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Private nPOCTuTyTKATA[ROG] nPOCTuTyTKATA
TR BR 130

KDR: 4.02

Score: 36.7m

Last Seen: Jan 15th, 2019 11:42 PM
- OFFLINE - 98.1 hour(s)

Battle Rank 115 (130 total) - Terran Republic on Miller - Outfit Member of Republic Of Gamers[ROG] Republic Of Gamers
TR outfit on Miller

Members: 14
Level Progress (to 116): 64%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C75 Viper P2-120 AP T32 Bull RAMS .50M PDW-16 Hailstorm T9 CARV M18 Rotary Hellfire Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,115,892 MLG Score: 892
Fun Score: N/A
Cheeseburgers Flipped: 1063TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.957%17.333%41518100421,8492.494181.528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.12%0.568B+-0.51D-0.193CHEAD + (~5.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.31C*12.40.134C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.147%1.522%1556510178,015741336510.8019238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.518%0.391B-0.095C+-0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163-0.014C+67.1-0.269C95.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.982%2.808%24996101620,8371196807217.4222258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.921%0.011C+0.114C+1.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.589B+6.50.481B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.997%4.131%133510171,2838747511.46629171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.342%-0.942D---0.057C+0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.90.095C+27.80.293C*79.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.313%62.553%133510174,692918205.10555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.683%0.342C**-0.302C2.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.169C++3.10.037C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.237%13.302%1332102084272861.15659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.976%-0.429C---0.24C-0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.053C+4.50.066C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Republic Of Gamers[ROG] Republic Of Gamers
TR outfit on Miller

Members: 14
36.7m178.9%275 (16.5k)254 (15.2k)4.0225872,51518,0274.82571130 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022269224.275%11.843%28708:0022

31% Engineer21% Heavy Assault19% Infiltrator22% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2013 3:39 PMSep 11th, 2014 6:59 PMJan 18th, 2019 12:35 AM (2d) (PST)Jan 15th, 2019 10:24 PM (4d) (PST)Jan 15th, 2019 7:42 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
905968090.5020.1250.0591.1170.123892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,2715,73448,537307467715,253

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2409h/100.4d 14,478 8,588 16,092 161.4k 2,921 8,416 17,712 130.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C+
Kills:3,765
Deaths:1,284
KDR:2.932
Accuracy:22.834% C+
HSR:18.858% D
T9 CARV
B+
Kills:3,012
Deaths:1,382
KDR:2.179
Accuracy:20.990% B+
HSR:17.098% D-
NS-15M2
A
Kills:1,810
Deaths:592
KDR:3.057
Accuracy:30.176% A
HSR:20.442% D
TMG-50
B
Kills:1,188
Deaths:451
KDR:2.634
Accuracy:22.889% B
HSR:19.529% D
MSW-R
C+
Kills:1,156
Deaths:513
KDR:2.253
Accuracy:21.473% C+
HSR:20.934% C
MG-H1 Watchman
A
Kills:385
Deaths:118
KDR:3.263
Accuracy:29.137% A
HSR:22.078% C--
Kills:11,316
Deaths (as Heavy Assault):4,340
Deaths (to Heavy Assaults):4,300
KDR:2.60737
Kill Difference:6,976
Playtime:511.623 hours
Usage:21%
Score:6.714m
Score/min:219
Accuracy (listed only):24.583%
HSR (listed only):19.823%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:1,272
Deaths:627
KDR:2.029
Accuracy:22.655% C+
HSR:18.082% C
LC3 Jaguar
C++
Kills:1,165
Deaths:624
KDR:1.867
Accuracy:22.811% C+
HSR:20.601% C++
TRAC-5
B
Kills:1,161
Deaths:700
KDR:1.659
Accuracy:23.066% B
HSR:19.208% C++
FA1 Barrage
C
Kills:662
Deaths:255
KDR:2.596
Accuracy:38.012% C
HSR:13.444% C
AS16 NightHawk
C
Kills:180
Deaths:80
KDR:2.250
Accuracy:29.595% D--
HSR:12.778% C
NS-11C
A+
Kills:124
Deaths:55
KDR:2.255
Accuracy:31.645% A+
HSR:19.355% C++
Kills:4,564
Deaths (as Engineer):2,341
Deaths (to Engineers):4,572
KDR:1.94959
Kill Difference:2,223
Playtime:736.738 hours
Usage:31%
Score:14.464m
Score/min:327
Accuracy (listed only):27.964%
HSR (listed only):17.245%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B
Kills:3,556
Deaths:1,962
KDR:1.812
Accuracy:25.845% B
HSR:10.967% D-
T5 AMC
C+
Kills:1,272
Deaths:627
KDR:2.029
Accuracy:22.655% C+
HSR:18.082% C
NS-7 PDW
B++
Kills:1,261
Deaths:491
KDR:2.568
Accuracy:28.580% B++
HSR:15.940% C
LC3 Jaguar
C++
Kills:1,165
Deaths:624
KDR:1.867
Accuracy:22.811% C+
HSR:20.601% C++
TRAC-5
B
Kills:1,161
Deaths:700
KDR:1.659
Accuracy:23.066% B
HSR:19.208% C++
FA1 Barrage
C
Kills:662
Deaths:255
KDR:2.596
Accuracy:38.012% C
HSR:13.444% C
AS16 NightHawk
C
Kills:180
Deaths:80
KDR:2.250
Accuracy:29.595% D--
HSR:12.778% C
NS-11C
A+
Kills:124
Deaths:55
KDR:2.255
Accuracy:31.645% A+
HSR:19.355% C++
MG-S1 Jackal
B**
Kills:89
Deaths:37
KDR:2.405
Accuracy:32.800% B**
HSR:13.483% D--
Kills:9,470
Deaths (as Light Assault):4,831
Deaths (to Light Assaults):3,379
KDR:1.96026
Kill Difference:4,639
Playtime:532.135 hours
Usage:22%
Score:8.714m
Score/min:273
Accuracy (listed only):28.334%
HSR (listed only):15.984%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C**
Kills:3,622
Deaths:1,234
KDR:2.935
Accuracy:40.613% C**
HSR:65.185% F
PDW-16 Hailstorm
B
Kills:3,556
Deaths:1,962
KDR:1.812
Accuracy:25.845% B
HSR:10.967% D-
NS-7 PDW
B++
Kills:1,261
Deaths:491
KDR:2.568
Accuracy:28.580% B++
HSR:15.940% C
TX1 Repeater
C+
Kills:704
Deaths:825
KDR:0.853
Accuracy:24.048% C+
HSR:13.068% D*
M77-B
C
Kills:667
Deaths:529
KDR:1.261
Accuracy:35.283% C
HSR:56.972% F--
NS-357 Underboss
C
Kills:536
Deaths:561
KDR:0.955
Accuracy:33.818% C
HSR:17.164% C--
SOAS-20
C+
Kills:250
Deaths:143
KDR:1.748
Accuracy:27.833% C+
HSR:14% D--
TSAR-42
B+
Kills:222
Deaths:34
KDR:6.529
Accuracy:42.355% B+
HSR:66.216% C+
TRAP-M1
C++
Kills:121
Deaths:54
KDR:2.241
Accuracy:28.938% C+
HSR:25.620% C++
MG-S1 Jackal
B**
Kills:89
Deaths:37
KDR:2.405
Accuracy:32.800% B**
HSR:13.483% D--
99SV
D--
Kills:60
Deaths:190
KDR:0.316
Accuracy:19.428% F-
HSR:26.667% D--
Kills:11,088
Deaths (as Infiltrator):6,060
Deaths (to Infiltrators):2,893
KDR:1.8297
Kill Difference:5,028
Playtime:459.185 hours
Usage:19%
Score:4.178m
Score/min:152
Accuracy (listed only):30.867%
HSR (listed only):29.571%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B
Kills:3,556
Deaths:1,962
KDR:1.812
Accuracy:25.845% B
HSR:10.967% D-
NS-7 PDW
B++
Kills:1,261
Deaths:491
KDR:2.568
Accuracy:28.580% B++
HSR:15.940% C
FA1 Barrage
C
Kills:662
Deaths:255
KDR:2.596
Accuracy:38.012% C
HSR:13.444% C
T1 Cycler
B+
Kills:334
Deaths:154
KDR:2.169
Accuracy:20.587% C
HSR:24.850% B+
AS16 NightHawk
C
Kills:180
Deaths:80
KDR:2.250
Accuracy:29.595% D--
HSR:12.778% C
MG-S1 Jackal
B**
Kills:89
Deaths:37
KDR:2.405
Accuracy:32.800% B**
HSR:13.483% D--
NS-11P
B*
Kills:81
Deaths:50
KDR:1.620
Accuracy:26.900% B*
HSR:13.580% D-
Kills:6,163
Deaths (as Combat Medic):3,029
Deaths (to Combat Medics):1,612
KDR:2.03466
Kill Difference:3,134
Playtime:32.133 hours
Usage:1%
Score:0.529m
Score/min:274
Accuracy (listed only):28.903%
HSR (listed only):15.006%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:1,191
Deaths:293
KDR:4.065
Accuracy:16.042% C+
HSR:25.189% B*
MRC3 Mercy
C**
Kills:1,162
Deaths:293
KDR:3.966
Accuracy:15.593% C+
HSR:21.601% C**
M2 Mutilator
B**
Kills:472
Deaths:103
KDR:4.583
Accuracy:18.777% B**
HSR:21.610% B++
MR1 Fracture
A+
Kills:461
Deaths:175
KDR:2.634
Accuracy:29.647% D
HSR:7.375% A+
M2 Mutilator
B**
Kills:427
Deaths:103
KDR:4.146
Accuracy:19.408% B**
HSR:16.628% C-
MR1 Fracture
A++
Kills:396
Deaths:187
KDR:2.118
Accuracy:30.249% D
HSR:7.828% A++
M3 Pounder HEG
S
Kills:250
Deaths:53
KDR:4.717
Accuracy:42.892% C**
HSR:9.600% S
M3 Pounder HEG
M*
Kills:245
Deaths:58
KDR:4.224
Accuracy:40.084% C*
HSR:7.755% M*
NS-10 Burster
A
Kills:92
Deaths:37
KDR:2.486
Accuracy:25.706% C
HSR:10.870% A
NS-10 Burster
C
Kills:65
Deaths:25
KDR:2.600
Accuracy:27.016% C
HSR:0% F-
Kills:4,761
Deaths (as MAX Suit):663.500
Deaths (to MAX Suits):840
KDR:7.17558
Kill Difference:4,097.500
Playtime:133.178 hours
Usage:6%
Score:2.144m
Score/min:268
Accuracy (listed only):26.542%
HSR (listed only):12.846%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A++
Kills:2,730
V. Kills:1,567 174%
Deaths:412
KDR:6.626
Accuracy:40.934% A+
KPH:35.700 A++
VKPH:20.500 A+
Hellfire Rocket Pods
A
Kills:2,490
V. Kills:596 417%
Deaths:104
KDR:23.942
Accuracy:56.029% B*
KPH:107.300 B+
VKPH:25.700 A
M14 Banshee
A**
Kills:1,708
V. Kills:215 N/A
Deaths:128
KDR:13.344
Accuracy:39.643% A++
KPH:68.900 B*
VKPH:8.700 A**
M18 Needler
C++
Kills:960
V. Kills:777 123%
Deaths:403
KDR:2.382
Accuracy:39.420% A
KPH:11.800 C+
VKPH:9.600 C++
M18 Locust
B**
Kills:700
V. Kills:478 146%
Deaths:160
KDR:4.375
Accuracy:38.541% B**
KPH:23.300 C**
VKPH:15.900 C*
Hornet Missiles
C++
Kills:620
V. Kills:416 149%
Deaths:48
KDR:12.917
Accuracy:65.914% B++
KPH:57.700 C+
VKPH:38.700 C++
Coyote Missiles
B
Kills:328
V. Kills:185 176%
Deaths:64
KDR:5.125
Accuracy:55.972% B
KPH:27 C--
VKPH:15.200 D
Kills:9,536 (6,098 + 0)
Deaths:1,319
KDR:7.230
VKDR:3.210
Vehicle Kills:4,234
Kill Difference:8,217
Playtime:258.716 hours
Usage:11%
Score:3.591m
Score/min:231
Piloting Accuracy:38.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:303
V. Kills:204 148%
Deaths:29
KDR:10.448
Accuracy:51.343% B**
KPH:24.200 C--
VKPH:16.300 D
CAS30 Tank Buster
B+
Kills:127
V. Kills:157 80%
Deaths:40
KDR:3.175
Accuracy:41.786% C
KPH:7.400 C+
VKPH:9.200 B+
Kills:430 (127 + 303)
Deaths:69
KDR:6.232
VKDR:5.232
Vehicle Kills:361
Kill Difference:361
Playtime:29.646 hours
Usage:1%
Score:0.299m
Score/min:168
Piloting Accuracy:41.786%
Gunner Accuracy:51.343%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:8,664
V. Kills:1,271 N/A
Deaths:234
KDR:37.026
Accuracy:37.488% C+
KPH:54.300 A+
VKPH:8 C++
L100 Python HEAT
B**
Kills:1,653
V. Kills:532 310%
Deaths:55
KDR:30.055
Accuracy:59.131% B*
KPH:47.400 B**
VKPH:15.300 B*
L100 Python HESH
B**
Kills:1,052
V. Kills:201 N/A
Deaths:31
KDR:33.936
Accuracy:61.836% A+
KPH:62.900 B+
VKPH:12 B**
L100 Python AP
B+
Kills:962
V. Kills:619 155%
Deaths:50
KDR:19.240
Accuracy:55.220% C+
KPH:31 C*
VKPH:20 B+
Skyguard
B++
Kills:80
V. Kills:54 145%
Deaths:6
KDR:13.333
Accuracy:32.977% B++
KPH:10.700 C
VKPH:7.200 C--
Kills:12,411 (12,411 + 0)
Deaths:376
KDR:33.008
VKDR:7.120
Vehicle Kills:2,677
Kill Difference:12,035
Playtime:249.613 hours
Usage:10%
Score:2.989m
Score/min:200
Driving Accuracy:32.977%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:6,806
V. Kills:4,776 142%
Deaths:299
KDR:22.763
Accuracy:43.343% C
KPH:37.900 B++
VKPH:26.600 A+
P2-120 HEAT
B+
Kills:1,700
V. Kills:570 298%
Deaths:86
KDR:19.767
Accuracy:33.759% D-
KPH:31.300 B+
VKPH:10.500 C++
E540 Halberd
C+
Kills:511
V. Kills:226 225%
Deaths:44
KDR:11.614
Accuracy:39.043% C
KPH:24.400 C+
VKPH:10.800 C-
G30 Vulcan
C*
Kills:218
V. Kills:118 183%
Deaths:35
KDR:6.229
Accuracy:20.518% D--
KPH:23.200 C*
VKPH:12.500 C+
P2-120 HESH
A++
Kills:150
V. Kills:49 300%
Deaths:5
KDR:30
Accuracy:60.313% A*
KPH:55.800 C**
VKPH:18.200 A++
MR11 Gatekeeper
A+
Kills:82
V. Kills:98 83%
Deaths:7
KDR:11.714
Accuracy:47.202% B**
KPH:21.900 C*
VKPH:26.100 A+
M20 Basilisk
N/A
Kills:50
V. Kills:21 227%
Deaths:11
KDR:4.545
Accuracy:18.485% N/A
KPH:9.200 N/A
VKPH:3.900 N/A
Kills:9,517 (8,656 + 861)
Deaths:487
KDR:19.542
VKDR:12.029
Vehicle Kills:5,858
Kill Difference:9,030
Playtime:275.854 hours
Usage:11%
Score:4.785m
Score/min:289
Driving Accuracy:60.313%
Gunner Accuracy:18.485%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:145
V. Kills:67 213%
Deaths:27
KDR:5.370
Accuracy:35.979% D**
KPH:40.800 C+
VKPH:18.800 D
Kills:145 (0 + 145)
Deaths:27
KDR:5.370
VKDR:2.481
Vehicle Kills:67
Kill Difference:118
Playtime:3.558 hours
Usage:0%
Score:0.124m
Score/min:583
Driving Accuracy:N/A%
Gunner Accuracy:35.979%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:106
V. Kills:28 366%
Deaths:17
KDR:6.235
Accuracy:22.522% F-
KPH:12.500 D
VKPH:3.300 D*
Kills:106 (0 + 106)
Deaths:17
KDR:6.235
VKDR:1.647
Vehicle Kills:28
Kill Difference:89
Playtime:8.493 hours
Usage:0%
Score:0.054m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:22.522%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 9,9358,66423437.026S33.0037.488%C+1.085%C--54.3A+8C++183159.6h7.1B**18.8B**
P2-120 AP 11,5826,80629922.763A**18.7443.343%C4.672%B++37.9B++26.6A+324179.4h7.2C++16.5C*
T32 Bull 3,7993,7651,2842.932A1.0922.834%C+18.858%D30.1CN/A83125h12.6C++55.1C++
RAMS .50M 3,6333,6221,2342.935C+1.0940.613%C**65.185%F24.1CN/A64150.5h2.7D6.7C+
PDW-16 Hailstorm 3,5913,5561,9621.812B*2.2125.845%B10.967%D-33.5BN/A93106.2h12.1B++46.8B+
T9 CARV 3,0583,0121,3822.179B+1.8420.99%B+17.098%D-26C+N/A81115.8h13.1B+62.4B+
M18 Rotary 4,2972,7304126.626A*2.6040.934%A+1.648%C--35.7A++20.5A+24576.5h88B+215.1B*
Hellfire Rocket Pods 3,0862,49010423.942A*19.9256.029%B*1.165%C++107.3B+25.7A50623.2h17.5B++31.2B+
NS-15M2 1,8411,8105923.057B*0.9730.176%A20.442%D43.8C++N/A10341.3h12.3C*40.7B+
M14 Banshee 1,9231,70812813.344B*9.3239.643%A++0.995%C68.9B*8.7A**21724.8h31.4C+79.1C**
P2-120 HEAT 2,2701,7008619.767A*15.7433.759%D-3.529%C*31.3B+10.5C++17554.3h5.2B**15.5B+
L100 Python HEAT 2,1851,6535530.055S26.0359.131%B*2.601%C+47.4B**15.2B*24734.9h4.4B*7.5B**
ML-7 2,3001,5886472.454M+1.5758.034%C*3.778%B+33B**14.8B+23848.1h5B*8.7B*
T5 AMC 1,2821,2726272.029B**1.9922.655%C+18.082%C16.6CN/A4976.6h14.1C**62C**
NS-7 PDW 1,2661,2614912.568A++1.4528.58%B++15.94%C34.3B+N/A10436.8h12B++42.1B++
MRC3 Mercy 1,2001,1912934.065B*0.0416.042%C+25.189%B*29.8C++N/A8340h16.7B++103.9B+
TMG-50 1,2001,1884512.634A+1.3922.889%B19.529%D32.2C+N/A9136.9h11.2C**49B+
LC3 Jaguar 1,2021,1656241.867B+2.1622.811%C+20.601%C++9.7D-N/A29120.4h13.2C++57.7C++
MRC3 Mercy 1,1741,1622933.966B*0.0615.593%C+21.601%C**29C++N/A7840.1h16.9B++108.3B+
TRAC-5 1,1781,1617001.659A2.3623.066%B19.208%C++13.5CN/A5485.8h14B+60.8B+
MSW-R 1,1661,1565132.253C*1.7721.473%C+20.934%C31.5CN/A10036.7h12.1C++56.1C*
C-4 1,8181,1424382.607B*1.4227.385%BN/A61.4C36.3B+59518.6h1.5C++5.6C**
L100 Python HESH 1,2531,0523133.935A*29.9161.836%A+2.281%B+63B+12B**21116.7h3.5C+5.7B+
L100 Python AP 1,5819625019.24M**15.2255.22%C+4.782%B**31C*20B+22931h5.9B+10.7B+
M18 Needler 1,7379604032.382C*1.6439.42%A3.125%B+11.8C+9.6C++12581.2h199.9C507.2C++
Claymore 7137136111.689B*7.6751.186%A*N/A230A+N/A6153.1h1.5F--2.9B++
TX1 Repeater 7097048250.853C++3.1724.048%C+13.068%D*47.6B**N/A15614.8h9.8B*40.7B+
M18 Locust 1,1787001604.375A0.3538.541%B**1.143%C--23.3C**15.9C*20230.1h153.4C+398.1C*
M77-B 6726675291.261C--2.7635.283%C56.972%F--10D--N/A4266.4h3.4D*9.7D
FA1 Barrage 6686622552.596A+1.4338.012%C13.444%C31.5C**N/A9921h4.8C*12.5C*
Hornet Missiles 1,0366204812.917B**8.8965.914%B++N/A57.9C+38.9C++46610.7h10C**15.1B+
Spear Anti-Vehicle Phalanx Turret 1,1866204613.478B**9.4645.362%C*4.355%C++35C+32B**35017.7h10C+22.1C++
NS-357 Underboss 5525365610.955C+3.0733.818%C17.164%C--40.6C++1.2A++10513.2h4.5C+13.2C+
E540 Halberd 7375114411.614B*7.5939.043%C5.284%B*24.4C+10.8C-27320.9h5.3B+13.6B
M2 Mutilator 4814721034.583A++0.5618.777%B**21.61%B++35.8B**N/A11813.2h15.8B+83.9B++
MR1 Fracture 6624611752.634M+1.3929.647%D7.375%A+10.5B+4.6C+7343.7h30.4B**102.7B+
M2 Mutilator 4384271034.146A++0.1219.408%B**16.628%C-32.1B+N/A9613.3h17.9C+92.1B+
MR1 Fracture 5823961872.118A**1.9030.249%D7.828%A++8.3C++3.9C-5547.5h38.3B*126.5B+
MG-H1 Watchman 3943851183.263A0.7629.137%A22.078%C--52B+1.2B*1257.4h14.7C*50.6B+
Chainblade 37233814,9240.023C+4.0030.853%C++1.183%D-0.3C-N/A11332.1h2.5C**8.2B
T1 Cycler 3383341542.169B**1.8520.587%C24.85%B+22.1C+N/A11215.1h11.6B**56.3B+
Coyote Missiles 513328645.125B+1.1055.972%BN/A27.1C--15.3D22312.1h44C+78.5C++
C150 Dalton 5073032910.448B+6.4351.343%B**N/A24.2C--16.3D23212.5h7.2D*14C
MANA Anti-Vehicle Turret 554264883B**1.0252.348%C+2.652%D25.4C27.9C++40010.4h11.2C+21.5C+
Tank Mine 411254337.697M3.6749.491%AN/A169.3A+104.7A+19471.5h2.7D*5.4B+
M3 Pounder HEG 306250534.717A++0.6942.892%C**9.6%S20.7C*4.6B+11212.1h16B+37.3B+
SOAS-20 2522501431.748C*2.2727.833%C+14%D--26.3CN/A739.5h12.2C++43.8C*
M3 Pounder HEG 308245584.224A++0.2040.084%C*7.755%M*18.4C++4.7B*12813.3h16.1C*40.1C**
T2 Striker 5672432141.136A+2.8956.161%B+N/A8.6C11.5C+17728.1h46.6C+83C*
TSAR-42 225222346.529B++2.5142.355%B+66.216%C+35.8C+N/A1316.2h2.7C--6.3C++
G30 Vulcan 336218356.229B+2.2120.518%D--5.046%B++23.2C*12.6C+2589.4h64.6B**315B+
AS16 NightHawk 180180802.25B**1.7729.595%D--12.778%C24CN/A857.5h3.7B+12.3C++
P2-120 HESH 199150530A+25.9860.313%A*N/A55.6C**18.1A++3812.7h7.2D**11.9C*
G20 Vulcan-H 212145275.37B+1.3535.979%D**5.517%A++40.3C+18.6D5833.6h69.5B**193.2B+
CAS30 Tank Buster 284127403.175B**0.8541.786%CN/A7.4C+9.2B+12117.1h65C155.5C+
NS-11C 129124552.255A+1.7731.645%A+19.355%C++31.8B1.3M1293.9h14C*44.3B+
TRAP-M1 122121542.241B+1.7828.938%C+25.62%C++30.3CN/A884h10C+34.5C+
Frag Grenade 1221211121N/A116.9846.986%C**N/A403.3C3.3D-17570.3h4.1C+8.6C*
Aspis Anti-Aircraft Phalanx Turret 244113814.125M**10.1027.789%B2.655%C**9.6C11.1C+21811.8h170.7C614.3C*
M20 Basilisk 134106176.235A2.2122.522%F-4.717%C--12.5D3.3D*1078.5h62.1B*275.6C+
NS-10 Burster 16392372.486A*1.5425.706%C10.87%A4.4C3.4C++6521.1h148.8C*578.7C++
MG-S1 Jackal 9389372.405B**1.6232.8%B**13.483%D--44.5B+2M++1372h12.4C+37.9B+
Rocklet Rifle 17988861.023B+3.0032.59%F--N/A2.4F-2.5F-2837h37.5C++115.1D--
MR11 Gatekeeper 18082711.714A*7.6947.202%B**2.439%B21.6C++25.8A6373.8h66.5D141C++
NS-11P 8381501.62B+2.4026.9%B*13.58%D-15.6DN/A555.2h16.9D62.7C*
Skyguard 13480613.333S9.3132.977%B++N/A10.7C7.2C--1947.5h144.2C+437.2C**
Anti-Vehicle Grenade 8577177N/A72.9850.329%C+N/A256.7D26.7D-17100.3h6C+11.8C++
NS-10 Burster 12565252.6A++1.4227.016%CN/A3.8D3.5C+6817.2h196.4D727C
99SV 60601900.316D3.7119.428%F-26.667%D--4.9D*N/A3912.3h7D36.1F
MAX Punch 56526660.078C3.9439.731%CN/A0.4C--N/A1130.9h2.3C++5.7C++
M20 Basilisk 7150114.545A+0.5218.485%D**4%D9.3D-3.9D-945.4h69.4B++375.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2381,293,06055h
Spawn Beacon1580.1h
Anti-Vehicle MANA Turret96242h
Nanite Revive Grenade0930h
Medical Applicator124116,6299.4h
Ammunition Package339951.2h
Recon Detection Device121,5562.6h

Check the help document for the dictionary if you want to learn more about words used here.


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