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Brigadier mrostkaSVK[RE4] mrostkaSVK
NC BR 80

KDR: 1.69

Score: 90.3m

Last Seen: Feb 14th, 2019 7:22 PM
- OFFLINE - 38.2 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 228
Level Progress (to 81): 49%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 AF-4 Cyclone LA1 Anchor GD-22S AC-X11 19A Fortuna NC05 Jackhammer AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $389,061 MLG Score: 311
Fun Score: N/A
Cheeseburgers Flipped: 2292TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.246%19.873%4224597750,2541.367940.318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.619%0.035C+-0.124C+-0.556DHEAD ++ (~9.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.271C*11.60.188C++43

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.116%0.747%240510176,295267450492.35415125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.962%-0.873D---0.789D--0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
281-0.745D-81.8-0.545D199.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.426%2.229%181810144,307253825031.69634172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.863%-1.021D*-0.249C0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4-0.564D18.4-0.467D42

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.466%5.589%1901910034,437241217461.83955254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.537%-0.619D0.313C*0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.60.027C+34.10.138C++81.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.18%43.522%190310191,181283160.41702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.403%-0.279C-1.549F-0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.009C+3.2-0.021C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.764%11.021%190610167,5402694882.79881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.482%0.111C+-0.699D0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.349C**3.70.243C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 228
90.3m344.9%303 (18.2k)260 (15.6k)1.68572116,85969,3232.1470280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022287818.55%11.921%22105:0037

9% Combat Medic47% Engineer18% Heavy Assault9% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:32 PMFeb 10th, 2019 12:26 PMFeb 15th, 2019 3:46 AM (24h) (PST)Feb 14th, 2019 5:03 PM (1d) (PST)Feb 14th, 2019 3:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5111323790.3370.2000.0401.3730.061311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,6587,90022,7582012282415,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5781.5h/240.9d 31,979 13,931 51,900 476.1k 8,948 14,319 21,197 177.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:3,552
Deaths:2,472
KDR:1.437
Accuracy:19.951% D-
HSR:23.536% C
GD-22S
C
Kills:3,464
Deaths:2,341
KDR:1.480
Accuracy:19.646% D
HSR:22.142% C
NC05 Jackhammer
C-
Kills:2,307
Deaths:1,696
KDR:1.360
Accuracy:40.626% C-
HSR:12.917% C-
EM6
C
Kills:1,971
Deaths:1,366
KDR:1.443
Accuracy:18.774% D
HSR:22.070% C
EM1
C
Kills:1,706
Deaths:1,182
KDR:1.443
Accuracy:19.628% C
HSR:17.995% D
NC6 Gauss SAW
C--
Kills:1,171
Deaths:670
KDR:1.748
Accuracy:17.270% C--
HSR:18.958% D
NC6S Gauss SAW S
C+
Kills:935
Deaths:731
KDR:1.279
Accuracy:17.736% D--
HSR:23.316% C+
NS-15M1
C+
Kills:905
Deaths:649
KDR:1.394
Accuracy:18.360% D
HSR:21.658% C+
MGR-L1 Promise
C+
Kills:730
Deaths:555
KDR:1.315
Accuracy:17.677% D*
HSR:23.973% C+
NC6A GODSAW
D
Kills:644
Deaths:484
KDR:1.331
Accuracy:24.088% D
HSR:20.963% D-
NSX Naginata
B*
Kills:358
Deaths:230
KDR:1.557
Accuracy:18.634% D
HSR:34.078% B*
Kills:17,743
Deaths (as Heavy Assault):12,376
Deaths (to Heavy Assaults):18,492
KDR:1.43366
Kill Difference:5,367
Playtime:1,048.386 hours
Usage:18%
Score:16.221m
Score/min:258
Accuracy (listed only):21.126%
HSR (listed only):21.964%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,909
Deaths:1,900
KDR:1.531
Accuracy:23.937% C+
HSR:20.282% C
19A Fortuna
C
Kills:2,434
Deaths:1,918
KDR:1.269
Accuracy:21.314% D*
HSR:18.694% C
AF-57 Piston
C++
Kills:2,215
Deaths:1,492
KDR:1.485
Accuracy:41.359% C++
HSR:12.099% C-
Razor GD-23
C+
Kills:1,924
Deaths:1,302
KDR:1.478
Accuracy:24.246% C+
HSR:18.607% C
GD-7F
C+
Kills:1,858
Deaths:1,556
KDR:1.194
Accuracy:22.590% C
HSR:18.838% C+
LA39 Bruiser
C++
Kills:1,691
Deaths:1,271
KDR:1.330
Accuracy:62.935% C++
HSR:10.999% D
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D**
AF-19 Mercenary
D
Kills:1,448
Deaths:854
KDR:1.696
Accuracy:19.073% D
HSR:16.160% D-
AF-4A Bandit
C++
Kills:1,408
Deaths:1,337
KDR:1.053
Accuracy:20.601% D--
HSR:23.224% C++
GD-66 Claw
C-
Kills:1,220
Deaths:1,082
KDR:1.128
Accuracy:53.822% C-
HSR:10.164% D
NC12 Sweeper
C+
Kills:1,171
Deaths:828
KDR:1.414
Accuracy:41.558% C+
HSR:8.454% D*
Mauler S6
D
Kills:1,167
Deaths:943
KDR:1.238
Accuracy:31.639% D-
HSR:12.339% D
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D**
NSX Tanto
C
Kills:905
Deaths:642
KDR:1.410
Accuracy:23.621% C--
HSR:23.094% C
NS-11C
C**
Kills:786
Deaths:569
KDR:1.381
Accuracy:21.054% D
HSR:20.484% C**
NS Baron G5
C**
Kills:223
Deaths:184
KDR:1.212
Accuracy:30.307% D*
HSR:15.695% C**
Warden
C-
Kills:183
Deaths:175
KDR:1.046
Accuracy:21.037% D--
HSR:21.312% C-
MGR-M1 Bishop
D
Kills:110
Deaths:63
KDR:1.746
Accuracy:28.935% D
HSR:23.636% D-
The Brawler
C+
Kills:76
Deaths:60
KDR:1.267
Accuracy:43.607% D**
HSR:13.158% C+
Kills:24,530
Deaths (as Engineer):18,425
Deaths (to Engineers):14,621
KDR:1.33134
Kill Difference:6,105
Playtime:2,699.812 hours
Usage:47%
Score:40.628m
Score/min:251
Accuracy (listed only):30.103%
HSR (listed only):16.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:3,835
Deaths:2,922
KDR:1.312
Accuracy:25.413% C+
HSR:16.793% C
AC-X11
C+
Kills:2,909
Deaths:1,900
KDR:1.531
Accuracy:23.937% C+
HSR:20.282% C
19A Fortuna
C
Kills:2,434
Deaths:1,918
KDR:1.269
Accuracy:21.314% D*
HSR:18.694% C
AF-57 Piston
C++
Kills:2,215
Deaths:1,492
KDR:1.485
Accuracy:41.359% C++
HSR:12.099% C-
Razor GD-23
C+
Kills:1,924
Deaths:1,302
KDR:1.478
Accuracy:24.246% C+
HSR:18.607% C
GD-7F
C+
Kills:1,858
Deaths:1,556
KDR:1.194
Accuracy:22.590% C
HSR:18.838% C+
Blitz GD-10
C++
Kills:1,693
Deaths:1,332
KDR:1.271
Accuracy:22.499% C
HSR:16.893% C++
LA39 Bruiser
C++
Kills:1,691
Deaths:1,271
KDR:1.330
Accuracy:62.935% C++
HSR:10.999% D
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D**
NS-7 PDW
C
Kills:1,511
Deaths:1,090
KDR:1.386
Accuracy:22.209% C-
HSR:15.817% C
AF-19 Mercenary
D
Kills:1,448
Deaths:854
KDR:1.696
Accuracy:19.073% D
HSR:16.160% D-
AF-4A Bandit
C++
Kills:1,408
Deaths:1,337
KDR:1.053
Accuracy:20.601% D--
HSR:23.224% C++
GD-66 Claw
C-
Kills:1,220
Deaths:1,082
KDR:1.128
Accuracy:53.822% C-
HSR:10.164% D
MKV Suppressed
C
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C
NC12 Sweeper
C+
Kills:1,171
Deaths:828
KDR:1.414
Accuracy:41.558% C+
HSR:8.454% D*
Mauler S6
D
Kills:1,167
Deaths:943
KDR:1.238
Accuracy:31.639% D-
HSR:12.339% D
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D**
MGR-S1 Gladius
C*
Kills:944
Deaths:727
KDR:1.298
Accuracy:23.535% D
HSR:23.411% C*
NSX Tanto
C
Kills:905
Deaths:642
KDR:1.410
Accuracy:23.621% C--
HSR:23.094% C
NS-11C
C**
Kills:786
Deaths:569
KDR:1.381
Accuracy:21.054% D
HSR:20.484% C**
Tempest
C+
Kills:587
Deaths:532
KDR:1.103
Accuracy:20.021% F-
HSR:20.443% C+
NS Baron G5
C**
Kills:223
Deaths:184
KDR:1.212
Accuracy:30.307% D*
HSR:15.695% C**
NSX Tengu
D
Kills:93
Deaths:65
KDR:1.431
Accuracy:27.433% D*
HSR:16.129% D
The Brawler
C+
Kills:76
Deaths:60
KDR:1.267
Accuracy:43.607% D**
HSR:13.158% C+
Kills:34,096
Deaths (as Light Assault):25,794
Deaths (to Light Assaults):13,260
KDR:1.32186
Kill Difference:8,302
Playtime:694.238 hours
Usage:12%
Score:11.095m
Score/min:266
Accuracy (listed only):28.572%
HSR (listed only):16.490%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:3,835
Deaths:2,922
KDR:1.312
Accuracy:25.413% C+
HSR:16.793% C
AF-57 Piston
C++
Kills:2,215
Deaths:1,492
KDR:1.485
Accuracy:41.359% C++
HSR:12.099% C-
Blitz GD-10
C++
Kills:1,693
Deaths:1,332
KDR:1.271
Accuracy:22.499% C
HSR:16.893% C++
LA39 Bruiser
C++
Kills:1,691
Deaths:1,271
KDR:1.330
Accuracy:62.935% C++
HSR:10.999% D
NS-7 PDW
C
Kills:1,511
Deaths:1,090
KDR:1.386
Accuracy:22.209% C-
HSR:15.817% C
Carnage AR
C
Kills:1,329
Deaths:1,226
KDR:1.084
Accuracy:20.246% D-
HSR:18.059% C
NC1 Gauss Rifle
C+
Kills:1,270
Deaths:865
KDR:1.468
Accuracy:21.866% C+
HSR:12.520% D*
GR-22
C+
Kills:1,239
Deaths:1,264
KDR:0.980
Accuracy:19.929% D-
HSR:18.321% C+
GD-66 Claw
C-
Kills:1,220
Deaths:1,082
KDR:1.128
Accuracy:53.822% C-
HSR:10.164% D
MKV Suppressed
C
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C
NC9 A-Tross
C+
Kills:1,175
Deaths:996
KDR:1.180
Accuracy:20.403% D--
HSR:24.170% C+
NC12 Sweeper
C+
Kills:1,171
Deaths:828
KDR:1.414
Accuracy:41.558% C+
HSR:8.454% D*
Mauler S6
D
Kills:1,167
Deaths:943
KDR:1.238
Accuracy:31.639% D-
HSR:12.339% D
Gauss Rifle S
C+
Kills:1,167
Deaths:1,017
KDR:1.147
Accuracy:22.294% C--
HSR:19.966% C+
MGR-S1 Gladius
C*
Kills:944
Deaths:727
KDR:1.298
Accuracy:23.535% D
HSR:23.411% C*
Tempest
C+
Kills:587
Deaths:532
KDR:1.103
Accuracy:20.021% F-
HSR:20.443% C+
NS-11P
C++
Kills:506
Deaths:400
KDR:1.265
Accuracy:18.495% D--
HSR:19.763% C++
Reaper DMR
C
Kills:503
Deaths:444
KDR:1.133
Accuracy:21.237% D-
HSR:23.062% C
NS Baron G5
C**
Kills:223
Deaths:184
KDR:1.212
Accuracy:30.307% D*
HSR:15.695% C**
NSX Tengu
D
Kills:93
Deaths:65
KDR:1.431
Accuracy:27.433% D*
HSR:16.129% D
The Brawler
C+
Kills:76
Deaths:60
KDR:1.267
Accuracy:43.607% D**
HSR:13.158% C+
Kills:24,811
Deaths (as Combat Medic):19,679
Deaths (to Combat Medics):7,469
KDR:1.26079
Kill Difference:5,132
Playtime:503.163 hours
Usage:9%
Score:8.779m
Score/min:291
Accuracy (listed only):29.211%
HSR (listed only):16.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:3,835
Deaths:2,922
KDR:1.312
Accuracy:25.413% C+
HSR:16.793% C
Blitz GD-10
C++
Kills:1,693
Deaths:1,332
KDR:1.271
Accuracy:22.499% C
HSR:16.893% C++
NS-7 PDW
C
Kills:1,511
Deaths:1,090
KDR:1.386
Accuracy:22.209% C-
HSR:15.817% C
MKV Suppressed
C
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C
MGR-S1 Gladius
C*
Kills:944
Deaths:727
KDR:1.298
Accuracy:23.535% D
HSR:23.411% C*
LA8 Rebel
C
Kills:788
Deaths:998
KDR:0.790
Accuracy:25.522% D
HSR:19.670% C
AF-18 Stalker
C
Kills:600
Deaths:461
KDR:1.302
Accuracy:25.786% C
HSR:16.167% D
Tempest
C+
Kills:587
Deaths:532
KDR:1.103
Accuracy:20.021% F-
HSR:20.443% C+
SAS-R
C-
Kills:516
Deaths:332
KDR:1.554
Accuracy:36.066% C-
HSR:34.690% T*
NS-44 Commissioner
C+
Kills:446
Deaths:601
KDR:0.742
Accuracy:28.427% D-
HSR:20.852% C+
NC14 Bolt Driver
D
Kills:435
Deaths:174
KDR:2.500
Accuracy:30.466% D
HSR:51.494% F--
NS-61 Emissary
C
Kills:406
Deaths:604
KDR:0.672
Accuracy:21.228% D--
HSR:14.532% C
NS-44L Blackhand
C
Kills:289
Deaths:194
KDR:1.490
Accuracy:35.034% D
HSR:37.370% C
NS-45 Pilot
D
Kills:274
Deaths:396
KDR:0.692
Accuracy:22.271% D**
HSR:18.978% D
NC4 Mag-Shot
C+
Kills:272
Deaths:274
KDR:0.993
Accuracy:21.286% D-
HSR:18.750% C+
NS-AM7 Archer
C*
Kills:254
Deaths:489
KDR:0.519
Accuracy:48.081% D**
HSR:18.898% C*
AF-8 RailJack
C--
Kills:230
Deaths:79
KDR:2.911
Accuracy:32.955% C--
HSR:48.261% F**
NS-30 Vandal
C
Kills:223
Deaths:163
KDR:1.368
Accuracy:23.783% D**
HSR:24.664% C
LA3 Desperado
C+
Kills:220
Deaths:316
KDR:0.696
Accuracy:22.371% D--
HSR:19.091% C+
NSX Tengu
D
Kills:93
Deaths:65
KDR:1.431
Accuracy:27.433% D*
HSR:16.129% D
AF-6 Shadow
C**
Kills:68
Deaths:30
KDR:2.267
Accuracy:29.140% D-
HSR:29.412% C**
NS-357 Underboss
D
Kills:62
Deaths:101
KDR:0.614
Accuracy:27.822% D--
HSR:16.129% D
Kills:14,942
Deaths (as Infiltrator):12,819
Deaths (to Infiltrators):8,937
KDR:1.16561
Kill Difference:2,123
Playtime:530.511 hours
Usage:9%
Score:8.303m
Score/min:261
Accuracy (listed only):26.999%
HSR (listed only):23.462%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,279
Deaths:697
KDR:3.270
Accuracy:22.224% D-
HSR:14.392% C+
AF-41 Hacksaw
B+
Kills:2,221
Deaths:697
KDR:3.187
Accuracy:23.056% D-
HSR:17.245% B+
NCM1 Scattercannon
C++
Kills:878
Deaths:286
KDR:3.070
Accuracy:38.113% C++
HSR:13.440% C--
AF-23 Grinder
D
Kills:701
Deaths:235
KDR:2.983
Accuracy:26.924% D-
HSR:12.982% D
NS-10 Burster
B*
Kills:567
Deaths:340
KDR:1.668
Accuracy:26.973% C
HSR:8.642% B*
NS-10 Burster
B*
Kills:448
Deaths:276
KDR:1.623
Accuracy:27.866% C
HSR:8.036% B*
NCM3 Raven
B+
Kills:284
Deaths:232
KDR:1.224
Accuracy:42.953% B+
HSR:1.056% D*
NCM3 Raven
B+
Kills:278
Deaths:232
KDR:1.198
Accuracy:43.885% B+
HSR:1.799% D
NCM2 Falcon
C**
Kills:254
Deaths:143
KDR:1.776
Accuracy:35.544% C-
HSR:5.512% C**
NCM2 Falcon
C**
Kills:230
Deaths:101
KDR:2.277
Accuracy:35.269% D
HSR:5.217% C**
AF-23 Grinder
C+
Kills:179
Deaths:55
KDR:3.255
Accuracy:18.806% F-
HSR:16.201% C+
NS-20 Gorgon
B+
Kills:135
Deaths:75
KDR:1.800
Accuracy:19.916% D
HSR:22.222% B+
NS-20 Gorgon
B+
Kills:133
Deaths:75
KDR:1.773
Accuracy:19.864% D
HSR:22.556% B+
AF-34 Mattock
A++
Kills:72
Deaths:16
KDR:4.500
Accuracy:38.771% C**
HSR:25% A++
AF-34 Mattock
B+
Kills:67
Deaths:16
KDR:4.188
Accuracy:38.103% B+
HSR:5.970% F--
Kills:8,726
Deaths (as MAX Suit):1,738
Deaths (to MAX Suits):4,381
KDR:5.02071
Kill Difference:6,988
Playtime:287.038 hours
Usage:5%
Score:5.236m
Score/min:304
Accuracy (listed only):30.551%
HSR (listed only):12.018%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C
Kills:2,015
V. Kills:2,054 98%
Deaths:1,570
KDR:1.283
Accuracy:26.740% D
KPH:8 C--
VKPH:8.200 C
Breaker Rocket Pods
B
Kills:1,883
V. Kills:840 224%
Deaths:250
KDR:7.532
Accuracy:45.255% C-
KPH:43.100 C--
VKPH:19.200 B
M30 Mustang AH
B**
Kills:1,037
V. Kills:599 173%
Deaths:485
KDR:2.138
Accuracy:54.725% C+
KPH:14.800 D--
VKPH:8.500 B**
M20 Mustang
C-
Kills:912
V. Kills:1,082 84%
Deaths:1,079
KDR:0.845
Accuracy:27.479% D
KPH:5.600 D
VKPH:6.700 C-
Coyote Missiles
D--
Kills:750
V. Kills:578 130%
Deaths:512
KDR:1.465
Accuracy:50.205% C-
KPH:12.800 D--
VKPH:9.900 D--
Hornet Missiles
D
Kills:73
V. Kills:55 130%
Deaths:30
KDR:2.433
Accuracy:42.416% F-
KPH:27.300 D
VKPH:20.600 D
Kills:6,670 (3,964 + 0)
Deaths:3,926
KDR:1.699
VKDR:1.327
Vehicle Kills:5,208
Kill Difference:2,744
Playtime:588.176 hours
Usage:10%
Score:4.802m
Score/min:136
Piloting Accuracy:27.479%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:448
V. Kills:439 102%
Deaths:560
KDR:0.800
Accuracy:38.459% D
KPH:4.200 D
VKPH:4.100 D
L105 Zephyr
C**
Kills:252
V. Kills:62 400%
Deaths:30
KDR:8.400
Accuracy:40.697% C+
KPH:39.900 C
VKPH:9.800 C**
C150 Dalton
C--
Kills:218
V. Kills:178 122%
Deaths:63
KDR:3.460
Accuracy:40.466% C++
KPH:20.500 D
VKPH:16.800 C--
Dual-75 Duster
B+
Kills:78
V. Kills:5 N/A
Deaths:8
KDR:9.750
Accuracy:43.823% B+
KPH:81.200 C++
VKPH:5.200 C+
AP30 Shredder
D-
Kills:52
V. Kills:23 217%
Deaths:33
KDR:1.576
Accuracy:22.090% D--
KPH:12.800 D-
VKPH:5.700 D**
Kills:1,048 (448 + 600)
Deaths:694
KDR:1.510
VKDR:1.019
Vehicle Kills:707
Kill Difference:354
Playtime:128.315 hours
Usage:2%
Score:0.865m
Score/min:112
Piloting Accuracy:38.459%
Gunner Accuracy:22.090%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:580
V. Kills:397 146%
Deaths:111
KDR:5.225
Accuracy:27.485% C
KPH:12.700 C
VKPH:8.700 C
L100 Python AP
C+
Kills:574
V. Kills:357 160%
Deaths:102
KDR:5.627
Accuracy:54.908% C+
KPH:28.700 C+
VKPH:17.800 C+
L100 Python HEAT
D
Kills:310
V. Kills:107 287%
Deaths:43
KDR:7.209
Accuracy:44.111% D
KPH:21.300 D
VKPH:7.400 D-
C75 Viper
C-
Kills:162
V. Kills:37 426%
Deaths:16
KDR:10.125
Accuracy:29.961% D-
KPH:21.100 C-
VKPH:4.800 D
L100 Python HESH
C+
Kills:68
V. Kills:15 425%
Deaths:5
KDR:13.600
Accuracy:50.735% C*
KPH:36.200 D
VKPH:8 C+
Kills:1,694 (1,694 + 0)
Deaths:277
KDR:6.116
VKDR:3.296
Vehicle Kills:913
Kill Difference:1,417
Playtime:89.712 hours
Usage:2%
Score:1.224m
Score/min:227
Driving Accuracy:50.735%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:1,559
V. Kills:1,119 139%
Deaths:302
KDR:5.162
Accuracy:48.507% C+
KPH:21.900 C+
VKPH:15.700 C*
Titan-150 HEAT
C++
Kills:945
V. Kills:441 214%
Deaths:122
KDR:7.746
Accuracy:46.995% C+
KPH:19.600 C+
VKPH:9.200 C++
Enforcer ML85
D
Kills:507
V. Kills:377 134%
Deaths:97
KDR:5.227
Accuracy:37.207% C-
KPH:17.500 D
VKPH:13 D
E540 Halberd
C++
Kills:192
V. Kills:142 134%
Deaths:40
KDR:4.800
Accuracy:43.436% C+
KPH:21 D
VKPH:15.500 C++
Titan-150 HESH
C++
Kills:109
V. Kills:30 352%
Deaths:18
KDR:6.056
Accuracy:45.015% C
KPH:30.700 C--
VKPH:8.500 C++
M12 Kobalt
D
Kills:82
V. Kills:1 N/A
Deaths:7
KDR:11.714
Accuracy:10.952% D--
KPH:37.200 D
VKPH:0.500 D*
M20 Basilisk
C
Kills:77
V. Kills:29 257%
Deaths:11
KDR:7
Accuracy:25.487% D
KPH:14.300 C-
VKPH:5.400 C
Kills:3,471 (2,613 + 858)
Deaths:597
KDR:5.814
VKDR:3.583
Vehicle Kills:2,139
Kill Difference:2,874
Playtime:168.728 hours
Usage:3%
Score:2.653m
Score/min:262
Driving Accuracy:45.015%
Gunner Accuracy:25.487%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:166
V. Kills:93 177%
Deaths:33
KDR:5.030
Accuracy:52.720% C-
KPH:28.100 D
VKPH:15.800 D
M96 Mjolnir-H
C+
Kills:142
V. Kills:103 137%
Deaths:42
KDR:3.381
Accuracy:52.906% B+
KPH:40.600 C
VKPH:29.500 C+
C85 Canister-H
D
Kills:77
V. Kills:4 N/A
Deaths:15
KDR:5.133
Accuracy:39.724% D--
KPH:61.600 D
VKPH:3.200 D--
M12 Kobalt-H
B**
Kills:51
V. Kills:5 N/A
Deaths:6
KDR:8.500
Accuracy:18.459% D
KPH:73.800 D
VKPH:7.200 B**
Kills:436 (0 + 436)
Deaths:96
KDR:4.542
VKDR:2.135
Vehicle Kills:205
Kill Difference:340
Playtime:11.336 hours
Usage:0%
Score:0.293m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:18.459%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:553
V. Kills:190 290%
Deaths:88
KDR:6.284
Accuracy:35.113% C
KPH:20.700 C+
VKPH:7.100 C+
M40 Fury
C++
Kills:524
V. Kills:125 416%
Deaths:74
KDR:7.081
Accuracy:35.389% C++
KPH:41.200 C+
VKPH:9.800 C++
M20 Basilisk
C**
Kills:489
V. Kills:170 286%
Deaths:82
KDR:5.963
Accuracy:33.011% C--
KPH:23.900 C**
VKPH:8.300 C+
M40 Fury
C
Kills:456
V. Kills:96 470%
Deaths:90
KDR:5.067
Accuracy:35.014% C+
KPH:42.300 C
VKPH:8.900 C
M12 Kobalt
C
Kills:355
V. Kills:15 N/A
Deaths:20
KDR:17.750
Accuracy:15.330% C--
KPH:46 C--
VKPH:1.900 C
M60-G Bulldog
C
Kills:117
V. Kills:13 N/A
Deaths:23
KDR:5.087
Accuracy:31.833% C
KPH:17.400 D
VKPH:1.900 D--
M12 Kobalt
C
Kills:109
V. Kills:6 N/A
Deaths:12
KDR:9.083
Accuracy:13.939% D-
KPH:36.500 D--
VKPH:2 C
G30 Walker
C*
Kills:89
V. Kills:68 129%
Deaths:22
KDR:4.045
Accuracy:28.167% C+
KPH:13.500 C+
VKPH:10.400 C*
M60-G Bulldog
C+
Kills:71
V. Kills:10 N/A
Deaths:12
KDR:5.917
Accuracy:34.658% C+
KPH:23.900 D
VKPH:3.400 D
Kills:2,763 (0 + 2,763)
Deaths:423
KDR:6.532
VKDR:1.638
Vehicle Kills:693
Kill Difference:2,340
Playtime:97.758 hours
Usage:2%
Score:1.256m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:34.658%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:84
V. Kills:10 N/A
Deaths:9
KDR:9.333
Accuracy:24.980% D**
KPH:45 D
VKPH:5.400 C+
Kills:84 (0 + 84)
Deaths:9
KDR:9.333
VKDR:1.111
Vehicle Kills:10
Kill Difference:75
Playtime:1.866 hours
Usage:0%
Score:0.020m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:24.980%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 9,4956,9152,9212.367B++0.6824.627%C+N/A130B**48.5A98153.2h1.1B*4.4B++
AF-4 Cyclone 3,8733,8352,9221.312C++0.3725.413%C+16.793%C25.7CN/A82149h10.1B+39.8B
LA1 Anchor 3,5813,5522,4721.437C0.2519.951%D-23.536%C26.3DN/A85135.3h10C++50.2C+
GD-22S 3,4983,4642,3411.48C+0.2119.646%D22.142%C25.9C-N/A79133.7h10.8C**55.1C+
AC-X11 2,9372,9091,9001.531B+0.1523.937%C+20.282%C21.7CN/A62134.1h9.7B40.7C*
19A Fortuna 2,4702,4341,9181.269C+0.4221.314%D*18.694%C25.5C-N/A7595.5h10.1C+47.5D
NC05 Jackhammer 2,3272,3071,6961.36C++0.3340.626%C-12.917%C-31.5CN/A10673.2h4.6B11.2C++
AF-41 Hacksaw 2,2912,2796973.27C**1.5822.224%D-14.392%C+31.5C+N/A10472.3h5.9B26.7C+
AF-41 Hacksaw 2,2282,2216973.187C**1.5023.056%D-17.245%B+30.7C+N/A10372.3h6.2B+26.9C+
AF-57 Piston 2,2412,2151,4921.485C**0.2041.359%C++12.099%C-35.6C+N/A10662.3h4.5C++10.9C*
Vortek Rotary 4,0692,0151,5701.283C+0.4026.74%DN/A8C--8.2C114251.6h116.2D434.5D
EM6 1,9891,9711,3661.443C+0.2418.774%D22.07%C26.1C--N/A8175.6h11.1C++59C+
The Slasher 1,9701,96338,4670.051C+1.6342.005%B+1.274%D*0.9C-N/A32164.4h1.8B+4.2B+
Razor GD-23 1,9391,9241,3021.478B+0.2124.246%C+18.607%C16.9CN/A54113.6h11.3B+46.6B
Breaker Rocket Pods 2,7231,8832507.532C++5.8545.255%C-N/A43.1C--19.2B31143.7h24.9D--55.1D
GD-7F 1,8791,8581,5561.194C++0.4922.59%C18.838%C+12.8DN/A43145.3h14.6C+64.6C+
EM1 1,7251,7061,1821.443C**0.2419.628%C17.995%D28.1CN/A9060.8h12.4C++63C*
Blitz GD-10 1,7071,6931,3321.271B0.4122.499%C16.893%C++24.8C+N/A9168.4h14.1B62.6C*
LA39 Bruiser 1,7211,6911,2711.33C++0.3662.935%C++10.999%D29C-N/A8658.4h2.6C+4.1C++
Gauss Compact S 1,6871,6391,2631.298B+0.3920.074%D10.189%D**18.3C+N/A5389.4h8.6B++42.8B
Bouncing Betty 1,6031,5984473.575C+1.8959.205%A++N/A197.3A++N/A6738.1h1.3A++2.2A++
Titan-150 AP 2,6781,5593025.162C+3.4848.507%C+2.758%C+21.9C+15.7C*31571.3h4.7C*9.6C*
NS-7 PDW 1,5161,5111,0901.386B+0.3022.209%C-15.817%C28.7C++N/A11052.7h13.7B+61.5C*
AF-19 Mercenary 1,4681,4488541.696B**0.0119.073%D16.16%D-11.1C--N/A70130.8h13.4C++70.1C+
AF-4A Bandit 1,4271,4081,3371.053C0.6320.601%D--23.224%C++13.5D-N/A41104.6h12.5C60.9D
Carnage AR 1,3411,3291,2261.084C+0.6020.246%D-18.059%C18.8DN/A6670.6h14.2C+70.2C
NC1 Gauss Rifle 1,2811,2708651.468B+0.2221.866%C+12.52%D*19.2CN/A7566.1h12.8C*58.4C++
GR-22 1,2541,2391,2640.98C+0.7119.929%D-18.321%C+17.6DN/A5970.3h13.8C+69.4C
GD-66 Claw 1,2301,2201,0821.128C+0.5653.822%C-10.164%D15.7D--N/A4877.9h2.6C+4.8C+
Mag-Cutter 1,2351,21320,8330.058A1.6351.7%A++N/A0.9C**N/A31391.7h2.1B+4.1B+
MKV Suppressed 1,1981,1969391.274C**0.4122.629%D17.726%C23.3CN/A8851.4h13B57.6C++
NC9 A-Tross 1,1971,1759961.18C+0.5120.403%D--24.17%C+22.1DN/A6353.2h10.7C52.4D
NC12 Sweeper 1,1821,1718281.414C**0.2741.558%C+8.454%D*32.9C++N/A9335.6h4.5C++10.9C*
NC6 Gauss SAW 1,1821,1716701.748B+0.0617.27%C--18.958%D24.3CN/A13548.1h10.2C*58.8C++
Mauler S6 1,1761,1679431.238C**0.4531.639%D-12.339%D22.8CN/A9351.1h3.8B*12.1C**
Gauss Rifle S 1,1831,1671,0171.147C+0.5422.294%C--19.966%C+19.3C--N/A5760.5h12.3C55.3C
Gauss Compact Burst 1,1831,1639861.18C+0.5120.254%D*16.079%D**11.9D--N/A2997.4h13.2C-65.2C-
Frag Grenade 1,0801,07711077N/A1,075.3157.099%A+N/A828.5A+2.3D--31401.3h2.6B**4.5B**
Tank Mine 1,8241,0702644.053B*2.3729.269%CN/A155.1B**109.3A++16826.9h1.3B**4.6B**
M30 Mustang AH 1,6361,0374852.138C0.4554.725%C+1.446%C*14.8D--8.5B**12670.2h20.1D**36.7D*
NS Decimator 1,3699968421.183C*0.5058.247%C3.213%B++33.9C+12.7C32229.4h4.3B+7.4C**
Titan-150 HEAT 1,3869451227.746B+6.0646.995%C+2.011%D19.6C+9.2C++14948.1h4.1B++8.7B++
MGR-S1 Gladius 9649447271.298C+0.3923.535%D23.411%C*23.3C-N/A6740.5h10.1C*43.1C++
NC6S Gauss SAW S 9459357311.279C+0.4117.736%D--23.316%C+24.9DN/A9637.5h11.5C+64.7C
M20 Mustang 1,9949121,0790.845C0.8427.479%DN/A5.6D6.7C-123161.6h208.3D*758.1D**
NS-15M1 9249056491.394C+0.2918.36%D21.658%C+19.5DN/A7046.4h14C76.1C
NSX Tanto 9249056421.41C**0.2823.621%C--23.094%C26.8C+N/A7533.8h13.9C++59C+
NCM1 Scattercannon 8858782863.07B++1.3838.113%C++13.44%C--16DN/A6354.8h8.8C23C++
NC15 Phoenix 1,8308596181.39C**0.3059.683%B*N/A12.3C+13.9C*18070h12.2C20.4C+
LA8 Rebel 7967889980.79C+0.9025.522%D19.67%C38.3B+N/A11220.6h5.9B+23.1C++
NS-11C 8017865691.381B+0.3021.054%D20.484%C**28.6C++N/A11327.5h13.5B64C++
Coyote Missiles 1,3287505121.465D0.2250.205%C-N/A12.8D--9.9D--13858.4h55.8D-111.2D
Shrike 1,2357496721.115B*0.5756.134%C+1.736%D23.9C+15.5B+30431.4h6.6C++11.8C++
MGR-L1 Promise 7447305551.315C+0.3717.677%D*23.973%C+25.8DN/A8128.3h14.3C*81.1C
AF-23 Grinder 7067012352.983C**1.3026.924%D-12.982%D22.8DN/A7330.8h7.2C26.7D
NC6A GODSAW 6786444841.331C0.3524.088%D20.963%D-21.7D*1.1B+9129.7h15.3C-63.5D*
NS Annihilator 1,1096023051.974M*0.2979.49%CN/A16.4A+13.8A++25836.8h8.3A10.5B**
AF-18 Stalker 6036004611.302C+0.3825.786%C16.167%D24.2CN/A8124.8h12.9C+50.2C+
Tempest 5925875321.103C0.5820.021%F-20.443%C+20.2D--N/A6429.1h11.6D-57.9D**
Skyguard 9775801115.225B**3.5427.485%C1.379%D12.7C8.7C19545.6h103.7B+377.1B+
L100 Python AP 9315741025.627C**3.9454.908%C+1.916%C--28.7C+17.9C+28920h6.5C+11.7C++
NS-10 Burster 9285673401.668A0.0226.973%C8.642%B*5.6C*3.6C+76101.5h113B**418.8B+
M20 Basilisk 743553886.284A++4.6035.113%C7.052%B+20.6C+7.1C+18126.8h79.9B+227.6B+
M40 Fury 649524747.081C++5.4035.389%C++1.527%C41.3C+9.8C++31112.7h14C+39.6C++
SAS-R 5215163321.554C0.1336.066%C-34.69%T*17.3D--N/A6129.8h3.2D**8.9D-
Enforcer ML85 884507975.227C++3.5437.207%C-2.367%C++17.5D13D30829h12.1C**32.5C++
NS-11P 5135064001.265C++0.4218.495%D--19.763%C++22CN/A8523h14.7C+79.3C
Reaper DMR 5105034441.133C+0.5521.237%D-23.062%C22.1DN/A8122.8h9.9C++46.6C
M20 Basilisk 659489825.963A+4.2833.011%C--6.953%B+23.9C**8.3C+18520.5h74.4B++225.3B+
M60-A Bulldog 5364682618C++16.3145.505%C+1.709%C-35.2C+5.1B+17513.3h5.2B11.5B+
M40 Fury 552456905.067C3.3835.014%C+2.193%B42.2C8.9C33410.8h15.2C43.3C+
NS-10 Burster 7424482761.623B*0.0627.866%C8.036%B*5.8B3.8C++8377.9h115.1B**413.1B++
CAS30 Tank Buster 8874485600.8C0.8938.459%DN/A4.2D4.1D64106.3h51.8C++134.6C++
NS-44 Commissioner 4574466010.742C+0.9428.427%D-20.852%C+33C+N/A14013.5h4.7D16.6D
NC14 Bolt Driver 4354351742.5B+0.8130.466%D51.494%F--17.3CN/A7425.2h3.3D10.7D
M60-A Bulldog 4634222715.63C+13.9446.57%C++1.422%D35.8C++3.5C+17011.8h5.4B+11.6B+
NS-61 Emissary 4144066040.672C+1.0121.228%D--14.532%C32.7BN/A10212.4h12.8C**60.3C+
Hawk GD-68 6543783311.142B*0.5463.411%C++N/A18C**13.1B+33321h8.4C+13.2C++
MANA Anti-Personnel Turret 3843761282.938N/A1.2512.234%UN/A3760U80U8724900.1h21.3T*174.3T*
NSX Naginata 3623582301.557C*0.1318.634%D34.078%B*28.4C-N/A10212.6h12.3C++66.3C+
M12 Kobalt 3703552017.75B+16.0615.33%C--23.944%A46.1C--1.9C1717.7h23.4C--152.9C
Sticky Grenade 3353351335N/A333.3157.548%B+N/A1116.7BN/A43720.3h1.7B+2.9B+
L100 Python HEAT 417310437.209B5.5244.111%D3.226%B+21.4D7.4D-16214.5h4.7B+10.7B
NS-44L Blackhand 2932891941.49B0.2035.034%D37.37%C31.4B+N/A859.2h5.3C15C
NCM3 Raven 4562842321.224B+0.4642.953%B+1.056%D*10.1C++6.1C+12128.1h25.5B59.4B+
NCM3 Raven 4562782321.198B+0.4943.885%B+1.799%D9.9C*6.3C++12528.1h28C**63.8B+
MANA Anti-Vehicle Turret 5242741701.612D0.0747.634%C--N/A2740C-2500C+5749050.1h9.8A*20.6C*
NS-45 Pilot 2782743960.692C0.9922.271%D**18.978%D30.8C-N/A888.9h7.7C+34.7D
NC4 Mag-Shot 2722722740.993B+0.6921.286%D-18.75%C+28C*N/A1289.7h8.7C++40.8C+
NCM2 Falcon 3172541431.776B++0.0935.544%C-5.512%C**10.7C2.7D-9323.7h9.9B+28C*
NS-AM7 Archer 3402544890.519C++1.1748.081%D**18.898%C*2.5D--N/A2099.8h16.7B+34.8C++
L105 Zephyr 314252308.4C+6.7140.697%C+N/A40C9.8C**3186.3h6.6C+16.3C++
MAX Punch 2332331,7380.134B+1.5540.653%CN/A0.9CN/A3254.9h1.8C++4.3C**
AF-8 RailJack 231230792.911C++1.2332.955%C--48.261%F**20CN/A7611.5h3.3D*9.9D
NCM2 Falcon 2982301012.277A++0.5935.269%D5.217%C**13.1C**3.9C10417.5h8.5B**24.2B++
Rocklet Rifle 4392241871.198B**0.4951.188%C+N/A47.7A++45.7A++6714.7h20.9A40.8B**
Anti-Vehicle Grenade 2272231223N/A221.3174.069%MN/A1115M*20D--49610.2h2.6A+3.5A+
NS Baron G5 2242231841.212C*0.4730.307%D*15.695%C**24.2C-N/A909.2h4.5C*14.8C+
NS-30 Vandal 2252231631.368C+0.3223.783%D**24.664%C25.6DN/A918.7h5.7C++24D
LA3 Desperado 2252203160.696C0.9922.371%D--19.091%C+26.5CN/A918.3h9.1C++40.8C
C150 Dalton 396218633.46C1.7740.466%C++N/A20.6D16.8C--39410.6h6.4D-15.8C--
Spear Anti-Vehicle Phalanx Turret 323211248.792C**7.1141.864%C+4.739%B35.8C+19C+5065.9h8.1C*19.4C**
Hunter QCX 2442113010.701C+0.9845.237%C++14.692%D15.4C++2.4C+8013.7h9C+19.8C+
E540 Halberd 334192404.8C3.1143.436%C+1.042%D*21.1D15.6C++4089.1h6.2C14.3C+
Warden 1881831751.046C++0.6421.037%D--21.312%C-12C--N/A7315.3h9.6C++45.6C+
AF-23 Grinder 179179553.255B1.5718.806%F-16.201%C+30.3C+N/A1365.9h5.1B**27D
E540 Halberd-H 259166335.03C3.3452.72%C-1.205%C--28.1D15.8D3665.9h6.7C+12.6C+
C75 Viper 1991621610.125B**8.4429.961%D-N/A21C-4.8D2897.7h11.8B39.4C+
M96 Mjolnir-H 245142423.381C+1.7052.906%B+N/A40.6C29.4C+6163.5h36.1C++68.2B+
NS-20 Gorgon 146135751.8B**0.1119.916%D22.222%B+15.2C+1.2C+608.9h45.7C+229.6C+
NS-20 Gorgon 146133751.773B*0.0919.864%D22.556%B+14.9C+1.5C*668.9h46C+231.7C+
Aspis Anti-Aircraft Phalanx Turret 262132274.889B+3.2023.61%CN/A10.6C+10.4C+28212.5h123.6B++523.4B+
NSX Masamune 2161271091.165B+0.5257.819%C+N/A26.5C18.5B+2734.8h16.2C27.9C
M60-G Bulldog 130117235.087C*3.4031.833%C2.564%C17.5D1.9D--1296.7h7.3C++23C++
A30 Walker 213112821.366C0.3219.247%D*N/A5.1D4.6D-9921.8h176.1B+915C+
MGR-M1 Bishop 113110631.746C++0.0628.935%D23.636%D-22C-N/A635h7.7C-26.5C
Titan-150 HESH 139109186.056C4.3745.015%C2.752%B++31.1C--8.6C++2623.5h4.2D-9.3D
M12 Kobalt 115109129.083C-7.4013.939%D-18.349%C+36.3D--2C1843h21.4C153.8C
C-4 ARX 120100175.882A*4.2039.556%M*N/A333.3S66.7A++26860.3h0.9B**2.3A++
NSX Tengu 9493651.431C*0.2527.433%D*16.129%D17.5DN/A555.3h15.1C54.9C--
G30 Walker 15789224.045B+2.3628.167%C+3.371%C13.5C+10.3C*2426.6h228.5C+811.2C++
NS-R3 Swarm 16384641.313A*0.3753.875%F--N/A11.4B*10.7B**1527.4h18.8B**34.9B*
CAS 14-E 948499.333C7.6524.98%D**1.19%D44.2D5.3C+1741.9h33.4C133.8D-
M12 Kobalt 8382711.714C+10.0310.952%D--4.878%F-37.3DN/A1222.2h18.6C+169.8C
Dual-75 Duster 837889.75C+8.0643.823%B+1.282%B+78C++5C+3271h5.3B+12.1B+
M20 Basilisk 10677117A+5.3125.487%D1.299%F14.3C-5.4C1385.4h64.1B+251.4B
C85 Canister-H 8177155.133C3.4539.724%D--14.286%B*64.2D3.3D--3221.2h7.1C+17.9C
The Brawler 7876601.267C+0.4243.607%D**13.158%C+19D*N/A624h5D*11.5F
Orbital Strike Uplink 10974174N/A72.31405.714%UN/A185U87.5U10040.4h1.9T*0.5T*
Hornet Missiles 12873302.433C-0.7542.416%F-N/A27D20.4D3752.7h12.4C29.3D--
AF-34 Mattock 7472164.5B+2.8138.771%C**25%A++27.7DN/A1732.6h10.4F--26.9D-
G30 Walker 10972514.4A++12.7137.356%C2.778%C+55.4B**28.5B*3871.3h115.7B**309.8B*
M60-G Bulldog 8171125.917C*4.2334.658%C+1.408%D--23.7D3.3D1363h7.1C++20.6C*
Pelter Rocket Pod 9170710F-8.3152.27%B+N/A43.8D13.1C2421.6h26.8C**51.3B+
AF-6 Shadow 6868302.267C**0.5829.14%D-29.412%C**29.6C-N/A1352.3h5.4C**18.5C+
L100 Python HESH 8368513.6C**11.9150.735%C*1.471%C+35.8D7.9C+6001.9h5.1F10D-
AF-34 Mattock 6867164.188B+2.5038.103%B+5.97%F--25.8DN/A1732.6h11.2T*29.4D*
Xiphos Anti-Personnel Phalanx Tower 6666166C++64.3121.125%DN/A330B+N/A12120.2h5.3B++25.3B+
M12 Kobalt 6463610.5C8.8115.495%D*11.111%D**48.5D--N/A1341.3h19.2C+124D
NS-357 Underboss 62621010.614C1.0727.822%D--16.129%D31CN/A1632h4.5C+16.3D
AP30 Shredder 7552331.576D0.1122.09%D--3.846%B**12.7D-5.6D**2674.1h91.3C+413.3D
M12 Kobalt-H 565168.5C-6.8118.459%D17.647%C++72.9D7.1B**2460.7h15C*81.2C+
M20 Basilisk 8650412.5B++10.8142.228%D*4%C21.7D-15.7C--2412.3h167.9D397.7D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4316,5866.7h
Spawn Beacon596,2603.8h
Nano-Armor Kit1,0992,423,901236.4h
Anti-Vehicle MANA Turret442,2874.1h
Turret AI Module01701.1h
Repair Module12591.8h
Structure Shield Module01841.1h
Cortium Silo11430.9h
Skywall Shield Emitter01280.8h
Blast Wall0700.7h
Nanite Revive Grenade03,0900.9h
Medical Applicator659403,24927.4h
Nanite Healing Grenade03210.1h
NSX Amaterasu5570.5h
Spear Anti-Vehicle Tower01230.9h
Spitfire Auto-Turret312,2442.6h
Deconstruction Tool14,0970.2h
Rampart Wall32473h
Xiphos Anti-Personnel Tower11150.8h
Hoplon Anti-Aircraft Phalanx Tower11040.7h
Recon Detection Device7111,84717.3h
Ammunition Package639,7714.3h
Anti-Infantry MANA Turret311,3045.9h
Vehicle Gate4701.1h
Pillbox01040.9h
IPC Targeting Dart0510.2h
Alarm Module0570.2h
WLT-Howler Mining Laser07220.5h
Elysium Spawn Tube11150.9h
Nano-Repair Grenade05090.1h
Shield Recharging Field1660h

Check the help document for the dictionary if you want to learn more about words used here.


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