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mufta[D1G1] mufta
VS BR 120

KDR: 3.69

Score: 29.7m

Last Seen: Jun 17th, 2019 8:55 PM
- OFFLINE - 24.9 hour(s)

Battle Rank 116 (120 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity of War1[D1G1] Dignity of War1
VS outfit on Miller

Members: 2
Level Progress (to 117): 52%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 Comet VM2 Spear Anti-Vehicle Phalanx Turret Comet VM2 Nyx VX31 Pulsar C XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $834,417 MLG Score: 667
Fun Score: N/A
Cheeseburgers Flipped: 9954TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.541%24.713%4581211987,4091.704391.99

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.221%-0.505D0.567B+-0.257CHEAD ++ (~15.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88-0.181C16.3-0.143C71.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.516%64.852%0412063,215708254.54096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.918%-0.52D-0.146C0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.224C3.8-0.2C8.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War1[D1G1] Dignity of War1
VS outfit on Miller

Members: 2
29.7m249.4%211 (12.7k)192 (11.5k)3.6942649,84313,4924.71761120 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210323418.956%17.427%33011:308

12% Engineer11% Heavy Assault26% Infiltrator48% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2014 9:23 PMJul 8th, 2017 5:43 PMJun 18th, 2019 7:18 AM (9h) (PST)Jun 17th, 2019 5:35 PM (23h) (PST)Jun 17th, 2019 4:55 PM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6492494000.3220.0870.0560.9320.052667

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,95114,96123,990195356311,515

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2581.7h/107.6d 13,807 8,686 20,454 144.3k 2,902 10,067 8,020 100.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:836
Deaths:781
KDR:1.070
Accuracy:16.703% D-
HSR:18.182% D-
Flare VE6
D-
Kills:457
Deaths:398
KDR:1.148
Accuracy:17.264% D--
HSR:18.162% D-
VX29 Polaris
C++
Kills:219
Deaths:105
KDR:2.086
Accuracy:16.558% D*
HSR:23.744% C++
VE-H Maw
D**
Kills:89
Deaths:26
KDR:3.423
Accuracy:17.386% D**
HSR:13.483% D**
Kills:1,601
Deaths (as Heavy Assault):1,310
Deaths (to Heavy Assaults):3,212
KDR:1.22214
Kill Difference:291
Playtime:280.666 hours
Usage:11%
Score:2.259m
Score/min:134
Accuracy (listed only):16.978%
HSR (listed only):18.393%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D*
Kills:1,295
Deaths:1,109
KDR:1.168
Accuracy:17.592% D*
HSR:16.062% D*
Eidolon VE33
B+
Kills:380
Deaths:101
KDR:3.762
Accuracy:17.697% F
HSR:29.737% B+
Solstice VE3
C+
Kills:74
Deaths:80
KDR:0.925
Accuracy:17.036% D*
HSR:18.919% C+
Kills:1,749
Deaths (as Engineer):1,290
Deaths (to Engineers):2,547
KDR:1.35581
Kill Difference:459
Playtime:302.906 hours
Usage:12%
Score:3.803m
Score/min:209
Accuracy (listed only):17.442%
HSR (listed only):21.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D*
Kills:1,295
Deaths:1,109
KDR:1.168
Accuracy:17.592% D*
HSR:16.062% D*
Solstice VE3
C+
Kills:74
Deaths:80
KDR:0.925
Accuracy:17.036% D*
HSR:18.919% C+
Kills:1,369
Deaths (as Light Assault):1,189
Deaths (to Light Assaults):1,904
KDR:1.15139
Kill Difference:180
Playtime:70.788 hours
Usage:3%
Score:0.112m
Score/min:26
Accuracy (listed only):17.314%
HSR (listed only):17.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C**
Kills:3,003
Deaths:458
KDR:6.557
Accuracy:22.669% F-
HSR:32.434% C**
XM98
C--
Kills:1,182
Deaths:172
KDR:6.872
Accuracy:34.167% C--
HSR:60.322% F
Parallax VX3
D
Kills:1,010
Deaths:108
KDR:9.352
Accuracy:33.527% D-
HSR:71.782% D
V10
D
Kills:795
Deaths:100
KDR:7.950
Accuracy:36.124% D
HSR:69.686% D-
Artemis VX26
D-
Kills:348
Deaths:216
KDR:1.611
Accuracy:15.448% F*
HSR:16.667% D-
NSX Tomoe
D-
Kills:331
Deaths:158
KDR:2.095
Accuracy:20.951% F
HSR:27.492% D-
NS-44 Commissioner
C-
Kills:254
Deaths:289
KDR:0.879
Accuracy:30.996% D
HSR:18.898% C-
VA39 Spectre
C*
Kills:228
Deaths:51
KDR:4.471
Accuracy:23.145% F
HSR:40.790% C*
Beamer VS3
C+
Kills:123
Deaths:155
KDR:0.794
Accuracy:23.662% D
HSR:21.138% C+
Kills:7,274
Deaths (as Infiltrator):1,707
Deaths (to Infiltrators):1,886
KDR:4.26128
Kill Difference:5,567
Playtime:667.308 hours
Usage:26%
Score:5.697m
Score/min:142
Accuracy (listed only):26.743%
HSR (listed only):39.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:11,618
Deaths:5,440
KDR:2.136
Accuracy:12.946% D-
HSR:18.859% C+
Cosmos VM3
C
Kills:9,288
Deaths:4,107
KDR:2.262
Accuracy:13.351% D-
HSR:18.174% C
Comet VM2
C
Kills:4,539
Deaths:2,950
KDR:1.539
Accuracy:34.304% D--
HSR:3.525% C
Comet VM2
C--
Kills:3,231
Deaths:1,982
KDR:1.630
Accuracy:35.170% D--
HSR:3.157% C--
NS-20 Gorgon
C++
Kills:1,019
Deaths:679
KDR:1.501
Accuracy:16.535% D**
HSR:21.197% C++
NS-10 Burster
C+
Kills:535
Deaths:255
KDR:2.098
Accuracy:29.013% C+
HSR:1.869% D*
NS-10 Burster
C+
Kills:454
Deaths:245
KDR:1.853
Accuracy:28.968% C+
HSR:4.405% C-
NS-20 Gorgon
C++
Kills:364
Deaths:300
KDR:1.213
Accuracy:18.030% D*
HSR:20.055% C++
Kills:31,048
Deaths (as MAX Suit):7,979
Deaths (to MAX Suits):1,040
KDR:3.89121
Kill Difference:23,069
Playtime:1,246.564 hours
Usage:48%
Score:17.842m
Score/min:239
Accuracy (listed only):23.540%
HSR (listed only):11.405%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 11,83611,6185,4402.136C*1.5612.946%D-18.859%C+18.2DN/A47636.9h15.3C117.9C
Cosmos VM3 9,4649,2884,1072.262C*1.4313.351%D-18.174%C19.9DN/A50467.8h14.2C+106.7C
Comet VM2 6,7054,5392,9501.539B*2.1634.304%D--3.525%C8D3.8C+51567.4h28.3C--82.4D
Spear Anti-Vehicle Phalanx Turret 6,1084,44118024.672M20.9844.212%C+5.089%B+32.3C12.1D-154137.3h7.9C**17.8B
Comet VM2 4,9783,2311,9821.63B++2.0635.17%D--3.157%C--7.3D4D48441.9h34.4C--97.8D-
Nyx VX31 3,0653,0034586.557A*2.8622.669%F-32.434%C**13.7D--N/A30219.4h8.7F--38.3F*
Pulsar C 1,3121,2951,1091.168C+2.5317.592%D*16.062%D*6.8D--N/A21190.2h20.8F--118.1F-
XM98 1,1881,1821726.872A**3.1834.167%C--60.322%F15.3DN/A4377.5h3.8F-11.1D*
NS-20 Gorgon 1,0641,0196791.501C**2.1916.535%D**21.197%C++13.4DN/A3676.2h27.6B+167.2C*
Parallax VX3 1,0171,0101089.352A++5.6633.527%D-71.782%D14D-N/A3672.3h2.9D--8.7D-
Orion VS54 8438367811.07C+2.6216.703%D-18.182%D-12.2D-N/A6568.3h17.2D--102.7C
V10 8027951007.95A*4.2636.124%D69.686%D-17.4DN/A4045.7h3.2D*8.8D--
NS-10 Burster 1,0035352552.098A++1.6029.013%C+1.869%D*4.7C-4.1B63113.8h171.9D592.3C
Proximity Mine 526526539.925A++6.2339.901%CN/A134.9C*N/A3943.9h2.3D*5.8D
Flare VE6 4764573981.148C2.5517.264%D--18.162%D-8.3D*N/A3155.2h28.2T*163.2T-
NS-10 Burster 8644542451.853B**1.8428.968%C+4.405%C-4.1D3.7C+58111.4h198.5D*685.1D
Eidolon VE33 3913801013.762A*0.0717.697%F29.737%B+10.5DN/A3536.2h19.9T112.3T*
NS-20 Gorgon 3873643001.213C++2.4818.03%D*20.055%C++11.8DN/A3730.8h36.7B+203.5C+
S1 4903603371.068B+2.6346.489%D*1.944%C--16.4D5.9D--20322h7.3C+15.6D
Artemis VX26 3583482161.611C*2.0815.448%F*16.667%D-6.4D*N/A1954.5h22.6T*146.3T*
NSX Tomoe 3373311582.095C**1.6020.951%F27.492%D-8D*N/A2141.2h29.4T*140.2T*
Aspis Anti-Aircraft Phalanx Turret 566273397A3.3126.786%C*N/A8.8C9.5C14730.9h153.5C++573.1C**
NS-44 Commissioner 2612542890.879C+2.8230.996%D18.898%C-9.4D--N/A3527h8.1T*26F--
VA39 Spectre 233228514.471A*0.7823.145%F40.79%C*10.6D-N/A6021.6h10.3F-44.3F--
NS Annihilator 374223554.055S0.3678.257%DN/A8.4C-5.7D--11126.7h12.4C+15.9C
VX29 Polaris 2312191052.086B+1.6116.558%D*23.744%C++6.8D**N/A2632.4h32.9T*198.6T*
MANA Anti-Personnel Turret 162161752.147N/A1.5513.145%UN/A1610U10U4491700.1h40.9T*311.3T*
Spear Anti-Vehicle Phalanx Tower 190132526.4B+22.7143.418%D3.788%C+31.4C13.8D1854.2h8.3B+19.1C*
Beamer VS3 1281231550.794C++2.9023.662%D21.138%C+10.2D-N/A5712.1h15.9F67.3D
NS Decimator 188117701.671B++2.0241.579%F--4.274%A+13.1D**8D--1898.9h8.5F--20.4T*
Frag Grenade 9897197N/A93.3141.079%DN/A242.5D*2.5D23290.4h5.3D*13D-
VE-H Maw 9289263.423A+0.2717.386%D**13.483%D**9.6D*N/A479.3h27T*155.4T*
Xiphos Anti-Personnel Phalanx Turret 9888422N/A18.3114.601%UN/A880U100U1547800.1h51.4T*351.7T*
Solstice VE3 7574800.925C*2.7717.036%D*18.919%C+2.8D--N/A7726.2h26.1F-153.3D--
C-4 6854105.4M+1.7188.333%UN/A135A35B+71470.4h2D-2.2A+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator37,7720.5h
Nano-Armor Kit108334,89115.5h
Motion Spotter123,8852.1h
Spitfire Auto-Turret25030.4h
Ammunition Package292,9441.3h
MAX Punch8,034551236h
Anti-Infantry MANA Turret22320.3h
Recon Detection Device6920,49226.4h

Check the help document for the dictionary if you want to learn more about words used here.


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