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Overseer Scout mushro[CIVA] mushro
NC BR 67

KDR: 2.24

Score: 24.3m

Last Seen: Feb 2nd, 2020 2:17 AM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 67 - New Conglomerate on Connery
Level Progress (to 68): 91%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP AF-8 RailJack C-4 L100 Python HESH LA39 Bruiser Titan-150 AP NC6 Gauss SAW Gauss Compact S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $798,138 MLG Score: 638
Fun Score: N/A
Cheeseburgers Flipped: 404TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.272%20.57%3552912549,4460.9958881.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.28%-0.771D--0.08C+-0.989D--HEAD ++ (~11.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.4-0.126C14.4-0.009C+69

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.343%0.352%245312801,9878047582.47139262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.649%-0.941D---1.127D*-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.1-0.263C58.1-0.092C+147

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.021%0.6%775312807,999140831705.67708252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.384%-0.196C-1.23D*-1.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.727B++4.10.671B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26%4.07%2191212712,678111112292.41044218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.412%-0.944D---0.108C+0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.20.143C++26.80.334C**76.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.808%74.58%219712767,84814501095.41241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.874%-1.078D*0.485B+0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.028C+2.80.11C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.676%14.272%219312802,116871222.42939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.261%-0.915D---0.105C+1.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.236C++3.10.367C**6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.3m230.9%192 (11.5k)172 (10.3k)2.2435447,77421,2942.8155867 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283259219.483%18.789%36606:3711

33% Engineer17% Heavy Assault29% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2016 5:34 AMJan 4th, 2019 9:16 AMFeb 3rd, 2020 2:16 PM (120d) (PST)Feb 1st, 2020 10:19 PM (122d) (PST)Feb 1st, 2020 10:17 PM (122d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
550864640.3380.1510.0630.9430.071638

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,9755,13827,837209457410,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2358h/98.2d 12,181 8,976 16,070 133.4k 2,249 6,529 10,025 77.8m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C+
Kills:1,737
Deaths:1,353
KDR:1.284
Accuracy:41.461% F-
HSR:14.278% C+
Gauss Compact S
D
Kills:1,467
Deaths:1,299
KDR:1.129
Accuracy:17.118% D**
HSR:13.633% D
GD-7F
D
Kills:1,100
Deaths:823
KDR:1.337
Accuracy:17.668% D**
HSR:17.091% D
Warden
D*
Kills:278
Deaths:309
KDR:0.900
Accuracy:20.206% D*
HSR:16.187% D*
AF-19 Mercenary
C-
Kills:243
Deaths:565
KDR:0.430
Accuracy:11.668% F--
HSR:19.342% C-
AF-4A Bandit
C-
Kills:219
Deaths:113
KDR:1.938
Accuracy:19.190% F
HSR:21.005% C-
Mauler S6
C+
Kills:214
Deaths:348
KDR:0.615
Accuracy:16.776% F*
HSR:14.486% C+
NS Baron G5
C
Kills:187
Deaths:179
KDR:1.045
Accuracy:21.754% F--
HSR:13.904% C
Razor GD-23
C-
Kills:172
Deaths:84
KDR:2.048
Accuracy:22.756% C-
HSR:16.861% D
GD-66 Claw
C+
Kills:165
Deaths:87
KDR:1.897
Accuracy:48.140% D*
HSR:13.939% C+
MGR-C1 Charger
D
Kills:159
Deaths:91
KDR:1.747
Accuracy:21.650% D*
HSR:20.755% D
NSX-P Tanto
D*
Kills:142
Deaths:145
KDR:0.979
Accuracy:14.282% F--
HSR:18.310% D*
MGR-M1 Bishop
D
Kills:77
Deaths:29
KDR:2.655
Accuracy:21.604% F-
HSR:27.273% D
Kills:6,160
Deaths (as Engineer):5,425
Deaths (to Engineers):4,760
KDR:1.13548
Kill Difference:735
Playtime:770.772 hours
Usage:33%
Score:9.063m
Score/min:196
Accuracy (listed only):22.636%
HSR (listed only):17.466%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C--
Kills:1,584
Deaths:1,122
KDR:1.412
Accuracy:14.468% D*
HSR:21.149% C--
MGR-L1 Promise
C--
Kills:855
Deaths:469
KDR:1.823
Accuracy:17.614% D*
HSR:22.573% C--
NS-15M2
D
Kills:307
Deaths:153
KDR:2.007
Accuracy:16.588% F
HSR:22.801% D
NC6S Gauss SAW S
D
Kills:227
Deaths:138
KDR:1.645
Accuracy:14.286% F-
HSR:20.705% D
GD-22S
C
Kills:172
Deaths:212
KDR:0.811
Accuracy:11.473% F--
HSR:23.256% C
NSX-P Naginata
D-
Kills:118
Deaths:54
KDR:2.185
Accuracy:18.347% D-
HSR:19.492% D*
Kills:3,263
Deaths (as Heavy Assault):2,148
Deaths (to Heavy Assaults):4,670
KDR:1.51909
Kill Difference:1,115
Playtime:409.653 hours
Usage:17%
Score:4.320m
Score/min:176
Accuracy (listed only):15.463%
HSR (listed only):21.663%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C+
Kills:1,737
Deaths:1,353
KDR:1.284
Accuracy:41.461% F-
HSR:14.278% C+
Gauss Compact S
D
Kills:1,467
Deaths:1,299
KDR:1.129
Accuracy:17.118% D**
HSR:13.633% D
GD-7F
D
Kills:1,100
Deaths:823
KDR:1.337
Accuracy:17.668% D**
HSR:17.091% D
MGR-S1 Gladius
C
Kills:500
Deaths:259
KDR:1.931
Accuracy:19.403% D**
HSR:20.600% C
Blitz GD-10
C**
Kills:452
Deaths:422
KDR:1.071
Accuracy:15.158% F-
HSR:19.027% C**
NS-7 PDW
B++
Kills:323
Deaths:169
KDR:1.911
Accuracy:21.181% D-
HSR:23.529% B++
AF-19 Mercenary
C-
Kills:243
Deaths:565
KDR:0.430
Accuracy:11.668% F--
HSR:19.342% C-
NSX Tengu
D*
Kills:239
Deaths:233
KDR:1.026
Accuracy:18.935% F**
HSR:13.389% D*
AF-4A Bandit
C-
Kills:219
Deaths:113
KDR:1.938
Accuracy:19.190% F
HSR:21.005% C-
Mauler S6
C+
Kills:214
Deaths:348
KDR:0.615
Accuracy:16.776% F*
HSR:14.486% C+
NS Baron G5
C
Kills:187
Deaths:179
KDR:1.045
Accuracy:21.754% F--
HSR:13.904% C
Razor GD-23
C-
Kills:172
Deaths:84
KDR:2.048
Accuracy:22.756% C-
HSR:16.861% D
GD-66 Claw
C+
Kills:165
Deaths:87
KDR:1.897
Accuracy:48.140% D*
HSR:13.939% C+
MGR-C1 Charger
D
Kills:159
Deaths:91
KDR:1.747
Accuracy:21.650% D*
HSR:20.755% D
NSX-P Tanto
D*
Kills:142
Deaths:145
KDR:0.979
Accuracy:14.282% F--
HSR:18.310% D*
AF-4 Cyclone
B+
Kills:138
Deaths:74
KDR:1.865
Accuracy:21.200% D--
HSR:23.188% B+
Kills:7,457
Deaths (as Light Assault):6,244
Deaths (to Light Assaults):3,474
KDR:1.19427
Kill Difference:1,213
Playtime:384.913 hours
Usage:16%
Score:4.427m
Score/min:192
Accuracy (listed only):21.771%
HSR (listed only):17.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B
Kills:3,340
Deaths:757
KDR:4.412
Accuracy:30.181% D--
HSR:77.784% B
SAS-R
C+
Kills:1,442
Deaths:356
KDR:4.051
Accuracy:32.039% D*
HSR:68.863% C+
NC14 Bolt Driver
C*
Kills:1,171
Deaths:656
KDR:1.785
Accuracy:23.313% F-
HSR:76.516% C*
EM4 Longshot
C
Kills:924
Deaths:143
KDR:6.462
Accuracy:33.642% D--
HSR:76.191% C
MGR-S1 Gladius
C
Kills:500
Deaths:259
KDR:1.931
Accuracy:19.403% D**
HSR:20.600% C
NS-44L Blackhand
D--
Kills:493
Deaths:422
KDR:1.168
Accuracy:25.113% F-
HSR:28.600% D--
Blitz GD-10
C**
Kills:452
Deaths:422
KDR:1.071
Accuracy:15.158% F-
HSR:19.027% C**
NS-44 Commissioner
D*
Kills:449
Deaths:509
KDR:0.882
Accuracy:25.202% D**
HSR:13.140% D*
LA80
C-
Kills:415
Deaths:96
KDR:4.323
Accuracy:34.858% D--
HSR:74.940% C-
NS-7 PDW
B++
Kills:323
Deaths:169
KDR:1.911
Accuracy:21.181% D-
HSR:23.529% B++
NS-AM7 Archer
D-
Kills:323
Deaths:424
KDR:0.762
Accuracy:45.014% F-
HSR:10.526% D-
Gauss SPR
C*
Kills:279
Deaths:200
KDR:1.395
Accuracy:19.858% F-
HSR:35.842% C*
NSX Daimyo
D*
Kills:277
Deaths:119
KDR:2.328
Accuracy:24.681% F**
HSR:90.614% D*
LA3 Desperado
C
Kills:258
Deaths:145
KDR:1.779
Accuracy:22.622% D--
HSR:18.992% C
NSX Tomoe
D
Kills:249
Deaths:124
KDR:2.008
Accuracy:23.257% D**
HSR:32.932% D
NSX Tengu
D*
Kills:239
Deaths:233
KDR:1.026
Accuracy:18.935% F**
HSR:13.389% D*
NS-61 Emissary
C*
Kills:199
Deaths:224
KDR:0.888
Accuracy:20.613% D*
HSR:19.096% C*
AF-4 Cyclone
B+
Kills:138
Deaths:74
KDR:1.865
Accuracy:21.200% D--
HSR:23.188% B+
NS-357 Underboss
D*
Kills:128
Deaths:114
KDR:1.123
Accuracy:24.788% F
HSR:11.719% D*
NS-30 Vandal
B+
Kills:127
Deaths:73
KDR:1.740
Accuracy:22.460% F-
HSR:31.496% B+
NC08 Mag-Scatter
C
Kills:123
Deaths:237
KDR:0.519
Accuracy:20.369% T-
HSR:14.634% C
AF-18 Stalker
A++
Kills:112
Deaths:304
KDR:0.368
Accuracy:13.662% T
HSR:33.929% A++
NC4 Mag-Shot
C+
Kills:99
Deaths:400
KDR:0.248
Accuracy:12.318% F--
HSR:19.192% C+
NS-45 Pilot
C-
Kills:76
Deaths:29
KDR:2.621
Accuracy:27.263% D-
HSR:25% C-
LA8 Rebel
D*
Kills:73
Deaths:169
KDR:0.432
Accuracy:14.898% F--
HSR:12.329% D*
Kills:12,209
Deaths (as Infiltrator):6,658
Deaths (to Infiltrators):3,659
KDR:1.83373
Kill Difference:5,551
Playtime:681.940 hours
Usage:29%
Score:5.340m
Score/min:131
Accuracy (listed only):23.681%
HSR (listed only):34.883%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C+
Kills:1,737
Deaths:1,353
KDR:1.284
Accuracy:41.461% F-
HSR:14.278% C+
MGR-S1 Gladius
C
Kills:500
Deaths:259
KDR:1.931
Accuracy:19.403% D**
HSR:20.600% C
Blitz GD-10
C**
Kills:452
Deaths:422
KDR:1.071
Accuracy:15.158% F-
HSR:19.027% C**
NS-7 PDW
B++
Kills:323
Deaths:169
KDR:1.911
Accuracy:21.181% D-
HSR:23.529% B++
NSX Tengu
D*
Kills:239
Deaths:233
KDR:1.026
Accuracy:18.935% F**
HSR:13.389% D*
Gauss Rifle S
C
Kills:230
Deaths:208
KDR:1.106
Accuracy:15.280% F-
HSR:18.696% C
Mauler S6
C+
Kills:214
Deaths:348
KDR:0.615
Accuracy:16.776% F*
HSR:14.486% C+
NS Baron G5
C
Kills:187
Deaths:179
KDR:1.045
Accuracy:21.754% F--
HSR:13.904% C
GD-66 Claw
C+
Kills:165
Deaths:87
KDR:1.897
Accuracy:48.140% D*
HSR:13.939% C+
AF-4 Cyclone
B+
Kills:138
Deaths:74
KDR:1.865
Accuracy:21.200% D--
HSR:23.188% B+
GR-22
C*
Kills:71
Deaths:34
KDR:2.088
Accuracy:21.779% D
HSR:22.535% C*
Kills:4,256
Deaths (as Combat Medic):3,366
Deaths (to Combat Medics):1,396
KDR:1.26441
Kill Difference:890
Playtime:50.812 hours
Usage:2%
Score:0.535m
Score/min:176
Accuracy (listed only):23.733%
HSR (listed only):17.961%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
D
Kills:182
Deaths:108
KDR:1.685
Accuracy:35.375% D
HSR:2.198% D*
NS-10 Burster
C+
Kills:171
Deaths:160
KDR:1.069
Accuracy:30.302% C+
HSR:4.678% C
NS-10 Burster
C+
Kills:154
Deaths:114
KDR:1.351
Accuracy:30.749% C+
HSR:3.247% D
AF-34 Mattock
B+
Kills:124
Deaths:53
KDR:2.340
Accuracy:35.374% C+
HSR:18.548% B+
AF-34 Mattock
M
Kills:118
Deaths:54
KDR:2.185
Accuracy:34.098% C-
HSR:29.661% M
NCM2 Falcon
C
Kills:96
Deaths:72
KDR:1.333
Accuracy:38.111% D
HSR:4.167% C
Kills:845
Deaths (as MAX Suit):280.500
Deaths (to MAX Suits):458
KDR:3.01248
Kill Difference:564.500
Playtime:50.538 hours
Usage:2%
Score:0.622m
Score/min:205
Accuracy (listed only):34.002%
HSR (listed only):10.416%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:866
V. Kills:145 N/A
Deaths:64
KDR:13.531
Accuracy:46.505% C
KPH:88.900 C+
VKPH:14.900 C+
Vortek Rotary
C++
Kills:704
V. Kills:385 182%
Deaths:267
KDR:2.637
Accuracy:29.039% C
KPH:19.100 C++
VKPH:10.400 C
M20 Mustang
C-
Kills:417
V. Kills:227 183%
Deaths:271
KDR:1.539
Accuracy:25.357% D--
KPH:10.100 C-
VKPH:5.500 D
Coyote Missiles
D-
Kills:225
V. Kills:110 203%
Deaths:104
KDR:2.163
Accuracy:44.184% D*
KPH:19.500 D-
VKPH:9.500 D--
Hornet Missiles
C-
Kills:178
V. Kills:103 171%
Deaths:9
KDR:19.778
Accuracy:46.590% F
KPH:49 C-
VKPH:28.400 C--
Kills:2,390 (1,121 + 0)
Deaths:715
KDR:3.343
VKDR:1.357
Vehicle Kills:970
Kill Difference:1,675
Playtime:103.183 hours
Usage:4%
Score:0.830m
Score/min:134
Piloting Accuracy:25.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:104
V. Kills:72 142%
Deaths:23
KDR:4.522
Accuracy:25.429% D
KPH:22.700 C-
VKPH:15.700 C
C150 Dalton
C
Kills:72
V. Kills:45 157%
Deaths:15
KDR:4.800
Accuracy:29.285% D-
KPH:32.700 C
VKPH:20.500 C
Kills:176 (0 + 176)
Deaths:38
KDR:4.632
VKDR:3.079
Vehicle Kills:117
Kill Difference:138
Playtime:6.774 hours
Usage:0%
Score:0.192m
Score/min:473
Piloting Accuracy:N/A%
Gunner Accuracy:29.285%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:3,958
V. Kills:1,732 228%
Deaths:262
KDR:15.107
Accuracy:38.452% F-
KPH:30.400 C
VKPH:13.300 D--
L100 Python HESH
B**
Kills:2,318
V. Kills:596 388%
Deaths:103
KDR:22.505
Accuracy:39.925% D--
KPH:48.700 C
VKPH:12.500 B**
C75 Viper
C-
Kills:273
V. Kills:82 329%
Deaths:47
KDR:5.809
Accuracy:29.029% D--
KPH:20.700 D
VKPH:6.200 C-
Kills:6,549 (6,549 + 0)
Deaths:412
KDR:15.896
VKDR:5.850
Vehicle Kills:2,410
Kill Difference:6,137
Playtime:190.836 hours
Usage:8%
Score:1.631m
Score/min:142
Driving Accuracy:29.029%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,723
V. Kills:727 237%
Deaths:91
KDR:18.934
Accuracy:39.563% D*
KPH:31.600 B+
VKPH:13.300 C-
E540 Halberd
C--
Kills:403
V. Kills:189 212%
Deaths:64
KDR:6.297
Accuracy:40.830% D
KPH:25.300 C--
VKPH:11.900 D
Enforcer ML85
C+
Kills:122
V. Kills:75 161%
Deaths:39
KDR:3.128
Accuracy:41.249% C+
KPH:22.500 C
VKPH:13.800 C-
M96 Mjolnir
C*
Kills:99
V. Kills:55 177%
Deaths:27
KDR:3.667
Accuracy:39.807% C*
KPH:31.500 C+
VKPH:17.500 C+
M20 Basilisk
C**
Kills:81
V. Kills:30 261%
Deaths:20
KDR:4.050
Accuracy:32.855% C**
KPH:25.400 C**
VKPH:9.400 C**
Kills:2,428 (1,723 + 705)
Deaths:241
KDR:10.075
VKDR:4.465
Vehicle Kills:1,076
Kill Difference:2,187
Playtime:82.177 hours
Usage:3%
Score:1.060m
Score/min:215
Driving Accuracy:39.563%
Gunner Accuracy:32.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:913
V. Kills:370 246%
Deaths:27
KDR:33.815
Accuracy:43.347% F
KPH:62 B*
VKPH:25.100 B+
G40-F Ranger
C+
Kills:387
V. Kills:203 190%
Deaths:14
KDR:27.643
Accuracy:25.446% D**
KPH:37.100 C+
VKPH:19.500 C+
M96 Mjolnir-H
C+
Kills:384
V. Kills:219 175%
Deaths:86
KDR:4.465
Accuracy:46.190% C-
KPH:49.700 C+
VKPH:28.400 C
M12 Kobalt-H
C+
Kills:217
V. Kills:16 N/A
Deaths:21
KDR:10.333
Accuracy:19.110% D
KPH:61.900 D--
VKPH:4.600 C+
M60-G Bulldog-H
C**
Kills:160
V. Kills:34 457%
Deaths:10
KDR:16
Accuracy:46.573% C
KPH:76.400 C
VKPH:16.200 C**
M20 Basilisk-H
C
Kills:62
V. Kills:31 194%
Deaths:7
KDR:8.857
Accuracy:27.173% F
KPH:27 D
VKPH:13.500 C
C85 Canister-H
C+
Kills:55
V. Kills:5 N/A
Deaths:8
KDR:6.875
Accuracy:41.929% D--
KPH:85.100 C-
VKPH:7.700 C+
Kills:2,178 (0 + 2,178)
Deaths:173
KDR:12.590
VKDR:5.075
Vehicle Kills:878
Kill Difference:2,005
Playtime:41.416 hours
Usage:2%
Score:0.704m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:41.929%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:124
V. Kills:10 N/A
Deaths:19
KDR:6.526
Accuracy:17.188% C
KPH:35.200 D-
VKPH:2.800 C+
M12 Kobalt
D
Kills:87
V. Kills:3 N/A
Deaths:16
KDR:5.438
Accuracy:14.730% D
KPH:48.200 D
VKPH:1.700 D
M20 Basilisk
C++
Kills:85
V. Kills:32 258%
Deaths:16
KDR:5.313
Accuracy:32.687% D
KPH:21.200 C+
VKPH:8 C++
Kills:296 (0 + 296)
Deaths:51
KDR:5.804
VKDR:0.882
Vehicle Kills:45
Kill Difference:245
Playtime:9.333 hours
Usage:0%
Score:0.107m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:32.687%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 5,6903,95826215.107B**12.8638.452%F-N/A30.4C13.3D--131130.1h4.6B+12C-
AF-8 RailJack 3,3843,3407574.412B++2.1730.181%D--77.784%B21.3CN/A51156.9h2.6C8.7D
C-4 3,8392,8131,4401.953C**0.2929.244%B+N/A69.5C-25.3C37940.5h1.4C++4.7B+
L100 Python HESH 2,9142,31810322.505B*20.2639.925%D--N/A48.7C12.5B**17647.6h3.5C8.8D
LA39 Bruiser 1,7491,7371,3531.284C++0.9641.461%F-14.278%C+27.7DN/A7962.8h2.6C6.2D-
Titan-150 AP 2,4501,7239118.934A+16.6939.563%D*N/A31.6B+13.3C-21754.5h3.7B+9.2C++
NC6 Gauss SAW 1,6461,5841,1221.412C++0.8314.468%D*21.149%C--19.1DN/A6382.9h13D89.8D-
Gauss Compact S 1,6011,4671,2991.129C++1.1117.118%D**13.633%D15.5C-1.4B**4594.7h11.5C67.3D
SAS-R 1,4561,4423564.051B1.8132.039%D*68.863%C+33.5C--N/A9543h2.6D8D-
NS Decimator 1,9751,3596831.99B++0.2543.717%F--N/A24.6D-11.2D14055.2h4.2C*9.5D
NC14 Bolt Driver 1,1871,1716561.785C+0.4623.313%F-76.516%C*14.7DN/A4179.5h3.1D13.4F
GD-7F 1,1271,1008231.337C++0.9117.668%D**17.091%D21.3C--N/A6251.7h13.7C+77.3D
NC05 Jackhammer 9429304382.123B+0.1233.406%D**13.333%C-52.5C++N/A15717.7h4.5C**13.4C
EM4 Longshot 9329241436.462B**4.2233.642%D--76.191%C36.7C++N/A9625.2h2.2C+6.4C
E540 Halberd-H 1,2839132733.815A++31.5743.347%FN/A62.1B*25.2B+26214.7h5.1B11.7C
Breaker Rocket Pods 1,0118666413.531B+11.2946.505%CN/A89.3C+14.9C+2999.7h13.5B29C*
MGR-L1 Promise 8848554691.823C*0.4217.614%D*22.573%C--24.6DN/A7234.8h17.6D100D-
Vortek Rotary 1,0897042672.637C++0.3929.039%CN/A19.1C++10.4C12236.9h76.9C+264.9C+
Rocklet Rifle 9975464681.167B++1.0835.503%F-N/A19D15.7D-18228.8h35.5C*100D
MGR-S1 Gladius 5185002591.931C**0.3119.403%D**20.6%C26.3DN/A8519h11.6C60D
NS-44L Blackhand 5074934221.168C+1.0825.113%F-28.6%D--13.6DN/A3636.2h6D--23.7F-
Tank Mine 657454835.47B**3.2349.887%B**N/A103.2C+46.1D6744.4h3.4F--6.8C--
Blitz GD-10 4694524221.071C+1.1715.158%F-19.027%C**15.3DN/A4529.5h18.7D-123.2D*
Hunter QCX 5814514061.111B+1.1333.62%D15.743%D14.6C+4.2C*4930.8h7.5C+22.2C+
NS-44 Commissioner 4644495090.882C+1.3625.202%D**13.14%D*18.1DN/A5524.8h5.7F22.6F-
M20 Mustang 6444172711.539C0.7025.357%D--N/A10.1C-5.5D9241.4h119.2C+470C-
LA80 420415964.323C*2.0834.858%D--74.94%C-37.1C+N/A10411.2h2.4C-7D
E540 Halberd 592403646.297C4.0540.83%D1.985%C--25.3C--11.9D20215.9h5.6C+13.7C
G40-F Ranger 5903871427.643A++25.4025.446%D**N/A37.2C+19.5C+27210.4h66.1C**259.9D
M96 Mjolnir-H 603384864.465C+2.2246.19%C-N/A49.9C+28.4C4367.7h35C+75.8C+
NC15 Phoenix 5303451123.08B**0.8439.685%F-N/A13.9C+7.4D10324.9h7.7B++19.3C+
NS-7 PDW 3313231691.911B*0.3321.181%D-23.529%B++31.4C+N/A8010.3h17.2D81C--
NS-AM7 Archer 4593234240.762B+1.4845.014%F-10.526%D-6.4C2.7C++3750.8h19.8C+44.1C--
NS-15M2 3143071532.007C++0.2416.588%F22.801%D26DN/A9411.8h15.8D*95.4D**
Gauss SPR 2992792001.395C0.8519.858%F-35.842%C*11.3D--N/A3324.6h8.1F-40.9F**
Warden 3062783090.9C+1.3420.206%D*16.187%D*10.4D1B+4026.7h10.7C53D
NSX Daimyo 2792771192.328C0.0824.681%F**90.614%D*17.8D*N/A4315.6h3.3D--13.3F*
C75 Viper 355273475.809C++3.5729.029%D--N/A20.7D6.2C-13313.2h15.6D53.6D--
LA3 Desperado 2682581451.779B*0.4622.622%D--18.992%C35.3C+1.4A+1047.3h12.3D**54.2D*
NSX Tomoe 2552491242.008C++0.2423.257%D**32.932%D27.1DN/A659.2h17.9D--76.9D*
AF-19 Mercenary 2562435650.43C--1.8111.668%F--19.342%C-5.7D-N/A4042.4h23.1F--198.2T*
NSX Tengu 2492392331.026C1.2218.935%F**13.389%D*13.1D--N/A3318.3h18.5D*97.6F*
Gauss Rifle S 2402302081.106C+1.1415.28%F-18.696%C16.7D-N/A4513.8h11.5C+75.4D*
NC6S Gauss SAW S 2352271381.645C+0.6014.286%F-20.705%D22D-N/A5810.3h14D*97.8D**
Coyote Missiles 3352251042.163C-0.0844.184%D*N/A19.6D-9.6D--13011.5h47.9C-108.3D
AF-4A Bandit 2272191131.938B0.3119.19%F21.005%C-24.6DN/A688.9h13D--67.7D*
M12 Kobalt-H 2332172110.333C--8.0919.11%D14.747%D62D--4.6C+1593.5h26.7F--139.9F
Mauler S6 2222143480.615C1.6316.776%F*14.486%C+8.9D--N/A3824.1h7.4F-44.4T*
NS-61 Emissary 2131992240.888C+1.3620.613%D*19.096%C*16.3D1.1B++4612.2h24.4D*118.1F
The Slasher 2021947,2810.027C-2.2210.016%F-4.124%D0.3DN/A1562.9h2.3C+22.8C
Spear Anti-Vehicle Phalanx Turret 2691911512.733B++10.4938.06%D1.571%D*40.6C+16.6C--2284.7h8.3C+21.9C+
NS Baron G5 1881871791.045C+1.2021.754%F--13.904%C12.6D*N/A3914.8h6.3D**28.8D-
Frag Grenade 1861831183N/A180.7628.083%F--N/A130.7F-2.1D*4641.4h7.5T*26.7T*
NCM2 Falcon 2321821081.685B0.5635.375%D2.198%D*15.6C+4.3C+7011.7h9.3B26.4C++
NS Annihilator 2971811201.508A*0.7479.648%CN/A10.3C+6.6D12017.6h9.5B++11.9B++
Hornet Missiles 281178919.778A++17.5346.59%FN/A49.4C-28.6C-3043.6h9.8C*21.1C
GD-22S 1811722120.811C-1.4311.473%F--23.256%C9.4D*N/A4418.3h21.6T*188.2T*
Razor GD-23 179172842.048A0.2022.756%C-16.861%D30.2C++1.2A1075.7h13.7C60C+
NS-10 Burster 2521711601.069C*1.1730.302%C+4.678%C5.3C+2.5D-4432.4h136.3B+449.8B
GD-66 Claw 167165871.897B0.3548.14%D*13.939%C+50C+N/A1403.3h2.6C+5.4C-
M60-G Bulldog-H 1941601016C++13.7646.573%CN/A76.2C16.2C**2602.1h8.1F--17.3D*
MGR-C1 Charger 160159911.747B*0.5021.65%D*20.755%D39.8C+N/A1044h14.1C65.3C--
NS-10 Burster 2281541141.351C**0.8930.749%C+3.247%D5.4C+2.6D-4428.4h145.3C**472.6C**
Auraxium Mag-Cutter 1521524,8140.032C+2.219.199%D**1.316%D-0.5CN/A1322.4h1.8B+19.4D-
NSX-P Tanto 1431421450.979C+1.2614.282%F--18.31%D*11.4D-N/A3812.5h17.6C--123.4F-
AF-4 Cyclone 143138741.865B0.3821.2%D--23.188%B+30.7C1.1B*1374.5h11.5C+54.2C
NS-357 Underboss 1361281141.123C+1.1224.788%F11.719%D*18.3D-1.1B*627h6.6F*26.7F*
NS-30 Vandal 128127731.74C+0.5022.46%F-31.496%B+22.3D-N/A725.7h6.9D--30.9F
Shrike 2301252840.44C--1.8031.88%T1.6%D7.3D**6.1D--13117.2h10.5F-33T*
AF-34 Mattock 126124532.34C0.1035.374%C+18.548%B+41.3C+N/A1303h9.2D-26.1D
M12 Kobalt 134124196.526D4.2817.188%C16.129%D35.4D-2.9C++1703.5h29.6F172.5D
NC08 Mag-Scatter 1261232370.519C1.7220.369%T-14.634%C9.3D*N/A2513.2h7.1T34.8T*
Enforcer ML85 197122393.128C-0.8841.249%C+N/A22.6C+13.9C-2475.4h12.1C++29.4C*
NSX-P Naginata 120118542.185B+0.0618.347%D-19.492%D*43.7CN/A1372.7h16D87.3D
AF-34 Mattock 120118542.185C0.0634.098%C-29.661%M38.1CN/A1333.1h9.8D28.8D
AF-18 Stalker 1231123040.368D-1.8813.662%T33.929%A++5.2D**N/A1821.5h40.8T*298.3T*
AP30 Shredder 176104234.522C2.2825.429%D1.923%C+22.6C-15.7C4054.6h76C++298.8C+
NC4 Mag-Shot 105994000.248D2.0012.318%F--19.192%C+4.4D--N/A2422.7h19.6T-159.2T*
M96 Mjolnir 15499273.667D1.4239.807%C*N/A31.9C+17.7C+2483.1h33.4C**83.8B+
Hyena Missile Launcher 14698701.4C-0.8422.971%F-N/A9.6D4.7D--7410.2h38.4C+167.4D--
NCM2 Falcon 12096721.333C**0.9138.111%D4.167%C11C2.8D-518.7h14.6C+38.4C+
M12 Kobalt 9087165.438D**3.1914.73%D26.437%A+48.3D1.7D1981.8h24.4D*165.4D-
M20 Basilisk 11785165.313B*3.0732.687%D5.882%C+21.3C+8C++2084h77.1B+236C++
M20 Basilisk 11181204.05C++1.8132.855%C**3.704%D25.3C**9.4C**1583.2h80.9C+246.1C*
MGR-M1 Bishop 7977292.655B0.4121.604%F-27.273%D16D-N/A654.8h7.6D35D**
NS-45 Pilot 7976292.621B**0.3827.263%D-25%C-47.5C1.9B**1261.6h9.6D**35.2D*
LA8 Rebel 80731690.432D1.8114.898%F--12.329%D*7.2D--N/A2310.1h13.2T*88.5T*
C150 Dalton 11772154.8C-2.5629.285%D-N/A32.7C20.5C6132.2h3.6C**12.2C+
GR-22 7271342.088B+0.1621.779%D22.535%C*47.3B+N/A1811.5h14.5C-66.4C-
M20 Basilisk-H 936278.857C+6.6127.173%F4.839%C--27D13.5C1392.3h81.3C299.3F
C85 Canister-H 605586.875C4.6341.929%D--9.091%C--91.7C8.3C++3730.6h8C19D
MANA Anti-Personnel Turret 6255461.196N/A1.0511.862%UN/A550U70U1588200.1h49.6T*418.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03010.1h
Hellion G01690.1h
M20 Wyvern01180.1h
Spawn Beacon238112h
Medical Applicator13265,2568.2h
Medical Kit1383,1655.1h
M20 Basilisk01520h
Motion Spotter122,8462.6h
Restoration Kit3860.1h
Deconstruction Tool01,7840.1h
Spitfire Auto-Turret44670.5h
Recon Detection Device9912,48221.8h
G40-F Ranger04160.1h
Shield Recharging Field11770.1h
Ammunition Package253,6772.4h
MAX Punch72655.6h
Nano-Armor Kit452559,58350.9h
Anti-Infantry MANA Turret94391.1h
M20 Basilisk-F02090.1h
Nano-Repair Grenade01,8280.5h
M20 Drake05250.3h
Xiphos Anti-Personnel Phalanx Turret02290h
WLT-Howler Mining Laser03790.1h

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