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Harbinger Cold Blooded navyfishbone[DIGT] navyfishbone
VS BR 93

KDR: 1.21

Score: 48.6m

Last Seen: Oct 19th, 2019 2:01 AM
- OFFLINE - 19.2 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Miller
Level Progress (to 94): 94%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ursa Terminus VX-9 NS-15M1 VX29 Polaris C-4 Ghost NS-15MP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $580,464 MLG Score: 464
Fun Score: N/A
Cheeseburgers Flipped: 428TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.802%31.708%85044117554,9551.29124-0.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.259%1.029B**1.582A+-1.139D*HEAD ++ (~18.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.442B10.90.231C++29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.004%1.79%134412153,798296813481.27922282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.841%-0.772D-0.201C++-0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.60.03C+47.30.113C+110.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.445%2.616%90712122,485372110200.667831243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.191%-0.307C0.07C+1.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.449B8.20.357C**13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.431%3.964%1831412054,137327714861.26243278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.952%0.469B+-0.164C0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.672B+15.90.594B+22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.662%81.875%183312162,742519580.527815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.3%0.197C++0.917B*1.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.427B2.10.354C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.293%18.513%183312161,3452560200.525186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.279%0.603B+1.084B**1.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.482B+3.60.314C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.6m260.5%300 (18k)241 (14.5k)1.2053596,52880,0831.3616993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219382619.778%23.699%46902:3136

15% Combat Medic35% Engineer34% Heavy Assault10% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:19 PMFeb 19th, 2017 1:20 AMOct 19th, 2019 6:39 PM (4d) (PST)Oct 18th, 2019 11:42 PM (4d) (PST)Oct 18th, 2019 10:01 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5302073230.4800.3980.1141.3830.051464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,82412,42819,3962924783314,484

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3354.6h/139.8d 12,520 22,876 32,538 278.3k 3,907 9,714 10,332 106.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:6,618
Deaths:5,087
KDR:1.301
Accuracy:23.780% D
HSR:34.406% B+
Ursa
B
Kills:5,164
Deaths:4,576
KDR:1.129
Accuracy:24.362% C**
HSR:26.607% B
NS-15M1
A
Kills:2,832
Deaths:2,015
KDR:1.405
Accuracy:25.924% B+
HSR:32.309% A
VX29 Polaris
B*
Kills:2,665
Deaths:2,097
KDR:1.271
Accuracy:25.300% B
HSR:29.493% B*
NS-15MP
B**
Kills:1,682
Deaths:1,164
KDR:1.445
Accuracy:29.677% B
HSR:40.131% B**
Pulsar LSW
B+
Kills:1,679
Deaths:1,520
KDR:1.105
Accuracy:24.190% C*
HSR:29.184% B+
VE-H Maw
A+
Kills:1,557
Deaths:898
KDR:1.734
Accuracy:28.448% B+
HSR:39.563% A+
NSX-P Naginata
B**
Kills:1,219
Deaths:751
KDR:1.623
Accuracy:26.185% B++
HSR:36.751% B**
Orion VS54
B
Kills:1,189
Deaths:1,200
KDR:0.991
Accuracy:22.676% B
HSR:25.063% C+
NSX Naginata
A*
Kills:1,173
Deaths:675
KDR:1.738
Accuracy:25.957% B++
HSR:43.137% A*
SVA-88
A*
Kills:1,130
Deaths:788
KDR:1.434
Accuracy:28.417% B**
HSR:41.327% A*
Flare VE6
A*
Kills:408
Deaths:267
KDR:1.528
Accuracy:27.303% B*
HSR:39.216% A*
NS-15 Gallows
B+
Kills:178
Deaths:120
KDR:1.483
Accuracy:30.175% B+
HSR:37.640% B+
Kills:27,494
Deaths (as Heavy Assault):21,158
Deaths (to Heavy Assaults):23,011
KDR:1.29946
Kill Difference:6,336
Playtime:1,127.133 hours
Usage:34%
Score:16.299m
Score/min:241
Accuracy (listed only):26.338%
HSR (listed only):34.987%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:1,226
Deaths:954
KDR:1.285
Accuracy:30.449% B
HSR:31.566% A
NS-7 PDW
B
Kills:1,184
Deaths:1,657
KDR:0.715
Accuracy:26.423% B
HSR:20.270% B
NSX-P Tanto
B**
Kills:1,180
Deaths:1,004
KDR:1.175
Accuracy:30.885% B**
HSR:31.271% B*
The Little Helper
C**
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:50.953% C**
HSR:16.539% C++
MKV Suppressed
B+
Kills:1,173
Deaths:1,241
KDR:0.945
Accuracy:27.468% B
HSR:23.018% B+
Sirius SX12
A*
Kills:1,166
Deaths:762
KDR:1.530
Accuracy:30.659% A
HSR:32.076% A*
Eridani SX5
B++
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:27.804% C**
HSR:25.129% B++
Serpent VE92
B++
Kills:1,150
Deaths:1,308
KDR:0.879
Accuracy:24.600% C++
HSR:24.261% B++
Solstice VE3
A
Kills:755
Deaths:1,025
KDR:0.737
Accuracy:26.808% B++
HSR:27.285% A
Pulsar C
M++
Kills:707
Deaths:589
KDR:1.200
Accuracy:29.389% B**
HSR:40.736% M++
NSX Tengu
A
Kills:636
Deaths:570
KDR:1.116
Accuracy:45.041% A
HSR:27.830% B**
Deimos VA29
B*
Kills:538
Deaths:492
KDR:1.094
Accuracy:67.034% B+
HSR:21.747% B*
Thanatos VE70
B+
Kills:453
Deaths:635
KDR:0.713
Accuracy:41.925% C**
HSR:18.543% B+
Pandora VX25
A+
Kills:354
Deaths:285
KDR:1.242
Accuracy:53.894% A+
HSR:13.559% C-
VE-S Canis
A
Kills:329
Deaths:313
KDR:1.051
Accuracy:30.009% B+
HSR:30.699% A
VX6-7
B**
Kills:213
Deaths:163
KDR:1.307
Accuracy:28.412% B++
HSR:27.700% B**
VE-C Horizon
A*
Kills:179
Deaths:159
KDR:1.126
Accuracy:37.650% B+
HSR:39.106% A*
Skorpios
B**
Kills:164
Deaths:130
KDR:1.262
Accuracy:29.687% B+
HSR:29.878% B**
Kills:13,748
Deaths (as Light Assault):13,550
Deaths (to Light Assaults):12,920
KDR:1.01461
Kill Difference:198
Playtime:156.041 hours
Usage:5%
Score:2.637m
Score/min:282
Accuracy (listed only):35.505%
HSR (listed only):26.734%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,226
Deaths:954
KDR:1.285
Accuracy:30.449% B
HSR:31.566% A
NSX-P Tanto
B**
Kills:1,180
Deaths:1,004
KDR:1.175
Accuracy:30.885% B**
HSR:31.271% B*
The Little Helper
C**
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:50.953% C**
HSR:16.539% C++
Serpent VE92
B++
Kills:1,150
Deaths:1,308
KDR:0.879
Accuracy:24.600% C++
HSR:24.261% B++
Solstice VE3
A
Kills:755
Deaths:1,025
KDR:0.737
Accuracy:26.808% B++
HSR:27.285% A
Pulsar C
M++
Kills:707
Deaths:589
KDR:1.200
Accuracy:29.389% B**
HSR:40.736% M++
Deimos VA29
B*
Kills:538
Deaths:492
KDR:1.094
Accuracy:67.034% B+
HSR:21.747% B*
Thanatos VE70
B+
Kills:453
Deaths:635
KDR:0.713
Accuracy:41.925% C**
HSR:18.543% B+
Pandora VX25
A+
Kills:354
Deaths:285
KDR:1.242
Accuracy:53.894% A+
HSR:13.559% C-
Eidolon VE33
C**
Kills:222
Deaths:388
KDR:0.572
Accuracy:24.473% D
HSR:27.478% C**
VX6-7
B**
Kills:213
Deaths:163
KDR:1.307
Accuracy:28.412% B++
HSR:27.700% B**
VE-C Horizon
A*
Kills:179
Deaths:159
KDR:1.126
Accuracy:37.650% B+
HSR:39.106% A*
Kills:8,156
Deaths (as Engineer):8,047
Deaths (to Engineers):15,404
KDR:1.01355
Kill Difference:109
Playtime:1,159.817 hours
Usage:35%
Score:16.061m
Score/min:231
Accuracy (listed only):37.206%
HSR (listed only):26.649%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:3,100
Deaths:2,641
KDR:1.174
Accuracy:27.770% B+
HSR:38.065% A+
NS-11A "Heatwave"
B**
Kills:1,603
Deaths:1,228
KDR:1.305
Accuracy:30.225% B+
HSR:33.063% B**
CME
A*
Kills:1,561
Deaths:1,270
KDR:1.229
Accuracy:32.148% B**
HSR:38.053% A*
PSA-02 Diamondback
U
Kills:1,210
Deaths:929
KDR:1.302
Accuracy:32.301% U
HSR:40.992% U
NS-7 PDW
B
Kills:1,184
Deaths:1,657
KDR:0.715
Accuracy:26.423% B
HSR:20.270% B
Corvus VA55
C+
Kills:1,184
Deaths:1,428
KDR:0.829
Accuracy:23.641% C+
HSR:21.960% C+
The Little Helper
C**
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:50.953% C**
HSR:16.539% C++
MKV Suppressed
B+
Kills:1,173
Deaths:1,241
KDR:0.945
Accuracy:27.468% B
HSR:23.018% B+
Equinox VE2 Burst
C++
Kills:1,167
Deaths:1,151
KDR:1.014
Accuracy:26.743% C+
HSR:28.792% C++
Sirius SX12
A*
Kills:1,166
Deaths:762
KDR:1.530
Accuracy:30.659% A
HSR:32.076% A*
Pulsar VS1
C**
Kills:1,164
Deaths:1,313
KDR:0.887
Accuracy:24.860% C**
HSR:21.392% C++
Eridani SX5
B++
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:27.804% C**
HSR:25.129% B++
H-V45
C++
Kills:1,152
Deaths:1,296
KDR:0.889
Accuracy:23.506% C+
HSR:22.049% C++
NSX Tengu
A
Kills:636
Deaths:570
KDR:1.116
Accuracy:45.041% A
HSR:27.830% B**
Deimos VA29
B*
Kills:538
Deaths:492
KDR:1.094
Accuracy:67.034% B+
HSR:21.747% B*
Thanatos VE70
B+
Kills:453
Deaths:635
KDR:0.713
Accuracy:41.925% C**
HSR:18.543% B+
Pandora VX25
A+
Kills:354
Deaths:285
KDR:1.242
Accuracy:53.894% A+
HSR:13.559% C-
VE-S Canis
A
Kills:329
Deaths:313
KDR:1.051
Accuracy:30.009% B+
HSR:30.699% A
Darkstar
B*
Kills:234
Deaths:228
KDR:1.026
Accuracy:28.926% B+
HSR:29.915% B*
Skorpios
B**
Kills:164
Deaths:130
KDR:1.262
Accuracy:29.687% B+
HSR:29.878% B**
VE-A Lacerta
U
Kills:59
Deaths:57
KDR:1.035
Accuracy:30.863% U
HSR:35.593% U
Kills:20,772
Deaths (as Combat Medic):19,889
Deaths (to Combat Medics):8,687
KDR:1.0444
Kill Difference:883
Playtime:506.244 hours
Usage:15%
Score:8.449m
Score/min:278
Accuracy (listed only):33.899%
HSR (listed only):27.103%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,697
Deaths:1,097
KDR:1.547
Accuracy:34.835% D
HSR:79.140% B**
NSX Tomoe
B++
Kills:1,251
Deaths:1,159
KDR:1.079
Accuracy:27.550% C
HSR:43.965% B++
NS-7 PDW
B
Kills:1,184
Deaths:1,657
KDR:0.715
Accuracy:26.423% B
HSR:20.270% B
NS-61 "Ravenous" Emissary
A*
Kills:1,179
Deaths:1,182
KDR:0.997
Accuracy:32.598% B+
HSR:31.976% A*
MKV Suppressed
B+
Kills:1,173
Deaths:1,241
KDR:0.945
Accuracy:27.468% B
HSR:23.018% B+
Sirius SX12
A*
Kills:1,166
Deaths:762
KDR:1.530
Accuracy:30.659% A
HSR:32.076% A*
NS-44L "Ravenous" Blackhand
C*
Kills:1,163
Deaths:1,191
KDR:0.976
Accuracy:45.593% C*
HSR:41.187% C
NS-44 Commissioner AE
B+
Kills:1,163
Deaths:1,227
KDR:0.948
Accuracy:45.203% B
HSR:31.126% B+
Eridani SX5
B++
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:27.804% C**
HSR:25.129% B++
NS-357 Underboss
C++
Kills:896
Deaths:1,496
KDR:0.599
Accuracy:37.155% C++
HSR:22.098% C+
NSX Tengu
A
Kills:636
Deaths:570
KDR:1.116
Accuracy:45.041% A
HSR:27.830% B**
NSX Daimyo
B**
Kills:621
Deaths:393
KDR:1.580
Accuracy:47.774% B**
HSR:93.881% C+
XM98
C++
Kills:424
Deaths:318
KDR:1.333
Accuracy:31.493% D-
HSR:75.236% C++
NS-44P Commissioner
B*
Kills:397
Deaths:435
KDR:0.913
Accuracy:44.295% B+
HSR:34.257% B*
NS-44 Commissioner
B**
Kills:333
Deaths:452
KDR:0.737
Accuracy:39.843% B+
HSR:29.429% B**
VE-S Canis
A
Kills:329
Deaths:313
KDR:1.051
Accuracy:30.009% B+
HSR:30.699% A
NS-AM7 Archer
B*
Kills:252
Deaths:905
KDR:0.278
Accuracy:52.464% D-
HSR:24.206% B*
AM7-XOXO
B++
Kills:230
Deaths:402
KDR:0.572
Accuracy:67.246% B++
HSR:21.739% C+
Skorpios
B**
Kills:164
Deaths:130
KDR:1.262
Accuracy:29.687% B+
HSR:29.878% B**
Soldier Soaker
A
Kills:103
Deaths:89
KDR:1.157
Accuracy:39.445% B+
HSR:21.359% A
Beamer VS3
B++
Kills:96
Deaths:194
KDR:0.495
Accuracy:28.386% C++
HSR:28.125% B++
NS CandyCannon 3000
B
Kills:91
Deaths:209
KDR:0.435
Accuracy:23.265% D--
HSR:41.758% B
NS-45 "Brass" Pilot
B++
Kills:85
Deaths:84
KDR:1.012
Accuracy:31.609% D-
HSR:34.118% B++
NS-45 Pilot
A++
Kills:69
Deaths:61
KDR:1.131
Accuracy:34.900% B+
HSR:42.029% A++
Kills:15,864
Deaths (as Infiltrator):16,785
Deaths (to Infiltrators):13,009
KDR:0.94513
Kill Difference:921
Playtime:338.673 hours
Usage:10%
Score:4.388m
Score/min:216
Accuracy (listed only):36.698%
HSR (listed only):36.855%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:259
Deaths:291
KDR:0.890
Accuracy:40.613% C
HSR:8.494% A*
Comet VM2
M++
Kills:217
Deaths:269
KDR:0.807
Accuracy:43.131% C+
HSR:10.599% M++
Blueshift VM5
A**
Kills:152
Deaths:57
KDR:2.667
Accuracy:22.241% B+
HSR:34.211% A**
NS-20 "Heatwave" Gorgon
B+
Kills:122
Deaths:80
KDR:1.525
Accuracy:28.654% C+
HSR:26.230% B+
Blueshift VM5
A++
Kills:101
Deaths:39
KDR:2.590
Accuracy:21.517% B
HSR:31.683% A++
NS-20 "Heatwave" Gorgon
A**
Kills:99
Deaths:69
KDR:1.435
Accuracy:28.166% C+
HSR:38.384% A**
NS-10 Burster
B+
Kills:90
Deaths:146
KDR:0.616
Accuracy:24.673% D
HSR:10% B+
Quasar VM1
D-
Kills:68
Deaths:71
KDR:0.958
Accuracy:10.938% D--
HSR:14.706% D-
Nebula VM20
A*
Kills:64
Deaths:35
KDR:1.829
Accuracy:27.241% A++
HSR:31.250% A*
Nebula VM20
A++
Kills:58
Deaths:35
KDR:1.657
Accuracy:28.329% A++
HSR:31.035% A++
NS-10 Burster
B*
Kills:56
Deaths:103
KDR:0.544
Accuracy:24.277% D-
HSR:8.929% B*
Kills:1,286
Deaths (as MAX Suit):597.500
Deaths (to MAX Suits):3,831
KDR:2.1523
Kill Difference:688.500
Playtime:53.586 hours
Usage:2%
Score:0.751m
Score/min:234
Accuracy (listed only):27.253%
HSR (listed only):22.320%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,104
V. Kills:77 N/A
Deaths:633
KDR:1.744
Accuracy:42.884% C**
KPH:46.800 C+
VKPH:3.300 C+
Dual Photon Pods
C+
Kills:1,077
V. Kills:150 N/A
Deaths:389
KDR:2.769
Accuracy:51.919% C+
KPH:61.600 C
VKPH:8.600 D
Saron Laser Cannon
C
Kills:849
V. Kills:556 152%
Deaths:1,421
KDR:0.597
Accuracy:27.957% D
KPH:9.900 C
VKPH:6.500 C-
Maelstrom Turbo Laser
C
Kills:768
V. Kills:456 168%
Deaths:1,118
KDR:0.687
Accuracy:28.455% C-
KPH:11.800 C
VKPH:7 C--
Hornet Missiles
C
Kills:743
V. Kills:508 146%
Deaths:365
KDR:2.036
Accuracy:67.553% B++
KPH:45.600 C
VKPH:31.200 C
Antares LC
B+
Kills:602
V. Kills:312 192%
Deaths:344
KDR:1.750
Accuracy:32.918% C*
KPH:27.800 B+
VKPH:14.400 C++
Coyote Missiles
B
Kills:243
V. Kills:105 229%
Deaths:129
KDR:1.884
Accuracy:56.261% B
KPH:41.800 C+
VKPH:18 C
M202 Wyrm
C+
Kills:132
V. Kills:62 210%
Deaths:18
KDR:7.333
Accuracy:51.076% D
KPH:109.400 C+
VKPH:51.400 C+
Kills:5,518 (3,323 + 0)
Deaths:4,417
KDR:1.249
VKDR:0.504
Vehicle Kills:2,226
Kill Difference:1,101
Playtime:237.066 hours
Usage:7%
Score:2.345m
Score/min:165
Piloting Accuracy:32.918%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:346
V. Kills:259 133%
Deaths:67
KDR:5.164
Accuracy:42.046% B+
KPH:36.400 C++
VKPH:27.200 C++
L105 Zephyr
C
Kills:188
V. Kills:21 N/A
Deaths:41
KDR:4.585
Accuracy:40.508% C
KPH:34.400 C-
VKPH:3.800 D
L-24R Spur
A*
Kills:173
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:45.957% B*
KPH:81.900 A*
VKPH:3.300 C**
CAS30 Tank Buster
B+
Kills:92
V. Kills:85 107%
Deaths:254
KDR:0.362
Accuracy:51.241% B+
KPH:3.700 D
VKPH:3.400 D
AP30 Shredder
C
Kills:59
V. Kills:30 190%
Deaths:14
KDR:4.214
Accuracy:27.829% D--
KPH:25.800 C
VKPH:13.100 D
Kills:858 (265 + 593)
Deaths:376
KDR:2.282
VKDR:1.069
Vehicle Kills:402
Kill Difference:482
Playtime:44.372 hours
Usage:1%
Score:0.384m
Score/min:144
Piloting Accuracy:51.241%
Gunner Accuracy:27.829%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:265
V. Kills:108 243%
Deaths:44
KDR:6.023
Accuracy:66.784% A+
KPH:55.900 A++
VKPH:22.800 A*
L100 Python AP
C
Kills:211
V. Kills:137 153%
Deaths:80
KDR:2.638
Accuracy:58.907% C**
KPH:25.100 C--
VKPH:16.300 C
C75 Viper
D
Kills:108
V. Kills:41 257%
Deaths:52
KDR:2.077
Accuracy:33.893% D
KPH:14.500 D-
VKPH:5.500 D
L100 Python HESH
A
Kills:104
V. Kills:14 N/A
Deaths:17
KDR:6.118
Accuracy:56.388% B*
KPH:80.500 A
VKPH:10.800 B++
Skyguard
B*
Kills:101
V. Kills:65 153%
Deaths:30
KDR:3.367
Accuracy:27.861% C
KPH:19.900 B*
VKPH:12.800 B*
Kills:789 (789 + 0)
Deaths:223
KDR:3.538
VKDR:1.637
Vehicle Kills:365
Kill Difference:566
Playtime:26.987 hours
Usage:1%
Score:0.422m
Score/min:261
Driving Accuracy:27.861%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:1,063
V. Kills:570 186%
Deaths:234
KDR:4.543
Accuracy:55.202% A
KPH:31.400 B++
VKPH:16.800 C++
Supernova PC
B
Kills:957
V. Kills:310 308%
Deaths:364
KDR:2.629
Accuracy:52.646% B
KPH:24.500 C++
VKPH:7.900 C
Supernova FPC
B+
Kills:647
V. Kills:299 216%
Deaths:157
KDR:4.121
Accuracy:57.263% B+
KPH:32.400 B+
VKPH:15 C+
E540 Halberd
B**
Kills:419
V. Kills:153 272%
Deaths:38
KDR:11.026
Accuracy:51.745% B+
KPH:42.500 B**
VKPH:15.500 C+
Supernova VPC
B*
Kills:200
V. Kills:46 426%
Deaths:33
KDR:6.061
Accuracy:59.603% B**
KPH:50.600 B+
VKPH:11.600 B*
Aphelion VEX-4
B+
Kills:151
V. Kills:78 191%
Deaths:39
KDR:3.872
Accuracy:39.178% B+
KPH:28 C*
VKPH:14.500 C
Proton II PPA
B
Kills:118
V. Kills:5 N/A
Deaths:13
KDR:9.077
Accuracy:26.182% B
KPH:47.400 C
VKPH:2 D-
Kills:3,555 (1,804 + 1,751)
Deaths:878
KDR:4.049
VKDR:1.664
Vehicle Kills:1,461
Kill Difference:2,677
Playtime:114.611 hours
Usage:3%
Score:1.710m
Score/min:249
Driving Accuracy:59.603%
Gunner Accuracy:26.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:533
V. Kills:19 N/A
Deaths:69
KDR:7.725
Accuracy:46.777% B**
KPH:100.700 C**
VKPH:3.600 D
E540 Halberd-H
A
Kills:326
V. Kills:124 261%
Deaths:63
KDR:5.175
Accuracy:65.531% B**
KPH:71.300 A
VKPH:27.100 B+
Aphelion VEX-4H
C++
Kills:222
V. Kills:128 172%
Deaths:75
KDR:2.960
Accuracy:46.821% C++
KPH:42.600 C++
VKPH:24.500 C
Saron HRB-H
B**
Kills:182
V. Kills:102 177%
Deaths:50
KDR:3.640
Accuracy:64.493% B**
KPH:45.900 B+
VKPH:25.700 C*
Kills:1,263 (0 + 1,263)
Deaths:257
KDR:4.914
VKDR:1.451
Vehicle Kills:373
Kill Difference:1,006
Playtime:19.048 hours
Usage:1%
Score:0.365m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:64.493%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:341
V. Kills:10 N/A
Deaths:29
KDR:11.759
Accuracy:29.307% A*
KPH:74.700 B
VKPH:2.200 C--
M40 Fury
C*
Kills:286
V. Kills:34 N/A
Deaths:58
KDR:4.931
Accuracy:27.998% D-
KPH:47.700 C*
VKPH:5.700 D
M12 Kobalt
A**
Kills:155
V. Kills:4 N/A
Deaths:10
KDR:15.500
Accuracy:29.809% A**
KPH:95.300 B++
VKPH:2.500 C
M20 Basilisk
C++
Kills:154
V. Kills:34 440%
Deaths:50
KDR:3.080
Accuracy:40.013% C++
KPH:20.500 C+
VKPH:4.500 D-
M40 Fury
C--
Kills:96
V. Kills:12 N/A
Deaths:23
KDR:4.174
Accuracy:27.830% D--
KPH:38.800 C--
VKPH:4.800 D--
M20 Basilisk
C+
Kills:59
V. Kills:18 311%
Deaths:18
KDR:3.278
Accuracy:37.881% C+
KPH:14.400 D
VKPH:4.400 D--
Kills:1,091 (0 + 1,091)
Deaths:188
KDR:5.803
VKDR:0.596
Vehicle Kills:112
Kill Difference:903
Playtime:26.266 hours
Usage:1%
Score:0.301m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:37.881%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:364
V. Kills:22 N/A
Deaths:23
KDR:15.826
Accuracy:36.755% B+
KPH:84.300 B+
VKPH:5.100 C
VLG Missile Launcher
D*
Kills:143
V. Kills:106 134%
Deaths:99
KDR:1.444
Accuracy:49.003% D
KPH:10.800 F
VKPH:8 D*
M20 Wyvern
C
Kills:140
V. Kills:67 206%
Deaths:73
KDR:1.918
Accuracy:35.542% C
KPH:14.900 D
VKPH:7.100 D
Kills:647 (0 + 647)
Deaths:195
KDR:3.318
VKDR:1
Vehicle Kills:195
Kill Difference:452
Playtime:27.000 hours
Usage:1%
Score:0.191m
Score/min:118
Piloting Accuracy:N/A%
Gunner Accuracy:35.542%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,7366,6185,0871.301C-0.1023.78%D34.406%B+41.4DN/A114160h11C+46.1C+
Ursa 5,1955,1644,5761.128C+0.0824.362%C**26.607%B32.7C+N/A84157.7h10B+40.9B+
Terminus VX-9 3,1553,1002,6411.174C+0.0327.77%B+38.065%A+45.2BN/A11668.6h11.3B+40.8B+
NS-15M1 2,8562,8322,0151.405C+0.2025.924%B+32.309%A41C++N/A11169h10.9B++42.2B+
VX29 Polaris 2,7022,6652,0971.271C+0.0725.3%B29.493%B*41.6C+N/A9364.1h11.3B+44.5B+
C-4 2,4221,7421,3981.246C+0.0422.054%DN/A86.7C++33.8B63320.1h1.2B+5.3C**
Ghost 1,7051,6971,0971.547C0.3434.835%D79.14%B**43.1C++N/A12439.4h1.9B++5.5B
NS-15MP 1,7211,6821,1641.445C0.2429.677%B40.131%B**58.4C1.4B**16228.8h11.2C+37.8C*
Pulsar LSW 1,6931,6791,5201.105C0.1024.19%C*29.184%B+31.8CN/A9052.8h11.2B+46.2B+
NS-11A "Heatwave" 1,6261,6031,2281.305C+0.1030.225%B+33.063%B**48.7C**N/A16732.9h11.5B++38B++
CME 1,5961,5611,2701.229C+0.0232.148%B**38.053%A*44.9B+1B*11834.8h12.4B+38.7B++
VE-H Maw 1,5771,5578981.734C*0.5328.448%B+39.563%A+64.1B+N/A22624.3h9.1B++32.2B+
Lasher X2 1,5091,4791,9730.75C0.4624.047%C5.071%B+23C-N/A6064.3h17.3B+72.1B
NS "Heatwave" Decimator 1,6721,2658921.418C+0.2168.325%B++2.53%B++68B**21.9C*33018.6h2.6A+3.8A
NSX Tomoe 1,2551,2511,1591.079C0.1327.55%C43.965%B++35.6C+N/A8035.1h12.1B++44.1B+
NS-11CP 1,2701,2269541.285C0.0830.449%B31.566%A48.5C+1.7A++12725.3h12.7C+41.9C++
NSX-P Naginata 1,2461,2197511.623C*0.4226.185%B++36.751%B**66.6B++1.5B+23318.3h10.3B++39.2B++
Lasher X2-P 1,2401,2109391.289C0.0840.099%B+2.231%D46C1.1D12526.3h15.7B+39.3B+
PSA-02 Diamondback 1,2461,2109291.302N/A0.1032.301%UN/A50.6U1.5U12423.9h12.2T*37.7T*
Orion VS54 1,1891,1891,2000.991C0.2122.676%B25.063%C+24CN/A14549.6h11B++48.7C*
Lasher X2 AE 1,2161,1881,0091.177C+0.0335.808%B*3.956%C++43.7C++1C+9727.2h16B++44.5B++
The Slasher 1,2291,18531,2100.038C1.1722.659%D-2.532%D--1.2CN/A31022h1.8B++8.1C+
NS-7 PDW 1,1981,1841,6570.715C0.4926.423%B20.27%B14.8DN/A4280.1h15.4C+58.2C**
Corvus VA55 1,2011,1841,4280.829C0.3823.641%C+21.96%C+23.3CN/A5650.9h11.3B+47.9B
NSX-P Tanto 1,2011,1801,0041.175C**0.0330.885%B**31.271%B*42.3B++N/A17727.9h12.2B+39.4B++
NS-61 "Ravenous" Emissary 1,1981,1791,1820.997C++0.2132.598%B+31.976%A*55.1B++N/A12921.4h12.1B+37.2B+
The Little Helper 1,1981,1791,0451.128C+0.0850.953%C**16.539%C++47.5C++N/A11524.8h4.2B+8.3B+
NSX Naginata 1,1881,1736751.738B+0.5325.957%B++43.137%A*62.4B++N/A14818.8h9.5B++36.5B++
MKV Suppressed 1,1821,1731,2410.945C+0.2627.468%B23.018%B+28.8C+N/A6940.7h12.5B+45.4B+
Equinox VE2 Burst 1,1781,1671,1511.014C0.1926.743%C+28.792%C++33.8CN/A7534.5h13C++48.5C++
Sirius SX12 1,1801,1667621.53B+0.3230.659%A32.076%A*45.9B*N/A13125.4h11.4B*37.2B++
Pulsar VS1 1,1891,1641,3130.887C+0.3224.86%C**21.392%C++22.3C+N/A7152.1h12.7B++51.2B+
NS-44L "Ravenous" Blackhand 1,1671,1631,1910.976C0.2345.593%C*41.187%C37.9C*N/A9430.7h3.4B++7.4B+
NS-44 Commissioner AE 1,1691,1631,2270.948C0.2645.203%B31.126%B+36.8C-N/A10031.6h3.7C+8.2C*
Eridani SX5 1,1691,1621,2180.954C+0.2527.804%C**25.129%B++31.2C+N/A8637.2h11.1B+39.9B+
H-V45 1,1721,1521,2960.889C0.3223.506%C+22.049%C++26.5CN/A7243.5h13C*55.4C*
Serpent VE92 1,1771,1501,3080.879C+0.3324.6%C++24.261%B++18.1C--N/A5863.7h12.9C*52.5C**
SVA-88 1,1421,1307881.434C+0.2328.417%B**41.327%A*61.7B++N/A18018.3h11B+38.6B+
Light PPA 1,1811,1046331.744C0.5442.884%C**1.268%C+46.8C+3.3C+13323.6h10.3B+24.1B+
Dual Photon Pods 1,2271,0773892.769C--1.5651.919%C+1.393%C*61.5C8.6D22117.5h14.4B**27.7B++
Saron HRB 1,6331,0632344.543C+3.3455.202%AN/A31.4B++16.8C++23233.9h20.4B+37B*
Supernova PC 1,2679573642.629C1.4252.646%B4.075%A+24.5C++7.9C12539.1h4.4B++8.3B++
NS-357 Underboss 9038961,4960.599C0.6137.155%C++22.098%C+17.2DN/A4552.2h4.6C12.5C++
Saron Laser Cannon 1,4058491,4210.597C0.6127.957%D2.12%C+9.9C6.5C-12086.1h104.3B+373B
Plasma Grenade 8478301830N/A828.7950.869%B++N/A691.7B*14.2B+25001.2h2.9B*5.7B*
Maelstrom Turbo Laser 1,2247681,1180.687C0.5228.455%C-2.734%C*11.8C7C--14864.9h83.5B+293.5B
Solstice VE3 7727551,0250.737C+0.4726.808%B++27.285%A13.9CN/A7654.5h16.2C++60.3C*
Hornet Missiles 1,2517433652.036D0.8367.553%B++2.826%A45.6C31.2C36216.3h10.8C++16B
Pulsar C 7207075891.2C++0.0129.389%B**40.736%M++47.8B*N/A16714.8h10.4B+35.6B+
MANA Anti-Personnel Turret 6986862962.318N/A1.1124.207%UN/A6860U120U13259200.1h20.1T*83T*
Supernova FPC 9466471574.121C2.9257.263%B+1.082%D32.4B+15C+50620h4.2B++7.4B*
NSX Tengu 6536365701.116C+0.0945.041%A27.83%B**38.1C++1B*14216.7h11.6B+25.8B+
NSX Daimyo 6216213931.58C--0.3747.774%B**93.881%C+46C+N/A16313.5h2.3B+4.7B++
Antares LC 9146023441.75C++0.5432.918%C*1.329%C-27.7B+14.4C++17721.7h77.5B+235.6B++
Deimos VA29 5495384921.093C+0.1167.034%B+21.747%B*47.6C++1B16811.3h2.3C*3.4B
Proton II PPA-H 552533697.725C6.5246.777%B**1.876%C*100.6C**3.6D2495.3h8.6B+18.3B*
Nemesis VSH9 9675261,1100.474C0.7365.938%B+4.753%A+11.9C10C+15244.3h8.3C+12.6C**
S1 7085176680.774C++0.4360.174%B4.255%B*34.5B++12.7C+25015h4.3B**7.1B**
Lancer VS22 9154816890.698C+0.5161.805%C++1.663%C++15.8C++14.3C+17730.4h10.4B++16.8B++
Thanatos VE70 4584536350.713C+0.4941.925%C**18.543%B+22.1CN/A7820.5h4.5B+10.8B+
Icikill 44842812,5760.034C1.1726.382%C8.879%C+1.1C+N/A3387.2h1.9B+7.3C*
XM98 4244243181.333C0.1331.493%D-75.236%C++29.7C*N/A8114.3h2.2B+7.1C++
E540 Halberd 5724193811.026C++9.8251.745%B+N/A42.3B**15.5C+2519.9h4.5B**8.8B**
Tank Mine 7124092741.493D0.2942.862%B++N/A71.8D53.2C8055.7h2.8D**6.6C+
Flare VE6 4104082671.528C*0.3227.303%B*39.216%A*60.9B++N/A2326.7h9.8B+35.7B+
NS-44P Commissioner 4013974350.913C0.2944.295%B+34.257%B*42.2CN/A1319.4h3.1B+6.9B+
CAS 14-E 3863642315.826C**14.6236.755%B+N/A84.7B+5.1C2224.3h22B++60B*
M12 Kobalt 3783631622.688C21.4826.6%B*18.733%C*172.9B**7.1B++3572.1h13.1B*49.2B*
Pandora VX25 3583542851.242C++0.0453.894%A+13.559%C-72.2B**N/A2644.9h4.4C++8.1B++
NS "Jackpot" Decimator 5253492381.466C+0.2666.335%C*1.146%D61.2B+30.9B*3285.7h3.1B++4.6B++
C150 Dalton 605346675.164C+3.9642.046%B+N/A36.4C++27.3C++3329.5h3.6B+8.6B++
M12 Kobalt 3513412911.759C+10.5529.307%A*25.22%A++74.1C**2.2C--2584.6h17.6B+60.2B++
NS-44 Commissioner 3363334520.737C+0.4739.843%B+29.429%B**28.7C+N/A11711.6h3.7C**9.2B+
VE-S Canis 3383293131.051C+0.1530.009%B+30.699%A39.6C+1.1B*1748.3h10.7B+35.6B+
E540 Halberd-H 450326635.175C3.9765.531%B**N/A70.9A27B+3864.6h4.5B++6.9B**
M40 Fury 320286584.931C+3.7327.998%D-2.448%B*47.7C*5.7D1756h8B**28.5B++
L100 Python HEAT 373265446.023B4.8266.784%A+N/A56.4A++23A*3414.7h7.2C10.8B+
Comet VM2 3192592910.89C+0.3240.613%C8.494%A*14.5B+3.4C8517.9h14.5B*35.7B+
Proximity Mine 2572541042.442C-1.2445.187%B+N/A127C++1.5A+4172h1.8B+3.9B++
NS-AM7 Archer 3652529050.278C-0.9352.464%D-24.206%B*3.2D-1.4D-2379.5h17.7C**33.7C*
Anti-Vehicle Grenade 3012481248N/A246.7948.627%CN/A275.6C-58.9C-14260.9h6.4C+13.1C+
Coyote Missiles 3482431291.884C0.6856.261%BN/A41.9C+18.1C2815.8h30.9B++54.9B++
Darkstar 2382342281.026C-0.1828.926%B+29.915%B*40.3C+N/A1115.8h13.4C+46.3C*
AM7-XOXO 3122304020.572C0.6367.246%B++21.739%C+10.9C3.9C+6221.1h12.3C*18.3B+
Aphelion VEX-4H 350222752.96C1.7546.821%C++6.306%A++42.7C++24.6C3175.2h45.9B+98B++
Eidolon VE33 2252223880.572C0.6324.473%D27.478%C**6.7D--N/A2733h8.7C**35.7C++
Comet VM2 2652172690.807C0.4043.131%C+10.599%M++13.2B2.9D--6716.4h17.4B*40.4B++
VX6-7 2162131631.307C++0.1028.412%B++27.7%B**60.9B**N/A2543.5h11.6B40.9B+
L100 Python AP 348211802.638C-1.4358.907%C**6.635%A**25.1C--16.3C2378.4h5.9C*10C**
Supernova VPC 246200336.061C--4.8659.603%B**1%C--50B11.5B*3144h3.2C*5.3B+
L105 Zephyr 209188414.585C--3.3840.508%CN/A34.2C--3.8D1195.5h6.9C+17C++
Saron HRB-H 284182503.64C2.4364.493%B**1.099%C45.5B+25.5C++3374h19B++29.5B**
MANA Anti-Vehicle Turret 2611801021.765C0.5659.538%C+7.222%A*1800B+810C**2407480.1h7.2B12B+
VE-C Horizon 1801791591.126C+0.0837.65%B+39.106%A*52.6C*N/A1683.4h13.7B+36.4B+
NS-15 Gallows 1821781201.483C0.2830.175%B+37.64%B+80.9B+1.8A++2272.2h10.1B+33.3B+
L-24R Spur 1801731173U171.7945.957%B*N/A82.4A*3.3C**1942.1h14.1B+30.7B+
Skorpios 1671641301.262C+0.0629.687%B+29.878%B**34.2C-N/A1054.8h11.4C+38.4B
M12 Kobalt 1591551015.5C+14.2929.809%A**17.419%C+96.9B*2.5C3711.6h16.1B+54.1B*
M20 Basilisk 188154503.08C++1.8740.013%C++5.195%C+20.5C+4.5D-1467.5h65.4B*163.4B*
Blueshift VM5 156152572.667C*1.4622.241%B+34.211%A**44.7B++1.2B**2253.4h13.7B*61.5B++
Aphelion VEX-4 229151393.872C+2.6739.178%B+4.636%B28C*14.4C2755.4h52.2B133.3B++
Spear Anti-Vehicle Phalanx Turret 234149246.208C+5.0038.899%D6.04%B**40.3C++23C++3763.7h8.6C*22.1C++
VLG Missile Launcher 249143991.444D--0.2449.003%D3.497%B**10.8F8D*9613.3h12.2D*24.9F-
M20 Wyvern 207140731.918C-0.7135.542%C8.571%A++14.9D7.1D1019.4h85C++239.1C++
M202 Wyrm 194132187.333C+6.1351.076%D3.03%C++110C+51.7C+5961.2h39.9C+78.2C+
Force-Blade 13112915,8180.008C-1.2023.369%C--N/A0.2C--N/A1638.7h3.6D15.3C
NS-20 "Heatwave" Gorgon 126122801.525C+0.3228.654%C+26.23%B+25.4CN/A764.8h24.8B+86.5B+
Proton II PPA 123118139.077C7.8726.182%B2.542%B+47.2C2D-1692.5h12.3C-47.2C+
Hunter QCX 1261133510.322C--0.8815.353%F19.469%C-6.7DN/A2816.8h5.9C++38.5C--
C75 Viper 149108522.077C-0.8733.893%DN/A14.4D-5.5D1477.5h14.6C+43C+
L100 Python HESH 118104176.118C4.9156.388%B*N/A80A10.8B++6061.3h3.2B+5.6B++
Soldier Soaker 103103891.157C+0.0539.445%B+21.359%A73.6B*N/A3571.4h5.9C++15B+
Blueshift VM5 103101392.59C++1.3821.517%B31.683%A++37.4C**N/A1902.7h15.9C**73.9B+
Skyguard 166101303.367C++2.1627.861%CN/A19.8B++12.7B*3035.1h93.7B++336.4B+
Fatestealer 1001003580.279T*0.9340.988%B+N/A12.2DN/A258.2h1.7A++4.1B**
NS-20 "Heatwave" Gorgon 10699691.435C0.2328.166%C+38.384%A**23.6C-1.7C+594.2h26.6C*94.4C**
NSX Amaterasu 101985,2760.019D1.1912.817%D--6.122%D*0.9DN/A2112.7h2.8C++22.1C++
MAX Punch 98976010.161B1.0440.515%CN/A2C*N/A547.8h1.8C++4.4C++
Beamer VS3 97961940.495C0.7128.386%C++28.125%B++12.8DN/A877.5h14.6D--51.3C
M40 Fury 10896234.174C2.9727.83%D--2.083%C*38.4C--4.8D--1852.5h8.7B*31.1B+
CAS30 Tank Buster 177922540.362D0.8451.241%B+N/A3.7D3.4D6225h62.8C+122.6C**
NS CandyCannon 3000 91912090.435C0.7723.265%D--41.758%B14.2CN/A326.4h3.8B+16.2C+
NS-10 Burster 135901460.616C--0.5924.673%D10%B+4.1D2.1D-4621.7h120.5B+488.3C++
Rocklet Rifle 148891150.774C++0.4349.476%CN/A22.3C-14.8D-3094h33.9B68.6C*
NS-45 "Brass" Pilot 8585841.012C-0.1931.609%D-34.118%B++53.1DN/A1521.6h7.1D22.5D-
NS-45 Pilot 7069611.131C+0.0734.9%B+42.029%A++36.3CN/A1301.9h8.6C-24.7C++
Quasar VM1 6868710.958C0.2510.938%D--14.706%D-8.6D*N/A737.9h13.9B+127.5C+
Sticky Grenade 6968168N/A66.7947.283%DN/A680D10C29530.1h2.6C5.4C+
Lumine Edge 68651,8550.035C1.1716.747%D-16.923%C++1.2CN/A652.8h1.6C+9.6C
Nebula VM20 6964351.829C+0.6227.241%A++31.25%A*35.6C++2.8S1711.8h20.5D--75.1B+
M20 Basilisk 7759183.278C*2.0737.881%C+1.695%D**14.4D4.4D--1534.1h86.5B+228.5B+
AP30 Shredder 8959144.214C3.0127.829%D--1.695%C25.7C13D2802.3h50.8B**182.6B*
VE-A Lacerta 6059571.035N/A0.1730.863%UN/A65.6U1.1U1490.9h12T*38.9T*
Nebula VM20 6058351.657C0.4528.329%A++31.035%A++32.2C+1.1B*1801.8h23.6F83.3B
NS-10 Burster 95561030.544D0.6624.277%D-8.929%B*3.5D-2.5D-5115.8h165.1C680.1D
Aspis Anti-Aircraft Phalanx Turret 11054192.842C1.6421.883%C--N/A8.7C9C2106.2h169.8C775.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon231,7581.7h
Anti-Vehicle MANA Turret216981.2h
Nano-Armor Kit9601,176,512131.2h
AE Nano-Armor Kit327332,29626.4h
Turret AI Module01030.4h
AE Medical Applicator373119,2628h
Nanite Revive Grenade02,3190.7h
Medical Applicator1,270440,15132.1h
Cortium Silo01270.6h
Restoration Kit861,6231.6h
NS Patriot Flare Gun0880.1h
Motion Spotter213,8351.9h
Hoplon Anti-Aircraft Phalanx Tower01030.5h
Rampart Wall3971.3h
Welding Device01,2330.1h
Deconstruction Tool01,4630.2h
Shield Recharging Field705,2901.8h
Recon Detection Device62810.6h
Ammunition Package876,3053.4h
Medical Kit6398,9638.3h
Anti-Infantry MANA Turret541,0012h
Routing Spire0810.2h
Snowman Soldier71080.2h
Router128361.7h
Hardlight Barrier82590.6h
Nano-Repair Grenade02340.1h
Elysium Spawn Tube0650.3h
Light Air Terminal0590.3h

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