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Immortal Immortal namazuojisan[biim] namazuojisan
VS BR 70

KDR: 2.13

Score: 5.7m

Last Seen: Nov 8th, 2018 10:11 PM
- OFFLINE - 105.1 hour(s)

Battle Rank 70 - Vanu Sovereignty on Connery - Outfit Leader of biim aniki ossu ossu[biim] biim aniki ossu ossu
VS outfit on Connery

Members: 1
Level Progress (to 71): 41%
Level 100 Progress: 30% 2211h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VA39 Spectre NS-44L Blackhand Parallax VX3 Proximity Mine Tank Mine C-4 C75 Viper Nemesis VSH9
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $472,878 MLG Score: 378
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.393%74.244%1737210121,0250.8213141.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±18.088%0.467B+8.349S-12.044T*HEAD ++ (~62.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.707B++5.10.64B+16.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.661%3.333%501101360106770.56074877%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.99D---0.208C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
479.3-3.135T-123-2.174F--356.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.494%88.378%50210122,9602055414.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.208%1.539A+1.4A-1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.259C*3.3-0.041C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
biim aniki ossu ossu[biim] biim aniki ossu ossu
VS outfit on Connery

Members: 1
5.7m538%99 (5.9k)87 (5.2k)2.134335,5452,5982.4064770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS101438914.791%61.497%91025:001

10% Engineer78% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 15th, 2017 3:06 PMJan 30th, 2018 8:58 AMNov 12th, 2018 11:22 PM (2h) (PST)Nov 8th, 2018 7:11 PM (4d) (PST)Nov 8th, 2018 6:11 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9818800.0840.0400.0520.5090.010378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
5,8721,1014,7715233115,237

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1095.5h/45.6d 707 3,410 4,411 33.4k 1,693 1,216 669 6.4m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):576
KDR:0
Kill Difference:UNR
Playtime:107.408 hours
Usage:10%
Score:0.941m
Score/min:146
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
S
Kills:2,297
Deaths:334
KDR:6.877
Accuracy:45.406% A*
HSR:88.855% S
NS-44L Blackhand
M
Kills:974
Deaths:673
KDR:1.447
Accuracy:61.358% A*
HSR:77.618% M
Parallax VX3
B**
Kills:663
Deaths:162
KDR:4.093
Accuracy:45.994% B**
HSR:86.727% B**
NS-7 PDW
D*
Kills:51
Deaths:454
KDR:0.112
Accuracy:10.197% F*
HSR:9.804% D*
Kills:3,985
Deaths (as Infiltrator):1,623
Deaths (to Infiltrators):520
KDR:2.45533
Kill Difference:2,362
Playtime:857.827 hours
Usage:78%
Score:4.049m
Score/min:79
Accuracy (listed only):40.739%
HSR (listed only):65.751%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
S
Kills:56
Deaths:43
KDR:1.302
Accuracy:9.291% F--
HSR:16.071% S
Kills:56
Deaths (as Heavy Assault):43
Deaths (to Heavy Assaults):576
KDR:1.30233
Kill Difference:13
Playtime:34.798 hours
Usage:3%
Score:0.211m
Score/min:101
Accuracy (listed only):9.291%
HSR (listed only):16.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D*
Kills:51
Deaths:454
KDR:0.112
Accuracy:10.197% F*
HSR:9.804% D*
Kills:51
Deaths (as Light Assault):454
Deaths (to Light Assaults):376
KDR:0.11233
Kill Difference:403
Playtime:88.944 hours
Usage:8%
Score:0.525m
Score/min:98
Accuracy (listed only):10.197%
HSR (listed only):9.804%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:116
V. Kills:56 204%
Deaths:29
KDR:4
Accuracy:30.995% D-
KPH:9.400 D*
VKPH:4.500 D-
Kills:116 (116 + 0)
Deaths:29
KDR:4
VKDR:1.931
Vehicle Kills:56
Kill Difference:87
Playtime:12.390 hours
Usage:1%
Score:0.035m
Score/min:47
Driving Accuracy:30.995%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:60
V. Kills:35 167%
Deaths:11
KDR:5.455
Accuracy:25.661% D**
KPH:10.400 D-
VKPH:6.100 C-
Kills:60 (0 + 60)
Deaths:11
KDR:5.455
VKDR:3.182
Vehicle Kills:35
Kill Difference:49
Playtime:5.763 hours
Usage:1%
Score:0.022m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:25.661%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VA39 Spectre 2,3382,2973346.877M**4.7445.406%A*88.855%S9D-N/A21256.3h3.6A7.8A
NS-44L Blackhand 9909746731.447C*0.6961.358%A*77.618%M3D*N/A7328.2h3.7B+6B*
Parallax VX3 6766631624.093C**1.9645.994%B**86.727%B**5.4D**N/A14121.8h2.2C*4.8B+
Proximity Mine 302302873.471C+1.3428.713%FN/A21.4F-N/A4914.1h2.7F--9.4T
Tank Mine 450300456.667A*4.5327.719%C-N/A40.5D*20.3D**2137.4h2.1C7.6D
C-4 2371421001.42C+0.7117.399%D**N/A21.2D*14.2D--1566.7h1.5C++8.5C
C75 Viper 172116294C+1.8730.995%D-N/A9.4D*4.5D-4712.4h24.2F78.2F
Nemesis VSH9 12074491.51A+0.6259.401%C-N/A4.7D--2.9D--4115.6h6.7B++11.3B+
Spear Anti-Vehicle Phalanx Turret 1176296.889C+4.7531.798%D*6.452%B**13.5D**12D-1254.6h20F*63T-
M20 Basilisk 9560115.455A3.3225.661%D**3.333%D--10.3D-6C--645.8h123C-479.3D**
Lasher X2 6356431.302B+0.839.291%F--16.071%S5D**N/A1111.3h45.6T*491.1T*
Force-Blade 62532,5950.02C+2.1129.755%C+N/A0.1C-N/A0948.4h3C+10C++
NS-7 PDW 53514540.112D--2.0210.197%F*9.804%D*0.7D*N/A271.7h33.4T*327.3T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11450.3h
Spawn Beacon1900.2h
Medical Applicator22,1070.3h
Spitfire Auto-Turret104661.6h
Anti-Infantry MANA Turret151491.7h
Ammunition Package111,7181.8h
Nano-Armor Kit118119,13114.8h
Recon Detection Device796,33829.6h

Check the help document for the dictionary if you want to learn more about words used here.


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