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mrostkaSVK[KAIN] mrostkaSVK
NC BR 180

KDR: 1.69

Score: 82.7m

Last Seen: Apr 20th, 2018 6:12 PM
- OFFLINE - 9.5 hour(s)

Rank 180 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 AF-4 Cyclone LA1 Anchor GD-22S AC-X11 NC05 Jackhammer 19A Fortuna AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $379,053 MLG Score: 303
Fun Score: N/A
Cheeseburgers Flipped: 2162TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.257%19.305%4104293345,4241.375230.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.802%0.073C+-0.137C-0.017C+HEAD ++ (~8.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.278C*11.50.187C++42.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.247%0.809%24059705,812247748552.34544120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.969%-0.892D---0.776D--0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.2-0.859D--84.9-0.642D205.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.974%2.427%16779683,749235222631.59396166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.12%-1.056D*-0.267C0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.9-0.584D18.3-0.462D42.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.095%5.067%179169593,750220115811.703237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.528%-0.545D0.252C*0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.50.077C+31.50.152C++73.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.247%43.64%17939721,132252460.448317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.535%-0.309C-1.586F-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.026C+3.3-0.049C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.791%10.845%17969697,0912395812.95952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%0.134C++-0.676D0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.353C**3.60.244C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
82.7m336.9%302 (18.1k)260 (15.6k)1.688106,31762,9842.15169180 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975248318.55%11.673%21705:0335

8% Combat Medic47% Engineer18% Heavy Assault9% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:32 PMApr 21st, 2013 10:47 PMApr 21st, 2018 11:18 AM (14h) (PST)Apr 20th, 2018 6:30 PM (1d) (PST)Apr 20th, 2018 2:12 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161283880.3340.1980.0391.3340.062303

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9817,66223,3192012280415,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5301.9h/220.9d 29,205 12,410 46,110 424.2k 8,116 13,141 19,606 164.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C-
Kills:3,063
Deaths:2,069
KDR:1.480
Accuracy:20.275% D--
HSR:22.266% C-
GD-22S
C
Kills:3,035
Deaths:2,015
KDR:1.506
Accuracy:19.733% D
HSR:21.153% C
NC05 Jackhammer
C-
Kills:2,170
Deaths:1,584
KDR:1.370
Accuracy:40.675% D
HSR:12.765% C-
EM6
C
Kills:1,801
Deaths:1,249
KDR:1.442
Accuracy:19.612% D
HSR:21.655% C
EM1
C-
Kills:1,665
Deaths:1,147
KDR:1.452
Accuracy:19.691% C-
HSR:17.838% D
NC6 Gauss SAW
D
Kills:1,171
Deaths:670
KDR:1.748
Accuracy:17.270% D
HSR:18.958% D
NC6S Gauss SAW S
C+
Kills:935
Deaths:731
KDR:1.279
Accuracy:17.736% D*
HSR:23.316% C+
NS-15M1
C+
Kills:859
Deaths:606
KDR:1.417
Accuracy:18.402% D-
HSR:20.955% C+
NC6A GODSAW
D
Kills:577
Deaths:449
KDR:1.285
Accuracy:23.164% D-
HSR:21.317% D
MGR-L1 Promise
C-
Kills:456
Deaths:325
KDR:1.403
Accuracy:18.664% D*
HSR:23.465% C-
NSX Naginata
B++
Kills:303
Deaths:199
KDR:1.523
Accuracy:18.428% D-
HSR:34.323% B++
Kills:16,035
Deaths (as Heavy Assault):11,044
Deaths (to Heavy Assaults):16,749
KDR:1.45192
Kill Difference:4,991
Playtime:938.205 hours
Usage:18%
Score:14.738m
Score/min:262
Accuracy (listed only):21.241%
HSR (listed only):21.637%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:2,602
Deaths:1,677
KDR:1.552
Accuracy:24.020% C
HSR:19.831% C
19A Fortuna
C
Kills:2,080
Deaths:1,598
KDR:1.302
Accuracy:21.366% D**
HSR:18.365% C
AF-57 Piston
C++
Kills:1,908
Deaths:1,217
KDR:1.568
Accuracy:41.750% C++
HSR:11.688% C--
Razor GD-23
C+
Kills:1,848
Deaths:1,241
KDR:1.489
Accuracy:24.214% C+
HSR:18.236% C
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
GD-7F
C
Kills:1,633
Deaths:1,326
KDR:1.232
Accuracy:22.228% C--
HSR:18.065% C
LA39 Bruiser
C++
Kills:1,567
Deaths:1,175
KDR:1.334
Accuracy:62.599% C++
HSR:10.849% D
AF-19 Mercenary
D
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% D
HSR:16.111% D-
AF-4A Bandit
C++
Kills:1,373
Deaths:1,294
KDR:1.061
Accuracy:20.472% D*
HSR:22.943% C++
GD-66 Claw
C--
Kills:1,213
Deaths:1,079
KDR:1.124
Accuracy:53.772% C--
HSR:10.223% D
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D--
HSR:12.339% C-
Gauss Compact Burst
D**
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D**
HSR:16.079% D**
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NSX Tanto
C
Kills:840
Deaths:582
KDR:1.443
Accuracy:23.745% D
HSR:23.214% C
NS-11C
C**
Kills:772
Deaths:557
KDR:1.386
Accuracy:20.962% D
HSR:20.207% C**
NS Baron G5
B+
Kills:214
Deaths:174
KDR:1.230
Accuracy:30.589% D*
HSR:15.888% B+
Warden
C-
Kills:183
Deaths:175
KDR:1.046
Accuracy:21.037% D--
HSR:21.312% C-
The Brawler
C+
Kills:76
Deaths:59
KDR:1.288
Accuracy:43.613% F
HSR:13.158% C+
Kills:22,878
Deaths (as Engineer):17,010
Deaths (to Engineers):13,620
KDR:1.34497
Kill Difference:5,868
Playtime:2,516.004 hours
Usage:47%
Score:37.558m
Score/min:249
Accuracy (listed only):30.165%
HSR (listed only):15.952%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:3,834
Deaths:2,919
KDR:1.313
Accuracy:25.422% C+
HSR:16.797% C
AC-X11
C
Kills:2,602
Deaths:1,677
KDR:1.552
Accuracy:24.020% C
HSR:19.831% C
19A Fortuna
C
Kills:2,080
Deaths:1,598
KDR:1.302
Accuracy:21.366% D**
HSR:18.365% C
AF-57 Piston
C++
Kills:1,908
Deaths:1,217
KDR:1.568
Accuracy:41.750% C++
HSR:11.688% C--
Razor GD-23
C+
Kills:1,848
Deaths:1,241
KDR:1.489
Accuracy:24.214% C+
HSR:18.236% C
Blitz GD-10
C++
Kills:1,693
Deaths:1,332
KDR:1.271
Accuracy:22.499% C
HSR:16.893% C++
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
GD-7F
C
Kills:1,633
Deaths:1,326
KDR:1.232
Accuracy:22.228% C--
HSR:18.065% C
LA39 Bruiser
C++
Kills:1,567
Deaths:1,175
KDR:1.334
Accuracy:62.599% C++
HSR:10.849% D
NS-7 PDW
C
Kills:1,509
Deaths:1,078
KDR:1.400
Accuracy:22.241% C--
HSR:15.772% C
AF-19 Mercenary
D
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% D
HSR:16.111% D-
AF-4A Bandit
C++
Kills:1,373
Deaths:1,294
KDR:1.061
Accuracy:20.472% D*
HSR:22.943% C++
GD-66 Claw
C--
Kills:1,213
Deaths:1,079
KDR:1.124
Accuracy:53.772% C--
HSR:10.223% D
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C+
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D--
HSR:12.339% C-
Gauss Compact Burst
D**
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D**
HSR:16.079% D**
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NSX Tanto
C
Kills:840
Deaths:582
KDR:1.443
Accuracy:23.745% D
HSR:23.214% C
NS-11C
C**
Kills:772
Deaths:557
KDR:1.386
Accuracy:20.962% D
HSR:20.207% C**
Tempest
C++
Kills:553
Deaths:497
KDR:1.113
Accuracy:20.418% F-
HSR:20.796% C++
MGR-S1 Gladius
C
Kills:541
Deaths:406
KDR:1.333
Accuracy:23.233% D-
HSR:21.996% C
NS Baron G5
B+
Kills:214
Deaths:174
KDR:1.230
Accuracy:30.589% D*
HSR:15.888% B+
NSX Tengu
D
Kills:83
Deaths:61
KDR:1.361
Accuracy:28.955% D*
HSR:16.868% D
The Brawler
C+
Kills:76
Deaths:59
KDR:1.288
Accuracy:43.613% F
HSR:13.158% C+
Kills:32,104
Deaths (as Light Assault):24,067
Deaths (to Light Assaults):12,096
KDR:1.33394
Kill Difference:8,037
Playtime:645.761 hours
Usage:12%
Score:10.347m
Score/min:267
Accuracy (listed only):28.639%
HSR (listed only):16.362%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:3,834
Deaths:2,919
KDR:1.313
Accuracy:25.422% C+
HSR:16.797% C
AF-57 Piston
C++
Kills:1,908
Deaths:1,217
KDR:1.568
Accuracy:41.750% C++
HSR:11.688% C--
Blitz GD-10
C++
Kills:1,693
Deaths:1,332
KDR:1.271
Accuracy:22.499% C
HSR:16.893% C++
LA39 Bruiser
C++
Kills:1,567
Deaths:1,175
KDR:1.334
Accuracy:62.599% C++
HSR:10.849% D
NS-7 PDW
C
Kills:1,509
Deaths:1,078
KDR:1.400
Accuracy:22.241% C--
HSR:15.772% C
NC1 Gauss Rifle
C
Kills:1,217
Deaths:805
KDR:1.512
Accuracy:21.752% C
HSR:12.079% D*
GD-66 Claw
C--
Kills:1,213
Deaths:1,079
KDR:1.124
Accuracy:53.772% C--
HSR:10.223% D
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C+
Carnage AR
C
Kills:1,174
Deaths:1,067
KDR:1.100
Accuracy:20.349% D--
HSR:17.802% C
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D--
HSR:12.339% C-
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
GR-22
C+
Kills:1,160
Deaths:1,197
KDR:0.969
Accuracy:19.906% D--
HSR:18.190% C+
Gauss Rifle S
C+
Kills:1,011
Deaths:881
KDR:1.148
Accuracy:22.237% D
HSR:19.585% C+
NC9 A-Tross
C+
Kills:809
Deaths:710
KDR:1.139
Accuracy:20.615% D--
HSR:22.868% C+
Tempest
C++
Kills:553
Deaths:497
KDR:1.113
Accuracy:20.418% F-
HSR:20.796% C++
MGR-S1 Gladius
C
Kills:541
Deaths:406
KDR:1.333
Accuracy:23.233% D-
HSR:21.996% C
Reaper DMR
D
Kills:368
Deaths:334
KDR:1.102
Accuracy:22.358% D
HSR:20.109% D
NS-11P
C+
Kills:309
Deaths:223
KDR:1.386
Accuracy:18.465% D--
HSR:18.123% C+
NS Baron G5
B+
Kills:214
Deaths:174
KDR:1.230
Accuracy:30.589% D*
HSR:15.888% B+
NSX Tengu
D
Kills:83
Deaths:61
KDR:1.361
Accuracy:28.955% D*
HSR:16.868% D
The Brawler
C+
Kills:76
Deaths:59
KDR:1.288
Accuracy:43.613% F
HSR:13.158% C+
Kills:22,762
Deaths (as Combat Medic):17,913
Deaths (to Combat Medics):6,700
KDR:1.2707
Kill Difference:4,849
Playtime:423.690 hours
Usage:8%
Score:7.321m
Score/min:288
Accuracy (listed only):29.362%
HSR (listed only):16.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:3,834
Deaths:2,919
KDR:1.313
Accuracy:25.422% C+
HSR:16.797% C
Blitz GD-10
C++
Kills:1,693
Deaths:1,332
KDR:1.271
Accuracy:22.499% C
HSR:16.893% C++
NS-7 PDW
C
Kills:1,509
Deaths:1,078
KDR:1.400
Accuracy:22.241% C--
HSR:15.772% C
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C+
LA8 Rebel
C+
Kills:760
Deaths:947
KDR:0.803
Accuracy:25.569% D
HSR:19.737% C+
AF-18 Stalker
C-
Kills:599
Deaths:460
KDR:1.302
Accuracy:25.774% C-
HSR:16.027% D
Tempest
C++
Kills:553
Deaths:497
KDR:1.113
Accuracy:20.418% F-
HSR:20.796% C++
MGR-S1 Gladius
C
Kills:541
Deaths:406
KDR:1.333
Accuracy:23.233% D-
HSR:21.996% C
SAS-R
D
Kills:492
Deaths:311
KDR:1.582
Accuracy:36.422% D
HSR:35.163% T-
NS-44 Commissioner
C+
Kills:445
Deaths:598
KDR:0.744
Accuracy:28.382% D--
HSR:20.899% C+
NC14 Bolt Driver
D-
Kills:410
Deaths:166
KDR:2.470
Accuracy:30.300% D-
HSR:51.220% F--
NS-61 Emissary
C-
Kills:340
Deaths:514
KDR:0.661
Accuracy:20.725% D*
HSR:14.118% C-
NC4 Mag-Shot
C+
Kills:272
Deaths:273
KDR:0.996
Accuracy:21.292% D-
HSR:18.750% C+
AF-8 RailJack
D
Kills:230
Deaths:79
KDR:2.911
Accuracy:32.969% D
HSR:48.261% F**
NS-44L Blackhand
C
Kills:223
Deaths:143
KDR:1.559
Accuracy:37.752% D
HSR:38.117% C
NS-30 Vandal
C+
Kills:222
Deaths:162
KDR:1.370
Accuracy:23.779% F
HSR:24.324% C+
LA3 Desperado
C+
Kills:211
Deaths:293
KDR:0.720
Accuracy:22.052% D*
HSR:19.431% C+
NS-AM7 Archer
C++
Kills:209
Deaths:438
KDR:0.477
Accuracy:47.410% D**
HSR:21.053% C++
NS-45 Pilot
D--
Kills:138
Deaths:198
KDR:0.697
Accuracy:19.473% F-
HSR:17.391% D--
NSX Tengu
D
Kills:83
Deaths:61
KDR:1.361
Accuracy:28.955% D*
HSR:16.868% D
AF-6 Shadow
C-
Kills:52
Deaths:23
KDR:2.261
Accuracy:28.378% D*
HSR:23.077% C-
Kills:14,012
Deaths (as Infiltrator):11,837
Deaths (to Infiltrators):8,076
KDR:1.18375
Kill Difference:2,175
Playtime:489.100 hours
Usage:9%
Score:7.786m
Score/min:265
Accuracy (listed only):26.937%
HSR (listed only):23.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:2,059
Deaths:624
KDR:3.300
Accuracy:22.456% D-
HSR:14.230% C++
AF-41 Hacksaw
B+
Kills:2,006
Deaths:624
KDR:3.215
Accuracy:23.170% D-
HSR:16.550% B+
NCM1 Scattercannon
C+
Kills:878
Deaths:286
KDR:3.070
Accuracy:38.113% C+
HSR:13.440% C--
AF-23 Grinder
D
Kills:701
Deaths:235
KDR:2.983
Accuracy:26.924% D--
HSR:12.982% D
NS-10 Burster
B**
Kills:518
Deaths:304
KDR:1.704
Accuracy:26.682% D
HSR:8.880% B**
NS-10 Burster
B+
Kills:412
Deaths:240
KDR:1.717
Accuracy:27.540% C-
HSR:7.039% B+
NCM3 Raven
C**
Kills:256
Deaths:189
KDR:1.355
Accuracy:41.583% C**
HSR:1.172% D--
NCM2 Falcon
C++
Kills:254
Deaths:141
KDR:1.801
Accuracy:35.493% C--
HSR:5.512% C++
NCM3 Raven
B
Kills:237
Deaths:189
KDR:1.254
Accuracy:42.474% B
HSR:1.688% D-
NCM2 Falcon
C++
Kills:227
Deaths:99
KDR:2.293
Accuracy:35.184% D
HSR:5.286% C++
AF-23 Grinder
C+
Kills:179
Deaths:55
KDR:3.255
Accuracy:18.806% F-
HSR:16.201% C+
NS-20 Gorgon
B+
Kills:135
Deaths:75
KDR:1.800
Accuracy:19.916% D
HSR:22.222% B+
NS-20 Gorgon
B++
Kills:133
Deaths:75
KDR:1.773
Accuracy:19.864% D
HSR:22.556% B++
AF-34 Mattock
A*
Kills:66
Deaths:14
KDR:4.714
Accuracy:41.153% B+
HSR:27.273% A*
AF-34 Mattock
B+
Kills:62
Deaths:14
KDR:4.429
Accuracy:40.135% B+
HSR:6.452% F--
Kills:8,123
Deaths (as MAX Suit):1,582
Deaths (to MAX Suits):4,149
KDR:5.13464
Kill Difference:6,541
Playtime:270.751 hours
Usage:5%
Score:4.928m
Score/min:303
Accuracy (listed only):30.633%
HSR (listed only):12.099%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C
Kills:1,784
V. Kills:1,923 93%
Deaths:1,444
KDR:1.235
Accuracy:26.823% D
KPH:7.400 D
VKPH:8 C
Breaker Rocket Pods
C*
Kills:1,728
V. Kills:821 210%
Deaths:234
KDR:7.385
Accuracy:45.150% D
KPH:41 C--
VKPH:19.500 C*
M30 Mustang AH
B*
Kills:1,000
V. Kills:594 168%
Deaths:473
KDR:2.114
Accuracy:54.977% C+
KPH:14.400 D--
VKPH:8.600 B*
M20 Mustang
D
Kills:864
V. Kills:1,053 82%
Deaths:1,038
KDR:0.832
Accuracy:27.631% D
KPH:5.500 D
VKPH:6.700 D
Coyote Missiles
C--
Kills:656
V. Kills:537 122%
Deaths:472
KDR:1.390
Accuracy:50.429% C--
KPH:11.700 D--
VKPH:9.600 D--
Hornet Missiles
D-
Kills:61
V. Kills:47 127%
Deaths:30
KDR:2.033
Accuracy:42.285% F--
KPH:22.800 D-
VKPH:17.600 D-
Kills:6,093 (3,648 + 0)
Deaths:3,691
KDR:1.651
VKDR:1.348
Vehicle Kills:4,975
Kill Difference:2,402
Playtime:569.554 hours
Usage:11%
Score:4.572m
Score/min:134
Piloting Accuracy:27.631%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:436
V. Kills:433 100%
Deaths:541
KDR:0.806
Accuracy:38.743% D
KPH:4.300 D
VKPH:4.200 D-
L105 Zephyr
B+
Kills:252
V. Kills:62 400%
Deaths:28
KDR:9
Accuracy:40.666% C
KPH:40.500 C
VKPH:10 B+
C150 Dalton
C--
Kills:210
V. Kills:174 120%
Deaths:63
KDR:3.333
Accuracy:40.524% C++
KPH:20 D
VKPH:16.500 C--
Dual-75 Duster
B++
Kills:78
V. Kills:5 N/A
Deaths:8
KDR:9.750
Accuracy:43.823% B++
KPH:81.200 C+
VKPH:5.200 C+
Kills:976 (436 + 540)
Deaths:640
KDR:1.525
VKDR:1.053
Vehicle Kills:674
Kill Difference:336
Playtime:120.110 hours
Usage:2%
Score:0.782m
Score/min:109
Piloting Accuracy:38.743%
Gunner Accuracy:43.823%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:462
V. Kills:338 136%
Deaths:94
KDR:4.915
Accuracy:27.012% C-
KPH:11.300 C+
VKPH:8.200 C
L100 Python AP
C++
Kills:356
V. Kills:259 137%
Deaths:76
KDR:4.684
Accuracy:55.695% C++
KPH:26.400 C+
VKPH:19.200 C++
L100 Python HEAT
D
Kills:310
V. Kills:107 287%
Deaths:43
KDR:7.209
Accuracy:44.111% D
KPH:21.300 D
VKPH:7.400 D-
C75 Viper
D
Kills:160
V. Kills:36 432%
Deaths:15
KDR:10.667
Accuracy:30.016% D-
KPH:21.200 D
VKPH:4.800 D
Kills:1,288 (1,288 + 0)
Deaths:228
KDR:5.649
VKDR:3.246
Vehicle Kills:740
Kill Difference:1,060
Playtime:76.620 hours
Usage:1%
Score:0.989m
Score/min:215
Driving Accuracy:30.016%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:1,407
V. Kills:1,042 135%
Deaths:278
KDR:5.061
Accuracy:48.244% C+
KPH:21.600 C+
VKPH:16 C++
Titan-150 HEAT
C+
Kills:945
V. Kills:441 214%
Deaths:122
KDR:7.746
Accuracy:46.995% C++
KPH:19.600 C+
VKPH:9.200 C+
Enforcer ML85
D
Kills:468
V. Kills:358 130%
Deaths:93
KDR:5.032
Accuracy:36.516% D
KPH:16.800 D
VKPH:12.900 D
E540 Halberd
C++
Kills:157
V. Kills:127 123%
Deaths:29
KDR:5.414
Accuracy:44.487% C+
KPH:20.300 D
VKPH:16.400 C++
Titan-150 HESH
C**
Kills:109
V. Kills:30 352%
Deaths:16
KDR:6.813
Accuracy:44.433% C
KPH:31.800 D
VKPH:8.800 C**
M12 Kobalt
D
Kills:79
V. Kills:1 N/A
Deaths:7
KDR:11.286
Accuracy:10.982% D-
KPH:36.400 D
VKPH:0.500 D*
Kills:3,165 (2,461 + 704)
Deaths:545
KDR:5.807
VKDR:3.668
Vehicle Kills:1,999
Kill Difference:2,620
Playtime:154.408 hours
Usage:3%
Score:2.416m
Score/min:261
Driving Accuracy:44.433%
Gunner Accuracy:10.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:146
V. Kills:84 172%
Deaths:31
KDR:4.710
Accuracy:53.085% C
KPH:26 D
VKPH:15 D
M96 Mjolnir-H
C+
Kills:130
V. Kills:99 130%
Deaths:39
KDR:3.333
Accuracy:55.244% B+
KPH:41.200 C
VKPH:31.400 C+
C85 Canister-H
D--
Kills:59
V. Kills:3 N/A
Deaths:11
KDR:5.364
Accuracy:34.623% D**
KPH:53.700 D--
VKPH:2.700 D*
Kills:335 (0 + 335)
Deaths:81
KDR:4.136
VKDR:2.296
Vehicle Kills:186
Kill Difference:254
Playtime:9.862 hours
Usage:0%
Score:0.254m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:34.623%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:508
V. Kills:121 416%
Deaths:74
KDR:6.865
Accuracy:35.290% C+
KPH:42.200 C
VKPH:10 C++
M40 Fury
C
Kills:453
V. Kills:95 472%
Deaths:88
KDR:5.148
Accuracy:34.837% C+
KPH:43.400 C-
VKPH:9.100 C
M20 Basilisk
C+
Kills:439
V. Kills:159 274%
Deaths:77
KDR:5.701
Accuracy:34.195% C
KPH:19.500 C+
VKPH:7.100 C+
M20 Basilisk
C++
Kills:381
V. Kills:139 272%
Deaths:67
KDR:5.687
Accuracy:33.013% C--
KPH:21.800 C++
VKPH:8 C
M12 Kobalt
C+
Kills:268
V. Kills:13 N/A
Deaths:12
KDR:22.333
Accuracy:16.344% C
KPH:43.600 D
VKPH:2.100 C+
M60-G Bulldog
C
Kills:110
V. Kills:13 N/A
Deaths:23
KDR:4.783
Accuracy:31.859% C
KPH:16.900 D
VKPH:2 D--
G30 Walker
C+
Kills:82
V. Kills:65 124%
Deaths:17
KDR:4.824
Accuracy:27.833% C+
KPH:13.500 C
VKPH:10.700 C+
M60-G Bulldog
C+
Kills:71
V. Kills:10 N/A
Deaths:12
KDR:5.917
Accuracy:35.364% C+
KPH:24.300 D
VKPH:3.400 D-
M12 Kobalt
D
Kills:67
V. Kills:3 N/A
Deaths:6
KDR:11.167
Accuracy:13.948% D--
KPH:33.600 D*
VKPH:1.500 D
Kills:2,379 (0 + 2,379)
Deaths:376
KDR:6.327
VKDR:1.644
Vehicle Kills:618
Kill Difference:2,003
Playtime:86.120 hours
Usage:2%
Score:1.136m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:13.948%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 8,4986,1472,6192.347B++0.6624.2%C+N/A126.7B**48.5A98348.5h1.1B*4.5B++
AF-4 Cyclone 3,8723,8342,9191.313C+0.3825.422%C+16.797%C25.8CN/A82148.8h10.1C**39.8C*
LA1 Anchor 3,0873,0632,0691.48C0.2120.275%D--22.266%C-26.6D-N/A88115h10C+49.1C
GD-22S 3,0663,0352,0151.506C+0.1819.733%D21.153%C26.3DN/A81115.5h10.8C++54.6C+
AC-X11 2,6252,6021,6771.552B+0.1424.02%C19.831%C21CN/A61123.7h9.7C*40.3C++
NC05 Jackhammer 2,1862,1701,5841.37C+0.3240.675%D12.765%C-32.7C-N/A11166.4h4.5C*11.1C++
19A Fortuna 2,1062,0801,5981.302C+0.3921.366%D**18.365%C25.9C-N/A7780.3h10.2C+47.8D
AF-41 Hacksaw 2,0642,0596243.3C*1.6122.456%D-14.23%C++30.8C+N/A10366.9h6.1C*27.2C
AF-41 Hacksaw 2,0102,0066243.215C*1.5323.17%D-16.55%B+30C+N/A10166.9h6.3B27.4C
AF-57 Piston 1,9301,9081,2171.568B+0.1241.75%C++11.688%C--40C++N/A12047.7h4.5C+10.7C*
Razor GD-23 1,8611,8481,2411.489B+0.2024.214%C+18.236%C16.6C-N/A53111.1h11.3B46.5C**
EM6 1,8171,8011,2491.442C+0.2519.612%D21.655%C27.2DN/A8466.3h10.9C+55.5C+
Vortek Rotary 3,7071,7841,4441.235C+0.4526.823%D1.009%D--7.4D8C112241.8h123.3D459.7D
Breaker Rocket Pods 2,5491,7282347.385C+5.7045.15%DN/A40.9C--19.5C*30742.2h25.8D**57.1D--
Blitz GD-10 1,7071,6931,3321.271C++0.4222.499%C16.893%C++24.8CN/A9068.4h14.1C*62.6C++
The Slasher 1,6881,68132,8100.051C+1.6441.176%B1.428%D--0.9C-N/A31848.1h1.8B+4.3B+
EM1 1,6831,6651,1471.452C++0.2419.691%C-17.838%D28.1C-N/A9059.3h12.3C**62.4C++
Gauss Compact S 1,6871,6391,2631.298C**0.3920.074%D10.189%D*18.3C+N/A5389.4h8.6B+42.8C**
GD-7F 1,6491,6331,3261.232C+0.4622.228%C--18.065%C13.4DN/A45122h14.4C64.8C+
LA39 Bruiser 1,5951,5671,1751.334C+0.3562.599%C++10.849%D29.2DN/A8653.7h2.6C4.2C+
Bouncing Betty 1,5461,5424353.545C+1.8659.554%A++N/A195.2AN/A6767.9h1.3A++2.2A+
NS-7 PDW 1,5141,5091,0781.4B+0.2922.241%C--15.772%C28.8C+N/A10952.4h13.6C**61.2C++
AF-19 Mercenary 1,4591,4408471.7B++0.0119.065%D16.111%D-11.2C--N/A69128.3h13.4C+70.3C+
Titan-150 AP 2,4491,4072785.061C+3.3748.244%C+2.985%C21.6C+16C++31465.1h4.7C**9.7B
AF-4A Bandit 1,3911,3731,2941.061C0.6320.472%D*22.943%C++13.5DN/A40102h12.4D60.6D
NC1 Gauss Rifle 1,2261,2178051.512C**0.1821.752%C12.079%D*19.6CN/A7562.1h12.6C+58C+
Mag-Cutter 1,2351,21320,8330.058B**1.6351.7%A++N/A0.9B+N/A31384.1h2.1B+4.1B+
GD-66 Claw 1,2231,2131,0791.124C+0.5653.772%C--10.223%D15.6D--N/A4877.7h2.6C+4.8C+
MKV Suppressed 1,1981,1969391.274C++0.4122.629%D17.726%C+23.3C--N/A8751.4h13C**57.6C++
Carnage AR 1,1841,1741,0671.1C+0.5920.349%D--17.802%C19DN/A6761.9h14C68.8C-
NC6 Gauss SAW 1,1821,1716701.748B0.0617.27%D18.958%D25.6CN/A13845.7h10.2C+58.8C+
Mauler S6 1,1761,1679421.239C*0.4531.64%D--12.339%C-22.8CN/A9251.1h3.8B++12.1C++
Gauss Compact Burst 1,1831,1639861.18C0.5120.254%D**16.079%D**11.9D--N/A2997.4h13.2D65.2D-
NC12 Sweeper 1,1701,1608181.418C*0.2741.567%C+8.448%D*32.9C+N/A9335.3h4.5C+10.9C++
GR-22 1,1741,1601,1970.969C0.7219.906%D--18.19%C+17.4DN/A5866.7h13.8C69.4C-
Frag Grenade 1,0431,04111041N/A1,039.3156.996%A+N/A867.5A1.7D--31421.2h2.6B**4.5B**
Gauss Rifle S 1,0251,0118811.148C+0.5422.237%D19.585%C+19.1DN/A5753h12.5D56.2C-
Tank Mine 1,7331,0022533.96B+2.2728.876%C-N/A151.8B**110.8A+16896.6h1.3B**4.6B**
M30 Mustang AH 1,5941,0004732.114C-0.4354.977%C+1.5%C*14.4D--8.6B*12569.4h20.4F-37.1F
NS Decimator 1,3689958421.182C++0.5158.247%C3.216%B+34C+12.7C31729.3h4.3B+7.4B
Titan-150 HEAT 1,3869451227.746B+6.0646.995%C++2.011%D19.6C+9.2C+14648.1h4.1B+8.7B+
NC6S Gauss SAW S 9459357311.279C0.4117.736%D*23.316%C+24.9D-N/A9537.5h11.5C64.7C-
NCM1 Scattercannon 8858782863.07B++1.3838.113%C+13.44%C--16DN/A6354.8h8.8C-23C+
M20 Mustang 1,9178641,0380.832C0.8627.631%DN/A5.5D6.7D121157.4h215.2D--778.7D*
NS-15M1 8778596061.417C+0.2718.402%D-20.955%C+20DN/A7243h13.9C-75.5C
NSX Tanto 8578405821.443C++0.2523.745%D23.214%C27.1CN/A7431h13.8C+58.3C+
NC9 A-Tross 8208097101.139C+0.5520.615%D--22.868%C+21.7DN/A6237.3h10.4C50.4C--
NC15 Phoenix 1,7458076051.334B0.3559.873%B**N/A12C+14C++17767.2h12.4C20.6C+
NS-11C 7867725571.386B0.3020.962%D20.207%C**28.6C++N/A11027h13.4C**63.9C++
LA8 Rebel 7687609470.803C+0.8925.569%D19.737%C+38.2C**N/A11219.9h6C*23.3C+
AF-23 Grinder 7067012352.983C*1.3026.924%D--12.982%D22.8DN/A7330.8h7.2C--26.7D-
Shrike 1,1086636051.096B+0.5956.873%C+1.508%D-23.4C+15.7B+31128.3h6.6C+11.6C+
Coyote Missiles 1,1936564721.39D0.3050.429%C--N/A11.7D--9.6D--13556.2h59D-117D-
AF-18 Stalker 6025994601.302C+0.3925.774%C-16.027%D24.3C--N/A8124.7h12.9C+50.1C+
NC6A GODSAW 5975774491.285C-0.4023.164%D-21.317%D21.9D*N/A8626.4h13.7C-59.2D**
Tempest 5575534971.113C0.5820.418%F-20.796%C++20.6D--N/A6626.9h11.3D-55.5F
MGR-S1 Gladius 5545414061.333C+0.3623.233%D-21.996%C24.3DN/A6722.3h10.8C46.5C
NS-10 Burster 8645183041.704B**0.0226.682%D8.88%B**5.4C*3.6C+7796.4h115.6B**433.2B+
M40 Fury 629508746.865C+5.1835.29%C+1.575%C+42.3C10.1C++32212h13.5C+38.2C++
SAS-R 4974923111.582C0.1136.422%D35.163%T-18.7D--N/A6426.3h3.2F8.9D*
M60-A Bulldog 5364682618C+16.3145.552%C+1.709%C-36C+5.2B+17813h5.2B+11.4B
Enforcer ML85 826468935.032C+3.3436.516%D2.564%C**16.8D12.9D30527.8h12.2C*33.3C+
Skyguard 800462944.915B**3.2327.012%C-1.515%D11.2C+8.2C19041.1h111.9B++414.3B+
MGR-L1 Promise 4604563251.403C0.2918.664%D*23.465%C-28DN/A8716.3h13.5C+72.6C-
M40 Fury 548453885.148C3.4634.837%C+2.208%B+43.6C-9.1C34210.4h14.7C42.1C+
NS-44 Commissioner 4564455980.744C0.9428.382%D--20.899%C+33C+N/A13613.5h4.7D16.6D-
NS Annihilator 8524402611.686M*0.0079.555%C+N/A14.7A+13.8A++26829.9h8.7B**10.9B**
M20 Basilisk 598439775.701A++4.0134.195%C7.517%B+19.5C+7.1C+18422.5h78.5B+229.5B
CAS30 Tank Buster 8694365410.806C0.8838.743%DN/A4.3D4.2D-65102.4h51.6C*133.1C++
M60-A Bulldog 4624212715.593C+13.9146.589%C++1.425%D36C++3.5C+17211.7h5.4B11.6B+
NS-10 Burster 6934122401.717B*0.0327.54%C-7.039%B+5.7C**3.9C+8472.8h114.9A417.2B++
NC14 Bolt Driver 4104101662.47C*0.7830.3%D-51.22%F--17C-N/A7224.1h3.3D-11D-
M20 Basilisk 520381675.687A+4.0033.013%C--7.612%B++21.8C++7.9C18717.5h77.2B+233.9B+
Reaper DMR 3743683341.102C+0.5922.358%D20.109%D20.8DN/A8117.7h10.2C45.5C
L100 Python AP 615356764.684C++3.0055.695%C++2.528%C--26.4C+19.2C++32313.5h7C+12.6C+
NS-61 Emissary 3473405140.661C1.0320.725%D*14.118%C-33.3C*N/A10110.2h12.6C*60.8C+
Sticky Grenade 3323321332N/A330.3157.664%B+N/A1106.7C++N/A44060.3h1.7B+2.9B+
L100 Python HEAT 417310437.209B5.5244.111%D3.226%C++21.4D7.4D-15714.5h4.7B+10.7C++
NS-11P 3113092231.386C++0.3018.465%D--18.123%C+22.9CN/A9013.5h13.9C+75.1C
Hawk GD-68 5373062901.055B+0.6364.262%C++N/A17.1C+12.9B+34517.9h8.7C+13.5C+
NSX Naginata 3073031991.523C+0.1718.428%D-34.323%B++27.5DN/A9911h12.6C+68.4C
MANA Anti-Personnel Turret 303298983.041N/A1.3513.04%UN/A2980U50U6988300.1h21.9T*168.1T*
MANA Anti-Vehicle Turret 5232731691.615U0.0747.641%UN/A2730U2500U17201600.1h9.8T*20.6T*
NC4 Mag-Shot 2722722730.996B0.6921.292%D-18.75%C+28.3C++N/A1259.6h8.7C+40.8C+
M12 Kobalt 2812681222.333B*20.6516.344%C22.761%B**43.2D2.1C+1646.2h24.7D--151C-
NCM3 Raven 4142561891.354B+0.3341.583%C**1.172%D--11C++6.8C+13623.3h23.2B+55.8B+
NCM2 Falcon 3172541411.801B+0.1135.493%C--5.512%C++10.7C2.7D-9123.7h9.9C**27.9C++
L105 Zephyr 314252289C+7.3140.666%CN/A40.6C10B+3166.2h6.6C16.2C+
NCM3 Raven 4002371891.254B+0.4342.474%B1.688%D-10.2C++7C*13923.3h26.9C*63.2B+
AF-8 RailJack 231230792.911C++1.2232.969%D48.261%F**20CN/A7411.5h3.3D**9.9D-
NCM2 Falcon 293227992.293A0.6135.184%D5.286%C++13C++3.8D10217.5h8.6B*24.4B++
NS-44L Blackhand 2262231431.559C**0.1337.752%D38.117%C33.8BN/A916.6h5.2C-13.8C
Anti-Vehicle Grenade 2262221222N/A220.3175.668%MN/A1110M++20D-50990.2h2.5A+3.4A
NS-30 Vandal 2242221621.37C0.3223.779%F24.324%C+26.1DN/A898.5h5.7C+24D-
NS Baron G5 2142141741.23C++0.4630.589%D*15.888%B+25.5C-N/A948.4h4.5C++14.8C+
LA3 Desperado 2162112930.72C0.9722.052%D*19.431%C+26.4CN/A898h9.1C+41.2C-
C150 Dalton 384210633.333C1.6540.524%C++N/A20D16.6C--38910.5h6.6D-16.2C-
NS-AM7 Archer 2832094380.477C+1.2147.41%D**21.053%C++2.4D--N/A1986.6h17.9C*37.8C+
Spear Anti-Vehicle Phalanx Turret 316207239B7.3141.813%C+4.831%C*37.6C+19.8C5235.5h7.8C++18.8C*
Hunter QCX 2362032790.728C+0.9645.017%C++13.301%D--17.2C*2.8C++8811.8h9.1C20.2C+
MAX Punch 1971971,5820.125B+1.5639.024%CN/A0.8CN/A2239.2h1.8C++4.6C++
Warden 1881831751.046C+0.6421.037%D--21.312%C-12DN/A6915.2h9.6C+45.6C
AF-23 Grinder 179179553.255C**1.5718.806%F-16.201%C+30.3CN/A1335.9h5.1B*27D--
C75 Viper 1961601510.667B*8.9830.016%D-N/A21.1D4.7D2727.6h11.7C++38.9C+
E540 Halberd 284157295.414C+3.7344.487%C+1.274%D*20.4D16.5C++4157.7h6.7D15C
Rocklet Rifle 3171551341.157B*0.5352.671%C+N/A47A+49.1A+6793.3h20.4B**38.8B**
E540 Halberd-H 230146314.71C3.0253.085%C1.37%D26.1D15D3545.6h7.1C13.4C
NS-45 Pilot 1391381980.697C-0.9919.473%F-17.391%D--27.6DN/A735h7.6C+38.8D*
NS-20 Gorgon 146135751.8B**0.1119.916%D22.222%B+15.2C1.2C+598.9h45.7C+229.6C+
NS-20 Gorgon 146133751.773B*0.0919.864%D22.556%B++14.9C1.5C++648.9h46C+231.7C
M96 Mjolnir-H 229130393.333C+1.6555.244%B+N/A40.6C30.9C+6083.2h36.7C*66.4B+
NSX Masamune 2161271091.165B0.5257.819%C+N/A26.5C18.5B2704.8h16.2D27.9D
Aspis Anti-Aircraft Phalanx Turret 254127274.704B+3.0223.197%C-N/A10.3C10.3C28112.3h123.9B+533.9C**
M60-G Bulldog 123110234.783C+3.1031.859%C2.727%C+16.9D2D--1246.5h7.4C+23.2C+
Titan-150 HESH 139109166.813C5.1344.433%C2.752%B+32.1D8.8C**2363.4h4D--9.1D
C-4 ARX 11597175.706A*4.0237.387%M+N/A323.3M**60A23530.3h0.9B**2.3A++
A30 Walker 18895781.218C0.4718.817%D**1.053%D4.5D-4.4D--9721h189.2C**1005.4D
NS-R3 Swarm 16384641.313M0.3853.875%F--N/A11.4B**10.7B*1457.4h18.8A+34.9A
NSX Tengu 8483611.361C+0.3328.955%D*16.868%D17.3D-N/A524.8h14.8C-51.1D
G30 Walker 14782174.824B*3.1427.833%C+3.659%C13.4C10.7C+2466.1h225.5C+810.1C++
M12 Kobalt 8079711.286C9.6010.982%D-5.063%F-35.9DN/A1192.2h18.8C170.9D
Dual-75 Duster 837889.75C+8.0643.823%B++1.282%C**78C+5C+3211h5.3C+12.1B+
The Brawler 7876591.288C+0.4043.613%F13.158%C+19D*N/A614h5F11.4F-
M60-G Bulldog 8171125.917C+4.2335.364%C+1.408%D--24.5D3.4D-1352.9h7.1C+20.1C++
M12 Kobalt 7067611.167C9.4813.948%D--16.418%C33.5D*1.5D1792h22.5D-161D-
AF-34 Mattock 6766144.714B+3.0341.153%B+27.273%A*28.7DN/A1762.3h10.8F**26.3D-
AF-34 Mattock 6362144.429B+2.7440.135%B+6.452%F--27D-N/A1822.3h11.5T*28.6D**
Hornet Missiles 10861302.033D0.3542.285%F--N/A22.6D-17.4D-3442.7h14D33.1D**
C85 Canister-H 6259115.364C3.6834.623%D**15.254%B**53.6D--2.7D*3041.1h6.2C+18D
Xiphos Anti-Personnel Phalanx Tower 5353153C51.3117.013%D*N/A530B*N/A10820.1h5.1B++29.9B+
AF-6 Shadow 5252232.261C*0.5728.378%D*23.077%C-28.9DN/A1491.8h5.7C+19.9C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4116,2276.6h
Nano-Armor Kit1,0492,242,451223.4h
Spawn Beacon495,4053.4h
Anti-Vehicle MANA Turret432,2654.1h
Turret AI Module01290.9h
Repair Module12201.6h
Cortium Silo11050.6h
Structure Shield Module01481h
Skywall Shield Emitter01020.7h
Blast Wall0610.6h
Medical Applicator571350,37224.3h
Nanite Revive Grenade02,3950.7h
Nanite Healing Grenade02480.1h
NSX Amaterasu5570.5h
Spear Anti-Vehicle Tower0940.8h
Deconstruction Tool13,3090.2h
Spitfire Auto-Turret201,4321.8h
Aspis Anti-Aircraft Tower1770.5h
Xiphos Anti-Personnel Tower0880.6h
Rampart Wall32092.7h
Recon Detection Device639,67614.3h
Ammunition Package549,0084h
Anti-Infantry MANA Turret291,0885.6h
Pillbox0780.7h
Elysium Spawn Tube1890.6h
WLT-Howler Mining Laser07220.5h
Vehicle Gate2570.9h
Nano-Repair Grenade02550.1h
IPC Targeting Dart0510.2h
Shield Recharging Field1580h

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