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Praetor World Champion namd3[I] namd3
VS BR 82

KDR: 2.33

Score: 108.5m

Last Seen: Apr 15th, 2019 10:20 PM
- OFFLINE - 17.3 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Miller - Outfit Member of Advent Crusade[I] Advent Crusade
VS outfit on Miller

Members: 41
Level Progress (to 83): 48%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Ursa Flare VE6 Orion VS54 SVA-GG Pulsar LSW VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,384,406 MLG Score: 1906
Fun Score: N/A
Cheeseburgers Flipped: 742TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.933%25.469%63557978150,5103.34764-1.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.308%0.742B++0.716B++-1.049D*HEAD ++ (~13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.451B+10.20.285C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.843%1.597%112310321,31513932620.943329500%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.624%-0.375C-0.001C+-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.57B+23.40.557B+45.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.572%1.479%4518102712,101324419873.73027609%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.398%-0.617D-0.724D-0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+4.40.652B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.28%1.867%88810271,76822627300.781264242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.964%-0.369C--0.634D-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.665B+12.90.677B+27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.376%78.022%88410314,8325656100.854163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.899%0.058C+0.714B++0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.386C**2.20.325C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.115%14.162%8851030805284220.283152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.376%0.14C++-0.076C+0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.364C**3.60.254C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Advent Crusade[I] Advent Crusade
VS outfit on Miller

Members: 41
108.5m282.9%496 (29.8k)457 (27.4k)2.33451189,36681,1162.5468582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035573024.972%23.353%58302:5536

9% Engineer70% Heavy Assault14% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:42 PMApr 11th, 2019 11:25 PMApr 17th, 2019 12:45 AM (1d) (PST)Apr 15th, 2019 7:47 PM (3d) (PST)Apr 15th, 2019 6:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6462653810.7970.3420.1862.3530.0341906

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,74915,91122,838482011141227,405

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3957.9h/164.9d 17,224 44,222 31,484 558.8k 6,979 15,336 8,138 153.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:26,769
Deaths:11,620
KDR:2.304
Accuracy:24.353% C-
HSR:30.300% C+
SVA-88
C+
Kills:25,273
Deaths:8,910
KDR:2.836
Accuracy:23.437% C+
HSR:23.887% C
Ursa
B
Kills:12,751
Deaths:5,159
KDR:2.472
Accuracy:23.680% C*
HSR:26.406% B
Flare VE6
B+
Kills:12,438
Deaths:5,628
KDR:2.210
Accuracy:22.916% C++
HSR:27.641% B+
Orion VS54
B*
Kills:9,334
Deaths:3,256
KDR:2.867
Accuracy:25.412% B*
HSR:21.877% C
SVA-GG
B+
Kills:8,803
Deaths:4,150
KDR:2.121
Accuracy:26.422% C++
HSR:33.659% B+
Pulsar LSW
C+
Kills:7,157
Deaths:2,827
KDR:2.532
Accuracy:22.743% C+
HSR:21.350% C
VX29 Polaris
C**
Kills:6,685
Deaths:2,855
KDR:2.342
Accuracy:24.902% C**
HSR:22.573% C+
NS-15M1
B
Kills:2,956
Deaths:1,121
KDR:2.637
Accuracy:24.396% B
HSR:21.076% C+
NS-15MP
B++
Kills:2,018
Deaths:1,006
KDR:2.006
Accuracy:26.244% C
HSR:36.620% B++
NS-15M AE
C++
Kills:1,931
Deaths:903
KDR:2.138
Accuracy:25.313% C+
HSR:28.224% C++
NS-15MB
C++
Kills:1,904
Deaths:890
KDR:2.139
Accuracy:25.107% C
HSR:30.935% C++
NSX Naginata
B++
Kills:1,321
Deaths:603
KDR:2.191
Accuracy:23.162% C*
HSR:32.854% B++
NS-15M2
B+
Kills:1,197
Deaths:455
KDR:2.631
Accuracy:24.730% C++
HSR:28.989% B+
Lasher X2
C+
Kills:1,171
Deaths:709
KDR:1.652
Accuracy:24.604% C+
HSR:3.245% C
VE-H Maw
B+
Kills:829
Deaths:483
KDR:1.716
Accuracy:28.806% B+
HSR:25.091% C+
Kills:122,537
Deaths (as Heavy Assault):50,575
Deaths (to Heavy Assaults):24,363
KDR:2.42288
Kill Difference:71,962
Playtime:2,765.552 hours
Usage:70%
Score:81.299m
Score/min:490
Accuracy (listed only):24.764%
HSR (listed only):25.920%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:3,435
Deaths:1,672
KDR:2.054
Accuracy:28.777% B*
HSR:14.381% D
NS-7 PDW
A++
Kills:2,439
Deaths:929
KDR:2.625
Accuracy:33.566% A++
HSR:16.728% C+
Eridani SX5G
A
Kills:1,296
Deaths:524
KDR:2.473
Accuracy:34.852% A
HSR:17.438% C-
Pulsar C
B+
Kills:1,273
Deaths:619
KDR:2.057
Accuracy:26.814% B+
HSR:19.246% D
NS-7G PDW
A++
Kills:1,239
Deaths:555
KDR:2.232
Accuracy:34.080% A++
HSR:19.774% C**
NS-11C
B
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:25.604% B
HSR:18.879% C+
Eridani SX5
C**
Kills:1,154
Deaths:736
KDR:1.568
Accuracy:27.806% C**
HSR:17.071% C
Zenith VX-5
C++
Kills:682
Deaths:429
KDR:1.590
Accuracy:25.813% C++
HSR:22.141% C++
Serpent VE92
C+
Kills:507
Deaths:137
KDR:3.701
Accuracy:22.797% C+
HSR:15.187% D-
VE-S Canis
A
Kills:379
Deaths:208
KDR:1.822
Accuracy:34.072% B**
HSR:31.662% A
NS-7B PDW
B+
Kills:351
Deaths:182
KDR:1.929
Accuracy:28.785% B+
HSR:22.222% B+
Solstice VE3
C+
Kills:289
Deaths:104
KDR:2.779
Accuracy:22.636% C+
HSR:15.225% D
Pandora VX25
B+
Kills:243
Deaths:164
KDR:1.482
Accuracy:44.209% B+
HSR:17.696% B+
Thanatos VE70
C
Kills:206
Deaths:142
KDR:1.451
Accuracy:37.163% C
HSR:6.311% F-
MKV Suppressed
B
Kills:177
Deaths:108
KDR:1.639
Accuracy:26.706% C*
HSR:21.469% B
Nova
B+
Kills:161
Deaths:97
KDR:1.660
Accuracy:40.067% C
HSR:16.770% B+
Solstice Burst
B+
Kills:146
Deaths:90
KDR:1.622
Accuracy:29.042% B+
HSR:21.233% C
NS Baron G5AE
C+
Kills:124
Deaths:89
KDR:1.393
Accuracy:35.011% D*
HSR:15.323% C+
Solstice SF
B*
Kills:112
Deaths:48
KDR:2.333
Accuracy:23.300% C+
HSR:22.321% B*
Phobos VX86
B++
Kills:112
Deaths:85
KDR:1.318
Accuracy:66.978% B++
HSR:16.071% C+
VX6-7
C+
Kills:104
Deaths:86
KDR:1.209
Accuracy:24.471% C+
HSR:10.577% F-
Skorpios
C--
Kills:84
Deaths:68
KDR:1.235
Accuracy:24.753% D
HSR:17.857% C--
Deimos VA29
C+
Kills:83
Deaths:61
KDR:1.361
Accuracy:58.214% C+
HSR:15.663% C+
NSX Tanto
A*
Kills:80
Deaths:71
KDR:1.127
Accuracy:25.790% C+
HSR:38.750% A*
Kills:15,836
Deaths (as Light Assault):7,783
Deaths (to Light Assaults):13,112
KDR:2.03469
Kill Difference:8,053
Playtime:111.852 hours
Usage:3%
Score:3.177m
Score/min:473
Accuracy (listed only):32.554%
HSR (listed only):18.750%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:3,435
Deaths:1,672
KDR:2.054
Accuracy:28.777% B*
HSR:14.381% D
Ghost
B**
Kills:3,198
Deaths:1,030
KDR:3.105
Accuracy:33.720% D-
HSR:79.206% B**
NS-7 PDW
A++
Kills:2,439
Deaths:929
KDR:2.625
Accuracy:33.566% A++
HSR:16.728% C+
Artemis VX26
C*
Kills:1,753
Deaths:961
KDR:1.824
Accuracy:28.282% C*
HSR:14.775% D*
Parallax VX3
C*
Kills:1,301
Deaths:309
KDR:4.210
Accuracy:40.399% C*
HSR:75.327% C
Eridani SX5G
A
Kills:1,296
Deaths:524
KDR:2.473
Accuracy:34.852% A
HSR:17.438% C-
NS-7G PDW
A++
Kills:1,239
Deaths:555
KDR:2.232
Accuracy:34.080% A++
HSR:19.774% C**
Phantom VA23
A
Kills:1,182
Deaths:513
KDR:2.304
Accuracy:44.163% A
HSR:16.075% F
Nyx VX31
B+
Kills:1,176
Deaths:563
KDR:2.089
Accuracy:36.744% B+
HSR:19.813% D--
NS-44G Commissioner
C++
Kills:1,165
Deaths:1,066
KDR:1.093
Accuracy:40.316% C++
HSR:17.082% D-
Eridani SX5
C**
Kills:1,154
Deaths:736
KDR:1.568
Accuracy:27.806% C**
HSR:17.071% C
Cerberus
B+
Kills:1,066
Deaths:1,115
KDR:0.956
Accuracy:35.686% B+
HSR:18.105% D
NS-357B Underboss
B**
Kills:728
Deaths:695
KDR:1.047
Accuracy:45.836% B**
HSR:25.824% C*
Beamer VS3
B**
Kills:461
Deaths:414
KDR:1.114
Accuracy:33.663% B**
HSR:24.295% C**
VE-S Canis
A
Kills:379
Deaths:208
KDR:1.822
Accuracy:34.072% B**
HSR:31.662% A
NS-7B PDW
B+
Kills:351
Deaths:182
KDR:1.929
Accuracy:28.785% B+
HSR:22.222% B+
V10
C+
Kills:272
Deaths:60
KDR:4.533
Accuracy:33.716% D--
HSR:76.103% C+
NSX Tomoe
B+
Kills:265
Deaths:174
KDR:1.523
Accuracy:30.572% C**
HSR:41.132% B+
NS-30 Vandal
C*
Kills:250
Deaths:123
KDR:2.033
Accuracy:34.208% C*
HSR:14% D**
Manticore SX40
B+
Kills:243
Deaths:215
KDR:1.130
Accuracy:32.393% B+
HSR:20.988% C+
NS-44B Commissioner
B+
Kills:241
Deaths:254
KDR:0.949
Accuracy:43.579% B+
HSR:21.577% C
NS-30G Vandal
C--
Kills:197
Deaths:103
KDR:1.913
Accuracy:29.510% D
HSR:24.873% C--
MKV Suppressed
B
Kills:177
Deaths:108
KDR:1.639
Accuracy:26.706% C*
HSR:21.469% B
NS-61 Emissary
B**
Kills:141
Deaths:129
KDR:1.093
Accuracy:34.948% B**
HSR:17.021% C++
NS-357G Underboss
B*
Kills:107
Deaths:66
KDR:1.621
Accuracy:46.922% B*
HSR:15.888% D-
NS-44 Commissioner
B**
Kills:100
Deaths:87
KDR:1.149
Accuracy:45.213% B**
HSR:26% B+
Skorpios
C--
Kills:84
Deaths:68
KDR:1.235
Accuracy:24.753% D
HSR:17.857% C--
XM98
B*
Kills:61
Deaths:26
KDR:2.346
Accuracy:40.189% B+
HSR:81.967% B*
Kills:24,461
Deaths (as Infiltrator):12,885
Deaths (to Infiltrators):13,715
KDR:1.89841
Kill Difference:11,576
Playtime:567.006 hours
Usage:14%
Score:11.677m
Score/min:343
Accuracy (listed only):35.123%
HSR (listed only):28.880%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,273
Deaths:619
KDR:2.057
Accuracy:26.814% B+
HSR:19.246% D
Eidolon VE33
B++
Kills:1,188
Deaths:426
KDR:2.789
Accuracy:32.091% B++
HSR:28.535% B+
VE-LR Obelisk
B**
Kills:1,179
Deaths:314
KDR:3.755
Accuracy:26.524% D-
HSR:40.373% B**
NS-11C
B
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:25.604% B
HSR:18.879% C+
Zenith VX-5
C++
Kills:682
Deaths:429
KDR:1.590
Accuracy:25.813% C++
HSR:22.141% C++
Serpent VE92
C+
Kills:507
Deaths:137
KDR:3.701
Accuracy:22.797% C+
HSR:15.187% D-
Solstice VE3
C+
Kills:289
Deaths:104
KDR:2.779
Accuracy:22.636% C+
HSR:15.225% D
Revenant
A++
Kills:249
Deaths:76
KDR:3.276
Accuracy:30.560% D
HSR:42.972% A++
Pandora VX25
B+
Kills:243
Deaths:164
KDR:1.482
Accuracy:44.209% B+
HSR:17.696% B+
Thanatos VE70
C
Kills:206
Deaths:142
KDR:1.451
Accuracy:37.163% C
HSR:6.311% F-
Nova
B+
Kills:161
Deaths:97
KDR:1.660
Accuracy:40.067% C
HSR:16.770% B+
Solstice Burst
B+
Kills:146
Deaths:90
KDR:1.622
Accuracy:29.042% B+
HSR:21.233% C
NS Baron G5AE
C+
Kills:124
Deaths:89
KDR:1.393
Accuracy:35.011% D*
HSR:15.323% C+
Solstice SF
B*
Kills:112
Deaths:48
KDR:2.333
Accuracy:23.300% C+
HSR:22.321% B*
Phobos VX86
B++
Kills:112
Deaths:85
KDR:1.318
Accuracy:66.978% B++
HSR:16.071% C+
VX6-7
C+
Kills:104
Deaths:86
KDR:1.209
Accuracy:24.471% C+
HSR:10.577% F-
Deimos VA29
C+
Kills:83
Deaths:61
KDR:1.361
Accuracy:58.214% C+
HSR:15.663% C+
NSX Tanto
A*
Kills:80
Deaths:71
KDR:1.127
Accuracy:25.790% C+
HSR:38.750% A*
Kills:7,898
Deaths (as Engineer):3,617
Deaths (to Engineers):14,399
KDR:2.18358
Kill Difference:4,281
Playtime:340.413 hours
Usage:9%
Score:6.630m
Score/min:325
Accuracy (listed only):33.171%
HSR (listed only):21.293%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:3,435
Deaths:1,672
KDR:2.054
Accuracy:28.777% B*
HSR:14.381% D
NS-7 PDW
A++
Kills:2,439
Deaths:929
KDR:2.625
Accuracy:33.566% A++
HSR:16.728% C+
Eridani SX5G
A
Kills:1,296
Deaths:524
KDR:2.473
Accuracy:34.852% A
HSR:17.438% C-
NS-7G PDW
A++
Kills:1,239
Deaths:555
KDR:2.232
Accuracy:34.080% A++
HSR:19.774% C**
Eridani SX5
C**
Kills:1,154
Deaths:736
KDR:1.568
Accuracy:27.806% C**
HSR:17.071% C
NS-11P
B+
Kills:564
Deaths:296
KDR:1.905
Accuracy:25.273% B+
HSR:23.227% B+
CME
C+
Kills:533
Deaths:328
KDR:1.625
Accuracy:26.710% C+
HSR:16.510% D-
Terminus VX-9
C
Kills:519
Deaths:233
KDR:2.227
Accuracy:23.326% C--
HSR:24.085% C
Corvus VA55
B++
Kills:384
Deaths:171
KDR:2.246
Accuracy:25.838% C**
HSR:27.604% B++
VE-S Canis
A
Kills:379
Deaths:208
KDR:1.822
Accuracy:34.072% B**
HSR:31.662% A
NS-7B PDW
B+
Kills:351
Deaths:182
KDR:1.929
Accuracy:28.785% B+
HSR:22.222% B+
H-V45
C+
Kills:324
Deaths:82
KDR:3.951
Accuracy:24.070% C+
HSR:14.198% D--
Pandora VX25
B+
Kills:243
Deaths:164
KDR:1.482
Accuracy:44.209% B+
HSR:17.696% B+
Pulsar VS1
C++
Kills:222
Deaths:97
KDR:2.289
Accuracy:23.383% C+
HSR:21.171% C++
Thanatos VE70
C
Kills:206
Deaths:142
KDR:1.451
Accuracy:37.163% C
HSR:6.311% F-
MKV Suppressed
B
Kills:177
Deaths:108
KDR:1.639
Accuracy:26.706% C*
HSR:21.469% B
Nova
B+
Kills:161
Deaths:97
KDR:1.660
Accuracy:40.067% C
HSR:16.770% B+
NS Baron G5AE
C+
Kills:124
Deaths:89
KDR:1.393
Accuracy:35.011% D*
HSR:15.323% C+
NS-11A
C
Kills:112
Deaths:75
KDR:1.493
Accuracy:18.694% D*
HSR:18.750% C
Phobos VX86
B++
Kills:112
Deaths:85
KDR:1.318
Accuracy:66.978% B++
HSR:16.071% C+
Skorpios
C--
Kills:84
Deaths:68
KDR:1.235
Accuracy:24.753% D
HSR:17.857% C--
Deimos VA29
C+
Kills:83
Deaths:61
KDR:1.361
Accuracy:58.214% C+
HSR:15.663% C+
Equinox VE2
C+
Kills:60
Deaths:55
KDR:1.091
Accuracy:25.409% C+
HSR:18.333% C-
Kills:14,201
Deaths (as Combat Medic):6,957
Deaths (to Combat Medics):9,903
KDR:2.04125
Kill Difference:7,244
Playtime:88.866 hours
Usage:2%
Score:2.035m
Score/min:382
Accuracy (listed only):32.510%
HSR (listed only):18.709%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,851
Deaths:606
KDR:3.054
Accuracy:21.041% B+
HSR:24.960% B++
Blueshift VM5
B+
Kills:1,800
Deaths:606
KDR:2.970
Accuracy:21.550% B
HSR:23.556% B+
Nebula VM20
B*
Kills:878
Deaths:310
KDR:2.832
Accuracy:21.946% B*
HSR:24.260% B*
Nebula VM20
B++
Kills:876
Deaths:310
KDR:2.826
Accuracy:21.918% B++
HSR:23.059% B+
Quasar VM1
B+
Kills:167
Deaths:76
KDR:2.197
Accuracy:20.477% B+
HSR:14.970% D*
Cosmos VM3
B*
Kills:166
Deaths:89
KDR:1.865
Accuracy:18.419% B+
HSR:23.494% B*
Cosmos VM3
C*
Kills:158
Deaths:89
KDR:1.775
Accuracy:17.181% C*
HSR:18.354% C
Quasar VM1
B**
Kills:139
Deaths:76
KDR:1.829
Accuracy:20.778% B**
HSR:23.741% B**
NS-10 Burster
B
Kills:83
Deaths:50
KDR:1.660
Accuracy:25.598% D
HSR:7.229% B
NS-10 Burster
C
Kills:68
Deaths:50
KDR:1.360
Accuracy:25.639% C--
HSR:5.882% C
Kills:6,186
Deaths (as MAX Suit):1,131
Deaths (to MAX Suits):4,586
KDR:5.4695
Kill Difference:5,055
Playtime:92.966 hours
Usage:2%
Score:3.648m
Score/min:654
Accuracy (listed only):21.455%
HSR (listed only):18.950%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:731
V. Kills:26 N/A
Deaths:212
KDR:3.448
Accuracy:40.990% C+
KPH:38.900 C+
VKPH:1.400 D-
Dual Photon Pods
B*
Kills:435
V. Kills:130 332%
Deaths:38
KDR:11.447
Accuracy:48.767% C
KPH:97.700 B+
VKPH:29.200 B*
Maelstrom Turbo Laser
D
Kills:149
V. Kills:93 159%
Deaths:306
KDR:0.487
Accuracy:26.597% D
KPH:5.100 D
VKPH:3.200 D--
Kills:1,315 (880 + 0)
Deaths:556
KDR:2.365
VKDR:0.448
Vehicle Kills:249
Kill Difference:759
Playtime:52.505 hours
Usage:1%
Score:0.814m
Score/min:258
Piloting Accuracy:26.597%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:104
V. Kills:13 N/A
Deaths:10
KDR:10.400
Accuracy:43.070% C+
KPH:374,400 U
VKPH:46,800 U
C150 Dalton
U
Kills:69
V. Kills:26 256%
Deaths:6
KDR:11.500
Accuracy:64.984% M+
KPH:248,400 U
VKPH:93,600 U
Kills:173 (0 + 173)
Deaths:16
KDR:10.813
VKDR:2.438
Vehicle Kills:39
Kill Difference:157
Playtime:0.001 hours
Usage:0%
Score:0.127m
Score/min:2,531,420
Piloting Accuracy:N/A%
Gunner Accuracy:64.984%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,524
V. Kills:225 N/A
Deaths:69
KDR:36.580
Accuracy:44.193% C--
KPH:62.800 B+
VKPH:5.600 D
L100 Python HEAT
C**
Kills:1,205
V. Kills:351 342%
Deaths:77
KDR:15.649
Accuracy:39.671% D*
KPH:32.900 C**
VKPH:9.600 C
C75 Viper
A
Kills:1,088
V. Kills:171 N/A
Deaths:118
KDR:9.220
Accuracy:31.828% D-
KPH:53.400 A
VKPH:8.400 C++
L100 Python AP
C
Kills:351
V. Kills:219 160%
Deaths:54
KDR:6.500
Accuracy:42.745% F
KPH:25.700 C
VKPH:16 C
Skyguard
C
Kills:98
V. Kills:90 108%
Deaths:26
KDR:3.769
Accuracy:22.264% D*
KPH:9.500 D
VKPH:8.700 C
Kills:5,266 (5,266 + 0)
Deaths:344
KDR:15.308
VKDR:3.070
Vehicle Kills:1,056
Kill Difference:4,922
Playtime:121.181 hours
Usage:3%
Score:2.603m
Score/min:358
Driving Accuracy:22.264%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:5,655
V. Kills:576 N/A
Deaths:81
KDR:69.815
Accuracy:51.481% C++
KPH:52.400 B+
VKPH:5.300 D
Supernova PC
C*
Kills:1,061
V. Kills:297 356%
Deaths:44
KDR:24.114
Accuracy:38.254% D*
KPH:24.200 C*
VKPH:6.800 C--
Saron HRB
C++
Kills:599
V. Kills:378 158%
Deaths:95
KDR:6.305
Accuracy:38.476% D
KPH:26.100 C++
VKPH:16.500 C++
Proton II PPA
A
Kills:505
V. Kills:24 N/A
Deaths:34
KDR:14.853
Accuracy:22.671% C+
KPH:91.500 A
VKPH:4.300 C**
E540 Halberd
B++
Kills:163
V. Kills:85 190%
Deaths:17
KDR:9.588
Accuracy:44.208% C--
KPH:38.100 B++
VKPH:19.900 B+
Supernova FPC
C+
Kills:119
V. Kills:58 202%
Deaths:27
KDR:4.407
Accuracy:34.740% F--
KPH:23.100 C+
VKPH:11.200 D-
Kills:8,102 (6,835 + 1,267)
Deaths:298
KDR:27.188
VKDR:4.758
Vehicle Kills:1,418
Kill Difference:7,804
Playtime:189.769 hours
Usage:5%
Score:4.508m
Score/min:396
Driving Accuracy:34.740%
Gunner Accuracy:44.208%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:115
V. Kills:61 185%
Deaths:23
KDR:5
Accuracy:43.620% F
KPH:27 D-
VKPH:14.300 D-
M40 Fury-H
C+
Kills:61
V. Kills:8 N/A
Deaths:6
KDR:10.167
Accuracy:33.630% D-
KPH:80.900 C+
VKPH:10.600 C
Proton II PPA-H
D
Kills:56
V. Kills:4 N/A
Deaths:14
KDR:4
Accuracy:29.322% D-
KPH:52.800 D-
VKPH:3.800 D
Kills:232 (0 + 232)
Deaths:43
KDR:5.395
VKDR:1.698
Vehicle Kills:73
Kill Difference:189
Playtime:6.077 hours
Usage:0%
Score:0.215m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:29.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B
Kills:130
V. Kills:9 N/A
Deaths:16
KDR:8.125
Accuracy:34.222% C+
KPH:34.300 B
VKPH:2.400 D--
M20 Basilisk
D
Kills:96
V. Kills:42 223%
Deaths:30
KDR:3.200
Accuracy:30.201% D--
KPH:12.500 D
VKPH:5.500 D
Kills:226 (0 + 226)
Deaths:46
KDR:4.913
VKDR:1.109
Vehicle Kills:51
Kill Difference:180
Playtime:11.456 hours
Usage:0%
Score:0.193m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:30.201%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,94626,76911,6202.304C+0.0324.353%C-30.3%C+62.3C+N/A274430h10.5C*43.1C+
SVA-88 25,39825,2738,9102.836B+0.5023.437%C+23.887%C56B+N/A301451.4h10.6B+45.2B
Ursa 12,82412,7515,1592.472A+0.1423.68%C*26.406%B53.7B++N/A261237.4h9.5B++40.3B+
Flare VE6 12,53912,4385,6282.21B*0.1222.916%C++27.641%B+49.5BN/A227251.5h9.6B+41.8B+
Orion VS54 9,3549,3343,2562.867B**0.5325.412%B*21.877%C58.8AN/A356158.8h10.1B*39.8B++
SVA-GG 8,9208,8034,1502.121C**0.2126.422%C++33.659%B+59C+N/A249149.1h11.4C++43.1C*
Pulsar LSW 7,1897,1572,8272.532B**0.2022.743%C+21.35%C44.1C++N/A219162.4h11.4B+50B
VX29 Polaris 6,7106,6852,8552.342B*0.0124.902%C**22.573%C+53.4B+N/A292125.3h10.7B++43.1B+
Supernova VPC 6,2315,6558169.815S67.4851.481%C++N/A52.4B+5.3D360108h2.5B*4.9B++
Sirius SX12 3,4443,4351,6722.054B**0.2828.777%B*14.381%D50.3B**N/A26568.3h11.3B*39.1B++
Ghost 3,2073,1981,0303.105C++0.7733.72%D-79.206%B**39.6C++N/A11280.8h2.1B+6.3C++
NS-15M1 2,9622,9561,1212.637B**0.3024.396%B21.076%C+47.5C**N/A26262.2h11B+45.3B+
L100 Python HESH 2,7492,5246936.58A*34.2544.193%C--1.585%C+62.8B+5.6D36940.2h2.7B*6.1B+
NS-7 PDW 2,4472,4399292.625A*0.2933.566%A++16.728%C+60.7A++N/A30740.2h11B**32.7B*
NS-15MP 2,0272,0181,0062.006C+0.3326.244%C36.62%B++50.3C-N/A11740.1h10.6C*40.2C++
NS-15M AE 1,9431,9319032.138C++0.2025.313%C+28.224%C++57.3C*N/A31933.7h11.2C**44.4C**
NS-15MB 1,9101,9048902.139C**0.2025.107%C30.935%C++61.4C++N/A27531h10.6B+42.1C++
Blueshift VM5 1,8611,8516063.054B0.7221.041%B+24.96%B++44.5B++N/A25641.6h13.5B*64.2B+
Blueshift VM5 1,8121,8006062.97B0.6421.55%B23.556%B+43.3B++N/A24341.6h14.4B++66.6B+
Artemis VX26 1,7591,7539611.824B+0.5128.282%C*14.775%D*31.9C+N/A19255h11.4B+40.4B+
NSX Naginata 1,3301,3216032.191B*0.1423.162%C*32.854%B++56B++N/A21523.6h11B+47.3B+
Parallax VX3 1,3021,3013094.21B1.8840.399%C*75.327%C36.1B+N/A21536h2.1B5.3B
Eridani SX5G 1,2981,2965242.473B*0.1434.852%A17.438%C-69.3B++N/A33018.7h9.6B++27.6B++
Pulsar C 1,2761,2736192.057B++0.2826.814%B+19.246%D58.1AN/A52121.9h9.6B++35.9B+
NS-7G PDW 1,2421,2395552.232A+0.1034.08%A++19.774%C**55.3A+N/A41022.4h10.9B**32B*
L100 Python HEAT 1,5561,2057715.649M13.3139.671%D*2.822%C*32.8C*9.6C26236.7h3.5A8.7B*
NS Decimator 1,6831,1987931.511B+0.8253.445%D-2.087%C+35.2C++14.3C+46234h4.4C**8.2C+
NS-15M2 1,2021,1974552.631B++0.3024.73%C++28.989%B+67.6B*N/A39317.7h11.1B+44.8B+
Eidolon VE33 1,1951,1884262.789A0.4532.091%B++28.535%B+30BN/A21339.6h8.5B26.6B+
Phantom VA23 1,1821,1825132.304B0.0344.163%A16.075%F54.2B++N/A22721.8h4.1B+9.3B++
VE-LR Obelisk 1,1951,1793143.755A1.4226.524%D-40.373%B**50.4B++N/A11723.4h5.6B+21.2C*
Nyx VX31 1,1781,1765632.089C++0.2536.744%B+19.813%D--42C*N/A19528h5.4C**14.8B+
Lasher X2 1,1891,1717091.652B**0.6824.604%C+3.245%C34.9C**N/A25433.6h16.6B++67.5B+
NS-44G Commissioner 1,1691,1651,0661.093C+1.2440.316%C++17.082%D-48.5C+N/A21724h3.3B8.3B
NS-11C 1,1661,1605792.003A0.3325.604%B18.879%C+37.9B+N/A27230.6h11.6B++45.3B+
Eridani SX5 1,1581,1547361.568B0.7727.806%C**17.071%C38.2C*N/A22530.2h10.9B+39.1B+
S1 1,6701,1427331.558A++0.7856.66%C+2.102%C37.8B**17.5B+68130.2h5.1B*9B++
C75 Viper 1,2591,0881189.22A6.8931.828%D-N/A53.3A8.4C++54920.4h8.3B**25.9B++
Cerberus 1,0701,0661,1150.956C+1.3835.686%B+18.105%D70.6AN/A39415.1h6.1C++17.1B+
Supernova PC 1,3581,0614424.114M++21.7838.254%D*1.32%D24.2C*6.8C--28543.9h3.4B**8.9B+
Nemesis VSH9 1,5721,0158051.261B**1.0758.849%C--2.463%C+24.1B+13.2B+43642.1h7B+12B+
Nebula VM20 8848783102.832B+0.5021.946%B*24.26%B*48.5B**N/A29818.1h14.2B++64.8B++
Nebula VM20 8798763102.826B+0.4921.918%B++23.059%B+48.4B**N/A30518.1h14.5B++66.1B++
NS Decimator-B 1,3338677121.218C1.1250.855%F-2.537%C++31.4D16.9C32727.6h5.7D**11.3F-
VE-H Maw 8378294831.716C++0.6228.806%B+25.091%C+52.5C++N/A16715.8h12.4C43C*
Light PPA 7577312123.448C+1.1140.99%C+1.231%C+38.9C+1.4D-25018.8h8.9B+21.8B+
NS-357B Underboss 7317286951.047C+1.2945.836%B**25.824%C*50.2C+N/A11714.5h3.9C*8.5B+
Zenith VX-5 6866824291.59B+0.7425.813%C++22.141%C++41.3B+N/A22216.5h11.4B+44B+
Frag Grenade 6646591659N/A656.6742.907%CN/A659B++5C43721h2.8B**6.5B+
Saron HRB 977599956.305C**3.9738.476%D1.669%C++26C++16.4C++46823h14.3A37.2B*
NS-11P 5665642961.905B++0.4325.273%B+23.227%B+43.4B*N/A30813h10.6B**41.9B*
CME 5355333281.625B0.7126.71%C+16.51%D-39.2C**N/A23213.6h11.8B++44.2B+
Tank Mine 845526727.306A**4.9728.843%CN/A128.3B+77.8B+17534.1h1.8C**6.2C++
Terminus VX-9 5215192332.227B*0.1123.326%C--24.085%C48.5B+N/A29710.7h10B**43B+
Serpent VE92 5085071373.701A**1.3722.797%C+15.187%D-21.2CN/A23323.9h11.1B+48.8B+
Proton II PPA 5295053414.853C++12.5222.671%C+1.584%C-91.8A4.4B6205.5h6B**26.5B*
Beamer VS3 4634614141.114B+1.2233.663%B**24.295%C**43.5B*N/A33010.6h7.9B+23.4C*
Hades VSH4 7274523501.291A+1.0463.728%D1.549%C-33.7B+20.5B**36113.4h6.7B*10.5B++
Dual Photon Pods 5654353811.447B++9.1148.767%C1.379%C*96.7B28.9B*12814.5h21.7C*44.6C++
C-4 5954283041.408C+0.9333.86%A+N/A80.8C+31.5C++23315.3h1.5C++4.4B++
Corvus VA55 3873841712.246A+0.0925.838%C**27.604%B++34BN/A23011.3h11.7B45.1B+
VE-S Canis 3843792081.822B+0.5134.072%B**31.662%A60.2B++N/A1836.3h8.8B*25.7B*
NS-7B PDW 3523511821.929B++0.4128.785%B+22.222%B+57.5B**N/A2406.1h11B*38.1B+
L100 Python AP 570351546.5B+4.1742.745%F5.413%A+25.6C16C33413.7h6.4C*14.9C--
H-V45 328324823.951A+1.6224.07%C+14.198%D--29.5C+N/A41011h12.7C**52.6C**
Anti-Vehicle Grenade 3663081308N/A305.6747.45%CN/A342.2C+64.4C46050.9h4.8B+10.1B+
Solstice VE3 2892891042.779M+0.4422.636%C+15.225%D15C+N/A52119.3h11.9B++52.5B+
V10 272272604.533B++2.2033.716%D--76.103%C+25C-N/A11710.9h2.3C++6.7C+
NSX Tomoe 2702651741.523C+0.8130.572%C**41.132%B+44.2C*N/A1746h12.4B+40.4B+
NS-30 Vandal 2512501232.033C*0.3034.208%C*14%D**50B+N/A3775h5.1B+14.9B+
Revenant 251249763.276B++0.9430.56%D42.972%A++33.6C-N/A1367.4h7.8C+25.6C
Pandora VX25 2432431641.482B0.8544.209%B+17.696%B+29.3CN/A2528.3h5.1C11.4C*
Manticore SX40 2432432151.13C*1.2032.393%B+20.988%C+55.2AN/A3514.4h6.3B++19.4B++
NS-44B Commissioner 2412412540.949C+1.3943.579%B+21.577%C52.4C++N/A1354.6h3.6C++8.2B+
Pulsar VS1 222222972.289A0.0523.383%C+21.171%C++41.9B**N/A9315.3h11.9B*50.9B+
Thanatos VE70 2072061421.451B++0.8837.163%C6.311%F-38.9B+N/A5915.3h2.9A7.7B*
M60-A Bulldog 2222031414.5C+12.1749.839%B+N/A34.4C++3.2C3005.9h5.3B+10.7B+
NS-30G Vandal 1971971031.913C**0.4229.51%D24.873%C--43.8C+N/A1294.5h5.6C++18.9C+
M60-A Bulldog 2061921910.105C7.7748.79%C**N/A40.9C**3C3774.7h4.6B*9.5B*
Proximity Mine 189188503.76C+1.4342.806%C++N/A134.3C**N/A11691.4h1.9C++4.5C**
Hunter QCX 1791791241.444B**0.8944.014%C+28.492%C++31.4A++N/A1645.7h2.9B+6.5B+
MKV Suppressed 1771771081.639B++0.7026.706%C*21.469%B47.8B++N/A4443.7h12.2B+45.5B+
Quasar VM1 167167762.197C+0.1420.477%B+14.97%D*49.1B**N/A3433.4h12.8B+62.7B+
Cosmos VM3 167166891.865C++0.4718.419%B+23.494%B*32.5B+N/A2735.1h11.7B**63.6B++
E540 Halberd 248163179.588C++7.2544.208%C--2.454%C+37.9B+19.8B+7244.3h5B++11.2B+
Nova 161161971.66C**0.6740.067%C16.77%B+38.3C++N/A2454.2h4.4C++11.1C++
Cosmos VM3 160158891.775C+0.5617.181%C*18.354%C31C*N/A2865.1h11.5B*66.7B+
Lancer VS22 3891522340.65C+1.6860.536%C+N/A11.6C18.1B++49513.1h43C--71C--
Maelstrom Turbo Laser 2421493060.487C-1.8526.597%D4.027%B*5.1D3.2D--10829.3h99.3C**373.5C++
Force-Blade 24914838,1260.004D2.3355.154%A*N/A0.1DN/A11724.8h4.8F8.8C**
Solstice Burst 146146901.622C*0.7129.042%B+21.233%C48.7B+N/A2643h12.9C**44.5B+
NS-61 Emissary 1411411291.093B+1.2434.948%B**17.021%C++30C**N/A964.7h12.7C**36.5B++
Quasar VM1 139139761.829C*0.5120.778%B**23.741%B**40.9A++N/A8193.4h15.8C+76.2B+
M60-G Bulldog 139130168.125B**5.7934.222%C+N/A34.2B2.4D--3543.8h4.9B**14.4B*
NS Baron G5AE 124124891.393C+0.9435.011%D*15.323%C+35.4CN/A1953.5h3.9B+11.2C+
Supernova FPC 177119274.407C+2.0734.74%F--9.244%S22.9C+11.2D-12625.2h3.6A10.4C++
E540 Halberd-H 176115235C2.6743.62%F2.609%B+26.7D-14.2D-4734.3h4.8B++10.9C++
Solstice SF 112112482.333A+0.0023.3%C+22.321%B*24.9C**N/A5204.5h11.3C*48.4B
NS-11A 113112751.493C**0.8418.694%D*18.75%C22C-N/A3395.1h15.4C82.3D
Phobos VX86 112112851.318C+1.0266.978%B++16.071%C+65.9B*N/A5311.7h1.9B*2.9B++
NS-357G Underboss 107107661.621B+0.7146.922%B*15.888%D-48.6CN/A2052.2h3.2B**6.8B++
L105 Zephyr 1171041010.4C*8.0743.07%C+N/A1040U130U6495100.1h4.7B**11B++
VX6-7 106104861.209C+1.1324.471%C+10.577%F-16DN/A3076.5h13.3C+54.5C*
NS-44 Commissioner 101100871.149C*1.1945.213%B**26%B+62.5B**N/A10701.6h3.4B+7.5B++
Skyguard 18898263.769B+1.4322.264%D*1.02%D-9.5D8.7C31110.3h124.5C++559.3C-
Spear Anti-Vehicle Phalanx Turret 15697185.389C3.0537.539%D1.031%F38.8C++23.6C*10592.5h7.4B+19.6B
NS Annihilator 233971590.61C++1.7280.715%C+1.031%B**9C12.6B**44410.8h13C16.1C
M20 Basilisk 13896303.2C++0.8730.201%D--5.208%C12.5D5.5D2457.7h85.5B+283C+
NSX Masamune 14589721.236B+1.1047.288%D*1.124%D27C+17C**2033.3h17.3C-36.7D
Skorpios 8584681.235C+1.1024.753%D17.857%C--35CN/A2352.4h11.6C+46.9C
Deimos VA29 8483611.361C++0.9758.214%C+15.663%C+34.6CN/A3672.4h2B++3.4B+
NS-10 Burster 13383501.66B++0.6725.598%D7.229%B6.7B+4C++14412.4h93A363.3B++
NSX Tanto 8180711.127C+1.2125.79%C+38.75%A*26.7C+N/A1113h13C**50.2C**
C150 Dalton 9569611.5B++9.1764.984%M+N/A690U260U6162000.1h5.8D-8.9B++
NS-10 Burster 11968501.36B+0.9725.639%C--5.882%C5.5C+4.1B+16612.4h113.2B+441.5B
M40 Fury-H 6961610.167C+7.8333.63%D-N/A76.3C10C10340.8h6.8B+20.3C++
XM98 6161262.346C++0.0140.189%B+81.967%B*27.7C++N/A7452.2h2.8C6.9C++
Equinox VE2 6060551.091C+1.2425.409%C+18.333%C-35.3C*N/A3341.7h13.7C54.1C+
Damascus Edge 68584,4530.013D2.3255.336%A*3.448%D0.3C-N/A2176.7h2.4C+4.4B+
Proton II PPA-H 6056144D1.6729.322%D-1.786%C++50.9D-3.6D7461.1h9B+30.6C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3096,5215.3h
Motion Spotter333,4871.8h
Spawn Beacon85170.7h
Nano-Armor Kit68111,60521.2h
Nanite Revive Grenade04420.1h
Medical Applicator9130,0193h
NSX Amaterasu22740.9h
Spitfire Auto-Turret2500.1h
Ammunition Package184510.4h
Medical Kit1,14626,75926.1h
Recon Detection Device644,2105.5h

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