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Primarch Champion ncmosquito[Mdu] ncmosquito
VS BR 95

KDR: 2.48

Score: 29.2m

Last Seen: Dec 10th, 2018 4:17 PM
- OFFLINE - 15.9 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Miller - Outfit Leader of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 34
Level Progress (to 96): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon CAS30 Tank Buster Supernova VPC Supernova PC Dual Photon Pods Maelstrom Turbo Laser Light PPA Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $70,056 MLG Score: 56
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.827%15.408%352310193310.2416062.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.662%0.351C**-0.805D--5.008T*HEAD + (~3.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.017C+16.8-0.178C56.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.125%1.23%731610168,779147650915.94783172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.709%-0.244C-0.35C--0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.70.062C+52.9-0.002C+97.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.164%1.183%700510174,396121220343.62706216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.251%1.397A-0.935D---0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++4.80.614B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.21%2.159%4061010123,428101123523.3907146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.244%-0.178C-0.558D0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.614B+15.60.602B+29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.389%25.758%40611021665331.24528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.249C2.259A*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.4-0.468D7.4-0.533D11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 34
29.2m460.8%310 (18.6k)288 (17.3k)2.4771623,9749,6783.8497695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022132418.978%1.781%3410:328

92% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2015 1:19 PMNov 14th, 2018 10:32 PMDec 13th, 2018 4:15 AM (2d) (PST)Dec 10th, 2018 12:55 PM (4d) (PST)Dec 10th, 2018 12:17 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
645186270.2360.0950.0041.6370.11956

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6741,10137,573146098717,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1690.4h/70.4d 13,284 427 12,646 166.1k 404 1,586 12,059 65.4m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:174
Deaths:548
KDR:0.318
Accuracy:19.969% D
HSR:21.839% B+
Thanatos VE70
A*
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% C+
HSR:25.758% A*
Kills:240
Deaths (as Engineer):737
Deaths (to Engineers):4,513
KDR:0.32564
Kill Difference:497
Playtime:1,560.236 hours
Usage:92%
Score:28.053m
Score/min:300
Accuracy (listed only):29.179%
HSR (listed only):23.798%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,394
KDR:0
Kill Difference:UNR
Playtime:27.238 hours
Usage:2%
Score:0.200m
Score/min:122
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:174
Deaths:548
KDR:0.318
Accuracy:19.969% D
HSR:21.839% B+
Thanatos VE70
A*
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% C+
HSR:25.758% A*
Kills:240
Deaths (as Light Assault):737
Deaths (to Light Assaults):1,415
KDR:0.32564
Kill Difference:497
Playtime:72.667 hours
Usage:4%
Score:0.658m
Score/min:151
Accuracy (listed only):29.179%
HSR (listed only):23.798%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D--
Kills:82
Deaths:298
KDR:0.275
Accuracy:20.329% F-
HSR:14.634% D--
NS-AM7 Archer
D*
Kills:75
Deaths:380
KDR:0.197
Accuracy:50.154% D*
HSR:1.333% F-
Kills:157
Deaths (as Infiltrator):678
Deaths (to Infiltrators):859
KDR:0.23156
Kill Difference:521
Playtime:30.084 hours
Usage:2%
Score:0.114m
Score/min:63
Accuracy (listed only):35.241%
HSR (listed only):7.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A*
Kills:66
Deaths:189
KDR:0.349
Accuracy:38.389% C+
HSR:25.758% A*
Kills:66
Deaths (as Combat Medic):189
Deaths (to Combat Medics):343
KDR:0.34921
Kill Difference:123
Playtime:13.860 hours
Usage:1%
Score:0.117m
Score/min:140
Accuracy (listed only):38.389%
HSR (listed only):25.758%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,942
V. Kills:1,461 133%
Deaths:936
KDR:2.075
Accuracy:30.619% C
KPH:16.900 B+
VKPH:12.700 B+
Dual Photon Pods
B*
Kills:1,441
V. Kills:329 437%
Deaths:195
KDR:7.390
Accuracy:59.032% B*
KPH:54.100 C
VKPH:12.400 C-
Maelstrom Turbo Laser
B++
Kills:1,259
V. Kills:1,121 112%
Deaths:511
KDR:2.464
Accuracy:29.348% C
KPH:17.300 C**
VKPH:15.400 B++
Light PPA
B++
Kills:1,204
V. Kills:149 N/A
Deaths:218
KDR:5.523
Accuracy:46.143% B++
KPH:41.600 C+
VKPH:5.100 B++
Hornet Missiles
D
Kills:785
V. Kills:685 114%
Deaths:243
KDR:3.230
Accuracy:69.925% B*
KPH:24.600 D
VKPH:21.500 D
Antares LC
D
Kills:181
V. Kills:199 91%
Deaths:229
KDR:0.790
Accuracy:30.280% C
KPH:7.100 D-
VKPH:7.800 D
Photon A2A Missile Pods
D-
Kills:99
V. Kills:96 102%
Deaths:48
KDR:2.063
Accuracy:85.922% B*
KPH:20.600 D-
VKPH:19.900 D-
Kills:6,911 (4,586 + 0)
Deaths:2,380
KDR:2.904
VKDR:1.697
Vehicle Kills:4,040
Kill Difference:4,531
Playtime:305.205 hours
Usage:18%
Score:3.465m
Score/min:189
Piloting Accuracy:30.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:1,895
V. Kills:1,532 124%
Deaths:1,630
KDR:1.163
Accuracy:48.849% B
KPH:6.500 C
VKPH:5.300 C-
L-30R Vektor
B+
Kills:1,038
V. Kills:403 257%
Deaths:243
KDR:4.272
Accuracy:39.106% C+
KPH:15.100 B+
VKPH:5.900 C
C150 Dalton
C
Kills:925
V. Kills:1,016 91%
Deaths:300
KDR:3.083
Accuracy:30.227% D-
KPH:19.500 D
VKPH:21.400 C
L105 Zephyr
C+
Kills:487
V. Kills:105 459%
Deaths:63
KDR:7.730
Accuracy:41.767% C+
KPH:42.200 C
VKPH:9.100 C+
AP30 Shredder
C++
Kills:331
V. Kills:229 144%
Deaths:61
KDR:5.426
Accuracy:31.933% C
KPH:31 C++
VKPH:21.400 C+
Dual-75 Duster
C
Kills:106
V. Kills:6 N/A
Deaths:3
KDR:35.333
Accuracy:46.731% B**
KPH:58.600 C
VKPH:3.300 C
Kills:4,782 (2,933 + 1,849)
Deaths:2,300
KDR:2.079
VKDR:1.431
Vehicle Kills:3,291
Kill Difference:2,482
Playtime:431.127 hours
Usage:26%
Score:3.765m
Score/min:146
Piloting Accuracy:39.106%
Gunner Accuracy:46.731%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:145
V. Kills:44 322%
Deaths:22
KDR:6.591
Accuracy:49.247% B**
KPH:30 C+
VKPH:9.100 B
L100 Python AP
D
Kills:96
V. Kills:95 100%
Deaths:33
KDR:2.909
Accuracy:50.483% D
KPH:13.900 D*
VKPH:13.700 D
L100 Python HESH
D-
Kills:60
V. Kills:14 400%
Deaths:14
KDR:4.286
Accuracy:46.423% C
KPH:20 D*
VKPH:4.700 D-
Kills:301 (301 + 0)
Deaths:69
KDR:4.362
VKDR:2.217
Vehicle Kills:153
Kill Difference:232
Playtime:14.753 hours
Usage:1%
Score:0.206m
Score/min:233
Driving Accuracy:46.423%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B
Kills:1,488
V. Kills:329 451%
Deaths:88
KDR:16.909
Accuracy:51.986% C++
KPH:39.900 C+
VKPH:8.800 B
Supernova PC
A*
Kills:1,469
V. Kills:607 242%
Deaths:90
KDR:16.322
Accuracy:60.619% A
KPH:35.800 A
VKPH:14.800 A*
Supernova FPC
C
Kills:1,198
V. Kills:923 130%
Deaths:206
KDR:5.816
Accuracy:54.499% C++
KPH:17.300 D
VKPH:13.300 C
Saron HRB
B+
Kills:557
V. Kills:405 137%
Deaths:63
KDR:8.841
Accuracy:48.791% B+
KPH:26.200 C*
VKPH:19 B+
E540 Halberd
D
Kills:386
V. Kills:261 147%
Deaths:58
KDR:6.655
Accuracy:52.066% B+
KPH:19.400 D--
VKPH:13.100 D
Proton II PPA
B*
Kills:109
V. Kills:6 N/A
Deaths:8
KDR:13.625
Accuracy:29.272% B*
KPH:37.200 D
VKPH:2 D-
M12 Kobalt
B++
Kills:78
V. Kills:3 N/A
Deaths:3
KDR:26
Accuracy:18.181% B++
KPH:56.400 C
VKPH:2.200 C-
Kills:5,285 (4,155 + 1,130)
Deaths:516
KDR:10.242
VKDR:4.911
Vehicle Kills:2,534
Kill Difference:4,769
Playtime:193.064 hours
Usage:11%
Score:3.022m
Score/min:261
Driving Accuracy:54.499%
Gunner Accuracy:18.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:184
V. Kills:9 N/A
Deaths:13
KDR:14.154
Accuracy:24.960% B+
KPH:83.600 D
VKPH:4.100 C
Proton II PPA-H
D
Kills:166
V. Kills:13 N/A
Deaths:23
KDR:7.217
Accuracy:38.425% C*
KPH:52.900 D
VKPH:4.100 D
E540 Halberd-H
C
Kills:153
V. Kills:85 178%
Deaths:22
KDR:6.955
Accuracy:56.377% C+
KPH:35.800 C
VKPH:19.900 C
Kills:503 (0 + 503)
Deaths:58
KDR:8.672
VKDR:1.845
Vehicle Kills:107
Kill Difference:445
Playtime:9.613 hours
Usage:1%
Score:0.140m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:56.377%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:64
V. Kills: N/A
Deaths:194
KDR:0.330
Accuracy:36.162% D
KPH:4.800 D**
VKPH:0 F
Kills:64 (64 + 0)
Deaths:194
KDR:0.330
VKDR:0
Vehicle Kills:0
Kill Difference:130
Playtime:13.431 hours
Usage:1%
Score:0.014m
Score/min:18
Driving Accuracy:36.162%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:55
V. Kills:30 177%
Deaths:4
KDR:13.750
Accuracy:51.695% B+
KPH:64.400 C*
VKPH:35.100 A++
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:7.500
Vehicle Kills:30
Kill Difference:51
Playtime:0.854 hours
Usage:0%
Score:0.037m
Score/min:722
Piloting Accuracy:N/A%
Gunner Accuracy:51.695%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 3,4031,9429362.075C++0.4030.619%C1.339%D16.9B+12.7B+180114.9h88.1B++287.8B++
CAS30 Tank Buster 3,4271,8951,6301.163C+1.3148.849%BN/A6.5C5.3C-78290.9h54.9C**112.4B+
Supernova VPC 1,8171,4888816.909B+14.4351.986%C++1.815%C*39.9C+8.8B16937.3h3.4C+6.6C++
Supernova PC 2,0761,4699016.322A+13.8460.619%AN/A35.8A14.8A*25341h5C**8.3B++
Dual Photon Pods 1,7701,4411957.39C*4.9159.032%B*1.041%C54.2C12.4C-25326.6h15B*25.4B*
Maelstrom Turbo Laser 2,3801,2595112.464C*0.0129.348%CN/A17.3C**15.4B++19372.6h85.5B+291.3B+
Light PPA 1,3531,2042185.523C++3.0546.143%B++1.329%C++41.5C+5.1B++13429h13.6C++29.4C**
Supernova FPC 2,1211,1982065.816C++3.3454.499%C++1.252%D-17.3D13.3C26869.2h5.3C*9.7B
L-30R Vektor 1,4411,0382434.272A*1.7939.106%C+2.697%B15.1B+5.9C10368.8h42.2B+108B++
C150 Dalton 1,9419253003.083C0.6130.227%D-N/A19.5D21.4C37847.5h4C**13.1C+
Hornet Missiles 1,4707852433.23C0.7569.925%B*2.293%B++24.6D21.5D26331.9h12.1C+17.4C*
C-4 1,0486475081.274C+1.2024.245%C+N/A23.2D*14.4D--22927.9h1.1B*4.7B+
Saron HRB 962557638.841B*6.3648.791%B+1.077%C--26.2C*19B+36021.3h21.3C*43.7B+
L105 Zephyr 592487637.73C+5.2541.767%C+N/A42.3C9.1C+28011.5h6.3C*15C*
E540 Halberd 647386586.655C+4.1852.066%B+N/A19.4D--13.1D34419.9h7.2D-13.9C
AP30 Shredder 560331615.426C+2.9531.933%C1.208%D30.9C++21.4C+107410.7h66.1B*206.9B++
M60-A Bulldog 262205504.1C+1.6233.422%CN/A26.3C-7.3C**5227.8h6.1C+18.3C+
M12 Kobalt-H 1931841314.154C+11.6824.96%B+17.391%C*83.6D4.1C1972.2h19.4D77.6C+
Antares LC 3801812290.79C-1.6930.28%C3.867%A+7.1D-7.8D10725.4h180.3C595.5C
NS-11C 1791745480.318D2.1619.969%D21.839%B+2.1D*N/A883h22.4D**112.3D--
Tank Mine 263169463.674B+1.2057.201%A++N/A52.8D--29.4D*5403.2h2.5D-4.4B**
Proton II PPA-H 179166237.217C4.7438.425%C*1.807%C+53.5D4.2D1593.1h12.3C--32.1C+
E540 Halberd-H 238153226.955C+4.4856.377%C+N/A35.6C19.8C3274.3h6C*10.6C*
C75 Viper 189145226.591B+4.1149.247%B**1.379%C+30.2C+9.2B+2204.8h10.8B+22B*
Proton II PPA 115109813.625C+11.1529.272%B*3.67%A+37.6D2.1D-1312.9h12.4D42.3C++
Dual-75 Duster 112106335.333A++32.8646.731%B**N/A58.9C3.3C2721.8h5.9C++12.7B+
Photon A2A Missile Pods 19599482.063D0.4185.922%B*N/A20.6D-20D-2644.8h8.9C+10.4C++
L100 Python AP 19196332.909C0.4350.483%D2.083%C--13.9D*13.8D2666.9h9.3D-18.3D-
NS-44 Commissioner 83822980.275D2.2020.329%F-14.634%D--4.4D*N/A2218.5h6.3F-31.1F*
M12 Kobalt 8178326B+23.5218.181%B++16.667%B*55.7C2.1C-2101.4h24.2D--132.9C+
NS-AM7 Archer 122753800.197D2.2850.154%D*1.333%F-1.3D*N/A1656.5h15.2B+30.4B
Thanatos VE70 69661890.349D2.1338.389%C+25.758%A*9.6D--N/A336.9h7.4F19.4D
S12 Renegade 64641940.33C-2.1536.162%D15.625%M++4.8D**N/A1813.4h4.6D--12.7D-
L100 Python HESH 7460144.286D1.8146.423%CN/A20D*4.7D-1773h5.1D-11D-
Pelter Rocket Pod 8555413.75C+11.2751.695%B+N/A61.1C++33.3A+7220.9h17.5B+33.8B+
Hyena Missile Launcher 8650281.786C*0.6932.426%C+N/A12.2C-8.8C3494.1h35.7C++110.2C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret223912.7h
Nano-Armor Kit1,2071,537,729323.2h
Spawn Beacon49151.4h
Nanite Revive Grenade01660h
Medical Applicator7710,9872.8h
Rocklet Rifle0570.6h
Spitfire Auto-Turret6860.6h
Xiphos Anti-Personnel Phalanx Tower0940h
Nano-Repair Grenade07120.2h
Shield Recharging Field1600.1h
Ammunition Package121932.4h

Check the help document for the dictionary if you want to learn more about words used here.


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