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Executor Advisory nak82[CIVA] nak82
NC BR 184

KDR: 1.82

Score: 87.5m

Last Seen: Apr 5th, 2019 6:31 AM
- OFFLINE - 2507.4 hour(s)

Prestige 1, Battle Rank 100 (184 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW L100 Python AP L100 Python HESH C75 Viper M30 Mustang AH NS-7 PDW AF-4A Bandit EM6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $891,963 MLG Score: 713
Fun Score: N/A
Cheeseburgers Flipped: 891TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.022%22.569%58737117769,1181.701160.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.438%0.948B*0.261C*-1.13D*HEAD ++ (~9.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.377C**12.10.154C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.249%0.606%229412108,086423023311.91158347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.188%-0.327C--0.908D--0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.80.357C**35.60.329C**68.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.665%1.799%5838120623,5085737116024.09761203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.228%-0.031C+-0.49D0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.319C*10.70.147C++15.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.776%3.718%2061711977,074418546801.69032151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.916%-0.131C-0.18C0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.1-0.089C+45.3-0.134C84.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.518%85.864%206412102,4834268390.581771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.954%1.283A1.22B**1.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+2.10.343C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.739%10.316%206312113,3543350841.0009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.018%0.764B++-0.853D--0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.305C*4.60.044C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
87.5m334.2%311 (18.7k)277 (16.6k)1.8172156,32586,0252.24228184 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214949824.38%13.428%32703:4149

40% Engineer34% Heavy Assault7% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2015 2:44 PMJan 12th, 2019 7:07 AMMay 2nd, 2019 4:27 PM (77d) (PST)Apr 5th, 2019 4:14 AM (104d) (PST)Apr 5th, 2019 2:31 AM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9621917710.4940.2720.0662.0110.107713

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,74311,45746,28630164121616,597

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5272.1h/219.7d 36,567 20,992 51,657 636k 6,203 11,904 33,997 304.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:25,029
Deaths:14,292
KDR:1.751
Accuracy:27.071% C
HSR:24.492% C-
EM6
D
Kills:2,766
Deaths:3,803
KDR:0.727
Accuracy:17.899% D
HSR:19.053% D
EM1
B*
Kills:2,172
Deaths:1,356
KDR:1.602
Accuracy:22.955% C*
HSR:27.072% B*
NC6 Gauss SAW
D
Kills:1,484
Deaths:2,118
KDR:0.701
Accuracy:17.221% D
HSR:18.531% D-
MGR-L1 Promise
C**
Kills:1,438
Deaths:829
KDR:1.735
Accuracy:23.901% C+
HSR:26.704% C**
NS-15M AE
C**
Kills:1,330
Deaths:701
KDR:1.897
Accuracy:25.366% C+
HSR:30.075% C**
NSX-P Naginata
B++
Kills:1,184
Deaths:698
KDR:1.696
Accuracy:25.873% B+
HSR:33.699% B++
NC6S Gauss SAW S
C+
Kills:1,177
Deaths:1,333
KDR:0.883
Accuracy:18.122% D--
HSR:23.195% C+
GD-22S
C
Kills:1,171
Deaths:1,159
KDR:1.010
Accuracy:20.728% C-
HSR:21.776% C
LA1 Anchor
C
Kills:1,165
Deaths:972
KDR:1.199
Accuracy:21.850% D
HSR:22.919% C
Kills:38,916
Deaths (as Heavy Assault):27,261
Deaths (to Heavy Assaults):24,686
KDR:1.42753
Kill Difference:11,655
Playtime:1,811.435 hours
Usage:34%
Score:29.667m
Score/min:273
Accuracy (listed only):22.098%
HSR (listed only):24.751%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B*
Kills:2,961
Deaths:1,745
KDR:1.697
Accuracy:29.416% B*
HSR:20.669% C
AF-57 Piston
B++
Kills:2,078
Deaths:1,466
KDR:1.417
Accuracy:47.666% B++
HSR:11.068% D
19A Fortuna
C**
Kills:1,793
Deaths:1,439
KDR:1.246
Accuracy:27.760% C**
HSR:19.353% C
Gauss Compact Burst
B
Kills:1,669
Deaths:670
KDR:2.491
Accuracy:28.660% B
HSR:22.828% C
Razor GD-23
B**
Kills:1,438
Deaths:943
KDR:1.525
Accuracy:30.455% B**
HSR:17.803% C--
Gauss Compact S
C*
Kills:1,419
Deaths:2,177
KDR:0.652
Accuracy:24.659% C*
HSR:14.729% D
GD-7F
C
Kills:1,236
Deaths:1,355
KDR:0.912
Accuracy:23.364% C
HSR:16.829% D
AC-X11
B+
Kills:1,220
Deaths:1,132
KDR:1.078
Accuracy:27.880% B+
HSR:20.574% C
AF-19 Mercenary
B+
Kills:1,168
Deaths:954
KDR:1.224
Accuracy:25.464% B+
HSR:18.579% C--
Warden
C+
Kills:1,070
Deaths:1,035
KDR:1.034
Accuracy:26.028% C+
HSR:19.346% D
LA39 Bruiser
B+
Kills:1,037
Deaths:694
KDR:1.494
Accuracy:67.711% B+
HSR:9.161% D--
MGR-M1 Bishop
B+
Kills:748
Deaths:186
KDR:4.022
Accuracy:35.753% B+
HSR:33.556% B+
NS-11C
A++
Kills:321
Deaths:159
KDR:2.019
Accuracy:32.452% A++
HSR:19.938% C++
NSX-P Tanto
B++
Kills:304
Deaths:152
KDR:2
Accuracy:29.595% B++
HSR:22.697% C
Mauler S6
A++
Kills:239
Deaths:210
KDR:1.138
Accuracy:56.787% A++
HSR:8.787% D*
Kills:18,701
Deaths (as Engineer):14,317
Deaths (to Engineers):21,822
KDR:1.30621
Kill Difference:4,384
Playtime:2,087.459 hours
Usage:40%
Score:33.722m
Score/min:269
Accuracy (listed only):34.243%
HSR (listed only):18.394%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:3,007
Deaths:1,423
KDR:2.113
Accuracy:29.846% B**
HSR:21.051% B+
AF-4A Bandit
B*
Kills:2,961
Deaths:1,745
KDR:1.697
Accuracy:29.416% B*
HSR:20.669% C
AF-57 Piston
B++
Kills:2,078
Deaths:1,466
KDR:1.417
Accuracy:47.666% B++
HSR:11.068% D
AF-4 Cyclone
B++
Kills:1,812
Deaths:1,429
KDR:1.268
Accuracy:29.247% B++
HSR:16.998% C
19A Fortuna
C**
Kills:1,793
Deaths:1,439
KDR:1.246
Accuracy:27.760% C**
HSR:19.353% C
MGR-S1 Gladius
A
Kills:1,681
Deaths:792
KDR:2.122
Accuracy:33.423% A
HSR:19.810% C
Gauss Compact Burst
B
Kills:1,669
Deaths:670
KDR:2.491
Accuracy:28.660% B
HSR:22.828% C
Tempest
B*
Kills:1,635
Deaths:873
KDR:1.873
Accuracy:30.152% B*
HSR:21.590% C++
Razor GD-23
B**
Kills:1,438
Deaths:943
KDR:1.525
Accuracy:30.455% B**
HSR:17.803% C--
Gauss Compact S
C*
Kills:1,419
Deaths:2,177
KDR:0.652
Accuracy:24.659% C*
HSR:14.729% D
GD-7F
C
Kills:1,236
Deaths:1,355
KDR:0.912
Accuracy:23.364% C
HSR:16.829% D
AC-X11
B+
Kills:1,220
Deaths:1,132
KDR:1.078
Accuracy:27.880% B+
HSR:20.574% C
AF-19 Mercenary
B+
Kills:1,168
Deaths:954
KDR:1.224
Accuracy:25.464% B+
HSR:18.579% C--
Blitz GD-10
C**
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:25.909% C**
HSR:17.789% C++
NSX Tengu
B++
Kills:1,142
Deaths:841
KDR:1.358
Accuracy:41.663% B++
HSR:15.236% D-
LA39 Bruiser
B+
Kills:1,037
Deaths:694
KDR:1.494
Accuracy:67.711% B+
HSR:9.161% D--
NS-11C
A++
Kills:321
Deaths:159
KDR:2.019
Accuracy:32.452% A++
HSR:19.938% C++
NSX-P Tanto
B++
Kills:304
Deaths:152
KDR:2
Accuracy:29.595% B++
HSR:22.697% C
Mauler S6
A++
Kills:239
Deaths:210
KDR:1.138
Accuracy:56.787% A++
HSR:8.787% D*
Kills:27,318
Deaths (as Light Assault):19,435
Deaths (to Light Assaults):12,663
KDR:1.40561
Kill Difference:7,883
Playtime:653.557 hours
Usage:12%
Score:11.199m
Score/min:286
Accuracy (listed only):33.795%
HSR (listed only):17.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:3,007
Deaths:1,423
KDR:2.113
Accuracy:29.846% B**
HSR:21.051% B+
AF-4 Cyclone
B++
Kills:1,812
Deaths:1,429
KDR:1.268
Accuracy:29.247% B++
HSR:16.998% C
MGR-S1 Gladius
A
Kills:1,681
Deaths:792
KDR:2.122
Accuracy:33.423% A
HSR:19.810% C
Tempest
B*
Kills:1,635
Deaths:873
KDR:1.873
Accuracy:30.152% B*
HSR:21.590% C++
AF-8 RailJack
A*
Kills:1,454
Deaths:103
KDR:14.117
Accuracy:52.810% A*
HSR:95.186% A*
NS-44 Commissioner
C
Kills:1,165
Deaths:1,404
KDR:0.830
Accuracy:33.621% C
HSR:16.309% D-
Blitz GD-10
C**
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:25.909% C**
HSR:17.789% C++
NSX Tengu
B++
Kills:1,142
Deaths:841
KDR:1.358
Accuracy:41.663% B++
HSR:15.236% D-
NS-61 Emissary
A
Kills:821
Deaths:796
KDR:1.031
Accuracy:36.100% A
HSR:16.443% C+
NS-357 Underboss
B++
Kills:437
Deaths:351
KDR:1.245
Accuracy:42.167% B++
HSR:15.790% D
EM4 Longshot
A
Kills:414
Deaths:55
KDR:7.527
Accuracy:44.104% B++
HSR:88.406% A
NC14 Bolt Driver
B+
Kills:399
Deaths:156
KDR:2.558
Accuracy:37.785% B
HSR:79.198% B+
LA3 Desperado
A
Kills:279
Deaths:256
KDR:1.090
Accuracy:36.617% A
HSR:12.186% D*
Gauss SPR
B+
Kills:216
Deaths:60
KDR:3.600
Accuracy:34.980% B+
HSR:30.556% C-
NS-AM7 Archer
D
Kills:104
Deaths:390
KDR:0.267
Accuracy:54.259% D
HSR:9.615% D-
AF-18 Stalker
B*
Kills:53
Deaths:32
KDR:1.656
Accuracy:25.406% C-
HSR:26.415% B*
Kills:15,777
Deaths (as Infiltrator):9,942
Deaths (to Infiltrators):11,542
KDR:1.5869
Kill Difference:5,835
Playtime:394.104 hours
Usage:7%
Score:5.862m
Score/min:248
Accuracy (listed only):36.755%
HSR (listed only):31.411%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:3,007
Deaths:1,423
KDR:2.113
Accuracy:29.846% B**
HSR:21.051% B+
AF-57 Piston
B++
Kills:2,078
Deaths:1,466
KDR:1.417
Accuracy:47.666% B++
HSR:11.068% D
AF-4 Cyclone
B++
Kills:1,812
Deaths:1,429
KDR:1.268
Accuracy:29.247% B++
HSR:16.998% C
MGR-S1 Gladius
A
Kills:1,681
Deaths:792
KDR:2.122
Accuracy:33.423% A
HSR:19.810% C
Tempest
B*
Kills:1,635
Deaths:873
KDR:1.873
Accuracy:30.152% B*
HSR:21.590% C++
Carnage AR
B*
Kills:1,185
Deaths:772
KDR:1.535
Accuracy:28.920% B*
HSR:24.051% B+
Gauss Rifle S
B**
Kills:1,182
Deaths:618
KDR:1.913
Accuracy:30.641% B**
HSR:23.689% B+
NC9 A-Tross
C*
Kills:1,181
Deaths:702
KDR:1.682
Accuracy:26.345% C*
HSR:24.386% C+
Reaper DMR
B*
Kills:1,179
Deaths:591
KDR:1.995
Accuracy:30.111% B*
HSR:26.887% C*
NC1 Gauss Rifle
B*
Kills:1,179
Deaths:962
KDR:1.226
Accuracy:26.088% B+
HSR:26.887% B*
Blitz GD-10
C**
Kills:1,158
Deaths:981
KDR:1.180
Accuracy:25.909% C**
HSR:17.789% C++
NSX Tengu
B++
Kills:1,142
Deaths:841
KDR:1.358
Accuracy:41.663% B++
HSR:15.236% D-
LA39 Bruiser
B+
Kills:1,037
Deaths:694
KDR:1.494
Accuracy:67.711% B+
HSR:9.161% D--
Gauss Prime
C**
Kills:312
Deaths:162
KDR:1.926
Accuracy:27.470% C++
HSR:25.962% C**
GR-22
A+
Kills:270
Deaths:161
KDR:1.677
Accuracy:31.684% A+
HSR:23.704% B+
Mauler S6
A++
Kills:239
Deaths:210
KDR:1.138
Accuracy:56.787% A++
HSR:8.787% D*
Kills:20,277
Deaths (as Combat Medic):12,677
Deaths (to Combat Medics):6,160
KDR:1.59951
Kill Difference:7,600
Playtime:230.456 hours
Usage:4%
Score:4.980m
Score/min:360
Accuracy (listed only):35.229%
HSR (listed only):19.816%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,027
Deaths:590
KDR:1.741
Accuracy:38.315% B+
HSR:13.437% D
AF-34 Mattock
B++
Kills:861
Deaths:463
KDR:1.860
Accuracy:42.396% B++
HSR:19.048% C**
NCM2 Falcon
B*
Kills:389
Deaths:378
KDR:1.029
Accuracy:48.309% B*
HSR:3.342% D
NCM2 Falcon
B++
Kills:280
Deaths:283
KDR:0.989
Accuracy:49.681% B++
HSR:1.786% D*
AF-41 Hacksaw
B+
Kills:253
Deaths:204
KDR:1.240
Accuracy:37.352% B+
HSR:16.206% C**
AF-23 Grinder
C+
Kills:132
Deaths:57
KDR:2.316
Accuracy:34.438% C+
HSR:15.152% C+
AF-23 Grinder
B+
Kills:117
Deaths:57
KDR:2.053
Accuracy:35.775% C
HSR:18.803% B+
NCM3 Raven
C+
Kills:105
Deaths:126
KDR:0.833
Accuracy:39.507% C+
HSR:0.952% D*
NCM3 Raven
C++
Kills:104
Deaths:194
KDR:0.536
Accuracy:39.570% C+
HSR:2.885% C++
AF-41 Hacksaw
B+
Kills:92
Deaths:66
KDR:1.394
Accuracy:34.605% C**
HSR:16.304% B+
NS-10 Burster
A++
Kills:80
Deaths:147
KDR:0.544
Accuracy:25.822% D
HSR:12.500% A++
NS-20 Gorgon
B+
Kills:70
Deaths:76
KDR:0.921
Accuracy:21.827% C
HSR:22.857% B+
NS-20 Gorgon
C**
Kills:67
Deaths:76
KDR:0.882
Accuracy:21.757% C
HSR:20.896% C**
NS-10 Burster
A
Kills:53
Deaths:71
KDR:0.746
Accuracy:25.463% D
HSR:9.434% A
Kills:3,630
Deaths (as MAX Suit):1,394
Deaths (to MAX Suits):3,212
KDR:2.60402
Kill Difference:2,236
Playtime:111.576 hours
Usage:2%
Score:2.071m
Score/min:309
Accuracy (listed only):35.344%
HSR (listed only):12.400%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:3,147
V. Kills:279 N/A
Deaths:851
KDR:3.698
Accuracy:51.747% C--
KPH:57.100 C**
VKPH:5.100 C++
Breaker Rocket Pods
B+
Kills:2,328
V. Kills:407 N/A
Deaths:455
KDR:5.116
Accuracy:53.490% B+
KPH:73.300 C+
VKPH:12.800 C
M20 Mustang
B+
Kills:1,500
V. Kills:892 168%
Deaths:1,007
KDR:1.490
Accuracy:29.211% C
KPH:18.300 B+
VKPH:10.900 C++
Coyote Missiles
B++
Kills:1,235
V. Kills:709 174%
Deaths:636
KDR:1.942
Accuracy:57.794% B++
KPH:29.800 C-
VKPH:17.100 C--
Vortek Rotary
B++
Kills:1,111
V. Kills:702 158%
Deaths:599
KDR:1.855
Accuracy:33.698% B+
KPH:25.800 B++
VKPH:16.300 B++
M20 Kestrel
C
Kills:273
V. Kills:215 126%
Deaths:255
KDR:1.071
Accuracy:26.551% D
KPH:12.600 C-
VKPH:9.900 C
Hornet Missiles
C
Kills:187
V. Kills:127 146%
Deaths:53
KDR:3.528
Accuracy:58.668% C+
KPH:49.600 C
VKPH:33.700 C
Kills:9,781 (6,031 + 0)
Deaths:3,856
KDR:2.537
VKDR:0.864
Vehicle Kills:3,331
Kill Difference:5,925
Playtime:278.630 hours
Usage:5%
Score:3.541m
Score/min:212
Piloting Accuracy:26.551%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:121
V. Kills:157 77%
Deaths:76
KDR:1.592
Accuracy:24.237% D**
KPH:12.900 D*
VKPH:16.700 C--
L105 Zephyr
C+
Kills:107
V. Kills:13 N/A
Deaths:30
KDR:3.567
Accuracy:42.478% C+
KPH:39.900 C
VKPH:4.800 D
AP30 Shredder
C--
Kills:98
V. Kills:125 78%
Deaths:68
KDR:1.441
Accuracy:27.553% C
KPH:11.200 D*
VKPH:14.300 C--
Dual-75 Duster
C
Kills:68
V. Kills:4 N/A
Deaths:10
KDR:6.800
Accuracy:33.211% D
KPH:63.300 C
VKPH:3.700 C-
Kills:394 (0 + 394)
Deaths:184
KDR:2.141
VKDR:1.625
Vehicle Kills:299
Kill Difference:210
Playtime:21.883 hours
Usage:0%
Score:0.976m
Score/min:743
Piloting Accuracy:N/A%
Gunner Accuracy:33.211%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:7,801
V. Kills:6,897 113%
Deaths:2,892
KDR:2.697
Accuracy:54.926% C+
KPH:21.700 D
VKPH:19.200 C++
L100 Python HESH
C**
Kills:7,632
V. Kills:1,319 N/A
Deaths:947
KDR:8.059
Accuracy:48.780% C+
KPH:54.400 C++
VKPH:9.400 C**
C75 Viper
B**
Kills:3,403
V. Kills:626 N/A
Deaths:617
KDR:5.515
Accuracy:42.360% B+
KPH:47.100 B**
VKPH:8.700 C++
L100 Python HEAT
B++
Kills:2,401
V. Kills:1,139 211%
Deaths:558
KDR:4.303
Accuracy:53.880% C**
KPH:32.300 C++
VKPH:15.300 B++
Skyguard
B*
Kills:603
V. Kills:447 135%
Deaths:281
KDR:2.146
Accuracy:30.091% C++
KPH:17 B
VKPH:12.600 B*
Kills:21,840 (21,840 + 0)
Deaths:5,295
KDR:4.125
VKDR:1.969
Vehicle Kills:10,428
Kill Difference:16,545
Playtime:681.675 hours
Usage:13%
Score:7.758m
Score/min:190
Driving Accuracy:30.091%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:1,795
V. Kills:1,376 130%
Deaths:386
KDR:4.650
Accuracy:46.195% C*
KPH:22.600 D
VKPH:17.300 B+
Titan-150 AP
C++
Kills:1,053
V. Kills:915 115%
Deaths:389
KDR:2.707
Accuracy:50.824% C++
KPH:17.600 D
VKPH:15.300 C++
Titan-150 HEAT
B+
Kills:529
V. Kills:230 229%
Deaths:170
KDR:3.112
Accuracy:44.808% C
KPH:25.400 B
VKPH:11 B+
Enforcer ML85
C**
Kills:253
V. Kills:188 134%
Deaths:67
KDR:3.776
Accuracy:42.654% C*
KPH:24.200 C++
VKPH:18 C**
Titan-150 HESH
B*
Kills:86
V. Kills:29 287%
Deaths:11
KDR:7.818
Accuracy:38.106% D*
KPH:36.300 C+
VKPH:12.200 B*
M20 Basilisk
B*
Kills:67
V. Kills:30 216%
Deaths:14
KDR:4.786
Accuracy:36.453% B*
KPH:26.300 B
VKPH:11.800 B*
Kills:3,783 (1,668 + 2,115)
Deaths:1,037
KDR:3.648
VKDR:2.669
Vehicle Kills:2,768
Kill Difference:2,746
Playtime:175.360 hours
Usage:3%
Score:3.532m
Score/min:336
Driving Accuracy:38.106%
Gunner Accuracy:36.453%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
B+
Kills:1,204
V. Kills:1,342 90%
Deaths:159
KDR:7.572
Accuracy:63.750% B++
KPH:29.700 C
VKPH:33.100 B+
M96 Mjolnir-H
C+
Kills:747
V. Kills:670 111%
Deaths:308
KDR:2.425
Accuracy:52.401% B
KPH:31.600 D-
VKPH:28.300 C+
M60-G Bulldog-H
A
Kills:571
V. Kills:110 N/A
Deaths:41
KDR:13.927
Accuracy:49.489% B
KPH:92.700 B+
VKPH:17.900 A
M40 Fury-H
C+
Kills:412
V. Kills:73 N/A
Deaths:63
KDR:6.540
Accuracy:29.330% D*
KPH:69.600 C
VKPH:12.300 C+
C85 Canister-H
B++
Kills:342
V. Kills:26 N/A
Deaths:49
KDR:6.980
Accuracy:58.660% B++
KPH:92.500 C
VKPH:7 C
E540 Halberd-H
B*
Kills:77
V. Kills:38 197%
Deaths:19
KDR:4.053
Accuracy:63.114% B*
KPH:32.100 C--
VKPH:15.800 D
G40-F Ranger
D--
Kills:64
V. Kills:42 149%
Deaths:12
KDR:5.333
Accuracy:21.024% F--
KPH:16.900 D*
VKPH:11.100 D--
Kills:3,417 (0 + 3,417)
Deaths:651
KDR:5.249
VKDR:3.535
Vehicle Kills:2,301
Kill Difference:2,766
Playtime:86.201 hours
Usage:2%
Score:1.739m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:21.024%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:512
V. Kills:27 N/A
Deaths:48
KDR:10.667
Accuracy:24.662% A
KPH:51.700 C
VKPH:2.700 C++
M60-G Bulldog
B+
Kills:432
V. Kills:97 441%
Deaths:66
KDR:6.545
Accuracy:54.338% A++
KPH:47.200 B+
VKPH:10.600 B+
M20 Basilisk
B++
Kills:389
V. Kills:183 211%
Deaths:119
KDR:3.269
Accuracy:51.139% A+
KPH:20.300 C+
VKPH:9.500 B++
G40-F Ranger
C**
Kills:302
V. Kills:228 132%
Deaths:46
KDR:6.565
Accuracy:28.625% D
KPH:21.200 C++
VKPH:16 C**
M40 Fury
C**
Kills:147
V. Kills:39 368%
Deaths:18
KDR:8.167
Accuracy:47.278% A
KPH:47 C
VKPH:12.500 C**
M20 Basilisk
B+
Kills:139
V. Kills:91 151%
Deaths:58
KDR:2.397
Accuracy:46.243% B**
KPH:17.100 C
VKPH:11.200 B+
G30 Walker
C
Kills:129
V. Kills:76 168%
Deaths:19
KDR:6.789
Accuracy:27.534% C
KPH:12.900 C
VKPH:7.600 C
Kills:2,050 (0 + 2,050)
Deaths:374
KDR:5.481
VKDR:1.981
Vehicle Kills:741
Kill Difference:1,676
Playtime:73.797 hours
Usage:1%
Score:1.046m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:27.534%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

LA7 Buzzard
C+
Kills:106
V. Kills:16 N/A
Deaths:62
KDR:1.710
Accuracy:38.792% D-
KPH:16.500 C+
VKPH:2.500 D-
Kills:106 (106 + 0)
Deaths:62
KDR:1.710
VKDR:0.258
Vehicle Kills:16
Kill Difference:44
Playtime:6.436 hours
Usage:0%
Score:0.032m
Score/min:82
Driving Accuracy:38.792%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:53
V. Kills:9 N/A
Deaths:10
KDR:5.300
Accuracy:35.370% B+
KPH:31.600 D--
VKPH:5.400 C+
Kills:53 (0 + 53)
Deaths:10
KDR:5.300
VKDR:0.900
Vehicle Kills:9
Kill Difference:43
Playtime:1.678 hours
Usage:0%
Score:0.016m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:35.370%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 25,49325,02914,2921.751C+0.0727.071%C24.492%C-44.3C--N/A124565h11.3C+41.8C
L100 Python AP 14,6987,8012,8922.697C0.8854.926%C+2.538%C+21.7D19.2C++186359.6h8.9D*16.1D*
L100 Python HESH 8,9517,6329478.059C6.2448.78%C+1.363%C54.4C++9.4C**194140.2h3.8C7.8C+
C75 Viper 4,0293,4036175.515B3.7042.36%B+N/A47.1B**8.7C++19672.2h11.9B28B+
M30 Mustang AH 3,4263,1478513.698C+1.8851.747%C--N/A57.1C**5.1C++18055.1h11.5C22.2C
NS-7 PDW 3,1163,0071,4232.113A+0.3029.846%B**21.051%B+61.7A++2.2S17648.7h14.7C++49.3B+
AF-4A Bandit 3,0572,9611,7451.697B0.1229.416%B*20.669%C38.1C++1.2A+11277.8h10.8C++36.8B+
EM6 2,8182,7663,8030.727C-1.0917.899%D19.053%D22.7DN/A64122.1h15.1D*84.2D
NC05 Jackhammer 2,7602,7212,0491.328C++0.4945.167%C++13.23%C69.1B**1A21039.4h4.9C++10.7C**
The Kraken 3,4162,5321,4081.798C++0.0257.952%C-1.185%D39.9C+13.9C20163.5h4.9D8.5D
L100 Python HEAT 3,5402,4015584.303C+2.4953.88%C**1.958%C32.3C++15.3B++17874.3h7C-13.1C+
C-4 ARX 3,2582,3606323.734B**1.9227.178%C++N/A155.3B++59.1A+84515.2h1B++3.7B++
Breaker Rocket Pods 2,7352,3284555.116C3.3053.49%B+N/A73.4C+12.8C32131.7h15.9C*29.6B
EM1 2,2212,1721,3561.602B+0.2222.955%C*27.072%B*44.3B1A14849h14.9C+65C++
AF-57 Piston 2,1312,0781,4661.417C**0.4047.666%B++11.068%D33.4C+N/A10262.2h5.6D11.7C++
C-4 3,1952,0389862.067B+0.2525.017%C+N/A91C*51.7A+97722.4h1.6C+6.4C+
AF-4 Cyclone 1,8561,8121,4291.268C+0.5529.247%B++16.998%C28.8C+N/A9963h12.8C-43.7C*
E540 Halberd 3,1711,7953864.65C2.8346.195%C*2.618%C22.6D17.3B+22979.4h6.8D14.7C
19A Fortuna 1,8371,7931,4391.246C+0.5727.76%C**19.353%C22.5DN/A6779.6h12.3D-44.4C
MGR-S1 Gladius 1,7101,6817922.122B+0.3033.423%A19.81%C53.4B+N/A15631.5h8.6B+25.7B++
Tank Mine 2,8711,6703674.55B**2.7334.728%C++N/A126.5B+91B**127613.2h2.3D6.7C+
Gauss Compact Burst 1,7761,6696702.491B+0.6728.66%B22.828%C26.7C1.7A**6762.4h11.8C+41C++
Auraxium Mag-Cutter 1,6891,66948,1730.035C++1.7835.918%B+1.558%D-0.8C+N/A22068h1.7B++4.8B+
Tempest 1,6681,6358731.873B0.0630.152%B*21.59%C++31.5DN/A9751.9h11.2D37C*
M20 Mustang 2,3921,5001,0071.49C+0.3329.211%CN/A18.3B+10.9C++17081.9h93.9B321.4B
NC6 Gauss SAW 1,5041,4842,1180.701C1.1217.221%D18.531%D-23.8CN/A13062.4h12.2C70.7C
AF-8 RailJack 1,4701,45410314.117S12.3052.81%A*95.186%A*26.1C*N/A7655.8h1.5A+2.9A
Razor GD-23 1,4761,4389431.525B++0.2930.455%B**17.803%C--33.4B+N/A11843.1h11.7B+38.5B+
MGR-L1 Promise 1,4741,4388291.735B0.0823.901%C+26.704%C**47.9C*1.2B+14730h15.9C+66.4C++
Gauss Compact S 1,4771,4192,1770.652C1.1724.659%C*14.729%D11.6DN/A38121.9h13C-52.9C+
NC15 Phoenix 2,4911,3731,2141.131C+0.6960.294%B**N/A15.6C*12.7C++16688.2h11.1C+18.4C*
NS-15M AE 1,3651,3307011.897C+0.0825.366%C+30.075%C**43.8C1.2B**13330.4h14.4D-56.7C
Frag Grenade 1,3111,29211292N/A1,290.1852.083%B*N/A587.3B+8.6C+19712.2h3.3B+6.3B++
GD-7F 1,2681,2361,3550.912C+0.9123.364%C16.829%D12.8DN/A4496.6h16.2D69.4C
Coyote Missiles 1,9441,2356361.942C0.1257.794%B++N/A29.8C-17.1C--22841.5h39C*67.5B
AC-X11 1,2561,2201,1321.078C+0.7427.88%B+20.574%C18.9C-N/A6064.7h11.7C41.9C++
Enforcer ML65-H 2,5461,2041597.572B**5.7563.75%B++1.661%C+29.7C33.1B+34140.6h34.6F--54.3F-
Carnage AR 1,2121,1857721.535C*0.2828.92%B*24.051%B+39.2BN/A12530.2h14C+48.4B+
NSX-P Naginata 1,2201,1846981.696C*0.1225.873%B+33.699%B++47.6C++1.4B+12424.9h13.4C+52B
Gauss Rifle S 1,2301,1826181.913B++0.1030.641%B**23.689%B+47.1B**1.9B**12025.1h10.7C**35.1B++
NC9 A-Tross 1,2121,1817021.682B0.1426.345%C*24.386%C+42.6B1.1A+11327.7h9.6C*36.3B
Reaper DMR 1,2031,1795911.995C*0.1830.111%B*26.887%C*44.7B+N/A13126.4h9.7C++32.2B+
NC1 Gauss Rifle 1,2071,1799621.226C*0.5926.088%B+26.887%B*34.5B++N/A17734.2h12B+45.9B+
NC6S Gauss SAW S 1,2021,1771,3330.883C--0.9318.122%D--23.195%C+25.8DN/A7445.7h14D--77.3D
GD-22S 1,1901,1711,1591.01C0.8120.728%C-21.776%C26.6C-N/A9544h12.7C-61.4C
AF-19 Mercenary 1,1991,1689541.224B+0.5925.464%B+18.579%C--23.1C*N/A12550.6h13.1C*51.3B+
NS-44 Commissioner 1,1711,1651,4040.83C+0.9933.621%C16.309%D-35.2C++N/A12333.1h3.7C**11C*
LA1 Anchor 1,1751,1659721.199C0.6221.85%D22.919%C29.1DN/A10840.1h12.1D55.3C-
Blitz GD-10 1,1741,1589811.18C*0.6425.909%C**17.789%C++27.2C+N/A9042.6h16.6C+64C*
NSX Tengu 1,1671,1428411.358C*0.4641.663%B++15.236%D-24.6C-N/A7146.5h14.5C+34.7C**
Vortek Rotary 1,8131,1115991.855C++0.0433.698%B+N/A25.8B++16.3B++24943h66.3B196.8B+
Warden 1,1211,0701,0351.034C++0.7826.028%C+19.346%D16.2CN/A5865.9h9.2C**35.2C*
Titan-150 AP 1,9681,0533892.707C0.8950.824%C++2.279%C17.6D15.3C++47959.7h6.4D-12.6D
LA39 Bruiser 1,0571,0376941.494C**0.3267.711%B+9.161%D--43.2C++N/A15424h2.2B+3.2B+
AF-34 Mattock 1,0461,0275901.741C0.0838.315%B+13.437%D32.3C-N/A10731.8h7.4D19.4C+
Hawk GD-68 1,2268805721.538A+0.2860.558%C3.977%B*26.9A10.6C++23232.7h6.5B*10.8B++
NS Decimator 1,2868697391.176C++0.6454.222%D-2.302%C++26.8C--12.9C28432.4h6.7D*12.3D*
AF-34 Mattock 8838614631.86C0.0442.396%B++19.048%C**31C-N/A10327.8h8.9D-20.9C+
Shrike 1,2268461,3070.647C+1.1752.077%C--3.31%B+23C+10.3C28036.8h7.3C14C
NS-61 Emissary 8318217961.031B0.7936.1%A16.443%C+27.2C++N/A9330.2h17.1C47.3B
MGR-M1 Bishop 7667481864.022A+2.2035.753%B+33.556%B+44B++1.1B*12217h6.2B17.5B+
M96 Mjolnir-H 1,4177473082.425C--0.6152.401%BN/A31.7D28.4C+37723.6h54.5D--104D
Bouncing Betty 7477461584.722C**2.9038.717%DN/A126.4C++N/A3875.9h2.1C-5.3C
Anti-Vehicle Grenade 9686621662N/A660.1846.433%C--N/A178.9D-82.7C+13273.7h9D**19.5D*
Spear Anti-Vehicle Phalanx Turret 1,204660947.021C+5.2053.961%B**5%B+32.2C26.5B+36720.5h15.9F-29.4D
M60-G Bulldog 7236512823.25A+21.4341.714%D-N/A89.2B+9.9C-2387.3h7.1C*17C+
Skyguard 1,0506032812.146C0.3330.091%C++1.161%D17B12.6B*22035.4h142.1C-472.3C+
M60-G Bulldog-H 6815714113.927B12.1149.489%BN/A92.1B+17.7A2816.2h8.1D-16.3C-
NS-R3 Swarm 1,1885541,3080.424C1.3966.596%B+N/A6.6C7.5C*8584.3h37.5D--56.3D-
Titan-150 HEAT 7595291703.112C1.2944.808%C1.89%D25.4B11.1B+28420.8h5.4C+12.1C+
M12 Kobalt 5395124810.667C+8.8524.662%A23.438%B**51.7C2.7C++2049.9h38.1F**154.5C
Rocklet Rifle 1,1915125530.926B+0.8955.497%BN/A21.6C-28.6B+40823.7h59.6F107.4D-
NS-357 Underboss 4414373511.245C**0.5742.167%B++15.79%D80.9AN/A2625.4h3.7B+8.8B++
M60-G Bulldog 529432666.545B+4.7354.338%A++1.62%D-47B+10.5B+2349.2h15.6F*28.8C
EM4 Longshot 420414557.527A+5.7144.104%B++88.406%A26CN/A9115.9h2.1C*4.7B+
M40 Fury-H 485412636.54C--4.7229.33%D*N/A69.8C12.4C+2345.9h13.4D*45.6F--
NC14 Bolt Driver 4103991562.558B+0.7437.785%B79.198%B+24.9C++N/A14016h2.8C+7.4C*
Sticky Grenade 4053951395N/A393.1854.509%C++N/A987.5C+25A25870.4h2.4C+4.4C++
NS Annihilator 7363942481.589A*0.2379.884%CN/A11.1C++9.7B+16835.4h10.9B13.6B
M20 Basilisk 5723891193.269C*1.4551.139%A+6.427%C*20.3C+9.5B++26119.2h182F*355.9D
NCM2 Falcon 6213893781.029C+0.7948.309%B*3.342%D11.8C+7B**11533.1h26F*53.9D--
NSX Masamune 6913595180.693C+1.1257.958%C+1.671%C20.1D18.5B+22317.9h26.3D**45.3D*
C85 Canister-H 368342496.98C5.1658.66%B++5.848%D**92.4C7C3773.7h13.1F22.3D--
NS-11C 3293211592.019B**0.2032.452%A++19.938%C++41.7B++1A+1947.7h13.5B41.7B++
Gauss Prime 3183121621.926C**0.1127.47%C++25.962%C**52.9B+1B*1365.9h11.8C42.8C+
Carver 3073042,9170.104C+1.7139.821%B**3.618%F-1.6CN/A5192h1.5C+3.7B+
NSX-P Tanto 3113041522B**0.1829.595%B++22.697%C37.1B+N/A1188.2h12.8B+43.4B+
G40-F Ranger 530302466.565B**4.7528.625%DN/A21.1C++15.9C**25714.3h117.3C**409.9C++
NCM2 Falcon 4372802830.989C++0.8349.681%B++1.786%D*10C5.6C**9428h33.4F*67.3D--
LA3 Desperado 2832792561.09C*0.7336.617%A12.186%D*54.7B*N/A1765.1h10.3C28.1B+
M20 Kestrel 4882732551.071C0.7526.551%DN/A12.6C-9.9C14221.7h140.7C529.8C-
GR-22 2742701611.677C**0.1431.684%A+23.704%B+60AN/A2214.5h12.7B40.2B++
Enforcer ML85 441253673.776C1.9642.654%C*N/A24.3C++18.1C**40410.4h14.1C33.1C+
AF-41 Hacksaw 2532532041.24C0.5837.352%B+16.206%C**33.7C*N/A1297.5h7.3C++19.6B+
Mauler S6 2502392101.138C*0.6856.787%A++8.787%D*31C++1.4A**2327.7h7.2D*12.8C*
Hyena Missile Launcher 4082391701.406C+0.4130.364%C--N/A9.9D7D9224.1h37C*122C++
Gauss SPR 219216603.6A1.7834.98%B+30.556%C-50.2AN/A1524.3h4.5B++12.9B++
Hornet Missiles 314187533.528C1.7158.668%C+N/A49.2C33.4C4763.8h12C+20.4C+
M60-A Bulldog 221163692.362C--0.5427.479%D-N/A17.2D-6.1C+1169.5h6.9D25.2D-
M40 Fury 186147188.167C*6.3547.278%AN/A47.4C12.6C**2953.1h22D*46.6C
A30 Walker 3051452000.725D1.0918.309%D-1.379%C+5.6D-6.2D8625.9h207.7D-1134.5D--
Spear Anti-Vehicle Phalanx Tower 237140623.333C++21.5250.237%C++5.714%B*27.5D19C--2885.1h14.4D--28.7D-
M20 Basilisk 230139582.397C0.5846.243%B**2.878%D--17.2C11.2B+2578.1h189.3F--409.4D--
AF-23 Grinder 133132572.316C+0.5034.438%C+15.152%C+32.2C++N/A1324.1h5.8B+16.9B+
G30 Walker 205129196.789A4.9727.534%C3.101%C--12.9C7.6C15810h295.5D*1073.4D-
Orbital Strike Uplink 1731281128N/A126.18433.333%UN/A1280U450U48220.1h0.8T*0.2T*
C150 Dalton 278121761.592D0.2324.237%D**1.653%B**12.9D*16.7C--10889.4h5.2C21.7F
AF-23 Grinder 121117572.053C+0.2435.775%C18.803%B+28.5C1A+1094.1h6.8C*19C++
Xiphos Anti-Personnel Phalanx Tower 1191151115B*113.1822.061%DN/A143.8C5D6280.8h14.3B64.8C++
Aspis Anti-Aircraft Phalanx Turret 208114157.6A+5.7823.355%CN/A15B+12.4C*2927.6h126.4B+541.1C**
L105 Zephyr 120107303.567C--1.7542.478%C+N/A39.6C4.8D3712.7h8.8D--20.7C--
LA7 Buzzard 122106621.71B*0.1138.792%D-N/A16.6C+2.5D-826.4h10.7B27.7C+
NCM3 Raven 1861051260.833C+0.9839.507%C+N/A9.5C+7.3B+17511.1h35.8D90.7C
NCM3 Raven 1871041940.536C-1.2839.57%C+2.885%C++6.5D5.2C12116h44.9D**113.5D
NS-AM7 Archer 2001043900.267C--1.5554.259%D9.615%D-1.7D*1.6D2861.8h56.7F*104.5T
AP30 Shredder 22398681.441D0.3827.553%C1.02%D-11.3D*14.4C-5408.7h132.1D--479.4D*
AF-41 Hacksaw 9392661.394C0.4234.605%C**16.304%B+36.8B+N/A2172.5h7.1C+20.5B
Titan-150 HESH 11586117.818C+6.0038.106%D*1.163%C--35.8C12.1B*5792.4h3.9D10.3D--
MANA Anti-Vehicle Turret 14682641.281B*0.5456.847%M+4.878%A+820C640F232950.1h13.4B+23.5A+
NS-10 Burster 136801470.544C-1.2725.822%D12.5%A++4.7C3.3C+8317h163.8C+634.2C
E540 Halberd-H 11577194.053C2.2463.114%B*N/A32.1C--15.8D4212.4h10.8F17.2D*
Spear Anti-Vehicle Phalanx Tower 13976325.333C++23.5255.542%M1.316%D**760M630S1426720.1h18.4F-33.1D
M20 Drake 167751110.676D--1.1417.964%D*N/A6.1D--7.5D10612.3h114.4D--637.1F-
M20 Basilisk 12570164.375C--2.5639.525%D**1.429%D*15.9D*12.5D-2634.4h182.8D--462.6F-
NS-20 Gorgon 8370760.921C+0.9021.827%C22.857%B+11.1D2.1B**556.3h65.3C299C--
Dual-75 Duster 7268106.8C4.9833.211%DN/A61.8C3.6C-2951.1h5.3B+16.1C++
M20 Basilisk 9767144.786B**2.9736.453%B*2.985%D--26.8B+12B**2122.5h94.3C-258.7C*
NS-20 Gorgon 7567760.882C+0.9421.757%C20.896%C**10.6D1.3C+576.3h68.5C--314.7D
Mag-Cutter 646418,9590.003D1.8110.977%D**1.563%D0.1D-N/A0849h2.1B+19.4C
G40-F Ranger 10664125.333C-3.5221.024%F--N/A16.8D*11.1D--1893.8h126.5F-601.8T*
G30 Walker 986488C++6.1822.925%F-7.813%M+12.1D*6.4D*1415.3h297.9D-1299.3F--
Hoplon Anti-Aircraft Phalanx Tower 11056228B+26.1826.445%C+N/A50.9C-49.1C6861.1h46.1C*174.3C*
NS-10 Burster 9353710.746C1.0725.463%D9.434%A4.5C3.4C+9911.7h192.8D757.2D
CAS 14-E 6253105.3C-3.4835.37%B+N/A31.2D--5.3C+1561.7h57.5F--162.4D**
AF-18 Stalker 5453321.656B0.1625.406%C-26.415%B*37.9C**N/A2421.4h13.9C54.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret74520.7h
Nano-Armor Kit1,4531,897,382135.7h
Spawn Beacon1135,7775h
Skywall Shield Emitter01420.6h
Turret AI Module32691.2h
Structure Shield Module02280.9h
Repair Module03371.3h
Nanite Healing Grenade01060h
Nanite Revive Grenade02,5780.7h
Blast Wall0600.4h
Cortium Silo1510.3h
Spitfire Auto-Turret464,7253.7h
Hardlight Dagger4186942.1h
Restoration Kit61019,67912.4h
Motion Spotter316,0893.3h
Hoplon Anti-Aircraft Phalanx Tower01420.7h
Xiphos Anti-Personnel Tower01230.6h
Rampart Wall32692.6h
Deconstruction Tool06,3660.7h
Welding Device01500h
Medical Kit41710,6318.3h
Spear Anti-Vehicle Tower21890.9h
Medical Applicator428207,04815.8h
Recon Detection Device253,9016.7h
M12 Kobalt11050h
Shield Recharging Field158660.4h
Ammunition Package1216,5334h
Anti-Infantry MANA Turret51080.2h
Hardlight Barrier71050.2h
Nano-Repair Grenade01,7820.5h
Orbital Strike Target Designator14500.8h
WLT-Howler Mining Laser726,3696h

Check the help document for the dictionary if you want to learn more about words used here.


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