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Archon A.S.P. Operative muzahmixxx[] muzahmixxx
VS BR 77

KDR: 1.9

Score: 44.7m

Last Seen: Aug 4th, 2019 7:03 AM
- OFFLINE - 26.6 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Cobalt
Level Progress (to 78): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A SVA-88 Serpent VE92 NS-15M1 VE-S Canis Terminus VX-9 Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,418,634 MLG Score: 1134
Fun Score: N/A
Cheeseburgers Flipped: 355TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.14%26.93%54244117078,6382.63541-0.731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.165%-0.21C0.9B*-0.215CHEAD ++ (~16.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.27C*10.90.236C++43.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.976%1.31%1052121284012891570.651163532%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.241%0.911B*-0.258C-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.811B++14.10.735B++16.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.966%2.18%553712078,989295435733.04299252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.139%1.061B**-0.229C0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++50.6B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.23%2.222%322121240519764830.20495984%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.165%0.737B++-0.543D3.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.529B+24.70.377C**31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.803%79.987%32512091,559353030.441518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.155%-0.632D0.838B++0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.211C++2.40.245C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.66%15.811%3221212740206670.35818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.199%0.094C+0.236C++-0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.436B3.20.348C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.7m224.8%371 (22.3k)312 (18.7k)1.90485103,90054,5452.1330677 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214435618.363%22.792%41902:3729

10% Combat Medic25% Engineer44% Heavy Assault14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 10:39 AMNov 5th, 2018 11:43 AMAug 6th, 2019 1:51 AM (16d) (PST)Aug 4th, 2019 3:43 AM (18d) (PST)Aug 4th, 2019 3:03 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7392554840.7250.3810.1651.7530.0551134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,36615,30429,062442310105318,732

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2388.1h/99.5d 12,448 23,681 26,748 251.2k 2,536 9,586 7,830 106m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:10,644
Deaths:5,273
KDR:2.019
Accuracy:19.214% C
HSR:28.645% B+
Betelgeuse 54-A
C+
Kills:8,241
Deaths:3,582
KDR:2.301
Accuracy:20.583% D*
HSR:29.475% C+
SVA-88
C
Kills:8,164
Deaths:3,801
KDR:2.148
Accuracy:18.402% D--
HSR:23.714% C
NS-15M1
B**
Kills:4,066
Deaths:1,856
KDR:2.191
Accuracy:18.715% D
HSR:31.481% B**
Flare VE6
C+
Kills:2,919
Deaths:1,816
KDR:1.607
Accuracy:15.442% D*
HSR:24.563% C+
Pulsar LSW
B
Kills:2,854
Deaths:1,527
KDR:1.869
Accuracy:18.507% D-
HSR:26.770% B
Ursa
B+
Kills:2,344
Deaths:1,003
KDR:2.337
Accuracy:18.207% D
HSR:28.200% B+
VE-H Maw
C++
Kills:1,972
Deaths:730
KDR:2.701
Accuracy:24.841% C+
HSR:27.130% C++
VX29 Polaris
C
Kills:1,406
Deaths:766
KDR:1.836
Accuracy:17.509% D--
HSR:20.626% C
NS-15M AE
B+
Kills:285
Deaths:114
KDR:2.500
Accuracy:19.976% D--
HSR:32.632% B+
NSX Naginata
A
Kills:107
Deaths:74
KDR:1.446
Accuracy:15.076% D**
HSR:37.383% A
Kills:43,002
Deaths (as Heavy Assault):20,542
Deaths (to Heavy Assaults):15,138
KDR:2.09337
Kill Difference:22,460
Playtime:1,046.059 hours
Usage:44%
Score:19.065m
Score/min:304
Accuracy (listed only):18.770%
HSR (listed only):28.238%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:4,782
Deaths:2,917
KDR:1.639
Accuracy:22.659% C
HSR:29.653% A++
VE-S Canis
B+
Kills:3,127
Deaths:1,338
KDR:2.337
Accuracy:29.546% B+
HSR:15.990% C--
Pulsar C
A
Kills:2,228
Deaths:1,489
KDR:1.496
Accuracy:20.676% D
HSR:31.239% A
Zenith VX-5
B**
Kills:2,200
Deaths:1,481
KDR:1.485
Accuracy:21.861% D
HSR:27.318% B**
NS-11C
M
Kills:2,179
Deaths:1,293
KDR:1.685
Accuracy:21.940% C-
HSR:34.787% M
Solstice VE3
B**
Kills:1,931
Deaths:1,768
KDR:1.092
Accuracy:17.471% D--
HSR:25.634% B**
Solstice Burst
A
Kills:1,753
Deaths:994
KDR:1.764
Accuracy:22.330% D-
HSR:33.086% A
Sirius SX12
C
Kills:1,467
Deaths:1,079
KDR:1.360
Accuracy:22.460% C
HSR:11.520% D--
NS-7 PDW
A
Kills:1,187
Deaths:609
KDR:1.949
Accuracy:21.733% D
HSR:25.948% A
VX6-7
A*
Kills:739
Deaths:442
KDR:1.672
Accuracy:20.499% D
HSR:34.371% A*
Eridani SX5
B*
Kills:608
Deaths:376
KDR:1.617
Accuracy:23.480% D
HSR:25.658% B*
VE-C Horizon
B**
Kills:455
Deaths:281
KDR:1.619
Accuracy:30.972% C--
HSR:30.989% B**
Eclipse VE3A
M
Kills:446
Deaths:312
KDR:1.429
Accuracy:19.507% F
HSR:33.632% M
NS Baron G5
B*
Kills:404
Deaths:216
KDR:1.870
Accuracy:52.414% B*
HSR:12.376% C--
Thanatos VE70
C+
Kills:371
Deaths:248
KDR:1.496
Accuracy:39.927% C+
HSR:15.903% C+
Deimos VA29
C+
Kills:369
Deaths:252
KDR:1.464
Accuracy:48.976% D--
HSR:15.718% C+
Solstice SF
A+
Kills:303
Deaths:222
KDR:1.365
Accuracy:19.200% D--
HSR:25.743% A+
NSX Tengu
B+
Kills:103
Deaths:37
KDR:2.784
Accuracy:39.277% B+
HSR:23.301% B
MKV Suppressed
A*
Kills:60
Deaths:15
KDR:4
Accuracy:26.229% C++
HSR:33.333% A*
Kills:24,712
Deaths (as Light Assault):15,369
Deaths (to Light Assaults):9,601
KDR:1.60791
Kill Difference:9,343
Playtime:322.970 hours
Usage:14%
Score:5.480m
Score/min:283
Accuracy (listed only):27.429%
HSR (listed only):25.589%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:4,782
Deaths:2,917
KDR:1.639
Accuracy:22.659% C
HSR:29.653% A++
Pulsar C
A
Kills:2,228
Deaths:1,489
KDR:1.496
Accuracy:20.676% D
HSR:31.239% A
Zenith VX-5
B**
Kills:2,200
Deaths:1,481
KDR:1.485
Accuracy:21.861% D
HSR:27.318% B**
NS-11C
M
Kills:2,179
Deaths:1,293
KDR:1.685
Accuracy:21.940% C-
HSR:34.787% M
Solstice VE3
B**
Kills:1,931
Deaths:1,768
KDR:1.092
Accuracy:17.471% D--
HSR:25.634% B**
Solstice Burst
A
Kills:1,753
Deaths:994
KDR:1.764
Accuracy:22.330% D-
HSR:33.086% A
VX6-7
A*
Kills:739
Deaths:442
KDR:1.672
Accuracy:20.499% D
HSR:34.371% A*
VE-C Horizon
B**
Kills:455
Deaths:281
KDR:1.619
Accuracy:30.972% C--
HSR:30.989% B**
Eclipse VE3A
M
Kills:446
Deaths:312
KDR:1.429
Accuracy:19.507% F
HSR:33.632% M
NS Baron G5
B*
Kills:404
Deaths:216
KDR:1.870
Accuracy:52.414% B*
HSR:12.376% C--
Thanatos VE70
C+
Kills:371
Deaths:248
KDR:1.496
Accuracy:39.927% C+
HSR:15.903% C+
Deimos VA29
C+
Kills:369
Deaths:252
KDR:1.464
Accuracy:48.976% D--
HSR:15.718% C+
Solstice SF
A+
Kills:303
Deaths:222
KDR:1.365
Accuracy:19.200% D--
HSR:25.743% A+
Eidolon VE33
C*
Kills:118
Deaths:87
KDR:1.356
Accuracy:17.890% F
HSR:27.119% C*
Kills:18,278
Deaths (as Engineer):12,002
Deaths (to Engineers):10,391
KDR:1.52291
Kill Difference:6,276
Playtime:593.857 hours
Usage:25%
Score:12.400m
Score/min:348
Accuracy (listed only):26.880%
HSR (listed only):26.969%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:3,127
Deaths:1,338
KDR:2.337
Accuracy:29.546% B+
HSR:15.990% C--
Terminus VX-9
B*
Kills:3,033
Deaths:1,642
KDR:1.847
Accuracy:21.836% D-
HSR:33.300% B*
Sirius SX12
C
Kills:1,467
Deaths:1,079
KDR:1.360
Accuracy:22.460% C
HSR:11.520% D--
H-V45
C+
Kills:1,457
Deaths:794
KDR:1.835
Accuracy:21.256% D
HSR:21.414% C+
NS-11A
C
Kills:1,441
Deaths:716
KDR:2.013
Accuracy:20.449% D-
HSR:19.015% C
Pulsar VS1
C
Kills:1,281
Deaths:785
KDR:1.632
Accuracy:19.786% D
HSR:18.423% C
Corvus VA55
C**
Kills:1,227
Deaths:652
KDR:1.882
Accuracy:22.490% C
HSR:25.020% C**
NS-7 PDW
A
Kills:1,187
Deaths:609
KDR:1.949
Accuracy:21.733% D
HSR:25.948% A
Eridani SX5
B*
Kills:608
Deaths:376
KDR:1.617
Accuracy:23.480% D
HSR:25.658% B*
NS-11P
A*
Kills:585
Deaths:286
KDR:2.045
Accuracy:21.662% C
HSR:32.479% A*
Equinox VE2 Burst
B*
Kills:520
Deaths:323
KDR:1.610
Accuracy:23.461% D
HSR:35.577% B*
Darkstar
A
Kills:424
Deaths:220
KDR:1.927
Accuracy:20.673% D**
HSR:33.962% A
NS Baron G5
B*
Kills:404
Deaths:216
KDR:1.870
Accuracy:52.414% B*
HSR:12.376% C--
Thanatos VE70
C+
Kills:371
Deaths:248
KDR:1.496
Accuracy:39.927% C+
HSR:15.903% C+
Deimos VA29
C+
Kills:369
Deaths:252
KDR:1.464
Accuracy:48.976% D--
HSR:15.718% C+
NSX Tengu
B+
Kills:103
Deaths:37
KDR:2.784
Accuracy:39.277% B+
HSR:23.301% B
MKV Suppressed
A*
Kills:60
Deaths:15
KDR:4
Accuracy:26.229% C++
HSR:33.333% A*
Kills:17,664
Deaths (as Combat Medic):9,588
Deaths (to Combat Medics):6,034
KDR:1.8423
Kill Difference:8,076
Playtime:239.723 hours
Usage:10%
Score:4.986m
Score/min:347
Accuracy (listed only):27.980%
HSR (listed only):23.467%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:3,127
Deaths:1,338
KDR:2.337
Accuracy:29.546% B+
HSR:15.990% C--
Sirius SX12
C
Kills:1,467
Deaths:1,079
KDR:1.360
Accuracy:22.460% C
HSR:11.520% D--
NS-7 PDW
A
Kills:1,187
Deaths:609
KDR:1.949
Accuracy:21.733% D
HSR:25.948% A
NS-44 Commissioner
D-
Kills:625
Deaths:800
KDR:0.781
Accuracy:25.131% D*
HSR:16.320% D-
NS-61 Emissary
B
Kills:615
Deaths:572
KDR:1.075
Accuracy:20.573% D*
HSR:18.699% B
Eridani SX5
B*
Kills:608
Deaths:376
KDR:1.617
Accuracy:23.480% D
HSR:25.658% B*
Ghost
A
Kills:527
Deaths:182
KDR:2.896
Accuracy:35.316% D
HSR:82.733% A
Parallax VX3
B++
Kills:482
Deaths:108
KDR:4.463
Accuracy:35.427% D
HSR:83.610% B++
NS-357 Underboss
D*
Kills:437
Deaths:554
KDR:0.789
Accuracy:26.211% D*
HSR:12.815% D*
Phaseshift VX-S
B++
Kills:268
Deaths:69
KDR:3.884
Accuracy:26.988% D*
HSR:84.702% B++
Artemis VX26
B**
Kills:233
Deaths:144
KDR:1.618
Accuracy:23.669% D
HSR:30.472% B**
Spiker
C*
Kills:230
Deaths:268
KDR:0.858
Accuracy:19.470% D**
HSR:22.609% C*
VA39 Spectre
A**
Kills:198
Deaths:68
KDR:2.912
Accuracy:28.110% D
HSR:67.172% A**
Manticore SX40
D--
Kills:198
Deaths:250
KDR:0.792
Accuracy:19.431% D**
HSR:14.141% D--
NS-45 Pilot
C*
Kills:137
Deaths:154
KDR:0.890
Accuracy:18.344% F-
HSR:27.737% C*
NS-30 Vandal
B++
Kills:132
Deaths:76
KDR:1.737
Accuracy:25.078% D*
HSR:32.576% B++
NSX Tengu
B+
Kills:103
Deaths:37
KDR:2.784
Accuracy:39.277% B+
HSR:23.301% B
Beamer VS3
C
Kills:96
Deaths:206
KDR:0.466
Accuracy:18.149% D**
HSR:19.792% C
XM98
D**
Kills:84
Deaths:59
KDR:1.424
Accuracy:27.510% D**
HSR:57.143% F-
Phantom VA23
M**
Kills:73
Deaths:29
KDR:2.517
Accuracy:31.348% D
HSR:64.384% M**
NS-AM7 Archer
B*
Kills:67
Deaths:139
KDR:0.482
Accuracy:39.878% F*
HSR:25.373% B*
MKV Suppressed
A*
Kills:60
Deaths:15
KDR:4
Accuracy:26.229% C++
HSR:33.333% A*
Kills:10,954
Deaths (as Infiltrator):7,132
Deaths (to Infiltrators):8,944
KDR:1.53589
Kill Difference:3,822
Playtime:130.863 hours
Usage:5%
Score:1.938m
Score/min:247
Accuracy (listed only):26.516%
HSR (listed only):36.183%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:612
Deaths:202
KDR:3.030
Accuracy:16.354% D
HSR:22.712% C**
Blueshift VM5
B
Kills:592
Deaths:191
KDR:3.099
Accuracy:17.263% C--
HSR:23.311% B
Quasar VM1
C-
Kills:212
Deaths:147
KDR:1.442
Accuracy:11.767% D-
HSR:16.509% C-
Cosmos VM3
B**
Kills:171
Deaths:93
KDR:1.839
Accuracy:13.167% D-
HSR:23.977% B**
Kills:1,587
Deaths (as MAX Suit):316.500
Deaths (to MAX Suits):2,888
KDR:5.01422
Kill Difference:1,270.500
Playtime:44.500 hours
Usage:2%
Score:0.866m
Score/min:324
Accuracy (listed only):14.638%
HSR (listed only):21.627%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:479
V. Kills:54 N/A
Deaths:99
KDR:4.838
Accuracy:52.793% C++
KPH:57.200 C
VKPH:6.500 D--
Light PPA
C
Kills:361
V. Kills:17 N/A
Deaths:134
KDR:2.694
Accuracy:37.970% C
KPH:33.300 C
VKPH:1.600 D-
Kills:840 (361 + 0)
Deaths:233
KDR:3.605
VKDR:0.305
Vehicle Kills:71
Kill Difference:607
Playtime:19.199 hours
Usage:1%
Score:0.211m
Score/min:183
Piloting Accuracy:37.970%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,505
V. Kills:138 N/A
Deaths:146
KDR:10.308
Accuracy:36.109% C
KPH:70.600 A*
VKPH:6.500 C
L100 Python HESH
B*
Kills:991
V. Kills:159 N/A
Deaths:97
KDR:10.217
Accuracy:53.353% B+
KPH:69.800 B*
VKPH:11.200 B++
L100 Python AP
B++
Kills:456
V. Kills:383 119%
Deaths:167
KDR:2.731
Accuracy:58.831% C**
KPH:26.600 C
VKPH:22.300 B++
L100 Python HEAT
D-
Kills:102
V. Kills:33 300%
Deaths:31
KDR:3.290
Accuracy:37.315% D**
KPH:17.800 D-
VKPH:5.800 D*
Skyguard
A++
Kills:90
V. Kills:94 95%
Deaths:30
KDR:3
Accuracy:30.345% C++
KPH:14.900 C++
VKPH:15.600 A++
Kills:3,144 (3,144 + 0)
Deaths:471
KDR:6.675
VKDR:1.713
Vehicle Kills:807
Kill Difference:2,673
Playtime:64.440 hours
Usage:3%
Score:1.037m
Score/min:268
Driving Accuracy:30.345%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,454
V. Kills:1,909 128%
Deaths:598
KDR:4.104
Accuracy:61.003% B*
KPH:26.500 C++
VKPH:20.700 B**
Supernova VPC
B++
Kills:2,167
V. Kills:402 N/A
Deaths:181
KDR:11.972
Accuracy:55.980% B+
KPH:58.200 B++
VKPH:10.800 B++
Supernova PC
B**
Kills:1,314
V. Kills:455 288%
Deaths:197
KDR:6.670
Accuracy:56.819% B*
KPH:34.900 B**
VKPH:12.100 B**
Saron HRB
M**
Kills:352
V. Kills:357 98%
Deaths:69
KDR:5.101
Accuracy:54.386% A
KPH:44.500 A++
VKPH:45.100 M**
Aphelion VEX-4
B*
Kills:64
V. Kills:50 125%
Deaths:8
KDR:8
Accuracy:31.125% C-
KPH:29.200 C**
VKPH:22.800 B*
E540 Halberd
A
Kills:53
V. Kills:47 110%
Deaths:12
KDR:4.417
Accuracy:51.489% B+
KPH:28.100 C
VKPH:24.900 A
Kills:6,404 (5,935 + 469)
Deaths:1,065
KDR:6.013
VKDR:3.023
Vehicle Kills:3,220
Kill Difference:5,339
Playtime:179.309 hours
Usage:8%
Score:3.210m
Score/min:298
Driving Accuracy:56.819%
Gunner Accuracy:51.489%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:53
V. Kills:1 N/A
Deaths:5
KDR:10.600
Accuracy:14.321% D
KPH:90.200 B++
VKPH:1.700 D
Kills:53 (0 + 53)
Deaths:5
KDR:10.600
VKDR:0.200
Vehicle Kills:1
Kill Difference:48
Playtime:0.588 hours
Usage:0%
Score:0.013m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:14.321%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,70910,6445,2732.019B+0.1119.214%C28.645%B+49.8B++N/A143213.7h10.9B++56.9C++
Betelgeuse 54-A 8,3178,2413,5822.301C+0.4020.583%D*29.475%C+70.7C++N/A213116.5h10.6C++51.4D
SVA-88 8,1928,1643,8012.148C*0.2418.402%D--23.714%C57.6B+N/A168141.7h11.2B60.7C+
Serpent VE92 4,8424,7822,9171.639B+0.2722.659%C29.653%A++42.8B+N/A118111.7h11.4B+50.4B
NS-15M1 4,0974,0661,8562.191B+0.2918.715%D31.481%B**57.4B+N/A15970.8h10.8B++57.5C++
VE-S Canis 3,1553,1271,3382.337B**0.4329.546%B+15.99%C--82.7AN/A20537.8h9.4B++31.8B+
Terminus VX-9 3,0653,0331,6421.847C*0.0621.836%D-33.3%B*51.9B+N/A14458.4h11.1B+50.7C++
Flare VE6 2,9382,9191,8161.607C*0.3015.442%D*24.563%C+35.6C+N/A10482h11C+71.2C-
Pulsar LSW 2,8822,8541,5271.869B0.0418.507%D-26.77%B45.7C++N/A12562.4h11.7B63.2C+
Supernova FPC 4,3632,4545984.104C2.2061.003%B*3.708%B*26.6C++20.7B**27792.4h6.3C--10.4C+
Ursa 2,3552,3441,0032.337B**0.4318.207%D28.2%B+60.7B*N/A15238.6h9.4B++51.5C*
Pulsar C 2,2522,2281,4891.496C++0.4120.676%D31.239%A36.5BN/A10861.1h10.6B+51.4C++
Zenith VX-5 2,2172,2001,4811.485C**0.4221.861%D27.318%B**37.5C++N/A10058.6h11.9B+54.6C++
NS-11C 2,1992,1791,2931.685B*0.2221.94%C-34.787%M43B*N/A13350.7h11.3B*51.3B+
Supernova VPC 2,5692,16718111.972C+10.0755.98%B+1.569%C++58.3B++10.8B++22837.2h3.4C+6.1C**
VE-H Maw 2,0071,9727302.701B**0.8024.841%C+27.13%C++75.8B*1.3B*21026h9.7B+39B
Solstice VE3 1,9501,9311,7681.092B+0.8117.471%D--25.634%B**21.3C++N/A9090.5h13.1B+74.8C+
Solstice Burst 1,7671,7539941.764C**0.1422.33%D-33.086%A52.2B+N/A12733.6h11B++49.1C*
C75 Viper 1,6431,50514610.308A8.4036.109%CN/A70.7A*6.5C27321.3h5.6A+15.4B**
Sirius SX12 1,4711,4671,0791.36C**0.5422.46%C11.52%D--42B++N/A13834.9h13.4B+59.7C*
H-V45 1,4711,4577941.835C**0.0721.256%D21.414%C+48.9B*N/A14929.8h12B+56.6C++
NS-11A 1,4441,4417162.013B+0.1120.449%D-19.015%C50.7B*N/A15828.4h11.4B*55.7C*
VX29 Polaris 1,4121,4067661.836B0.0717.509%D--20.626%C47.5C++N/A13429.6h11.8C**67.2C+
Supernova PC 1,7691,3141976.67C*4.7756.819%B*2.816%B+34.9B**12.1B**20637.6h4.5B+7.9B*
C-4 1,6091,2847421.73C*0.1726.207%C++N/A123.5B*31.3C++94210.4h1.3B+4.9B+
Pulsar VS1 1,2841,2817851.632B++0.2719.786%D18.423%C41.5B**N/A14830.9h12.3B*62.3C*
Corvus VA55 1,2351,2276521.882B**0.0222.49%C25.02%C**58.2A+N/A15621.1h9.9B**44.2B+
Lasher X2 1,2511,2206961.753B**0.1525.683%C+2.869%D54B**1.4B+18622.6h20C+77.7C*
NS-7 PDW 1,2001,1876091.949A0.0421.733%D25.948%A53.7AN/A18822.1h11.9B*54.9B
L100 Python HESH 1,1509919710.216C+8.3153.353%B+N/A69.8B*11.2B++25114.2h3.3C++6.2B+
S1 1,1377698620.892B1.0157.773%C++2.211%C25.5C+12.2C+27730.2h6.4C*11.1C**
VX6-7 7477394421.672B0.2320.499%D34.371%A*37.9C++N/A12019.5h10.6B+51.9C*
NS Decimator 9696776571.03C+0.8762.03%C++3.102%B++33.3C+14.4C+31020.3h5.6C-9.1C
NS-44 Commissioner 6336258000.781C+1.1225.131%D*16.32%D-32.6C+N/A11219.2h3.3B++13.1C+
NS-61 Emissary 6206155721.075B+0.8320.573%D*18.699%B40.7B++N/A11215.1h10.1B+49.2C**
Blueshift VM5 6216122023.03C**1.1316.354%D22.712%C**36.6C++N/A11716.7h13.1B*80C*
Eridani SX5 6136083761.617B+0.2923.48%D25.658%B*50.2B+N/A17112.1h11.5C**48.9C++
Blueshift VM5 5975921913.099C**1.1917.263%C--23.311%B37C*N/A11216h13.5B*78.3C**
NS-11P 5925852862.045B*0.1421.662%C32.479%A*54.7A+N/A17410.7h11.3B**52.2B+
Ghost 5285271822.896C++0.9935.316%D82.733%A51.2B+N/A20910.3h1.8B*5.1B+
Equinox VE2 Burst 5275203231.61C+0.2923.461%D35.577%B*48.6C++N/A12410.7h12.1C**51.4C+
Frag Grenade 5155121512N/A510.1051.519%B*N/A731.4B**4.3C--33620.7h2.8B*5.3B*
Nemesis VSH9 7834825580.864B1.0460.713%C2.49%C+18.3C+11.4C+22526.3h8C*13.2C++
Parallax VX3 4824821084.463B+2.5635.427%D83.61%B++40.8B++N/A14311.8h1.7B**4.7B+
Dual Photon Pods 533479994.838C+2.9352.793%C++1.253%C+57C6.4D--2718.4h15.3B*29B++
L100 Python AP 8394561672.731C0.8358.831%C**1.974%C26.7C22.4B++30617.1h8.5D14.5C--
VE-C Horizon 4624552811.619C++0.2930.972%C--30.989%B**59.9B+N/A1347.6h14.2B+45.8C*
Eclipse VE3A 4514463121.429C+0.4819.507%F33.632%M39.5C+N/A12911.3h11.2B+57.6C-
NS-357 Underboss 4394375540.789C+1.1226.211%D*12.815%D*38C+N/A11911.5h3.8B+14.6C
Darkstar 4344242201.927C**0.0220.673%D**33.962%A49.3C++1.2B*1158.6h12.4C**60.1C--
NS Baron G5 4054042161.87B**0.0352.414%B*12.376%C--77.7A*N/A2085.2h4.3B+8.2C+
Proximity Mine 388387894.348C*2.4443.227%C++N/A161.3B*N/A5972.4h1.8B4.2B+
Thanatos VE70 3733712481.496B++0.4139.927%C+15.903%C+60.8A++N/A3166.1h4.1B+10.3B+
Deimos VA29 3743692521.464C*0.4448.976%D--15.718%C+59.5B+N/A1996.2h2.2B+4.5C+
Anti-Vehicle Grenade 4123611361N/A359.1062.896%AN/A515.7B++72.9C26880.7h4B*6.3B**
Light PPA 3783611342.694C0.7937.97%C1.385%C*33.4C1.6D-11510.8h12.4C*32.7C*
Saron HRB 709352695.101C+3.2054.386%AN/A44.6A++45.2M**10877.9h26.1C-48B
Lancer VS22 6983195980.533C1.3763.967%BN/A11C13.1C+18728.9h31.2C+48.7C+
Solstice SF 3043032221.365B+0.5419.2%D--25.743%A+28.6B+N/A10810.6h11.7C++61C+
NS-15M AE 2862851142.5C++0.6019.976%D--32.632%B+77B++N/A2303.7h10.5B+52.8C+
Force-Blade 29128331,2180.009C-1.9028.055%C+N/A0.2C--N/A11200.9h2B+7.2B+
Phaseshift VX-S 268268693.884B+1.9826.988%D*84.702%B++26C+N/A7310.3h2.4B+9.1C++
Tank Mine 4262621102.382C+0.4850.434%AN/A109.2C++68.3C*13842.4h3.1F-6.2C++
Artemis VX26 2332331441.618C**0.2923.669%D30.472%B**45.7B+N/A1935.1h10.3B++43.7C*
Spiker 2312302680.858C+1.0519.47%D**22.609%C*34.3C+N/A1106.7h8.5C*43.7C--
Quasar VM1 2132121471.442C+0.4611.767%D-16.509%C-21.2C+N/A12010h14.3B121.9C+
MANA Anti-Personnel Turret 216209902.322N/A0.4214.391%UN/A2090U70U5882800.1h19.6T*135.9T*
NS Annihilator 3502021871.08B**0.8283.017%B+N/A16.4A12B**21412.3h9.7B++11.7B*
VA39 Spectre 200198682.912B**1.0128.11%D67.172%A**21.5C+N/A1389.2h5.3B+18.8C*
Manticore SX40 2001982500.792C+1.1119.431%D**14.141%D--36C**N/A965.5h6.3B++32.3C+
MANA Anti-Vehicle Turret 3251781591.119C-0.7957.491%C+1.685%D--1780A1470B*2785270.1h9.9C17.3C+
Cosmos VM3 172171931.839C+0.0713.167%D-23.977%B**28.5C+N/A1246h14C+106C
NS-45 Pilot 1391371540.89C1.0118.344%F-27.737%C*35.1CN/A993.9h6.3B+34.5D
NS-30 Vandal 133132761.737C+0.1725.078%D*32.576%B++50.8B+N/A2182.6h4.3B**17C*
NSX Masamune 1851261760.716C+1.1959.774%C*2.381%B25.7C12C+2324.9h16.4C27.4C+
Eidolon VE33 119118871.356C*0.5517.89%F27.119%C*25.7C++N/A1654.6h7.9B+44.3C
NSX Naginata 108107741.446C++0.4615.076%D**37.383%A34.5CN/A1263.1h12.3C++81.6C-
NSX Tengu 106103372.784A++0.8839.277%B+23.301%B64.4B**1.9M++2021.6h11.5B+29.3B+
Lumine Edge 10210212,6370.008C1.9021.856%C--N/A0.2DN/A1438.2h1.4C++6.5C++
L100 Python HEAT 135102313.29C1.3937.315%D**2.941%C**17.9D-5.8D*2045.7h4.7B++12.6C++
Beamer VS3 97962060.466C1.4418.149%D**19.792%C19.2CN/A1655h12C--66.3C--
Skyguard 18490303C+1.1030.345%C++N/A15C++15.7A++2446h132.4C+436.4C++
Rocklet Rifle 167871090.798C*1.1153.926%C++N/A28.1C+25.8C++4613.1h43C79.8C+
XM98 8484591.424C0.4827.51%D**57.143%F-14.7DN/A1235.7h3.4D*12.3D**
Spear Anti-Vehicle Phalanx Turret 12982117.455C++5.5543.101%C+2.439%D-54.7B**31.3B*11091.5h6.2B*14.3B++
Phantom VA23 7473292.517B+0.6131.348%D64.384%M**42.9C++N/A1601.7h3.8B*12.2B
NS-AM7 Archer 74671390.482C+1.4239.878%F*25.373%B*7.4C++N/A549h12.6B++31.7C**
Hades VSH4 10564750.853B+1.0568.91%C++1.563%C-16.4C+10.5C+3243.9h9.3C+13.5C+
Aphelion VEX-4 1146488B*6.1031.125%C-3.125%C29.1C**22.7B*3802.2h51.2B+164.4C**
MKV Suppressed 6060154M**2.1026.229%C++33.333%A*75A*N/A8720.8h10.3B**39.3B+
M12 Kobalt 5453510.6C+8.7014.321%D13.208%D--88.3B++1.7D3720.6h15.5B++108.2C*
E540 Halberd 10053124.417C2.5151.489%B+N/A27.9C24.7A11521.9h7.8D**15.2D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret141,3701.4h
Nano-Armor Kit509771,35747h
Nanite Revive Grenade07240.2h
Medical Applicator403226,38715.1h
Motion Spotter121,4411h
Restoration Kit6627,8768.5h
Recon Detection Device495,6688.5h
Ammunition Package634,6961.8h
Medical Kit1132,1372.7h
Anti-Infantry MANA Turret233591h
Nano-Repair Grenade03930.1h
Hardlight Barrier51510.2h
L-30R Vektor1510.1h
AP30 Shredder01030h

Check the help document for the dictionary if you want to learn more about words used here.


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