.8DN/A5755.9h13.7C+70.8C
NC6S Gauss SAW S 9459357311.279C+0.4217.736%D-23.316%C++24.9DN/A9337.5h11.5C+64.7C
NCM1 Scattercannon 8858782863.07B++1.3738.113%C++13.44%C16C--N/A6154.8h8.8C23C++
Tank Mine 1,5258671914.539B**2.8429.22%CN/A160.6A++121.9A++18125.4h1.3A4.4A
M20 Mustang 1,8898549940.859C+0.8427.704%C-N/A5.6D6.7C--118153.7h213.4D770.4D-
Frag Grenade 8458431843N/A841.3057.358%A++N/A843A+2D-31791h2.5B**4.3B**
NS-15M1 8248065581.444C++0.2618.472%D21.34%C++20.7DN/A7539h13.9C75.2C+
NC15 Phoenix 1,5777125491.297B+0.4059.609%B*N/A11.7C+14.2C++17760.9h12.5C21C++
AF-23 Grinder 7067012352.983B1.2826.924%D-12.982%C-22.8C--N/A7230.8h7.2C26.7D
NS-11C 6976844901.396B+0.3020.975%C-19.006%C*28.7C**N/A11123.8h13.4C*64C*
AF-18 Stalker 6025994571.311C++0.3925.723%C16.027%C--24.3CN/A7924.6h12.8C+49.8C++
Shrike 9865855571.05B++0.6557.304%C++1.538%D--22.6C++15.5B*29725.9h6.6C+11.5C++
LA8 Rebel 5875807230.802C+0.9024.905%D20.345%C++37.7B+N/A11015.4h6.3C*25.3C+
Coyote Missiles 1,0505564341.281D0.4249.937%C-N/A10.6D--9.4D--13452.3h61.3D122.7D
NC9 A-Tross 5555484601.191C+0.5119.726%D--23.723%C**21.5DN/A6725.5h10.8C54.7D
NS-10 Burster 8134832771.744A++0.0426.382%C-9.317%B*5.3B+3.6C++7791.9h117B**443.6B++
Tempest 4814774511.058C-0.6421.035%D**20.545%C*20.3D--N/A6523.5h11D52.3D*
M40 Fury 585475706.786C+5.0934.833%C+1.684%C+42.8C9.9C++32611.1h13C+37.4C++
M60-A Bulldog 5304642518.56C++16.8645.884%C+1.724%C--37.7C++5.4B+18412.3h5.2B+11.3B+
NC6A GODSAW 4694603621.271C-0.4319.838%D**22.174%C24.3D*N/A8618.9h10.4D-52.5D**
M40 Fury 535446835.373C3.6734.452%C+2.242%B45.1C9C3479.9h13.9C40.4C+
Enforcer ML85 784445815.494C*3.7935.973%C-2.697%C*16.7D12.7D28926.6h11.8B32.9C*
Skyguard 729415874.77A++3.0726.814%C1.687%D10.9C**8.2C18938.2h116.7B**435.4B++
M60-A Bulldog 4353962615.231C+13.5346.332%C++1.263%D-38.1C**3.8C++18210.4h5B+10.9B+
NC14 Bolt Driver 3903901642.378B+0.6829.656%D-50.769%F--17.2CN/A7022.7h3.3D11.2D
NS-10 Burster 6373742131.756A0.0627.185%C6.952%C**5.5B+3.9C++8568.3h117.5A432.4B++
CAS30 Tank Buster 7353664700.779C+0.9237.45%DN/A4.2D4.2D6587h49.9B+133.3C*
M20 Basilisk 473346645.406A*3.7132.489%C8.382%B++17.7C++6.5C16619.6h78.6B+241.9B+
SAS-R 3453412251.516C0.1835.943%C-34.311%T21DN/A7316.2h3.3F9.2D--
NS-44 Commissioner 3483384610.733C+0.9727.187%D-20.118%C+30.5C+N/A12611.1h4.9D17.9D
NS Annihilator 6753272141.528S0.1778.989%C+N/A12.9A*13.7A27125.4h9.5A12A
Gauss Rifle S 3273233041.063C+0.6421.131%D22.291%B+17.5DN/A6418.5h13.7D-64.8D
L100 Python HEAT 417310437.209B+5.5144.111%D3.226%C+21.4C-7.4D15114.5h4.7B+10.7C**
NS-11P 3113092231.386C*0.3118.507%D-18.123%C++22.9C+N/A8813.5h13.8C*74.7C+
Sticky Grenade 2952951295N/A293.3058.5%B++N/A1475B*N/A47280.2h1.6B+2.7B+
NC4 Mag-Shot 2722722730.996B+0.7021.3%D-18.75%C+28.3C**N/A1189.6h8.7C+40.8C+
M20 Basilisk 384268604.467A2.7731.496%C8.582%B*18C+7.8C+17314.9h82.5B+262B
MANA Anti-Personnel Turret 269264833.181N/A1.4813.671%UN/A2640U50U6001900.1h21.9T*160.2T*
MANA Anti-Vehicle Turret 4632401441.667C--0.0346.189%D1.667%D2400C+2230B*1991530.1h9.8D21.2D*
NCM2 Falcon 2862271311.733B++0.0334.944%C6.167%B10.3C2.7D-8922.1h10.4C*29.6C++
NS-30 Vandal 2242221601.388C+0.3123.779%D**24.324%C+26.1C-N/A868.5h5.7C++24D
Anti-Vehicle Grenade 2242201220N/A218.3076.471%MN/A1100M++20D--50450.2h2.5A+3.3A
AF-8 RailJack 219218723.028C*1.3332.86%D47.706%F*20CN/A7210.9h3.3D*10D-
NCM2 Falcon 270212892.382A++0.6834.151%D5.66%C**13.3B3.6D10315.9h8.3B**24.4B++
NSX Tanto 2041991211.645C*0.0622.993%D23.116%C30.6CN/A796.5h13.1C++56.9C+
L105 Zepher 242194209.7C+8.0040.156%CN/A39.6C-9.8B++3164.9h6.9C--17.2C
C150 Dalton 354194563.464C1.7642.067%C++N/A20.2C--16.7C-3829.6h6.6D15.8C+
Hawk GD-68 3521912070.923B++0.7864.052%C*1.047%D*15.4C++13B++38412.4h8.8C+13.7C++
Hunter QCX 2201872610.716C++0.9844.212%C*13.369%D*18.5B+3.3B+9410.1h9.3C21C+
Spear Anti-Vehicle Phalanx Turret 2831851710.882B++9.1840.882%C++5.405%B37.8C++20C+5264.9h7.7C*18.8B
Reaper DMR 1861841581.165C+0.5422.981%C21.739%C+22.4C-N/A1038.2h10.7C46.5C+
AF-23 Grinder 179179553.255B+1.5518.806%F-16.201%C++30.3C+N/A1315.9h5.1B**27D
Warden 1801751661.054C**0.6520.53%D--20%D12.3C-N/A6514.2h9.5C*46.1C+
NS Baron G5 1711711321.295C*0.4130.524%D*12.866%C+25.9CN/A1016.6h4.4C*14.5C+
L100 Python AP 324166374.486B2.7954.907%C++4.217%C+23.7C+22.6B*4097h7.7C+13.9C++
NCM3 Raven 2771621211.339B++0.3641.937%B+2.469%C10.7B7.6B+16715.1h25.1B+59.9B+
NSX Naginata 166162951.705C*0.0017.717%D-35.185%B**30C-N/A1265.4h11.8C++66.5C+
C75 Viper 1961601510.667A8.9730.016%DN/A21.1C-4.7D2477.6h11.7C**38.9C+
LA3 Desperado 1621572190.717C+0.9821.241%D--20.382%B25.7CN/A896.1h8.9C++41.9C
MAX Punch 1551551,3810.112B1.5936.627%DN/A0.7CN/A2216h1.8C+4.9C++
NCM3 Raven 2561501211.24B+0.4640.909%B1.333%D--9.9C+7C++16015.1h25.6C++62.5B
NS-61 Emissary 1491462400.608C1.0919.21%D**15.069%C+28.1C++N/A845.2h13.6C++70.7C-
NS-AM7 Archer 1721252940.425C++1.2847.004%D*21.6%C+2.2DN/A1958h19.8C++42.1C+
Aspis Anti-Aircraft Phalanx Turret 234115274.259B2.5623.162%CN/A9.9C+10.3C+28111.6h130.4B++562.9B+
NS-20 Gorgon 117107571.877B**0.1820.447%D23.365%B++15.5C+1.4C+686.9h46C+225.2C+
M12 Kobalt 112106813.25C**11.5513.246%D21.698%B**30.3D-1.7C1323.5h22.1C-166.5C
E540 Halberd 202105215C+3.3043.087%C+1.905%D*15.9D--14.7C+3786.6h7.9D*18.3D
NS-20 Gorgon 113103571.807B**0.1120.55%D25.243%B**14.9C+1.4C++596.9h48.4C+235.3C+
M60-G Bulldog 10898234.261C+2.5630.481%C3.061%C+16.1D1.6D*1146.1h6.8C*22.3C++
E540 Halberd-H 13383204.15C2.4550.543%D1.205%D-21.8D13.2D-3603.8h7.3C+14.4C
M12 Kobalt 8079711.286C+9.5910.982%D-5.063%F-35.9DN/A1142.2h18.8C+170.9C
NS-R3 Swarm 15379601.317M*0.3854.461%F--N/A11.4A+10.7B*1356.9h18.6A*34.2A*
A30 Walker 15175671.119C0.5817.908%F-1.333%C4.2D--4.2D--9618h191.7B+1070.4D
G30 Walker 11964154.267B+2.5727.15%C+3.125%C--12.3C+10.6C++2395.2h236.5C++871.2C*
Hornet Missiles 10861302.033C--0.3342.411%F--N/A22.6D-17.4D-3372.7h14D33D**
The Brawler 5957381.5C+0.2043.122%D**10.526%D18.4D*N/A623.1h4.9F--11.4F--
M60-G Bulldog 6455115C+3.3034.605%C+N/A22D3.6D-1302.5h7.3C+21C++
Dual-75 Duster 5755511C++9.3044.557%B**1.818%B**91.7B3.3D3780.6h4B*9B*
AF-34 Mattock 5454124.5B+2.8041.654%B+29.63%M*28.4C--N/A1871.9h10.4F--24.9D
AF-6 Shadow 5151212.429B+0.7328.22%D-23.529%C31.9CN/A1391.6h5.6C++19.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3913,8435.8h
Nano-Armor Kit8961,852,926188.9h
Anti-Vehicle MANA Turret381,8933.7h
Spawn Beacon413,8402.7h
Repair Module1710.8h
Medical Applicator483293,45221h
Nanite Revive Grenade01,5170.4h
Nanite Healing Grenade0920h
NSX Amaterasu5570.5h
Deployable Decon Tool14170h
Spitfire Auto-Turret139351.3h
Rampart Wall2571h
Recon Detection Device537,37111h
Anti-Infantry MANA Turret271,0165.5h
Ammunition Package457,6783.5h
WLT-Howler Mining Laser07220.5h
IPC Targeting Dart0510.2h

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