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Snowblower muterulo[XXDE] muterulo
VS BR 113

KDR: 0.77

Score: 25.8m

Last Seen: Jun 9th, 2018 8:27 PM
- OFFLINE - 381.3 hour(s)

Battle Rank 109 (113 total) - Vanu Sovereignty on Miller - Outfit Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
Level Progress (to 110): 54%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Parallax VX3 Betelgeuse 54-A Lasher X2 Anti-Vehicle Grenade Frag Grenade Sticky Grenade VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-70,056 MLG Score: -56
Fun Score: N/A
Cheeseburgers Flipped: 430TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.492%15.38%3152497316,7360.6322630.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.425%-0.083C+-0.783D--0.545DHEAD + (~5.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.10.148C++13.10.077C+50.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.576%2.31%3329953039911140.305444263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.28%-0.739D-0.608B+0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.5-0.159C56.1-0.073C+127.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.208%1.652%27499366624533910.271504170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.738%-1.23D*-0.698D0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.3-0.748D-19-0.52D48.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.679%2.077%37799062617725020.353273124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.923%-0.591D-0.576D-1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.9-0.118C+38.3-0.007C+90.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.87%79.793%3719962,0293156250.642902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.405B0.839B++-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.434B2.10.337C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.153%11.933%372995595140850.422585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.797%-0.422C---0.479D-1.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.045C+4.60.058C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
25.8m253.1%356 (21.4k)292 (17.5k)0.77160840,12952,0070.901936113 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS997100718.407%12.293%22601:4217

20% Engineer40% Heavy Assault6% Infiltrator26% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 31st, 2013 5:42 PMSep 18th, 2014 7:28 PMJun 24th, 2018 10:35 AM (1d) (PST)Jun 9th, 2018 6:13 PM (16d) (PST)Jun 9th, 2018 4:27 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6173063110.4540.5880.0561.2960.058-56

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,04618,39018,6562735378317,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1473.7h/61.4d 6,778 4,933 11,949 114.6k 2,322 4,803 5,154 54.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,633
Deaths:2,137
KDR:0.764
Accuracy:20.031% D*
HSR:17.330% F
Lasher X2
C+
Kills:1,631
Deaths:2,858
KDR:0.571
Accuracy:24.101% C+
HSR:2.943% D
VX29 Polaris
D*
Kills:1,215
Deaths:2,776
KDR:0.438
Accuracy:16.000% D*
HSR:14.403% D*
Flare VE6
D-
Kills:1,191
Deaths:2,176
KDR:0.547
Accuracy:16.628% D--
HSR:17.884% D-
Orion VS54
C+
Kills:1,174
Deaths:1,688
KDR:0.695
Accuracy:19.428% C+
HSR:14.395% D**
SVA-88
D
Kills:1,157
Deaths:1,291
KDR:0.896
Accuracy:19.549% D
HSR:17.718% D--
Pulsar LSW
D
Kills:1,156
Deaths:1,679
KDR:0.689
Accuracy:18.822% D
HSR:15.138% D*
NS-15M2
C-
Kills:295
Deaths:523
KDR:0.564
Accuracy:20.851% C-
HSR:16.949% D--
NSX Naginata
D
Kills:165
Deaths:221
KDR:0.747
Accuracy:18.731% D
HSR:16.970% D**
Kills:9,617
Deaths (as Heavy Assault):15,349
Deaths (to Heavy Assaults):15,272
KDR:0.62656
Kill Difference:5,732
Playtime:583.937 hours
Usage:40%
Score:10.071m
Score/min:287
Accuracy (listed only):19.349%
HSR (listed only):14.859%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,202
Deaths:1,733
KDR:0.694
Accuracy:24.279% C++
HSR:14.143% D-
Solstice SF
C
Kills:1,180
Deaths:3,132
KDR:0.377
Accuracy:21.667% C
HSR:12.797% D
Pulsar C
C
Kills:1,159
Deaths:1,747
KDR:0.663
Accuracy:22.510% C
HSR:16.307% D*
Solstice VE3
B+
Kills:1,155
Deaths:1,718
KDR:0.672
Accuracy:24.701% B+
HSR:16.537% C--
Serpent VE92
C
Kills:1,146
Deaths:1,613
KDR:0.710
Accuracy:21.999% C
HSR:15.445% D
Nova
D
Kills:420
Deaths:702
KDR:0.598
Accuracy:35.272% D-
HSR:11.667% D
NS Baron G5
B+
Kills:354
Deaths:699
KDR:0.506
Accuracy:36.506% D
HSR:16.102% B+
Thanatos VE70
C+
Kills:175
Deaths:464
KDR:0.377
Accuracy:37.526% C+
HSR:12.571% D
Eclipse VE3A
C
Kills:118
Deaths:159
KDR:0.742
Accuracy:24.388% C--
HSR:17.797% C
VX6-7
B++
Kills:53
Deaths:45
KDR:1.178
Accuracy:23.565% C+
HSR:24.528% B++
Kills:6,962
Deaths (as Engineer):12,012
Deaths (to Engineers):10,706
KDR:0.57959
Kill Difference:5,050
Playtime:290.053 hours
Usage:20%
Score:4.956m
Score/min:285
Accuracy (listed only):27.241%
HSR (listed only):15.789%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,168
Deaths:2,086
KDR:0.560
Accuracy:21.110% D
HSR:11.216% D--
Eridani SX5G
D*
Kills:704
Deaths:1,448
KDR:0.486
Accuracy:20.130% D**
HSR:11.080% D*
MKV Suppressed
C+
Kills:596
Deaths:912
KDR:0.654
Accuracy:24.596% C+
HSR:14.597% D
Nova
D
Kills:420
Deaths:702
KDR:0.598
Accuracy:35.272% D-
HSR:11.667% D
NS Baron G5
B+
Kills:354
Deaths:699
KDR:0.506
Accuracy:36.506% D
HSR:16.102% B+
NS-11P
C
Kills:326
Deaths:585
KDR:0.557
Accuracy:21.489% C
HSR:12.577% D--
Thanatos VE70
C+
Kills:175
Deaths:464
KDR:0.377
Accuracy:37.526% C+
HSR:12.571% D
Corvus VA55
D
Kills:116
Deaths:203
KDR:0.571
Accuracy:20.221% D
HSR:4.310% F*
Pulsar VS1
B+
Kills:54
Deaths:119
KDR:0.454
Accuracy:25.174% B+
HSR:12.963% D--
Kills:3,913
Deaths (as Combat Medic):7,218
Deaths (to Combat Medics):5,918
KDR:0.54212
Kill Difference:3,305
Playtime:75.401 hours
Usage:5%
Score:1.292m
Score/min:286
Accuracy (listed only):26.892%
HSR (listed only):11.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,202
Deaths:1,733
KDR:0.694
Accuracy:24.279% C++
HSR:14.143% D-
Solstice SF
C
Kills:1,180
Deaths:3,132
KDR:0.377
Accuracy:21.667% C
HSR:12.797% D
NS-7 PDW
D
Kills:1,168
Deaths:2,086
KDR:0.560
Accuracy:21.110% D
HSR:11.216% D--
Pulsar C
C
Kills:1,159
Deaths:1,747
KDR:0.663
Accuracy:22.510% C
HSR:16.307% D*
Solstice VE3
B+
Kills:1,155
Deaths:1,718
KDR:0.672
Accuracy:24.701% B+
HSR:16.537% C--
Serpent VE92
C
Kills:1,146
Deaths:1,613
KDR:0.710
Accuracy:21.999% C
HSR:15.445% D
Eridani SX5G
D*
Kills:704
Deaths:1,448
KDR:0.486
Accuracy:20.130% D**
HSR:11.080% D*
MKV Suppressed
C+
Kills:596
Deaths:912
KDR:0.654
Accuracy:24.596% C+
HSR:14.597% D
Nova
D
Kills:420
Deaths:702
KDR:0.598
Accuracy:35.272% D-
HSR:11.667% D
NS Baron G5
B+
Kills:354
Deaths:699
KDR:0.506
Accuracy:36.506% D
HSR:16.102% B+
Thanatos VE70
C+
Kills:175
Deaths:464
KDR:0.377
Accuracy:37.526% C+
HSR:12.571% D
Eclipse VE3A
C
Kills:118
Deaths:159
KDR:0.742
Accuracy:24.388% C--
HSR:17.797% C
VX6-7
B++
Kills:53
Deaths:45
KDR:1.178
Accuracy:23.565% C+
HSR:24.528% B++
Kills:9,430
Deaths (as Light Assault):16,458
Deaths (to Light Assaults):7,684
KDR:0.57297
Kill Difference:7,028
Playtime:376.296 hours
Usage:26%
Score:7.081m
Score/min:314
Accuracy (listed only):26.019%
HSR (listed only):14.984%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C**
Kills:2,029
Deaths:1,147
KDR:1.769
Accuracy:37.870% C+
HSR:79.793% C**
NS-7 PDW
D
Kills:1,168
Deaths:2,086
KDR:0.560
Accuracy:21.110% D
HSR:11.216% D--
Eridani SX5G
D*
Kills:704
Deaths:1,448
KDR:0.486
Accuracy:20.130% D**
HSR:11.080% D*
MKV Suppressed
C+
Kills:596
Deaths:912
KDR:0.654
Accuracy:24.596% C+
HSR:14.597% D
NS-357 Underboss
C
Kills:503
Deaths:950
KDR:0.529
Accuracy:31.918% C-
HSR:17.694% C
NS-44 Commissioner
C+
Kills:203
Deaths:352
KDR:0.577
Accuracy:35.666% C+
HSR:16.256% D
Beamer VS3
C+
Kills:152
Deaths:413
KDR:0.368
Accuracy:27.394% C+
HSR:13.816% D--
NS-44L Blackhand
D--
Kills:95
Deaths:206
KDR:0.461
Accuracy:32.026% D--
HSR:24.211% D*
Kills:5,450
Deaths (as Infiltrator):7,514
Deaths (to Infiltrators):7,409
KDR:0.72531
Kill Difference:2,064
Playtime:88.704 hours
Usage:6%
Score:1.335m
Score/min:251
Accuracy (listed only):28.839%
HSR (listed only):23.583%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:291
Deaths:193
KDR:1.508
Accuracy:18.499% C+
HSR:15.808% D-
Comet VM2
C
Kills:252
Deaths:439
KDR:0.574
Accuracy:33.188% D--
HSR:3.571% C
Quasar VM1
D
Kills:231
Deaths:245
KDR:0.943
Accuracy:12.129% D
HSR:15.584% D
Blueshift VM5
C*
Kills:208
Deaths:129
KDR:1.612
Accuracy:20.123% C*
HSR:17.308% D
Comet VM2
C++
Kills:169
Deaths:292
KDR:0.579
Accuracy:33.131% D*
HSR:4.734% C++
Nebula VM20
C++
Kills:107
Deaths:58
KDR:1.845
Accuracy:18.557% C++
HSR:18.692% C
NS-10 Burster
B**
Kills:87
Deaths:99
KDR:0.879
Accuracy:27.033% C
HSR:9.195% B**
NS-10 Burster
B+
Kills:81
Deaths:149
KDR:0.544
Accuracy:26.940% C
HSR:9.877% B+
Nebula VM20
A+
Kills:71
Deaths:43
KDR:1.651
Accuracy:20.185% B+
HSR:26.761% A+
Kills:1,497
Deaths (as MAX Suit):823.500
Deaths (to MAX Suits):4,353
KDR:1.81785
Kill Difference:673.500
Playtime:53.810 hours
Usage:4%
Score:1.043m
Score/min:323
Accuracy (listed only):23.309%
HSR (listed only):13.503%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:250
V. Kills:48 N/A
Deaths:32
KDR:7.813
Accuracy:46.249% D
KPH:142.200 A
VKPH:27.300 B*
Hornet Missiles
C
Kills:89
V. Kills:26 330%
Deaths:36
KDR:2.472
Accuracy:51.550% D*
KPH:43.800 C
VKPH:12.800 D--
Maelstrom Turbo Laser
D--
Kills:53
V. Kills:41 126%
Deaths:668
KDR:0.079
Accuracy:25.658% D--
KPH:1.700 D*
VKPH:1.400 D*
Kills:392 (53 + 0)
Deaths:736
KDR:0.533
VKDR:0.156
Vehicle Kills:115
Kill Difference:344
Playtime:34.084 hours
Usage:2%
Score:0.223m
Score/min:109
Piloting Accuracy:25.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:79
V. Kills:15 N/A
Deaths:19
KDR:4.158
Accuracy:30.012% D**
KPH:26.900 D-
VKPH:5.100 C
C150 Dalton
C++
Kills:74
V. Kills:38 190%
Deaths:24
KDR:3.083
Accuracy:39.255% C++
KPH:15.400 D--
VKPH:7.900 D*
Kills:153 (0 + 153)
Deaths:43
KDR:3.558
VKDR:1.233
Vehicle Kills:53
Kill Difference:110
Playtime:7.750 hours
Usage:1%
Score:0.100m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:39.255%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:160
V. Kills:46 340%
Deaths:77
KDR:2.078
Accuracy:29.220% D--
KPH:24.300 C
VKPH:7 C+
L100 Python AP
C
Kills:121
V. Kills:111 108%
Deaths:111
KDR:1.090
Accuracy:47.159% D--
KPH:17.300 D-
VKPH:15.900 C
L100 Python HESH
C
Kills:105
V. Kills:14 N/A
Deaths:20
KDR:5.250
Accuracy:38.689% D--
KPH:44 C
VKPH:5.900 C--
Skyguard
C*
Kills:62
V. Kills:55 111%
Deaths:38
KDR:1.632
Accuracy:26.376% C-
KPH:11.500 C+
VKPH:10.200 C*
Kills:448 (448 + 0)
Deaths:246
KDR:1.821
VKDR:0.919
Vehicle Kills:226
Kill Difference:202
Playtime:21.361 hours
Usage:1%
Score:0.334m
Score/min:260
Driving Accuracy:26.376%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:339
V. Kills:114 295%
Deaths:141
KDR:2.404
Accuracy:42.044% D
KPH:22.500 C++
VKPH:7.600 C+
Saron HRB
C
Kills:226
V. Kills:122 184%
Deaths:53
KDR:4.264
Accuracy:31.439% D**
KPH:21.800 C
VKPH:11.800 D
E540 Halberd
D--
Kills:56
V. Kills:40 137%
Deaths:14
KDR:4
Accuracy:34.099% F-
KPH:14.500 D**
VKPH:10.400 D--
Kills:621 (339 + 282)
Deaths:208
KDR:2.986
VKDR:1.327
Vehicle Kills:276
Kill Difference:413
Playtime:29.275 hours
Usage:2%
Score:0.378m
Score/min:215
Driving Accuracy:42.044%
Gunner Accuracy:34.099%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:62
V. Kills:47 129%
Deaths:19
KDR:3.263
Accuracy:42.871% F-
KPH:17.300 D*
VKPH:13.100 D--
Saron HRB-H
D
Kills:61
V. Kills:55 109%
Deaths:24
KDR:2.542
Accuracy:49.989% D
KPH:19.600 D--
VKPH:17.700 D
Kills:123 (0 + 123)
Deaths:43
KDR:2.860
VKDR:2.372
Vehicle Kills:102
Kill Difference:80
Playtime:6.699 hours
Usage:0%
Score:0.101m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:49.989%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:88
V. Kills:10 N/A
Deaths:18
KDR:4.889
Accuracy:28.317% D
KPH:34.800 B+
VKPH:4 C--
M40 Fury
D
Kills:82
V. Kills:17 456%
Deaths:11
KDR:7.455
Accuracy:24.131% D*
KPH:29.400 D
VKPH:6.100 D
M20 Basilisk
C-
Kills:62
V. Kills:41 148%
Deaths:33
KDR:1.879
Accuracy:30.939% D-
KPH:9.500 D-
VKPH:6.300 C-
M40 Fury
D
Kills:58
V. Kills:10 N/A
Deaths:8
KDR:7.250
Accuracy:23.620% D**
KPH:38.200 D
VKPH:6.600 D
M20 Basilisk
C
Kills:54
V. Kills:37 142%
Deaths:27
KDR:2
Accuracy:28.219% D--
KPH:12 D
VKPH:8.200 C
Kills:344 (0 + 344)
Deaths:97
KDR:3.546
VKDR:1.186
Vehicle Kills:115
Kill Difference:247
Playtime:17.837 hours
Usage:1%
Score:0.208m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:28.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,3292,4223,0440.796C0.0222.568%C-N/A67.5C25.3C57235.9h1.5C++6.6C+
Parallax VX3 2,0542,0291,1471.769C1.0037.87%C+79.793%C**41.2B*N/A12549.3h2.1C**5.5C**
Betelgeuse 54-A 1,6611,6332,1370.764D0.0120.031%D*17.33%F40.3DN/A12140.5h14F-69.9F
Lasher X2 1,6611,6312,8580.571C--0.2024.101%C+2.943%D34C**N/A12648h20.4C+84.5C++
Anti-Vehicle Grenade 1,7011,50511505N/A1,504.2355.485%B+N/A501.7B+65.3C28433h4.2B++7.6B++
Frag Grenade 1,4821,46811468N/A1,467.2346.185%C++N/A564.6C**5.4C+19382.6h3.2B+7B+
Sticky Grenade 1,3181,30811308N/A1,307.2355.315%B+N/A1189.1B+9.1C+40621.1h1.6B++2.8B++
VX29 Polaris 1,2251,2152,7760.438D--0.3316%D*14.403%D*18.6D-N/A7565.3h14.6D91.5D-
NS-11C 1,2201,2021,7330.694C0.0824.279%C++14.143%D-30.3C**N/A8339.7h13.5B55.7B
Flare VE6 1,2001,1912,1760.547D-0.2216.628%D--17.884%D-22.3DN/A8853.4h11.7C+70.5C
Solstice SF 1,2011,1803,1320.377D0.3921.667%C12.797%D15.2CN/A4977.5h14C+64.4C+
Orion VS54 1,1831,1741,6880.695C0.0819.428%C+14.395%D**25.9C+N/A11545.4h13.8C+71C+
NS-7 PDW 1,1861,1682,0860.56C-0.2121.11%D11.216%D--23.7C+N/A9049.2h16.2C+76.6C+
Pulsar C 1,1721,1591,7470.663C0.1122.51%C16.307%D*25.4C+N/A9745.6h11.3C+50.2C*
SVA-88 1,1761,1571,2910.896C0.1219.549%D17.718%D--40.7C+N/A14128.4h11.6C*59.6C+
Pulsar LSW 1,1781,1561,6790.689D0.0818.822%D15.138%D*34.4CN/A12733.6h12.4C++65.9C+
Solstice VE3 1,1821,1551,7180.672C+0.1024.701%B+16.537%C--24.5B+N/A10247.2h13.3B+54B+
Serpent VE92 1,1651,1461,6130.71C0.0621.999%C15.445%D30.3C++N/A10937.8h13.1C++59.5C++
NS Decimator 1,0257742,0230.383D0.3954.021%D2.584%C++23.8D7.7D-18932.5h5.2C+9.6C
Nemesis VSH9 1,0097721,9350.399C--0.3753.705%D*2.202%C17.5C++5.4D15044.2h5.2A9.6B*
Force-Blade 80070836,2270.02C+0.7539.336%B++2.119%D0.8C+N/A3857.2h2.8C+7.2C*
Eridani SX5G 7097041,4480.486D0.2920.13%D**11.08%D*15.6D-N/A5345.2h16.1D**80.2D--
MKV Suppressed 6195969120.654C--0.1224.596%C+14.597%D22.9CN/A8026h16.1C65.7C+
Tank Mine 1,1165846410.911D-0.1428.343%CN/A64.2D58.5C+9479.1h1.8B6.4C++
Spear Anti-Vehicle Phalanx Turret 788517598.763C**7.9938.438%D3.482%C32.3C16.9C-27416h10.1C+26.3C
NS-357 Underboss 5065039500.529C-0.2431.918%C-17.694%C33.5C+N/A11115h4.1C*12.9C++
Hades VSH4 6304801,2890.372C0.4056.377%F1.25%D17.8C+5.6C11426.9h5.8B*10.2B++
Nova 4214207020.598D0.1735.272%D-11.667%D24.9C-N/A9316.9h3.8B+10.9C++
Proximity Mine 3743742401.558D0.7949.467%B++N/A110CN/A4043.4h1.7B+3.5B*
NS Baron G5 3563546990.506D0.2736.506%D16.102%B+18.4DN/A7119.2h4.4C**12.1C+
Supernova PC 4533391412.404C1.6342.044%D1.18%D--22.6C++7.6C+19115h4.6B+10.9C++
NS-11P 3303265850.557C--0.2121.489%C12.577%D--23.8CN/A8013.7h14.3C+66.4C++
S1 3973248570.378C--0.3949.175%D-4.012%B+21.7C+4.9D--22214.9h4.4B**9B+
NS-15M2 3002955230.564C--0.2120.851%C-16.949%D--34.3CN/A1148.6h17.1D*81.8D
Blueshift VM5 2972911931.508C0.7418.499%C+15.808%D-35.5C*N/A1648.2h15.4C++83C*
Comet VM2 3182524390.574C0.2033.188%D--3.571%C11.2C+2.9D8522.6h20.5C**61.7C+
Dual Photon Pods 298250327.813C**7.0446.249%D1.6%B138.9A26.7B++8961.8h24.6C+53.1C+
Quasar VM1 2382312450.943C0.1712.129%D15.584%D16.9C--N/A8913.7h18.3D-150.8C
Saron HRB 348226534.264C+3.4931.439%D**1.327%C21.7C11.7D22910.4h21.7C++69.1D
Blueshift VM5 2122081291.612C0.8420.123%C*17.308%D41.6B+N/A1945h15.2C**75.3B+
NS-44 Commissioner 2052033520.577C0.1935.666%C+16.256%D36.3C++N/A1395.6h3.6B10.1B
Thanatos VE70 1791754640.377D0.3937.526%C+12.571%D13.8DN/A7612.7h6.3D-16.8C
Comet VM2 2151692920.579C--0.1933.131%D*4.734%C++11.1C+3D--8515.2h23.6B71.1C+
NSX Naginata 1701652210.747D0.0218.731%D16.97%D**37.5C+1.1B*1294.4h12.2C++65.2C+
C75 Viper 206160772.078C1.3129.22%D--1.875%B+24.2C7C+1966.6h9.3B*31.7B
Beamer VS3 1551524130.368C-0.4027.394%C+13.816%D--14.6C--N/A7110.4h11.1C40.5C+
Lumine Edge 1461338,4140.016C-0.7632.846%B+15.79%C+0.7C--N/A2191h2.2D*6.7C++
L100 Python AP 2321211111.09D0.3247.159%D--N/A17.3D-15.9C3167h9.2D19.5D--
Eclipse VE3A 1211181590.742C--0.0324.388%C--17.797%C33.7C+N/A1133.5h12.7C+51.9C+
Corvus VA55 1171162030.571D0.2020.221%D4.31%F*21.9CN/A1165.3h13.4C66.4C
Aspis Anti-Aircraft Phalanx Turret 236115373.108C+2.3422.903%CN/A9.9C+10.4C+19811.6h135.5B+591.6C**
NS Annihilator 2361083290.328D0.4477.187%DN/A8.1C-9.6C**16913.4h12.1C+15.7C+
Nebula VM20 107107581.845C+1.0718.557%C++18.692%C38.2BN/A1582.8h16.3C++87.6C**
L100 Python HESH 119105205.25C--4.4838.689%D--2.857%B**43.8C5.8D2652.4h2.9C**7.4C++
NS-44L Blackhand 97952060.461D0.3132.026%D--24.211%D*25C++N/A833.8h4.1B12.9C+
Hornet Missiles 11589362.472C-1.7051.55%D*3.371%A++44.5C13D--3952h11.2C++21.8C+
M60-G Bulldog 9888184.889C*4.1228.317%D3.409%C**35.2B+4C--2172.5h5.8B++20.4B
NS-10 Burster 15387990.879C0.1127.033%C9.195%B**6.3B+4.8B++11613.8h139.1B514.5C*
MANA Anti-Personnel Turret 84831090.761N/A0.0114.752%UN/A830U10U3542300.1h40.4T*274.1T*
M40 Fury 9982117.455C*6.6824.131%D*1.22%D29.3D6.1D1902.8h12.3B50.8C
NS-10 Burster 136811490.544D0.2326.94%C9.877%B+4.5C3.1C8118h182D-675.4C--
L105 Zephyr 9479194.158C--3.3930.012%D**N/A27.2D-5.2C1702.9h6.5C+21.7D-
MAX Punch 82788330.094C+0.6841.686%CN/A1.5C+N/A651.1h2.3C+5.6C++
C150 Dalton 11274243.083C2.3139.255%C++N/A15.4D--7.9D*2424.8h6.1D15.6C
Nebula VM20 7271431.651C0.8820.185%B+26.761%A+41.8B++N/A2221.7h16C++79.1B+
MANA Anti-Vehicle Turret 138671300.515D0.2645.465%D**7.463%A**670D710D1871280.1h17.1C37.7D*
M20 Basilisk 10362331.879C1.1130.939%D-3.226%D--9.5D-6.3C-1656.5h157.8D--509.9D**
E540 Halberd-H 10962193.263C-2.4942.871%F-N/A17.2D*13.1D--2123.6h7.2C+16.9D--
Skyguard 11762381.632C-0.8626.376%C-1.613%C-11.5C+10.2C*2645.4h150C568.6C
Saron HRB-H 11661242.542C-1.7749.989%DN/A19.7D--17.7D2953.1h37.5D*75D*
M40 Fury 685887.25C+6.4823.62%D**1.724%C+38.7D6.7D2581.5h10B42.5C+
E540 Halberd 9656144C3.2334.099%F-3.571%B+14.4D**10.3D--2753.9h10.1F**29.5T*
M20 Basilisk 9154272C1.2328.219%D--1.852%D**12D8.2C2064.5h122.1C432.7D-
Pulsar VS1 55541190.454C--0.3225.174%B+12.963%D--15C--N/A2163.6h21.4F-85.2C-
Maelstrom Turbo Laser 94536680.079D0.6925.658%D--5.66%A++1.7D*1.4D*4430.3h204.8D--798.3D**
VX6-7 5453451.178C+0.4123.565%C+24.528%B++24.1CN/A2452.2h12.5C*52.9C*
M60-A Bulldog 545168.5C7.7335.685%D--1.961%C15.5DN/A913.3h5.2B14.5C++
M60-A Bulldog 5550163.125C2.3519.673%F-N/A15.2D--1.5D**1403.3h5.5C**28.2D*
Rocklet Rifle 129501820.275D-0.5044.682%D--2%A+12.2D*19.3D2434.1h69F-154.4F--
Spear Anti-Vehicle Phalanx Tower 8350225C**24.2343.537%D6%B++27.8C-18.3C-2861.8h14.3D32.8D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit571452,45630.2h
Anti-Vehicle MANA Turret305391.4h
Spawn Beacon1461,6233h
Nanite Revive Grenade01,2130.3h
Medical Applicator631144,94914.6h
Deconstruction Tool32,8260.2h
Spitfire Auto-Turret364620.7h
Ammunition Package1661,8362.1h
Medical Kit1089482.1h
Anti-Infantry MANA Turret663441.5h
Shield Recharging Field61460.1h
Recon Detection Device982,2073.9h

Check the help document for the dictionary if you want to learn more about words used here.


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