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mrostkaSVK[KAIN] mrostkaSVK
NC BR 173

KDR: 1.69

Score: 75.1m

Last Seen: Aug 20th, 2017 6:33 PM
- OFFLINE - 16.1 hour(s)

Rank 173 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 AF-4 Cyclone LA1 Anchor GD-22S AC-X11 NC05 Jackhammer AF-41 Hacksaw AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $374,049 MLG Score: 299
Fun Score: N/A
Cheeseburgers Flipped: 2057TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.168%18.776%3973990940,6961.387050.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.031%0.078C+-0.192C-0.204CHEAD ++ (~8.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.277C*11.50.185C++42.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.088%0.867%23859435,304226546552.34172114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.944%-0.915D---0.748D--0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
302.6-0.946D--88-0.709D-214.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.529%2.708%15979413,324215920531.53889162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.948%-1.092D*-0.158C0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.7-0.682D19.4-0.531D46.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.503%4.366%174149343,184195814671.62532217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.366%-0.478D0.069C+0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1030.078C+31.40.132C++71.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.234%43.767%17439451,083217660.497702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.603%-0.325C-1.597F-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.045C+3.3-0.064C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.644%10.637%17469426,5902109703.1247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.386%0.128C++-0.692D0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.348C**3.70.24C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
75.1m339.4%303 (18.2k)260 (15.6k)1.6897495,62956,5942.15901173 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948210818.603%11.468%21305:0635

8% Combat Medic48% Engineer17% Heavy Assault9% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:32 PMApr 21st, 2013 10:47 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 20th, 2017 5:37 PM (2d) (PST)Aug 20th, 2017 2:33 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5271264010.3320.1960.0381.3390.063299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,6077,58624,0212012280415,626

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4804.4h/200.2d 26,558 10,967 39,864 386k 7,394 11,942 18,097 151.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:2,777
Deaths:1,849
KDR:1.502
Accuracy:20.406% D
HSR:21.822% C
GD-22S
C-
Kills:2,467
Deaths:1,489
KDR:1.657
Accuracy:19.590% C--
HSR:19.984% C-
NC05 Jackhammer
C
Kills:2,078
Deaths:1,528
KDR:1.360
Accuracy:41.359% C
HSR:12.656% C
EM6
C+
Kills:1,735
Deaths:1,179
KDR:1.472
Accuracy:19.649% C
HSR:21.441% C+
EM1
C
Kills:1,647
Deaths:1,131
KDR:1.456
Accuracy:19.716% C
HSR:17.851% C--
NC6 Gauss SAW
C-
Kills:1,171
Deaths:670
KDR:1.748
Accuracy:17.270% C-
HSR:18.958% D
NC6S Gauss SAW S
C+
Kills:935
Deaths:731
KDR:1.279
Accuracy:17.736% D--
HSR:23.316% C+
NS-15M1
C+
Kills:833
Deaths:584
KDR:1.426
Accuracy:18.478% D
HSR:21.249% C+
NC6A GODSAW
D
Kills:520
Deaths:400
KDR:1.300
Accuracy:19.969% D**
HSR:21.539% D
NSX Naginata
B*
Kills:240
Deaths:153
KDR:1.569
Accuracy:18.082% D
HSR:33.750% B*
Kills:14,403
Deaths (as Heavy Assault):9,714
Deaths (to Heavy Assaults):15,050
KDR:1.48271
Kill Difference:4,689
Playtime:835.036 hours
Usage:17%
Score:13.223m
Score/min:264
Accuracy (listed only):21.226%
HSR (listed only):21.256%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,411
Deaths:1,561
KDR:1.545
Accuracy:24.114% C+
HSR:18.955% C
Razor GD-23
C++
Kills:1,820
Deaths:1,208
KDR:1.507
Accuracy:24.164% C++
HSR:18.022% C
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
19A Fortuna
C-
Kills:1,610
Deaths:1,217
KDR:1.323
Accuracy:20.810% D**
HSR:17.329% C-
AF-57 Piston
C**
Kills:1,570
Deaths:1,015
KDR:1.547
Accuracy:41.805% C**
HSR:11.274% D
GD-7F
C
Kills:1,497
Deaths:1,144
KDR:1.309
Accuracy:21.851% C
HSR:17.168% C
AF-19 Mercenary
C--
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% C--
HSR:16.111% D
LA39 Bruiser
C*
Kills:1,415
Deaths:1,067
KDR:1.326
Accuracy:62.346% C*
HSR:10.671% D
AF-4A Bandit
C*
Kills:1,246
Deaths:1,192
KDR:1.045
Accuracy:20.031% D--
HSR:22.552% C*
GD-66 Claw
C
Kills:1,209
Deaths:1,075
KDR:1.125
Accuracy:53.845% C
HSR:10.174% D
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C-
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NS-11C
C**
Kills:728
Deaths:526
KDR:1.384
Accuracy:21.104% C-
HSR:19.368% C**
NSX Tanto
C
Kills:645
Deaths:450
KDR:1.433
Accuracy:24.547% C
HSR:22.171% C
NS Baron G5
C*
Kills:204
Deaths:164
KDR:1.244
Accuracy:31.068% D*
HSR:14.706% C*
Warden
C-
Kills:180
Deaths:174
KDR:1.034
Accuracy:20.963% D-
HSR:21.111% C-
The Brawler
C-
Kills:69
Deaths:51
KDR:1.353
Accuracy:43.104% F
HSR:11.594% C-
Kills:21,173
Deaths (as Engineer):15,700
Deaths (to Engineers):12,574
KDR:1.3486
Kill Difference:5,473
Playtime:2,312.792 hours
Usage:48%
Score:34.409m
Score/min:248
Accuracy (listed only):30.131%
HSR (listed only):15.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:3,440
Deaths:2,633
KDR:1.306
Accuracy:25.477% C++
HSR:16.337% C+
AC-X11
C+
Kills:2,411
Deaths:1,561
KDR:1.545
Accuracy:24.114% C+
HSR:18.955% C
Razor GD-23
C++
Kills:1,820
Deaths:1,208
KDR:1.507
Accuracy:24.164% C++
HSR:18.022% C
Blitz GD-10
C**
Kills:1,663
Deaths:1,298
KDR:1.281
Accuracy:22.497% C
HSR:16.837% C**
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
19A Fortuna
C-
Kills:1,610
Deaths:1,217
KDR:1.323
Accuracy:20.810% D**
HSR:17.329% C-
AF-57 Piston
C**
Kills:1,570
Deaths:1,015
KDR:1.547
Accuracy:41.805% C**
HSR:11.274% D
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
GD-7F
C
Kills:1,497
Deaths:1,144
KDR:1.309
Accuracy:21.851% C
HSR:17.168% C
AF-19 Mercenary
C--
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% C--
HSR:16.111% D
LA39 Bruiser
C*
Kills:1,415
Deaths:1,067
KDR:1.326
Accuracy:62.346% C*
HSR:10.671% D
AF-4A Bandit
C*
Kills:1,246
Deaths:1,192
KDR:1.045
Accuracy:20.031% D--
HSR:22.552% C*
GD-66 Claw
C
Kills:1,209
Deaths:1,075
KDR:1.125
Accuracy:53.845% C
HSR:10.174% D
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% C--
HSR:17.726% C+
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C-
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NS-11C
C**
Kills:728
Deaths:526
KDR:1.384
Accuracy:21.104% C-
HSR:19.368% C**
NSX Tanto
C
Kills:645
Deaths:450
KDR:1.433
Accuracy:24.547% C
HSR:22.171% C
Tempest
C*
Kills:477
Deaths:452
KDR:1.055
Accuracy:21.146% D**
HSR:20.545% C*
NS Baron G5
C*
Kills:204
Deaths:164
KDR:1.244
Accuracy:31.068% D*
HSR:14.706% C*
The Brawler
C-
Kills:69
Deaths:51
KDR:1.353
Accuracy:43.104% F
HSR:11.594% C-
NSX Tengu
C-
Kills:64
Deaths:48
KDR:1.333
Accuracy:28.584% D*
HSR:17.188% C-
Kills:29,335
Deaths (as Light Assault):21,964
Deaths (to Light Assaults):10,907
KDR:1.33559
Kill Difference:7,371
Playtime:583.437 hours
Usage:12%
Score:9.372m
Score/min:268
Accuracy (listed only):28.867%
HSR (listed only):15.723%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:3,440
Deaths:2,633
KDR:1.306
Accuracy:25.477% C++
HSR:16.337% C+
Blitz GD-10
C**
Kills:1,663
Deaths:1,298
KDR:1.281
Accuracy:22.497% C
HSR:16.837% C**
AF-57 Piston
C**
Kills:1,570
Deaths:1,015
KDR:1.547
Accuracy:41.805% C**
HSR:11.274% D
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
LA39 Bruiser
C*
Kills:1,415
Deaths:1,067
KDR:1.326
Accuracy:62.346% C*
HSR:10.671% D
NC1 Gauss Rifle
C+
Kills:1,217
Deaths:805
KDR:1.512
Accuracy:21.752% C+
HSR:12.079% D*
GD-66 Claw
C
Kills:1,209
Deaths:1,075
KDR:1.125
Accuracy:53.845% C
HSR:10.174% D
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% C--
HSR:17.726% C+
Carnage AR
C+
Kills:1,174
Deaths:1,067
KDR:1.100
Accuracy:20.349% D
HSR:17.802% C+
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C-
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
GR-22
C++
Kills:1,160
Deaths:1,196
KDR:0.970
Accuracy:19.907% D
HSR:18.190% C++
Gauss Rifle S
C++
Kills:562
Deaths:502
KDR:1.120
Accuracy:22.551% C
HSR:19.929% C++
NC9 A-Tross
C++
Kills:552
Deaths:461
KDR:1.197
Accuracy:19.731% D--
HSR:23.732% C++
Tempest
C*
Kills:477
Deaths:452
KDR:1.055
Accuracy:21.146% D**
HSR:20.545% C*
NS-11P
C+
Kills:309
Deaths:223
KDR:1.386
Accuracy:18.465% D-
HSR:18.123% C+
NS Baron G5
C*
Kills:204
Deaths:164
KDR:1.244
Accuracy:31.068% D*
HSR:14.706% C*
Reaper DMR
C+
Kills:184
Deaths:158
KDR:1.165
Accuracy:22.981% C
HSR:21.739% C+
The Brawler
C-
Kills:69
Deaths:51
KDR:1.353
Accuracy:43.104% F
HSR:11.594% C-
NSX Tengu
C-
Kills:64
Deaths:48
KDR:1.333
Accuracy:28.584% D*
HSR:17.188% C-
Kills:20,294
Deaths (as Combat Medic):15,982
Deaths (to Combat Medics):5,991
KDR:1.2698
Kill Difference:4,312
Playtime:366.054 hours
Usage:8%
Score:6.355m
Score/min:289
Accuracy (listed only):29.683%
HSR (listed only):15.764%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:3,440
Deaths:2,633
KDR:1.306
Accuracy:25.477% C++
HSR:16.337% C+
Blitz GD-10
C**
Kills:1,663
Deaths:1,298
KDR:1.281
Accuracy:22.497% C
HSR:16.837% C**
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% C--
HSR:17.726% C+
LA8 Rebel
C+
Kills:649
Deaths:792
KDR:0.819
Accuracy:25.226% D
HSR:19.569% C+
AF-18 Stalker
C
Kills:599
Deaths:457
KDR:1.311
Accuracy:25.723% C
HSR:16.027% C--
Tempest
C*
Kills:477
Deaths:452
KDR:1.055
Accuracy:21.146% D**
HSR:20.545% C*
SAS-R
C
Kills:453
Deaths:282
KDR:1.606
Accuracy:36.679% C
HSR:35.099% T
NS-44 Commissioner
C+
Kills:411
Deaths:541
KDR:0.760
Accuracy:28.184% D-
HSR:20.681% C+
NC14 Bolt Driver
D-
Kills:410
Deaths:166
KDR:2.470
Accuracy:30.300% D-
HSR:51.220% F--
NC4 Mag-Shot
C+
Kills:272
Deaths:273
KDR:0.996
Accuracy:21.292% D
HSR:18.750% C+
NS-61 Emissary
C+
Kills:243
Deaths:375
KDR:0.648
Accuracy:20.289% D*
HSR:16.049% C+
NS-30 Vandal
C+
Kills:222
Deaths:162
KDR:1.370
Accuracy:23.779% D**
HSR:24.324% C+
AF-8 RailJack
D
Kills:220
Deaths:75
KDR:2.933
Accuracy:32.911% D
HSR:47.727% F*
LA3 Desperado
C++
Kills:199
Deaths:276
KDR:0.721
Accuracy:21.809% D--
HSR:19.598% C++
NS-AM7 Archer
C
Kills:163
Deaths:368
KDR:0.443
Accuracy:47.023% D*
HSR:19.632% C
NS-44L Blackhand
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:40.812% C+
HSR:32.432% D
NSX Tengu
C-
Kills:64
Deaths:48
KDR:1.333
Accuracy:28.584% D*
HSR:17.188% C-
AF-6 Shadow
C
Kills:51
Deaths:21
KDR:2.429
Accuracy:28.220% D-
HSR:23.529% C
Kills:12,345
Deaths (as Infiltrator):10,277
Deaths (to Infiltrators):7,078
KDR:1.20123
Kill Difference:2,068
Playtime:433.896 hours
Usage:9%
Score:7.013m
Score/min:269
Accuracy (listed only):27.621%
HSR (listed only):23.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,931
Deaths:584
KDR:3.307
Accuracy:22.846% D
HSR:14.293% C++
AF-41 Hacksaw
B+
Kills:1,898
Deaths:584
KDR:3.250
Accuracy:23.522% D
HSR:16.280% B+
NCM1 Scattercannon
C++
Kills:878
Deaths:286
KDR:3.070
Accuracy:38.113% C++
HSR:13.440% C
AF-23 Grinder
C-
Kills:701
Deaths:235
KDR:2.983
Accuracy:26.924% D--
HSR:12.982% C-
NS-10 Burster
B*
Kills:498
Deaths:293
KDR:1.700
Accuracy:26.588% C
HSR:9.237% B*
NS-10 Burster
B+
Kills:397
Deaths:229
KDR:1.734
Accuracy:27.441% C
HSR:7.305% B+
NCM2 Falcon
C++
Kills:250
Deaths:139
KDR:1.799
Accuracy:35.401% C
HSR:5.600% C++
NCM2 Falcon
C++
Kills:224
Deaths:97
KDR:2.309
Accuracy:35.058% D
HSR:5.357% C++
NCM3 Raven
B+
Kills:197
Deaths:149
KDR:1.322
Accuracy:42.318% B+
HSR:2.030% D
NCM3 Raven
B
Kills:197
Deaths:149
KDR:1.322
Accuracy:41.239% B
HSR:1.523% D-
AF-23 Grinder
C+
Kills:179
Deaths:55
KDR:3.255
Accuracy:18.806% F-
HSR:16.201% C+
NS-20 Gorgon
B+
Kills:126
Deaths:70
KDR:1.800
Accuracy:20.381% C--
HSR:22.222% B+
NS-20 Gorgon
B*
Kills:124
Deaths:70
KDR:1.771
Accuracy:20.484% D
HSR:23.387% B*
AF-34 Mattock
M*
Kills:54
Deaths:12
KDR:4.500
Accuracy:41.654% B+
HSR:29.630% M*
Kills:7,654
Deaths (as MAX Suit):1,476
Deaths (to MAX Suits):3,960
KDR:5.18564
Kill Difference:6,178
Playtime:257.564 hours
Usage:5%
Score:4.702m
Score/min:304
Accuracy (listed only):30.055%
HSR (listed only):12.820%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C
Kills:1,548
V. Kills:1,783 87%
Deaths:1,252
KDR:1.236
Accuracy:26.576% D
KPH:6.900 C--
VKPH:8 C
Breaker Rocket Pods
B+
Kills:1,507
V. Kills:784 192%
Deaths:212
KDR:7.108
Accuracy:44.545% C--
KPH:37.300 D
VKPH:19.400 B+
M30 Mustang AH
B**
Kills:979
V. Kills:593 165%
Deaths:463
KDR:2.114
Accuracy:54.896% C+
KPH:14.300 D--
VKPH:8.700 B**
M20 Mustang
D
Kills:861
V. Kills:1,051 82%
Deaths:1,036
KDR:0.831
Accuracy:27.647% C--
KPH:5.500 D
VKPH:6.700 D
Coyote Missiles
C-
Kills:586
V. Kills:510 115%
Deaths:451
KDR:1.299
Accuracy:50.078% C-
KPH:10.900 D-
VKPH:9.500 D--
Hornet Missiles
D-
Kills:61
V. Kills:47 127%
Deaths:30
KDR:2.033
Accuracy:42.411% F--
KPH:22.800 D-
VKPH:17.600 D-
Kills:5,542 (3,388 + 0)
Deaths:3,444
KDR:1.609
VKDR:1.384
Vehicle Kills:4,768
Kill Difference:2,098
Playtime:545.629 hours
Usage:11%
Score:4.366m
Score/min:133
Piloting Accuracy:27.647%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:409
V. Kills:417 98%
Deaths:507
KDR:0.807
Accuracy:38.455% D
KPH:4.400 D
VKPH:4.500 D
L105 Zepher
B+
Kills:207
V. Kills:48 422%
Deaths:21
KDR:9.857
Accuracy:40.489% C
KPH:41.100 C
VKPH:9.500 B+
C150 Dalton
C--
Kills:199
V. Kills:167 118%
Deaths:62
KDR:3.210
Accuracy:41.222% C++
KPH:19.700 D
VKPH:16.600 C--
Dual-75 Duster
B*
Kills:55
V. Kills:2 N/A
Deaths:5
KDR:11
Accuracy:44.557% B*
KPH:95.700 B+
VKPH:3.500 D
Kills:870 (409 + 461)
Deaths:595
KDR:1.462
VKDR:1.066
Vehicle Kills:634
Kill Difference:275
Playtime:109.403 hours
Usage:2%
Score:0.744m
Score/min:113
Piloting Accuracy:38.455%
Gunner Accuracy:44.557%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C*
Kills:429
V. Kills:321 133%
Deaths:89
KDR:4.820
Accuracy:26.854% C
KPH:11 C*
VKPH:8.200 C
L100 Python HEAT
C-
Kills:310
V. Kills:107 287%
Deaths:43
KDR:7.209
Accuracy:44.111% D
KPH:21.300 C-
VKPH:7.400 D
L100 Python AP
B+
Kills:211
V. Kills:193 109%
Deaths:52
KDR:4.058
Accuracy:54.507% C+
KPH:22.400 C+
VKPH:20.500 B+
C75 Viper
C-
Kills:160
V. Kills:36 432%
Deaths:15
KDR:10.667
Accuracy:30.016% D
KPH:21.200 C-
VKPH:4.800 D
Kills:1,110 (1,110 + 0)
Deaths:199
KDR:5.578
VKDR:3.302
Vehicle Kills:657
Kill Difference:911
Playtime:70.605 hours
Usage:1%
Score:0.909m
Score/min:215
Driving Accuracy:30.016%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:1,207
V. Kills:943 128%
Deaths:244
KDR:4.947
Accuracy:46.780% C
KPH:20.100 C++
VKPH:15.700 C*
Titan-150 HEAT
C*
Kills:945
V. Kills:441 214%
Deaths:122
KDR:7.746
Accuracy:46.995% C++
KPH:19.600 C+
VKPH:9.200 C*
Enforcer ML85
C--
Kills:457
V. Kills:353 129%
Deaths:88
KDR:5.193
Accuracy:36.248% C--
KPH:16.800 D
VKPH:13 D
E540 Halberd
C+
Kills:127
V. Kills:115 109%
Deaths:24
KDR:5.292
Accuracy:43.964% C+
KPH:17.900 D-
VKPH:16.200 C+
M12 Kobalt
D
Kills:79
V. Kills:1 N/A
Deaths:7
KDR:11.286
Accuracy:10.982% D-
KPH:36.400 D
VKPH:0.500 D--
Titan-150 HESH
C-
Kills:62
V. Kills:11 N/A
Deaths:7
KDR:8.857
Accuracy:38.643% D-
KPH:25.700 D
VKPH:4.600 C-
Kills:2,877 (2,214 + 663)
Deaths:492
KDR:5.848
VKDR:3.789
Vehicle Kills:1,864
Kill Difference:2,385
Playtime:146.993 hours
Usage:3%
Score:2.259m
Score/min:256
Driving Accuracy:38.643%
Gunner Accuracy:10.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:113
V. Kills:68 164%
Deaths:27
KDR:4.185
Accuracy:51.928% C-
KPH:23.300 D
VKPH:14 D
M96 Mjolnir-H
B++
Kills:56
V. Kills:60 92%
Deaths:27
KDR:2.074
Accuracy:56.648% B++
KPH:25.600 D
VKPH:27.500 D
C85 Canister-H
D-
Kills:52
V. Kills:2 N/A
Deaths:10
KDR:5.200
Accuracy:29.704% F
KPH:59.800 D-
VKPH:2.300 D*
Kills:221 (0 + 221)
Deaths:64
KDR:3.453
VKDR:2.031
Vehicle Kills:130
Kill Difference:157
Playtime:7.899 hours
Usage:0%
Score:0.185m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:29.704%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:496
V. Kills:119 413%
Deaths:73
KDR:6.795
Accuracy:35.134% C+
KPH:41.900 C
VKPH:10 C++
M40 Fury
C
Kills:450
V. Kills:93 479%
Deaths:87
KDR:5.172
Accuracy:34.878% C+
KPH:44.100 C
VKPH:9.100 C
M20 Basilisk
C++
Kills:385
V. Kills:144 266%
Deaths:72
KDR:5.347
Accuracy:33.140% C
KPH:18.400 C++
VKPH:6.900 C+
M20 Basilisk
C++
Kills:305
V. Kills:123 246%
Deaths:62
KDR:4.919
Accuracy:31.932% C-
KPH:19.300 C++
VKPH:7.800 C
M12 Kobalt
C
Kills:127
V. Kills:7 N/A
Deaths:10
KDR:12.700
Accuracy:14.189% D
KPH:33.100 D-
VKPH:1.800 C
M60-G Bulldog
C+
Kills:109
V. Kills:12 N/A
Deaths:23
KDR:4.739
Accuracy:31.775% C+
KPH:16.900 D
VKPH:1.900 D--
G30 Walker
C*
Kills:78
V. Kills:63 122%
Deaths:16
KDR:4.875
Accuracy:28.030% C++
KPH:13.900 C+
VKPH:11.200 C*
M60-G Bulldog
C+
Kills:61
V. Kills:9 N/A
Deaths:12
KDR:5.083
Accuracy:35.257% C+
KPH:23.100 D
VKPH:3.400 D-
Kills:2,011 (0 + 2,011)
Deaths:355
KDR:5.665
VKDR:1.606
Vehicle Kills:570
Kill Difference:1,656
Playtime:77.248 hours
Usage:2%
Score:1.019m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:35.257%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 7,5215,3982,3472.3B*0.6123.663%C+N/A122.1A++48A98744.2h1.1B**4.7B*
AF-4 Cyclone 3,4753,4402,6331.306C++0.3825.477%C++16.337%C+25.4CN/A81135.6h10.2B+40.1B
LA1 Anchor 2,7992,7771,8491.502C+0.1920.406%D21.822%C27.3DN/A89101.6h9.9C++48.3C+
GD-22S 2,4902,4671,4891.657C++0.0319.59%C--19.984%C-27.5CN/A8789.7h10.5B53.7C++
AC-X11 2,4272,4111,5611.545B+0.1424.114%C+18.955%C20.7CN/A59116.4h9.7B40.4C**
NC05 Jackhammer 2,0942,0781,5281.36C++0.3341.359%C12.656%C33.2CN/A11362.6h4.5B+10.9C*
AF-41 Hacksaw 1,9351,9315843.307C**1.6222.846%D14.293%C++30.7C++N/A10363h6.2C**27.3C+
AF-41 Hacksaw 1,9021,8985843.25B1.5623.522%D16.28%B+30.1C++N/A10163h6.4B27.2C+
Razor GD-23 1,8331,8201,2081.507B++0.1824.164%C++18.022%C16.7CN/A53109.2h11.2B+46.5B+
EM6 1,7481,7351,1791.472C+0.2219.649%C21.441%C+27.6C-N/A8562.9h10.8C*54.8C++
Blitz GD-10 1,6771,6631,2981.281C**0.4122.497%C16.837%C**24.9C+N/A9066.7h14.1B62.5C**
EM1 1,6651,6471,1311.456B0.2319.716%C17.851%C--28.2CN/A9058.4h12.3B+62.3C*
Gauss Compact S 1,6871,6391,2631.298B+0.3920.074%D10.189%D*18.3C+N/A5289.4h8.6B*42.8B
19A Fortuna 1,6221,6101,2171.323C+0.3720.81%D**17.329%C-27.4CN/A8658.7h9.9C++47.8C--
AF-57 Piston 1,5841,5701,0151.547B+0.1441.805%C**11.274%D39.3B+N/A12340h4.6C++10.9B
Vortek Rotary 3,3311,5481,2521.236C+0.4526.576%D1.163%D-6.9C--8C113223.6h129.2C--486.2D
Breaker Rocket Pods 2,2911,5072127.108C+5.4244.545%C--N/A37.3D19.4B+29940.4h27D*60.7D-
NS-7 PDW 1,5071,5021,0681.406B+0.2822.223%C15.846%C+28.8C*N/A10952.1h13.6B+61.1C*
GD-7F 1,5091,4971,1441.309C**0.3821.851%C17.168%C14.4DN/A48103.9h14.1C+64.4C+
Bouncing Betty 1,4841,4814243.493C+1.8059.879%A++N/A194.9A+N/A6777.6h1.3A++2.1A++
AF-19 Mercenary 1,4591,4408471.7B**0.0119.065%C--16.111%D11.3C-N/A68127.4h13.4C++70.3C+
LA39 Bruiser 1,4401,4151,0671.326C++0.3662.346%C*10.671%D28.8CN/A8749.2h2.6C+4.2C++
The Slasher 1,3251,31827,0580.049C++1.6439.639%C*1.745%D-0.9C-N/A31522.8h1.8B+4.5B+
AF-4A Bandit 1,2611,2461,1921.045C+0.6420.031%D--22.552%C*13.1D-N/A3995.4h12.4C-61.8D
NC1 Gauss Rifle 1,2261,2178051.512B+0.1821.752%C+12.079%D*20C+N/A7461h12.6C++58C*
Mag-Cutter 1,2351,21320,8330.058B**1.6351.7%A++N/A0.9C++N/A31379.4h2.1B+4.1B+
GD-66 Claw 1,2191,2091,0751.125C+0.5653.845%C10.174%D15.6D--N/A4777.5h2.6C+4.8C++
Titan-150 AP 2,1501,2072444.947C++3.2646.78%C3.48%C20.1C++15.7C*31560h4.8C**10.3B
MKV Suppressed 1,1981,1969391.274C*0.4222.629%C--17.726%C+23.3CN/A8751.4h13B57.6C++
Carnage AR 1,1841,1741,0671.1C+0.5920.349%D17.802%C+19DN/A6661.8h14C+68.8C
NC6 Gauss SAW 1,1821,1716701.748B+0.0617.27%C-18.958%D26C+N/A13445.1h10.2C++58.8C++
Mauler S6 1,1761,1679421.239B+0.4531.64%D-12.339%C-22.8CN/A9151.1h3.8B*12.1C*
Gauss Compact Burst 1,1831,1639861.18C+0.5120.254%D*16.079%D*11.9D-N/A2997.4h13.2C-65.2C-
NC12 Sweeper 1,1701,1608181.418B0.2741.567%C+8.448%D*32.9C*N/A9235.3h4.5C++10.9C*
GR-22 1,1741,1601,1960.97C+0.7219.907%D18.19%C++17.4DN/A5766.7h13.8C+69.4C
Frag Grenade 1,0019991999N/A997.3157.172%A++N/A832.5A+1.7D--31681.2h2.5B**4.4B**
NS Decimator 1,3659928421.178B+0.5158.253%C+3.226%C*34.1B12.8C+31129.1h4.3B+7.4B+
M30 Mustang AH 1,5729794632.114C0.4254.896%C+1.532%C++14.3D--8.7B**12568.4h20.4F37.1D**
Tank Mine 1,6709542364.042B**2.3528.077%C-N/A151.4A+113.7A+17016.3h1.3A4.7B**
Titan-150 HEAT 1,3869451227.746B+6.0646.995%C++2.011%D-19.6C+9.2C*14448.1h4.1B+8.7B++
NC6S Gauss SAW S 9459357311.279C+0.4117.736%D--23.316%C+24.9DN/A9437.5h11.5C+64.7C
NCM1 Scattercannon 8858782863.07B+1.3838.113%C++13.44%C16C--N/A6254.8h8.8C23C++
M20 Mustang 1,9128611,0360.831C0.8627.647%C--N/A5.5D6.7D119156.8h215.4D779D-
NS-15M1 8518335841.426C++0.2618.478%D21.249%C+20.4DN/A7440.8h14C75.5C
NC15 Phoenix 1,6467425751.29B+0.4059.896%B*N/A11.6C+14.1C++17664h12.7C+21.2C++
NS-11C 7427285261.384B+0.3121.104%C-19.368%C**28.5C*N/A11025.5h13.5B63.7C++
AF-23 Grinder 7067012352.983B1.2926.924%D--12.982%C-22.8C--N/A7230.8h7.2C26.7D
LA8 Rebel 6566497920.819C+0.8725.226%D19.569%C+38.6B+N/A11416.8h6.1C**24C+
NSX Tanto 6586454501.433C*0.2624.547%C22.171%C27.2CN/A7723.7h13.8C++56.3C++
AF-18 Stalker 6025994571.311C++0.3825.723%C16.027%C--24.3CN/A8024.6h12.8C+49.8C+
Shrike 9875865581.05B++0.6457.311%C++1.536%D-22.6C+15.5B++30525.9h6.6C+11.5C++
Coyote Missiles 1,0965864511.299D0.3950.078%C-N/A10.9D-9.5D--13453.7h61D121.8D
Gauss Rifle S 5705625021.12C+0.5722.551%C19.929%C++19.5C-N/A6028.8h13D57.5C
NC9 A-Tross 5595524611.197C+0.4919.731%D--23.732%C++21.5DN/A6825.7h10.8C54.5D
NC6A GODSAW 5305204001.3C-0.3919.969%D**21.539%D23.4D*N/A8522.2h10.4C52.2D*
NS-10 Burster 8354982931.7A+0.0126.588%C9.237%B*5.3B+3.6C+7794.4h117.3B**441B++
M40 Fury 615496736.795C+5.1135.134%C+1.613%C+42C+10.1C*32211.8h13.5C+38.5C++
Tempest 4814774521.055C-0.6321.146%D**20.545%C*20.3D--N/A6523.5h11.1D52.4D*
M60-A Bulldog 5364682518.72C++17.0345.691%C+1.709%C--36.6C++5.3B+18112.8h5.2B+11.3B+
Enforcer ML85 810457885.193C*3.5036.248%C--2.626%C*16.8D13D30027.2h12C**33.2C++
SAS-R 4584532821.606C0.0836.679%C35.099%T20.6DN/A6922h3.3F8.9D-
M40 Fury 543450875.172C3.4834.878%C+2.222%B+44.1C9.1C34510.2h14.6C41.8C+
Skyguard 750429894.82A++3.1326.854%C1.632%D11C*8.2C19039.1h115.3B**429.5B++
M60-A Bulldog 4524112715.222C+13.5346.658%C*1.46%D37C*3.7C+17711.1h5.2B+11.2B+
NS-44 Commissioner 4224115410.76C+0.9328.184%D-20.681%C+32.9C++N/A13212.5h4.8D16.9D
NC14 Bolt Driver 4104101662.47B+0.7830.3%D-51.22%F--17.4CN/A7123.6h3.3D11D
CAS30 Tank Buster 8264095070.807C+0.8838.455%DN/A4.4D4.5D6993.7h50.8C**132.1C++
NS-10 Burster 6693972291.734A0.0427.441%C7.305%B+5.6B+3.8C++8570.8h115.5A420.8B*
M20 Basilisk 529385725.347A++3.6633.14%C8.312%B++18.4C++6.9C+17720.9h77.4C*233.7B+
NS Annihilator 6963372291.472M**0.2279.125%C+N/A12.7A*13.5A++27026.6h9.7B**12.2B**
Sticky Grenade 3263261326N/A324.3158.196%B++N/A1086.7C++N/A45750.3h1.6B+2.8B+
L100 Python HEAT 417310437.209B+5.5244.111%D3.226%C+21.4C-7.4D15514.5h4.7B+10.7C**
NS-11P 3113092231.386C*0.3018.465%D-18.123%C+22.9CN/A8913.5h13.9C++75.1C+
M20 Basilisk 428305624.919A+3.2331.932%C-7.869%B+19.3C++7.8C17915.8h80.3B+251.3B+
MANA Anti-Personnel Turret 288283943.011N/A1.3213.134%UN/A2830U50U6523400.1h22T*167.2T*
NC4 Mag-Shot 2722722730.996B+0.6921.292%D18.75%C+28.3C*N/A1229.6h8.7C+40.8C+
MANA Anti-Vehicle Turret 4962551591.604C0.0947.237%D1.569%F--2550C+2410B+16710700.1h10C+21.1C--
NCM2 Falcon 3122501391.799B++0.1135.401%C5.6%C++10.6C2.6D-9023.5h10C**28.1C*
NS-61 Emissary 2482433750.648C1.0420.289%D*16.049%C+31.6C**N/A947.7h12.7C**62.7C+
NSX Naginata 2442401531.569C++0.1218.082%D33.75%B*30.4C-N/A1147.9h12C++66.6C+
Hawk GD-68 4252332410.967B++0.7264.508%C*N/A16C++13.2B+36414.6h8.7C+13.5C++
NCM2 Falcon 288224972.309A++0.6235.058%D5.357%C++12.9C*3.7D10117.3h8.6B**24.5B++
NS-30 Vandal 2242221621.37C+0.3223.779%D**24.324%C+26.1C--N/A878.5h5.7C++24D
Anti-Vehicle Grenade 2252211221N/A219.3176.255%MN/A1105M++20D--51120.2h2.5A+3.3A
AF-8 RailJack 221220752.933C*1.2432.911%D47.727%F*20CN/A7311h3.3D*10D-
L100 Python AP 404211524.058C**2.3754.507%C+3.791%C+22.4C+20.5B+3729.4h7.9C+14.4C+
L105 Zepher 255207219.857C+8.1740.489%CN/A41.4C9.6B++3495h6.6C16.4C+
NS Baron G5 2042041641.244C*0.4531.068%D*14.706%C*26.2CN/A967.8h4.4C*14.3C+
LA3 Desperado 2041992760.721C+0.9721.809%D--19.598%C++26.2CN/A877.6h9C++41.3C+
C150 Dalton 366199623.21C1.5241.222%C++N/A19.7D16.5C--39310.1h6.7D16.2C
NCM3 Raven 3401971491.322B++0.3742.318%B+2.03%D10.8B+7.8B++16018.3h25.3B+59.7B+
NCM3 Raven 3291971491.322B+0.3741.239%B1.523%D-10.8C++7.2C*15318.3h23.7B+57.4B+
Spear Anti-Vehicle Phalanx Turret 2991931810.722B++9.0341.192%C+5.181%C*36.4C+20C+5215.3h7.9C++19.2C**
Hunter QCX 2251922690.714C++0.9844.959%C*14.063%D--17.5B+3B+9111h9.4C20.8C+
Reaper DMR 1861841581.165C+0.5222.981%C21.739%C+22.4C-N/A1108.2h10.7C46.5C+
Warden 1851801741.034C**0.6620.963%D-21.111%C-12.2C-N/A6714.7h9.7C++46.1C+
AF-23 Grinder 179179553.255B1.5718.806%F-16.201%C+30.3C+N/A1325.9h5.1B**27D
MAX Punch 1791791,4820.121B1.5737.618%C--N/A0.8C+N/A2226.9h1.8C++4.7C++
NS-AM7 Archer 2211633680.443C++1.2547.023%D*19.632%C2.3DN/A2069.5h18.7C*39.7C++
C75 Viper 1961601510.667B**8.9830.016%DN/A21.1C-4.7D2607.6h11.7C**38.9C+
E540 Halberd 242127245.292C+3.6043.964%C+1.575%D*17.9D-16.2C+4027.1h7.3D16.6C
M12 Kobalt 1341271012.7C++11.0114.189%D22.835%B**33.4D-1.8C1433.8h22.1C-156C
NS-20 Gorgon 139126701.8B**0.1120.381%C--22.222%B+15.8C+1.6B+698h45.4C+222.5C+
NS-20 Gorgon 135124701.771B**0.0820.484%D23.387%B*15.5C+1.4C*628h46.6C+227.4C+
Aspis Anti-Aircraft Phalanx Turret 245121274.481B+2.7923.209%CN/A10.2C+10.4C+28411.9h126.2B++543.9B+
E540 Halberd-H 181113274.185C2.5051.928%C-N/A23.5D14.2D3524.8h7.4C+14.2C+
NS-44L Blackhand 113111512.176B*0.4940.812%C+32.432%D34.7B++N/A1053.2h5.5C--13.5C+
M60-G Bulldog 121109234.739C++3.0531.775%C+2.752%C16.8D1.8D--1226.5h7.4C+23.2C++
A30 Walker 17486721.194C0.5018.677%D**1.163%C-4.3D--4.4D--9819.9h196.8C**1053.5C--
NSX Masamune 15585860.988C++0.7057.523%C+1.176%D-22.4D18.4B+2683.8h19.1D-33.2D
NS-R3 Swarm 15881621.306M++0.3854.193%F--N/A11.1A++10.5A1397.3h19.1A*35.3A++
M12 Kobalt 8079711.286C+9.6010.982%D-5.063%F-35.9DN/A1142.2h18.8C+170.9C
G30 Walker 14178164.875B**3.1928.03%C++3.846%C13.9C+11.3C*2525.6h220.3C*785.9B
The Brawler 7169511.353C+0.3443.104%F11.594%C-19.2D*N/A633.6h5.1F-11.8F--
NSX Tengu 6564481.333C+0.3628.584%D*17.188%C-17.3D-N/A483.7h15.1C53D
Titan-150 HESH 736278.857C+7.1738.643%D-4.839%A++25.8D4.6C-2222.4h4.2D--10.9D--
M60-G Bulldog 7061125.083C+3.3935.257%C+N/A23.5D3.5D-1362.6h7.4C+21C++
Hornet Missiles 10861302.033C--0.3442.411%F--N/A22.6D-17.4D-3412.7h14C33D*
M96 Mjolnir-H 11656272.074C+0.3856.648%B++1.786%B+25.5D27.3D5012.2h47.9C++84.6B+
Dual-75 Duster 5755511C++9.3144.557%B*1.818%B**91.7B3.3D3810.6h4B**9B*
AF-34 Mattock 5454124.5B+2.8141.654%B+29.63%M*28.4DN/A1941.9h10.4F--24.9D
C85 Canister-H 5452105.2C3.5129.704%F17.308%A57.8D-2.2D*3270.9h4.8B16.3D
AF-6 Shadow 5151212.429B+0.7428.22%D-23.529%C31.9CN/A1451.6h5.6C++19.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4015,2796.3h
Nano-Armor Kit9492,009,589202.7h
Anti-Vehicle MANA Turret392,1083.9h
Spawn Beacon454,4593h
Turret AI Module0790.6h
Repair Module11291.2h
Structure Shield Module0680.5h
Skywall Shield Emitter0580.5h
Medical Applicator511310,79022h
Nanite Revive Grenade01,9540.5h
Nanite Healing Grenade0920h
NSX Amaterasu5570.5h
Deconstruction Tool12,0770.1h
Spear Anti-Vehicle Tower0540.5h
Spitfire Auto-Turret141,0291.4h
Xiphos Anti-Personnel Tower0510.5h
Rampart Wall31201.8h
Recon Detection Device537,37111h
Ammunition Package488,2123.7h
Anti-Infantry MANA Turret291,0705.6h
WLT-Howler Mining Laser07220.5h
IPC Targeting Dart0510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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