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mrostkaSVK[KAIN] mrostkaSVK
NC BR 168

KDR: 1.7

Score: 69.8m

Last Seen: Apr 25th, 2017 7:27 PM
- OFFLINE - 31.7 hour(s)

Rank 168 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 AF-4 Cyclone LA1 Anchor AC-X11 GD-22S NC05 Jackhammer AF-41 Hacksaw AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $367,794 MLG Score: 294
Fun Score: N/A
Cheeseburgers Flipped: 1985TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.929%18.525%3883989837,8741.392170.307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.945%0.059C+-0.207C-0.131CHEAD ++ (~8.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.274C*11.50.184C++43.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.042%0.881%24259325,106214045102.38487113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.948%-0.913D---0.751D--0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
305.3-0.99D--88.7-0.748D-216.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.316%2.719%15869313,126202919441.54066161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.42%-1.095D*-0.155C0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.4-0.742D-20-0.585D48.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30%4.195%170139242,956182313791.6215214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.603%-0.498D0.04C+0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.20.05C+31.30.108C+72.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.823%43.826%1703934988198260.498235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.792%-0.398C---1.621F-0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.087C+3.3-0.09C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.467%10.582%17069316,2941998583.15015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.302%0.114C+-0.681D0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.342C**3.60.235C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
69.8m323.2%298 (17.9k)257 (15.4k)1.6988889,76452,8372.1727168 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937185918.535%11.301%20905:0932

8% Combat Medic48% Engineer17% Heavy Assault9% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:32 PMApr 21st, 2013 10:47 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 25th, 2017 5:18 PM (1d) (PST)Apr 25th, 2017 3:27 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5311264050.3300.1940.0371.2710.063294

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,8877,56324,3242012276415,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4527.9h/188.7d 25,035 10,144 36,476 345.4k 6,991 11,324 17,103 144.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:2,373
Deaths:1,576
KDR:1.506
Accuracy:19.965% D
HSR:21.492% C
GD-22S
C--
Kills:2,072
Deaths:1,208
KDR:1.715
Accuracy:19.031% D
HSR:19.160% C--
NC05 Jackhammer
C
Kills:2,024
Deaths:1,487
KDR:1.361
Accuracy:41.412% C
HSR:12.648% C
EM6
C+
Kills:1,705
Deaths:1,157
KDR:1.474
Accuracy:19.581% C
HSR:21.466% C+
EM1
C
Kills:1,578
Deaths:1,059
KDR:1.490
Accuracy:19.536% C
HSR:17.237% D
NC6 Gauss SAW
C
Kills:1,170
Deaths:669
KDR:1.749
Accuracy:17.246% C
HSR:18.974% C--
NC6S Gauss SAW S
C++
Kills:935
Deaths:731
KDR:1.279
Accuracy:17.736% D-
HSR:23.316% C++
NS-15M1
C++
Kills:815
Deaths:565
KDR:1.442
Accuracy:18.475% D
HSR:21.472% C++
NC6A GODSAW
C--
Kills:475
Deaths:366
KDR:1.298
Accuracy:20.007% D**
HSR:21.684% C--
NSX Naginata
B**
Kills:167
Deaths:98
KDR:1.704
Accuracy:17.620% D-
HSR:34.731% B**
Kills:13,314
Deaths (as Heavy Assault):8,916
Deaths (to Heavy Assaults):14,020
KDR:1.49327
Kill Difference:4,398
Playtime:778.589 hours
Usage:17%
Score:12.230m
Score/min:262
Accuracy (listed only):21.061%
HSR (listed only):21.218%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,092
Deaths:1,371
KDR:1.526
Accuracy:23.790% C+
HSR:18.499% C-
Razor GD-23
C++
Kills:1,774
Deaths:1,165
KDR:1.523
Accuracy:24.119% C++
HSR:17.869% C
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
19A Fortuna
C-
Kills:1,581
Deaths:1,200
KDR:1.318
Accuracy:20.746% D**
HSR:17.268% C-
AF-19 Mercenary
C--
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% C--
HSR:16.111% D
AF-57 Piston
C*
Kills:1,383
Deaths:895
KDR:1.545
Accuracy:41.803% C*
HSR:11.135% D
GD-7F
C
Kills:1,350
Deaths:987
KDR:1.368
Accuracy:21.160% C--
HSR:17.037% C
LA39 Bruiser
C++
Kills:1,310
Deaths:975
KDR:1.344
Accuracy:61.760% C++
HSR:10.611% C--
AF-4A Bandit
C*
Kills:1,218
Deaths:1,172
KDR:1.039
Accuracy:19.994% D--
HSR:22.496% C*
GD-66 Claw
C
Kills:1,206
Deaths:1,071
KDR:1.126
Accuracy:53.894% C
HSR:10.199% C--
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C-
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NS-11C
C*
Kills:684
Deaths:490
KDR:1.396
Accuracy:20.975% C-
HSR:19.006% C*
NSX Tanto
C++
Kills:284
Deaths:185
KDR:1.535
Accuracy:23.112% D
HSR:25% C++
Warden
C-
Kills:178
Deaths:171
KDR:1.041
Accuracy:20.731% D-
HSR:20.787% C-
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
The Brawler
C
Kills:68
Deaths:49
KDR:1.388
Accuracy:43.019% F
HSR:11.765% C
Kills:19,868
Deaths (as Engineer):14,719
Deaths (to Engineers):11,979
KDR:1.34982
Kill Difference:5,149
Playtime:2,195.587 hours
Usage:48%
Score:32.199m
Score/min:244
Accuracy (listed only):29.901%
HSR (listed only):15.428%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:3,158
Deaths:2,389
KDR:1.322
Accuracy:25.030% C+
HSR:16.150% C+
AC-X11
C+
Kills:2,092
Deaths:1,371
KDR:1.526
Accuracy:23.790% C+
HSR:18.499% C-
Razor GD-23
C++
Kills:1,774
Deaths:1,165
KDR:1.523
Accuracy:24.119% C++
HSR:17.869% C
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
Blitz GD-10
C**
Kills:1,625
Deaths:1,271
KDR:1.279
Accuracy:22.448% C
HSR:16.554% C**
19A Fortuna
C-
Kills:1,581
Deaths:1,200
KDR:1.318
Accuracy:20.746% D**
HSR:17.268% C-
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
AF-19 Mercenary
C--
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% C--
HSR:16.111% D
AF-57 Piston
C*
Kills:1,383
Deaths:895
KDR:1.545
Accuracy:41.803% C*
HSR:11.135% D
GD-7F
C
Kills:1,350
Deaths:987
KDR:1.368
Accuracy:21.160% C--
HSR:17.037% C
LA39 Bruiser
C++
Kills:1,310
Deaths:975
KDR:1.344
Accuracy:61.760% C++
HSR:10.611% C--
AF-4A Bandit
C*
Kills:1,218
Deaths:1,172
KDR:1.039
Accuracy:19.994% D--
HSR:22.496% C*
GD-66 Claw
C
Kills:1,206
Deaths:1,071
KDR:1.126
Accuracy:53.894% C
HSR:10.199% C--
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% C--
HSR:17.726% C+
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C-
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NS-11C
C*
Kills:684
Deaths:490
KDR:1.396
Accuracy:20.975% C-
HSR:19.006% C*
Tempest
C*
Kills:477
Deaths:451
KDR:1.058
Accuracy:21.035% D**
HSR:20.545% C*
NSX Tanto
C++
Kills:284
Deaths:185
KDR:1.535
Accuracy:23.112% D
HSR:25% C++
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
The Brawler
C
Kills:68
Deaths:49
KDR:1.388
Accuracy:43.019% F
HSR:11.765% C
Kills:27,648
Deaths (as Light Assault):20,666
Deaths (to Light Assaults):10,237
KDR:1.33785
Kill Difference:6,982
Playtime:539.373 hours
Usage:12%
Score:8.397m
Score/min:259
Accuracy (listed only):28.676%
HSR (listed only):15.624%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:3,158
Deaths:2,389
KDR:1.322
Accuracy:25.030% C+
HSR:16.150% C+
Blitz GD-10
C**
Kills:1,625
Deaths:1,271
KDR:1.279
Accuracy:22.448% C
HSR:16.554% C**
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
AF-57 Piston
C*
Kills:1,383
Deaths:895
KDR:1.545
Accuracy:41.803% C*
HSR:11.135% D
LA39 Bruiser
C++
Kills:1,310
Deaths:975
KDR:1.344
Accuracy:61.760% C++
HSR:10.611% C--
NC1 Gauss Rifle
C+
Kills:1,217
Deaths:805
KDR:1.512
Accuracy:21.752% C+
HSR:12.079% D*
GD-66 Claw
C
Kills:1,206
Deaths:1,071
KDR:1.126
Accuracy:53.894% C
HSR:10.199% C--
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% C--
HSR:17.726% C+
Mauler S6
C-
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C-
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
Carnage AR
C+
Kills:1,118
Deaths:997
KDR:1.121
Accuracy:20.199% D
HSR:17.800% C+
GR-22
C++
Kills:1,011
Deaths:1,037
KDR:0.975
Accuracy:19.427% D-
HSR:18.002% C++
NC9 A-Tross
C*
Kills:548
Deaths:460
KDR:1.191
Accuracy:19.726% D--
HSR:23.723% C*
Tempest
C*
Kills:477
Deaths:451
KDR:1.058
Accuracy:21.035% D**
HSR:20.545% C*
Gauss Rifle S
B
Kills:373
Deaths:343
KDR:1.087
Accuracy:21.438% D
HSR:21.180% B
NS-11P
C++
Kills:309
Deaths:223
KDR:1.386
Accuracy:18.465% D-
HSR:18.123% C++
Reaper DMR
C+
Kills:184
Deaths:158
KDR:1.165
Accuracy:22.981% C
HSR:21.739% C+
NS Baron G5
C+
Kills:171
Deaths:132
KDR:1.295
Accuracy:30.524% D*
HSR:12.866% C+
The Brawler
C
Kills:68
Deaths:49
KDR:1.388
Accuracy:43.019% F
HSR:11.765% C
Kills:19,183
Deaths (as Combat Medic):15,023
Deaths (to Combat Medics):5,594
KDR:1.27691
Kill Difference:4,160
Playtime:342.404 hours
Usage:8%
Score:5.840m
Score/min:284
Accuracy (listed only):29.556%
HSR (listed only):15.622%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:3,158
Deaths:2,389
KDR:1.322
Accuracy:25.030% C+
HSR:16.150% C+
Blitz GD-10
C**
Kills:1,625
Deaths:1,271
KDR:1.279
Accuracy:22.448% C
HSR:16.554% C**
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% C--
HSR:17.726% C+
AF-18 Stalker
C
Kills:599
Deaths:457
KDR:1.311
Accuracy:25.723% C
HSR:16.027% C--
LA8 Rebel
C++
Kills:587
Deaths:731
KDR:0.803
Accuracy:24.880% D
HSR:20.443% C++
Tempest
C*
Kills:477
Deaths:451
KDR:1.058
Accuracy:21.035% D**
HSR:20.545% C*
NC14 Bolt Driver
D-
Kills:392
Deaths:164
KDR:2.390
Accuracy:29.664% D-
HSR:51.020% F--
SAS-R
C
Kills:378
Deaths:247
KDR:1.530
Accuracy:36.818% C
HSR:34.127% T
NS-44 Commissioner
C+
Kills:354
Deaths:473
KDR:0.748
Accuracy:27.471% D-
HSR:20.057% C+
NC4 Mag-Shot
C+
Kills:272
Deaths:273
KDR:0.996
Accuracy:21.300% D
HSR:18.750% C+
NS-30 Vandal
C+
Kills:222
Deaths:162
KDR:1.370
Accuracy:23.779% D**
HSR:24.324% C+
AF-8 RailJack
D
Kills:218
Deaths:72
KDR:3.028
Accuracy:32.860% D
HSR:47.706% F*
LA3 Desperado
C*
Kills:163
Deaths:228
KDR:0.715
Accuracy:21.348% D--
HSR:19.632% C*
NS-61 Emissary
C
Kills:162
Deaths:265
KDR:0.611
Accuracy:19.343% D**
HSR:14.815% C
NS-AM7 Archer
C
Kills:135
Deaths:315
KDR:0.429
Accuracy:46.992% D*
HSR:20.741% C
NS-44L Blackhand
C
Kills:65
Deaths:29
KDR:2.241
Accuracy:39.446% C
HSR:24.615% D*
AF-6 Shadow
C
Kills:51
Deaths:21
KDR:2.429
Accuracy:28.220% D--
HSR:23.529% C
Kills:11,556
Deaths (as Infiltrator):9,555
Deaths (to Infiltrators):6,521
KDR:1.20942
Kill Difference:2,001
Playtime:409.419 hours
Usage:9%
Score:6.633m
Score/min:270
Accuracy (listed only):27.289%
HSR (listed only):23.478%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,850
Deaths:554
KDR:3.339
Accuracy:22.874% D-
HSR:14.270% C++
AF-41 Hacksaw
B+
Kills:1,827
Deaths:554
KDR:3.298
Accuracy:23.491% D
HSR:16.420% B+
NCM1 Scattercannon
C++
Kills:878
Deaths:286
KDR:3.070
Accuracy:38.113% C++
HSR:13.440% C
AF-23 Grinder
C-
Kills:701
Deaths:235
KDR:2.983
Accuracy:26.924% D--
HSR:12.982% C-
NS-10 Burster
B*
Kills:487
Deaths:282
KDR:1.727
Accuracy:26.422% C-
HSR:9.240% B*
NS-10 Burster
C**
Kills:381
Deaths:218
KDR:1.748
Accuracy:27.224% C
HSR:6.824% C**
NCM2 Falcon
B
Kills:231
Deaths:132
KDR:1.750
Accuracy:35.190% C
HSR:6.061% B
NCM2 Falcon
C**
Kills:214
Deaths:90
KDR:2.378
Accuracy:34.458% D
HSR:5.607% C**
AF-23 Grinder
C++
Kills:179
Deaths:55
KDR:3.255
Accuracy:18.806% F-
HSR:16.201% C++
NCM3 Raven
B+
Kills:172
Deaths:125
KDR:1.376
Accuracy:41.892% B+
HSR:2.326% C-
NCM3 Raven
B
Kills:163
Deaths:125
KDR:1.304
Accuracy:40.946% B
HSR:1.227% D*
NS-20 Gorgon
B+
Kills:112
Deaths:59
KDR:1.898
Accuracy:20.486% D
HSR:22.321% B+
NS-20 Gorgon
B**
Kills:105
Deaths:59
KDR:1.780
Accuracy:20.594% D
HSR:24.762% B**
AF-34 Mattock
M*
Kills:54
Deaths:12
KDR:4.500
Accuracy:41.654% B+
HSR:29.630% M*
Kills:7,354
Deaths (as MAX Suit):1,393
Deaths (to MAX Suits):3,788
KDR:5.27925
Kill Difference:5,961
Playtime:248.573 hours
Usage:5%
Score:4.494m
Score/min:301
Accuracy (listed only):29.934%
HSR (listed only):12.951%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C
Kills:1,474
V. Kills:1,711 86%
Deaths:1,178
KDR:1.251
Accuracy:26.529% D
KPH:6.800 C--
VKPH:7.900 C
Breaker Rocket Pods
B+
Kills:1,428
V. Kills:757 188%
Deaths:199
KDR:7.176
Accuracy:44.327% D
KPH:36.500 D
VKPH:19.300 B+
M30 Mustang AH
B*
Kills:968
V. Kills:593 163%
Deaths:456
KDR:2.123
Accuracy:54.979% C+
KPH:14.200 D--
VKPH:8.700 B*
M20 Mustang
C--
Kills:855
V. Kills:1,039 82%
Deaths:1,004
KDR:0.852
Accuracy:27.686% C--
KPH:5.500 D
VKPH:6.700 C--
Coyote Missiles
C
Kills:557
V. Kills:494 113%
Deaths:439
KDR:1.269
Accuracy:49.969% C
KPH:10.600 D-
VKPH:9.400 D--
Hornet Missiles
D-
Kills:61
V. Kills:47 127%
Deaths:30
KDR:2.033
Accuracy:42.411% F--
KPH:22.800 D-
VKPH:17.600 D-
Kills:5,343 (3,297 + 0)
Deaths:3,306
KDR:1.616
VKDR:1.404
Vehicle Kills:4,641
Kill Difference:2,037
Playtime:532.529 hours
Usage:12%
Score:4.236m
Score/min:133
Piloting Accuracy:27.686%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:381
V. Kills:383 99%
Deaths:475
KDR:0.802
Accuracy:37.802% D
KPH:4.300 D
VKPH:4.300 D
C150 Dalton
C-
Kills:194
V. Kills:160 120%
Deaths:56
KDR:3.464
Accuracy:42.067% C++
KPH:20.200 C--
VKPH:16.700 C-
L105 Zepher
B++
Kills:194
V. Kills:48 396%
Deaths:20
KDR:9.700
Accuracy:40.156% C
KPH:39.500 C-
VKPH:9.800 B++
Dual-75 Duster
B**
Kills:55
V. Kills:2 N/A
Deaths:5
KDR:11
Accuracy:44.557% B**
KPH:95.700 B
VKPH:3.500 D
Kills:824 (381 + 443)
Deaths:556
KDR:1.482
VKDR:1.067
Vehicle Kills:593
Kill Difference:268
Playtime:103.538 hours
Usage:2%
Score:0.680m
Score/min:110
Piloting Accuracy:37.802%
Gunner Accuracy:44.557%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C**
Kills:418
V. Kills:315 132%
Deaths:87
KDR:4.805
Accuracy:26.792% C-
KPH:10.900 C**
VKPH:8.200 C
L100 Python HEAT
C-
Kills:310
V. Kills:107 287%
Deaths:43
KDR:7.209
Accuracy:44.111% D
KPH:21.300 C-
VKPH:7.400 D
L100 Python AP
B++
Kills:167
V. Kills:159 104%
Deaths:37
KDR:4.514
Accuracy:54.895% C++
KPH:23.300 C+
VKPH:22.200 B++
C75 Viper
C-
Kills:160
V. Kills:36 432%
Deaths:15
KDR:10.667
Accuracy:30.016% D
KPH:21.200 C-
VKPH:4.800 D
Kills:1,055 (1,055 + 0)
Deaths:182
KDR:5.797
VKDR:3.390
Vehicle Kills:617
Kill Difference:873
Playtime:67.597 hours
Usage:1%
Score:0.854m
Score/min:211
Driving Accuracy:30.016%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:1,126
V. Kills:880 128%
Deaths:220
KDR:5.118
Accuracy:46.277% C
KPH:20 C**
VKPH:15.600 C++
Titan-150 HEAT
C*
Kills:945
V. Kills:441 214%
Deaths:122
KDR:7.746
Accuracy:46.995% C*
KPH:19.600 C+
VKPH:9.200 C*
Enforcer ML85
C-
Kills:445
V. Kills:339 131%
Deaths:81
KDR:5.494
Accuracy:35.973% C-
KPH:16.700 D
VKPH:12.700 D
E540 Halberd
C+
Kills:115
V. Kills:106 107%
Deaths:21
KDR:5.476
Accuracy:43.397% C+
KPH:17.100 D-
VKPH:15.800 C+
M12 Kobalt
D
Kills:79
V. Kills:1 N/A
Deaths:7
KDR:11.286
Accuracy:10.982% D-
KPH:36.400 D
VKPH:0.500 D--
Kills:2,710 (2,071 + 639)
Deaths:451
KDR:6.009
VKDR:3.918
Vehicle Kills:1,767
Kill Difference:2,259
Playtime:139.968 hours
Usage:3%
Score:2.097m
Score/min:250
Driving Accuracy:46.995%
Gunner Accuracy:10.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:98
V. Kills:62 156%
Deaths:25
KDR:3.920
Accuracy:51.500% C-
KPH:23 D
VKPH:14.600 D
C85 Canister-H
N/A
Kills:50
V. Kills:2 N/A
Deaths:9
KDR:5.556
Accuracy:31.711% N/A
KPH:63 N/A
VKPH:2.500 N/A
Kills:148 (0 + 148)
Deaths:34
KDR:4.353
VKDR:1.882
Vehicle Kills:64
Kill Difference:114
Playtime:5.048 hours
Usage:0%
Score:0.105m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:31.711%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:475
V. Kills:112 420%
Deaths:70
KDR:6.786
Accuracy:34.985% C+
KPH:42.600 C
VKPH:10 C*
M40 Fury
C
Kills:446
V. Kills:89 N/A
Deaths:83
KDR:5.373
Accuracy:34.460% C+
KPH:44.800 C
VKPH:8.900 C
M20 Basilisk
C++
Kills:348
V. Kills:128 270%
Deaths:66
KDR:5.273
Accuracy:32.485% C
KPH:17.600 C++
VKPH:6.500 C
M20 Basilisk
C+
Kills:277
V. Kills:117 235%
Deaths:61
KDR:4.541
Accuracy:31.535% C-
KPH:18.200 C+
VKPH:7.700 C
M12 Kobalt
C
Kills:116
V. Kills:6 N/A
Deaths:8
KDR:14.500
Accuracy:13.319% D
KPH:32.200 D-
VKPH:1.700 C
M60-G Bulldog
C
Kills:103
V. Kills:11 N/A
Deaths:23
KDR:4.478
Accuracy:31.236% C
KPH:16.600 D
VKPH:1.800 D*
G30 Walker
C*
Kills:66
V. Kills:57 114%
Deaths:15
KDR:4.400
Accuracy:27.477% C+
KPH:12.400 C+
VKPH:10.700 C*
M60-G Bulldog
C+
Kills:56
V. Kills:9 N/A
Deaths:11
KDR:5.091
Accuracy:34.561% C+
KPH:21.900 D
VKPH:3.500 D-
Kills:1,887 (0 + 1,887)
Deaths:337
KDR:5.599
VKDR:1.570
Vehicle Kills:529
Kill Difference:1,550
Playtime:73.736 hours
Usage:2%
Score:0.950m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:34.561%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 6,9845,0012,2042.269B++0.5723.377%C+N/A119.4A++47.3A96541.9h1.1B**4.8B*
AF-4 Cyclone 3,1873,1582,3891.322C++0.3825.03%C+16.15%C+25.6CN/A83123.4h10.1B+40.4B
LA1 Anchor 2,3892,3731,5761.506C+0.1919.965%D21.492%C27.1DN/A8887.7h9.8C*49.1C+
AC-X11 2,1032,0921,3711.526B+0.1723.79%C+18.499%C-19.7CN/A58106.4h9.7B40.9C**
GD-22S 2,0912,0721,2081.715C*0.0219.031%D19.16%C--27.4CN/A8875.5h10.4B54.6C++
NC05 Jackhammer 2,0402,0241,4871.361C++0.3441.412%C12.648%C33.1CN/A11261.1h4.5B10.8C*
AF-41 Hacksaw 1,8531,8505543.339C**1.6422.874%D-14.27%C++30.5C++N/A10360.7h6.3C*27.6C+
AF-41 Hacksaw 1,8311,8275543.298B1.6023.491%D16.42%B+30.1C++N/A10160.7h6.4B27.4C+
Razor GD-23 1,7871,7741,1651.523B*0.1824.119%C++17.869%C16.6CN/A52106.6h11.2B+46.4B+
EM6 1,7181,7051,1571.474C+0.2219.581%C21.466%C+27.7C-N/A8561.6h10.8C*55C++
Gauss Compact S 1,6871,6391,2631.298B+0.4020.074%D10.189%D*18.3C+N/A5289.4h8.6B++42.8B
Blitz GD-10 1,6391,6251,2711.279C**0.4222.448%C16.554%C**24.7C+N/A8965.8h14.1B63C*
19A Fortuna 1,5921,5811,2001.318C+0.3820.746%D**17.268%C-27.4CN/A8657.6h9.9C+47.8D
EM1 1,5931,5781,0591.49B0.2119.536%C17.237%D28.2CN/A8956h12.1B+62.1C**
NS-7 PDW 1,5071,5021,0681.406B+0.2922.223%C15.846%C+28.8C**N/A10852.1h13.6B+61.1C*
Vortek Rotary 3,1851,4741,1781.251C+0.4526.529%D1.153%D--6.8C--7.9C114215.5h130D490.1D
Bouncing Betty 1,4461,4434073.545C+1.8560.217%A++N/A195A+N/A6817.4h1.3A++2.1A++
AF-19 Mercenary 1,4591,4408471.7B**0.0019.065%C--16.111%D11.3C-N/A67127.1h13.4C++70.3C+
Breaker Rocket Pods 2,1851,4281997.176C+5.4844.327%DN/A36.5D19.4B+29539.1h27.3D**61.7D--
AF-57 Piston 1,3891,3838951.545B+0.1541.803%C*11.135%D38.5B+N/A11935.9h4.6C++11C**
GD-7F 1,3561,3509871.368C**0.3321.16%C--17.037%C15.3C--N/A5188h13.6C++64.3C+
LA39 Bruiser 1,3311,3109751.344C++0.3561.76%C++10.611%C--28.1CN/A8546.6h2.6C+4.3C++
AF-4A Bandit 1,2331,2181,1721.039C0.6619.994%D--22.496%C*13D-N/A3993.8h12.4C-61.9D
NC1 Gauss Rifle 1,2261,2178051.512B+0.1921.752%C+12.079%D*20C+N/A7261h12.6C++58C*
Mag-Cutter 1,2351,21320,8300.058B**1.6451.7%A++N/A0.9BN/A31378.2h2.1B+4.1B++
GD-66 Claw 1,2161,2061,0711.126C+0.5753.894%C10.199%C--15.6D--N/A4777.4h2.6C+4.8C++
MKV Suppressed 1,1981,1969391.274C*0.4222.629%C--17.726%C+23.3CN/A8651.4h13B57.6C++
NC6 Gauss SAW 1,1811,1706691.749B+0.0517.246%C18.974%C--26C+N/A13045h10.1C*58.8C++
Mauler S6 1,1761,1679421.239C**0.4631.64%D-12.339%C-22.8CN/A9051.1h3.8B++12.1C*
Gauss Compact Burst 1,1831,1639861.18C+0.5220.254%D*16.079%D*11.9D-N/A2997.4h13.2C-65.2C--
NC12 Sweeper 1,1701,1608181.418C**0.2841.567%C+8.448%D*32.9C*N/A9235.3h4.5C++10.9C*
The Slasher 1,1601,15423,7150.049C+1.6538.751%C++1.993%D-0.9C--N/A31343.6h1.8B+4.7B+
Titan-150 AP 2,0061,1262205.118C++3.4246.277%C3.641%C20C**15.6C++31156.3h4.8B+10.4B+
Carnage AR 1,1281,1189971.121C+0.5820.199%D17.8%C+19.1C--N/A6758.5h13.9C+69C
GR-22 1,0231,0111,0370.975C+0.7219.427%D-18.002%C++17DN/A5659.6h13.6C+70.2C
NS Decimator 1,3659928421.178B+0.5258.253%C+3.226%C*34.1B+12.8C+30729.1h4.3B+7.4B+
M30 Mustang AH 1,5619684562.123C0.4254.979%C+1.55%C++14.2D--8.7B*12568h20.4F-37D**
Titan-150 HEAT 1,3869451227.746B+6.0546.995%C*2.011%D-19.6C+9.2C*14248.1h4.1B+8.7B++
NC6S Gauss SAW S 9459357311.279C+0.4217.736%D-23.316%C++24.9DN/A9337.5h11.5C+64.7C
Tank Mine 1,5618891994.467B**2.7728.995%CN/A161.6A++122.2A++18075.5h1.3A4.4A
NCM1 Scattercannon 8858782863.07B++1.3738.113%C++13.44%C16C--N/A6154.8h8.8C23C++
Frag Grenade 8598571857N/A855.3057.418%A++N/A857A+2D-31451h2.5B**4.4B**
M20 Mustang 1,8948551,0040.852C0.8527.686%C--N/A5.5D6.7C--118154.6h214.5D774.7D-
NS-15M1 8338155651.442C++0.2618.475%D21.472%C++20.6DN/A7439.6h13.9C75.3C+
NC15 Phoenix 1,5877175561.29B+0.4159.685%B*N/A11.7C+14.2C++17761.3h12.5C21C++
AF-23 Grinder 7067012352.983B1.2826.924%D--12.982%C-22.8C--N/A7230.8h7.2C26.7D
NS-11C 6976844901.396B+0.3020.975%C-19.006%C*28.7C**N/A11223.8h13.4B64C*
AF-18 Stalker 6025994571.311C++0.3925.723%C16.027%C--24.3CN/A7924.6h12.8C+49.8C++
LA8 Rebel 5945877310.803C+0.9024.88%D20.443%C++37.6B+N/A11015.6h6.3C*25.2C+
Shrike 9865855571.05B++0.6557.304%C++1.538%D-22.6C+15.5B*29825.9h6.6C+11.5C++
Coyote Missiles 1,0515574391.269D0.4349.969%CN/A10.6D-9.4D--13352.6h61.5D123.1D
NC9 A-Tross 5555484601.191C+0.5119.726%D--23.723%C*21.5DN/A6725.5h10.8C54.7D
NS-10 Burster 8204872821.727A++0.0326.422%C-9.24%B*5.2B3.6C+7792.8h117.5B**444.7B+
Tempest 4814774511.058C-0.6421.035%D**20.545%C*20.3D--N/A6523.5h11D52.3D*
NC6A GODSAW 4854753661.298C-0.4020.007%D**21.684%C--24.6D*N/A8719.3h10.3D51.6D*
M40 Fury 587475706.786C+5.0934.985%C+1.684%C+42.4C10C*32611.2h13.1C+37.5C++
M60-A Bulldog 5354672518.68C++16.9845.869%C+1.713%C--37.4C++5.4B+18412.5h5.2B+11.3B+
M40 Fury 535446835.373C3.6734.46%C+2.242%B+45.1C9C3469.9h14C40.6C+
Enforcer ML85 784445815.494C*3.8035.973%C-2.697%C*16.7D12.7D28926.6h11.8B32.9C*
Skyguard 733418874.805A++3.1126.792%C-1.675%D10.9C**8.2C18938.3h116.6B**435B++
M60-A Bulldog 4383992714.778C+13.0846.393%C++1.253%D-37.6C*3.7C+18010.6h5.1B+10.9B+
NC14 Bolt Driver 3923921642.39B+0.6929.664%D-51.02%F--17CN/A7023.1h3.3D11.2D
CAS30 Tank Buster 7643814750.802C+0.9037.802%DN/A4.3D4.3D6688.5h49.7B131.4C*
NS-10 Burster 6473812181.748A0.0527.224%C6.824%C**5.5B+3.8C++8569.2h117.2A430.5B++
SAS-R 3833782471.53C0.1736.818%C34.127%T20.9DN/A7118.1h3.4F-9.2D--
Gauss Rifle S 3773733431.087C+0.6121.438%D21.18%B18.1DN/A6320.6h13.3D62.2C--
NS-44 Commissioner 3643544730.748C+0.9527.471%D-20.057%C+31.3C+N/A12811.3h4.8D17.5D
M20 Basilisk 476348665.273A++3.5732.485%C8.621%B*17.7C++6.5C16719.7h78.7C**242.2B+
NS Annihilator 6753272161.514M**0.1878.955%C+N/A12.8A++13.6A27125.6h9.5A12.1A
L100 Python HEAT 417310437.209B+5.5144.111%D3.226%C+21.4C-7.4D15114.5h4.7B+10.7C**
NS-11P 3113092231.386C*0.3118.465%D-18.123%C++22.9CN/A8813.5h13.9C++75.1C+
Sticky Grenade 3043041304N/A302.3058.394%B++N/A1520B*N/A47300.2h1.6B+2.7B+
NSX Tanto 2912841851.535C*0.1623.112%D25%C++28.7CN/A739.9h13.6C++58.8C+
M20 Basilisk 394277614.541A2.8431.535%C-8.303%B++18.2C+7.7C17315.2h81.9B+259.9B
NC4 Mag-Shot 2722722730.996B+0.7021.3%D18.75%C+28.3C**N/A1189.6h8.7C+40.8C+
MANA Anti-Personnel Turret 274269843.202N/A1.5013.503%UN/A2690U50U6169900.1h21.8T*161.2T*
MANA Anti-Vehicle Turret 4742451461.678C0.0246.42%C1.633%D**2450C++2290A10777030.1h9.8C+21C+
NCM2 Falcon 2922311321.75B++0.0535.19%C6.061%B10.3C2.7D-8922.4h10.3C*29.3C++
NS-30 Vandal 2242221621.37C+0.3323.779%D**24.324%C+26.1C--N/A868.5h5.7C+24D
Anti-Vehicle Grenade 2242201220N/A218.3076.503%MN/A1100M++20D-50310.2h2.5A3.3A
AF-8 RailJack 219218723.028C*1.3332.86%D47.706%F*20CN/A7210.9h3.3D*10D-
NCM2 Falcon 274214902.378A++0.6834.458%D5.607%C**13.3B3.7D10316.1h8.4B**24.4B++
C150 Dalton 354194563.464C1.7742.067%C++N/A20.2C--16.7C-3849.6h6.6D15.8C
L105 Zepher 242194209.7C+8.0040.156%CN/A39.6C-9.8B++3224.9h6.9C--17.2C
Hawk GD-68 3581932110.915B+0.7864.288%C*1.036%D*15.1C++12.9B+37812.8h8.9C+13.9C++
Hunter QCX 2221892640.716C++0.9844.652%C*14.286%D--18.2B+3.2B+9410.4h9.3C20.9C+
Spear Anti-Vehicle Phalanx Turret 2831851810.278B+8.5840.88%C+5.405%C**37.8C++20C+5284.9h7.7C*18.8B
Reaper DMR 1861841581.165C+0.5322.981%C21.739%C+22.4C-N/A1058.2h10.7C46.5C+
AF-23 Grinder 179179553.255B+1.5618.806%F-16.201%C++30.3C+N/A1315.9h5.1B**27D
Warden 1831781711.041C**0.6620.731%D-20.787%C-12.4C-N/A6614.4h9.6C++46.1C+
NCM3 Raven 2981721251.376B++0.3241.892%B+2.326%C-10.8B7.9B++16516h25.5B+61B+
NS Baron G5 1711711321.295C*0.4030.524%D*12.866%C+25.9CN/A1016.6h4.4C*14.5C+
L100 Python AP 326167374.514B2.8254.895%C++4.192%C+23.2C+22.1B++4047.2h7.8C+14.2C+
NSX Naginata 171167981.704C*0.0117.62%D-34.731%B**29.8C-N/A1265.6h11.9C++67.5C+
NCM3 Raven 2791631251.304B+0.3940.946%B1.227%D*10.2C+7.3C*15816h25.4C*62.1B
LA3 Desperado 1681632280.715C+0.9821.348%D--19.632%C*26.3CN/A906.2h8.9C++41.7C
NS-61 Emissary 1661622650.611C1.0919.343%D**14.815%C28.9C++N/A855.6h13.4C*69.5C
MAX Punch 1601601,3990.114C**1.5836.923%DN/A0.7CN/A2218.5h1.8C+4.9C++
C75 Viper 1961601510.667A8.9730.016%DN/A21.1C-4.7D2497.6h11.7C*38.9C+
NS-AM7 Archer 1841353150.429C++1.2746.992%D*20.741%C2.2DN/A2060.4h19.6C++41.7C+
Aspis Anti-Aircraft Phalanx Turret 236116274.296B+2.6023.123%CN/A9.9C+10.3C28111.7h129.8B++561.1B+
M12 Kobalt 122116814.5B12.8013.319%D23.276%A32.2D-1.7C1363.6h21.1C158.2C
E540 Halberd 221115215.476C+3.7843.397%C+1.739%D*17.2D-15.8C+3916.7h7.5D-17.3C--
NS-20 Gorgon 122112591.898B**0.2020.486%D22.321%B+16C+1.4C+687h44.6C+217.7C+
NS-20 Gorgon 115105591.78B**0.0820.594%D24.762%B**15C+1.4C++597h48.1C+233.6C+
M60-G Bulldog 114103234.478C+2.7831.236%C2.913%C+16.6D1.8D*1186.2h7C++22.4C++
E540 Halberd-H 16098253.92C2.2251.5%C-1.02%D-22.8D14.4D3564.3h7.4C+14.3C
NS-R3 Swarm 15881621.306M++0.3954.214%F*N/A11.3A+10.7B*1357.2h19.1A*35.2A++
A30 Walker 16179681.162C0.5418.048%F1.266%C4.3D--4.4D--9818.5h190.1B+1053.2D
M12 Kobalt 8079711.286C+9.5910.982%D-5.063%F-35.9DN/A1142.2h18.8C+170.9C
The Brawler 7068491.388C+0.3143.019%F11.765%C19.4D*N/A643.5h5F--11.7F--
G30 Walker 12366154.4B*2.7027.477%C+3.03%D12.5C+10.8C*2405.3h238.2C++866.8C*
NS-44L Blackhand 6665292.241B**0.5439.446%C24.615%D*40.6B**N/A1431.6h5.3C13.3C+
Hornet Missiles 10861302.033C--0.3342.411%F--N/A22.6D-17.4D-3402.7h14C--33D**
M60-G Bulldog 6556115.091C+3.3934.561%C+N/A21.5D-3.5D-1292.6h7.4C+21.3C+
Dual-75 Duster 5755511C++9.3044.557%B**1.818%B**91.7C**3.3D3790.6h4B*9B*
AF-34 Mattock 5454124.5B+2.8041.654%B+29.63%M*28.4DN/A1871.9h10.4F*24.9D
AF-6 Shadow 5151212.429B+0.7328.22%D--23.529%C31.9CN/A1391.6h5.6C++19.9C
C85 Canister-H 525095.556C3.8631.711%D**18%A+62.5D-2.5D*3000.8h4.8B15.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3914,3396h
Spawn Beacon423,9792.8h
Nano-Armor Kit9061,884,759191.2h
Anti-Vehicle MANA Turret391,9393.8h
Turret AI Module0560.5h
Repair Module1830.9h
Medical Applicator490298,00621.2h
Nanite Revive Grenade01,6280.5h
Nanite Healing Grenade0920h
NSX Amaterasu5570.5h
Deconstruction Tool18980.1h
Spitfire Auto-Turret149721.3h
Rampart Wall2751.2h
Recon Detection Device537,37111h
Ammunition Package467,7913.5h
Anti-Infantry MANA Turret271,0245.5h
WLT-Howler Mining Laser07220.5h
IPC Targeting Dart0510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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