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Cold Blooded muzimu[1st1] muzimu
VS BR 141

KDR: 1.76

Score: 44.5m

Last Seen: Dec 19th, 2018 4:59 PM
- OFFLINE - 3020.8 hour(s)

Battle Rank 102 (141 total) - Vanu Sovereignty on Cobalt
Level Progress (to 103): 67%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Parallax VX3 Saron Laser Cannon NS-15M1 Orion VS54 CAS30 Tank Buster Pandora VX25 Pulsar C NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $424,089 MLG Score: 339
Fun Score: N/A
Cheeseburgers Flipped: 471TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.942%19.013%43616101912,6811.385140.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.7%0.359C**-0.262C-1.335D**HEAD ++ (~7.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.31C*11.80.172C++39.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.104%0.837%362510305,258153148263.43212109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.89%-0.768D--0.702D--0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
252-0.563D75.9-0.431C--176.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.588%3.753%263410312,265140416501.6121137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.227%0.552B+0.74B++-1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.706B++5.30.578B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.095%3.02%4771610194,967138918663.57595266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.851%0.178C++-0.345C-0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.589B+18.60.53B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.121%85.921%477210334,7021046104.49093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.134%2.569A**1.23B**2.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.677B+1.70.477B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.295%10.25%477210332,078693112.99424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.479%-0.761D--0.854D--0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.089C+4.60.045C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.5m332%285 (17.1k)250 (15k)1.7608445,49325,8362.28464141 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035144816.763%16.517%27706:5411

69% Engineer12% Heavy Assault8% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 1:44 PMApr 1st, 2017 2:43 PMJan 12th, 2019 2:09 PM (102d) (PST)Dec 19th, 2018 1:28 PM (126d) (PST)Dec 19th, 2018 12:59 PM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
473873860.2560.1450.0421.0820.070339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3735,19223,181159365415,007

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2965.2h/123.5d 13,533 7,514 16,556 192.4k 6,039 5,716 12,469 84.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C*
Kills:1,606
Deaths:1,086
KDR:1.479
Accuracy:23.683% C*
HSR:21.856% C+
Orion VS54
C++
Kills:1,594
Deaths:1,075
KDR:1.483
Accuracy:21.322% C++
HSR:16.374% D*
SVA-88
C**
Kills:1,163
Deaths:508
KDR:2.289
Accuracy:24.813% C**
HSR:24.592% C+
Ursa
B**
Kills:1,158
Deaths:622
KDR:1.862
Accuracy:28.677% B**
HSR:22.021% C
Flare VE6
D
Kills:1,143
Deaths:755
KDR:1.514
Accuracy:18.039% D
HSR:16.360% D*
Betelgeuse 54-A
C
Kills:670
Deaths:341
KDR:1.965
Accuracy:24.850% C
HSR:23.433% D-
Lasher X2
D
Kills:180
Deaths:276
KDR:0.652
Accuracy:21.247% D
HSR:1.667% D*
Kills:7,514
Deaths (as Heavy Assault):4,663
Deaths (to Heavy Assaults):6,585
KDR:1.61141
Kill Difference:2,851
Playtime:345.076 hours
Usage:12%
Score:4.799m
Score/min:232
Accuracy (listed only):23.233%
HSR (listed only):18.043%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:1,366
Deaths:1,244
KDR:1.098
Accuracy:29.380% D--
HSR:9.517% D**
Pulsar C
C++
Kills:1,332
Deaths:1,185
KDR:1.124
Accuracy:25.174% C++
HSR:18.919% D
Phobos VX86
D
Kills:712
Deaths:783
KDR:0.909
Accuracy:50.535% D
HSR:11.657% D
Solstice VE3
C
Kills:457
Deaths:126
KDR:3.627
Accuracy:18.204% D-
HSR:17.724% C
VX6-7
B+
Kills:148
Deaths:107
KDR:1.383
Accuracy:27.663% B+
HSR:24.324% B+
Eidolon VE33
C++
Kills:125
Deaths:143
KDR:0.874
Accuracy:28.670% C++
HSR:16% D*
Solstice SF
C**
Kills:91
Deaths:138
KDR:0.659
Accuracy:20.845% D
HSR:18.681% C**
Kills:4,231
Deaths (as Engineer):3,726
Deaths (to Engineers):7,591
KDR:1.13553
Kill Difference:505
Playtime:2,057.699 hours
Usage:69%
Score:31.740m
Score/min:257
Accuracy (listed only):28.639%
HSR (listed only):16.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:1,366
Deaths:1,244
KDR:1.098
Accuracy:29.380% D--
HSR:9.517% D**
Pulsar C
C++
Kills:1,332
Deaths:1,185
KDR:1.124
Accuracy:25.174% C++
HSR:18.919% D
NS-7 PDW
D
Kills:1,179
Deaths:1,496
KDR:0.788
Accuracy:21.507% D
HSR:14.249% D
Sirius SX12
C+
Kills:1,179
Deaths:1,361
KDR:0.866
Accuracy:23.808% C+
HSR:10.263% D*
Phobos VX86
D
Kills:712
Deaths:783
KDR:0.909
Accuracy:50.535% D
HSR:11.657% D
Solstice VE3
C
Kills:457
Deaths:126
KDR:3.627
Accuracy:18.204% D-
HSR:17.724% C
VX6-7
B+
Kills:148
Deaths:107
KDR:1.383
Accuracy:27.663% B+
HSR:24.324% B+
Solstice SF
C**
Kills:91
Deaths:138
KDR:0.659
Accuracy:20.845% D
HSR:18.681% C**
Kills:6,464
Deaths (as Light Assault):6,440
Deaths (to Light Assaults):4,283
KDR:1.00373
Kill Difference:24
Playtime:170.282 hours
Usage:6%
Score:2.821m
Score/min:276
Accuracy (listed only):27.139%
HSR (listed only):15.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:1,366
Deaths:1,244
KDR:1.098
Accuracy:29.380% D--
HSR:9.517% D**
NS-7 PDW
D
Kills:1,179
Deaths:1,496
KDR:0.788
Accuracy:21.507% D
HSR:14.249% D
Sirius SX12
C+
Kills:1,179
Deaths:1,361
KDR:0.866
Accuracy:23.808% C+
HSR:10.263% D*
Phobos VX86
D
Kills:712
Deaths:783
KDR:0.909
Accuracy:50.535% D
HSR:11.657% D
NS-11A
C
Kills:236
Deaths:288
KDR:0.819
Accuracy:23.323% C
HSR:17.797% C--
H-V45
C+
Kills:203
Deaths:214
KDR:0.949
Accuracy:23.421% C+
HSR:12.315% D*
Kills:4,875
Deaths (as Combat Medic):5,386
Deaths (to Combat Medics):2,447
KDR:0.90512
Kill Difference:511
Playtime:94.919 hours
Usage:3%
Score:1.730m
Score/min:304
Accuracy (listed only):28.662%
HSR (listed only):12.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A**
Kills:4,243
Deaths:568
KDR:7.470
Accuracy:55.057% A**
HSR:88.075% A
NS-7 PDW
D
Kills:1,179
Deaths:1,496
KDR:0.788
Accuracy:21.507% D
HSR:14.249% D
Sirius SX12
C+
Kills:1,179
Deaths:1,361
KDR:0.866
Accuracy:23.808% C+
HSR:10.263% D*
XM98
B+
Kills:459
Deaths:113
KDR:4.062
Accuracy:40.534% B+
HSR:66.013% D--
NS-44L Blackhand
B++
Kills:251
Deaths:156
KDR:1.609
Accuracy:45.370% B+
HSR:51.793% B++
NS-44 Commissioner
B+
Kills:237
Deaths:233
KDR:1.017
Accuracy:41.382% B+
HSR:16.456% D-
Kills:7,548
Deaths (as Infiltrator):3,927
Deaths (to Infiltrators):2,950
KDR:1.92208
Kill Difference:3,621
Playtime:228.091 hours
Usage:8%
Score:2.462m
Score/min:180
Accuracy (listed only):37.943%
HSR (listed only):41.141%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:643
Deaths:336
KDR:1.914
Accuracy:17.702% C
HSR:18.040% D
Quasar VM1
C++
Kills:629
Deaths:294
KDR:2.139
Accuracy:16.032% C++
HSR:18.442% C+
Nebula VM20
B**
Kills:96
Deaths:27
KDR:3.556
Accuracy:22.639% B**
HSR:19.792% C+
Blueshift VM5
B
Kills:89
Deaths:55
KDR:1.618
Accuracy:21.488% B
HSR:8.989% F--
Nebula VM20
B**
Kills:88
Deaths:27
KDR:3.259
Accuracy:23.428% B**
HSR:18.182% C-
Comet VM2
C
Kills:81
Deaths:76
KDR:1.066
Accuracy:36.223% D
HSR:3.704% C
NS-10 Burster
C+
Kills:66
Deaths:53
KDR:1.245
Accuracy:28.984% C+
HSR:3.030% D-
Kills:1,692
Deaths (as MAX Suit):434
Deaths (to MAX Suits):1,635
KDR:3.89862
Kill Difference:1,258
Playtime:59.016 hours
Usage:2%
Score:0.948m
Score/min:268
Accuracy (listed only):23.785%
HSR (listed only):12.883%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:2,286
V. Kills:2,420 94%
Deaths:1,126
KDR:2.030
Accuracy:27.820% D
KPH:11.200 C+
VKPH:11.900 B+
Dual Photon Pods
C
Kills:798
V. Kills:243 327%
Deaths:137
KDR:5.825
Accuracy:50.539% C+
KPH:50 C--
VKPH:15.200 C
Light PPA
B**
Kills:661
V. Kills:226 291%
Deaths:72
KDR:9.181
Accuracy:35.607% D
KPH:16.800 D-
VKPH:5.700 B**
Photon A2A Missile Pods
C**
Kills:215
V. Kills:246 87%
Deaths:3
KDR:71.667
Accuracy:73.841% D--
KPH:43.800 C
VKPH:50.100 C**
Maelstrom Turbo Laser
D
Kills:74
V. Kills:76 96%
Deaths:109
KDR:0.679
Accuracy:26.119% D-
KPH:5.400 D
VKPH:5.500 D
Hornet Missiles
C*
Kills:53
V. Kills:17 294%
Deaths:14
KDR:3.786
Accuracy:63.582% C*
KPH:40.800 C
VKPH:13.100 D--
Kills:4,087 (3,021 + 0)
Deaths:1,461
KDR:2.797
VKDR:2.209
Vehicle Kills:3,228
Kill Difference:2,626
Playtime:279.127 hours
Usage:9%
Score:3.654m
Score/min:218
Piloting Accuracy:26.119%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:1,439
V. Kills:1,614 89%
Deaths:866
KDR:1.662
Accuracy:38.610% D
KPH:7.800 C+
VKPH:8.700 C*
C150 Dalton
U
Kills:642
V. Kills:335 191%
Deaths:116
KDR:5.534
Accuracy:50.125% A
KPH:2,311,200 U
VKPH:1,206,000 U
L105 Zephyr
B+
Kills:397
V. Kills:62 N/A
Deaths:42
KDR:9.452
Accuracy:47.700% B+
KPH:59 B+
VKPH:9.200 C+
AP30 Shredder
U
Kills:67
V. Kills:40 163%
Deaths:22
KDR:3.045
Accuracy:23.708% D**
KPH:241,200 U
VKPH:144,000 U
Kills:2,545 (1,439 + 1,106)
Deaths:1,046
KDR:2.433
VKDR:1.961
Vehicle Kills:2,051
Kill Difference:1,499
Playtime:192.054 hours
Usage:6%
Score:2.504m
Score/min:217
Piloting Accuracy:38.610%
Gunner Accuracy:23.708%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:502
V. Kills:322 155%
Deaths:71
KDR:7.070
Accuracy:47.699% D--
KPH:27.800 C+
VKPH:17.800 C+
L100 Python HESH
C--
Kills:177
V. Kills:24 N/A
Deaths:22
KDR:8.045
Accuracy:44.184% C--
KPH:36.700 D
VKPH:5 D-
Skyguard
D--
Kills:86
V. Kills:89 96%
Deaths:37
KDR:2.324
Accuracy:24.679% D
KPH:5.800 D*
VKPH:6 D--
Kills:765 (765 + 0)
Deaths:130
KDR:5.885
VKDR:3.346
Vehicle Kills:435
Kill Difference:635
Playtime:37.838 hours
Usage:1%
Score:0.502m
Score/min:221
Driving Accuracy:24.679%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,002
V. Kills:909 110%
Deaths:270
KDR:3.711
Accuracy:44.950% D--
KPH:15.600 D-
VKPH:14.200 C+
Supernova PC
B+
Kills:584
V. Kills:288 202%
Deaths:20
KDR:29.200
Accuracy:49.480% C+
KPH:20.500 C+
VKPH:10.100 B+
Saron HRB
C+
Kills:471
V. Kills:252 186%
Deaths:72
KDR:6.542
Accuracy:42.339% C+
KPH:21.800 C
VKPH:11.700 C--
E540 Halberd
B+
Kills:336
V. Kills:249 134%
Deaths:52
KDR:6.462
Accuracy:47.332% C+
KPH:26.400 C-
VKPH:19.600 B+
Proton II PPA
B
Kills:255
V. Kills:5 N/A
Deaths:10
KDR:25.500
Accuracy:23.704% C+
KPH:65.800 B
VKPH:1.300 D*
Kills:2,648 (1,586 + 1,062)
Deaths:424
KDR:6.245
VKDR:4.017
Vehicle Kills:1,703
Kill Difference:2,224
Playtime:130.762 hours
Usage:4%
Score:1.631m
Score/min:208
Driving Accuracy:49.480%
Gunner Accuracy:23.704%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:806
V. Kills:368 218%
Deaths:77
KDR:10.468
Accuracy:57.884% C+
KPH:47.800 C++
VKPH:21.800 C+
Proton II PPA-H
D
Kills:164
V. Kills:11 N/A
Deaths:14
KDR:11.714
Accuracy:31.522% D
KPH:57.700 D
VKPH:3.900 D
M40 Fury-H
D
Kills:82
V. Kills:9 N/A
Deaths:9
KDR:9.111
Accuracy:37.055% D
KPH:48.100 D--
VKPH:5.300 D
Kills:1,052 (0 + 1,052)
Deaths:100
KDR:10.520
VKDR:3.880
Vehicle Kills:388
Kill Difference:952
Playtime:21.428 hours
Usage:1%
Score:0.350m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:37.055%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:312
V. Kills:124 250%
Deaths:28
KDR:11.143
Accuracy:41.536% C**
KPH:28.200 B+
VKPH:11.200 B
M40 Fury
B++
Kills:280
V. Kills:59 467%
Deaths:16
KDR:17.500
Accuracy:42.767% B++
KPH:70.300 B++
VKPH:14.800 B+
M20 Basilisk
B+
Kills:264
V. Kills:113 232%
Deaths:28
KDR:9.429
Accuracy:44.463% B+
KPH:23.400 C**
VKPH:10 B+
M12 Kobalt
B+
Kills:202
V. Kills:4 N/A
Deaths:10
KDR:20.200
Accuracy:18.163% C+
KPH:80 B+
VKPH:1.600 D
M60-G Bulldog
B
Kills:176
V. Kills:31 N/A
Deaths:21
KDR:8.381
Accuracy:38.045% B
KPH:28.200 C+
VKPH:5 C
M40 Fury
B+
Kills:173
V. Kills:38 444%
Deaths:9
KDR:19.222
Accuracy:34.612% C+
KPH:50.900 C**
VKPH:11.200 B+
M12 Kobalt
C+
Kills:106
V. Kills:6 N/A
Deaths:9
KDR:11.778
Accuracy:18.447% C++
KPH:66.500 C+
VKPH:3.800 C+
Kills:1,513 (0 + 1,513)
Deaths:121
KDR:12.504
VKDR:3.099
Vehicle Kills:375
Kill Difference:1,392
Playtime:40.097 hours
Usage:1%
Score:0.803m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:18.447%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:63
V. Kills: N/A
Deaths:30
KDR:2.100
Accuracy:38.257% C-
KPH:51.700 C++
VKPH:0 F
Kills:63 (63 + 0)
Deaths:30
KDR:2.100
VKDR:0
Vehicle Kills:0
Kill Difference:33
Playtime:1.220 hours
Usage:0%
Score:0.009m
Score/min:118
Driving Accuracy:38.257%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
C-
Kills:71
V. Kills:81 87%
Deaths:37
KDR:1.919
Accuracy:29.856% F
KPH:13.100 D
VKPH:15 C-
Kills:71 (0 + 71)
Deaths:37
KDR:1.919
VKDR:2.189
Vehicle Kills:81
Kill Difference:34
Playtime:5.418 hours
Usage:0%
Score:0.073m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:29.856%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 4,2524,2435687.47A5.7155.057%A**88.075%A39.7B++N/A115106.8h1.6B**2.8A
Saron Laser Cannon 4,7062,2861,1262.03C++0.2727.82%DN/A11.2C+11.9B+221203.8h121.9C**438.2C*
NS-15M1 1,6141,6061,0861.479C++0.2823.683%C*21.856%C+29.4CN/A10554.6h12.2C**51.7B
Orion VS54 1,6011,5941,0751.483C++0.2821.322%C++16.374%D*26.1CN/A9461h11.6B+54.4B+
CAS30 Tank Buster 3,0531,4398661.662B0.1038.61%DN/A7.8C+8.7C*143185.3h51.7C**133.9C++
Pandora VX25 1,3741,3661,2441.098C+0.6629.38%D--9.517%D**9D--N/A48151.6h5.5D18.8D-
Pulsar C 1,3611,3321,1851.124C+0.6425.174%C++18.919%D8.7D-N/A32153h11.7C*46.5C**
NS-7 PDW 1,1881,1791,4960.788C+0.9721.507%D14.249%D9.6D-N/A31123.1h15.5C+72.1C+
Sirius SX12 1,1851,1791,3610.866C+0.8923.808%C+10.263%D*8.1D--N/A33145.6h14.7C*61.6C*
SVA-88 1,1701,1635082.289C**0.5324.813%C**24.592%C+48.3C++N/A15324.1h10.7B+43.2B+
Ursa 1,1731,1586221.862B++0.1028.677%B**22.021%C64B**N/A28318.1h9.8B+34B++
Flare VE6 1,1471,1437551.514C*0.2518.039%D16.36%D*23DN/A7949.7h10.7C++59.2C+
Supernova FPC 1,9111,0022703.711C1.9544.95%D--5.988%A**15.6D-14.2C+19764.1h5.7C+12.6C-
NS Decimator 1,3169421,3560.695C1.0756.382%C--3.609%B**23.9D9.5D18539.4h4.3B7.7C*
E540 Halberd-H 1,1748067710.468C*8.7157.884%C+1.489%C47.7C++21.8C+29416.9h5.7B9.8B+
Proximity Mine 8038021375.854B+4.0939.763%CN/A117.9C+N/A2696.8h1.1A**2.8A
Dual Photon Pods 1,0417981375.825C+4.0650.539%C+1.128%C+49.9C--15.2C31816h18.6B+36.9B+
Phobos VX86 7157127830.909C0.8550.535%D11.657%D12.1D*N/A3659h2.9C--5.8C
Betelgeuse 54-A 6756703411.965C0.2024.85%C23.433%D-52.3CN/A27812.8h10.7C++43C+
Light PPA 887661729.181B*7.4235.607%DN/A16.8D-5.7B**14039.4h25.6D-72D
Blueshift VM5 6466433361.914C+0.1517.702%C18.04%D23.2DN/A8327.7h14.9B+84.2C*
C150 Dalton 9776421165.534C+3.7750.125%AN/A6420U3350U56909500.1h4.7C+9.4B+
Quasar VM1 6346292942.139B+0.3816.032%C++18.442%C+20.8C+N/A8830.2h13.5B+84.3C**
M60-A Bulldog 6716002623.077B+21.3252.717%B++2.5%C*58.8B**7B++28710.2h5.1B+9.7B++
Supernova PC 8725842029.2M**27.4449.48%C+1.027%D--20.5C+10.1B+18228.5h5C**10B+
M60-A Bulldog 6545822325.304B+23.5454.875%B*3.093%B+66.1A8.2A3018.8h4.7B*8.5B*
Tank Mine 1,0025081972.579C+0.8230.408%CN/A72.6D70.6C**12007h1.7B+5.7B+
L100 Python AP 824502717.07B+5.3147.699%D--2.789%C+27.7C+17.8C+28818.1h5.7B+11.9C++
Saron HRB 723471726.542C**4.7842.339%C+1.699%C++21.8C11.7C--23221.6h16.4B**38.8B*
XM98 4604591134.062B*2.3040.534%B+66.013%D--27C++N/A9617h2.7C+6.6C*
Solstice VE3 4594571263.627S1.8718.204%D-17.724%C8.2DN/A11256h16.4C+90.3C+
L105 Zephyr 459397429.452C++7.6947.7%B+N/A59.3B+9.3C+4156.7h5.7B+12B+
C-4 5713912741.427C+0.3326.03%C++N/A43.4D-20D6029h1.2B+4.7B+
MANA Anti-Vehicle Turret 6043462051.688C0.0753.038%C2.601%D3460C++2580C+717620.1h7.1C*13.3C**
Force-Blade 37634211,8880.029C*1.7342.234%B**N/A0.4CN/A1887.2h3C+7B+
E540 Halberd 585336526.462C+4.7047.332%C+2.679%C++26.5C-19.6B+27012.7h6.3C13.3C+
M60-A Bulldog 356316398.103B+6.3438.305%C++1.266%C3160U400U22197000.1h4.8B*12.4B++
M20 Basilisk 4363122811.143S9.3841.536%C**4.808%C28.1B+11.2B28511.1h86.2B+207.5B++
M40 Fury 3392801617.5A++15.7442.767%B++N/A70B++14.8B+6094h13C*30.4B+
M20 Basilisk 377264289.429M+7.6744.463%B+5.682%C+23.4C**10B+31211.3h90.4B203.3B+
Proton II PPA 2602551025.5B*23.7423.704%C+1.961%C+65.4B1.3D*2503.9h6.6B**27.8B*
NS-44L Blackhand 2512511561.609B+0.1545.37%B+51.793%B++15.6C-N/A3316.1h3.5B++7.7B+
NS-44 Commissioner 2402372331.017C++0.7441.382%B+16.456%D-16.5DN/A6514.4h4.4C10.7C*
NS-11A 2362362880.819C0.9423.323%C17.797%C--16.3DN/A5814.5h12.5B+53.7B
Hunter QCX 2252183880.562C+1.2025.304%D*27.982%C++6.1D-N/A2235.5h4.1B16.2C++
Photon A2A Missile Pods 461215371.667U69.9173.841%D--N/A43.9C50.2C**3424.9h7.4B+10B+
H-V45 2042032140.949C+0.8123.421%C+12.315%D*20.5C--N/A1059.9h11.7B++50.1B+
M12 Kobalt 2062021020.2B++18.4418.163%C+21.782%B*80.8B+1.6D3672.5h13.5B**74.5B+
Frag Grenade 1971971197N/A195.2428.224%F--N/A985A*N/A26720.2h2A++7.1B+
Lasher X2 1811802760.652C1.1121.247%D1.667%D*16.4DN/A6411h20.5C+96.4C+
L100 Python HESH 201177228.045C6.2844.184%C--2.825%B**36.9D5D-1594.8h3B+6.8C**
M60-G Bulldog 207176218.381A+6.6238.045%B1.136%D*28.4C+5C1846.2h7B18.4B+
M40 Fury 211173919.222A*17.4634.612%C+1.734%C+50.9C**11.2B+4453.4h11.4B+33B+
Proton II PPA-H 1751641411.714C++9.9531.522%D1.829%C++58.6D3.9D2152.8h11.1C+35.1C
VX6-7 1481481071.383C*0.3827.663%B+24.324%B+26.4C+N/A975.6h11.4B+41B+
Anti-Vehicle Grenade 1491341134N/A132.2461.099%B**N/A446.7B50D28750.3h4.1B*6.8B*
The Slasher 1321314,0630.032C1.7333.919%C+3.053%D-0.4C-N/A1324.7h1.9B+5.6B
Eidolon VE33 1251251430.874C+0.8928.67%C++16%D*7D-N/A2617.9h9.6C+33.5C*
A30 Walker 234115492.347C+0.5923.825%C--1.739%C++6.9C7.2C13616.6h204.2C++856.9C+
M12 Kobalt 112106911.778C+10.0218.447%C++23.585%A66.3C+3.8C+4341.6h18.6C++100.7C*
Nebula VM20 9696273.556B**1.8022.639%B**19.792%C+56.5A+N/A2611.7h12.5B**55.3B*
Solstice SF 92911380.659C1.1020.845%D18.681%C**6.3D-N/A3814.5h11.2C*53.8C++
Blueshift VM5 8989551.618C0.1421.488%B8.989%F--19.8D-N/A974.5h17.1C+79.6C**
Nebula VM20 8988273.259B*1.5023.428%B**18.182%C-51.8B**N/A2271.7h14.1B++60.2B++
Skyguard 17586372.324C0.5624.679%DN/A5.7D*5.9D--16015h236.8F--959.3F--
M40 Fury-H 918299.111C7.3537.055%DN/A48.2D--5.3D1501.7h7.4B19.9C*
Comet VM2 11781761.066C*0.6936.223%D3.704%C8.3C--3.7C1559.8h22C*60.7C+
Maelstrom Turbo Laser 150741090.679C1.0826.119%D-1.351%D5.4D5.5D19313.8h189.9D--727.1D*
Hellion G20 15271371.919D0.1629.856%F5.634%B13.1D15C-2245.4h131.1C439.1D--
AP30 Shredder 10767223.045C1.2823.708%D**1.493%C--670U400U17193700.1h80.8B+340.9C
NS-10 Burster 12466531.245B+0.5228.984%C+3.03%D-4.8C4.2B+10413.7h154.3C532.2C+
S12 Renegade 6363302.1C+0.3438.257%C-7.937%B**52.5C++N/A1181.2h2.5B*6.6B+
Spear Anti-Vehicle Phalanx Turret 11562154.133C-2.3741.417%CN/A29.5C-25.2B4492.1h10.3C+24.8C+
Sticky Grenade 6362162N/A60.2439.427%D**N/A620D10C26660.1h1.8B+4.5C++
Lumine Edge 64621,0560.059C+1.7035.235%B++9.677%D--0.6C--N/A2101.4h1.7C4.8C**
MAX Punch 58554930.112C+1.6550.427%C*N/A1.1CN/A448h2.1C++4.3C*
Hornet Missiles 7053143.786C2.0363.582%C*N/A40.8C13.1D--7611.3h10.1C*15.9B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter58000.5h
Restoration Kit548650.7h
NS Patriot Flare Gun1660.1h
Nano-Armor Kit9202,009,167176h
Spawn Beacon171,7291.8h
Anti-Vehicle MANA Turret261,1322.6h
Nanite Revive Grenade08370.2h
Rocklet Rifle0590.1h
Ammunition Package582,9033.3h
Medical Kit122210.4h
Anti-Infantry MANA Turret01210.4h
Medical Applicator25972,0436.8h
Recon Detection Device01350.3h

Check the help document for the dictionary if you want to learn more about words used here.


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