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Executor Advisory nak82[CIVA] nak82
NC BR 183

KDR: 1.81

Score: 86.9m

Last Seen: Feb 16th, 2019 2:19 AM
- OFFLINE - 16.4 hour(s)

Prestige 1, Battle Rank 100 (183 total) - New Conglomerate on Connery - Outfit Leader of F killer[CIVA] F killer
NC outfit on Connery

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW L100 Python AP L100 Python HESH C75 Viper M30 Mustang AH NS-7 PDW AF-4A Bandit EM6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $884,457 MLG Score: 707
Fun Score: N/A
Cheeseburgers Flipped: 887TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.976%22.566%5863698668,4781.698070.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.492%0.957B*0.289C*-1.19D*HEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.378C**12.10.155C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.237%0.61%229410188,029420823021.90803349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.206%-0.335C--0.914D--0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.50.357C**35.40.331C**68.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.622%1.804%5818101423,3995722115484.0893203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.23%-0.027C+-0.521D0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.32C*10.70.148C++15.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.741%3.683%2051710057,032416846661.68714151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.9%-0.132C-0.175C0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.3-0.1C+45.3-0.148C85

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.447%85.86%205410182,4544244380.578228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.941%1.264A1.227B**1.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+2.10.342C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.762%10.336%205310193,3383307841.00907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.026%0.777B++-0.835D-0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.306C*4.70.042C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
F killer[CIVA] F killer
NC outfit on Connery

Members: 21
86.9m335.3%311 (18.7k)276 (16.6k)1.81424154,94285,4032.24025183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022942724.367%13.376%32603:4148

40% Engineer34% Heavy Assault7% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2015 2:44 PMJan 12th, 2019 7:07 AMFeb 20th, 2019 12:13 PM (2d) (PST)Feb 16th, 2019 12:00 AM (7d) (PST)Feb 15th, 2019 10:19 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9611897720.4920.2710.0662.0110.107707

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,68811,35346,33530164121616,571

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5245.5h/218.6d 36,382 20,725 51,138 632.8k 6,163 11,834 33,815 302.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:24,979
Deaths:14,256
KDR:1.752
Accuracy:27.023% C
HSR:24.481% C
EM6
D
Kills:2,766
Deaths:3,803
KDR:0.727
Accuracy:17.899% D
HSR:19.053% D
NC05 Jackhammer
C++
Kills:2,712
Deaths:2,039
KDR:1.330
Accuracy:45.040% C++
HSR:13.238% C
EM1
B*
Kills:2,164
Deaths:1,350
KDR:1.603
Accuracy:22.918% C**
HSR:26.987% B*
NC6 Gauss SAW
C--
Kills:1,484
Deaths:2,118
KDR:0.701
Accuracy:17.221% C--
HSR:18.531% D
MGR-L1 Promise
C**
Kills:1,433
Deaths:826
KDR:1.735
Accuracy:23.887% C+
HSR:26.727% C**
NS-15M AE
B
Kills:1,316
Deaths:692
KDR:1.902
Accuracy:25.345% C+
HSR:30.167% B
NSX-P Naginata
B+
Kills:1,184
Deaths:698
KDR:1.696
Accuracy:25.873% B+
HSR:33.699% B+
NC6S Gauss SAW S
C+
Kills:1,177
Deaths:1,333
KDR:0.883
Accuracy:18.122% D--
HSR:23.195% C+
GD-22S
C
Kills:1,171
Deaths:1,159
KDR:1.010
Accuracy:20.728% C
HSR:21.776% C
LA1 Anchor
C
Kills:1,165
Deaths:972
KDR:1.199
Accuracy:21.850% D
HSR:22.919% C
Kills:41,551
Deaths (as Heavy Assault):29,246
Deaths (to Heavy Assaults):24,514
KDR:1.42074
Kill Difference:12,305
Playtime:1,808.826 hours
Usage:34%
Score:29.628m
Score/min:273
Accuracy (listed only):24.173%
HSR (listed only):23.707%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B*
Kills:2,961
Deaths:1,745
KDR:1.697
Accuracy:29.416% B*
HSR:20.669% C
AF-57 Piston
B++
Kills:2,064
Deaths:1,463
KDR:1.411
Accuracy:47.679% B++
HSR:11.095% D
19A Fortuna
C**
Kills:1,793
Deaths:1,439
KDR:1.246
Accuracy:27.760% C**
HSR:19.353% C
Gauss Compact Burst
B
Kills:1,669
Deaths:670
KDR:2.491
Accuracy:28.660% B
HSR:22.828% C
Razor GD-23
A
Kills:1,438
Deaths:943
KDR:1.525
Accuracy:30.455% A
HSR:17.803% C--
Gauss Compact S
C**
Kills:1,416
Deaths:2,174
KDR:0.651
Accuracy:24.656% C**
HSR:14.689% D
GD-7F
C+
Kills:1,236
Deaths:1,355
KDR:0.912
Accuracy:23.364% C+
HSR:16.829% D
AC-X11
B+
Kills:1,220
Deaths:1,132
KDR:1.078
Accuracy:27.880% B+
HSR:20.574% C
AF-19 Mercenary
B++
Kills:1,168
Deaths:954
KDR:1.224
Accuracy:25.464% B++
HSR:18.579% C-
Warden
C+
Kills:1,070
Deaths:1,035
KDR:1.034
Accuracy:26.028% C+
HSR:19.346% D
LA39 Bruiser
B+
Kills:1,035
Deaths:691
KDR:1.498
Accuracy:67.754% B+
HSR:9.179% D--
MGR-M1 Bishop
B+
Kills:748
Deaths:185
KDR:4.043
Accuracy:35.786% B+
HSR:33.556% B+
NSX-P Tanto
B++
Kills:304
Deaths:152
KDR:2
Accuracy:29.595% B++
HSR:22.697% C
NS-11C
A++
Kills:285
Deaths:142
KDR:2.007
Accuracy:32.536% A++
HSR:20% C*
Mauler S6
A++
Kills:239
Deaths:210
KDR:1.138
Accuracy:56.787% A++
HSR:8.787% D*
Kills:18,646
Deaths (as Engineer):14,290
Deaths (to Engineers):21,731
KDR:1.30483
Kill Difference:4,356
Playtime:2,083.363 hours
Usage:40%
Score:33.628m
Score/min:269
Accuracy (listed only):34.255%
HSR (listed only):18.399%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:2,994
Deaths:1,410
KDR:2.123
Accuracy:29.773% B**
HSR:21.109% B+
AF-4A Bandit
B*
Kills:2,961
Deaths:1,745
KDR:1.697
Accuracy:29.416% B*
HSR:20.669% C
AF-57 Piston
B++
Kills:2,064
Deaths:1,463
KDR:1.411
Accuracy:47.679% B++
HSR:11.095% D
19A Fortuna
C**
Kills:1,793
Deaths:1,439
KDR:1.246
Accuracy:27.760% C**
HSR:19.353% C
AF-4 Cyclone
B++
Kills:1,770
Deaths:1,414
KDR:1.252
Accuracy:28.973% B++
HSR:17.006% C
MGR-S1 Gladius
A
Kills:1,681
Deaths:791
KDR:2.125
Accuracy:33.447% A
HSR:19.810% C
Gauss Compact Burst
B
Kills:1,669
Deaths:670
KDR:2.491
Accuracy:28.660% B
HSR:22.828% C
Tempest
B*
Kills:1,635
Deaths:873
KDR:1.873
Accuracy:30.152% B*
HSR:21.590% C++
Razor GD-23
A
Kills:1,438
Deaths:943
KDR:1.525
Accuracy:30.455% A
HSR:17.803% C--
Gauss Compact S
C**
Kills:1,416
Deaths:2,174
KDR:0.651
Accuracy:24.656% C**
HSR:14.689% D
GD-7F
C+
Kills:1,236
Deaths:1,355
KDR:0.912
Accuracy:23.364% C+
HSR:16.829% D
AC-X11
B+
Kills:1,220
Deaths:1,132
KDR:1.078
Accuracy:27.880% B+
HSR:20.574% C
AF-19 Mercenary
B++
Kills:1,168
Deaths:954
KDR:1.224
Accuracy:25.464% B++
HSR:18.579% C-
Blitz GD-10
B
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:25.909% B
HSR:17.789% C*
NSX Tengu
B++
Kills:1,142
Deaths:841
KDR:1.358
Accuracy:41.663% B++
HSR:15.236% D-
LA39 Bruiser
B+
Kills:1,035
Deaths:691
KDR:1.498
Accuracy:67.754% B+
HSR:9.179% D--
NSX-P Tanto
B++
Kills:304
Deaths:152
KDR:2
Accuracy:29.595% B++
HSR:22.697% C
NS-11C
A++
Kills:285
Deaths:142
KDR:2.007
Accuracy:32.536% A++
HSR:20% C*
Mauler S6
A++
Kills:239
Deaths:210
KDR:1.138
Accuracy:56.787% A++
HSR:8.787% D*
Kills:27,208
Deaths (as Light Assault):19,380
Deaths (to Light Assaults):12,535
KDR:1.40392
Kill Difference:7,828
Playtime:651.321 hours
Usage:12%
Score:11.162m
Score/min:286
Accuracy (listed only):33.785%
HSR (listed only):17.664%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:2,994
Deaths:1,410
KDR:2.123
Accuracy:29.773% B**
HSR:21.109% B+
AF-4 Cyclone
B++
Kills:1,770
Deaths:1,414
KDR:1.252
Accuracy:28.973% B++
HSR:17.006% C
MGR-S1 Gladius
A
Kills:1,681
Deaths:791
KDR:2.125
Accuracy:33.447% A
HSR:19.810% C
Tempest
B*
Kills:1,635
Deaths:873
KDR:1.873
Accuracy:30.152% B*
HSR:21.590% C++
AF-8 RailJack
A**
Kills:1,454
Deaths:103
KDR:14.117
Accuracy:52.810% A**
HSR:95.186% A*
NS-44 Commissioner
C
Kills:1,164
Deaths:1,404
KDR:0.829
Accuracy:33.621% C
HSR:16.323% D-
Blitz GD-10
B
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:25.909% B
HSR:17.789% C*
NSX Tengu
B++
Kills:1,142
Deaths:841
KDR:1.358
Accuracy:41.663% B++
HSR:15.236% D-
NS-61 Emissary
A
Kills:820
Deaths:795
KDR:1.031
Accuracy:36.107% A
HSR:16.463% C+
NC14 Bolt Driver
B+
Kills:399
Deaths:156
KDR:2.558
Accuracy:37.785% B
HSR:79.198% B+
EM4 Longshot
A
Kills:385
Deaths:54
KDR:7.130
Accuracy:43.688% B++
HSR:88.571% A
NS-357 Underboss
B++
Kills:371
Deaths:307
KDR:1.208
Accuracy:42.240% B++
HSR:17.520% C-
LA3 Desperado
A
Kills:279
Deaths:256
KDR:1.090
Accuracy:36.617% A
HSR:12.186% D*
Gauss SPR
B+
Kills:216
Deaths:60
KDR:3.600
Accuracy:34.980% B+
HSR:30.556% C-
NS-AM7 Archer
D
Kills:104
Deaths:390
KDR:0.267
Accuracy:54.259% D
HSR:9.615% D-
AF-18 Stalker
B*
Kills:53
Deaths:32
KDR:1.656
Accuracy:25.406% C-
HSR:26.415% B*
Kills:15,625
Deaths (as Infiltrator):9,867
Deaths (to Infiltrators):11,454
KDR:1.58356
Kill Difference:5,758
Playtime:391.662 hours
Usage:7%
Score:5.830m
Score/min:248
Accuracy (listed only):36.714%
HSR (listed only):31.536%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:2,994
Deaths:1,410
KDR:2.123
Accuracy:29.773% B**
HSR:21.109% B+
AF-57 Piston
B++
Kills:2,064
Deaths:1,463
KDR:1.411
Accuracy:47.679% B++
HSR:11.095% D
AF-4 Cyclone
B++
Kills:1,770
Deaths:1,414
KDR:1.252
Accuracy:28.973% B++
HSR:17.006% C
MGR-S1 Gladius
A
Kills:1,681
Deaths:791
KDR:2.125
Accuracy:33.447% A
HSR:19.810% C
Tempest
B*
Kills:1,635
Deaths:873
KDR:1.873
Accuracy:30.152% B*
HSR:21.590% C++
Carnage AR
B*
Kills:1,185
Deaths:772
KDR:1.535
Accuracy:28.920% B*
HSR:24.051% B+
NC9 A-Tross
C*
Kills:1,181
Deaths:702
KDR:1.682
Accuracy:26.345% C*
HSR:24.386% C+
Reaper DMR
B*
Kills:1,179
Deaths:591
KDR:1.995
Accuracy:30.111% B*
HSR:26.887% B
NC1 Gauss Rifle
B*
Kills:1,179
Deaths:962
KDR:1.226
Accuracy:26.088% B++
HSR:26.887% B*
Blitz GD-10
B
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:25.909% B
HSR:17.789% C*
NSX Tengu
B++
Kills:1,142
Deaths:841
KDR:1.358
Accuracy:41.663% B++
HSR:15.236% D-
LA39 Bruiser
B+
Kills:1,035
Deaths:691
KDR:1.498
Accuracy:67.754% B+
HSR:9.179% D--
Gauss Rifle S
B**
Kills:966
Deaths:510
KDR:1.894
Accuracy:30.378% B**
HSR:21.636% C++
Mauler S6
A++
Kills:239
Deaths:210
KDR:1.138
Accuracy:56.787% A++
HSR:8.787% D*
GR-22
A+
Kills:178
Deaths:115
KDR:1.548
Accuracy:32.109% A+
HSR:23.034% B+
Kills:19,586
Deaths (as Combat Medic):12,326
Deaths (to Combat Medics):6,109
KDR:1.589
Kill Difference:7,260
Playtime:213.712 hours
Usage:4%
Score:4.617m
Score/min:360
Accuracy (listed only):35.739%
HSR (listed only):19.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,027
Deaths:590
KDR:1.741
Accuracy:38.315% B+
HSR:13.437% D
AF-34 Mattock
B++
Kills:861
Deaths:463
KDR:1.860
Accuracy:42.396% B++
HSR:19.048% C**
NCM2 Falcon
B**
Kills:388
Deaths:377
KDR:1.029
Accuracy:48.277% B**
HSR:3.351% D
NCM2 Falcon
B*
Kills:278
Deaths:282
KDR:0.986
Accuracy:49.662% B*
HSR:1.799% D*
AF-41 Hacksaw
B+
Kills:253
Deaths:204
KDR:1.240
Accuracy:37.352% B+
HSR:16.206% C**
AF-23 Grinder
C++
Kills:109
Deaths:46
KDR:2.370
Accuracy:33.051% C+
HSR:15.596% C++
NCM3 Raven
C+
Kills:105
Deaths:126
KDR:0.833
Accuracy:39.507% C+
HSR:0.952% D*
NCM3 Raven
C++
Kills:104
Deaths:194
KDR:0.536
Accuracy:39.570% C+
HSR:2.885% C++
AF-23 Grinder
B*
Kills:95
Deaths:46
KDR:2.065
Accuracy:33.652% C
HSR:20% B*
AF-41 Hacksaw
B+
Kills:92
Deaths:66
KDR:1.394
Accuracy:34.605% B+
HSR:16.304% B+
NS-10 Burster
A*
Kills:80
Deaths:147
KDR:0.544
Accuracy:25.822% C--
HSR:12.500% A*
NS-20 Gorgon
B++
Kills:70
Deaths:76
KDR:0.921
Accuracy:21.827% C
HSR:22.857% B++
NS-20 Gorgon
C**
Kills:67
Deaths:76
KDR:0.882
Accuracy:21.757% C
HSR:20.896% C**
NS-10 Burster
A
Kills:53
Deaths:71
KDR:0.746
Accuracy:25.463% D
HSR:9.434% A
Kills:3,582
Deaths (as MAX Suit):1,382
Deaths (to MAX Suits):3,193
KDR:2.5919
Kill Difference:2,200
Playtime:111.075 hours
Usage:2%
Score:2.058m
Score/min:309
Accuracy (listed only):35.090%
HSR (listed only):12.519%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:3,144
V. Kills:279 N/A
Deaths:848
KDR:3.708
Accuracy:51.744% C--
KPH:57.200 C**
VKPH:5.100 C++
Breaker Rocket Pods
B+
Kills:2,328
V. Kills:407 N/A
Deaths:455
KDR:5.116
Accuracy:53.490% B+
KPH:73.300 C+
VKPH:12.800 C
M20 Mustang
B+
Kills:1,446
V. Kills:863 167%
Deaths:993
KDR:1.456
Accuracy:29.105% C
KPH:17.900 B+
VKPH:10.700 C++
Coyote Missiles
B+
Kills:1,221
V. Kills:701 174%
Deaths:634
KDR:1.926
Accuracy:57.825% B+
KPH:29.500 C--
VKPH:17 D
Vortek Rotary
B*
Kills:1,111
V. Kills:702 158%
Deaths:599
KDR:1.855
Accuracy:33.698% B+
KPH:25.800 B*
VKPH:16.300 B++
M20 Kestrel
C
Kills:273
V. Kills:215 126%
Deaths:255
KDR:1.071
Accuracy:26.551% D
KPH:12.600 C-
VKPH:9.900 C
Hornet Missiles
C
Kills:187
V. Kills:127 146%
Deaths:53
KDR:3.528
Accuracy:58.668% C+
KPH:49.600 C
VKPH:33.700 C
Kills:9,710 (5,974 + 0)
Deaths:3,837
KDR:2.531
VKDR:0.858
Vehicle Kills:3,294
Kill Difference:5,873
Playtime:277.384 hours
Usage:5%
Score:3.517m
Score/min:211
Piloting Accuracy:26.551%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:121
V. Kills:157 77%
Deaths:76
KDR:1.592
Accuracy:24.237% D**
KPH:12.900 D*
VKPH:16.700 D
L105 Zephyr
C++
Kills:107
V. Kills:13 N/A
Deaths:30
KDR:3.567
Accuracy:42.478% C++
KPH:39.900 C
VKPH:4.800 D
AP30 Shredder
C--
Kills:98
V. Kills:125 78%
Deaths:68
KDR:1.441
Accuracy:27.553% C
KPH:11.200 D--
VKPH:14.300 C--
Dual-75 Duster
C
Kills:68
V. Kills:4 N/A
Deaths:10
KDR:6.800
Accuracy:33.211% D
KPH:63.300 C
VKPH:3.700 C--
Kills:394 (0 + 394)
Deaths:184
KDR:2.141
VKDR:1.625
Vehicle Kills:299
Kill Difference:210
Playtime:21.883 hours
Usage:0%
Score:0.975m
Score/min:743
Piloting Accuracy:N/A%
Gunner Accuracy:33.211%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:7,722
V. Kills:6,858 113%
Deaths:2,883
KDR:2.678
Accuracy:54.853% C+
KPH:21.600 D
VKPH:19.100 C*
L100 Python HESH
B
Kills:7,620
V. Kills:1,315 N/A
Deaths:944
KDR:8.072
Accuracy:48.770% C+
KPH:54.400 C++
VKPH:9.400 B
C75 Viper
B**
Kills:3,398
V. Kills:622 N/A
Deaths:615
KDR:5.525
Accuracy:42.305% B+
KPH:47.200 B**
VKPH:8.600 C**
L100 Python HEAT
B*
Kills:2,401
V. Kills:1,139 211%
Deaths:558
KDR:4.303
Accuracy:53.880% B
KPH:32.300 C++
VKPH:15.300 B*
Skyguard
B*
Kills:596
V. Kills:443 134%
Deaths:279
KDR:2.136
Accuracy:30.043% C++
KPH:16.900 B+
VKPH:12.500 B*
Kills:21,737 (21,737 + 0)
Deaths:5,279
KDR:4.118
VKDR:1.966
Vehicle Kills:10,377
Kill Difference:16,458
Playtime:679.878 hours
Usage:13%
Score:7.728m
Score/min:189
Driving Accuracy:30.043%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:1,794
V. Kills:1,376 130%
Deaths:386
KDR:4.648
Accuracy:46.224% C*
KPH:22.600 D
VKPH:17.300 B+
Titan-150 AP
C++
Kills:1,053
V. Kills:915 115%
Deaths:389
KDR:2.707
Accuracy:50.824% C++
KPH:17.600 D
VKPH:15.300 C++
Titan-150 HEAT
B+
Kills:523
V. Kills:227 229%
Deaths:168
KDR:3.113
Accuracy:44.785% C
KPH:25.200 B+
VKPH:10.900 B+
Enforcer ML85
C**
Kills:253
V. Kills:188 134%
Deaths:67
KDR:3.776
Accuracy:42.654% C*
KPH:24.200 C++
VKPH:18 C**
Titan-150 HESH
B**
Kills:86
V. Kills:29 287%
Deaths:11
KDR:7.818
Accuracy:38.106% D--
KPH:36.300 C+
VKPH:12.200 B**
M20 Basilisk
B++
Kills:67
V. Kills:30 216%
Deaths:14
KDR:4.786
Accuracy:36.301% B*
KPH:26.300 B+
VKPH:11.800 B++
Kills:3,776 (1,662 + 2,114)
Deaths:1,035
KDR:3.648
VKDR:2.671
Vehicle Kills:2,765
Kill Difference:2,741
Playtime:175.222 hours
Usage:3%
Score:3.527m
Score/min:336
Driving Accuracy:38.106%
Gunner Accuracy:36.301%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
B
Kills:1,201
V. Kills:1,339 90%
Deaths:159
KDR:7.553
Accuracy:63.736% B++
KPH:29.600 C
VKPH:33 B
M96 Mjolnir-H
C
Kills:744
V. Kills:668 111%
Deaths:308
KDR:2.416
Accuracy:52.383% B
KPH:31.500 D-
VKPH:28.300 C
M60-G Bulldog-H
A
Kills:570
V. Kills:110 N/A
Deaths:41
KDR:13.902
Accuracy:49.488% B
KPH:92.700 B+
VKPH:17.900 A
M40 Fury-H
C+
Kills:412
V. Kills:73 N/A
Deaths:63
KDR:6.540
Accuracy:29.330% D*
KPH:69.600 C
VKPH:12.300 C+
C85 Canister-H
C
Kills:328
V. Kills:25 N/A
Deaths:48
KDR:6.833
Accuracy:58.272% B*
KPH:91 C
VKPH:6.900 C
E540 Halberd-H
B*
Kills:73
V. Kills:36 197%
Deaths:18
KDR:4.056
Accuracy:62.957% B*
KPH:31.200 C--
VKPH:15.400 D
G40-F Ranger
D*
Kills:62
V. Kills:41 148%
Deaths:12
KDR:5.167
Accuracy:20.957% F--
KPH:16.400 D*
VKPH:10.900 D*
Kills:3,390 (0 + 3,390)
Deaths:649
KDR:5.223
VKDR:3.532
Vehicle Kills:2,292
Kill Difference:2,741
Playtime:86.000 hours
Usage:2%
Score:1.733m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:20.957%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:499
V. Kills:25 N/A
Deaths:47
KDR:10.617
Accuracy:24.482% A
KPH:51.500 C
VKPH:2.600 C++
M60-G Bulldog
B+
Kills:426
V. Kills:94 448%
Deaths:66
KDR:6.455
Accuracy:53.996% A++
KPH:47.100 B
VKPH:10.400 B+
M20 Basilisk
B++
Kills:389
V. Kills:183 211%
Deaths:119
KDR:3.269
Accuracy:51.195% A+
KPH:20.600 C+
VKPH:9.700 B++
G40-F Ranger
C*
Kills:299
V. Kills:226 132%
Deaths:46
KDR:6.500
Accuracy:28.573% D
KPH:21 C++
VKPH:15.900 C*
M40 Fury
C**
Kills:147
V. Kills:39 368%
Deaths:18
KDR:8.167
Accuracy:47.278% A
KPH:47 C
VKPH:12.500 C**
M20 Basilisk
B+
Kills:138
V. Kills:91 150%
Deaths:57
KDR:2.421
Accuracy:46.466% B**
KPH:17.400 C
VKPH:11.500 B+
G30 Walker
C
Kills:129
V. Kills:76 168%
Deaths:19
KDR:6.789
Accuracy:27.534% C+
KPH:12.900 C
VKPH:7.600 C
Kills:2,027 (0 + 2,027)
Deaths:372
KDR:5.449
VKDR:1.973
Vehicle Kills:734
Kill Difference:1,655
Playtime:72.923 hours
Usage:1%
Score:1.039m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:27.534%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

LA7 Buzzard
C+
Kills:106
V. Kills:16 N/A
Deaths:62
KDR:1.710
Accuracy:38.963% D
KPH:16.700 C+
VKPH:2.500 D-
Kills:106 (106 + 0)
Deaths:62
KDR:1.710
VKDR:0.258
Vehicle Kills:16
Kill Difference:44
Playtime:6.361 hours
Usage:0%
Score:0.032m
Score/min:83
Driving Accuracy:38.963%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills:7 N/A
Deaths:10
KDR:5
Accuracy:34.783% N/A
KPH:31.900 N/A
VKPH:4.500 N/A
Kills:50 (0 + 50)
Deaths:10
KDR:5
VKDR:0.700
Vehicle Kills:7
Kill Difference:40
Playtime:1.567 hours
Usage:0%
Score:0.015m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:34.783%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 25,44024,97914,2561.752C+0.0627.023%C24.481%C44.3C-N/A124563.7h11.3C+41.8C
L100 Python AP 14,5807,7222,8832.678C0.8654.853%C+2.551%C+21.6D19.1C*186358.2h8.9D--16.2D-
L100 Python HESH 8,9357,6209448.072C6.2648.77%C+1.365%C54.4C++9.4B194140h3.8C7.8C+
C75 Viper 4,0203,3986155.525B+3.7142.305%B+N/A47.2B**8.6C**19672h11.9B28B+
M30 Mustang AH 3,4233,1448483.708C+1.8951.744%C--N/A57.2C**5.1C++18155h11.5C22.2C
NS-7 PDW 3,1022,9941,4102.123A++0.3129.773%B**21.109%B+61.7A++2.2S17648.5h14.7C*49.3B+
AF-4A Bandit 3,0572,9611,7451.697B0.1229.416%B*20.669%C38.1C++1.2A++11277.8h10.8C*36.8B+
EM6 2,8182,7663,8030.727C-1.0917.899%D19.053%D22.7DN/A64122.1h15.1D*84.2D
NC05 Jackhammer 2,7512,7122,0391.33C++0.4845.04%C++13.238%C69B**1A21039.3h4.8C*10.7C*
The Kraken 3,4042,5241,4011.802C++0.0157.936%C-1.189%D-39.9C+13.9C20163.3h4.9D8.5D
L100 Python HEAT 3,5402,4015584.303C+2.4953.88%B1.958%C-32.3C++15.3B*17874.3h7C-13.1C+
C-4 ARX 3,2272,3406283.726B**1.9127.206%C*N/A155B*58.7A+84315.1h1B++3.7B+
Breaker Rocket Pods 2,7352,3284555.116C3.3053.49%B+N/A73.4C+12.8C32131.7h15.9C*29.6C**
EM1 2,2132,1641,3501.603B+0.2122.918%C**26.987%B*44.6B+1A+14948.5h14.9C+64.9C*
AF-57 Piston 2,1172,0641,4631.411C**0.4047.679%B++11.095%D33.3C+N/A10262h5.6D11.7C++
C-4 3,1952,0389862.067B+0.2525.017%C+N/A91C**51.7A+97622.4h1.6C+6.4C+
E540 Halberd 3,1701,7943864.648C2.8346.224%C*2.62%C22.6D17.3B+22979.4h6.8D14.7C
19A Fortuna 1,8371,7931,4391.246C+0.5727.76%C**19.353%C22.5DN/A6779.6h12.3D--44.4C
AF-4 Cyclone 1,8131,7701,4141.252C++0.5628.973%B++17.006%C28.4C+N/A9862.4h12.7C43.9C*
MGR-S1 Gladius 1,7101,6817912.125B+0.3133.447%A19.81%C53.5B++N/A15631.4h8.6B+25.7B+
Tank Mine 2,8711,6703674.55B**2.7434.712%C++N/A126.5B+91B**127613.2h2.3D6.7C+
Gauss Compact Burst 1,7761,6696702.491C**0.6828.66%B22.828%C26.7C1.7M6762.4h11.8C+41C*
Auraxium Mag-Cutter 1,6621,64347,6140.035C++1.7835.878%B+1.582%D-0.8C+N/A22047.6h1.7B++4.8B+
Tempest 1,6681,6358731.873B0.0630.152%B*21.59%C++31.5DN/A9751.9h11.2D37C*
NC6 Gauss SAW 1,5041,4842,1180.701C1.1117.221%C--18.531%D23.8CN/A12962.4h12.2C70.7C+
AF-8 RailJack 1,4701,45410314.117S12.3052.81%A**95.186%A*26.1C*N/A7655.8h1.5A2.9B**
M20 Mustang 2,3091,4469931.456C+0.3629.105%CN/A17.9B+10.7C++16880.9h95.4B327.6B
Razor GD-23 1,4761,4389431.525B++0.2930.455%A17.803%C--33.4B+N/A11843.1h11.7B+38.5B+
MGR-L1 Promise 1,4691,4338261.735C**0.0823.887%C+26.727%C**47.9C**1.2B*14629.9h15.9C+66.4C++
Gauss Compact S 1,4741,4162,1740.651C1.1624.656%C**14.689%D11.6DN/A38121.8h13.1C53C++
NC15 Phoenix 2,4911,3731,2141.131C+0.6860.294%B**N/A15.6C*12.7C++16688.2h11.1C+18.4C**
NS-15M AE 1,3501,3166921.902C+0.0925.345%C+30.167%B44.3C1.1B**13529.7h14.4D-56.8C+
Frag Grenade 1,3091,29011290N/A1,288.1952.066%B*N/A586.4B+8.6C++19682.2h3.3B+6.3B++
GD-7F 1,2681,2361,3550.912C+0.9023.364%C+16.829%D12.8DN/A4496.6h16.2C--69.4C+
Coyote Missiles 1,9221,2216341.926C0.1157.825%B+N/A29.6C--17D22741.3h39.1C++67.6B
AC-X11 1,2561,2201,1321.078C++0.7427.88%B+20.574%C18.9CN/A6064.7h11.7C41.9C*
Enforcer ML65-H 2,5401,2011597.553B**5.7463.736%B++1.665%C+29.6C33B34140.6h34.7F*54.4F-
Carnage AR 1,2121,1857721.535C*0.2828.92%B*24.051%B+39.2B+N/A12530.2h14C+48.4B+
NSX-P Naginata 1,2201,1846981.696C*0.1225.873%B+33.699%B+47.6C++1.4B+12424.9h13.4C+52C**
NC9 A-Tross 1,2121,1817021.682B+0.1326.345%C*24.386%C+42.6B+1.1A++11327.7h9.6C*36.3B
Reaper DMR 1,2031,1795911.995C*0.1830.111%B*26.887%B44.7B+N/A13126.4h9.7C++32.2B+
NC1 Gauss Rifle 1,2071,1799621.226C*0.5926.088%B++26.887%B*34.5B++N/A17734.2h12B+45.9B+
NC6S Gauss SAW S 1,2021,1771,3330.883C--0.9318.122%D--23.195%C+25.8C--N/A7445.7h14D--77.3D
GD-22S 1,1901,1711,1591.01C0.8020.728%C21.776%C26.6CN/A9544h12.7C61.4C+
AF-19 Mercenary 1,1991,1689541.224B+0.5925.464%B++18.579%C-23.1C**N/A12450.6h13.1C*51.3B+
LA1 Anchor 1,1751,1659721.199C0.6221.85%D22.919%C29.1DN/A10840.1h12.1D55.3C
NS-44 Commissioner 1,1701,1641,4040.829C+0.9933.621%C16.323%D-35.2C++N/A12333.1h3.7C**11C*
Blitz GD-10 1,1741,1589811.18C++0.6325.909%B17.789%C*27.2C+N/A9042.6h16.6C+64C*
NSX Tengu 1,1671,1428411.358C++0.4641.663%B++15.236%D-24.6C-N/A7146.5h14.5C+34.7C**
Vortek Rotary 1,8131,1115991.855C++0.0433.698%B+N/A25.8B*16.3B++24843h66.3B+196.8B+
Warden 1,1211,0701,0351.034C++0.7826.028%C+19.346%D16.2CN/A5765.9h9.2C**35.2C**
Titan-150 AP 1,9681,0533892.707C0.8950.824%C++2.279%C17.6D15.3C++47959.7h6.4D-12.6D
LA39 Bruiser 1,0551,0356911.498B0.3267.754%B+9.179%D--43.5C*N/A15523.8h2.2B+3.2B+
AF-34 Mattock 1,0461,0275901.741C0.0738.315%B+13.437%D32.3C-N/A10731.8h7.4D--19.4C+
Gauss Rifle S 1,0039665101.894B++0.0830.378%B**21.636%C++46B**1.8B*12121h11C*36.2B+
Hawk GD-68 1,2268805721.538A+0.2860.558%C3.977%B*26.9A10.6C++23232.7h6.5B*10.8B++
NS Decimator 1,2868697391.176C*0.6454.222%D2.302%C+26.8C-12.9C28332.4h6.7D*12.3D*
AF-34 Mattock 8838614631.86C0.0542.396%B++19.048%C**31C--N/A10327.8h8.9D**20.9C+
Shrike 1,2268461,3070.647C+1.1752.077%C--3.31%C**23C+10.3C28036.8h7.3C14C
NS-61 Emissary 8308207951.031B0.7836.107%A16.463%C+27.2C++N/A9330.2h17.1C47.3B
MGR-M1 Bishop 7667481854.043A+2.2335.786%B+33.556%B+44B++1.1B**12217h6.2B17.4B+
Bouncing Betty 7467451584.715C*2.9038.69%DN/A126.3C++N/A3865.9h2.1C-5.3C
M96 Mjolnir-H 1,4127443082.416C-0.6052.383%BN/A31.5D-28.3C37623.6h54.6D104.3C--
Anti-Vehicle Grenade 9606571657N/A655.1946.424%C--N/A177.6D-81.9C+13253.7h9.1D**19.6D*
Spear Anti-Vehicle Phalanx Turret 1,198657946.989C+5.1753.914%B**5.023%B+32.2C26.5B+36720.4h15.9F29.5C--
M60-G Bulldog 6836172524.68A22.8741.103%D-N/A88.1C*9.4C--2367h7.1C*17.2C+
Skyguard 1,0395962792.136C0.3230.043%C++1.175%D16.9B+12.5B*21935.3h142.9C475.6C+
M60-G Bulldog-H 6805704113.902C**12.0949.488%BN/A93.4B+18A2816.1h8.1D-16.3C
NS-R3 Swarm 1,1885541,3080.424C+1.3966.596%B++N/A6.6C7.5C*8584.3h37.5D-56.3D
Titan-150 HEAT 7505231683.113C1.3044.785%C1.912%D25.1B+10.9B+28320.8h5.5C+12.2C+
Rocklet Rifle 1,1855085500.924B+0.8955.498%BN/A21.6C-28.8B+40823.5h59.6D**107.4D
M12 Kobalt 5244994710.617C+8.8024.482%A23.447%B**51.4C2.6C++2059.7h38F**155.4C
M60-G Bulldog 520426666.455B+4.6453.996%A++1.643%D47.3B10.4B+2349h15.5F**28.8C
M40 Fury-H 485412636.54C-4.7329.33%D*N/A69.8C12.4C+2345.9h13.4D*45.6F--
NC14 Bolt Driver 4103991562.558B+0.7437.785%B79.198%B+24.9C++N/A14016h2.8C+7.4C*
Sticky Grenade 4053951395N/A393.1954.509%C*N/A987.5C++25A25830.4h2.4C+4.4C++
NS Annihilator 7333922481.581A**0.2379.879%C+N/A11.1C*9.7B+16835.3h10.8B+13.5B+
M20 Basilisk 5723891193.269C*1.4551.195%A+6.427%C*20.6C+9.7B++26418.9h180.5F--352.6D
NCM2 Falcon 6203883771.029C+0.7948.277%B**3.351%D11.8C+7B**11633h26F*53.9D-
EM4 Longshot 390385547.13A5.3243.688%B++88.571%A25.5CN/A9215.1h2.1C*4.7B+
NS-357 Underboss 3753713071.208C**0.6142.24%B++17.52%C-77.3AN/A2624.8h3.7B+8.9B++
NSX Masamune 6913595180.693C+1.1257.958%C+1.671%C20.1D18.5B+22317.9h26.3D**45.3D*
C85 Canister-H 353328486.833C5.0258.272%B*5.793%D**91.1C6.9C3773.6h13.1F22.5D--
NSX-P Tanto 3113041522B**0.1929.595%B++22.697%C37.1B+N/A1178.2h12.8B+43.4B++
Carver 3073042,9170.104C+1.7139.821%B**3.618%F-1.6C-N/A5192h1.5C+3.7B+
G40-F Ranger 525299466.5B*4.6928.573%DN/A21.1C++15.9C*25614.2h117.9C**412.7C++
NS-11C 2912851422.007A0.1932.536%A++20%C*41.3B++N/A2066.9h13.5B41.5B++
LA3 Desperado 2832792561.09C*0.7236.617%A12.186%D*54.7B**N/A1765.1h10.3C28.1B+
NCM2 Falcon 4352782820.986C++0.8349.662%B*1.799%D*10C5.6B9427.9h33.5F--67.5D-
M20 Kestrel 4882732551.071C0.7426.551%DN/A12.6C-9.9C14221.7h140.7C529.8C
Enforcer ML85 441253673.776C1.9642.654%C*N/A24.3C++18.1C**40310.4h14.1C33.1C++
AF-41 Hacksaw 2532532041.24C0.5737.352%B+16.206%C**33.7C*N/A1287.5h7.3C+19.6B+
Mauler S6 2502392101.138C*0.6856.787%A++8.787%D*31C*1.4M2307.7h7.2D*12.8C*
Hyena Missile Launcher 4082391701.406C+0.4130.364%C--N/A9.9D7D9224.1h37C*122C++
Gauss SPR 219216603.6A1.7934.98%B+30.556%C-50.2AN/A1524.3h4.5B*12.9B++
Hornet Missiles 314187533.528C1.7158.668%C+N/A49.2C33.4C4743.8h12C+20.4C+
GR-22 1801781151.548C**0.2732.109%A+23.034%B+53.9B**N/A2313.3h14C+43.6B+
M60-A Bulldog 221163692.362C--0.5527.479%DN/A17.2D-6.1C+1169.5h6.9D-25.2D
M40 Fury 186147188.167C*6.3547.278%AN/A47.4C+12.6C**2953.1h22D*46.6C
A30 Walker 3051452000.725D1.0918.309%D-1.379%C5.6D-6.2D8625.9h207.7D1134.5D-
Spear Anti-Vehicle Phalanx Tower 237140623.333C++21.5250.237%C++5.714%B*27.5C--19C-2885.1h14.4D-28.7D
M20 Basilisk 229138572.421C+0.6146.466%B**2.899%D--17.5C11.5B+2637.9h189.4F--407.7D-
G30 Walker 205129196.789A+4.9727.534%C+3.101%C-12.9C7.6C15810h295.5D--1073.4D
Orbital Strike Uplink 1731281128N/A126.19433.333%UN/A1280U450U48220.1h0.8T*0.2T*
C150 Dalton 278121761.592D0.2224.237%D**1.653%A12.9D*16.7D10889.4h5.2C21.7F
Xiphos Anti-Personnel Phalanx Tower 1191151115B**113.1922.061%DN/A143.8C5D6280.8h14.3C**64.8C*
Aspis Anti-Aircraft Phalanx Turret 206113157.533A++5.7223.352%CN/A14.9B++12.2C*2927.6h127B+544B
AF-23 Grinder 110109462.37C++0.5633.051%C+15.596%C++30.3C+N/A1313.6h5.7B+17.3B+
L105 Zephyr 120107303.567D1.7542.478%C++N/A39.6C4.8D3682.7h8.8D*20.7C--
LA7 Buzzard 122106621.71B*0.1038.963%DN/A16.6C+2.5D-836.4h10.7B+27.5C++
NCM3 Raven 1861051260.833C+0.9839.507%C+N/A9.5C+7.3B+17411.1h35.8D90.7C
NS-AM7 Archer 2001043900.267C--1.5554.259%D9.615%D-1.7D*1.6D2761.8h56.7F--104.5F**
NCM3 Raven 1871041940.536C-1.2839.57%C+2.885%C++6.5D5.2C12116h44.9D**113.5D
AP30 Shredder 22398681.441D0.3727.553%C1.02%D11.3D--14.4C--5408.7h132.1D--479.4D*
AF-23 Grinder 9895462.065C+0.2533.652%C20%B*25.7C-N/A1073.7h6.7C++19.8C++
AF-41 Hacksaw 9392661.394C0.4234.605%B+16.304%B+36.8B+N/A2162.5h7.1C+20.5B
Titan-150 HESH 11586117.818C+6.0038.106%D--1.163%D35.8C12.1B**5792.4h3.9D10.3D--
MANA Anti-Vehicle Turret 14682641.281D--0.5356.847%CN/A820D--640D--232860.1h13.4T*23.5C+
NS-10 Burster 136801470.544C--1.2725.822%C--12.5%A*4.7C+3.3C+8317h163.8C+634.2C+
Spear Anti-Vehicle Phalanx Tower 13976325.333B+23.5255.542%M+1.316%D**760M*630M**1426720.1h18.4F33.1D
M20 Drake 167751110.676D*1.1417.964%D*N/A6.1D**7.5D10612.3h114.4D--637.1F
E540 Halberd-H 10973184.056C2.2462.957%B*N/A31.7C-15.7D4272.3h11.1F17.6D*
M20 Basilisk 12570164.375C-2.5639.627%D**1.429%D*15.9D*12.5D-2634.4h182.8D-461.2D**
NS-20 Gorgon 8370760.921C+0.8921.827%C22.857%B++11.1C--2.1A556.3h65.3C299C
Dual-75 Duster 7268106.8C-4.9933.211%DN/A61.8C3.6C--2951.1h5.3B+16.1C++
M20 Basilisk 9767144.786B++2.9736.301%B*2.985%D--26.8B+12B++2132.5h93.5C257.5C**
NS-20 Gorgon 7567760.882C+0.9321.757%C20.896%C**10.6D1.3C+576.3h68.5C314.7D
G30 Walker 986488B+6.1922.927%F-7.813%M12.1D--6.4D*1415.3h297.9D-1299.2F--
Mag-Cutter 646418,9590.003D1.8110.977%D**1.563%D0.1DN/A0848.9h2.1B+19.4C
G40-F Ranger 10362125.167C-3.3520.957%F--N/A16.3D*10.8D*1863.8h129.8F--619.3T*
Hoplon Anti-Aircraft Phalanx Tower 11056228C++26.1926.445%C+N/A50.9C--49.1C-6821.1h46.1C++174.3C*
AF-18 Stalker 5453321.656B0.1625.406%C-26.415%B*37.9BN/A2391.4h13.9C54.7C+
NS-10 Burster 9353710.746C1.0725.463%D9.434%A4.5C3.4C+9911.7h192.8D757.2C--
CAS 14-E 5750105C-3.1934.783%C*N/A31.3D--4.4C--1571.6h55.5F--159.6D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter316,0723.2h
Medical Kit41710,6068.3h
Blast Wall0600.4h
Nano-Armor Kit1,4441,890,780135.3h
Medical Applicator406194,82315.1h
Nanite Healing Grenade01060h
Nanite Revive Grenade02,4780.7h
Anti-Vehicle MANA Turret74520.7h
Spawn Beacon1135,6774.9h
Cortium Silo1510.3h
Skywall Shield Emitter01420.6h
Structure Shield Module02280.9h
Repair Module03371.3h
Turret AI Module32691.2h
Rampart Wall32692.6h
Hardlight Dagger4186942.1h
Spitfire Auto-Turret464,7143.7h
Restoration Kit60119,35912.2h
Xiphos Anti-Personnel Tower01230.6h
Hoplon Anti-Aircraft Phalanx Tower01420.7h
Welding Device01500h
Deconstruction Tool06,3660.7h
Spear Anti-Vehicle Tower21890.9h
M12 Kobalt11050h
Recon Detection Device253,8576.3h
Ammunition Package1206,4814h
Anti-Infantry MANA Turret5830.1h
Orbital Strike Target Designator14500.8h
WLT-Howler Mining Laser726,3696h
Nano-Repair Grenade01,7200.5h
Hardlight Barrier71050.2h
Shield Recharging Field158400.4h

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