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Lt. General nan88[AODR] nan88
TR BR 92

KDR: 1.84

Score: 12.4m

Last Seen: Oct 8th, 2017 8:12 PM
- OFFLINE - 33.4 hour(s)

Battle Rank 92 - Terran Republic on Emerald
Level Progress (to 93): 86%
Level 100 Progress: 66% 366h
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS NS-7 PDW NS-15M1 PDW-16 Hailstorm NS-11A SMG-46 Armistice MKV Suppressed M77-B ML-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $494,145 MLG Score: 395
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.646%20.66%44721119315,9002.66913-0.826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.241%0.096C+-0.03C+-0.268CHEAD ++ (~9.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.276C*11.70.182C++42.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.618%3.412%117212124694982030.93988230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.178%-0.521D0.548B+1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.614B+5.30.576B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.998%8.896%68412103263522020.926136161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.845%-1.405D**1.097B**0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.80.023C+24.50.385C**92.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.205%68.35%68212121,03063941.60938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.978%-0.419C--0.082C+0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.049C+30.048C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.69%13.617%681121323546710.502137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.067D*-0.201C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.21C4.60.058C+11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m261.9%295 (17.7k)267 (16k)1.8428721,45111,6402.145192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121489711.235%19.71%22103:596

20% Combat Medic18% Engineer33% Heavy Assault26% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 8:12 PMNov 24th, 2015 3:25 AMOct 23rd, 2017 12:38 AM (638d) (PST)Oct 8th, 2017 4:27 PM (653d) (PST)Oct 8th, 2017 4:12 PM (653d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4411852560.4620.2510.0911.2910.031395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,46111,10915,3522815577216,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
773.4h/32.2d 3,518 4,228 9,213 59.9k 1,666 2,546 1,427 20.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:2,403
Deaths:1,435
KDR:1.675
Accuracy:17.621% D--
HSR:16.313% D-
T9 CARV
D
Kills:454
Deaths:385
KDR:1.179
Accuracy:14.009% D--
HSR:19.163% D
NS-15M2
C++
Kills:294
Deaths:142
KDR:2.070
Accuracy:20.987% D
HSR:26.871% C++
NSX Naginata
C++
Kills:275
Deaths:129
KDR:2.132
Accuracy:18.521% D
HSR:28.727% C++
T32 Bull
C+
Kills:166
Deaths:71
KDR:2.338
Accuracy:22.597% C
HSR:24.699% C+
Kills:3,592
Deaths (as Heavy Assault):2,162
Deaths (to Heavy Assaults):3,582
KDR:1.66142
Kill Difference:1,430
Playtime:251.369 hours
Usage:33%
Score:2.879m
Score/min:191
Accuracy (listed only):18.747%
HSR (listed only):23.155%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:3,277
Deaths:1,927
KDR:1.701
Accuracy:23.793% C+
HSR:16.051% C
PDW-16 Hailstorm
B*
Kills:1,435
Deaths:583
KDR:2.461
Accuracy:27.398% B++
HSR:21.533% B*
SMG-46 Armistice
B+
Kills:1,245
Deaths:515
KDR:2.417
Accuracy:25.925% C+
HSR:19.679% B+
MKV Suppressed
B*
Kills:1,183
Deaths:417
KDR:2.837
Accuracy:25.629% C+
HSR:25.021% B*
Shuriken
C++
Kills:423
Deaths:185
KDR:2.286
Accuracy:25.860% C-
HSR:19.622% C++
TRAC-5
D
Kills:414
Deaths:464
KDR:0.892
Accuracy:15.116% D*
HSR:15.942% D
NS-11C
B+
Kills:338
Deaths:144
KDR:2.347
Accuracy:23.599% C+
HSR:22.781% B+
FA1 Barrage
C
Kills:235
Deaths:191
KDR:1.230
Accuracy:28.690% D*
HSR:13.617% C
NS Baron G5
A*
Kills:205
Deaths:100
KDR:2.050
Accuracy:42.887% C+
HSR:24.390% A*
Kills:8,755
Deaths (as Light Assault):4,526
Deaths (to Light Assaults):2,089
KDR:1.93438
Kill Difference:4,229
Playtime:12.693 hours
Usage:2%
Score:0.169m
Score/min:222
Accuracy (listed only):26.544%
HSR (listed only):19.848%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:414
Deaths:464
KDR:0.892
Accuracy:15.116% D*
HSR:15.942% D
NS-11C
B+
Kills:338
Deaths:144
KDR:2.347
Accuracy:23.599% C+
HSR:22.781% B+
FA1 Barrage
C
Kills:235
Deaths:191
KDR:1.230
Accuracy:28.690% D*
HSR:13.617% C
NS Baron G5
A*
Kills:205
Deaths:100
KDR:2.050
Accuracy:42.887% C+
HSR:24.390% A*
Kills:1,192
Deaths (as Engineer):899
Deaths (to Engineers):2,170
KDR:1.32592
Kill Difference:293
Playtime:139.766 hours
Usage:18%
Score:1.270m
Score/min:151
Accuracy (listed only):27.573%
HSR (listed only):19.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:3,277
Deaths:1,927
KDR:1.701
Accuracy:23.793% C+
HSR:16.051% C
PDW-16 Hailstorm
B*
Kills:1,435
Deaths:583
KDR:2.461
Accuracy:27.398% B++
HSR:21.533% B*
SMG-46 Armistice
B+
Kills:1,245
Deaths:515
KDR:2.417
Accuracy:25.925% C+
HSR:19.679% B+
MKV Suppressed
B*
Kills:1,183
Deaths:417
KDR:2.837
Accuracy:25.629% C+
HSR:25.021% B*
M77-B
C+
Kills:869
Deaths:223
KDR:3.897
Accuracy:34.158% C-
HSR:74.799% C+
NSX Tomoe
C
Kills:645
Deaths:188
KDR:3.431
Accuracy:27.399% C
HSR:31.163% D
NS-61 Emissary
C+
Kills:484
Deaths:335
KDR:1.445
Accuracy:23.240% D
HSR:16.116% C+
Shuriken
C++
Kills:423
Deaths:185
KDR:2.286
Accuracy:25.860% C-
HSR:19.622% C++
NS-44 Commissioner
D
Kills:194
Deaths:222
KDR:0.874
Accuracy:27.933% D--
HSR:16.495% D
SOAS-20
B+
Kills:186
Deaths:88
KDR:2.114
Accuracy:26.545% C
HSR:25.269% B+
99SV
C
Kills:161
Deaths:92
KDR:1.750
Accuracy:28.563% C--
HSR:33.540% C
TX1 Repeater
D-
Kills:71
Deaths:103
KDR:0.689
Accuracy:12.654% F-
HSR:15.493% D-
Kills:10,173
Deaths (as Infiltrator):4,878
Deaths (to Infiltrators):1,698
KDR:2.08549
Kill Difference:5,295
Playtime:203.346 hours
Usage:26%
Score:3.247m
Score/min:266
Accuracy (listed only):25.758%
HSR (listed only):26.232%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:3,277
Deaths:1,927
KDR:1.701
Accuracy:23.793% C+
HSR:16.051% C
PDW-16 Hailstorm
B*
Kills:1,435
Deaths:583
KDR:2.461
Accuracy:27.398% B++
HSR:21.533% B*
NS-11A
B+
Kills:1,383
Deaths:633
KDR:2.185
Accuracy:21.847% C--
HSR:25.741% B+
SMG-46 Armistice
B+
Kills:1,245
Deaths:515
KDR:2.417
Accuracy:25.925% C+
HSR:19.679% B+
MKV Suppressed
B*
Kills:1,183
Deaths:417
KDR:2.837
Accuracy:25.629% C+
HSR:25.021% B*
TORQ-9
B++
Kills:587
Deaths:268
KDR:2.190
Accuracy:21.569% D
HSR:28.791% B++
Shuriken
C++
Kills:423
Deaths:185
KDR:2.286
Accuracy:25.860% C-
HSR:19.622% C++
Cycler TRV
B*
Kills:252
Deaths:96
KDR:2.625
Accuracy:20.563% C--
HSR:25.794% B*
FA1 Barrage
C
Kills:235
Deaths:191
KDR:1.230
Accuracy:28.690% D*
HSR:13.617% C
NS Baron G5
A*
Kills:205
Deaths:100
KDR:2.050
Accuracy:42.887% C+
HSR:24.390% A*
T1 Cycler
B
Kills:191
Deaths:85
KDR:2.247
Accuracy:20.126% C-
HSR:24.084% B
Kills:10,416
Deaths (as Combat Medic):5,000
Deaths (to Combat Medics):1,138
KDR:2.0832
Kill Difference:5,416
Playtime:157.873 hours
Usage:20%
Score:4.778m
Score/min:504
Accuracy (listed only):25.844%
HSR (listed only):22.211%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:158
V. Kills:43 359%
Deaths:25
KDR:6.320
Accuracy:48.993% C
KPH:29.600 C+
VKPH:8.100 D-
C75 Viper
D
Kills:143
V. Kills:42 333%
Deaths:33
KDR:4.333
Accuracy:32.373% D
KPH:13.700 D-
VKPH:4 D-
Kills:301 (301 + 0)
Deaths:58
KDR:5.190
VKDR:1.466
Vehicle Kills:85
Kill Difference:243
Playtime:15.735 hours
Usage:2%
Score:0.083m
Score/min:87
Driving Accuracy:32.373%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D-
Kills:311
V. Kills:113 273%
Deaths:73
KDR:4.260
Accuracy:31.520% D*
KPH:14.700 D-
VKPH:5.300 D*
MR11 Gatekeeper
B**
Kills:146
V. Kills:87 166%
Deaths:31
KDR:4.710
Accuracy:40.105% C++
KPH:34.500 B**
VKPH:20.500 B+
E540 Halberd
B++
Kills:138
V. Kills:44 307%
Deaths:24
KDR:5.750
Accuracy:39.187% C
KPH:34.800 B++
VKPH:11.100 C
M20 Basilisk
B
Kills:70
V. Kills:25 269%
Deaths:12
KDR:5.833
Accuracy:19.501% D*
KPH:19.700 B
VKPH:7 C++
Kills:665 (311 + 354)
Deaths:140
KDR:4.750
VKDR:1.921
Vehicle Kills:269
Kill Difference:525
Playtime:32.944 hours
Usage:4%
Score:0.265m
Score/min:134
Driving Accuracy:31.520%
Gunner Accuracy:19.501%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:65
V. Kills:1 N/A
Deaths:7
KDR:9.286
Accuracy:11.362% D*
KPH:80.300 B+
VKPH:1.200 D--
M20 Basilisk
D-
Kills:53
V. Kills:19 265%
Deaths:27
KDR:1.963
Accuracy:24.271% F
KPH:11.500 D-
VKPH:4.100 D--
Kills:118 (0 + 118)
Deaths:34
KDR:3.471
VKDR:0.588
Vehicle Kills:20
Kill Difference:84
Playtime:5.409 hours
Usage:1%
Score:0.037m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:24.271%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 3,2923,2771,9271.701B**0.1423.793%C+16.051%C30.8C*N/A76106.3h12.6B++53B+
NS-15M1 2,4242,4031,4351.675C++0.1717.621%D--16.313%D-28.4CN/A6484.5h12.2C*69.4C+
PDW-16 Hailstorm 1,4441,4355832.461A++0.6227.398%B++21.533%B*57.9A++N/A12824.8h10.4B**38B*
NS-11A 1,3971,3836332.185B+0.3421.847%C--25.741%B+45.9B++N/A14830.1h11.4B*52.2B
SMG-46 Armistice 1,2501,2455152.417A0.5725.925%C+19.679%B+49.2B**N/A12825.3h11.5B*44.2B+
MKV Suppressed 1,1881,1834172.837A*0.9925.629%C+25.021%B*48.9B*N/A10524.2h10.3B**40.3B+
M77-B 8728692233.897A+2.0534.158%C-74.799%C+29.9C*N/A7229.1h2.5C+7.3C+
ML-7 9397335531.325B**0.5261.294%B+3.411%B31.9B*9C--15623h4.2A6.8A
NSX Tomoe 6466451883.431A1.5927.399%C31.163%D57.6B*N/A12811.2h11.2B*41B+
TORQ-9 5885872682.19B++0.3521.569%D28.791%B++48.1B++N/A11312.2h13.6B+62.9C++
NS-61 Emissary 4874843351.445B*0.4023.24%D16.116%C+61.3A++N/A1617.9h9B++38.6B+
T9 CARV 4624543851.179C+0.6614.009%D--19.163%D18.8C--N/A7224.2h14.1C++100.5C
Shuriken 4304231852.286B*0.4425.86%C-19.622%C++54.2B+N/A1227.8h11.8B+45.5C**
TRAC-5 4164144640.892C++0.9515.116%D*15.942%D11.6C-N/A4635.6h15.3C++101.2C
Spear Anti-Vehicle Phalanx Turret 5253853212.031B*10.1939.715%C-8.312%A*55B**20C+3177h6.1B++15.5B+
Chainblade 38535011,2120.031C**1.8135.824%B+N/A0.6C+N/A1629.4h2.5C*6.9B+
NS-11C 3393381442.347A+0.5023.599%C+22.781%B+46.9B**N/A1127.2h10.6B**45B+
P2-120 HEAT 424311734.26C+2.4231.52%D*N/A14.7D-5.3D*10021.2h5.4B*17.2C**
NS-15M2 2982941422.07C**0.2320.987%D26.871%C++51.6C**N/A1485.7h10.8B+51.6C*
NSX Naginata 2772751292.132B++0.2918.521%D28.727%C++52.9B+N/A1185.2h11.2B60.3C++
Cycler TRV 255252962.625A0.7820.563%C--25.794%B*43.4B+N/A1305.8h11.7B++57.1C*
FA1 Barrage 2362351911.23C**0.6128.69%D*13.617%C19C--N/A5412.4h4.6B+15.9C
NS Baron G5 2072051002.05A0.2142.887%C+24.39%A*46.6B+N/A1104.4h4.1B+9.5C+
NS-44 Commissioner 2001942220.874C+0.9727.933%D--16.495%D20.2C--N/A599.6h4.1C+14.8C-
T1 Cycler 193191852.247B**0.4020.126%C-24.084%B44.4AN/A2094.3h10.5A52.3B+
SOAS-20 187186882.114B+0.2726.545%C25.269%B+48.9B++N/A1593.8h10.3B++38.7B+
Frag Grenade 1771751175N/A173.1654.991%AN/A583.3B+6.7C21040.3h3.5B+6.3B++
T2 Striker 3421681611.043A0.8059.408%B*1.19%C++11.6C+12C+17914.5h37.9B+63.8B+
T32 Bull 167166712.338B++0.5022.597%C24.699%C+50.3BN/A1743.3h9.9B*43.7B+
99SV 162161921.75C++0.0928.563%C--33.54%C20.4CN/A617.9h6C+21C+
L100 Python HEAT 201158256.32C*4.4848.993%C8.228%M**29.8C+8.1D-1355.3h5.1C**10.4B
MR11 Gatekeeper 233146314.71C++2.8740.105%C++N/A34.8B**20.7B+2714.2h41B++102.1B++
C75 Viper 185143334.333C++2.4932.373%DN/A13.8D-4D-6310.4h10.3B+31.8B
E540 Halberd 182138245.75C+3.9139.187%C7.246%A*34.5B++11C1624h4.3B**11.1B++
C-4 1571171041.125C+0.7215.139%F-N/A43.3D-14.8D--3842.7h1.6C+10.4D*
NS Annihilator 20895761.25A+0.5981.41%C*N/A10.3C+12.3A1259.2h11.1C**13.6B
M1 Heavy Cycler 7777451.711C**0.1312.695%C14.286%D24.8BN/A953.1h18.5C++145.9C++
TX1 Repeater 74711030.689C+1.1512.654%F-15.493%D-12.5DN/A495.7h18.1D142.8F--
M20 Basilisk 9570125.833A*3.9919.501%D*7.143%B++19.4C**6.9C++1403.6h43.7A++224.3B++
M12 Kobalt 666579.286C7.4411.362%D*18.462%C+81.3B+1.3D-3090.8h9.8A++86.4B+
Claymore 6363134.846C3.0039.801%B*N/A90D-N/A2470.7h1.3D3.2B+
M3 Pounder HEG 6556451.244C+0.6040.219%C++3.571%B18.7C*3C+1073h12.4B*30.9B+
M20 Basilisk 7253271.963C-0.1224.271%F3.774%D-11.5D-4.1D--794.6h69.8B++287.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit187139,99121.2h
Nanite Revive Grenade04540.1h
Medical Applicator857966,22350.6h
Restoration Kit254711h
Motion Spotter255,2983.3h
Xiphos Anti-Personnel Phalanx Tower0570h
M12 Kobalt01220h
Ammunition Package123210.7h
Shield Recharging Field589,1903.1h
Medical Kit721,8522.1h
Anti-Infantry MANA Turret81120.5h
Recon Detection Device139671.9h

Check the help document for the dictionary if you want to learn more about words used here.


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