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mrostkaSVK[KAIN] mrostkaSVK
NC BR 175

KDR: 1.69

Score: 76.9m

Last Seen: Oct 19th, 2017 6:45 PM
- OFFLINE - 16 hour(s)

Rank 175 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 AF-4 Cyclone LA1 Anchor GD-22S AC-X11 NC05 Jackhammer AF-41 Hacksaw AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $375,300 MLG Score: 300
Fun Score: N/A
Cheeseburgers Flipped: 2075TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.224%18.938%4023991341,8581.384380.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.971%0.077C+-0.181C-0.15CHEAD ++ (~8.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.278C*11.50.187C++42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.162%0.846%23959475,435232147132.34166115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.938%-0.906D---0.756D--0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
299.7-0.936D--87.4-0.704D-212.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.642%2.652%16179453,431221621011.54759163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.942%-1.088D*-0.158C0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.1-0.667D19-0.521D45.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.549%4.43%175159373,318202514861.63771223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.161%-0.485D0.087C+0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.40.084C+310.139C++70.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.253%43.762%17539491,090226060.482088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.603%-0.314C-1.58F-0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.036C+3.3-0.058C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.669%10.749%17569466,7262194713.06424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.422%0.13C++-0.679D0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.35C**3.70.242C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
76.9m338%302 (18.1k)260 (15.6k)1.6866198,25558,2562.15466175 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952218418.609%11.538%21505:0535

8% Combat Medic48% Engineer17% Heavy Assault9% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 8:32 PMApr 21st, 2013 10:47 PMOct 19th, 2017 8:00 PM (10h) (PST)Oct 19th, 2017 5:38 PM (12h) (PST)Oct 19th, 2017 2:45 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241263980.3330.1970.0381.3350.063300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4407,58623,8542012280415,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4924.4h/205.2d 27,267 11,337 41,372 394.6k 7,537 12,214 18,484 154.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:2,879
Deaths:1,923
KDR:1.497
Accuracy:20.424% D
HSR:22.022% C
GD-22S
C
Kills:2,670
Deaths:1,628
KDR:1.640
Accuracy:19.734% C--
HSR:20.674% C
NC05 Jackhammer
C
Kills:2,116
Deaths:1,553
KDR:1.363
Accuracy:40.796% C
HSR:12.665% C-
EM6
C+
Kills:1,749
Deaths:1,191
KDR:1.469
Accuracy:19.654% C
HSR:21.498% C+
EM1
C
Kills:1,647
Deaths:1,131
KDR:1.456
Accuracy:19.716% C
HSR:17.851% C--
NC6 Gauss SAW
C-
Kills:1,171
Deaths:670
KDR:1.748
Accuracy:17.270% C-
HSR:18.958% D
NC6S Gauss SAW S
C+
Kills:935
Deaths:731
KDR:1.279
Accuracy:17.736% D--
HSR:23.316% C+
NS-15M1
C+
Kills:844
Deaths:597
KDR:1.414
Accuracy:18.459% D
HSR:20.972% C+
NC6A GODSAW
D
Kills:525
Deaths:415
KDR:1.265
Accuracy:21.091% D*
HSR:21.714% D
NSX Naginata
B*
Kills:240
Deaths:153
KDR:1.569
Accuracy:18.082% D
HSR:33.750% B*
Kills:14,776
Deaths (as Heavy Assault):9,992
Deaths (to Heavy Assaults):15,495
KDR:1.47878
Kill Difference:4,784
Playtime:858.972 hours
Usage:17%
Score:13.584m
Score/min:264
Accuracy (listed only):21.296%
HSR (listed only):21.342%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,492
Deaths:1,618
KDR:1.540
Accuracy:24.038% C+
HSR:19.302% C
Razor GD-23
C++
Kills:1,827
Deaths:1,220
KDR:1.498
Accuracy:24.165% C++
HSR:18.117% C
19A Fortuna
C
Kills:1,782
Deaths:1,339
KDR:1.331
Accuracy:21.048% D*
HSR:17.845% C
AF-57 Piston
C*
Kills:1,676
Deaths:1,077
KDR:1.556
Accuracy:41.771% C*
HSR:11.814% C-
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
GD-7F
C
Kills:1,521
Deaths:1,173
KDR:1.297
Accuracy:21.826% C
HSR:17.291% C
LA39 Bruiser
C*
Kills:1,442
Deaths:1,080
KDR:1.335
Accuracy:62.560% C*
HSR:10.541% D
AF-19 Mercenary
D
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% D
HSR:16.111% D
AF-4A Bandit
C**
Kills:1,321
Deaths:1,254
KDR:1.053
Accuracy:20.448% D--
HSR:23.013% C**
GD-66 Claw
C
Kills:1,210
Deaths:1,076
KDR:1.125
Accuracy:53.842% C
HSR:10.165% D
Mauler S6
C--
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C--
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NS-11C
C*
Kills:728
Deaths:526
KDR:1.384
Accuracy:21.104% C-
HSR:19.368% C*
NSX Tanto
C
Kills:698
Deaths:482
KDR:1.448
Accuracy:24.229% C
HSR:22.779% C
NS Baron G5
C++
Kills:205
Deaths:169
KDR:1.213
Accuracy:31.148% D*
HSR:14.634% C++
Warden
C
Kills:180
Deaths:174
KDR:1.034
Accuracy:20.963% D-
HSR:21.111% C
The Brawler
D
Kills:71
Deaths:55
KDR:1.291
Accuracy:43.029% F
HSR:11.268% D
Kills:21,722
Deaths (as Engineer):16,099
Deaths (to Engineers):12,868
KDR:1.34928
Kill Difference:5,623
Playtime:2,358.435 hours
Usage:48%
Score:35.141m
Score/min:248
Accuracy (listed only):30.154%
HSR (listed only):15.579%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:3,579
Deaths:2,748
KDR:1.302
Accuracy:25.437% C++
HSR:16.485% C+
AC-X11
C+
Kills:2,492
Deaths:1,618
KDR:1.540
Accuracy:24.038% C+
HSR:19.302% C
Razor GD-23
C++
Kills:1,827
Deaths:1,220
KDR:1.498
Accuracy:24.165% C++
HSR:18.117% C
19A Fortuna
C
Kills:1,782
Deaths:1,339
KDR:1.331
Accuracy:21.048% D*
HSR:17.845% C
Blitz GD-10
C**
Kills:1,689
Deaths:1,328
KDR:1.272
Accuracy:22.496% C
HSR:16.756% C**
AF-57 Piston
C*
Kills:1,676
Deaths:1,077
KDR:1.556
Accuracy:41.771% C*
HSR:11.814% C-
Gauss Compact S
D
Kills:1,639
Deaths:1,263
KDR:1.298
Accuracy:20.074% D
HSR:10.189% D*
GD-7F
C
Kills:1,521
Deaths:1,173
KDR:1.297
Accuracy:21.826% C
HSR:17.291% C
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
LA39 Bruiser
C*
Kills:1,442
Deaths:1,080
KDR:1.335
Accuracy:62.560% C*
HSR:10.541% D
AF-19 Mercenary
D
Kills:1,440
Deaths:847
KDR:1.700
Accuracy:19.065% D
HSR:16.111% D
AF-4A Bandit
C**
Kills:1,321
Deaths:1,254
KDR:1.053
Accuracy:20.448% D--
HSR:23.013% C**
GD-66 Claw
C
Kills:1,210
Deaths:1,076
KDR:1.125
Accuracy:53.842% C
HSR:10.165% D
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C+
Mauler S6
C--
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C--
Gauss Compact Burst
D*
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:20.254% D*
HSR:16.079% D*
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
NS-11C
C*
Kills:728
Deaths:526
KDR:1.384
Accuracy:21.104% C-
HSR:19.368% C*
NSX Tanto
C
Kills:698
Deaths:482
KDR:1.448
Accuracy:24.229% C
HSR:22.779% C
Tempest
C++
Kills:477
Deaths:456
KDR:1.046
Accuracy:21.067% D**
HSR:20.545% C++
NS Baron G5
C++
Kills:205
Deaths:169
KDR:1.213
Accuracy:31.148% D*
HSR:14.634% C++
NSX Tengu
C--
Kills:83
Deaths:61
KDR:1.361
Accuracy:28.955% D*
HSR:16.868% C--
The Brawler
D
Kills:71
Deaths:55
KDR:1.291
Accuracy:43.029% F
HSR:11.268% D
Kills:30,068
Deaths (as Light Assault):22,525
Deaths (to Light Assaults):11,214
KDR:1.33487
Kill Difference:7,543
Playtime:604.116 hours
Usage:12%
Score:9.688m
Score/min:267
Accuracy (listed only):28.896%
HSR (listed only):15.806%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:3,579
Deaths:2,748
KDR:1.302
Accuracy:25.437% C++
HSR:16.485% C+
Blitz GD-10
C**
Kills:1,689
Deaths:1,328
KDR:1.272
Accuracy:22.496% C
HSR:16.756% C**
AF-57 Piston
C*
Kills:1,676
Deaths:1,077
KDR:1.556
Accuracy:41.771% C*
HSR:11.814% C-
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
LA39 Bruiser
C*
Kills:1,442
Deaths:1,080
KDR:1.335
Accuracy:62.560% C*
HSR:10.541% D
NC1 Gauss Rifle
C+
Kills:1,217
Deaths:805
KDR:1.512
Accuracy:21.752% C+
HSR:12.079% D*
GD-66 Claw
C
Kills:1,210
Deaths:1,076
KDR:1.125
Accuracy:53.842% C
HSR:10.165% D
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C+
Carnage AR
C+
Kills:1,174
Deaths:1,067
KDR:1.100
Accuracy:20.349% D
HSR:17.802% C+
Mauler S6
C--
Kills:1,167
Deaths:942
KDR:1.239
Accuracy:31.640% D-
HSR:12.339% C--
NC12 Sweeper
C+
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:41.567% C+
HSR:8.448% D*
GR-22
C++
Kills:1,160
Deaths:1,197
KDR:0.969
Accuracy:19.906% D
HSR:18.190% C++
NC9 A-Tross
C+
Kills:705
Deaths:612
KDR:1.152
Accuracy:20.475% D-
HSR:22.837% C+
Gauss Rifle S
C++
Kills:665
Deaths:585
KDR:1.137
Accuracy:22.353% C
HSR:19.850% C++
Tempest
C++
Kills:477
Deaths:456
KDR:1.046
Accuracy:21.067% D**
HSR:20.545% C++
NS-11P
C+
Kills:309
Deaths:223
KDR:1.386
Accuracy:18.465% D-
HSR:18.123% C+
NS Baron G5
C++
Kills:205
Deaths:169
KDR:1.213
Accuracy:31.148% D*
HSR:14.634% C++
Reaper DMR
C+
Kills:184
Deaths:158
KDR:1.165
Accuracy:22.981% C
HSR:21.739% C+
NSX Tengu
C--
Kills:83
Deaths:61
KDR:1.361
Accuracy:28.955% D*
HSR:16.868% C--
The Brawler
D
Kills:71
Deaths:55
KDR:1.291
Accuracy:43.029% F
HSR:11.268% D
Kills:20,871
Deaths (as Combat Medic):16,464
Deaths (to Combat Medics):6,169
KDR:1.26767
Kill Difference:4,407
Playtime:383.705 hours
Usage:8%
Score:6.631m
Score/min:288
Accuracy (listed only):29.732%
HSR (listed only):15.703%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:3,579
Deaths:2,748
KDR:1.302
Accuracy:25.437% C++
HSR:16.485% C+
Blitz GD-10
C**
Kills:1,689
Deaths:1,328
KDR:1.272
Accuracy:22.496% C
HSR:16.756% C**
NS-7 PDW
C+
Kills:1,502
Deaths:1,068
KDR:1.406
Accuracy:22.223% C
HSR:15.846% C+
MKV Suppressed
C+
Kills:1,196
Deaths:939
KDR:1.274
Accuracy:22.629% D
HSR:17.726% C+
LA8 Rebel
C+
Kills:688
Deaths:841
KDR:0.818
Accuracy:25.410% D
HSR:19.622% C+
AF-18 Stalker
C
Kills:599
Deaths:460
KDR:1.302
Accuracy:25.774% C
HSR:16.027% C--
Tempest
C++
Kills:477
Deaths:456
KDR:1.046
Accuracy:21.067% D**
HSR:20.545% C++
SAS-R
C
Kills:454
Deaths:282
KDR:1.610
Accuracy:36.685% C
HSR:35.022% T-
NS-44 Commissioner
C+
Kills:422
Deaths:561
KDR:0.752
Accuracy:28.255% D-
HSR:20.616% C+
NC14 Bolt Driver
D-
Kills:410
Deaths:166
KDR:2.470
Accuracy:30.300% D-
HSR:51.220% F--
NC4 Mag-Shot
C+
Kills:272
Deaths:273
KDR:0.996
Accuracy:21.292% D-
HSR:18.750% C+
NS-61 Emissary
C+
Kills:259
Deaths:414
KDR:0.626
Accuracy:20.144% D*
HSR:15.444% C+
AF-8 RailJack
D
Kills:226
Deaths:76
KDR:2.974
Accuracy:32.978% D
HSR:47.788% F**
NS-30 Vandal
C+
Kills:222
Deaths:162
KDR:1.370
Accuracy:23.779% D**
HSR:24.324% C+
LA3 Desperado
C*
Kills:204
Deaths:282
KDR:0.723
Accuracy:21.875% D--
HSR:19.608% C*
NS-AM7 Archer
C+
Kills:175
Deaths:391
KDR:0.448
Accuracy:47.162% D*
HSR:20% C+
NS-44L Blackhand
C+
Kills:137
Deaths:70
KDR:1.957
Accuracy:40.033% C+
HSR:32.847% D
NSX Tengu
C--
Kills:83
Deaths:61
KDR:1.361
Accuracy:28.955% D*
HSR:16.868% C--
AF-6 Shadow
C
Kills:51
Deaths:21
KDR:2.429
Accuracy:28.220% D--
HSR:23.529% C
Kills:12,645
Deaths (as Infiltrator):10,599
Deaths (to Infiltrators):7,322
KDR:1.19304
Kill Difference:2,046
Playtime:443.107 hours
Usage:9%
Score:7.146m
Score/min:269
Accuracy (listed only):27.617%
HSR (listed only):23.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C*
Kills:1,946
Deaths:591
KDR:3.293
Accuracy:22.827% D-
HSR:14.389% C*
AF-41 Hacksaw
B+
Kills:1,908
Deaths:591
KDR:3.228
Accuracy:23.515% D-
HSR:16.352% B+
NCM1 Scattercannon
C++
Kills:878
Deaths:286
KDR:3.070
Accuracy:38.113% C++
HSR:13.440% C-
AF-23 Grinder
C-
Kills:701
Deaths:235
KDR:2.983
Accuracy:26.924% D-
HSR:12.982% C-
NS-10 Burster
B*
Kills:506
Deaths:297
KDR:1.704
Accuracy:26.622% C
HSR:9.091% B*
NS-10 Burster
B+
Kills:399
Deaths:233
KDR:1.712
Accuracy:27.482% C
HSR:7.268% B+
NCM2 Falcon
C++
Kills:250
Deaths:139
KDR:1.799
Accuracy:35.401% C
HSR:5.600% C++
NCM3 Raven
B
Kills:225
Deaths:157
KDR:1.433
Accuracy:41.410% B
HSR:1.333% D--
NCM2 Falcon
C++
Kills:224
Deaths:97
KDR:2.309
Accuracy:35.058% D
HSR:5.357% C++
NCM3 Raven
B+
Kills:202
Deaths:157
KDR:1.287
Accuracy:42.433% B+
HSR:1.980% D
AF-23 Grinder
C+
Kills:179
Deaths:55
KDR:3.255
Accuracy:18.806% F-
HSR:16.201% C+
NS-20 Gorgon
B++
Kills:132
Deaths:75
KDR:1.760
Accuracy:20.343% D
HSR:22.727% B++
NS-20 Gorgon
B++
Kills:132
Deaths:75
KDR:1.760
Accuracy:20.262% D
HSR:22.727% B++
AF-34 Mattock
M++
Kills:54
Deaths:12
KDR:4.500
Accuracy:41.654% B+
HSR:29.630% M++
Kills:7,736
Deaths (as MAX Suit):1,500
Deaths (to MAX Suits):4,010
KDR:5.15733
Kill Difference:6,236
Playtime:259.833 hours
Usage:5%
Score:4.745m
Score/min:304
Accuracy (listed only):30.061%
HSR (listed only):12.791%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C
Kills:1,606
V. Kills:1,819 88%
Deaths:1,304
KDR:1.232
Accuracy:26.714% D
KPH:7 C-
VKPH:8 C
Breaker Rocket Pods
B
Kills:1,567
V. Kills:796 197%
Deaths:214
KDR:7.322
Accuracy:44.717% C--
KPH:38.500 D
VKPH:19.600 B
M30 Mustang AH
B**
Kills:979
V. Kills:593 165%
Deaths:463
KDR:2.114
Accuracy:54.896% C+
KPH:14.300 D--
VKPH:8.700 B**
M20 Mustang
C--
Kills:864
V. Kills:1,053 82%
Deaths:1,038
KDR:0.832
Accuracy:27.649% D
KPH:5.500 D
VKPH:6.700 C--
Coyote Missiles
C-
Kills:597
V. Kills:516 115%
Deaths:455
KDR:1.312
Accuracy:50.075% C-
KPH:10.900 D-
VKPH:9.400 D*
Hornet Missiles
D-
Kills:61
V. Kills:47 127%
Deaths:30
KDR:2.033
Accuracy:42.411% F--
KPH:22.800 D-
VKPH:17.600 D-
Kills:5,674 (3,449 + 0)
Deaths:3,504
KDR:1.619
VKDR:1.377
Vehicle Kills:4,824
Kill Difference:2,170
Playtime:551.980 hours
Usage:11%
Score:4.425m
Score/min:134
Piloting Accuracy:27.649%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:419
V. Kills:422 99%
Deaths:526
KDR:0.797
Accuracy:38.595% D
KPH:4.400 D
VKPH:4.400 D
L105 Zephyr
B++
Kills:214
V. Kills:51 412%
Deaths:23
KDR:9.304
Accuracy:40.438% C
KPH:41.100 C
VKPH:9.800 B++
C150 Dalton
C--
Kills:205
V. Kills:171 119%
Deaths:63
KDR:3.254
Accuracy:40.871% C++
KPH:19.900 D
VKPH:16.600 C--
Dual-75 Duster
B*
Kills:64
V. Kills:4 N/A
Deaths:6
KDR:10.667
Accuracy:44.075% B*
KPH:87 C++
VKPH:5.400 C+
Kills:902 (419 + 483)
Deaths:618
KDR:1.460
VKDR:1.049
Vehicle Kills:648
Kill Difference:284
Playtime:112.367 hours
Usage:2%
Score:0.756m
Score/min:112
Piloting Accuracy:38.595%
Gunner Accuracy:44.075%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:434
V. Kills:324 134%
Deaths:91
KDR:4.769
Accuracy:26.907% C
KPH:11 C++
VKPH:8.200 C
L100 Python HEAT
C--
Kills:310
V. Kills:107 287%
Deaths:43
KDR:7.209
Accuracy:44.111% D
KPH:21.300 C--
VKPH:7.400 D
L100 Python AP
B
Kills:254
V. Kills:212 119%
Deaths:56
KDR:4.536
Accuracy:54.500% C+
KPH:24.200 C+
VKPH:20.200 B
C75 Viper
C--
Kills:160
V. Kills:36 432%
Deaths:15
KDR:10.667
Accuracy:30.016% D
KPH:21.200 C--
VKPH:4.800 D
Kills:1,158 (1,158 + 0)
Deaths:205
KDR:5.649
VKDR:3.312
Vehicle Kills:679
Kill Difference:953
Playtime:72.060 hours
Usage:1%
Score:0.932m
Score/min:216
Driving Accuracy:30.016%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:1,258
V. Kills:964 130%
Deaths:252
KDR:4.992
Accuracy:46.972% C
KPH:20.600 C+
VKPH:15.800 C*
Titan-150 HEAT
C++
Kills:945
V. Kills:441 214%
Deaths:122
KDR:7.746
Accuracy:46.995% C++
KPH:19.600 C+
VKPH:9.200 C++
Enforcer ML85
D
Kills:464
V. Kills:355 130%
Deaths:89
KDR:5.213
Accuracy:36.365% C--
KPH:16.900 D
VKPH:13 D
E540 Halberd
C+
Kills:130
V. Kills:117 110%
Deaths:27
KDR:4.815
Accuracy:44.403% C+
KPH:17.800 D-
VKPH:16 C+
M12 Kobalt
D
Kills:79
V. Kills:1 N/A
Deaths:7
KDR:11.286
Accuracy:10.982% D-
KPH:36.400 D
VKPH:0.500 D--
Titan-150 HESH
C
Kills:70
V. Kills:14 467%
Deaths:9
KDR:7.778
Accuracy:39.052% D-
KPH:27.100 D
VKPH:5.400 C
Kills:2,946 (2,273 + 673)
Deaths:506
KDR:5.822
VKDR:3.739
Vehicle Kills:1,892
Kill Difference:2,440
Playtime:148.740 hours
Usage:3%
Score:2.298m
Score/min:258
Driving Accuracy:39.052%
Gunner Accuracy:10.982%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:114
V. Kills:69 163%
Deaths:28
KDR:4.071
Accuracy:52.169% C-
KPH:23.100 D
VKPH:14 D-
M96 Mjolnir-H
C-
Kills:78
V. Kills:72 107%
Deaths:33
KDR:2.364
Accuracy:56.205% B++
KPH:31 C--
VKPH:28.600 C-
C85 Canister-H
D-
Kills:56
V. Kills:2 N/A
Deaths:10
KDR:5.600
Accuracy:29.769% F
KPH:58.200 D-
VKPH:2.100 D*
Kills:248 (0 + 248)
Deaths:71
KDR:3.493
VKDR:2.014
Vehicle Kills:143
Kill Difference:177
Playtime:8.424 hours
Usage:0%
Score:0.198m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:29.769%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:500
V. Kills:119 417%
Deaths:73
KDR:6.849
Accuracy:35.192% C+
KPH:41.900 C
VKPH:10 C*
M40 Fury
C
Kills:452
V. Kills:94 476%
Deaths:87
KDR:5.195
Accuracy:34.858% C+
KPH:44 C
VKPH:9.100 C
M20 Basilisk
C++
Kills:396
V. Kills:147 268%
Deaths:73
KDR:5.425
Accuracy:33.281% C
KPH:18.700 C++
VKPH:7 C+
M20 Basilisk
C+
Kills:309
V. Kills:124 247%
Deaths:63
KDR:4.905
Accuracy:32.113% C-
KPH:19.400 C+
VKPH:7.800 C
M12 Kobalt
C+
Kills:147
V. Kills:8 N/A
Deaths:10
KDR:14.700
Accuracy:14.811% C--
KPH:35.700 D
VKPH:1.900 C+
M60-G Bulldog
C
Kills:109
V. Kills:12 N/A
Deaths:23
KDR:4.739
Accuracy:31.775% C
KPH:16.900 D
VKPH:1.900 D--
G30 Walker
C++
Kills:79
V. Kills:63 123%
Deaths:16
KDR:4.938
Accuracy:27.969% C+
KPH:13.800 C+
VKPH:11 C++
M60-G Bulldog
C+
Kills:64
V. Kills:9 N/A
Deaths:12
KDR:5.333
Accuracy:35.317% C+
KPH:23.500 D
VKPH:3.300 D-
Kills:2,056 (0 + 2,056)
Deaths:357
KDR:5.759
VKDR:1.613
Vehicle Kills:576
Kill Difference:1,699
Playtime:78.286 hours
Usage:2%
Score:1.034m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:35.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 7,8125,6222,4212.322B*0.6423.817%C+N/A124.1A+48.3A98745.3h1.1B**4.7B*
AF-4 Cyclone 3,6163,5792,7481.302C++0.3825.437%C++16.485%C+25.4CN/A81140.7h10.2B+40.2B
LA1 Anchor 2,9012,8791,9231.497C0.1920.424%D22.022%C27.2DN/A88106h9.9C*48.3C+
GD-22S 2,6962,6701,6281.64C++0.0519.734%C--20.674%C27.4CN/A8697.4h10.6C**53.5C++
AC-X11 2,5122,4921,6181.54B+0.1524.038%C+19.302%C20.7CN/A60120.1h9.7B40.5C*
NC05 Jackhammer 2,1322,1161,5531.363C++0.3240.796%C12.665%C-33CN/A11264.2h4.5B+11.1C*
AF-41 Hacksaw 1,9501,9465913.293C**1.6122.827%D-14.389%C*30.7C++N/A10363.4h6.2C**27.2C
AF-41 Hacksaw 1,9121,9085913.228B1.5423.515%D-16.352%B+30.1C+N/A10163.4h6.4B+27.2C+
Razor GD-23 1,8401,8271,2201.498B++0.1924.165%C++18.117%C16.6CN/A53109.8h11.2B+46.5B+
19A Fortuna 1,7981,7821,3391.331C+0.3621.048%D*17.845%C27.4CN/A8365h10.1C+47.8D
EM6 1,7621,7491,1911.469C+0.2219.654%C21.498%C+27.5C-N/A8563.6h10.8C*54.9C++
Blitz GD-10 1,7031,6891,3281.272C**0.4122.496%C16.756%C**24.7C+N/A8968.3h14.1B+62.6C**
AF-57 Piston 1,6911,6761,0771.556B+0.1341.771%C*11.814%C-39.6BN/A12342.3h4.5C*10.8C*
EM1 1,6651,6471,1311.456C**0.2319.716%C17.851%C--28.2CN/A9058.4h12.3B+62.3C*
Gauss Compact S 1,6871,6391,2631.298B+0.3920.074%D10.189%D*18.3C+N/A5289.4h8.6B*42.8B
Vortek Rotary 3,4251,6061,3041.232C+0.4526.714%D1.121%D--7C-8C113228.4h128.3D480.4D
Breaker Rocket Pods 2,3631,5672147.322C++5.6444.717%C--N/A38.5D19.6B30340.7h26.6D*59.4D
GD-7F 1,5331,5211,1731.297C*0.3921.826%C17.291%C14.5DN/A48105.2h14.1C+64.5C+
NS-7 PDW 1,5071,5021,0681.406B+0.2822.223%C15.846%C+28.8C*N/A10952.1h13.6B+61.1C*
Bouncing Betty 1,4951,4924283.486C+1.8059.981%A++N/A193.8A+N/A6737.7h1.3A++2.1A++
LA39 Bruiser 1,4671,4421,0801.335C++0.3562.56%C*10.541%D28.9CN/A8749.9h2.6C+4.2C++
AF-19 Mercenary 1,4591,4408471.7B**0.0119.065%D16.111%D11.3C-N/A68127.6h13.4C++70.3C+
The Slasher 1,3851,37828,5530.048C+1.6439.701%C*1.669%D-0.9C-N/A31605.3h1.8B+4.5B+
AF-4A Bandit 1,3391,3211,2541.053C0.6320.448%D--23.013%C**13.3D-N/A4099.2h12.5C-61.2D
Titan-150 AP 2,2221,2582524.992C++3.3146.972%C3.339%C20.6C+15.8C*31561.2h4.8C*10.2C**
NC1 Gauss Rifle 1,2261,2178051.512B+0.1721.752%C+12.079%D*19.9C+N/A7461.1h12.6C++58C*
Mag-Cutter 1,2351,21320,8330.058B**1.6351.7%A++N/A0.9C*N/A31380.2h2.1B+4.1B+
GD-66 Claw 1,2201,2101,0761.125C+0.5653.842%C10.165%D15.6D--N/A4777.6h2.6C+4.8C++
MKV Suppressed 1,1981,1969391.274C*0.4122.629%D17.726%C+23.3CN/A8751.4h13B57.6C++
Carnage AR 1,1841,1741,0671.1C+0.5920.349%D17.802%C+19DN/A6661.9h14C+68.8C
NC6 Gauss SAW 1,1821,1716701.748B+0.0617.27%C-18.958%D25.9C+N/A13545.2h10.2C++58.8C++
Mauler S6 1,1761,1679421.239B+0.4531.64%D-12.339%C--22.8CN/A9151.1h3.8B*12.1C*
Gauss Compact Burst 1,1831,1639861.18C+0.5120.254%D*16.079%D*11.9D-N/A2997.4h13.2C65.2C-
NC12 Sweeper 1,1701,1608181.418C**0.2741.567%C+8.448%D*32.9C++N/A9235.3h4.5C++10.9C*
GR-22 1,1741,1601,1970.969C+0.7219.906%D18.19%C++17.4DN/A5766.7h13.8C+69.4C
Frag Grenade 1,0151,01311013N/A1,011.3157.057%A++N/A844.2A+1.7D-31441.2h2.5B**4.4B**
NS Decimator 1,3659928421.178B0.5158.253%C+3.226%C**34.1C**12.8C31329.1h4.3B+7.4B+
M30 Mustang AH 1,5729794632.114C0.4354.896%C+1.532%C++14.3D--8.7B**12668.4h20.4F-37.1D**
Tank Mine 1,6979722453.967B*2.2828.054%CN/A149.5A111.5A+16836.5h1.3A4.7B**
Titan-150 HEAT 1,3869451227.746B+6.0646.995%C++2.011%D-19.6C+9.2C++14548.1h4.1B+8.7B+
NC6S Gauss SAW S 9459357311.279C+0.4117.736%D--23.316%C+24.9DN/A9437.5h11.5C+64.7C
NCM1 Scattercannon 8858782863.07B++1.3838.113%C++13.44%C-16DN/A6254.8h8.8C23C++
M20 Mustang 1,9178641,0380.832C0.8527.649%DN/A5.5D6.7C--119157.1h215.2D-778.2D--
NS-15M1 8628445971.414C++0.2718.459%D20.972%C+20.2DN/A7241.8h13.9C75.5C
NC15 Phoenix 1,6717585841.298B+0.3959.896%B*N/A11.7C+14C++17665h12.7C21.1C++
NS-11C 7427285261.384B+0.3021.104%C-19.368%C*28.5C*N/A11125.5h13.5B63.7C++
NC9 A-Tross 7157056121.152C+0.5320.475%D-22.837%C+21.3DN/A6233.1h10.5C51.2C-
AF-23 Grinder 7067012352.983C**1.3026.924%D-12.982%C-22.8DN/A7330.8h7.2C26.7D-
NSX Tanto 7136984821.448C*0.2424.229%C22.779%C27.4CN/A7725.5h13.9C++57.2C++
LA8 Rebel 6956888410.818C+0.8725.41%D19.622%C+38.4B+N/A11317.9h6B23.7C+
Gauss Rifle S 6766655851.137C+0.5522.353%C19.85%C++18.6C--N/A5635.7h12.6C-56.5C
AF-18 Stalker 6025994601.302C++0.3825.774%C16.027%C--24.3CN/A8024.7h12.9C+50.1C+
Coyote Missiles 1,1135974551.312D0.3750.075%C-N/A10.9D-9.4D*13354.7h60.6D121D
Shrike 9875865581.05B+0.6457.311%C++1.536%D-22.6C+15.5B++30725.9h6.6C+11.5C++
NC6A GODSAW 5365254151.265C-0.4221.091%D*21.714%D22.5D*N/A8423.3h11.6C55D*
NS-10 Burster 8475062971.704A0.0226.622%C9.091%B*5.3B3.6C+7794.7h116B**435.6B++
M40 Fury 619500736.849C+5.1635.192%C+1.6%C42C10C*32111.9h13.5C+38.4C++
Tempest 4814774561.046C-0.6421.067%D**20.545%C++20.2D--N/A6523.6h11.1D52.7D*
M60-A Bulldog 5364682518.72C++17.0345.683%C+1.709%C-36.6C+5.3B+18112.8h5.2B+11.3B+
Enforcer ML85 819464895.213C++3.5336.365%C--2.586%C*16.9D13D30227.4h12C*33C++
SAS-R 4594542821.61C0.0836.685%C35.022%T-20.6DN/A7022h3.3F8.9D-
M40 Fury 546452875.195C3.5134.858%C+2.212%B43.9C9.1C34510.3h14.6C41.9C+
Skyguard 758434914.769A++3.0826.907%C1.613%D11C++8.2C19139.5h114.8B**426.5B++
NS-44 Commissioner 4334225610.752C+0.9328.255%D-20.616%C+32.7C+N/A13112.9h4.8D16.9D
CAS30 Tank Buster 8414195260.797C0.8938.595%DN/A4.4D4.4D6896.1h51.3C*132.9C++
M60-A Bulldog 4544132715.296C+13.6146.486%C++1.453%D36.5C++3.6C+17511.3h5.3B+11.3B+
NC14 Bolt Driver 4104101662.47B0.7830.3%D-51.22%F--17.4CN/A7223.6h3.3D11D
NS-10 Burster 6723992331.712B**0.0327.482%C7.268%B+5.6B+3.8C++8571.1h115.6A420.7B++
M20 Basilisk 543396735.425A++3.7433.281%C8.333%B++18.8C++7C+17821.1h76.9C*231B+
NS Annihilator 7223552381.492M*0.1979.198%C+N/A13A13.4A26727.4h9.5B*12B*
Sticky Grenade 3283281328N/A326.3157.799%B+N/A1093.3C++N/A44630.3h1.6B+2.9B+
L100 Python HEAT 417310437.209B+5.5244.111%D3.226%C+21.4C--7.4D15514.5h4.7B+10.7C*
M20 Basilisk 433309634.905A+3.2232.113%C-7.767%B+19.4C+7.8C18015.9h80.9B+251.8B
NS-11P 3113092231.386C**0.3018.465%D-18.123%C+22.9CN/A8913.5h13.9C++75.1C+
MANA Anti-Personnel Turret 289284943.021N/A1.3313.05%UN/A2840U50U6552500.1h22T*168.7T*
NC4 Mag-Shot 2722722730.996B+0.6921.292%D-18.75%C+28.3C*N/A1239.6h8.7C+40.8C+
MANA Anti-Vehicle Turret 5162691611.671C+0.0247.376%C1.487%D*2690C+2470B34015700.1h9.6F--20.3C+
NS-61 Emissary 2642594140.626C1.0620.144%D*15.444%C+30.1C*N/A898.6h12.9C*64.2C+
Hawk GD-68 4592572511.024B*0.6663.945%C++N/A16.5C++12.9B+35315.6h8.6C+13.4C++
L100 Python AP 466254564.536B2.8554.5%C+3.543%C+24.2C+20.2B35710.5h7.3C+13.3C++
NCM2 Falcon 3122501391.799B++0.1135.401%C5.6%C++10.6C2.6D-9123.5h10C**28.1C*
NSX Naginata 2442401531.569C++0.1218.082%D33.75%B*30.4CN/A1157.9h12C++66.6C+
AF-8 RailJack 227226762.974C*1.2932.978%D47.788%F**20.2CN/A7311.2h3.3D*10D-
NCM3 Raven 3712251571.433B++0.2541.41%B1.333%D--11.7B7.6B+15519.3h22.2B+53.6B+
NCM2 Falcon 288224972.309A++0.6235.058%D5.357%C++12.9C*3.7D10217.3h8.6B**24.5B++
NS-30 Vandal 2242221621.37C+0.3223.779%D**24.324%C+26.1C--N/A888.5h5.7C++24D
Anti-Vehicle Grenade 2252211221N/A219.3175.978%MN/A1105M++20D-50850.2h2.5A+3.4A
L105 Zephyr 265214239.304C+7.6240.438%CN/A41.2C9.8B++3485.2h6.6C16.4C+
C150 Dalton 376205633.254C1.5740.871%C++N/A19.9D16.6C--38910.3h6.6D16.1C
NS Baron G5 2052051691.213C++0.4731.148%D*14.634%C++25.6CN/A968h4.5C++14.4C+
LA3 Desperado 2092042820.723C+0.9621.875%D--19.608%C*26.2CN/A877.8h9.1C++41.7C+
NCM3 Raven 3472021571.287B+0.4042.433%B+1.98%D10.5C*7.5B+15519.3h26.4C**62.2B+
Spear Anti-Vehicle Phalanx Turret 3021961810.889B++9.2041.229%C+5.102%C*37C+20C+5225.3h7.8C++19C**
Hunter QCX 2261932700.715C++0.9744.983%C*13.99%D--17.4B+3B+9011.1h9.3C20.8C+
Reaper DMR 1861841581.165C+0.5222.981%C21.739%C+22.4C-N/A1128.2h10.7C46.5C+
Warden 1851801741.034C*0.6520.963%D-21.111%C12.2C--N/A6814.7h9.7C++46.1C+
MAX Punch 1791791,5060.119B1.5737.471%C--N/A0.8CN/A2228.9h1.8C++4.8C++
AF-23 Grinder 179179553.255B1.5718.806%F-16.201%C+30.3C+N/A1325.9h5.1B**27D-
NS-AM7 Archer 2371753910.448C++1.2447.162%D*20%C+2.3D-N/A1975.5h18.5C*39.3C+
C75 Viper 1961601510.667B**8.9830.016%DN/A21.1C--4.7D2657.6h11.7C**38.9C+
M12 Kobalt 1551471014.7B13.0114.811%C--23.81%A35.9D2C+1514.1h22.3C--150.3C
NS-44L Blackhand 139137701.957B++0.2740.033%C+32.847%D36.1B++N/A1033.8h5.3C13.2C+
NS-20 Gorgon 143132751.76B**0.0720.343%D22.727%B++15.5C+1.3C+618.5h45.5C+223.8C+
NS-20 Gorgon 145132751.76B**0.0720.262%D22.727%B++15.5C+1.5C**678.5h45.1C+222.4C+
E540 Halberd 247130274.815C3.1344.403%C+1.538%D*17.8D-16C+4017.3h7.4D--16.6C--
NSX Masamune 2121241081.148B0.5457.928%C++N/A26.4C18.7B+2694.7h16.3D28.2C-
Aspis Anti-Aircraft Phalanx Turret 248123274.556B+2.8723.203%CN/A10.3C+10.5C28411.9h125B++538.5B+
E540 Halberd-H 183114284.071C2.3852.169%C-N/A23.3D14.1D3494.9h7.5C+14.4C
M60-G Bulldog 121109234.739C++3.0531.775%C2.752%C16.8D1.8D--1236.5h7.4C+23.2C++
A30 Walker 17486721.194C0.4918.661%F1.163%C-4.3D-4.4D--9820h197.5C*1058.2D
NSX Tengu 8483611.361C++0.3328.955%D*16.868%C--18DN/A504.6h14.8C51.1C-
NS-R3 Swarm 15881621.306M+0.3854.193%F*N/A11.1A10.5B**1417.3h19.1A++35.3A+
G30 Walker 14279164.938B**3.2527.969%C+3.797%C13.9C+11.1C++2495.7h222.5C++795.6C*
M12 Kobalt 8079711.286C+9.6010.982%D-5.063%F-35.9DN/A1152.2h18.8C+170.9C
M96 Mjolnir-H 15078332.364C0.6856.205%B++1.282%C++31.2C--28.8C-5072.5h44.5C++79.2C**
The Brawler 7371551.291C+0.4043.029%F11.268%D18.7D*N/A623.8h5F-11.7F--
Titan-150 HESH 847097.778C+6.0939.052%D-4.286%A26.9D5.4C2372.6h4D10.2D-
Rocklet Rifle 177691050.657B+1.0350.608%CN/A27.6C++43.2B++5752.5h29B++57.2B+
Dual-75 Duster 6864610.667C++8.9844.075%B*1.563%B+91.4C*5.7C+3410.7h4.8B10.8B++
M60-G Bulldog 7364125.333C+3.6535.317%C+1.563%D--23.7D3.3D-1362.7h7.2C+20.5C++
Hornet Missiles 10861302.033C--0.3542.411%F--N/A22.6D-17.4D-3422.7h14C-33D*
C85 Canister-H 5856105.6C3.9129.769%F16.071%B*56D--2D*3121h4.8B16.2D
AF-34 Mattock 5454124.5B+2.8141.654%B+29.63%M++28.4DN/A1961.9h10.4F--24.9D
AF-6 Shadow 5151212.429B+0.7428.22%D--23.529%C31.9CN/A1461.6h5.6C++19.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4015,6446.4h
Spawn Beacon464,7933.1h
Nano-Armor Kit9772,058,340207.6h
Anti-Vehicle MANA Turret402,1464h
Turret AI Module0870.7h
Cortium Silo0520.4h
Repair Module11431.2h
Skywall Shield Emitter0630.5h
Structure Shield Module0800.5h
Medical Applicator535321,24822.7h
Nanite Revive Grenade02,1170.6h
Nanite Healing Grenade0920h
NSX Amaterasu5570.5h
Deconstruction Tool13,0620.2h
Spear Anti-Vehicle Tower0580.6h
Spitfire Auto-Turret141,1111.5h
Xiphos Anti-Personnel Tower0550.5h
Rampart Wall31302h
Recon Detection Device537,37111h
Ammunition Package488,3793.7h
Anti-Infantry MANA Turret291,0745.6h
WLT-Howler Mining Laser07220.5h
IPC Targeting Dart0510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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