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Immortal A.S.P. Operative muzahmixxx[] muzahmixxx
VS BR 66

KDR: 1.9

Score: 42.3m

Last Seen: Dec 2nd, 2018 5:29 PM
- OFFLINE - 580.8 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Cobalt
Level Progress (to 67): 75%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Betelgeuse 54-A Serpent VE92 NS-15M1 Flare VE6 Pulsar LSW Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,342,323 MLG Score: 1073
Fun Score: N/A
Cheeseburgers Flipped: 339TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.907%26.295%5234397973,5692.63122-0.734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.165%-0.227C0.864B*-0.222CHEAD ++ (~16.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.266C*10.90.235C++44

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.056%1.313%1112102083812201570.686885530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.207%0.908B*-0.268C-0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.81B++14.10.735B++16.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.759%2.243%543710158,650288834722.99515249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.093%1.06B**-0.241C0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++50.598B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.302%0.575%351102134819144770.18181873%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.685A++-0.962D---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.592B+26.20.334C**22.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.778%79.799%35510171,490332130.448525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.19%-0.639D0.83B++0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.197C++2.40.232C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.701%15.74%3521020737189370.389329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.271%0.106C+0.242C++-0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.20.346C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.3m226.2%368 (22.1k)310 (18.6k)1.8975497,37851,3182.1313866 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022398418.152%22.149%40202:4029

10% Combat Medic25% Engineer44% Heavy Assault13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 10:39 AMNov 5th, 2018 11:43 AMDec 2nd, 2018 12:07 PM (80d) (PST)Dec 2nd, 2018 1:56 PM (80d) (PST)Dec 2nd, 2018 1:29 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7382494890.7140.3760.1581.7390.0551073

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,28214,92729,35543239104318,603

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2274.2h/94.8d 12,000 21,568 24,959 237.3k 2,361 9,175 7,542 100.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:9,768
Deaths:4,902
KDR:1.993
Accuracy:18.970% C
HSR:27.129% B
SVA-88
C
Kills:8,146
Deaths:3,795
KDR:2.147
Accuracy:18.404% D--
HSR:23.619% C
Betelgeuse 54-A
C+
Kills:8,072
Deaths:3,490
KDR:2.313
Accuracy:20.573% D*
HSR:29.175% C+
NS-15M1
B**
Kills:3,878
Deaths:1,769
KDR:2.192
Accuracy:18.598% D
HSR:31.331% B**
Flare VE6
C+
Kills:2,890
Deaths:1,802
KDR:1.604
Accuracy:15.394% D*
HSR:24.429% C+
Pulsar LSW
C**
Kills:2,765
Deaths:1,493
KDR:1.852
Accuracy:18.390% D-
HSR:26.184% C**
Ursa
B+
Kills:2,237
Deaths:940
KDR:2.380
Accuracy:17.929% D-
HSR:27.403% B+
VE-H Maw
C+
Kills:1,507
Deaths:538
KDR:2.801
Accuracy:24.817% C+
HSR:25.614% C+
VX29 Polaris
C
Kills:1,406
Deaths:766
KDR:1.836
Accuracy:17.509% D--
HSR:20.626% C
Lasher X2
C+
Kills:1,182
Deaths:677
KDR:1.746
Accuracy:25.456% C+
HSR:2.961% D
NS-15M AE
B+
Kills:285
Deaths:114
KDR:2.500
Accuracy:19.976% D--
HSR:32.632% B+
NSX Naginata
A
Kills:107
Deaths:73
KDR:1.466
Accuracy:15.022% D*
HSR:37.383% A
Kills:42,243
Deaths (as Heavy Assault):20,359
Deaths (to Heavy Assaults):14,150
KDR:2.07491
Kill Difference:21,884
Playtime:1,005.876 hours
Usage:44%
Score:18.218m
Score/min:302
Accuracy (listed only):19.253%
HSR (listed only):25.707%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:4,160
Deaths:2,560
KDR:1.625
Accuracy:22.435% C
HSR:28.702% A+
VE-S Canis
C**
Kills:2,256
Deaths:976
KDR:2.311
Accuracy:28.869% C**
HSR:14.140% D
Zenith VX-5
B*
Kills:2,109
Deaths:1,430
KDR:1.475
Accuracy:21.902% D
HSR:26.600% B*
NS-11C
M
Kills:2,074
Deaths:1,240
KDR:1.673
Accuracy:21.858% C
HSR:34.185% M
Pulsar C
A
Kills:2,052
Deaths:1,368
KDR:1.500
Accuracy:20.596% D
HSR:30.799% A
Solstice VE3
B**
Kills:1,924
Deaths:1,763
KDR:1.091
Accuracy:17.440% D--
HSR:25.572% B**
Solstice Burst
A
Kills:1,669
Deaths:951
KDR:1.755
Accuracy:22.168% D-
HSR:32.714% A
Sirius SX12
C
Kills:1,467
Deaths:1,079
KDR:1.360
Accuracy:22.460% C
HSR:11.520% D--
NS-7 PDW
A
Kills:1,187
Deaths:609
KDR:1.949
Accuracy:21.733% D
HSR:25.948% A
VX6-7
A**
Kills:729
Deaths:431
KDR:1.691
Accuracy:20.623% D
HSR:34.705% A**
Eridani SX5
B++
Kills:532
Deaths:343
KDR:1.551
Accuracy:23.637% C--
HSR:24.248% B++
Eclipse VE3A
M
Kills:422
Deaths:302
KDR:1.397
Accuracy:19.427% F-
HSR:33.649% M
NS Baron G5
B*
Kills:404
Deaths:215
KDR:1.879
Accuracy:52.358% B*
HSR:12.376% C-
Thanatos VE70
C+
Kills:371
Deaths:248
KDR:1.496
Accuracy:39.927% C+
HSR:15.903% C+
Deimos VA29
C+
Kills:366
Deaths:250
KDR:1.464
Accuracy:49.178% D--
HSR:15.574% C+
Solstice SF
A+
Kills:302
Deaths:220
KDR:1.373
Accuracy:19.179% D--
HSR:25.828% A+
NSX Tengu
B+
Kills:103
Deaths:37
KDR:2.784
Accuracy:39.277% B
HSR:23.301% B+
Kills:22,127
Deaths (as Light Assault):14,022
Deaths (to Light Assaults):9,033
KDR:1.57802
Kill Difference:8,105
Playtime:304.991 hours
Usage:13%
Score:5.136m
Score/min:281
Accuracy (listed only):27.239%
HSR (listed only):24.457%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:4,160
Deaths:2,560
KDR:1.625
Accuracy:22.435% C
HSR:28.702% A+
Zenith VX-5
B*
Kills:2,109
Deaths:1,430
KDR:1.475
Accuracy:21.902% D
HSR:26.600% B*
NS-11C
M
Kills:2,074
Deaths:1,240
KDR:1.673
Accuracy:21.858% C
HSR:34.185% M
Pulsar C
A
Kills:2,052
Deaths:1,368
KDR:1.500
Accuracy:20.596% D
HSR:30.799% A
Solstice VE3
B**
Kills:1,924
Deaths:1,763
KDR:1.091
Accuracy:17.440% D--
HSR:25.572% B**
Solstice Burst
A
Kills:1,669
Deaths:951
KDR:1.755
Accuracy:22.168% D-
HSR:32.714% A
VX6-7
A**
Kills:729
Deaths:431
KDR:1.691
Accuracy:20.623% D
HSR:34.705% A**
Eclipse VE3A
M
Kills:422
Deaths:302
KDR:1.397
Accuracy:19.427% F-
HSR:33.649% M
NS Baron G5
B*
Kills:404
Deaths:215
KDR:1.879
Accuracy:52.358% B*
HSR:12.376% C-
Thanatos VE70
C+
Kills:371
Deaths:248
KDR:1.496
Accuracy:39.927% C+
HSR:15.903% C+
Deimos VA29
C+
Kills:366
Deaths:250
KDR:1.464
Accuracy:49.178% D--
HSR:15.574% C+
Solstice SF
A+
Kills:302
Deaths:220
KDR:1.373
Accuracy:19.179% D--
HSR:25.828% A+
Eidolon VE33
C*
Kills:118
Deaths:87
KDR:1.356
Accuracy:17.881% F
HSR:27.119% C*
Kills:16,700
Deaths (as Engineer):11,065
Deaths (to Engineers):9,989
KDR:1.50926
Kill Difference:5,635
Playtime:573.403 hours
Usage:25%
Score:11.971m
Score/min:348
Accuracy (listed only):26.536%
HSR (listed only):26.440%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:2,730
Deaths:1,489
KDR:1.833
Accuracy:21.675% D-
HSR:32.015% B++
VE-S Canis
C**
Kills:2,256
Deaths:976
KDR:2.311
Accuracy:28.869% C**
HSR:14.140% D
Sirius SX12
C
Kills:1,467
Deaths:1,079
KDR:1.360
Accuracy:22.460% C
HSR:11.520% D--
NS-11A
C
Kills:1,426
Deaths:708
KDR:2.014
Accuracy:20.376% D-
HSR:18.794% C
H-V45
C+
Kills:1,386
Deaths:755
KDR:1.836
Accuracy:21.190% D
HSR:20.779% C+
Pulsar VS1
C
Kills:1,281
Deaths:785
KDR:1.632
Accuracy:19.786% D
HSR:18.423% C
Corvus VA55
C**
Kills:1,210
Deaths:640
KDR:1.891
Accuracy:22.547% C
HSR:24.876% C**
NS-7 PDW
A
Kills:1,187
Deaths:609
KDR:1.949
Accuracy:21.733% D
HSR:25.948% A
Eridani SX5
B++
Kills:532
Deaths:343
KDR:1.551
Accuracy:23.637% C--
HSR:24.248% B++
NS-11P
A++
Kills:437
Deaths:222
KDR:1.968
Accuracy:21.477% C
HSR:30.435% A++
NS Baron G5
B*
Kills:404
Deaths:215
KDR:1.879
Accuracy:52.358% B*
HSR:12.376% C-
Thanatos VE70
C+
Kills:371
Deaths:248
KDR:1.496
Accuracy:39.927% C+
HSR:15.903% C+
Deimos VA29
C+
Kills:366
Deaths:250
KDR:1.464
Accuracy:49.178% D--
HSR:15.574% C+
Equinox VE2 Burst
B*
Kills:355
Deaths:249
KDR:1.426
Accuracy:22.315% D--
HSR:34.648% B*
Darkstar
B**
Kills:306
Deaths:169
KDR:1.811
Accuracy:19.044% F-
HSR:32.353% B**
NSX Tengu
B+
Kills:103
Deaths:37
KDR:2.784
Accuracy:39.277% B
HSR:23.301% B+
Kills:15,817
Deaths (as Combat Medic):8,774
Deaths (to Combat Medics):5,622
KDR:1.80271
Kill Difference:7,043
Playtime:217.831 hours
Usage:10%
Score:4.497m
Score/min:344
Accuracy (listed only):27.866%
HSR (listed only):22.208%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C**
Kills:2,256
Deaths:976
KDR:2.311
Accuracy:28.869% C**
HSR:14.140% D
Sirius SX12
C
Kills:1,467
Deaths:1,079
KDR:1.360
Accuracy:22.460% C
HSR:11.520% D--
NS-7 PDW
A
Kills:1,187
Deaths:609
KDR:1.949
Accuracy:21.733% D
HSR:25.948% A
NS-44 Commissioner
D-
Kills:625
Deaths:800
KDR:0.781
Accuracy:25.131% D*
HSR:16.320% D-
NS-61 Emissary
B
Kills:609
Deaths:561
KDR:1.086
Accuracy:20.408% D*
HSR:18.555% B
Eridani SX5
B++
Kills:532
Deaths:343
KDR:1.551
Accuracy:23.637% C--
HSR:24.248% B++
Parallax VX3
B++
Kills:475
Deaths:106
KDR:4.481
Accuracy:35.432% D
HSR:83.368% B++
Ghost
A+
Kills:467
Deaths:169
KDR:2.763
Accuracy:35.646% C--
HSR:82.655% A+
NS-357 Underboss
D--
Kills:435
Deaths:553
KDR:0.787
Accuracy:26.239% D*
HSR:12.874% D--
Phaseshift VX-S
B++
Kills:266
Deaths:68
KDR:3.912
Accuracy:27.095% D*
HSR:84.962% B++
Artemis VX26
B*
Kills:220
Deaths:136
KDR:1.618
Accuracy:23.218% D-
HSR:29.091% B*
VA39 Spectre
A**
Kills:198
Deaths:68
KDR:2.912
Accuracy:28.110% D
HSR:67.172% A**
Manticore SX40
D--
Kills:198
Deaths:250
KDR:0.792
Accuracy:19.431% D**
HSR:14.141% D--
Spiker
C++
Kills:156
Deaths:190
KDR:0.821
Accuracy:17.795% F
HSR:21.154% C++
NS-30 Vandal
B++
Kills:132
Deaths:76
KDR:1.737
Accuracy:25.078% D*
HSR:32.576% B++
NSX Tengu
B+
Kills:103
Deaths:37
KDR:2.784
Accuracy:39.277% B
HSR:23.301% B+
Beamer VS3
C--
Kills:91
Deaths:201
KDR:0.453
Accuracy:18.030% D**
HSR:18.681% C--
XM98
D**
Kills:84
Deaths:59
KDR:1.424
Accuracy:27.510% D**
HSR:57.143% F-
NS-45 Pilot
B+
Kills:76
Deaths:79
KDR:0.962
Accuracy:16.502% F--
HSR:28.947% B+
Phantom VA23
M**
Kills:73
Deaths:29
KDR:2.517
Accuracy:31.348% D
HSR:64.384% M**
NS-AM7 Archer
B*
Kills:63
Deaths:123
KDR:0.512
Accuracy:39.353% F*
HSR:25.397% B*
Kills:9,713
Deaths (as Infiltrator):6,512
Deaths (to Infiltrators):8,435
KDR:1.49155
Kill Difference:3,201
Playtime:118.845 hours
Usage:5%
Score:1.661m
Score/min:233
Accuracy (listed only):26.300%
HSR (listed only):36.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:598
Deaths:196
KDR:3.051
Accuracy:16.246% D
HSR:22.408% C**
Blueshift VM5
B
Kills:571
Deaths:185
KDR:3.086
Accuracy:17.108% C--
HSR:23.117% B
Quasar VM1
C-
Kills:212
Deaths:147
KDR:1.442
Accuracy:11.767% D-
HSR:16.509% C-
Cosmos VM3
B*
Kills:171
Deaths:93
KDR:1.839
Accuracy:13.167% D
HSR:23.977% B*
Kills:1,552
Deaths (as MAX Suit):310.500
Deaths (to MAX Suits):2,762
KDR:4.99839
Kill Difference:1,241.500
Playtime:42.489 hours
Usage:2%
Score:0.823m
Score/min:323
Accuracy (listed only):14.572%
HSR (listed only):21.503%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:479
V. Kills:54 N/A
Deaths:99
KDR:4.838
Accuracy:52.793% C++
KPH:57.200 C
VKPH:6.500 D--
Light PPA
C
Kills:359
V. Kills:17 N/A
Deaths:133
KDR:2.699
Accuracy:38.066% C
KPH:33.600 C
VKPH:1.600 D-
Kills:838 (359 + 0)
Deaths:232
KDR:3.612
VKDR:0.306
Vehicle Kills:71
Kill Difference:606
Playtime:19.044 hours
Usage:1%
Score:0.209m
Score/min:183
Piloting Accuracy:38.066%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,505
V. Kills:138 N/A
Deaths:146
KDR:10.308
Accuracy:36.109% C
KPH:70.600 A*
VKPH:6.500 C
L100 Python HESH
B*
Kills:918
V. Kills:146 N/A
Deaths:89
KDR:10.315
Accuracy:53.272% B+
KPH:69.700 B*
VKPH:11.100 B*
L100 Python AP
B*
Kills:424
V. Kills:366 116%
Deaths:156
KDR:2.718
Accuracy:58.269% C*
KPH:25.700 C
VKPH:22.200 B*
L100 Python HEAT
D-
Kills:102
V. Kills:33 300%
Deaths:31
KDR:3.290
Accuracy:37.315% D**
KPH:17.800 D-
VKPH:5.800 D*
Skyguard
A++
Kills:90
V. Kills:94 95%
Deaths:30
KDR:3
Accuracy:30.345% C++
KPH:14.900 C++
VKPH:15.600 A++
Kills:3,039 (3,039 + 0)
Deaths:452
KDR:6.723
VKDR:1.719
Vehicle Kills:777
Kill Difference:2,587
Playtime:62.750 hours
Usage:3%
Score:1.005m
Score/min:267
Driving Accuracy:30.345%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:2,422
V. Kills:1,891 128%
Deaths:592
KDR:4.091
Accuracy:60.898% B*
KPH:26.400 C*
VKPH:20.600 A
Supernova VPC
B++
Kills:1,965
V. Kills:349 N/A
Deaths:161
KDR:12.205
Accuracy:55.890% B+
KPH:58 B++
VKPH:10.300 B++
Supernova PC
A
Kills:1,314
V. Kills:455 288%
Deaths:197
KDR:6.670
Accuracy:56.819% B*
KPH:34.900 A
VKPH:12.100 B**
Saron HRB
M**
Kills:348
V. Kills:356 97%
Deaths:68
KDR:5.118
Accuracy:54.302% A
KPH:44.100 A++
VKPH:45.100 M**
Aphelion VEX-4
B++
Kills:64
V. Kills:50 125%
Deaths:8
KDR:8
Accuracy:30.981% C--
KPH:29.400 C**
VKPH:23 B++
E540 Halberd
A
Kills:53
V. Kills:47 110%
Deaths:12
KDR:4.417
Accuracy:51.489% B+
KPH:28.100 C
VKPH:24.900 A
Kills:6,166 (5,701 + 465)
Deaths:1,038
KDR:5.940
VKDR:3.033
Vehicle Kills:3,148
Kill Difference:5,128
Playtime:175.308 hours
Usage:8%
Score:3.132m
Score/min:298
Driving Accuracy:56.819%
Gunner Accuracy:51.489%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 9,8159,7684,9021.993B+0.1018.97%C27.129%B49.1B++N/A143199.1h11B+58C++
SVA-88 8,1748,1463,7952.147C*0.2518.404%D--23.619%C57.6B+N/A167141.4h11.2B60.7C+
Betelgeuse 54-A 8,1458,0723,4902.313C+0.4220.573%D*29.175%C+70.9C*N/A213113.9h10.6C++51.5D
Serpent VE92 4,2094,1602,5601.625B+0.2722.435%C28.702%A+41.4B+N/A118100.4h11.5B+51.2B
NS-15M1 3,9043,8781,7692.192B++0.2918.598%D31.331%B**56.8B+N/A15568.3h10.8B++58.3C++
Flare VE6 2,9082,8901,8021.604C**0.2915.394%D*24.429%C+35.5C+N/A10481.5h11C+71.6C-
Pulsar LSW 2,7922,7651,4931.852B0.0518.39%D-26.184%C**45.3C++N/A12461.1h11.7B63.8C+
Terminus VX-9 2,7592,7301,4891.833C*0.0621.675%D-32.015%B++51.6B+N/A14452.9h11.1B+51.2C++
Supernova FPC 4,3132,4225924.091C+2.1960.898%B*3.757%B*26.4C*20.6A27691.9h6.3C10.4C++
VE-S Canis 2,2732,2569762.311B**0.4128.869%C**14.14%D82.3AN/A20427.4h9.3B++32.3B+
Ursa 2,2452,2379402.38A0.4817.929%D-27.403%B+60.6B*N/A15336.9h9.3B++51.9C*
Zenith VX-5 2,1232,1091,4301.475C**0.4221.902%D26.6%B*37.3C++N/A10056.6h11.9B+54.3C++
NS-11C 2,0912,0741,2401.673B*0.2221.858%C34.185%M42.6B*N/A12948.7h11.2B*51.4B+
Pulsar C 2,0742,0521,3681.5C*0.4020.596%D30.799%A36.3BN/A10956.5h10.6B+51.6C++
Supernova VPC 2,3141,96516112.205C++10.3155.89%B+1.629%C++58B++10.3B++22433.9h3.4C+6.1C**
Solstice VE3 1,9431,9241,7631.091B+0.8117.44%D--25.572%B**21.3C*N/A8890.2h13.1B+74.9C++
Solstice Burst 1,6801,6699511.755C**0.1422.168%D-32.714%A52.8B+N/A12931.6h10.9B*49.3C*
VE-H Maw 1,5361,5075382.801B*0.9024.817%C+25.614%C+78.9B*1.5A22819.1h9.6B+38.7C**
C75 Viper 1,6431,50514610.308A8.4136.109%CN/A70.7A*6.5C27221.3h5.6A+15.4B**
Sirius SX12 1,4711,4671,0791.36B0.5422.46%C11.52%D--42B++N/A13834.9h13.4B+59.7C*
NS-11A 1,4291,4267082.014B+0.1220.376%D-18.794%C50.7B*N/A15728.1h11.4B*55.7C**
VX29 Polaris 1,4121,4067661.836B0.0617.509%D--20.626%C47.5C++N/A13329.6h11.8C**67.2C+
H-V45 1,4001,3867551.836C**0.0621.19%D20.779%C+49.1B++N/A14928.2h12.1B+57.1C++
Supernova PC 1,7691,3141976.67C*4.7756.819%B*2.816%B34.9A12.1B**20637.6h4.5B+7.9B*
Pulsar VS1 1,2841,2817851.632B++0.2719.786%D18.423%C41.5B**N/A14630.9h12.3B*62.3C*
Corvus VA55 1,2171,2106401.891B**0.0122.547%C24.876%C**59.3A+N/A15820.4h9.9B**43.9B+
C-4 1,5141,1997101.689C*0.2126.025%C++N/A119.9B*31.5C*93510h1.3B+5B+
NS-7 PDW 1,2001,1876091.949A0.0521.733%D25.948%A53.7AN/A18622.1h11.9B*54.9B
Lasher X2 1,2101,1826771.746A0.1525.456%C+2.961%D53.5B**1.3B+18222.1h20C+78.7C*
L100 Python HESH 1,0649188910.315C+8.4253.272%B+N/A69.5B++11.1B*25013.2h3.3C*6.2B+
S1 1,1337668590.892B1.0157.682%C++2.219%C25.4C+12.2C+27430.1h6.4C*11.1C**
VX6-7 7377294311.691C**0.2120.623%D34.705%A**38C*N/A11819.2h10.6B+51.4C**
NS Decimator 9656746551.029C+0.8762.054%C*3.116%B++33.4C+14.4C+30720.2h5.6C-9.1C
NS-44 Commissioner 6336258000.781C+1.1225.131%D*16.32%D-32.6C+N/A11019.2h3.3B++13.1C+
NS-61 Emissary 6146095611.086B+0.8120.408%D*18.555%B40.9B*N/A11114.9h10B+48.8C**
Blueshift VM5 6075981963.051B1.1516.246%D22.408%C**37.1C**N/A11816.1h13B*79.8C**
Blueshift VM5 5765711853.086B1.1917.108%C--23.117%B36.8C*N/A11115.5h13.5B*79C**
Eridani SX5 5375323431.551B+0.3523.637%C--24.248%B++48.4B+N/A17011h11.3B48C++
Frag Grenade 4984961496N/A494.1051.094%B*N/A708.6B*2.9D33350.7h2.7B**5.3B*
Dual Photon Pods 533479994.838C+2.9452.793%C++1.253%C+57C6.4D--2708.4h15.3B*29B++
Parallax VX3 4754751064.481B+2.5835.432%D83.368%B++40.9B*N/A14111.6h1.7B**4.7B+
Ghost 4684671692.763C+0.8735.646%C--82.655%A+49.2B+N/A2019.5h1.8B*5.2B+
Nemesis VSH9 7304485190.863B1.0360.445%C2.679%C+17.8C++11.2C*22525.2h8.1C++13.5C+
NS-11P 4414372221.968B++0.0721.477%C30.435%A++56.8A+N/A1657.7h11.3B**52.6B+
NS-357 Underboss 4374355530.787C+1.1126.239%D*12.874%D--38.2C+N/A11811.4h3.8B+14.7C
L100 Python AP 7904241562.718C0.8258.269%C*2.123%C-25.7C22.2B*30516.5h8.7D14.9C
Eclipse VE3A 4274223021.397C++0.5019.427%F-33.649%M38.7C+N/A12810.9h11.4B58.6C--
NS Baron G5 4054042151.879B**0.0252.358%B*12.376%C-77.7A*N/A2065.2h4.3B+8.2C++
Proximity Mine 375374864.349C++2.4543.359%C++N/A162.6B*N/A5882.3h1.8B4.2B+
Thanatos VE70 3733712481.496B++0.4039.927%C+15.903%C+60.8A++N/A3106.1h4.1B+10.3B+
Deimos VA29 3713662501.464C*0.4349.178%D--15.574%C+60B++N/A1916.1h2.2B+4.5C+
Anti-Vehicle Grenade 4123611361N/A359.1062.896%AN/A515.7B++72.9C26800.7h4B*6.3B**
Light PPA 3763591332.699C0.8038.066%C1.393%C*33.6C1.6D-11510.7h12.4C**32.6C*
Equinox VE2 Burst 3583552491.426C+0.4722.315%D--34.648%B*43.8C+N/A1208.1h11.9B+53.3C+
Saron HRB 704348685.118C+3.2254.302%AN/A44.1A++45.1M**10877.9h26.2C--48.3B
Lancer VS22 6953175960.532C1.3763.976%C**N/A11C13.1C+18628.9h31.3C+48.9C+
Darkstar 3133061691.811C*0.0919.044%F-32.353%B**46.4C++1.1B++1126.6h12.1B+63.8D-
Solstice SF 3033022201.373B+0.5219.179%D--25.828%A+28.8B+N/A10710.5h11.7C++60.8C+
NS-15M AE 2862851142.5C*0.6019.976%D--32.632%B+77B++N/A2263.7h10.5B+52.8C+
Force-Blade 28727930,5760.009C-1.8928.091%C+N/A0.2C--N/A11177.4h2B+7.2B+
Phaseshift VX-S 266266683.912B2.0127.095%D*84.962%B++26.1C+N/A7210.2h2.4B+9C++
Tank Mine 4252611092.394C+0.5049.969%AN/A108.8C++68.3C*13852.4h3.1F-6.2C++
Artemis VX26 2202201361.618C**0.2823.218%D-29.091%B*44B+N/A1915h10.2B++44C*
Quasar VM1 2132121471.442C+0.4611.767%D-16.509%C-21.2C+N/A11810h14.3B121.9C+
VA39 Spectre 200198682.912B**1.0128.11%D67.172%A**21.8C+N/A1319.1h5.3B+18.8C*
Manticore SX40 2001982500.792C+1.1119.431%D**14.141%D--36C*N/A955.5h6.3B++32.3C+
MANA Anti-Vehicle Turret 3251781571.134D-0.7657.478%C-1.685%D-1780D1470C-2777350.1h9.9B17.2C**
NS Annihilator 3061771551.142A0.7682.69%B+N/A16.4A+11.9A22310.8h9.4B*11.4B*
Cosmos VM3 172171931.839C+0.0613.167%D23.977%B*28.5C+N/A1236h14C+106C
Spiker 1571561900.821C+1.0817.795%F21.154%C++31.8C+N/A1094.9h8.7C*49.1D
NS-30 Vandal 133132761.737C+0.1625.078%D*32.576%B++50.8B+N/A2142.6h4.3B**17C*
Eidolon VE33 119118871.356C**0.5417.881%F27.119%C*25.7C++N/A1634.6h7.9B+44.3C
NSX Masamune 1731171720.68C1.2259.468%C++2.564%B24.4C11.7C+2294.8h17C-28.6C
NSX Naginata 108107731.466C++0.4315.022%D*37.383%A34.5CN/A1143.1h12.1C++80.5C
NSX Tengu 106103372.784A+0.8939.277%B23.301%B+64.4B**1.9M*1861.6h11.5B+29.3B+
L100 Python HEAT 135102313.29C1.3937.315%D**2.941%C*17.9D5.8D*2015.7h4.7B*12.6C++
Beamer VS3 92912010.453C1.4418.03%D**18.681%C--19CN/A1634.8h12.3D68C--
Skyguard 18490303C++1.1030.345%C++N/A15C++15.7A++2446h132.4C+436.4C*
XM98 8484591.424C0.4727.51%D**57.143%F-14.7C--N/A1215.7h3.4D*12.3D**
MANA Anti-Personnel Turret 8482551.491N/A0.4111.651%UN/A820U20U4007400.1h25.3T*217.1T*
Spear Anti-Vehicle Phalanx Turret 12781117.364C++5.4742.956%C+2.469%D-54B**30.7B*11121.5h6.1B*14.3B*
Lumine Edge 808010,1930.008C-1.8921.403%C--1.25%F--0.2DN/A1361h1.5C+7C+
NS-45 Pilot 7676790.962C+0.9416.502%F--28.947%B+33CN/A832.3h6.8B41.2D*
Rocklet Rifle 14675950.789C*1.1153.768%C++N/A26.8C+25.4C++4672.8h43.9C81.7C+
Phantom VA23 7473292.517B0.6231.348%D64.384%M**42.9C+N/A1551.7h3.8B++12.2C**
Aphelion VEX-4 1146488B*6.1030.981%C--3.125%C29.1C**22.7B++3842.2h50.5B+163B
NS-AM7 Archer 70631230.512C++1.3939.353%F*25.397%B*7.2C++N/A528.7h12.6B++31.9C**
Hades VSH4 10161730.836B+1.0668.772%C++1.639%C-15.6C+10.3C+3193.9h9.6C+14C+
E540 Halberd 10053124.417C2.5251.489%B+N/A27.9C24.7A11171.9h7.8D**15.2D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6107,1837.9h
Motion Spotter121,4311h
Nano-Armor Kit489744,71245.5h
Anti-Vehicle MANA Turret131,3601.4h
Nanite Revive Grenade06350.2h
Medical Applicator388212,55214.3h
Ammunition Package624,2711.7h
Medical Kit761,5682.2h
Anti-Infantry MANA Turret201700.8h
Nano-Repair Grenade03080.1h
Hardlight Barrier51510.2h
Recon Detection Device434,3496.6h
L-30R Vektor1510.1h
AP30 Shredder01030h

Check the help document for the dictionary if you want to learn more about words used here.


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