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mrostkaSVK[KAIN] mrostkaSVK
NC BR 176

KDR: 1.69

Score: 78.6m

Last Seen: Dec 10th, 2017 8:09 PM
- OFFLINE - 6.6 hour(s)

Rank 176 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 AF-4 Cyclone LA1 Anchor GD-22S AC-X11 NC05 Jackhammer AF-41 Hacksaw AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $377,802 MLG Score: 302
Fun Score: N/A
Cheeseburgers Flipped: 2097TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.226%19.093%4054092442,9061.376910.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.928%0.074C+-0.159C-0.121C+HEAD ++ (~8.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.28C*11.50.19C++42.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.221%0.84%24159595,596237047602.36019118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.955%-0.899D---0.757D--0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
294-0.887D--85.9-0.664D208.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.735%2.566%16479573,547225321591.57434164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.046%-1.078D*-0.208C0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.5-0.622D18.6-0.485D43.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.162%5.046%178169483,508207815201.68735231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.581%-0.532D0.258C*0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.90.078C+31.30.148C++72.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.26%43.733%17839611,109233360.47515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.576%-0.31C-1.581F-0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.032C+3.3-0.054C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.645%10.761%17869586,8862254743.05366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.422%0.125C++-0.683D0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.349C**3.70.241C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
78.6m337.1%303 (18.2k)260 (15.6k)1.68717100,75859,7202.15306176 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964228918.587%11.594%21605:0335

8% Combat Medic48% Engineer18% Heavy Assault9% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:32 PMApr 21st, 2013 10:47 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 10th, 2017 6:25 PM (1d) (PST)Dec 10th, 2017 4:09 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5221273950.3340.1980.0391.3350.062302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3217,60023,7212012280415,627

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5030.7h/209.6d 27,823 11,682 42,723 403.1k 7,684 12,481 18,811 157.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:2,973
Deaths:2,020
KDR:1.472
Accuracy:20.363% D-
HSR:22.267% C
GD-22S
C
Kills:2,798
Deaths:1,794
KDR:1.560
Accuracy:19.684% D
HSR:21.015% C
NC05 Jackhammer
C-
Kills:2,146
Deaths:1,569
KDR:1.368
Accuracy:40.793% D
HSR:12.628% C-
EM6
C
Kills:1,769
Deaths:1,211
KDR:1.461
Accuracy:19.548% D
HSR:21.538% C
EM1
C-
Kills:1,655
Deaths:1,135
KDR:1.458
Accuracy:19.698% C-
HSR:17.825% D
NC6 Gauss SAW
C--
Kills:1,171
Deaths:670
KDR:1.748
Accuracy:17.270% C--
HSR:18.958% D
NC6S Gauss SAW S
C+
Kills:935
Deaths:731
KDR:1.279
Accuracy:17.736% D*
HSR:23.316% C+
NS-15M1
C+
Kills:844
Deaths:597
KDR:1.414
Accuracy:18.459% D
HSR:20.972% C+
NC6A GODSAW
D
Kills:528
Deaths:418
KDR:1.263
Accuracy:21.090% D*
HSR:21.780% D
NSX Naginata
B++
Kills:240
Deaths:153
KDR:1.569
Accuracy:18.082% D-
HSR:33.750% B++
Kills:15,059
Deaths (as Heavy Assault):10,298
Deaths (to Heavy Assaults):15,856
KDR:1.46232
Kill Difference:4,761
Playtime:880.899 hours
Usage:18%
Score:13.911m
Score/min:263
Accuracy (listed only):21.272%
HSR (listed only):21.405%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:2,575
Deaths:1,659
KDR:1.552
Accuracy:24.031% C
HSR:19.651% C
19A Fortuna
C-
Kills:1,880
Deaths:1,409
KDR:1.334
Accuracy:21.129% D**
HSR:18.138% C-
Razor GD-23
C+
Kills:1,835
Deaths:1,229
KDR:1.493
Accuracy:24.197% C+
HSR:18.147% C
AF-57 Piston
C++
Kills:1,818
Deaths:1,152
KDR:1.578
Accuracy:41.725% C++
HSR:11.716% C-
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
GD-7F
C
Kills:1,549
Deaths:1,218
KDR:1.272
Accuracy:21.850% D
HSR:17.818% C
LA39 Bruiser
C++
Kills:1,457
Deaths:1,089
KDR:1.338
Accuracy:62.588% C++
HSR:10.570% D
AF-19 Mercenary
D
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% D
HSR:16.111% D-
AF-4A Bandit
C++
Kills:1,346
Deaths:1,273
KDR:1.057
Accuracy:20.474% D*
HSR:22.808% C++
GD-66 Claw
C--
Kills:1,213
Deaths:1,079
KDR:1.124
Accuracy:53.772% C--
HSR:10.223% D
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D--
HSR:12.339% C-
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D**
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NS-11C
C++
Kills:728
Deaths:526
KDR:1.384
Accuracy:21.104% D
HSR:19.368% C++
NSX Tanto
C
Kills:723
Deaths:500
KDR:1.446
Accuracy:23.866% D
HSR:23.375% C
NS Baron G5
C*
Kills:209
Deaths:170
KDR:1.229
Accuracy:30.875% D*
HSR:14.833% C*
Warden
C
Kills:183
Deaths:175
KDR:1.046
Accuracy:21.045% D--
HSR:21.312% C
The Brawler
D
Kills:71
Deaths:55
KDR:1.291
Accuracy:43.029% F-
HSR:11.268% D
Kills:22,156
Deaths (as Engineer):16,390
Deaths (to Engineers):13,108
KDR:1.3518
Kill Difference:5,766
Playtime:2,402.707 hours
Usage:48%
Score:35.850m
Score/min:249
Accuracy (listed only):30.127%
HSR (listed only):15.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:3,834
Deaths:2,919
KDR:1.313
Accuracy:25.421% C+
HSR:16.797% C+
AC-X11
C
Kills:2,575
Deaths:1,659
KDR:1.552
Accuracy:24.031% C
HSR:19.651% C
19A Fortuna
C-
Kills:1,880
Deaths:1,409
KDR:1.334
Accuracy:21.129% D**
HSR:18.138% C-
Razor GD-23
C+
Kills:1,835
Deaths:1,229
KDR:1.493
Accuracy:24.197% C+
HSR:18.147% C
AF-57 Piston
C++
Kills:1,818
Deaths:1,152
KDR:1.578
Accuracy:41.725% C++
HSR:11.716% C-
Blitz GD-10
C*
Kills:1,693
Deaths:1,332
KDR:1.271
Accuracy:22.499% C
HSR:16.893% C*
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
GD-7F
C
Kills:1,549
Deaths:1,218
KDR:1.272
Accuracy:21.850% D
HSR:17.818% C
NS-7 PDW
C
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C--
HSR:15.846% C
LA39 Bruiser
C++
Kills:1,457
Deaths:1,089
KDR:1.338
Accuracy:62.588% C++
HSR:10.570% D
AF-19 Mercenary
D
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% D
HSR:16.111% D-
AF-4A Bandit
C++
Kills:1,346
Deaths:1,273
KDR:1.057
Accuracy:20.474% D*
HSR:22.808% C++
GD-66 Claw
C--
Kills:1,213
Deaths:1,079
KDR:1.124
Accuracy:53.772% C--
HSR:10.223% D
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C+
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D--
HSR:12.339% C-
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D**
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NS-11C
C++
Kills:728
Deaths:526
KDR:1.384
Accuracy:21.104% D
HSR:19.368% C++
NSX Tanto
C
Kills:723
Deaths:500
KDR:1.446
Accuracy:23.866% D
HSR:23.375% C
Tempest
C++
Kills:493
Deaths:463
KDR:1.065
Accuracy:20.932% F
HSR:20.690% C++
NS Baron G5
C*
Kills:209
Deaths:170
KDR:1.229
Accuracy:30.875% D*
HSR:14.833% C*
NSX Tengu
D
Kills:83
Deaths:61
KDR:1.361
Accuracy:28.955% D**
HSR:16.868% D
The Brawler
D
Kills:71
Deaths:55
KDR:1.291
Accuracy:43.029% F-
HSR:11.268% D
Kills:30,774
Deaths (as Light Assault):22,997
Deaths (to Light Assaults):11,494
KDR:1.33817
Kill Difference:7,777
Playtime:617.144 hours
Usage:12%
Score:9.921m
Score/min:268
Accuracy (listed only):28.865%
HSR (listed only):15.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:3,834
Deaths:2,919
KDR:1.313
Accuracy:25.421% C+
HSR:16.797% C+
AF-57 Piston
C++
Kills:1,818
Deaths:1,152
KDR:1.578
Accuracy:41.725% C++
HSR:11.716% C-
Blitz GD-10
C*
Kills:1,693
Deaths:1,332
KDR:1.271
Accuracy:22.499% C
HSR:16.893% C*
NS-7 PDW
C
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C--
HSR:15.846% C
LA39 Bruiser
C++
Kills:1,457
Deaths:1,089
KDR:1.338
Accuracy:62.588% C++
HSR:10.570% D
NC1 Gauss Rifle
C
Kills:1,217
Deaths:805
KDR:1.512
Accuracy:21.752% C
HSR:12.079% D*
GD-66 Claw
C--
Kills:1,213
Deaths:1,079
KDR:1.124
Accuracy:53.772% C--
HSR:10.223% D
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C+
Carnage AR
C
Kills:1,174
Deaths:1,067
KDR:1.100
Accuracy:20.349% D-
HSR:17.802% C
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D--
HSR:12.339% C-
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
GR-22
C+
Kills:1,160
Deaths:1,197
KDR:0.969
Accuracy:19.906% D--
HSR:18.190% C+
NC9 A-Tross
C+
Kills:772
Deaths:670
KDR:1.152
Accuracy:20.592% D--
HSR:23.057% C+
Gauss Rifle S
C+
Kills:738
Deaths:665
KDR:1.110
Accuracy:22.224% D
HSR:19.512% C+
Tempest
C++
Kills:493
Deaths:463
KDR:1.065
Accuracy:20.932% F
HSR:20.690% C++
NS-11P
C+
Kills:309
Deaths:223
KDR:1.386
Accuracy:18.465% D--
HSR:18.123% C+
NS Baron G5
C*
Kills:209
Deaths:170
KDR:1.229
Accuracy:30.875% D*
HSR:14.833% C*
Reaper DMR
C
Kills:184
Deaths:158
KDR:1.165
Accuracy:22.981% D
HSR:21.739% C
NSX Tengu
D
Kills:83
Deaths:61
KDR:1.361
Accuracy:28.955% D**
HSR:16.868% D
The Brawler
D
Kills:71
Deaths:55
KDR:1.291
Accuracy:43.029% F-
HSR:11.268% D
Kills:21,450
Deaths (as Combat Medic):16,872
Deaths (to Combat Medics):6,356
KDR:1.27134
Kill Difference:4,578
Playtime:391.333 hours
Usage:8%
Score:6.761m
Score/min:288
Accuracy (listed only):29.706%
HSR (listed only):15.736%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:3,834
Deaths:2,919
KDR:1.313
Accuracy:25.421% C+
HSR:16.797% C+
Blitz GD-10
C*
Kills:1,693
Deaths:1,332
KDR:1.271
Accuracy:22.499% C
HSR:16.893% C*
NS-7 PDW
C
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C--
HSR:15.846% C
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C+
LA8 Rebel
C+
Kills:721
Deaths:886
KDR:0.814
Accuracy:25.458% D
HSR:19.556% C+
AF-18 Stalker
C-
Kills:599
Deaths:460
KDR:1.302
Accuracy:25.774% C-
HSR:16.027% D
Tempest
C++
Kills:493
Deaths:463
KDR:1.065
Accuracy:20.932% F
HSR:20.690% C++
SAS-R
D
Kills:471
Deaths:296
KDR:1.591
Accuracy:36.583% D
HSR:35.244% T-
NS-44 Commissioner
C+
Kills:432
Deaths:575
KDR:0.751
Accuracy:28.344% D--
HSR:20.833% C+
NC14 Bolt Driver
D-
Kills:410
Deaths:166
KDR:2.470
Accuracy:30.300% D-
HSR:51.220% F--
NS-61 Emissary
C
Kills:305
Deaths:465
KDR:0.656
Accuracy:20.543% D*
HSR:14.426% C
NC4 Mag-Shot
C+
Kills:272
Deaths:273
KDR:0.996
Accuracy:21.292% D-
HSR:18.750% C+
AF-8 RailJack
D
Kills:228
Deaths:79
KDR:2.886
Accuracy:32.980% D
HSR:47.807% F**
NS-30 Vandal
C+
Kills:222
Deaths:162
KDR:1.370
Accuracy:23.779% F
HSR:24.324% C+
LA3 Desperado
C++
Kills:208
Deaths:286
KDR:0.727
Accuracy:21.964% D*
HSR:19.712% C++
NS-AM7 Archer
C+
Kills:186
Deaths:408
KDR:0.456
Accuracy:47.117% D**
HSR:19.893% C+
NS-44L Blackhand
C-
Kills:164
Deaths:100
KDR:1.640
Accuracy:39.228% C-
HSR:35.976% C-
NSX Tengu
D
Kills:83
Deaths:61
KDR:1.361
Accuracy:28.955% D**
HSR:16.868% D
NS-45 Pilot
D--
Kills:63
Deaths:98
KDR:0.643
Accuracy:17.676% F--
HSR:17.460% D--
AF-6 Shadow
C
Kills:51
Deaths:21
KDR:2.429
Accuracy:28.220% D*
HSR:23.529% C
Kills:13,133
Deaths (as Infiltrator):11,057
Deaths (to Infiltrators):7,556
KDR:1.18775
Kill Difference:2,076
Playtime:459.119 hours
Usage:9%
Score:7.370m
Score/min:268
Accuracy (listed only):27.096%
HSR (listed only):23.479%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,979
Deaths:604
KDR:3.276
Accuracy:22.726% D-
HSR:14.351% C++
AF-41 Hacksaw
B+
Kills:1,936
Deaths:604
KDR:3.205
Accuracy:23.423% D-
HSR:16.374% B+
NCM1 Scattercannon
C+
Kills:878
Deaths:286
KDR:3.070
Accuracy:38.113% C+
HSR:13.440% C-
AF-23 Grinder
C--
Kills:701
Deaths:235
KDR:2.983
Accuracy:26.924% D--
HSR:12.982% C--
NS-10 Burster
B*
Kills:509
Deaths:299
KDR:1.702
Accuracy:26.590% C--
HSR:9.037% B*
NS-10 Burster
B+
Kills:401
Deaths:235
KDR:1.706
Accuracy:27.441% C-
HSR:7.232% B+
NCM2 Falcon
C++
Kills:250
Deaths:139
KDR:1.799
Accuracy:35.401% C--
HSR:5.600% C++
NCM3 Raven
C**
Kills:241
Deaths:167
KDR:1.443
Accuracy:41.570% C**
HSR:1.245% D--
NCM2 Falcon
C++
Kills:224
Deaths:97
KDR:2.309
Accuracy:35.058% D
HSR:5.357% C++
NCM3 Raven
B
Kills:217
Deaths:167
KDR:1.299
Accuracy:42.603% B
HSR:1.843% D
AF-23 Grinder
C+
Kills:179
Deaths:55
KDR:3.255
Accuracy:18.806% F-
HSR:16.201% C+
NS-20 Gorgon
B++
Kills:133
Deaths:75
KDR:1.773
Accuracy:20.325% D
HSR:22.556% B++
NS-20 Gorgon
B++
Kills:132
Deaths:75
KDR:1.760
Accuracy:20.247% D
HSR:22.727% B++
AF-34 Mattock
M+
Kills:54
Deaths:12
KDR:4.500
Accuracy:41.654% B+
HSR:29.630% M+
Kills:7,834
Deaths (as MAX Suit):1,525
Deaths (to MAX Suits):4,043
KDR:5.13705
Kill Difference:6,309
Playtime:262.674 hours
Usage:5%
Score:4.802m
Score/min:305
Accuracy (listed only):30.063%
HSR (listed only):12.755%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:1,678
V. Kills:811 207%
Deaths:223
KDR:7.525
Accuracy:45.042% D
KPH:40.400 C--
VKPH:19.500 C*
Vortek Rotary
C
Kills:1,651
V. Kills:1,846 89%
Deaths:1,336
KDR:1.236
Accuracy:26.749% D
KPH:7.100 C--
VKPH:7.900 C
M30 Mustang AH
B*
Kills:979
V. Kills:593 165%
Deaths:463
KDR:2.114
Accuracy:54.896% C
KPH:14.300 D--
VKPH:8.700 B*
M20 Mustang
D
Kills:864
V. Kills:1,053 82%
Deaths:1,038
KDR:0.832
Accuracy:27.649% D
KPH:5.500 D
VKPH:6.700 D
Coyote Missiles
D
Kills:610
V. Kills:519 117%
Deaths:459
KDR:1.329
Accuracy:50.102% D
KPH:11.100 D-
VKPH:9.500 D*
Hornet Missiles
D-
Kills:61
V. Kills:47 127%
Deaths:30
KDR:2.033
Accuracy:42.411% F--
KPH:22.800 D-
VKPH:17.600 D-
Kills:5,843 (3,494 + 0)
Deaths:3,549
KDR:1.646
VKDR:1.372
Vehicle Kills:4,869
Kill Difference:2,294
Playtime:557.569 hours
Usage:11%
Score:4.474m
Score/min:134
Piloting Accuracy:27.649%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:424
V. Kills:426 99%
Deaths:530
KDR:0.800
Accuracy:38.768% D
KPH:4.300 D
VKPH:4.400 D
L105 Zephyr
B+
Kills:215
V. Kills:51 413%
Deaths:23
KDR:9.348
Accuracy:40.476% C
KPH:40.800 C-
VKPH:9.700 B+
C150 Dalton
C--
Kills:206
V. Kills:172 119%
Deaths:63
KDR:3.270
Accuracy:40.857% C++
KPH:19.900 D
VKPH:16.700 C--
Dual-75 Duster
B++
Kills:64
V. Kills:4 N/A
Deaths:6
KDR:10.667
Accuracy:44.075% B++
KPH:87 C+
VKPH:5.400 C+
Kills:909 (424 + 485)
Deaths:622
KDR:1.461
VKDR:1.050
Vehicle Kills:653
Kill Difference:287
Playtime:114.088 hours
Usage:2%
Score:0.761m
Score/min:111
Piloting Accuracy:38.768%
Gunner Accuracy:44.075%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:434
V. Kills:324 134%
Deaths:92
KDR:4.717
Accuracy:26.885% C-
KPH:10.900 C+
VKPH:8.100 C
L100 Python HEAT
D
Kills:310
V. Kills:107 287%
Deaths:43
KDR:7.209
Accuracy:44.111% D
KPH:21.300 D
VKPH:7.400 D-
L100 Python AP
C++
Kills:281
V. Kills:225 124%
Deaths:62
KDR:4.532
Accuracy:55.325% C++
KPH:24.600 C+
VKPH:19.700 C++
C75 Viper
D
Kills:160
V. Kills:36 432%
Deaths:15
KDR:10.667
Accuracy:30.016% D-
KPH:21.200 D
VKPH:4.800 D
Kills:1,185 (1,185 + 0)
Deaths:212
KDR:5.590
VKDR:3.264
Vehicle Kills:692
Kill Difference:973
Playtime:73.504 hours
Usage:1%
Score:0.947m
Score/min:215
Driving Accuracy:30.016%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:1,321
V. Kills:996 132%
Deaths:258
KDR:5.120
Accuracy:47.413% C+
KPH:21.200 C+
VKPH:16 C++
Titan-150 HEAT
C++
Kills:945
V. Kills:441 214%
Deaths:122
KDR:7.746
Accuracy:46.995% C++
KPH:19.600 C+
VKPH:9.200 C++
Enforcer ML85
D
Kills:467
V. Kills:357 130%
Deaths:91
KDR:5.132
Accuracy:36.412% D
KPH:17 D
VKPH:13 D
E540 Halberd
C+
Kills:131
V. Kills:118 110%
Deaths:27
KDR:4.852
Accuracy:44.403% C+
KPH:17.900 D-
VKPH:16.200 C+
Titan-150 HESH
B
Kills:96
V. Kills:25 369%
Deaths:12
KDR:8
Accuracy:43.636% C-
KPH:31.600 D
VKPH:8.200 B
M12 Kobalt
D
Kills:79
V. Kills:1 N/A
Deaths:7
KDR:11.286
Accuracy:10.982% D-
KPH:36.400 D
VKPH:0.500 D--
Kills:3,039 (2,362 + 677)
Deaths:517
KDR:5.878
VKDR:3.749
Vehicle Kills:1,938
Kill Difference:2,522
Playtime:150.577 hours
Usage:3%
Score:2.337m
Score/min:259
Driving Accuracy:43.636%
Gunner Accuracy:10.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:131
V. Kills:78 166%
Deaths:29
KDR:4.517
Accuracy:53.754% C
KPH:25.100 D
VKPH:14.900 D
M96 Mjolnir-H
C-
Kills:85
V. Kills:75 112%
Deaths:33
KDR:2.576
Accuracy:56.257% B+
KPH:33.400 C--
VKPH:29.500 C-
C85 Canister-H
D--
Kills:59
V. Kills:3 N/A
Deaths:11
KDR:5.364
Accuracy:33.812% D**
KPH:54.200 D--
VKPH:2.800 D*
Kills:275 (0 + 275)
Deaths:73
KDR:3.767
VKDR:2.137
Vehicle Kills:156
Kill Difference:202
Playtime:8.861 hours
Usage:0%
Score:0.217m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:33.812%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:500
V. Kills:119 417%
Deaths:73
KDR:6.849
Accuracy:35.199% C+
KPH:41.800 C
VKPH:9.900 C++
M40 Fury
C
Kills:453
V. Kills:95 472%
Deaths:87
KDR:5.207
Accuracy:34.876% C+
KPH:43.600 C-
VKPH:9.100 C
M20 Basilisk
C+
Kills:411
V. Kills:152 269%
Deaths:74
KDR:5.554
Accuracy:33.709% C
KPH:19 C+
VKPH:7 C+
M20 Basilisk
C++
Kills:336
V. Kills:129 258%
Deaths:66
KDR:5.091
Accuracy:32.645% C--
KPH:20.400 C++
VKPH:7.800 C
M12 Kobalt
C+
Kills:209
V. Kills:11 N/A
Deaths:11
KDR:19
Accuracy:16.536% C
KPH:40.800 D
VKPH:2.100 C+
M60-G Bulldog
C
Kills:109
V. Kills:12 N/A
Deaths:23
KDR:4.739
Accuracy:31.859% C
KPH:16.800 D
VKPH:1.900 D--
G30 Walker
C+
Kills:79
V. Kills:63 123%
Deaths:16
KDR:4.938
Accuracy:27.946% C+
KPH:13.700 C+
VKPH:10.900 C+
M60-G Bulldog
C+
Kills:66
V. Kills:10 N/A
Deaths:12
KDR:5.500
Accuracy:35.352% C+
KPH:23.800 D
VKPH:3.600 D-
M12 Kobalt
C--
Kills:57
V. Kills:3 N/A
Deaths:5
KDR:11.400
Accuracy:13.428% D--
KPH:31.900 D*
VKPH:1.700 C--
Kills:2,220 (0 + 2,220)
Deaths:367
KDR:6.049
VKDR:1.619
Vehicle Kills:594
Kill Difference:1,853
Playtime:82.392 hours
Usage:2%
Score:1.088m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:13.428%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 8,0105,7722,4812.326B++0.6423.958%C+N/A124.7A48.3B**98646.3h1.1B*4.6B++
AF-4 Cyclone 3,8723,8342,9191.313C+0.3725.421%C+16.797%C+25.8CN/A82148.6h10.1C**39.8C**
LA1 Anchor 2,9972,9732,0201.472C0.2220.363%D-22.267%C26.5D-N/A86112h10C+49C
GD-22S 2,8252,7981,7941.56C+0.1319.684%D21.015%C26.9C--N/A83103.9h10.6C++53.9C+
AC-X11 2,5972,5751,6591.552B+0.1424.031%C19.651%C21.1CN/A61122.1h9.7C*40.3C++
NC05 Jackhammer 2,1622,1461,5691.368C+0.3240.793%D12.628%C-32.8C-N/A11165.4h4.5C*11.1C++
AF-41 Hacksaw 1,9841,9796043.276C++1.5922.726%D-14.351%C++30.7C+N/A10364.4h6.2C*27.2C
AF-41 Hacksaw 1,9401,9366043.205C++1.5223.423%D-16.374%B+30.1C+N/A10164.4h6.4C**27.3C
19A Fortuna 1,9001,8801,4091.334C+0.3521.129%D**18.138%C-27.3C-N/A8268.9h10.1C+47.6D
Razor GD-23 1,8481,8351,2291.493B+0.1924.197%C+18.147%C16.6C-N/A53110.4h11.3B+46.5C**
AF-57 Piston 1,8351,8181,1521.578B0.1141.725%C++11.716%C-40.2C*N/A12245.2h4.5C++10.8C*
EM6 1,7821,7691,2111.461C+0.2319.548%D21.538%C27.3DN/A8464.9h10.8C+55.4C+
Blitz GD-10 1,7071,6931,3321.271C*0.4222.499%C16.893%C*24.8CN/A8968.4h14.1C*62.6C++
Breaker Rocket Pods 2,4891,6782237.525C+5.8445.042%DN/A40.4C--19.5C*30741.5h25.8D*57.4D-
EM1 1,6731,6551,1351.458C++0.2319.698%C-17.825%D28.2CN/A9058.6h12.3C*62.5C++
Vortek Rotary 3,4971,6511,3361.236C+0.4526.749%D1.09%D--7.1C--7.9C112233h127D474.6D
Gauss Compact S 1,6871,6391,2631.298B0.3920.074%D10.189%D*18.3C+N/A5289.4h8.6B++42.8C**
GD-7F 1,5611,5491,2181.272C+0.4221.85%D17.818%C14.2DN/A48109.1h14.1C64.7C+
Bouncing Betty 1,5191,5154313.515C+1.8359.554%A+N/A194.2AN/A6757.8h1.3A++2.2A+
NS-7 PDW 1,5071,5021,0681.406B+0.2822.223%C--15.846%C28.8C+N/A10952.1h13.6C**61.1C++
The Slasher 1,4821,47529,8930.049C+1.6440.285%C*1.627%D--0.9CN/A31673.8h1.8B+4.4B+
LA39 Bruiser 1,4831,4571,0891.338C+0.3562.588%C++10.57%D29C--N/A8750.2h2.6C4.2C+
AF-19 Mercenary 1,4591,4408471.7B++0.0119.065%D16.111%D-11.3C--N/A69127.8h13.4C+70.3C+
AF-4A Bandit 1,3641,3461,2731.057C0.6320.474%D*22.808%C++13.4D--N/A40100.4h12.4D60.7D
Titan-150 AP 2,3171,3212585.12C+3.4347.413%C+3.179%C21.2C+16C++31562.4h4.7B+9.9B
NC1 Gauss Rifle 1,2261,2178051.512C**0.1821.752%C12.079%D*19.9CN/A7561.2h12.6C+58C+
Mag-Cutter 1,2351,21320,8330.058B**1.6351.7%A++N/A0.9C*N/A31381h2.1B+4.1B+
GD-66 Claw 1,2231,2131,0791.124C+0.5653.772%C--10.223%D15.6D--N/A4777.7h2.6C+4.8C+
MKV Suppressed 1,1981,1969391.274C++0.4122.629%D17.726%C+23.3C--N/A8751.4h13C**57.6C+
Carnage AR 1,1841,1741,0671.1C+0.5920.349%D-17.802%C19DN/A6761.9h14C68.8C--
NC6 Gauss SAW 1,1821,1716701.748B0.0617.27%C--18.958%D25.8CN/A13545.4h10.2C+58.8C+
Mauler S6 1,1761,1679421.239C*0.4531.64%D--12.339%C-22.8CN/A9151.1h3.8B++12.1C++
Gauss Compact Burst 1,1831,1639861.18C0.5120.254%D**16.079%D*11.9D--N/A2997.4h13.2D65.2D
NC12 Sweeper 1,1701,1608181.418C*0.2741.567%C+8.448%D*32.9C+N/A9335.3h4.5C+10.9C++
GR-22 1,1741,1601,1970.969C0.7219.906%D--18.19%C+17.4DN/A5766.7h13.8C+69.4C
Frag Grenade 1,0211,01911019N/A1,017.3157.046%A+N/A849.2A1.7D--31371.2h2.6B**4.5B**
NS Decimator 1,3689958421.182C*0.5158.247%C3.216%B34C++12.7C31329.3h4.3B+7.4B
Tank Mine 1,7099812473.972B++2.2828.412%C-N/A150.9B**112A+16906.5h1.3A4.7B*
M30 Mustang AH 1,5729794632.114C0.4354.896%C1.532%C*14.3D--8.7B*12668.4h20.4F-37.1F
Titan-150 HEAT 1,3869451227.746B+6.0646.995%C++2.011%D-19.6C+9.2C++14548.1h4.1B+8.7B+
NC6S Gauss SAW S 9459357311.279C0.4117.736%D*23.316%C+24.9DN/A9437.5h11.5C64.7C-
NCM1 Scattercannon 8858782863.07B++1.3838.113%C+13.44%C-16DN/A6254.8h8.8C23C+
M20 Mustang 1,9178641,0380.832C0.8627.649%DN/A5.5D6.7D120157.1h215.2D--778.2D*
NS-15M1 8628445971.414C+0.2718.459%D20.972%C+20.2DN/A7241.8h13.9C-75.5C
NC9 A-Tross 7837726701.152C+0.5420.592%D--23.057%C+21.8DN/A6235.4h10.3C50.2D
NC15 Phoenix 1,6827665851.309B0.3859.917%B**N/A11.7C+14C+17765.2h12.6C21C+
Gauss Rifle S 7497386651.11C+0.5822.224%D19.512%C+18.8DN/A5839.2h12.5C--56.1C
NS-11C 7427285261.384B0.3021.104%D19.368%C++28.5C+N/A11225.5h13.5C*63.7C++
NSX Tanto 7397235001.446C++0.2423.866%D23.375%C27.1CN/A7626.7h13.8C+57.7C+
LA8 Rebel 7297218860.814C+0.8725.458%D19.556%C+38.4C*N/A11318.8h6C*23.5C+
AF-23 Grinder 7067012352.983C*1.3026.924%D--12.982%C--22.8DN/A7330.8h7.2C--26.7D--
Coyote Missiles 1,1296104591.329D0.3650.102%DN/A11.1D-9.5D*13454.8h60D-119.8D--
AF-18 Stalker 6025994601.302C+0.3925.774%C-16.027%D24.3C--N/A8024.7h12.9C+50.1C+
Shrike 1,0015955711.042B+0.6557.348%C+1.513%D-22.6C+15.4B+30826.3h6.6C+11.6C+
NC6A GODSAW 5395284181.263C--0.4221.09%D*21.78%D22.5D*N/A8623.5h11.7D55.2D**
NS-10 Burster 8515092991.702B**0.0126.59%C--9.037%B*5.4C**3.6C+7794.9h115.5B**434.3B+
M40 Fury 619500736.849C+5.1635.199%C+1.6%C+41.7C9.9C++32112h13.5C+38.4C+
Tempest 4974934631.065C--0.6220.932%F20.69%C++20.1D*N/A6724.5h11.2D-53.3D**
SAS-R 4764712961.591C0.1036.583%D35.244%T-19.7D-N/A6623.9h3.3F8.9D--
M60-A Bulldog 5364682518.72C+17.0345.519%C+1.709%C--36.6C+5.3B+18012.8h5.2B+11.4B
Enforcer ML85 824467915.132C++3.4436.412%D2.57%C**17D13D30427.5h12C*32.9C+
M40 Fury 548453875.207C3.5234.876%C+2.208%B+43.6C-9.1C34210.4h14.6C41.8C
Skyguard 758434924.717A3.0326.885%C-1.613%D10.9C+8.1C18940h115.4B**429.2B+
NS-44 Commissioner 4434325750.751C0.9428.344%D--20.833%C+33C+N/A13413.1h4.7D16.8D-
CAS30 Tank Buster 8504245300.8C0.8938.768%DN/A4.3D4.4D6797.8h51.6C*133.1C++
M60-A Bulldog 4584172715.444C+13.7646.561%C+1.439%D36.6C++3.6C+17511.4h5.3B+11.3B+
M20 Basilisk 563411745.554A++3.8733.709%C8.029%B++18.9C+7C+18121.7h78.5B+233B
NC14 Bolt Driver 4104101662.47C++0.7830.3%D-51.22%F--17.3C-N/A7223.7h3.3D-11D-
NS-10 Burster 6754012351.706B**0.0227.441%C-7.232%B+5.6B3.8C+8571.3h115.3A420.3B++
NS Annihilator 7633822451.559M*0.1379.435%C+N/A13.5A+13.5A++26728.2h9.1B**11.5B**
M20 Basilisk 465336665.091A3.4032.645%C--8.036%B++20.4C++7.8C18416.5h79.6B+243.8B
Sticky Grenade 3303301330N/A328.3157.656%B+N/A1100C++N/A44330.3h1.7B+2.9B+
L100 Python HEAT 417310437.209C**5.5244.111%D3.226%C+21.4D7.4D-15614.5h4.7B+10.7C++
NS-11P 3113092231.386C++0.3018.465%D--18.123%C+22.9CN/A9013.5h13.9C+75.1C
NS-61 Emissary 3123054650.656C1.0320.543%D*14.426%C32.4C++N/A979.4h12.7C**62C
MANA Anti-Personnel Turret 289284943.021N/A1.3313.05%UN/A2840U50U6601400.1h22T*168.7T*
L100 Python AP 506281624.532C++2.8455.325%C++3.203%C24.6C+19.7C++34511.4h7.3C+13.2C+
Hawk GD-68 4962802621.069B*0.6264.375%C++N/A17.1C++13.2B+35116.4h8.5C+13.1C++
MANA Anti-Vehicle Turret 5232731651.655C0.0347.562%T*1.465%C2730S2500S34310800.1h9.6T*20.2T*
NC4 Mag-Shot 2722722730.996C**0.6921.292%D-18.75%C+28.3C++N/A1249.6h8.7C+40.8C+
NCM2 Falcon 3122501391.799B+0.1135.401%C--5.6%C++10.6C-2.6D--9123.5h10C*28.1C++
NCM3 Raven 3942411671.443B++0.2441.57%C**1.245%D--11.7C*7.4C*14920.6h22.2B+53.5B+
NSX Naginata 2442401531.569C+0.1218.082%D-33.75%B++30.4DN/A1187.9h12C+66.6C
AF-8 RailJack 229228792.886C++1.2032.98%D47.807%F**20CN/A7311.4h3.3D*9.9D--
NCM2 Falcon 288224972.309A+0.6235.058%D5.357%C++12.9C++3.7D10217.3h8.6B*24.5B+
NS-30 Vandal 2242221621.37C0.3223.779%F24.324%C+26.1DN/A888.5h5.7C+24D
Anti-Vehicle Grenade 2262221222N/A220.3175.909%MN/A1110M+20D51080.2h2.5A+3.3A
NCM3 Raven 3692171671.299B+0.3942.603%B1.843%D10.5C*7.4B+15020.6h26.5C**62.1B+
L105 Zephyr 266215239.348C+7.6640.476%CN/A40.6C-9.6B+3455.3h6.6C16.4C+
M12 Kobalt 2202091119B+17.3116.536%C23.923%A41D2.2C+1665.1h25.3D--152.9C-
NS Baron G5 2092091701.229C++0.4630.875%D*14.833%C*25.5C-N/A958.2h4.5C+14.6C+
LA3 Desperado 2132082860.727C0.9621.964%D*19.712%C++26.3CN/A877.9h9.1C+41.4C+
C150 Dalton 378206633.27C1.5840.857%C++N/A20D16.7C--39010.3h6.6D16.1C-
Spear Anti-Vehicle Phalanx Turret 3031971910.368B+8.6841.436%C+5.076%C*37.2C+20C5225.3h7.9C++19.1C*
Hunter QCX 2261932700.715C+0.9744.983%C*13.99%D--17.2B2.9B+9011.2h9.3C20.8C+
NS-AM7 Archer 2531864080.456C+1.2347.117%D**19.893%C+2.3D--N/A1979.3h18.3C++38.9C+
Reaper DMR 1861841581.165C+0.5222.981%D21.739%C22.4DN/A1138.2h10.7D46.5C
Warden 1881831751.046C++0.6421.045%D--21.312%C12.4DN/A6914.7h9.6C+45.6C
MAX Punch 1831831,5310.12C++1.5737.991%C--N/A0.8CN/A2231.5h1.8C++4.7C++
AF-23 Grinder 179179553.255C*1.5718.806%F-16.201%C+30.3CN/A1335.9h5.1B*27D-
NS-44L Blackhand 1661641001.64C**0.0539.228%C-35.976%C-34.2BN/A984.8h5.3C--13.6C
C75 Viper 1961601510.667B**8.9830.016%D-N/A21.1D4.7D2667.6h11.7C++38.9C+
NS-20 Gorgon 144133751.773B+0.0920.325%D22.556%B++15.5C1.3C+618.6h45.2C+222.5C+
NS-20 Gorgon 145132751.76B+0.0720.247%D22.727%B++15.3C1.5C++668.6h45.1C+222.9C+
E540 Halberd 249131274.852C3.1644.403%C+1.527%D*17.9D-16.2C+4047.3h7.3D--16.5D
E540 Halberd-H 209131294.517C2.8353.754%C1.527%D25.2D15D3595.2h7.2C+13.4C+
NSX Masamune 2161271091.165B0.5257.819%C+N/A26.5C-18.5C**2684.8h16.2D27.9D
Aspis Anti-Aircraft Phalanx Turret 248123274.556B+2.8723.202%C-N/A10.3C+10.4C28312h125.3B++540.2B
M60-G Bulldog 121109234.739C+3.0531.859%C2.752%C+16.8D1.8D--1236.5h7.4C+23.2C+
Titan-150 HESH 12196128C6.3143.636%C-3.125%B+32C--8.3B2253h4D--9.2D
Rocklet Rifle 211911180.771C*0.9252.455%C+N/A32.5B+42.9B*5972.8h27.2B++51.9B++
A30 Walker 17788731.205C0.4818.64%F1.136%C-4.3D-4.4D--9820.4h193.4C**1037.3C--
M96 Mjolnir-H 16085332.576C0.8956.257%B+1.176%C++34C-30C5532.5h41.6C++74B
NSX Tengu 8483611.361C+0.3328.955%D**16.868%D18D-N/A514.6h14.8C-51.1D
NS-R3 Swarm 15881621.306M+0.3854.193%F--N/A11.1A*10.5A*1417.3h19.1A++35.3A+
M12 Kobalt 8079711.286C+9.6010.982%D-5.063%F-35.9DN/A1172.2h18.8C+170.9C
G30 Walker 14279164.938B*3.2527.946%C+3.797%C+13.6C+10.9C+2525.8h223.4C+799.5C++
The Brawler 7371551.291C0.4043.029%F-11.268%D18.7D*N/A623.8h5F11.7F*
M60-G Bulldog 7666125.5C+3.8135.352%C+1.515%D--23.6D3.6D-1372.8h7.1C+20C++
Dual-75 Duster 6864610.667C+8.9844.075%B++1.563%B*91.4C++5.7C+3770.7h4.8C**10.8B+
NS-45 Pilot 6463980.643C--1.0417.676%F--17.46%D--22.5D-N/A652.8h8.5D48F--
Hornet Missiles 10861302.033D0.3542.411%F--N/A22.6D-17.4D-3432.7h14D33D**
C85 Canister-H 6259115.364C3.6833.812%D**15.254%B*53.6D--2.7D*2961.1h6C17.7D-
M12 Kobalt 6057511.4C+9.7113.428%D--19.298%C++31.7D*1.7C--1761.8h21.1C--156.9D
AF-34 Mattock 5454124.5B+2.8141.654%B+29.63%M+28.4DN/A1971.9h10.4F*24.9D
AF-6 Shadow 5151212.429C**0.7428.22%D*23.529%C31.9C--N/A1511.6h5.6C+19.9C-
C-4 ARX 615077.143M+5.4639.316%M**N/A500S110S37170.1h0.9B*2.3A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4015,9866.5h
Nano-Armor Kit1,0022,115,943212.8h
Spawn Beacon474,9593.2h
Anti-Vehicle MANA Turret402,1934h
Repair Module11511.3h
Turret AI Module0920.7h
Cortium Silo0570.4h
Structure Shield Module0860.6h
Skywall Shield Emitter0680.5h
Medical Applicator544326,24323h
Nanite Revive Grenade02,1970.6h
Nanite Healing Grenade01360h
NSX Amaterasu5570.5h
Spear Anti-Vehicle Tower0630.6h
Deconstruction Tool13,0620.2h
Spitfire Auto-Turret161,2241.6h
Xiphos Anti-Personnel Tower0590.5h
Rampart Wall31382.1h
Recon Detection Device547,97111.8h
Ammunition Package528,5623.8h
Anti-Infantry MANA Turret291,0745.6h
WLT-Howler Mining Laser07220.5h
Nano-Repair Grenade01080h
IPC Targeting Dart0510.2h
Shield Recharging Field1500h

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