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Archon Ice Cold navyfishbone[DIGT] navyfishbone
VS BR 77

KDR: 1.19

Score: 43.5m

Last Seen: Apr 13th, 2019 11:15 PM
- OFFLINE - 131.5 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 25
Level Progress (to 78): 20%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ursa NS-15M1 VX29 Polaris Terminus VX-9 Pulsar LSW Ghost NS-11A "Heatwave"
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $510,408 MLG Score: 408
Fun Score: N/A
Cheeseburgers Flipped: 410TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.333%30.942%8154099548,6011.29299-0.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.454%1.011B**1.567A+-1.144D*HEAD ++ (~17.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.442B110.233C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.031%1.786%140410313,751280913181.33535284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.847%-0.785D-0.175C++-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.30.032C+46.90.118C+109.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.939%2.723%91710282,38734859740.684739245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.421%-0.294C0.083C+1.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.46B+7.90.369C**12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.148%3.82%1831410213,822301213631.26892280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.842%0.461B+-0.149C0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.667B+16.20.589B+23.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.183%81.301%183310322,583459580.562011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.259%0.173C++0.928B*1.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.10.351C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.007%19.418%183210338242134140.386129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.408%0.517B+1.01B**1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.452B+3.50.291C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 25
43.5m261.3%291 (17.5k)234 (14k)1.1859284,74871,4621.3477677 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035329219.302%22.917%44202:3629

14% Combat Medic35% Engineer34% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:19 PMFeb 19th, 2017 1:20 AMApr 17th, 2019 3:43 PM (2d) (PST)Apr 13th, 2019 8:00 PM (5d) (PST)Apr 13th, 2019 7:15 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5192003190.4550.3840.1041.3220.051408

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,15612,00519,1512723679314,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3105.7h/129.4d 11,566 19,422 28,270 246.3k 3,584 8,958 9,517 96.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:6,175
Deaths:4,806
KDR:1.285
Accuracy:23.540% D
HSR:34.105% B+
Ursa
B
Kills:5,100
Deaths:4,531
KDR:1.126
Accuracy:24.311% B
HSR:26.510% B
NS-15M1
A
Kills:2,822
Deaths:2,006
KDR:1.407
Accuracy:25.916% B++
HSR:32.211% A
VX29 Polaris
B**
Kills:2,636
Deaths:2,079
KDR:1.268
Accuracy:25.283% B
HSR:29.401% B**
Pulsar LSW
B++
Kills:1,678
Deaths:1,520
KDR:1.104
Accuracy:24.188% C*
HSR:29.142% B++
Lasher X2
B++
Kills:1,479
Deaths:1,973
KDR:0.750
Accuracy:24.047% C
HSR:5.071% B++
VE-H Maw
A+
Kills:1,349
Deaths:743
KDR:1.816
Accuracy:28.326% B+
HSR:39.066% A+
Lasher X2-P
B+
Kills:1,209
Deaths:933
KDR:1.296
Accuracy:40.204% B+
HSR:2.233% D
Orion VS54
B
Kills:1,189
Deaths:1,200
KDR:0.991
Accuracy:22.676% B
HSR:25.063% C++
NS-15MP
B*
Kills:1,188
Deaths:804
KDR:1.478
Accuracy:29.801% B
HSR:39.141% B*
Lasher X2 AE
B*
Kills:1,187
Deaths:1,008
KDR:1.178
Accuracy:35.814% B*
HSR:3.960% C++
NSX-P Naginata
B*
Kills:1,182
Deaths:733
KDR:1.613
Accuracy:26.073% B+
HSR:36.210% B*
NSX Naginata
A*
Kills:1,173
Deaths:675
KDR:1.738
Accuracy:25.957% B++
HSR:43.137% A*
SVA-88
A*
Kills:974
Deaths:668
KDR:1.458
Accuracy:28.168% B*
HSR:42.505% A*
Flare VE6
A*
Kills:408
Deaths:266
KDR:1.534
Accuracy:27.289% B*
HSR:39.216% A*
Kills:29,749
Deaths (as Heavy Assault):23,945
Deaths (to Heavy Assaults):20,446
KDR:1.24239
Kill Difference:5,804
Playtime:1,065.292 hours
Usage:34%
Score:15.113m
Score/min:236
Accuracy (listed only):27.440%
HSR (listed only):28.465%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,199
Deaths:923
KDR:1.299
Accuracy:30.485% B
HSR:31.360% A
NSX-P Tanto
B**
Kills:1,179
Deaths:1,002
KDR:1.177
Accuracy:30.898% B**
HSR:31.213% B*
The Little Helper
C**
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:50.968% C**
HSR:16.539% C++
Serpent VE92
B
Kills:957
Deaths:1,151
KDR:0.831
Accuracy:23.891% C+
HSR:21.735% B
Solstice VE3
B**
Kills:589
Deaths:882
KDR:0.668
Accuracy:25.854% B+
HSR:25.297% B**
Thanatos VE70
B+
Kills:417
Deaths:597
KDR:0.698
Accuracy:41.883% C**
HSR:18.225% B+
Deimos VA29
B++
Kills:407
Deaths:375
KDR:1.085
Accuracy:68.494% B++
HSR:20.639% B++
Pulsar C
M*
Kills:383
Deaths:327
KDR:1.171
Accuracy:28.755% B*
HSR:42.820% M*
Eidolon VE33
C**
Kills:216
Deaths:384
KDR:0.563
Accuracy:24.295% D
HSR:27.778% C**
Kills:6,526
Deaths (as Engineer):6,686
Deaths (to Engineers):14,151
KDR:0.97607
Kill Difference:160
Playtime:1,083.283 hours
Usage:35%
Score:14.445m
Score/min:222
Accuracy (listed only):36.169%
HSR (listed only):26.178%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:1,199
Deaths:923
KDR:1.299
Accuracy:30.485% B
HSR:31.360% A
NSX-P Tanto
B**
Kills:1,179
Deaths:1,002
KDR:1.177
Accuracy:30.898% B**
HSR:31.213% B*
The Little Helper
C**
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:50.968% C**
HSR:16.539% C++
Sirius SX12
A*
Kills:1,165
Deaths:761
KDR:1.531
Accuracy:30.670% A
HSR:32.103% A*
Eridani SX5
B*
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:27.804% C**
HSR:25.129% B*
NS-7 PDW
B
Kills:1,160
Deaths:1,641
KDR:0.707
Accuracy:26.389% B
HSR:20.172% B
MKV Suppressed
B+
Kills:1,158
Deaths:1,229
KDR:0.942
Accuracy:27.479% B
HSR:22.712% B+
Serpent VE92
B
Kills:957
Deaths:1,151
KDR:0.831
Accuracy:23.891% C+
HSR:21.735% B
Solstice VE3
B**
Kills:589
Deaths:882
KDR:0.668
Accuracy:25.854% B+
HSR:25.297% B**
NSX Tengu
A
Kills:557
Deaths:454
KDR:1.227
Accuracy:44.451% B**
HSR:28.546% A
Thanatos VE70
B+
Kills:417
Deaths:597
KDR:0.698
Accuracy:41.883% C**
HSR:18.225% B+
Deimos VA29
B++
Kills:407
Deaths:375
KDR:1.085
Accuracy:68.494% B++
HSR:20.639% B++
Pulsar C
M*
Kills:383
Deaths:327
KDR:1.171
Accuracy:28.755% B*
HSR:42.820% M*
VE-S Canis
B**
Kills:275
Deaths:271
KDR:1.015
Accuracy:29.490% B+
HSR:28.727% B**
Skorpios
B+
Kills:66
Deaths:61
KDR:1.082
Accuracy:27.273% C+
HSR:24.242% B+
Kills:11,853
Deaths (as Light Assault):11,937
Deaths (to Light Assaults):11,438
KDR:0.99296
Kill Difference:84
Playtime:133.322 hours
Usage:4%
Score:2.155m
Score/min:269
Accuracy (listed only):34.319%
HSR (listed only):25.964%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:2,432
Deaths:2,055
KDR:1.183
Accuracy:26.790% C*
HSR:37.993% A+
NS-11A "Heatwave"
B**
Kills:1,560
Deaths:1,184
KDR:1.318
Accuracy:30.155% B+
HSR:33.141% B**
The Little Helper
C**
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:50.968% C**
HSR:16.539% C++
Corvus VA55
C+
Kills:1,167
Deaths:1,417
KDR:0.824
Accuracy:23.630% C+
HSR:21.594% C
Sirius SX12
A*
Kills:1,165
Deaths:761
KDR:1.531
Accuracy:30.670% A
HSR:32.103% A*
Equinox VE2 Burst
C++
Kills:1,164
Deaths:1,146
KDR:1.016
Accuracy:26.711% C+
HSR:28.780% C++
Pulsar VS1
C**
Kills:1,164
Deaths:1,313
KDR:0.887
Accuracy:24.860% C**
HSR:21.392% C++
Eridani SX5
B*
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:27.804% C**
HSR:25.129% B*
NS-7 PDW
B
Kills:1,160
Deaths:1,641
KDR:0.707
Accuracy:26.389% B
HSR:20.172% B
MKV Suppressed
B+
Kills:1,158
Deaths:1,229
KDR:0.942
Accuracy:27.479% B
HSR:22.712% B+
H-V45
C++
Kills:1,149
Deaths:1,292
KDR:0.889
Accuracy:23.471% C+
HSR:22.106% C++
CME
A*
Kills:762
Deaths:639
KDR:1.192
Accuracy:31.707% B**
HSR:36.877% A*
NSX Tengu
A
Kills:557
Deaths:454
KDR:1.227
Accuracy:44.451% B**
HSR:28.546% A
Thanatos VE70
B+
Kills:417
Deaths:597
KDR:0.698
Accuracy:41.883% C**
HSR:18.225% B+
Deimos VA29
B++
Kills:407
Deaths:375
KDR:1.085
Accuracy:68.494% B++
HSR:20.639% B++
VE-S Canis
B**
Kills:275
Deaths:271
KDR:1.015
Accuracy:29.490% B+
HSR:28.727% B**
Darkstar
B*
Kills:207
Deaths:207
KDR:1
Accuracy:28.857% B
HSR:29.952% B*
Skorpios
B+
Kills:66
Deaths:61
KDR:1.082
Accuracy:27.273% C+
HSR:24.242% B+
Kills:17,151
Deaths (as Combat Medic):16,905
Deaths (to Combat Medics):7,649
KDR:1.01455
Kill Difference:246
Playtime:430.311 hours
Usage:14%
Score:6.941m
Score/min:269
Accuracy (listed only):32.838%
HSR (listed only):26.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,660
Deaths:1,070
KDR:1.551
Accuracy:34.663% D
HSR:79.277% B**
NSX Tomoe
B++
Kills:1,235
Deaths:1,153
KDR:1.071
Accuracy:27.500% C
HSR:43.806% B++
Sirius SX12
A*
Kills:1,165
Deaths:761
KDR:1.531
Accuracy:30.670% A
HSR:32.103% A*
Eridani SX5
B*
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:27.804% C**
HSR:25.129% B*
NS-44 Commissioner AE
B+
Kills:1,161
Deaths:1,226
KDR:0.947
Accuracy:45.199% B
HSR:31.094% B+
NS-7 PDW
B
Kills:1,160
Deaths:1,641
KDR:0.707
Accuracy:26.389% B
HSR:20.172% B
MKV Suppressed
B+
Kills:1,158
Deaths:1,229
KDR:0.942
Accuracy:27.479% B
HSR:22.712% B+
NS-357 Underboss
C++
Kills:878
Deaths:1,480
KDR:0.593
Accuracy:37.033% C+
HSR:21.982% C++
NSX Tengu
A
Kills:557
Deaths:454
KDR:1.227
Accuracy:44.451% B**
HSR:28.546% A
NSX Daimyo
B*
Kills:499
Deaths:335
KDR:1.490
Accuracy:47.573% B*
HSR:93.186% C
XM98
C++
Kills:424
Deaths:318
KDR:1.333
Accuracy:31.493% D-
HSR:75.236% C++
NS-44P Commissioner
B*
Kills:381
Deaths:414
KDR:0.920
Accuracy:44.254% B
HSR:33.858% B*
NS-44 Commissioner
B**
Kills:333
Deaths:452
KDR:0.737
Accuracy:39.843% B+
HSR:29.429% B**
VE-S Canis
B**
Kills:275
Deaths:271
KDR:1.015
Accuracy:29.490% B+
HSR:28.727% B**
NS-44L "Ravenous" Blackhand
C**
Kills:260
Deaths:280
KDR:0.929
Accuracy:46.755% C**
HSR:46.154% C+
NS-AM7 Archer
B*
Kills:252
Deaths:905
KDR:0.278
Accuracy:52.464% D-
HSR:24.206% B*
AM7-XOXO
B+
Kills:217
Deaths:348
KDR:0.624
Accuracy:67.059% B+
HSR:21.198% C++
NS-61 "Ravenous" Emissary
B**
Kills:199
Deaths:270
KDR:0.737
Accuracy:31.620% C**
HSR:25.126% B**
Beamer VS3
B*
Kills:96
Deaths:194
KDR:0.495
Accuracy:28.415% C++
HSR:28.125% B*
NS CandyCannon 3000
B
Kills:91
Deaths:209
KDR:0.435
Accuracy:23.265% D--
HSR:41.758% B
Skorpios
B+
Kills:66
Deaths:61
KDR:1.082
Accuracy:27.273% C+
HSR:24.242% B+
Soldier Soaker
A++
Kills:65
Deaths:57
KDR:1.140
Accuracy:38.377% B+
HSR:26.154% A++
Kills:13,294
Deaths (as Infiltrator):14,346
Deaths (to Infiltrators):11,594
KDR:0.92667
Kill Difference:1,052
Playtime:329.939 hours
Usage:11%
Score:4.178m
Score/min:211
Accuracy (listed only):36.776%
HSR (listed only):36.465%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:259
Deaths:290
KDR:0.893
Accuracy:40.649% C
HSR:8.494% A*
Comet VM2
M++
Kills:216
Deaths:268
KDR:0.806
Accuracy:43.136% C+
HSR:10.648% M++
NS-20 "Heatwave" Gorgon
B++
Kills:121
Deaths:79
KDR:1.532
Accuracy:28.501% C+
HSR:26.446% B++
NS-20 "Heatwave" Gorgon
M+
Kills:95
Deaths:68
KDR:1.397
Accuracy:27.826% C+
HSR:38.947% M+
NS-10 Burster
B+
Kills:90
Deaths:146
KDR:0.616
Accuracy:24.673% D
HSR:10% B+
Blueshift VM5
M+
Kills:74
Deaths:35
KDR:2.114
Accuracy:22.576% B++
HSR:36.487% M+
Quasar VM1
D-
Kills:68
Deaths:71
KDR:0.958
Accuracy:10.938% D--
HSR:14.706% D-
NS-10 Burster
B*
Kills:56
Deaths:103
KDR:0.544
Accuracy:24.277% D-
HSR:8.929% B*
Kills:979
Deaths (as MAX Suit):530
Deaths (to MAX Suits):3,506
KDR:1.84717
Kill Difference:449
Playtime:51.331 hours
Usage:2%
Score:0.688m
Score/min:223
Accuracy (listed only):27.822%
HSR (listed only):19.332%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,104
V. Kills:77 N/A
Deaths:633
KDR:1.744
Accuracy:42.888% C**
KPH:46.900 C++
VKPH:3.300 C+
Dual Photon Pods
C+
Kills:1,077
V. Kills:150 N/A
Deaths:389
KDR:2.769
Accuracy:51.919% C+
KPH:61.600 C
VKPH:8.600 D
Saron Laser Cannon
C
Kills:849
V. Kills:556 152%
Deaths:1,421
KDR:0.597
Accuracy:28.026% D
KPH:9.900 C
VKPH:6.500 C-
Hornet Missiles
C
Kills:743
V. Kills:508 146%
Deaths:365
KDR:2.036
Accuracy:67.554% B++
KPH:45.600 C
VKPH:31.200 C
Maelstrom Turbo Laser
C
Kills:721
V. Kills:435 165%
Deaths:1,106
KDR:0.652
Accuracy:28.339% C--
KPH:11.900 C
VKPH:7.200 C-
Antares LC
B+
Kills:464
V. Kills:239 193%
Deaths:312
KDR:1.487
Accuracy:33.387% C*
KPH:27 B+
VKPH:13.900 C+
Coyote Missiles
B+
Kills:239
V. Kills:104 228%
Deaths:129
KDR:1.853
Accuracy:56.390% B+
KPH:41.300 C++
VKPH:18 C
Kills:5,197 (3,138 + 0)
Deaths:4,355
KDR:1.193
VKDR:0.475
Vehicle Kills:2,069
Kill Difference:842
Playtime:227.082 hours
Usage:7%
Score:2.204m
Score/min:162
Piloting Accuracy:33.387%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:316
V. Kills:238 132%
Deaths:67
KDR:4.716
Accuracy:40.648% C**
KPH:33.900 C+
VKPH:25.500 C+
L105 Zephyr
C
Kills:188
V. Kills:21 N/A
Deaths:41
KDR:4.585
Accuracy:40.789% C
KPH:34.500 D
VKPH:3.900 D
CAS30 Tank Buster
B+
Kills:77
V. Kills:76 100%
Deaths:252
KDR:0.306
Accuracy:49.953% B+
KPH:3.200 D-
VKPH:3.200 D-
AP30 Shredder
C
Kills:59
V. Kills:30 190%
Deaths:14
KDR:4.214
Accuracy:27.829% D-
KPH:25.800 C
VKPH:13.100 D
Kills:640 (77 + 563)
Deaths:374
KDR:1.711
VKDR:0.976
Vehicle Kills:365
Kill Difference:266
Playtime:41.179 hours
Usage:1%
Score:0.343m
Score/min:139
Piloting Accuracy:49.953%
Gunner Accuracy:27.829%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A**
Kills:230
V. Kills:94 242%
Deaths:33
KDR:6.970
Accuracy:67.383% A++
KPH:56.100 A++
VKPH:22.900 A**
L100 Python AP
C
Kills:211
V. Kills:137 153%
Deaths:80
KDR:2.638
Accuracy:58.907% C**
KPH:25.100 C
VKPH:16.300 C
C75 Viper
D
Kills:108
V. Kills:41 257%
Deaths:52
KDR:2.077
Accuracy:33.893% D
KPH:14.500 D
VKPH:5.500 D
L100 Python HESH
A+
Kills:96
V. Kills:12 N/A
Deaths:16
KDR:6
Accuracy:57.008% B**
KPH:84.200 A+
VKPH:10.500 B++
Skyguard
B*
Kills:91
V. Kills:60 149%
Deaths:27
KDR:3.370
Accuracy:26.844% C-
KPH:19.300 B++
VKPH:12.700 B*
Kills:736 (736 + 0)
Deaths:208
KDR:3.538
VKDR:1.654
Vehicle Kills:344
Kill Difference:528
Playtime:25.829 hours
Usage:1%
Score:0.396m
Score/min:256
Driving Accuracy:26.844%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:1,042
V. Kills:555 187%
Deaths:230
KDR:4.530
Accuracy:54.882% A
KPH:31.300 B++
VKPH:16.700 C++
Supernova PC
B
Kills:957
V. Kills:310 308%
Deaths:364
KDR:2.629
Accuracy:52.646% B
KPH:24.500 C*
VKPH:7.900 C+
Supernova FPC
B*
Kills:602
V. Kills:274 219%
Deaths:156
KDR:3.859
Accuracy:56.590% B
KPH:32.700 B*
VKPH:14.900 C+
E540 Halberd
B**
Kills:279
V. Kills:86 321%
Deaths:38
KDR:7.342
Accuracy:49.228% C*
KPH:43.100 B**
VKPH:13.300 C--
Supernova VPC
B**
Kills:200
V. Kills:46 426%
Deaths:33
KDR:6.061
Accuracy:59.603% B**
KPH:50.600 B+
VKPH:11.600 B**
Aphelion VEX-4
B+
Kills:151
V. Kills:78 191%
Deaths:39
KDR:3.872
Accuracy:39.178% B+
KPH:28 C*
VKPH:14.500 C
Proton II PPA
B
Kills:118
V. Kills:5 N/A
Deaths:13
KDR:9.077
Accuracy:26.182% B
KPH:47.400 C
VKPH:2 D-
Kills:3,349 (1,759 + 1,590)
Deaths:873
KDR:3.836
VKDR:1.551
Vehicle Kills:1,354
Kill Difference:2,476
Playtime:109.090 hours
Usage:4%
Score:1.589m
Score/min:243
Driving Accuracy:59.603%
Gunner Accuracy:26.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:532
V. Kills:19 N/A
Deaths:69
KDR:7.710
Accuracy:46.826% B**
KPH:100.600 C*
VKPH:3.600 D
E540 Halberd-H
A
Kills:309
V. Kills:117 262%
Deaths:63
KDR:4.905
Accuracy:65.483% B**
KPH:71.600 A
VKPH:27.100 B+
Aphelion VEX-4H
C++
Kills:219
V. Kills:127 171%
Deaths:75
KDR:2.920
Accuracy:46.475% C++
KPH:42.500 C++
VKPH:24.600 C
Saron HRB-H
B**
Kills:181
V. Kills:102 176%
Deaths:50
KDR:3.620
Accuracy:64.484% B**
KPH:46.100 B+
VKPH:26 C++
Kills:1,241 (0 + 1,241)
Deaths:257
KDR:4.829
VKDR:1.420
Vehicle Kills:365
Kill Difference:984
Playtime:18.686 hours
Usage:1%
Score:0.356m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:64.484%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:288
V. Kills:8 N/A
Deaths:27
KDR:10.667
Accuracy:29.278% A*
KPH:68.200 C++
VKPH:1.900 D
M40 Fury
C++
Kills:286
V. Kills:34 N/A
Deaths:58
KDR:4.931
Accuracy:28.016% D-
KPH:47.800 C++
VKPH:5.700 D
M20 Basilisk
C+
Kills:133
V. Kills:29 443%
Deaths:50
KDR:2.660
Accuracy:38.256% C+
KPH:18.400 C+
VKPH:4 D--
M12 Kobalt
M
Kills:126
V. Kills:4 N/A
Deaths:9
KDR:14
Accuracy:30.898% M
KPH:94.400 B++
VKPH:3 C+
M40 Fury
C--
Kills:96
V. Kills:12 N/A
Deaths:23
KDR:4.174
Accuracy:27.932% D--
KPH:39.100 C--
VKPH:4.900 D--
M20 Basilisk
C+
Kills:57
V. Kills:17 317%
Deaths:18
KDR:3.167
Accuracy:37.512% C+
KPH:14.100 D
VKPH:4.200 D--
Kills:986 (0 + 986)
Deaths:185
KDR:5.330
VKDR:0.562
Vehicle Kills:104
Kill Difference:801
Playtime:25.273 hours
Usage:1%
Score:0.279m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:37.512%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:327
V. Kills:19 N/A
Deaths:23
KDR:14.217
Accuracy:36.595% B+
KPH:81.900 B
VKPH:4.800 C-
M20 Wyvern
C
Kills:140
V. Kills:67 206%
Deaths:73
KDR:1.918
Accuracy:35.572% C
KPH:15 D
VKPH:7.200 D-
VLG Missile Launcher
D-
Kills:139
V. Kills:105 131%
Deaths:98
KDR:1.418
Accuracy:48.775% C-
KPH:10.600 D*
VKPH:8 D-
Kills:606 (0 + 606)
Deaths:194
KDR:3.124
VKDR:0.985
Vehicle Kills:191
Kill Difference:412
Playtime:26.489 hours
Usage:1%
Score:0.184m
Score/min:116
Piloting Accuracy:N/A%
Gunner Accuracy:48.775%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,2826,1754,8061.285C-0.1023.54%D34.105%B+40DN/A108154.2h11C+46.8C
Ursa 5,1305,1004,5311.126C+0.0624.311%B26.51%B32.5C+N/A83156.8h10B+41B+
NS-15M1 2,8452,8222,0061.407C+0.2225.916%B++32.211%A41.1C++N/A11168.7h10.9B++42.2B+
VX29 Polaris 2,6702,6362,0791.268C+0.0825.283%B29.401%B**41.5C+N/A9263.5h11.3B+44.5B+
Terminus VX-9 2,4712,4322,0551.183C+0.0026.79%C*37.993%A+45.2BN/A11753.8h11B+41.2B+
Pulsar LSW 1,6921,6781,5201.104C0.0824.188%C*29.142%B++31.8CN/A8752.8h11.2B+46.2B+
Ghost 1,6681,6601,0701.551C0.3734.663%D79.277%B**42.7C*N/A12038.9h1.9B++5.6C**
NS-11A "Heatwave" 1,5831,5601,1841.318C+0.1330.155%B+33.141%B**48.6BN/A16732.1h11.3B*37.5B++
C-4 2,1701,5551,2831.212C+0.0321.601%DN/A84.1C++33.2C**63418.5h1.2B+5.4B
Lasher X2 1,5091,4791,9730.75C0.4424.047%C5.071%B++23CN/A5964.2h17.3B+72.1B
VE-H Maw 1,3631,3497431.816C**0.6328.326%B+39.066%A+67.5B+N/A24620h8.9B++31.4B+
NSX Tomoe 1,2391,2351,1531.071C0.1127.5%C43.806%B++35.5C+N/A7934.8h12.2B+44.3B+
Lasher X2-P 1,2391,2099331.296C+0.1140.204%B+2.233%D46.1C1.1C--12526.2h15.7B+39.1B+
NS-11CP 1,2431,1999231.299C0.1130.485%B31.36%A49.3C+1.8A*12924.3h12.8C+42C++
Orion VS54 1,1891,1891,2000.991C0.1922.676%B25.063%C++24CN/A13749.5h11B++48.7B+
NS-15MP 1,2191,1888041.478C-0.2929.801%B39.141%B*54.5C1.4A16021.8h11.1C+37.1C**
Lasher X2 AE 1,2151,1871,0081.178C+0.0135.814%B*3.96%C++43.8C++1C+9727.1h16B++44.6B++
NSX-P Naginata 1,2071,1827331.613C++0.4326.073%B+36.21%B*65.7B*1.4B+22818h10.3B++39.6B++
NSX-P Tanto 1,2001,1791,0021.177C**0.0130.898%B**31.213%B*42.6B*N/A17527.7h12.2B++39.4B++
The Little Helper 1,1981,1791,0451.128C+0.0650.968%C**16.539%C++47.7C*N/A11424.7h4.2B+8.3B+
NSX Naginata 1,1881,1736751.738B+0.5525.957%B++43.137%A*62.4B*N/A14518.8h9.5B++36.5B++
Corvus VA55 1,1841,1671,4170.824C0.3623.63%C+21.594%C23.1CN/A5550.6h11.4B+48.1B
Sirius SX12 1,1791,1657611.531B+0.3530.67%A32.103%A*45.9B*N/A12825.4h11.4B*37.2B++
Equinox VE2 Burst 1,1751,1641,1461.016C0.1726.711%C+28.78%C++33.8CN/A7534.4h12.9C++48.5C++
Pulsar VS1 1,1891,1641,3130.887C+0.3024.86%C**21.392%C++22.3C+N/A6952.1h12.7B++51.2B+
Eridani SX5 1,1691,1621,2180.954C+0.2327.804%C**25.129%B*31.2C+N/A8437.2h11.1B+39.9B+
NS-44 Commissioner AE 1,1671,1611,2260.947C0.2445.199%B31.094%B+36.7C-N/A9931.6h3.7C+8.2C*
NS-7 PDW 1,1741,1601,6410.707C0.4826.389%B20.172%B14.6DN/A4179.7h15.5C+58.7C*
MKV Suppressed 1,1671,1581,2290.942C+0.2427.479%B22.712%B+28.7C+N/A6840.4h12.4B+45.2B+
H-V45 1,1691,1491,2920.889C0.3023.471%C+22.106%C++26.5C+N/A7043.4h13C*55.3C*
Light PPA 1,1811,1046331.744C0.5642.888%C**1.268%C+46.8C++3.3C+13323.6h10.3B+24.1B+
The Slasher 1,1271,08330,8450.035C1.1521.579%D--2.77%D--1.1CN/A31013.3h1.9B+8.7C+
Dual Photon Pods 1,2271,0773892.769C--1.5851.919%C+1.393%C*61.5C8.6D22017.5h14.4B**27.7B++
Saron HRB 1,5971,0422304.53C+3.3454.882%AN/A31.3B++16.7C++22833.3h20.4B+37.1B*
SVA-88 9829746681.458C+0.2728.168%B*42.505%A*60.5B+N/A17916.1h11.1B39.3B+
Supernova PC 1,2679573642.629C1.4452.646%B4.075%A24.5C*7.9C+12539.1h4.4B++8.3B++
Serpent VE92 9839571,1510.831C+0.3523.891%C+21.735%B16C--N/A5259.9h13.1C++54.7C*
NS-357 Underboss 8848781,4800.593C0.5937.033%C+21.982%C++16.9DN/A4451.9h4.7C12.6C+
Saron Laser Cannon 1,4058491,4210.597C0.5928.026%D2.12%C+9.9C6.5C-11986h104.3B+372.1B+
CME 7827626391.192C+0.0131.707%B**36.877%A*42.8B+1.1A11017.8h12.6B+39.7B++
Hornet Missiles 1,2517433652.036D0.8567.554%B++2.826%B**45.6C31.2C36216.3h10.8C++16B
Maelstrom Turbo Laser 1,1567211,1060.652C0.5328.339%C--2.774%C++11.9C7.2C-14860.8h84.1B+296.9B
MANA Anti-Personnel Turret 6496382772.303N/A1.1223.86%UN/A6380U110U12273600.1h19.9T*83.4T*
Supernova FPC 8766021563.859C2.6756.59%B1.163%D-32.7B*14.9C+49418.4h4.1B*7.3B*
Solstice VE3 6025898820.668C+0.5225.854%B+25.297%B**11.4C-N/A6851.6h17C+65.9C**
Frag Grenade 5915761576N/A574.8149.261%B+N/A640B++16.7B*24770.9h3B*6.1B++
NS "Heatwave" Decimator 8545723971.441C+0.2665.245%C*N/A65B*32B**4398.8h2.9B**4.4B**
NSX Tengu 5735574541.227C+0.0444.451%B**28.546%A37.6C++1.1A13814.8h11.6B+26.2B+
Proton II PPA-H 551532697.71C6.5246.826%B**1.88%C++100.4C*3.6D2485.3h8.6B+18.3B++
Nemesis VSH9 9675261,1100.474C0.7165.938%B+4.753%A+11.9C10C+15044.3h8.3C+12.6C**
S1 7085176660.776C++0.4160.131%B4.255%B*34.7B*12.8C+24514.9h4.3B**7.1B**
NSX Daimyo 4994993351.49C--0.3047.573%B*93.186%C41.6CN/A15612h2.4C**5B+
Lancer VS22 8964696760.694C+0.4961.914%C++1.706%C+15.7C**14.3C++17529.9h10.5B++16.9B++
Antares LC 7034643121.487C+0.3033.387%C*1.724%C+27B+13.9C+17617.2h82.5B+247B+
Icikill 44842812,5760.034C1.1526.382%C8.879%C+1.1C+N/A3387.2h1.9B+7.3C**
XM98 4244243181.333C0.1531.493%D-75.236%C++29.7C**N/A7914.3h2.2B+7.1C++
Thanatos VE70 4224175970.698C+0.4941.883%C**18.225%B+21CN/A7419.9h4.6B11B+
Flare VE6 4104082661.534C*0.3527.289%B*39.216%A*61.8B*N/A2256.6h9.7B+35.7B+
Deimos VA29 4154073751.085C+0.1068.494%B++20.639%B++42.4C+N/A1519.6h2.3C**3.4B+
Pulsar C 3923833271.171C+0.0128.755%B*42.82%M*37.5B+N/A15910.2h10.8B+37.4B+
NS-44P Commissioner 3853814140.92C0.2744.254%B33.858%B*41.9CN/A1299.1h3.1B+6.9B+
Tank Mine 6553662701.356D0.1742.25%B++N/A65.4D-51.6C7815.6h3F7.1C
NS-44 Commissioner 3363334520.737C+0.4539.843%B+29.429%B**29C+N/A11211.5h3.7C**9.2B+
CAS 14-E 3463272314.217C++13.0336.595%B+N/A81.8B4.8C-2144h21.8B*59.4B*
C150 Dalton 554316674.716C+3.5340.648%C**N/A34C+25.6C+3199.3h3.6B+8.8B++
E540 Halberd-H 426309634.905C3.7265.483%B**N/A71.9A27.2B+3844.3h4.5B*6.9B**
NS "Jackpot" Decimator 4663072061.49C+0.3066.299%C*1.303%C-60.2B+31.2B+3275.1h3.1B++4.7B++
M12 Kobalt 2962882710.667C+9.4829.278%A*25.694%A++68.6C++1.9D2434.2h18.6C*63.4B++
M40 Fury 320286584.931C+3.7528.016%D-2.448%B*47.7C++5.7D1766h8B**28.5B++
E540 Halberd 365279387.342C+6.1649.228%C*1.434%D42.9B**13.2D2796.5h4.2A8.6B**
VE-S Canis 2832752711.015C+0.1729.49%B+28.727%B**36.7C+1.1B*1597.5h11.1B+37.7B+
NS-44L "Ravenous" Blackhand 2612602800.929D0.2646.755%C**46.154%C+32.9C++N/A857.9h3.5B+7.5B+
Comet VM2 3192592900.893C+0.2940.649%C8.494%A*14.6B++3.4C8417.8h14.4B*35.5B++
Proximity Mine 2562531042.433C-1.2545.594%B+N/A126.5C++1.5A++4092h1.8B+3.9B++
NS-AM7 Archer 3652529050.278C--0.9152.464%D-24.206%B*3.2D-1.4D-2379.5h17.7B33.7C*
Anti-Vehicle Grenade 3012481248N/A246.8148.817%CN/A275.6C-58.9C-14270.9h6.3C+13C+
Coyote Missiles 3432391291.853C0.6756.39%B+N/A41.2C+17.9C2765.8h31.1B++55.2B++
L100 Python HEAT 324230336.97B+5.7867.383%A++N/A56.1A++22.9A**3514.1h7.1C10.5B+
Aphelion VEX-4H 346219752.92C1.7346.475%C++6.393%A*42.1C++24.4C3185.2h45.5B+98B+
AM7-XOXO 2932173480.624C-0.5667.059%B+21.198%C++11.4C4C6519.1h11.6C++17.2C**
Comet VM2 2642162680.806C0.3843.136%C+10.648%M++13.3B2.9D--6616.3h17.4B*40.4B++
Eidolon VE33 2182163840.563C0.6224.295%D27.778%C**6.6D-N/A2532.9h8.8C**36.1C++
L100 Python AP 348211802.638C1.4558.907%C**6.635%A*25.1C16.3C2278.4h5.9B+10B+
Darkstar 2092072071C-0.1928.857%B29.952%B*39.1CN/A1095.3h13.7C47.3C++
Supernova VPC 246200336.061C-4.8859.603%B**1%D50B11.5B*3084h3.2C*5.3B+
NS-61 "Ravenous" Emissary 1991992700.737C0.4531.62%C**25.126%B**38.3C*N/A825.2h14.3C++45.1C**
L105 Zephyr 209188414.585C-3.4040.789%CN/A34.8C--3.9D1185.4h6.9C+16.9C+
Saron HRB-H 283181503.62C2.4364.484%B**1.105%C-46.4B+26.2C*3353.9h19B*29.4B**
M12 Kobalt 1851751610.938D-9.7526.865%B*17.714%C+134.6B+7.7B*2661.3h13.4B*49.9B*
MANA Anti-Vehicle Turret 249171971.763C0.5859.296%C*7.602%M++1710C-780D1317860.1h7.3C++12.3B
Aphelion VEX-4 229151393.872C+2.6939.178%B+4.636%B28C*14.4C2755.4h52.2B133.3B++
Spear Anti-Vehicle Phalanx Turret 226143236.217C+5.0338.812%D5.594%B*39.7C++23.1C*3673.6h8.8C*22.6C++
M20 Wyvern 207140731.918C-0.7335.572%C8.571%A++14.9D7.1D-1019.4h84.9C+238.7C+
VLG Missile Launcher 244139981.418D--0.2348.775%C-3.597%C+10.6D*8D-9613.1h12.3C-25.3D
M20 Basilisk 162133502.66C+1.4738.256%C+5.263%C+18.5C+4D--1367.2h68B*177.8B*
Force-Blade 13112915,7900.008C-1.1823.342%DN/A0.2DN/A1638h3.6D15.3C
M12 Kobalt 130126914C+12.8130.898%M17.46%C+96.9B++3.1C+3951.3h17.8C**57.5B++
NS-20 "Heatwave" Gorgon 125121791.532C+0.3528.501%C+26.446%B++25.7C+N/A764.7h24.4C*85.7B
Proton II PPA 123118139.077C7.8926.182%B2.542%B+47.2C2D-1692.5h12.3C--47.2C+
Hunter QCX 1201093430.318D0.8714.836%F-20.184%C6.5DN/A2616.7h5.8C*39.3C--
C75 Viper 149108522.077C0.8933.893%DN/A14.4D-5.5D1437.5h14.6C++43C+
Fatestealer 1001003580.279F--0.9140.988%B+N/A12.2D-N/A258.2h1.7A++4.1B**
MAX Punch 97965650.17B+1.0240.662%CN/A2.1C++N/A545.7h1.8C++4.4C++
Beamer VS3 97961940.495C0.6928.415%C++28.125%B*12.8DN/A847.5h14.6D--51.3C+
M40 Fury 10896234.174C-2.9927.932%D--2.083%C*38.4C--4.8D--1872.5h8.6B*30.7B+
L100 Python HESH 10896166C-4.8157.008%B**1.042%C--87.3A+10.9B++6511.1h3.1B+5.5B++
NS-20 "Heatwave" Gorgon 10295681.397C0.2127.826%C+38.947%M+23.2C1.7C+574.1h26.8C++96.5C*
NS CandyCannon 3000 91912090.435C0.7523.265%D--41.758%B14.7CN/A336.2h3.8B++16.2C+
Skyguard 15191273.37C**2.1826.844%C-1.099%D19.4B*12.8B*3064.7h92.3B*344B+
NS-10 Burster 135901460.616C-0.5724.673%D10%B+4.1D2.1D--4621.7h120.5B+488.3C++
CAS30 Tank Buster 153772520.306D0.8849.953%B+N/A3.2D-3.2D-6124.1h68.6C+137.3C++
Blueshift VM5 7574352.114C+0.9322.576%B++36.487%M+35.2C++N/A2382.1h15B66.6B+
Quasar VM1 6868710.958C0.2310.938%D--14.706%D-8.6D*N/A677.9h13.9B+127.5C+
Sticky Grenade 6867167N/A65.8147.268%C--N/A670C--10C27700.1h2.6C5.5C+
Skorpios 6866611.082C0.1027.273%C+24.242%B+18.9D--N/A753.5h12.5C--45.8C+
Soldier Soaker 6565571.14C+0.0538.377%B+26.154%A++72.2B++N/A4520.9h5.9C*15.4B+
Rocklet Rifle 10362940.66C+0.5348.365%C--N/A18.2D12.1D--2753.4h36.7C*76C++
AP30 Shredder 8959144.214C+3.0327.829%D-1.695%C25.7C13D2742.3h50.8A182.6B*
M20 Basilisk 7457183.167C*1.9837.512%C+1.754%D**13.9D4.1D--1494.1h87.2B+232.4B+
NS-10 Burster 95561030.544D0.6424.277%D-8.929%B*3.5D-2.5D-5015.8h165.1C680.1C--
Aspis Anti-Aircraft Phalanx Turret 11054192.842C+1.6621.264%DN/A8.9C9.2C2106.1h161.2C+758.1C+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0880.1h
Motion Spotter213,7061.8h
Restoration Kit861,6231.6h
Nano-Armor Kit9601,176,512131.2h
Anti-Vehicle MANA Turret206621.2h
Spawn Beacon221,5261.5h
Turret AI Module0810.3h
Cortium Silo0910.4h
AE Medical Applicator23372,5365h
AE Nano-Armor Kit231261,39121.3h
Nanite Revive Grenade02,0370.6h
Medical Applicator1,270440,15132.1h
Deconstruction Tool01,4630.2h
Welding Device01960h
Rampart Wall3741.1h
Hoplon Anti-Aircraft Phalanx Tower0860.4h
Ammunition Package755,6733.1h
Medical Kit4967,0286.4h
Anti-Infantry MANA Turret539161.9h
Nano-Repair Grenade02030.1h
Snowman Soldier71080.2h
Hardlight Barrier71320.4h
Router53080.6h
Recon Detection Device62810.6h
Shield Recharging Field413,3201.2h

Check the help document for the dictionary if you want to learn more about words used here.


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