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Snowblower muterulo[XXDE] muterulo
VS BR 113

KDR: 0.77

Score: 25.5m

Last Seen: Oct 3rd, 2017 9:58 AM
- OFFLINE - 62.5 hour(s)

Rank 113 (109) of the Vanu Sovereignty on Miller
Level Progress (to 110): 25%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Parallax VX3 Lasher X2 Betelgeuse 54-A Anti-Vehicle Grenade Frag Grenade Sticky Grenade VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-70,056 MLG Score: -56
Fun Score: N/A
Cheeseburgers Flipped: 429TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.458%15.281%3132293716,3670.6274250.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.54%-0.075C+-0.77D--0.628DHEAD + (~5.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.147C++13.10.074C+51

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.548%2.31%3329573039861130.307302266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.257%-0.761D-0.566B+0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.1-0.177C55.9-0.085C+127.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.07%1.667%27495566024263870.271941170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.678%-1.242D*-0.785D-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.4-0.746D-18.9-0.509D48.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.24%2.152%35795260417514910.344749123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.89%-0.617D-0.546D-1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.5-0.134C37.3-0.017C+90.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.88%79.822%3519582,0273098250.654293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.382C**0.858B*-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.426B2.10.332C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.153%11.933%352957595138850.428674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.797%-0.416C---0.436C---1.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.043C+4.60.054C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.5m253.1%356 (21.4k)292 (17.5k)0.77173239,61351,3300.901403113 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS95999418.39%12.294%22601:4217

20% Engineer40% Heavy Assault6% Infiltrator25% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 31st, 2013 5:42 PMSep 18th, 2014 7:28 PMOct 28th, 2017 10:49 PM (24d) (PST)Oct 3rd, 2017 6:26 AM (50d) (PST)Oct 3rd, 2017 5:58 AM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6183063120.4540.5880.0561.2950.058-56

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,05218,37518,6772735378317,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1455.1h/60.6d 6,656 4,870 11,754 113.1k 2,294 4,752 5,076 53.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,617
Deaths:2,833
KDR:0.571
Accuracy:24.075% C+
HSR:2.907% D
Betelgeuse 54-A
D*
Kills:1,585
Deaths:2,085
KDR:0.760
Accuracy:20.065% D*
HSR:16.972% D**
VX29 Polaris
D*
Kills:1,215
Deaths:2,776
KDR:0.438
Accuracy:16.000% D*
HSR:14.403% D*
Flare VE6
D-
Kills:1,184
Deaths:2,162
KDR:0.548
Accuracy:16.649% D--
HSR:17.990% D-
Orion VS54
C+
Kills:1,174
Deaths:1,688
KDR:0.695
Accuracy:19.428% C+
HSR:14.395% D**
SVA-88
D
Kills:1,157
Deaths:1,291
KDR:0.896
Accuracy:19.549% D
HSR:17.718% D--
Pulsar LSW
D
Kills:1,156
Deaths:1,679
KDR:0.689
Accuracy:18.822% D
HSR:15.138% D*
NS-15M2
C-
Kills:290
Deaths:500
KDR:0.580
Accuracy:21.050% C-
HSR:16.897% D--
NSX Naginata
D
Kills:163
Deaths:217
KDR:0.751
Accuracy:19.226% D
HSR:16.564% D**
Kills:9,541
Deaths (as Heavy Assault):15,231
Deaths (to Heavy Assaults):15,080
KDR:0.62642
Kill Difference:5,690
Playtime:579.694 hours
Usage:40%
Score:9.996m
Score/min:287
Accuracy (listed only):19.429%
HSR (listed only):14.776%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,191
Deaths:1,719
KDR:0.693
Accuracy:24.279% C++
HSR:14.190% D
Solstice SF
C
Kills:1,180
Deaths:3,132
KDR:0.377
Accuracy:21.667% C
HSR:12.797% D
Pulsar C
C
Kills:1,159
Deaths:1,747
KDR:0.663
Accuracy:22.510% C
HSR:16.307% D--
Solstice VE3
B+
Kills:1,155
Deaths:1,718
KDR:0.672
Accuracy:24.701% B+
HSR:16.537% C-
Serpent VE92
C
Kills:1,146
Deaths:1,613
KDR:0.710
Accuracy:21.999% C
HSR:15.445% D
Nova
D
Kills:420
Deaths:702
KDR:0.598
Accuracy:35.272% D-
HSR:11.667% D
NS Baron G5
B+
Kills:352
Deaths:695
KDR:0.506
Accuracy:36.610% D
HSR:16.193% B+
Thanatos VE70
C
Kills:175
Deaths:464
KDR:0.377
Accuracy:37.526% C
HSR:12.571% D
Kills:6,778
Deaths (as Engineer):11,790
Deaths (to Engineers):10,614
KDR:0.57489
Kill Difference:5,012
Playtime:287.073 hours
Usage:20%
Score:4.909m
Score/min:285
Accuracy (listed only):28.071%
HSR (listed only):14.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,168
Deaths:2,086
KDR:0.560
Accuracy:21.110% D
HSR:11.216% D--
Eridani SX5G
D*
Kills:670
Deaths:1,389
KDR:0.482
Accuracy:19.914% D**
HSR:10.597% D*
MKV Suppressed
C+
Kills:564
Deaths:870
KDR:0.648
Accuracy:24.878% C+
HSR:14.716% D
Nova
D
Kills:420
Deaths:702
KDR:0.598
Accuracy:35.272% D-
HSR:11.667% D
NS Baron G5
B+
Kills:352
Deaths:695
KDR:0.506
Accuracy:36.610% D
HSR:16.193% B+
NS-11P
C
Kills:285
Deaths:512
KDR:0.557
Accuracy:21.225% C
HSR:11.930% D--
Thanatos VE70
C
Kills:175
Deaths:464
KDR:0.377
Accuracy:37.526% C
HSR:12.571% D
Corvus VA55
D
Kills:116
Deaths:203
KDR:0.571
Accuracy:20.221% D
HSR:4.310% F*
Pulsar VS1
B+
Kills:54
Deaths:119
KDR:0.454
Accuracy:25.174% B+
HSR:12.963% D--
Kills:3,804
Deaths (as Combat Medic):7,040
Deaths (to Combat Medics):5,833
KDR:0.54034
Kill Difference:3,236
Playtime:72.248 hours
Usage:5%
Score:1.224m
Score/min:282
Accuracy (listed only):26.881%
HSR (listed only):11.796%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,191
Deaths:1,719
KDR:0.693
Accuracy:24.279% C++
HSR:14.190% D
Solstice SF
C
Kills:1,180
Deaths:3,132
KDR:0.377
Accuracy:21.667% C
HSR:12.797% D
NS-7 PDW
D
Kills:1,168
Deaths:2,086
KDR:0.560
Accuracy:21.110% D
HSR:11.216% D--
Pulsar C
C
Kills:1,159
Deaths:1,747
KDR:0.663
Accuracy:22.510% C
HSR:16.307% D--
Solstice VE3
B+
Kills:1,155
Deaths:1,718
KDR:0.672
Accuracy:24.701% B+
HSR:16.537% C-
Serpent VE92
C
Kills:1,146
Deaths:1,613
KDR:0.710
Accuracy:21.999% C
HSR:15.445% D
Eridani SX5G
D*
Kills:670
Deaths:1,389
KDR:0.482
Accuracy:19.914% D**
HSR:10.597% D*
MKV Suppressed
C+
Kills:564
Deaths:870
KDR:0.648
Accuracy:24.878% C+
HSR:14.716% D
Nova
D
Kills:420
Deaths:702
KDR:0.598
Accuracy:35.272% D-
HSR:11.667% D
NS Baron G5
B+
Kills:352
Deaths:695
KDR:0.506
Accuracy:36.610% D
HSR:16.193% B+
Thanatos VE70
C
Kills:175
Deaths:464
KDR:0.377
Accuracy:37.526% C
HSR:12.571% D
Kills:9,180
Deaths (as Light Assault):16,135
Deaths (to Light Assaults):7,606
KDR:0.56895
Kill Difference:6,955
Playtime:368.761 hours
Usage:25%
Score:6.950m
Score/min:314
Accuracy (listed only):26.406%
HSR (listed only):13.840%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B
Kills:2,027
Deaths:1,146
KDR:1.769
Accuracy:37.880% C
HSR:79.822% B
NS-7 PDW
D
Kills:1,168
Deaths:2,086
KDR:0.560
Accuracy:21.110% D
HSR:11.216% D--
Eridani SX5G
D*
Kills:670
Deaths:1,389
KDR:0.482
Accuracy:19.914% D**
HSR:10.597% D*
MKV Suppressed
C+
Kills:564
Deaths:870
KDR:0.648
Accuracy:24.878% C+
HSR:14.716% D
NS-357 Underboss
C
Kills:492
Deaths:938
KDR:0.525
Accuracy:31.963% C-
HSR:17.683% C
NS-44 Commissioner
C+
Kills:201
Deaths:349
KDR:0.576
Accuracy:35.817% C+
HSR:16.418% D
Beamer VS3
C+
Kills:147
Deaths:402
KDR:0.366
Accuracy:27.462% C+
HSR:12.925% D*
NS-44L Blackhand
D*
Kills:95
Deaths:206
KDR:0.461
Accuracy:32.026% D*
HSR:24.211% D*
Kills:5,364
Deaths (as Infiltrator):7,386
Deaths (to Infiltrators):7,290
KDR:0.72624
Kill Difference:2,022
Playtime:88.248 hours
Usage:6%
Score:1.330m
Score/min:251
Accuracy (listed only):28.881%
HSR (listed only):23.449%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:288
Deaths:191
KDR:1.508
Accuracy:18.459% C+
HSR:15.972% D-
Comet VM2
C
Kills:250
Deaths:437
KDR:0.572
Accuracy:33.129% D*
HSR:3.600% C
Quasar VM1
D
Kills:231
Deaths:243
KDR:0.951
Accuracy:12.123% D
HSR:15.584% D
Blueshift VM5
C++
Kills:208
Deaths:129
KDR:1.612
Accuracy:20.123% C++
HSR:17.308% D
Comet VM2
C++
Kills:167
Deaths:290
KDR:0.576
Accuracy:33.030% D*
HSR:4.790% C++
Nebula VM20
C+
Kills:107
Deaths:58
KDR:1.845
Accuracy:18.557% C+
HSR:18.692% C+
NS-10 Burster
B*
Kills:87
Deaths:99
KDR:0.879
Accuracy:27.019% C
HSR:9.195% B*
NS-10 Burster
B+
Kills:81
Deaths:149
KDR:0.544
Accuracy:26.921% C
HSR:9.877% B+
Nebula VM20
A+
Kills:71
Deaths:43
KDR:1.651
Accuracy:20.185% B+
HSR:26.761% A+
Kills:1,490
Deaths (as MAX Suit):819.500
Deaths (to MAX Suits):4,301
KDR:1.81818
Kill Difference:670.500
Playtime:53.706 hours
Usage:4%
Score:1.041m
Score/min:323
Accuracy (listed only):23.283%
HSR (listed only):13.531%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:250
V. Kills:48 N/A
Deaths:32
KDR:7.813
Accuracy:46.190% D
KPH:142.200 A
VKPH:27.300 B++
Hornet Missiles
C
Kills:87
V. Kills:25 335%
Deaths:33
KDR:2.636
Accuracy:52.070% D**
KPH:45.300 C
VKPH:13 D-
Maelstrom Turbo Laser
D--
Kills:53
V. Kills:41 126%
Deaths:667
KDR:0.079
Accuracy:25.663% D--
KPH:1.800 D*
VKPH:1.400 D*
Kills:390 (53 + 0)
Deaths:732
KDR:0.533
VKDR:0.156
Vehicle Kills:114
Kill Difference:342
Playtime:33.928 hours
Usage:2%
Score:0.221m
Score/min:109
Piloting Accuracy:25.663%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:79
V. Kills:15 N/A
Deaths:19
KDR:4.158
Accuracy:30.012% F
KPH:26.900 D-
VKPH:5.100 C-
C150 Dalton
C++
Kills:74
V. Kills:38 190%
Deaths:24
KDR:3.083
Accuracy:39.255% C++
KPH:15.400 D
VKPH:7.900 D*
Kills:153 (0 + 153)
Deaths:43
KDR:3.558
VKDR:1.233
Vehicle Kills:53
Kill Difference:110
Playtime:7.750 hours
Usage:1%
Score:0.099m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:39.255%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:160
V. Kills:46 340%
Deaths:77
KDR:2.078
Accuracy:29.220% D--
KPH:24.300 C
VKPH:7 C++
L100 Python AP
C
Kills:121
V. Kills:111 108%
Deaths:111
KDR:1.090
Accuracy:47.159% D--
KPH:17.300 D
VKPH:15.900 C
L100 Python HESH
C
Kills:105
V. Kills:14 N/A
Deaths:19
KDR:5.526
Accuracy:38.689% D*
KPH:44.100 C
VKPH:5.900 C
Skyguard
B+
Kills:62
V. Kills:55 111%
Deaths:37
KDR:1.676
Accuracy:26.274% D
KPH:11.500 C**
VKPH:10.200 B+
Kills:448 (448 + 0)
Deaths:244
KDR:1.836
VKDR:0.926
Vehicle Kills:226
Kill Difference:204
Playtime:21.345 hours
Usage:1%
Score:0.333m
Score/min:260
Driving Accuracy:26.274%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:333
V. Kills:111 297%
Deaths:138
KDR:2.413
Accuracy:41.607% D-
KPH:22.500 C++
VKPH:7.500 C+
Saron HRB
C
Kills:210
V. Kills:116 179%
Deaths:53
KDR:3.962
Accuracy:31.645% D*
KPH:21.900 C
VKPH:12.100 D
E540 Halberd
D*
Kills:56
V. Kills:40 137%
Deaths:14
KDR:4
Accuracy:34.099% F-
KPH:14.500 D*
VKPH:10.400 D*
Kills:599 (333 + 266)
Deaths:205
KDR:2.922
VKDR:1.302
Vehicle Kills:267
Kill Difference:394
Playtime:28.270 hours
Usage:2%
Score:0.368m
Score/min:217
Driving Accuracy:41.607%
Gunner Accuracy:34.099%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:62
V. Kills:47 129%
Deaths:18
KDR:3.444
Accuracy:42.802% F-
KPH:17.400 D*
VKPH:13.200 D--
Saron HRB-H
D
Kills:60
V. Kills:55 107%
Deaths:23
KDR:2.609
Accuracy:49.514% D
KPH:19.800 D--
VKPH:18.200 D
Kills:122 (0 + 122)
Deaths:41
KDR:2.976
VKDR:2.488
Vehicle Kills:102
Kill Difference:81
Playtime:6.596 hours
Usage:0%
Score:0.100m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:49.514%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:88
V. Kills:10 N/A
Deaths:18
KDR:4.889
Accuracy:28.317% D
KPH:35 B+
VKPH:4 D
M40 Fury
D
Kills:82
V. Kills:17 456%
Deaths:11
KDR:7.455
Accuracy:24.131% D*
KPH:29.400 D
VKPH:6.100 D
M40 Fury
D
Kills:58
V. Kills:10 N/A
Deaths:8
KDR:7.250
Accuracy:23.767% D**
KPH:38.500 D
VKPH:6.600 D
M20 Basilisk
C-
Kills:57
V. Kills:39 143%
Deaths:32
KDR:1.781
Accuracy:30.088% D-
KPH:9 D-
VKPH:6.200 C-
M20 Basilisk
C
Kills:53
V. Kills:37 139%
Deaths:27
KDR:1.963
Accuracy:27.843% D--
KPH:12 D
VKPH:8.400 C
Kills:338 (0 + 338)
Deaths:96
KDR:3.521
VKDR:1.177
Vehicle Kills:113
Kill Difference:242
Playtime:17.530 hours
Usage:1%
Score:0.206m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:27.843%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,2632,3703,0070.788C0.0222.557%CN/A66.8C+25.2C57235.5h1.5C**6.6C*
Parallax VX3 2,0522,0271,1461.769C1.0037.88%C79.822%B41.3B++N/A12649.1h2.1B5.5C*
Lasher X2 1,6471,6172,8330.571D0.2024.075%C+2.907%D34C**N/A12747.6h20.3C+84.3C++
Betelgeuse 54-A 1,6091,5852,0850.76D0.0120.065%D*16.972%D**40.4DN/A12239.2h14F-69.8F-
Anti-Vehicle Grenade 1,6981,50211502N/A1,501.2355.538%B+N/A500.7B+65.3C28553h4.2B++7.6B++
Frag Grenade 1,4641,45011450N/A1,449.2346.363%C*N/A557.7C*5.4C+19652.6h3.2B+6.9B+
Sticky Grenade 1,3161,30611306N/A1,305.2355.356%B+N/A1306B++10B+40761h1.6B++2.8B+
VX29 Polaris 1,2251,2152,7760.438D*0.3316%D*14.403%D*18.6D-N/A7565.3h14.6D91.5D
NS-11C 1,2091,1911,7190.693C0.0824.279%C++14.19%D30.2C*N/A8239.4h13.5C**55.6B
Flare VE6 1,1931,1842,1620.548D0.2216.649%D--17.99%D-22.2DN/A8853.3h11.7C70.5C
Solstice SF 1,2011,1803,1320.377D0.3921.667%C12.797%D15.2CN/A4977.5h14C+64.4C+
Orion VS54 1,1831,1741,6880.695C0.0819.428%C+14.395%D**25.9CN/A11545.4h13.8C+71C+
NS-7 PDW 1,1861,1682,0860.56C-0.2121.11%D11.216%D--23.7C+N/A9049.2h16.2C+76.6C+
Pulsar C 1,1721,1591,7470.663C0.1122.51%C16.307%D--25.4C+N/A9745.6h11.3C**50.2C++
SVA-88 1,1761,1571,2910.896C--0.1219.549%D17.718%D--40.7C+N/A14128.4h11.6C++59.6C+
Pulsar LSW 1,1781,1561,6790.689D0.0818.822%D15.138%D*34.4CN/A12733.6h12.4C++65.9C+
Solstice VE3 1,1821,1551,7180.672C+0.1024.701%B+16.537%C-24.5BN/A10147.2h13.3B+54B+
Serpent VE92 1,1651,1461,6130.71C0.0621.999%C15.445%D30.3C*N/A10937.8h13.1C++59.5C++
Nemesis VSH9 1,0097721,9340.399C-0.3753.701%D*2.202%C-17.5C++5.4D-15044.1h5.2A9.6B*
NS Decimator 1,0097632,0020.381D0.3953.999%D2.49%C+23.8C--7.7D-18932.1h5.2C+9.6C
Force-Blade 80070836,0900.02C+0.7539.367%B++2.119%D0.8C++N/A3854.5h2.8C++7.2B+
Eridani SX5G 6746701,3890.482D-0.2919.914%D**10.597%D*15.3D-N/A5143.7h16.2D**81.3D**
Tank Mine 1,0945716310.905D0.1328.409%CN/A64.2D58.8C9568.9h1.8B+6.5C*
MKV Suppressed 5855648700.648D0.1224.878%C+14.716%D23.2CN/A8224.3h16.1C64.9C+
Spear Anti-Vehicle Phalanx Turret 788517598.763C**7.9938.469%C--3.482%D32.5C17C--27415.9h10.1C+26.3C
NS-357 Underboss 4954929380.525C-0.2531.963%C-17.683%C33C+N/A10914.9h4.2C++13C+
Hades VSH4 6304801,2890.372C0.4056.377%D**1.25%D-17.8C+5.6C11426.9h5.8B*10.2B+
Nova 4214207020.598D0.1735.272%D-11.667%D24.9C--N/A9316.9h3.8B+10.9C+
Proximity Mine 3713712401.546D0.7749.654%B*N/A109.1CN/A4013.4h1.7B+3.5B*
NS Baron G5 3543526950.506D0.2736.61%D16.193%B+18.5DN/A7119h4.4C*12.1C+
Supernova PC 4443331382.413C1.6441.607%D-1.201%D--22.5C++7.5C+19114.8h4.5B+10.8C++
S1 3933218570.375D0.4049.139%D--4.05%B+21.5C4.8D--22014.9h4.4B*9B+
NS-15M2 2952905000.58C--0.1921.05%C-16.897%D--35.8CN/A1188.1h17D*80.8D
Blueshift VM5 2942881911.508C0.7418.459%C+15.972%D-35.1C++N/A1648.2h15.4C++83.5C++
NS-11P 2892855120.557D0.2121.225%C11.93%D--23.8CN/A8112h14.4C+68C+
Comet VM2 3152504370.572C0.2033.129%D*3.6%C11.1C+2.9D8522.5h20.5C*62C+
Dual Photon Pods 298250327.813C**7.0446.19%D1.6%C**138.9B**26.7B++8901.8h24.4C+52.8C+
Quasar VM1 2382312430.951C0.1812.123%D15.584%D17C-N/A8813.6h18.2D-150.3C
Saron HRB 326210533.962C+3.1931.645%D*1.429%C21.9C12.1D2349.6h21.3C++67.4D
Blueshift VM5 2122081291.612C0.8420.123%C++17.308%D41.6B+N/A1945h15.2C*75.3B
NS-44 Commissioner 2032013490.576C0.2035.817%C+16.418%D36.5C++N/A1395.5h3.6B10.1B
Thanatos VE70 1791754640.377D0.3937.526%C12.571%D13.8DN/A7612.7h6.3D-16.8C
Comet VM2 2121672900.576C--0.2033.03%D*4.79%C++11.1C+3D--8415.1h23.7B71.8C+
NSX Naginata 1681632170.751D0.0219.226%D16.564%D**38.8C+1.2B**1314.2h12.1C++63.1C+
C75 Viper 206160772.078C-1.3129.22%D--1.875%B+24.2C7C++1966.6h9.3B++31.7C**
Beamer VS3 1501474020.366C--0.4127.462%C+12.925%D*14.6C--N/A7110.1h11.2C40.9C+
Lumine Edge 1451327,8920.017C-0.7532.841%B+15.909%C+0.7DN/A2178.2h2.2D--6.7C++
L100 Python AP 2321211111.09D0.3247.159%D--N/A17.3D15.9C3167h9.2C-19.5D
Corvus VA55 1171162030.571D0.2020.221%D4.31%F*21.9CN/A1165.3h13.4C66.4C
Aspis Anti-Aircraft Phalanx Turret 236115373.108C+2.3422.996%CN/A10C+10.5C+20011.5h134.9B+586.5C**
Nebula VM20 107107581.845C+1.0718.557%C+18.692%C+38.2BN/A1582.8h16.3C+87.6C*
L100 Python HESH 119105195.526C--4.7538.689%D*2.857%B+43.8C5.8C2642.4h2.9B+7.4C++
NS Annihilator 2251023270.312D0.4677.323%DN/A7.8C+9.4C++16913.1h12.4C++16C+
NS-44L Blackhand 97952060.461D0.3132.026%D*24.211%D*25C+N/A833.8h4.1B12.9C+
M60-G Bulldog 9888184.889C**4.1228.317%D3.409%C*35.2B+4D2182.5h5.8B++20.4B
Hornet Missiles 11287332.636C-1.8652.07%D**3.448%A++45.8C13.2D-4081.9h11.3C++21.7C+
NS-10 Burster 15387990.879C+0.1127.019%C9.195%B*6.3B+4.8B++11613.8h138.8B+513.7C**
M40 Fury 9982117.455C*6.6824.131%D*1.22%D29.3D6.1D1902.8h12.3C**50.8C
NS-10 Burster 136811490.544D0.2326.921%C9.877%B+4.5C3.1C8018h181.6D674.5C-
L105 Zephyr 9479194.158C-3.3930.012%FN/A27.2D-5.2C-1702.9h6.5C+21.7D-
MANA Anti-Personnel Turret 80791070.738N/A0.0315.071%UN/A790U10U3456800.1h41.8T*277.5T*
MAX Punch 82788290.094C+0.6841.686%CN/A1.5C+N/A651h2.3C++5.6C++
C150 Dalton 11274243.083C2.3139.255%C++N/A15.4D7.9D*2404.8h6.1C15.6C+
Nebula VM20 7271431.651C0.8820.185%B+26.761%A+41.8B+N/A2201.7h16C+79.1B+
MANA Anti-Vehicle Turret 138671280.523D--0.2545.81%D-7.463%A**670C+710C+3102870.1h16.8D36.7D-
E540 Halberd-H 10962183.444C2.6742.802%F-N/A17.2D*13.1D--2133.6h7.2C+16.8D
Skyguard 11762371.676C0.9026.274%D1.613%D11.5C**10.2B+2635.4h148.5C**565.3C++
Saron HRB-H 11560232.609C-1.8449.514%DN/A20D--18.3D3013h36.5D--73.8D*
M40 Fury 685887.25C+6.4823.767%D**1.724%C+38.7D6.7D2591.5h10C**41.9C+
M20 Basilisk 9657321.781C1.0130.088%D-3.509%D--9D-6.2C-1656.3h159.7D--530.8D**
E540 Halberd 9656144C3.2334.099%F-3.571%C*14.4D**10.3D*2753.9h10.1F*29.5T*
Pulsar VS1 55541190.454C--0.3225.174%B+12.963%D--15DN/A2143.6h21.4F-85.2C--
M20 Basilisk 9053271.963C1.1927.843%D--1.887%F12D8.4C2084.4h118.4C+425.4D
Maelstrom Turbo Laser 94536670.079D0.6925.663%D--5.66%A++1.8D*1.4D*4430.2h204.7D--797.6D*
M60-A Bulldog 545168.5C7.7335.685%D--1.961%C15.5D-N/A913.3h5.2B+14.5C+
M60-A Bulldog 5550163.125C2.3519.673%F-N/A15.2D-1.5D**1403.3h5.5B28.2D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1461,6013h
Nano-Armor Kit564447,35929.9h
Anti-Vehicle MANA Turret305291.4h
Medical Applicator575138,43413.9h
Nanite Revive Grenade01,1090.3h
Deconstruction Tool32,8260.2h
Spitfire Auto-Turret364620.7h
Anti-Infantry MANA Turret653331.4h
Ammunition Package1641,8022h
Medical Kit1089482.1h
Shield Recharging Field61460.1h
Recon Detection Device982,1963.8h

Check the help document for the dictionary if you want to learn more about words used here.


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