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Archon World Champion namd3[] namd3
VS BR 76

KDR: 2.35

Score: 107.3m

Last Seen: Oct 24th, 2018 5:38 PM
- OFFLINE - 288.8 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Miller
Level Progress (to 77): 13%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Ursa Flare VE6 Orion VS54 SVA-GG Pulsar LSW VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,379,402 MLG Score: 1902
Fun Score: N/A
Cheeseburgers Flipped: 738TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.896%25.378%63257965148,6633.36045-1.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.304%0.758B++0.743B++-1.07D*HEAD ++ (~12.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.452B+10.20.284C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.849%1.603%114310191,31013602620.963235498%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.633%-0.379C--0.009C+-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.568B+23.50.555B+45.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.576%1.479%4568101412,099320719863.77151609%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.405%-0.612D-0.748D-0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+4.40.652B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.188%1.867%89810141,76822327290.79176242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.973%-0.366C--0.633D-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.663B+12.80.673B+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.414%78.028%89410184,8065576100.861908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.894%0.055C+0.715B++0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.383C**2.10.322C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.115%14.162%8951017805276720.290824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.376%0.146C++-0.062C+0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.364C**3.60.254C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
107.3m280.9%495 (29.7k)457 (27.4k)2.34538187,31479,8652.5592876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022560024.936%23.271%58002:5636

9% Engineer70% Heavy Assault14% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:42 PMSep 8th, 2018 8:23 PMOct 25th, 2018 8:31 AM (46d) (PST)Oct 24th, 2018 3:12 PM (47d) (PST)Oct 24th, 2018 1:38 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6462653810.7970.3400.1862.3370.0341902

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,76815,88722,881482011140227,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3914.7h/163.1d 17,083 43,589 31,066 548.9k 6,916 15,158 8,066 151.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:26,279
Deaths:11,326
KDR:2.320
Accuracy:24.292% C
HSR:30.157% C+
SVA-88
C++
Kills:25,273
Deaths:8,910
KDR:2.836
Accuracy:23.437% C++
HSR:23.887% C+
Ursa
B
Kills:12,751
Deaths:5,159
KDR:2.472
Accuracy:23.680% C*
HSR:26.406% B
Flare VE6
B+
Kills:12,122
Deaths:5,426
KDR:2.234
Accuracy:22.873% C++
HSR:27.595% B+
Orion VS54
B**
Kills:9,334
Deaths:3,256
KDR:2.867
Accuracy:25.412% B**
HSR:21.877% C
SVA-GG
B++
Kills:8,459
Deaths:3,971
KDR:2.130
Accuracy:26.383% C*
HSR:33.597% B++
Pulsar LSW
C+
Kills:7,058
Deaths:2,760
KDR:2.557
Accuracy:22.700% C+
HSR:21.224% C
VX29 Polaris
C**
Kills:6,532
Deaths:2,754
KDR:2.372
Accuracy:24.809% C**
HSR:22.352% C+
NS-15M1
B+
Kills:2,956
Deaths:1,121
KDR:2.637
Accuracy:24.396% B+
HSR:21.076% C+
NS-15MP
B*
Kills:2,001
Deaths:997
KDR:2.007
Accuracy:26.192% C+
HSR:36.532% B*
NS-15M AE
C*
Kills:1,931
Deaths:903
KDR:2.138
Accuracy:25.313% C++
HSR:28.224% C*
NS-15MB
C++
Kills:1,904
Deaths:890
KDR:2.139
Accuracy:25.107% C+
HSR:30.935% C++
NSX Naginata
B++
Kills:1,321
Deaths:603
KDR:2.191
Accuracy:23.162% C*
HSR:32.854% B++
NS-15M2
B+
Kills:1,197
Deaths:455
KDR:2.631
Accuracy:24.730% C*
HSR:28.989% B+
Lasher X2
C+
Kills:1,171
Deaths:709
KDR:1.652
Accuracy:24.604% C+
HSR:3.245% C
VE-H Maw
B
Kills:457
Deaths:266
KDR:1.718
Accuracy:27.095% B
HSR:23.632% C
Kills:120,746
Deaths (as Heavy Assault):49,506
Deaths (to Heavy Assaults):24,013
KDR:2.43902
Kill Difference:71,240
Playtime:2,725.650 hours
Usage:70%
Score:80.224m
Score/min:491
Accuracy (listed only):24.636%
HSR (listed only):25.786%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:3,435
Deaths:1,672
KDR:2.054
Accuracy:28.777% B*
HSR:14.381% D
NS-7 PDW
A++
Kills:2,439
Deaths:929
KDR:2.625
Accuracy:33.566% A++
HSR:16.728% C+
Eridani SX5G
A
Kills:1,296
Deaths:524
KDR:2.473
Accuracy:34.852% A
HSR:17.438% C
Pulsar C
B+
Kills:1,273
Deaths:619
KDR:2.057
Accuracy:26.814% B+
HSR:19.246% D
NS-7G PDW
A++
Kills:1,239
Deaths:555
KDR:2.232
Accuracy:34.080% A++
HSR:19.774% C**
NS-11C
B
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:25.604% B
HSR:18.879% C+
Eridani SX5
B
Kills:1,154
Deaths:736
KDR:1.568
Accuracy:27.806% B
HSR:17.071% C
Zenith VX-5
C++
Kills:682
Deaths:429
KDR:1.590
Accuracy:25.813% C++
HSR:22.141% C++
Serpent VE92
C+
Kills:507
Deaths:137
KDR:3.701
Accuracy:22.797% C+
HSR:15.187% D-
VE-S Canis
A
Kills:376
Deaths:204
KDR:1.843
Accuracy:34.119% B**
HSR:31.915% A
NS-7B PDW
B+
Kills:351
Deaths:182
KDR:1.929
Accuracy:28.785% B+
HSR:22.222% B+
Solstice VE3
C+
Kills:289
Deaths:104
KDR:2.779
Accuracy:22.636% C+
HSR:15.225% D
Pandora VX25
B+
Kills:243
Deaths:164
KDR:1.482
Accuracy:44.209% B+
HSR:17.696% B+
Thanatos VE70
C
Kills:206
Deaths:142
KDR:1.451
Accuracy:37.163% C
HSR:6.311% F-
MKV Suppressed
B
Kills:177
Deaths:108
KDR:1.639
Accuracy:26.706% C*
HSR:21.469% B
Nova
B+
Kills:161
Deaths:97
KDR:1.660
Accuracy:40.067% C
HSR:16.770% B+
Solstice Burst
B+
Kills:146
Deaths:90
KDR:1.622
Accuracy:29.042% B+
HSR:21.233% C
NS Baron G5AE
C++
Kills:124
Deaths:89
KDR:1.393
Accuracy:35.011% D--
HSR:15.323% C++
Phobos VX86
B++
Kills:112
Deaths:85
KDR:1.318
Accuracy:66.978% B++
HSR:16.071% C+
Solstice SF
B**
Kills:112
Deaths:48
KDR:2.333
Accuracy:23.300% C+
HSR:22.321% B**
VX6-7
C+
Kills:104
Deaths:86
KDR:1.209
Accuracy:24.471% C+
HSR:10.577% F
Skorpios
C-
Kills:84
Deaths:68
KDR:1.235
Accuracy:24.753% D
HSR:17.857% C-
Deimos VA29
C+
Kills:83
Deaths:61
KDR:1.361
Accuracy:58.214% C+
HSR:15.663% C+
NSX Tanto
A*
Kills:80
Deaths:71
KDR:1.127
Accuracy:25.790% C+
HSR:38.750% A*
Kills:15,833
Deaths (as Light Assault):7,779
Deaths (to Light Assaults):12,890
KDR:2.03535
Kill Difference:8,054
Playtime:111.812 hours
Usage:3%
Score:3.177m
Score/min:474
Accuracy (listed only):32.556%
HSR (listed only):18.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:3,435
Deaths:1,672
KDR:2.054
Accuracy:28.777% B*
HSR:14.381% D
Ghost
B**
Kills:3,172
Deaths:1,017
KDR:3.119
Accuracy:33.754% D
HSR:79.225% B**
NS-7 PDW
A++
Kills:2,439
Deaths:929
KDR:2.625
Accuracy:33.566% A++
HSR:16.728% C+
Artemis VX26
C*
Kills:1,753
Deaths:961
KDR:1.824
Accuracy:28.282% C*
HSR:14.775% D*
Parallax VX3
C*
Kills:1,301
Deaths:309
KDR:4.210
Accuracy:40.399% C*
HSR:75.327% C
Eridani SX5G
A
Kills:1,296
Deaths:524
KDR:2.473
Accuracy:34.852% A
HSR:17.438% C
NS-7G PDW
A++
Kills:1,239
Deaths:555
KDR:2.232
Accuracy:34.080% A++
HSR:19.774% C**
Phantom VA23
A+
Kills:1,182
Deaths:513
KDR:2.304
Accuracy:44.163% A+
HSR:16.075% F
Nyx VX31
B+
Kills:1,176
Deaths:563
KDR:2.089
Accuracy:36.744% B+
HSR:19.813% D--
NS-44G Commissioner
C++
Kills:1,165
Deaths:1,066
KDR:1.093
Accuracy:40.316% C++
HSR:17.082% D-
Eridani SX5
B
Kills:1,154
Deaths:736
KDR:1.568
Accuracy:27.806% B
HSR:17.071% C
Cerberus
B+
Kills:1,066
Deaths:1,113
KDR:0.958
Accuracy:35.688% B+
HSR:18.105% C--
NS-357B Underboss
B**
Kills:728
Deaths:695
KDR:1.047
Accuracy:45.836% B**
HSR:25.824% C**
Beamer VS3
B**
Kills:461
Deaths:414
KDR:1.114
Accuracy:33.663% B**
HSR:24.295% C**
VE-S Canis
A
Kills:376
Deaths:204
KDR:1.843
Accuracy:34.119% B**
HSR:31.915% A
NS-7B PDW
B+
Kills:351
Deaths:182
KDR:1.929
Accuracy:28.785% B+
HSR:22.222% B+
V10
C+
Kills:272
Deaths:60
KDR:4.533
Accuracy:33.716% D--
HSR:76.103% C+
NSX Tomoe
B+
Kills:265
Deaths:174
KDR:1.523
Accuracy:30.572% B
HSR:41.132% B+
NS-30 Vandal
C**
Kills:247
Deaths:123
KDR:2.008
Accuracy:34.301% C**
HSR:13.765% D**
Manticore SX40
B+
Kills:243
Deaths:215
KDR:1.130
Accuracy:32.393% B+
HSR:20.988% C+
NS-44B Commissioner
B+
Kills:240
Deaths:252
KDR:0.952
Accuracy:43.503% B+
HSR:21.667% C
NS-30G Vandal
C-
Kills:197
Deaths:102
KDR:1.931
Accuracy:29.515% D
HSR:24.873% C-
MKV Suppressed
B
Kills:177
Deaths:108
KDR:1.639
Accuracy:26.706% C*
HSR:21.469% B
NS-61 Emissary
B**
Kills:137
Deaths:124
KDR:1.105
Accuracy:34.394% B**
HSR:16.788% C++
NS-357G Underboss
B**
Kills:107
Deaths:66
KDR:1.621
Accuracy:46.922% B**
HSR:15.888% D-
NS-44 Commissioner
B**
Kills:89
Deaths:76
KDR:1.171
Accuracy:45.029% B**
HSR:26.966% B++
Skorpios
C-
Kills:84
Deaths:68
KDR:1.235
Accuracy:24.753% D
HSR:17.857% C-
XM98
B*
Kills:61
Deaths:26
KDR:2.346
Accuracy:40.189% B+
HSR:81.967% B*
Kills:24,413
Deaths (as Infiltrator):12,847
Deaths (to Infiltrators):13,548
KDR:1.90029
Kill Difference:11,566
Playtime:564.710 hours
Usage:14%
Score:11.625m
Score/min:343
Accuracy (listed only):35.101%
HSR (listed only):28.911%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,273
Deaths:619
KDR:2.057
Accuracy:26.814% B+
HSR:19.246% D
Eidolon VE33
B++
Kills:1,188
Deaths:426
KDR:2.789
Accuracy:32.091% B++
HSR:28.535% B+
VE-LR Obelisk
B*
Kills:1,178
Deaths:314
KDR:3.752
Accuracy:26.531% D-
HSR:40.323% B*
NS-11C
B
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:25.604% B
HSR:18.879% C+
Zenith VX-5
C++
Kills:682
Deaths:429
KDR:1.590
Accuracy:25.813% C++
HSR:22.141% C++
Serpent VE92
C+
Kills:507
Deaths:137
KDR:3.701
Accuracy:22.797% C+
HSR:15.187% D-
Solstice VE3
C+
Kills:289
Deaths:104
KDR:2.779
Accuracy:22.636% C+
HSR:15.225% D
Pandora VX25
B+
Kills:243
Deaths:164
KDR:1.482
Accuracy:44.209% B+
HSR:17.696% B+
Revenant
A+
Kills:216
Deaths:62
KDR:3.484
Accuracy:30.637% C--
HSR:43.056% A+
Thanatos VE70
C
Kills:206
Deaths:142
KDR:1.451
Accuracy:37.163% C
HSR:6.311% F-
Nova
B+
Kills:161
Deaths:97
KDR:1.660
Accuracy:40.067% C
HSR:16.770% B+
Solstice Burst
B+
Kills:146
Deaths:90
KDR:1.622
Accuracy:29.042% B+
HSR:21.233% C
NS Baron G5AE
C++
Kills:124
Deaths:89
KDR:1.393
Accuracy:35.011% D--
HSR:15.323% C++
Phobos VX86
B++
Kills:112
Deaths:85
KDR:1.318
Accuracy:66.978% B++
HSR:16.071% C+
Solstice SF
B**
Kills:112
Deaths:48
KDR:2.333
Accuracy:23.300% C+
HSR:22.321% B**
VX6-7
C+
Kills:104
Deaths:86
KDR:1.209
Accuracy:24.471% C+
HSR:10.577% F
Deimos VA29
C+
Kills:83
Deaths:61
KDR:1.361
Accuracy:58.214% C+
HSR:15.663% C+
NSX Tanto
A*
Kills:80
Deaths:71
KDR:1.127
Accuracy:25.790% C+
HSR:38.750% A*
Kills:7,864
Deaths (as Engineer):3,603
Deaths (to Engineers):14,221
KDR:2.18263
Kill Difference:4,261
Playtime:340.158 hours
Usage:9%
Score:6.627m
Score/min:325
Accuracy (listed only):33.176%
HSR (listed only):21.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:3,435
Deaths:1,672
KDR:2.054
Accuracy:28.777% B*
HSR:14.381% D
NS-7 PDW
A++
Kills:2,439
Deaths:929
KDR:2.625
Accuracy:33.566% A++
HSR:16.728% C+
Eridani SX5G
A
Kills:1,296
Deaths:524
KDR:2.473
Accuracy:34.852% A
HSR:17.438% C
NS-7G PDW
A++
Kills:1,239
Deaths:555
KDR:2.232
Accuracy:34.080% A++
HSR:19.774% C**
Eridani SX5
B
Kills:1,154
Deaths:736
KDR:1.568
Accuracy:27.806% B
HSR:17.071% C
NS-11P
B++
Kills:564
Deaths:296
KDR:1.905
Accuracy:25.273% B+
HSR:23.227% B++
CME
C++
Kills:533
Deaths:328
KDR:1.625
Accuracy:26.710% C++
HSR:16.510% D-
Terminus VX-9
C
Kills:519
Deaths:233
KDR:2.227
Accuracy:23.326% C-
HSR:24.085% C
Corvus VA55
B++
Kills:384
Deaths:171
KDR:2.246
Accuracy:25.838% B
HSR:27.604% B++
VE-S Canis
A
Kills:376
Deaths:204
KDR:1.843
Accuracy:34.119% B**
HSR:31.915% A
NS-7B PDW
B+
Kills:351
Deaths:182
KDR:1.929
Accuracy:28.785% B+
HSR:22.222% B+
H-V45
C++
Kills:324
Deaths:82
KDR:3.951
Accuracy:24.070% C++
HSR:14.198% D-
Pandora VX25
B+
Kills:243
Deaths:164
KDR:1.482
Accuracy:44.209% B+
HSR:17.696% B+
Pulsar VS1
C++
Kills:222
Deaths:97
KDR:2.289
Accuracy:23.383% C+
HSR:21.171% C++
Thanatos VE70
C
Kills:206
Deaths:142
KDR:1.451
Accuracy:37.163% C
HSR:6.311% F-
MKV Suppressed
B
Kills:177
Deaths:108
KDR:1.639
Accuracy:26.706% C*
HSR:21.469% B
Nova
B+
Kills:161
Deaths:97
KDR:1.660
Accuracy:40.067% C
HSR:16.770% B+
NS Baron G5AE
C++
Kills:124
Deaths:89
KDR:1.393
Accuracy:35.011% D--
HSR:15.323% C++
Phobos VX86
B++
Kills:112
Deaths:85
KDR:1.318
Accuracy:66.978% B++
HSR:16.071% C+
NS-11A
C
Kills:112
Deaths:75
KDR:1.493
Accuracy:18.694% D*
HSR:18.750% C
Skorpios
C-
Kills:84
Deaths:68
KDR:1.235
Accuracy:24.753% D
HSR:17.857% C-
Deimos VA29
C+
Kills:83
Deaths:61
KDR:1.361
Accuracy:58.214% C+
HSR:15.663% C+
Equinox VE2
C+
Kills:60
Deaths:55
KDR:1.091
Accuracy:25.409% C+
HSR:18.333% C
Kills:14,198
Deaths (as Combat Medic):6,953
Deaths (to Combat Medics):9,726
KDR:2.042
Kill Difference:7,245
Playtime:88.866 hours
Usage:2%
Score:2.035m
Score/min:382
Accuracy (listed only):32.513%
HSR (listed only):18.720%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,851
Deaths:603
KDR:3.070
Accuracy:21.056% B+
HSR:24.960% B*
Blueshift VM5
B+
Kills:1,797
Deaths:603
KDR:2.980
Accuracy:21.563% B+
HSR:23.539% B+
Nebula VM20
B*
Kills:878
Deaths:310
KDR:2.832
Accuracy:21.946% B*
HSR:24.260% B++
Nebula VM20
B++
Kills:876
Deaths:310
KDR:2.826
Accuracy:21.918% B++
HSR:23.059% B+
Quasar VM1
B++
Kills:167
Deaths:76
KDR:2.197
Accuracy:20.477% B++
HSR:14.970% D--
Cosmos VM3
B**
Kills:166
Deaths:89
KDR:1.865
Accuracy:18.419% B+
HSR:23.494% B**
Cosmos VM3
C*
Kills:158
Deaths:89
KDR:1.775
Accuracy:17.181% C*
HSR:18.354% C
Quasar VM1
B**
Kills:139
Deaths:76
KDR:1.829
Accuracy:20.778% B**
HSR:23.741% B**
NS-10 Burster
B
Kills:83
Deaths:49
KDR:1.694
Accuracy:25.414% D
HSR:7.229% B
NS-10 Burster
C
Kills:67
Deaths:49
KDR:1.367
Accuracy:25.510% C--
HSR:5.970% C
Kills:6,182
Deaths (as MAX Suit):1,127
Deaths (to MAX Suits):4,507
KDR:5.48536
Kill Difference:5,055
Playtime:92.437 hours
Usage:2%
Score:3.634m
Score/min:655
Accuracy (listed only):21.426%
HSR (listed only):18.958%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:726
V. Kills:26 N/A
Deaths:212
KDR:3.425
Accuracy:41.068% C+
KPH:39 C
VKPH:1.400 D-
Dual Photon Pods
B*
Kills:435
V. Kills:130 332%
Deaths:38
KDR:11.447
Accuracy:48.791% C
KPH:97.700 B+
VKPH:29.200 B*
Maelstrom Turbo Laser
D
Kills:149
V. Kills:93 159%
Deaths:306
KDR:0.487
Accuracy:26.597% D
KPH:5.100 D-
VKPH:3.200 D--
Kills:1,310 (875 + 0)
Deaths:556
KDR:2.356
VKDR:0.448
Vehicle Kills:249
Kill Difference:754
Playtime:52.343 hours
Usage:1%
Score:0.810m
Score/min:258
Piloting Accuracy:26.597%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:104
V. Kills:13 N/A
Deaths:10
KDR:10.400
Accuracy:43.070% C+
KPH:374,400 U
VKPH:46,800 U
C150 Dalton
U
Kills:69
V. Kills:26 256%
Deaths:6
KDR:11.500
Accuracy:64.984% M
KPH:248,400 U
VKPH:93,600 U
Kills:173 (0 + 173)
Deaths:16
KDR:10.813
VKDR:2.438
Vehicle Kills:39
Kill Difference:157
Playtime:0.001 hours
Usage:0%
Score:0.127m
Score/min:2,531,420
Piloting Accuracy:N/A%
Gunner Accuracy:64.984%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,524
V. Kills:225 N/A
Deaths:69
KDR:36.580
Accuracy:44.193% C-
KPH:62.800 B+
VKPH:5.600 D
L100 Python HEAT
C**
Kills:1,205
V. Kills:351 342%
Deaths:77
KDR:15.649
Accuracy:39.671% D*
KPH:32.900 C**
VKPH:9.600 C
C75 Viper
A
Kills:1,088
V. Kills:171 N/A
Deaths:118
KDR:9.220
Accuracy:31.828% D
KPH:53.400 A
VKPH:8.400 C*
L100 Python AP
C
Kills:349
V. Kills:218 159%
Deaths:52
KDR:6.712
Accuracy:42.921% D**
KPH:25.800 C
VKPH:16.100 C
Skyguard
C
Kills:98
V. Kills:90 108%
Deaths:26
KDR:3.769
Accuracy:22.264% D*
KPH:9.500 D
VKPH:8.700 C
Kills:5,264 (5,264 + 0)
Deaths:342
KDR:15.392
VKDR:3.085
Vehicle Kills:1,055
Kill Difference:4,922
Playtime:121.024 hours
Usage:3%
Score:2.599m
Score/min:358
Driving Accuracy:22.264%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:5,655
V. Kills:576 N/A
Deaths:81
KDR:69.815
Accuracy:51.481% C++
KPH:52.400 B+
VKPH:5.300 D
Supernova PC
C*
Kills:1,061
V. Kills:297 356%
Deaths:44
KDR:24.114
Accuracy:38.254% D*
KPH:24.200 C*
VKPH:6.800 C-
Saron HRB
C++
Kills:599
V. Kills:378 158%
Deaths:94
KDR:6.372
Accuracy:38.410% D
KPH:26.100 C++
VKPH:16.500 C++
Proton II PPA
B**
Kills:505
V. Kills:24 N/A
Deaths:34
KDR:14.853
Accuracy:22.671% C+
KPH:91.500 B**
VKPH:4.300 C**
E540 Halberd
B++
Kills:163
V. Kills:85 190%
Deaths:17
KDR:9.588
Accuracy:44.208% C--
KPH:38.100 B++
VKPH:19.900 B+
Supernova FPC
C+
Kills:119
V. Kills:58 202%
Deaths:27
KDR:4.407
Accuracy:34.740% F--
KPH:23.100 C+
VKPH:11.300 D
Kills:8,102 (6,835 + 1,267)
Deaths:297
KDR:27.279
VKDR:4.774
Vehicle Kills:1,418
Kill Difference:7,805
Playtime:189.753 hours
Usage:5%
Score:4.502m
Score/min:395
Driving Accuracy:34.740%
Gunner Accuracy:44.208%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:115
V. Kills:61 185%
Deaths:23
KDR:5
Accuracy:43.620% F
KPH:27 D
VKPH:14.300 D-
M40 Fury-H
C+
Kills:61
V. Kills:8 N/A
Deaths:6
KDR:10.167
Accuracy:33.630% D-
KPH:80.900 C+
VKPH:10.600 C
Proton II PPA-H
D
Kills:56
V. Kills:4 N/A
Deaths:14
KDR:4
Accuracy:29.322% D-
KPH:52.800 D
VKPH:3.800 D
Kills:232 (0 + 232)
Deaths:43
KDR:5.395
VKDR:1.698
Vehicle Kills:73
Kill Difference:189
Playtime:6.077 hours
Usage:0%
Score:0.213m
Score/min:583
Driving Accuracy:N/A%
Gunner Accuracy:29.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B
Kills:130
V. Kills:9 N/A
Deaths:16
KDR:8.125
Accuracy:34.222% C+
KPH:34.300 B
VKPH:2.400 D--
M20 Basilisk
D
Kills:96
V. Kills:42 223%
Deaths:30
KDR:3.200
Accuracy:30.002% D--
KPH:12.600 D
VKPH:5.500 D
Kills:226 (0 + 226)
Deaths:46
KDR:4.913
VKDR:1.109
Vehicle Kills:51
Kill Difference:180
Playtime:11.381 hours
Usage:0%
Score:0.190m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:30.002%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,44426,27911,3262.32C+0.0324.292%C30.157%C+62.7C+N/A278419.2h10.5C*43.1C++
SVA-88 25,39825,2738,9102.836B+0.4923.437%C++23.887%C+56B+N/A301451.4h10.6B+45.2B+
Ursa 12,82412,7515,1592.472A0.1323.68%C*26.406%B53.7B++N/A260237.4h9.5B++40.3B+
Flare VE6 12,21412,1225,4262.234B*0.1122.873%C++27.595%B+49.7B+N/A227243.7h9.6B+41.8B+
Orion VS54 9,3549,3343,2562.867B**0.5225.412%B**21.877%C58.8AN/A354158.7h10.1B*39.8C**
SVA-GG 8,5708,4593,9712.13C*0.2226.383%C*33.597%B++59.2C+N/A243142.8h11.4C++43.1C*
Pulsar LSW 7,0897,0582,7602.557B*0.2122.7%C+21.224%C44C++N/A217160.5h11.4B+50B
VX29 Polaris 6,5556,5322,7542.372B*0.0324.809%C**22.352%C+53.1B+N/A290122.9h10.7B+43.2B+
Supernova VPC 6,2315,6558169.815S67.4751.481%C++N/A52.4B+5.3D359108h2.5B*4.9B++
Sirius SX12 3,4443,4351,6722.054B*0.2928.777%B*14.381%D50.3AN/A26468.3h11.3B*39.1B++
Ghost 3,1813,1721,0173.119C++0.7733.754%D79.225%B**39.7C++N/A11280h2.1B+6.3C++
NS-15M1 2,9622,9561,1212.637B**0.2924.396%B+21.076%C+47.5BN/A26262.2h11B++45.3B+
L100 Python HESH 2,7492,5246936.58A*34.2344.193%C-1.585%C+62.8B+5.6D36940.2h2.7B+6.1B+
NS-7 PDW 2,4472,4399292.625A*0.2833.566%A++16.728%C+60.7A++N/A30740.2h11B**32.7B*
NS-15MP 2,0092,0019972.007C+0.3426.192%C+36.532%B*50.4CN/A11639.7h10.6C*40.3C++
NS-15M AE 1,9431,9319032.138C++0.2125.313%C++28.224%C*57.3C*N/A31833.7h11.2C**44.4C**
NS-15MB 1,9101,9048902.139C*0.2125.107%C+30.935%C++61.4C++N/A27531h10.6B+42.1C*
Blueshift VM5 1,8611,8516033.07B0.7221.056%B+24.96%B*44.6B*N/A25741.5h13.5B++64B+
Blueshift VM5 1,8091,7976032.98C**0.6321.563%B+23.539%B+43.3B++N/A24341.5h14.3B+66.5B+
Artemis VX26 1,7591,7539611.824B+0.5228.282%C*14.775%D*31.9C+N/A19255h11.4B40.4B+
NSX Naginata 1,3301,3216032.191B++0.1523.162%C*32.854%B++56B++N/A21523.6h11B+47.3B+
Parallax VX3 1,3021,3013094.21B+1.8640.399%C*75.327%C36.1B+N/A21536h2.1B5.3B
Eridani SX5G 1,2981,2965242.473B++0.1334.852%A17.438%C69.3B++N/A33018.7h9.6B+27.6B+
Pulsar C 1,2761,2736192.057B+0.2926.814%B+19.246%D58.1AN/A51921.9h9.6B++35.9B+
NS-7G PDW 1,2421,2395552.232A+0.1134.08%A++19.774%C**55.3A+N/A41022.4h10.9B**32B*
L100 Python HEAT 1,5561,2057715.649M13.3039.671%D*2.822%C++32.8C**9.6C26236.7h3.5A8.7B*
NS Decimator 1,6831,1987931.511B+0.8353.445%D-2.087%C+35.2C++14.3C+46134h4.4B8.2C++
NS-15M2 1,2021,1974552.631B+0.2924.73%C*28.989%B+67.6B**N/A39117.7h11.1B+44.8B+
Eidolon VE33 1,1951,1884262.789A+0.4432.091%B++28.535%B+30B+N/A21239.6h8.5B26.6B+
Phantom VA23 1,1821,1825132.304C+0.0444.163%A+16.075%F54.2B++N/A22621.8h4.1B+9.3B++
VE-LR Obelisk 1,1941,1783143.752B**1.4126.531%D-40.323%B*50.6B++N/A11423.3h5.6B+21.2C*
Nyx VX31 1,1781,1765632.089C+0.2636.744%B+19.813%D--42C*N/A19528h5.4C*14.8B+
Lasher X2 1,1891,1717091.652B**0.6924.604%C+3.245%C34.9C**N/A25433.6h16.6B++67.5B+
NS-44G Commissioner 1,1691,1651,0661.093C+1.2540.316%C++17.082%D-48.5C+N/A21724h3.3C**8.3B
NS-11C 1,1661,1605792.003B**0.3425.604%B18.879%C+37.9B++N/A27230.6h11.6B++45.3B+
Eridani SX5 1,1581,1547361.568B+0.7827.806%B17.071%C38.2C*N/A22530.2h10.9B+39.1B+
S1 1,6701,1427331.558A+0.7956.66%C+2.102%C-37.8B**17.5B++68030.2h5.1B*9B++
C75 Viper 1,2591,0881189.22B**6.8731.828%DN/A53.3A8.4C*54920.4h8.3B**25.9B+
Cerberus 1,0701,0661,1130.958C+1.3935.688%B+18.105%C--70.6AN/A39415.1h6.1C++17.1B+
Supernova PC 1,3581,0614424.114A**21.7738.254%D*1.32%D-24.2C*6.8C-28543.9h3.4B**8.9B+
Nemesis VSH9 1,5721,0158051.261B**1.0858.849%C--2.463%C+24.1B++13.2B+43542.1h7B+12B+
Nebula VM20 8848783102.832B+0.4921.946%B*24.26%B++48.5B**N/A29818.1h14.2B+64.8B++
Nebula VM20 8798763102.826B+0.4821.918%B++23.059%B+48.4B**N/A30518.1h14.5B+66.1B+
NS Decimator-B 1,3338677111.219C1.1350.86%F2.537%C+31.4D16.9C32727.6h5.7D--11.3F
NS-357B Underboss 7317286951.047C+1.3045.836%B**25.824%C**50.2C++N/A11714.5h3.9C**8.5B+
Light PPA 7527262123.425C+1.0841.068%C+1.24%C+39C1.4D-24918.6h9B+21.8B+
Zenith VX-5 6866824291.59B+0.7625.813%C++22.141%C++41.3B+N/A22216.5h11.4B+44B+
Saron HRB 977599946.372C**4.0338.41%D1.669%C++26C++16.4C++46823h14.2A37.1B*
Frag Grenade 6005961596N/A593.6541.833%C-N/A596B+4D39251h2.9B*6.8B+
NS-11P 5665642961.905B++0.4425.273%B+23.227%B++43.4B*N/A30813h10.6B**41.9B*
CME 5355333281.625C**0.7226.71%C++16.51%D-39.2C**N/A23013.6h11.8B++44.2B+
Tank Mine 836520707.429A**5.0829.142%CN/A130B+79B+17574h1.8C**6.1C*
Terminus VX-9 5215192332.227B+0.1223.326%C-24.085%C48.5B+N/A29610.7h10B**43B+
Serpent VE92 5085071373.701A**1.3622.797%C+15.187%D-21.2CN/A23223.9h11.1B++48.8B+
Proton II PPA 5295053414.853C++12.5122.671%C+1.584%C-91.8B**4.4B6205.5h6B**26.5B*
Beamer VS3 4634614141.114B+1.2333.663%B**24.295%C**43.5B*N/A32810.6h7.9B+23.4C*
VE-H Maw 4654572661.718C++0.6327.095%B23.632%C47.1C+N/A1179.7h12.9D47.7C+
Dual Photon Pods 5654353811.447B++9.1048.791%C1.379%C++96.7B28.9B*12804.5h21.7C*44.5C++
C-4 5894223031.393C+0.9533.862%A+N/A79.6C+31.5C*23145.3h1.5C++4.5B+
Hades VSH4 6524082991.365A++0.9863.643%D1.471%D34.3B*20.5B+35911.9h6.5B*10.2B++
Corvus VA55 3873841712.246A0.1025.838%B27.604%B++34BN/A23011.3h11.7C**45.1B+
VE-S Canis 3813762041.843B+0.5034.119%B**31.915%A60.6B++N/A1726.2h8.7B*25.6B++
NS-7B PDW 3523511821.929B++0.4228.785%B+22.222%B+57.5B**N/A2406.1h11B*38.1B+
L100 Python AP 567349526.712B+4.3742.921%D**5.444%A25.9C16.1C33513.5h6.4C*14.8C
H-V45 328324823.951A+1.6124.07%C++14.198%D-29.5C+N/A40811h12.7C**52.6B
Anti-Vehicle Grenade 3663081308N/A305.6547.43%C-N/A342.2C+64.4C-46030.9h4.8B+10B+
Solstice VE3 2892891042.779M+0.4322.636%C+15.225%D15CN/A51919.3h11.9B++52.5B
V10 272272604.533B+2.1933.716%D--76.103%C+25C-N/A11610.9h2.3C+6.7C+
NSX Tomoe 2702651741.523C+0.8230.572%B41.132%B+44.2C**N/A1746h12.4B+40.4B+
NS-30 Vandal 2482471232.008C*0.3434.301%C**13.765%D**50.4B+N/A3764.9h5.1B+14.8B+
Manticore SX40 2432432151.13C++1.2232.393%B+20.988%C+55.2AN/A3534.4h6.3B++19.4B++
Pandora VX25 2432431641.482B+0.8644.209%B+17.696%B+29.3CN/A2498.3h5.1C11.4C*
NS-44B Commissioner 2402402520.952C+1.3943.503%B+21.667%C52.2C++N/A1334.6h3.6C++8.2B+
Pulsar VS1 222222972.289A+0.0623.383%C+21.171%C++41.9B**N/A9155.3h11.9B*50.9B+
Revenant 218216623.484B1.1430.637%C--43.056%A+35.4CN/A1206.1h7.6C+24.9C+
Thanatos VE70 2072061421.451B++0.8937.163%C6.311%F-38.9B+N/A5885.3h2.9A+7.7B*
M60-A Bulldog 2222031414.5C+12.1549.839%B+N/A34.4C++3.2C3005.9h5.3B10.7B+
NS-30G Vandal 1971971021.931C**0.4129.515%D24.873%C-43.8C+N/A1304.5h5.6C++18.8C+
M60-A Bulldog 2061921910.105C7.7648.79%C**N/A40.9C**3C3774.7h4.6B++9.5B++
Proximity Mine 189188503.76C+1.4142.806%C++N/A134.3C**N/A11631.4h1.9C+4.5C*
Hunter QCX 1791791241.444B**0.9044.014%C++28.492%C++31.4A++N/A1645.7h2.9B+6.5B+
MKV Suppressed 1771771081.639B++0.7126.706%C*21.469%B47.8B*N/A4413.7h12.2B+45.5B+
Quasar VM1 167167762.197C+0.1520.477%B++14.97%D--49.1B**N/A3423.4h12.8C**62.7B+
Cosmos VM3 167166891.865C+0.4818.419%B+23.494%B**32.5B+N/A2735.1h11.7B*63.6C**
E540 Halberd 248163179.588C++7.2444.208%C--2.454%C+37.9B+19.8B+7234.3h5B++11.2B+
Nova 161161971.66C++0.6940.067%C16.77%B+38.3C++N/A2434.2h4.4C++11.1C++
Cosmos VM3 160158891.775C+0.5717.181%C*18.354%C31C*N/A2855.1h11.5B++66.7B+
Lancer VS22 3891522340.65C+1.7060.536%C+N/A11.6C18.1B*49513.1h43D71D
Maelstrom Turbo Laser 2421493060.487C1.8626.597%D4.027%B*5.1D-3.2D--10829.3h99.3C**373.5C++
Force-Blade 24914838,1260.004D2.3455.154%A*N/A0.1C-N/A11724.4h4.8D**8.8C++
Solstice Burst 146146901.622C++0.7229.042%B+21.233%C48.7B+N/A2623h12.9C*44.5B+
Quasar VM1 139139761.829C*0.5220.778%B**23.741%B**40.9A++N/A8153.4h15.8C+76.2B
NS-61 Emissary 1371371241.105B+1.2434.394%B**16.788%C++29.1C*N/A954.7h12.6C**36.7B+
M60-G Bulldog 139130168.125B*5.7834.222%C+N/A34.2C**2.4D--3543.8h4.9B**14.4B*
NS Baron G5AE 124124891.393C++0.9535.011%D--15.323%C++35.4CN/A1953.5h3.9B+11.2C+
Supernova FPC 177119274.407C+2.0634.74%F--9.244%S22.9C+11.2D-12555.2h3.6B**10.4C*
E540 Halberd-H 176115235C2.6543.62%F2.609%B+26.7D14.2D-4704.3h4.8B++10.9C*
Phobos VX86 112112851.318C+1.0366.978%B++16.071%C+65.9B*N/A5251.7h1.9B*2.9B++
Solstice SF 112112482.333A+0.0123.3%C+22.321%B**24.9BN/A5184.5h11.3C*48.4C**
NS-11A 113112751.493C*0.8518.694%D*18.75%C22C-N/A3355.1h15.4C-82.3D
NS-357G Underboss 107107661.621B+0.7246.922%B**15.888%D-48.6C+N/A2052.2h3.2B*6.8B*
VX6-7 106104861.209C+1.1424.471%C+10.577%F16DN/A3036.5h13.3C+54.5C++
L105 Zephyr 1171041010.4C**8.0543.07%C+N/A1040U130U6495100.1h4.7B**11B*
Skyguard 18898263.769B+1.4222.264%D*1.02%D-9.5D8.7C31010.3h124.5C++559.3C
NS Annihilator 233971590.61C++1.7480.715%C++1.031%B++9C12.6A+44310.8h13C16.1C
Spear Anti-Vehicle Phalanx Turret 15697185.389C3.0437.539%D1.031%F38.8C++23.6C*10562.5h7.4B+19.6C**
M20 Basilisk 13896303.2C*0.8530.002%D--5.208%C12.6D5.5D2407.6h83.7B+279.1C+
NS-44 Commissioner 9089761.171C*1.1745.029%B**26.966%B++63.6AN/A11311.4h3.5B+7.7B++
NSX Masamune 14589721.236B+1.1147.288%D*1.124%D27C+17C**2033.3h17.3C--36.7D
Skorpios 8584681.235C+1.1124.753%D17.857%C-35CN/A2352.4h11.6C+46.9C
NS-10 Burster 13383491.694B*0.6525.414%D7.229%B6.8B+4.1C++14512.2h90.7A356.9B++
Deimos VA29 8483611.361C++0.9858.214%C+15.663%C+34.6CN/A3672.4h2B++3.4B+
NSX Tanto 8180711.127C+1.2225.79%C+38.75%A*26.7C+N/A1093h13C**50.2C*
C150 Dalton 9569611.5B*9.1564.984%MN/A690U260U6162000.1h5.8D8.9B++
NS-10 Burster 11767491.367B++0.9825.51%C--5.97%C5.5C+4.1C**16712.2h112.3B+440.1B
XM98 6161262.346C++0.0040.189%B+81.967%B*27.7C++N/A7402.2h2.8C6.9C++
M40 Fury-H 6961610.167C+7.8233.63%D-N/A76.3C10C10340.8h6.8B+20.3C++
Equinox VE2 6060551.091C+1.2525.409%C+18.333%C35.3C**N/A3321.7h13.7C54.1C+
Damascus Edge 68584,4510.013C--2.3355.336%A*3.448%D0.3C-N/A2176.6h2.4C+4.4B+
Proton II PPA-H 6056144D1.6529.322%D-1.786%C+50.9D-3.6D7121.1h9B30.6C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2836,0105h
Motion Spotter333,4791.8h
Nano-Armor Kit67111,41221.1h
Spawn Beacon84930.7h
Nanite Revive Grenade04420.1h
Medical Applicator9130,0193h
NSX Amaterasu22740.9h
Ammunition Package184430.4h
Medical Kit1,14626,71426.1h
Recon Detection Device644,2105.5h

Check the help document for the dictionary if you want to learn more about words used here.


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