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Praetor Ice Cold navyfishbone[DIGT] navyfishbone
VS BR 82

KDR: 1.19

Score: 45m

Last Seen: Jul 14th, 2019 8:44 AM
- OFFLINE - 80.2 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 33
Level Progress (to 83): 54%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ursa NS-15M1 VX29 Polaris Terminus VX-9 Ghost Pulsar LSW C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $526,671 MLG Score: 421
Fun Score: N/A
Cheeseburgers Flipped: 418TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.46%31.271%82740117450,1431.29505-0.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.456%1.029B**1.582A+-1.139D*HEAD ++ (~18.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.442B110.231C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.03%1.807%139412103,764284013221.32489285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.845%-0.772D-0.201C++-0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.50.03C+470.113C+109.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.84%2.664%91712072,440354010000.689265244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.272%-0.307C0.07C+1.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.449B80.357C**13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.279%3.775%1831412003,894307714001.26511278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.873%0.469B+-0.164C0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.672B+16.20.594B+23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.349%81.267%183312112,637472080.558686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.262%0.197C++0.917B*1.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.427B2.10.354C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.838%20.109%183212129202230150.412556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.085%0.603B+1.084B**1.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.482B+3.30.314C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 33
45m261.9%294 (17.6k)237 (14.2k)1.1904687,39873,4151.3514382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214341719.389%23.205%45002:3531

14% Combat Medic35% Engineer34% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:19 PMFeb 19th, 2017 1:20 AMJul 15th, 2019 12:12 PM (2d) (PST)Jul 14th, 2019 5:57 AM (3d) (PST)Jul 14th, 2019 4:44 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5212023190.4590.3860.1071.3370.051421

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,27212,11319,1592823680314,191

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3171h/132.1d 11,817 20,281 29,554 254.3k 3,671 9,107 9,720 99.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:6,249
Deaths:4,853
KDR:1.288
Accuracy:23.598% D
HSR:34.246% B+
Ursa
B
Kills:5,152
Deaths:4,567
KDR:1.128
Accuracy:24.350% C**
HSR:26.630% B
NS-15M1
A
Kills:2,832
Deaths:2,015
KDR:1.405
Accuracy:25.924% B+
HSR:32.309% A
VX29 Polaris
B*
Kills:2,664
Deaths:2,094
KDR:1.272
Accuracy:25.304% C**
HSR:29.505% B*
Pulsar LSW
B++
Kills:1,678
Deaths:1,520
KDR:1.104
Accuracy:24.188% C*
HSR:29.142% B++
VE-H Maw
A+
Kills:1,473
Deaths:833
KDR:1.768
Accuracy:28.359% B+
HSR:39.375% A+
NS-15MP
B**
Kills:1,403
Deaths:958
KDR:1.465
Accuracy:29.841% B
HSR:39.701% B**
NSX-P Naginata
B**
Kills:1,218
Deaths:749
KDR:1.626
Accuracy:26.198% B++
HSR:36.782% B**
Orion VS54
B
Kills:1,189
Deaths:1,200
KDR:0.991
Accuracy:22.676% B
HSR:25.063% C+
NSX Naginata
A*
Kills:1,173
Deaths:675
KDR:1.738
Accuracy:25.957% B++
HSR:43.137% A*
SVA-88
A*
Kills:1,002
Deaths:689
KDR:1.454
Accuracy:28.218% B*
HSR:42.715% A*
Flare VE6
A*
Kills:408
Deaths:267
KDR:1.528
Accuracy:27.303% B*
HSR:39.216% A*
Kills:26,441
Deaths (as Heavy Assault):20,420
Deaths (to Heavy Assaults):21,067
KDR:1.29486
Kill Difference:6,021
Playtime:1,079.061 hours
Usage:34%
Score:15.396m
Score/min:238
Accuracy (listed only):25.993%
HSR (listed only):34.818%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,213
Deaths:932
KDR:1.302
Accuracy:30.484% B
HSR:31.492% A
The Little Helper
C**
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:50.968% C**
HSR:16.539% C++
NSX-P Tanto
B**
Kills:1,179
Deaths:1,003
KDR:1.175
Accuracy:30.889% B**
HSR:31.213% B*
Serpent VE92
B+
Kills:1,006
Deaths:1,201
KDR:0.838
Accuracy:24.183% C++
HSR:22.465% B+
Solstice VE3
B**
Kills:620
Deaths:913
KDR:0.679
Accuracy:26.066% B+
HSR:26.129% B**
Deimos VA29
B*
Kills:502
Deaths:462
KDR:1.087
Accuracy:67.590% B+
HSR:21.514% B*
Pulsar C
M**
Kills:500
Deaths:442
KDR:1.131
Accuracy:29.610% B**
HSR:43.600% M**
Thanatos VE70
B+
Kills:418
Deaths:601
KDR:0.696
Accuracy:41.894% C*
HSR:18.421% B+
Eidolon VE33
C**
Kills:216
Deaths:384
KDR:0.563
Accuracy:24.295% D
HSR:27.778% C**
VE-C Horizon
A**
Kills:114
Deaths:91
KDR:1.253
Accuracy:37.032% B+
HSR:42.105% A**
Kills:6,947
Deaths (as Engineer):7,074
Deaths (to Engineers):14,440
KDR:0.98205
Kill Difference:127
Playtime:1,120.926 hours
Usage:35%
Score:15.311m
Score/min:228
Accuracy (listed only):36.301%
HSR (listed only):28.126%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:1,213
Deaths:932
KDR:1.302
Accuracy:30.484% B
HSR:31.492% A
The Little Helper
C**
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:50.968% C**
HSR:16.539% C++
NSX-P Tanto
B**
Kills:1,179
Deaths:1,003
KDR:1.175
Accuracy:30.889% B**
HSR:31.213% B*
Sirius SX12
A*
Kills:1,165
Deaths:761
KDR:1.531
Accuracy:30.670% A
HSR:32.103% A*
Eridani SX5
B++
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:27.804% C**
HSR:25.129% B++
NS-7 PDW
B+
Kills:1,160
Deaths:1,641
KDR:0.707
Accuracy:26.389% B
HSR:20.172% B+
MKV Suppressed
B+
Kills:1,158
Deaths:1,229
KDR:0.942
Accuracy:27.479% B
HSR:22.712% B+
Serpent VE92
B+
Kills:1,006
Deaths:1,201
KDR:0.838
Accuracy:24.183% C++
HSR:22.465% B+
NSX Tengu
A
Kills:621
Deaths:561
KDR:1.107
Accuracy:45.085% A
HSR:27.858% B**
Solstice VE3
B**
Kills:620
Deaths:913
KDR:0.679
Accuracy:26.066% B+
HSR:26.129% B**
Deimos VA29
B*
Kills:502
Deaths:462
KDR:1.087
Accuracy:67.590% B+
HSR:21.514% B*
Pulsar C
M**
Kills:500
Deaths:442
KDR:1.131
Accuracy:29.610% B**
HSR:43.600% M**
Thanatos VE70
B+
Kills:418
Deaths:601
KDR:0.696
Accuracy:41.894% C*
HSR:18.421% B+
VE-S Canis
B**
Kills:282
Deaths:274
KDR:1.029
Accuracy:29.659% B+
HSR:29.787% B**
VE-C Horizon
A**
Kills:114
Deaths:91
KDR:1.253
Accuracy:37.032% B+
HSR:42.105% A**
Skorpios
B+
Kills:66
Deaths:61
KDR:1.082
Accuracy:27.273% C+
HSR:24.242% B+
Kills:12,345
Deaths (as Light Assault):12,435
Deaths (to Light Assaults):11,790
KDR:0.99276
Kill Difference:90
Playtime:138.618 hours
Usage:4%
Score:2.261m
Score/min:272
Accuracy (listed only):34.567%
HSR (listed only):27.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:2,604
Deaths:2,236
KDR:1.165
Accuracy:26.998% C**
HSR:38.326% A+
NS-11A "Heatwave"
B**
Kills:1,566
Deaths:1,193
KDR:1.313
Accuracy:30.101% B+
HSR:33.142% B**
CME
A*
Kills:1,198
Deaths:967
KDR:1.239
Accuracy:32.174% B**
HSR:37.813% A*
Corvus VA55
C+
Kills:1,181
Deaths:1,425
KDR:0.829
Accuracy:23.623% C+
HSR:21.931% C+
The Little Helper
C**
Kills:1,179
Deaths:1,045
KDR:1.128
Accuracy:50.968% C**
HSR:16.539% C++
Sirius SX12
A*
Kills:1,165
Deaths:761
KDR:1.531
Accuracy:30.670% A
HSR:32.103% A*
Equinox VE2 Burst
C++
Kills:1,164
Deaths:1,146
KDR:1.016
Accuracy:26.711% C+
HSR:28.780% C++
Pulsar VS1
C**
Kills:1,164
Deaths:1,313
KDR:0.887
Accuracy:24.860% C**
HSR:21.392% C++
Eridani SX5
B++
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:27.804% C**
HSR:25.129% B++
NS-7 PDW
B+
Kills:1,160
Deaths:1,641
KDR:0.707
Accuracy:26.389% B
HSR:20.172% B+
MKV Suppressed
B+
Kills:1,158
Deaths:1,229
KDR:0.942
Accuracy:27.479% B
HSR:22.712% B+
H-V45
C++
Kills:1,150
Deaths:1,293
KDR:0.889
Accuracy:23.481% C+
HSR:22.087% C++
NSX Tengu
A
Kills:621
Deaths:561
KDR:1.107
Accuracy:45.085% A
HSR:27.858% B**
Deimos VA29
B*
Kills:502
Deaths:462
KDR:1.087
Accuracy:67.590% B+
HSR:21.514% B*
Thanatos VE70
B+
Kills:418
Deaths:601
KDR:0.696
Accuracy:41.894% C*
HSR:18.421% B+
VE-S Canis
B**
Kills:282
Deaths:274
KDR:1.029
Accuracy:29.659% B+
HSR:29.787% B**
Darkstar
B*
Kills:207
Deaths:207
KDR:1
Accuracy:28.857% B
HSR:29.952% B*
Skorpios
B+
Kills:66
Deaths:61
KDR:1.082
Accuracy:27.273% C+
HSR:24.242% B+
Kills:17,947
Deaths (as Combat Medic):17,633
Deaths (to Combat Medics):7,869
KDR:1.01781
Kill Difference:314
Playtime:434.403 hours
Usage:14%
Score:7.030m
Score/min:270
Accuracy (listed only):32.868%
HSR (listed only):26.217%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,696
Deaths:1,090
KDR:1.556
Accuracy:34.855% D
HSR:79.127% B**
NSX Tomoe
B++
Kills:1,235
Deaths:1,153
KDR:1.071
Accuracy:27.500% C
HSR:43.806% B++
Sirius SX12
A*
Kills:1,165
Deaths:761
KDR:1.531
Accuracy:30.670% A
HSR:32.103% A*
NS-44 Commissioner AE
B+
Kills:1,163
Deaths:1,227
KDR:0.948
Accuracy:45.203% B
HSR:31.126% B+
Eridani SX5
B++
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:27.804% C**
HSR:25.129% B++
NS-7 PDW
B+
Kills:1,160
Deaths:1,641
KDR:0.707
Accuracy:26.389% B
HSR:20.172% B+
MKV Suppressed
B+
Kills:1,158
Deaths:1,229
KDR:0.942
Accuracy:27.479% B
HSR:22.712% B+
NS-357 Underboss
C++
Kills:880
Deaths:1,486
KDR:0.592
Accuracy:37.031% C++
HSR:22.045% C++
NSX Tengu
A
Kills:621
Deaths:561
KDR:1.107
Accuracy:45.085% A
HSR:27.858% B**
NSX Daimyo
B**
Kills:517
Deaths:344
KDR:1.503
Accuracy:47.649% B**
HSR:93.230% C
XM98
C++
Kills:424
Deaths:318
KDR:1.333
Accuracy:31.493% D-
HSR:75.236% C++
NS-44P Commissioner
B*
Kills:388
Deaths:428
KDR:0.907
Accuracy:44.172% B+
HSR:34.536% B*
NS-44L "Ravenous" Blackhand
B+
Kills:361
Deaths:375
KDR:0.963
Accuracy:47.057% B+
HSR:42.382% C+
NS-44 Commissioner
B**
Kills:333
Deaths:452
KDR:0.737
Accuracy:39.843% B+
HSR:29.429% B**
VE-S Canis
B**
Kills:282
Deaths:274
KDR:1.029
Accuracy:29.659% B+
HSR:29.787% B**
NS-AM7 Archer
B*
Kills:252
Deaths:905
KDR:0.278
Accuracy:52.464% D-
HSR:24.206% B*
NS-61 "Ravenous" Emissary
A+
Kills:251
Deaths:327
KDR:0.768
Accuracy:31.917% B
HSR:28.287% A+
AM7-XOXO
B++
Kills:222
Deaths:361
KDR:0.615
Accuracy:66.925% B++
HSR:20.721% C+
Soldier Soaker
A
Kills:103
Deaths:89
KDR:1.157
Accuracy:39.445% B+
HSR:21.359% A
Beamer VS3
B++
Kills:96
Deaths:194
KDR:0.495
Accuracy:28.415% C*
HSR:28.125% B++
NS CandyCannon 3000
B
Kills:91
Deaths:209
KDR:0.435
Accuracy:23.265% D--
HSR:41.758% B
Skorpios
B+
Kills:66
Deaths:61
KDR:1.082
Accuracy:27.273% C+
HSR:24.242% B+
Kills:13,626
Deaths (as Infiltrator):14,703
Deaths (to Infiltrators):11,894
KDR:0.92675
Kill Difference:1,077
Playtime:333.078 hours
Usage:11%
Score:4.283m
Score/min:214
Accuracy (listed only):36.891%
HSR (listed only):36.245%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:259
Deaths:290
KDR:0.893
Accuracy:40.649% C
HSR:8.494% A*
Comet VM2
M+
Kills:216
Deaths:268
KDR:0.806
Accuracy:43.136% C
HSR:10.648% M+
Blueshift VM5
M
Kills:126
Deaths:48
KDR:2.625
Accuracy:21.865% B+
HSR:35.714% M
NS-20 "Heatwave" Gorgon
B++
Kills:121
Deaths:79
KDR:1.532
Accuracy:28.501% C+
HSR:26.446% B++
NS-20 "Heatwave" Gorgon
A**
Kills:95
Deaths:68
KDR:1.397
Accuracy:27.826% C+
HSR:38.947% A**
NS-10 Burster
B+
Kills:90
Deaths:146
KDR:0.616
Accuracy:24.673% D
HSR:10% B+
Blueshift VM5
A*
Kills:86
Deaths:30
KDR:2.867
Accuracy:21.221% C**
HSR:32.558% A*
Quasar VM1
D-
Kills:68
Deaths:71
KDR:0.958
Accuracy:10.938% D--
HSR:14.706% D-
NS-10 Burster
B*
Kills:56
Deaths:103
KDR:0.544
Accuracy:24.277% D-
HSR:8.929% B*
Kills:1,117
Deaths (as MAX Suit):551.500
Deaths (to MAX Suits):3,576
KDR:2.02539
Kill Difference:565.500
Playtime:52.328 hours
Usage:2%
Score:0.716m
Score/min:228
Accuracy (listed only):27.009%
HSR (listed only):20.716%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,104
V. Kills:77 N/A
Deaths:633
KDR:1.744
Accuracy:42.888% C**
KPH:46.900 C+
VKPH:3.300 C+
Dual Photon Pods
C+
Kills:1,077
V. Kills:150 N/A
Deaths:389
KDR:2.769
Accuracy:51.919% C+
KPH:61.600 C
VKPH:8.600 D
Saron Laser Cannon
C
Kills:849
V. Kills:556 152%
Deaths:1,421
KDR:0.597
Accuracy:28.026% D
KPH:9.900 C
VKPH:6.500 C-
Hornet Missiles
C
Kills:743
V. Kills:508 146%
Deaths:365
KDR:2.036
Accuracy:67.553% B++
KPH:45.600 C
VKPH:31.200 C
Maelstrom Turbo Laser
C
Kills:734
V. Kills:439 167%
Deaths:1,118
KDR:0.657
Accuracy:28.357% C--
KPH:12 C
VKPH:7.200 C-
Antares LC
B+
Kills:497
V. Kills:257 193%
Deaths:338
KDR:1.470
Accuracy:33.184% C*
KPH:27.300 B+
VKPH:14.100 C++
Coyote Missiles
B+
Kills:239
V. Kills:104 228%
Deaths:129
KDR:1.853
Accuracy:56.390% B+
KPH:41.300 C+
VKPH:18 C
M202 Wyrm
C**
Kills:75
V. Kills:33 221%
Deaths:18
KDR:4.167
Accuracy:45.612% D*
KPH:135.400 C**
VKPH:59.600 C++
Kills:5,318 (3,184 + 0)
Deaths:4,411
KDR:1.206
VKDR:0.482
Vehicle Kills:2,124
Kill Difference:907
Playtime:229.223 hours
Usage:7%
Score:2.244m
Score/min:163
Piloting Accuracy:33.184%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:316
V. Kills:238 132%
Deaths:67
KDR:4.716
Accuracy:40.648% C*
KPH:33.900 C+
VKPH:25.500 C+
L105 Zephyr
C
Kills:188
V. Kills:21 N/A
Deaths:41
KDR:4.585
Accuracy:40.508% C
KPH:34.400 D
VKPH:3.800 D-
CAS30 Tank Buster
B+
Kills:77
V. Kills:76 100%
Deaths:254
KDR:0.303
Accuracy:50.118% B+
KPH:3.200 D-
VKPH:3.100 D-
AP30 Shredder
C
Kills:59
V. Kills:30 190%
Deaths:14
KDR:4.214
Accuracy:27.829% D--
KPH:25.800 C
VKPH:13.100 D
Kills:640 (77 + 563)
Deaths:376
KDR:1.702
VKDR:0.971
Vehicle Kills:365
Kill Difference:264
Playtime:41.266 hours
Usage:1%
Score:0.344m
Score/min:139
Piloting Accuracy:50.118%
Gunner Accuracy:27.829%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:247
V. Kills:102 240%
Deaths:44
KDR:5.614
Accuracy:65.970% A+
KPH:55 A++
VKPH:22.700 A*
L100 Python AP
C
Kills:211
V. Kills:137 153%
Deaths:80
KDR:2.638
Accuracy:58.907% C**
KPH:25.100 C-
VKPH:16.300 C
C75 Viper
D
Kills:108
V. Kills:41 257%
Deaths:52
KDR:2.077
Accuracy:33.893% D
KPH:14.500 D-
VKPH:5.500 D
Skyguard
B*
Kills:100
V. Kills:64 154%
Deaths:30
KDR:3.333
Accuracy:27.047% C
KPH:20.200 B*
VKPH:12.900 B*
L100 Python HESH
A+
Kills:97
V. Kills:12 N/A
Deaths:17
KDR:5.706
Accuracy:57.063% B**
KPH:83.500 A+
VKPH:10.300 B+
Kills:763 (763 + 0)
Deaths:223
KDR:3.422
VKDR:1.596
Vehicle Kills:356
Kill Difference:540
Playtime:26.480 hours
Usage:1%
Score:0.409m
Score/min:258
Driving Accuracy:57.063%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:1,059
V. Kills:568 186%
Deaths:234
KDR:4.526
Accuracy:55.113% A
KPH:31.400 B++
VKPH:16.900 C++
Supernova PC
B+
Kills:957
V. Kills:310 308%
Deaths:364
KDR:2.629
Accuracy:52.646% B+
KPH:24.500 C*
VKPH:7.900 C+
Supernova FPC
B++
Kills:628
V. Kills:288 217%
Deaths:157
KDR:4
Accuracy:56.760% B
KPH:33.400 B++
VKPH:15.300 C+
E540 Halberd
B**
Kills:304
V. Kills:102 295%
Deaths:38
KDR:8
Accuracy:50.171% B
KPH:44.100 B**
VKPH:14.800 C
Supernova VPC
B*
Kills:200
V. Kills:46 426%
Deaths:33
KDR:6.061
Accuracy:59.603% B**
KPH:50.600 B+
VKPH:11.600 B*
Aphelion VEX-4
B+
Kills:151
V. Kills:78 191%
Deaths:39
KDR:3.872
Accuracy:39.178% B+
KPH:28 C*
VKPH:14.500 C
Proton II PPA
B
Kills:118
V. Kills:5 N/A
Deaths:13
KDR:9.077
Accuracy:26.182% B
KPH:47.400 C
VKPH:2 D-
Kills:3,417 (1,785 + 1,632)
Deaths:878
KDR:3.892
VKDR:1.591
Vehicle Kills:1,397
Kill Difference:2,539
Playtime:110.322 hours
Usage:3%
Score:1.638m
Score/min:247
Driving Accuracy:59.603%
Gunner Accuracy:26.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:532
V. Kills:19 N/A
Deaths:69
KDR:7.710
Accuracy:46.783% B**
KPH:100.500 C**
VKPH:3.600 D
E540 Halberd-H
A
Kills:323
V. Kills:123 260%
Deaths:63
KDR:5.127
Accuracy:65.419% B**
KPH:71.100 A
VKPH:27.100 B++
Aphelion VEX-4H
C++
Kills:219
V. Kills:127 171%
Deaths:75
KDR:2.920
Accuracy:46.475% C++
KPH:42.500 C++
VKPH:24.600 C
Saron HRB-H
B**
Kills:182
V. Kills:102 177%
Deaths:50
KDR:3.640
Accuracy:64.493% B**
KPH:46 B+
VKPH:25.800 C*
Kills:1,256 (0 + 1,256)
Deaths:257
KDR:4.887
VKDR:1.444
Vehicle Kills:371
Kill Difference:999
Playtime:18.951 hours
Usage:1%
Score:0.361m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:64.493%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:294
V. Kills:8 N/A
Deaths:29
KDR:10.138
Accuracy:29.242% A*
KPH:68.300 C++
VKPH:1.900 D
M40 Fury
C++
Kills:286
V. Kills:34 N/A
Deaths:58
KDR:4.931
Accuracy:27.998% D-
KPH:47.800 C++
VKPH:5.700 D
M20 Basilisk
C+
Kills:138
V. Kills:30 445%
Deaths:50
KDR:2.760
Accuracy:38.520% C+
KPH:19 C+
VKPH:4.100 D--
M12 Kobalt
A**
Kills:130
V. Kills:4 N/A
Deaths:10
KDR:13
Accuracy:30.772% A**
KPH:93.300 B+
VKPH:2.900 C
M40 Fury
C--
Kills:96
V. Kills:12 N/A
Deaths:23
KDR:4.174
Accuracy:27.932% D--
KPH:39.100 C--
VKPH:4.900 D--
M20 Basilisk
C+
Kills:57
V. Kills:17 317%
Deaths:18
KDR:3.167
Accuracy:37.632% C+
KPH:14 D
VKPH:4.200 D--
Kills:1,001 (0 + 1,001)
Deaths:188
KDR:5.324
VKDR:0.559
Vehicle Kills:105
Kill Difference:813
Playtime:25.485 hours
Usage:1%
Score:0.283m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:37.632%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:342
V. Kills:21 N/A
Deaths:23
KDR:14.870
Accuracy:36.653% B+
KPH:83.300 B+
VKPH:5.100 C
M20 Wyvern
C
Kills:140
V. Kills:67 206%
Deaths:73
KDR:1.918
Accuracy:35.572% C
KPH:15 D
VKPH:7.200 D-
VLG Missile Launcher
D*
Kills:139
V. Kills:105 131%
Deaths:99
KDR:1.404
Accuracy:48.819% D
KPH:10.500 F
VKPH:8 D*
Kills:621 (0 + 621)
Deaths:195
KDR:3.185
VKDR:0.990
Vehicle Kills:193
Kill Difference:426
Playtime:26.652 hours
Usage:1%
Score:0.186m
Score/min:116
Piloting Accuracy:N/A%
Gunner Accuracy:48.819%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,3586,2494,8531.288C-0.1023.598%D34.246%B+40.3DN/A109155.1h11C+46.6C
Ursa 5,1835,1524,5671.128C+0.0624.35%C**26.63%B32.7C+N/A83157.5h10B+40.9B+
NS-15M1 2,8562,8322,0151.405C+0.2125.924%B+32.309%A41C+N/A11169h10.9B++42.2B+
VX29 Polaris 2,7012,6642,0941.272C+0.0825.304%C**29.505%B*41.6C+N/A9264h11.3B+44.5B+
Terminus VX-9 2,6472,6042,2361.165C+0.0326.998%C**38.326%A+44.3C*N/A11458.8h11.2B+41.4B+
Ghost 1,7041,6961,0901.556C0.3734.855%D79.127%B**43.2C*N/A12239.3h1.9B++5.5C**
Pulsar LSW 1,6921,6781,5201.104C0.0924.188%C*29.142%B++31.8CN/A8852.8h11.2B+46.2B+
C-4 2,2281,6001,3021.229C+0.0421.728%DN/A85.6C++33.6C**63618.7h1.2B+5.4C**
NS-11A "Heatwave" 1,5891,5661,1931.313C+0.1230.101%B+33.142%B**48.6C**N/A16732.2h11.3B++37.7B++
Lasher X2 1,5091,4791,9730.75C0.4424.047%C5.071%B+23C-N/A5964.2h17.3B+72.1B
VE-H Maw 1,4891,4738331.768C*0.5828.359%B+39.375%A+66.1B+N/A23222.3h9B++31.8B+
NS-15MP 1,4361,4039581.465C0.2729.841%B39.701%B**55.9C1.3B*15925.1h11.1C+37.2C*
NSX Tomoe 1,2391,2351,1531.071C0.1227.5%C43.806%B++35.5C+N/A7934.8h12.2B+44.3B
NSX-P Naginata 1,2451,2187491.626C*0.4426.198%B++36.782%B**66.6B++1.5B+23118.3h10.3B++39.2B++
NS-11CP 1,2571,2139321.302C0.1130.484%B31.492%A48.7C+1.8A++12724.9h12.8C+41.8C++
Lasher X2-P 1,2391,2099341.294C0.1040.206%B+2.233%D46.1C1.1D12526.2h15.7B+39.1B+
CME 1,2251,1989671.239C+0.0532.174%B**37.813%A*44.2B+1B**11727.1h12.3B+38.3B++
Orion VS54 1,1891,1891,2000.991C0.2022.676%B25.063%C+24CN/A13949.5h11B++48.7C*
Lasher X2 AE 1,2151,1871,0081.178C+0.0135.814%B*3.96%C++43.8C++1C+9727.1h16B++44.6B++
The Slasher 1,2291,18531,1470.038C1.1522.666%D-2.532%D--1.2CN/A31020.8h1.8B++8.1C+
Corvus VA55 1,1981,1811,4250.829C0.3623.623%C+21.931%C+23.2CN/A5550.9h11.3B+47.9C**
The Little Helper 1,1981,1791,0451.128C+0.0650.968%C**16.539%C++47.7C++N/A11424.7h4.2B+8.3B+
NSX-P Tanto 1,2001,1791,0031.175C**0.0230.889%B**31.213%B*42.4B++N/A17527.8h12.2B+39.4B++
NSX Naginata 1,1881,1736751.738B+0.5525.957%B++43.137%A*62.4B++N/A14618.8h9.5B++36.5B++
Sirius SX12 1,1791,1657611.531B+0.3430.67%A32.103%A*45.9B*N/A12925.4h11.4B*37.2B++
Equinox VE2 Burst 1,1751,1641,1461.016C0.1726.711%C+28.78%C++33.8CN/A7534.4h12.9C++48.5C++
Pulsar VS1 1,1891,1641,3130.887C+0.3024.86%C**21.392%C++22.3C+N/A6952.1h12.7B++51.2B+
NS-44 Commissioner AE 1,1691,1631,2270.948C0.2445.203%B31.126%B+36.8C-N/A10031.6h3.7C+8.2C*
Eridani SX5 1,1691,1621,2180.954C+0.2427.804%C**25.129%B++31.2C+N/A8437.2h11.1B+39.9B+
NS-7 PDW 1,1741,1601,6410.707C0.4826.389%B20.172%B+14.6DN/A4179.7h15.5C+58.7C**
MKV Suppressed 1,1671,1581,2290.942C+0.2527.479%B22.712%B+28.7C+N/A6840.4h12.4B+45.2B+
H-V45 1,1701,1501,2930.889C0.3023.481%C+22.087%C++26.5CN/A7143.4h13C*55.4C*
Light PPA 1,1811,1046331.744C0.5542.888%C**1.268%C+46.8C+3.3C+13323.6h10.3B+24.1B+
Dual Photon Pods 1,2271,0773892.769C--1.5851.919%C+1.393%C*61.5C8.6D22017.5h14.4B**27.7B++
Saron HRB 1,6271,0592344.526C+3.3455.113%AN/A31.4B++16.9C++23233.7h20.3B36.8B*
Serpent VE92 1,0331,0061,2010.838C+0.3524.183%C++22.465%B+16.4DN/A5361.4h13.2C++54.5C*
SVA-88 1,0101,0026891.454C+0.2628.218%B*42.715%A*60.7B+N/A18016.5h11B+39B+
Supernova PC 1,2679573642.629C1.4452.646%B+4.075%A24.5C*7.9C+12539.1h4.4B+8.3B++
NS-357 Underboss 8868801,4860.592C0.6037.031%C++22.045%C++16.9DN/A4452h4.7C12.6C+
Saron Laser Cannon 1,4058491,4210.597C0.5928.026%D2.12%C+9.9C6.5C-12086h104.3B+372.1B
Hornet Missiles 1,2517433652.036D0.8567.553%B++2.826%A45.6C31.2C36216.3h10.8C++16B
Maelstrom Turbo Laser 1,1737341,1180.657C0.5328.357%C--2.861%C*12C7.1C-14761.4h83.7B+295.1B
MANA Anti-Personnel Turret 6976852942.33N/A1.1424.218%UN/A6850U120U13156700.1h20.1T*82.9T*
Supernova FPC 9166281574C2.8156.76%B1.115%D-33.4B++15.3C+50318.8h4.1B++7.3B*
NS "Heatwave" Decimator 9316274351.441C+0.2565.916%B+1.116%D66B*32A4399.5h2.9B**4.4B**
NSX Tengu 6386215611.107C+0.0845.085%A27.858%B**37.6C++1B*14116.5h11.7B+25.9B+
Solstice VE3 6336209130.679C+0.5126.066%B+26.129%B**11.9C-N/A7052.3h16.8C+64.6C++
Frag Grenade 5975821582N/A580.8149.293%B+N/A646.7B++16.7B**24990.9h3B++6.1B++
Proton II PPA-H 551532697.71C6.5246.783%B**1.88%C*100.4C**3.6D2485.3h8.6B+18.3B++
Nemesis VSH9 9675261,1100.474C0.7265.938%B+4.753%B**11.9C10C+15144.3h8.3C+12.6C**
S1 7085176660.776C++0.4160.131%B4.255%B*34.7B++12.8C+24614.9h4.3B**7.1B**
NSX Daimyo 5175173441.503C--0.3147.649%B**93.23%C42.4CN/A15612.2h2.3B+4.9B+
Deimos VA29 5115024621.087C+0.1067.59%B+21.514%B*47.4C++N/A16710.6h2.3C*3.4B
Pulsar C 5115004421.131C+0.0629.61%B**43.6%M**41B+N/A15612.2h10.8B+36.3B+
Antares LC 7544973381.47C+0.2833.184%C*1.61%C+27.3B+14.1C++17718.2h81.7B+246.1B++
Lancer VS22 8984706790.692C+0.5061.955%C+1.702%C+15.7C*14.3C++17530h10.5B++16.9B++
Icikill 44842812,5760.034C1.1626.382%C8.879%C+1.1C+N/A3387.2h1.9B+7.3C*
XM98 4244243181.333C0.1431.493%D-75.236%C++29.7C*N/A8014.3h2.2B+7.1C++
Thanatos VE70 4234186010.696C0.4941.894%C*18.421%B+20.9CN/A7520h4.6C**11B+
Flare VE6 4104082671.528C++0.3427.303%B*39.216%A*61.8B++N/A2256.6h9.8B+35.7B+
NS-44P Commissioner 3923884280.907C0.2844.172%B+34.536%B*41.7CN/A1309.3h3.1B+6.9B+
Tank Mine 6573682701.363D0.1742.497%B++N/A65.7D-51.6C7825.6h3F-7.1C
NS-44L "Ravenous" Blackhand 3623613750.963C0.2347.057%B+42.382%C+36.5C++N/A959.9h3.4B++7.2B+
CAS 14-E 3633422314.87C++13.6836.653%B+N/A83.4B+5.1C2144.1h21.8B++59.4B*
NS-44 Commissioner 3363334520.737C+0.4539.843%B+29.429%B**29C+N/A11311.5h3.7C**9.2B+
E540 Halberd-H 446323635.127C3.9465.419%B**N/A71.8A27.3B++3824.5h4.5B*6.9B**
C150 Dalton 554316674.716C+3.5340.648%C*N/A34C+25.6C+3209.3h3.6B+8.8B++
NS "Jackpot" Decimator 4663072061.49C+0.3066.299%C*1.303%C-60.2B+31.2B**3275.1h3.1B++4.7B++
E540 Halberd 406304388C+6.8150.171%B1.316%D44.1B**14.8C2886.9h4.3A8.6B**
M12 Kobalt 3022942910.138C8.9529.242%A*25.51%A++68.4C++1.9D2454.3h18.4C**63B++
M40 Fury 320286584.931C+3.7427.998%D-2.448%B*47.7C++5.7D1756h8B**28.5B++
VE-S Canis 2912822741.029C+0.1629.659%B+29.787%B**37.1C+1.2B**1637.6h11.1B37.3B+
Comet VM2 3192592900.893C+0.3040.649%C8.494%A*14.6B+3.4C8417.8h14.4B*35.5B++
Proximity Mine 2562531042.433C-1.2445.594%BN/A126.5C++1.5A+4132h1.8B3.9B+
NS-AM7 Archer 3652529050.278C--0.9152.464%D-24.206%B*3.2D-1.4D-2379.5h17.7C**33.7C*
NS-61 "Ravenous" Emissary 2532513270.768C+0.4231.917%B28.287%A+39.2C++N/A866.4h13.8C++43.1B
Anti-Vehicle Grenade 3012481248N/A246.8148.817%CN/A275.6C--58.9C-14330.9h6.3C13C+
L100 Python HEAT 349247445.614C**4.4265.97%A+N/A54.9A++22.7A*3394.5h7C10.6B+
Coyote Missiles 3432391291.853C0.6656.39%B+N/A41.2C+17.9C2765.8h31.1B++55.2B++
AM7-XOXO 3022223610.615C0.5866.925%B++20.721%C+11.2C4C+6419.9h11.7C**17.4B+
Aphelion VEX-4H 346219752.92C1.7346.475%C++6.393%A*42.1C++24.4C3185.2h45.5B+98B++
Eidolon VE33 2182163840.563C--0.6324.295%D27.778%C**6.6D--N/A2532.9h8.8C*36.1C++
Comet VM2 2642162680.806C0.3843.136%C10.648%M+13.3C**2.9D*6616.3h17.4B*40.4B++
L100 Python AP 348211802.638C1.4558.907%C**6.635%A*25.1C-16.3C2318.4h5.9C**10B
Darkstar 2092072071C-0.1928.857%B29.952%B*39.1CN/A1095.3h13.7C47.3C*
Supernova VPC 246200336.061C-4.8759.603%B**1%D50B11.5B*3094h3.2C++5.3B+
L105 Zephyr 209188414.585C-3.3940.508%CN/A34.2D3.8D-1185.5h6.9C+17C+
Saron HRB-H 284182503.64C2.4564.493%B**1.099%C-45.5B+25.5C*3364h19B*29.5B**
MANA Anti-Vehicle Turret 2591791021.755C+0.5659.394%C+7.263%A*1790B+800C+1191040.1h7.1B12B+
M12 Kobalt 1851751610.938D-9.7526.865%B*17.714%C+134.6B+7.7B*2671.3h13.4B++49.9B*
Aphelion VEX-4 229151393.872C+2.6839.178%B+4.636%B28C*14.4C2755.4h52.2B133.3B++
Spear Anti-Vehicle Phalanx Turret 226143236.217C+5.0338.777%D5.594%B*39.7C++23.1C++3683.6h8.8C++22.7C+
M20 Wyvern 207140731.918C-0.7335.572%C8.571%A++14.9D7.1D-1019.4h84.9C+238.7C+
VLG Missile Launcher 244139991.404D--0.2148.819%D3.597%B**10.5F8D*9613.2h12.3D*25.3F-
M20 Basilisk 168138502.76C+1.5738.52%C+5.072%C18.9C+4.1D--1397.3h66.8B*173.4B++
M12 Kobalt 1341301013C+11.8130.772%A**16.923%C92.9B+2.9C3871.4h17.9C*58.2B*
Force-Blade 13112915,7960.008C-1.1823.33%DN/A0.2DN/A1638.1h3.6D15.3C
Blueshift VM5 128126482.625C++1.4321.865%B+35.714%M42B+N/A2193h13.6B++62.4B+
NS-20 "Heatwave" Gorgon 125121791.532C+0.3428.501%C+26.446%B++25.7CN/A764.7h24.4B+85.7B+
Proton II PPA 123118139.077C7.8926.182%B2.542%B+47.2C2D-1692.5h12.3D47.2C+
VE-C Horizon 115114911.253C+0.0637.032%B+42.105%A**54.3C**N/A1412.1h12.9B++34.7B+
Hunter QCX 1201093430.318D0.8714.882%F20.184%C6.5DN/A2616.7h5.9C++39.3D
C75 Viper 149108522.077C0.8933.893%DN/A14.4D-5.5D1467.5h14.6C+43C
Soldier Soaker 103103891.157C+0.0339.445%B+21.359%A73.6B*N/A3481.4h5.9C++15B+
Skyguard 164100303.333C++2.1427.047%C1%D-20B*12.8B*3045h89.1B*329.6B++
Fatestealer 1001003580.279T*0.9140.988%B+N/A12.2DN/A258.2h1.7A++4.1B**
MAX Punch 98975790.168B+1.0240.61%CN/A2.1C++N/A546.6h1.8C++4.4C*
L100 Python HESH 10997175.706C-4.5257.063%B**1.031%C--80.8A10B+6471.2h3.2B5.5B++
M40 Fury 10896234.174C-2.9827.932%D--2.083%C**38.4C--4.8D--1872.5h8.6B++30.7B+
Beamer VS3 97961940.495C0.7028.415%C*28.125%B++12.8DN/A847.5h14.6D*51.3C
NS-20 "Heatwave" Gorgon 10295681.397C0.2127.826%C+38.947%A**23.2C--1.7C+574.1h26.8C*96.5C*
NS CandyCannon 3000 91912090.435C0.7623.265%D--41.758%B14.7CN/A336.2h3.8B+16.2C+
NS-10 Burster 135901460.616C--0.5724.673%D10%B+4.1D2.1D--4621.7h120.5B+488.3C++
Blueshift VM5 8786302.867C*1.6821.221%C**32.558%A*37.4C*N/A1912.3h14.8B+69.5B+
CAS30 Tank Buster 153772540.303D0.8950.118%B+N/A3.2D-3.1D-6124.2h69.2C138.1C++
M202 Wyrm 10875184.167C-2.9845.612%D*5.333%A+125C++55C+6630.6h33.3B73.1C++
Quasar VM1 6868710.958C0.2310.938%D--14.706%D-8.6D*N/A687.9h13.9B+127.5C+
Rocklet Rifle 11468970.701C+0.4948.277%C--N/A18.9D12.8D--2783.6h35.9C*74.3C++
Sticky Grenade 6867167N/A65.8147.268%DN/A670D10C28680.1h2.6C5.5C+
Skorpios 6866611.082C0.1127.273%C+24.242%B+18.9D--N/A763.5h12.5C--45.8C
AP30 Shredder 8959144.214C3.0227.829%D--1.695%C25.7C13D-2742.3h50.8B**182.6B*
M20 Basilisk 7457183.167C++1.9837.632%C+1.754%D**13.9D4.1D--1494.1h88.2B+234.3B+
NS-10 Burster 95561030.544D0.6524.277%D-8.929%B*3.5D--2.5D--5015.8h165.1C680.1D
Aspis Anti-Aircraft Phalanx Turret 11054192.842C1.6521.652%DN/A8.9C9.2C2116.1h166.8C770.3C
Lumine Edge 53507740.065C+1.1319.704%D20%B+1.8CN/A1028h1.6C8.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon221,5801.5h
Anti-Vehicle MANA Turret216821.2h
Nano-Armor Kit9601,176,512131.2h
AE Nano-Armor Kit275297,46123.9h
Turret AI Module0940.4h
AE Medical Applicator24174,9745.2h
Cortium Silo01090.5h
Nanite Revive Grenade02,0760.6h
Medical Applicator1,270440,15132.1h
NS Patriot Flare Gun0880.1h
Restoration Kit861,6231.6h
Motion Spotter213,7521.9h
Hoplon Anti-Aircraft Phalanx Tower0950.5h
Rampart Wall3881.2h
Welding Device08190.1h
Deconstruction Tool01,4630.2h
Shield Recharging Field413,3201.2h
Recon Detection Device62810.6h
Ammunition Package826,0043.3h
Medical Kit5177,4437.2h
Anti-Infantry MANA Turret549952h
Routing Spire0630.2h
Snowman Soldier71080.2h
Hardlight Barrier71720.5h
Nano-Repair Grenade02120.1h
Router75200.9h

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