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Raider nedamajit[Kycb] nedamajit
NC BR 60

KDR: 2.37

Score: 13m

Last Seen: Nov 14th, 2018 7:06 PM
- OFFLINE - 3.3 hour(s)

Prestige 1, Battle Rank 60 - New Conglomerate on Miller - Outfit Member of Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 11
Level Progress (to 61): 62%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS SAS-R MGR-S1 Gladius MGR-L1 Promise GD-7F AF-19 Mercenary AC-X11 Carnage AR NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,843,974 MLG Score: 1474
Fun Score: N/A
Cheeseburgers Flipped: 275TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.777%21.562%5993398622,4332.87345-0.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.011%1.309A0.149C++-0.115C+HEAD ++ (~7.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.47B+110.229C++28.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.123%2.212%41210172265461430.413919157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.138%-1.247D*-0.186C0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.2-5.243T*63.6-4.407T*162.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.635%6.25%239510147524462111.68233355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.375%0.907B*0.298C*1.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.678B+18.40.555B+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.219%70.698%239210172,0341233121.64963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.303%0.168C++0.259C*-1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.34C**2.30.259C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.656%13.913%2393101680560851.32184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.869%0.944B*-0.108C+-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.414B4.10.16C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 11
13m375.5%359 (21.5k)297 (17.8k)2.370133,41614,0992.5520360 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1019200821.61%21.319%46103:0615

17% Combat Medic15% Engineer24% Heavy Assault19% Infiltrator21% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2013 3:01 PMDec 6th, 2017 7:44 PMNov 15th, 2018 1:18 AM (14h) (PST)Nov 14th, 2018 4:09 PM (24h) (PST)Nov 14th, 2018 3:06 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6142613530.7640.3230.1633.0040.0361474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,84915,66521,184461910180217,809

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
728.5h/30.4d 2,565 7,124 8,997 131.3k 1,179 2,557 1,555 26.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B+
Kills:1,282
Deaths:475
KDR:2.699
Accuracy:25.353% B+
HSR:21.373% C-
NC6 Gauss SAW
B**
Kills:1,172
Deaths:652
KDR:1.798
Accuracy:24.850% B**
HSR:23.208% C+
LA1 Anchor
B+
Kills:1,172
Deaths:494
KDR:2.372
Accuracy:26.843% B+
HSR:20.222% D
NC6S Gauss SAW S
B
Kills:1,171
Deaths:447
KDR:2.620
Accuracy:25.084% B
HSR:19.983% D
EM6
B++
Kills:1,169
Deaths:433
KDR:2.700
Accuracy:25.357% B++
HSR:21.985% C
NC6A GODSAW
B+
Kills:714
Deaths:283
KDR:2.523
Accuracy:30.592% B+
HSR:21.849% D
NS-15M AE
C++
Kills:308
Deaths:140
KDR:2.200
Accuracy:25.611% C++
HSR:25.649% C+
GD-22S
B+
Kills:170
Deaths:75
KDR:2.267
Accuracy:25.127% B+
HSR:27.059% B+
Kills:7,158
Deaths (as Heavy Assault):2,999
Deaths (to Heavy Assaults):3,419
KDR:2.3868
Kill Difference:4,159
Playtime:172.054 hours
Usage:24%
Score:2.712m
Score/min:263
Accuracy (listed only):26.102%
HSR (listed only):22.666%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:1,473
Deaths:651
KDR:2.263
Accuracy:28.522% B+
HSR:21.385% C+
GD-7F
B*
Kills:1,187
Deaths:498
KDR:2.384
Accuracy:27.857% B*
HSR:20.977% C*
AF-19 Mercenary
B**
Kills:1,177
Deaths:585
KDR:2.012
Accuracy:27.605% B**
HSR:21.835% C++
AC-X11
B**
Kills:1,176
Deaths:472
KDR:2.492
Accuracy:29.956% B**
HSR:21.599% C+
Razor GD-23
B++
Kills:1,172
Deaths:676
KDR:1.734
Accuracy:27.400% B++
HSR:19.027% C
AF-4A Bandit
B
Kills:1,169
Deaths:514
KDR:2.274
Accuracy:26.708% B
HSR:22.840% C++
Blitz GD-10
A
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% A
HSR:11.178% D-
AF-4 Cyclone
B**
Kills:442
Deaths:181
KDR:2.442
Accuracy:31.250% B**
HSR:16.290% C
AF-57 Piston
B*
Kills:418
Deaths:210
KDR:1.990
Accuracy:47.529% B*
HSR:13.636% C+
AF-4A Bandit AE
B++
Kills:373
Deaths:169
KDR:2.207
Accuracy:30.449% B++
HSR:27.346% C*
LA39 Bruiser
B+
Kills:326
Deaths:230
KDR:1.417
Accuracy:67.004% B+
HSR:14.417% C+
NS-7 PDW
B*
Kills:293
Deaths:166
KDR:1.765
Accuracy:29.135% B*
HSR:17.747% C+
NSX Tengu
B+
Kills:161
Deaths:65
KDR:2.477
Accuracy:39.825% B+
HSR:19.255% C
NSX Tanto
B+
Kills:87
Deaths:34
KDR:2.559
Accuracy:28.397% B+
HSR:22.989% C
AF-4AE Cyclone
B+
Kills:68
Deaths:32
KDR:2.125
Accuracy:30.731% B+
HSR:26.471% C*
19A Fortuna
C+
Kills:65
Deaths:38
KDR:1.711
Accuracy:26.325% C+
HSR:18.462% C
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C-
Kills:10,811
Deaths (as Light Assault):5,208
Deaths (to Light Assaults):2,828
KDR:2.07584
Kill Difference:5,603
Playtime:154.270 hours
Usage:21%
Score:3.013m
Score/min:326
Accuracy (listed only):34.513%
HSR (listed only):19.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,473
Deaths:651
KDR:2.263
Accuracy:28.522% B+
HSR:21.385% C+
Carnage AR
B+
Kills:1,176
Deaths:579
KDR:2.031
Accuracy:27.245% B+
HSR:22.364% C**
NC1 Gauss Rifle
B**
Kills:1,168
Deaths:786
KDR:1.486
Accuracy:27.645% B**
HSR:16.695% D
Blitz GD-10
A
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% A
HSR:11.178% D-
Reaper DMR
B++
Kills:772
Deaths:294
KDR:2.626
Accuracy:29.197% B++
HSR:23.446% C+
Gauss Rifle S
B++
Kills:651
Deaths:322
KDR:2.022
Accuracy:28.376% B++
HSR:19.201% C+
AF-4 Cyclone
B**
Kills:442
Deaths:181
KDR:2.442
Accuracy:31.250% B**
HSR:16.290% C
AF-57 Piston
B*
Kills:418
Deaths:210
KDR:1.990
Accuracy:47.529% B*
HSR:13.636% C+
LA39 Bruiser
B+
Kills:326
Deaths:230
KDR:1.417
Accuracy:67.004% B+
HSR:14.417% C+
NS-7 PDW
B*
Kills:293
Deaths:166
KDR:1.765
Accuracy:29.135% B*
HSR:17.747% C+
NSX Tengu
B+
Kills:161
Deaths:65
KDR:2.477
Accuracy:39.825% B+
HSR:19.255% C
AF-4AE Cyclone
B+
Kills:68
Deaths:32
KDR:2.125
Accuracy:30.731% B+
HSR:26.471% C*
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C-
Kills:8,172
Deaths (as Combat Medic):4,203
Deaths (to Combat Medics):1,379
KDR:1.94433
Kill Difference:3,969
Playtime:122.254 hours
Usage:17%
Score:2.358m
Score/min:321
Accuracy (listed only):36.499%
HSR (listed only):18.092%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:1,758
Deaths:351
KDR:5.009
Accuracy:36.072% C
HSR:71.388% B
MGR-S1 Gladius
B+
Kills:1,473
Deaths:651
KDR:2.263
Accuracy:28.522% B+
HSR:21.385% C+
Blitz GD-10
A
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% A
HSR:11.178% D-
AF-6 Shadow
B+
Kills:903
Deaths:251
KDR:3.598
Accuracy:34.428% C+
HSR:30.233% B+
AF-4 Cyclone
B**
Kills:442
Deaths:181
KDR:2.442
Accuracy:31.250% B**
HSR:16.290% C
NS-7 PDW
B*
Kills:293
Deaths:166
KDR:1.765
Accuracy:29.135% B*
HSR:17.747% C+
NC14 Bolt Driver
C*
Kills:276
Deaths:102
KDR:2.706
Accuracy:36.929% C*
HSR:66.304% D-
LA3 Desperado
B*
Kills:253
Deaths:162
KDR:1.562
Accuracy:33.105% B*
HSR:20.949% C*
NS-30 Vandal
B*
Kills:201
Deaths:53
KDR:3.792
Accuracy:35.641% B+
HSR:33.831% B*
NS-44 Commissioner
B**
Kills:165
Deaths:98
KDR:1.684
Accuracy:43.595% B**
HSR:24.242% B
NSX Tengu
B+
Kills:161
Deaths:65
KDR:2.477
Accuracy:39.825% B+
HSR:19.255% C
NC4 Mag-Shot
B+
Kills:122
Deaths:130
KDR:0.938
Accuracy:29.767% B+
HSR:18.033% C+
NS-61 Emissary
B**
Kills:69
Deaths:36
KDR:1.917
Accuracy:28.513% C++
HSR:23.188% B**
AF-4AE Cyclone
B+
Kills:68
Deaths:32
KDR:2.125
Accuracy:30.731% B+
HSR:26.471% C*
Soldier Soaker
C--
Kills:65
Deaths:57
KDR:1.140
Accuracy:24.673% D--
HSR:12.308% C--
NSX Tomoe
C+
Kills:62
Deaths:11
KDR:5.636
Accuracy:28.619% C+
HSR:35.484% C+
AF-18 Stalker AE
C+
Kills:61
Deaths:31
KDR:1.968
Accuracy:30.769% C+
HSR:24.590% C
Kills:7,535
Deaths (as Infiltrator):3,020
Deaths (to Infiltrators):2,672
KDR:2.49503
Kill Difference:4,515
Playtime:140.651 hours
Usage:19%
Score:2.304m
Score/min:273
Accuracy (listed only):32.493%
HSR (listed only):27.816%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:1,187
Deaths:498
KDR:2.384
Accuracy:27.857% B*
HSR:20.977% C*
AF-19 Mercenary
B**
Kills:1,177
Deaths:585
KDR:2.012
Accuracy:27.605% B**
HSR:21.835% C++
AC-X11
B**
Kills:1,176
Deaths:472
KDR:2.492
Accuracy:29.956% B**
HSR:21.599% C+
Razor GD-23
B++
Kills:1,172
Deaths:676
KDR:1.734
Accuracy:27.400% B++
HSR:19.027% C
AF-4A Bandit
B
Kills:1,169
Deaths:514
KDR:2.274
Accuracy:26.708% B
HSR:22.840% C++
MGR-M1 Bishop
B*
Kills:478
Deaths:143
KDR:3.343
Accuracy:38.221% B*
HSR:34.100% B+
AF-57 Piston
B*
Kills:418
Deaths:210
KDR:1.990
Accuracy:47.529% B*
HSR:13.636% C+
AF-4A Bandit AE
B++
Kills:373
Deaths:169
KDR:2.207
Accuracy:30.449% B++
HSR:27.346% C*
LA39 Bruiser
B+
Kills:326
Deaths:230
KDR:1.417
Accuracy:67.004% B+
HSR:14.417% C+
NSX Tanto
B+
Kills:87
Deaths:34
KDR:2.559
Accuracy:28.397% B+
HSR:22.989% C
19A Fortuna
C+
Kills:65
Deaths:38
KDR:1.711
Accuracy:26.325% C+
HSR:18.462% C
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C-
Kills:7,689
Deaths (as Engineer):3,613
Deaths (to Engineers):2,071
KDR:2.12815
Kill Difference:4,076
Playtime:109.090 hours
Usage:15%
Score:1.715m
Score/min:262
Accuracy (listed only):36.223%
HSR (listed only):20.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:785
Deaths:243
KDR:3.230
Accuracy:26.490% C-
HSR:14.268% C+
AF-41 Hacksaw
C
Kills:752
Deaths:243
KDR:3.095
Accuracy:29.036% C
HSR:13.963% C
NCM1 Scattercannon
C++
Kills:529
Deaths:162
KDR:3.265
Accuracy:29.468% D
HSR:16.257% C++
NCM1 Scattercannon
B**
Kills:524
Deaths:125
KDR:4.192
Accuracy:25.102% D--
HSR:19.275% B**
NCM2 Falcon
B++
Kills:75
Deaths:43
KDR:1.744
Accuracy:42.590% B
HSR:6.667% B++
Kills:2,665
Deaths (as MAX Suit):408
Deaths (to MAX Suits):582
KDR:6.53186
Kill Difference:2,257
Playtime:34.421 hours
Usage:5%
Score:0.872m
Score/min:422
Accuracy (listed only):30.537%
HSR (listed only):14.086%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:143
V. Kills:111 128%
Deaths:38
KDR:3.763
Accuracy:27.872% C+
KPH:11.300 C-
VKPH:8.800 C
L100 Python HESH
C
Kills:83
V. Kills:10 N/A
Deaths:4
KDR:20.750
Accuracy:42.404% D
KPH:47.500 C
VKPH:5.700 D
C75 Viper
C-
Kills:80
V. Kills:12 N/A
Deaths:24
KDR:3.333
Accuracy:29.904% D-
KPH:21.200 C-
VKPH:3.200 D*
Kills:306 (306 + 0)
Deaths:66
KDR:4.636
VKDR:2.015
Vehicle Kills:133
Kill Difference:240
Playtime:18.201 hours
Usage:2%
Score:0.130m
Score/min:119
Driving Accuracy:29.904%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:88
V. Kills:26 326%
Deaths:7
KDR:12.571
Accuracy:41.652% C-
KPH:45.700 A++
VKPH:13.500 C
Enforcer ML85
D
Kills:80
V. Kills:31 250%
Deaths:14
KDR:5.714
Accuracy:28.028% F
KPH:17.800 D
VKPH:6.900 D**
Kills:168 (0 + 168)
Deaths:21
KDR:8
VKDR:2.714
Vehicle Kills:57
Kill Difference:147
Playtime:6.426 hours
Usage:1%
Score:0.055m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:28.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:433
V. Kills:74 N/A
Deaths:36
KDR:12.028
Accuracy:71.408% A*
KPH:93.700 C
VKPH:16 A++
Kills:433 (0 + 433)
Deaths:36
KDR:12.028
VKDR:2.056
Vehicle Kills:74
Kill Difference:397
Playtime:4.623 hours
Usage:1%
Score:0.089m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:71.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:86
V. Kills:32 261%
Deaths:10
KDR:8.600
Accuracy:38.043% C++
KPH:20.300 C+
VKPH:7.500 C+
M12 Kobalt
A++
Kills:65
V. Kills:5 N/A
Deaths:1
KDR:65
Accuracy:23.530% A
KPH:66 C++
VKPH:5.100 A++
Kills:151 (0 + 151)
Deaths:11
KDR:13.727
VKDR:3.364
Vehicle Kills:37
Kill Difference:140
Playtime:5.232 hours
Usage:1%
Score:0.048m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:23.530%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:105
V. Kills:4 N/A
Deaths:6
KDR:17.500
Accuracy:34.712% C**
KPH:81.200 C**
VKPH:3.100 D-
Kills:105 (0 + 105)
Deaths:6
KDR:17.500
VKDR:0.667
Vehicle Kills:4
Kill Difference:99
Playtime:1.294 hours
Usage:0%
Score:0.022m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:34.712%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,7701,7583515.009B+2.6436.072%C71.388%B56.5B*N/A15131.1h2.2C*6.2C++
MGR-S1 Gladius 1,4951,4736512.263B+0.1128.522%B+21.385%C+58.5B*N/A17525.2h9.7C**34B+
MGR-L1 Promise 1,2951,2824752.699B**0.3325.353%B+21.373%C-56.7B+N/A14722.6h13.5B53.4B+
GD-7F 1,2071,1874982.384A0.0127.857%B*20.977%C*56.8A+1A++18620.9h12.3B+44.2B+
AF-19 Mercenary 1,1991,1775852.012A+0.3627.605%B**21.835%C++42.8A++N/A17227.5h11.8B+42.8B+
AC-X11 1,1911,1764722.492A++0.1229.956%B**21.599%C+55.2A+N/A15221.3h9.2B+30.7B+
Carnage AR 1,2011,1765792.031B+0.3427.245%B+22.364%C**39.3B+N/A10329.9h13.8C+50.6B+
NC6 Gauss SAW 1,1881,1726521.798B++0.5724.85%B**23.208%C+43.2B++N/A12827.1h9.9C*39.8B+
LA1 Anchor 1,1851,1724942.372C++0.0026.843%B+20.222%D51.4C*N/A16322.8h10.7C+39.7C**
Razor GD-23 1,1871,1726761.734B*0.6427.4%B++19.027%C31.1B+N/A9537.7h10.9B+39.6B+
NC6S Gauss SAW S 1,1851,1714472.62B**0.2525.084%B19.983%D49C**N/A13523.9h11.8C47C*
AF-4A Bandit 1,1891,1695142.274B*0.1026.708%B22.84%C++52.9B*N/A12622.1h10.3B38.4B+
EM6 1,1821,1694332.7B*0.3325.357%B++21.985%C47.5BN/A10724.6h11.5C+45.4B
NC1 Gauss Rifle 1,1831,1687861.486B+0.8827.645%B**16.695%D34.3B++N/A9534.1h11.5B+41.5B++
Blitz GD-10 1,1661,1636431.809B++0.5630.805%A11.178%D-41.8B++N/A9327.8h12.6B++40.9B++
AF-6 Shadow 9189032513.598B**1.2334.428%C+30.233%B+63.1B*1A+15914.3h5.8C+16.9C++
AF-41 Hacksaw 7947852433.23C**0.8626.49%C-14.268%C+57.7A++N/A17213.6h5B*18.9B+
Reaper DMR 7937722942.626B+0.2629.197%B++23.446%C+45.4B+1.2A*13917h11.7D-40.1C++
AF-41 Hacksaw 7767522433.095C**0.7229.036%C13.963%C55.3A++1.8M**16313.6h5.8B+19.9B+
NC6A GODSAW 7397142832.523C++0.1530.592%B+21.849%D55.8C+2B*16912.8h14.1C-46.2C--
Gauss Rifle S 6696513222.022B**0.3528.376%B++19.201%C+41.7B++1.2A++12715.6h13.5D47.6C++
Frag Grenade 6596301630N/A627.6362.597%A*N/A900A++41.4S26220.7h2.7B**4.3B**
C-4 7256261833.421A+1.0537.274%A*N/A298.1S47.1A16622.1h1B**2.7C**
NCM1 Scattercannon 5395291623.265B*0.8929.468%D16.257%C++40.4A+N/A11513.1h6.3B++21.5C++
NCM1 Scattercannon 5315241254.192B++1.8225.102%D--19.275%B**56.3A+N/A1529.3h4.9B++19.7C+
MGR-M1 Bishop 4844781433.343B**0.9738.221%B*34.1%B+59.8A+N/A1898h5.7B+15B++
AF-4 Cyclone 4464421812.442B**0.0731.25%B**16.29%C52.6B**N/A1688.4h10.7C*34.4B+
C85 Canister-H 5074333612.028C+9.6671.408%A*6.005%D**94.1C+16.1A++3224.6h11.2D*15.7C+
AF-57 Piston 4204182101.99B*0.3847.529%B*13.636%C+66.3A+N/A1836.3h4.9C+10.4C**
AF-4A Bandit AE 3773731692.207B+0.1630.449%B++27.346%C*33C+N/A17611.3h13.9D-45.8C+
LA39 Bruiser 3283262301.417C*0.9567.004%B+14.417%C+42.9C++N/A1307.6h2.8C-4.2C++
NS-15M AE 3143081402.2C++0.1725.611%C++25.649%C+41.6CN/A937.4h12.9C50.5C++
NS-7 PDW 3002931661.765B**0.6129.135%B*17.747%C+48.8A1.2M++1236h14.2C**48.7B+
NC14 Bolt Driver 2762761022.706B+0.3436.929%C*66.304%D-32.1B++N/A1078.6h3C8.2C+
Hawk GD-68 4092561272.016M+0.3569.856%B**1.172%D-42A*25.1A**3626.1h6.1B*8.7B**
LA3 Desperado 2552531621.562B++0.8133.105%B*20.949%C*68.4A+N/A2053.7h7.1B*21.3C**
NS-30 Vandal 205201533.792A1.4235.641%B+33.831%B*71.8A+1.4M+1702.8h5.5C**15.5B+
GD-22S 173170752.267B+0.1025.127%B+27.059%B+39.5C++N/A1844.3h10.5B41.7B+
NS-44 Commissioner 166165981.684B++0.6943.595%B**24.242%B75A++N/A2562.2h2.7B**6.1B**
NSX Tengu 162161652.477A0.1139.825%B+19.255%C53.7B++N/A1453h9.9B*24.8B++
Rocklet Rifle 270158622.548M**0.1858.655%B++N/A68.7M*48.7A*7272.3h24.4B**41.7B**
Skyguard 254143383.763B+1.3927.872%C+2.797%B+11.3C-8.7C11212.7h97.9B++351.3B+
Hardlight Dagger 1661278,8010.014C-2.3649.503%A++2.362%D0.3CN/A1383.9h2.4C+4.8B+
NC4 Mag-Shot 1221221300.938B1.4329.767%B+18.033%C+38.1B*N/A1473.2h6.3B+21.1C++
CAS 14-E 109105617.5C++15.1334.712%C**N/A80.8C**3.1D-2801.3h25B+72.1B+
Spear Anti-Vehicle Phalanx Turret 12996118.727C**6.3658.088%A+1.042%F73.8A*25.4B+5471.3h8.2C++14.2B++
E540 Halberd 11488712.571B*10.2041.652%C-1.136%D*46.3A++13.7C2351.9h2.8A*6.6A+
MANA Anti-Personnel Turret 8887412.122N/A0.2521.57%UN/A870U10U2488500.1h33.1T*153.6T*
NSX Tanto 8787342.559A+0.1928.397%B+22.989%C45.8B+N/A1451.9h14.7C+51.8C**
M20 Basilisk 11886108.6M++6.2338.043%C++4.651%C--20.5C++7.6C+1174.2h71.1B+187B++
L100 Python HESH 9383420.75B*18.3842.404%D1.205%C48.8C+5.9D2421.7h4.5D*10.6D--
Tank Mine 11881155.4A+3.0392.952%SN/A115.7C**52.9C10260.7h2.6D--2.8A++
Enforcer ML85 11180145.714C*3.3428.028%F7.5%M**17.8D6.9D**1054.5h10B++35.8C+
C75 Viper 9280243.333C+0.9629.904%D-N/A21.1C--3.2D*853.8h10.1B+33.8C*
AF-22 Crow 121751120.67C*1.7063.401%DN/A18.3C+11.2C+1644.1h7.5B+11.8B
NCM2 Falcon 9875431.744B+0.6342.59%B6.667%B++17B+5.2C**744.4h10.9C++25.6C**
NS-61 Emissary 6969361.917A++0.4528.513%C++23.188%B**76.7MN/A2320.9h12.2B42.7B+
AF-4AE Cyclone 6868322.125B+0.2530.731%B+26.471%C*56.7C++N/A1621.2h9B29.2B+
Soldier Soaker 6565571.14C+1.2324.673%D--12.308%C--36.1CN/A1881.8h5.2B+21.2C+
M12 Kobalt 7065165S62.6323.53%A15.385%D65C++5A++3091h27.9D**118.5C++
19A Fortuna 6665381.711B0.6626.325%C+18.462%C34.2C+N/A981.9h11.2C-42.4C+
NSX Tomoe 6262115.636A*3.2728.619%C+35.484%C+77.5A++N/A2220.8h12.4B+43.2B+
Auraxium Mag-Cutter 78621,0120.061B++2.3152.574%A++N/A1.1C+N/A354.7h2.3C+4.4B+
Mauler S6 6261441.386B++0.9857.225%A++13.115%C-40.7B++N/A2151.5h4.9C*8.5B*
AF-18 Stalker AE 6261311.968C+0.4030.769%C+24.59%C38.1C-N/A821.6h15D*48.6D
The Slasher 73591,0420.057C++2.3155.502%A+N/A1.1CN/A353.3h2B+3.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit78100,9457h
Spawn Beacon12200.1h
AE Nano-Armor Kit8288,1235h
Medical Kit3613,2383.9h
Medical Applicator21389,8838.2h
Spitfire Auto-Turret01760.2h
AE Medical Applicator188138,6879h
Recon Detection Device474,5546h
Ammunition Package121,2270.4h
Anti-Infantry MANA Turret81230.4h
Shield Recharging Field241,9050.6h
L-30R Vektor2720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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