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Executor nedamajit[Kycb] nedamajit
NC BR 115

KDR: 2.58

Score: 26.9m

Last Seen: May 26th, 2020 5:53 PM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 100 (115 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R AC-X11 MGR-S1 Gladius GD-7F LA1 Anchor Frag Grenade EM6 NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,969,074 MLG Score: 1574
Fun Score: N/A
Cheeseburgers Flipped: 483TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.995%22.993%64444123936,1192.69083-0.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.699%1.306A0.285C*-1.287D**HEAD ++ (~9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.487B+10.60.254C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.901%1.29%74212816208482380.730271259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.99%-1.176D*-0.783D-1.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.1-1.421D**26.9-1.158D*66.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.256%4.424%592912743,7077289155.08505405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.217%-0.274C-0.023C+1.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.723B++11.10.725B++22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.06%60.7%592512785,3412256822.36642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.587%0.467B+-0.407C---0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.27C*2.80.136C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.063%13.49%592312801,2381016111.2185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.816%0.849B*-0.258C-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.386C**4.20.137C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.9m399.9%387 (23.2k)321 (19.3k)2.5766264,21224,9212.8112115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283410421.418%21.496%46003:2233

17% Combat Medic19% Engineer20% Heavy Assault24% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2013 3:01 PMDec 6th, 2017 7:44 PMMay 27th, 2020 11:38 AM (8d) (PST)May 26th, 2020 4:08 PM (9d) (PST)May 26th, 2020 1:53 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6602414190.7660.2970.1653.2300.0411574

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,60214,46625,136461810194219,237

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1396.6h/58.2d 5,846 13,803 19,249 270.6k 2,205 4,723 3,471 55.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,373
Deaths:602
KDR:2.281
Accuracy:26.252% C+
HSR:20.758% D-
EM6
C**
Kills:1,333
Deaths:527
KDR:2.529
Accuracy:24.769% C**
HSR:22.056% C-
NC6A GODSAW
C+
Kills:1,322
Deaths:585
KDR:2.260
Accuracy:29.268% C+
HSR:22.239% D-
MGR-L1 Promise
C++
Kills:1,282
Deaths:475
KDR:2.699
Accuracy:25.353% C++
HSR:21.373% D
MGR-L1 Promise AE
D
Kills:1,181
Deaths:513
KDR:2.302
Accuracy:23.119% D
HSR:20.406% D--
NC6 Gauss SAW
B++
Kills:1,172
Deaths:652
KDR:1.798
Accuracy:24.850% B++
HSR:23.208% C+
NC6S Gauss SAW S
C++
Kills:1,171
Deaths:447
KDR:2.620
Accuracy:25.084% C++
HSR:19.983% D
NS-15M AE
C-
Kills:822
Deaths:370
KDR:2.222
Accuracy:23.018% D
HSR:24.939% C-
GD-22S
C**
Kills:185
Deaths:91
KDR:2.033
Accuracy:25.530% C**
HSR:26.487% C++
Kills:9,841
Deaths (as Heavy Assault):4,262
Deaths (to Heavy Assaults):6,010
KDR:2.30901
Kill Difference:5,579
Playtime:273.453 hours
Usage:20%
Score:4.441m
Score/min:271
Accuracy (listed only):25.249%
HSR (listed only):22.383%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B+
Kills:1,564
Deaths:714
KDR:2.190
Accuracy:29.100% B+
HSR:21.356% C
MGR-S1 Gladius
C++
Kills:1,501
Deaths:668
KDR:2.247
Accuracy:28.242% C++
HSR:21.253% C
GD-7F
B+
Kills:1,439
Deaths:662
KDR:2.174
Accuracy:27.868% B+
HSR:21.543% C++
AF-19 Mercenary
B*
Kills:1,177
Deaths:585
KDR:2.012
Accuracy:27.605% B*
HSR:21.835% C+
NS-7 PDW
C**
Kills:1,177
Deaths:757
KDR:1.555
Accuracy:27.267% C**
HSR:19.541% C++
AF-4 Cyclone
B**
Kills:1,175
Deaths:496
KDR:2.369
Accuracy:31.149% B**
HSR:16.681% C-
AF-4A Bandit AE
C+
Kills:1,173
Deaths:573
KDR:2.047
Accuracy:26.922% C
HSR:26.769% C+
Razor GD-23
B+
Kills:1,172
Deaths:676
KDR:1.734
Accuracy:27.400% B+
HSR:19.027% C
AF-4A Bandit
C+
Kills:1,169
Deaths:514
KDR:2.274
Accuracy:26.708% C+
HSR:22.840% C+
Blitz GD-10
B**
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% B**
HSR:11.178% D--
NS-11CP
C
Kills:909
Deaths:515
KDR:1.765
Accuracy:25.676% D-
HSR:22.332% C
AF-57 Piston
B+
Kills:746
Deaths:408
KDR:1.828
Accuracy:48.027% B+
HSR:14.075% C+
LA39 Bruiser
B+
Kills:431
Deaths:315
KDR:1.368
Accuracy:67.283% B+
HSR:12.529% C-
AF-4AE Cyclone
C-
Kills:366
Deaths:166
KDR:2.205
Accuracy:28.452% C-
HSR:22.131% D
MGR-C1 Charger
C
Kills:257
Deaths:144
KDR:1.785
Accuracy:26.547% C
HSR:22.179% C
NSX Tengu
B+
Kills:190
Deaths:90
KDR:2.111
Accuracy:41.169% B+
HSR:17.895% D
19A Fortuna
C
Kills:147
Deaths:93
KDR:1.581
Accuracy:24.489% D
HSR:19.728% C
NS Baron G5AE
C+
Kills:111
Deaths:82
KDR:1.354
Accuracy:46.238% C+
HSR:9.009% D*
NSX Tanto
C*
Kills:88
Deaths:36
KDR:2.444
Accuracy:28.540% C*
HSR:22.727% D
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C-
Kills:16,016
Deaths (as Light Assault):8,181
Deaths (to Light Assaults):4,996
KDR:1.95771
Kill Difference:7,835
Playtime:228.417 hours
Usage:16%
Score:4.823m
Score/min:352
Accuracy (listed only):33.836%
HSR (listed only):18.887%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C++
Kills:1,501
Deaths:668
KDR:2.247
Accuracy:28.242% C++
HSR:21.253% C
MGR-A1 Vanquisher
C
Kills:1,196
Deaths:505
KDR:2.368
Accuracy:26.660% C
HSR:17.726% D--
Gauss Rifle S
B+
Kills:1,182
Deaths:538
KDR:2.197
Accuracy:28.495% B+
HSR:20.220% C+
GR-22
B*
Kills:1,179
Deaths:506
KDR:2.330
Accuracy:29.681% B*
HSR:19.763% C+
Reaper DMR
B+
Kills:1,179
Deaths:445
KDR:2.649
Accuracy:29.159% B+
HSR:23.410% C
NS-7 PDW
C**
Kills:1,177
Deaths:757
KDR:1.555
Accuracy:27.267% C**
HSR:19.541% C++
Carnage AR
B
Kills:1,176
Deaths:579
KDR:2.031
Accuracy:27.245% B
HSR:22.364% C++
AF-4 Cyclone
B**
Kills:1,175
Deaths:496
KDR:2.369
Accuracy:31.149% B**
HSR:16.681% C-
NC1 Gauss Rifle
B++
Kills:1,168
Deaths:786
KDR:1.486
Accuracy:27.645% B++
HSR:16.695% D
Blitz GD-10
B**
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% B**
HSR:11.178% D--
AF-57 Piston
B+
Kills:746
Deaths:408
KDR:1.828
Accuracy:48.027% B+
HSR:14.075% C+
LA39 Bruiser
B+
Kills:431
Deaths:315
KDR:1.368
Accuracy:67.283% B+
HSR:12.529% C-
AF-4AE Cyclone
C-
Kills:366
Deaths:166
KDR:2.205
Accuracy:28.452% C-
HSR:22.131% D
GR-22AE
C
Kills:335
Deaths:185
KDR:1.811
Accuracy:28.283% C
HSR:21.791% D
NSX Tengu
B+
Kills:190
Deaths:90
KDR:2.111
Accuracy:41.169% B+
HSR:17.895% D
NS Baron G5AE
C+
Kills:111
Deaths:82
KDR:1.354
Accuracy:46.238% C+
HSR:9.009% D*
NSX Yumi
C
Kills:86
Deaths:34
KDR:2.529
Accuracy:22.753% D--
HSR:24.419% C
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C-
Kills:14,422
Deaths (as Combat Medic):7,247
Deaths (to Combat Medics):2,431
KDR:1.99006
Kill Difference:7,175
Playtime:233.061 hours
Usage:17%
Score:4.518m
Score/min:323
Accuracy (listed only):34.765%
HSR (listed only):17.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,921
Deaths:407
KDR:4.720
Accuracy:36.284% D
HSR:70.744% C++
MGR-S1 Gladius
C++
Kills:1,501
Deaths:668
KDR:2.247
Accuracy:28.242% C++
HSR:21.253% C
Impetus
C*
Kills:1,190
Deaths:262
KDR:4.542
Accuracy:36.352% C*
HSR:28.824% C+
Gauss SPR
B+
Kills:1,184
Deaths:249
KDR:4.755
Accuracy:37.342% B+
HSR:28.970% D
NS-30 Vandal
B+
Kills:1,179
Deaths:356
KDR:3.312
Accuracy:31.945% C
HSR:31.043% B+
NC14 Bolt Driver
B+
Kills:1,178
Deaths:267
KDR:4.412
Accuracy:40.256% B+
HSR:70.119% C--
NS-7 PDW
C**
Kills:1,177
Deaths:757
KDR:1.555
Accuracy:27.267% C**
HSR:19.541% C++
AF-4 Cyclone
B**
Kills:1,175
Deaths:496
KDR:2.369
Accuracy:31.149% B**
HSR:16.681% C-
AF-6 Shadow
B+
Kills:1,172
Deaths:326
KDR:3.595
Accuracy:34.675% C+
HSR:31.741% B+
Blitz GD-10
B**
Kills:1,163
Deaths:643
KDR:1.809
Accuracy:30.805% B**
HSR:11.178% D--
EM4 Longshot
C++
Kills:988
Deaths:203
KDR:4.867
Accuracy:41.086% C++
HSR:67.814% D**
NS-44 Commissioner
B+
Kills:502
Deaths:368
KDR:1.364
Accuracy:42.285% B+
HSR:22.311% C+
AF-4AE Cyclone
C-
Kills:366
Deaths:166
KDR:2.205
Accuracy:28.452% C-
HSR:22.131% D
NS-45 Pilot
C++
Kills:335
Deaths:212
KDR:1.580
Accuracy:32.510% C++
HSR:21.194% D-
NSX Tomoe
C--
Kills:326
Deaths:117
KDR:2.786
Accuracy:27.383% C--
HSR:32.822% D
LA3 Desperado
B++
Kills:267
Deaths:169
KDR:1.580
Accuracy:33.181% B++
HSR:21.348% C++
NS-AM7 Archer
B*
Kills:210
Deaths:220
KDR:0.955
Accuracy:57.928% C+
HSR:26.667% B*
NSX Tengu
B+
Kills:190
Deaths:90
KDR:2.111
Accuracy:41.169% B+
HSR:17.895% D
NC4 Mag-Shot
B+
Kills:160
Deaths:162
KDR:0.988
Accuracy:30.936% B+
HSR:19.375% C+
NS-357 Underboss
C++
Kills:118
Deaths:96
KDR:1.229
Accuracy:38.930% C++
HSR:16.949% D
NS-AM7 AE/NC Archer
B+
Kills:84
Deaths:59
KDR:1.424
Accuracy:57.604% C+
HSR:28.571% B+
Soldier Soaker
D
Kills:81
Deaths:71
KDR:1.141
Accuracy:27.200% D-
HSR:9.877% D
NS-61 Emissary
B+
Kills:79
Deaths:48
KDR:1.646
Accuracy:26.012% C-
HSR:21.519% B+
AF-8 RailJack
D
Kills:70
Deaths:18
KDR:3.889
Accuracy:33.206% D
HSR:62.857% D*
AF-18 Stalker AE
C-
Kills:61
Deaths:31
KDR:1.968
Accuracy:30.769% C-
HSR:24.590% D
Kills:16,677
Deaths (as Infiltrator):6,461
Deaths (to Infiltrators):4,942
KDR:2.58118
Kill Difference:10,216
Playtime:334.966 hours
Usage:24%
Score:6.125m
Score/min:305
Accuracy (listed only):35.319%
HSR (listed only):29.841%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:1,564
Deaths:714
KDR:2.190
Accuracy:29.100% B+
HSR:21.356% C
GD-7F
B+
Kills:1,439
Deaths:662
KDR:2.174
Accuracy:27.868% B+
HSR:21.543% C++
Warden
A+
Kills:1,188
Deaths:305
KDR:3.895
Accuracy:32.323% B++
HSR:35.690% A+
AF-19 Mercenary
B*
Kills:1,177
Deaths:585
KDR:2.012
Accuracy:27.605% B*
HSR:21.835% C+
MGR-M1 Bishop
B
Kills:1,174
Deaths:330
KDR:3.558
Accuracy:36.092% B
HSR:32.198% C+
AF-4A Bandit AE
C+
Kills:1,173
Deaths:573
KDR:2.047
Accuracy:26.922% C
HSR:26.769% C+
Razor GD-23
B+
Kills:1,172
Deaths:676
KDR:1.734
Accuracy:27.400% B+
HSR:19.027% C
AF-4A Bandit
C+
Kills:1,169
Deaths:514
KDR:2.274
Accuracy:26.708% C+
HSR:22.840% C+
NS-11CP
C
Kills:909
Deaths:515
KDR:1.765
Accuracy:25.676% D-
HSR:22.332% C
AF-57 Piston
B+
Kills:746
Deaths:408
KDR:1.828
Accuracy:48.027% B+
HSR:14.075% C+
LA39 Bruiser
B+
Kills:431
Deaths:315
KDR:1.368
Accuracy:67.283% B+
HSR:12.529% C-
MGR-C1 Charger
C
Kills:257
Deaths:144
KDR:1.785
Accuracy:26.547% C
HSR:22.179% C
19A Fortuna
C
Kills:147
Deaths:93
KDR:1.581
Accuracy:24.489% D
HSR:19.728% C
NS Baron G5AE
C+
Kills:111
Deaths:82
KDR:1.354
Accuracy:46.238% C+
HSR:9.009% D*
NSX Tanto
C*
Kills:88
Deaths:36
KDR:2.444
Accuracy:28.540% C*
HSR:22.727% D
GD Guardian
A+
Kills:71
Deaths:18
KDR:3.944
Accuracy:39.642% B**
HSR:43.662% A+
Mauler S6
A++
Kills:61
Deaths:44
KDR:1.386
Accuracy:57.225% A++
HSR:13.115% C-
Kills:12,877
Deaths (as Engineer):6,014
Deaths (to Engineers):3,447
KDR:2.14117
Kill Difference:6,863
Playtime:266.561 hours
Usage:19%
Score:5.402m
Score/min:338
Accuracy (listed only):35.158%
HSR (listed only):22.389%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:806
Deaths:250
KDR:3.224
Accuracy:27.890% D
HSR:14.640% C+
NCM1 Scattercannon
C++
Kills:802
Deaths:217
KDR:3.696
Accuracy:30.349% D-
HSR:16.334% C++
NCM1 Scattercannon
B++
Kills:796
Deaths:180
KDR:4.422
Accuracy:26.478% D**
HSR:18.844% B++
AF-41 Hacksaw
C
Kills:775
Deaths:250
KDR:3.100
Accuracy:30.389% C--
HSR:14.065% C
AF-34 Mattock
C*
Kills:554
Deaths:176
KDR:3.148
Accuracy:36.986% C*
HSR:17.329% C++
AF-34 Mattock
B+
Kills:497
Deaths:177
KDR:2.808
Accuracy:38.720% C++
HSR:19.920% B+
NCM2 Falcon
B++
Kills:147
Deaths:61
KDR:2.410
Accuracy:46.850% B++
HSR:4.762% C+
NS-20 Gorgon
B+
Kills:113
Deaths:45
KDR:2.511
Accuracy:27.334% B+
HSR:18.584% C
NS-20 Gorgon
B+
Kills:112
Deaths:46
KDR:2.435
Accuracy:28.111% B+
HSR:21.429% C++
NCM2 Falcon
A
Kills:87
Deaths:36
KDR:2.417
Accuracy:55.306% A
HSR:2.299% D--
NCM3 Raven
A++
Kills:53
Deaths:51
KDR:1.039
Accuracy:53.585% A++
HSR:1.887% D
Kills:4,742
Deaths (as MAX Suit):744.500
Deaths (to MAX Suits):932
KDR:6.36938
Kill Difference:3,997.500
Playtime:60.475 hours
Usage:4%
Score:1.557m
Score/min:429
Accuracy (listed only):36.545%
HSR (listed only):13.645%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:108
V. Kills:12 N/A
Deaths:6
KDR:18
Accuracy:48.464% C+
KPH:111.400 C++
VKPH:12.400 C
Kills:108 (0 + 0)
Deaths:6
KDR:18
VKDR:2
Vehicle Kills:12
Kill Difference:102
Playtime:0.969 hours
Usage:0%
Score:0.038m
Score/min:655
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:681
V. Kills:196 346%
Deaths:7
KDR:97.286
Accuracy:48.270% B+
KPH:65.800 C**
VKPH:18.900 A++
AP30 Shredder
C**
Kills:114
V. Kills:51 219%
Deaths:1
KDR:114
Accuracy:27.246% C-
KPH:39.300 C**
VKPH:17.600 C+
Dual-75 Duster
A*
Kills:52
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:57.692% A*
KPH:71.200 C+
VKPH:2.700 D
Kills:847 (0 + 847)
Deaths:8
KDR:105.875
VKDR:31.125
Vehicle Kills:249
Kill Difference:839
Playtime:13.989 hours
Usage:1%
Score:0.566m
Score/min:675
Piloting Accuracy:N/A%
Gunner Accuracy:57.692%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:462
V. Kills:75 N/A
Deaths:8
KDR:57.750
Accuracy:44.797% C--
KPH:60.900 C++
VKPH:9.900 B
Skyguard
C
Kills:158
V. Kills:118 133%
Deaths:38
KDR:4.158
Accuracy:27.855% C
KPH:11.800 C--
VKPH:8.800 C
LB00 Python AP
D
Kills:150
V. Kills:61 242%
Deaths:1
KDR:150
Accuracy:54.819% C+
KPH:42.800 D
VKPH:17.400 D
C75 Viper
D
Kills:80
V. Kills:12 N/A
Deaths:24
KDR:3.333
Accuracy:29.904% D-
KPH:21.200 D
VKPH:3.200 D*
Kills:850 (850 + 0)
Deaths:71
KDR:11.972
VKDR:3.746
Vehicle Kills:266
Kill Difference:779
Playtime:28.289 hours
Usage:2%
Score:0.263m
Score/min:155
Driving Accuracy:29.904%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:447
V. Kills:150 296%
Deaths:17
KDR:26.294
Accuracy:44.520% C+
KPH:46.900 A+
VKPH:15.800 C++
Enforcer ML85
D
Kills:100
V. Kills:39 250%
Deaths:14
KDR:7.143
Accuracy:30.459% D**
KPH:19.300 D
VKPH:7.500 D**
Kills:547 (0 + 547)
Deaths:31
KDR:17.645
VKDR:6.097
Vehicle Kills:189
Kill Difference:516
Playtime:14.717 hours
Usage:1%
Score:0.201m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:30.459%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:460
V. Kills:74 N/A
Deaths:36
KDR:12.778
Accuracy:71.071% A*
KPH:95 C
VKPH:15.300 A++
E540 Halberd-H
C--
Kills:53
V. Kills:31 166%
Deaths:9
KDR:5.889
Accuracy:54.769% C+
KPH:29.700 D
VKPH:17.300 C--
M96 Mjolnir-H
N/A
Kills:50
V. Kills:30 161%
Deaths:6
KDR:8.333
Accuracy:52.562% N/A
KPH:68.500 N/A
VKPH:41.100 N/A
Kills:563 (0 + 563)
Deaths:51
KDR:11.039
VKDR:2.647
Vehicle Kills:135
Kill Difference:512
Playtime:7.359 hours
Usage:1%
Score:0.148m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:52.562%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:297
V. Kills:12 N/A
Deaths:5
KDR:59.400
Accuracy:19.810% C*
KPH:71.800 C++
VKPH:2.900 C++
M12 Kobalt
B+
Kills:161
V. Kills:4 N/A
Deaths:3
KDR:53.667
Accuracy:18.463% C+
KPH:94.200 B+
VKPH:2.300 C
M20 Basilisk
C**
Kills:129
V. Kills:42 300%
Deaths:13
KDR:9.923
Accuracy:40.997% C**
KPH:23.700 C++
VKPH:7.700 C++
Kills:587 (0 + 587)
Deaths:21
KDR:27.952
VKDR:2.762
Vehicle Kills:58
Kill Difference:566
Playtime:11.287 hours
Usage:1%
Score:0.168m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:40.997%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:279
V. Kills:10 N/A
Deaths:10
KDR:27.900
Accuracy:40.462% A
KPH:106.700 B++
VKPH:3.800 D
Kills:279 (0 + 279)
Deaths:10
KDR:27.900
VKDR:1
Vehicle Kills:10
Kill Difference:269
Playtime:2.615 hours
Usage:0%
Score:0.064m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:40.462%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,9351,9214074.72B+2.1436.284%D70.744%C++54.6C**N/A15835.2h2.3C+6.3C+
AC-X11 1,5881,5647142.19B*0.3929.1%B+21.356%C53.2B++N/A15129.4h9.5C*32.5B
MGR-S1 Gladius 1,5241,5016682.247B+0.3328.242%C++21.253%C58BN/A18925.9h9.7C++34.4C*
GD-7F 1,4641,4396622.174B++0.4027.868%B+21.543%C++55.1B+1B+18326.1h12.3C*44.3B+
LA1 Anchor 1,3951,3736022.281C+0.3026.252%C+20.758%D-48.5C+N/A16628.3h10.7C40.9C+
Frag Grenade 1,4221,36911369N/A1,366.4260.484%A++N/A977.9A++37.9M++29121.4h2.4B**4B**
EM6 1,3521,3335272.529B+0.0524.769%C**22.056%C-46.1C+N/A11128.9h11.8C47.4C++
NC6A GODSAW 1,3621,3225852.26C+0.3229.268%C+22.239%D-46.5D1.4C++14628.4h14.1C48D
M60-A Bulldog 1,5601,3186219.667U217.0943.016%B+N/A55.1B+10.1B+31023.9h4.8B+11.2B++
MGR-L1 Promise 1,2951,2824752.699B*0.1225.353%C++21.373%D56.7C++N/A17122.6h13.5C*53.4C**
MGR-A1 Vanquisher 1,2321,1965052.368B++0.2126.66%C17.726%D--41.4C+1.2C+10328.9h11.8C-44.3C
Impetus 1,2201,1902624.542A1.9736.352%C*28.824%C+63.6B++1.6A**19218.7h4.4C*12.1C**
Warden 1,2131,1883053.895A++1.3232.323%B++35.69%A+57.4A+1.2B*16120.7h6.7B*20.9B*
Gauss SPR 1,2101,1842494.755A++2.1837.342%B+28.97%D68A+1.5A+17117.4h4.1B*11B++
Gauss Rifle S 1,2121,1825382.197B*0.3828.495%B+20.22%C+42.5B+1.1B+13227.8h12.8D44.8C++
MGR-L1 Promise AE 1,2041,1815132.302C**0.2723.119%D20.406%D--42.2C--N/A12328h15.8D68.5D
GR-22 1,2031,1795062.33B+0.2529.681%B*19.763%C+46.2BN/A10525.5h13.8C46.6B
NS-30 Vandal 1,1991,1793563.312B+0.7431.945%C31.043%B+51.7C++N/A12522.8h5.7C+17.8C+
Reaper DMR 1,2061,1794452.649B++0.0729.159%B+23.41%C47.3C*1.1B+14124.9h11.3D-38.6C+
NC14 Bolt Driver 1,1961,1782674.412B**1.8440.256%B+70.119%C--43.6B**N/A12527h2.5C++6.2B+
AF-19 Mercenary 1,1991,1775852.012B**0.5627.605%B*21.835%C+42.2B*N/A19727.9h11.8B42.8B+
NS-7 PDW 1,1971,1777571.555B+1.0227.267%C**19.541%C++49B++N/A12324h14.3C++52.5C**
Carnage AR 1,2011,1765792.031B+0.5527.245%B22.364%C++39.3C++N/A10829.9h13.8C+50.6C*
AF-4 Cyclone 1,1861,1754962.369B++0.2131.149%B**16.681%C-59B++N/A19419.9h10.2C**32.9B+
MGR-M1 Bishop 1,1931,1743303.558B++0.9836.092%B32.198%C+59B**1C*17819.9h5.8B+16B+
AF-4A Bandit AE 1,1901,1735732.047C++0.5326.922%C26.769%C+40.9CN/A14128.7h12.1D45.1C
AF-6 Shadow 1,1871,1723263.595B**1.0234.675%C+31.741%B+62.3B+N/A16418.8h5.8C16.7C+
NC6 Gauss SAW 1,1881,1726521.798B+0.7824.85%B++23.208%C+43.2C*N/A15627.1h9.9C++39.8B+
Razor GD-23 1,1871,1726761.734B*0.8427.4%B+19.027%C31.1C++N/A10037.7h10.9B+39.6B+
NC6S Gauss SAW S 1,1851,1714472.62B*0.0425.084%C++19.983%D49C+N/A13823.9h11.8C-47C+
AF-4A Bandit 1,1891,1695142.274B++0.3026.708%C+22.84%C+52.9C*N/A13122.1h10.3C++38.4C*
NC1 Gauss Rifle 1,1831,1687861.486C*1.0927.645%B++16.695%D34.2C**N/A10934.2h11.5B+41.5B+
Blitz GD-10 1,1661,1636431.809B++0.7730.805%B**11.178%D--41.8C**N/A10027.8h12.6B+40.9B+
C-4 1,2151,0633193.332B**0.7637.526%A++N/A259.3M*37.1B+14144.1h1B*2.8B**
EM4 Longshot 1,0119882034.867B+2.2941.086%C++67.814%D**43B+1M**14623h2.4C-5.8C+
NS-11CP 9329095151.765C+0.8125.676%D-22.332%C39.9D1C+10322.8h14C-54.6C--
NS-15M AE 8408223702.222C+0.3523.018%D24.939%C-35.3DN/A10023.3h13.6D-59C--
AF-41 Hacksaw 8158062503.224C*0.6527.89%D14.64%C+56.4AN/A17014.3h5.5B++19.7B+
NC05 Jackhammer 8168064331.861C**0.7243.921%C12.655%D76.8B*1B+23910.5h4.7C++10.6C++
NCM1 Scattercannon 8208022173.696B*1.1230.349%D-16.334%C++43.4B**1A13118.5h6.2B++20.5C++
NCM1 Scattercannon 8067961804.422B++1.8526.478%D**18.844%B++54.1B++N/A16014.7h5.1B+19.3C
AF-41 Hacksaw 7997752503.1C*0.5230.389%C--14.065%C54.2A1.7M**16314.3h6.3B+20.6B+
AF-57 Piston 7547464081.828B+0.7548.027%B+14.075%C+65.4B*N/A24411.4h4.9C+10.2C**
L105 Zephyr 877681797.286S94.7148.27%B+N/A65.5C**18.8A+66710.4h5.8C*11.9B+
AF-34 Mattock 5695541763.148C+0.5736.986%C*17.329%C++43.3C+1.2B**13412.8h11.1D**29.9D-
NS-44 Commissioner 5075023681.364C**1.2142.285%B+22.311%C+70.7B**N/A2287.1h3.2B+7.6B+
AF-34 Mattock 5074971772.808C+0.2338.72%C++19.92%B+38.2C+N/A11813h12.9F-33.4D*
L100 Python HESH 537462857.75S55.1744.797%C--N/A60.8C++9.9B2127.6h3.5C7.7C
C85 Canister-H 5344603612.778C+10.2071.071%A*6.304%D*95.8C15.4A++3274.8h11.2D*15.7C+
E540 Halberd 5974471726.294A++23.7244.52%C+N/A47.1A+15.8C++2889.5h4B**8.9B*
LA39 Bruiser 4334313151.368C++1.2167.283%B+12.529%C-43.5C+N/A1629.9h2.9D4.3C+
M12 Kobalt 3873741374A*371.4219.107%D17.112%C98.4C3.4C-2673.8h19.5C+102C
AF-4AE Cyclone 3733661662.205B+0.3728.452%C-22.131%D52.3C-1C+1717h9.2C++32.3C+
Hawk GD-68 5663531941.82M+0.7670.012%B**N/A35.7B**21.5B++3059.9h6.5B++9.3B**
NS-45 Pilot 3363352121.58C*1.0032.51%C++21.194%D-63.2C+N/A1745.3h6.4C**19.6B
GR-22AE 3483351851.811C+0.7728.283%C21.791%D34.5D1.3B+899.7h13.5D47.8C
NSX Tomoe 3313261172.786B+0.2127.383%C--32.822%D50.9C++N/A1876.4h14.5C+52.8C+
M12 Kobalt 309297559.4M+56.8219.81%C*19.529%C*72.4C++2.9C++3124.1h20.5C+103.3C*
CAS 14-E 2892791027.9B+25.3240.462%AN/A107.3B*3.8D4072.6h24.3B+60.1B++
LA3 Desperado 2692671691.58B+1.0033.181%B++21.348%C++68.5B**N/A2163.9h7B*21.2B*
MGR-C1 Charger 2582571441.785B*0.7926.547%C22.179%C49.4C**N/A1535.2h12.2C**45.8C*
NS Decimator 3232561391.842B+0.7364.085%B2.344%C*51.2B+13.4C-4025h3.8B+5.9B+
MANA Anti-Personnel Turret 231226862.628N/A0.0523.185%UN/A2260U50U6211100.1h29.7T*128T*
NS-AM7 Archer 2532102200.955B**1.6257.928%C+26.667%B*10.4B+2.1C6620.2h13.3B+23B+
Rocklet Rifle 325191902.122A**0.4557.486%B++N/A57.9A*40.6A+6593.3h28.8B++50.1B++
NSX Tengu 191190902.111B++0.4741.169%B+17.895%D50C++N/A1523.8h10.7B+26B+
GD-22S 189185912.033C*0.5425.53%C**26.487%C++36.3CN/A2355.1h11.1C+43.3C**
Auraxium Mag-Cutter 2181796,2720.029C+2.5541.031%B*1.676%D-0.6CN/A1297h2C*5B+
M12 Kobalt 165161353.667S51.0918.463%C+27.95%A++94.7B+2.4C4571.7h15.7B+85.1B+
NC4 Mag-Shot 1601601620.988C*1.5930.936%B+19.375%C+42.1B++N/A1923.8h6.3B++20.2B+
Skyguard 276158384.158B1.5827.855%C3.165%B**11.8C--8.8C11813.4h95.5B+342.8B+
Spear Anti-Vehicle Phalanx Turret 217157236.826C+4.2555.227%B**N/A71.4A+27.3B+4872.2h8C++14.4B+
Hardlight Dagger 20115610,4350.015C--2.5644.2%B**2.564%D0.3C+N/A1453.4h2.3C5.3B+
LB00 Python AP 2111501150S147.4254.819%C+2%A**42.9D17.4D2163.5h5.5D*10D*
19A Fortuna 150147931.581C*1.0024.489%D19.728%C31.3CN/A1004.7h13.4F54.9D*
NCM2 Falcon 184147612.41B*0.1746.85%B++4.762%C+23.7B*6B+966.2h9.4B20.1B+
M20 Basilisk 171129139.923M+7.3540.997%C**8.527%B**23.9C++7.8C++1335.4h67B++163.4B++
NS-357 Underboss 118118961.229C++1.3538.93%C++16.949%D59C**N/A2262h3.6B+9.2B+
Tank Mine 160114343.353C*0.78103.571%SN/A114C+46D10071h2.8D**2.7A++
AP30 Shredder 1651141114S111.4227.246%C-5.263%A**39.3C**17.6C+7872.9h48.8B*179.1B++
NS-20 Gorgon 126113452.511A0.0727.334%B+18.584%C31.4B++3.6M+1153.6h29.2B+106.9B+
NS-20 Gorgon 121112462.435A0.1428.111%B+21.429%C++31.1B++2.5A1183.6h30.6B+108.8B+
NS Baron G5AE 113111821.354C+1.2246.238%C+9.009%D*41.1CN/A1282.7h5.3D--11.5C+
Breaker Rocket Pods 120108618B**15.4248.464%C+N/A108C++12C6541h10.5B++21.7B+
Enforcer ML85 139100147.143C**4.5730.459%D**6%M++19.2D7.5D**1175.2h10.4B+34C
Bastion Battery 15495195N/A92.4237.692%C*N/A41.3C+25.7C+4362.3h11.7C**30.9B+
NSX Tanto 8888362.444B**0.1328.54%C*22.727%D46.3C*N/A1921.9h14.8C51.8C++
NCM2 Falcon 10587362.417A+0.1655.306%A2.299%D--25.6A++5.3C++1393.4h13.8C++25B+
NSX Yumi 8686342.529B+0.0522.753%D--24.419%C31.9CN/A882.7h14D61.6D-
NS-AM7 AE/NC Archer 9284591.424B*1.1557.604%C+28.571%B+12C++1.1C-857h13.4C++23.3C++
Soldier Soaker 8181711.141C+1.4427.2%D-9.877%D40.5CN/A1872h5.5B+20.1C+
Carver AE 89802,1610.037C-2.5447.231%B*5%F0.7DN/A2113.5h1.8D**3.8C*
C75 Viper 9280243.333C0.7629.904%D-N/A21.1D3.2D*1163.8h10.1B+33.8C++
NS-61 Emissary 7979481.646B**0.9326.012%C-21.519%B+71.8A++N/A2831.1h11.8C**45.4C*
AF-22 Crow 121751120.67C++1.9163.33%DN/A17.9C+11C+1664.2h7.5B11.9C*
GD Guardian 7371183.944B+1.3739.642%B**43.662%A+78.9B+2.2M+2240.9h6.5C*16.5B+
Sticky Grenade 7671171N/A68.4268.644%A++N/A710D50M*51790.1h2.3C+3.3B
AF-8 RailJack 7070183.889B+1.3133.206%D62.857%D*35B+N/A2292h2.5C+7.5C
Bouncing Betty 6867193.526C0.9558.192%A+N/A223.3A++3.3M++8050.3h1.5B**2.6A
NS-R3 Swarm 10767322.094M0.4862.453%C--N/A12.2B**7.3B1135.5h17.3B**27.7B**
AF-18 Stalker AE 6261311.968C+0.6130.769%C-24.59%D38.1DN/A831.6h15D*48.6D-
The Slasher 75611,0990.056C++2.5244.776%B++N/A1.1CN/A356.7h2C**4.4C+
Mauler S6 6261441.386B1.1957.225%A++13.115%C-40.7B+N/A2811.5h4.9C+8.5B++
E540 Halberd-H 845395.889C3.3154.769%C+N/A29.4D17.2C--2561.8h6.7C-12.3C-
NCM3 Raven 7153511.039C+1.5453.585%A++1.887%D10.4C+3.5D*945.1h46.8F-87.4C-
Dual-75 Duster 5452152M49.4257.692%A*N/A74.3C+2.9D3340.7h6.3C11B++
NS-03 Thumper 5451421.214B++1.3628.796%C--5.882%M**31.9C+1.9B+1301.6h11.1D**38.6D--
M96 Mjolnir-H 805068.333B*5.7652.562%BN/A71.4B**42.9B*5930.7h27.9C++53.1C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit78100,9457h
Spawn Beacon55110.3h
Medical Kit5995,9896.3h
Bastion Battery0920.1h
Medical Applicator21389,8838.2h
AE Medical Applicator354264,11518.8h
AE Nano-Armor Kit334354,09621.7h
Motion Spotter03460.2h
Spitfire Auto-Turret35650.6h
Recon Detection Device929,73112.6h
Shield Recharging Field241,9590.6h
Ammunition Package273,4121.1h
Anti-Infantry MANA Turret174130.9h
Nano-Repair Grenade0600h
Snowman Soldier41800.2h
L-30R Vektor2720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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