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Signifer n3xxa[TRID] n3xxa
VS BR 57

KDR: 3.3

Score: 3.3m

Last Seen: Nov 23rd, 2018 12:25 AM
-

Battle Rank 57 - Vanu Sovereignty on Cobalt
Level 100 Progress: 18% 648h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Solstice VE3 SVA-88 Eridani SX5 Ursa NS-44 Commissioner Artemis VX26
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,753,000 MLG Score: 3000
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.948%21.419%620912103,8473.44097-0.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.984%1.518A+0.086C+-0.803D-HEAD ++ (~6.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.532B+10.10.293C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.038%3.93%3382121722975553.01316409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.524%-0.56D2.162A*-1.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.7-0.157C59.8-0.128C126.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.192%1.429%39521217140711151.97183121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.728%1.574A+-0.729D-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++4.80.619B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.338%1.923%96112185282550.63414693%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.661B+-0.623D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.656B+17.80.553B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.456%70.249%96312161,36814809.24324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.485%1.123B**0.206C++1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.469B+2.20.299C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.655%16.561%96112181579501.65263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.923B*0.38C**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.463B+3.70.233C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.3m228.9%400 (24k)366 (22k)3.301956,7692,0503.6507357 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121973427.569%27.995%77204:252

20% Engineer33% Heavy Assault33% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2015 9:33 PMFeb 22nd, 2018 9:22 AMDec 19th, 2018 8:51 AM (333d) (PST)Nov 23rd, 2018 1:15 AM (360d) (PST)Nov 22nd, 2018 8:25 PM (360d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7341385960.7480.2260.2091.8200.0473000

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,0678,26835,799451413109321,980

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
150.9h/6.3d 715 1,895 1,914 16.5k 199 626 426 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,222
Deaths:324
KDR:3.772
Accuracy:26.839% B**
HSR:25.532% C++
SVA-88
B**
Kills:516
Deaths:170
KDR:3.035
Accuracy:28.702% B**
HSR:21.512% D
Ursa
B+
Kills:338
Deaths:104
KDR:3.250
Accuracy:25.079% B+
HSR:20.710% C--
Kills:2,076
Deaths (as Heavy Assault):598
Deaths (to Heavy Assaults):625
KDR:3.47157
Kill Difference:1,478
Playtime:49.469 hours
Usage:33%
Score:1.125m
Score/min:379
Accuracy (listed only):26.873%
HSR (listed only):22.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,231
Deaths:261
KDR:4.716
Accuracy:43.321% B++
HSR:71.162% C*
Eridani SX5
A
Kills:397
Deaths:126
KDR:3.151
Accuracy:33.591% A
HSR:19.144% C+
NS-44 Commissioner
B**
Kills:270
Deaths:122
KDR:2.213
Accuracy:45.631% B**
HSR:24.074% C*
Artemis VX26
A
Kills:245
Deaths:91
KDR:2.692
Accuracy:33.216% A
HSR:25.714% B
NS-7 PDW
B**
Kills:132
Deaths:57
KDR:2.316
Accuracy:30.125% B**
HSR:9.848% D*
Phaseshift VX-S
A+
Kills:75
Deaths:11
KDR:6.818
Accuracy:47.355% A+
HSR:72% C+
VA39 Spectre
B**
Kills:62
Deaths:15
KDR:4.133
Accuracy:33.781% C**
HSR:50% B**
Beamer VS3
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:30.873% N/A
HSR:12% N/A
Kills:2,462
Deaths (as Infiltrator):716
Deaths (to Infiltrators):410
KDR:3.43855
Kill Difference:1,746
Playtime:49.858 hours
Usage:33%
Score:1.209m
Score/min:404
Accuracy (listed only):37.236%
HSR (listed only):35.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:592
Deaths:239
KDR:2.477
Accuracy:29.234% A
HSR:14.358% D--
Eridani SX5
A
Kills:397
Deaths:126
KDR:3.151
Accuracy:33.591% A
HSR:19.144% C+
Thanatos VE70
A
Kills:157
Deaths:58
KDR:2.707
Accuracy:52.655% A
HSR:16.561% C+
NS-7 PDW
B**
Kills:132
Deaths:57
KDR:2.316
Accuracy:30.125% B**
HSR:9.848% D*
Kills:1,278
Deaths (as Light Assault):480
Deaths (to Light Assaults):360
KDR:2.6625
Kill Difference:798
Playtime:13.621 hours
Usage:9%
Score:0.276m
Score/min:338
Accuracy (listed only):36.401%
HSR (listed only):14.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:592
Deaths:239
KDR:2.477
Accuracy:29.234% A
HSR:14.358% D--
Thanatos VE70
A
Kills:157
Deaths:58
KDR:2.707
Accuracy:52.655% A
HSR:16.561% C+
Kills:749
Deaths (as Engineer):297
Deaths (to Engineers):290
KDR:2.52189
Kill Difference:452
Playtime:30.693 hours
Usage:20%
Score:0.520m
Score/min:282
Accuracy (listed only):40.945%
HSR (listed only):15.459%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A
Kills:397
Deaths:126
KDR:3.151
Accuracy:33.591% A
HSR:19.144% C+
Thanatos VE70
A
Kills:157
Deaths:58
KDR:2.707
Accuracy:52.655% A
HSR:16.561% C+
Corvus VA55
A
Kills:135
Deaths:37
KDR:3.649
Accuracy:31.090% A
HSR:21.482% C
NS-7 PDW
B**
Kills:132
Deaths:57
KDR:2.316
Accuracy:30.125% B**
HSR:9.848% D*
Kills:821
Deaths (as Combat Medic):278
Deaths (to Combat Medics):167
KDR:2.95324
Kill Difference:543
Playtime:6.075 hours
Usage:4%
Score:0.159m
Score/min:437
Accuracy (listed only):36.865%
HSR (listed only):16.759%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):79
KDR:0
Kill Difference:UNR
Playtime:1.880 hours
Usage:1%
Score:0.027m
Score/min:240
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:163
V. Kills:10 N/A
Deaths:51
KDR:3.196
Accuracy:35.608% D
KPH:30.400 C-
VKPH:1.900 D
Saron Laser Cannon
C+
Kills:66
V. Kills:42 153%
Deaths:61
KDR:1.082
Accuracy:31.298% C+
KPH:10.400 C
VKPH:6.600 C-
Kills:229 (229 + 0)
Deaths:112
KDR:2.045
VKDR:0.464
Vehicle Kills:52
Kill Difference:117
Playtime:11.714 hours
Usage:8%
Score:0.089m
Score/min:126
Piloting Accuracy:31.298%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:84
V. Kills:44 187%
Deaths:7
KDR:12
Accuracy:55.016% B
KPH:26.400 C
VKPH:13.800 B
L100 Python HESH
A**
Kills:56
V. Kills:12 431%
Deaths:3
KDR:18.667
Accuracy:65.560% A++
KPH:82.700 A+
VKPH:17.700 A**
Kills:140 (140 + 0)
Deaths:10
KDR:14
VKDR:5.600
Vehicle Kills:56
Kill Difference:130
Playtime:3.861 hours
Usage:3%
Score:0.057m
Score/min:248
Driving Accuracy:65.560%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:63
V. Kills:34 180%
Deaths:11
KDR:5.727
Accuracy:50% C++
KPH:19.400 C
VKPH:10.400 B+
Saron HRB
B+
Kills:52
V. Kills:22 226%
Deaths:7
KDR:7.429
Accuracy:43.338% C+
KPH:30.600 B+
VKPH:12.900 C
Kills:115 (63 + 52)
Deaths:18
KDR:6.389
VKDR:3.111
Vehicle Kills:56
Kill Difference:97
Playtime:4.955 hours
Usage:3%
Score:0.055m
Score/min:186
Driving Accuracy:50%
Gunner Accuracy:43.338%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,2311,2312614.716B++1.4143.321%B++71.162%C*56.2B++N/A17121.9h2.1B+4.9B+
Orion VS54 1,2301,2223243.772A++0.4726.839%B**25.532%C++64A+N/A21419.1h10B*37.1C**
Solstice VE3 5935922392.477M0.8229.234%A14.358%D--35.2B**N/A10816.8h12.2B++41.8B+
SVA-88 5185161703.035B++0.2728.702%B**21.512%D58B+N/A1648.9h10.8B+37.5B+
Eridani SX5 4043971263.151A*0.1533.591%A19.144%C+62B**1.1A++2026.4h10.7B+32B+
Ursa 3383381043.25A**0.0525.079%B+20.71%C--61.5B*N/A1435.5h9.2B*36.6B+
NS-44 Commissioner 2702701222.213A1.0945.631%B**24.074%C*61.4B**N/A2244.4h3.1B*6.7B*
Artemis VX26 246245912.692B**0.6133.216%A25.714%B42.2B+N/A2195.8h11.9C*35.9B+
S1 3452421441.681A++1.6260.628%B+4.545%B**34.1B++14.5C*2407.1h6.2B10.3B+
Light PPA 173163513.196C+0.1135.608%D3.067%M30.2C--1.9D1285.4h16C+45C+
Thanatos VE70 157157582.707A*0.5952.655%A16.561%C+42.4B*N/A1663.7h3.7B*7.1B*
Corvus VA55 136135373.649M++0.3531.09%A21.482%C48.2B*N/A1952.8h9.2A29.7B**
NS-7 PDW 132132572.316A++0.9930.125%B**9.848%D*48.9B**N/A1202.7h11.5B*38.3B++
L100 Python HEAT 12884712A++8.7055.016%B1.19%D-26.3C13.8B1753.2h6.1C*11B
Phaseshift VX-S 7575116.818A+3.5247.355%A+72%C+44.1B++N/A1471.7h2.5B+5.3B++
Plasma Grenade 7372172N/A68.7037.413%D--N/A360D5C-9460.2h4.5C--12D
Saron Laser Cannon 10866611.082C+2.2231.298%C+6.061%M10.3C6.6C-1256.4h167.9C536.5C+
Supernova PC 9763115.727C++2.4350%C++N/A19.1C10.3B+1363.3h6.9D13.8C
VA39 Spectre 6262154.133A*0.8333.781%C**50%B**36.5B**N/A1051.7h4.5B*13.2B++
L100 Python HESH 6856318.667B++15.3765.56%A++1.786%C*80A17.1A*5900.7h2.8B++4.3B**
Proximity Mine 5252152U48.7045.513%B+N/A260M++N/A12930.2h2.7F--6D
Saron HRB 745277.429B+4.1343.338%C+1.923%B30.6B+12.9C2811.7h17.8B*41.1B++
Beamer VS3 5050331.515B**1.7930.873%B+12%D**55.6A+N/A1450.9h5.9B**19.2B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0880.1h
Medical Applicator168,3980.5h
Restoration Kit113110.2h
Motion Spotter01,2300.4h
Ammunition Package21050.1h
Nano-Armor Kit1626,5511.3h
Recon Detection Device68071h

Check the help document for the dictionary if you want to learn more about words used here.


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