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mufta[D1G1] mufta
VS BR 121

KDR: 3.72

Score: 30.6m

Last Seen: Oct 16th, 2019 5:57 PM
- OFFLINE - 9.7 hour(s)

Battle Rank 117 (121 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity of War1[D1G1] Dignity of War1
VS outfit on Miller

Members: 1
Level Progress (to 118): 56%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 Spear Anti-Vehicle Phalanx Turret Comet VM2 Comet VM2 Nyx VX31 Pulsar C XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $839,421 MLG Score: 671
Fun Score: N/A
Cheeseburgers Flipped: 10285TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.588%25.02%4651212047,6101.710112.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.194%-0.512D0.603B+-0.258CHEAD ++ (~15.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.2-0.183C16.4-0.143C71.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.049%64.816%0412123,260720264.5215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.051%-0.54D-0.148C0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.232C3.9-0.203C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War1[D1G1] Dignity of War1
VS outfit on Miller

Members: 1
30.6m249.5%210 (12.6k)191 (11.5k)3.7232951,75013,8994.73905121 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216335618.941%17.473%33111:308

12% Engineer11% Heavy Assault26% Infiltrator48% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2014 9:23 PMJul 8th, 2017 5:43 PMOct 16th, 2019 5:10 PM (5h) (PST)Oct 16th, 2019 3:01 PM (8h) (PST)Oct 16th, 2019 1:57 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6472513960.3240.0870.0570.9350.051671

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,83615,04523,791195356311,463

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2665.8h/111.1d 14,118 9,042 21,190 149.6k 3,005 10,415 8,201 103.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:836
Deaths:781
KDR:1.070
Accuracy:16.703% D-
HSR:18.182% D--
Flare VE6
D-
Kills:457
Deaths:398
KDR:1.148
Accuracy:17.269% D-
HSR:18.162% D-
VX29 Polaris
C++
Kills:220
Deaths:108
KDR:2.037
Accuracy:16.409% D*
HSR:23.636% C++
VE-H Maw
D*
Kills:103
Deaths:31
KDR:3.323
Accuracy:17.936% D**
HSR:15.534% D*
Kills:1,616
Deaths (as Heavy Assault):1,318
Deaths (to Heavy Assaults):3,300
KDR:1.2261
Kill Difference:298
Playtime:291.965 hours
Usage:11%
Score:2.325m
Score/min:133
Accuracy (listed only):17.079%
HSR (listed only):18.879%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D*
Kills:1,304
Deaths:1,117
KDR:1.167
Accuracy:17.619% D*
HSR:16.028% D*
Solstice VE3
C+
Kills:74
Deaths:80
KDR:0.925
Accuracy:17.036% D*
HSR:18.919% C+
Kills:1,378
Deaths (as Light Assault):1,197
Deaths (to Light Assaults):1,931
KDR:1.15121
Kill Difference:181
Playtime:72.656 hours
Usage:3%
Score:0.113m
Score/min:26
Accuracy (listed only):17.327%
HSR (listed only):17.473%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D*
Kills:1,304
Deaths:1,117
KDR:1.167
Accuracy:17.619% D*
HSR:16.028% D*
Eidolon VE33
B++
Kills:441
Deaths:103
KDR:4.282
Accuracy:18.467% F
HSR:30.159% B++
Solstice VE3
C+
Kills:74
Deaths:80
KDR:0.925
Accuracy:17.036% D*
HSR:18.919% C+
Kills:1,819
Deaths (as Engineer):1,300
Deaths (to Engineers):2,608
KDR:1.39923
Kill Difference:519
Playtime:311.106 hours
Usage:12%
Score:3.873m
Score/min:208
Accuracy (listed only):17.707%
HSR (listed only):21.702%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C**
Kills:3,092
Deaths:476
KDR:6.496
Accuracy:22.622% F-
HSR:32.762% C**
XM98
C-
Kills:1,182
Deaths:172
KDR:6.872
Accuracy:34.167% C-
HSR:60.322% F
Parallax VX3
D
Kills:1,010
Deaths:108
KDR:9.352
Accuracy:33.527% D-
HSR:71.782% D
V10
D
Kills:795
Deaths:100
KDR:7.950
Accuracy:36.124% D
HSR:69.686% D-
Artemis VX26
D-
Kills:364
Deaths:219
KDR:1.662
Accuracy:15.309% F--
HSR:17.308% D-
NSX Tomoe
D-
Kills:340
Deaths:171
KDR:1.988
Accuracy:20.859% F
HSR:27.941% D-
VA39 Spectre
B+
Kills:273
Deaths:52
KDR:5.250
Accuracy:22.605% F
HSR:44.322% B+
NS-44 Commissioner
C--
Kills:256
Deaths:292
KDR:0.877
Accuracy:30.904% D
HSR:18.750% C--
Beamer VS3
C+
Kills:123
Deaths:156
KDR:0.788
Accuracy:23.634% D
HSR:21.138% C+
Kills:7,435
Deaths (as Infiltrator):1,746
Deaths (to Infiltrators):1,922
KDR:4.2583
Kill Difference:5,689
Playtime:687.728 hours
Usage:26%
Score:5.823m
Score/min:141
Accuracy (listed only):26.639%
HSR (listed only):40.446%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:12,256
Deaths:5,715
KDR:2.145
Accuracy:13.028% D-
HSR:18.848% C+
Cosmos VM3
C+
Kills:9,919
Deaths:4,371
KDR:2.269
Accuracy:13.427% D-
HSR:18.218% C+
Comet VM2
C
Kills:4,570
Deaths:2,982
KDR:1.533
Accuracy:34.365% D--
HSR:3.523% C
Comet VM2
C--
Kills:3,258
Deaths:2,014
KDR:1.618
Accuracy:35.245% D--
HSR:3.131% C--
NS-20 Gorgon
C*
Kills:1,056
Deaths:703
KDR:1.502
Accuracy:16.587% D**
HSR:21.307% C*
NS-10 Burster
C+
Kills:559
Deaths:266
KDR:2.102
Accuracy:29.057% C+
HSR:1.789% D*
NS-10 Burster
C+
Kills:469
Deaths:256
KDR:1.832
Accuracy:29.027% C+
HSR:4.264% C--
NS-20 Gorgon
C++
Kills:377
Deaths:313
KDR:1.204
Accuracy:18.107% D*
HSR:20.424% C++
Kills:32,464
Deaths (as MAX Suit):8,310
Deaths (to MAX Suits):1,076
KDR:3.90662
Kill Difference:24,154
Playtime:1,288.123 hours
Usage:48%
Score:18.407m
Score/min:238
Accuracy (listed only):23.606%
HSR (listed only):11.438%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 12,48812,2565,7152.145C*1.5813.028%D-18.848%C+18.4DN/A47667.8h15.3C+117.1C+
Cosmos VM3 10,1129,9194,3712.269C*1.4513.427%D-18.218%C+20DN/A50496.9h14.2C++106.1C
Spear Anti-Vehicle Phalanx Turret 6,2904,57518424.864M+21.1444.34%C+4.962%B+32.2C12.1D-153141.9h7.9B+17.9B+
Comet VM2 6,7544,5702,9821.533B*2.1934.365%D--3.523%C8D3.8C+51572.6h28.4C82.7C--
Comet VM2 5,0223,2582,0141.618B++2.1135.245%D--3.131%C--7.3D3.9C--48447.1h34.6C98.1D
Nyx VX31 3,1543,0924766.496M+2.7722.622%F-32.762%C**13.6D--N/A30228.1h8.7F-38.5F--
Pulsar C 1,3231,3041,1171.167C+2.5617.619%D*16.028%D*6.7D-N/A20193.8h20.9F-118.4F-
XM98 1,1881,1821726.872M3.1534.167%C-60.322%F15.3DN/A4377.5h3.8F11.1D*
NS-20 Gorgon 1,1021,0567031.502C**2.2216.587%D**21.307%C*13.4DN/A3678.8h27.6B+166.6C*
Parallax VX3 1,0171,0101089.352A++5.6333.527%D-71.782%D14D-N/A3672.3h2.9D-8.7D-
Orion VS54 8438367811.07C+2.6516.703%D-18.182%D--12.2D-N/A6568.3h17.2D-102.7C
V10 8027951007.95A*4.2336.124%D69.686%D-17.4D-N/A4045.7h3.2D*8.8D--
NS-10 Burster 1,0415592662.102A++1.6229.057%C+1.789%D*4.8C4.1B+63117.6h169.1D581.9C
Proximity Mine 528528539.962A++6.2439.844%CN/A132C*N/A3904h2.3D--5.8D
NS-10 Burster 8884692561.832B**1.8929.027%C+4.264%C--4.1D3.6C+57115.2h197.7D*681.1D
Flare VE6 4764573981.148C+2.5817.269%D-18.162%D-8.2D*N/A3155.4h28.2T*163.5T
Eidolon VE33 4554411034.282M0.5618.467%F30.159%B++11.2DN/A3639.5h19.9T107.5T
NS-20 Gorgon 4003773131.204C++2.5218.107%D*20.424%C++12DN/A3831.5h36.4B+200.9C++
Artemis VX26 3753642191.662C**2.0615.309%F--17.308%D-6.4D*N/A1956.6h22.4T*146.2T*
S1 4903603371.068B++2.6646.489%D*1.944%C--16.4D5.9D--20422h7.3C+15.6C--
NSX Tomoe 3463401711.988C**1.7420.859%F27.941%D-7.7D*N/A2044.2h30.4T*145.6T*
Aspis Anti-Aircraft Phalanx Turret 579281416.854A+3.1327.034%C**N/A8.8C9.4C14531.8h153.9C++569.2B
VA39 Spectre 279273525.25M+1.5322.605%F44.322%B+11.1DN/A5824.7h9.6F42.6F--
NS-44 Commissioner 2632562920.877C+2.8530.904%D18.75%C--9.4D-N/A3527.3h8.1T*26.1F-
NS Annihilator 418250584.31S0.5978.643%DN/A8.4C--5.6D--10729.8h12.5C+15.9C
VX29 Polaris 2322201082.037B+1.6916.409%D*23.636%C++6.6D*N/A2533.5h33.6T*204.7T*
MANA Anti-Personnel Turret 162161752.147N/A1.5813.145%UN/A1610U10U4516800.1h40.9T*311.3T*
Spear Anti-Vehicle Phalanx Tower 192134526.8B+23.0843.507%D3.731%C+31.2C-13.5D1784.3h8.4B+19.4C*
Beamer VS3 1281231560.788C++2.9423.634%D21.138%C+10.1DN/A5712.2h15.9D*67.4C--
NS Decimator 193121731.658B*2.0741.464%F--4.132%A++12.7D**7.6D--1869.5h8.8F--21.1T*
VE-H Maw 106103313.323A+0.4017.936%D**15.534%D*9.5D*N/A4410.8h28T*156.2T*
Frag Grenade 10099199N/A95.2841.217%DN/A247.5D--2.5D23180.4h5.4D*13.1D--
Xiphos Anti-Personnel Phalanx Turret 10896424N/A20.2814.942%UN/A960U120U1715500.1h51T*341T*
Solstice VE3 7574800.925C**2.8017.036%D*18.919%C+2.8D--N/A7926.2h26.1F153.3D--
C-4 6955105.5M+1.7889.256%UN/A137.5A35B+70390.4h2D-2.2A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit109339,87015.8h
Medical Applicator49,3530.7h
Spitfire Auto-Turret35420.4h
Motion Spotter123,8852.1h
Ammunition Package303,0471.3h
MAX Punch8,365551276.8h
Anti-Infantry MANA Turret22320.3h
Recon Detection Device7021,12127.2h

Check the help document for the dictionary if you want to learn more about words used here.


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