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Deputy Director nedamajit[Kycb] nedamajit
NC BR 92

KDR: 2.41

Score: 18.6m

Last Seen: Oct 19th, 2019 1:40 PM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Miller
Level Progress (to 93): 25%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS SAS-R MGR-S1 Gladius MGR-L1 Promise AC-X11 LA1 Anchor GD-7F Gauss Rifle S Reaper DMR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,803,942 MLG Score: 1442
Fun Score: N/A
Cheeseburgers Flipped: 371TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.788%21.897%60839118728,6572.704-0.291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.563%1.278A0.14C++-1.2D*HEAD ++ (~8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.458B+11.20.217C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.211%1.76%48212243417061650.48232205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.973%-1.244D*-0.497D0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.7-3.019T-43.6-2.492F*111.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.281%7.831%287712191,3285714682.32574283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.215%-0.086C+0.813B++1.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.588B+17.50.566B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.016%67.382%287512212,4221698231.42638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.987%0.158C++0.023C+-0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.3C*2.50.216C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.705%13.919%2873122381982650.990327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.79%0.919B*-0.157C-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.402B4.20.146C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.6m371.2%369 (22.1k)307 (18.4k)2.4129746,59219,3092.6169192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1226287121.431%20.443%43803:0823

18% Combat Medic17% Engineer23% Heavy Assault18% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2013 3:01 PMDec 6th, 2017 7:44 PMOct 19th, 2019 1:04 PM (33d) (PST)Oct 19th, 2019 1:32 PM (33d) (PST)Oct 19th, 2019 9:40 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6322593730.7710.3200.1583.0050.0391442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,89015,54622,34446199180218,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1007.2h/42d 3,938 9,525 13,227 181.6k 1,621 3,595 2,333 38.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C*
Kills:1,282
Deaths:475
KDR:2.699
Accuracy:25.353% C*
HSR:21.373% C--
LA1 Anchor
B
Kills:1,197
Deaths:504
KDR:2.375
Accuracy:26.887% B
HSR:20.050% D
MGR-L1 Promise AE
D
Kills:1,176
Deaths:512
KDR:2.297
Accuracy:23.124% D
HSR:20.493% D--
NC6 Gauss SAW
B*
Kills:1,172
Deaths:652
KDR:1.798
Accuracy:24.850% B*
HSR:23.208% C+
NC6S Gauss SAW S
C*
Kills:1,171
Deaths:447
KDR:2.620
Accuracy:25.084% C*
HSR:19.983% D
EM6
B+
Kills:1,169
Deaths:433
KDR:2.700
Accuracy:25.355% B+
HSR:21.985% C
NC6A GODSAW
C++
Kills:958
Deaths:407
KDR:2.354
Accuracy:29.568% C++
HSR:23.069% D
NS-15M AE
C+
Kills:458
Deaths:210
KDR:2.181
Accuracy:23.286% C-
HSR:26.419% C+
GD-22S
B
Kills:175
Deaths:79
KDR:2.215
Accuracy:25.226% B
HSR:26.857% B
Kills:8,758
Deaths (as Heavy Assault):3,719
Deaths (to Heavy Assaults):4,725
KDR:2.35493
Kill Difference:5,039
Playtime:232.084 hours
Usage:23%
Score:3.714m
Score/min:267
Accuracy (listed only):25.415%
HSR (listed only):22.604%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C*
Kills:1,497
Deaths:667
KDR:2.244
Accuracy:28.244% C*
HSR:21.309% C+
AC-X11
B*
Kills:1,234
Deaths:515
KDR:2.396
Accuracy:29.670% B*
HSR:21.637% C+
GD-7F
B+
Kills:1,187
Deaths:498
KDR:2.384
Accuracy:27.857% B+
HSR:20.977% C++
AF-19 Mercenary
B**
Kills:1,177
Deaths:585
KDR:2.012
Accuracy:27.605% B**
HSR:21.835% C+
NS-7 PDW
B+
Kills:1,177
Deaths:757
KDR:1.555
Accuracy:27.267% B+
HSR:19.541% C*
AF-4A Bandit AE
C++
Kills:1,173
Deaths:573
KDR:2.047
Accuracy:26.922% C+
HSR:26.769% C++
Razor GD-23
B+
Kills:1,172
Deaths:676
KDR:1.734
Accuracy:27.400% B+
HSR:19.027% C
AF-4A Bandit
C*
Kills:1,169
Deaths:514
KDR:2.274
Accuracy:26.708% C*
HSR:22.840% C+
AF-4 Cyclone
B**
Kills:1,169
Deaths:494
KDR:2.366
Accuracy:31.143% B**
HSR:16.767% C
Blitz GD-10
A
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% A
HSR:11.178% D--
NS-11CP
C+
Kills:540
Deaths:288
KDR:1.875
Accuracy:25.236% D
HSR:22.778% C+
AF-57 Piston
B++
Kills:432
Deaths:223
KDR:1.937
Accuracy:47.846% B++
HSR:13.657% C+
LA39 Bruiser
B+
Kills:326
Deaths:230
KDR:1.417
Accuracy:67.004% B+
HSR:14.417% C+
AF-4AE Cyclone
C+
Kills:191
Deaths:82
KDR:2.329
Accuracy:28.281% C
HSR:25.131% C+
MGR-C1 Charger
C++
Kills:187
Deaths:108
KDR:1.731
Accuracy:27.517% C++
HSR:22.460% C
NSX Tengu
B+
Kills:177
Deaths:74
KDR:2.392
Accuracy:40.276% B+
HSR:18.644% C
NSX Tanto
B+
Kills:88
Deaths:36
KDR:2.444
Accuracy:28.540% B+
HSR:22.727% C
19A Fortuna
C--
Kills:71
Deaths:43
KDR:1.651
Accuracy:24.158% D
HSR:18.310% C--
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C--
Kills:14,191
Deaths (as Light Assault):7,050
Deaths (to Light Assaults):3,931
KDR:2.01291
Kill Difference:7,141
Playtime:193.795 hours
Usage:19%
Score:3.757m
Score/min:323
Accuracy (listed only):33.142%
HSR (listed only):19.638%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C*
Kills:1,497
Deaths:667
KDR:2.244
Accuracy:28.244% C*
HSR:21.309% C+
Gauss Rifle S
B+
Kills:1,182
Deaths:538
KDR:2.197
Accuracy:28.497% B+
HSR:20.220% C+
Reaper DMR
B+
Kills:1,179
Deaths:445
KDR:2.649
Accuracy:29.159% B+
HSR:23.410% C
GR-22
B**
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:29.681% B**
HSR:19.763% C+
NS-7 PDW
B+
Kills:1,177
Deaths:757
KDR:1.555
Accuracy:27.267% B+
HSR:19.541% C*
Carnage AR
B+
Kills:1,176
Deaths:579
KDR:2.031
Accuracy:27.245% B+
HSR:22.364% C++
AF-4 Cyclone
B**
Kills:1,169
Deaths:494
KDR:2.366
Accuracy:31.143% B**
HSR:16.767% C
NC1 Gauss Rifle
B*
Kills:1,168
Deaths:786
KDR:1.486
Accuracy:27.645% B*
HSR:16.695% D
Blitz GD-10
A
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% A
HSR:11.178% D--
AF-57 Piston
B++
Kills:432
Deaths:223
KDR:1.937
Accuracy:47.846% B++
HSR:13.657% C+
LA39 Bruiser
B+
Kills:326
Deaths:230
KDR:1.417
Accuracy:67.004% B+
HSR:14.417% C+
AF-4AE Cyclone
C+
Kills:191
Deaths:82
KDR:2.329
Accuracy:28.281% C
HSR:25.131% C+
NSX Tengu
B+
Kills:177
Deaths:74
KDR:2.392
Accuracy:40.276% B+
HSR:18.644% C
MGR-A1 Vanquisher
C-
Kills:113
Deaths:58
KDR:1.948
Accuracy:27.255% C-
HSR:14.159% D**
GR-22AE
C
Kills:83
Deaths:44
KDR:1.886
Accuracy:24.906% D
HSR:22.892% C
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C--
Kills:12,273
Deaths (as Combat Medic):6,170
Deaths (to Combat Medics):1,895
KDR:1.98914
Kill Difference:6,103
Playtime:182.572 hours
Usage:18%
Score:3.562m
Score/min:325
Accuracy (listed only):34.530%
HSR (listed only):18.329%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:1,815
Deaths:369
KDR:4.919
Accuracy:36.393% C
HSR:71.019% C*
MGR-S1 Gladius
C*
Kills:1,497
Deaths:667
KDR:2.244
Accuracy:28.244% C*
HSR:21.309% C+
NS-7 PDW
B+
Kills:1,177
Deaths:757
KDR:1.555
Accuracy:27.267% B+
HSR:19.541% C*
AF-6 Shadow
B+
Kills:1,172
Deaths:326
KDR:3.595
Accuracy:34.675% C+
HSR:31.741% B+
AF-4 Cyclone
B**
Kills:1,169
Deaths:494
KDR:2.366
Accuracy:31.143% B**
HSR:16.767% C
Blitz GD-10
A
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% A
HSR:11.178% D--
NC14 Bolt Driver
C**
Kills:300
Deaths:107
KDR:2.804
Accuracy:37.332% C**
HSR:67% D-
LA3 Desperado
B++
Kills:267
Deaths:167
KDR:1.599
Accuracy:33.162% B++
HSR:21.348% C++
NS-30 Vandal
B*
Kills:248
Deaths:67
KDR:3.701
Accuracy:35.496% B+
HSR:33.065% B*
AF-4AE Cyclone
C+
Kills:191
Deaths:82
KDR:2.329
Accuracy:28.281% C
HSR:25.131% C+
NSX Tengu
B+
Kills:177
Deaths:74
KDR:2.392
Accuracy:40.276% B+
HSR:18.644% C
NS-44 Commissioner
B*
Kills:173
Deaths:105
KDR:1.648
Accuracy:43.013% B*
HSR:23.699% C++
NC4 Mag-Shot
B+
Kills:160
Deaths:162
KDR:0.988
Accuracy:30.936% B+
HSR:19.375% C+
Gauss SPR
C++
Kills:159
Deaths:46
KDR:3.457
Accuracy:32.727% C++
HSR:30.818% C
NSX Tomoe
C
Kills:103
Deaths:30
KDR:3.433
Accuracy:27.994% C
HSR:30.097% D
NS-357 Underboss
C**
Kills:97
Deaths:87
KDR:1.115
Accuracy:39.231% C**
HSR:13.402% D--
NS-AM7 Archer
A++
Kills:92
Deaths:67
KDR:1.373
Accuracy:52.107% D-
HSR:32.609% A++
EM4 Longshot
C-
Kills:83
Deaths:22
KDR:3.773
Accuracy:36.717% C-
HSR:62.651% F-
NS-AM7 AE/NC Archer
B+
Kills:82
Deaths:53
KDR:1.547
Accuracy:57.558% C
HSR:29.268% B+
Soldier Soaker
D
Kills:81
Deaths:71
KDR:1.141
Accuracy:27.200% D
HSR:9.877% D
NS-61 Emissary
B**
Kills:69
Deaths:39
KDR:1.769
Accuracy:28.523% C++
HSR:23.188% B**
AF-8 RailJack
C
Kills:65
Deaths:18
KDR:3.611
Accuracy:33.987% C
HSR:63.077% D*
AF-18 Stalker AE
C
Kills:61
Deaths:31
KDR:1.968
Accuracy:30.769% C
HSR:24.590% C-
Kills:10,401
Deaths (as Infiltrator):4,484
Deaths (to Infiltrators):3,643
KDR:2.31958
Kill Difference:5,917
Playtime:184.802 hours
Usage:18%
Score:3.176m
Score/min:286
Accuracy (listed only):34.949%
HSR (listed only):30.408%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,234
Deaths:515
KDR:2.396
Accuracy:29.670% B*
HSR:21.637% C+
GD-7F
B+
Kills:1,187
Deaths:498
KDR:2.384
Accuracy:27.857% B+
HSR:20.977% C++
AF-19 Mercenary
B**
Kills:1,177
Deaths:585
KDR:2.012
Accuracy:27.605% B**
HSR:21.835% C+
AF-4A Bandit AE
C++
Kills:1,173
Deaths:573
KDR:2.047
Accuracy:26.922% C+
HSR:26.769% C++
Razor GD-23
B+
Kills:1,172
Deaths:676
KDR:1.734
Accuracy:27.400% B+
HSR:19.027% C
AF-4A Bandit
C*
Kills:1,169
Deaths:514
KDR:2.274
Accuracy:26.708% C*
HSR:22.840% C+
MGR-M1 Bishop
B+
Kills:758
Deaths:230
KDR:3.296
Accuracy:36.211% B+
HSR:33.641% B+
NS-11CP
C+
Kills:540
Deaths:288
KDR:1.875
Accuracy:25.236% D
HSR:22.778% C+
AF-57 Piston
B++
Kills:432
Deaths:223
KDR:1.937
Accuracy:47.846% B++
HSR:13.657% C+
LA39 Bruiser
B+
Kills:326
Deaths:230
KDR:1.417
Accuracy:67.004% B+
HSR:14.417% C+
MGR-C1 Charger
C++
Kills:187
Deaths:108
KDR:1.731
Accuracy:27.517% C++
HSR:22.460% C
NSX Tanto
B+
Kills:88
Deaths:36
KDR:2.444
Accuracy:28.540% B+
HSR:22.727% C
19A Fortuna
C--
Kills:71
Deaths:43
KDR:1.651
Accuracy:24.158% D
HSR:18.310% C--
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C--
Kills:9,575
Deaths (as Engineer):4,563
Deaths (to Engineers):2,747
KDR:2.0984
Kill Difference:5,012
Playtime:173.860 hours
Usage:17%
Score:3.118m
Score/min:299
Accuracy (listed only):34.279%
HSR (listed only):21.014%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:806
Deaths:250
KDR:3.224
Accuracy:27.890% C-
HSR:14.640% C+
NCM1 Scattercannon
C++
Kills:802
Deaths:217
KDR:3.696
Accuracy:30.349% D
HSR:16.334% C++
NCM1 Scattercannon
B++
Kills:796
Deaths:180
KDR:4.422
Accuracy:26.478% D*
HSR:18.844% B++
AF-41 Hacksaw
C
Kills:775
Deaths:250
KDR:3.100
Accuracy:30.389% C
HSR:14.065% C
NCM2 Falcon
B+
Kills:122
Deaths:52
KDR:2.346
Accuracy:46.012% B+
HSR:5.738% B+
AF-34 Mattock
A+
Kills:114
Deaths:31
KDR:3.677
Accuracy:39.363% B+
HSR:23.684% A+
AF-34 Mattock
B++
Kills:100
Deaths:31
KDR:3.226
Accuracy:41.706% B+
HSR:21% B++
NS-20 Gorgon
B
Kills:99
Deaths:35
KDR:2.829
Accuracy:27.585% B
HSR:21.212% C++
NS-20 Gorgon
C**
Kills:87
Deaths:34
KDR:2.559
Accuracy:26.721% C**
HSR:20.690% C++
NCM2 Falcon
A
Kills:72
Deaths:28
KDR:2.571
Accuracy:56.148% A
HSR:2.778% D
Kills:3,773
Deaths (as MAX Suit):554
Deaths (to MAX Suits):767
KDR:6.81047
Kill Difference:3,219
Playtime:46.481 hours
Usage:5%
Score:1.231m
Score/min:441
Accuracy (listed only):35.264%
HSR (listed only):15.898%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:91
V. Kills:11 N/A
Deaths:6
KDR:15.167
Accuracy:47.799% C+
KPH:123.200 B+
VKPH:14.900 C+
Kills:91 (0 + 0)
Deaths:6
KDR:15.167
VKDR:1.833
Vehicle Kills:11
Kill Difference:85
Playtime:0.739 hours
Usage:0%
Score:0.027m
Score/min:608
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:65
V. Kills:27 232%
Deaths:1
KDR:65
Accuracy:30.719% C+
KPH:42.100 B++
VKPH:17.500 C+
Kills:65 (0 + 65)
Deaths:1
KDR:65
VKDR:27
Vehicle Kills:27
Kill Difference:64
Playtime:1.543 hours
Usage:0%
Score:0.094m
Score/min:1,012
Piloting Accuracy:N/A%
Gunner Accuracy:30.719%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:195
V. Kills:31 N/A
Deaths:8
KDR:24.375
Accuracy:41.809% D
KPH:56.400 C++
VKPH:9 C++
Skyguard
C
Kills:146
V. Kills:112 129%
Deaths:38
KDR:3.842
Accuracy:27.743% C
KPH:11.400 C--
VKPH:8.700 C
C75 Viper
C-
Kills:80
V. Kills:12 N/A
Deaths:24
KDR:3.333
Accuracy:29.904% D-
KPH:21.200 C-
VKPH:3.200 D--
LB00 Python AP
C+
Kills:53
V. Kills:22 230%
Deaths:1
KDR:53
Accuracy:43.137% D**
KPH:49.400 C+
VKPH:20.500 C+
Kills:474 (474 + 0)
Deaths:71
KDR:6.676
VKDR:2.493
Vehicle Kills:177
Kill Difference:403
Playtime:21.111 hours
Usage:2%
Score:0.175m
Score/min:138
Driving Accuracy:43.137%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:375
V. Kills:131 284%
Deaths:17
KDR:22.059
Accuracy:46.043% C*
KPH:45.800 A++
VKPH:16 B
Enforcer ML85
D
Kills:80
V. Kills:31 250%
Deaths:14
KDR:5.714
Accuracy:28.070% F
KPH:17.700 D
VKPH:6.900 D**
Kills:455 (0 + 455)
Deaths:31
KDR:14.677
VKDR:5.226
Vehicle Kills:162
Kill Difference:424
Playtime:12.704 hours
Usage:1%
Score:0.166m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:28.070%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:450
V. Kills:74 N/A
Deaths:36
KDR:12.500
Accuracy:71.276% A*
KPH:94.300 C+
VKPH:15.500 A+
M96 Mjolnir-H
N/A
Kills:50
V. Kills:30 161%
Deaths:6
KDR:8.333
Accuracy:52.562% N/A
KPH:68.500 N/A
VKPH:41.100 N/A
Kills:500 (0 + 500)
Deaths:42
KDR:11.905
VKDR:2.476
Vehicle Kills:104
Kill Difference:458
Playtime:5.501 hours
Usage:1%
Score:0.116m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:52.562%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:152
V. Kills:10 N/A
Deaths:5
KDR:30.400
Accuracy:21.417% B++
KPH:66 C++
VKPH:4.300 A
M20 Basilisk
B
Kills:121
V. Kills:42 281%
Deaths:13
KDR:9.308
Accuracy:41.112% B
KPH:23.400 C*
VKPH:8.100 C*
M12 Kobalt
B*
Kills:85
V. Kills:2 N/A
Deaths:3
KDR:28.333
Accuracy:16.892% C+
KPH:96.700 B*
VKPH:2.300 C
Kills:358 (0 + 358)
Deaths:21
KDR:17.048
VKDR:2.571
Vehicle Kills:54
Kill Difference:337
Playtime:8.344 hours
Usage:1%
Score:0.107m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:16.892%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:276
V. Kills:10 N/A
Deaths:10
KDR:27.600
Accuracy:40.573% A
KPH:110.500 B**
VKPH:4 D
Kills:276 (0 + 276)
Deaths:10
KDR:27.600
VKDR:1
Vehicle Kills:10
Kill Difference:266
Playtime:2.498 hours
Usage:0%
Score:0.062m
Score/min:412
Piloting Accuracy:N/A%
Gunner Accuracy:40.573%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,8281,8153694.919B*2.5136.393%C71.019%C*56B++N/A15632.4h2.3C+6.2C+
MGR-S1 Gladius 1,5201,4976672.244B++0.1728.244%C*21.309%C+58B++N/A18125.8h9.7C**34.4B
MGR-L1 Promise 1,2951,2824752.699B**0.2925.353%C*21.373%C--56.7B+N/A15822.6h13.5B+53.4B+
AC-X11 1,2511,2345152.396A0.0229.67%B*21.637%C+54.1B**N/A15422.8h9.3B+31.2B+
LA1 Anchor 1,2121,1975042.375C++0.0426.887%B20.05%D49.9C++N/A16724h10.6C+39.5C*
GD-7F 1,2071,1874982.384A+0.0327.857%B+20.977%C++56.8B**1B**19420.9h12.3B+44.2B+
Gauss Rifle S 1,2121,1825382.197B**0.2228.497%B+20.22%C+42.5B++1.1C*13027.8h12.8C--44.8C++
Reaper DMR 1,2061,1794452.649B0.2429.159%B+23.41%C47.3B+1.1B**13824.9h11.3D38.6C++
GR-22 1,2031,1795062.33B*0.0829.681%B**19.763%C+46.2B+N/A10225.5h13.8C+46.6B+
AF-19 Mercenary 1,1991,1775852.012A+0.4027.605%B**21.835%C+42.3AN/A18227.8h11.8B+42.8B+
NS-7 PDW 1,1971,1777571.555B*0.8627.267%B+19.541%C*49B**N/A12024h14.3C**52.5B+
MGR-L1 Promise AE 1,1981,1765122.297C*0.1223.124%D20.493%D--42.3C-N/A12327.8h15.9D68.6C--
Carnage AR 1,2011,1765792.031B+0.3827.245%B+22.364%C++39.3C**N/A10529.9h13.8C+50.6B
AF-4A Bandit AE 1,1901,1735732.047B0.3726.922%C+26.769%C++41.2C+N/A14128.5h12.1C45.1C+
AF-6 Shadow 1,1871,1723263.595B**1.1834.675%C+31.741%B+62.3B++N/A16318.8h5.8C+16.7C++
Razor GD-23 1,1871,1726761.734B**0.6827.4%B+19.027%C31.1BN/A9737.7h10.9B+39.6B+
NC6 Gauss SAW 1,1881,1726521.798B+0.6124.85%B*23.208%C+43.2B+N/A14027.1h9.9C*39.8B+
NC6S Gauss SAW S 1,1851,1714472.62B**0.2125.084%C*19.983%D49C++N/A13623.9h11.8C47C++
AF-4A Bandit 1,1891,1695142.274B*0.1426.708%C*22.84%C+52.9B+N/A12922.1h10.3C**38.4B+
AF-4 Cyclone 1,1801,1694942.366B*0.0531.143%B**16.767%C58.7B*N/A18619.9h10.3B33B+
EM6 1,1821,1694332.7B++0.2925.355%B+21.985%C47.5C*N/A11024.6h11.5C+45.4B
NC1 Gauss Rifle 1,1831,1687861.486B+0.9327.645%B*16.695%D34.3B+N/A10134.1h11.5B+41.5B++
Blitz GD-10 1,1661,1636431.809B++0.6030.805%A11.178%D--41.8B+N/A9627.8h12.6B++40.9B++
Frag Grenade 1,1291,08511085N/A1,082.5960.701%A*N/A986.4A*40S27711.1h2.5A4.1A
NC6A GODSAW 9879584072.354C++0.0629.568%C++23.069%D51.8C1.6B++16118.5h13.7C46.4C--
C-4 9758502603.269A0.8637.138%A++N/A265.6M**39.1B++14493.2h1B**2.8B**
AF-41 Hacksaw 8158062503.224B+0.8127.89%C-14.64%C+56.4A++N/A17014.3h5.5B++19.7B+
NCM1 Scattercannon 8208022173.696B*1.2830.349%D16.334%C++43.4A+1A++12818.5h6.2B*20.5C**
NCM1 Scattercannon 8067961804.422B+2.0126.478%D*18.844%B++54.1B**N/A15814.7h5.1B+19.3C+
AF-41 Hacksaw 7997752503.1B+0.6930.389%C14.065%C54.2A+1.7M*16214.3h6.3B+20.6B+
MGR-M1 Bishop 7707582303.296B*0.8836.211%B+33.641%B+57.9AN/A17113.1h5.9B+16.3B+
NS-11CP 5545402881.875C++0.5425.236%D22.778%C+45.4C+1.2B*11311.9h13.9C--55.2C-
M60-A Bulldog 587491681.833U79.4239.336%BN/A49.6B+9.7B++2039.9h4.9B++12.4B++
NS-15M AE 4664582102.181C++0.2323.286%C-26.419%C+34.7DN/A8013.2h14.4D61.9C
C85 Canister-H 5244503612.5C++10.0971.276%A*6.444%D*93.8C+15.4A+3214.8h11.2D-15.8C+
AF-57 Piston 4344322231.937B*0.4847.846%B++13.657%C+65.5B**N/A1946.6h5C10.5B
NC05 Jackhammer 4374312341.842B+0.5745.042%C++15.313%C+70.7B*1B**2206.1h4.6B+10.2B
E540 Halberd 5063751722.059A++19.6546.043%C*N/A45.7A++16B2778.2h4A8.7B**
Hawk GD-68 5383341821.835A*0.5870.043%B**N/A37.1A22.7A*3159h6.3B*9B**
LA39 Bruiser 3283262301.417C*1.0067.004%B+14.417%C+42.9C+N/A1387.6h2.8C-4.2C++
NC14 Bolt Driver 3013001072.804B+0.3937.332%C**67%D-32.6B+N/A1219.2h3C7.9C++
CAS 14-E 2862761027.6B+25.1940.573%AN/A110.4B**4D4122.5h24.1B+59.5B*
LA3 Desperado 2692671671.599B*0.8133.162%B++21.348%C++70.3A+N/A2173.8h7B*21.1B*
NS-30 Vandal 253248673.701B**1.2935.496%B+33.065%B*68.9A1.4A*1633.6h5.9C+16.7C**
MANA Anti-Personnel Turret 205200742.703N/A0.2923.726%UN/A2000U50U5318300.1h30.2T*127.4T*
L100 Python HESH 226195824.375A21.9641.809%D1.026%C-55.7C++8.9C+2203.5h3.8C9C-
AF-4AE Cyclone 193191822.329B*0.0828.281%C25.131%C+51.6C+N/A1333.7h9.5C++33.7C++
MGR-C1 Charger 1871871081.731B*0.6827.517%C++22.46%C56.7B*N/A1453.3h12.2B+44.5B
Rocklet Rifle 304179762.355M*0.0657.261%B+N/A61.7M+43.1A++6782.9h27.1B*47.4B*
NSX Tengu 178177742.392A0.0240.276%B+18.644%C52.1B+N/A1443.4h10.1B*25B+
GD-22S 178175792.215B+0.2025.226%B26.857%B37.2C+N/A2084.7h10.7C**42.3B+
NS-44 Commissioner 1751731051.648B++0.7643.013%B*23.699%C++69.2AN/A2632.5h2.7B**6.4B*
NC4 Mag-Shot 1601601620.988B+1.4230.936%B+19.375%C+42.1B*N/A1723.8h6.3B++20.2B++
Gauss SPR 165159463.457B**1.0432.727%C++30.818%C63.6A*2.4S1852.5h4.3B*13.1B++
Auraxium Mag-Cutter 1911555,0360.031C++2.3843.222%B**1.935%D-0.7CN/A1235.6h2.1C++4.8B+
M12 Kobalt 162152530.4A++27.9921.417%B++18.421%C+66.1C++4.3A2932.3h22.3C104.1C**
Skyguard 258146383.842B1.4327.743%C2.74%B++11.4C--8.8C11612.8h96.9B+349.3B+
Spear Anti-Vehicle Phalanx Turret 179133149.5B+7.0955.932%AN/A78.2A*27.1B+4871.7h7.7B13.8B++
NS Decimator 170128642A0.4160.573%C+1.563%C--58.2A19.1B5292.2h3.5B*5.7B*
Hardlight Dagger 1661278,8010.014C-2.4049.503%A+2.362%D-0.3DN/A1383.9h2.4C+4.8B+
NCM2 Falcon 153122522.346B**0.0746.012%B+5.738%B+23B**5.8B+935.3h9.6B+20.9B+
M20 Basilisk 163121139.308M++6.9041.112%B8.264%B**23.3C*8.1C*1295.2h68.4B*166.3B*
AF-34 Mattock 122114313.677C*1.2639.363%B+23.684%A+51.8B+3.6S1932.2h9.6D--24.5C
MGR-A1 Vanquisher 117113581.948B+0.4627.255%C-14.159%D**47.1C+1.7C*1252.4h12.7D-46.5C--
NSX Tomoe 103103303.433A1.0227.994%C30.097%D51.5B+N/A1572h14.9C+53.1C+
AF-34 Mattock 107100313.226C++0.8141.706%B+21%B++45.5B3.2S1752.2h11.6D**27.9C-
NS-20 Gorgon 10799352.829A*0.4227.585%B21.212%C++36.7A++3A*1362.7h27.4C**99.5B++
NS-357 Underboss 9797871.115C++1.3039.231%C**13.402%D--53.9B+N/A2021.8h3.7B+9.4B+
Tank Mine 13895234.13B*1.7294.815%SN/A105.6C+47.8C--10180.9h2.7D*2.8A++
NS-AM7 Archer 10992671.373A*1.0452.107%D-32.609%A++17A++3.1B905.4h7.4B**14.2B**
Breaker Rocket Pods 10291615.167B**12.7547.799%C+N/A130B+15.7C+6070.7h10.1B**21.2B++
NSX Tanto 8888362.444A0.0328.54%B+22.727%C46.3B+N/A1631.9h14.8C+51.8C*
NS-20 Gorgon 9887342.559A++0.1526.721%C**20.69%C++32.2A4.1S1192.7h29.9C*112B+
M12 Kobalt 8785328.333A*25.9216.892%C+27.059%A++94.4B++2.2C5070.9h13.2B**78.4B+
EM4 Longshot 8583223.773B1.3636.717%C-62.651%F-48.8B**1.2S1931.7h2.6D7.1C--
GR-22AE 8683441.886C++0.5324.906%D22.892%C28.6D1B+762.9h12.8C+51.4C
NS-AM7 AE/NC Archer 8982531.547B+0.8757.558%C29.268%B+12.1C+1C-796.8h13.5C++23.5C++
Soldier Soaker 8181711.141C++1.2727.2%D9.877%D40.5CN/A1872h5.5B20.1C++
Enforcer ML85 11180145.714C++3.3028.07%F7.5%S17.8D6.9D**1094.5h10.1B*35.9C+
C75 Viper 9280243.333C+0.9229.904%D-N/A21.1C-3.2D--1003.8h10.1B++33.8C**
AF-22 Crow 121751120.67C**1.7463.33%C--N/A17.9C+11C+1654.2h7.5B+11.9B
NCM2 Falcon 8672282.571A*0.1656.148%A2.778%D26.7A*5.2C*1562.7h14.3C*25.5B++
19A Fortuna 7271431.651B0.7624.158%D18.31%C--32.3C+N/A1122.2h11.1C46C
NS-61 Emissary 6969391.769A0.6428.523%C++23.188%B**76.7MN/A2630.9h12.2C*42.9B
AF-8 RailJack 6565183.611B+1.2033.987%C63.077%D*38.2B**N/A2261.7h2.4C++7.1C+
AP30 Shredder 9265165S62.5930.719%C+9.231%S43.3B++18C+10111.5h46.9B*152.8B*
AF-18 Stalker AE 6261311.968C+0.4430.769%C24.59%C-38.1DN/A821.6h15D*48.6D
Mauler S6 6261441.386B+1.0357.225%A++13.115%C--40.7B++N/A2541.5h4.9C*8.5B++
The Slasher 75611,0990.056C*2.3644.776%B*N/A1.1C-N/A356.7h2B+4.4C*
Bouncing Betty 6261193.211C0.8056.14%A+N/A203.3A++3.3M*6920.3h1.6B**2.8A+
Sticky Grenade 6460160N/A57.5972.928%A*N/A600D40A*55250.1h2.2C++3B+
LB00 Python AP 7553153M**50.5943.137%D**1.887%M+48.2C20C2731.1h3.3B++7.7C+
M96 Mjolnir-H 805068.333A5.9252.562%B+N/A71.4B**42.9B**5450.7h27.9B*53.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit78100,9457h
Spawn Beacon43420.2h
Medical Applicator21389,8838.2h
Medical Kit4604,3034.9h
AE Medical Applicator286209,85113.6h
AE Nano-Armor Kit184211,05312.6h
Spitfire Auto-Turret24780.5h
Recon Detection Device606,1578.1h
Shield Recharging Field241,9550.6h
Ammunition Package212,5440.8h
Anti-Infantry MANA Turret173420.8h
Snowman Soldier31000.1h
L-30R Vektor2720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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