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Executor Advisory nak82[CIVA] nak82
NC BR 191

KDR: 1.87

Score: 96m

Last Seen: Jul 8th, 2020 7:06 AM
- OFFLINE - 566.5 hour(s)

Prestige 1, Battle Rank 100 (191 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW L100 Python AP L100 Python HESH M30 Mustang AH NC05 Jackhammer C75 Viper EM6 Breaker Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,000,800 MLG Score: 800
Fun Score: N/A
Cheeseburgers Flipped: 923TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.427%23.07%61040130978,9601.718540.146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.266%1.001B**0.295C*-0.977D--HEAD ++ (~9.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.387C**120.159C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.886%0.531%3074134510,931447528282.44214386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.568%-0.142C-0.96D--0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.463B+31.30.412B55.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.945%1.745%5878134124,4075954120314.09926203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.225%-0.009C+-0.488D0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.331C**10.50.155C++15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.122%3.579%2081713327,517444548741.69111154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.054%-0.102C+-0.228C0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125-0.039C+43.9-0.091C+81.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.179%84.892%208413452,6414831420.546565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.784%1.238B**1.148B**1.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.499B+2.10.327C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.854%10.041%208313463,91438091011.0273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.104%0.748B++-0.93D--0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.309C*4.60.051C+4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96m322.8%317 (19k)282 (16.9k)1.86501178,94695,9492.27073191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC13491114824.918%13.88%34603:3355

6% Combat Medic38% Engineer34% Heavy Assault8% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2015 2:44 PMJan 12th, 2019 7:07 AMJul 9th, 2020 8:45 PM (33d) (PST)Jul 8th, 2020 3:36 AM (35d) (PST)Jul 8th, 2020 3:06 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9912087830.5250.2820.0732.0420.108800

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,48212,48946,99332174123616,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5678.4h/236.6d 38,928 24,838 58,038 695.8k 6,773 13,365 36,648 337.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:27,520
Deaths:15,686
KDR:1.754
Accuracy:27.316% D
HSR:25.022% D
EM6
D-
Kills:3,343
Deaths:4,104
KDR:0.815
Accuracy:18.635% D*
HSR:21.179% D-
EM1
C++
Kills:2,385
Deaths:1,646
KDR:1.449
Accuracy:23.713% C
HSR:26.667% C++
MGR-L1 Promise
C
Kills:1,572
Deaths:910
KDR:1.727
Accuracy:24.215% D
HSR:26.972% C
NC6 Gauss SAW
D*
Kills:1,484
Deaths:2,118
KDR:0.701
Accuracy:17.221% D*
HSR:18.531% D*
NS-15M AE
C+
Kills:1,481
Deaths:816
KDR:1.815
Accuracy:25.620% D
HSR:30.858% C+
NSX-P Naginata
C++
Kills:1,184
Deaths:698
KDR:1.696
Accuracy:25.873% C+
HSR:33.699% C++
LA1 Anchor
D-
Kills:1,179
Deaths:983
KDR:1.199
Accuracy:21.843% D*
HSR:22.901% D-
NC6S Gauss SAW S
D
Kills:1,177
Deaths:1,333
KDR:0.883
Accuracy:18.122% F
HSR:23.195% D
GD-22S
D
Kills:1,171
Deaths:1,159
KDR:1.010
Accuracy:20.728% D*
HSR:21.776% D
NS-15 Gallows
D-
Kills:362
Deaths:158
KDR:2.291
Accuracy:25.845% D-
HSR:27.072% D-
Kills:42,858
Deaths (as Heavy Assault):29,611
Deaths (to Heavy Assaults):27,677
KDR:1.44737
Kill Difference:13,247
Playtime:1,903.491 hours
Usage:34%
Score:31.636m
Score/min:277
Accuracy (listed only):22.648%
HSR (listed only):25.261%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B
Kills:3,276
Deaths:1,926
KDR:1.701
Accuracy:29.576% B
HSR:20.635% D
AF-57 Piston
B
Kills:2,092
Deaths:1,472
KDR:1.421
Accuracy:47.685% B
HSR:10.994% D-
19A Fortuna
C+
Kills:1,793
Deaths:1,439
KDR:1.246
Accuracy:27.760% C+
HSR:19.353% C-
Gauss Compact Burst
C+
Kills:1,669
Deaths:670
KDR:2.491
Accuracy:28.660% C+
HSR:22.828% D
Gauss Compact S
C
Kills:1,507
Deaths:2,225
KDR:0.677
Accuracy:24.714% C
HSR:14.930% D
Razor GD-23
B+
Kills:1,438
Deaths:943
KDR:1.525
Accuracy:30.455% B+
HSR:17.803% D-
MGR-C1 Charger
C+
Kills:1,250
Deaths:852
KDR:1.467
Accuracy:30.323% C+
HSR:24.560% C
GD-7F
D-
Kills:1,245
Deaths:1,365
KDR:0.912
Accuracy:23.395% D-
HSR:16.948% D-
AC-X11
C+
Kills:1,244
Deaths:1,157
KDR:1.075
Accuracy:27.898% C+
HSR:20.498% D
AF-19 Mercenary
C+
Kills:1,168
Deaths:954
KDR:1.224
Accuracy:25.464% C+
HSR:18.579% D
MGR-M1 Bishop
C
Kills:1,120
Deaths:312
KDR:3.590
Accuracy:34.099% C
HSR:32.054% C
LA39 Bruiser
C++
Kills:1,106
Deaths:754
KDR:1.467
Accuracy:67.468% C++
HSR:8.861% D*
Warden
D
Kills:1,070
Deaths:1,035
KDR:1.034
Accuracy:26.028% D
HSR:19.346% D--
Mauler S6
B*
Kills:716
Deaths:501
KDR:1.429
Accuracy:53.206% B*
HSR:9.078% D*
NS-11C
A
Kills:447
Deaths:441
KDR:1.014
Accuracy:33.559% A
HSR:18.568% C-
NSX-P Tanto
C++
Kills:304
Deaths:152
KDR:2
Accuracy:29.595% C++
HSR:22.697% D-
Kills:21,445
Deaths (as Engineer):16,198
Deaths (to Engineers):23,312
KDR:1.32393
Kill Difference:5,247
Playtime:2,183.166 hours
Usage:38%
Score:35.721m
Score/min:273
Accuracy (listed only):33.743%
HSR (listed only):18.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
B
Kills:3,276
Deaths:1,926
KDR:1.701
Accuracy:29.576% B
HSR:20.635% D
NS-7 PDW
B+
Kills:3,028
Deaths:1,445
KDR:2.096
Accuracy:29.798% B+
HSR:21.037% C+
AF-4 Cyclone
B
Kills:2,763
Deaths:1,932
KDR:1.430
Accuracy:30.338% B
HSR:18.458% C--
AF-57 Piston
B
Kills:2,092
Deaths:1,472
KDR:1.421
Accuracy:47.685% B
HSR:10.994% D-
MGR-S1 Gladius
B++
Kills:2,014
Deaths:978
KDR:2.059
Accuracy:34.155% B++
HSR:19.811% D
19A Fortuna
C+
Kills:1,793
Deaths:1,439
KDR:1.246
Accuracy:27.760% C+
HSR:19.353% C-
Gauss Compact Burst
C+
Kills:1,669
Deaths:670
KDR:2.491
Accuracy:28.660% C+
HSR:22.828% D
Tempest
B+
Kills:1,635
Deaths:874
KDR:1.871
Accuracy:30.158% B+
HSR:21.590% C
Gauss Compact S
C
Kills:1,507
Deaths:2,225
KDR:0.677
Accuracy:24.714% C
HSR:14.930% D
Razor GD-23
B+
Kills:1,438
Deaths:943
KDR:1.525
Accuracy:30.455% B+
HSR:17.803% D-
MGR-C1 Charger
C+
Kills:1,250
Deaths:852
KDR:1.467
Accuracy:30.323% C+
HSR:24.560% C
GD-7F
D-
Kills:1,245
Deaths:1,365
KDR:0.912
Accuracy:23.395% D-
HSR:16.948% D-
AC-X11
C+
Kills:1,244
Deaths:1,157
KDR:1.075
Accuracy:27.898% C+
HSR:20.498% D
Blitz GD-10
C
Kills:1,184
Deaths:996
KDR:1.189
Accuracy:25.876% C
HSR:18.074% C
AF-19 Mercenary
C+
Kills:1,168
Deaths:954
KDR:1.224
Accuracy:25.464% C+
HSR:18.579% D
NSX Tengu
C*
Kills:1,142
Deaths:841
KDR:1.358
Accuracy:41.663% C*
HSR:15.236% D*
NS-66 Punisher
B
Kills:1,141
Deaths:688
KDR:1.658
Accuracy:30.516% B
HSR:25.153% C-
LA39 Bruiser
C++
Kills:1,106
Deaths:754
KDR:1.467
Accuracy:67.468% C++
HSR:8.861% D*
Mauler S6
B*
Kills:716
Deaths:501
KDR:1.429
Accuracy:53.206% B*
HSR:9.078% D*
NS-11C
A
Kills:447
Deaths:441
KDR:1.014
Accuracy:33.559% A
HSR:18.568% C-
NSX-P Tanto
C++
Kills:304
Deaths:152
KDR:2
Accuracy:29.595% C++
HSR:22.697% D-
Kills:32,162
Deaths (as Light Assault):22,605
Deaths (to Light Assaults):14,363
KDR:1.42278
Kill Difference:9,557
Playtime:724.179 hours
Usage:13%
Score:12.590m
Score/min:290
Accuracy (listed only):33.441%
HSR (listed only):18.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:3,028
Deaths:1,445
KDR:2.096
Accuracy:29.798% B+
HSR:21.037% C+
AF-4 Cyclone
B
Kills:2,763
Deaths:1,932
KDR:1.430
Accuracy:30.338% B
HSR:18.458% C--
MGR-S1 Gladius
B++
Kills:2,014
Deaths:978
KDR:2.059
Accuracy:34.155% B++
HSR:19.811% D
Tempest
B+
Kills:1,635
Deaths:874
KDR:1.871
Accuracy:30.158% B+
HSR:21.590% C
AF-8 RailJack
A*
Kills:1,454
Deaths:103
KDR:14.117
Accuracy:52.809% A++
HSR:95.186% A*
Blitz GD-10
C
Kills:1,184
Deaths:996
KDR:1.189
Accuracy:25.876% C
HSR:18.074% C
NS-44 Commissioner
D
Kills:1,166
Deaths:1,406
KDR:0.829
Accuracy:33.628% D
HSR:16.295% D--
NSX Tengu
C*
Kills:1,142
Deaths:841
KDR:1.358
Accuracy:41.663% C*
HSR:15.236% D*
NS-66 Punisher
B
Kills:1,141
Deaths:688
KDR:1.658
Accuracy:30.516% B
HSR:25.153% C-
NS-357 Underboss
C++
Kills:886
Deaths:774
KDR:1.145
Accuracy:41.120% C++
HSR:18.510% D
NS-61 Emissary
B**
Kills:855
Deaths:821
KDR:1.041
Accuracy:36.730% B**
HSR:16.608% C
EM4 Longshot
A
Kills:487
Deaths:60
KDR:8.117
Accuracy:43.235% C**
HSR:88.090% A
NC14 Bolt Driver
B
Kills:432
Deaths:156
KDR:2.769
Accuracy:38.098% C+
HSR:79.861% B
LA3 Desperado
B*
Kills:294
Deaths:267
KDR:1.101
Accuracy:36.586% B*
HSR:12.585% D*
Gauss SPR
C+
Kills:268
Deaths:82
KDR:3.268
Accuracy:35.743% C+
HSR:31.343% C--
NS-AM7 Archer
D
Kills:112
Deaths:410
KDR:0.273
Accuracy:54.326% D
HSR:9.821% D-
AF-18 Stalker
B++
Kills:96
Deaths:58
KDR:1.655
Accuracy:25.992% D-
HSR:29.167% B++
NSX Tomoe
B+
Kills:81
Deaths:25
KDR:3.240
Accuracy:27.912% D
HSR:46.914% B+
Kills:19,038
Deaths (as Infiltrator):11,916
Deaths (to Infiltrators):13,093
KDR:1.59768
Kill Difference:7,122
Playtime:448.631 hours
Usage:8%
Score:6.835m
Score/min:254
Accuracy (listed only):36.038%
HSR (listed only):32.430%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:3,028
Deaths:1,445
KDR:2.096
Accuracy:29.798% B+
HSR:21.037% C+
AF-4 Cyclone
B
Kills:2,763
Deaths:1,932
KDR:1.430
Accuracy:30.338% B
HSR:18.458% C--
AF-57 Piston
B
Kills:2,092
Deaths:1,472
KDR:1.421
Accuracy:47.685% B
HSR:10.994% D-
MGR-S1 Gladius
B++
Kills:2,014
Deaths:978
KDR:2.059
Accuracy:34.155% B++
HSR:19.811% D
Tempest
B+
Kills:1,635
Deaths:874
KDR:1.871
Accuracy:30.158% B+
HSR:21.590% C
Gauss Rifle Burst
C
Kills:1,227
Deaths:590
KDR:2.080
Accuracy:28.586% C
HSR:26.324% C-
GR-22
B++
Kills:1,226
Deaths:667
KDR:1.838
Accuracy:31.485% B++
HSR:25.612% C*
Reaper DMR
C**
Kills:1,207
Deaths:608
KDR:1.985
Accuracy:30.307% C**
HSR:26.926% C+
MGR-A1 Vanquisher
C+
Kills:1,193
Deaths:583
KDR:2.046
Accuracy:30.381% C+
HSR:23.219% D
Gauss Prime
C
Kills:1,192
Deaths:733
KDR:1.626
Accuracy:27.048% C
HSR:25% C
Carnage AR
C*
Kills:1,185
Deaths:772
KDR:1.535
Accuracy:28.920% C*
HSR:24.051% C+
Blitz GD-10
C
Kills:1,184
Deaths:996
KDR:1.189
Accuracy:25.876% C
HSR:18.074% C
NC9 A-Tross
C
Kills:1,182
Deaths:703
KDR:1.681
Accuracy:26.373% C
HSR:24.366% C
Gauss Rifle S
B+
Kills:1,182
Deaths:618
KDR:1.913
Accuracy:30.641% B+
HSR:23.689% C+
NC1 Gauss Rifle
C*
Kills:1,179
Deaths:962
KDR:1.226
Accuracy:26.088% C+
HSR:26.887% C*
NSX Tengu
C*
Kills:1,142
Deaths:841
KDR:1.358
Accuracy:41.663% C*
HSR:15.236% D*
NS-66 Punisher
B
Kills:1,141
Deaths:688
KDR:1.658
Accuracy:30.516% B
HSR:25.153% C-
LA39 Bruiser
C++
Kills:1,106
Deaths:754
KDR:1.467
Accuracy:67.468% C++
HSR:8.861% D*
Mauler S6
B*
Kills:716
Deaths:501
KDR:1.429
Accuracy:53.206% B*
HSR:9.078% D*
Kills:27,594
Deaths (as Combat Medic):16,717
Deaths (to Combat Medics):7,261
KDR:1.65066
Kill Difference:10,877
Playtime:322.422 hours
Usage:6%
Score:7.100m
Score/min:367
Accuracy (listed only):34.247%
HSR (listed only):20.756%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:1,048
Deaths:600
KDR:1.747
Accuracy:38.312% C*
HSR:13.836% D
AF-34 Mattock
C**
Kills:876
Deaths:473
KDR:1.852
Accuracy:42.231% C**
HSR:18.950% C+
NCM2 Falcon
B+
Kills:423
Deaths:399
KDR:1.060
Accuracy:48.446% B+
HSR:3.073% D
NCM2 Falcon
B+
Kills:309
Deaths:304
KDR:1.016
Accuracy:49.749% B+
HSR:1.618% D*
AF-41 Hacksaw
C++
Kills:253
Deaths:204
KDR:1.240
Accuracy:37.352% C++
HSR:16.206% C++
AF-23 Grinder
C*
Kills:149
Deaths:69
KDR:2.159
Accuracy:35.694% C
HSR:16.107% C*
AF-23 Grinder
B++
Kills:131
Deaths:69
KDR:1.899
Accuracy:37.065% C--
HSR:20.611% B++
NCM3 Raven
C
Kills:105
Deaths:126
KDR:0.833
Accuracy:39.507% C
HSR:0.952% D*
NCM3 Raven
C++
Kills:104
Deaths:194
KDR:0.536
Accuracy:39.570% C-
HSR:2.885% C++
NS-20 Gorgon
C**
Kills:101
Deaths:93
KDR:1.086
Accuracy:22.023% D
HSR:23.762% C**
NS-20 Gorgon
D
Kills:96
Deaths:93
KDR:1.032
Accuracy:21.976% D
HSR:17.708% D
AF-41 Hacksaw
C**
Kills:92
Deaths:66
KDR:1.394
Accuracy:34.605% C+
HSR:16.304% C**
NS-10 Burster
A*
Kills:88
Deaths:150
KDR:0.587
Accuracy:26.173% D--
HSR:11.364% A*
NS-10 Burster
A**
Kills:59
Deaths:74
KDR:0.797
Accuracy:25.909% D*
HSR:11.864% A**
Kills:3,834
Deaths (as MAX Suit):1,457
Deaths (to MAX Suits):3,538
KDR:2.63143
Kill Difference:2,377
Playtime:115.637 hours
Usage:2%
Score:2.150m
Score/min:310
Accuracy (listed only):35.615%
HSR (listed only):12.517%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:4,804
V. Kills:455 N/A
Deaths:851
KDR:5.645
Accuracy:53.378% D
KPH:60.600 C
VKPH:5.700 C+
Breaker Rocket Pods
C+
Kills:3,289
V. Kills:613 N/A
Deaths:455
KDR:7.229
Accuracy:54.990% C**
KPH:83.900 C--
VKPH:15.600 C+
M20 Mustang
C+
Kills:1,635
V. Kills:962 170%
Deaths:1,007
KDR:1.624
Accuracy:29.492% C
KPH:19.100 C+
VKPH:11.200 C
Coyote Missiles
B
Kills:1,280
V. Kills:729 175%
Deaths:636
KDR:2.013
Accuracy:57.646% B
KPH:30.300 D
VKPH:17.200 D
Vortek Rotary
C++
Kills:1,203
V. Kills:746 161%
Deaths:599
KDR:2.008
Accuracy:33.849% C++
KPH:26.800 C++
VKPH:16.600 C++
M20 Kestrel
D
Kills:491
V. Kills:327 150%
Deaths:255
KDR:1.925
Accuracy:28.531% D
KPH:17.200 D
VKPH:11.400 D-
Hornet Missiles
C-
Kills:215
V. Kills:141 151%
Deaths:53
KDR:4.057
Accuracy:59.009% C
KPH:54.300 D
VKPH:35.600 C-
Kills:12,917 (8,133 + 0)
Deaths:3,856
KDR:3.350
VKDR:1.030
Vehicle Kills:3,973
Kill Difference:9,061
Playtime:323.947 hours
Usage:6%
Score:4.294m
Score/min:221
Piloting Accuracy:28.531%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:121
V. Kills:157 77%
Deaths:76
KDR:1.592
Accuracy:24.237% D*
KPH:12.900 D*
VKPH:16.700 D
L105 Zephyr
C
Kills:107
V. Kills:13 N/A
Deaths:30
KDR:3.567
Accuracy:42.478% C
KPH:39.900 C--
VKPH:4.800 D
AP30 Shredder
D
Kills:101
V. Kills:127 79%
Deaths:68
KDR:1.485
Accuracy:27.707% D
KPH:11.500 D--
VKPH:14.500 D
Dual-75 Duster
C
Kills:73
V. Kills:5 N/A
Deaths:10
KDR:7.300
Accuracy:33.725% D*
KPH:64 C
VKPH:4.400 C
Kills:402 (0 + 402)
Deaths:184
KDR:2.185
VKDR:1.641
Vehicle Kills:302
Kill Difference:218
Playtime:21.993 hours
Usage:0%
Score:0.987m
Score/min:748
Piloting Accuracy:N/A%
Gunner Accuracy:33.725%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:8,480
V. Kills:7,229 117%
Deaths:2,892
KDR:2.932
Accuracy:54.990% C+
KPH:22.800 D*
VKPH:19.500 C
L100 Python HESH
C+
Kills:7,701
V. Kills:1,337 N/A
Deaths:947
KDR:8.132
Accuracy:48.903% C
KPH:54.600 C-
VKPH:9.500 C+
C75 Viper
C++
Kills:3,448
V. Kills:647 N/A
Deaths:617
KDR:5.588
Accuracy:42.659% C++
KPH:47.200 C++
VKPH:8.900 C+
L100 Python HEAT
C*
Kills:2,424
V. Kills:1,151 210%
Deaths:558
KDR:4.344
Accuracy:54.052% C++
KPH:32.500 C--
VKPH:15.400 C*
Skyguard
B
Kills:618
V. Kills:452 136%
Deaths:281
KDR:2.199
Accuracy:30.295% C+
KPH:17.300 C+
VKPH:12.700 B
Kills:22,671 (22,671 + 0)
Deaths:5,295
KDR:4.282
VKDR:2.043
Vehicle Kills:10,816
Kill Difference:17,376
Playtime:695.645 hours
Usage:12%
Score:8.033m
Score/min:192
Driving Accuracy:30.295%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C++
Kills:1,856
V. Kills:1,403 132%
Deaths:386
KDR:4.808
Accuracy:46.431% C+
KPH:22.900 D-
VKPH:17.300 C++
Titan-150 AP
C
Kills:1,109
V. Kills:949 117%
Deaths:389
KDR:2.851
Accuracy:51.207% C++
KPH:18.100 D--
VKPH:15.500 C
Titan-150 HEAT
C+
Kills:541
V. Kills:237 227%
Deaths:170
KDR:3.182
Accuracy:44.971% C-
KPH:25.500 C
VKPH:11.200 C+
Enforcer ML85
C+
Kills:259
V. Kills:190 136%
Deaths:67
KDR:3.866
Accuracy:42.307% C+
KPH:24.300 C
VKPH:17.800 C+
Titan-150 HESH
B+
Kills:86
V. Kills:29 287%
Deaths:11
KDR:7.818
Accuracy:38.212% D*
KPH:36 D
VKPH:12.100 B+
M20 Basilisk
B*
Kills:68
V. Kills:30 219%
Deaths:14
KDR:4.857
Accuracy:36.367% B
KPH:26.200 C+
VKPH:11.500 B*
Kills:3,919 (1,736 + 2,183)
Deaths:1,037
KDR:3.779
VKDR:2.737
Vehicle Kills:2,838
Kill Difference:2,882
Playtime:178.930 hours
Usage:3%
Score:3.628m
Score/min:338
Driving Accuracy:38.212%
Gunner Accuracy:36.367%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C+
Kills:1,367
V. Kills:1,433 95%
Deaths:159
KDR:8.597
Accuracy:63.716% B+
KPH:31 D
VKPH:32.400 C+
M96 Mjolnir-H
C
Kills:811
V. Kills:700 116%
Deaths:308
KDR:2.633
Accuracy:52.515% C++
KPH:33.300 D--
VKPH:28.700 C
M60-G Bulldog-H
B+
Kills:618
V. Kills:120 N/A
Deaths:41
KDR:15.073
Accuracy:50.489% C+
KPH:93.200 C+
VKPH:18.100 B+
M40 Fury-H
C
Kills:412
V. Kills:73 N/A
Deaths:63
KDR:6.540
Accuracy:29.316% D**
KPH:69.500 D
VKPH:12.300 C
C85 Canister-H
C+
Kills:381
V. Kills:33 N/A
Deaths:49
KDR:7.776
Accuracy:60.458% B++
KPH:97.100 C-
VKPH:8.400 C+
E540 Halberd-H
B+
Kills:86
V. Kills:40 210%
Deaths:19
KDR:4.526
Accuracy:62.912% B+
KPH:34.400 D
VKPH:16 D-
G40-F Ranger
D*
Kills:64
V. Kills:42 149%
Deaths:12
KDR:5.333
Accuracy:21.024% F--
KPH:16.900 D**
VKPH:11.100 D*
Kills:3,739 (0 + 3,739)
Deaths:651
KDR:5.743
VKDR:3.750
Vehicle Kills:2,441
Kill Difference:3,088
Playtime:91.289 hours
Usage:2%
Score:1.850m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:21.024%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:523
V. Kills:28 N/A
Deaths:48
KDR:10.896
Accuracy:24.498% B*
KPH:51.500 D
VKPH:2.800 C+
M60-G Bulldog
C*
Kills:518
V. Kills:120 428%
Deaths:66
KDR:7.848
Accuracy:54.993% A+
KPH:50.800 C+
VKPH:11.800 C*
M20 Basilisk
C**
Kills:404
V. Kills:185 217%
Deaths:119
KDR:3.395
Accuracy:51.308% A
KPH:20.600 C
VKPH:9.500 C**
G40-F Ranger
C++
Kills:306
V. Kills:230 132%
Deaths:46
KDR:6.652
Accuracy:28.646% D*
KPH:21.300 C
VKPH:16 C++
M40 Fury
C++
Kills:147
V. Kills:39 368%
Deaths:18
KDR:8.167
Accuracy:47.278% B**
KPH:47 D
VKPH:12.500 C++
M20 Basilisk
C**
Kills:139
V. Kills:91 151%
Deaths:58
KDR:2.397
Accuracy:46.273% B++
KPH:17 D
VKPH:11.100 C**
G30 Walker
C
Kills:136
V. Kills:79 170%
Deaths:19
KDR:7.158
Accuracy:27.574% D
KPH:13.400 D
VKPH:7.800 C
Kills:2,173 (0 + 2,173)
Deaths:374
KDR:5.810
VKDR:2.064
Vehicle Kills:772
Kill Difference:1,799
Playtime:75.739 hours
Usage:1%
Score:1.089m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:27.574%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

LA7 Buzzard
D
Kills:115
V. Kills:19 N/A
Deaths:65
KDR:1.769
Accuracy:40.257% D--
KPH:15.700 D
VKPH:2.600 D-
Kills:115 (115 + 0)
Deaths:65
KDR:1.769
VKDR:0.292
Vehicle Kills:19
Kill Difference:50
Playtime:7.323 hours
Usage:0%
Score:0.036m
Score/min:83
Driving Accuracy:40.257%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:54
V. Kills:9 N/A
Deaths:10
KDR:5.400
Accuracy:36.577% B+
KPH:29.100 D*
VKPH:4.800 C-
Kills:54 (0 + 54)
Deaths:10
KDR:5.400
VKDR:0.900
Vehicle Kills:9
Kill Difference:44
Playtime:1.857 hours
Usage:0%
Score:0.017m
Score/min:154
Piloting Accuracy:N/A%
Gunner Accuracy:36.577%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 28,07527,52015,6861.754C0.1127.316%D25.022%D45.5D-N/A126604.8h11.3C41.4D
L100 Python AP 15,7098,4802,8922.932D1.0754.99%C+2.358%C++22.8D*19.5C190371.4h8.5F--15.5F-
L100 Python HESH 9,0387,7019478.132D6.2748.903%C1.35%C+54.6C-9.5C+195141h3.8D--7.8D
M30 Mustang AH 5,2594,8048515.645C3.7853.378%DN/A60.6C5.7C+19279.3h12.4D*23.1D*
NC05 Jackhammer 3,7943,7372,6171.428C+0.4446.074%C12.523%D80.2B1.2B+24346.6h4.7C10.2C+
C75 Viper 4,0953,4486175.588C3.7242.659%C++N/A47.2C++8.9C+19973h11.9C28C+
EM6 3,4263,3434,1040.815D1.0518.635%D*21.179%D-25.5D--N/A71131.2h14.5F-77.6D**
Breaker Rocket Pods 3,9023,2894557.229C-5.3654.99%C**N/A83.9C--15.6C+35339.2h15.9C-28.9C+
AF-4A Bandit 3,3963,2761,9261.701C+0.1629.576%B20.635%D38C--1.4B++11286.1h11D37.2C+
NS-7 PDW 3,1383,0281,4452.096B+0.2329.798%B+21.037%C+61.8B+2.2M++17749h14.8C-49.6C++
The Kraken 3,8982,8691,6021.791C0.0758.962%C--1.325%C-39.9C--14.3D20571.9h5.1C--8.6D
C-4 ARX 3,9142,8177703.658B++1.7927.207%C+N/A156.5B60.9B**85118h1.1C*3.9C*
AF-4 Cyclone 2,8392,7631,9321.43C+0.4430.338%B18.458%C--35.4C--1B+11178h12D--39.6C+
L100 Python HEAT 3,5752,4245584.344D2.4854.052%C++1.939%C32.5C--15.4C*17974.6h7D13D
EM1 2,4482,3851,6461.449C0.4223.713%C26.667%C++42.3C-1.1C**14156.4h15.4D*64.8C--
AF-57 Piston 2,1452,0921,4721.421C+0.4447.685%B10.994%D-33.6DN/A10462.3h5.6F11.7C
C-4 3,2152,0539862.082C++0.2225.21%CN/A91.7C51.9A100022.4h1.6D-6.3C-
MGR-S1 Gladius 2,0552,0149782.059C+0.1934.155%B++19.811%D57.2C+1.2C**17135.2h8.9C+25.9C**
Auraxium Mag-Cutter 1,8811,85757,4230.032C+1.8336.486%B+1.454%D-0.8CN/A22335.1h1.7B+4.7B+
E540 Halberd 3,2591,8563864.808C--2.9446.431%C+2.532%C+22.9D-17.3C++23080.9h6.8D**14.6D
19A Fortuna 1,8371,7931,4391.246C0.6227.76%C+19.353%C-22.5D-N/A6879.6h12.3F44.4D-
Tank Mine 3,0011,7633794.652B++2.7934.713%CN/A129.6C+91B++127313.6h2.3D6.6D
Gauss Compact Burst 1,7761,6696702.491C+0.6328.66%C+22.828%D26.7D-1.7A+6762.4h11.8D41C
Tempest 1,6681,6358741.871C+0.0130.158%B+21.59%C31.4D-N/A9752h11.2D-37C+
M20 Mustang 2,5971,6351,0071.624D0.2429.492%CN/A19.1C+11.2C17485.7h92.9C+315.1C+
MGR-L1 Promise 1,6121,5729101.727C+0.1424.215%D26.972%C49.7C-1.3C+15731.6h15.8D65.1C
Gauss Compact S 1,5711,5072,2250.677D1.1924.714%C14.93%D12.2DN/A40123.4h12.7D-51.4C-
NC6 Gauss SAW 1,5041,4842,1180.701D1.1617.221%D*18.531%D*23.7DN/A13662.5h12.2D*70.7D--
NS-15M AE 1,5191,4818161.815C0.0525.62%D30.858%C+43.8D1.1C++13033.8h14.4F-56.3D--
AF-8 RailJack 1,4701,45410314.117S12.2552.809%A++95.186%A*26.1C-N/A7755.8h1.5A2.9B**
Razor GD-23 1,4761,4389431.525C++0.3430.455%B+17.803%D-33.4CN/A12043.1h11.7C+38.5C*
NC15 Phoenix 2,5381,4031,2241.146C0.7260.257%B**N/A15.6C++12.6C+16789.8h11.1D18.4C+
Enforcer ML65-H 2,8001,3671598.597C**6.7363.716%B+1.536%C+30.9D32.4C+33544.2h33.3T*52.3T
Frag Grenade 1,3701,34611346N/A1,344.1352.13%C**N/A585.2C+10.4C20092.3h3.3C+6.3C*
Coyote Missiles 2,0091,2806362.013D0.1557.646%BN/A30.3D17.2D23042.3h38.9C67.5C+
MGR-C1 Charger 1,3111,2508521.467C+0.4030.323%C+24.56%C44.5C2.2B**10928.1h12.3C40.5C+
GD-7F 1,2771,2451,3650.912C-0.9523.395%D-16.948%D-12.9D-N/A4696.7h16.2D**69.2D--
AC-X11 1,2801,2441,1571.075C0.7927.898%C+20.498%D19.1DN/A6265.2h11.7D**41.9D
Gauss Rifle Burst 1,2941,2275902.08C+0.2128.586%C26.324%C-65.6C++3.6M**15518.7h10.4C+36.5C+
GR-22 1,2611,2266671.838C+0.0331.485%B++25.612%C*63.9B1.8A17519.2h12.7C40.3C**
Reaper DMR 1,2331,2076081.985C++0.1230.307%C**26.926%C+45.2C1C**13526.7h9.7C--32.1C+
Vortek Rotary 1,9491,2035992.008C0.1433.849%C++N/A26.8C++16.6C++25244.9h65C+191.9C++
MGR-A1 Vanquisher 1,2161,1935832.046C++0.1830.381%C+23.219%D64.8C++1.3C+15618.4h9.1C*29.9C*
Gauss Prime 1,2291,1927331.626C+0.2427.048%C25%C52.7C+1.6B*12922.6h12.1D--44.7D
Carnage AR 1,2121,1857721.535C+0.3328.92%C*24.051%C+39.2CN/A12630.2h14D48.4C+
NSX-P Naginata 1,2201,1846981.696C0.1725.873%C+33.699%C++47.6D1.4C+12624.9h13.4C52C+
Blitz GD-10 1,2011,1849961.189C+0.6825.876%C18.074%C27.6DN/A9342.9h16.5C--63.6C+
NC9 A-Tross 1,2131,1827031.681C++0.1826.373%C24.366%C42.5C1.1B+11427.8h9.6C36.3C+
Gauss Rifle S 1,2301,1826181.913C++0.0530.641%B+23.689%C+47.1C++1.9A12225.1h10.7C+35.1C++
NC1 Gauss Rifle 1,2071,1799621.226C+0.6426.088%C+26.887%C*34.4C+N/A18334.3h12C45.9C+
LA1 Anchor 1,1891,1799831.199D0.6721.843%D*22.901%D-29.1D--N/A11240.5h12.1F55.2D**
NC6S Gauss SAW S 1,2021,1771,3330.883D0.9818.122%F23.195%D25.8D--N/A7545.7h14F--77.3F--
GD-22S 1,1901,1711,1591.01C-0.8620.728%D*21.776%D26.6D-N/A9844h12.7D*61.4D--
AF-19 Mercenary 1,1991,1689541.224C+0.6425.464%C+18.579%D23CN/A13350.7h13.1C51.3C+
NS-44 Commissioner 1,1721,1661,4060.829C1.0433.628%D16.295%D--35.2C-N/A12533.1h3.7C+11C
NSX Tengu 1,1671,1428411.358C0.5141.663%C*15.236%D*24.6D-N/A7246.5h14.5D34.7C+
NS-66 Punisher 1,1701,1416881.658C+0.2130.516%B25.153%C-39.3C-1C*11029h12.7C41.6C++
MGR-M1 Bishop 1,1521,1203123.59B+1.7234.099%C32.054%C47.3C+1.4B++12723.7h6.4C-18.8C
Titan-150 AP 2,0581,1093892.851D0.9951.207%C++2.164%C+18.1D--15.5C48361.2h6.3F-12.4D*
LA39 Bruiser 1,1261,1067541.467C++0.4067.468%C++8.861%D*44.2C-N/A16025h2.2C++3.3C*
M60-G Bulldog 1,2681,1032839.393C+37.5344.095%D-N/A89.7C13.4D27512.3h7.1D*16.1D**
Warden 1,1211,0701,0351.034C--0.8326.028%D19.346%D--16.2DN/A5965.9h9.2C-35.2C-
AF-34 Mattock 1,0681,0486001.747C--0.1238.312%C*13.836%D32.5DN/A10832.2h7.5C-19.6C+
NS-357 Underboss 8928867741.145C+0.7241.12%C++18.51%D86.9B+N/A25510.2h3.8C++9.3C*
Hawk GD-68 1,2268805721.538B+0.3360.558%D3.977%B++26.9B++10.6C+23532.7h6.5B+10.8B
AF-34 Mattock 8988764731.852C--0.0142.231%C**18.95%C+31D-N/A10428.3h8.9D21.2C+
NS Decimator 1,2918747411.179C0.6954.214%D--2.403%B+26.9D-12.8D29232.5h6.7D*12.3F-
NS-61 Emissary 8658558211.041C+0.8236.73%B**16.608%C28CN/A9630.5h17.3C47C++
Shrike 1,2268461,3070.647C-1.2252.077%D-3.31%B+23D10.3D28736.8h7.3D-14D--
M96 Mjolnir-H 1,5118113082.633C-0.7752.515%C++N/A33.2D--28.7C38324.4h52.3D**99.5D--
Bouncing Betty 7577561584.785C++2.9238.715%D-N/A126CN/A3926h2.1D5.3D
Mauler S6 7447165011.429C++0.4453.206%B*9.078%D*41.6C+1.6A**18517.2h5.5D-10.3C++
Anti-Vehicle Grenade 1,0227021702N/A700.1346.646%DN/A184.7D--84.2C13363.8h8.9F-19D**
Spear Anti-Vehicle Phalanx Turret 1,244684947.277C5.4154.069%B+4.825%B+32.9D26.9C++37120.8h15.6F**28.9F
Skyguard 1,0706182812.199D0.3330.295%C+1.295%D17.3C+12.7B22335.7h141D--465.5D
M60-G Bulldog-H 7386184115.073C+13.2150.489%C+N/A93.6C+18.2B+2936.6h8.1T*16F-
Rocklet Rifle 1,3876186210.995C++0.8756.553%B+N/A22.8D28.4C++40727.1h59.8F*105.8F
NS-R3 Swarm 1,1885541,3080.424D1.4466.596%B++N/A6.6D7.5C**8684.3h37.5D**56.3D*
Titan-150 HEAT 7785411703.182D1.3244.971%C-1.848%C--25.4C11.1C+28521.3h5.4C--12.1D
M12 Kobalt 5515234810.896D9.0324.498%B*23.327%B*51.3D2.7C+20510.2h37.8T*154.3D--
M60-G Bulldog 638518667.848C+5.9854.993%A+1.351%D50.8C+11.8C*24610.2h14.5T-26.4D--
M20 Kestrel 8184912551.925D0.0628.531%DN/A17.2D11.4D-15628.6h121.1D*424.6D*
EM4 Longshot 494487608.117B*6.2543.235%C**88.09%A27.2DN/A9317.9h2.1C4.9C++
NS-11C 4634474411.014C0.8533.559%A18.568%C-32.6C1.2B++13613.7h16.1D--47.9C++
NC14 Bolt Driver 4434321562.769C+0.9038.098%C+79.861%B25.3C-N/A14217.1h2.7D7.1C
NS Annihilator 7834242591.637A*0.2380%C+N/A11.2C+9.5C+16737.7h11C+13.8C+
NCM2 Falcon 6674233991.06C0.8148.446%B+3.073%D12.2D7B++11534.7h25T51.6F--
M40 Fury-H 485412636.54D4.6729.316%D**N/A69.8D12.4C2345.9h13.4D*45.6T*
M20 Basilisk 5894041193.395C1.5351.308%A6.436%C++20.6C9.4C*26419.6h180.8T*352.3D**
Sticky Grenade 4053951395N/A393.1354.354%C+N/A790D20C**25580.5h2.4C4.4C+
C85 Canister-H 414381497.776C--5.9160.458%B++5.512%D**97.7C-8.5C++3943.9h13.5F--22.2D**
NS-15 Gallows 3703621582.291C+0.4325.845%D-27.072%D-56.6D1.3C2006.4h13D**50.1D*
NSX Masamune 6913595180.693C--1.1757.984%C1.671%C20.1D--18.5C*22317.9h26.3F--45.4F--
Carver 3233193,6630.087C+1.7839.105%B++3.448%F-1.4C--N/A4221.2h1.5C3.8B+
NCM2 Falcon 4743093041.016C-0.8549.749%B+1.618%D*10.4D5.6C++9529.6h31.7F**63.8F--
G40-F Ranger 536306466.652C+4.7928.646%D*N/A21.4C16.1C++26014.3h116.8C+407.6D
NSX-P Tanto 3113041522B+0.1329.595%C++22.697%D-37.1CN/A1248.2h12.8C+43.4C*
LA3 Desperado 2982942671.101C+0.7636.586%B*12.585%D*49.8C+N/A1595.9h10.2D*27.9C++
Gauss SPR 273268823.268C*1.4035.743%C+31.343%C--52.5C++1B*1535.1h4.6C+12.8C++
Enforcer ML85 449259673.866C--2.0042.307%C+N/A24.2C17.8C+40010.7h13.9C--33C-
AF-41 Hacksaw 2532532041.24C--0.6337.352%C++16.206%C++32.9CN/A1297.7h7.3C++19.6C**
Hyena Missile Launcher 4102401701.412D0.4530.38%D*N/A10D--7.1D--9324.1h37C121.7D
Hornet Missiles 356215534.057D2.1959.009%CN/A53.8D35.3C-5244h11.7D19.9D
M60-A Bulldog 221163692.362D0.5027.476%D*N/A17.2D--6.1C1179.5h6.9D**25.2D**
AF-23 Grinder 151149692.159C0.2935.694%C16.107%C*33.1CN/A1294.5h6C*16.9C++
M40 Fury 186147188.167C+6.3047.278%B**N/A47.4D12.6C++2953.1h22F-46.6D-
A30 Walker 3051452000.725D-1.1418.309%D*1.379%C+5.6D*6.2D-8625.9h207.7D**1134.5F-
Spear Anti-Vehicle Phalanx Tower 239141623.5C**21.6350.274%C+5.674%B++27.6D19.2D2905.1h14.3F--28.5F
M20 Basilisk 230139582.397D0.5346.273%B++2.878%D*17D11.1C**2578.2h190.2T*411F-
G30 Walker 215136197.158B5.2927.574%D3.676%C13.3D7.7C16110.2h285.1F-1034F
AF-23 Grinder 135131691.899C0.0337.065%C--20.611%B++28.5DN/A1074.6h7.1C+19.1C
Orbital Strike Uplink 1751291129N/A127.13458.333%UN/A1290U460U45050.1h0.9T*0.2T*
Aspis Anti-Aircraft Phalanx Turret 221123167.688B++5.8223.494%D-N/A15.6C+12.4C2907.9h122B+519.1C+
C150 Dalton 278121761.592D--0.2724.237%D*1.653%A+12.9D*16.7D10969.4h5.2D--21.7F--
LA7 Buzzard 134115651.769C0.1040.257%D--N/A15.8D2.6D-837.3h11.4C28.4D
Xiphos Anti-Personnel Phalanx Tower 1191151115B+113.1321.855%DN/A143.8C-5D-6200.8h14.3C++65.5C+
NS-AM7 Archer 2121124100.273C--1.5954.326%D9.821%D-1.8D--1.6D2962.4h53.9T*99.3T*
L105 Zephyr 120107303.567D1.7042.478%CN/A39.6D4.8D3752.7h8.8D**20.7D-
NCM3 Raven 1861051260.833D1.0339.507%CN/A9.5D7.3C++17611.1h35.8D--90.7D-
NCM3 Raven 1871041940.536D--1.3339.57%C-2.885%C++6.5D*5.2D12116h44.9D**113.5D*
AP30 Shredder 228101681.485C-0.3827.707%DN/A11.5D--14.4D5488.8h130.2D**469.9F-
NS-20 Gorgon 116101931.086C0.7822.023%D23.762%C**14D-2.1B*607.2h51.9D235.7D--
NS-20 Gorgon 10796931.032C0.8321.976%D17.708%D13.3D-1.5C+617.2h54.9D-249.9D*
AF-18 Stalker 9796581.655C+0.2125.992%D-29.167%B++38.4CN/A1762.5h14.7D*56.5D-
AF-41 Hacksaw 9392661.394C--0.4734.605%C+16.304%C**35.4C+N/A2132.6h7.1C++20.5C*
M20 Drake 192911110.82D*1.0518.525%D*N/A7.3F8.1D*11112.5h100.2F540.8F--
NS-10 Burster 148881500.587D1.2826.173%D--11.364%A*5D3.4D8517.5h155.8C595.4D
E540 Halberd-H 12686194.526C2.6662.912%B+N/A34.4D16D-4402.5h10C--15.9D
Titan-150 HESH 11586117.818C-5.9538.212%D*1.163%C35.8D12.1B+5872.4h4D*10.4F-
G30 Walker 13286810.75D8.8825.036%F5.814%B**15.1D-8.1D--1675.7h265.8D-1061.7F
MANA Anti-Vehicle Turret 14682641.281U0.5857.737%UN/A820U640U234990.1h13.9T*24T*
NSX Tomoe 8581253.24C*1.3727.912%D46.914%B+40.5C--2M+2332h11.8C**42.3C+
NS-03 Thumper 8379651.215C++0.6526.703%D*N/A37.6C1.9B+1142.1h6.8C++25.6C
Spear Anti-Vehicle Phalanx Tower 13976325.333D-23.4755.542%A++1.316%F--760M630M*1426720.1h18.4T*33.1T-
Dual-75 Duster 7873107.3D-5.4333.725%D*N/A66.4C4.5C2821.1h5.5C**16.3C-
M20 Basilisk 12973164.563D2.7039.665%D*1.37%F16.6D--12.7D-2654.4h177.3F446.9F**
M20 Basilisk 9868144.857C+2.9936.367%B2.941%D--26.2C+11.5B*2142.6h93.9D--258.1C
MANA Anti-Personnel Turret 6864252.56N/A0.6921.088%UN/A640U40U4385500.1h22.2T*105.1T*
Mag-Cutter 646418,9590.003D1.8610.977%D**1.563%D0.1DN/A0849.7h2.1B19.4C--
G40-F Ranger 10664125.333D3.4721.024%F--N/A16.8D**11.1D*1923.8h126.5F**601.8T*
Hoplon Anti-Aircraft Phalanx Tower 11559229.5C+27.6327.542%B+N/A53.6C--50.9C--7071.1h46.3C+168.2C++
NS-10 Burster 10059740.797D1.0725.909%D*11.864%A**4.9D3.4D9812.1h183.4D--707.8D*
CAS 14-E 6354105.4D3.5336.577%B+N/A28.4D*4.7C-1541.9h62.2T170.1F-
Cortium Bomb 715177.286A5.4285.227%A+N/A127.5C+50A22350.4h4.4D--5.2D--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03,0700.9h
Spawn Beacon1196,0705.2h
Anti-Vehicle MANA Turret74560.7h
Blast Wall0620.4h
Nano-Armor Kit1,6231,960,754139.9h
Nanite Healing Grenade01060h
Medical Kit45611,8229h
Medical Applicator515278,35319.5h
Xiphos Anti-Personnel Tower01260.6h
Hoplon Anti-Aircraft Phalanx Tower01460.7h
Rampart Wall32782.7h
Spear Anti-Vehicle Tower21900.9h
Deconstruction Tool06,3660.7h
Welding Device02080h
Skywall Shield Emitter01480.7h
Structure Shield Module02360.9h
Repair Module03511.3h
Cortium Silo1560.3h
Turret AI Module32801.3h
Hardlight Dagger4186942.1h
Spitfire Auto-Turret464,9053.8h
Motion Spotter397,5443.9h
Restoration Kit74224,05714.6h
M12 Kobalt11050h
Recon Detection Device264,0687.1h
Shield Recharging Field179570.5h
Ammunition Package1317,0114.3h
Anti-Infantry MANA Turret61450.2h
WLT-Howler Mining Laser726,3696h
Elysium Spawn Tube0520.2h
Nano-Repair Grenade02,0410.6h
Orbital Strike Target Designator14520.8h
Hardlight Barrier71050.2h

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