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mrostkaSVK[KAIN] mrostkaSVK
NC BR 166

KDR: 1.7

Score: 67.2m

Last Seen: Feb 22nd, 2017 8:11 PM
- OFFLINE - 13.6 hour(s)

Rank 166 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 AF-4 Cyclone LA1 Anchor AC-X11 GD-22S NC05 Jackhammer AF-41 Hacksaw AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 1939TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.824%18.361%3823789236,5841.394420.307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.316%0.059C+-0.217C0.396BHEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.275C*11.50.185C++43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.028%0.872%24659245,045208644652.4185113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.955%-0.912D---0.766D--0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
306.2-1.023D*88.9-0.778D-217.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.308%2.716%16169233,093196619161.57245161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.475%-1.085D*-0.156C0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.5-0.749D-20.1-0.598D48.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.645%3.992%169139162,856175313281.62828215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.538%-0.512D-0.041C+0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.50.035C+30.70.095C+72.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.533%43.64%1693926912190050.479748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.578%-0.461D-1.672F--0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.104C+3.3-0.092C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.275%10.544%16959246,1271941583.15662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.836%0.1C+-0.671D0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.337C**3.60.232C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
67.2m312.9%296 (17.8k)255 (15.3k)1.7014687,00451,1352.17757166 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929174618.553%11.162%20705:0931

7% Combat Medic49% Engineer17% Heavy Assault9% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:32 PMApr 21st, 2013 10:47 PMFeb 23rd, 2017 12:18 AM (3h) (PST)Feb 22nd, 2017 5:02 PM (11h) (PST)Feb 22nd, 2017 4:11 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351264090.3300.1940.0371.2310.063291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1097,55424,5552012274415,315

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4390.8h/183d 24,346 9,711 34,598 324.2k 6,802 11,030 16,633 141m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:2,302
Deaths:1,539
KDR:1.496
Accuracy:19.915% D
HSR:21.286% C
GD-22S
C--
Kills:2,003
Deaths:1,161
KDR:1.725
Accuracy:18.972% D
HSR:19.022% C--
NC05 Jackhammer
C
Kills:1,968
Deaths:1,439
KDR:1.368
Accuracy:41.483% C
HSR:12.602% C
EM6
C+
Kills:1,704
Deaths:1,155
KDR:1.475
Accuracy:19.582% C
HSR:21.479% C+
EM1
C+
Kills:1,578
Deaths:1,059
KDR:1.490
Accuracy:19.536% C+
HSR:17.237% D
NC6 Gauss SAW
C
Kills:1,170
Deaths:669
KDR:1.749
Accuracy:17.246% C
HSR:18.974% C--
NC6S Gauss SAW S
C++
Kills:935
Deaths:731
KDR:1.279
Accuracy:17.736% D-
HSR:23.316% C++
NS-15M1
C++
Kills:804
Deaths:554
KDR:1.451
Accuracy:18.570% D
HSR:21.269% C++
NC6A GODSAW
C-
Kills:449
Deaths:356
KDR:1.261
Accuracy:19.688% D**
HSR:22.049% C-
NSX Naginata
B**
Kills:162
Deaths:95
KDR:1.705
Accuracy:17.717% D-
HSR:35.185% B**
Kills:13,075
Deaths (as Heavy Assault):8,758
Deaths (to Heavy Assaults):13,583
KDR:1.49292
Kill Difference:4,317
Playtime:763.279 hours
Usage:17%
Score:12.001m
Score/min:262
Accuracy (listed only):21.044%
HSR (listed only):21.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,092
Deaths:1,371
KDR:1.526
Accuracy:23.790% C+
HSR:18.499% C
Razor GD-23
C++
Kills:1,702
Deaths:1,109
KDR:1.535
Accuracy:24.070% C++
HSR:17.509% C
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
19A Fortuna
C-
Kills:1,581
Deaths:1,200
KDR:1.318
Accuracy:20.758% D**
HSR:17.268% C-
AF-19 Mercenary
C-
Kills:1,432
Deaths:833
KDR:1.719
Accuracy:19.039% C-
HSR:16.062% D
AF-57 Piston
C**
Kills:1,383
Deaths:895
KDR:1.545
Accuracy:41.803% C**
HSR:11.135% D
GD-7F
C-
Kills:1,252
Deaths:895
KDR:1.399
Accuracy:20.523% D
HSR:16.294% C-
AF-4A Bandit
C**
Kills:1,218
Deaths:1,172
KDR:1.039
Accuracy:19.994% D--
HSR:22.496% C**
LA39 Bruiser
C++
Kills:1,211
Deaths:903
KDR:1.341
Accuracy:61.467% C++
HSR:10.487% C--
GD-66 Claw
C
Kills:1,206
Deaths:1,071
KDR:1.126
Accuracy:53.894% C
HSR:10.199% C--
Mauler S6
C
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NS-11C
C**
Kills:684
Deaths:490
KDR:1.396
Accuracy:20.975% C-
HSR:19.006% C**
Warden
D
Kills:175
Deaths:166
KDR:1.054
Accuracy:20.530% D--
HSR:20% D
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
Kills:19,236
Deaths (as Engineer):14,246
Deaths (to Engineers):11,684
KDR:1.35027
Kill Difference:4,990
Playtime:2,136.466 hours
Usage:49%
Score:31.050m
Score/min:242
Accuracy (listed only):29.431%
HSR (listed only):14.930%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:2,949
Deaths:2,220
KDR:1.328
Accuracy:24.880% C+
HSR:15.768% C+
AC-X11
C+
Kills:2,092
Deaths:1,371
KDR:1.526
Accuracy:23.790% C+
HSR:18.499% C
Razor GD-23
C++
Kills:1,702
Deaths:1,109
KDR:1.535
Accuracy:24.070% C++
HSR:17.509% C
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
Blitz GD-10
B
Kills:1,608
Deaths:1,251
KDR:1.285
Accuracy:21.987% C
HSR:16.542% B
19A Fortuna
C-
Kills:1,581
Deaths:1,200
KDR:1.318
Accuracy:20.758% D**
HSR:17.268% C-
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
AF-19 Mercenary
C-
Kills:1,432
Deaths:833
KDR:1.719
Accuracy:19.039% C-
HSR:16.062% D
AF-57 Piston
C**
Kills:1,383
Deaths:895
KDR:1.545
Accuracy:41.803% C**
HSR:11.135% D
GD-7F
C-
Kills:1,252
Deaths:895
KDR:1.399
Accuracy:20.523% D
HSR:16.294% C-
AF-4A Bandit
C**
Kills:1,218
Deaths:1,172
KDR:1.039
Accuracy:19.994% D--
HSR:22.496% C**
LA39 Bruiser
C++
Kills:1,211
Deaths:903
KDR:1.341
Accuracy:61.467% C++
HSR:10.487% C--
GD-66 Claw
C
Kills:1,206
Deaths:1,071
KDR:1.126
Accuracy:53.894% C
HSR:10.199% C--
Mauler S6
C
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
MKV Suppressed
C+
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.603% C--
HSR:17.947% C+
NS-11C
C**
Kills:684
Deaths:490
KDR:1.396
Accuracy:20.975% C-
HSR:19.006% C**
Tempest
C*
Kills:477
Deaths:451
KDR:1.058
Accuracy:21.035% D*
HSR:20.545% C*
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
Kills:26,756
Deaths (as Light Assault):19,975
Deaths (to Light Assaults):9,911
KDR:1.33947
Kill Difference:6,781
Playtime:522.154 hours
Usage:12%
Score:8.064m
Score/min:257
Accuracy (listed only):28.155%
HSR (listed only):15.276%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:2,949
Deaths:2,220
KDR:1.328
Accuracy:24.880% C+
HSR:15.768% C+
Blitz GD-10
B
Kills:1,608
Deaths:1,251
KDR:1.285
Accuracy:21.987% C
HSR:16.542% B
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
AF-57 Piston
C**
Kills:1,383
Deaths:895
KDR:1.545
Accuracy:41.803% C**
HSR:11.135% D
NC1 Gauss Rifle
C+
Kills:1,217
Deaths:805
KDR:1.512
Accuracy:21.752% C+
HSR:12.079% D*
LA39 Bruiser
C++
Kills:1,211
Deaths:903
KDR:1.341
Accuracy:61.467% C++
HSR:10.487% C--
GD-66 Claw
C
Kills:1,206
Deaths:1,071
KDR:1.126
Accuracy:53.894% C
HSR:10.199% C--
Mauler S6
C
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
MKV Suppressed
C+
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.603% C--
HSR:17.947% C+
Carnage AR
C+
Kills:1,118
Deaths:997
KDR:1.121
Accuracy:20.199% D
HSR:17.800% C+
GR-22
C++
Kills:830
Deaths:870
KDR:0.954
Accuracy:19.381% D-
HSR:17.349% C++
NC9 A-Tross
C*
Kills:518
Deaths:434
KDR:1.194
Accuracy:19.681% D--
HSR:23.745% C*
Tempest
C*
Kills:477
Deaths:451
KDR:1.058
Accuracy:21.035% D*
HSR:20.545% C*
NS-11P
C++
Kills:309
Deaths:223
KDR:1.386
Accuracy:18.507% D
HSR:18.123% C++
Gauss Rifle S
B+
Kills:306
Deaths:287
KDR:1.066
Accuracy:20.892% D
HSR:21.895% B+
Reaper DMR
C+
Kills:184
Deaths:158
KDR:1.165
Accuracy:22.981% C
HSR:21.739% C+
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
Kills:18,475
Deaths (as Combat Medic):14,430
Deaths (to Combat Medics):5,412
KDR:1.28032
Kill Difference:4,045
Playtime:323.126 hours
Usage:7%
Score:5.444m
Score/min:281
Accuracy (listed only):28.723%
HSR (listed only):15.825%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:2,949
Deaths:2,220
KDR:1.328
Accuracy:24.880% C+
HSR:15.768% C+
Blitz GD-10
B
Kills:1,608
Deaths:1,251
KDR:1.285
Accuracy:21.987% C
HSR:16.542% B
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
MKV Suppressed
C+
Kills:1,159
Deaths:905
KDR:1.281
Accuracy:22.603% C--
HSR:17.947% C+
AF-18 Stalker
C
Kills:599
Deaths:457
KDR:1.311
Accuracy:25.723% C
HSR:16.027% C-
LA8 Rebel
C++
Kills:576
Deaths:718
KDR:0.802
Accuracy:24.972% D
HSR:20.313% C++
Tempest
C*
Kills:477
Deaths:451
KDR:1.058
Accuracy:21.035% D*
HSR:20.545% C*
NC14 Bolt Driver
D-
Kills:383
Deaths:158
KDR:2.424
Accuracy:29.909% D-
HSR:50.392% F--
NS-44 Commissioner
C+
Kills:326
Deaths:441
KDR:0.739
Accuracy:27.019% D--
HSR:19.632% C+
SAS-R
C
Kills:314
Deaths:211
KDR:1.488
Accuracy:36.211% C
HSR:32.484% T-
NC4 Mag-Shot
C+
Kills:272
Deaths:273
KDR:0.996
Accuracy:21.300% D
HSR:18.750% C+
NS-30 Vandal
C+
Kills:222
Deaths:160
KDR:1.388
Accuracy:23.779% D**
HSR:24.324% C+
AF-8 RailJack
D
Kills:215
Deaths:72
KDR:2.986
Accuracy:32.774% D
HSR:47.907% F*
LA3 Desperado
B+
Kills:150
Deaths:210
KDR:0.714
Accuracy:21.180% D--
HSR:20.667% B+
NS-AM7 Archer
C+
Kills:114
Deaths:282
KDR:0.404
Accuracy:47.352% D*
HSR:22.807% C+
NS-61 Emissary
D
Kills:111
Deaths:192
KDR:0.578
Accuracy:18.731% D**
HSR:12.613% D
AF-6 Shadow
C
Kills:51
Deaths:21
KDR:2.429
Accuracy:28.220% D-
HSR:23.529% C
Kills:11,028
Deaths (as Infiltrator):9,090
Deaths (to Infiltrators):6,292
KDR:1.2132
Kill Difference:1,938
Playtime:389.610 hours
Usage:9%
Score:6.330m
Score/min:271
Accuracy (listed only):26.465%
HSR (listed only):23.299%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,818
Deaths:542
KDR:3.354
Accuracy:22.746% D-
HSR:14.136% C++
AF-41 Hacksaw
B+
Kills:1,788
Deaths:542
KDR:3.299
Accuracy:23.279% D-
HSR:16.331% B+
NCM1 Scattercannon
C++
Kills:878
Deaths:286
KDR:3.070
Accuracy:38.113% C++
HSR:13.440% C
AF-23 Grinder
C
Kills:701
Deaths:235
KDR:2.983
Accuracy:26.924% D--
HSR:12.982% C
NS-10 Burster
B*
Kills:478
Deaths:273
KDR:1.751
Accuracy:26.280% C-
HSR:9.414% B*
NS-10 Burster
C**
Kills:366
Deaths:209
KDR:1.751
Accuracy:27.079% C-
HSR:6.831% C**
NCM2 Falcon
C*
Kills:225
Deaths:130
KDR:1.731
Accuracy:34.860% C
HSR:5.778% C*
NCM2 Falcon
C**
Kills:212
Deaths:88
KDR:2.409
Accuracy:34.090% D
HSR:5.660% C**
AF-23 Grinder
C++
Kills:179
Deaths:55
KDR:3.255
Accuracy:18.806% F-
HSR:16.201% C++
NCM3 Raven
B
Kills:156
Deaths:115
KDR:1.357
Accuracy:41.584% B
HSR:2.564% C
NCM3 Raven
C**
Kills:147
Deaths:115
KDR:1.278
Accuracy:40.544% C**
HSR:1.361% D--
NS-20 Gorgon
A
Kills:89
Deaths:46
KDR:1.935
Accuracy:21.320% C-
HSR:26.966% A
NS-20 Gorgon
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:21.089% C-
HSR:19.512% C+
AF-34 Mattock
M*
Kills:54
Deaths:12
KDR:4.500
Accuracy:41.654% B+
HSR:29.630% M*
Kills:7,173
Deaths (as MAX Suit):1,347
Deaths (to MAX Suits):3,711
KDR:5.32517
Kill Difference:5,826
Playtime:242.874 hours
Usage:6%
Score:4.355m
Score/min:299
Accuracy (listed only):29.883%
HSR (listed only):12.915%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C
Kills:1,466
V. Kills:1,699 86%
Deaths:1,164
KDR:1.259
Accuracy:26.523% D
KPH:6.800 C--
VKPH:7.900 C
Breaker Rocket Pods
B+
Kills:1,400
V. Kills:748 187%
Deaths:196
KDR:7.143
Accuracy:44.259% D
KPH:36 D
VKPH:19.200 B+
M30 Mustang AH
B*
Kills:966
V. Kills:593 163%
Deaths:454
KDR:2.128
Accuracy:55.040% C+
KPH:14.300 D--
VKPH:8.800 B*
M20 Mustang
C--
Kills:854
V. Kills:1,035 82%
Deaths:990
KDR:0.863
Accuracy:27.708% C-
KPH:5.600 D
VKPH:6.700 C--
Coyote Missiles
C-
Kills:551
V. Kills:490 112%
Deaths:432
KDR:1.275
Accuracy:49.823% C-
KPH:10.600 D--
VKPH:9.400 D--
Hornet Missiles
D-
Kills:61
V. Kills:47 127%
Deaths:30
KDR:2.033
Accuracy:42.411% F--
KPH:22.800 D-
VKPH:17.600 D-
Kills:5,298 (3,286 + 0)
Deaths:3,266
KDR:1.622
VKDR:1.412
Vehicle Kills:4,612
Kill Difference:2,032
Playtime:528.883 hours
Usage:12%
Score:4.209m
Score/min:133
Piloting Accuracy:27.708%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:359
V. Kills:363 99%
Deaths:463
KDR:0.775
Accuracy:37.417% D
KPH:4.200 D
VKPH:4.200 D
C150 Dalton
C-
Kills:194
V. Kills:160 120%
Deaths:56
KDR:3.464
Accuracy:42.067% C++
KPH:20.200 C--
VKPH:16.700 C-
L105 Zepher
B++
Kills:194
V. Kills:48 396%
Deaths:20
KDR:9.700
Accuracy:40.156% C
KPH:39.500 C-
VKPH:9.800 B++
Dual-75 Duster
B**
Kills:55
V. Kills:2 N/A
Deaths:5
KDR:11
Accuracy:44.557% B**
KPH:95.700 B
VKPH:3.500 C-
Kills:802 (359 + 443)
Deaths:544
KDR:1.474
VKDR:1.053
Vehicle Kills:573
Kill Difference:258
Playtime:101.394 hours
Usage:2%
Score:0.657m
Score/min:108
Piloting Accuracy:37.417%
Gunner Accuracy:44.557%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C**
Kills:415
V. Kills:314 132%
Deaths:87
KDR:4.770
Accuracy:26.809% C-
KPH:10.900 C**
VKPH:8.300 C+
L100 Python HEAT
C-
Kills:310
V. Kills:107 287%
Deaths:43
KDR:7.209
Accuracy:44.111% D
KPH:21.300 C-
VKPH:7.400 D
C75 Viper
C-
Kills:160
V. Kills:36 432%
Deaths:15
KDR:10.667
Accuracy:30.016% D
KPH:21.200 C-
VKPH:4.800 D
L100 Python AP
B*
Kills:158
V. Kills:153 103%
Deaths:36
KDR:4.389
Accuracy:55.390% C++
KPH:23.900 C+
VKPH:23.100 B*
Kills:1,043 (1,043 + 0)
Deaths:181
KDR:5.762
VKDR:3.370
Vehicle Kills:610
Kill Difference:862
Playtime:66.759 hours
Usage:2%
Score:0.841m
Score/min:210
Driving Accuracy:55.390%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:1,105
V. Kills:859 128%
Deaths:216
KDR:5.116
Accuracy:46.169% C
KPH:20.200 C**
VKPH:15.700 C*
Titan-150 HEAT
C*
Kills:945
V. Kills:441 214%
Deaths:122
KDR:7.746
Accuracy:46.995% C*
KPH:19.600 C+
VKPH:9.200 C*
Enforcer ML85
C-
Kills:442
V. Kills:334 132%
Deaths:79
KDR:5.595
Accuracy:36.063% C-
KPH:16.700 D
VKPH:12.700 D
E540 Halberd
C+
Kills:105
V. Kills:97 107%
Deaths:21
KDR:5
Accuracy:43.087% C+
KPH:16 D--
VKPH:14.800 C+
M12 Kobalt
D
Kills:79
V. Kills:1 N/A
Deaths:7
KDR:11.286
Accuracy:10.982% D-
KPH:36.400 D
VKPH:0.500 D--
Kills:2,676 (2,050 + 626)
Deaths:445
KDR:6.013
VKDR:3.892
Vehicle Kills:1,732
Kill Difference:2,231
Playtime:137.964 hours
Usage:3%
Score:2.045m
Score/min:247
Driving Accuracy:46.995%
Gunner Accuracy:10.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:83
V. Kills:50 163%
Deaths:20
KDR:4.150
Accuracy:50.543% D
KPH:22.100 D
VKPH:13.300 D-
Kills:83 (0 + 83)
Deaths:20
KDR:4.150
VKDR:2.500
Vehicle Kills:50
Kill Difference:63
Playtime:3.759 hours
Usage:0%
Score:0.080m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:50.543%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:471
V. Kills:108 432%
Deaths:67
KDR:7.030
Accuracy:34.708% C+
KPH:42.700 C
VKPH:9.800 C++
M40 Fury
C
Kills:445
V. Kills:88 N/A
Deaths:83
KDR:5.361
Accuracy:34.432% C+
KPH:45.500 C
VKPH:9 C
M20 Basilisk
C++
Kills:334
V. Kills:124 267%
Deaths:62
KDR:5.387
Accuracy:32.092% C
KPH:17.300 C++
VKPH:6.400 C
M20 Basilisk
C+
Kills:249
V. Kills:107 231%
Deaths:57
KDR:4.368
Accuracy:30.667% C--
KPH:17.100 C+
VKPH:7.300 C
M12 Kobalt
C
Kills:104
V. Kills:6 N/A
Deaths:8
KDR:13
Accuracy:13.491% D
KPH:31.400 D-
VKPH:1.800 C
M60-G Bulldog
C
Kills:93
V. Kills:10 N/A
Deaths:23
KDR:4.043
Accuracy:30.265% C
KPH:15.300 D-
VKPH:1.600 D*
G30 Walker
C*
Kills:63
V. Kills:54 115%
Deaths:15
KDR:4.200
Accuracy:26.961% C+
KPH:12.400 C+
VKPH:10.600 C*
M60-G Bulldog
C+
Kills:55
V. Kills:9 N/A
Deaths:10
KDR:5.500
Accuracy:34.435% C+
KPH:21.900 D
VKPH:3.600 D-
Kills:1,814 (0 + 1,814)
Deaths:325
KDR:5.582
VKDR:1.557
Vehicle Kills:506
Kill Difference:1,489
Playtime:71.665 hours
Usage:2%
Score:0.919m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:34.435%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 6,7774,8622,1482.264B++0.5623.257%C+N/A119.2A++46.9A96240.8h1.1B**4.8B++
AF-4 Cyclone 2,9762,9492,2201.328C++0.3724.88%C+15.768%C+25.6C+N/A83115.1h10.1B+40.4B
LA1 Anchor 2,3182,3021,5391.496C+0.2119.915%D21.286%C27.1DN/A8985h9.8C*49.4C+
AC-X11 2,1032,0921,3711.526B+0.1823.79%C+18.499%C19.7CN/A58106.4h9.7B40.9C**
GD-22S 2,0212,0031,1611.725C*0.0218.972%D19.022%C--27.7CN/A9072.3h10.4B54.6C++
NC05 Jackhammer 1,9821,9681,4391.368C++0.3341.483%C12.602%C33.2CN/A11359.2h4.4B+10.7C*
AF-41 Hacksaw 1,8211,8185423.354C**1.6522.746%D-14.136%C++30.5C++N/A10459.6h6.3C*27.7C+
AF-41 Hacksaw 1,7921,7885423.299C**1.6023.279%D-16.331%B+30C++N/A10259.6h6.4B27.5C+
EM6 1,7171,7041,1551.475C+0.2319.582%C21.479%C+27.7CN/A8461.5h10.8C*55C++
Razor GD-23 1,7141,7021,1091.535B*0.1724.07%C++17.509%C16.5CN/A52103.4h11.3B+46.8B+
Gauss Compact S 1,6871,6391,2631.298B+0.4020.074%D10.189%D*18.3C+N/A5289.4h8.6B*42.8B
Blitz GD-10 1,6201,6081,2511.285C**0.4221.987%C16.542%B24.8C+N/A8964.9h13.8C++62.7C*
19A Fortuna 1,5921,5811,2001.318C+0.3820.758%D**17.268%C-27.5CN/A8657.4h9.9C+47.8D
EM1 1,5931,5781,0591.49B0.2119.536%C+17.237%D28.2CN/A8956h12.1B+62.1C**
NS-7 PDW 1,5071,5021,0681.406B+0.3022.223%C15.846%C+28.8C**N/A10852.1h13.6C*61.1C*
Vortek Rotary 3,1651,4661,1641.259C+0.4426.523%D1.16%D--6.8C--7.9C114214.2h129.5C--488.4D
AF-19 Mercenary 1,4511,4328331.719B**0.0219.039%C-16.062%D11.5C-N/A67124.9h13.4C++70.3C++
Breaker Rocket Pods 2,1481,4001967.143C+5.4444.259%DN/A36D19.2B+29338.9h27.5D**62.2D--
Bouncing Betty 1,3981,3953853.623C+1.9260.541%A++N/A196.5A+N/A6877.1h1.3A++2.1A++
AF-57 Piston 1,3891,3838951.545B+0.1641.803%C**11.135%D38.5B+N/A11835.9h4.6C++11C**
GD-7F 1,2571,2528951.399C**0.3020.523%D16.294%C-15.6C--N/A5380.2h13.3C++64.7C+
AF-4A Bandit 1,2331,2181,1721.039C0.6619.994%D--22.496%C**13D-N/A3993.8h12.4C-61.9D
NC1 Gauss Rifle 1,2261,2178051.512B+0.1921.752%C+12.079%D*20C+N/A7161h12.6C++58C*
Mag-Cutter 1,2351,21320,8300.058B**1.6451.7%A++N/A0.9BN/A31377.6h2.1B+4.1B+
LA39 Bruiser 1,2321,2119031.341C++0.3661.467%C++10.487%C--27.5CN/A8544h2.6C+4.3C++
GD-66 Claw 1,2161,2061,0711.126C+0.5853.894%C10.199%C--15.6D--N/A4777.4h2.6C+4.8C+
NC6 Gauss SAW 1,1811,1706691.749B+0.0517.246%C18.974%C--26.1C+N/A12944.8h10.1C*58.8C++
Mauler S6 1,1761,1679421.239C**0.4631.64%D-12.339%C22.8CN/A8951.1h3.8B++12.1C*
Gauss Compact Burst 1,1831,1639861.18C+0.5220.254%D*16.079%D*11.9D-N/A2997.4h13.2C65.2C-
NC12 Sweeper 1,1701,1608181.418C**0.2841.567%C+8.448%D*32.9C++N/A9235.3h4.5C++10.9C*
MKV Suppressed 1,1611,1599051.281C*0.4222.603%C--17.947%C+23.2CN/A8750h13B57.7C++
Carnage AR 1,1281,1189971.121C+0.5820.199%D17.8%C+19.1C--N/A6758.5h13.9C+69C
Titan-150 AP 1,9641,1052165.116C++3.4146.169%C3.62%C20.2C**15.7C*31154.7h4.8B+10.4B+
The Slasher 1,0761,07022,2090.048C+1.6538.365%C+2.15%D-0.9C--N/A31256h1.9B+4.8B+
NS Decimator 1,3659928421.178B+0.5258.253%C+3.226%C*34.1B+12.8C+30729.1h4.3B+7.4B+
M30 Mustang AH 1,5599664542.128C0.4355.04%C+1.553%C+14.3D--8.8B*12567.7h20.4F-37F
Titan-150 HEAT 1,3869451227.746B+6.0446.995%C*2.011%D-19.6C+9.2C*14248.1h4.1B+8.7B++
NC6S Gauss SAW S 9459357311.279C+0.4217.736%D-23.316%C++24.9DN/A9337.5h11.5C64.7C
NCM1 Scattercannon 8858782863.07B+1.3738.113%C++13.44%C16C--N/A6154.8h8.8C23C++
M20 Mustang 1,8898549900.863C0.8427.708%C-N/A5.6D6.7C--118153.5h213.4D770.1D-
Tank Mine 1,4868451884.495B**2.7929.086%CN/A159.4A+120.9A++18005.3h1.3A4.4A
GR-22 8428308700.954C+0.7519.381%D-17.349%C++16.8DN/A5949.3h13.7C+70.6C
Frag Grenade 8128101810N/A808.3057.04%A++N/A900A+2.2D32510.9h2.4A4.3B**
NS-15M1 8228045541.451C++0.2518.57%D21.269%C++20.7DN/A7538.8h13.9C74.7C+
NC15 Phoenix 1,5717095451.301B+0.4059.613%B*N/A11.7C+14.2C++17860.5h12.5C20.9C++
AF-23 Grinder 7067012352.983C**1.2826.924%D--12.982%C22.8C--N/A7230.8h7.2C26.7D-
NS-11C 6976844901.396B+0.3120.975%C-19.006%C**28.7C**N/A11023.8h13.4C*64C++
AF-18 Stalker 6025994571.311C++0.3925.723%C16.027%C-24.3CN/A7924.6h12.8C+49.8C+
Shrike 9865855571.05B++0.6557.304%C++1.538%D--22.6C++15.5B*29625.9h6.6C+11.5C++
LA8 Rebel 5835767180.802C+0.9024.972%D20.313%C++37.9B+N/A11115.2h6.3C++25.1C+
Coyote Missiles 1,0415514321.275D0.4349.823%C-N/A10.6D--9.4D--13452h60.9D122.2D
NC9 A-Tross 5255184341.194C+0.5119.681%D--23.745%C*21.3DN/A6724.3h10.8C54.7D
NS-10 Burster 8044782731.751A++0.0526.28%C-9.414%B*5.2B3.6C+7791.1h116.8B**444.3B++
Tempest 4814774511.058C-0.6421.035%D*20.545%C*20.3D--N/A6523.5h11D52.3D*
M40 Fury 579471677.03C+5.3334.708%C+1.699%C+42.8C9.8C++32611h13C+37.4C++
M60-A Bulldog 5294632518.52C++16.8245.843%C+1.728%C--37.6C++5.4B+18412.3h5.2B+11.3B+
NC6A GODSAW 4574493561.261C-0.4419.688%D**22.049%C-24.3D*N/A8418.5h10.4D*52.6D**
M40 Fury 533445835.361C3.6634.432%C+2.247%B+45.4C9C3489.8h13.9C40.4C+
Enforcer ML85 776442795.595C**3.8936.063%C-2.715%C*16.7D12.7D28726.4h11.8C**32.7C*
Skyguard 729415874.77A++3.0726.809%C-1.687%D10.9C**8.3C+18938h116.5B**434.6B++
M60-A Bulldog 4343962615.231C+13.5346.161%C++1.263%D-38.4C**3.7C+18310.3h5B+10.8B+
NC14 Bolt Driver 3833831582.424B+0.7229.909%D-50.392%F--17.3CN/A7122.2h3.3D11.2D
NS-10 Burster 6233662091.751A0.0527.079%C-6.831%C**5.4B+3.8C++8567.5h118.2A436.6B++
CAS30 Tank Buster 7223594630.775C+0.9337.417%DN/A4.2D4.2D6486.3h50.3B+134.6C*
M20 Basilisk 458334625.387A*3.6932.092%C8.084%B+17.3C++6.4C16419.3h78.7B+245.3B+
NS-44 Commissioner 3363264410.739C+0.9627.019%D--19.632%C+30.5C+N/A12710.7h4.8D17.8D
NS Annihilator 6703242141.514M**0.1978.964%C+N/A12.9A++13.7A27125.2h9.5A12A
SAS-R 3183142111.488C0.2136.211%C32.484%T-20.7DN/A7315.2h3.4F-9.3D--
L100 Python HEAT 417310437.209B+5.5144.111%D3.226%C+21.4C-7.4D15114.5h4.7B+10.7C*
NS-11P 3113092231.386C*0.3218.507%D18.123%C++22.9C+N/A8713.5h13.8C*74.7C+
Gauss Rifle S 3103062871.066C+0.6420.892%D21.895%B+17.1DN/A6117.9h13.8D--66.2D
Sticky Grenade 2882881288N/A286.3059.307%B*N/A1440B++N/A47710.2h1.6B+2.7B+
NC4 Mag-Shot 2722722730.996B+0.7121.3%D18.75%C+28.3C**N/A1179.6h8.7C+40.8C+
M20 Basilisk 356249574.368A2.6730.667%C--8.434%B++17.1C+7.3C16914.6h83.2B+271.2C**
MANA Anti-Vehicle Turret 4552361421.662C+0.0446.022%C1.695%D**2360C2190B10439530.1h9.8C+21.3C+
NCM2 Falcon 2842251301.731B+0.0334.86%C5.778%C*10.2C2.7D-8922.1h10.4C++29.8C++
NS-30 Vandal 2242221601.388C+0.3123.779%D**24.324%C+26.1C--N/A868.5h5.7C++24D
Anti-Vehicle Grenade 2242201220N/A218.3076.543%MN/A1100M++20D--50450.2h2.5A3.3A
AF-8 RailJack 216215722.986C*1.2832.774%D47.907%F*19.9CN/A7210.8h3.3D*10D-
NCM2 Falcon 270212882.409A++0.7134.09%D5.66%C**13.4B+3.7D10315.8h8.3B**24.3B+
MANA Anti-Personnel Turret 203199722.764N/A1.0614.551%UN/A1990U40U4973000.1h20.8T*142.9T*
C150 Dalton 354194563.464C1.7642.067%C++N/A20.2C--16.7C-3799.6h6.6D15.8C
L105 Zepher 242194209.7C+8.0040.156%CN/A39.6C-9.8B++3154.9h6.9C--17.2C
Hunter QCX 2201872590.722C++0.9843.987%C*13.369%D*18.9B+3.3B+969.9h9.1C-20.6C+
Hawk GD-68 3401862010.925B++0.7864.069%C*1.075%D*15.4C++12.7B+38812.1h8.8C+13.7C++
Spear Anti-Vehicle Phalanx Turret 2821851710.882B++9.1840.745%C++5.405%B37.8C++19.8C+5234.9h7.6C*18.7B
Reaper DMR 1861841581.165C+0.5422.981%C21.739%C+22.4C-N/A1038.2h10.7C46.5C+
AF-23 Grinder 179179553.255B1.5518.806%F-16.201%C++30.3C+N/A1305.9h5.1B**27D
Warden 1801751661.054C**0.6520.53%D--20%D12.3C-N/A6514.2h9.5C*46.1C+
NS Baron G5 1711711321.295C*0.4130.524%D*12.866%C+25.9CN/A1016.6h4.4C++14.5C+
NSX Naginata 166162951.705C++0.0017.717%D-35.185%B**30C-N/A1225.4h11.8C++66.5C+
C75 Viper 1961601510.667A8.9730.016%DN/A21.1C-4.7D2467.6h11.7C*38.9C+
L100 Python AP 311158364.389B2.6955.39%C++4.43%C*23.9C+23.2B*4216.6h7.8C+14C+
NCM3 Raven 2671561151.357B++0.3441.584%B2.564%C10.6C**7.6B+16814.7h25.2B+60.6B+
MAX Punch 1521521,3530.112C**1.5936.436%DN/A0.7CN/A2213.2h1.8C+4.9C++
LA3 Desperado 1541502100.714C+0.9921.18%D--20.667%B+25.4CN/A875.9h8.9C++41.8C
NCM3 Raven 2481471151.278B+0.4240.544%C**1.361%D--10C+6.9C++16114.7h25.2C*62.2B
Aspis Anti-Aircraft Phalanx Turret 234115274.259B+2.5623.162%CN/A9.9C+10.3C+28111.6h130.4B++562.9B+
NS-AM7 Archer 1571142820.404C++1.3047.352%D*22.807%C+2.1D--N/A1954.7h20.3C++42.9C+
NS-61 Emissary 1131111920.578C1.1218.731%D**12.613%D25.2C+N/A804.4h14.4C+77.1D
E540 Halberd 202105215C+3.3043.087%C+1.905%D*15.9D--14.7C+3716.6h7.9D*18.3D
M12 Kobalt 110104813C*11.3013.491%D21.154%B*31.5D-1.8C1353.3h21.2C157.1C
M60-G Bulldog 10393234.043C+2.3430.265%C3.226%C++15.2D-1.6D*1126.1h7C++23.1C++
NS-20 Gorgon 9889461.935A0.2321.32%C-26.966%A14.8C+1.5C*636h50.7C+238C+
E540 Halberd-H 13383204.15C2.4550.543%D1.205%D-21.8D13.2D-3563.8h7.3C+14.4C
NS-20 Gorgon 9082461.783B**0.0821.089%C-19.512%C+13.7C1.3C+676h54.1C-256.8C
M12 Kobalt 8079711.286C+9.5810.982%D-5.063%F-35.9DN/A1142.2h18.8C+170.9C
A30 Walker 15175671.119C0.5817.89%F-1.333%C4.2D--4.2D--9617.9h190B+1062.2D
NS-R3 Swarm 14775581.293M++0.4154.602%F--N/A11.4A+10.9B*1386.6h18.9A*34.6A++
G30 Walker 11763154.2B+2.5026.961%C+3.175%C--12.4C+10.6C*2415.1h234C++868.1C*
Hornet Missiles 10861302.033C--0.3342.411%F--N/A22.6D-17.4D-3372.7h14D33D**
Dual-75 Duster 5755511C++9.3044.557%B**1.818%B**91.7C**3.3C--3780.6h4B*9B*
M60-G Bulldog 6455105.5C++3.8034.435%C+N/A22D3.6D-1302.5h7.2C+20.9C++
AF-34 Mattock 5454124.5B+2.8041.654%B+29.63%M*28.4C--N/A1861.9h10.4F--24.9D
AF-6 Shadow 5151212.429B+0.7328.22%D-23.529%C31.9CN/A1391.6h5.6C++19.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3913,6365.7h
Spawn Beacon413,7062.7h
Nano-Armor Kit8781,816,087186.3h
Anti-Vehicle MANA Turret371,8413.6h
Repair Module1620.7h
Medical Applicator472287,73720.6h
Nanite Revive Grenade01,3970.4h
NSX Amaterasu5570.5h
Deployable Decon Tool14170h
Spitfire Auto-Turret138931.2h
Recon Detection Device537,37111h
Anti-Infantry MANA Turret279705.5h
Ammunition Package447,4513.4h
WLT-Howler Mining Laser07220.5h
IPC Targeting Dart0510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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