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Centurion Imperator mystic1cncVS[HAX] mystic1cncVS
VS BR 55

KDR: 2.92

Score: 10.2m

Last Seen: Nov 12th, 2018 1:16 AM
- OFFLINE - 13.2 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 30
Level Progress (to 56): 34%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Supernova FPC Terminus VX-9 VE-H Maw SVA-88 NS-15M1 Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,687,948 MLG Score: 2948
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.476%33.59%82215100013,9243.14312-0.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.585%0.678B+2.037A*-0.556DHEAD ++ (~21.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.465B+9.80.312C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.32%0.358%358110141,1182776114.0361183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.259D**-1.152D*-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.2-0.034C+42.10.199C++124.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.066%0.579%1756310122,0712527628.21825271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.355%1.974A++-1.332D**-1.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.826B++4.10.671B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.977%20.513%3511014782001410.3880655%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.991D--4.272S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.415B18.20.551B+51.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.814%72%35310121,50043443.45622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.926%0.865B*0.304C*-0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.511B+20.38C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.591%17.021%351101414153500.26306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.535A**0.518B+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.717B++2.70.447B1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 30
10.2m401.1%522 (31.3k)443 (26.6k)2.9179724,0828,2533.3127455 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1015166122.084%25.542%56402:479

11% Combat Medic29% Engineer41% Heavy Assault12% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2014 3:14 PMJun 25th, 2018 12:24 AMNov 13th, 2018 6:23 PM (2d) (PST)Nov 11th, 2018 11:00 PM (4d) (PST)Nov 11th, 2018 9:16 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0702318391.0500.3600.2684.6590.1122948

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,21213,83750,375632216280726,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
382.4h/15.9d 3,258 6,151 7,331 106.9k 399 1,253 2,567 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,118
Deaths:1,083
KDR:2.879
Accuracy:24.006% C
HSR:37.268% B**
Orion VS54
B+
Kills:1,192
Deaths:574
KDR:2.077
Accuracy:22.179% B
HSR:28.440% B+
VE-H Maw
B+
Kills:1,170
Deaths:484
KDR:2.417
Accuracy:24.810% C+
HSR:29.744% B+
SVA-88
A++
Kills:1,168
Deaths:466
KDR:2.506
Accuracy:23.468% C++
HSR:37.414% A++
NS-15M1
A++
Kills:1,165
Deaths:486
KDR:2.397
Accuracy:22.819% C++
HSR:35.880% A++
Pulsar LSW
A+
Kills:1,163
Deaths:542
KDR:2.146
Accuracy:24.410% B
HSR:35.254% A+
Flare VE6
A
Kills:108
Deaths:49
KDR:2.204
Accuracy:20.432% C
HSR:32.407% A
Lasher X2
B**
Kills:97
Deaths:38
KDR:2.553
Accuracy:32.890% B**
HSR:2.062% D--
Kills:9,181
Deaths (as Heavy Assault):3,722
Deaths (to Heavy Assaults):2,305
KDR:2.46668
Kill Difference:5,459
Playtime:158.550 hours
Usage:41%
Score:4.139m
Score/min:435
Accuracy (listed only):24.377%
HSR (listed only):29.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:978
Deaths:583
KDR:1.678
Accuracy:26.603% B+
HSR:29.243% B**
VE-S Canis
A+
Kills:276
Deaths:138
KDR:2
Accuracy:26.142% C+
HSR:33.333% A+
Deimos VA29
B**
Kills:141
Deaths:80
KDR:1.763
Accuracy:71.591% B**
HSR:17.021% C++
Solstice VE3
D
Kills:54
Deaths:22
KDR:2.455
Accuracy:19.750% D
HSR:5.556% F--
Kills:1,449
Deaths (as Light Assault):823
Deaths (to Light Assaults):1,451
KDR:1.76063
Kill Difference:626
Playtime:19.519 hours
Usage:5%
Score:0.528m
Score/min:451
Accuracy (listed only):36.021%
HSR (listed only):21.288%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:978
Deaths:583
KDR:1.678
Accuracy:26.603% B+
HSR:29.243% B**
VE-LR Obelisk
B+
Kills:535
Deaths:141
KDR:3.794
Accuracy:34.903% B+
HSR:29.907% C
Deimos VA29
B**
Kills:141
Deaths:80
KDR:1.763
Accuracy:71.591% B**
HSR:17.021% C++
Solstice VE3
D
Kills:54
Deaths:22
KDR:2.455
Accuracy:19.750% D
HSR:5.556% F--
Kills:1,708
Deaths (as Engineer):826
Deaths (to Engineers):1,316
KDR:2.0678
Kill Difference:882
Playtime:110.850 hours
Usage:29%
Score:3.083m
Score/min:464
Accuracy (listed only):38.212%
HSR (listed only):20.432%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,172
Deaths:467
KDR:2.510
Accuracy:25.201% C+
HSR:36.007% A
H-V45
A++
Kills:990
Deaths:348
KDR:2.845
Accuracy:26.319% B+
HSR:32.323% A++
VE-S Canis
A+
Kills:276
Deaths:138
KDR:2
Accuracy:26.142% C+
HSR:33.333% A+
Pulsar VS1
B**
Kills:238
Deaths:150
KDR:1.587
Accuracy:25.202% B+
HSR:28.571% B**
Deimos VA29
B**
Kills:141
Deaths:80
KDR:1.763
Accuracy:71.591% B**
HSR:17.021% C++
Kills:2,817
Deaths (as Combat Medic):1,183
Deaths (to Combat Medics):885
KDR:2.38123
Kill Difference:1,634
Playtime:42.403 hours
Usage:11%
Score:1.240m
Score/min:488
Accuracy (listed only):34.891%
HSR (listed only):29.451%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,164
Deaths:274
KDR:4.248
Accuracy:41.611% B+
HSR:70.876% C**
NS-44 Commissioner
B**
Kills:597
Deaths:450
KDR:1.327
Accuracy:39.609% B+
HSR:29.648% B**
VE-S Canis
A+
Kills:276
Deaths:138
KDR:2
Accuracy:26.142% C+
HSR:33.333% A+
XM98
C*
Kills:182
Deaths:52
KDR:3.500
Accuracy:38.598% C*
HSR:73.077% C+
Parallax VX3
C*
Kills:154
Deaths:25
KDR:6.160
Accuracy:38.239% C+
HSR:79.221% C*
Soldier Soaker
A+
Kills:61
Deaths:38
KDR:1.605
Accuracy:42.018% B*
HSR:26.230% A+
Kills:2,434
Deaths (as Infiltrator):977
Deaths (to Infiltrators):1,062
KDR:2.4913
Kill Difference:1,457
Playtime:44.093 hours
Usage:12%
Score:0.878m
Score/min:332
Accuracy (listed only):37.703%
HSR (listed only):52.064%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:332
Deaths:68
KDR:4.882
Accuracy:23.652% B**
HSR:30.121% A++
Quasar VM1
A*
Kills:302
Deaths:80
KDR:3.775
Accuracy:21.242% A
HSR:29.801% A*
Vortex VM21
B**
Kills:74
Deaths:9
KDR:8.222
Accuracy:48.760% B**
HSR:0% F
Vortex VM21
B**
Kills:56
Deaths:9
KDR:6.222
Accuracy:48.960% B**
HSR:5.357% B++
Kills:764
Deaths (as MAX Suit):83
Deaths (to MAX Suits):428
KDR:9.20482
Kill Difference:681
Playtime:7.918 hours
Usage:2%
Score:0.293m
Score/min:616
Accuracy (listed only):35.654%
HSR (listed only):16.320%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,118
V. Kills:603 185%
Deaths:318
KDR:3.516
Accuracy:25.320% D--
KPH:62.200 S
VKPH:33.600 M**
Light PPA
B*
Kills:51
V. Kills:3 N/A
Deaths:18
KDR:2.833
Accuracy:47.646% B*
KPH:42.500 C+
VKPH:2.500 C-
Kills:1,169 (1,169 + 0)
Deaths:336
KDR:3.479
VKDR:1.804
Vehicle Kills:606
Kill Difference:833
Playtime:19.161 hours
Usage:5%
Score:0.460m
Score/min:400
Piloting Accuracy:47.646%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M**
Kills:201
V. Kills:61 324%
Deaths:12
KDR:16.750
Accuracy:61.972% B**
KPH:83.100 M**
VKPH:25.200 M++
Kills:201 (201 + 0)
Deaths:12
KDR:16.750
VKDR:5.083
Vehicle Kills:61
Kill Difference:189
Playtime:2.418 hours
Usage:1%
Score:0.053m
Score/min:368
Driving Accuracy:61.972%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:1,184
V. Kills:487 243%
Deaths:57
KDR:20.772
Accuracy:60.579% B*
KPH:62.800 S
VKPH:25.800 A**
Supernova PC
S
Kills:686
V. Kills:205 333%
Deaths:31
KDR:22.129
Accuracy:61.508% A
KPH:64.600 S
VKPH:19.300 M**
Saron HRB
S
Kills:126
V. Kills:52 238%
Deaths:4
KDR:31.500
Accuracy:53.565% B**
KPH:66.800 S
VKPH:27.600 A+
Kills:1,996 (1,870 + 126)
Deaths:92
KDR:21.696
VKDR:8.087
Vehicle Kills:744
Kill Difference:1,904
Playtime:31.357 hours
Usage:8%
Score:0.739m
Score/min:393
Driving Accuracy:61.508%
Gunner Accuracy:53.565%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:75
V. Kills:26 278%
Deaths:6
KDR:12.500
Accuracy:65.544% B**
KPH:78.800 A++
VKPH:27.300 B+
Aphelion VEX-4H
A
Kills:61
V. Kills:20 290%
Deaths:9
KDR:6.778
Accuracy:52.486% B*
KPH:62.500 A
VKPH:20.500 D
Kills:136 (0 + 136)
Deaths:15
KDR:9.067
VKDR:3.067
Vehicle Kills:46
Kill Difference:121
Playtime:1.929 hours
Usage:1%
Score:0.038m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:52.486%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:143
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:25.998% A++
KPH:170.100 M+
VKPH:5.900 B**
M12 Kobalt
A++
Kills:78
V. Kills:4 N/A
Deaths:5
KDR:15.600
Accuracy:25.977% A+
KPH:124.300 A++
VKPH:6.400 A+
Kills:221 (0 + 221)
Deaths:5
KDR:44.200
VKDR:1.800
Vehicle Kills:9
Kill Difference:216
Playtime:1.468 hours
Usage:0%
Score:0.044m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:25.977%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B**
Kills:114
V. Kills:61 184%
Deaths:30
KDR:3.800
Accuracy:62.656% C+
KPH:42.500 B**
VKPH:22.800 B*
S12 Renegade
A++
Kills:94
V. Kills:1 N/A
Deaths:20
KDR:4.700
Accuracy:45.517% B+
KPH:101.500 A++
VKPH:1.100 D
Kills:208 (208 + 0)
Deaths:50
KDR:4.160
VKDR:1.240
Vehicle Kills:62
Kill Difference:158
Playtime:3.606 hours
Usage:1%
Score:0.074m
Score/min:344
Driving Accuracy:45.517%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:52
V. Kills:1 N/A
Deaths:6
KDR:8.667
Accuracy:37.158% B+
KPH:151.500 A*
VKPH:2.900 D--
Kills:52 (0 + 52)
Deaths:6
KDR:8.667
VKDR:0.167
Vehicle Kills:1
Kill Difference:46
Playtime:0.344 hours
Usage:0%
Score:0.007m
Score/min:356
Piloting Accuracy:N/A%
Gunner Accuracy:37.158%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,1603,1181,0832.879C++0.0424.006%C37.268%B**72.7B1B++19042.9h10.4C**43.3C++
Orion VS54 1,2011,1925742.077B+0.8422.179%B28.44%B+71A*N/A24816.8h10.6B*47.9C*
Supernova FPC 1,6711,1845720.772M17.8560.579%B*N/A62.6S25.8A**35818.9h3.8B**6.3B**
Terminus VX-9 1,1791,1724672.51B++0.4125.201%C+36.007%A67.7AN/A15517.3h10.4B*41.3B+
VE-H Maw 1,1791,1704842.417B+0.5024.81%C+29.744%B+75B*N/A20915.6h8.8B*35.4B+
SVA-88 1,1771,1684662.506B0.4123.468%C++37.414%A++72.5B**N/A30716.1h10.3B++44B+
NS-15M1 1,1731,1654862.397B*0.5222.819%C++35.88%A++78.2A+N/A27514.9h10.7B++46.7B+
Ghost 1,1661,1642744.248B+1.3341.611%B+70.876%C**68.1A+N/A18217.1h1.9B++4.6B++
Pulsar LSW 1,1721,1635422.146B+0.7724.41%B35.254%A+70.9AN/A16616.4h10.7B++43.7B+
Saron Laser Cannon 1,7211,1183183.516B+0.6025.32%D--N/A62.1S33.5M**41518h42.1B**166.2B**
H-V45 1,0009903482.845B**0.0726.319%B+32.323%A++57.2AN/A18817.3h10.8B**41.1B++
Pulsar C 9869785831.678B+1.2426.603%B+29.243%B**38.2B+N/A11825.6h10.5B+39.3B+
C-4 9177952203.614A++0.7027.734%B+N/A248.4M**38.1B++14053.2h1B**3.7C*
Supernova PC 8916863122.129A**19.2161.508%AN/A64.7S19.3M**37110.6h4.5B+7.3B*
NS-44 Commissioner 5975974501.327B+1.5939.609%B+29.648%B**67.1A+N/A1868.9h2.7B**6.9B*
VE-LR Obelisk 5425351413.794B**0.8834.903%B+29.907%C79.9A*1B+2566.7h4.9B*14B*
NS Decimator 6834972192.269A+0.6569.524%B**N/A67.2A*25.1B**4917.4h3.7B++5.3B**
Blueshift VM5 335332684.882B**1.9623.652%B**30.121%A++75.5M+N/A2184.4h13B*54.9B++
S1 4393021891.598A+1.3262.389%B+N/A49.5A*22.5A+4206.1h5.8B+9.3B+
Quasar VM1 305302803.775A+0.8621.242%A29.801%A*61.6M*N/A1914.9h12.8B++60.4B+
VE-S Canis 2792761382B++0.9226.142%C+33.333%A+45.2C*N/A1636.1h9B++34.5B+
Tank Mine 3492532211.5S8.5826.023%DN/A316.3S120A*18310.8h1.2A4.5B**
Pulsar VS1 2382381501.587B++1.3325.202%B+28.571%B**48.6A+N/A1994.9h13B+51.6B+
L100 Python HEAT 2622011216.75M+13.8361.972%B**0.995%D*83.8S25.4M++3672.4h4.8B++7.8B**
XM98 182182523.5B++0.5838.598%C*73.077%C+53.5A++N/A1613.4h2.1B++5.6B+
Frag Grenade 1761761176N/A173.0855.83%A+N/A586.7B+N/A22460.3h3.2B+5.8B*
Parallax VX3 156154256.16B**3.2438.239%C+79.221%C*51.3A+N/A1293h2B+5.2B+
M12 Kobalt 1481431143S140.0825.998%A++16.084%C-178.8M++6.3B**4670.8h13.8B*52.9B++
Deimos VA29 141141801.763B+1.1571.591%B**17.021%C++61.3B*N/A1882.3h2.7C3.7C*
Saron HRB 178126431.5S28.5853.565%B**N/A66.3S27.4A+8581.9h16.4B**30.6B**
V30-F Starfall 175114303.8A0.8862.656%C+N/A42.2B**22.6B++3902.7h11.9B++19B++
Flare VE6 108108492.204B*0.7120.432%C32.407%A77.1A+N/A3031.4h8.1B**39.9B+
Lasher X2 9897382.553A**0.3632.89%B**2.062%D--60.6A++N/A2231.6h18.4B55.8B++
Proximity Mine 9595109.5A++6.5840.037%CN/A158.3B*N/A5310.6h2.3D--5.8D
S12 Renegade 9594204.7B1.7845.517%B+5.319%C+104.4A++1.1D2070.9h2.8B++6.2B++
Damascus Edge 86867,1560.012D2.9112.282%D*2.326%D0.3CN/A1268.5h1.7B++14C
M12 Kobalt 8278515.6B12.6825.977%A+20.513%B+130A++6.7A+5290.6h18.2C*69.9B++
E540 Halberd-H 10175612.5B+9.5865.544%B**N/A75A+26B+3701h3.4A5.1A+
Vortex VM21 1117498.222S5.3048.76%B**N/A27.4S13.7M**2282.7h13.6A27.8B*
MANA Anti-Personnel Turret 6967144.786N/A1.8729.823%UN/A670U20U1376500.1h19.6T*65.6T*
Rocklet Rifle 10864272.37M*0.5553.785%C++N/A58.2A**40A9221.1h24.2B**45B*
Aphelion VEX-4H 816196.778C*3.8652.486%B*3.279%C++61A20D2911h51.7B+98.6B+
Soldier Soaker 6161381.605B+1.3142.018%B*26.23%A+101.7A++N/A6310.6h4.6B**10.9B**
Vortex VM21 845696.222S3.3048.96%B**5.357%B++20.7A**10.4A+1992.7h18.1B*36.9B++
Solstice VE3 5554222.455A**0.4619.75%D5.556%F--31.8B*N/A4421.7h10.8B*54.9C**
CAS 14-E 535268.667C5.7537.158%B+N/A173.3M3.3D-3550.3h19.9B*53.5B*
Light PPA 5451182.833C+0.0847.646%B*N/A42.5C+2.5C-1711.2h16.7C+35C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator8545,9172.8h
Nanite Revive Grenade05150.1h
Motion Spotter11,0210.6h
Flail Targeting Dart41881.2h
Nano-Repair Grenade01990.1h
Spawn Beacon21950.1h
Nano-Armor Kit66169,84311.5h
Spitfire Auto-Turret12140.1h
Deconstruction Tool04830h
Ammunition Package39390.3h
Medical Kit1298831.6h
Anti-Infantry MANA Turret11380.1h
Router0580.1h
Shield Recharging Field11180h

Check the help document for the dictionary if you want to learn more about words used here.


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