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Colonel Private nastyh0bbit[69AR] nastyh0bbit
TR BR 71

KDR: 6.55

Score: 4.8m

Last Seen: Dec 14th, 2018 7:37 PM
- OFFLINE - 895.4 hour(s)

Battle Rank 71 - Terran Republic on Emerald
Level Progress (to 72): 50%
Level 100 Progress: 26% 759h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT T1 Cycler Hellfire Rocket Pods TRAC-5 T9 CARV NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $130,104 MLG Score: 104
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.495%15.495%349410187681.435515.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.815%0.283C*-0.795D--0.702D-HEAD + (~4.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.9-0.001C+16.9-0.181C58.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.099%0.588%9015310197,829130264759.7634296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.744%0.218C++-1.31D**-0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++4.90.608B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.8m254.4%308 (18.5k)297 (17.8k)6.548469,3251,4248.5891971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102261212.856%1.941%2511:302

10% Combat Medic88% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 4:57 AMSep 18th, 2018 12:43 AMJan 12th, 2019 5:16 AM (9d) (PST)Dec 14th, 2018 4:09 PM (37d) (PST)Dec 14th, 2018 3:37 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,331391,2920.5730.0870.0111.9090.177104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,8392,31877,52134511151117,819

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
271.4h/11.3d 2,906 181 2,457 31.1k 238 473 2,889 21.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:68
Deaths:51
KDR:1.333
Accuracy:19.507% C++
HSR:11.765% F
Kills:68
Deaths (as Heavy Assault):51
Deaths (to Heavy Assaults):315
KDR:1.33333
Kill Difference:17
Playtime:4.405 hours
Usage:2%
Score:0.022m
Score/min:85
Accuracy (listed only):19.507%
HSR (listed only):11.765%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:123
Deaths:200
KDR:0.615
Accuracy:18.142% D
HSR:6.504% F--
Kills:123
Deaths (as Engineer):200
Deaths (to Engineers):337
KDR:0.615
Kill Difference:77
Playtime:237.821 hours
Usage:88%
Score:4.547m
Score/min:319
Accuracy (listed only):18.142%
HSR (listed only):6.504%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:523
Deaths:418
KDR:1.251
Accuracy:26.563% B**
HSR:17.973% C--
NS-7 PDW
C+
Kills:54
Deaths:71
KDR:0.761
Accuracy:12.902% F--
HSR:16.667% C+
Kills:577
Deaths (as Combat Medic):489
Deaths (to Combat Medics):105
KDR:1.17996
Kill Difference:88
Playtime:25.831 hours
Usage:10%
Score:0.259m
Score/min:167
Accuracy (listed only):19.732%
HSR (listed only):17.320%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:141
V. Kills:45 307%
Deaths:30
KDR:4.700
Accuracy:56.970% B**
KPH:38.400 D
VKPH:12.300 C+
Kills:141 (0 + 0)
Deaths:30
KDR:4.700
VKDR:1.500
Vehicle Kills:45
Kill Difference:111
Playtime:3.669 hours
Usage:1%
Score:0.027m
Score/min:125
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:5,500
V. Kills:1,869 294%
Deaths:275
KDR:20
Accuracy:41.698% C
KPH:53 A*
VKPH:18 C++
P2-120 HESH
B**
Kills:1,188
V. Kills:344 344%
Deaths:49
KDR:24.245
Accuracy:43.042% C*
KPH:50.600 C++
VKPH:14.700 B**
P2-120 HEAT
A
Kills:1,141
V. Kills:433 263%
Deaths:60
KDR:19.017
Accuracy:48.298% B++
KPH:41 A
VKPH:15.500 A
Kills:7,829 (7,829 + 0)
Deaths:384
KDR:20.388
VKDR:6.891
Vehicle Kills:2,646
Kill Difference:7,445
Playtime:155.131 hours
Usage:57%
Score:2.096m
Score/min:225
Driving Accuracy:48.298%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,3695,50027520A*13.4541.698%CN/A53A*18C++260103.8h4.6A11B**
P2-120 HESH 1,5321,1884924.245B**17.7043.042%C*N/A50.6C++14.6B**15923.5h4.5B+10.5B+
P2-120 HEAT 1,5741,1416019.017A*12.4748.298%B++N/A40.9A15.5A15127.9h6.9B14.4B++
T1 Cycler 5365234181.251C*5.3026.563%B**17.973%C--24.1C+N/A5521.7h17D63.9C**
Hellfire Rocket Pods 186141304.7C1.8556.97%B**N/A38.1D12.2C+1253.7h20.7B36.4B+
TRAC-5 1291232000.615C5.9318.142%D6.504%F--4.9D-N/A2125.3h19.2D106.1C-
T9 CARV 6868511.333C++5.2219.507%C++11.765%F26.2C+N/A882.6h11.6B++59.7B+
NS-7 PDW 5854710.761C+5.7912.902%F--16.667%C+4.6D*N/A1111.7h16.7C129.6D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade0760h
Nano-Armor Kit92304,01522.1h
Medical Applicator5320,0462.3h
Spitfire Auto-Turret22870.3h
M20 Drake0590h
G30 Vulcan01460h
Ammunition Package32170.2h

Check the help document for the dictionary if you want to learn more about words used here.


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