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Archon Castellan msdong[TRID] msdong
VS BR 77

KDR: 0.64

Score: 24.5m

Last Seen: Jul 25th, 2019 3:23 PM
- OFFLINE - 753.7 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Cobalt
Level Progress (to 78): 9%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine Sirius SX12 MANA Anti-Personnel Turret Eridani SX5 MANA Anti-Vehicle Turret VX6-7 Sticky Grenade Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-21,267 MLG Score: -17
Fun Score: N/A
Cheeseburgers Flipped: 523TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.42%15.514%2701511996,0140.4553990.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.839%-0.727D--0.814D--2.861THEAD ++ (~6.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.6-0.27C16.5-0.154C78.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.139%2.817%111121371688580.103048120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.655D1.134B**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.40.434B28.50.463B+62.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.368%2.482%292121228217402710.161976104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.747%1.008B**-0.05C+0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++4.90.606B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.533%4.348%567120798912112920.816007338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.87%-1.54F-0.025C+0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.80.081C+21.50.462B+88.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.401%10.596%562121230278780.383249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.373%-0.759D--0.797D--0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.195C5.1-0.05C+10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.5m802%271 (16.3k)251 (15.1k)0.63953518,00128,1470.84243477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12141309.675%8.15%7903:283

73% Engineer11% Heavy Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:29 PMJul 7th, 2013 2:05 PMAug 22nd, 2019 11:23 AM (3d) (PST)Jul 25th, 2019 11:23 AM (31d) (PST)Jul 25th, 2019 11:23 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3321761560.1840.2880.0151.7590.035-17

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,93310,5459,38811171106215,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1631.5h/68d 5,711 1,467 8,755 172.2k 3,240 4,716 3,467 32.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:476
Deaths:893
KDR:0.533
Accuracy:15.190% D*
HSR:17.227% D--
VE-H Maw
D*
Kills:288
Deaths:732
KDR:0.393
Accuracy:19.497% D*
HSR:11.458% F
VX29 Polaris
D-
Kills:264
Deaths:491
KDR:0.538
Accuracy:13.841% F
HSR:17.046% D-
Pulsar LSW
D--
Kills:193
Deaths:503
KDR:0.384
Accuracy:16.975% D*
HSR:17.099% D--
Kills:1,221
Deaths (as Heavy Assault):2,619
Deaths (to Heavy Assaults):7,025
KDR:0.46621
Kill Difference:1,398
Playtime:182.636 hours
Usage:11%
Score:2.388m
Score/min:218
Accuracy (listed only):16.376%
HSR (listed only):15.707%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:860
Deaths:1,626
KDR:0.529
Accuracy:19.278% D--
HSR:19.070% C
Solstice VE3
D
Kills:549
Deaths:1,262
KDR:0.435
Accuracy:15.297% D**
HSR:16.029% D
Zenith VX-5
D--
Kills:237
Deaths:671
KDR:0.353
Accuracy:20.427% D--
HSR:13.924% D*
Pulsar C
D*
Kills:235
Deaths:755
KDR:0.311
Accuracy:12.614% F--
HSR:16.170% D*
Thanatos VE70
C--
Kills:220
Deaths:538
KDR:0.409
Accuracy:34.937% C--
HSR:10% D*
Eidolon VE33
D-
Kills:165
Deaths:241
KDR:0.685
Accuracy:20.718% D*
HSR:19.394% D-
Nova
D
Kills:82
Deaths:172
KDR:0.477
Accuracy:25.396% F
HSR:12.195% D
Kills:2,348
Deaths (as Engineer):5,265
Deaths (to Engineers):6,704
KDR:0.44596
Kill Difference:2,917
Playtime:1,197.124 hours
Usage:73%
Score:18.593m
Score/min:259
Accuracy (listed only):21.238%
HSR (listed only):15.255%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,156
Deaths:2,633
KDR:0.439
Accuracy:17.166% D**
HSR:14.619% D
Eridani SX5
D--
Kills:1,147
Deaths:2,439
KDR:0.470
Accuracy:18.804% D**
HSR:13.078% D--
VX6-7
C
Kills:860
Deaths:1,626
KDR:0.529
Accuracy:19.278% D--
HSR:19.070% C
Solstice VE3
D
Kills:549
Deaths:1,262
KDR:0.435
Accuracy:15.297% D**
HSR:16.029% D
Zenith VX-5
D--
Kills:237
Deaths:671
KDR:0.353
Accuracy:20.427% D--
HSR:13.924% D*
Pulsar C
D*
Kills:235
Deaths:755
KDR:0.311
Accuracy:12.614% F--
HSR:16.170% D*
Thanatos VE70
C--
Kills:220
Deaths:538
KDR:0.409
Accuracy:34.937% C--
HSR:10% D*
Nova
D
Kills:82
Deaths:172
KDR:0.477
Accuracy:25.396% F
HSR:12.195% D
Kills:4,486
Deaths (as Light Assault):10,096
Deaths (to Light Assaults):4,448
KDR:0.44433
Kill Difference:5,610
Playtime:47.592 hours
Usage:3%
Score:0.467m
Score/min:164
Accuracy (listed only):20.490%
HSR (listed only):14.386%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,156
Deaths:2,633
KDR:0.439
Accuracy:17.166% D**
HSR:14.619% D
Eridani SX5
D--
Kills:1,147
Deaths:2,439
KDR:0.470
Accuracy:18.804% D**
HSR:13.078% D--
NS-357 Underboss
B+
Kills:92
Deaths:242
KDR:0.380
Accuracy:32.006% D
HSR:26.087% B+
NS-AM7 Archer
C++
Kills:70
Deaths:380
KDR:0.184
Accuracy:59.978% C++
HSR:5.714% D*
Manticore SX40
C
Kills:54
Deaths:151
KDR:0.358
Accuracy:27.914% C
HSR:11.111% D**
Kills:2,519
Deaths (as Infiltrator):5,845
Deaths (to Infiltrators):4,911
KDR:0.43097
Kill Difference:3,326
Playtime:76.205 hours
Usage:5%
Score:0.708m
Score/min:155
Accuracy (listed only):31.174%
HSR (listed only):14.122%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,156
Deaths:2,633
KDR:0.439
Accuracy:17.166% D**
HSR:14.619% D
Eridani SX5
D--
Kills:1,147
Deaths:2,439
KDR:0.470
Accuracy:18.804% D**
HSR:13.078% D--
CME
D*
Kills:228
Deaths:504
KDR:0.452
Accuracy:18.988% D**
HSR:14.035% D*
Thanatos VE70
C--
Kills:220
Deaths:538
KDR:0.409
Accuracy:34.937% C--
HSR:10% D*
Nova
D
Kills:82
Deaths:172
KDR:0.477
Accuracy:25.396% F
HSR:12.195% D
Kills:2,833
Deaths (as Combat Medic):6,286
Deaths (to Combat Medics):2,955
KDR:0.45068
Kill Difference:3,453
Playtime:65.338 hours
Usage:4%
Score:1.479m
Score/min:377
Accuracy (listed only):23.058%
HSR (listed only):12.785%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:194
Deaths:165
KDR:1.176
Accuracy:11.919% F
HSR:17.010% D
Blueshift VM5
D
Kills:183
Deaths:165
KDR:1.109
Accuracy:11.702% F
HSR:17.486% D
NS-10 Burster
D-
Kills:113
Deaths:172
KDR:0.657
Accuracy:21.024% D*
HSR:3.540% D-
NS-10 Burster
C++
Kills:95
Deaths:176
KDR:0.540
Accuracy:20.519% D**
HSR:6.316% C++
Comet VM2
C+
Kills:74
Deaths:79
KDR:0.937
Accuracy:27.995% F
HSR:4.054% C+
Kills:659
Deaths (as MAX Suit):378.500
Deaths (to MAX Suits):1,460
KDR:1.74108
Kill Difference:280.500
Playtime:65.505 hours
Usage:4%
Score:0.894m
Score/min:227
Accuracy (listed only):18.632%
HSR (listed only):9.681%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:71
V. Kills:13 N/A
Deaths:178
KDR:0.399
Accuracy:31.139% D*
KPH:6 D*
VKPH:1.100 D--
Kills:71 (71 + 0)
Deaths:178
KDR:0.399
VKDR:0.073
Vehicle Kills:13
Kill Difference:107
Playtime:11.771 hours
Usage:1%
Score:0.038m
Score/min:54
Piloting Accuracy:31.139%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:190
V. Kills:38 487%
Deaths:44
KDR:4.318
Accuracy:45.727% C
KPH:39.300 C-
VKPH:7.900 C+
Skyguard
D
Kills:68
V. Kills:59 113%
Deaths:37
KDR:1.838
Accuracy:20.849% D**
KPH:8.800 D-
VKPH:7.600 D
L100 Python AP
D*
Kills:64
V. Kills:56 112%
Deaths:56
KDR:1.143
Accuracy:61.397% B+
KPH:12.700 D**
VKPH:11.100 D*
C75 Viper
C+
Kills:59
V. Kills:16 347%
Deaths:13
KDR:4.538
Accuracy:26.841% D*
KPH:25.800 C+
VKPH:7 C
Kills:381 (381 + 0)
Deaths:150
KDR:2.540
VKDR:1.127
Vehicle Kills:169
Kill Difference:231
Playtime:19.944 hours
Usage:1%
Score:0.304m
Score/min:254
Driving Accuracy:26.841%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:92
V. Kills:79 115%
Deaths:55
KDR:1.673
Accuracy:59.155% B++
KPH:16.400 D-
VKPH:14.100 C
Saron HRB
C-
Kills:68
V. Kills:36 184%
Deaths:15
KDR:4.533
Accuracy:31.920% D**
KPH:20.200 C-
VKPH:10.700 D
Supernova VPC
C--
Kills:54
V. Kills:14 360%
Deaths:22
KDR:2.455
Accuracy:41.775% D--
KPH:22.800 D--
VKPH:5.900 C--
Kills:214 (146 + 68)
Deaths:92
KDR:2.326
VKDR:1.402
Vehicle Kills:129
Kill Difference:122
Playtime:11.341 hours
Usage:1%
Score:0.246m
Score/min:361
Driving Accuracy:41.775%
Gunner Accuracy:31.920%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:140
V. Kills:4 N/A
Deaths:19
KDR:7.368
Accuracy:18.158% F--
KPH:37.800 D--
VKPH:1.100 D**
E540 Halberd-H
D
Kills:102
V. Kills:31 319%
Deaths:10
KDR:10.200
Accuracy:38.339% F--
KPH:33.700 D
VKPH:10.200 D**
Kills:242 (0 + 242)
Deaths:29
KDR:8.345
VKDR:1.207
Vehicle Kills:35
Kill Difference:213
Playtime:6.737 hours
Usage:0%
Score:0.089m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:38.339%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:286
V. Kills:33 N/A
Deaths:41
KDR:6.976
Accuracy:27.129% D
KPH:23.500 C
VKPH:2.700 D-
M12 Kobalt
D*
Kills:151
V. Kills:5 N/A
Deaths:5
KDR:30.200
Accuracy:7.927% F-
KPH:21.100 D*
VKPH:0.700 D*
M20 Basilisk
C-
Kills:138
V. Kills:45 300%
Deaths:29
KDR:4.759
Accuracy:23.599% F
KPH:15.400 C-
VKPH:5 D
M20 Basilisk
C
Kills:104
V. Kills:26 385%
Deaths:13
KDR:8
Accuracy:24.309% F
KPH:16.800 C
VKPH:4.200 D--
M40 Fury
D-
Kills:77
V. Kills:27 275%
Deaths:52
KDR:1.481
Accuracy:39.677% B
KPH:17.600 D*
VKPH:6.200 D-
Kills:756 (0 + 756)
Deaths:140
KDR:5.400
VKDR:0.971
Vehicle Kills:136
Kill Difference:616
Playtime:38.858 hours
Usage:2%
Score:0.304m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:39.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 2,0002,0004614.338C*3.7039.301%CN/A140.8B+N/A45514.2h1.3A++3.4B**
Sirius SX12 1,1631,1562,6330.439C--0.2017.166%D**14.619%D12.1D-N/A6295.9h16.2C+94.5D
MANA Anti-Personnel Turret 1,1771,1518351.378N/A0.749.577%UN/A11510U260U29651300.1h26.9T*280.4T*
Eridani SX5 1,1551,1472,4390.47D0.1718.804%D**13.078%D--8.6D--N/A37133.4h15.1D80.1D-
MANA Anti-Vehicle Turret 1,7439469081.042C--0.4052.559%C3.594%C+9460U7970S3677780.1h8.5C*16.2C++
VX6-7 8678601,6260.529C--0.1119.278%D--19.07%C12.6DN/A6068.1h15.2C-79.1D
Sticky Grenade 7597561756N/A755.3648.065%C--N/A756C-3D--34141h2B4.1C*
Tank Mine 9745833361.735C-1.1019.92%D--N/A98.8C+66.3C++14355.9h1.4B*6.9C
Solstice VE3 5665491,2620.435C--0.2015.297%D**16.029%D5.7D-N/A4396.4h23D*150.5D--
Orion VS54 4894768930.533C--0.1115.19%D*17.227%D--15DN/A11231.8h15.4C--101.1C
Lasher X2 4003817190.53D0.1115.13%D**4.724%B+10.9D--N/A6835h24.2D-160.1D**
C-4 5113295460.603D0.0424.199%CN/A45.7D-25.3C7697.2h1.7C6.9C+
Spear Anti-Vehicle Phalanx Turret 465307664.652C4.0130.992%D**3.257%C29.5C--15.2D33210.4h8.3C**26.7C
VE-H Maw 3112887320.393D--0.2519.497%D*11.458%F12.3D*1C**4223.4h17.4F-89.2D**
M60-G Bulldog 319286416.976B*6.3427.129%D1.748%D23.4C2.7D-12512.2h5.9B++21.6C**
VX29 Polaris 2762644910.538D0.1013.841%F17.046%D-11.2D*N/A4723.5h18.9F-136.6F--
Zenith VX-5 2432376710.353D-0.2920.427%D--13.924%D*9.8D--N/A3724.1h17.8D*87.1D--
Pulsar C 2382357550.311C--0.3312.614%F--16.17%D*5.1D--N/A2446.5h16.4D--129.6F--
CME 2292285040.452D-0.1918.988%D**14.035%D*10.7D*N/A5021.4h16.6D87.3D*
Force-Blade 24222721,9500.01C0.6326.738%CN/A0.2C--N/A1926.8h2.1B+7.9B
Hades VSH4 4182276710.338C-0.3069.632%C*3.084%B+9.2C7.8C+15324.6h11.3D16.3D
Thanatos VE70 2282205380.409D0.2334.937%C--10%D*18.5C--N/A7611.9h5.5C15.9C
Blueshift VM5 1961941651.176C--0.5411.919%F17.01%D15.5D*N/A6812.5h20.3D*170.2F
Pulsar LSW 2041935030.384D-0.2616.975%D*17.099%D--11.7D--N/A5216.5h16.1D--95.1D--
L100 Python HESH 228190444.318D3.6845.727%C1.579%C+39.6C-7.9C+2334.8h3.8C+8.3C+
Blueshift VM5 1841831651.109C--0.4711.702%F17.486%D14.5D*N/A6612.6h21.1D**180.1F-
Eidolon VE33 1701652410.685C0.0520.718%D*19.394%D-6D--N/A6627.3h15.3F73.8F
M12 Kobalt 156151530.2B++29.567.927%F-7.947%F--21D*N/A1507.2h16.6B+209.2D--
Proton II PPA-H 144140197.368C6.7318.158%F--1.429%C37.8D--1.1D**1563.7h7.9B++43.4D
M20 Basilisk 183138294.759B*4.1223.599%F5.072%C15.3C-5D1249h62.7B++265.8C++
NS-10 Burster 2031131720.657C-0.0221.024%D*3.54%D-3.2D--2.5D7735.6h181.9D-865.4D**
M60-A Bulldog 119110427.5B++26.8645.742%C+N/A33.3C+2.7C-1373.3h5.5B+12.1B
Nemesis VSH9 1721053490.301D0.3456.313%D-N/A6.6C--4.2C18415.9h10.1D17.9D--
M20 Basilisk 130104138M7.3624.309%F11.539%A**16.8C4.2D--1196.2h54.4B**223.8B+
E540 Halberd-H 1331021010.2C++9.5638.339%F--N/A34C--10.3D**3003h4.7B++12.3C
NS-10 Burster 157951760.54D0.1020.519%D**6.316%C++3.2D--2.1D*7429.8h180.9D881.4D**
NS-357 Underboss 94922420.38D0.2632.006%D26.087%B+7D*N/A3013.1h4.5C+13.9C+
Supernova FPC 17192551.673D1.0359.155%B++4.348%A16.4D-14.1C4305.6h7.3D--12.3C-
M20 Basilisk 12391243.792D-3.1543.807%D--5.495%B+30.3C--10.7D*1593h102.7B234.5C+
Nova 82821720.477D0.1625.396%F12.195%D11.7D--N/A497h3.9B+15.4D
M40 Fury 10477521.481D-0.8439.677%BN/A17.5D*6.1D-1444.4h32.8F--82.8F
Comet VM2 10474790.937C++0.3027.995%F4.054%C+6.7D-2.7D13411.1h19.9B71C
NS Decimator 92741930.383D-0.2647.46%F2.703%B+19.5D--4.7D**2333.8h4B+8.5C+
Light PPA 84711780.399D0.2431.139%D*2.817%A**6D*1.1D--5411.8h28.5D*91.4D*
NS-AM7 Archer 120703800.184D0.4659.978%C++5.714%D*2.9D-2.1C2124.2h23.8C+39.7C+
Skyguard 12768371.838C-1.2020.849%D**N/A8.7D-7.6D2307.8h156.4D750.4D**
Saron HRB 10468154.533C+3.8931.92%D**5.882%S20C-10.6D3743.4h16.7B*52.4C++
L100 Python AP 12064561.143D0.5061.397%B+N/A12.5D**11D*2495.1h12.5F--20.4F
Frag Grenade 6463163N/A62.3643.073%CN/A630B+10C++33770.1h2.7B**6.3B++
Anti-Vehicle Grenade 6861161N/A60.3657.002%B++N/A610B**70C30830.1h3.8B**6.7B*
C75 Viper 7559134.538C++3.9026.841%D*N/A25.7C7C3932.3h11.1B+41.4C+
Manticore SX40 54541510.358D0.2827.914%C11.111%D**11.7D-N/A464.6h8.4C+30.2C+
Supernova VPC 6854222.455D1.8241.775%D--N/A22.5D--5.8C--1782.4h4.2D-10D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon478394h
Anti-Vehicle MANA Turret1601,33911.6h
Nano-Armor Kit1,8971,390,006145.3h
Skywall Shield Emitter2780.3h
Turret AI Module01350.6h
Structure Shield Module21250.6h
Repair Module01240.4h
Nanite Revive Grenade03150.1h
Medical Applicator45281,5249.4h
Cortium Silo01140.5h
Spitfire Auto-Turret741,1742h
Restoration Kit11830.6h
Motion Spotter04540.5h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Xiphos Anti-Personnel Tower0610.3h
Rampart Wall31851.7h
Welding Device0900h
Deconstruction Tool02,7200.4h
Shield Recharging Field581,6791.2h
Ammunition Package4095,42110.3h
Anti-Infantry MANA Turret1323,3988.3h
Recon Detection Device227612.7h
Nano-Repair Grenade01080h
IPC Targeting Dart7811h
Router1640.1h
Elysium Spawn Tube0860.4h
Vehicle Gate0800.8h

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