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Paragon Initiate ncmosquito[Mdu] ncmosquito
VS BR 128

KDR: 3.24

Score: 35.2m

Last Seen: Feb 18th, 2019 2:07 PM
- OFFLINE - 63.9 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Vanu Sovereignty on Miller - Outfit Leader of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 54
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur CAS30 Tank Buster L-30R Vektor Saron Laser Cannon Supernova PC Supernova VPC Dual Photon Pods Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.335%15.774%368310193360.2341463.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.553%0.442B-0.755D--4.892T*HEAD + (~4.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.3-0.007C+17.6-0.231C57.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.36%1.456%8046101610,166156456176.5181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.764%-0.217C-0.177C-0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1410.122C+49.80.056C+91.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.172%1.169%650510174,447132220513.36384217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.212%1.392A-0.93D---0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++4.80.614B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.319%2.18%4221010123,716105724983.51561149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.269%-0.174C-0.553D0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.618B+15.50.607B+29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.794%21.667%422210201205832.06896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.034%-0.442C--1.422A-1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.4-0.451D7-0.425C--12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 54
35.2m433.4%322 (19.3k)304 (18.2k)3.2388433,38610,3084.64183128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022239119.168%1.851%3511:1410

95% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2015 1:19 PMNov 14th, 2018 10:32 PMFeb 18th, 2019 9:34 PM (2d) (PST)Feb 18th, 2019 10:37 AM (3d) (PST)Feb 18th, 2019 10:07 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
646176290.2890.0890.0051.7510.11571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,7541,01937,7351750105718,256

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1927.9h/80.3d 14,462 618 15,774 202.5k 493 1,754 13,334 74.7m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:179
Deaths:570
KDR:0.314
Accuracy:20.719% D
HSR:22.346% B+
Thanatos VE70
A*
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% C+
HSR:25.758% A*
Pandora VX25
B+
Kills:54
Deaths:92
KDR:0.587
Accuracy:32.636% D
HSR:16.667% B+
Kills:299
Deaths (as Engineer):851
Deaths (to Engineers):4,836
KDR:0.35135
Kill Difference:552
Playtime:1,825.813 hours
Usage:95%
Score:34.048m
Score/min:311
Accuracy (listed only):30.581%
HSR (listed only):21.590%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,488
KDR:0
Kill Difference:UNR
Playtime:27.266 hours
Usage:1%
Score:0.200m
Score/min:122
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:179
Deaths:570
KDR:0.314
Accuracy:20.719% D
HSR:22.346% B+
Thanatos VE70
A*
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% C+
HSR:25.758% A*
Pandora VX25
B+
Kills:54
Deaths:92
KDR:0.587
Accuracy:32.636% D
HSR:16.667% B+
Kills:299
Deaths (as Light Assault):851
Deaths (to Light Assaults):1,494
KDR:0.35135
Kill Difference:552
Playtime:72.897 hours
Usage:4%
Score:0.659m
Score/min:151
Accuracy (listed only):30.581%
HSR (listed only):21.590%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D--
Kills:82
Deaths:300
KDR:0.273
Accuracy:20.335% F-
HSR:14.634% D--
NS-AM7 Archer
D*
Kills:75
Deaths:382
KDR:0.196
Accuracy:50.153% D*
HSR:1.333% F-
Kills:157
Deaths (as Infiltrator):682
Deaths (to Infiltrators):896
KDR:0.23021
Kill Difference:525
Playtime:30.213 hours
Usage:2%
Score:0.114m
Score/min:63
Accuracy (listed only):35.244%
HSR (listed only):7.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A*
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% C+
HSR:25.758% A*
Pandora VX25
B+
Kills:54
Deaths:92
KDR:0.587
Accuracy:32.636% D
HSR:16.667% B+
Kills:120
Deaths (as Combat Medic):281
Deaths (to Combat Medics):359
KDR:0.42705
Kill Difference:161
Playtime:13.971 hours
Usage:1%
Score:0.117m
Score/min:140
Accuracy (listed only):35.513%
HSR (listed only):21.212%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,952
V. Kills:1,467 133%
Deaths:936
KDR:2.085
Accuracy:30.577% C
KPH:16.900 B
VKPH:12.700 B+
Dual Photon Pods
B*
Kills:1,454
V. Kills:329 441%
Deaths:196
KDR:7.418
Accuracy:59.092% B*
KPH:54.200 C
VKPH:12.300 C-
Maelstrom Turbo Laser
B++
Kills:1,269
V. Kills:1,126 113%
Deaths:513
KDR:2.474
Accuracy:29.321% C
KPH:17.400 C*
VKPH:15.400 B++
Light PPA
B++
Kills:1,204
V. Kills:149 N/A
Deaths:218
KDR:5.523
Accuracy:46.143% B++
KPH:41.600 C+
VKPH:5.100 B++
Hornet Missiles
B*
Kills:785
V. Kills:685 114%
Deaths:243
KDR:3.230
Accuracy:69.925% B*
KPH:24.600 D
VKPH:21.500 D
Antares LC
D
Kills:183
V. Kills:200 91%
Deaths:229
KDR:0.799
Accuracy:30.277% C
KPH:7.200 D-
VKPH:7.900 D
Photon A2A Missile Pods
D
Kills:99
V. Kills:96 102%
Deaths:49
KDR:2.020
Accuracy:85.947% B*
KPH:20.500 D-
VKPH:19.900 D
Kills:6,946 (4,608 + 0)
Deaths:2,384
KDR:2.914
VKDR:1.700
Vehicle Kills:4,052
Kill Difference:4,562
Playtime:306.211 hours
Usage:16%
Score:3.512m
Score/min:191
Piloting Accuracy:30.277%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:6,723
V. Kills:274 N/A
Deaths:239
KDR:28.130
Accuracy:44.490% B+
KPH:56.100 B*
VKPH:2.300 C
CAS30 Tank Buster
B
Kills:2,316
V. Kills:1,714 135%
Deaths:1,652
KDR:1.402
Accuracy:48.857% B
KPH:7.600 C+
VKPH:5.700 C
L-30R Vektor
B++
Kills:1,971
V. Kills:736 267%
Deaths:321
KDR:6.140
Accuracy:37.885% C+
KPH:17.700 B++
VKPH:6.600 C+
C150 Dalton
C
Kills:1,081
V. Kills:1,102 98%
Deaths:310
KDR:3.487
Accuracy:29.848% D-
KPH:21.600 D
VKPH:22 C
L105 Zephyr
C*
Kills:520
V. Kills:121 426%
Deaths:63
KDR:8.254
Accuracy:41.988% C+
KPH:41.900 C
VKPH:9.700 C*
AP30 Shredder
C+
Kills:367
V. Kills:251 146%
Deaths:68
KDR:5.397
Accuracy:32.672% C
KPH:29.800 C+
VKPH:20.400 C+
Dual-75 Duster
B*
Kills:137
V. Kills:7 N/A
Deaths:5
KDR:27.400
Accuracy:45.197% B*
KPH:62.100 C
VKPH:3.200 D
Kills:13,115 (11,010 + 2,105)
Deaths:2,658
KDR:4.934
VKDR:1.582
Vehicle Kills:4,205
Kill Difference:10,457
Playtime:611.195 hours
Usage:32%
Score:5.603m
Score/min:153
Piloting Accuracy:37.885%
Gunner Accuracy:45.197%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:146
V. Kills:44 324%
Deaths:22
KDR:6.636
Accuracy:49.249% B**
KPH:30.200 C++
VKPH:9.100 B
L100 Python AP
D
Kills:96
V. Kills:95 100%
Deaths:33
KDR:2.909
Accuracy:50.483% D
KPH:13.900 D*
VKPH:13.700 D
L100 Python HESH
D--
Kills:60
V. Kills:14 400%
Deaths:14
KDR:4.286
Accuracy:46.423% C
KPH:20 D*
VKPH:4.700 D--
Kills:302 (302 + 0)
Deaths:69
KDR:4.377
VKDR:2.217
Vehicle Kills:153
Kill Difference:233
Playtime:14.758 hours
Usage:1%
Score:0.219m
Score/min:247
Driving Accuracy:46.423%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,519
V. Kills:624 243%
Deaths:97
KDR:15.660
Accuracy:60.424% A
KPH:35.300 A
VKPH:14.500 A++
Supernova VPC
B
Kills:1,488
V. Kills:329 451%
Deaths:88
KDR:16.909
Accuracy:51.986% C++
KPH:39.900 C+
VKPH:8.800 B
Supernova FPC
C
Kills:1,198
V. Kills:923 130%
Deaths:206
KDR:5.816
Accuracy:54.499% C++
KPH:17.300 D
VKPH:13.300 C
Saron HRB
B+
Kills:557
V. Kills:405 137%
Deaths:63
KDR:8.841
Accuracy:48.791% B+
KPH:26.200 C++
VKPH:19 B+
E540 Halberd
D
Kills:387
V. Kills:262 147%
Deaths:58
KDR:6.672
Accuracy:52.074% B+
KPH:19.500 D--
VKPH:13.200 D
Proton II PPA
B*
Kills:109
V. Kills:6 N/A
Deaths:8
KDR:13.625
Accuracy:29.272% B*
KPH:37.200 D
VKPH:2 D-
M12 Kobalt
B++
Kills:78
V. Kills:3 N/A
Deaths:3
KDR:26
Accuracy:18.181% B++
KPH:56.400 C
VKPH:2.200 C-
Kills:5,336 (4,205 + 1,131)
Deaths:523
KDR:10.203
VKDR:4.880
Vehicle Kills:2,552
Kill Difference:4,813
Playtime:195.075 hours
Usage:10%
Score:3.057m
Score/min:261
Driving Accuracy:54.499%
Gunner Accuracy:18.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D
Kills:199
V. Kills:9 N/A
Deaths:13
KDR:15.308
Accuracy:24.566% B
KPH:77.900 D
VKPH:3.500 D
Proton II PPA-H
D
Kills:166
V. Kills:13 N/A
Deaths:23
KDR:7.217
Accuracy:38.425% C++
KPH:52.800 D
VKPH:4.100 D
E540 Halberd-H
C
Kills:154
V. Kills:85 179%
Deaths:22
KDR:7
Accuracy:56.113% C+
KPH:35.600 C
VKPH:19.700 C
Kills:519 (0 + 519)
Deaths:58
KDR:8.948
VKDR:1.845
Vehicle Kills:107
Kill Difference:461
Playtime:10.017 hours
Usage:1%
Score:0.147m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:56.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:64
V. Kills: N/A
Deaths:194
KDR:0.330
Accuracy:36.162% D
KPH:4.800 D**
VKPH:0 F
Kills:64 (64 + 0)
Deaths:194
KDR:0.330
VKDR:0
Vehicle Kills:0
Kill Difference:130
Playtime:13.431 hours
Usage:1%
Score:0.015m
Score/min:18
Driving Accuracy:36.162%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:55
V. Kills:30 177%
Deaths:4
KDR:13.750
Accuracy:51.695% B+
KPH:64.400 C*
VKPH:35.100 A++
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:7.500
Vehicle Kills:30
Kill Difference:51
Playtime:0.854 hours
Usage:0%
Score:0.037m
Score/min:730
Piloting Accuracy:N/A%
Gunner Accuracy:51.695%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 6,9976,72323928.13M+24.8944.49%B+1.978%C+56.1B*2.3C160119.9h14B+31.4B+
CAS30 Tank Buster 4,0302,3161,6521.402C++1.8448.857%BN/A7.6C+5.7C82303.3h49.2B100.7B+
L-30R Vektor 2,7071,9713216.14M2.9037.885%C+3.146%B++17.8B++6.6C+108111h38B*100.4B*
Saron Laser Cannon 3,4191,9529362.085C++1.1530.577%C1.332%D16.9B12.7B+182115.3h87.8B++287.3B++
Supernova PC 2,1431,5199715.66A+12.4260.424%AN/A35.3A14.5A++24743h5C**8.3B++
Supernova VPC 1,8171,4888816.909B+13.6751.986%C++1.815%C**39.9C+8.8B17037.3h3.4C+6.6C++
Dual Photon Pods 1,7831,4541967.418C*4.1859.092%B*1.032%C54.3C12.3C-25426.8h15B*25.4B*
Maelstrom Turbo Laser 2,3951,2695132.474C**0.7629.321%CN/A17.4C*15.4B++19573h85.2B+290.6B+
Light PPA 1,3531,2042185.523C**2.2846.143%B++1.329%C++41.5C+5.1B++13629h13.6C++29.4B
Supernova FPC 2,1211,1982065.816C++2.5854.499%C++1.252%D17.3D13.3C27069.2h5.3C*9.7B
C150 Dalton 2,1831,0813103.487C0.2529.848%D-N/A21.6D22C39750h3.8B12.6C+
Hornet Missiles 1,4707852433.23C0.0169.925%B*2.293%B++24.6D21.5D26531.9h12.1C+17.4C*
C-4 1,0556525081.283C+1.9624.475%C+N/A23.4D*14.4D--23527.9h1.1B*4.7B+
Saron HRB 962557638.841B*5.6048.791%B+1.077%C--26.2C++19B+36221.3h21.3C*43.7B+
L105 Zephyr 641520638.254C+5.0241.988%C+N/A41.9C9.8C*29412.4h6.5C++15.4C*
E540 Halberd 649387586.672C+3.4352.074%B+N/A19.4D--13.2D34919.9h7.2D--13.9C
AP30 Shredder 618367685.397C+2.1632.672%C1.362%D29.8C+20.4C+107312.3h67.8B++207.5B++
M60-A Bulldog 324252514.941C+1.7034.098%CN/A28.3C8.1B+5728.9h5.8C++17.1C++
M12 Kobalt-H 2081991315.308C+12.0724.566%B18.09%B76.5D3.5D1842.6h19.3D78.7C+
Tank Mine 297193464.196B*0.9657.252%A++N/A58.5D--31.5D--5823.3h2.3D4.1A
Antares LC 3831832290.799C-2.4430.277%C3.825%A+7.2D-7.8D11025.5h178.6C-589.7C-
NS-11C 1841795700.314D2.9220.719%D22.346%B+2.1D*N/A885.7h23.7F114.3D--
Proton II PPA-H 179166237.217C3.9838.425%C++1.807%C++53.5D4.2D1693.1h12.3C32.1C+
E540 Halberd-H 239154227C+3.7656.113%C+N/A35.8C19.8C3354.3h6C*10.6C*
C75 Viper 190146226.636B+3.4049.249%B**1.37%C+30.4C++9.2B+2314.8h10.8B+21.9B*
Dual-75 Duster 144137527.4A24.1645.197%B*N/A62.3C3.2D3052.2h5.6C*12.4B+
Proton II PPA 115109813.625C+10.3929.272%B*3.67%A+37.6D2.1D-1312.9h12.4D42.3C*
Photon A2A Missile Pods 19599492.02D1.2285.947%B*N/A20.6D-20D2664.8h9.1C+10.6C++
L100 Python AP 19196332.909C0.3350.483%D2.083%C-13.9D*13.8D2826.9h9.3D--18.3D--
NS-44 Commissioner 83823000.273D2.9720.335%F-14.634%D--4.4D*N/A2318.6h6.4F-31.3T
M12 Kobalt 8178326B+22.7618.181%B++16.667%B*55.7C2.1C--2101.4h24.2D-132.9C+
NS-AM7 Archer 122753820.196D3.0450.153%D*1.333%F-1.3D*N/A1756.7h15.3B+30.4B
Thanatos VE70 69661890.349D2.8938.389%C+25.758%A*9.6D-N/A356.9h7.4F19.4D
S12 Renegade 64641940.33D2.9136.162%D15.625%M++4.8D**N/A1813.4h4.6D--12.7D-
Hyena Missile Launcher 10764302.133B+1.1132.708%C+N/A14.5C9.8C4544.4h32.7B+100B+
L100 Python HESH 7460144.286D1.0546.423%CN/A20D*4.7D--1933h5.1D*11D--
Pelter Rocket Pod 8555413.75C+10.5151.695%B+N/A61.1C++33.3A+7290.9h17.5B+33.8B+
Pandora VX25 5454920.587D2.6532.636%D16.667%B+3.7D*N/A1714.5h6.4D*19.5D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret223912.7h
Nano-Armor Kit1,3851,910,442383.7h
Spawn Beacon41,0761.5h
Nanite Revive Grenade01660h
Medical Applicator7811,1192.9h
Rocklet Rifle0570.6h
Spitfire Auto-Turret6920.6h
Xiphos Anti-Personnel Phalanx Tower0940h
Nano-Repair Grenade09050.3h
Shield Recharging Field1600.1h
Ammunition Package121932.4h

Check the help document for the dictionary if you want to learn more about words used here.


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