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nda1[VoGu] nda1
VS BR 169

KDR: 1.63

Score: 70.4m

Last Seen: Jun 22nd, 2019 2:32 PM
- OFFLINE - 728 hour(s)

Battle Rank 120 (169 total) - Vanu Sovereignty on Miller - Outfit Leader of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 48
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Ursa L100 Python HESH Pulsar C Terminus VX-9 NS-15M1 Eclipse VE3A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $890,712 MLG Score: 712
Fun Score: N/A
Cheeseburgers Flipped: 1028TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.64%22.99%54351116367,9221.65019-0.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.165%0.484B+0.325C*-0.934D--HEAD ++ (~11.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.412B10.40.274C*33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.143%1.286%124212121,24415481150.8030991072%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.483%0.718B++-0.28C0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.827B++12.30.768B++15.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.048%2.393%359612088,189391623612.09116347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.718%0.783B++-0.108C+-0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.76B++4.50.638B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.363%3.675%2101611985,334296218191.80081293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.86%-0.262C-0.191C0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.61B+15.50.61B+31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.487%72.311%2107120717,4874644943.7655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.336%0.977B*0.34C**1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+2.10.348C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.549%14.816%210312112,7472737121.00365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.124%0.084C+0.035C+0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.458B+30.374C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 48
70.4m217.7%372 (22.3k)272 (16.3k)1.63332133,04981,4591.83258169 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214487518.405%23.002%42303:1046

15% Combat Medic26% Engineer22% Heavy Assault20% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2013 10:36 PMJul 25th, 2016 9:53 AMJul 21st, 2019 6:41 PM (23h) (PST)Jun 22nd, 2019 10:35 AM (30d) (PST)Jun 22nd, 2019 10:32 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5301903400.5140.3150.1181.2080.040712

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,79911,38320,4163119772216,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4312.2h/179.7d 16,231 30,604 41,352 312.5k 7,733 12,762 10,461 137.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:7,576
Deaths:4,000
KDR:1.894
Accuracy:22.858% D-
HSR:26.940% C--
Ursa
C+
Kills:4,208
Deaths:2,641
KDR:1.593
Accuracy:22.465% C+
HSR:23.337% C+
NS-15M1
C+
Kills:2,412
Deaths:1,300
KDR:1.855
Accuracy:21.387% C
HSR:22.761% C+
Flare VE6
C+
Kills:1,804
Deaths:1,230
KDR:1.467
Accuracy:21.758% C+
HSR:23.891% C+
VX29 Polaris
C
Kills:1,329
Deaths:864
KDR:1.538
Accuracy:21.404% C
HSR:19.789% C-
SVA-88
C+
Kills:1,176
Deaths:644
KDR:1.826
Accuracy:23.455% C+
HSR:22.109% C-
Orion VS54
C+
Kills:1,166
Deaths:837
KDR:1.393
Accuracy:20.898% C+
HSR:23.499% C+
Pulsar LSW
C*
Kills:1,165
Deaths:603
KDR:1.932
Accuracy:23.879% C++
HSR:26.180% C*
NSX Naginata
B+
Kills:797
Deaths:462
KDR:1.725
Accuracy:24.298% B+
HSR:32.371% B+
VE-H Maw
B*
Kills:295
Deaths:137
KDR:2.153
Accuracy:23.935% C
HSR:33.559% B*
Kills:21,928
Deaths (as Heavy Assault):12,718
Deaths (to Heavy Assaults):23,447
KDR:1.72417
Kill Difference:9,210
Playtime:963.844 hours
Usage:22%
Score:14.320m
Score/min:248
Accuracy (listed only):22.634%
HSR (listed only):25.444%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:3,066
Deaths:2,085
KDR:1.471
Accuracy:24.437% C+
HSR:24.495% C*
Eclipse VE3A
C
Kills:2,379
Deaths:2,469
KDR:0.964
Accuracy:22.954% D-
HSR:18.243% C
VX6-7
C++
Kills:2,205
Deaths:1,990
KDR:1.108
Accuracy:21.860% C--
HSR:21.451% C++
Serpent VE92
C+
Kills:2,109
Deaths:1,731
KDR:1.218
Accuracy:21.101% D
HSR:19.867% C+
Zenith VX-5
C
Kills:1,841
Deaths:1,457
KDR:1.264
Accuracy:22.469% D
HSR:19.446% C
NS-11C
C+
Kills:1,204
Deaths:1,112
KDR:1.083
Accuracy:23.181% C+
HSR:17.525% C
Phobos VX86
C+
Kills:1,179
Deaths:938
KDR:1.257
Accuracy:58.067% C+
HSR:13.910% C
Solstice VE3
C++
Kills:1,162
Deaths:1,062
KDR:1.094
Accuracy:22.191% C+
HSR:20.568% C++
Thanatos VE70
C
Kills:1,161
Deaths:850
KDR:1.366
Accuracy:34.153% D
HSR:14.643% C
Eidolon VE33
C++
Kills:1,148
Deaths:1,101
KDR:1.043
Accuracy:27.870% C+
HSR:26.394% C++
NS Baron G5
C+
Kills:1,017
Deaths:872
KDR:1.166
Accuracy:43.517% C+
HSR:14.454% C+
NSX Tanto
C**
Kills:423
Deaths:280
KDR:1.511
Accuracy:27.851% C**
HSR:23.877% C
Deimos VA29
C*
Kills:407
Deaths:273
KDR:1.491
Accuracy:59.531% C+
HSR:17.936% C*
Revenant
B**
Kills:319
Deaths:224
KDR:1.424
Accuracy:31.089% C-
HSR:37.931% B**
VE-LR Obelisk
A++
Kills:84
Deaths:42
KDR:2
Accuracy:36.978% B*
HSR:48.810% A++
Solstice Burst
C-
Kills:56
Deaths:66
KDR:0.848
Accuracy:19.959% D*
HSR:21.429% C-
NSX-P Tanto
A++
Kills:55
Deaths:32
KDR:1.719
Accuracy:34.305% A++
HSR:25.455% C+
Kills:19,815
Deaths (as Engineer):16,584
Deaths (to Engineers):15,845
KDR:1.19483
Kill Difference:3,231
Playtime:1,114.724 hours
Usage:26%
Score:19.696m
Score/min:294
Accuracy (listed only):31.265%
HSR (listed only):22.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:3,066
Deaths:2,085
KDR:1.471
Accuracy:24.437% C+
HSR:24.495% C*
Eclipse VE3A
C
Kills:2,379
Deaths:2,469
KDR:0.964
Accuracy:22.954% D-
HSR:18.243% C
VX6-7
C++
Kills:2,205
Deaths:1,990
KDR:1.108
Accuracy:21.860% C--
HSR:21.451% C++
Serpent VE92
C+
Kills:2,109
Deaths:1,731
KDR:1.218
Accuracy:21.101% D
HSR:19.867% C+
Zenith VX-5
C
Kills:1,841
Deaths:1,457
KDR:1.264
Accuracy:22.469% D
HSR:19.446% C
Sirius SX12
B+
Kills:1,820
Deaths:1,120
KDR:1.625
Accuracy:26.761% B+
HSR:18.626% C++
Eridani SX5
C+
Kills:1,349
Deaths:975
KDR:1.384
Accuracy:26.100% C+
HSR:19.570% C+
Skorpios
C+
Kills:1,217
Deaths:823
KDR:1.479
Accuracy:23.455% D--
HSR:21.282% C+
NS-11C
C+
Kills:1,204
Deaths:1,112
KDR:1.083
Accuracy:23.181% C+
HSR:17.525% C
Phobos VX86
C+
Kills:1,179
Deaths:938
KDR:1.257
Accuracy:58.067% C+
HSR:13.910% C
MKV Suppressed
C+
Kills:1,178
Deaths:860
KDR:1.370
Accuracy:24.829% C+
HSR:17.318% C
Solstice VE3
C++
Kills:1,162
Deaths:1,062
KDR:1.094
Accuracy:22.191% C+
HSR:20.568% C++
Thanatos VE70
C
Kills:1,161
Deaths:850
KDR:1.366
Accuracy:34.153% D
HSR:14.643% C
NS-7 PDW
C*
Kills:1,158
Deaths:873
KDR:1.326
Accuracy:25.722% C*
HSR:18.394% C++
NS Baron G5
C+
Kills:1,017
Deaths:872
KDR:1.166
Accuracy:43.517% C+
HSR:14.454% C+
NSX Tanto
C**
Kills:423
Deaths:280
KDR:1.511
Accuracy:27.851% C**
HSR:23.877% C
Deimos VA29
C*
Kills:407
Deaths:273
KDR:1.491
Accuracy:59.531% C+
HSR:17.936% C*
Solstice Burst
C-
Kills:56
Deaths:66
KDR:0.848
Accuracy:19.959% D*
HSR:21.429% C-
NSX-P Tanto
A++
Kills:55
Deaths:32
KDR:1.719
Accuracy:34.305% A++
HSR:25.455% C+
Kills:24,986
Deaths (as Light Assault):19,868
Deaths (to Light Assaults):13,325
KDR:1.2576
Kill Difference:5,118
Playtime:564.246 hours
Usage:13%
Score:8.115m
Score/min:240
Accuracy (listed only):29.602%
HSR (listed only):19.394%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C--
Kills:2,438
Deaths:1,796
KDR:1.357
Accuracy:22.507% D
HSR:22.272% C--
H-V45
B+
Kills:2,343
Deaths:1,677
KDR:1.397
Accuracy:22.014% C-
HSR:24.371% B+
Darkstar
C
Kills:1,924
Deaths:1,505
KDR:1.278
Accuracy:23.930% D
HSR:21.622% C
Sirius SX12
B+
Kills:1,820
Deaths:1,120
KDR:1.625
Accuracy:26.761% B+
HSR:18.626% C++
NS-11A
C+
Kills:1,383
Deaths:1,127
KDR:1.227
Accuracy:22.907% C
HSR:21.114% C+
Eridani SX5
C+
Kills:1,349
Deaths:975
KDR:1.384
Accuracy:26.100% C+
HSR:19.570% C+
CME
C+
Kills:1,349
Deaths:1,169
KDR:1.154
Accuracy:23.418% D
HSR:21.423% C+
Skorpios
C+
Kills:1,217
Deaths:823
KDR:1.479
Accuracy:23.455% D--
HSR:21.282% C+
Phobos VX86
C+
Kills:1,179
Deaths:938
KDR:1.257
Accuracy:58.067% C+
HSR:13.910% C
MKV Suppressed
C+
Kills:1,178
Deaths:860
KDR:1.370
Accuracy:24.829% C+
HSR:17.318% C
Corvus VA55
C++
Kills:1,166
Deaths:870
KDR:1.340
Accuracy:23.457% C+
HSR:24.014% C++
Thanatos VE70
C
Kills:1,161
Deaths:850
KDR:1.366
Accuracy:34.153% D
HSR:14.643% C
NS-7 PDW
C*
Kills:1,158
Deaths:873
KDR:1.326
Accuracy:25.722% C*
HSR:18.394% C++
Pulsar VS1
C+
Kills:1,151
Deaths:980
KDR:1.174
Accuracy:23.514% C+
HSR:17.811% C-
NS Baron G5
C+
Kills:1,017
Deaths:872
KDR:1.166
Accuracy:43.517% C+
HSR:14.454% C+
Deimos VA29
C*
Kills:407
Deaths:273
KDR:1.491
Accuracy:59.531% C+
HSR:17.936% C*
NSX Yumi
C**
Kills:161
Deaths:135
KDR:1.193
Accuracy:28.172% C**
HSR:16.770% D--
Kills:22,401
Deaths (as Combat Medic):16,843
Deaths (to Combat Medics):8,905
KDR:1.32999
Kill Difference:5,558
Playtime:643.982 hours
Usage:15%
Score:11.606m
Score/min:300
Accuracy (listed only):30.121%
HSR (listed only):19.149%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:14,507
Deaths:4,721
KDR:3.073
Accuracy:42.792% B+
HSR:72.469% B+
Sirius SX12
B+
Kills:1,820
Deaths:1,120
KDR:1.625
Accuracy:26.761% B+
HSR:18.626% C++
NS-44 Commissioner
C+
Kills:1,593
Deaths:1,451
KDR:1.098
Accuracy:27.602% D--
HSR:22.222% C+
Eridani SX5
C+
Kills:1,349
Deaths:975
KDR:1.384
Accuracy:26.100% C+
HSR:19.570% C+
Artemis VX26
C+
Kills:1,320
Deaths:804
KDR:1.642
Accuracy:26.518% C+
HSR:22.045% C+
NS-30 Vandal
C++
Kills:1,235
Deaths:660
KDR:1.871
Accuracy:33.917% C++
HSR:27.368% C++
Spiker
C--
Kills:1,221
Deaths:998
KDR:1.223
Accuracy:26.246% C--
HSR:16.216% D
Skorpios
C+
Kills:1,217
Deaths:823
KDR:1.479
Accuracy:23.455% D--
HSR:21.282% C+
MKV Suppressed
C+
Kills:1,178
Deaths:860
KDR:1.370
Accuracy:24.829% C+
HSR:17.318% C
V10
C
Kills:1,171
Deaths:353
KDR:3.317
Accuracy:37.790% C
HSR:71.990% D
Nyx VX31
C+
Kills:1,163
Deaths:753
KDR:1.544
Accuracy:32.016% C
HSR:28.547% C+
NS-7 PDW
C*
Kills:1,158
Deaths:873
KDR:1.326
Accuracy:25.722% C*
HSR:18.394% C++
Cerberus
C*
Kills:1,154
Deaths:806
KDR:1.432
Accuracy:26.866% D
HSR:25.477% C*
NS-357 Underboss
B**
Kills:1,131
Deaths:683
KDR:1.656
Accuracy:33.651% C
HSR:30.239% B**
NS-61 Emissary
B+
Kills:893
Deaths:524
KDR:1.704
Accuracy:25.872% C
HSR:20.157% B+
Parallax VX3
C+
Kills:671
Deaths:128
KDR:5.242
Accuracy:34.672% D
HSR:77.347% C+
Manticore SX40
B
Kills:621
Deaths:497
KDR:1.250
Accuracy:28.322% C+
HSR:24.316% B
XM98
C+
Kills:571
Deaths:269
KDR:2.123
Accuracy:36.246% C+
HSR:65.499% D--
NS-AM7 Archer
B*
Kills:389
Deaths:896
KDR:0.434
Accuracy:58.475% C+
HSR:24.936% B*
NSX Daimyo
B++
Kills:300
Deaths:130
KDR:2.308
Accuracy:45.813% B++
HSR:90% D*
VA39 Spectre
B*
Kills:199
Deaths:82
KDR:2.427
Accuracy:37.558% B*
HSR:35.678% C
NSX Tomoe
B++
Kills:197
Deaths:104
KDR:1.894
Accuracy:32.063% B++
HSR:36.041% C+
Beamer VS3
C++
Kills:173
Deaths:202
KDR:0.856
Accuracy:17.175% D**
HSR:23.699% C++
NS-44L Blackhand
B+
Kills:101
Deaths:75
KDR:1.347
Accuracy:33.596% D-
HSR:48.515% B+
Phaseshift VX-S
B+
Kills:68
Deaths:37
KDR:1.838
Accuracy:24.795% D**
HSR:80.882% B+
NS-45 Pilot
D
Kills:64
Deaths:35
KDR:1.829
Accuracy:27.363% D
HSR:20.313% D
Phantom VA23
A++
Kills:51
Deaths:29
KDR:1.759
Accuracy:34.113% C+
HSR:45.098% A++
Kills:35,515
Deaths (as Infiltrator):18,888
Deaths (to Infiltrators):11,684
KDR:1.88029
Kill Difference:16,627
Playtime:880.019 hours
Usage:20%
Score:13.774m
Score/min:261
Accuracy (listed only):31.494%
HSR (listed only):37.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:834
Deaths:436
KDR:1.913
Accuracy:21.511% B+
HSR:18.345% C--
Blueshift VM5
B
Kills:787
Deaths:435
KDR:1.809
Accuracy:21.424% B
HSR:19.060% C-
Comet VM2
B
Kills:771
Deaths:696
KDR:1.108
Accuracy:46.220% B
HSR:4.280% C+
Comet VM2
C++
Kills:745
Deaths:692
KDR:1.077
Accuracy:46.832% C++
HSR:2.685% D
Cosmos VM3
A
Kills:632
Deaths:241
KDR:2.622
Accuracy:22.797% A
HSR:20.411% C**
Quasar VM1
A++
Kills:617
Deaths:267
KDR:2.311
Accuracy:23.025% A++
HSR:19.287% C++
Nebula VM20
A+
Kills:266
Deaths:103
KDR:2.583
Accuracy:24.844% A+
HSR:22.932% B+
Nebula VM20
A
Kills:244
Deaths:103
KDR:2.369
Accuracy:25.072% A
HSR:18.853% C
NS-10 Burster
C*
Kills:72
Deaths:100
KDR:0.720
Accuracy:28.865% C+
HSR:8.333% C*
Vortex VM21
C+
Kills:72
Deaths:67
KDR:1.075
Accuracy:40.292% C+
HSR:0% F
NS-10 Burster
C+
Kills:71
Deaths:90
KDR:0.789
Accuracy:29.903% C+
HSR:4.225% C--
Vortex VM21
A
Kills:64
Deaths:67
KDR:0.955
Accuracy:40.884% C+
HSR:6.250% A
Kills:5,175
Deaths (as MAX Suit):1,648.500
Deaths (to MAX Suits):6,629
KDR:3.13922
Kill Difference:3,526.500
Playtime:128.804 hours
Usage:3%
Score:2.937m
Score/min:380
Accuracy (listed only):30.972%
HSR (listed only):12.055%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:870
V. Kills:29 N/A
Deaths:454
KDR:1.916
Accuracy:37.957% C
KPH:31.300 C-
VKPH:1 D--
Dual Photon Pods
B*
Kills:374
V. Kills:41 N/A
Deaths:48
KDR:7.792
Accuracy:56.293% B+
KPH:122.300 B*
VKPH:13.400 C
Hornet Missiles
C--
Kills:171
V. Kills:153 111%
Deaths:85
KDR:2.012
Accuracy:63.053% C++
KPH:27.700 D
VKPH:24.800 C--
Kills:1,415 (870 + 0)
Deaths:587
KDR:2.411
VKDR:0.380
Vehicle Kills:223
Kill Difference:828
Playtime:37.027 hours
Usage:1%
Score:0.406m
Score/min:183
Piloting Accuracy:37.957%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:168
V. Kills:113 147%
Deaths:39
KDR:4.308
Accuracy:33.866% C-
KPH:26.400 C-
VKPH:17.800 D
L105 Zephyr
C+
Kills:98
V. Kills:10 N/A
Deaths:20
KDR:4.900
Accuracy:42.683% C+
KPH:35.300 C--
VKPH:3.600 D-
AP30 Shredder
U
Kills:92
V. Kills:66 137%
Deaths:21
KDR:4.381
Accuracy:33.092% C+
KPH:331,200 U
VKPH:237,600 U
Kills:358 (0 + 358)
Deaths:80
KDR:4.475
VKDR:2.363
Vehicle Kills:189
Kill Difference:278
Playtime:9.145 hours
Usage:0%
Score:0.236m
Score/min:429
Piloting Accuracy:N/A%
Gunner Accuracy:33.092%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,348
V. Kills:426 N/A
Deaths:482
KDR:6.946
Accuracy:50.792% C*
KPH:60.100 B+
VKPH:7.700 C+
C75 Viper
A++
Kills:1,068
V. Kills:130 N/A
Deaths:159
KDR:6.717
Accuracy:43.419% B
KPH:63.700 A++
VKPH:7.800 C+
L100 Python AP
B+
Kills:930
V. Kills:596 156%
Deaths:220
KDR:4.227
Accuracy:53.287% C
KPH:33.100 C++
VKPH:21.200 B+
Kills:5,346 (5,346 + 0)
Deaths:861
KDR:6.209
VKDR:1.338
Vehicle Kills:1,152
Kill Difference:4,485
Playtime:100.574 hours
Usage:2%
Score:1.507m
Score/min:250
Driving Accuracy:53.287%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,162
V. Kills:858 135%
Deaths:450
KDR:2.582
Accuracy:50.033% C-
KPH:23.200 C+
VKPH:17.200 B+
Saron HRB
B
Kills:1,039
V. Kills:767 135%
Deaths:215
KDR:4.833
Accuracy:46.326% C**
KPH:25.300 C+
VKPH:18.700 B
Supernova VPC
B
Kills:920
V. Kills:127 N/A
Deaths:148
KDR:6.216
Accuracy:50.437% C+
KPH:50.600 B
VKPH:7 C
Supernova PC
B**
Kills:761
V. Kills:196 386%
Deaths:226
KDR:3.367
Accuracy:52.020% C**
KPH:33.700 B**
VKPH:8.700 C++
Proton II PPA
C++
Kills:351
V. Kills:19 N/A
Deaths:39
KDR:9
Accuracy:24.772% C++
KPH:45.600 C
VKPH:2.500 D
E540 Halberd
C
Kills:347
V. Kills:206 168%
Deaths:79
KDR:4.392
Accuracy:48.193% C++
KPH:24.800 D
VKPH:14.700 C
Aphelion VEX-4
B++
Kills:87
V. Kills:68 126%
Deaths:17
KDR:5.118
Accuracy:35.939% C*
KPH:28 C*
VKPH:21.900 B++
Kills:4,667 (2,843 + 1,824)
Deaths:1,174
KDR:3.975
VKDR:1.909
Vehicle Kills:2,241
Kill Difference:3,493
Playtime:156.703 hours
Usage:4%
Score:3.135m
Score/min:333
Driving Accuracy:52.020%
Gunner Accuracy:35.939%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,213
V. Kills:62 N/A
Deaths:103
KDR:11.777
Accuracy:35.291% C
KPH:90.700 C++
VKPH:4.600 C-
Aphelion VEX-4H
B
Kills:724
V. Kills:500 145%
Deaths:124
KDR:5.839
Accuracy:42.646% C
KPH:44.600 C*
VKPH:30.800 B
Saron HRB-H
C+
Kills:263
V. Kills:164 159%
Deaths:46
KDR:5.717
Accuracy:54.015% C+
KPH:32.400 C
VKPH:20.200 C
E540 Halberd-H
C+
Kills:189
V. Kills:75 249%
Deaths:40
KDR:4.725
Accuracy:57.259% C+
KPH:36.500 C
VKPH:14.500 D-
M60-G Bulldog-H
C--
Kills:87
V. Kills:4 N/A
Deaths:8
KDR:10.875
Accuracy:31.133% D*
KPH:53.900 C--
VKPH:2.500 D*
M40 Fury-H
D
Kills:71
V. Kills:8 N/A
Deaths:13
KDR:5.462
Accuracy:34.618% D-
KPH:50.500 D-
VKPH:5.700 D
Kills:2,547 (0 + 2,547)
Deaths:334
KDR:7.626
VKDR:2.434
Vehicle Kills:813
Kill Difference:2,213
Playtime:45.941 hours
Usage:1%
Score:0.799m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:34.618%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:461
V. Kills:64 N/A
Deaths:46
KDR:10.022
Accuracy:37.549% C++
KPH:58 B+
VKPH:8 C
M12 Kobalt
C++
Kills:336
V. Kills:12 N/A
Deaths:18
KDR:18.667
Accuracy:17.150% C
KPH:68.500 C++
VKPH:2.400 C-
M12 Kobalt
C+
Kills:250
V. Kills:5 N/A
Deaths:10
KDR:25
Accuracy:14.702% D
KPH:66.700 C+
VKPH:1.300 D-
M40 Fury
C+
Kills:161
V. Kills:21 N/A
Deaths:11
KDR:14.636
Accuracy:30.684% D
KPH:47.100 C+
VKPH:6.100 D-
M20 Basilisk
C--
Kills:152
V. Kills:47 317%
Deaths:30
KDR:5.067
Accuracy:34.883% C--
KPH:14.700 C--
VKPH:4.500 D-
M60-G Bulldog
C
Kills:129
V. Kills:31 403%
Deaths:26
KDR:4.962
Accuracy:31.093% C
KPH:19.800 D
VKPH:4.700 C
M60-G Bulldog
C-
Kills:96
V. Kills:17 N/A
Deaths:10
KDR:9.600
Accuracy:32.648% C-
KPH:25.800 D
VKPH:4.600 D
Kills:1,585 (0 + 1,585)
Deaths:151
KDR:10.497
VKDR:1.305
Vehicle Kills:197
Kill Difference:1,434
Playtime:40.631 hours
Usage:1%
Score:0.558m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:32.648%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:183
V. Kills:5 N/A
Deaths:89
KDR:2.056
Accuracy:38.337% C-
KPH:46.100 C+
VKPH:1.300 D
M40 Fury-F
C+
Kills:135
V. Kills:24 N/A
Deaths:120
KDR:1.125
Accuracy:42.840% D
KPH:21.200 C+
VKPH:3.800 D
M12 Kobalt-F
D-
Kills:109
V. Kills:3 N/A
Deaths:124
KDR:0.879
Accuracy:15.490% D--
KPH:7.800 D-
VKPH:0.200 D--
Kills:427 (427 + 0)
Deaths:333
KDR:1.282
VKDR:0.096
Vehicle Kills:32
Kill Difference:94
Playtime:24.315 hours
Usage:1%
Score:0.097m
Score/min:66
Driving Accuracy:15.490%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 14,58514,5074,7213.073C*1.4442.792%B+72.469%B+55.3B++N/A138262.4h2B+4.6B+
Betelgeuse 54-A 7,6477,5764,0001.894C0.2622.858%D-26.94%C--48.5C--N/A141156.3h10.1B+44.2C+
Ursa 4,2214,2082,6411.593B0.0422.465%C+23.337%C+37.7C+N/A112111.7h9.9B+44.1B+
L100 Python HESH 3,7743,3484826.946C5.3150.792%C*2.3%B++60.1B+7.6C+19955.7h3.1C*6.2B+
Pulsar C 3,0893,0662,0851.471C++0.1624.437%C+24.495%C*30.9C++N/A9299.2h10.9B+44.5B
Terminus VX-9 2,4532,4381,7961.357C+0.2822.507%D22.272%C--29.6CN/A9182.3h11.4B+50.8C++
NS-15M1 2,4232,4121,3001.855C**0.2221.387%C22.761%C+38.2C+N/A11563.1h11.1B+51.7B
Eclipse VE3A 2,4022,3792,4690.964C+0.6722.954%D-18.243%C19.3DN/A53123.1h11.4B49.5C+
H-V45 2,3672,3431,6771.397C+0.2422.014%C-24.371%B+28.2C+N/A9983.1h12B+54.6C*
Lasher X2 2,3092,2621,9701.148C**0.4925.353%C+3.979%C+35.8C*N/A13363.1h19.5C++77C*
Frag Grenade 2,2632,23812238N/A2,236.3759.495%A++N/A1119M+12.5B+38752h2.2A+3.7A
VX6-7 2,2142,2051,9901.108C+0.5321.86%C--21.451%C++25.3CN/A7487h11.8B+53.9C++
C-4 2,6302,1921,6061.365C+0.2721.067%D-N/A69.4C13.9D--55931.6h1B**5B+
Serpent VE92 2,1182,1091,7311.218C++0.4221.101%D19.867%C+25.5C+N/A7982.8h11.7B+55.3C*
Darkstar 1,9411,9241,5051.278C0.3623.93%D21.622%C29.3DN/A8365.6h14C58.7C-
Sticky Grenade 1,8861,87711877N/A1,875.3764.34%AN/A1877A++9C56911h1.3B**2B*
Zenith VX-5 1,8591,8411,4571.264C++0.3722.469%D19.446%C26.5CN/A8469.4h11.4B+50.7C*
C-4 ARX 2,1931,8321,2121.512C0.1222.358%D*N/A71.8D-14.2D*38025.5h1B++4.6C++
Sirius SX12 1,8281,8201,1201.625B+0.0126.761%B+18.626%C++36.7B+N/A12849.6h11.3B*42.2B+
Flare VE6 1,8111,8041,2301.467C++0.1721.758%C+23.891%C+32.4CN/A12255.7h9.9B+45.5C**
NS-44 Commissioner 1,6031,5931,4511.098C++0.5427.602%D--22.222%C+16.5DN/A5696.8h3.1B*11.3C++
NS-11A 1,3881,3831,1271.227C+0.4122.907%C21.114%C+26.9CN/A9551.5h12.1B++52.8B
Eridani SX5 1,3551,3499751.384C*0.2526.1%C+19.57%C+36.9C++N/A12436.6h10.3B+39.6B+
CME 1,3661,3491,1691.154C+0.4823.418%D21.423%C+26.3CN/A8051.3h13.2C*56.6C+
VX29 Polaris 1,3311,3298641.538C++0.1021.404%C19.789%C-35CN/A11138h11.1B+52C*
Artemis VX26 1,3261,3208041.642C**0.0126.518%C+22.045%C+39.5C**N/A12233.4h10.4B++39.1B+
Proximity Mine 1,2691,2686252.029D0.4049.518%B*N/A88.7DN/A29714.3h1.5B**3A
NS-30 Vandal 1,2441,2356601.871C++0.2433.917%C++27.368%C++36C+N/A10034.3h5.3B+15.8B+
Spiker 1,2281,2219981.223C**0.4126.246%C--16.216%D27.8CN/A7843.9h7.1B+27.2B+
Skorpios 1,2271,2178231.479C+0.1523.455%D--21.282%C+37.4CN/A9532.5h10.8C**46.2C
Proton II PPA-H 1,2751,21310311.777C+10.1435.291%C1.072%D90.5C++4.6C-25213.4h8.5B+24B+
NS-11C 1,2281,2041,1121.083C++0.5523.181%C+17.525%C21.1CN/A7457h13.2B+56.9C**
Phobos VX86 1,1871,1799381.257C+0.3858.067%C+13.91%C37.1CN/A11831.8h2.5C++4.3C++
MKV Suppressed 1,1891,1788601.37B+0.2624.829%C+17.318%C29.7C+N/A9239.7h12.1B+48.6B
SVA-88 1,1821,1766441.826C+0.1923.455%C+22.109%C-55.5BN/A22021.2h9.9B*42B+
V10 1,1821,1713533.317C++1.6837.79%C71.99%D39.2C**N/A10529.9h2.3C+6C+
Orion VS54 1,1671,1668371.393C+0.2420.898%C+23.499%C+30.4C+N/A19838.3h10.8B++51.9C++
Corvus VA55 1,1751,1668701.34B0.2923.457%C+24.014%C++27.8C+N/A8641.9h11B+46.7B
Pulsar LSW 1,1681,1656031.932B+0.3023.879%C++26.18%C*43.1C+N/A13527h10.1B*42.4B+
Nyx VX31 1,1771,1637531.544C+0.0932.016%C28.547%C+34.1C+N/A9634.1h5.2B16.1C*
Solstice VE3 1,1641,1621,0621.094B+0.5422.191%C+20.568%C++20.6C++N/A12256.4h11.8B++53.3C**
Supernova FPC 2,0201,1624502.582C-0.9550.033%C-3.356%B++23.2C+17.2B+43050h5.3C++10.6C+
Thanatos VE70 1,1631,1618501.366B+0.2734.153%D14.643%C31.6C++N/A11236.7h3.8B*11.1B+
NS-7 PDW 1,1681,1588731.326B+0.3125.722%C*18.394%C++31.9C**N/A11736.3h11.9B*46.3B+
Cerberus 1,1611,1548061.432B+0.2026.866%D25.477%C*27.1CN/A6642.6h4.8B*17.8B
Pulsar VS1 1,1611,1519801.174C**0.4623.514%C+17.811%C-24.4C+N/A10847.2h12.7B++54B+
Eidolon VE33 1,1701,1481,1011.043C+0.5927.87%C+26.394%C++21.1C+N/A6754.4h9C*32.3C**
NS-357 Underboss 1,1411,1316831.656B++0.0233.651%C30.239%B**34.4CN/A9032.9h3.3B**9.9B+
NS Decimator 1,4221,0751,2660.849C0.7860.661%C+3.535%B**24.3D7.8D--19144.3h4.6C++7.5C*
C75 Viper 1,1981,0681596.717B+5.0843.419%BN/A63.6A++7.7C+33116.8h8.4B**19.4B*
Saron HRB 1,8061,0392154.833C+3.2046.326%C**1.155%C-25.3C+18.7B33241.1h20.1B+43.4B+
NS Baron G5 1,0271,0178721.166C++0.4743.517%C+14.454%C+30.3C+N/A8533.6h4.2B+9.7C+
L100 Python AP 1,5269302204.227C+2.5953.287%C4.409%B**33.1C++21.2B+30228.1h5.8C**10.9C++
Supernova VPC 1,0479201486.216C-4.5850.437%C+1.522%C+50.5B7C24918.2h3.4C+6.8C++
NS-61 Emissary 9018935241.704A0.0725.872%C20.157%B+34.3B+N/A8826h9.9B+38.3B+
MANA Anti-Vehicle Turret 1,4588825791.523C0.1152.911%C-4.082%B+8820S5760M**19767300.1h7.2B13.7B+
Light PPA 8998704541.916C0.2837.957%C1.379%C*31.3C-1D--9627.8h10B+26.4B+
Blueshift VM5 8448344361.913C+0.2821.511%B+18.345%C--38.6BN/A14921.6h14.3B+66.6B+
NSX Naginata 8087974621.725B0.0924.298%B+32.371%B+46.1C++N/A10717.3h11.4C**46.7B+
Blueshift VM5 7927874351.809C0.1821.424%B19.06%C-36.9C*N/A15021.3h15.3C**71.4B+
Comet VM2 1,0807716961.108C**0.5346.22%B4.28%C+13.5B+5.4B+12157.2h22.9C++49.6C**
Supernova PC 9577612263.367C1.7352.02%C**2.365%C++33.7B**8.7C++28222.6h3.9B*7.4B*
Comet VM2 1,0817456921.077C++0.5646.832%C++2.685%D13.1C*5.9B+11056.7h24B51.4B+
Aphelion VEX-4H 1,2247241245.839C++4.2142.646%C3.867%B+44.7C*30.9B34216.2h47.7B+111.9B+
Anti-Vehicle Grenade 8337231723N/A721.3759.233%B*N/A657.3A100C+34541.1h3.5B**5.9B**
Parallax VX3 6726711285.242B+3.6134.672%D77.347%C+42.7B*N/A13715.7h2B+5.8C++
Tank Mine 9666593771.748C-0.1144.809%B*N/A68.6D32D--7309.6h2.4D5.3B+
Cosmos VM3 6336322412.622B+0.9922.797%A20.411%C**37.2B+N/A15417h12.1B++53.2B*
Manticore SX40 6236214971.249B0.3828.322%C+24.316%B24.8CN/A7025h6.1B*21.6B+
Quasar VM1 6226172672.311B+0.6823.025%A++19.287%C++31.8B++N/A16419.4h13.4B+58.3B+
XM98 5735712692.123C++0.4936.246%C+65.499%D--28C++N/A9820.4h2.7C+7.3C+
Nemesis VSH9 8375248730.6C+1.0367.598%B++3.244%B11.9C7.1C15243.9h8.4C+12.4C**
Hunter QCX 4874844611.05B+0.5830.703%D30.992%B18.6B+N/A5226h3.1B+10B
M40 Fury 5254614610.022B++8.3937.549%C++2.386%B*57.6B+8C3278h11.2B+29.7B+
Hades VSH4 6064326660.649C++0.9872.214%B+2.083%C+20.2C+8.1C21621.4h6.4B*8.8B**
MANA Anti-Personnel Turret 4314272072.063N/A0.4321.748%UN/A4270U40U12031400.1h23.2T*106.8T*
NSX Tanto 4254232801.511B+0.1227.851%C**23.877%C34.1C++N/A8512.4h12.2B+43.8C**
Deimos VA29 4094072731.491C*0.1459.531%C+17.936%C*37CN/A14611h2.6C4.3C+
S1 5083975990.663C+0.9758.117%C++3.023%C++21.3C6D--32418.6h5.3B++9.1B+
Lancer VS22 7493957600.52C1.1160.422%C+1.519%C+10.8C9.7D17536.6h22.1C*36.6C*
NS-AM7 Archer 5203898960.434C+1.2058.475%C+24.936%B*7.6C++2.5C+5051.4h15.7B+26.9B+
Dual Photon Pods 415374487.792C*6.1656.293%B+1.07%C120.6B*13.2C6703.1h17.6B+31.3B++
Proton II PPA 370351399C7.3724.772%C++1.425%D45.6C2.5D1757.7h9.7C++39.3C**
E540 Halberd 553347794.392C2.7648.193%C++2.882%C**24.8D14.7C28014h6C+12.5C++
M12 Kobalt 3483361818.667B++17.0317.15%C19.345%C**68.6C++2.4C-2534.9h16B++93.4B
Force-Blade 39432535,2440.009C-1.6213.198%D**4%C-0.2DN/A11619.2h3.5C--26.6D*
Revenant 3233192241.424C0.2131.089%C-37.931%B**29.5DN/A7210.8h8.9D28.6D
NSX Daimyo 3003001302.308C0.6745.813%B++90%D*39C-N/A887.7h3.7D**8C--
VE-H Maw 2962951372.153B+0.5223.935%C33.559%B*47.6C+N/A1546.2h9.8B+40.9C**
Auraxium Force-Blade 29629021,5390.013C--1.624.182%F-3.103%D0.3C+N/A1955.7h2.1C++50.5T*
Spear Anti-Vehicle Phalanx Turret 4152722411.333B++9.7041.686%C5.147%B+33.2C17.4C3898.2h8.4C**20.1C*
Nebula VM20 2692661032.583C*0.9524.844%A+22.932%B+50.2B**N/A1895.3h12.4B**49.9B**
Saron HRB-H 427263465.717C++4.0854.015%C+N/A32.5C20.2C2758.1h22.7B42.1B
M12 Kobalt 2552501025B++23.3714.702%D20%B67.6C+1.4D-2383.7h13.5B**91.7B+
Nebula VM20 2482441032.369C++0.7425.072%A18.853%C46B++N/A1795.3h14B++55.7B*
VA39 Spectre 201199822.427B*0.7937.558%B*35.678%C43.3A+N/A2784.6h5.3B+14.1B++
NSX Tomoe 2031971041.894C*0.2632.063%B++36.041%C+39.4C+1.2A*1215h15.5C48.2C*
E540 Halberd-H 264189404.725C3.0957.259%C+2.116%C*36.3C14.4D-3155.2h5.2B+9.1B+
S12 Renegade 188183892.056C+0.4238.337%C-2.186%D--45.8C+1.3D1044h3.3C*8.7C+
Beamer VS3 1741732020.856C++0.7817.175%D**23.699%C++11.2DN/A6315.4h6.5B*37.7C+
Hornet Missiles 324171852.012D0.3863.053%C++N/A27.6D24.7C--3316.2h16.9D26.9D
C150 Dalton 281168394.308C2.6733.866%C-1.19%C**26.3C-17.7D2926.4h4.2C++12.3C+
M40 Fury 1821611114.636B**13.0030.684%D1.863%C+47.4C+6.2D-3483.4h10B+32.6B+
NSX Yumi 1621611351.193C+0.4428.172%C**16.77%D--32.9C+N/A744.9h12.7C+45.1C*
Lumine Edge 1571563,3580.046C1.5910.111%D**10.897%D1C-N/A3158.9h1.3C**12.7D
M20 Basilisk 199152305.067B**3.4334.883%C--5.921%C++14.6C--4.5D-14310.4h82B+235.1C**
M40 Fury-F 1591351201.125C+0.5142.84%DN/A21.1C+3.8D1376.4h7.8B+18.1B+
M60-G Bulldog 160129264.962C*3.3331.093%C4.651%B**19.8D4.8C1976.5h6.9B22.3C*
M60-A Bulldog 135121206.05C4.4239.238%DN/A20.9D2.4D1225.8h6.3C+16C
M60-A Bulldog 132114264.385C-2.7538.148%D-1.754%C-15.4D-2.4D1077.4h7.2C--18.9D
M12 Kobalt-F 1121091240.879C-0.7515.49%D--13.762%B++7.8D-N/A2314h12B+77.2C++
NS-TMC-01 "His Regards" 10710614,1600.007D1.632.896%F-N/A0.2C-N/A0643.1h2.6C+89.9T*
NS-44L Blackhand 102101751.347C++0.2933.596%D-48.515%B+21CN/A594.8h4.2C**12.6C+
L105 Zephyr 10898204.9C-3.2742.683%C+N/A35C--3.6D-2382.8h6.8C+15.9C++
M60-G Bulldog 11396109.6A7.9732.648%C-1.042%D*25.9D4.6D1613.7h5.5B++16.7B+
AP30 Shredder 15892214.381C2.7533.092%C+2.174%C++920U660U8404600.1h95.7C+289.1C+
M60-A Bulldog 9688184.889C+3.2636.569%C+N/A33.8C+3.1D--1532.6h5.7C++15.6C*
Aspis Anti-Aircraft Phalanx Turret 16587108.7A*7.0724.52%C+N/A13.2B+11.8C++2096.6h91.7A+373.9B*
Aphelion VEX-4 15587175.118C++3.4835.939%C*1.149%D*28.1C*21.9B++3053.1h57.4C++159.9B
M60-G Bulldog-H 9187810.875C++9.2431.133%D*1.149%C+54.4C-2.5D*1381.6h4.8B+15.3C+
VE-LR Obelisk 8484422C*0.3736.978%B*48.81%A++40C**N/A1312.1h6.1B+16.5B+
MAX Punch 83791,6540.048C-1.5924.434%D**N/A0.6C-N/A2124.2h2.1C++8.4C+
M12 Kobalt 7473324.333C+22.7017.527%D-16.438%C146B++2D--3850.5h15.1B+86.2C++
NS-10 Burster 112721000.72C0.9128.865%C+8.333%C*5.1C2.8C--8214.2h135.5C++469.5C++
Vortex VM21 12672671.075C+0.5640.292%C+N/A8.9C*6.7B++1128.1h31.8B++79B+
NS-10 Burster 11771900.789C-0.8429.903%C+4.225%C--5.3C+3.4C8513.5h141.7C*474C**
M40 Fury-H 7971135.462C--3.8334.618%D-N/A50.7D-5.7D2151.4h6.5B+18.6C**
Phaseshift VX-S 6868371.838C0.2024.795%D**80.882%B+21.3C--N/A833.2h2.7C**10.7C+
Vortex VM21 11964670.955C0.6840.884%C+6.25%A7.9C6.8C*1198.1h36.4C*89.1C**
NS-45 Pilot 6864351.829B+0.2027.363%D20.313%D40C2.5M++961.6h8.1C29.8C
Solstice Burst 5756660.848C0.7919.959%D*21.429%C-24.3C--N/A1412.3h12.3B61.5C
NSX-P Tanto 5655321.719B*0.0934.305%A++25.455%C+45.8B*N/A1401.2h14.1C**41.2B++
Rocklet Rifle 9253730.726C++0.9140.157%D**1.887%A++13.3D*9.8D*1674h40.5C+100.8D
Phantom VA23 5151291.759C+0.1334.113%C+45.098%A++30C-N/A1451.7h4.9C+14.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon521,6462.8h
Anti-Vehicle MANA Turret964,5727.6h
Nano-Armor Kit1,0541,396,061108.3h
Nanite Revive Grenade03,9521.1h
Medical Applicator1,420625,81746.5h
Spitfire Auto-Turret126711.4h
Motion Spotter13524,99521.8h
Restoration Kit2331,9558h
Hoplon Anti-Aircraft Phalanx Tower0900h
Xiphos Anti-Personnel Phalanx Tower01290.1h
Recon Detection Device18216,22831.5h
Shield Recharging Field1388,1685.4h
Smoke Grenade0960h
Ammunition Package1407,1497.4h
Medical Kit2,52310,33450.4h
Anti-Infantry MANA Turret889564.1h

Check the help document for the dictionary if you want to learn more about words used here.


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