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Paragon Abominable mvp2k13[KIRA] mvp2k13
VS BR 92

KDR: 4.37

Score: 15.4m

Last Seen: Feb 13th, 2020 5:08 PM
- OFFLINE - 3521.6 hour(s)

Battle Rank 100 (92 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 1%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L105 Zephyr Saron HRB E540 Halberd C150 Dalton VE-LR Obelisk Parallax VX3 Spear Anti-Vehicle Phalanx Turret Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $401,571 MLG Score: 321
Fun Score: N/A
Cheeseburgers Flipped: 408TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.037%37.811%795413451,0871.851792.516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.543%-0.043C+2.511A**-0.464DHEAD ++ (~27.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.502B+7.70.457B+29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.211%1.02%295313466863357502.0477691%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.224%0.422B-0.506D0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.2-0.017C+68.1-0.279C97.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.505%3.823%288313466543064552.13725143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.31%-0.246C0.855B*0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.521B+7.10.431B11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.85%2.763%18551013394,705265368017.7547128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.717%-0.589D-0.425C--1.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.403B21.40.468B+50.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.821%84.94%1855113484988825.59551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.129C++1.151B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+1.60.487B+2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.4m426.1%322 (19.3k)300 (18k)4.3673411,6872,6766.8449292 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134990715.905%10.242%16319:141

64% Engineer8% Heavy Assault7% Infiltrator12% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 30th, 2013 11:53 AMNov 22nd, 2015 11:29 AMMar 9th, 2020 9:25 AM (155d) (PST)Feb 13th, 2020 1:11 PM (180d) (PST)Feb 13th, 2020 1:08 PM (180d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
830347960.2270.0520.0231.5260.131321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,7952,03247,763143192817,978

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
857.6h/35.7d 6,630 1,197 7,478 78.5k 589 2,450 6,742 42.7m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B++
Kills:732
Deaths:52
KDR:14.077
Accuracy:23.586% F-
HSR:41.530% B++
NS Baron G5
A++
Kills:187
Deaths:210
KDR:0.890
Accuracy:48.207% C++
HSR:25.134% A++
Solstice VE3
B+
Kills:132
Deaths:188
KDR:0.702
Accuracy:20.918% D-
HSR:25% B+
Kills:1,051
Deaths (as Engineer):450
Deaths (to Engineers):1,044
KDR:2.33556
Kill Difference:601
Playtime:548.253 hours
Usage:64%
Score:11.716m
Score/min:356
Accuracy (listed only):30.904%
HSR (listed only):30.555%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:116
Deaths:56
KDR:2.071
Accuracy:15.649% F
HSR:27.586% C+
Kills:116
Deaths (as Heavy Assault):56
Deaths (to Heavy Assaults):378
KDR:2.07143
Kill Difference:60
Playtime:67.190 hours
Usage:8%
Score:0.657m
Score/min:163
Accuracy (listed only):15.649%
HSR (listed only):27.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
A++
Kills:187
Deaths:210
KDR:0.890
Accuracy:48.207% C++
HSR:25.134% A++
Solstice VE3
B+
Kills:132
Deaths:188
KDR:0.702
Accuracy:20.918% D-
HSR:25% B+
Kills:319
Deaths (as Light Assault):398
Deaths (to Light Assaults):539
KDR:0.80151
Kill Difference:79
Playtime:99.662 hours
Usage:12%
Score:1.158m
Score/min:194
Accuracy (listed only):34.563%
HSR (listed only):25.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:498
Deaths:39
KDR:12.769
Accuracy:35.821% D-
HSR:84.940% B*
NS-44 Commissioner
A++
Kills:107
Deaths:100
KDR:1.070
Accuracy:27.793% D**
HSR:39.252% A++
Kills:605
Deaths (as Infiltrator):139
Deaths (to Infiltrators):329
KDR:4.35252
Kill Difference:466
Playtime:63.891 hours
Usage:7%
Score:0.706m
Score/min:184
Accuracy (listed only):31.807%
HSR (listed only):62.096%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
A++
Kills:187
Deaths:210
KDR:0.890
Accuracy:48.207% C++
HSR:25.134% A++
Kills:187
Deaths (as Combat Medic):210
Deaths (to Combat Medics):112
KDR:0.89048
Kill Difference:23
Playtime:25.164 hours
Usage:3%
Score:0.340m
Score/min:225
Accuracy (listed only):48.207%
HSR (listed only):25.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:147
Deaths:52
KDR:2.827
Accuracy:12.208% D*
HSR:21.769% C*
Vortex VM21
C+
Kills:117
Deaths:61
KDR:1.918
Accuracy:43.221% C+
HSR:2.564% C
Vortex VM21
B+
Kills:103
Deaths:61
KDR:1.689
Accuracy:42.793% C
HSR:4.854% B+
NS-10 Burster
D-
Kills:81
Deaths:37
KDR:2.189
Accuracy:28.127% D-
HSR:0% F-
Comet VM2
A*
Kills:72
Deaths:52
KDR:1.385
Accuracy:42.374% C--
HSR:8.333% A*
NS-10 Burster
C++
Kills:62
Deaths:37
KDR:1.676
Accuracy:28.084% D
HSR:6.452% C++
Kills:582
Deaths (as MAX Suit):150
Deaths (to MAX Suits):63
KDR:3.88
Kill Difference:432
Playtime:51.109 hours
Usage:6%
Score:0.840m
Score/min:274
Accuracy (listed only):32.801%
HSR (listed only):7.329%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:311
V. Kills:114 270%
Deaths:46
KDR:6.761
Accuracy:57.486% C**
KPH:35 D--
VKPH:12.800 D
V26 Maelstrom Turbo Laser
D--
Kills:88
V. Kills:142 62%
Deaths:64
KDR:1.375
Accuracy:32.598% C++
KPH:3.100 D*
VKPH:5 D--
Kills:399 (88 + 0)
Deaths:110
KDR:3.627
VKDR:2.327
Vehicle Kills:256
Kill Difference:289
Playtime:37.122 hours
Usage:4%
Score:0.339m
Score/min:152
Piloting Accuracy:32.598%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:1,188
V. Kills:190 N/A
Deaths:47
KDR:25.277
Accuracy:45.594% C++
KPH:64.600 B
VKPH:10.300 C++
C150 Dalton
B+
Kills:821
V. Kills:1,164 70%
Deaths:101
KDR:8.129
Accuracy:33.817% C-
KPH:26.900 D-
VKPH:38.200 B+
CAS30 Tank Buster
C*
Kills:287
V. Kills:491 58%
Deaths:101
KDR:2.842
Accuracy:45.599% C
KPH:4.900 D
VKPH:8.400 C*
Dual-75 Duster
C
Kills:158
V. Kills:5 N/A
Deaths:4
KDR:39.500
Accuracy:36.515% D
KPH:75.800 C
VKPH:2.400 D*
AP30 Shredder
C**
Kills:119
V. Kills:121 98%
Deaths:15
KDR:7.933
Accuracy:43.192% B**
KPH:27.500 D
VKPH:28 C**
Kills:2,573 (287 + 2,286)
Deaths:268
KDR:9.601
VKDR:7.354
Vehicle Kills:1,971
Kill Difference:2,305
Playtime:113.879 hours
Usage:13%
Score:1.310m
Score/min:192
Piloting Accuracy:45.599%
Gunner Accuracy:43.192%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:291
V. Kills:168 172%
Deaths:12
KDR:24.250
Accuracy:42.516% F
KPH:21.600 D*
VKPH:12.500 D*
C75 Viper
D
Kills:92
V. Kills:29 307%
Deaths:16
KDR:5.750
Accuracy:30.281% D*
KPH:12.900 D*
VKPH:4.100 D
Kills:383 (383 + 0)
Deaths:28
KDR:13.679
VKDR:7.036
Vehicle Kills:197
Kill Difference:355
Playtime:20.619 hours
Usage:2%
Score:0.168m
Score/min:136
Driving Accuracy:30.281%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:959
V. Kills:945 101%
Deaths:181
KDR:5.298
Accuracy:49.375% C*
KPH:26.800 C
VKPH:26.400 B+
E540 Halberd
A
Kills:945
V. Kills:714 132%
Deaths:82
KDR:11.524
Accuracy:57.956% B**
KPH:35.900 C+
VKPH:27.200 A
Supernova FPC
C
Kills:271
V. Kills:222 122%
Deaths:29
KDR:9.345
Accuracy:46.920% D--
KPH:19.200 D--
VKPH:15.800 C
Aphelion VEX-4
A*
Kills:140
V. Kills:156 89%
Deaths:16
KDR:8.750
Accuracy:47.016% A++
KPH:27.600 C+
VKPH:30.700 A*
Proton II PPA
D
Kills:81
V. Kills:5 N/A
Deaths:10
KDR:8.100
Accuracy:22.220% D
KPH:36.700 D-
VKPH:2.300 D-
G30 Walker
C+
Kills:64
V. Kills:44 142%
Deaths:14
KDR:4.571
Accuracy:35.222% B++
KPH:21.300 C
VKPH:14.700 C+
Kills:2,460 (271 + 2,189)
Deaths:332
KDR:7.410
VKDR:6.283
Vehicle Kills:2,086
Kill Difference:2,128
Playtime:86.453 hours
Usage:10%
Score:2.148m
Score/min:414
Driving Accuracy:46.920%
Gunner Accuracy:35.222%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D
Kills:278
V. Kills:12 N/A
Deaths:9
KDR:30.889
Accuracy:22.154% C--
KPH:88.700 D-
VKPH:3.800 D
M40 Fury-H
B+
Kills:129
V. Kills:60 211%
Deaths:
KDR:
Accuracy:59.226% B**
KPH:67.600 D
VKPH:31.400 B+
E540 Halberd-H
B**
Kills:102
V. Kills:45 222%
Deaths:
KDR:
Accuracy:65.667% B*
KPH:82.200 B**
VKPH:36.300 B**
Saron HRB-H
C*
Kills:86
V. Kills:73 116%
Deaths:20
KDR:4.300
Accuracy:59.560% C*
KPH:33.300 D
VKPH:28.300 C*
Aphelion VEX-4H
B**
Kills:67
V. Kills:54 122%
Deaths:18
KDR:3.722
Accuracy:49.542% C**
KPH:52.200 C++
VKPH:42.100 B**
Kills:662 (0 + 662)
Deaths:47
KDR:14.085
VKDR:5.191
Vehicle Kills:244
Kill Difference:615
Playtime:10.150 hours
Usage:1%
Score:0.213m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:49.542%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
A++
Kills:64
V. Kills:45 139%
Deaths:2
KDR:32
Accuracy:27.684% D
KPH:22.500 B+
VKPH:15.800 A++
Kills:64 (0 + 64)
Deaths:2
KDR:32
VKDR:22.500
Vehicle Kills:45
Kill Difference:62
Playtime:2.843 hours
Usage:0%
Score:0.033m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:27.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D--
Kills:55
V. Kills:45 120%
Deaths:9
KDR:6.111
Accuracy:47.974% C+
KPH:14.200 D*
VKPH:11.600 D--
Kills:55 (0 + 55)
Deaths:9
KDR:6.111
VKDR:5
Vehicle Kills:45
Kill Difference:46
Playtime:3.868 hours
Usage:0%
Score:0.027m
Score/min:117
Piloting Accuracy:N/A%
Gunner Accuracy:47.974%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L105 Zephyr 1,3781,1884725.277A*20.9145.594%C++N/A64.6B10.3C++26418.4h7C15.3C+
Saron HRB 1,9049591815.298C0.9349.375%C*1.877%B+26.8C26.4B+27135.8h25.6D51.9C
E540 Halberd 1,6599458211.524C7.1657.956%B**3.704%A35.9C+27.1A35026.3h6.5D--11.1C+
C150 Dalton 1,9858211018.129C+3.7633.817%C-N/A26.9D-38.2B+37530.5h6.7F--19.9F--
VE-LR Obelisk 7467325214.077S9.7123.586%F-41.53%B++23.2D-N/A5731.5h5.3B22.6D
Parallax VX3 4994983912.769A+8.4035.821%D-84.94%B*14.2D*N/A3335.1h1.6B*4.6C**
Spear Anti-Vehicle Phalanx Turret 6334001723.529A++19.1634.717%F3%C-19.9D*11.6D*13020.1h11.1D-32D
Dual Photon Pods 425311466.761C2.3957.486%C**1.286%C**34.9D--12.8D2398.9h27.7D-48.1C-
L100 Python AP 4592911224.25A+19.8842.516%F2.406%C*21.6D*12.4D*16013.5h5.2C++12.2C
CAS30 Tank Buster 7782871012.842B+1.5345.599%CN/A4.9D8.4C*6658.6h73.7D-161.7C--
M12 Kobalt-H 290278930.889C+26.5222.154%C--18.345%C+89.7D-3.9D2143.1h17.7D-80D
Supernova FPC 493271299.345C+4.9846.92%D--5.535%M19.2D--15.7C103214.1h5.8D-12.3D*
Spear Anti-Vehicle Phalanx Tower 3772402120S115.6342.086%D--4.167%C++24.7D14.1D1809.7h11.4D27D*
NS Baron G5 1931872100.89D3.4848.207%C++25.134%A++3.3D**N/A1157.5h6.8F--14.2C+
M20 Basilisk 3301731173U168.6347.958%D-5.78%B+22.8D-20.7C+3287.6h153.8D-320.7D**
A30 Walker 3641641601.025D3.3416.948%F-N/A13.9D16.9C**19711.8h154.5D*911.4F--
Dual-75 Duster 163158439.5A*35.1336.515%DN/A75.2C2.4D*1752.1h6.7D--18.3D-
Quasar VM1 152147522.827B+1.5412.208%D*21.769%C*15.6D--N/A429.4h13.4C*109.7C+
Aphelion VEX-4 296140168.75B+4.3847.016%A++3.571%C+27.5C+30.6A*3075.1h74D157.4C++
Solstice VE3 1361321880.702C-3.6720.918%D-25%B+3.8D-N/A1834.6h17.4C--83.3C+
M40 Fury-H 1891291129S124.6359.226%B**N/A67.9D31.6B+3181.9h14.5D*24.4C--
Aspis Anti-Aircraft Phalanx Turret 270124815.5S11.1320.044%D**N/A8.7D10.2C--15314.3h140.1C++699.1C
Proximity Mine 124124524.8S20.4329.703%FN/A124CN/A2981h2.2D--7.3F-
Tank Mine 202123353.514C++0.8523.827%D--N/A123C+79B15671h2.1C9F--
AP30 Shredder 240119157.933C+3.5743.192%B**5.882%M+27.7D28.1C**3064.3h127.2F294.4D
Vortex VM21 232117611.918C+2.4543.221%C+2.564%C6.2D-6.1C6519h33.9C+78.5C++
Orion VS54 119116562.071C+2.3015.649%F27.586%C+9D*N/A4312.9h13.9D89C+
NS-44 Commissioner 1131071001.07C+3.3027.793%D**39.252%A++10.2D*N/A3210.5h5.7F--20.4F-
Vortex VM21 220103611.689C+2.6842.793%C4.854%B+5.4D-6.1C+5419.2h39.6C+92.5C++
E540 Halberd-H 1471021102M**97.6365.667%B*N/A85A37.5A4631.2h3.9B*5.9B**
C75 Viper 12192165.75C1.3830.281%D*3.261%M+13D*4.1D907.1h17D--56D-
V26 Maelstrom Turbo Laser 23088641.375C2.9932.598%C++2.273%C++3.1D*5D--12528.2h192.4F-590.1F
Saron HRB-H 15986204.3C0.0759.56%C*2.326%B**33.1D28.1C++3502.6h25.8C43.4C+
NS-10 Burster 16581372.189B+2.1828.127%D-N/A3.7D*3.9C-5621.7h178.9D*636.1D*
Proton II PPA 8681108.1C--3.7322.22%D1.235%D36.8D-2.3D-852.2h13D-58.6D--
Comet VM2 12272521.385C*2.9842.374%C--8.333%A*7.5D-5.2C++559.6h23.2C+54.6C+
Aphelion VEX-4H 12167183.722C0.6549.542%C**4.478%B++51.5C++41.5B**6201.3h54.1C+109.2C++
G30 Walker 10964232M**27.6327.684%D4.688%C++22.9B++16.1A++1912.8h120.2A+434B*
G30 Walker 10864144.571D0.2035.222%B++N/A21.3C14.7C+2083h163.7C+464.7C**
NS-10 Burster 13562371.676B+2.6928.084%D6.452%C++2.8D**3.3D5021.8h231.2T823.1F
S1 10459173.471M+0.9042.119%F-N/A13.7D*10.5D1864.3h8.4D*20D--
Pelter Rocket Pod 1005596.111C-1.7447.974%C+N/A14.1D*11.5D--1173.9h43.1T89.7D**
C-4 11253143.786B**0.5821.77%D-N/A44.2D--49.2B**7521.2h2.9T*13.4F**
MANA Anti-Vehicle Turret 8953153.533C+0.8348.113%F--N/A530D-360D--5296500.1h12.3D**25.5F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit436906,51171.4h
Anti-Vehicle MANA Turret21090.2h
Rampart Wall11170.7h
Turret AI Module0820.3h
Nanite Revive Grenade03000.1h
Medical Applicator6997,88910.1h
Cortium Silo02660.4h
Motion Spotter04570.3h
Welding Device01,9650.2h
Deconstruction Tool15,2460.3h
Spear Anti-Vehicle Tower0890.5h
Spitfire Auto-Turret53480.3h
Recon Detection Device43460.8h
Shield Recharging Field11280.1h
Ammunition Package62,3351.2h
Force-Blade25110041.4h
Anti-Infantry MANA Turret1500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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