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mufta[D1G1] mufta
VS BR 125

KDR: 3.79

Score: 32.9m

Last Seen: Mar 8th, 2020 8:01 PM
- OFFLINE - 4.7 hour(s)

Battle Rank 120 (125 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 Spear Anti-Vehicle Phalanx Turret Comet VM2 Comet VM2 Nyx VX31 Pulsar C XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $839,421 MLG Score: 671
Fun Score: N/A
Cheeseburgers Flipped: 11296TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.606%25.133%4681312198,0651.684422.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.121%-0.509D0.621B+-0.169CHEAD ++ (~15.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.7-0.209C16.7-0.169C73

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.733%64.622%0412283,293754294.36159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.062%-0.637D-0.155C0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.7-0.281C3.9-0.226C8.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.9m248.7%208 (12.5k)190 (11.4k)3.7910857,23415,0974.79367125 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232375118.772%17.299%32511:308

12% Engineer11% Heavy Assault25% Infiltrator49% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2014 9:23 PMJul 8th, 2017 5:43 PMMar 9th, 2020 2:35 PM (21d) (PST)Mar 8th, 2020 4:37 PM (22d) (PST)Mar 8th, 2020 4:01 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6492603890.3310.0870.0570.9470.050671

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,93315,60223,331205357311,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2885.9h/120.2d 15,136 9,901 23,169 164k 3,278 11,369 8,718 112.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:838
Deaths:784
KDR:1.069
Accuracy:16.627% D--
HSR:18.138% D--
Flare VE6
D--
Kills:457
Deaths:399
KDR:1.145
Accuracy:17.254% D*
HSR:18.162% D--
VX29 Polaris
C+
Kills:221
Deaths:109
KDR:2.028
Accuracy:16.521% D**
HSR:23.529% C+
VE-H Maw
D**
Kills:111
Deaths:31
KDR:3.581
Accuracy:18.643% F
HSR:16.216% D**
NS-15M2
D--
Kills:102
Deaths:34
KDR:3
Accuracy:16.416% F
HSR:18.627% D--
Kills:1,729
Deaths (as Heavy Assault):1,357
Deaths (to Heavy Assaults):3,594
KDR:1.27413
Kill Difference:372
Playtime:330.348 hours
Usage:11%
Score:2.559m
Score/min:129
Accuracy (listed only):17.092%
HSR (listed only):18.935%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D*
Kills:1,341
Deaths:1,146
KDR:1.170
Accuracy:17.611% D**
HSR:16.182% D*
Solstice VE3
C+
Kills:74
Deaths:80
KDR:0.925
Accuracy:17.036% D*
HSR:18.919% C+
Kills:1,415
Deaths (as Light Assault):1,226
Deaths (to Light Assaults):2,017
KDR:1.15416
Kill Difference:189
Playtime:78.430 hours
Usage:3%
Score:0.115m
Score/min:24
Accuracy (listed only):17.323%
HSR (listed only):17.550%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D*
Kills:1,341
Deaths:1,146
KDR:1.170
Accuracy:17.611% D**
HSR:16.182% D*
Eidolon VE33
B++
Kills:600
Deaths:117
KDR:5.128
Accuracy:19.312% F
HSR:31.833% B++
Solstice VE3
C+
Kills:74
Deaths:80
KDR:0.925
Accuracy:17.036% D*
HSR:18.919% C+
Kills:2,015
Deaths (as Engineer):1,343
Deaths (to Engineers):2,788
KDR:1.50037
Kill Difference:672
Playtime:333.339 hours
Usage:12%
Score:4.079m
Score/min:204
Accuracy (listed only):17.986%
HSR (listed only):22.311%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
B
Kills:3,168
Deaths:490
KDR:6.465
Accuracy:22.562% F-
HSR:32.576% B
XM98
D
Kills:1,182
Deaths:172
KDR:6.872
Accuracy:34.154% D
HSR:60.322% F
Parallax VX3
D
Kills:1,010
Deaths:108
KDR:9.352
Accuracy:33.527% D--
HSR:71.782% D
V10
D-
Kills:795
Deaths:100
KDR:7.950
Accuracy:36.098% D-
HSR:69.686% D--
Artemis VX26
D-
Kills:392
Deaths:227
KDR:1.727
Accuracy:15.329% F*
HSR:17.347% D-
NSX Tomoe
D--
Kills:382
Deaths:182
KDR:2.099
Accuracy:20.840% F-
HSR:28.011% D--
VA39 Spectre
B+
Kills:306
Deaths:53
KDR:5.774
Accuracy:22.541% F
HSR:44.444% B+
NS-44 Commissioner
D
Kills:256
Deaths:293
KDR:0.874
Accuracy:30.910% D
HSR:18.750% D
Beamer VS3
C+
Kills:123
Deaths:158
KDR:0.778
Accuracy:23.392% D
HSR:21.138% C+
Kills:7,614
Deaths (as Infiltrator):1,783
Deaths (to Infiltrators):2,017
KDR:4.27033
Kill Difference:5,831
Playtime:713.843 hours
Usage:25%
Score:5.973m
Score/min:139
Accuracy (listed only):26.595%
HSR (listed only):40.451%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:14,356
Deaths:6,686
KDR:2.147
Accuracy:13.320% D--
HSR:18.557% C+
Cosmos VM3
C
Kills:11,967
Deaths:5,336
KDR:2.243
Accuracy:13.672% D--
HSR:18.025% C
Comet VM2
C-
Kills:4,654
Deaths:3,026
KDR:1.538
Accuracy:34.496% D*
HSR:3.481% C-
Comet VM2
D
Kills:3,326
Deaths:2,058
KDR:1.616
Accuracy:35.392% D*
HSR:3.097% D
NS-20 Gorgon
C++
Kills:1,088
Deaths:729
KDR:1.492
Accuracy:17.032% D**
HSR:21.140% C++
NS-10 Burster
C
Kills:604
Deaths:280
KDR:2.157
Accuracy:29.132% C
HSR:2.483% D--
NS-10 Burster
C-
Kills:511
Deaths:270
KDR:1.893
Accuracy:29.107% C-
HSR:4.305% C-
NS-20 Gorgon
C
Kills:393
Deaths:333
KDR:1.180
Accuracy:19.006% D*
HSR:19.593% C
Kills:36,899
Deaths (as MAX Suit):9,359
Deaths (to MAX Suits):1,163
KDR:3.94262
Kill Difference:27,540
Playtime:1,414.645 hours
Usage:49%
Score:20.143m
Score/min:237
Accuracy (listed only):23.895%
HSR (listed only):11.335%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 14,66314,3566,6862.147C++1.6413.32%D--18.557%C+18.6D-N/A47771.3h15.6C117C+
Cosmos VM3 12,23411,9675,3362.243C+1.5513.672%D--18.025%C19.9D-N/A50599.9h14.8C108.2D
Spear Anti-Vehicle Phalanx Turret 6,7044,87620124.259A*20.4744.613%C+4.676%B31.5C--11.8D--148154.8h8.1C*18.2C*
Comet VM2 6,8864,6543,0261.538B+2.2534.496%D*3.481%C-8D3.8C51584.2h28.7D83.3D-
Comet VM2 5,1273,3262,0581.616B+2.1835.392%D*3.097%D7.3D-3.9D48458.7h35.1D99.1D*
Nyx VX31 3,2323,1684906.465A2.6722.562%F-32.576%B13.4D*N/A30236.5h8.8F**38.8T-
Pulsar C 1,3621,3411,1461.17C+2.6217.611%D**16.182%D*6.5D--N/A20205.3h21.1F--119.7F*
XM98 1,1881,1821726.872M3.0834.154%D60.322%F15.3DN/A4377.5h3.8F-11.1D**
NS-20 Gorgon 1,1391,0887291.492C++2.3017.032%D**21.14%C++13.4D-N/A3681.4h28.8B+169.3C+
Parallax VX3 1,0171,0101089.352A+5.5633.527%D--71.782%D14D--N/A3672.3h2.9D*8.7D*
Orion VS54 8458387841.069C2.7216.627%D--18.138%D--11.9D-N/A6670.3h17.3D*104.2C
V10 8027951007.95A4.1636.098%D-69.686%D--17.4D-N/A4045.7h3.2D**8.8D*
NS-10 Burster 1,1056042802.157B**1.6329.132%C2.483%D--4.8C--4C+62124.8h166.1D570.1C
Eidolon VE33 6306001175.128A*1.3419.312%F31.833%B++11.3DN/A3353.3h19T-98.6T-
Proximity Mine 531531569.482A+5.6939.878%C-N/A129.5C+N/A3854.1h2.3D*5.9D--
NS-10 Burster 9515112701.893B1.9029.107%C-4.305%C-4.2D3.6C56122.4h192.8D*662.2D-
Flare VE6 4764573991.145C-2.6517.254%D*18.162%D--8.2D*N/A3255.9h28.5T*165T*
NS-20 Gorgon 4183933331.18C+2.6119.006%D*19.593%C11.6D-N/A3833.8h40C++210.6C
Artemis VX26 4053922271.727C++2.0615.329%F*17.347%D-6.4D*N/A1960.8h22.6T*147.2T*
NSX Tomoe 3903821822.099C*1.6920.84%F-28.011%D--7.9D*N/A2148.6h29.8T*143.2T*
S1 4903603371.068B+2.7246.489%D*1.944%C--16.4D5.9D--20722h7.3C15.6D
NS Annihilator 545329694.768S0.9879.106%CN/A8.7C5.7D--10338h12.8C16.2C
VA39 Spectre 315306535.774A*1.9822.541%F44.444%B+11D-N/A5627.9h9.6F-42.7F-
Aspis Anti-Aircraft Phalanx Turret 605298436.93A3.1427.185%C++N/A8.7C--9C--13934.3h157.7C+580C++
NS-44 Commissioner 2632562930.874C+2.9230.91%D18.75%D9.2D--N/A3627.7h8.1T*26.3F--
VX29 Polaris 2332211092.028C**1.7616.521%D**23.529%C+6.5D*N/A2633.9h34.4T*208T*
Spear Anti-Vehicle Phalanx Tower 228163532.6B+28.8143.536%D3.681%C+30.8C-12.3D1635.3h8.8C++20.3C+
MANA Anti-Personnel Turret 162161752.147N/A1.6412.985%UN/A1610U10U4633000.1h41.3T*317.7T*
NS Decimator 224144751.92B++1.8740.934%F*3.472%B**13.7D**7.6D--18910.5h8.2F--19.9T*
Beamer VS3 1281231580.778C+3.0123.392%D21.138%C+9.8D-N/A5912.6h16F-68.3D**
Xiphos Anti-Personnel Phalanx Turret 134117429.25N/A25.4614.197%UN/A1170U170U2023100.1h54.7T*385.4T*
VE-H Maw 115111313.581B**0.2118.643%F16.216%D**9.8D**N/A4811.3h28.3T*151.6T*
Plasma Grenade 1051041104N/A100.2141.099%DN/A260D*2.5D24080.4h5.4F-13.1D**
NS-15M2 106102343B+0.7916.416%F18.627%D--7D*N/A5714.6h27T*164.8T*
Solstice VE3 7574800.925C++2.8717.036%D*18.919%C+2.8D--N/A8526.4h26.1F-153.3D-
C-4 7359105.9M+2.1191.87%UN/A147.5A35B+72050.4h1.9D-2.1A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit118359,69216.9h
Medical Applicator710,9100.8h
Spitfire Auto-Turret56340.5h
Motion Spotter123,8852.1h
Ammunition Package303,2021.4h
MAX Punch9,414551401.2h
Anti-Infantry MANA Turret22350.3h
Recon Detection Device7422,29528.7h

Check the help document for the dictionary if you want to learn more about words used here.


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