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Legate Ice Cold navyfishbone[DIGT] navyfishbone
VS BR 73

KDR: 1.18

Score: 42.7m

Last Seen: Feb 17th, 2019 4:12 PM
- OFFLINE - 7.1 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 47
Level Progress (to 74): 84%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ursa NS-15M1 VX29 Polaris Terminus VX-9 Pulsar LSW Ghost C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $500,400 MLG Score: 400
Fun Score: N/A
Cheeseburgers Flipped: 407TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.213%30.84%8084098247,2661.29262-0.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.363%0.995B*1.552A+-1.117D*HEAD ++ (~17.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.439B110.231C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.902%1.775%141410183,719276713001.34357286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.903%-0.792D-0.133C++-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1560.032C+46.60.12C+109.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.937%2.767%91710152,34934389670.683246243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.509%-0.297C0.101C+1.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.46B+7.90.369C**13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.157%3.798%1851410083,791295213571.28378279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.843%0.454B+-0.139C0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.666B+16.30.588B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.116%81.333%185310192,566449080.571492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.306%0.164C++0.927B*1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.10.351C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.656%19.427%185210208032064130.388862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.717%0.503B+0.988B*1.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.448B3.40.288C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 47
42.7m262.4%290 (17.4k)233 (14k)1.1832982,44269,6721.3468473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022321019.107%22.935%43802:3727

14% Combat Medic35% Engineer35% Heavy Assault10% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:19 PMFeb 19th, 2017 1:20 AMFeb 17th, 2019 5:32 PM (2d) (PST)Feb 17th, 2019 2:00 PM (2d) (PST)Feb 17th, 2019 12:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5181993190.4510.3810.1031.3170.051400

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,06611,95819,1082723679313,998

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3047.8h/127d 11,395 18,908 27,562 240.8k 3,535 8,777 9,310 94.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:6,161
Deaths:4,787
KDR:1.287
Accuracy:23.527% D
HSR:34.085% B+
Ursa
B
Kills:5,097
Deaths:4,530
KDR:1.125
Accuracy:24.306% C**
HSR:26.486% B
NS-15M1
A
Kills:2,771
Deaths:1,956
KDR:1.417
Accuracy:25.869% B+
HSR:31.938% A
VX29 Polaris
B*
Kills:2,634
Deaths:2,078
KDR:1.268
Accuracy:25.279% B
HSR:29.347% B*
Pulsar LSW
B++
Kills:1,678
Deaths:1,517
KDR:1.106
Accuracy:24.188% C*
HSR:29.142% B++
Lasher X2
B+
Kills:1,479
Deaths:1,973
KDR:0.750
Accuracy:24.047% C
HSR:5.071% B+
VE-H Maw
A+
Kills:1,250
Deaths:697
KDR:1.793
Accuracy:28.258% B+
HSR:39.680% A+
Lasher X2-P
B+
Kills:1,202
Deaths:926
KDR:1.298
Accuracy:40.217% B+
HSR:2.163% D
Lasher X2 AE
B++
Kills:1,187
Deaths:1,008
KDR:1.178
Accuracy:35.814% B++
HSR:3.960% C+
Orion VS54
B
Kills:1,187
Deaths:1,199
KDR:0.990
Accuracy:22.676% B
HSR:25.021% C+
NSX-P Naginata
B*
Kills:1,182
Deaths:733
KDR:1.613
Accuracy:26.073% B+
HSR:36.210% B*
NSX Naginata
A*
Kills:1,173
Deaths:675
KDR:1.738
Accuracy:25.957% B++
HSR:43.137% A*
NS-15MP
B*
Kills:944
Deaths:623
KDR:1.515
Accuracy:30.110% B+
HSR:39.195% B*
SVA-88
A*
Kills:932
Deaths:630
KDR:1.479
Accuracy:28.103% B*
HSR:42.167% A*
Flare VE6
A*
Kills:408
Deaths:266
KDR:1.534
Accuracy:27.300% B*
HSR:39.216% A*
Kills:29,285
Deaths (as Heavy Assault):23,598
Deaths (to Heavy Assaults):19,886
KDR:1.24099
Kill Difference:5,687
Playtime:1,054.333 hours
Usage:35%
Score:14.932m
Score/min:236
Accuracy (listed only):27.448%
HSR (listed only):28.455%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B**
Kills:1,179
Deaths:1,002
KDR:1.177
Accuracy:30.898% B**
HSR:31.213% B*
The Little Helper
C*
Kills:1,178
Deaths:1,038
KDR:1.135
Accuracy:50.975% C*
HSR:16.554% C++
Serpent VE92
B
Kills:939
Deaths:1,130
KDR:0.831
Accuracy:23.844% C+
HSR:21.725% B
NS-11CP
B**
Kills:931
Deaths:748
KDR:1.245
Accuracy:30.868% B
HSR:30.290% B**
Solstice VE3
B**
Kills:587
Deaths:878
KDR:0.669
Accuracy:25.807% B+
HSR:25.213% B**
Thanatos VE70
B+
Kills:417
Deaths:593
KDR:0.703
Accuracy:41.796% C*
HSR:18.225% B+
Deimos VA29
B++
Kills:386
Deaths:334
KDR:1.156
Accuracy:69.281% B++
HSR:20.725% B++
Pulsar C
M**
Kills:374
Deaths:320
KDR:1.169
Accuracy:29.085% B*
HSR:43.048% M**
Eidolon VE33
C**
Kills:215
Deaths:376
KDR:0.572
Accuracy:24.157% D
HSR:27.907% C**
Kills:6,206
Deaths (as Engineer):6,419
Deaths (to Engineers):13,879
KDR:0.96682
Kill Difference:213
Playtime:1,067.137 hours
Usage:35%
Score:14.186m
Score/min:222
Accuracy (listed only):36.301%
HSR (listed only):26.100%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B**
Kills:1,179
Deaths:1,002
KDR:1.177
Accuracy:30.898% B**
HSR:31.213% B*
The Little Helper
C*
Kills:1,178
Deaths:1,038
KDR:1.135
Accuracy:50.975% C*
HSR:16.554% C++
Sirius SX12
A*
Kills:1,165
Deaths:761
KDR:1.531
Accuracy:30.670% B**
HSR:32.103% A*
Eridani SX5
B++
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:27.804% C**
HSR:25.129% B++
NS-7 PDW
B+
Kills:1,160
Deaths:1,641
KDR:0.707
Accuracy:26.389% B
HSR:20.172% B+
MKV Suppressed
B+
Kills:1,158
Deaths:1,229
KDR:0.942
Accuracy:27.479% B
HSR:22.712% B+
Serpent VE92
B
Kills:939
Deaths:1,130
KDR:0.831
Accuracy:23.844% C+
HSR:21.725% B
NS-11CP
B**
Kills:931
Deaths:748
KDR:1.245
Accuracy:30.868% B
HSR:30.290% B**
Solstice VE3
B**
Kills:587
Deaths:878
KDR:0.669
Accuracy:25.807% B+
HSR:25.213% B**
NSX Tengu
A
Kills:507
Deaths:405
KDR:1.252
Accuracy:44.256% B**
HSR:28.797% A
Thanatos VE70
B+
Kills:417
Deaths:593
KDR:0.703
Accuracy:41.796% C*
HSR:18.225% B+
Deimos VA29
B++
Kills:386
Deaths:334
KDR:1.156
Accuracy:69.281% B++
HSR:20.725% B++
Pulsar C
M**
Kills:374
Deaths:320
KDR:1.169
Accuracy:29.085% B*
HSR:43.048% M**
VE-S Canis
B*
Kills:270
Deaths:267
KDR:1.011
Accuracy:29.539% B
HSR:28.519% B*
Skorpios
B+
Kills:66
Deaths:61
KDR:1.082
Accuracy:27.273% C+
HSR:24.242% B+
Kills:11,479
Deaths (as Light Assault):11,625
Deaths (to Light Assaults):11,148
KDR:0.98744
Kill Difference:146
Playtime:119.353 hours
Usage:4%
Score:1.958m
Score/min:273
Accuracy (listed only):34.398%
HSR (listed only):25.911%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:2,363
Deaths:1,995
KDR:1.184
Accuracy:26.703% C*
HSR:38.003% A+
NS-11A "Heatwave"
B**
Kills:1,529
Deaths:1,156
KDR:1.323
Accuracy:30.120% B+
HSR:33.028% B**
The Little Helper
C*
Kills:1,178
Deaths:1,038
KDR:1.135
Accuracy:50.975% C*
HSR:16.554% C++
Corvus VA55
C+
Kills:1,167
Deaths:1,417
KDR:0.824
Accuracy:23.630% C+
HSR:21.594% C+
Sirius SX12
A*
Kills:1,165
Deaths:761
KDR:1.531
Accuracy:30.670% B**
HSR:32.103% A*
Pulsar VS1
C**
Kills:1,164
Deaths:1,313
KDR:0.887
Accuracy:24.860% C**
HSR:21.392% C++
Equinox VE2 Burst
C++
Kills:1,164
Deaths:1,146
KDR:1.016
Accuracy:26.711% C+
HSR:28.780% C++
Eridani SX5
B++
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:27.804% C**
HSR:25.129% B++
NS-7 PDW
B+
Kills:1,160
Deaths:1,641
KDR:0.707
Accuracy:26.389% B
HSR:20.172% B+
MKV Suppressed
B+
Kills:1,158
Deaths:1,229
KDR:0.942
Accuracy:27.479% B
HSR:22.712% B+
H-V45
C++
Kills:1,148
Deaths:1,290
KDR:0.890
Accuracy:23.471% C+
HSR:22.125% C++
CME
A*
Kills:538
Deaths:393
KDR:1.369
Accuracy:30.924% B*
HSR:37.918% A*
NSX Tengu
A
Kills:507
Deaths:405
KDR:1.252
Accuracy:44.256% B**
HSR:28.797% A
Thanatos VE70
B+
Kills:417
Deaths:593
KDR:0.703
Accuracy:41.796% C*
HSR:18.225% B+
Deimos VA29
B++
Kills:386
Deaths:334
KDR:1.156
Accuracy:69.281% B++
HSR:20.725% B++
VE-S Canis
B*
Kills:270
Deaths:267
KDR:1.011
Accuracy:29.539% B
HSR:28.519% B*
Darkstar
B*
Kills:207
Deaths:207
KDR:1
Accuracy:28.857% B
HSR:29.952% B*
Skorpios
B+
Kills:66
Deaths:61
KDR:1.082
Accuracy:27.273% C+
HSR:24.242% B+
Kills:16,749
Deaths (as Combat Medic):16,464
Deaths (to Combat Medics):7,440
KDR:1.01731
Kill Difference:285
Playtime:427.508 hours
Usage:14%
Score:6.907m
Score/min:269
Accuracy (listed only):32.819%
HSR (listed only):26.109%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,647
Deaths:1,052
KDR:1.566
Accuracy:34.537% D
HSR:79.356% B**
NSX Tomoe
B++
Kills:1,234
Deaths:1,150
KDR:1.073
Accuracy:27.489% C
HSR:43.841% B++
Sirius SX12
A*
Kills:1,165
Deaths:761
KDR:1.531
Accuracy:30.670% B**
HSR:32.103% A*
Eridani SX5
B++
Kills:1,162
Deaths:1,218
KDR:0.954
Accuracy:27.804% C**
HSR:25.129% B++
NS-44 Commissioner AE
B+
Kills:1,161
Deaths:1,226
KDR:0.947
Accuracy:45.199% B
HSR:31.094% B+
NS-7 PDW
B+
Kills:1,160
Deaths:1,641
KDR:0.707
Accuracy:26.389% B
HSR:20.172% B+
MKV Suppressed
B+
Kills:1,158
Deaths:1,229
KDR:0.942
Accuracy:27.479% B
HSR:22.712% B+
NS-357 Underboss
C++
Kills:777
Deaths:1,216
KDR:0.639
Accuracy:34.519% C
HSR:22.265% C++
NSX Tengu
A
Kills:507
Deaths:405
KDR:1.252
Accuracy:44.256% B**
HSR:28.797% A
NSX Daimyo
B*
Kills:495
Deaths:333
KDR:1.486
Accuracy:47.695% B*
HSR:93.131% C
XM98
C++
Kills:424
Deaths:318
KDR:1.333
Accuracy:31.493% D-
HSR:75.236% C++
NS-44P Commissioner
B*
Kills:369
Deaths:391
KDR:0.944
Accuracy:44.196% B+
HSR:34.959% B*
NS-44 Commissioner
B**
Kills:333
Deaths:452
KDR:0.737
Accuracy:39.843% B+
HSR:29.429% B**
VE-S Canis
B*
Kills:270
Deaths:267
KDR:1.011
Accuracy:29.539% B
HSR:28.519% B*
NS-AM7 Archer
B*
Kills:252
Deaths:905
KDR:0.278
Accuracy:52.464% D-
HSR:24.206% B*
AM7-XOXO
B+
Kills:214
Deaths:340
KDR:0.629
Accuracy:67.103% B+
HSR:21.495% C+
NS-61 "Ravenous" Emissary
B*
Kills:175
Deaths:205
KDR:0.854
Accuracy:29.829% C+
HSR:25.143% B*
NS-44L "Ravenous" Blackhand
B*
Kills:148
Deaths:131
KDR:1.130
Accuracy:44.863% C++
HSR:58.108% B*
Beamer VS3
B++
Kills:96
Deaths:194
KDR:0.495
Accuracy:28.415% C++
HSR:28.125% B++
NS CandyCannon 3000
B+
Kills:91
Deaths:209
KDR:0.435
Accuracy:23.265% D--
HSR:41.758% B+
Skorpios
B+
Kills:66
Deaths:61
KDR:1.082
Accuracy:27.273% C+
HSR:24.242% B+
Soldier Soaker
A++
Kills:65
Deaths:57
KDR:1.140
Accuracy:38.377% B+
HSR:26.154% A++
Kills:12,969
Deaths (as Infiltrator):13,761
Deaths (to Infiltrators):11,331
KDR:0.94245
Kill Difference:792
Playtime:316.385 hours
Usage:10%
Score:3.999m
Score/min:211
Accuracy (listed only):36.486%
HSR (listed only):37.090%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:259
Deaths:290
KDR:0.893
Accuracy:40.649% C
HSR:8.494% A*
Comet VM2
M++
Kills:216
Deaths:268
KDR:0.806
Accuracy:43.136% C
HSR:10.648% M++
NS-20 "Heatwave" Gorgon
B+
Kills:121
Deaths:79
KDR:1.532
Accuracy:28.501% C+
HSR:26.446% B+
NS-20 "Heatwave" Gorgon
M+
Kills:95
Deaths:68
KDR:1.397
Accuracy:27.826% C
HSR:38.947% M+
NS-10 Burster
B+
Kills:90
Deaths:146
KDR:0.616
Accuracy:24.673% D
HSR:10% B+
Blueshift VM5
M+
Kills:70
Deaths:33
KDR:2.121
Accuracy:22.380% B++
HSR:35.714% M+
Quasar VM1
D
Kills:68
Deaths:71
KDR:0.958
Accuracy:10.938% D--
HSR:14.706% D
NS-10 Burster
B*
Kills:56
Deaths:103
KDR:0.544
Accuracy:24.277% D-
HSR:8.929% B*
Kills:975
Deaths (as MAX Suit):529
Deaths (to MAX Suits):3,443
KDR:1.8431
Kill Difference:446
Playtime:50.974 hours
Usage:2%
Score:0.681m
Score/min:223
Accuracy (listed only):27.797%
HSR (listed only):19.236%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,104
V. Kills:77 N/A
Deaths:633
KDR:1.744
Accuracy:42.888% C**
KPH:46.900 C+
VKPH:3.300 C+
Dual Photon Pods
C+
Kills:1,077
V. Kills:150 N/A
Deaths:389
KDR:2.769
Accuracy:51.919% C+
KPH:61.600 C
VKPH:8.600 D
Saron Laser Cannon
C
Kills:849
V. Kills:556 152%
Deaths:1,421
KDR:0.597
Accuracy:28.026% D
KPH:9.900 C
VKPH:6.500 C-
Hornet Missiles
C
Kills:743
V. Kills:508 146%
Deaths:365
KDR:2.036
Accuracy:67.554% B+
KPH:45.600 C
VKPH:31.200 C
Maelstrom Turbo Laser
C
Kills:689
V. Kills:417 165%
Deaths:1,090
KDR:0.632
Accuracy:27.928% D
KPH:11.500 C
VKPH:7 C-
Antares LC
B++
Kills:380
V. Kills:196 193%
Deaths:251
KDR:1.514
Accuracy:32.499% C++
KPH:29.800 B++
VKPH:15.300 C++
Coyote Missiles
C**
Kills:215
V. Kills:95 224%
Deaths:123
KDR:1.748
Accuracy:55.687% C**
KPH:38.900 C+
VKPH:17.200 C
Kills:5,057 (3,022 + 0)
Deaths:4,272
KDR:1.184
VKDR:0.468
Vehicle Kills:1,999
Kill Difference:785
Playtime:221.409 hours
Usage:7%
Score:2.158m
Score/min:162
Piloting Accuracy:32.499%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:316
V. Kills:238 132%
Deaths:67
KDR:4.716
Accuracy:40.648% C**
KPH:33.900 C+
VKPH:25.500 C+
L105 Zephyr
C
Kills:188
V. Kills:21 N/A
Deaths:41
KDR:4.585
Accuracy:40.789% C
KPH:34.500 C--
VKPH:3.900 D-
CAS30 Tank Buster
B+
Kills:77
V. Kills:76 100%
Deaths:252
KDR:0.306
Accuracy:49.953% B+
KPH:3.200 D-
VKPH:3.200 D-
AP30 Shredder
C
Kills:59
V. Kills:30 190%
Deaths:14
KDR:4.214
Accuracy:27.829% D--
KPH:25.800 C
VKPH:13.100 D
Kills:640 (77 + 563)
Deaths:374
KDR:1.711
VKDR:0.976
Vehicle Kills:365
Kill Difference:266
Playtime:41.179 hours
Usage:1%
Score:0.343m
Score/min:139
Piloting Accuracy:49.953%
Gunner Accuracy:27.829%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A**
Kills:218
V. Kills:91 237%
Deaths:33
KDR:6.606
Accuracy:67.932% A++
KPH:55 A++
VKPH:22.900 A**
L100 Python AP
C
Kills:211
V. Kills:137 153%
Deaths:80
KDR:2.638
Accuracy:58.907% C**
KPH:25.100 C
VKPH:16.300 C
C75 Viper
D
Kills:108
V. Kills:41 257%
Deaths:52
KDR:2.077
Accuracy:33.893% D
KPH:14.500 D
VKPH:5.500 D
Skyguard
B*
Kills:91
V. Kills:60 149%
Deaths:27
KDR:3.370
Accuracy:26.830% C-
KPH:19.500 B*
VKPH:12.900 B*
L100 Python HESH
A
Kills:84
V. Kills:11 N/A
Deaths:14
KDR:6
Accuracy:58.784% B**
KPH:83.500 A
VKPH:10.900 B*
Kills:712 (712 + 0)
Deaths:206
KDR:3.456
VKDR:1.650
Vehicle Kills:340
Kill Difference:506
Playtime:25.503 hours
Usage:1%
Score:0.390m
Score/min:255
Driving Accuracy:58.784%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:1,042
V. Kills:555 187%
Deaths:230
KDR:4.530
Accuracy:54.882% A
KPH:31.300 B++
VKPH:16.700 C++
Supernova PC
B+
Kills:957
V. Kills:310 308%
Deaths:364
KDR:2.629
Accuracy:52.646% B+
KPH:24.500 C*
VKPH:7.900 C+
Supernova FPC
B*
Kills:599
V. Kills:273 219%
Deaths:156
KDR:3.840
Accuracy:56.627% B
KPH:32.600 B*
VKPH:14.900 C+
E540 Halberd
B*
Kills:262
V. Kills:85 305%
Deaths:38
KDR:6.895
Accuracy:49.071% C++
KPH:41.800 B*
VKPH:13.600 C--
Supernova VPC
B**
Kills:189
V. Kills:44 420%
Deaths:32
KDR:5.906
Accuracy:59.491% B**
KPH:48.700 C**
VKPH:11.300 B**
Aphelion VEX-4
B+
Kills:151
V. Kills:78 191%
Deaths:39
KDR:3.872
Accuracy:39.178% B+
KPH:28 C*
VKPH:14.500 C-
Proton II PPA
B
Kills:118
V. Kills:5 N/A
Deaths:13
KDR:9.077
Accuracy:26.182% B
KPH:47.400 C
VKPH:2 D-
Kills:3,318 (1,745 + 1,573)
Deaths:872
KDR:3.805
VKDR:1.548
Vehicle Kills:1,350
Kill Difference:2,446
Playtime:108.756 hours
Usage:4%
Score:1.580m
Score/min:242
Driving Accuracy:59.491%
Gunner Accuracy:26.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:529
V. Kills:19 N/A
Deaths:68
KDR:7.779
Accuracy:46.672% B**
KPH:101.100 C*
VKPH:3.600 D
E540 Halberd-H
A
Kills:309
V. Kills:117 262%
Deaths:63
KDR:4.905
Accuracy:65.435% B**
KPH:71.600 A
VKPH:27.100 B+
Aphelion VEX-4H
C++
Kills:219
V. Kills:127 171%
Deaths:75
KDR:2.920
Accuracy:46.475% C++
KPH:42.500 C++
VKPH:24.600 C
Saron HRB-H
B**
Kills:181
V. Kills:102 176%
Deaths:50
KDR:3.620
Accuracy:64.484% B**
KPH:46.100 B+
VKPH:26 C*
Kills:1,238 (0 + 1,238)
Deaths:256
KDR:4.836
VKDR:1.426
Vehicle Kills:365
Kill Difference:982
Playtime:18.627 hours
Usage:1%
Score:0.354m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:64.484%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:286
V. Kills:34 N/A
Deaths:58
KDR:4.931
Accuracy:28.016% D-
KPH:47.800 C++
VKPH:5.700 D
M12 Kobalt
A*
Kills:283
V. Kills:8 N/A
Deaths:26
KDR:10.885
Accuracy:29.430% A*
KPH:68.100 C++
VKPH:1.900 D
M20 Basilisk
C+
Kills:133
V. Kills:29 443%
Deaths:50
KDR:2.660
Accuracy:38.214% C+
KPH:18.500 C+
VKPH:4 D--
M12 Kobalt
A**
Kills:123
V. Kills:4 N/A
Deaths:9
KDR:13.667
Accuracy:30.547% A**
KPH:93.400 B+
VKPH:3 C+
M40 Fury
D
Kills:93
V. Kills:11 N/A
Deaths:23
KDR:4.043
Accuracy:27.780% D--
KPH:37.900 D
VKPH:4.500 D--
M20 Basilisk
C+
Kills:57
V. Kills:17 317%
Deaths:18
KDR:3.167
Accuracy:37.417% C+
KPH:14.100 D
VKPH:4.200 D--
Kills:975 (0 + 975)
Deaths:184
KDR:5.299
VKDR:0.560
Vehicle Kills:103
Kill Difference:791
Playtime:25.155 hours
Usage:1%
Score:0.276m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:37.417%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:317
V. Kills:19 N/A
Deaths:22
KDR:14.409
Accuracy:36.093% B+
KPH:80.400 C**
VKPH:4.800 C-
VLG Missile Launcher
D
Kills:139
V. Kills:105 131%
Deaths:98
KDR:1.418
Accuracy:48.775% C
KPH:10.600 D--
VKPH:8 D
M20 Wyvern
C
Kills:137
V. Kills:67 201%
Deaths:72
KDR:1.903
Accuracy:35.611% C
KPH:14.600 D
VKPH:7.200 D-
Kills:593 (0 + 593)
Deaths:192
KDR:3.089
VKDR:0.995
Vehicle Kills:191
Kill Difference:401
Playtime:26.427 hours
Usage:1%
Score:0.182m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:35.611%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,2676,1614,7871.287C-0.1023.527%D34.085%B+40DN/A108153.9h11C+46.8C
Ursa 5,1275,0974,5301.125C+0.0624.306%C**26.486%B32.5C+N/A83156.8h10B+41B+
NS-15M1 2,7922,7711,9561.417C+0.2325.869%B+31.938%A41C++N/A11167.6h10.9B++42.2B+
VX29 Polaris 2,6682,6342,0781.268C+0.0825.279%B29.347%B*41.5C+N/A9263.5h11.3B+44.5B+
Terminus VX-9 2,3982,3631,9951.184C+0.0026.703%C*38.003%A+45C**N/A11852.5h11.1B+41.5B+
Pulsar LSW 1,6921,6781,5171.106C0.0824.188%C*29.142%B++31.8CN/A8752.8h11.2B+46.2B+
Ghost 1,6551,6471,0521.566C0.3834.537%D79.356%B**42.8C*N/A12038.5h1.9B++5.6C**
C-4 2,1531,5431,2711.214C+0.0321.61%DN/A84.3C++33.3C**63818.3h1.2B+5.5B
NS-11A "Heatwave" 1,5521,5291,1561.323C+0.1430.12%B+33.028%B**48.7BN/A16931.4h11.3B++37.5B++
Lasher X2 1,5091,4791,9730.75C0.4324.047%C5.071%B+23CN/A5964.2h17.3B+72.1B
VE-H Maw 1,2611,2506971.793C++0.6128.258%B+39.68%A+67.2B+N/A25118.6h8.9B++31.5B+
NSX Tomoe 1,2381,2341,1501.073C0.1127.489%C43.841%B++35.6C+N/A7934.7h12.2B+44.3B
Lasher X2-P 1,2321,2029261.298C0.1140.217%B+2.163%D46.4C1.2C--12625.9h15.7B+39B+
Lasher X2 AE 1,2151,1871,0081.178C+0.0135.814%B++3.96%C+43.8C++1C+9727.1h16B+44.6B++
Orion VS54 1,1871,1871,1990.99C0.1922.676%B25.021%C+24CN/A13649.5h11.1B+48.8C*
NSX-P Naginata 1,2071,1827331.613C++0.4326.073%B+36.21%B*65.7B*1.4B+22718h10.3B++39.6B++
NSX-P Tanto 1,2001,1791,0021.177C**0.0130.898%B**31.213%B*42.6B*N/A17527.7h12.2B++39.4B++
The Little Helper 1,1971,1781,0381.135C+0.0550.975%C*16.554%C++47.7C*N/A11424.7h4.2B+8.3B
NSX Naginata 1,1881,1736751.738B0.5525.957%B++43.137%A*62.4B*N/A14518.8h9.5B++36.5B++
Corvus VA55 1,1841,1671,4170.824C0.3623.63%C+21.594%C+23.1CN/A5450.6h11.4B+48.1B
Sirius SX12 1,1791,1657611.531B+0.3530.67%B**32.103%A*45.9B*N/A12825.4h11.4B*37.2B++
Pulsar VS1 1,1891,1641,3130.887C+0.3024.86%C**21.392%C++22.3C+N/A6852.1h12.7B++51.2B+
Equinox VE2 Burst 1,1751,1641,1461.016C0.1726.711%C+28.78%C++33.8CN/A7534.4h12.9C++48.5C++
Eridani SX5 1,1691,1621,2180.954C+0.2327.804%C**25.129%B++31.2C+N/A8437.2h11.1B+39.9B+
NS-44 Commissioner AE 1,1671,1611,2260.947C0.2445.199%B31.094%B+36.7C-N/A9931.6h3.7C8.2C*
NS-7 PDW 1,1741,1601,6410.707C0.4826.389%B20.172%B+14.6DN/A4179.7h15.5C+58.7C**
MKV Suppressed 1,1671,1581,2290.942C+0.2427.479%B22.712%B+28.7C+N/A6840.4h12.4B+45.2B+
H-V45 1,1681,1481,2900.89C0.2923.471%C+22.125%C++26.5C+N/A7043.4h13C*55.3C*
Light PPA 1,1811,1046331.744C0.5642.888%C**1.268%C+46.8C+3.3C+13323.6h10.3B+24.1B+
Dual Photon Pods 1,2271,0773892.769C--1.5951.919%C+1.393%C++61.5C8.6D22017.5h14.4B**27.7B++
Saron HRB 1,5971,0422304.53C+3.3554.882%AN/A31.3B++16.7C++22833.3h20.4B37.1B*
Supernova PC 1,2679573642.629C1.4552.646%B+4.075%A24.5C*7.9C+12539.1h4.4B+8.3B++
NS-15MP 9659446231.515C0.3330.11%B+39.195%B*54.6C1.2B*16517.3h10.9C+36.1C**
Serpent VE92 9659391,1300.831C+0.3523.844%C+21.725%B15.7DN/A5159.7h13.1C++55C*
SVA-88 9409326301.479C+0.3028.103%B*42.167%A*61.7B+N/A18415.1h11B+39.2B+
NS-11CP 9659317481.245C0.0630.868%B30.29%B**47.3C+1.7A++13119.7h13.3C43.1C++
Saron Laser Cannon 1,4058491,4210.597C0.5928.026%D2.12%C+9.9C6.5C-11986h104.3B+372.1B+
The Slasher 88784329,5190.029C-1.1519.497%D*3.44%D-0.9C-N/A2977.8h2B10.1C+
NS-357 Underboss 7827771,2160.639C0.5434.519%C22.265%C++17.1DN/A4545.4h4.3C+12.5C++
Hornet Missiles 1,2517433652.036D0.8567.554%B+2.826%B**45.6C31.2C36216.3h10.8C++16C**
Maelstrom Turbo Laser 1,1066891,0900.632C0.5527.928%D2.758%C++11.5C7C-14759.8h84.2B+301.4B
MANA Anti-Personnel Turret 6416302722.316N/A1.1323.859%UN/A6300U110U12088400.1h20T*83.6T*
Supernova FPC 8725991563.84C2.6656.627%B1.169%D-32.6B*14.8C+49218.4h4.1B*7.3B*
Solstice VE3 6005878780.669C+0.5125.807%B+25.213%B**11.4C-N/A6751.5h17.1C+66.1C++
Frag Grenade 5545401540N/A538.8249.266%B+N/A675B*17.5B**24810.8h3B*6.2B++
CME 5505383931.369C++0.1930.924%B*37.918%A*46.8B+1A13011.5h12.2B+39.4B++
Proton II PPA-H 548529687.779C6.6046.672%B**1.89%C++101.7C**3.7D2495.2h8.5B+18.3B++
NS "Heatwave" Decimator 7855273701.424C+0.2465.094%BN/A64.3B*31.5B**4438.2h2.9B**4.4B**
Nemesis VSH9 9675261,1100.474C0.7165.932%B+4.753%B**11.9C10C+15044.3h8.3C+12.6C**
S1 7085176660.776C++0.4160.131%B4.255%B++34.7B++12.8C+24414.9h4.3A7.1B**
NSX Tengu 5195074051.252C+0.0744.256%B**28.797%A39.9C++N/A15212.7h11.4B+25.6B+
NSX Daimyo 4954953331.486C--0.3047.695%B*93.131%C41.9CN/A15711.8h2.4C**5B+
Lancer VS22 8854626710.689C+0.4962.066%C++1.732%C+15.6C*14.2C*17529.7h10.6B++17B++
Icikill 44842812,5760.034C1.1526.382%C8.879%C+1.1C+N/A3387.1h1.9B+7.3C**
XM98 4244243181.333C0.1531.493%D-75.236%C++29.7C++N/A7914.3h2.2B+7.1C++
Thanatos VE70 4224175930.703C0.4841.796%C*18.225%B+21CN/A7319.9h4.6C**10.9B+
Flare VE6 4104082661.534C*0.3527.3%B*39.216%A*61.8B++N/A2246.6h9.7B+35.6B+
Deimos VA29 3933863341.156C+0.0369.281%B++20.725%B++42.4C+N/A1549.1h2.2B+3.2B+
Antares LC 5763802511.514C+0.3332.499%C++1.842%C+29.7B++15.3C++20212.8h79.7B+245.3B+
Pulsar C 3833743201.169C+0.0129.085%B*43.048%M**40.7B+1A++1749.2h10.8B+37B+
NS-44P Commissioner 3733693910.944C+0.2444.196%B+34.959%B*41.9CN/A1318.8h3B+6.8B+
Tank Mine 6343502461.423D0.2442.582%B++N/A68.6D55.7C8295.1h3F7.1C
NS-44 Commissioner 3363334520.737C+0.4539.843%B+29.429%B**29C+N/A11111.5h3.7C**9.2B+
CAS 14-E 3363172214.409C++13.2336.093%B+N/A81.3C**4.9C2093.9h21.6B*59.8B++
C150 Dalton 554316674.716C+3.5340.648%C**N/A34C+25.6C+3199.3h3.6B+8.8B++
E540 Halberd-H 426309634.905C3.7265.435%B**N/A71.9A+27.2B+3834.3h4.5B*6.9B**
NS "Jackpot" Decimator 4663072061.49C+0.3166.299%C*1.303%C-60.2B+31.2B++3275.1h3.1B++4.7B++
M40 Fury 320286584.931C3.7528.016%D-2.448%B*47.7C++5.7D1766h8B++28.5B++
M12 Kobalt 2912832610.885C+9.7029.43%A*25.795%A++67.4C++1.9D2424.2h18.6C*63.2B++
VE-S Canis 2782702671.011C+0.1729.539%B28.519%B*36.5C+1.1B**1577.4h11.2B37.8B+
E540 Halberd 347262386.895C+5.7149.071%C++1.145%D-41.6B*13.5C--2816.3h4.3A8.8B**
Comet VM2 3192592900.893C+0.2940.649%C8.494%A*14.6B++3.4C8417.8h14.4B*35.5B+
NS-AM7 Archer 3652529050.278C--0.9152.464%D-24.206%B*3.2D-1.4D2379.5h17.7B33.7C*
Anti-Vehicle Grenade 3012481248N/A246.8248.817%CN/A275.6C-58.9C-14250.9h6.3C+13C+
Proximity Mine 238236962.458C-1.2744.831%BN/A124.2C++1.1B**4021.9h1.8B4B+
Aphelion VEX-4H 346219752.92C+1.7446.475%C++6.393%A*42.1C++24.4C3175.2h45.5B+98B+
L100 Python HEAT 309218336.606B+5.4267.932%A++N/A54.5A++22.8A**3514h7.1C10.5B+
Comet VM2 2642162680.806C0.3843.136%C10.648%M++13.3C**2.9D*6616.3h17.4B*40.4B++
Eidolon VE33 2172153760.572C0.6124.157%D27.907%C**6.6D-N/A2532.8h8.7B36C++
Coyote Missiles 3102151231.748C0.5655.687%C**N/A39.1C+17.3C2695.5h31.8B++57.2B++
AM7-XOXO 2882143400.629C-0.5567.103%B+21.495%C+11.4C4C+6618.7h11.5C++17.1C**
L100 Python AP 348211802.638C1.4558.907%C**6.635%A*25.1C16.3C2268.4h5.9B+10B+
Darkstar 2092072071C-0.1828.857%B29.952%B*39.1CN/A1085.3h13.7C47.3C++
Supernova VPC 233189325.906C-4.7259.491%B**1.058%C--48.5C**11.3B**3043.9h3.2C++5.4B+
L105 Zephyr 209188414.585C-3.4040.789%CN/A34.8C--3.9D-1185.4h6.9C+16.9C+
Saron HRB-H 283181503.62C2.4464.484%B**1.105%C-46.4B+26.2C*3343.9h19B++29.4B**
M12 Kobalt 1851751610.938D-9.7526.865%B*17.714%C++134.6B+7.7B++2661.3h13.4B+49.9B*
NS-61 "Ravenous" Emissary 1751752050.854C+0.3329.829%C+25.143%B*47.3B+N/A1053.7h13.2C*44.3C**
MANA Anti-Vehicle Turret 249171971.763C--0.5859.296%C7.602%M++1710D780D1317860.1h7.3B+12.3B+
Aphelion VEX-4 229151393.872C+2.6939.178%B+4.636%B28C*14.4C-2755.4h52.2B133.3B++
NS-44L "Ravenous" Blackhand 1481481311.13C0.0544.863%C++58.108%B*37.9C*N/A1033.9h3B**6.6B++
Spear Anti-Vehicle Phalanx Turret 226143236.217C+5.0338.765%D5.594%B*39.7C++23.1C++3683.6h8.7C*22.5C++
VLG Missile Launcher 244139981.418D-0.2348.775%C3.597%C+10.6D--8D9613.1h12.3C+25.3C
M20 Wyvern 204137721.903C--0.7235.611%C8.759%B**14.6D7.1D-1019.4h86.6C+243.2C+
M20 Basilisk 162133502.66C+1.4838.214%C+5.263%C18.5C+4D--1367.2h67.8B++177.4B++
Force-Blade 13112915,7900.008C-1.1823.342%DN/A0.2C--N/A1638h3.6D15.3C
M12 Kobalt 127123913.667C+12.4830.547%A**17.886%C+94.6B+3.1C+3921.3h17.5C**57.4B++
NS-20 "Heatwave" Gorgon 125121791.532C+0.3528.501%C+26.446%B+25.7CN/A764.7h24.4C*85.7B
Proton II PPA 123118139.077C7.8926.182%B2.542%B+47.2C2D-1692.5h12.3D47.2C+
Hunter QCX 1201093420.319C--0.8614.952%F20.184%C6.5DN/A2616.7h5.8C++39D
C75 Viper 149108522.077C0.8933.893%DN/A14.4D5.5D1437.5h14.6C+43C+
Beamer VS3 97961940.495C0.6928.415%C++28.125%B++12.8DN/A837.5h14.6D*51.3C
MAX Punch 97965590.172B+1.0141.647%CN/A2.1C+N/A545.4h1.8C++4.3C++
NS-20 "Heatwave" Gorgon 10295681.397C0.2127.826%C38.947%M+23.2C-1.7C+574.1h26.8C++96.5C*
M40 Fury 10493234.043C-2.8627.78%D--2.151%C*37.2D4.4D--1832.5h8.8B+31.6B+
Skyguard 15191273.37B2.1926.83%C-1.099%D19.4B*12.8B*3074.7h91B*339.3B++
NS CandyCannon 3000 91912090.435C0.7523.265%D--41.758%B+14.7CN/A336.2h3.8B+16.2C+
NS-10 Burster 135901460.616C-0.5724.673%D10%B+4.1D2.1D-4621.7h120.5B+488.3C++
L100 Python HESH 9584146C-4.8258.784%B**1.19%C84A11B*7011h3.1B+5.3B++
CAS30 Tank Buster 153772520.306D0.8849.953%B+N/A3.2D-3.2D-6124.1h68.6C137.3C++
Blueshift VM5 7170332.121C+0.9422.38%B++35.714%M+35C++N/A2452h14.5B+64.6B+
Quasar VM1 6868710.958C0.2310.938%D--14.706%D8.6D*N/A667.9h13.9B+127.5C+
Skorpios 6866611.082C0.1027.273%C+24.242%B+18.9D--N/A743.5h12.5C--45.8C+
Soldier Soaker 6565571.14C+0.0438.377%B+26.154%A++72.2B++N/A4520.9h5.9C*15.4B+
Sticky Grenade 6564164N/A62.8246.648%DN/A640D10C+27430.1h2.6C5.6C+
AP30 Shredder 8959144.214C+3.0327.829%D--1.695%C25.7C13D-2742.3h50.8B**182.6B*
Rocklet Rifle 9859880.67C+0.5148.172%DN/A18.4D12.2D--2833.2h36.8C++76.5C+
M20 Basilisk 7457183.167C*1.9837.417%C+1.754%D**13.9D4.1D--1494.1h86.8B+231.9B+
NS-10 Burster 95561030.544D0.6424.277%D-8.929%B*3.5D-2.5D-5015.8h165.1C680.1D
Aspis Anti-Aircraft Phalanx Turret 11054183C+1.8221.197%DN/A8.9C9.2C2096.1h160.3C+756.3C+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0880.1h
Restoration Kit861,6231.6h
Motion Spotter203,5331.8h
Nano-Armor Kit9601,176,512131.2h
Anti-Vehicle MANA Turret206621.2h
Spawn Beacon211,4801.4h
Turret AI Module0790.3h
Cortium Silo0820.4h
AE Medical Applicator22870,5154.9h
AE Nano-Armor Kit218248,53220.4h
Nanite Revive Grenade02,0260.6h
Medical Applicator1,270440,15132.1h
Deconstruction Tool01,4630.2h
Welding Device01960h
Rampart Wall3731h
Hoplon Anti-Aircraft Phalanx Tower0840.4h
Ammunition Package735,5353.1h
Medical Kit4646,6706.1h
Anti-Infantry MANA Turret528941.8h
Nano-Repair Grenade02000.1h
Snowman Soldier71080.2h
Router42220.5h
Hardlight Barrier71110.4h
Shield Recharging Field413,3201.2h
Recon Detection Device62810.6h

Check the help document for the dictionary if you want to learn more about words used here.


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