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Maj. General nedamajit[Kycb] nedamajit
NC BR 82

KDR: 2.43

Score: 15.5m

Last Seen: Jan 19th, 2019 3:29 PM
- OFFLINE - 36.9 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Miller - Outfit Member of Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 4
Level Progress (to 83): 84%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS SAS-R MGR-S1 Gladius MGR-L1 Promise GD-7F Gauss Rifle S Reaper DMR GR-22 AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,868,994 MLG Score: 1494
Fun Score: N/A
Cheeseburgers Flipped: 330TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.061%21.627%6073598725,2232.86886-0.434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.335%1.364A0.132C++-1.111D*HEAD ++ (~7.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.47B+11.10.222C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.236%1.859%44210202696061510.443894177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.172%-1.233D*-0.495D0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.5-3.959T*54.1-3.318T*137.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.355%7.482%283610161,0965063022.16174362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.67%0.114C+0.756B++1.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.646B+15.50.602B+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.155%70.487%283310192,0941416121.47881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.698%0.177C++0.233C++-1.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.345C**2.30.263C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.656%13.913%2833101980568951.16667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.869%0.938B*-0.118C+-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.414B4.10.16C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 4
15.5m392.5%371 (22.3k)306 (18.4k)2.4343739,02316,0302.6283882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022237421.75%20.824%45303:0919

21% Combat Medic15% Engineer22% Heavy Assault19% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2013 3:01 PMDec 6th, 2017 7:44 PMJan 20th, 2019 8:19 AM (14h) (PST)Jan 19th, 2019 12:24 PM (1d) (PST)Jan 19th, 2019 11:29 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6262603660.7730.3180.1613.1780.0361494

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,56915,59921,970461910191218,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
841h/35d 3,110 8,126 10,699 160.4k 1,392 2,967 1,836 31.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C**
Kills:1,282
Deaths:475
KDR:2.699
Accuracy:25.353% C**
HSR:21.373% C-
LA1 Anchor
B+
Kills:1,172
Deaths:494
KDR:2.372
Accuracy:26.843% B+
HSR:20.222% D
NC6 Gauss SAW
B*
Kills:1,172
Deaths:652
KDR:1.798
Accuracy:24.850% B*
HSR:23.208% C+
NC6S Gauss SAW S
B
Kills:1,171
Deaths:447
KDR:2.620
Accuracy:25.084% B
HSR:19.983% C--
EM6
B++
Kills:1,169
Deaths:433
KDR:2.700
Accuracy:25.355% B++
HSR:21.985% C
NC6A GODSAW
B
Kills:714
Deaths:283
KDR:2.523
Accuracy:30.626% B
HSR:21.849% D
MGR-L1 Promise AE
C-
Kills:419
Deaths:168
KDR:2.494
Accuracy:24.759% C-
HSR:19.570% D-
NS-15M AE
C+
Kills:310
Deaths:141
KDR:2.199
Accuracy:25.493% C+
HSR:26.129% C+
GD-22S
B+
Kills:170
Deaths:75
KDR:2.267
Accuracy:25.127% B+
HSR:27.059% B+
NC05 Jackhammer
C**
Kills:163
Deaths:92
KDR:1.772
Accuracy:45.826% C*
HSR:15.951% C**
Kills:7,742
Deaths (as Heavy Assault):3,260
Deaths (to Heavy Assaults):3,903
KDR:2.37485
Kill Difference:4,482
Playtime:188.965 hours
Usage:22%
Score:3.031m
Score/min:267
Accuracy (listed only):27.932%
HSR (listed only):21.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B
Kills:1,473
Deaths:651
KDR:2.263
Accuracy:28.522% B
HSR:21.385% C+
GD-7F
B++
Kills:1,187
Deaths:498
KDR:2.384
Accuracy:27.857% B++
HSR:20.977% C*
AF-19 Mercenary
B**
Kills:1,177
Deaths:585
KDR:2.012
Accuracy:27.605% B**
HSR:21.835% C++
AC-X11
B**
Kills:1,176
Deaths:472
KDR:2.492
Accuracy:29.956% B**
HSR:21.599% C+
Razor GD-23
B++
Kills:1,172
Deaths:676
KDR:1.734
Accuracy:27.400% B++
HSR:19.027% C
AF-4A Bandit
B
Kills:1,169
Deaths:514
KDR:2.274
Accuracy:26.708% B
HSR:22.840% C++
Blitz GD-10
A
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% A
HSR:11.178% D-
AF-4 Cyclone
B**
Kills:1,027
Deaths:421
KDR:2.439
Accuracy:31.173% B**
HSR:16.845% C
AF-4A Bandit AE
B+
Kills:507
Deaths:226
KDR:2.243
Accuracy:29.667% B+
HSR:25.838% C++
AF-57 Piston
B++
Kills:418
Deaths:210
KDR:1.990
Accuracy:47.529% B++
HSR:13.636% C+
LA39 Bruiser
B+
Kills:326
Deaths:230
KDR:1.417
Accuracy:67.004% B+
HSR:14.417% C+
NS-7 PDW
B*
Kills:293
Deaths:166
KDR:1.765
Accuracy:29.135% B*
HSR:17.747% C+
NSX Tengu
B+
Kills:161
Deaths:65
KDR:2.477
Accuracy:39.825% B+
HSR:19.255% C
NSX Tanto
B+
Kills:87
Deaths:34
KDR:2.559
Accuracy:28.397% B+
HSR:22.989% C
AF-4AE Cyclone
B
Kills:68
Deaths:32
KDR:2.125
Accuracy:30.731% B
HSR:26.471% C*
19A Fortuna
C+
Kills:67
Deaths:41
KDR:1.634
Accuracy:26.113% C+
HSR:17.911% C--
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C-
Kills:11,532
Deaths (as Light Assault):5,508
Deaths (to Light Assaults):3,165
KDR:2.09368
Kill Difference:6,024
Playtime:156.973 hours
Usage:19%
Score:3.079m
Score/min:327
Accuracy (listed only):34.450%
HSR (listed only):19.239%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B
Kills:1,473
Deaths:651
KDR:2.263
Accuracy:28.522% B
HSR:21.385% C+
Gauss Rifle S
B++
Kills:1,182
Deaths:538
KDR:2.197
Accuracy:28.497% B++
HSR:20.220% C+
Reaper DMR
B++
Kills:1,179
Deaths:445
KDR:2.649
Accuracy:29.159% B++
HSR:23.410% C+
GR-22
B**
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:29.681% B**
HSR:19.763% C++
Carnage AR
B+
Kills:1,176
Deaths:579
KDR:2.031
Accuracy:27.245% B+
HSR:22.364% C**
NC1 Gauss Rifle
B**
Kills:1,168
Deaths:786
KDR:1.486
Accuracy:27.645% B**
HSR:16.695% D
Blitz GD-10
A
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% A
HSR:11.178% D-
AF-4 Cyclone
B**
Kills:1,027
Deaths:421
KDR:2.439
Accuracy:31.173% B**
HSR:16.845% C
AF-57 Piston
B++
Kills:418
Deaths:210
KDR:1.990
Accuracy:47.529% B++
HSR:13.636% C+
LA39 Bruiser
B+
Kills:326
Deaths:230
KDR:1.417
Accuracy:67.004% B+
HSR:14.417% C+
NS-7 PDW
B*
Kills:293
Deaths:166
KDR:1.765
Accuracy:29.135% B*
HSR:17.747% C+
NSX Tengu
B+
Kills:161
Deaths:65
KDR:2.477
Accuracy:39.825% B+
HSR:19.255% C
AF-4AE Cyclone
B
Kills:68
Deaths:32
KDR:2.125
Accuracy:30.731% B
HSR:26.471% C*
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C-
Kills:10,874
Deaths (as Combat Medic):5,316
Deaths (to Combat Medics):1,588
KDR:2.04552
Kill Difference:5,558
Playtime:175.473 hours
Usage:21%
Score:3.431m
Score/min:326
Accuracy (listed only):36.012%
HSR (listed only):18.321%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:1,758
Deaths:351
KDR:5.009
Accuracy:36.072% C-
HSR:71.388% C**
MGR-S1 Gladius
B
Kills:1,473
Deaths:651
KDR:2.263
Accuracy:28.522% B
HSR:21.385% C+
AF-6 Shadow
B+
Kills:1,172
Deaths:326
KDR:3.595
Accuracy:34.675% C++
HSR:31.741% B+
Blitz GD-10
A
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% A
HSR:11.178% D-
AF-4 Cyclone
B**
Kills:1,027
Deaths:421
KDR:2.439
Accuracy:31.173% B**
HSR:16.845% C
NS-7 PDW
B*
Kills:293
Deaths:166
KDR:1.765
Accuracy:29.135% B*
HSR:17.747% C+
NC14 Bolt Driver
C*
Kills:276
Deaths:102
KDR:2.706
Accuracy:36.929% C*
HSR:66.304% D-
LA3 Desperado
B*
Kills:267
Deaths:166
KDR:1.608
Accuracy:33.179% B*
HSR:21.348% C**
NS-30 Vandal
B*
Kills:201
Deaths:53
KDR:3.792
Accuracy:35.641% B+
HSR:33.831% B*
NS-44 Commissioner
B*
Kills:173
Deaths:105
KDR:1.648
Accuracy:43.013% B*
HSR:23.699% C**
NSX Tengu
B+
Kills:161
Deaths:65
KDR:2.477
Accuracy:39.825% B+
HSR:19.255% C
NC4 Mag-Shot
B+
Kills:160
Deaths:160
KDR:1
Accuracy:30.484% B+
HSR:19.375% C+
NS-AM7 AE/NC Archer
B+
Kills:76
Deaths:37
KDR:2.054
Accuracy:61.798% C++
HSR:28.947% B+
NS-61 Emissary
B**
Kills:69
Deaths:38
KDR:1.816
Accuracy:28.523% C+
HSR:23.188% B**
AF-4AE Cyclone
B
Kills:68
Deaths:32
KDR:2.125
Accuracy:30.731% B
HSR:26.471% C*
Soldier Soaker
C-
Kills:65
Deaths:57
KDR:1.140
Accuracy:24.673% D--
HSR:12.308% C-
NSX Tomoe
C+
Kills:62
Deaths:11
KDR:5.636
Accuracy:28.619% C+
HSR:35.484% C+
AF-18 Stalker AE
C+
Kills:61
Deaths:31
KDR:1.968
Accuracy:30.769% C+
HSR:24.590% C
AF-8 RailJack
C
Kills:60
Deaths:17
KDR:3.529
Accuracy:34.198% C
HSR:63.333% D*
Kills:8,585
Deaths (as Infiltrator):3,432
Deaths (to Infiltrators):3,044
KDR:2.50146
Kill Difference:5,153
Playtime:158.664 hours
Usage:19%
Score:2.712m
Score/min:285
Accuracy (listed only):34.145%
HSR (listed only):29.917%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:1,187
Deaths:498
KDR:2.384
Accuracy:27.857% B++
HSR:20.977% C*
AF-19 Mercenary
B**
Kills:1,177
Deaths:585
KDR:2.012
Accuracy:27.605% B**
HSR:21.835% C++
AC-X11
B**
Kills:1,176
Deaths:472
KDR:2.492
Accuracy:29.956% B**
HSR:21.599% C+
Razor GD-23
B++
Kills:1,172
Deaths:676
KDR:1.734
Accuracy:27.400% B++
HSR:19.027% C
AF-4A Bandit
B
Kills:1,169
Deaths:514
KDR:2.274
Accuracy:26.708% B
HSR:22.840% C++
MGR-M1 Bishop
B++
Kills:554
Deaths:166
KDR:3.337
Accuracy:37.313% B++
HSR:33.574% B+
AF-4A Bandit AE
B+
Kills:507
Deaths:226
KDR:2.243
Accuracy:29.667% B+
HSR:25.838% C++
AF-57 Piston
B++
Kills:418
Deaths:210
KDR:1.990
Accuracy:47.529% B++
HSR:13.636% C+
LA39 Bruiser
B+
Kills:326
Deaths:230
KDR:1.417
Accuracy:67.004% B+
HSR:14.417% C+
NSX Tanto
B+
Kills:87
Deaths:34
KDR:2.559
Accuracy:28.397% B+
HSR:22.989% C
19A Fortuna
C+
Kills:67
Deaths:41
KDR:1.634
Accuracy:26.113% C+
HSR:17.911% C--
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C-
Kills:7,901
Deaths (as Engineer):3,696
Deaths (to Engineers):2,342
KDR:2.13772
Kill Difference:4,205
Playtime:123.272 hours
Usage:15%
Score:2.113m
Score/min:286
Accuracy (listed only):36.065%
HSR (listed only):20.647%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:785
Deaths:243
KDR:3.230
Accuracy:26.490% C-
HSR:14.268% C+
NCM1 Scattercannon
B**
Kills:765
Deaths:171
KDR:4.474
Accuracy:26.365% D--
HSR:19.085% B**
NCM1 Scattercannon
C*
Kills:763
Deaths:208
KDR:3.668
Accuracy:30.162% D
HSR:16.514% C*
AF-41 Hacksaw
C
Kills:752
Deaths:243
KDR:3.095
Accuracy:29.036% C
HSR:13.963% C
NCM2 Falcon
B++
Kills:118
Deaths:50
KDR:2.360
Accuracy:46.411% B++
HSR:5.085% C++
NCM2 Falcon
A+
Kills:69
Deaths:26
KDR:2.654
Accuracy:57.371% A+
HSR:2.899% D
NS-20 Gorgon
B+
Kills:60
Deaths:15
KDR:4
Accuracy:27.654% B+
HSR:21.667% B+
Kills:3,312
Deaths (as MAX Suit):478
Deaths (to MAX Suits):643
KDR:6.92887
Kill Difference:2,834
Playtime:41.346 hours
Usage:5%
Score:1.097m
Score/min:442
Accuracy (listed only):34.784%
HSR (listed only):13.354%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:68
V. Kills:8 N/A
Deaths:6
KDR:11.333
Accuracy:47.264% C+
KPH:101 C**
VKPH:11.900 C
Kills:68 (0 + 0)
Deaths:6
KDR:11.333
VKDR:1.333
Vehicle Kills:8
Kill Difference:62
Playtime:0.673 hours
Usage:0%
Score:0.019m
Score/min:475
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:143
V. Kills:111 128%
Deaths:38
KDR:3.763
Accuracy:27.872% C
KPH:11.300 C
VKPH:8.800 C
L100 Python HESH
C+
Kills:126
V. Kills:18 N/A
Deaths:7
KDR:18
Accuracy:42.500% D
KPH:49.200 C+
VKPH:7 C
C75 Viper
C-
Kills:80
V. Kills:12 N/A
Deaths:24
KDR:3.333
Accuracy:29.904% D-
KPH:21.200 C-
VKPH:3.200 D*
Kills:349 (349 + 0)
Deaths:69
KDR:5.058
VKDR:2.043
Vehicle Kills:141
Kill Difference:280
Playtime:19.015 hours
Usage:2%
Score:0.142m
Score/min:124
Driving Accuracy:29.904%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:302
V. Kills:104 288%
Deaths:14
KDR:21.571
Accuracy:45.874% C++
KPH:45.400 A+
VKPH:15.600 C++
Enforcer ML85
D
Kills:80
V. Kills:31 250%
Deaths:14
KDR:5.714
Accuracy:28.028% D**
KPH:17.800 D
VKPH:6.900 D**
Kills:382 (0 + 382)
Deaths:28
KDR:13.643
VKDR:4.821
Vehicle Kills:135
Kill Difference:354
Playtime:11.157 hours
Usage:1%
Score:0.143m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:28.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:438
V. Kills:74 N/A
Deaths:36
KDR:12.167
Accuracy:71.339% A*
KPH:94.500 C+
VKPH:16 A++
M96 Mjolnir-H
N/A
Kills:50
V. Kills:30 161%
Deaths:6
KDR:8.333
Accuracy:52.086% N/A
KPH:70.500 N/A
VKPH:42.300 N/A
Kills:488 (0 + 488)
Deaths:42
KDR:11.619
VKDR:2.476
Vehicle Kills:104
Kill Difference:446
Playtime:5.344 hours
Usage:1%
Score:0.113m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:52.086%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:115
V. Kills:8 N/A
Deaths:4
KDR:28.750
Accuracy:21.916% B*
KPH:63 C+
VKPH:4.400 A
M20 Basilisk
C*
Kills:97
V. Kills:35 269%
Deaths:12
KDR:8.083
Accuracy:39.074% C*
KPH:21.100 C++
VKPH:7.600 C++
M12 Kobalt
A+
Kills:64
V. Kills:2 N/A
Deaths:3
KDR:21.333
Accuracy:19.607% B+
KPH:121.200 A+
VKPH:3.800 B++
Kills:276 (0 + 276)
Deaths:19
KDR:14.526
VKDR:2.368
Vehicle Kills:45
Kill Difference:257
Playtime:6.943 hours
Usage:1%
Score:0.089m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:19.607%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:257
V. Kills:8 N/A
Deaths:9
KDR:28.556
Accuracy:40.425% B**
KPH:115.800 A
VKPH:3.600 D
Kills:257 (0 + 257)
Deaths:9
KDR:28.556
VKDR:0.889
Vehicle Kills:8
Kill Difference:248
Playtime:2.221 hours
Usage:0%
Score:0.057m
Score/min:429
Piloting Accuracy:N/A%
Gunner Accuracy:40.425%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,7701,7583515.009B++2.5736.072%C-71.388%C**56.5B*N/A15431.1h2.2C*6.2C++
MGR-S1 Gladius 1,4951,4736512.263B++0.1728.522%B21.385%C+58.5B*N/A17825.2h9.7B34B+
MGR-L1 Promise 1,2951,2824752.699B**0.2625.353%C**21.373%C-56.7B+N/A15122.6h13.5B53.4B+
GD-7F 1,2071,1874982.384A+0.0527.857%B++20.977%C*56.8A+1A++19020.9h12.3B+44.2B+
Gauss Rifle S 1,2121,1825382.197B**0.2428.497%B++20.22%C+42.5B*1.1B+12927.8h12.8C--44.8C*
Reaper DMR 1,2061,1794452.649B+0.2129.159%B++23.41%C+47.3B++1.1A++13724.9h11.3D38.6C*
GR-22 1,2031,1795062.33B*0.1029.681%B**19.763%C++46.2B++N/A10125.5h13.8C+46.6B+
AF-19 Mercenary 1,1991,1775852.012A++0.4227.605%B**21.835%C++42.6A++N/A17627.6h11.8B+42.8B+
AC-X11 1,1911,1764722.492A++0.0629.956%B**21.599%C+55A+N/A15421.4h9.2B+30.7B+
Carnage AR 1,2011,1765792.031B+0.4027.245%B+22.364%C**39.3B+N/A10429.9h13.8C+50.6B+
LA1 Anchor 1,1851,1724942.372C++0.0626.843%B+20.222%D49.7C*N/A16223.6h10.7C+39.7C**
Razor GD-23 1,1871,1726761.734B**0.7027.4%B++19.027%C31.1B+N/A9637.7h10.9B+39.6B+
AF-6 Shadow 1,1871,1723263.595B**1.1634.675%C++31.741%B+62.3B*N/A16318.8h5.8C+16.7C++
NC6 Gauss SAW 1,1881,1726521.798B++0.6424.85%B*23.208%C+43.2B++N/A13427.1h9.9C**39.8B+
NC6S Gauss SAW S 1,1851,1714472.62B**0.1925.084%B19.983%C--49C*N/A13623.9h11.8C+47C*
EM6 1,1821,1694332.7B*0.2725.355%B++21.985%C47.5BN/A10824.6h11.5C+45.4B
AF-4A Bandit 1,1891,1695142.274B*0.1626.708%B22.84%C++52.9B*N/A12722.1h10.3B38.4B+
NC1 Gauss Rifle 1,1831,1687861.486B+0.9527.645%B**16.695%D34.3B++N/A9834.1h11.5B+41.5B++
Blitz GD-10 1,1661,1636431.809B*0.6330.805%A11.178%D-41.8B++N/A9427.8h12.6B++40.9B++
AF-4 Cyclone 1,0371,0274212.439B**0.0031.173%B**16.845%C57.7B**N/A17017.8h10.3B+33B+
AF-41 Hacksaw 7947852433.23C**0.8026.49%C-14.268%C+57.7A++N/A17413.6h5B*18.9B+
NCM1 Scattercannon 7757651714.474B**2.0426.365%D--19.085%B**54.3AN/A15614.1h5.1B+19.4C+
NCM1 Scattercannon 7797632083.668B**1.2330.162%D16.514%C*42.6A+N/A12417.9h6.3B++20.9C*
AF-41 Hacksaw 7767522433.095C**0.6629.036%C13.963%C55.3A++1.8M**16613.6h5.8B+19.9B+
Frag Grenade 7707391739N/A736.5763.387%A**N/A923.8A*38.8S26600.8h2.7B**4.2B**
C-4 8307212183.307A+0.8737.345%A*N/A267S40.4B*15192.7h1B**2.8B**
NC6A GODSAW 7397142832.523C*0.0930.626%B21.849%D55.8C+2B++17512.8h14.2C46.4C--
MGR-M1 Bishop 5605541663.337B**0.9037.313%B++33.574%B+60.2A+N/A1879.2h5.8B+15.5B+
AF-4A Bandit AE 5135072262.243B+0.1929.667%B+25.838%C++34.3C+N/A16014.8h13.1D44.2C+
C85 Canister-H 5124383612.167C+9.7371.339%A*6.621%D**95.2C+16.1A++3244.6h11.1D*15.6C+
MGR-L1 Promise AE 4274191682.494C*0.0624.759%C-19.57%D-41.1C-N/A15210.2h14.9C-60C
AF-57 Piston 4204182101.99B*0.4447.529%B++13.636%C+66.3A+N/A1876.3h4.9C+10.4C**
LA39 Bruiser 3283262301.417C*1.0267.004%B+14.417%C+42.9C*N/A1347.6h2.8C-4.2C++
NS-15M AE 3163101412.199C++0.2425.493%C+26.129%C+40.3CN/A927.7h12.9C50.7C+
E540 Halberd 4063021421.571A++19.1445.874%C++N/A45.1A+15.5C++2856.7h3.9A+8.5B**
NS-7 PDW 3002931661.765B**0.6729.135%B*17.747%C+48.8B**1.2M+1266h14.2C**48.7B+
NC14 Bolt Driver 2762761022.706B+0.2736.929%C*66.304%D-31.4B+N/A1108.8h3C8.2C+
Hawk GD-68 4302691351.993A*0.4469.792%B**1.115%D-40.1A*24A++3496.7h6.1B**8.8B**
LA3 Desperado 2692671661.608B*0.8333.179%B*21.348%C**70.3A++N/A2143.8h7B*21B*
CAS 14-E 265257928.556B++26.1240.425%B**N/A116.8A3.6D4282.2h22.9B+56.8B*
NS-30 Vandal 205201533.792A1.3635.641%B+33.831%B*71.8A+1.4M+1702.8h5.5C*15.5B+
NS-44 Commissioner 1751731051.648B++0.7943.013%B*23.699%C**69.2A+N/A2492.5h2.7B**6.4B*
GD-22S 173170752.267B+0.1725.127%B+27.059%B+39.5C++N/A2004.3h10.5B41.7B+
NC05 Jackhammer 165163921.772B+0.6645.826%C*15.951%C**65.2B**N/A2062.5h4.7C**10.4C**
NSX Tengu 162161652.477A0.0439.825%B+19.255%C53.7B++N/A1503h9.9B*24.8B++
NC4 Mag-Shot 1601601601B+1.4330.484%B+19.375%C+42.1B**N/A1633.8h6.1B*19.9B+
Rocklet Rifle 270158642.469M*0.0358.694%B++N/A68.7M*48.7A*7422.3h24.9B**42.4B*
Skyguard 254143383.763B+1.3327.872%C2.797%B+11.3C8.7C11512.7h97.9B++351.3B+
Hardlight Dagger 1661278,8010.014C-2.4249.503%A+2.362%D0.3C-N/A1383.9h2.4C+4.8B+
L100 Python HESH 144126718B++15.5742.5%DN/A48.5C+6.9C2262.6h4.3D-10.2D-
NCM2 Falcon 149118502.36A0.0746.411%B++5.085%C++23.6A+6.2B++915h9.4B+20.3B+
Auraxium Mag-Cutter 1401152,4220.047B2.3941.997%B**1.739%D-0.9C+N/A2127.9h2.1C++5.1B+
M12 Kobalt 123115428.75A+26.3221.916%B*17.391%C+63.9C+4.4A2911.8h23C-105.1C**
Spear Anti-Vehicle Phalanx Turret 145108119.818B+7.3856.778%A+N/A72A*24.7B5061.5h8.2C*14.5B++
M20 Basilisk 13297128.083M+5.6539.074%C*8.247%B*21.1C++7.6C++1244.6h69.6B+178.1B++
MANA Anti-Personnel Turret 9493432.163N/A0.2721.842%UN/A930U10U2764400.1h33.9T*155.1T*
Tank Mine 13089214.238B*1.8095.276%SN/A111.3C*51.3C9800.8h2.7D*2.9A++
NSX Tanto 8787342.559A+0.1228.397%B+22.989%C45.8B++N/A1531.9h14.7C+51.8C++
Enforcer ML85 11180145.714C*3.2828.028%D**7.5%M**17.8D6.9D**1074.5h10B*35.8C+
C75 Viper 9280243.333C+0.9029.904%D-N/A21.1C-3.2D*883.8h10.1B+33.8C**
NS Decimator 10879223.591M++1.1659.601%C+1.266%D65.8A*24.2B**6321.2h3B**5.1B**
NS-AM7 AE/NC Archer 8276372.054A+0.3861.798%C++28.947%B+18.1B+1.4C1144.2h13C*21.1C**
AF-22 Crow 121751120.67C*1.7663.401%DN/A18.3C+11.2C+1654.1h7.5B+11.8B
NCM2 Falcon 8369262.654A**0.2257.371%A+2.899%D28.8M+5.8B1632.4h14C**24.5B++
NS-61 Emissary 6969381.816A+0.6228.523%C+23.188%B**76.7MN/A2430.9h12.2B42.9B+
AF-4AE Cyclone 6868322.125B+0.3130.731%B26.471%C*56.7C+N/A1711.2h9C**29.2B
Breaker Rocket Pods 7668611.333B++8.9047.264%C+N/A97.1C*11.4C4740.7h9.8B**20.7B++
19A Fortuna 6867411.634C**0.8026.113%C+17.911%C--33.5C+N/A1072h11.1C-42.6C+
Soldier Soaker 6565571.14C+1.2924.673%D--12.308%C-36.1CN/A1881.8h5.2B++21.2C+
M12 Kobalt 6664321.333B**18.9019.607%B+28.125%A*128A++4B*7270.5h12.2B**62B++
NSX Tomoe 6262115.636M+3.2028.619%C+35.484%C+77.5A++N/A2370.8h12.4B+43.2B+
The Slasher 75611,0990.056C++2.3844.776%B++N/A1.1CN/A356.7h2B+4.4B+
Mauler S6 6261441.386B+1.0557.225%A++13.115%C-40.7B*N/A2251.5h4.9C*8.5B++
AF-18 Stalker AE 6261311.968C+0.4730.769%C+24.59%C38.1C-N/A821.6h15D*48.6D
AF-8 RailJack 6060173.529B+1.0934.198%C63.333%D*37.5B**N/A2171.6h2.4C++7.1C+
NS-20 Gorgon 6460154M*1.5727.654%B+21.667%B+37.5M+2.5A++1271.6h22.8B+82.3B*
Bouncing Betty 6059183.278C0.8458.333%A++N/A196.7A+3.3S6620.3h1.5A2.6A+
M96 Mjolnir-H 805068.333A+5.9052.086%C**N/A71.4B**42.9B*5380.7h26.2B+50.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit78100,9457h
Snowman Soldier31000.1h
Spawn Beacon32320.1h
AE Nano-Armor Kit101110,3536.4h
Medical Kit3823,5174.1h
Medical Applicator21389,8838.2h
AE Medical Applicator254189,66012h
Spitfire Auto-Turret12040.2h
Recon Detection Device545,1916.8h
Ammunition Package161,3950.5h
Anti-Infantry MANA Turret81460.5h
Shield Recharging Field241,9050.6h
L-30R Vektor2720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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