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Castellan Imperator mystic1cncVS[HAX] mystic1cncVS
VS BR 65

KDR: 3

Score: 11.4m

Last Seen: Dec 22nd, 2018 6:31 PM
- OFFLINE - 705.4 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 33
Level Progress (to 66): 70%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Supernova FPC Ghost H-V45 Terminus VX-9 VE-H Maw SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,779,271 MLG Score: 3021
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.682%33.937%83816100615,5793.2248-0.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.504%0.711B++2.054A*-0.474DHEAD ++ (~21.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.474B+9.70.319C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.391%0.35%342110211,1442976393.85185179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.266D**-1.156D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.3-0.028C+420.206C++123.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.479%0.504%1788310192,3822818488.44681281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.523%1.914A++-1.364D**-1.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++4.20.666B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.222%8.278%229310193022261681.3304179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.308%1.215B**0.999B*2.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.393B35.30.101C+36.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.268%72.634%229310191,75447943.66179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.887%0.935B*0.36C**-0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.528B+1.90.396B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.009%14.692%2291102121158410.360684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.465A**0.038C+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.719B++2.60.457B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 33
11.4m390.3%524 (31.4k)446 (26.8k)2.9980127,0879,0353.4007765 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022188521.981%25.902%56902:5010

13% Combat Medic29% Engineer38% Heavy Assault12% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2014 3:14 PMJun 25th, 2018 12:24 AMJan 18th, 2019 11:31 PM (2d) (PST)Dec 22nd, 2018 4:11 PM (29d) (PST)Dec 22nd, 2018 2:31 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0702288421.0550.3520.2734.5500.1103021

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,18113,65950,522632116273726,745

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
427.8h/17.8d 3,639 7,016 8,274 116.8k 450 1,413 2,831 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:3,342
Deaths:1,146
KDR:2.916
Accuracy:24.129% C-
HSR:37.493% B*
Orion VS54
B+
Kills:1,192
Deaths:574
KDR:2.077
Accuracy:22.179% C**
HSR:28.440% B+
VE-H Maw
B
Kills:1,170
Deaths:484
KDR:2.417
Accuracy:24.810% C+
HSR:29.744% B
SVA-88
A++
Kills:1,168
Deaths:466
KDR:2.506
Accuracy:23.468% C++
HSR:37.414% A++
NS-15M1
A++
Kills:1,165
Deaths:486
KDR:2.397
Accuracy:22.819% C++
HSR:35.880% A++
Pulsar LSW
A+
Kills:1,163
Deaths:542
KDR:2.146
Accuracy:24.410% C**
HSR:35.254% A+
Lasher X2
B**
Kills:111
Deaths:42
KDR:2.643
Accuracy:33.658% B**
HSR:1.802% D--
Flare VE6
A
Kills:108
Deaths:49
KDR:2.204
Accuracy:20.432% C
HSR:32.407% A
Kills:9,419
Deaths (as Heavy Assault):3,789
Deaths (to Heavy Assaults):2,519
KDR:2.48588
Kill Difference:5,630
Playtime:163.296 hours
Usage:38%
Score:4.265m
Score/min:435
Accuracy (listed only):24.488%
HSR (listed only):29.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,028
Deaths:597
KDR:1.722
Accuracy:26.771% B+
HSR:29.280% B**
VE-S Canis
A*
Kills:396
Deaths:190
KDR:2.084
Accuracy:26.264% C+
HSR:37.374% A*
Deimos VA29
B*
Kills:211
Deaths:118
KDR:1.788
Accuracy:71.009% B*
HSR:14.692% C
Solstice VE3
D
Kills:54
Deaths:22
KDR:2.455
Accuracy:19.750% D
HSR:5.556% F--
Kills:1,689
Deaths (as Light Assault):927
Deaths (to Light Assaults):1,565
KDR:1.82201
Kill Difference:762
Playtime:22.055 hours
Usage:5%
Score:0.645m
Score/min:488
Accuracy (listed only):35.949%
HSR (listed only):21.725%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,028
Deaths:597
KDR:1.722
Accuracy:26.771% B+
HSR:29.280% B**
VE-LR Obelisk
B+
Kills:624
Deaths:161
KDR:3.876
Accuracy:34.931% B+
HSR:31.410% C+
Deimos VA29
B*
Kills:211
Deaths:118
KDR:1.788
Accuracy:71.009% B*
HSR:14.692% C
Solstice VE3
D
Kills:54
Deaths:22
KDR:2.455
Accuracy:19.750% D
HSR:5.556% F--
Kills:1,917
Deaths (as Engineer):898
Deaths (to Engineers):1,437
KDR:2.13474
Kill Difference:1,019
Playtime:125.466 hours
Usage:29%
Score:3.480m
Score/min:462
Accuracy (listed only):38.115%
HSR (listed only):20.234%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:1,175
Deaths:400
KDR:2.938
Accuracy:26.065% B+
HSR:32.511% A+
Terminus VX-9
A
Kills:1,172
Deaths:467
KDR:2.510
Accuracy:25.201% C+
HSR:36.007% A
Corvus VA55
A++
Kills:881
Deaths:304
KDR:2.898
Accuracy:26.785% B+
HSR:35.414% A++
VE-S Canis
A*
Kills:396
Deaths:190
KDR:2.084
Accuracy:26.264% C+
HSR:37.374% A*
Pulsar VS1
B**
Kills:238
Deaths:150
KDR:1.587
Accuracy:25.202% B
HSR:28.571% B**
Deimos VA29
B*
Kills:211
Deaths:118
KDR:1.788
Accuracy:71.009% B*
HSR:14.692% C
Kills:4,073
Deaths (as Combat Medic):1,629
Deaths (to Combat Medics):994
KDR:2.50031
Kill Difference:2,444
Playtime:57.328 hours
Usage:13%
Score:1.676m
Score/min:487
Accuracy (listed only):33.421%
HSR (listed only):30.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,179
Deaths:277
KDR:4.256
Accuracy:41.626% B+
HSR:70.484% C*
NS-44 Commissioner
A
Kills:703
Deaths:521
KDR:1.349
Accuracy:39.632% B+
HSR:30.583% A
VE-S Canis
A*
Kills:396
Deaths:190
KDR:2.084
Accuracy:26.264% C+
HSR:37.374% A*
Parallax VX3
B+
Kills:393
Deaths:47
KDR:8.362
Accuracy:41.717% B+
HSR:78.880% C++
XM98
C++
Kills:182
Deaths:52
KDR:3.500
Accuracy:38.598% C++
HSR:73.077% C+
Soldier Soaker
A++
Kills:61
Deaths:38
KDR:1.605
Accuracy:42.018% B*
HSR:26.230% A++
NS-AM7 Archer
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:64.801% N/A
HSR:28% N/A
Kills:2,964
Deaths (as Infiltrator):1,163
Deaths (to Infiltrators):1,172
KDR:2.54858
Kill Difference:1,801
Playtime:51.484 hours
Usage:12%
Score:1.053m
Score/min:341
Accuracy (listed only):42.094%
HSR (listed only):49.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:349
Deaths:69
KDR:5.058
Accuracy:23.685% B**
HSR:30.086% A++
Quasar VM1
A*
Kills:325
Deaths:81
KDR:4.012
Accuracy:21.318% A
HSR:28.615% A*
Vortex VM21
B*
Kills:88
Deaths:12
KDR:7.333
Accuracy:48.212% B*
HSR:1.136% D*
Vortex VM21
B*
Kills:77
Deaths:12
KDR:6.417
Accuracy:48.201% B*
HSR:5.195% B++
Kills:839
Deaths (as MAX Suit):87
Deaths (to MAX Suits):458
KDR:9.64368
Kill Difference:752
Playtime:8.928 hours
Usage:2%
Score:0.322m
Score/min:602
Accuracy (listed only):35.354%
HSR (listed only):16.258%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,144
V. Kills:617 185%
Deaths:321
KDR:3.564
Accuracy:25.391% D--
KPH:62.700 S
VKPH:33.800 M**
Light PPA
B+
Kills:70
V. Kills:4 N/A
Deaths:19
KDR:3.684
Accuracy:44.867% B+
KPH:52.400 C*
VKPH:3 C+
Kills:1,214 (1,214 + 0)
Deaths:340
KDR:3.571
VKDR:1.826
Vehicle Kills:621
Kill Difference:874
Playtime:19.571 hours
Usage:5%
Score:0.481m
Score/min:410
Piloting Accuracy:44.867%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M**
Kills:206
V. Kills:63 322%
Deaths:12
KDR:17.167
Accuracy:62.065% B**
KPH:83.500 M**
VKPH:25.500 M++
Kills:206 (206 + 0)
Deaths:12
KDR:17.167
VKDR:5.250
Vehicle Kills:63
Kill Difference:194
Playtime:2.469 hours
Usage:1%
Score:0.057m
Score/min:383
Driving Accuracy:62.065%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:1,184
V. Kills:487 243%
Deaths:57
KDR:20.772
Accuracy:60.579% B*
KPH:62.800 M**
VKPH:25.800 A*
Supernova PC
S
Kills:992
V. Kills:289 342%
Deaths:43
KDR:23.070
Accuracy:60.046% A
KPH:66.400 S
VKPH:19.400 M*
Saron HRB
S
Kills:150
V. Kills:58 254%
Deaths:5
KDR:30
Accuracy:54.373% A
KPH:70.900 S
VKPH:27.400 A+
E540 Halberd
S
Kills:53
V. Kills:15 331%
Deaths:1
KDR:53
Accuracy:52.174% B+
KPH:83 S
VKPH:23.500 B**
Kills:2,379 (2,176 + 203)
Deaths:106
KDR:22.443
VKDR:8.009
Vehicle Kills:849
Kill Difference:2,273
Playtime:36.538 hours
Usage:9%
Score:0.863m
Score/min:394
Driving Accuracy:60.046%
Gunner Accuracy:52.174%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:98
V. Kills:33 288%
Deaths:6
KDR:16.333
Accuracy:68.147% A
KPH:88.500 A*
VKPH:29.800 B**
Aphelion VEX-4H
A+
Kills:72
V. Kills:25 277%
Deaths:9
KDR:8
Accuracy:54.202% B**
KPH:69 A+
VKPH:24 C
Kills:170 (0 + 170)
Deaths:15
KDR:11.333
VKDR:3.867
Vehicle Kills:58
Kill Difference:155
Playtime:2.151 hours
Usage:1%
Score:0.048m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:54.202%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:159
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:26.885% A++
KPH:153 A*
VKPH:4.800 B++
M12 Kobalt
A
Kills:100
V. Kills:5 N/A
Deaths:6
KDR:16.667
Accuracy:25.061% A
KPH:114.700 A
VKPH:5.700 B**
M20 Basilisk
M+
Kills:52
V. Kills:13 371%
Deaths:5
KDR:10.400
Accuracy:64.833% M+
KPH:43.300 A*
VKPH:10.800 B*
Kills:311 (0 + 311)
Deaths:11
KDR:28.273
VKDR:2.091
Vehicle Kills:23
Kill Difference:300
Playtime:3.113 hours
Usage:1%
Score:0.077m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:64.833%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
A
Kills:115
V. Kills:62 183%
Deaths:30
KDR:3.833
Accuracy:61.864% C+
KPH:41.800 A
VKPH:22.500 B*
S12 Renegade
A++
Kills:94
V. Kills:1 N/A
Deaths:20
KDR:4.700
Accuracy:45.517% B+
KPH:101.100 A++
VKPH:1.100 D
Kills:209 (209 + 0)
Deaths:50
KDR:4.180
VKDR:1.260
Vehicle Kills:63
Kill Difference:159
Playtime:3.680 hours
Usage:1%
Score:0.075m
Score/min:340
Driving Accuracy:45.517%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:63
V. Kills:1 N/A
Deaths:8
KDR:7.875
Accuracy:36.922% B+
KPH:154.200 A*
VKPH:2.400 D*
Kills:63 (0 + 63)
Deaths:8
KDR:7.875
VKDR:0.125
Vehicle Kills:1
Kill Difference:55
Playtime:0.409 hours
Usage:0%
Score:0.009m
Score/min:385
Piloting Accuracy:N/A%
Gunner Accuracy:36.922%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,3873,3421,1462.916C+0.0824.129%C-37.493%B*73.1C**1B++19145.7h10.4C*43.2C+
Orion VS54 1,2011,1925742.077B+0.9222.179%C**28.44%B+71A++N/A25316.8h10.6B*47.9B+
Supernova FPC 1,6711,1845720.772A**17.7760.579%B*N/A62.6M**25.8A*36518.9h3.8B**6.3B**
Ghost 1,1811,1792774.256B+1.2641.626%B+70.484%C*67.4AN/A18117.5h1.9B++4.6B+
H-V45 1,1851,1754002.938B**0.0626.065%B+32.511%A+58.8AN/A20920h10.7B**40.9B++
Terminus VX-9 1,1791,1724672.51B++0.4925.201%C+36.007%A67.7AN/A15717.3h10.4B*41.3B+
VE-H Maw 1,1791,1704842.417B+0.5824.81%C+29.744%B75B*N/A21115.6h8.8B*35.4B+
SVA-88 1,1771,1684662.506B0.4923.468%C++37.414%A++72.5B**N/A30816.1h10.3B++44B+
NS-15M1 1,1731,1654862.397B*0.6022.819%C++35.88%A++78.2A+N/A27514.9h10.7B++46.7B+
Pulsar LSW 1,1721,1635422.146B+0.8524.41%C**35.254%A+70.9B**N/A16716.4h10.7B++43.7B+
Saron Laser Cannon 1,7611,1443213.564B+0.5725.391%D--N/A62.9S33.9M**42618.2h42B**165.3B**
Pulsar C 1,0361,0285971.722B1.2826.771%B+29.28%B**38.9B+N/A12426.4h10.4B+39B+
Supernova PC 1,2819924323.07M20.0760.046%AN/A66.6S19.4M*35814.9h4.5B+7.5B*
Corvus VA55 8938813042.898A*0.1026.785%B+35.414%A++66.2A*N/A15113.3h9.4B**35B*
C-4 1,0038702413.61A++0.6128.329%B+N/A241.7M**36.9B+13823.6h1.1B*3.7B*
NS-44 Commissioner 7037035211.349B+1.6539.632%B+30.583%A71A+N/A2039.9h2.7B**6.9B*
VE-LR Obelisk 6356241613.876A0.8834.931%B+31.41%C+79A*1.4B**2497.9h4.8B*13.8B*
NS Decimator 7405362282.351A++0.6569.553%B**N/A67.8A*25.8B**4977.9h3.7B++5.3B**
VE-S Canis 3993961902.084B++0.9126.264%C+37.374%A*48.9BN/A1638.1h8.8B*33.5B+
Parallax VX3 395393478.362A+5.3641.717%B+78.88%C++64.4A*N/A1646.1h1.8B*4.2B++
Blueshift VM5 352349695.058A2.0623.685%B**30.086%A++74.3MN/A2184.7h13B*54.7B++
Quasar VM1 328325814.012A++1.0121.318%A28.615%A*63.7M**N/A1965.1h12.5B*58.7B+
Tank Mine 4203082412.833S9.8326.257%C--N/A308S112A++19131h1.1A+4.3B**
S1 4393021891.598A+1.4062.389%B+N/A49.5A*22.5A+4296.1h5.8B+9.3B++
Pulsar VS1 2382381501.587B++1.4125.202%B28.571%B**48.6A+N/A2034.9h13B+51.6B+
Deimos VA29 2122111181.788B+1.2171.009%B*14.692%C65.9B*N/A2033.2h2.6C3.7C*
L100 Python HEAT 2692061217.167M++14.1762.065%B**N/A82.4M**25.2M++3822.5h4.8B++7.7B**
XM98 182182523.5B++0.5038.598%C++73.077%C+53.5A++N/A1633.4h2.1B++5.6B+
Frag Grenade 1761761176N/A173.0055.874%A+N/A586.7B+N/A23110.3h3.2B+5.8B*
M12 Kobalt 1641591159S156.0026.885%A++18.868%C++159A*5B++4121h15.3B+56.7B*
Saron HRB 208150530S27.0054.373%AN/A71.4S27.6A+8672.1h16.1B**29.6A
V30-F Starfall 177115303.833A+0.8361.864%C+N/A41.1B**22.1B*3852.8h11.8B*19.1B*
Proximity Mine 1131131011.3A**8.3040.96%C+N/A188.3AN/A5440.6h2.3D--5.5C-
Lasher X2 112111422.643M0.3633.658%B**1.802%D--61.7A++N/A2321.8h18B+53.6B++
Flare VE6 108108492.204B*0.7920.432%C32.407%A77.1A+N/A3071.4h8.1B**39.9B+
M12 Kobalt 105100616.667B+13.6725.061%A18%C+111.1A5.6B**4760.9h18.4C*73.3B+
E540 Halberd-H 13198616.333B*13.3368.147%AN/A89.1A*30B**4031.1h3.6A5.3A+
MANA Anti-Personnel Turret 10097204.85N/A1.8530.379%UN/A970U30U1939500.1h19.5T*64.2T*
Damascus Edge 96967,8970.012D2.9912.509%D*2.083%D-0.3C-N/A1301.7h1.8B+14.3C
S12 Renegade 9594204.7B+1.7045.517%B+5.319%C+104.4A++1.1D2060.9h2.8B++6.2B++
Vortex VM21 12888127.333S4.3348.212%B*1.136%D*26.7S12.1M*2023.3h14.1A29.2B*
Rocklet Rifle 13278332.364M*0.6354.574%C*N/A60A**41.5A9231.3h24.5B**44.8B*
Vortex VM21 11477126.417M**3.4248.201%B*5.195%B++23.3M+11.2A++1933.3h16.2B*33.6B++
Aphelion VEX-4H 977298B5.0054.202%B**2.778%C+72A++25C3421h50.3B+92.9B++
Light PPA 7470193.684C+0.6944.867%B+N/A53.8C**3.1C+1891.3h14.5C++32.3C*
CAS 14-E 646387.875C4.8836.922%B+N/A157.5A*2.5D*3840.4h20.1B*54.6B*
Soldier Soaker 6161381.605B+1.3942.018%B*26.23%A++101.7A++N/A6310.6h4.6B**10.9B**
Solstice VE3 5554222.455A**0.5419.75%D5.556%F--31.8B*N/A4741.7h10.8B**54.9B
E540 Halberd 6853153S50.0052.174%B+N/A88.3S25A5180.6h3.2A*6.1A++
M20 Basilisk 6552510.4M**7.4064.833%M+11.539%A*43.3A*10.8B*3701.2h123.3C-190.1B++
NS-AM7 Archer 5350381.316A*1.6864.801%B*28%B**31.3S1.9C-1911.6h8.8B**13.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,2590.8h
Nano-Armor Kit76198,06113.1h
Flail Targeting Dart52011.3h
Spawn Beacon32420.2h
Nanite Revive Grenade06720.2h
Medical Applicator10457,0323.5h
Deconstruction Tool04830h
Spitfire Auto-Turret13750.2h
Ammunition Package51,1350.3h
Medical Kit1419271.7h
Anti-Infantry MANA Turret31860.1h
Router0580.1h
Nano-Repair Grenade02450.1h
Shield Recharging Field11180h

Check the help document for the dictionary if you want to learn more about words used here.


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