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nda1[VoGu] nda1
VS BR 170

KDR: 1.65

Score: 72.2m

Last Seen: Oct 19th, 2019 8:51 AM
- ONLINE NOW

Battle Rank 120 (170 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Ursa L100 Python HESH Pulsar C NS-15M1 Terminus VX-9 Eclipse VE3A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $942,003 MLG Score: 753
Fun Score: N/A
Cheeseburgers Flipped: 1034TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.717%23.145%54952116769,2291.639060.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.129%0.484B+0.325C*-0.934D--HEAD ++ (~11.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.412B10.40.274C*33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.234%1.273%131212171,33515811270.8444021043%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.421%0.718B++-0.28C0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.827B++12.30.768B++15.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.121%2.38%360612138,279395623832.09277347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.735%0.783B++-0.108C+-0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.76B++4.50.638B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.414%3.678%2101612035,384300518291.79168294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.853%-0.262C-0.191C0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.61B+15.60.61B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.82%73.186%2107121219,46447641004.08564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.471%0.977B*0.34C**1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.494B+20.348C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.585%14.888%210312162,7742836120.977794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.003%0.084C+0.035C+0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.458B+30.374C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.2m218.9%374 (22.4k)274 (16.4k)1.64648137,37483,4351.84426170 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219517418.489%23.796%44003:1049

15% Combat Medic26% Engineer22% Heavy Assault21% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2013 10:36 PMJul 25th, 2016 9:53 AMOct 19th, 2019 6:23 AM (26d) (PST)Oct 19th, 2019 4:55 AM (26d) (PST)Oct 19th, 2019 4:51 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5321913410.5200.3160.1241.2270.040753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,91511,44120,4743119774216,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4400.6h/183.4d 16,502 32,689 43,053 323.9k 7,862 13,050 10,613 140.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:7,830
Deaths:4,110
KDR:1.905
Accuracy:22.912% D
HSR:27.165% C-
Ursa
C+
Kills:4,238
Deaths:2,654
KDR:1.597
Accuracy:22.486% C+
HSR:23.337% C+
NS-15M1
C++
Kills:2,498
Deaths:1,342
KDR:1.861
Accuracy:21.498% C+
HSR:23.259% C++
Flare VE6
C+
Kills:1,804
Deaths:1,230
KDR:1.467
Accuracy:21.758% C+
HSR:23.891% C+
VX29 Polaris
C
Kills:1,332
Deaths:867
KDR:1.536
Accuracy:21.405% C
HSR:19.895% C-
SVA-88
C+
Kills:1,176
Deaths:644
KDR:1.826
Accuracy:23.455% C+
HSR:22.109% C-
Orion VS54
C+
Kills:1,166
Deaths:837
KDR:1.393
Accuracy:20.897% C+
HSR:23.499% C
Pulsar LSW
C*
Kills:1,165
Deaths:603
KDR:1.932
Accuracy:23.879% C++
HSR:26.180% C*
NSX Naginata
B++
Kills:827
Deaths:481
KDR:1.719
Accuracy:24.288% B+
HSR:32.769% B++
VE-H Maw
B++
Kills:330
Deaths:149
KDR:2.215
Accuracy:23.765% C
HSR:32.727% B++
NSX-P Naginata
B*
Kills:62
Deaths:13
KDR:4.769
Accuracy:24.855% B+
HSR:35.484% B*
Kills:22,428
Deaths (as Heavy Assault):12,930
Deaths (to Heavy Assaults):23,987
KDR:1.73457
Kill Difference:9,498
Playtime:981.457 hours
Usage:22%
Score:14.602m
Score/min:248
Accuracy (listed only):22.836%
HSR (listed only):26.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:3,079
Deaths:2,104
KDR:1.463
Accuracy:24.447% C+
HSR:24.553% C*
Eclipse VE3A
C
Kills:2,466
Deaths:2,548
KDR:0.968
Accuracy:22.943% D-
HSR:18.329% C
VX6-7
C+
Kills:2,205
Deaths:1,990
KDR:1.108
Accuracy:21.860% C--
HSR:21.451% C+
Serpent VE92
C+
Kills:2,115
Deaths:1,745
KDR:1.212
Accuracy:21.126% D
HSR:19.858% C+
Zenith VX-5
C
Kills:1,841
Deaths:1,457
KDR:1.264
Accuracy:22.469% D
HSR:19.446% C
NS-11C
C+
Kills:1,204
Deaths:1,112
KDR:1.083
Accuracy:23.181% C+
HSR:17.525% C
Phobos VX86
C+
Kills:1,179
Deaths:938
KDR:1.257
Accuracy:58.067% C+
HSR:13.910% C-
Solstice VE3
C++
Kills:1,162
Deaths:1,062
KDR:1.094
Accuracy:22.191% C+
HSR:20.568% C++
Thanatos VE70
C
Kills:1,161
Deaths:850
KDR:1.366
Accuracy:34.153% D
HSR:14.643% C
Eidolon VE33
C++
Kills:1,148
Deaths:1,101
KDR:1.043
Accuracy:27.870% C+
HSR:26.394% C++
NS Baron G5
C+
Kills:1,017
Deaths:872
KDR:1.166
Accuracy:43.517% C+
HSR:14.454% C+
Deimos VA29
C*
Kills:434
Deaths:301
KDR:1.442
Accuracy:58.742% C+
HSR:18.203% C*
NSX Tanto
C**
Kills:423
Deaths:280
KDR:1.511
Accuracy:27.851% C**
HSR:23.877% C
Revenant
B**
Kills:319
Deaths:224
KDR:1.424
Accuracy:31.089% C-
HSR:37.931% B**
VE-LR Obelisk
A++
Kills:103
Deaths:53
KDR:1.943
Accuracy:36.074% B++
HSR:48.544% A++
NSX-P Tanto
A+
Kills:61
Deaths:36
KDR:1.694
Accuracy:32.893% A+
HSR:26.230% C++
Solstice Burst
C-
Kills:56
Deaths:66
KDR:0.848
Accuracy:19.959% D*
HSR:21.429% C-
Kills:19,973
Deaths (as Engineer):16,739
Deaths (to Engineers):16,097
KDR:1.1932
Kill Difference:3,234
Playtime:1,128.558 hours
Usage:26%
Score:20.034m
Score/min:296
Accuracy (listed only):31.084%
HSR (listed only):22.785%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:3,079
Deaths:2,104
KDR:1.463
Accuracy:24.447% C+
HSR:24.553% C*
Eclipse VE3A
C
Kills:2,466
Deaths:2,548
KDR:0.968
Accuracy:22.943% D-
HSR:18.329% C
VX6-7
C+
Kills:2,205
Deaths:1,990
KDR:1.108
Accuracy:21.860% C--
HSR:21.451% C+
Serpent VE92
C+
Kills:2,115
Deaths:1,745
KDR:1.212
Accuracy:21.126% D
HSR:19.858% C+
Zenith VX-5
C
Kills:1,841
Deaths:1,457
KDR:1.264
Accuracy:22.469% D
HSR:19.446% C
Sirius SX12
B+
Kills:1,820
Deaths:1,120
KDR:1.625
Accuracy:26.761% B+
HSR:18.626% C+
Eridani SX5
C+
Kills:1,349
Deaths:975
KDR:1.384
Accuracy:26.100% C+
HSR:19.570% C+
Skorpios
C+
Kills:1,229
Deaths:831
KDR:1.479
Accuracy:23.502% D--
HSR:21.318% C+
NS-11C
C+
Kills:1,204
Deaths:1,112
KDR:1.083
Accuracy:23.181% C+
HSR:17.525% C
Phobos VX86
C+
Kills:1,179
Deaths:938
KDR:1.257
Accuracy:58.067% C+
HSR:13.910% C-
MKV Suppressed
C+
Kills:1,178
Deaths:860
KDR:1.370
Accuracy:24.829% C+
HSR:17.318% C
Solstice VE3
C++
Kills:1,162
Deaths:1,062
KDR:1.094
Accuracy:22.191% C+
HSR:20.568% C++
Thanatos VE70
C
Kills:1,161
Deaths:850
KDR:1.366
Accuracy:34.153% D
HSR:14.643% C
NS-7 PDW
C*
Kills:1,158
Deaths:873
KDR:1.326
Accuracy:25.717% C*
HSR:18.394% C++
NS Baron G5
C+
Kills:1,017
Deaths:872
KDR:1.166
Accuracy:43.517% C+
HSR:14.454% C+
Deimos VA29
C*
Kills:434
Deaths:301
KDR:1.442
Accuracy:58.742% C+
HSR:18.203% C*
NSX Tanto
C**
Kills:423
Deaths:280
KDR:1.511
Accuracy:27.851% C**
HSR:23.877% C
NSX-P Tanto
A+
Kills:61
Deaths:36
KDR:1.694
Accuracy:32.893% A+
HSR:26.230% C++
Solstice Burst
C-
Kills:56
Deaths:66
KDR:0.848
Accuracy:19.959% D*
HSR:21.429% C-
Kills:25,137
Deaths (as Light Assault):20,020
Deaths (to Light Assaults):13,678
KDR:1.25559
Kill Difference:5,117
Playtime:569.728 hours
Usage:13%
Score:8.194m
Score/min:240
Accuracy (listed only):29.490%
HSR (listed only):19.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C--
Kills:2,476
Deaths:1,818
KDR:1.362
Accuracy:22.564% D
HSR:22.698% C--
H-V45
B+
Kills:2,428
Deaths:1,741
KDR:1.395
Accuracy:22.197% C
HSR:24.959% B+
Darkstar
C
Kills:1,975
Deaths:1,545
KDR:1.278
Accuracy:24.050% D
HSR:21.823% C
Sirius SX12
B+
Kills:1,820
Deaths:1,120
KDR:1.625
Accuracy:26.761% B+
HSR:18.626% C+
CME
C+
Kills:1,386
Deaths:1,181
KDR:1.174
Accuracy:23.609% D
HSR:21.429% C+
NS-11A
C+
Kills:1,383
Deaths:1,127
KDR:1.227
Accuracy:22.907% C
HSR:21.114% C+
Eridani SX5
C+
Kills:1,349
Deaths:975
KDR:1.384
Accuracy:26.100% C+
HSR:19.570% C+
Skorpios
C+
Kills:1,229
Deaths:831
KDR:1.479
Accuracy:23.502% D--
HSR:21.318% C+
Phobos VX86
C+
Kills:1,179
Deaths:938
KDR:1.257
Accuracy:58.067% C+
HSR:13.910% C-
MKV Suppressed
C+
Kills:1,178
Deaths:860
KDR:1.370
Accuracy:24.829% C+
HSR:17.318% C
Corvus VA55
C++
Kills:1,168
Deaths:872
KDR:1.339
Accuracy:23.420% C+
HSR:23.973% C++
Thanatos VE70
C
Kills:1,161
Deaths:850
KDR:1.366
Accuracy:34.153% D
HSR:14.643% C
NS-7 PDW
C*
Kills:1,158
Deaths:873
KDR:1.326
Accuracy:25.717% C*
HSR:18.394% C++
Pulsar VS1
C+
Kills:1,151
Deaths:980
KDR:1.174
Accuracy:23.514% C+
HSR:17.811% C-
NS Baron G5
C+
Kills:1,017
Deaths:872
KDR:1.166
Accuracy:43.517% C+
HSR:14.454% C+
Deimos VA29
C*
Kills:434
Deaths:301
KDR:1.442
Accuracy:58.742% C+
HSR:18.203% C*
NSX Yumi
C**
Kills:161
Deaths:135
KDR:1.193
Accuracy:28.172% C**
HSR:16.770% D--
Kills:22,653
Deaths (as Combat Medic):17,019
Deaths (to Combat Medics):9,129
KDR:1.33104
Kill Difference:5,634
Playtime:652.677 hours
Usage:15%
Score:11.837m
Score/min:302
Accuracy (listed only):30.107%
HSR (listed only):19.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:16,480
Deaths:5,309
KDR:3.104
Accuracy:43.121% B++
HSR:73.477% B+
Sirius SX12
B+
Kills:1,820
Deaths:1,120
KDR:1.625
Accuracy:26.761% B+
HSR:18.626% C+
NS-44 Commissioner
C+
Kills:1,593
Deaths:1,451
KDR:1.098
Accuracy:27.602% D--
HSR:22.222% C+
Eridani SX5
C+
Kills:1,349
Deaths:975
KDR:1.384
Accuracy:26.100% C+
HSR:19.570% C+
Artemis VX26
C+
Kills:1,320
Deaths:804
KDR:1.642
Accuracy:26.518% C+
HSR:22.045% C+
NS-30 Vandal
C++
Kills:1,235
Deaths:660
KDR:1.871
Accuracy:33.917% C++
HSR:27.368% C++
Skorpios
C+
Kills:1,229
Deaths:831
KDR:1.479
Accuracy:23.502% D--
HSR:21.318% C+
Spiker
C--
Kills:1,221
Deaths:998
KDR:1.223
Accuracy:26.246% C--
HSR:16.216% D
MKV Suppressed
C+
Kills:1,178
Deaths:860
KDR:1.370
Accuracy:24.829% C+
HSR:17.318% C
V10
C
Kills:1,171
Deaths:353
KDR:3.317
Accuracy:37.790% C
HSR:71.990% D
NS-61 Emissary
B*
Kills:1,166
Deaths:641
KDR:1.819
Accuracy:28.050% C+
HSR:21.184% B*
Nyx VX31
C+
Kills:1,163
Deaths:753
KDR:1.544
Accuracy:32.016% C
HSR:28.547% C+
NS-7 PDW
C*
Kills:1,158
Deaths:873
KDR:1.326
Accuracy:25.717% C*
HSR:18.394% C++
NS-357 Underboss
B**
Kills:1,157
Deaths:713
KDR:1.623
Accuracy:33.689% C
HSR:30.769% B**
Cerberus
C*
Kills:1,154
Deaths:807
KDR:1.430
Accuracy:26.858% D
HSR:25.477% C*
Parallax VX3
C+
Kills:672
Deaths:128
KDR:5.250
Accuracy:34.688% D
HSR:77.381% C+
Manticore SX40
B
Kills:621
Deaths:498
KDR:1.247
Accuracy:28.322% C+
HSR:24.316% B
XM98
C+
Kills:571
Deaths:269
KDR:2.123
Accuracy:36.246% C+
HSR:65.499% D--
NS-AM7 Archer
B**
Kills:430
Deaths:973
KDR:0.442
Accuracy:58.850% C+
HSR:26.047% B**
NSX Daimyo
B++
Kills:300
Deaths:130
KDR:2.308
Accuracy:45.813% B++
HSR:90% D*
VA39 Spectre
B*
Kills:201
Deaths:82
KDR:2.451
Accuracy:37.333% B*
HSR:36.318% C+
NSX Tomoe
B++
Kills:197
Deaths:104
KDR:1.894
Accuracy:32.063% B++
HSR:36.041% C+
Beamer VS3
C++
Kills:173
Deaths:202
KDR:0.856
Accuracy:17.175% D**
HSR:23.699% C++
The Immortal
C+
Kills:131
Deaths:104
KDR:1.260
Accuracy:30.294% D
HSR:26.718% C+
NS-45 Pilot
C+
Kills:106
Deaths:48
KDR:2.208
Accuracy:27.929% D
HSR:24.528% C+
NS-44L Blackhand
B+
Kills:101
Deaths:83
KDR:1.217
Accuracy:33.079% D--
HSR:48.515% B+
Phaseshift VX-S
B+
Kills:69
Deaths:37
KDR:1.865
Accuracy:24.062% F
HSR:81.159% B+
Phantom VA23
A++
Kills:51
Deaths:29
KDR:1.759
Accuracy:34.113% C+
HSR:45.098% A++
Kills:38,017
Deaths (as Infiltrator):19,835
Deaths (to Infiltrators):12,002
KDR:1.91666
Kill Difference:18,182
Playtime:921.879 hours
Usage:21%
Score:14.624m
Score/min:264
Accuracy (listed only):31.524%
HSR (listed only):37.137%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:834
Deaths:436
KDR:1.913
Accuracy:21.511% B+
HSR:18.345% C--
Blueshift VM5
B
Kills:787
Deaths:435
KDR:1.809
Accuracy:21.424% B
HSR:19.060% C-
Comet VM2
B+
Kills:773
Deaths:707
KDR:1.093
Accuracy:46.371% B+
HSR:4.269% C++
Comet VM2
C*
Kills:758
Deaths:703
KDR:1.078
Accuracy:47.000% C*
HSR:2.639% D
Cosmos VM3
B**
Kills:632
Deaths:241
KDR:2.622
Accuracy:22.797% B**
HSR:20.411% B
Quasar VM1
A+
Kills:617
Deaths:267
KDR:2.311
Accuracy:23.025% A+
HSR:19.287% C+
Nebula VM20
A
Kills:271
Deaths:105
KDR:2.581
Accuracy:24.930% A
HSR:22.878% B+
Nebula VM20
A
Kills:253
Deaths:105
KDR:2.410
Accuracy:25.123% A
HSR:18.972% C
NS-10 Burster
C+
Kills:75
Deaths:90
KDR:0.833
Accuracy:29.831% C+
HSR:4% D
NS-10 Burster
C*
Kills:73
Deaths:100
KDR:0.730
Accuracy:28.767% C+
HSR:8.219% C*
Vortex VM21
C+
Kills:72
Deaths:67
KDR:1.075
Accuracy:40.292% C+
HSR:0% F
Vortex VM21
A
Kills:64
Deaths:67
KDR:0.955
Accuracy:40.884% C+
HSR:6.250% A
Kills:5,209
Deaths (as MAX Suit):1,661.500
Deaths (to MAX Suits):6,734
KDR:3.13512
Kill Difference:3,547.500
Playtime:129.498 hours
Usage:3%
Score:2.957m
Score/min:381
Accuracy (listed only):30.996%
HSR (listed only):12.028%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:936
V. Kills:34 N/A
Deaths:454
KDR:2.062
Accuracy:38.213% C
KPH:32 C-
VKPH:1.200 D--
Dual Photon Pods
B**
Kills:399
V. Kills:45 N/A
Deaths:48
KDR:8.313
Accuracy:56.375% B+
KPH:130.300 B**
VKPH:14.700 C
Hornet Missiles
C-
Kills:186
V. Kills:164 113%
Deaths:85
KDR:2.188
Accuracy:63.261% C++
KPH:29.700 D
VKPH:26.200 C-
Kills:1,521 (936 + 0)
Deaths:587
KDR:2.591
VKDR:0.414
Vehicle Kills:243
Kill Difference:934
Playtime:38.565 hours
Usage:1%
Score:0.426m
Score/min:184
Piloting Accuracy:38.213%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:168
V. Kills:113 147%
Deaths:39
KDR:4.308
Accuracy:33.719% C-
KPH:26.300 C-
VKPH:17.700 D
L105 Zephyr
C++
Kills:98
V. Kills:10 N/A
Deaths:20
KDR:4.900
Accuracy:42.683% C++
KPH:35.300 C-
VKPH:3.600 D
AP30 Shredder
U
Kills:96
V. Kills:69 137%
Deaths:21
KDR:4.571
Accuracy:33.556% C
KPH:345,600 U
VKPH:248,400 U
Kills:362 (0 + 362)
Deaths:80
KDR:4.525
VKDR:2.400
Vehicle Kills:192
Kill Difference:282
Playtime:9.164 hours
Usage:0%
Score:0.241m
Score/min:438
Piloting Accuracy:N/A%
Gunner Accuracy:33.556%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,413
V. Kills:432 N/A
Deaths:482
KDR:7.081
Accuracy:50.920% C**
KPH:60.400 B+
VKPH:7.600 C
C75 Viper
A++
Kills:1,068
V. Kills:130 N/A
Deaths:159
KDR:6.717
Accuracy:43.419% B
KPH:63.700 A++
VKPH:7.800 C+
L100 Python AP
B+
Kills:949
V. Kills:605 157%
Deaths:220
KDR:4.314
Accuracy:53.422% C
KPH:33.600 C++
VKPH:21.400 B+
Kills:5,430 (5,430 + 0)
Deaths:861
KDR:6.307
VKDR:1.355
Vehicle Kills:1,167
Kill Difference:4,569
Playtime:101.604 hours
Usage:2%
Score:1.527m
Score/min:250
Driving Accuracy:53.422%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,162
V. Kills:858 135%
Deaths:450
KDR:2.582
Accuracy:50.033% C-
KPH:23.200 C
VKPH:17.200 B
Saron HRB
B+
Kills:1,047
V. Kills:768 136%
Deaths:215
KDR:4.870
Accuracy:46.358% C**
KPH:25.400 C++
VKPH:18.600 B+
Supernova VPC
B+
Kills:926
V. Kills:127 N/A
Deaths:148
KDR:6.257
Accuracy:50.507% C+
KPH:50.700 B+
VKPH:7 C
Supernova PC
B**
Kills:761
V. Kills:196 386%
Deaths:226
KDR:3.367
Accuracy:52.020% C**
KPH:33.700 B**
VKPH:8.700 C+
Proton II PPA
C++
Kills:351
V. Kills:19 N/A
Deaths:39
KDR:9
Accuracy:24.772% C++
KPH:45.600 C
VKPH:2.500 D
E540 Halberd
C+
Kills:347
V. Kills:206 168%
Deaths:79
KDR:4.392
Accuracy:48.193% C++
KPH:24.800 D
VKPH:14.700 C+
Aphelion VEX-4
B++
Kills:87
V. Kills:68 126%
Deaths:17
KDR:5.118
Accuracy:35.939% C*
KPH:28 C*
VKPH:21.900 B++
Kills:4,681 (2,849 + 1,832)
Deaths:1,174
KDR:3.987
VKDR:1.910
Vehicle Kills:2,242
Kill Difference:3,507
Playtime:156.866 hours
Usage:4%
Score:3.142m
Score/min:334
Driving Accuracy:52.020%
Gunner Accuracy:35.939%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,227
V. Kills:63 N/A
Deaths:103
KDR:11.913
Accuracy:35.414% C
KPH:90.800 C++
VKPH:4.700 C-
Aphelion VEX-4H
B
Kills:736
V. Kills:507 145%
Deaths:124
KDR:5.935
Accuracy:42.751% C
KPH:44.700 C*
VKPH:30.800 B
Saron HRB-H
C
Kills:275
V. Kills:168 163%
Deaths:46
KDR:5.978
Accuracy:53.895% C
KPH:33.500 C
VKPH:20.500 C
E540 Halberd-H
C+
Kills:189
V. Kills:75 249%
Deaths:40
KDR:4.725
Accuracy:57.259% C+
KPH:36.500 C
VKPH:14.500 D-
M60-G Bulldog-H
D
Kills:87
V. Kills:4 N/A
Deaths:8
KDR:10.875
Accuracy:31.133% D*
KPH:53.900 D
VKPH:2.500 D*
M40 Fury-H
D
Kills:71
V. Kills:8 N/A
Deaths:13
KDR:5.462
Accuracy:34.618% D-
KPH:50.500 D-
VKPH:5.700 D
Kills:2,585 (0 + 2,585)
Deaths:334
KDR:7.740
VKDR:2.470
Vehicle Kills:825
Kill Difference:2,251
Playtime:46.379 hours
Usage:1%
Score:0.809m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:34.618%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:461
V. Kills:64 N/A
Deaths:46
KDR:10.022
Accuracy:37.549% C*
KPH:58 B++
VKPH:8 C
M12 Kobalt
C*
Kills:346
V. Kills:12 N/A
Deaths:18
KDR:19.222
Accuracy:17.143% C
KPH:69.500 C*
VKPH:2.400 C-
M12 Kobalt
C+
Kills:250
V. Kills:5 N/A
Deaths:10
KDR:25
Accuracy:14.695% D
KPH:66.600 C+
VKPH:1.300 D-
M40 Fury
C+
Kills:161
V. Kills:21 N/A
Deaths:11
KDR:14.636
Accuracy:30.684% D
KPH:47.100 C+
VKPH:6.100 D-
M20 Basilisk
C-
Kills:154
V. Kills:47 321%
Deaths:30
KDR:5.133
Accuracy:34.873% C-
KPH:14.800 C--
VKPH:4.500 D-
M60-G Bulldog
C
Kills:129
V. Kills:31 403%
Deaths:26
KDR:4.962
Accuracy:31.093% C
KPH:19.800 C--
VKPH:4.700 C
M60-G Bulldog
C-
Kills:96
V. Kills:17 N/A
Deaths:10
KDR:9.600
Accuracy:32.648% C-
KPH:25.800 D
VKPH:4.600 D
Kills:1,597 (0 + 1,597)
Deaths:151
KDR:10.576
VKDR:1.305
Vehicle Kills:197
Kill Difference:1,446
Playtime:40.765 hours
Usage:1%
Score:0.561m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:32.648%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:190
V. Kills:5 N/A
Deaths:93
KDR:2.043
Accuracy:35.738% D
KPH:38.100 C-
VKPH:1 D
M40 Fury-F
C+
Kills:135
V. Kills:24 N/A
Deaths:120
KDR:1.125
Accuracy:42.840% D
KPH:21.200 C+
VKPH:3.800 D
M12 Kobalt-F
D-
Kills:109
V. Kills:3 N/A
Deaths:124
KDR:0.879
Accuracy:15.490% D--
KPH:7.800 D-
VKPH:0.200 D*
Kills:434 (434 + 0)
Deaths:337
KDR:1.288
VKDR:0.095
Vehicle Kills:32
Kill Difference:97
Playtime:25.331 hours
Usage:1%
Score:0.098m
Score/min:64
Driving Accuracy:15.490%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 16,56416,4805,3093.104C++1.4643.121%B++73.477%B+57.7B++N/A145285.7h1.9B++4.5B++
Betelgeuse 54-A 7,9047,8304,1101.905C0.2622.912%D27.165%C-48.8C--N/A141160.6h10.1B+44.1C+
Ursa 4,2524,2382,6541.597B+0.0522.486%C+23.337%C+37.8C+N/A113112.2h9.9B+44.2B+
L100 Python HESH 3,8453,4134827.081C5.4350.92%C**2.256%B++60.3B+7.6C19956.6h3.1B+6.1B+
Pulsar C 3,1023,0792,1041.463C*0.1824.447%C+24.553%C*30.9C++N/A9399.5h10.9B+44.5B
NS-15M1 2,5102,4981,3421.861C**0.2121.498%C+23.259%C++38.5C+N/A11564.8h11.1B+51.4B
Terminus VX-9 2,4922,4761,8181.362C+0.2822.564%D22.698%C--29.7CN/A9183.4h11.4B+50.7C++
Eclipse VE3A 2,4892,4662,5480.968C+0.6822.943%D-18.329%C19.5DN/A53126.3h11.2B+49C+
H-V45 2,4522,4281,7411.395C++0.2522.197%C24.959%B+28.4C+N/A9985.5h12.1B+54.3C**
Lasher X2 2,3902,3432,0081.167B+0.4825.548%C+3.927%C+36.4C*N/A13464.3h19.4C*76.1C**
Plasma Grenade 2,2872,26212262N/A2,260.3559.379%A++N/A1131M+12.5B39002h2.2A+3.7A
C-4 2,6562,2161,6061.38C+0.2721.168%D-N/A70.1C13.9D--56331.6h1B**4.9B+
VX6-7 2,2142,2051,9901.108C+0.5421.86%C--21.451%C+25.3CN/A7487h11.8B53.9C++
Serpent VE92 2,1242,1151,7451.212C++0.4321.126%D19.858%C+25.4C+N/A7983.4h11.7B+55.4C*
Darkstar 1,9941,9751,5451.278C0.3724.05%D21.823%C29.5DN/A8467h14.1C58.5C-
C-4 ARX 2,3091,9381,2811.513C0.1322.54%D*N/A72.9D-13.9D*38426.6h1B++4.5C*
Sticky Grenade 1,9321,92311923N/A1,921.3564.604%A+N/A1923A*9C57111h1.3B**2B*
Zenith VX-5 1,8591,8411,4571.264C++0.3822.469%D19.446%C26.5CN/A8469.4h11.4B+50.7C*
Sirius SX12 1,8281,8201,1201.625B+0.0226.761%B+18.626%C+36.7BN/A12949.6h11.3B*42.2B+
Flare VE6 1,8111,8041,2301.467C++0.1821.758%C+23.891%C+32.4CN/A12255.7h9.9B+45.5C**
NS-44 Commissioner 1,6031,5931,4511.098C++0.5527.602%D--22.222%C+16.5DN/A5696.8h3.1B*11.3C++
CME 1,4061,3861,1811.174C+0.4723.609%D21.429%C+26.7CN/A8052h13.3C*56.3C+
NS-11A 1,3881,3831,1271.227C+0.4222.907%C21.114%C+26.9CN/A9651.5h12.1B++52.8B
Eridani SX5 1,3551,3499751.384C**0.2626.1%C+19.57%C+36.9C++N/A12436.6h10.3B+39.6B+
VX29 Polaris 1,3341,3328671.536C++0.1121.405%C19.895%C-34.9CN/A11038.2h11.1B+52.1C*
Artemis VX26 1,3261,3208041.642C**0.0026.518%C+22.045%C+39.5C**N/A12233.4h10.4B++39.1B+
Proximity Mine 1,2691,2686252.029D0.3849.571%B**N/A88.7DN/A29814.3h1.5A3A
NS-30 Vandal 1,2441,2356601.871C++0.2233.917%C++27.368%C++36C+N/A10034.3h5.3B+15.8B+
Skorpios 1,2391,2298311.479C+0.1723.502%D--21.318%C+37.6CN/A9532.7h10.9C**46.2C
Proton II PPA-H 1,2901,22710311.913C++10.2735.414%C1.06%D90.9C++4.7C-25213.5h8.5B++24B+
Spiker 1,2281,2219981.223C*0.4226.246%C--16.216%D27.8CN/A7843.9h7.1B+27.2B+
NS-11C 1,2281,2041,1121.083C++0.5623.181%C+17.525%C21.1CN/A7557h13.2B+56.9C**
Phobos VX86 1,1871,1799381.257C+0.3958.067%C+13.91%C-37.1CN/A11831.8h2.5C++4.3C++
MKV Suppressed 1,1891,1788601.37B+0.2824.829%C+17.318%C29.7C+N/A9239.7h12.1B+48.6B
SVA-88 1,1821,1766441.826C++0.1823.455%C+22.109%C-55.5B+N/A22021.2h9.9B*42B+
V10 1,1821,1713533.317C++1.6737.79%C71.99%D39.2C*N/A10529.9h2.3C+6C+
Corvus VA55 1,1771,1688721.339B0.3123.42%C+23.973%C++27.8C+N/A8642h11B+46.8B
Orion VS54 1,1671,1668371.393C++0.2520.897%C+23.499%C30.4C+N/A20238.4h10.8B++51.9C++
NS-61 Emissary 1,1741,1666411.819A+0.1728.05%C+21.184%B*37.6B+N/A9231h9.6B++34.4B++
Pulsar LSW 1,1681,1656031.932B+0.2923.879%C++26.18%C*43.1C+N/A13627h10.1B*42.4B+
Nyx VX31 1,1771,1637531.544C+0.1032.016%C28.547%C+34.1C+N/A9634.1h5.2B+16.1C**
Solstice VE3 1,1641,1621,0621.094B+0.5522.191%C+20.568%C++20.6C++N/A12456.4h11.8B*53.3C**
Supernova FPC 2,0201,1624502.582C--0.9450.033%C-3.356%B*23.2C17.2B43050h5.3C++10.6C+
Thanatos VE70 1,1631,1618501.366B+0.2834.153%D14.643%C31.6C*N/A11336.7h3.8B*11.1B+
NS-7 PDW 1,1681,1588731.326B+0.3225.717%C*18.394%C++31.9C*N/A11736.3h11.9B++46.3B+
NS Decimator 1,5261,1581,3050.887C+0.7660.933%C+3.454%B**24.8D7.9D--19046.6h4.5C*7.4C*
NS-357 Underboss 1,1671,1577131.623B++0.0233.689%C30.769%B**33.8CN/A9034.2h3.4B*10B
Cerberus 1,1611,1548071.43B+0.2226.858%D25.477%C*27CN/A6642.7h4.8B*17.8B
Pulsar VS1 1,1611,1519801.174C**0.4723.514%C+17.811%C-24.4C+N/A10947.2h12.7B++54B+
Eidolon VE33 1,1701,1481,1011.043C+0.6027.87%C+26.394%C++21.1C+N/A6854.4h9C*32.3C**
C75 Viper 1,1981,0681596.717B++5.0743.419%BN/A63.6A++7.7C+33116.8h8.4B**19.4B*
Saron HRB 1,8151,0472154.87C+3.2246.358%C**1.242%C25.4C++18.6B+33241.2h20B+43.2B+
NS Baron G5 1,0271,0178721.166C++0.4843.517%C+14.454%C+30.3C+N/A8533.6h4.2B+9.7C+
L100 Python AP 1,5549492204.314C+2.6753.422%C4.426%A33.5C++21.4B+30428.3h5.8C**10.8C++
Light PPA 9709364542.062C0.4238.213%C1.389%C*32.1C-1.2D--9829.2h10.1B+26.5B+
Supernova VPC 1,0539261486.257C--4.6150.507%C+1.512%C++50.6B+6.9C24918.3h3.4C+6.8C++
MANA Anti-Vehicle Turret 1,4588825801.521C+0.1352.905%C-4.082%B*8820U5760S19771500.1h7.2B+13.7B+
Blueshift VM5 8448344361.913C+0.2721.511%B+18.345%C--38.6BN/A14921.6h14.3B+66.6B+
NSX Naginata 8388274811.719B0.0724.288%B+32.769%B++46.7C++N/A10917.7h11.3B46.6B+
Blueshift VM5 7927874351.809C+0.1621.424%B19.06%C-36.9C*N/A15121.3h15.3B+71.4B+
Comet VM2 1,0837737071.093C**0.5546.371%B+4.269%C++13.4B+5.4B++12057.8h23.3C++50.2C**
Supernova PC 9577612263.367C1.7252.02%C**2.365%C++33.7B**8.7C+28222.6h3.9B*7.4B**
Comet VM2 1,0987587031.078C++0.5747%C*2.639%D13.3C**5.9B+11057.2h24.1B+51.2B+
Aphelion VEX-4H 1,2437361245.935C++4.2942.751%C3.94%B+44.6C*30.7B34116.5h47.7B+111.5B+
Anti-Vehicle Grenade 8337231723N/A721.3559.244%B**N/A657.3A+100C+34541.1h3.5B**5.9B**
Parallax VX3 6736721285.25B+3.6034.688%D77.381%C+42.5B*N/A13815.8h2B+5.7C*
Tank Mine 9736663821.743C-0.1044.987%B*N/A68.7D31.6D--7249.7h2.4D-5.3B+
Cosmos VM3 6336322412.622B+0.9822.797%B**20.411%B37.2B+N/A15417h12.1B++53.2B*
Manticore SX40 6236214981.247C**0.4028.322%C+24.316%B24.8C+N/A7025h6.1B++21.6B+
Quasar VM1 6226172672.311B+0.6623.025%A+19.287%C+31.8B++N/A16619.4h13.4B+58.3B+
XM98 5735712692.123C+0.4836.246%C+65.499%D--28C+N/A9820.4h2.7C+7.3C+
Nemesis VSH9 8395258760.599C+1.0567.643%B++3.238%B+11.9C7.1C-15144.2h8.4C+12.5B
Hunter QCX 4874844611.05B+0.6030.703%D30.992%B18.6B+N/A5226h3.1B+10B
M40 Fury 5254614610.022B++8.3837.549%C*2.386%B*57.6B+8C3278h11.2B++29.7B++
Deimos VA29 4364343011.442C*0.2058.742%C+18.203%C*36.5CN/A14411.9h2.5C+4.3C+
Hades VSH4 6064326670.648C*1.0072.241%B+2.083%C+20.1C+8.1C+21621.5h6.4B*8.8B**
NS-AM7 Archer 5684309730.442C+1.2058.85%C+26.047%B**7.9C*2.5C+5454.2h15.3B+26.1B+
MANA Anti-Personnel Turret 4314272072.063N/A0.4221.748%UN/A4270U40U12141600.1h23.2T*106.8T*
NSX Tanto 4254232801.511B+0.1427.851%C**23.877%C34.1C++N/A8712.4h12.2B+43.8C**
S1 5194066140.661C+0.9958.212%C++2.956%C++21C5.9D--31919.3h5.4B++9.3B+
Dual Photon Pods 444399488.313B6.6756.375%B+1.003%C128.7B**14.5C6903.1h17.4B++30.8B++
Lancer VS22 7493957610.519C1.1360.406%C+1.519%C+10.8C9.7C17536.6h22.1C*36.6C*
Proton II PPA 370351399C7.3524.772%C++1.425%D45.6C2.5D1757.7h9.7C*39.3B
E540 Halberd 553347794.392C2.7548.193%C++2.882%B24.8D14.7C+28014h6C+12.5C++
M12 Kobalt 3583461819.222B+17.5817.143%C19.075%C*69.2C++2.4C-2575h15.9B++92.7B+
VE-H Maw 3323301492.215B+0.5723.765%C32.727%B++50C+N/A1606.6h9.8B+41.4C*
Force-Blade 39432535,2440.009C1.6413.198%D**4%C-0.2C--N/A11619.3h3.5D26.6D*
Auraxium Force-Blade 33032323,0940.014C--1.634.399%F-3.096%D0.3C--N/A11014.1h2.1C++47.7T
Revenant 3233192241.424C0.2231.089%C-37.931%B**29.5DN/A7210.8h8.9D28.6D
NSX Daimyo 3003001302.308C0.6645.813%B++90%D*39C-N/A897.7h3.7D**8C--
Spear Anti-Vehicle Phalanx Turret 4212752511B+9.3542.089%C5.091%B++33.5C17.8C3918.2h8.5C**20.2C*
Saron HRB-H 443275465.978C++4.3353.895%CN/A33.5C20.5C2798.2h22.2B+41.3B+
Nebula VM20 2742711052.581C**0.9324.93%A22.878%B+50.2B**N/A1915.4h12.4B**49.8B**
Nebula VM20 2582531052.41C*0.7625.123%A18.972%C47.7B*N/A1835.3h13.7B*54.6B*
M12 Kobalt 2552501025B23.3514.695%D20%C**65.8C+1.3D-2393.8h13.5B**91.8B+
VA39 Spectre 203201822.451B*0.8037.333%B*36.318%C+43.7A+N/A2834.6h5.3B+14.2B++
NSX Tomoe 2031971041.894C*0.2532.063%B++36.041%C+39.4C+1.2A*1215h15.5C48.2C*
S12 Renegade 195190932.043C+0.4035.738%D2.105%D--38C-1D865h3.4C++9.5C+
E540 Halberd-H 264189404.725C3.0857.259%C+2.116%C*36.3C14.4D-3185.2h5.2B+9.1B+
Hornet Missiles 350186852.188C--0.5463.261%C++N/A29.5D26C-3416.3h16.4C--25.9C--
M12 Kobalt 175174358A+56.3519.36%C--24.138%A174B**1D*4631h12.9B*66.6B+
Beamer VS3 1741732020.856C*0.7917.175%D**23.699%C++11.2DN/A6315.4h6.5B*37.7C+
C150 Dalton 281168394.308C2.6633.719%C-1.19%C**26.3C-17.7D2986.4h4.2C++12.3C+
NSX Yumi 1621611351.193C+0.4528.172%C**16.77%D--32.9C+N/A754.9h12.7C+45.1C*
M40 Fury 1821611114.636B**12.9930.684%D1.863%C+47.4C+6.2D-3483.4h10B++32.6B+
Lumine Edge 1581573,3620.047C1.6010.116%D**10.828%D1CN/A3159.1h1.3B12.7D
M20 Basilisk 201154305.133B**3.4934.873%C-5.844%C++14.8C--4.5D-14310.4h81.7B+234.2B
M40 Fury-F 1591351201.125C+0.5242.84%DN/A21.1C+3.8D1376.4h7.8B+18.1B+
The Immortal 1361311041.26C++0.3930.294%D26.718%C+27.3C--1B+684.8h9.8D-32.2D-
M60-G Bulldog 160129264.962C*3.3231.093%C4.651%B**19.8C--4.8C1976.5h6.9B+22.3C**
M60-A Bulldog 135121206.05C4.4038.985%DN/A20.5D2.4D1205.9h6.3C+16.3C+
M60-A Bulldog 132114264.385C-2.7438.131%D1.754%C-15.2D2.4D1067.5h7.2C-19D
NS-TMC-01 "His Regards" 11111014,5740.008D1.642.895%F-N/A0.2C-N/A0659.8h2.6C+88.5T*
M12 Kobalt-F 1121091240.879C-0.7715.49%D--13.762%B++7.8D-N/A2314h12B+77.2C++
NS-45 Pilot 111106482.208B++0.5627.929%D24.528%C+44.2C+2.1A**1002.4h6.5B+23.3C*
VE-LR Obelisk 103103531.943C++0.3036.074%B++48.544%A++39.6C**N/A1272.6h6B+16.8B+
NS-44L Blackhand 102101831.217C++0.4333.079%D--48.515%B+19.8CN/A565.1h4.3C*13C+
L105 Zephyr 10898204.9C3.2542.683%C++N/A35C-3.6D2382.8h6.8C++15.9C*
AP30 Shredder 16596214.571C2.9233.556%C2.083%C+960U690U8653400.1h99.2C+295.7C+
M60-G Bulldog 11396109.6B**7.9532.648%C-1.042%D*25.9D4.6D1613.7h5.5B++16.7B+
Aspis Anti-Aircraft Phalanx Turret 17091109.1A**7.4524.542%C+N/A13.4B+11.6C*2076.8h89.6A++365.1B*
M60-A Bulldog 9688184.889C+3.2436.569%C+N/A33.8C3.1D--1532.6h5.7C++15.6C*
M60-G Bulldog-H 9187810.875C+9.2331.133%D*1.149%C+54.4D2.5D*1381.6h4.8B+15.3C+
Aphelion VEX-4 15587175.118C++3.4735.939%C*1.149%D*28.1C*21.9B++3053.1h57.4C++159.9B
MAX Punch 84801,6670.048C-1.6024.548%D**N/A0.6CN/A2124.8h2C++8.3C
NS-10 Burster 12275900.833C0.8129.831%C+4%D5.5C+3.5C+8613.6h135.1B452.9B
NS-10 Burster 113731000.73C0.9228.767%C+8.219%C*5.1C2.8C-8114.3h134.4C++467.3C*
Vortex VM21 12672671.075C++0.5740.292%C+N/A8.9C**6.7B*1128.1h31.8B++79B+
M40 Fury-H 7971135.462C--3.8234.618%D-N/A50.7D-5.7D2151.4h6.5B+18.6B+
Phaseshift VX-S 6969371.865C-0.2224.062%F81.159%B+21.6C-N/A843.2h2.7C**11.2C
Vortex VM21 11964670.955C+0.6940.884%C+6.25%A7.9C6.8B+1208.1h36.4C**89.1C**
NSX-P Naginata 6462134.769M3.1224.855%B+35.484%B*68.9B*2.2A+1870.9h8.3A33.3B*
NSX-P Tanto 6261361.694B*0.0532.893%A+26.23%C++43.6B++N/A1461.4h13.9C**42.2B++
Rocklet Rifle 9857770.74C++0.9140.323%D**1.754%A+13.6D*9.8D*1754.2h39.5C+97.9C--
Solstice Burst 5756660.848C0.8019.959%D*21.429%C-24.3C-N/A1452.3h12.3B+61.5C+
Phantom VA23 5151291.759C+0.1134.113%C+45.098%A++30C-N/A1461.7h4.9C+14.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon521,7303h
Anti-Vehicle MANA Turret964,5777.6h
Nano-Armor Kit1,0751,413,694109.5h
Nanite Revive Grenade04,0501.1h
Medical Applicator1,430637,03847.2h
Spitfire Auto-Turret148971.6h
Restoration Kit2371,9658.1h
Motion Spotter13525,05121.9h
Hoplon Anti-Aircraft Phalanx Tower0900h
Xiphos Anti-Personnel Phalanx Tower01290.1h
Welding Device03030h
Recon Detection Device19918,35235.9h
Shield Recharging Field1509,0515.8h
Smoke Grenade0960h
Ammunition Package1457,3417.6h
Medical Kit2,78111,04253.1h
Anti-Infantry MANA Turret889564.1h

Check the help document for the dictionary if you want to learn more about words used here.


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