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Brigadier nath3602[VCO] nath3602
NC BR 79

KDR: 2.2

Score: 5.3m

Last Seen: May 29th, 2020 2:03 AM
- OFFLINE - 6.3 hour(s)

Battle Rank 79 - New Conglomerate on Emerald - Outfit Rank 8 of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 958
Level Progress (to 80): 76%
Level 100 Progress: 28% 761h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python AP GD-7F Gauss SPR C-4 M12 Kobalt-H NS-45 Pilot Razor GD-23 Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $648,018 MLG Score: 518
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.027%24.795%521912742,5571.050531.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.427%-0.082C+0.635B+-2.594F*HEAD ++ (~14.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.305C*11.10.248C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.203%0.487%2261212814,514266150916.9064299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.416%-0.496D-1.254D**0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.394B6.40.33C**10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.163%22.148%11611282447230451.93507972%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.785F-4.572S-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.391B12.20.692B+58.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.953%48.075%1162128180526942.99256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.239%-0.98D---1.157D*0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.382C-3.8-0.224C9.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.204%13.208%116112825318610.284946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.379C--0.305C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.141C5.6-0.146C9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 958
5.3m465.7%296 (17.8k)239 (14.3k)2.2034711,1765,0722.5928679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC128359618.181%12.097%22004:242

48% Engineer8% Heavy Assault13% Infiltrator26% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2018 3:03 AMDec 6th, 2019 6:20 AMMay 29th, 2020 6:26 PM (1d) (PST)May 29th, 2020 12:37 AM (2d) (PST)May 28th, 2020 10:03 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7771286490.5000.2270.0602.7560.092518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,6167,67538,94130144165614,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
372.7h/15.5d 1,975 1,352 2,966 61.6k 372 1,046 2,057 17.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C
Kills:176
Deaths:121
KDR:1.455
Accuracy:19.089% D--
HSR:24.432% C
NC6 Gauss SAW
B++
Kills:120
Deaths:108
KDR:1.111
Accuracy:16.631% D
HSR:28.333% B++
GD-22S
N/A
Kills:50
Deaths:59
KDR:0.847
Accuracy:14.941% N/A
HSR:32% N/A
Kills:346
Deaths (as Heavy Assault):288
Deaths (to Heavy Assaults):1,354
KDR:1.20139
Kill Difference:58
Playtime:28.237 hours
Usage:8%
Score:0.309m
Score/min:183
Accuracy (listed only):16.887%
HSR (listed only):28.255%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,256
Deaths:1,140
KDR:1.102
Accuracy:20.389% D-
HSR:23.408% B+
Razor GD-23
A
Kills:277
Deaths:346
KDR:0.801
Accuracy:22.363% C--
HSR:28.520% A
NS-11C
B+
Kills:180
Deaths:241
KDR:0.747
Accuracy:20% D--
HSR:22.778% B+
MGR-M1 Bishop
C*
Kills:66
Deaths:46
KDR:1.435
Accuracy:31.214% C
HSR:33.333% C*
Mauler S6
C-
Kills:53
Deaths:68
KDR:0.779
Accuracy:37.204% C-
HSR:13.208% C-
Kills:1,832
Deaths (as Engineer):1,841
Deaths (to Engineers):906
KDR:0.99511
Kill Difference:9
Playtime:177.326 hours
Usage:48%
Score:3.094m
Score/min:291
Accuracy (listed only):26.234%
HSR (listed only):24.249%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,256
Deaths:1,140
KDR:1.102
Accuracy:20.389% D-
HSR:23.408% B+
Razor GD-23
A
Kills:277
Deaths:346
KDR:0.801
Accuracy:22.363% C--
HSR:28.520% A
NS-11C
B+
Kills:180
Deaths:241
KDR:0.747
Accuracy:20% D--
HSR:22.778% B+
Mauler S6
C-
Kills:53
Deaths:68
KDR:0.779
Accuracy:37.204% C-
HSR:13.208% C-
Kills:1,766
Deaths (as Light Assault):1,795
Deaths (to Light Assaults):811
KDR:0.98384
Kill Difference:29
Playtime:96.014 hours
Usage:26%
Score:1.162m
Score/min:202
Accuracy (listed only):24.989%
HSR (listed only):21.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
B+
Kills:631
Deaths:220
KDR:2.868
Accuracy:28.322% D
HSR:37.718% B+
NS-45 Pilot
C+
Kills:302
Deaths:382
KDR:0.791
Accuracy:22.811% D**
HSR:28.477% C+
NC14 Bolt Driver
A
Kills:174
Deaths:42
KDR:4.143
Accuracy:34.655% C
HSR:85.632% A
PSA-01 Hammerhead AMR
D
Kills:113
Deaths:298
KDR:0.379
Accuracy:54.410% D-
HSR:16.814% D
NS-357 Underboss
C+
Kills:110
Deaths:134
KDR:0.821
Accuracy:35.780% C
HSR:23.636% C+
NS-AM7 Archer
D
Kills:70
Deaths:96
KDR:0.729
Accuracy:50.409% D*
HSR:12.857% D
Kills:1,400
Deaths (as Infiltrator):1,172
Deaths (to Infiltrators):673
KDR:1.19454
Kill Difference:228
Playtime:47.256 hours
Usage:13%
Score:0.425m
Score/min:150
Accuracy (listed only):37.731%
HSR (listed only):34.189%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PSA-02 Diamondback
C
Kills:79
Deaths:94
KDR:0.840
Accuracy:23.796% D-
HSR:25.317% C
Mauler S6
C-
Kills:53
Deaths:68
KDR:0.779
Accuracy:37.204% C-
HSR:13.208% C-
Kills:132
Deaths (as Combat Medic):162
Deaths (to Combat Medics):494
KDR:0.81481
Kill Difference:30
Playtime:11.541 hours
Usage:3%
Score:0.196m
Score/min:283
Accuracy (listed only):30.500%
HSR (listed only):19.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:81
Deaths:50
KDR:1.620
Accuracy:39.896% C+
HSR:19.753% B*
Kills:81
Deaths (as MAX Suit):25
Deaths (to MAX Suits):170
KDR:3.24
Kill Difference:56
Playtime:10.768 hours
Usage:3%
Score:0.159m
Score/min:247
Accuracy (listed only):39.896%
HSR (listed only):19.753%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:4,238
V. Kills:1,368 310%
Deaths:1
KDR:4,238
Accuracy:50.503% C--
KPH:63.300 A*
VKPH:20.400 C*
Skyguard
M
Kills:276
V. Kills:109 251%
Deaths:3
KDR:92
Accuracy:32.357% B+
KPH:33.200 M
VKPH:13.100 B**
L100 Python HESH
B*
Kills:264
V. Kills:31 N/A
Deaths:
KDR:
Accuracy:51.066% C*
KPH:74.600 B*
VKPH:8.800 C++
Kills:4,778 (4,778 + 0)
Deaths:4
KDR:1,194.500
VKDR:377
Vehicle Kills:1,508
Kill Difference:4,774
Playtime:78.829 hours
Usage:21%
Score:1.326m
Score/min:280
Driving Accuracy:51.066%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:447
V. Kills:9 N/A
Deaths:9
KDR:49.667
Accuracy:17.163% D--
KPH:124.100 C++
VKPH:2.500 D
M96 Mjolnir-H
C+
Kills:126
V. Kills:54 229%
Deaths:1
KDR:126
Accuracy:41.622% D--
KPH:46.600 C+
VKPH:20 D-
Kills:573 (0 + 573)
Deaths:10
KDR:57.300
VKDR:6.300
Vehicle Kills:63
Kill Difference:563
Playtime:6.307 hours
Usage:2%
Score:0.118m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:41.622%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 5,6064,23814238U4,235.8050.503%C--N/A63.3A*20.4C*28667h2.9A5.7A
GD-7F 1,2841,2561,1401.102C+1.1020.389%D-23.408%B+25.8CN/A7048.7h11.9B+58.3C+
Gauss SPR 6356312202.868B+0.6628.322%D37.718%B+24.6CN/A5925.7h4.3B++15.2C**
C-4 6144893901.254C+0.9524.515%CN/A73C18.7D4296.7h1.1B++4.3B+
M12 Kobalt-H 456447949.667B**47.4617.163%D--22.148%B*124.2C++2.5D3173.6h12.2B*71.2C*
NS-45 Pilot 3063023820.791C1.4122.811%D**28.477%C+29.3DN/A8510.3h6.5C**28.3C-
Razor GD-23 2852773460.801C+1.4022.363%C--28.52%A15.6C--N/A4817.8h13.7C+61.1C+
Skyguard 385276392U89.8032.357%B+1.087%D-33.3M13.1B**2438.3h59.8A+184.9A
L100 Python HESH 2952641264U261.8051.066%C*N/A75.4B*8.9C++2693.5h2.5B++4.8B++
Mag-Cutter 1851824,7730.038B+2.1724.443%C4.396%C0.8C*N/A2218.4h2.2B+8.9C**
NS-11C 1851802410.747C1.4620%D--22.778%B+18.4C--N/A559.8h14.2C+70.8C
MGR-L1 Promise 1791761211.455C+0.7519.089%D--24.432%C32.6C-N/A1045.4h14.8C+77.4C
NC14 Bolt Driver 174174424.143B*1.9434.655%C85.632%A21CN/A668.3h2.1B++6.1B+
NC05 Jackhammer 1431411440.979C1.2231.585%F17.021%B+26.6DN/A745.3h5.6C-17.9D--
M96 Mjolnir-H 1801261126U123.8041.622%D--N/A46.7C+20D-3062.7h27B*65B+
NC6 Gauss SAW 1211201081.111C+1.0916.631%D28.333%B++29.3C+N/A1664.1h8.4B+50.6C*
PSA-01 Hammerhead AMR 1391132980.379C1.8254.41%D-16.814%D5.6D--1.3D--3020.2h10.7C**19.7C++
NS-357 Underboss 1111101340.821C1.3835.78%C23.636%C+39.3CN/A1242.8h3.9C*10.9C*
NS Decimator 114941040.904C1.3062.694%C++N/A27.6D5.9D*1493.4h4.3C++6.9C*
NCM1 Scattercannon 8381501.62C+0.5839.896%C+19.753%B*25.3C+N/A933.2h6.7B+16.7B+
PSA-02 Diamondback 8379940.84C-1.3623.796%D-25.317%C18.8D--1C+704.2h14.8D62D
NS-AM7 Archer 8770960.729B+1.4750.409%D*12.857%D9.3C*2.3C647.5h11.4B++22.7B+
MGR-M1 Bishop 6866461.435C+0.7731.214%C33.333%C*21.3DN/A773.1h5B*16B+
Rocklet Rifle 11765730.89C**1.3143.147%D*N/A26C+20.8C3042.5h32.1B+74.3C+
Mauler S6 5453680.779C+1.4237.204%C-13.208%C-22.1C-N/A1182.4h5.6C--15.1C
GD-22S 5050590.847C1.3614.941%F32%B**22.7DN/A952.2h11.1C+74.2D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit273151,80711.3h
Spawn Beacon4800.2h
Nanite Revive Grenade01400h
Medical Kit71390.2h
Medical Applicator12127,7623.4h
Welding Device210,6071.1h
Recon Detection Device91,9133h
Ammunition Package34250.1h
Anti-Infantry MANA Turret51420.2h
Nano-Repair Grenade05170.1h
Router1840.2h
L-30R Vektor0750.4h
WLT-Howler Mining Laser05,9801h

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