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Maj. General nedamajit[Kycb] nedamajit
NC BR 83

KDR: 2.43

Score: 15.6m

Last Seen: Apr 15th, 2019 7:25 PM
- OFFLINE - 75.7 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Miller - Outfit Member of Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 6
Level Progress (to 84): 80%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS SAS-R MGR-S1 Gladius MGR-L1 Promise GD-7F Gauss Rifle S Reaper DMR GR-22 AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,871,496 MLG Score: 1496
Fun Score: N/A
Cheeseburgers Flipped: 333TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.075%21.601%60635100025,4062.85975-0.427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.335%1.361A0.136C++-1.072D*HEAD ++ (~7.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.474B+11.10.227C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.257%1.799%45210332786151510.451299183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.245%-1.234D*-0.48D0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.5-3.951T*52.4-3.31T*133.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.351%7.539%280610291,1015143022.14202363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.656%0.11C+0.779B++1.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.649B+15.50.607B+26

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.164%70.496%280310322,0981430121.46611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.618%0.171C++0.22C++-0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.346C**2.30.265C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.656%13.913%2803103280569551.15661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.869%0.934B*-0.126C-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.414B4.10.161C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 6
15.6m393.5%372 (22.3k)307 (18.4k)2.4324739,38916,1932.6255883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035239621.806%20.772%45303:0820

21% Combat Medic15% Engineer22% Heavy Assault19% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2013 3:01 PMDec 6th, 2017 7:44 PMApr 17th, 2019 7:30 PM (23h) (PST)Apr 15th, 2019 3:43 PM (3d) (PST)Apr 15th, 2019 3:25 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6272613660.7750.3190.1613.1930.0361496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,61715,64321,974471910192218,449

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
847h/35.3d 3,127 8,182 10,784 162.3k 1,400 2,992 1,845 31.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C**
Kills:1,282
Deaths:475
KDR:2.699
Accuracy:25.353% C**
HSR:21.373% C-
NC6 Gauss SAW
B*
Kills:1,172
Deaths:652
KDR:1.798
Accuracy:24.850% B*
HSR:23.208% C+
LA1 Anchor
B+
Kills:1,172
Deaths:494
KDR:2.372
Accuracy:26.843% B+
HSR:20.222% D
NC6S Gauss SAW S
C**
Kills:1,171
Deaths:447
KDR:2.620
Accuracy:25.084% C**
HSR:19.983% C--
EM6
B++
Kills:1,169
Deaths:433
KDR:2.700
Accuracy:25.355% B++
HSR:21.985% C
NC6A GODSAW
C**
Kills:714
Deaths:283
KDR:2.523
Accuracy:30.626% C**
HSR:21.849% D
MGR-L1 Promise AE
C-
Kills:428
Deaths:179
KDR:2.391
Accuracy:24.936% C-
HSR:19.159% D--
NS-15M AE
C+
Kills:310
Deaths:141
KDR:2.199
Accuracy:25.493% C+
HSR:26.129% C+
GD-22S
B+
Kills:170
Deaths:75
KDR:2.267
Accuracy:25.127% B+
HSR:27.059% B+
NC05 Jackhammer
B
Kills:167
Deaths:95
KDR:1.758
Accuracy:46.016% C**
HSR:16.168% B
Kills:7,755
Deaths (as Heavy Assault):3,274
Deaths (to Heavy Assaults):3,946
KDR:2.36866
Kill Difference:4,481
Playtime:189.640 hours
Usage:22%
Score:3.043m
Score/min:267
Accuracy (listed only):27.968%
HSR (listed only):21.713%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B
Kills:1,473
Deaths:651
KDR:2.263
Accuracy:28.522% B
HSR:21.385% C+
GD-7F
B++
Kills:1,187
Deaths:498
KDR:2.384
Accuracy:27.857% B++
HSR:20.977% C*
AF-19 Mercenary
B**
Kills:1,177
Deaths:585
KDR:2.012
Accuracy:27.605% B**
HSR:21.835% C++
AC-X11
B**
Kills:1,176
Deaths:472
KDR:2.492
Accuracy:29.956% B**
HSR:21.599% C+
Razor GD-23
B+
Kills:1,172
Deaths:676
KDR:1.734
Accuracy:27.400% B+
HSR:19.027% C
AF-4A Bandit
C**
Kills:1,169
Deaths:514
KDR:2.274
Accuracy:26.708% C**
HSR:22.840% C++
AF-4 Cyclone
B**
Kills:1,169
Deaths:494
KDR:2.366
Accuracy:31.143% B**
HSR:16.767% C
Blitz GD-10
A
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% A
HSR:11.178% D--
AF-4A Bandit AE
B+
Kills:513
Deaths:230
KDR:2.230
Accuracy:29.662% B+
HSR:25.926% C+
AF-57 Piston
B*
Kills:418
Deaths:210
KDR:1.990
Accuracy:47.529% B*
HSR:13.636% C+
NS-7 PDW
B*
Kills:328
Deaths:185
KDR:1.773
Accuracy:29.048% B*
HSR:18.293% C++
LA39 Bruiser
B+
Kills:326
Deaths:230
KDR:1.417
Accuracy:67.004% B+
HSR:14.417% C+
NSX Tengu
B+
Kills:161
Deaths:65
KDR:2.477
Accuracy:39.825% B+
HSR:19.255% C
NSX Tanto
B+
Kills:87
Deaths:34
KDR:2.559
Accuracy:28.397% B+
HSR:22.989% C
AF-4AE Cyclone
C**
Kills:68
Deaths:32
KDR:2.125
Accuracy:30.731% C**
HSR:26.471% C*
19A Fortuna
C+
Kills:67
Deaths:41
KDR:1.634
Accuracy:26.113% C+
HSR:17.911% C--
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C-
Kills:11,715
Deaths (as Light Assault):5,604
Deaths (to Light Assaults):3,189
KDR:2.09047
Kill Difference:6,111
Playtime:158.989 hours
Usage:19%
Score:3.136m
Score/min:329
Accuracy (listed only):34.443%
HSR (listed only):19.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B
Kills:1,473
Deaths:651
KDR:2.263
Accuracy:28.522% B
HSR:21.385% C+
Gauss Rifle S
B+
Kills:1,182
Deaths:538
KDR:2.197
Accuracy:28.497% B+
HSR:20.220% C+
Reaper DMR
B++
Kills:1,179
Deaths:445
KDR:2.649
Accuracy:29.159% B++
HSR:23.410% C+
GR-22
B**
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:29.681% B**
HSR:19.763% C+
Carnage AR
B+
Kills:1,176
Deaths:579
KDR:2.031
Accuracy:27.245% B+
HSR:22.364% C**
AF-4 Cyclone
B**
Kills:1,169
Deaths:494
KDR:2.366
Accuracy:31.143% B**
HSR:16.767% C
NC1 Gauss Rifle
B**
Kills:1,168
Deaths:786
KDR:1.486
Accuracy:27.645% B**
HSR:16.695% D
Blitz GD-10
A
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% A
HSR:11.178% D--
AF-57 Piston
B*
Kills:418
Deaths:210
KDR:1.990
Accuracy:47.529% B*
HSR:13.636% C+
NS-7 PDW
B*
Kills:328
Deaths:185
KDR:1.773
Accuracy:29.048% B*
HSR:18.293% C++
LA39 Bruiser
B+
Kills:326
Deaths:230
KDR:1.417
Accuracy:67.004% B+
HSR:14.417% C+
NSX Tengu
B+
Kills:161
Deaths:65
KDR:2.477
Accuracy:39.825% B+
HSR:19.255% C
AF-4AE Cyclone
C**
Kills:68
Deaths:32
KDR:2.125
Accuracy:30.731% C**
HSR:26.471% C*
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C-
Kills:11,051
Deaths (as Combat Medic):5,408
Deaths (to Combat Medics):1,603
KDR:2.04345
Kill Difference:5,643
Playtime:175.476 hours
Usage:21%
Score:3.431m
Score/min:326
Accuracy (listed only):36.004%
HSR (listed only):18.355%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:1,758
Deaths:351
KDR:5.009
Accuracy:36.072% C-
HSR:71.388% C**
MGR-S1 Gladius
B
Kills:1,473
Deaths:651
KDR:2.263
Accuracy:28.522% B
HSR:21.385% C+
AF-6 Shadow
B+
Kills:1,172
Deaths:326
KDR:3.595
Accuracy:34.675% C+
HSR:31.741% B+
AF-4 Cyclone
B**
Kills:1,169
Deaths:494
KDR:2.366
Accuracy:31.143% B**
HSR:16.767% C
Blitz GD-10
A
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% A
HSR:11.178% D--
NS-7 PDW
B*
Kills:328
Deaths:185
KDR:1.773
Accuracy:29.048% B*
HSR:18.293% C++
NC14 Bolt Driver
C*
Kills:276
Deaths:102
KDR:2.706
Accuracy:36.929% C*
HSR:66.304% D-
LA3 Desperado
B++
Kills:267
Deaths:167
KDR:1.599
Accuracy:33.162% B++
HSR:21.348% C*
NS-30 Vandal
B*
Kills:201
Deaths:53
KDR:3.792
Accuracy:35.641% B+
HSR:33.831% B*
NS-44 Commissioner
B*
Kills:173
Deaths:105
KDR:1.648
Accuracy:43.013% B*
HSR:23.699% C*
NSX Tengu
B+
Kills:161
Deaths:65
KDR:2.477
Accuracy:39.825% B+
HSR:19.255% C
NC4 Mag-Shot
B+
Kills:160
Deaths:160
KDR:1
Accuracy:30.484% B+
HSR:19.375% C+
NS-AM7 AE/NC Archer
B++
Kills:76
Deaths:37
KDR:2.054
Accuracy:61.798% C++
HSR:28.947% B++
NS-61 Emissary
B**
Kills:69
Deaths:38
KDR:1.816
Accuracy:28.523% C+
HSR:23.188% B**
AF-4AE Cyclone
C**
Kills:68
Deaths:32
KDR:2.125
Accuracy:30.731% C**
HSR:26.471% C*
Soldier Soaker
C-
Kills:65
Deaths:57
KDR:1.140
Accuracy:24.673% D--
HSR:12.308% C-
AF-8 RailJack
C
Kills:64
Deaths:17
KDR:3.765
Accuracy:34.491% C
HSR:64.063% D--
NSX Tomoe
C+
Kills:62
Deaths:11
KDR:5.636
Accuracy:28.619% C+
HSR:35.484% C+
AF-18 Stalker AE
C+
Kills:61
Deaths:31
KDR:1.968
Accuracy:30.769% C+
HSR:24.590% C-
Kills:8,766
Deaths (as Infiltrator):3,525
Deaths (to Infiltrators):3,080
KDR:2.48681
Kill Difference:5,241
Playtime:161.056 hours
Usage:19%
Score:2.779m
Score/min:288
Accuracy (listed only):34.154%
HSR (listed only):29.980%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:1,187
Deaths:498
KDR:2.384
Accuracy:27.857% B++
HSR:20.977% C*
AF-19 Mercenary
B**
Kills:1,177
Deaths:585
KDR:2.012
Accuracy:27.605% B**
HSR:21.835% C++
AC-X11
B**
Kills:1,176
Deaths:472
KDR:2.492
Accuracy:29.956% B**
HSR:21.599% C+
Razor GD-23
B+
Kills:1,172
Deaths:676
KDR:1.734
Accuracy:27.400% B+
HSR:19.027% C
AF-4A Bandit
C**
Kills:1,169
Deaths:514
KDR:2.274
Accuracy:26.708% C**
HSR:22.840% C++
MGR-M1 Bishop
B++
Kills:554
Deaths:166
KDR:3.337
Accuracy:37.313% B++
HSR:33.574% B+
AF-4A Bandit AE
B+
Kills:513
Deaths:230
KDR:2.230
Accuracy:29.662% B+
HSR:25.926% C+
AF-57 Piston
B*
Kills:418
Deaths:210
KDR:1.990
Accuracy:47.529% B*
HSR:13.636% C+
LA39 Bruiser
B+
Kills:326
Deaths:230
KDR:1.417
Accuracy:67.004% B+
HSR:14.417% C+
NSX Tanto
B+
Kills:87
Deaths:34
KDR:2.559
Accuracy:28.397% B+
HSR:22.989% C
19A Fortuna
C+
Kills:67
Deaths:41
KDR:1.634
Accuracy:26.113% C+
HSR:17.911% C--
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C-
Kills:7,907
Deaths (as Engineer):3,700
Deaths (to Engineers):2,369
KDR:2.13703
Kill Difference:4,207
Playtime:123.808 hours
Usage:15%
Score:2.121m
Score/min:285
Accuracy (listed only):36.064%
HSR (listed only):20.654%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:789
Deaths:214
KDR:3.687
Accuracy:30.180% D
HSR:16.350% C*
AF-41 Hacksaw
C+
Kills:785
Deaths:243
KDR:3.230
Accuracy:26.490% C
HSR:14.268% C+
NCM1 Scattercannon
B**
Kills:782
Deaths:177
KDR:4.418
Accuracy:26.305% D-
HSR:19.054% B**
AF-41 Hacksaw
C
Kills:752
Deaths:243
KDR:3.095
Accuracy:29.036% C
HSR:13.963% C
NCM2 Falcon
B*
Kills:118
Deaths:50
KDR:2.360
Accuracy:46.411% B*
HSR:5.085% C++
NCM2 Falcon
A+
Kills:69
Deaths:26
KDR:2.654
Accuracy:57.371% A+
HSR:2.899% D
NS-20 Gorgon
B*
Kills:63
Deaths:19
KDR:3.316
Accuracy:27.766% B+
HSR:23.810% B*
NS-20 Gorgon
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:26.971% N/A
HSR:26% N/A
Kills:3,408
Deaths (as MAX Suit):495.500
Deaths (to MAX Suits):653
KDR:6.8779
Kill Difference:2,912.500
Playtime:41.723 hours
Usage:5%
Score:1.116m
Score/min:446
Accuracy (listed only):33.816%
HSR (listed only):15.178%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:78
V. Kills:9 N/A
Deaths:6
KDR:13
Accuracy:48.521% C+
KPH:114.100 C**
VKPH:13.200 C+
Kills:78 (0 + 0)
Deaths:6
KDR:13
VKDR:1.500
Vehicle Kills:9
Kill Difference:72
Playtime:0.684 hours
Usage:0%
Score:0.022m
Score/min:548
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:143
V. Kills:111 128%
Deaths:38
KDR:3.763
Accuracy:27.872% C
KPH:11.300 C-
VKPH:8.800 C
L100 Python HESH
C+
Kills:135
V. Kills:18 N/A
Deaths:7
KDR:19.286
Accuracy:42.708% D
KPH:50 C+
VKPH:6.700 C
C75 Viper
C-
Kills:80
V. Kills:12 N/A
Deaths:24
KDR:3.333
Accuracy:29.904% D-
KPH:21.200 C-
VKPH:3.200 D*
Kills:358 (358 + 0)
Deaths:69
KDR:5.188
VKDR:2.043
Vehicle Kills:141
Kill Difference:289
Playtime:19.156 hours
Usage:2%
Score:0.143m
Score/min:124
Driving Accuracy:29.904%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:302
V. Kills:104 288%
Deaths:14
KDR:21.571
Accuracy:45.856% C++
KPH:45.300 A++
VKPH:15.600 C*
Enforcer ML85
D
Kills:80
V. Kills:31 250%
Deaths:14
KDR:5.714
Accuracy:28.028% D**
KPH:17.800 D
VKPH:6.900 D**
Kills:382 (0 + 382)
Deaths:28
KDR:13.643
VKDR:4.821
Vehicle Kills:135
Kill Difference:354
Playtime:11.161 hours
Usage:1%
Score:0.143m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:28.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:441
V. Kills:74 N/A
Deaths:36
KDR:12.250
Accuracy:71.287% A*
KPH:94.900 C+
VKPH:15.900 A++
M96 Mjolnir-H
N/A
Kills:50
V. Kills:30 161%
Deaths:6
KDR:8.333
Accuracy:52.086% N/A
KPH:70.500 N/A
VKPH:42.300 N/A
Kills:491 (0 + 491)
Deaths:42
KDR:11.690
VKDR:2.476
Vehicle Kills:104
Kill Difference:449
Playtime:5.358 hours
Usage:1%
Score:0.113m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:52.086%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:117
V. Kills:8 N/A
Deaths:4
KDR:29.250
Accuracy:21.973% B*
KPH:63.800 C++
VKPH:4.400 A
M20 Basilisk
C++
Kills:97
V. Kills:35 269%
Deaths:12
KDR:8.083
Accuracy:39.063% C++
KPH:21.100 C++
VKPH:7.600 C++
M12 Kobalt
A+
Kills:64
V. Kills:2 N/A
Deaths:3
KDR:21.333
Accuracy:19.607% B+
KPH:121.200 A+
VKPH:3.800 B*
Kills:278 (0 + 278)
Deaths:19
KDR:14.632
VKDR:2.368
Vehicle Kills:45
Kill Difference:259
Playtime:6.952 hours
Usage:1%
Score:0.090m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:19.607%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:257
V. Kills:8 N/A
Deaths:9
KDR:28.556
Accuracy:40.425% B**
KPH:115.800 B**
VKPH:3.600 D
Kills:257 (0 + 257)
Deaths:9
KDR:28.556
VKDR:0.889
Vehicle Kills:8
Kill Difference:248
Playtime:2.221 hours
Usage:0%
Score:0.057m
Score/min:429
Piloting Accuracy:N/A%
Gunner Accuracy:40.425%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,7701,7583515.009B*2.5836.072%C-71.388%C**56.5B*N/A15431.1h2.2C*6.2C++
MGR-S1 Gladius 1,4951,4736512.263B++0.1728.522%B21.385%C+58.5B*N/A17825.2h9.7B34B
MGR-L1 Promise 1,2951,2824752.699B**0.2725.353%C**21.373%C-56.7B+N/A15122.6h13.5B+53.4B+
GD-7F 1,2071,1874982.384A+0.0527.857%B++20.977%C*56.8A1A++19020.9h12.3B+44.2B+
Gauss Rifle S 1,2121,1825382.197B**0.2428.497%B+20.22%C+42.5B*1.1B12927.8h12.8C-44.8C*
Reaper DMR 1,2061,1794452.649B+0.2229.159%B++23.41%C+47.3B++1.1A+13724.9h11.3D38.6C*
GR-22 1,2031,1795062.33B*0.1029.681%B**19.763%C+46.2B++N/A10125.5h13.8C+46.6B+
AF-19 Mercenary 1,1991,1775852.012A++0.4227.605%B**21.835%C++42.6A+N/A17627.6h11.8B+42.8B+
Carnage AR 1,2011,1765792.031B+0.4027.245%B+22.364%C**39.3B+N/A10429.9h13.8C++50.6B+
AC-X11 1,1911,1764722.492A+0.0629.956%B**21.599%C+55AN/A15421.4h9.2B+30.7B+
AF-6 Shadow 1,1871,1723263.595A1.1634.675%C+31.741%B+62.3B*N/A16318.8h5.8C+16.7C++
NC6 Gauss SAW 1,1881,1726521.798B++0.6324.85%B*23.208%C+43.2B++N/A13427.1h9.9C**39.8B+
LA1 Anchor 1,1851,1724942.372C++0.0626.843%B+20.222%D49.7C*N/A16223.6h10.7C+39.7C**
Razor GD-23 1,1871,1726761.734B**0.7027.4%B+19.027%C31.1B+N/A9637.7h10.9B+39.6B+
NC6S Gauss SAW S 1,1851,1714472.62B**0.1925.084%C**19.983%C--49C**N/A13623.9h11.8C+47C*
AF-4A Bandit 1,1891,1695142.274B*0.1626.708%C**22.84%C++52.9B++N/A12722.1h10.3B38.4B+
AF-4 Cyclone 1,1801,1694942.366B**0.0731.143%B**16.767%C58.7B**N/A18419.9h10.3B+33B+
EM6 1,1821,1694332.7B*0.2725.355%B++21.985%C47.5BN/A10824.6h11.5C++45.4B
NC1 Gauss Rifle 1,1831,1687861.486B+0.9527.645%B**16.695%D34.3B++N/A9834.1h11.5B+41.5B++
Blitz GD-10 1,1661,1636431.809B++0.6230.805%A11.178%D--41.8B++N/A9427.8h12.6B++40.9B++
NCM1 Scattercannon 8077892143.687A1.2530.18%D16.35%C*43.6A++1A*12718.1h6.2B++20.5C*
AF-41 Hacksaw 7947852433.23C**0.8026.49%C14.268%C+57.7A++N/A17513.6h5B*18.9B+
NCM1 Scattercannon 7927821774.418B**1.9926.305%D-19.054%B**54.7AN/A15914.3h5.1B+19.4C+
AF-41 Hacksaw 7767522433.095C**0.6629.036%C13.963%C55.3A++1.8M**16613.6h5.8B+19.9B+
Frag Grenade 7797481748N/A745.5763.395%A**N/A935A*38.8S26840.8h2.7B**4.2B**
C-4 8427322213.312A0.8837.463%A*N/A271.1S40.7B*15242.7h1B**2.8B**
NC6A GODSAW 7397142832.523C*0.0930.626%C**21.849%D55.8C+2A*17612.8h14.2C46.4C-
MGR-M1 Bishop 5605541663.337B**0.9037.313%B++33.574%B+60.2A+N/A1889.2h5.8B+15.5B+
AF-4A Bandit AE 5195132302.23B+0.2029.662%B+25.926%C+34.7C+N/A16014.8h13D44C+
C85 Canister-H 5154413612.25C+9.8271.287%A*6.576%D*95.9C+16.1A++3244.6h11.1D--15.6C+
MGR-L1 Promise AE 4364281792.391C*0.0424.936%C-19.159%D--41.2C-N/A15010.4h15.1C-60.6C
AF-57 Piston 4204182101.99B++0.4447.529%B*13.636%C+66.3A+N/A1876.3h4.9C+10.4C**
NS-7 PDW 3353281851.773B**0.6629.048%B*18.293%C++47.5B**1A*1246.9h14.4C**49.6B+
LA39 Bruiser 3283262301.417C*1.0267.004%B+14.417%C+42.9C++N/A1357.6h2.8C-4.2C++
NS-15M AE 3163101412.199C++0.2325.493%C+26.129%C+40.3CN/A927.7h12.9C50.7C++
E540 Halberd 4063021421.571A++19.1445.856%C++N/A45.1A+15.5C++2856.7h3.9A+8.5B**
NC14 Bolt Driver 2762761022.706B+0.2736.929%C*66.304%D-31.4B+N/A1118.8h3C8.2C+
Hawk GD-68 4302691351.993A*0.4469.792%B**1.115%D--40.1M+24A*3496.7h6.1B**8.8B**
LA3 Desperado 2692671671.599B*0.8333.162%B++21.348%C*70.3A+N/A2143.8h7B**21.1B*
CAS 14-E 265257928.556B+26.1240.425%B**N/A116.8B**3.6D4282.2h22.9B++56.8B*
NS-30 Vandal 205201533.792A+1.3635.641%B+33.831%B*71.8A+1.4A**1702.8h5.5C**15.5B+
NS-44 Commissioner 1751731051.648B++0.7843.013%B*23.699%C*69.2A+N/A2492.5h2.7B**6.4B*
GD-22S 173170752.267B+0.1725.127%B+27.059%B+39.5C++N/A2024.3h10.5B+41.7B+
NC05 Jackhammer 169167951.758B+0.6746.016%C**16.168%B64.2B**N/A2112.6h4.8C**10.4B
Rocklet Rifle 276162652.492M**0.0658.534%B++N/A67.5M*47.5A*7402.4h24.6B**42.1B*
NSX Tengu 162161652.477A0.0439.825%B+19.255%C53.7B++N/A1503h9.9B*24.8B++
NC4 Mag-Shot 1601601601B+1.4330.484%B+19.375%C+42.1B**N/A1643.8h6.1B*19.9C++
Skyguard 254143383.763B+1.3327.872%C2.797%B+11.3C-8.7C11512.7h97.9B++351.3B+
L100 Python HESH 153135719.286B**16.8542.708%DN/A50C+6.7C2222.7h4.2D9.9D
Hardlight Dagger 1661278,8010.014C--2.4249.503%A+2.362%D0.3C+N/A1383.9h2.4C+4.8B+
NCM2 Falcon 149118502.36A0.0746.411%B*5.085%C++23.6A+6.2B*915h9.4B+20.3B+
M12 Kobalt 125117429.25A+26.8221.973%B*17.949%C+65C++4.4A2911.8h22.9C104.2C**
Auraxium Mag-Cutter 1421172,5060.047B2.3941.821%B**1.709%D-0.9C+N/A2130.9h2.1C++5.1B+
Spear Anti-Vehicle Phalanx Turret 145108119.818B+7.3956.824%AN/A72A*24.7B5021.5h8.3C*14.5B++
M20 Basilisk 13297128.083M5.6539.063%C++8.247%B*21.1C++7.6C++1254.6h69.6B*178.2B*
MANA Anti-Personnel Turret 9493432.163N/A0.2721.842%UN/A930U10U2764400.1h33.9T*155.1T*
Tank Mine 13492214.381B**1.9594.574%SN/A115C*52.5C9910.8h2.7D*2.8A++
NSX Tanto 8787342.559A+0.1328.397%B+22.989%C45.8B+N/A1561.9h14.7C+51.8C**
NS Decimator 11182233.565M++1.1361.268%C++1.22%D-63.1A++22.3B++6281.3h3.2B**5.2B**
Enforcer ML85 11180145.714C*3.2828.028%D**7.5%S17.8D6.9D**1074.5h10B*35.8C+
C75 Viper 9280243.333C+0.9029.904%D-N/A21.1C-3.2D*883.8h10.1B++33.8C**
Breaker Rocket Pods 8778613B*10.5748.521%C+N/A111.4C*12.9C5470.7h9.5B**19.5B++
NS-AM7 AE/NC Archer 8276372.054B**0.3861.798%C++28.947%B++18.1B+1.4C1144.2h13B21.1B+
AF-22 Crow 121751120.67C**1.7663.401%C--N/A18.3C++11.2C+1654.1h7.5B+11.8B+
NS-61 Emissary 6969381.816A+0.6228.523%C+23.188%B**76.7MN/A2550.9h12.2B42.9B+
NCM2 Falcon 8369262.654A**0.2257.371%A+2.899%D28.8M++5.8B+1632.4h14B24.5B++
AF-4AE Cyclone 6868322.125B+0.3130.731%C**26.471%C*56.7C+N/A1711.2h9B29.2B
19A Fortuna 6867411.634C**0.8026.113%C+17.911%C--33.5C+N/A1072h11.1C42.6C+
Soldier Soaker 6565571.14C+1.2924.673%D--12.308%C-36.1CN/A1881.8h5.2B++21.2C+
AF-8 RailJack 6464173.765B+1.3334.491%C64.063%D--40AN/A2241.6h2.3C**6.8C++
M12 Kobalt 6664321.333B**18.9019.607%B+28.125%A++128A++4B*7290.5h12.2B**62B++
NS-20 Gorgon 6763193.316M0.8827.766%B+23.81%B*37.1M++2.4A++1241.7h23.5B+84.8B*
NSX Tomoe 6262115.636A++3.2028.619%C+35.484%C+77.5A++N/A2370.8h12.4B+43.2B+
The Slasher 75611,0990.056C++2.3844.776%B*N/A1.1CN/A356.7h2B+4.4B+
AF-18 Stalker AE 6261311.968C+0.4630.769%C+24.59%C-38.1C-N/A821.6h15D*48.6D
Mauler S6 6261441.386B+1.0557.225%A++13.115%C-40.7B*N/A2261.5h4.9C*8.5B++
Bouncing Betty 6261193.211C0.7855.357%AN/A203.3A++3.3M**6420.3h1.5A2.8A
NS-20 Gorgon 5650192.632A++0.2026.971%B+26%A29.4A++3.5M*1121.7h28.6B106B++
M96 Mjolnir-H 805068.333A+5.9052.086%C**N/A71.4B**42.9B*5380.7h26.2B+50.3B*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier31000.1h
Spawn Beacon32340.1h
Nano-Armor Kit78100,9457h
AE Nano-Armor Kit101111,2876.4h
AE Medical Applicator254189,66012h
Medical Kit3833,5344.1h
Medical Applicator21389,8838.2h
Spitfire Auto-Turret12040.2h
Recon Detection Device555,2526.9h
Ammunition Package161,4100.5h
Anti-Infantry MANA Turret81460.5h
Shield Recharging Field241,9050.6h
L-30R Vektor2720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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