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mrostkaSVK[KAIN] mrostkaSVK
NC BR 164

KDR: 1.7

Score: 65.9m

Last Seen: Jan 19th, 2017 7:59 PM
- OFFLINE - 20 hour(s)

Rank 164 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 AF-4 Cyclone LA1 Anchor AC-X11 GD-22S NC05 Jackhammer AF-41 Hacksaw AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 1921TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.801%18.342%3823788236,1851.401220.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.329%0.065C+-0.212C0.382C**HEAD ++ (~7.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.277C*11.50.186C++43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.99%0.885%24659144,973205344062.42113113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.957%-0.912D---0.755D--0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
307.2-1.038D*89.1-0.791D-218.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.819%2.721%16069133,050191618681.59103163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.505%-1.129D*-0.152C0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.7-0.707D-19.2-0.537D47.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.52%3.839%169139062,787170612991.63269214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.567%-0.513D-0.046C+0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.80.024C+30.70.084C+73.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.15%43.473%1693916881186540.472386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.337%-0.521D-1.7F--0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.115C+3.3-0.088C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.113%10.5%16959146,0191912563.14801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.782%0.088C+-0.677D0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.33C**3.70.227C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
65.9m306.9%294 (17.6k)254 (15.2k)1.7033885,72650,3272.17961164 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919169418.514%11.143%20605:0931

7% Combat Medic49% Engineer17% Heavy Assault9% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:32 PMApr 21st, 2013 10:47 PMJan 19th, 2017 5:32 PM (16h) (PST)Jan 19th, 2017 5:12 PM (17h) (PST)Jan 19th, 2017 3:59 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361264100.3310.1940.0371.2080.063290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1857,57024,6152012272415,252

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4320.3h/180d 23,967 9,552 33,749 313.2k 6,726 10,871 16,342 139m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:2,292
Deaths:1,535
KDR:1.493
Accuracy:19.902% D
HSR:21.248% C
GD-22S
C-
Kills:1,996
Deaths:1,150
KDR:1.736
Accuracy:18.933% D
HSR:19.038% C-
NC05 Jackhammer
C
Kills:1,921
Deaths:1,398
KDR:1.374
Accuracy:41.418% C
HSR:12.494% C
EM6
C+
Kills:1,679
Deaths:1,131
KDR:1.485
Accuracy:19.610% C
HSR:21.620% C+
EM1
C+
Kills:1,562
Deaths:1,051
KDR:1.486
Accuracy:19.406% C+
HSR:17.094% D
NC6 Gauss SAW
C
Kills:1,170
Deaths:669
KDR:1.749
Accuracy:17.249% C
HSR:18.974% C--
NC6S Gauss SAW S
C++
Kills:935
Deaths:731
KDR:1.279
Accuracy:17.736% D-
HSR:23.316% C++
NS-15M1
C++
Kills:804
Deaths:554
KDR:1.451
Accuracy:18.623% D
HSR:21.269% C++
NC6A GODSAW
C+
Kills:396
Deaths:321
KDR:1.234
Accuracy:18.454% F
HSR:23.485% C+
NSX Naginata
B**
Kills:162
Deaths:95
KDR:1.705
Accuracy:17.717% D-
HSR:35.185% B**
Kills:12,917
Deaths (as Heavy Assault):8,635
Deaths (to Heavy Assaults):13,386
KDR:1.49589
Kill Difference:4,282
Playtime:754.857 hours
Usage:17%
Score:11.859m
Score/min:262
Accuracy (listed only):20.905%
HSR (listed only):21.372%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,058
Deaths:1,346
KDR:1.529
Accuracy:23.777% C+
HSR:18.465% C
Razor GD-23
C++
Kills:1,689
Deaths:1,093
KDR:1.545
Accuracy:24.018% C++
HSR:17.525% C
Gauss Compact S
C--
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% C--
HSR:10.189% D*
19A Fortuna
C-
Kills:1,581
Deaths:1,200
KDR:1.318
Accuracy:20.758% D**
HSR:17.268% C-
AF-19 Mercenary
C-
Kills:1,422
Deaths:814
KDR:1.747
Accuracy:19.073% C-
HSR:16.034% D
AF-57 Piston
C**
Kills:1,377
Deaths:885
KDR:1.556
Accuracy:41.757% C**
HSR:11.039% D
GD-7F
C
Kills:1,252
Deaths:895
KDR:1.399
Accuracy:20.523% D
HSR:16.294% C
AF-4A Bandit
C**
Kills:1,205
Deaths:1,159
KDR:1.040
Accuracy:19.980% D--
HSR:22.490% C**
Mauler S6
C
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C
Gauss Compact Burst
D--
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D--
HSR:16.079% D*
LA39 Bruiser
C++
Kills:1,160
Deaths:879
KDR:1.320
Accuracy:61.244% C++
HSR:10.604% C-
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
GD-66 Claw
C
Kills:1,155
Deaths:1,042
KDR:1.108
Accuracy:53.663% C
HSR:9.957% D
NS-11C
C**
Kills:684
Deaths:490
KDR:1.396
Accuracy:20.975% C-
HSR:19.006% C**
Warden
D
Kills:175
Deaths:166
KDR:1.054
Accuracy:20.692% D-
HSR:20% D
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
Kills:19,058
Deaths (as Engineer):14,110
Deaths (to Engineers):11,510
KDR:1.35067
Kill Difference:4,948
Playtime:2,097.853 hours
Usage:49%
Score:30.338m
Score/min:241
Accuracy (listed only):29.407%
HSR (listed only):14.913%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:2,931
Deaths:2,204
KDR:1.330
Accuracy:24.902% C+
HSR:15.763% C+
AC-X11
C+
Kills:2,058
Deaths:1,346
KDR:1.529
Accuracy:23.777% C+
HSR:18.465% C
Razor GD-23
C++
Kills:1,689
Deaths:1,093
KDR:1.545
Accuracy:24.018% C++
HSR:17.525% C
Gauss Compact S
C--
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% C--
HSR:10.189% D*
Blitz GD-10
B
Kills:1,595
Deaths:1,240
KDR:1.286
Accuracy:21.815% C
HSR:16.426% B
19A Fortuna
C-
Kills:1,581
Deaths:1,200
KDR:1.318
Accuracy:20.758% D**
HSR:17.268% C-
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
AF-19 Mercenary
C-
Kills:1,422
Deaths:814
KDR:1.747
Accuracy:19.073% C-
HSR:16.034% D
AF-57 Piston
C**
Kills:1,377
Deaths:885
KDR:1.556
Accuracy:41.757% C**
HSR:11.039% D
GD-7F
C
Kills:1,252
Deaths:895
KDR:1.399
Accuracy:20.523% D
HSR:16.294% C
AF-4A Bandit
C**
Kills:1,205
Deaths:1,159
KDR:1.040
Accuracy:19.980% D--
HSR:22.490% C**
Mauler S6
C
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C
Gauss Compact Burst
D--
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D--
HSR:16.079% D*
LA39 Bruiser
C++
Kills:1,160
Deaths:879
KDR:1.320
Accuracy:61.244% C++
HSR:10.604% C-
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
MKV Suppressed
C+
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.603% C--
HSR:17.947% C+
GD-66 Claw
C
Kills:1,155
Deaths:1,042
KDR:1.108
Accuracy:53.663% C
HSR:9.957% D
NS-11C
C**
Kills:684
Deaths:490
KDR:1.396
Accuracy:20.975% C-
HSR:19.006% C**
Tempest
C**
Kills:455
Deaths:423
KDR:1.076
Accuracy:20.969% D*
HSR:20.659% C**
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
Kills:26,525
Deaths (as Light Assault):19,784
Deaths (to Light Assaults):9,773
KDR:1.34073
Kill Difference:6,741
Playtime:513.416 hours
Usage:12%
Score:7.889m
Score/min:256
Accuracy (listed only):28.117%
HSR (listed only):15.262%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:2,931
Deaths:2,204
KDR:1.330
Accuracy:24.902% C+
HSR:15.763% C+
Blitz GD-10
B
Kills:1,595
Deaths:1,240
KDR:1.286
Accuracy:21.815% C
HSR:16.426% B
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
AF-57 Piston
C**
Kills:1,377
Deaths:885
KDR:1.556
Accuracy:41.757% C**
HSR:11.039% D
NC1 Gauss Rifle
C+
Kills:1,217
Deaths:805
KDR:1.512
Accuracy:21.752% C+
HSR:12.079% D*
Mauler S6
C
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C
LA39 Bruiser
C++
Kills:1,160
Deaths:879
KDR:1.320
Accuracy:61.244% C++
HSR:10.604% C-
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
MKV Suppressed
C+
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.603% C--
HSR:17.947% C+
GD-66 Claw
C
Kills:1,155
Deaths:1,042
KDR:1.108
Accuracy:53.663% C
HSR:9.957% D
Carnage AR
C+
Kills:1,118
Deaths:997
KDR:1.121
Accuracy:20.199% D
HSR:17.800% C+
GR-22
C+
Kills:752
Deaths:784
KDR:0.959
Accuracy:19.484% D-
HSR:16.622% C+
NC9 A-Tross
C**
Kills:499
Deaths:421
KDR:1.185
Accuracy:19.585% D--
HSR:24.048% C**
Tempest
C**
Kills:455
Deaths:423
KDR:1.076
Accuracy:20.969% D*
HSR:20.659% C**
NS-11P
C++
Kills:293
Deaths:208
KDR:1.409
Accuracy:18.467% D-
HSR:18.089% C++
Gauss Rifle S
B+
Kills:279
Deaths:264
KDR:1.057
Accuracy:21.046% D
HSR:22.222% B+
Reaper DMR
C+
Kills:184
Deaths:158
KDR:1.165
Accuracy:22.981% C
HSR:21.739% C+
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
Kills:18,174
Deaths (as Combat Medic):14,175
Deaths (to Combat Medics):5,352
KDR:1.28212
Kill Difference:3,999
Playtime:313.822 hours
Usage:7%
Score:5.244m
Score/min:278
Accuracy (listed only):28.690%
HSR (listed only):15.805%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:2,931
Deaths:2,204
KDR:1.330
Accuracy:24.902% C+
HSR:15.763% C+
Blitz GD-10
B
Kills:1,595
Deaths:1,240
KDR:1.286
Accuracy:21.815% C
HSR:16.426% B
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
MKV Suppressed
C+
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.603% C--
HSR:17.947% C+
AF-18 Stalker
C
Kills:599
Deaths:457
KDR:1.311
Accuracy:25.723% C
HSR:16.027% C-
LA8 Rebel
C++
Kills:570
Deaths:706
KDR:0.807
Accuracy:25.088% D
HSR:20.351% C++
Tempest
C**
Kills:455
Deaths:423
KDR:1.076
Accuracy:20.969% D*
HSR:20.659% C**
NC14 Bolt Driver
D-
Kills:383
Deaths:158
KDR:2.424
Accuracy:29.909% D-
HSR:50.392% F--
NS-44 Commissioner
C+
Kills:312
Deaths:429
KDR:0.727
Accuracy:26.655% D--
HSR:19.231% C+
SAS-R
C--
Kills:283
Deaths:193
KDR:1.466
Accuracy:35.249% C--
HSR:30.742% T*
NC4 Mag-Shot
C++
Kills:271
Deaths:273
KDR:0.993
Accuracy:21.264% D
HSR:18.819% C++
NS-30 Vandal
C+
Kills:222
Deaths:160
KDR:1.388
Accuracy:23.779% D**
HSR:24.324% C+
AF-8 RailJack
D
Kills:215
Deaths:72
KDR:2.986
Accuracy:32.819% D
HSR:47.907% F*
LA3 Desperado
B
Kills:148
Deaths:205
KDR:0.722
Accuracy:21.111% D*
HSR:20.270% B
NS-AM7 Archer
C+
Kills:110
Deaths:274
KDR:0.401
Accuracy:47.031% D*
HSR:21.818% C+
NS-61 Emissary
D--
Kills:82
Deaths:149
KDR:0.550
Accuracy:18.138% F
HSR:9.756% D--
AF-6 Shadow
C
Kills:51
Deaths:21
KDR:2.429
Accuracy:28.220% D-
HSR:23.529% C
Kills:10,888
Deaths (as Infiltrator):8,937
Deaths (to Infiltrators):6,164
KDR:1.21831
Kill Difference:1,951
Playtime:385.464 hours
Usage:9%
Score:6.257m
Score/min:271
Accuracy (listed only):26.323%
HSR (listed only):22.930%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,786
Deaths:532
KDR:3.357
Accuracy:22.778% D-
HSR:14.166% C++
AF-41 Hacksaw
B+
Kills:1,746
Deaths:532
KDR:3.282
Accuracy:23.283% D-
HSR:16.209% B+
NCM1 Scattercannon
C++
Kills:878
Deaths:286
KDR:3.070
Accuracy:38.113% C++
HSR:13.440% C
AF-23 Grinder
C
Kills:701
Deaths:235
KDR:2.983
Accuracy:26.924% D--
HSR:12.982% C
NS-10 Burster
B*
Kills:474
Deaths:270
KDR:1.756
Accuracy:26.232% C-
HSR:9.283% B*
NS-10 Burster
C*
Kills:360
Deaths:206
KDR:1.748
Accuracy:27.032% C-
HSR:6.667% C*
NCM2 Falcon
C*
Kills:223
Deaths:129
KDR:1.729
Accuracy:34.825% C
HSR:5.830% C*
NCM2 Falcon
C**
Kills:210
Deaths:87
KDR:2.414
Accuracy:34.002% D
HSR:5.714% C**
AF-23 Grinder
C++
Kills:179
Deaths:55
KDR:3.255
Accuracy:18.806% F-
HSR:16.201% C++
NCM3 Raven
B+
Kills:153
Deaths:111
KDR:1.378
Accuracy:41.646% B+
HSR:1.961% D
NCM3 Raven
B
Kills:145
Deaths:111
KDR:1.306
Accuracy:40.655% B
HSR:1.379% D--
NS-20 Gorgon
A
Kills:89
Deaths:46
KDR:1.935
Accuracy:21.320% C-
HSR:26.966% A
NS-20 Gorgon
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:21.089% C-
HSR:19.512% C+
AF-34 Mattock
M*
Kills:54
Deaths:12
KDR:4.500
Accuracy:41.654% B+
HSR:29.630% M*
Kills:7,080
Deaths (as MAX Suit):1,329
Deaths (to MAX Suits):3,683
KDR:5.32731
Kill Difference:5,751
Playtime:240.530 hours
Usage:6%
Score:4.304m
Score/min:298
Accuracy (listed only):29.883%
HSR (listed only):12.853%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C
Kills:1,445
V. Kills:1,675 86%
Deaths:1,149
KDR:1.258
Accuracy:26.454% D
KPH:6.800 C-
VKPH:7.900 C
Breaker Rocket Pods
B+
Kills:1,373
V. Kills:737 186%
Deaths:194
KDR:7.077
Accuracy:44.196% D
KPH:36.100 D
VKPH:19.400 B+
M30 Mustang AH
B*
Kills:963
V. Kills:592 162%
Deaths:454
KDR:2.121
Accuracy:55.021% C+
KPH:14.300 D--
VKPH:8.800 B*
M20 Mustang
C--
Kills:852
V. Kills:1,031 83%
Deaths:977
KDR:0.872
Accuracy:27.743% C-
KPH:5.600 D
VKPH:6.800 C--
Coyote Missiles
C-
Kills:543
V. Kills:482 112%
Deaths:428
KDR:1.269
Accuracy:49.584% C-
KPH:10.500 D-
VKPH:9.300 D--
Hornet Missiles
D-
Kills:61
V. Kills:47 127%
Deaths:30
KDR:2.033
Accuracy:42.411% F--
KPH:22.800 D-
VKPH:17.600 D-
Kills:5,237 (3,260 + 0)
Deaths:3,232
KDR:1.620
VKDR:1.412
Vehicle Kills:4,564
Kill Difference:2,005
Playtime:523.797 hours
Usage:12%
Score:4.169m
Score/min:133
Piloting Accuracy:27.743%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:340
V. Kills:344 99%
Deaths:452
KDR:0.752
Accuracy:36.939% D
KPH:4 D
VKPH:4.100 D
L105 Zepher
B++
Kills:194
V. Kills:48 396%
Deaths:20
KDR:9.700
Accuracy:40.156% C
KPH:39.500 C-
VKPH:9.800 B++
C150 Dalton
C
Kills:193
V. Kills:158 121%
Deaths:55
KDR:3.509
Accuracy:41.886% C++
KPH:20.200 C--
VKPH:16.500 C
Dual-75 Duster
B*
Kills:55
V. Kills:2 N/A
Deaths:5
KDR:11
Accuracy:44.557% B*
KPH:95.700 C**
VKPH:3.500 C--
Kills:782 (340 + 442)
Deaths:532
KDR:1.470
VKDR:1.038
Vehicle Kills:552
Kill Difference:250
Playtime:99.853 hours
Usage:2%
Score:0.635m
Score/min:106
Piloting Accuracy:36.939%
Gunner Accuracy:44.557%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C*
Kills:393
V. Kills:296 132%
Deaths:80
KDR:4.913
Accuracy:26.170% C--
KPH:10.800 C*
VKPH:8.200 C+
L100 Python HEAT
C-
Kills:310
V. Kills:107 287%
Deaths:43
KDR:7.209
Accuracy:44.111% D
KPH:21.300 C-
VKPH:7.400 D
C75 Viper
C-
Kills:160
V. Kills:36 432%
Deaths:15
KDR:10.667
Accuracy:30.016% D
KPH:21.200 C-
VKPH:4.800 C--
L100 Python AP
B*
Kills:154
V. Kills:148 103%
Deaths:36
KDR:4.278
Accuracy:54.993% C++
KPH:23.800 C+
VKPH:22.900 B*
Kills:1,017 (1,017 + 0)
Deaths:174
KDR:5.845
VKDR:3.374
Vehicle Kills:587
Kill Difference:843
Playtime:64.797 hours
Usage:1%
Score:0.814m
Score/min:209
Driving Accuracy:54.993%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:1,090
V. Kills:837 130%
Deaths:213
KDR:5.117
Accuracy:45.934% C
KPH:20.200 C**
VKPH:15.500 C++
Titan-150 HEAT
C*
Kills:943
V. Kills:439 214%
Deaths:122
KDR:7.730
Accuracy:47.052% C**
KPH:19.700 C++
VKPH:9.200 C*
Enforcer ML85
D
Kills:439
V. Kills:332 132%
Deaths:78
KDR:5.628
Accuracy:36.002% C
KPH:16.700 D
VKPH:12.600 D
E540 Halberd
C+
Kills:102
V. Kills:94 107%
Deaths:19
KDR:5.368
Accuracy:42.408% C+
KPH:15.900 D--
VKPH:14.600 C+
M12 Kobalt
C--
Kills:79
V. Kills:1 N/A
Deaths:7
KDR:11.286
Accuracy:10.982% D
KPH:36.400 C--
VKPH:0.500 D--
Kills:2,653 (2,033 + 620)
Deaths:439
KDR:6.043
VKDR:3.879
Vehicle Kills:1,703
Kill Difference:2,214
Playtime:136.625 hours
Usage:3%
Score:2.014m
Score/min:246
Driving Accuracy:47.052%
Gunner Accuracy:10.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:73
V. Kills:42 170%
Deaths:18
KDR:4.056
Accuracy:50.738% C--
KPH:21.400 D
VKPH:12.300 D--
Kills:73 (0 + 73)
Deaths:18
KDR:4.056
VKDR:2.333
Vehicle Kills:42
Kill Difference:55
Playtime:3.419 hours
Usage:0%
Score:0.075m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:50.738%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:469
V. Kills:106 438%
Deaths:65
KDR:7.215
Accuracy:34.686% C+
KPH:42.700 C
VKPH:9.700 C++
M40 Fury
C
Kills:433
V. Kills:85 N/A
Deaths:82
KDR:5.280
Accuracy:34.026% C+
KPH:46 C
VKPH:9 C
M20 Basilisk
C++
Kills:330
V. Kills:123 266%
Deaths:60
KDR:5.500
Accuracy:31.962% C
KPH:17.400 C++
VKPH:6.500 C+
M20 Basilisk
C+
Kills:247
V. Kills:103 238%
Deaths:56
KDR:4.411
Accuracy:30.237% C--
KPH:17.100 C+
VKPH:7.100 C
M60-G Bulldog
C
Kills:93
V. Kills:10 N/A
Deaths:23
KDR:4.043
Accuracy:30.265% C
KPH:15.400 D-
VKPH:1.700 D*
M12 Kobalt
C
Kills:76
V. Kills:5 N/A
Deaths:8
KDR:9.500
Accuracy:12.840% D-
KPH:25.900 D--
VKPH:1.700 C
G30 Walker
C++
Kills:59
V. Kills:51 113%
Deaths:15
KDR:3.933
Accuracy:26.949% C++
KPH:11.900 C+
VKPH:10.300 C++
M60-G Bulldog
C+
Kills:55
V. Kills:9 N/A
Deaths:10
KDR:5.500
Accuracy:34.435% C+
KPH:21.900 D
VKPH:3.600 D-
Kills:1,762 (0 + 1,762)
Deaths:319
KDR:5.524
VKDR:1.542
Vehicle Kills:492
Kill Difference:1,443
Playtime:70.273 hours
Usage:2%
Score:0.897m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:34.435%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 6,6694,7872,1142.264B++0.5623.223%C+N/A119.4A++46.9A96540.1h1.1B**4.8B++
AF-4 Cyclone 2,9582,9312,2041.33C++0.3724.902%C+15.763%C+25.7C+N/A83114.1h10.1B+40.4B
LA1 Anchor 2,3082,2921,5351.493C+0.2119.902%D21.248%C27DN/A8884.8h9.8C*49.5C+
AC-X11 2,0692,0581,3461.529B+0.1723.777%C+18.465%C19.5CN/A58105.3h9.7C**41C*
GD-22S 2,0141,9961,1501.736C**0.0318.933%D19.038%C-27.9CN/A9071.5h10.3B+54.5C++
NC05 Jackhammer 1,9351,9211,3981.374C++0.3341.418%C12.494%C33.4C+N/A11457.6h4.4B+10.7C*
AF-41 Hacksaw 1,7891,7865323.357C**1.6522.778%D-14.166%C++30.5C++N/A10458.6h6.3C*27.7C
AF-41 Hacksaw 1,7491,7465323.282C**1.5823.283%D-16.209%B+29.8C++N/A10158.6h6.5B27.7C+
Razor GD-23 1,7011,6891,0931.545B*0.1624.018%C++17.525%C16.5CN/A52102.4h11.3B+46.9B+
EM6 1,6921,6791,1311.485C++0.2219.61%C21.62%C+27.8CN/A8560.4h10.8C*54.9C++
Gauss Compact S 1,6871,6391,2631.298B+0.4120.074%C--10.189%D*18.3C+N/A5289.4h8.6B*42.8B+
Blitz GD-10 1,6071,5951,2401.286C*0.4221.815%C16.426%B24.8C+N/A9064.2h13.7C++62.6C*
19A Fortuna 1,5921,5811,2001.318C+0.3920.758%D**17.268%C-27.5CN/A8657.4h9.9C+47.8D
EM1 1,5771,5621,0511.486B0.2219.406%C+17.094%D28.1CN/A8855.6h12B+62C**
NS-7 PDW 1,5071,5021,0681.406B+0.3022.223%C15.846%C+28.8C**N/A10852.1h13.6C*61.1C*
Vortek Rotary 3,1201,4451,1491.258C+0.4526.454%D1.176%D--6.8C-7.9C114211.4h129.4D489.3D
AF-19 Mercenary 1,4411,4228141.747B**0.0419.073%C-16.034%D11.6CN/A68122.4h13.4C++70.2C++
Bouncing Betty 1,3921,3893813.646C+1.9460.695%A++N/A195.6A+N/A6907.1h1.3A++2.1A++
AF-57 Piston 1,3821,3778851.556B+0.1541.757%C**11.039%D38.7B+N/A11935.6h4.6C++10.9B
Breaker Rocket Pods 2,1101,3731947.077C+5.3744.196%DN/A36D19.3B+29538.1h27.7D**62.7D--
GD-7F 1,2571,2528951.399C**0.3020.523%D16.294%C15.6C--N/A5380.2h13.3C++64.7C+
NC1 Gauss Rifle 1,2261,2178051.512B+0.1921.752%C+12.079%D*20C+N/A7161h12.6C++58C*
Mag-Cutter 1,2351,21320,8300.058B**1.6551.7%A++N/A0.9C*N/A31377.1h2.1B+4.1B++
AF-4A Bandit 1,2201,2051,1591.04C+0.6619.98%D--22.49%C**12.9D-N/A3993.3h12.4C-62.1D
NC6 Gauss SAW 1,1811,1706691.749B+0.0517.249%C18.974%C--26.1C+N/A12844.8h10.1C*58.8C++
Mauler S6 1,1761,1679421.239C**0.4631.64%D-12.339%C22.8CN/A8951.1h3.8B++12.1C*
Gauss Compact Burst 1,1831,1639861.18C+0.5220.254%D--16.079%D*11.9D-N/A2997.4h13.2C65.2C-
LA39 Bruiser 1,1811,1608791.32C++0.3861.244%C++10.604%C-27CN/A8443h2.6C+4.3C++
NC12 Sweeper 1,1701,1608181.418C**0.2941.567%C+8.448%D*32.9C*N/A9235.3h4.5C++10.9C*
MKV Suppressed 1,1611,1599051.281C*0.4222.603%C--17.947%C+23.2CN/A8750h13B57.7C++
GD-66 Claw 1,1651,1551,0421.108C+0.6053.663%C9.957%D15.2D--N/A4676.1h2.6C+4.8C+
Carnage AR 1,1281,1189971.121C+0.5820.199%D17.8%C+19.1C--N/A6758.5h13.9C+69C
Titan-150 AP 1,9271,0902135.117C++3.4145.934%C3.578%C20.2C**15.5C++31053.9h4.7B+10.3B+
The Slasher 1,0461,04021,5270.048C+1.6638.172%C+2.212%D-0.9C--N/A31213.1h1.9B+4.8B+
NS Decimator 1,3659928421.178B+0.5358.253%C+3.226%C*34.1B+12.8C+30629.1h4.3B++7.4B+
M30 Mustang AH 1,5559634542.121C0.4255.021%C+1.558%C+14.3D--8.8B*12667.4h20.3F-36.9F
Titan-150 HEAT 1,3829431227.73B+6.0347.052%C**2.015%D-19.7C++9.2C*14247.9h4.1B+8.7B+
NC6S Gauss SAW S 9459357311.279C+0.4217.736%D-23.316%C++24.9DN/A9337.5h11.5C+64.7C
NCM1 Scattercannon 8858782863.07B+1.3738.113%C++13.44%C16C--N/A6154.8h8.8C23C++
M20 Mustang 1,8838529770.872C0.8327.743%C-N/A5.6D6.8C--118152.5h212.4D765.6D-
Tank Mine 1,4688341824.582B**2.8829.097%CN/A160.4A++121.9A++18065.2h1.3A4.3A
NS-15M1 8228045541.451C++0.2518.623%D21.269%C++20.8DN/A7538.6h13.9C74.4C+
Frag Grenade 7937911791N/A789.3057.223%A++N/A878.9A+2.2D-32530.9h2.4A4.3B**
GR-22 7627527840.959C+0.7419.484%D-16.622%C+16.6DN/A5945.3h13.9C+71.1C
AF-23 Grinder 7067012352.983B1.2826.924%D--12.982%C22.8C--N/A7230.8h7.2C26.7D
NC15 Phoenix 1,5506965411.287B+0.4259.61%B*N/A11.6C+14.2C*17760.1h12.6C21.1C++
NS-11C 6976844901.396B+0.3120.975%C-19.006%C**28.7C**N/A11023.8h13.4C*64C*
AF-18 Stalker 6025994571.311C++0.3925.723%C16.027%C-24.3CN/A7924.6h12.8C+49.8C++
Shrike 9865855571.05B++0.6557.304%C++1.538%D-22.6C++15.5B*29525.9h6.6C+11.5C++
LA8 Rebel 5775707060.807C+0.9025.088%D20.351%C++38B+N/A11115h6.3C++24.9C+
Coyote Missiles 1,0255434281.269D0.4349.584%C-N/A10.5D-9.3D--13351.7h60D120.9D
NC9 A-Tross 5054994211.185C+0.5219.585%D--24.048%C**20.9DN/A6723.9h10.9C-55.5D
NS-10 Burster 7964742701.756A++0.0526.232%C-9.283%B*5.2B3.6C+7790.6h116.7B**445B+
M40 Fury 575469657.215C+5.5134.686%C+1.706%C+42.6C9.6C++32511h12.9C+37.2C++
M60-A Bulldog 5254592518.36C++16.6645.849%C+1.743%C-37.3C++5.4B+18412.3h5.2B+11.3B
Tempest 4594554231.076C0.6320.969%D*20.659%C**21.9D--N/A7120.8h10.9D52D*
Enforcer ML85 771439785.628C*3.9236.002%C2.733%C*16.7D12.6D28526.3h11.8C**32.7C*
M40 Fury 518433825.28C3.5834.026%C+2.309%B+46.1C9C3529.4h13.6C40C+
NC6A GODSAW 4043963211.234C-0.4718.454%F23.485%C+23.6D*N/A8516.8h9.7D--52.6D**
M60-A Bulldog 4323942615.154C+13.4546.181%C++1.269%D-38.3C**3.7C+18210.3h5B+10.8B+
Skyguard 689393804.913A++3.2126.17%C--1.781%D10.9C**8.2C+18836.2h114.8B**438.6B++
NC14 Bolt Driver 3833831582.424B+0.7229.909%D-50.392%F--17.3CN/A7122.2h3.3D11.2D-
NS-10 Burster 6143602061.748A0.0427.032%C-6.667%C*5.4B+3.8C++8467h118.9A439.9B++
CAS30 Tank Buster 6843404520.752C0.9536.939%DN/A4D4.1D6284.8h50.7C**137.4C++
M20 Basilisk 453330605.5A*3.8031.962%C7.879%B+17.4C++6.5C+16419h78.3B+245.1B+
NS Annihilator 6663222121.519M**0.1878.984%C+N/A12.8A**13.7A++27225.1h9.5A12A
NS-44 Commissioner 3203124290.727C+0.9826.655%D--19.231%C+29.7C+N/A12510.5h4.8D18.1D
L100 Python HEAT 417310437.209B+5.5144.111%D3.226%C+21.4C-7.4D15014.5h4.7B+10.7C*
NS-11P 2952932081.409C**0.2918.467%D-18.089%C++23.8C+N/A9212.3h13.5C**73.4C+
Sticky Grenade 2882881288N/A286.3059.713%B*N/A1440B++N/A48380.2h1.6B+2.7B+
SAS-R 2862831931.466C0.2435.249%C--30.742%T*20.7DN/A7413.7h3.3F9.3D--
Gauss Rifle S 2822792641.057C+0.6521.046%D22.222%B+17.2DN/A6416.2h13.9D--66.3D
NC4 Mag-Shot 2712712730.993B+0.7121.264%D18.819%C++28.2C**N/A1179.6h8.7C++40.9C+
M20 Basilisk 350247564.411A2.7130.237%C--8.502%B++17.2C+7.2C16714.4h81.8B+270.4C**
MANA Anti-Vehicle Turret 4412291391.647C+0.0645.88%C++1.747%D**2290C++2120A3419070.1h9.9C21.6C++
NCM2 Falcon 2822231291.729B+0.0334.825%C5.83%C*10.1C2.7D-8922h10.4C++30C++
NS-30 Vandal 2242221601.388C+0.3223.779%D**24.324%C+26.1C-N/A858.5h5.7C+24D
Anti-Vehicle Grenade 2232191219N/A217.3076.616%MN/A1095M+20D--50350.2h2.5A3.3A
AF-8 RailJack 216215722.986C*1.2832.819%D47.907%F*19.9CN/A7210.8h3.3D*9.9D-
NCM2 Falcon 268210872.414A++0.7134.002%D5.714%C**13.4B+3.7D10315.7h8.3A24.4B++
MANA Anti-Personnel Turret 203199702.843N/A1.1414.557%UN/A1990U40U4959000.1h20.6T*141.8T*
L105 Zepher 242194209.7C+8.0040.156%CN/A39.6C-9.8B++3144.9h6.9C--17.2C
C150 Dalton 351193553.509C1.8141.886%C++N/A20.1C--16.5C3749.6h6.6D15.8C
Hunter QCX 2201872590.722C++0.9844.021%C*13.369%D*18.9B++3.3B+959.9h9.1C-20.6C+
Spear Anti-Vehicle Phalanx Turret 2821851710.882B++9.1840.757%C++5.405%B37.8C++19.8C+5254.9h7.6C*18.7B+
Reaper DMR 1861841581.165C+0.5422.981%C21.739%C+22.4C-N/A1028.2h10.7C46.5C+
AF-23 Grinder 179179553.255B1.5518.806%F-16.201%C++30.3C+N/A1305.9h5.1B**27D
Hawk GD-68 3281791920.932B++0.7763.952%C*1.117%D--15.3C*12.7B*39011.7h8.6C++13.5C++
Warden 1801751661.054C**0.6520.692%D-20%D12.3C-N/A6514.2h9.5C*45.8C+
NS Baron G5 1711711321.295C*0.4130.524%D*12.866%C+25.9CN/A1006.6h4.4C++14.5C+
NSX Naginata 166162951.705C++0.0017.717%D-35.185%B**30C--N/A1195.4h11.8C++66.5C
C75 Viper 1961601510.667A8.9630.016%DN/A21.1C-4.7D2447.6h11.7C*38.9C+
L100 Python AP 302154364.278C**2.5754.993%C++4.545%C*23.7C+22.8B*4206.5h7.7C+14C+
NCM3 Raven 2631531111.378B+0.3341.646%B+1.961%D10.7B7.7B+17114.3h25.1B+60.3B+
MAX Punch 1481481,3350.111C*1.5936.45%DN/A0.7CN/A2211.1h1.8C+5C++
LA3 Desperado 1521482050.722C+0.9821.111%D*20.27%B25.5CN/A875.8h8.8C*41.7C
NCM3 Raven 2431451111.306B+0.4040.655%B1.379%D--10.1C+6.9C++16214.3h25C*61.5B
Aspis Anti-Aircraft Phalanx Turret 234115274.259B+2.5623.123%CN/A9.9C+10.3C+28211.6h129.4B++559.7B+
NS-AM7 Archer 1511102740.401C++1.3047.031%D*21.818%C+2.2D--N/A2049.8h20.2C++42.9C+
E540 Halberd 196102195.368C+3.6642.408%C+1.961%D*15.9D--14.7C+3646.4h7.8D*18.4D
M60-G Bulldog 10393234.043C+2.3430.265%C3.226%C++15.2D-1.6D*1126.1h7C++23.1C++
NS-20 Gorgon 9889461.935B**0.2321.32%C-26.966%A14.8C1.5C*636h50.7C238C+
NS-20 Gorgon 9082461.783B**0.0821.089%C-19.512%C+13.7C1.3C+676h54.1C-256.8C
NS-61 Emissary 82821490.55C1.1518.138%F9.756%D--22.2C+N/A763.7h15.1C+83.4D
M12 Kobalt 8079711.286C+9.5810.982%D5.063%F-35.9DN/A1142.2h18.8C+170.9C
M12 Kobalt 817689.5C+7.8012.84%D-21.053%B*26.2D--1.7C1262.9h24.5D-190.6D
NS-R3 Swarm 14775581.293M++0.4154.602%F*N/A11.4A+10.9B*1366.6h18.9A*34.6A++
A30 Walker 15075651.154C0.5517.674%F-1.333%C4.2D--4.2D*9617.8h184.4B+1043.2C--
E540 Halberd-H 11573184.056C2.3550.738%C--1.37%D21.5D12.4D--3663.4h7.5C+14.8C
Hornet Missiles 10861302.033C--0.3342.411%F--N/A22.6D-17.4D-3362.7h14D33D**
G30 Walker 11059153.933B+2.2326.949%C++3.39%C12C+10.4C++2394.9h242.7C+900.5C*
Dual-75 Duster 5755511C+9.3044.557%B*1.818%B**91.7C*3.3D3780.6h4B*9B*
M60-G Bulldog 6455105.5C+3.8034.435%C+N/A22D3.6D-1302.5h7.2C+20.9C++
AF-34 Mattock 5454124.5B+2.8041.654%B+29.63%M*28.4C--N/A1851.9h10.4F--24.9D
AF-6 Shadow 5151212.429B+0.7328.22%D-23.529%C31.9CN/A1391.6h5.6C++19.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3913,4485.7h
Spawn Beacon403,5222.6h
Anti-Vehicle MANA Turret351,8063.6h
Medical Applicator466283,05620.4h
Nanite Revive Grenade01,2950.4h
NSX Amaterasu5570.5h
Deployable Decon Tool0790h
Spitfire Auto-Turret128701.2h
Anti-Infantry MANA Turret279645.4h
Recon Detection Device537,37111h
Ammunition Package447,3453.3h
Nano-Armor Kit8711,783,398182.8h
WLT-Howler Mining Laser07220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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