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mrostkaSVK[KAIN] mrostkaSVK
NC BR 171

KDR: 1.69

Score: 73.1m

Last Seen: Jun 17th, 2017 9:43 PM
- OFFLINE - 2.3 hour(s)

Rank 171 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 AF-4 Cyclone LA1 Anchor GD-22S AC-X11 NC05 Jackhammer AF-41 Hacksaw AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 2032TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.071%18.632%3933989939,3081.389220.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.001%0.073C+-0.203C-0.177CHEAD ++ (~8.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.274C*11.50.182C++43.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.063%0.882%24059335,218221045902.36002114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.96%-0.914D---0.75D--0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
303.3-0.956D--88.1-0.718D-215.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.431%2.749%15879313,237210920051.53485161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.949%-1.093D*-0.137C0.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.9-0.704D-19.7-0.55D47.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.261%4.397%172149243,093190214341.62618216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.39%-0.486D0.082C+0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.60.068C+31.30.124C+72.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.188%43.75%17239351,056209060.505263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.62%-0.339C--1.612F-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.059C+3.3-0.075C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.73%10.695%17269326,5172057663.16667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.372%0.136C++-0.67D0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.348C**3.60.239C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.1m335.6%302 (18.1k)260 (15.6k)1.6943192,88954,8242.16652171 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938200518.557%11.362%21105:0833

8% Combat Medic48% Engineer17% Heavy Assault9% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:32 PMApr 21st, 2013 10:47 PMJun 18th, 2017 12:40 AM (5d) (PST)Jun 17th, 2017 6:19 PM (5d) (PST)Jun 17th, 2017 5:43 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5281264020.3300.1950.0381.3200.063295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,7037,56624,1372012279415,593

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4684.8h/195.2d 25,888 10,554 38,443 371.1k 7,199 11,651 17,680 148.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:2,604
Deaths:1,727
KDR:1.508
Accuracy:20.231% D
HSR:21.659% C
GD-22S
C--
Kills:2,263
Deaths:1,336
KDR:1.694
Accuracy:19.320% D
HSR:19.222% C--
NC05 Jackhammer
C
Kills:2,038
Deaths:1,501
KDR:1.358
Accuracy:41.387% C
HSR:12.610% C
EM6
C+
Kills:1,713
Deaths:1,163
KDR:1.473
Accuracy:19.612% C
HSR:21.483% C+
EM1
C
Kills:1,611
Deaths:1,095
KDR:1.471
Accuracy:19.624% C
HSR:17.505% C--
NC6 Gauss SAW
C
Kills:1,170
Deaths:669
KDR:1.749
Accuracy:17.246% C
HSR:18.974% D
NC6S Gauss SAW S
C++
Kills:935
Deaths:731
KDR:1.279
Accuracy:17.736% D--
HSR:23.316% C++
NS-15M1
C++
Kills:822
Deaths:573
KDR:1.435
Accuracy:18.452% D
HSR:21.411% C++
NC6A GODSAW
D
Kills:515
Deaths:392
KDR:1.314
Accuracy:19.960% D**
HSR:21.165% D
NSX Naginata
B**
Kills:167
Deaths:98
KDR:1.704
Accuracy:17.620% D-
HSR:34.731% B**
Kills:13,838
Deaths (as Heavy Assault):9,285
Deaths (to Heavy Assaults):14,554
KDR:1.49036
Kill Difference:4,553
Playtime:806.283 hours
Usage:17%
Score:12.745m
Score/min:263
Accuracy (listed only):21.119%
HSR (listed only):21.208%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,097
Deaths:1,375
KDR:1.525
Accuracy:23.804% C+
HSR:18.503% C-
Razor GD-23
C++
Kills:1,799
Deaths:1,193
KDR:1.508
Accuracy:24.128% C++
HSR:18.121% C
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
19A Fortuna
C-
Kills:1,581
Deaths:1,200
KDR:1.318
Accuracy:20.746% D**
HSR:17.268% C-
AF-57 Piston
C**
Kills:1,508
Deaths:961
KDR:1.569
Accuracy:42.078% C**
HSR:11.539% C--
AF-19 Mercenary
C--
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% C--
HSR:16.111% D
GD-7F
C
Kills:1,427
Deaths:1,071
KDR:1.332
Accuracy:21.793% C
HSR:17.029% C
LA39 Bruiser
C*
Kills:1,407
Deaths:1,057
KDR:1.331
Accuracy:62.345% C*
HSR:10.661% C--
AF-4A Bandit
C*
Kills:1,246
Deaths:1,192
KDR:1.045
Accuracy:20.031% D--
HSR:22.552% C*
GD-66 Claw
C
Kills:1,206
Deaths:1,071
KDR:1.126
Accuracy:53.894% C
HSR:10.199% C--
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C-
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NS-11C
C**
Kills:727
Deaths:525
KDR:1.385
Accuracy:21.103% C-
HSR:19.395% C**
NSX Tanto
C
Kills:627
Deaths:438
KDR:1.432
Accuracy:24.498% C
HSR:22.648% C
Warden
C--
Kills:179
Deaths:173
KDR:1.035
Accuracy:20.831% D-
HSR:20.670% C--
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
The Brawler
C
Kills:69
Deaths:50
KDR:1.380
Accuracy:43.446% F
HSR:11.594% C
Kills:20,613
Deaths (as Engineer):15,294
Deaths (to Engineers):12,299
KDR:1.34778
Kill Difference:5,319
Playtime:2,267.644 hours
Usage:48%
Score:33.681m
Score/min:248
Accuracy (listed only):30.101%
HSR (listed only):15.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:3,284
Deaths:2,506
KDR:1.310
Accuracy:25.239% C+
HSR:16.291% C+
AC-X11
C+
Kills:2,097
Deaths:1,375
KDR:1.525
Accuracy:23.804% C+
HSR:18.503% C-
Razor GD-23
C++
Kills:1,799
Deaths:1,193
KDR:1.508
Accuracy:24.128% C++
HSR:18.121% C
Blitz GD-10
C**
Kills:1,658
Deaths:1,294
KDR:1.281
Accuracy:22.491% C
HSR:16.828% C**
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
19A Fortuna
C-
Kills:1,581
Deaths:1,200
KDR:1.318
Accuracy:20.746% D**
HSR:17.268% C-
AF-57 Piston
C**
Kills:1,508
Deaths:961
KDR:1.569
Accuracy:42.078% C**
HSR:11.539% C--
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
AF-19 Mercenary
C--
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% C--
HSR:16.111% D
GD-7F
C
Kills:1,427
Deaths:1,071
KDR:1.332
Accuracy:21.793% C
HSR:17.029% C
LA39 Bruiser
C*
Kills:1,407
Deaths:1,057
KDR:1.331
Accuracy:62.345% C*
HSR:10.661% C--
AF-4A Bandit
C*
Kills:1,246
Deaths:1,192
KDR:1.045
Accuracy:20.031% D--
HSR:22.552% C*
GD-66 Claw
C
Kills:1,206
Deaths:1,071
KDR:1.126
Accuracy:53.894% C
HSR:10.199% C--
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% C--
HSR:17.726% C+
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C-
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NS-11C
C**
Kills:727
Deaths:525
KDR:1.385
Accuracy:21.103% C-
HSR:19.395% C**
NSX Tanto
C
Kills:627
Deaths:438
KDR:1.432
Accuracy:24.498% C
HSR:22.648% C
Tempest
C*
Kills:477
Deaths:452
KDR:1.055
Accuracy:21.146% D**
HSR:20.545% C*
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
The Brawler
C
Kills:69
Deaths:50
KDR:1.380
Accuracy:43.446% F
HSR:11.594% C
Kills:28,551
Deaths (as Light Assault):21,380
Deaths (to Light Assaults):10,593
KDR:1.33541
Kill Difference:7,171
Playtime:564.849 hours
Usage:12%
Score:9.026m
Score/min:266
Accuracy (listed only):28.851%
HSR (listed only):15.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:3,284
Deaths:2,506
KDR:1.310
Accuracy:25.239% C+
HSR:16.291% C+
Blitz GD-10
C**
Kills:1,658
Deaths:1,294
KDR:1.281
Accuracy:22.491% C
HSR:16.828% C**
AF-57 Piston
C**
Kills:1,508
Deaths:961
KDR:1.569
Accuracy:42.078% C**
HSR:11.539% C--
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
LA39 Bruiser
C*
Kills:1,407
Deaths:1,057
KDR:1.331
Accuracy:62.345% C*
HSR:10.661% C--
NC1 Gauss Rifle
C+
Kills:1,217
Deaths:805
KDR:1.512
Accuracy:21.752% C+
HSR:12.079% D*
GD-66 Claw
C
Kills:1,206
Deaths:1,071
KDR:1.126
Accuracy:53.894% C
HSR:10.199% C--
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% C--
HSR:17.726% C+
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C-
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
Carnage AR
C+
Kills:1,118
Deaths:997
KDR:1.121
Accuracy:20.199% D
HSR:17.800% C+
GR-22
C*
Kills:1,085
Deaths:1,130
KDR:0.960
Accuracy:19.761% D
HSR:18.341% C*
NC9 A-Tross
C++
Kills:548
Deaths:460
KDR:1.191
Accuracy:19.726% D--
HSR:23.723% C++
Tempest
C*
Kills:477
Deaths:452
KDR:1.055
Accuracy:21.146% D**
HSR:20.545% C*
Gauss Rifle S
C+
Kills:475
Deaths:419
KDR:1.134
Accuracy:22.045% C-
HSR:19.368% C+
NS-11P
C++
Kills:309
Deaths:223
KDR:1.386
Accuracy:18.465% D-
HSR:18.123% C++
Reaper DMR
C+
Kills:184
Deaths:158
KDR:1.165
Accuracy:22.981% C
HSR:21.739% C+
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
The Brawler
C
Kills:69
Deaths:50
KDR:1.380
Accuracy:43.446% F
HSR:11.594% C
Kills:19,741
Deaths (as Combat Medic):15,482
Deaths (to Combat Medics):5,781
KDR:1.27509
Kill Difference:4,259
Playtime:352.683 hours
Usage:8%
Score:6.086m
Score/min:288
Accuracy (listed only):29.692%
HSR (listed only):15.582%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:3,284
Deaths:2,506
KDR:1.310
Accuracy:25.239% C+
HSR:16.291% C+
Blitz GD-10
C**
Kills:1,658
Deaths:1,294
KDR:1.281
Accuracy:22.491% C
HSR:16.828% C**
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% C--
HSR:17.726% C+
LA8 Rebel
C+
Kills:627
Deaths:758
KDR:0.827
Accuracy:25.072% D
HSR:20.096% C+
AF-18 Stalker
C
Kills:599
Deaths:457
KDR:1.311
Accuracy:25.723% C
HSR:16.027% C--
Tempest
C*
Kills:477
Deaths:452
KDR:1.055
Accuracy:21.146% D**
HSR:20.545% C*
SAS-R
C
Kills:428
Deaths:270
KDR:1.585
Accuracy:36.736% C
HSR:34.579% T
NC14 Bolt Driver
D-
Kills:410
Deaths:166
KDR:2.470
Accuracy:30.300% D-
HSR:51.220% F--
NS-44 Commissioner
C+
Kills:396
Deaths:517
KDR:0.766
Accuracy:28.075% D-
HSR:20.455% C+
NC4 Mag-Shot
C+
Kills:272
Deaths:273
KDR:0.996
Accuracy:21.300% D-
HSR:18.750% C+
NS-30 Vandal
C+
Kills:222
Deaths:162
KDR:1.370
Accuracy:23.779% D**
HSR:24.324% C+
AF-8 RailJack
D
Kills:218
Deaths:72
KDR:3.028
Accuracy:32.860% D
HSR:47.706% F*
NS-61 Emissary
C+
Kills:214
Deaths:347
KDR:0.617
Accuracy:19.944% D*
HSR:15.421% C+
LA3 Desperado
C+
Kills:182
Deaths:252
KDR:0.722
Accuracy:21.569% D--
HSR:18.681% C+
NS-AM7 Archer
C+
Kills:150
Deaths:342
KDR:0.439
Accuracy:46.702% D*
HSR:21.333% C+
NS-44L Blackhand
C+
Kills:81
Deaths:43
KDR:1.884
Accuracy:40.196% C+
HSR:27.161% D--
AF-6 Shadow
C
Kills:51
Deaths:21
KDR:2.429
Accuracy:28.220% D-
HSR:23.529% C
Kills:11,967
Deaths (as Infiltrator):9,939
Deaths (to Infiltrators):6,823
KDR:1.20404
Kill Difference:2,028
Playtime:423.632 hours
Usage:9%
Score:6.870m
Score/min:270
Accuracy (listed only):27.456%
HSR (listed only):23.695%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,880
Deaths:571
KDR:3.292
Accuracy:22.877% D
HSR:14.309% C++
AF-41 Hacksaw
B+
Kills:1,863
Deaths:571
KDR:3.263
Accuracy:23.519% D
HSR:16.157% B+
NCM1 Scattercannon
C++
Kills:878
Deaths:286
KDR:3.070
Accuracy:38.113% C++
HSR:13.440% C
AF-23 Grinder
C-
Kills:701
Deaths:235
KDR:2.983
Accuracy:26.924% D--
HSR:12.982% C-
NS-10 Burster
B*
Kills:495
Deaths:292
KDR:1.695
Accuracy:26.545% C
HSR:9.091% B*
NS-10 Burster
B
Kills:392
Deaths:228
KDR:1.719
Accuracy:27.376% C
HSR:7.143% B
NCM2 Falcon
C++
Kills:245
Deaths:137
KDR:1.788
Accuracy:35.249% C
HSR:5.714% C++
NCM2 Falcon
C++
Kills:224
Deaths:95
KDR:2.358
Accuracy:34.767% D
HSR:5.357% C++
NCM3 Raven
B+
Kills:192
Deaths:143
KDR:1.343
Accuracy:42.282% B+
HSR:2.083% D
AF-23 Grinder
C+
Kills:179
Deaths:55
KDR:3.255
Accuracy:18.806% F-
HSR:16.201% C+
NCM3 Raven
B
Kills:175
Deaths:143
KDR:1.224
Accuracy:41.416% B
HSR:1.714% D-
NS-20 Gorgon
B*
Kills:121
Deaths:68
KDR:1.779
Accuracy:20.447% D
HSR:23.967% B*
NS-20 Gorgon
B+
Kills:121
Deaths:68
KDR:1.779
Accuracy:20.380% D
HSR:22.314% B+
AF-34 Mattock
M++
Kills:54
Deaths:12
KDR:4.500
Accuracy:41.654% B+
HSR:29.630% M++
Kills:7,520
Deaths (as MAX Suit):1,452
Deaths (to MAX Suits):3,894
KDR:5.17906
Kill Difference:6,068
Playtime:254.543 hours
Usage:5%
Score:4.643m
Score/min:304
Accuracy (listed only):30.025%
HSR (listed only):12.864%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C
Kills:1,501
V. Kills:1,736 86%
Deaths:1,204
KDR:1.247
Accuracy:26.511% D
KPH:6.900 C--
VKPH:7.900 C
Breaker Rocket Pods
B+
Kills:1,489
V. Kills:778 191%
Deaths:208
KDR:7.159
Accuracy:44.513% C--
KPH:37.300 D
VKPH:19.500 B+
M30 Mustang AH
B**
Kills:968
V. Kills:593 163%
Deaths:458
KDR:2.114
Accuracy:54.963% C+
KPH:14.200 D--
VKPH:8.700 B**
M20 Mustang
D
Kills:860
V. Kills:1,049 82%
Deaths:1,031
KDR:0.834
Accuracy:27.666% C--
KPH:5.500 D
VKPH:6.700 D
Coyote Missiles
C
Kills:582
V. Kills:508 114%
Deaths:446
KDR:1.305
Accuracy:50.062% C
KPH:10.900 D-
VKPH:9.500 D--
Hornet Missiles
D-
Kills:61
V. Kills:47 127%
Deaths:30
KDR:2.033
Accuracy:42.411% F--
KPH:22.800 D-
VKPH:17.600 D-
Kills:5,461 (3,329 + 0)
Deaths:3,377
KDR:1.617
VKDR:1.395
Vehicle Kills:4,711
Kill Difference:2,084
Playtime:539.138 hours
Usage:12%
Score:4.319m
Score/min:134
Piloting Accuracy:27.666%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:400
V. Kills:407 98%
Deaths:494
KDR:0.810
Accuracy:38.280% D
KPH:4.400 D
VKPH:4.400 D
C150 Dalton
C--
Kills:195
V. Kills:162 120%
Deaths:59
KDR:3.305
Accuracy:41.475% C++
KPH:19.900 C--
VKPH:16.500 C--
L105 Zepher
B++
Kills:194
V. Kills:48 396%
Deaths:20
KDR:9.700
Accuracy:40.156% C
KPH:39.500 C-
VKPH:9.800 B++
Dual-75 Duster
B**
Kills:55
V. Kills:2 N/A
Deaths:5
KDR:11
Accuracy:44.557% B**
KPH:95.700 B+
VKPH:3.500 C--
Kills:844 (400 + 444)
Deaths:578
KDR:1.460
VKDR:1.071
Vehicle Kills:619
Kill Difference:266
Playtime:106.890 hours
Usage:2%
Score:0.718m
Score/min:112
Piloting Accuracy:38.280%
Gunner Accuracy:44.557%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C**
Kills:421
V. Kills:316 133%
Deaths:89
KDR:4.730
Accuracy:26.800% C
KPH:10.800 C**
VKPH:8.100 C
L100 Python HEAT
C-
Kills:310
V. Kills:107 287%
Deaths:43
KDR:7.209
Accuracy:44.111% D
KPH:21.300 C-
VKPH:7.400 D
L100 Python AP
B+
Kills:188
V. Kills:181 103%
Deaths:46
KDR:4.087
Accuracy:54.630% C+
KPH:21.800 C+
VKPH:20.900 B+
C75 Viper
C-
Kills:160
V. Kills:36 432%
Deaths:15
KDR:10.667
Accuracy:30.016% D
KPH:21.200 C-
VKPH:4.800 D
Kills:1,079 (1,079 + 0)
Deaths:193
KDR:5.591
VKDR:3.316
Vehicle Kills:640
Kill Difference:886
Playtime:69.561 hours
Usage:1%
Score:0.892m
Score/min:214
Driving Accuracy:30.016%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:1,152
V. Kills:913 126%
Deaths:231
KDR:4.987
Accuracy:46.648% C
KPH:19.900 C**
VKPH:15.800 C*
Titan-150 HEAT
C*
Kills:945
V. Kills:441 214%
Deaths:122
KDR:7.746
Accuracy:46.995% C*
KPH:19.600 C++
VKPH:9.200 C*
Enforcer ML85
D
Kills:450
V. Kills:349 129%
Deaths:84
KDR:5.357
Accuracy:36.197% C-
KPH:16.700 D
VKPH:12.900 D
E540 Halberd
C++
Kills:125
V. Kills:114 109%
Deaths:22
KDR:5.682
Accuracy:43.834% C+
KPH:17.900 D-
VKPH:16.300 C++
M12 Kobalt
D
Kills:79
V. Kills:1 N/A
Deaths:7
KDR:11.286
Accuracy:10.982% D
KPH:36.400 D
VKPH:0.500 D--
Titan-150 HESH
C-
Kills:61
V. Kills:10 N/A
Deaths:5
KDR:12.200
Accuracy:39.404% D
KPH:29.500 C-
VKPH:4.800 C-
Kills:2,812 (2,158 + 654)
Deaths:471
KDR:5.970
VKDR:3.881
Vehicle Kills:1,828
Kill Difference:2,341
Playtime:144.216 hours
Usage:3%
Score:2.211m
Score/min:256
Driving Accuracy:39.404%
Gunner Accuracy:10.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:102
V. Kills:65 155%
Deaths:27
KDR:3.778
Accuracy:51.642% C-
KPH:22.900 D
VKPH:14.600 D
C85 Canister-H
D-
Kills:52
V. Kills:2 N/A
Deaths:10
KDR:5.200
Accuracy:29.704% F
KPH:59.800 D-
VKPH:2.300 D*
M96 Mjolnir-H
N/A
Kills:50
V. Kills:57 86%
Deaths:26
KDR:1.923
Accuracy:56.615% N/A
KPH:24.500 N/A
VKPH:27.900 N/A
Kills:204 (0 + 204)
Deaths:63
KDR:3.238
VKDR:1.968
Vehicle Kills:124
Kill Difference:141
Playtime:7.369 hours
Usage:0%
Score:0.170m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:56.615%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:484
V. Kills:115 417%
Deaths:71
KDR:6.817
Accuracy:35.239% C+
KPH:42.500 C+
VKPH:10.100 C++
M40 Fury
C
Kills:448
V. Kills:90 492%
Deaths:85
KDR:5.271
Accuracy:34.628% C+
KPH:44.500 C
VKPH:8.900 C
M20 Basilisk
C++
Kills:366
V. Kills:138 263%
Deaths:69
KDR:5.304
Accuracy:32.840% C
KPH:17.800 C++
VKPH:6.700 C
M20 Basilisk
C++
Kills:299
V. Kills:122 243%
Deaths:61
KDR:4.902
Accuracy:31.934% C
KPH:19.200 C++
VKPH:7.800 C+
M12 Kobalt
C
Kills:119
V. Kills:6 N/A
Deaths:9
KDR:13.222
Accuracy:13.606% D
KPH:32.100 D-
VKPH:1.600 C
M60-G Bulldog
C
Kills:106
V. Kills:12 N/A
Deaths:23
KDR:4.609
Accuracy:31.780% C
KPH:16.800 D
VKPH:1.900 D*
G30 Walker
C++
Kills:74
V. Kills:60 121%
Deaths:15
KDR:4.933
Accuracy:27.481% C+
KPH:13.400 C+
VKPH:10.900 C++
M60-G Bulldog
C+
Kills:61
V. Kills:9 N/A
Deaths:11
KDR:5.545
Accuracy:35.294% C+
KPH:23.300 D
VKPH:3.400 D-
Kills:1,957 (0 + 1,957)
Deaths:344
KDR:5.689
VKDR:1.605
Vehicle Kills:552
Kill Difference:1,613
Playtime:75.712 hours
Usage:2%
Score:0.994m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:35.294%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 7,2675,2152,2932.274B*0.5823.544%C+N/A120.4A++47.4A98143.3h1.1B**4.8B*
AF-4 Cyclone 3,3173,2842,5061.31C++0.3825.239%C+16.291%C+25.4CN/A82129.3h10.2B+40.3B
LA1 Anchor 2,6242,6041,7271.508C+0.1920.231%D21.659%C27.4DN/A9095h9.8C*48.4C+
GD-22S 2,2842,2631,3361.694C*0.0019.32%D19.222%C--27.3CN/A8882.9h10.5B54.2C++
AC-X11 2,1082,0971,3751.525B+0.1723.804%C+18.503%C-19.7CN/A58106.6h9.7B40.9C*
NC05 Jackhammer 2,0542,0381,5011.358C++0.3441.387%C12.61%C33CN/A11361.7h4.5B+10.8C**
AF-41 Hacksaw 1,8831,8805713.292B1.6022.877%D14.309%C++30.4C++N/A10361.9h6.3C*27.6C+
AF-41 Hacksaw 1,8671,8635713.263B1.5723.519%D16.157%B+30.1C++N/A10261.9h6.4B27.3C+
Razor GD-23 1,8121,7991,1931.508B++0.1924.128%C++18.121%C16.6CN/A52108.4h11.2B+46.5B+
EM6 1,7261,7131,1631.473C+0.2219.612%C21.483%C+27.5C-N/A8562.2h10.8C*55C++
Blitz GD-10 1,6721,6581,2941.281C**0.4122.491%C16.828%C**24.9C+N/A9066.5h14.1B62.6C*
Gauss Compact S 1,6871,6391,2631.298B+0.4020.074%D10.189%D*18.3C+N/A5289.4h8.6B++42.8B+
EM1 1,6271,6111,0951.471B0.2219.624%C17.505%C--28.2CN/A8957.1h12.2B+62.1C**
19A Fortuna 1,5921,5811,2001.318C+0.3820.746%D**17.268%C-27.4CN/A8657.6h9.9C++47.8D
AF-57 Piston 1,5191,5089611.569B+0.1342.078%C**11.539%C--39.3B+N/A12438.4h4.5C++10.8B
NS-7 PDW 1,5071,5021,0681.406B+0.2922.223%C15.846%C+28.8C*N/A10852.1h13.6B+61.1C*
Vortek Rotary 3,2371,5011,2041.247C+0.4526.511%D1.199%D--6.9C--7.9C114218.5h129.8C--489.4D
Breaker Rocket Pods 2,2671,4892087.159C++5.4644.513%C--N/A37.2D19.5B+30040h27D*60.7D-
Bouncing Betty 1,4711,4684193.504C+1.8160.097%A++N/A195.7A+N/A6817.5h1.3A++2.1A++
AF-19 Mercenary 1,4591,4408471.7B**0.0119.065%C--16.111%D11.3C-N/A67127.3h13.4C++70.3C+
GD-7F 1,4381,4271,0711.332C*0.3621.793%C17.029%C14.8DN/A4996.7h14.2C+65.1C+
LA39 Bruiser 1,4311,4071,0571.331C++0.3662.345%C*10.661%C--28.8CN/A8748.8h2.6C+4.2C++
AF-4A Bandit 1,2611,2461,1921.045C+0.6520.031%D--22.552%C*13.1D-N/A3995.4h12.4C-61.8D
The Slasher 1,2341,22725,4650.048C+1.6539.184%C++1.874%D-0.9C-N/A31441.5h1.8B+4.7B+
NC1 Gauss Rifle 1,2261,2178051.512B+0.1821.752%C+12.079%D*20C+N/A7361h12.6C++58C*
Mag-Cutter 1,2351,21320,8300.058B**1.6451.7%A++N/A0.9C**N/A31378.7h2.1B+4.1B++
GD-66 Claw 1,2161,2061,0711.126C+0.5753.894%C10.199%C--15.6D-N/A4777.4h2.6C+4.8C++
MKV Suppressed 1,1981,1969391.274C**0.4222.629%C--17.726%C+23.3CN/A8751.4h13B57.6C++
NC6 Gauss SAW 1,1811,1706691.749B+0.0517.246%C18.974%D26C+N/A13245h10.1C*58.8C++
Mauler S6 1,1761,1679421.239B+0.4631.64%D-12.339%C-22.8CN/A9051.1h3.8B*12.1C*
Gauss Compact Burst 1,1831,1639861.18C+0.5120.254%D*16.079%D*11.9D-N/A2997.4h13.2C-65.2C-
NC12 Sweeper 1,1701,1608181.418C**0.2841.567%C+8.448%D*32.9C++N/A9235.3h4.5C++10.9C*
Titan-150 AP 2,0651,1522314.987C++3.2946.648%C3.559%C19.9C**15.8C*31857.9h4.9B+10.5B+
Carnage AR 1,1281,1189971.121C+0.5720.199%D17.8%C+19.1DN/A6858.5h13.9C+69C
GR-22 1,0991,0851,1300.96C+0.7319.761%D18.341%C*17DN/A5664h14C+70.8C
NS Decimator 1,3659928421.178B+0.5258.253%C+3.226%C*34.1B+12.8C+31029.1h4.3B+7.4B+
M30 Mustang AH 1,5619684582.114C0.4254.963%C+1.55%C++14.2D--8.7B**12568.1h20.4F-37.1D**
Frag Grenade 9609581958N/A956.3157.587%A++N/A870.9A+1.8D--32271.1h2.5B**4.4B**
Titan-150 HEAT 1,3869451227.746B+6.0546.995%C*2.011%D-19.6C++9.2C*14348.1h4.1B+8.7B++
NC6S Gauss SAW S 9459357311.279C+0.4217.736%D--23.316%C++24.9DN/A9437.5h11.5C+64.7C
Tank Mine 1,6339322214.217B**2.5228.397%CN/A155.3A+116.8A+17566h1.3A4.6B**
NCM1 Scattercannon 8858782863.07B++1.3838.113%C++13.44%C16C--N/A6254.8h8.8C23C+
M20 Mustang 1,9098601,0310.834C0.8627.666%C--N/A5.5D6.7D118156.5h215.3D778.1D-
NS-15M1 8408225731.435C++0.2618.452%D21.411%C++20.4DN/A7440.3h14C75.7C
NC15 Phoenix 1,6197305671.287B+0.4159.847%B*N/A11.6C+14.1C++17663.1h12.7C+21.3C*
NS-11C 7417275251.385B+0.3121.103%C-19.395%C**28.5C**N/A10925.5h13.5B63.8C++
AF-23 Grinder 7067012352.983C**1.2926.924%D--12.982%C-22.8C--N/A7230.8h7.2C26.7D
LA8 Rebel 6346277580.827C+0.8725.072%D20.096%C+38.9B+N/A11516.1h6.1C**24.3C+
NSX Tanto 6406274381.432C++0.2624.498%C22.648%C27.4CN/A7822.9h13.7C++55.9C+
AF-18 Stalker 6025994571.311C++0.3825.723%C16.027%C--24.3CN/A8024.6h12.8C+49.8C+
Shrike 9865855571.05B++0.6457.304%C++1.538%D--22.6C+15.5B*30225.9h6.6C+11.5C++
Coyote Missiles 1,0905824461.305C--0.3950.062%CN/A10.9D-9.5D--13553.3h60.5C--120.9C--
NC9 A-Tross 5555484601.191C+0.5019.726%D--23.723%C++21.5DN/A6825.5h10.8C54.7D
NC6A GODSAW 5255153921.314C-0.3819.96%D**21.165%D23.8D*N/A8521.6h10.4C52.1D*
NS-10 Burster 8314952921.695A++0.0026.545%C9.091%B*5.3B+3.6C+7793.8h117B**440.9B++
M40 Fury 599484716.817C+5.1235.239%C+1.653%C+42.5C+10.1C++32611.4h13.4C+38C++
Tempest 4814774521.055C-0.6421.146%D**20.545%C*20.3D--N/A6523.5h11.1D52.4D*
Gauss Rifle S 4814754191.134C++0.5622.045%C-19.368%C+19.5C-N/A6324.3h12.9D58.6C
M60-A Bulldog 5364682518.72C++17.0345.887%C+1.709%C--37.1C++5.4B+18312.6h5.2B+11.3B+
Enforcer ML85 799450845.357C*3.6636.197%C-2.667%C*16.7D12.9D29727h12B33.1C*
M40 Fury 538448855.271C3.5834.628%C+2.232%B+44.4C8.9C34610.1h14.2C41C+
SAS-R 4334282701.585C0.1136.736%C34.579%T20.7DN/A6920.7h3.3F9D-
Skyguard 737421894.73A++3.0426.8%C1.663%D10.9C**8.1C18938.8h116.6B**435.1B++
NC14 Bolt Driver 4104101662.47B+0.7830.3%D-51.22%F--17.4CN/A7123.6h3.3D11D
M60-A Bulldog 4464062715.037C+13.3446.641%C++1.478%D36.9C++3.6C+17711h5.1B+11B+
CAS30 Tank Buster 8074004940.81C+0.8838.28%DN/A4.4D4.4D6991.6h50.1B131C*
NS-44 Commissioner 4073965170.766C+0.9328.075%D-20.455%C+32.7C++N/A13212.1h4.8D17.1D
NS-10 Burster 6613922281.719A0.0227.376%C7.143%B5.6B+3.8C++8570.2h115.7A422.7B*
M20 Basilisk 504366695.304A++3.6132.84%C8.743%B*17.9C++6.7C17420.5h79.1C*240.9B+
NS Annihilator 6933352251.489M**0.2179.16%C+N/A12.7A**13.6A++27226.3h9.6A12.1A
Sticky Grenade 3173171317N/A315.3158.057%B++N/A1056.7C++N/A46240.3h1.6B+2.8B+
L100 Python HEAT 417310437.209B+5.5144.111%D3.226%C+21.4C-7.4D15414.5h4.7B+10.7C**
NS-11P 3113092231.386C**0.3118.465%D-18.123%C++22.9C+N/A8813.5h13.9C++75.1C+
M20 Basilisk 421299614.902A+3.2131.934%C7.692%B+19.2C++7.8C+17915.6h80.2B+251.1B+
MANA Anti-Personnel Turret 278273873.138N/A1.4413.383%UN/A2730U50U6325000.1h21.7T*162T*
NC4 Mag-Shot 2722722730.996B+0.7021.3%D-18.75%C+28.3C**N/A1209.6h8.7C+40.8C+
MANA Anti-Vehicle Turret 4902501551.613C+0.0847.094%D1.6%F--2500A+2400S11066100.1h10.1C++21.4C
NCM2 Falcon 3062451371.788B++0.0935.249%C5.714%C++10.5C2.6D-9023.3h10C**28.5C*
NCM2 Falcon 285224952.358A++0.6634.767%D5.357%C++13.1C**3.6D10017.1h8.4B**24.3B++
NS-30 Vandal 2242221621.37C+0.3223.779%D**24.324%C+26.1C--N/A868.5h5.7C++24D
Anti-Vehicle Grenade 2252211221N/A219.3176.359%MN/A1105M++20D-50870.2h2.5A+3.3A
AF-8 RailJack 219218723.028C**1.3332.86%D47.706%F*20CN/A7310.9h3.3D*10D-
NS-61 Emissary 2182143470.617C1.0819.944%D*15.421%C+30.1C*N/A897.1h13C*65.3C+
Hawk GD-68 3942112260.934B++0.7664.498%C*N/A15.4C++13.4B++37313.7h8.8C+13.7C++
C150 Dalton 357195593.305C1.6141.475%C++N/A19.9C--16.5C--3869.8h6.7D16.1C+
L105 Zepher 242194209.7C+8.0140.156%CN/A39.6C-9.8B++3414.9h6.9C-17.2C
Hunter QCX 2251922650.725C++0.9744.641%C*14.063%D--18.1C**3.1B+9310.6h9.2C20.7C+
NCM3 Raven 3331921431.343B++0.3542.282%B+2.083%D11B+8.1B*16517.5h24.9B+59B+
Spear Anti-Vehicle Phalanx Turret 2901881810.444B+8.7541.411%C++5.319%C**36.9C+20C+5275.1h7.8C++18.9B
L100 Python AP 369188464.087C**2.3954.63%C+4.255%C++21.9C+21B+3858.6h8.2C14.9C+
Reaper DMR 1861841581.165C+0.5322.981%C21.739%C+22.4C-N/A1098.2h10.7C46.5C+
LA3 Desperado 1871822520.722C+0.9721.569%D--18.681%C+26.4CN/A896.9h9C++42C
AF-23 Grinder 179179553.255B1.5618.806%F-16.201%C+30.3C+N/A1325.9h5.1B**27D
Warden 1841791731.035C**0.6620.831%D-20.67%C--12.3C-N/A6714.5h9.6C++46C+
NCM3 Raven 2991751431.224B+0.4741.416%B1.714%D-10C+7.1C++15317.5h25.8C*62.2B+
MAX Punch 1721721,4580.118C**1.5837.424%C--N/A0.8CN/A2224.1h1.8C++4.8C++
NS Baron G5 1711711321.295C*0.4030.524%D*12.866%C+25.9CN/A1036.6h4.4C*14.5C+
NSX Naginata 171167981.704C*0.0117.62%D-34.731%B**29.8C-N/A1325.6h11.9C++67.5C+
C75 Viper 1961601510.667B**8.9730.016%DN/A21.1C-4.7D2587.6h11.7C**38.9C+
NS-AM7 Archer 2041503420.439C++1.2646.702%D*21.333%C+2.3DN/A2066.3h19C*40.6C+
E540 Halberd 239125225.682C+3.9943.834%C+1.6%D*17.9D-16.3C++4007h7.3D16.6C
NS-20 Gorgon 132121681.779B**0.0820.447%D23.967%B*15.3C+1.4C++627.9h47.2C+230.8C+
NS-20 Gorgon 133121681.779B*0.0820.38%D22.314%B+15.3C+1.5C*687.9h46.7C+229.4C+
M12 Kobalt 125119913.222C*11.5313.606%D22.689%B**32.2D-1.6C1393.7h21.8C160.3C
Aspis Anti-Aircraft Phalanx Turret 238117274.333B+2.6423.107%CN/A9.9C+10.3C28311.8h129.1B++558.9B+
M60-G Bulldog 118106234.609C++2.9131.78%C2.83%C+16.8D1.9D*1216.3h7.2C+22.7C++
E540 Halberd-H 167102273.778C2.0851.642%C-N/A22.7D14.4D3634.5h7.4C+14.3C+
A30 Walker 16984701.2C0.4918.192%F1.19%C--4.3D--4.3D*9819.6h191.1B+1050.3C--
NS-R3 Swarm 15881621.306M++0.3954.193%F**N/A11.1A+10.5B**1397.3h19.1A*35.3A++
NS-44L Blackhand 8381431.884B+0.1940.196%C+27.161%D--31.2B+N/A1052.6h6.1D-15.1C
M12 Kobalt 8079711.286C+9.5910.982%D5.063%F-35.9DN/A1142.2h18.8C+170.9C
G30 Walker 13474154.933A3.2427.481%C+4.054%C+13.5C+10.9C++2475.5h221.7C**806.6B
The Brawler 7169501.38C+0.3143.446%F11.594%C19.2D*N/A643.6h5F-11.6F--
Titan-150 HESH 7161512.2B10.5139.404%D4.918%A++29C--4.8C-2542.1h4.1D-10.4D-
M60-G Bulldog 7061115.545C+3.8535.294%C+N/A23.5D3.5D-1372.6h7.4C+20.9C++
Hornet Missiles 10861302.033C--0.3442.411%F--N/A22.6D-17.4D-3402.7h14C33D*
Dual-75 Duster 5755511C++9.3144.557%B**1.818%B**91.7C**3.3D3800.6h4B*9B*
AF-34 Mattock 5454124.5B+2.8141.654%B+29.63%M++28.4DN/A1911.9h10.4F--24.9D
C85 Canister-H 5452105.2C3.5129.704%F17.308%B**57.8D-2.2D*3030.9h4.8C**16.3D
AF-6 Shadow 5151212.429B+0.7328.22%D-23.529%C31.9CN/A1431.6h5.6C++19.9C
M96 Mjolnir-H 10750261.923C+0.2356.615%B+2%B++25C--28.5D4642h50C**88.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3914,8886.1h
Spawn Beacon424,2052.9h
Nano-Armor Kit9301,963,157198.6h
Anti-Vehicle MANA Turret392,0603.9h
Turret AI Module0750.6h
Repair Module11231.1h
Structure Shield Module0640.4h
Skywall Shield Emitter0550.5h
Medical Applicator497303,65521.6h
Nanite Revive Grenade01,7730.5h
Nanite Healing Grenade0920h
NSX Amaterasu5570.5h
Deconstruction Tool12,0770.1h
Spear Anti-Vehicle Tower0510.5h
Spitfire Auto-Turret141,0041.4h
Rampart Wall31091.7h
Recon Detection Device537,37111h
Ammunition Package477,9963.6h
Anti-Infantry MANA Turret291,0475.6h
WLT-Howler Mining Laser07220.5h
IPC Targeting Dart0510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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