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mufta[D1G1] mufta
VS BR 117

KDR: 3.63

Score: 28.1m

Last Seen: Feb 16th, 2019 6:35 PM
- OFFLINE - 19 hour(s)

Battle Rank 114 (117 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity of War1[D1G1] Dignity of War1
VS outfit on Miller

Members: 2
Level Progress (to 115): 52%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Cosmos VM3 Comet VM2 Spear Anti-Vehicle Phalanx Turret Comet VM2 Nyx VX31 Pulsar C XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $828,162 MLG Score: 662
Fun Score: N/A
Cheeseburgers Flipped: 9330TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.597%24.528%4561210107,1471.708171.919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.237%-0.483D0.593B+-0.277CHEAD ++ (~15.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.5-0.156C16.1-0.126C70.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.821%65.063%0410183,180696254.56896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.026%-0.482D-0.136C0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.19C3.7-0.176C8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War1[D1G1] Dignity of War1
VS outfit on Miller

Members: 2
28.1m248.5%211 (12.7k)191 (11.5k)3.6275146,41412,7954.65737117 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022295219.024%17.555%33411:308

12% Engineer11% Heavy Assault26% Infiltrator48% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2014 9:23 PMJul 8th, 2017 5:43 PMFeb 17th, 2019 8:17 PM (1d) (PST)Feb 16th, 2019 3:58 PM (3d) (PST)Feb 16th, 2019 2:35 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6492444050.3160.0870.0550.9150.052662

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,92914,62924,300195355311,477

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2451h/102.1d 13,177 8,148 19,345 134.5k 2,746 9,475 7,718 95.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:836
Deaths:781
KDR:1.070
Accuracy:16.703% D-
HSR:18.182% D-
Flare VE6
D-
Kills:454
Deaths:394
KDR:1.152
Accuracy:17.295% D-
HSR:18.062% D-
VX29 Polaris
C**
Kills:189
Deaths:87
KDR:2.172
Accuracy:16.903% D*
HSR:24.868% C**
VE-H Maw
D**
Kills:75
Deaths:21
KDR:3.571
Accuracy:17.175% D**
HSR:12% F
Kills:1,554
Deaths (as Heavy Assault):1,283
Deaths (to Heavy Assaults):3,059
KDR:1.21122
Kill Difference:271
Playtime:262.725 hours
Usage:11%
Score:2.150m
Score/min:136
Accuracy (listed only):17.019%
HSR (listed only):18.278%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D*
Kills:1,282
Deaths:1,092
KDR:1.174
Accuracy:17.635% D*
HSR:15.913% D*
Eidolon VE33
B+
Kills:326
Deaths:100
KDR:3.260
Accuracy:17.481% F
HSR:29.448% B+
Solstice VE3
C+
Kills:74
Deaths:80
KDR:0.925
Accuracy:17.036% D--
HSR:18.919% C+
Kills:1,682
Deaths (as Engineer):1,272
Deaths (to Engineers):2,445
KDR:1.32233
Kill Difference:410
Playtime:296.193 hours
Usage:12%
Score:3.715m
Score/min:209
Accuracy (listed only):17.384%
HSR (listed only):21.426%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D*
Kills:1,282
Deaths:1,092
KDR:1.174
Accuracy:17.635% D*
HSR:15.913% D*
Solstice VE3
C+
Kills:74
Deaths:80
KDR:0.925
Accuracy:17.036% D--
HSR:18.919% C+
Kills:1,356
Deaths (as Light Assault):1,172
Deaths (to Light Assaults):1,850
KDR:1.157
Kill Difference:184
Playtime:67.369 hours
Usage:3%
Score:0.111m
Score/min:27
Accuracy (listed only):17.335%
HSR (listed only):17.416%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C**
Kills:2,924
Deaths:455
KDR:6.426
Accuracy:22.716% F-
HSR:32.387% C**
XM98
C--
Kills:1,182
Deaths:172
KDR:6.872
Accuracy:34.167% C--
HSR:60.322% F
Parallax VX3
D
Kills:1,010
Deaths:108
KDR:9.352
Accuracy:33.539% D-
HSR:71.782% D
V10
D
Kills:792
Deaths:100
KDR:7.920
Accuracy:36.240% D
HSR:69.823% D-
Artemis VX26
D--
Kills:319
Deaths:204
KDR:1.564
Accuracy:15.284% F--
HSR:15.988% D--
NSX Tomoe
D--
Kills:294
Deaths:143
KDR:2.056
Accuracy:21.411% F
HSR:26.191% D--
NS-44 Commissioner
C
Kills:251
Deaths:284
KDR:0.884
Accuracy:31.010% D
HSR:19.124% C
VA39 Spectre
C++
Kills:196
Deaths:49
KDR:4
Accuracy:22.767% D**
HSR:39.796% C++
Beamer VS3
C+
Kills:123
Deaths:154
KDR:0.799
Accuracy:23.679% D
HSR:21.138% C+
Kills:7,091
Deaths (as Infiltrator):1,669
Deaths (to Infiltrators):1,838
KDR:4.24865
Kill Difference:5,422
Playtime:643.233 hours
Usage:26%
Score:5.539m
Score/min:144
Accuracy (listed only):26.757%
HSR (listed only):39.617%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:10,381
Deaths:4,941
KDR:2.101
Accuracy:12.785% D
HSR:18.996% C+
Cosmos VM3
C
Kills:8,011
Deaths:3,618
KDR:2.214
Accuracy:13.212% D
HSR:18.462% C
Comet VM2
C
Kills:4,454
Deaths:2,897
KDR:1.537
Accuracy:34.242% D--
HSR:3.570% C
Comet VM2
C--
Kills:3,155
Deaths:1,929
KDR:1.636
Accuracy:35.078% D--
HSR:3.233% C--
NS-20 Gorgon
C*
Kills:982
Deaths:655
KDR:1.499
Accuracy:16.502% D**
HSR:21.079% C*
NS-10 Burster
C+
Kills:488
Deaths:233
KDR:2.094
Accuracy:28.980% C+
HSR:2.049% D*
NS-10 Burster
C+
Kills:425
Deaths:223
KDR:1.906
Accuracy:28.909% C+
HSR:4.471% C-
NS-20 Gorgon
C++
Kills:343
Deaths:286
KDR:1.199
Accuracy:17.817% D*
HSR:20.117% C++
Kills:28,239
Deaths (as MAX Suit):7,391
Deaths (to MAX Suits):981
KDR:3.82073
Kill Difference:20,848
Playtime:1,168.516 hours
Usage:48%
Score:16.606m
Score/min:237
Accuracy (listed only):23.440%
HSR (listed only):11.497%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 10,56810,3814,9412.101C*1.5312.785%D18.996%C+17.9DN/A45581.3h15.3C+120C+
Cosmos VM3 8,1518,0113,6182.214C++1.4113.212%D18.462%C19.4DN/A48413.5h14.3C+108.4C
Comet VM2 6,5784,4542,8971.537B*2.0934.242%D--3.57%C8D3.8C+51554.5h28C-81.7D
Spear Anti-Vehicle Phalanx Turret 5,8944,28617524.491M20.8644.133%C+5.273%B+32.3C12.1D-155132.5h7.9B+17.9B+
Comet VM2 4,8743,1551,9291.636B++1.9935.078%D--3.233%C--7.4D4C--48429h34C-96.8D
Nyx VX31 2,9792,9244556.426A++2.8022.716%F-32.387%C**13.8D--N/A30212.3h8.6D**38.1F--
Pulsar C 1,2981,2821,0921.174C+2.4517.635%D*15.913%D*6.9D-N/A21185.2h20.8F-117.8D**
XM98 1,1881,1821726.872M3.2434.167%C--60.322%F15.3C-N/A4377.5h3.8F11.1D*
Parallax VX3 1,0171,0101089.352A++5.7233.539%D-71.782%D14D-N/A3672.2h2.9D-8.7D-
NS-20 Gorgon 1,0259826551.499C**2.1316.502%D**21.079%C*13.4C--N/A3673.3h27.3B+165.6C*
Orion VS54 8438367811.07C+2.5616.703%D-18.182%D-12.2D-N/A6368.3h17.2D--102.7C
V10 7997921007.92A++4.2936.24%D69.823%D-17.4D-N/A3945.4h3.2D**8.7D--
Proximity Mine 5205205110.196A*6.5739.939%CN/A136.8BN/A4023.8h2.3D--5.7D
NS-10 Burster 9334882332.094A++1.5328.98%C+2.049%D*4.6C4.2B+63106.5h176.9D610.3C
Flare VE6 4734543941.152C+2.4817.295%D-18.062%D-8.3D*N/A3154.4h28.3T*163.4F**
NS-10 Burster 8224252231.906B**1.7228.909%C+4.471%C-4.1D3.8C+59104.1h198.7D--687.3D
S1 4903603371.068B++2.5646.489%D*1.944%C-16.4D5.9D--20122h7.3C+15.6C--
NS-20 Gorgon 3643432861.199C++2.4317.817%D*20.117%C++11.8DN/A3729.1h35.9B+201.5C++
Eidolon VE33 3333261003.26A++0.3717.481%F29.448%B+9.7DN/A3333.5h20.8T-118.7T*
Artemis VX26 3273192041.564C*2.0615.284%F--15.988%D--6.2D*N/A1951.1h21.8T-142.9T*
NSX Tomoe 2992941432.056B1.5721.411%F26.191%D--8.4D*N/A2235.2h28.6T*133.4T-
Aspis Anti-Aircraft Phalanx Turret 537254376.865A+3.2426.607%C*N/A8.5C-9.5C14829.8h157.9C+593.6C**
NS-44 Commissioner 2582512840.884C+2.7431.01%D19.124%C9.4D-N/A3426.6h8.1T*26F--
NS Annihilator 339203513.98S0.3577.778%DN/A8.9C6D-11622.8h11.7C++15C+
VA39 Spectre 201196494A++0.3722.767%D**39.796%C++10.5DN/A6218.7h9.8F43.1F-
VX29 Polaris 198189872.172B++1.4616.903%D*24.868%C**7.1D*N/A2826.5h31.7T*187.2T-
MANA Anti-Personnel Turret 162161752.147N/A1.4813.145%UN/A1610U10U4415800.1h40.9T*311.3T*
Beamer VS3 1281231540.799C++2.8323.679%D21.138%C+10.3DN/A5511.9h15.9D**67.3C--
NS Decimator 172106651.631B++2.0042.824%F--4.717%A++13.4D*8.4D-1977.9h8.6F--20.1T*
Spear Anti-Vehicle Phalanx Tower 152106426.5B+22.8743.101%D-4.717%B30.3C-13.1D1873.5h9B21C++
Frag Grenade 9897197N/A93.3741.026%C--N/A323.3D3.3D22970.3h5.1D--12.5D
VE-H Maw 7875213.571A+0.0617.175%D**12%F11D*N/A526.8h25.2T*147T-
Solstice VE3 7574800.925C*2.7017.036%D--18.919%C+2.8D--N/A7326.2h26.1D**153.3D-
Xiphos Anti-Personnel Phalanx Turret 7566322N/A18.3715.115%UN/A660U90U1186400.1h58.5T*387.2T*
C-4 685486.75M**3.1288.889%UN/A180A*46.7A78240.3h1.8C-2A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter123,8852.1h
Nano-Armor Kit106329,39215.3h
Medical Applicator25,6740.4h
Spitfire Auto-Turret24770.4h
Ammunition Package282,8571.3h
MAX Punch7,446551158.7h
Anti-Infantry MANA Turret22320.3h
Recon Detection Device6619,50525.2h

Check the help document for the dictionary if you want to learn more about words used here.


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