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Primarch Abominable mvp2k13[KIRA] mvp2k13
VS BR 99

KDR: 4.34

Score: 15.3m

Last Seen: Jan 14th, 2020 5:56 PM
- OFFLINE - 4.1 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Leader of TeaTeam[KIRA] TeaTeam
VS outfit on Cobalt

Members: 2
Level Progress (to 100): 90%
Level 100 Progress: 81% 186h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L105 Zephyr Saron HRB E540 Halberd C150 Dalton VE-LR Obelisk Parallax VX3 Spear Anti-Vehicle Phalanx Turret Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $402,822 MLG Score: 322
Fun Score: N/A
Cheeseburgers Flipped: 406TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.953%37.843%793412281,0571.806842.534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.533%-0.424C--1.545A+-0.529DHEAD ++ (~27.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.223C++7.80.231C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.211%1.02%296312296863347502.0538991%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.224%0.412B-0.473D0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.2-0.036C+68.1-0.301C97.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.237%4.125%272312296063064401.98039137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.73%-0.243C1.715A++0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.422B7.40.314C*11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.852%2.772%18631012224,690262367017.8327128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.731%0.489B+-0.57D0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.661B+21.50.579B+50.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.821%84.94%1863112314988825.65909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.199C++1.204B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.554B+1.60.497B+2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TeaTeam[KIRA] TeaTeam
VS outfit on Cobalt

Members: 2
15.3m425%322 (19.3k)300 (18k)4.3404611,5762,6676.812999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123289815.903%10.245%16319:141

64% Engineer8% Heavy Assault7% Infiltrator12% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 11:53 AMNov 22nd, 2015 11:29 AMJan 16th, 2020 9:36 PM (19h) (PST)Jan 14th, 2020 3:18 PM (3d) (PST)Jan 14th, 2020 1:56 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
833347990.2270.0520.0231.5260.132322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,0042,04947,955143192817,992

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
848.9h/35.4d 6,594 1,186 7,377 77.7k 588 2,428 6,709 42.4m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B**
Kills:704
Deaths:52
KDR:13.539
Accuracy:23.425% D*
HSR:41.619% B**
NS Baron G5
A*
Kills:186
Deaths:210
KDR:0.886
Accuracy:48.168% B+
HSR:25.269% A*
Solstice VE3
B*
Kills:132
Deaths:188
KDR:0.702
Accuracy:20.918% C
HSR:25% B*
Kills:1,022
Deaths (as Engineer):450
Deaths (to Engineers):1,042
KDR:2.27111
Kill Difference:572
Playtime:544.763 hours
Usage:64%
Score:11.680m
Score/min:357
Accuracy (listed only):30.837%
HSR (listed only):30.629%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:115
Deaths:55
KDR:2.091
Accuracy:15.675% D--
HSR:27.826% B+
Kills:115
Deaths (as Heavy Assault):55
Deaths (to Heavy Assaults):378
KDR:2.09091
Kill Difference:60
Playtime:65.669 hours
Usage:8%
Score:0.649m
Score/min:165
Accuracy (listed only):15.675%
HSR (listed only):27.826%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
A*
Kills:186
Deaths:210
KDR:0.886
Accuracy:48.168% B+
HSR:25.269% A*
Solstice VE3
B*
Kills:132
Deaths:188
KDR:0.702
Accuracy:20.918% C
HSR:25% B*
Kills:318
Deaths (as Light Assault):398
Deaths (to Light Assaults):538
KDR:0.79899
Kill Difference:80
Playtime:99.569 hours
Usage:12%
Score:1.158m
Score/min:194
Accuracy (listed only):34.543%
HSR (listed only):25.134%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:498
Deaths:39
KDR:12.769
Accuracy:35.821% C--
HSR:84.940% B*
NS-44 Commissioner
A*
Kills:106
Deaths:98
KDR:1.082
Accuracy:27.811% D--
HSR:39.623% A*
Kills:604
Deaths (as Infiltrator):137
Deaths (to Infiltrators):326
KDR:4.40876
Kill Difference:467
Playtime:60.692 hours
Usage:7%
Score:0.607m
Score/min:167
Accuracy (listed only):31.816%
HSR (listed only):62.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
A*
Kills:186
Deaths:210
KDR:0.886
Accuracy:48.168% B+
HSR:25.269% A*
Kills:186
Deaths (as Combat Medic):210
Deaths (to Combat Medics):112
KDR:0.88571
Kill Difference:24
Playtime:25.115 hours
Usage:3%
Score:0.340m
Score/min:226
Accuracy (listed only):48.168%
HSR (listed only):25.269%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:147
Deaths:52
KDR:2.827
Accuracy:12.220% D-
HSR:21.769% B+
Vortex VM21
C*
Kills:117
Deaths:61
KDR:1.918
Accuracy:43.190% C*
HSR:2.564% C-
Vortex VM21
B+
Kills:103
Deaths:61
KDR:1.689
Accuracy:42.773% C*
HSR:4.854% B+
NS-10 Burster
C
Kills:81
Deaths:37
KDR:2.189
Accuracy:28.161% C
HSR:0% F-
Comet VM2
A*
Kills:72
Deaths:52
KDR:1.385
Accuracy:42.417% C+
HSR:8.333% A*
NS-10 Burster
C+
Kills:62
Deaths:37
KDR:1.676
Accuracy:28.122% C+
HSR:6.452% C+
Kills:582
Deaths (as MAX Suit):150
Deaths (to MAX Suits):63
KDR:3.88
Kill Difference:432
Playtime:50.808 hours
Usage:6%
Score:0.839m
Score/min:275
Accuracy (listed only):32.814%
HSR (listed only):7.329%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:311
V. Kills:114 270%
Deaths:46
KDR:6.761
Accuracy:57.486% B+
KPH:35 D
VKPH:12.800 C-
Maelstrom Turbo Laser
D
Kills:88
V. Kills:142 62%
Deaths:64
KDR:1.375
Accuracy:32.598% C++
KPH:3.100 D-
VKPH:5 D
Kills:399 (88 + 0)
Deaths:110
KDR:3.627
VKDR:2.327
Vehicle Kills:256
Kill Difference:289
Playtime:37.109 hours
Usage:4%
Score:0.338m
Score/min:152
Piloting Accuracy:32.598%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:1,188
V. Kills:190 N/A
Deaths:47
KDR:25.277
Accuracy:45.594% B+
KPH:64.600 B++
VKPH:10.300 C++
C150 Dalton
B*
Kills:821
V. Kills:1,164 70%
Deaths:101
KDR:8.129
Accuracy:33.844% C
KPH:27 C-
VKPH:38.200 B*
CAS30 Tank Buster
C++
Kills:287
V. Kills:491 58%
Deaths:101
KDR:2.842
Accuracy:45.599% C+
KPH:4.900 D
VKPH:8.400 C++
Dual-75 Duster
C++
Kills:158
V. Kills:5 N/A
Deaths:4
KDR:39.500
Accuracy:36.515% C
KPH:75.800 C++
VKPH:2.400 D-
AP30 Shredder
B+
Kills:119
V. Kills:121 98%
Deaths:15
KDR:7.933
Accuracy:43.192% A
KPH:27.500 C
VKPH:28 B+
Kills:2,573 (287 + 2,286)
Deaths:268
KDR:9.601
VKDR:7.354
Vehicle Kills:1,971
Kill Difference:2,305
Playtime:113.844 hours
Usage:13%
Score:1.310m
Score/min:192
Piloting Accuracy:45.599%
Gunner Accuracy:43.192%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:248
V. Kills:154 160%
Deaths:12
KDR:20.667
Accuracy:45.915% D*
KPH:21 D-
VKPH:13.100 D-
C75 Viper
D-
Kills:92
V. Kills:29 307%
Deaths:16
KDR:5.750
Accuracy:30.281% D--
KPH:12.900 D-
VKPH:4.100 D--
Kills:340 (340 + 0)
Deaths:28
KDR:12.143
VKDR:6.536
Vehicle Kills:183
Kill Difference:312
Playtime:18.921 hours
Usage:2%
Score:0.158m
Score/min:139
Driving Accuracy:30.281%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:959
V. Kills:945 101%
Deaths:181
KDR:5.298
Accuracy:49.421% B++
KPH:26.800 C*
VKPH:26.400 A
E540 Halberd
A*
Kills:930
V. Kills:704 132%
Deaths:82
KDR:11.342
Accuracy:58.125% A+
KPH:35.600 B+
VKPH:27 A*
Supernova FPC
C++
Kills:266
V. Kills:221 120%
Deaths:29
KDR:9.172
Accuracy:47.327% D
KPH:19.200 D
VKPH:15.900 C++
Aphelion VEX-4
A*
Kills:140
V. Kills:156 89%
Deaths:16
KDR:8.750
Accuracy:47.016% A++
KPH:27.600 C*
VKPH:30.700 A*
Proton II PPA
C
Kills:81
V. Kills:5 N/A
Deaths:10
KDR:8.100
Accuracy:22.220% C
KPH:36.700 D
VKPH:2.300 D
G30 Walker
B++
Kills:64
V. Kills:44 142%
Deaths:14
KDR:4.571
Accuracy:35.222% B**
KPH:21.300 C+
VKPH:14.700 B++
Kills:2,440 (266 + 2,174)
Deaths:332
KDR:7.349
VKDR:6.250
Vehicle Kills:2,075
Kill Difference:2,108
Playtime:86.017 hours
Usage:10%
Score:2.142m
Score/min:415
Driving Accuracy:47.327%
Gunner Accuracy:35.222%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C-
Kills:278
V. Kills:12 N/A
Deaths:9
KDR:30.889
Accuracy:22.154% C+
KPH:88.700 D
VKPH:3.800 C-
M40 Fury-H
B**
Kills:129
V. Kills:60 211%
Deaths:
KDR:
Accuracy:59.226% A++
KPH:67.600 C-
VKPH:31.400 B**
E540 Halberd-H
A++
Kills:102
V. Kills:45 222%
Deaths:
KDR:
Accuracy:65.667% B**
KPH:82.200 A++
VKPH:36.300 A++
Saron HRB-H
B+
Kills:86
V. Kills:73 116%
Deaths:20
KDR:4.300
Accuracy:59.560% B+
KPH:33.300 C
VKPH:28.300 B+
Aphelion VEX-4H
A+
Kills:67
V. Kills:54 122%
Deaths:18
KDR:3.722
Accuracy:49.542% B+
KPH:52.200 B++
VKPH:42.100 A+
Kills:662 (0 + 662)
Deaths:47
KDR:14.085
VKDR:5.191
Vehicle Kills:244
Kill Difference:615
Playtime:10.150 hours
Usage:1%
Score:0.213m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:49.542%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
A++
Kills:64
V. Kills:45 139%
Deaths:2
KDR:32
Accuracy:27.684% C--
KPH:22.500 B+
VKPH:15.800 A++
Kills:64 (0 + 64)
Deaths:2
KDR:32
VKDR:22.500
Vehicle Kills:45
Kill Difference:62
Playtime:2.843 hours
Usage:0%
Score:0.033m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:27.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:55
V. Kills:45 120%
Deaths:9
KDR:6.111
Accuracy:47.974% C*
KPH:14.200 D*
VKPH:11.600 D
Kills:55 (0 + 55)
Deaths:9
KDR:6.111
VKDR:5
Vehicle Kills:45
Kill Difference:46
Playtime:3.868 hours
Usage:0%
Score:0.027m
Score/min:117
Piloting Accuracy:N/A%
Gunner Accuracy:47.974%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L105 Zephyr 1,3781,1884725.277A*20.9445.594%B+N/A64.6B++10.3C++26418.4h7C+15.3B
Saron HRB 1,9049591815.298C+0.9649.421%B++1.877%C**26.8C*26.4A27135.8h25.6C51.9C*
E540 Halberd 1,6349308211.341C*7.0058.125%A+3.763%B*35.6B+27A*35026.1h6.5C-11.2B+
C150 Dalton 1,9858211018.129C+3.7933.844%CN/A27C-38.3B*37530.4h6.7D**19.9D**
VE-LR Obelisk 7177045213.538S9.2023.425%D*41.619%B**23.3C-N/A5830.2h5.3B++22.5C++
Parallax VX3 4994983912.769M8.4335.821%C--84.94%B*14.2D-N/A3335.1h1.6B**4.6B+
Spear Anti-Vehicle Phalanx Turret 6334001723.529A**19.1934.78%D--3%C-20D--11.7D-13120h11.1C31.9D
Dual Photon Pods 425311466.761C++2.4257.486%B+1.286%C+34.9D12.8C-2398.9h27.7C48.1C+
CAS30 Tank Buster 7782871012.842B++1.5045.599%C+N/A4.9D8.4C++6658.6h73.7C161.7C+
M12 Kobalt-H 290278930.889B*26.5522.154%C+18.345%C**89.7D3.9C2143.1h17.7C80C+
Supernova FPC 487266299.172B4.8347.327%D5.639%A*19.1D15.9C++104513.9h5.9C12.4C--
L100 Python AP 4022481220.667M++16.3345.915%D*2.823%C*21D-13.1D-16911.8h5.4B+11.8C+
Spear Anti-Vehicle Phalanx Tower 3772402120S115.6642.131%D-4.167%C*24.7D14.1D1819.7h11.4C27D
NS Baron G5 1921862100.886C3.4548.168%B+25.269%A*3.2D**N/A1157.3h6.9F14.2C+
M20 Basilisk 3201681168U163.6647.466%D5.952%B++22.4D-20.3C+3297.5h155C-326.5D
A30 Walker 3641641601.025D3.3216.948%D**N/A13.9C16.9B++19711.8h154.5C+911.4D
Dual-75 Duster 163158439.5M35.1636.515%CN/A75.2C++2.4D-1752.1h6.7C18.3C+
Quasar VM1 152147522.827B*1.5112.22%D-21.769%B+15.6DN/A429.4h13.4B+109.6C+
Aphelion VEX-4 296140168.75B*4.4147.016%A++3.571%C+27.5C*30.6A*3075.1h74C157.4B+
Solstice VE3 1361321880.702C+3.6420.918%C25%B*3.8D-N/A1834.5h17.4C+83.3C+
M40 Fury-H 1891291129S124.6659.226%A++N/A67.9C-31.6B**3181.9h14.5D*24.4C+
Proximity Mine 124124524.8S20.4630.201%D*N/A124C+N/A3051h2.2D-7.2F
Aspis Anti-Aircraft Phalanx Turret 268123815.375S11.0320.016%DN/A8.7C10.2C+15414.2h140.3B+700.7C+
AP30 Shredder 240119157.933C*3.5943.192%A5.882%A*27.7C28.1B+3064.3h127.2D-294.4C+
Vortex VM21 232117611.918C+2.4243.19%C*2.564%C-6.2D6.1C+6518.9h33.9B78.4B
Tank Mine 194116353.314B1.0323.996%DN/A116C++78B+15491h2.3D9.4F
Orion VS54 118115552.091B+2.2515.675%D--27.826%B+9D--N/A4312.8h13.9C+88.4C+
NS-44 Commissioner 112106981.082C++3.2627.811%D--39.623%A*10.4D-N/A3310.2h5.7D**20.6D*
Vortex VM21 220103611.689C++2.6542.773%C*4.854%B+5.4D6.1B+5519.2h39.5B92.4B+
E540 Halberd-H 1471021102S97.6665.667%B**N/A85A*37.5A++4611.2h3.9B**5.9A
C75 Viper 12192165.75B1.4130.281%D--3.261%A*13D-4.1D--907.1h17C56D
Maelstrom Turbo Laser 23088641.375C+2.9732.598%C++2.273%C+3.1D-5D12428.2h192.4D--590.1D
Saron HRB-H 15986204.3C+0.0459.56%B+2.326%B*33.1C28.1B+3502.6h25.8C++43.4C**
Proton II PPA 8681108.1C3.7622.22%C1.235%D36.8D2.3D852.2h13D58.6C--
NS-10 Burster 16581372.189A+2.1528.161%CN/A3.8D3.9C++5721.5h177.9D631.7C
Comet VM2 12272521.385B+2.9642.417%C+8.333%A*7.5D5.2B+559.6h23.2C++54.6C++
Aphelion VEX-4H 12167183.722C+0.6249.542%B+4.478%B*51.5B+41.5A+6201.3h54.1B109.2B+
G30 Walker 10964232S27.6627.684%C--4.688%C++22.9B+16.1A++1912.8h120.2B**434B++
G30 Walker 10864144.571C+0.2335.222%B**N/A21.3C+14.7B++2083h163.7C++464.7B+
NS-10 Burster 13562371.676B**2.6628.122%C+6.452%C+2.9D*3.4C+5021.6h229.8F-817.3D*
S1 10459163.688S0.6542.746%D**N/A14D-10.7C1904.2h8.4D19.6D--
Pelter Rocket Pod 1005596.111C1.7747.974%C*N/A14.1D*11.5D1173.9h43.1F--89.7D-
C-4 11253143.786A++0.5521.77%DN/A44.2D-49.2A7501.2h2.9F*13.4F--
MANA Anti-Vehicle Turret 8953153.533B+0.8148.113%D-N/A530D360D5296500.1h12.3D*25.5F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit432902,24971.1h
Anti-Vehicle MANA Turret21090.2h
Turret AI Module0800.3h
Nanite Revive Grenade03000.1h
Medical Applicator6997,84510.1h
Cortium Silo02530.4h
Spitfire Auto-Turret53380.3h
Motion Spotter04570.3h
Rampart Wall11140.7h
Deconstruction Tool15,2460.3h
Welding Device01,6500.1h
Spear Anti-Vehicle Tower0880.5h
Shield Recharging Field11280.1h
Ammunition Package62,3221.1h
Anti-Infantry MANA Turret1500.1h
Force-Blade25110041.4h
Recon Detection Device43460.8h

Check the help document for the dictionary if you want to learn more about words used here.


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