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Deputy Director nessie5[HH3B] nessie5
NC BR 88

KDR: 1.02

Score: 10.1m

Last Seen: Oct 17th, 2019 10:10 PM
- ONLINE NOW

Battle Rank 88 - New Conglomerate on Emerald
Level Progress (to 89): 97%
Level 100 Progress: 53% 656h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP AF-19 Mercenary C-4 NSX-P Tanto LA39 Bruiser NS Baron G5 Rocklet Rifle AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $140,112 MLG Score: 112
Fun Score: N/A
Cheeseburgers Flipped: 285TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.042%16.81%4551013395,6930.5690160.448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.406%1.121B**-0.646D-2.497F*HEAD (~3.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.37C**12.60.116C+34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.855%1.695%8011348177383630.460938277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.336A0.12C+-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.844B*12.60.762B++12.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.459%0.606%631213473,13494513933.3129225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.99%1.3A-1.224D*-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.815B++3.90.689B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.967%10.332%34413452719043040.29944889%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.863%-0.393C--1.403A2.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.80.012C+380.056C+80.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.797%83.594%3411348128105710.121097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.327C-1.064B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.365C**2.10.352C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.544%13.881%34213471,412700382.01714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.672%0.145C++-0.183C0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.374C**3.60.264C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m287.6%223 (13.4k)185 (11.1k)1.0167118,92018,6091.2556888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134967220.422%9.329%19102:564

16% Combat Medic35% Engineer38% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 29th, 2017 4:05 PMJun 10th, 2018 7:06 PMOct 19th, 2019 7:05 AM (348d) (PST)Oct 17th, 2019 6:11 PM (349d) (PST)Oct 17th, 2019 6:10 PM (349d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5041923120.3470.3410.0321.1850.065112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,21411,50918,7052120271411,105

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
908.5h/37.9d 4,447 1,765 6,701 64.6k 890 1,978 3,529 27.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:268
Deaths:368
KDR:0.728
Accuracy:24.900% C+
HSR:11.940% F-
MGR-L1 Promise
C--
Kills:156
Deaths:220
KDR:0.709
Accuracy:24.781% C--
HSR:15.385% F
NSX-P Naginata
D**
Kills:75
Deaths:141
KDR:0.532
Accuracy:19.077% D**
HSR:12% F--
Kills:499
Deaths (as Heavy Assault):729
Deaths (to Heavy Assaults):4,639
KDR:0.6845
Kill Difference:230
Playtime:39.622 hours
Usage:4%
Score:0.428m
Score/min:180
Accuracy (listed only):22.919%
HSR (listed only):13.108%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:2,835
Deaths:3,646
KDR:0.778
Accuracy:26.638% C++
HSR:17.108% D--
NSX-P Tanto
C
Kills:1,302
Deaths:2,101
KDR:0.620
Accuracy:27.292% C
HSR:16.436% F
LA39 Bruiser
C+
Kills:1,062
Deaths:1,493
KDR:0.711
Accuracy:56.124% D--
HSR:14.689% C+
NS Baron G5
C+
Kills:1,003
Deaths:1,329
KDR:0.755
Accuracy:46.692% C+
HSR:11.067% D-
Mauler S6
D
Kills:350
Deaths:694
KDR:0.504
Accuracy:34.426% D--
HSR:11.429% D
MGR-M1 Bishop
C-
Kills:215
Deaths:530
KDR:0.406
Accuracy:33.587% C-
HSR:18.605% F
Warden
C
Kills:99
Deaths:335
KDR:0.296
Accuracy:27.143% D
HSR:24.242% C
Kills:6,866
Deaths (as Engineer):10,128
Deaths (to Engineers):3,626
KDR:0.67792
Kill Difference:3,262
Playtime:316.025 hours
Usage:35%
Score:3.804m
Score/min:201
Accuracy (listed only):35.986%
HSR (listed only):16.225%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:2,835
Deaths:3,646
KDR:0.778
Accuracy:26.638% C++
HSR:17.108% D--
NSX-P Tanto
C
Kills:1,302
Deaths:2,101
KDR:0.620
Accuracy:27.292% C
HSR:16.436% F
LA39 Bruiser
C+
Kills:1,062
Deaths:1,493
KDR:0.711
Accuracy:56.124% D--
HSR:14.689% C+
NS Baron G5
C+
Kills:1,003
Deaths:1,329
KDR:0.755
Accuracy:46.692% C+
HSR:11.067% D-
Mauler S6
D
Kills:350
Deaths:694
KDR:0.504
Accuracy:34.426% D--
HSR:11.429% D
Kills:6,552
Deaths (as Light Assault):9,263
Deaths (to Light Assaults):3,187
KDR:0.70733
Kill Difference:2,711
Playtime:341.049 hours
Usage:38%
Score:3.732m
Score/min:182
Accuracy (listed only):38.234%
HSR (listed only):14.146%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:340
Deaths:469
KDR:0.725
Accuracy:36.627% C
HSR:19.706% D
AF-8 RailJack
B*
Kills:128
Deaths:110
KDR:1.164
Accuracy:32.797% D--
HSR:83.594% B*
NC4 Mag-Shot
B*
Kills:128
Deaths:277
KDR:0.462
Accuracy:35.347% B*
HSR:16.406% D
Ectoblaster
C++
Kills:117
Deaths:254
KDR:0.461
Accuracy:34.903% D
HSR:9.402% C++
Soldier Soaker
D**
Kills:91
Deaths:201
KDR:0.453
Accuracy:23.628% D**
HSR:6.593% D**
NS-AM7 Archer
C++
Kills:59
Deaths:228
KDR:0.259
Accuracy:59.307% C++
HSR:6.780% D*
Kills:863
Deaths (as Infiltrator):1,539
Deaths (to Infiltrators):2,793
KDR:0.56075
Kill Difference:676
Playtime:32.428 hours
Usage:4%
Score:0.191m
Score/min:98
Accuracy (listed only):37.102%
HSR (listed only):23.747%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C+
Kills:1,062
Deaths:1,493
KDR:0.711
Accuracy:56.124% D--
HSR:14.689% C+
NS Baron G5
C+
Kills:1,003
Deaths:1,329
KDR:0.755
Accuracy:46.692% C+
HSR:11.067% D-
Mauler S6
D
Kills:350
Deaths:694
KDR:0.504
Accuracy:34.426% D--
HSR:11.429% D
NC1 Gauss Rifle
D
Kills:291
Deaths:622
KDR:0.468
Accuracy:22.264% D
HSR:15.808% D--
Kills:2,706
Deaths (as Combat Medic):4,138
Deaths (to Combat Medics):1,905
KDR:0.65394
Kill Difference:1,432
Playtime:141.311 hours
Usage:16%
Score:1.321m
Score/min:156
Accuracy (listed only):39.876%
HSR (listed only):13.248%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:438
Deaths:280
KDR:1.564
Accuracy:43.169% B*
HSR:12.557% D
AF-41 Hacksaw
B**
Kills:433
Deaths:283
KDR:1.530
Accuracy:46.478% B**
HSR:17.090% B
AF-23 Grinder
D
Kills:261
Deaths:193
KDR:1.352
Accuracy:32.746% D
HSR:11.111% D*
AF-23 Grinder
B+
Kills:200
Deaths:133
KDR:1.504
Accuracy:38.404% C
HSR:19.500% B+
NCM2 Falcon
A
Kills:102
Deaths:35
KDR:2.914
Accuracy:54.136% A
HSR:2.941% D-
NCM2 Falcon
B**
Kills:68
Deaths:23
KDR:2.957
Accuracy:55.844% B**
HSR:0% F-
NCM1 Scattercannon
D--
Kills:64
Deaths:87
KDR:0.736
Accuracy:32.561% D--
HSR:10.938% D*
Kills:1,566
Deaths (as MAX Suit):517
Deaths (to MAX Suits):590
KDR:3.02901
Kill Difference:1,049
Playtime:35.691 hours
Usage:4%
Score:0.613m
Score/min:286
Accuracy (listed only):43.334%
HSR (listed only):10.591%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:177
V. Kills:25 N/A
Deaths:42
KDR:4.214
Accuracy:49.855% C
KPH:60.800 D
VKPH:8.600 D-
Kills:177 (0 + 0)
Deaths:42
KDR:4.214
VKDR:0.595
Vehicle Kills:25
Kill Difference:135
Playtime:2.913 hours
Usage:0%
Score:0.038m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:77
V. Kills:22 335%
Deaths:8
KDR:9.625
Accuracy:37.287% D-
KPH:37.800 D
VKPH:10.800 C+
C150 Dalton
D
Kills:68
V. Kills:41 162%
Deaths:11
KDR:6.182
Accuracy:25.881% D--
KPH:27.600 D
VKPH:16.600 D
AP30 Shredder
C-
Kills:54
V. Kills:32 164%
Deaths:12
KDR:4.500
Accuracy:28.332% C-
KPH:24.600 C--
VKPH:14.600 D
Kills:199 (0 + 199)
Deaths:31
KDR:6.419
VKDR:3.065
Vehicle Kills:95
Kill Difference:168
Playtime:6.695 hours
Usage:1%
Score:0.081m
Score/min:201
Piloting Accuracy:N/A%
Gunner Accuracy:28.332%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:67
V. Kills:27 239%
Deaths:15
KDR:4.467
Accuracy:41.826% C++
KPH:21.800 D-
VKPH:8.800 C+
Kills:67 (67 + 0)
Deaths:15
KDR:4.467
VKDR:1.800
Vehicle Kills:27
Kill Difference:52
Playtime:3.069 hours
Usage:0%
Score:0.039m
Score/min:212
Driving Accuracy:41.826%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,079
V. Kills:1,305 236%
Deaths:339
KDR:9.083
Accuracy:54.612% B+
KPH:28.300 C
VKPH:12 D--
E540 Halberd
C
Kills:217
V. Kills:83 258%
Deaths:53
KDR:4.094
Accuracy:44.950% C
KPH:29.200 C-
VKPH:11.200 D
Titan-150 HESH
C-
Kills:55
V. Kills:8 N/A
Deaths:4
KDR:13.750
Accuracy:46.154% C-
KPH:41.800 C-
VKPH:6.100 D-
Titan-150 HEAT
D--
Kills:51
V. Kills:20 243%
Deaths:23
KDR:2.217
Accuracy:46.013% C
KPH:14.300 D--
VKPH:5.600 D--
Kills:3,402 (3,185 + 217)
Deaths:419
KDR:8.119
VKDR:3.379
Vehicle Kills:1,416
Kill Difference:2,983
Playtime:121.136 hours
Usage:13%
Score:1.249m
Score/min:172
Driving Accuracy:46.013%
Gunner Accuracy:44.950%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:135
V. Kills:72 185%
Deaths:39
KDR:3.462
Accuracy:52.067% C++
KPH:35.100 D--
VKPH:18.700 D--
C85 Canister-H
B+
Kills:66
V. Kills:7 N/A
Deaths:9
KDR:7.333
Accuracy:68.189% A+
KPH:96.400 C-
VKPH:10.200 B+
M12 Kobalt-H
D
Kills:57
V. Kills:2 N/A
Deaths:6
KDR:9.500
Accuracy:19.337% D-
KPH:84.300 D
VKPH:3 D
E540 Halberd-H
C+
Kills:53
V. Kills:19 265%
Deaths:13
KDR:4.077
Accuracy:57.850% C+
KPH:31.800 D-
VKPH:11.400 D**
Kills:311 (0 + 311)
Deaths:67
KDR:4.642
VKDR:1.493
Vehicle Kills:100
Kill Difference:244
Playtime:6.876 hours
Usage:1%
Score:0.123m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:57.850%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:77
V. Kills:19 385%
Deaths:30
KDR:2.567
Accuracy:40.878% C+
KPH:18.400 C--
VKPH:4.500 D-
M12 Kobalt
D
Kills:71
V. Kills:3 N/A
Deaths:14
KDR:5.071
Accuracy:17.245% D
KPH:47.900 D
VKPH:2 D
Kills:148 (0 + 148)
Deaths:44
KDR:3.364
VKDR:0.500
Vehicle Kills:22
Kill Difference:104
Playtime:5.672 hours
Usage:1%
Score:0.050m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:17.245%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,3843,0793399.083C+8.0754.612%B+N/A28.3C12D--161108.8h3.9C++7.1B+
AF-19 Mercenary 2,9602,8353,6460.778C-0.2426.638%C++17.108%D--22.4C1B+72126.6h11.9C+44.7C++
C-4 1,9551,5281,0341.478C0.4629.911%C*N/A95.5C26.7C47416h1.2C**3.9B
NSX-P Tanto 1,3541,3022,1010.62D0.4027.292%C16.436%F18.2D-N/A4571.4h15.7C57.7C
LA39 Bruiser 1,0881,0621,4930.711D0.3156.124%D--14.689%C+16.4D*N/A4364.8h2.6D-4.6D
NS Baron G5 1,0421,0031,3290.755D-0.2646.692%C+11.067%D-20.1D-N/A4649.9h5.9D**12.6C+
Rocklet Rifle 1,1806718140.824C+0.1956.6%B+N/A32.3C++24.5C+30020.8h31.1B54.9B+
AF-41 Hacksaw 4484382801.564C-0.5543.169%B*12.557%D25.9DN/A8316.9h9.4D21.7C++
AF-41 Hacksaw 4394332831.53C-0.5146.478%B**17.09%B25.5DN/A7617h10.2D22C++
Mauler S6 3623506940.504D0.5134.426%D--11.429%D13.1D--N/A3426.7h6.6F-19.2F
NS-44 Commissioner 3553404690.725C0.2936.627%C19.706%D22.2D1B+6515.3h4.8D*13D
Carver 2962968,3830.035C0.9816.009%D*12.162%D1C--N/A3301.5h1.5C9.5C
NC1 Gauss Rifle 2992916220.468D-0.5522.264%D15.808%D--12.5D--N/A4223.3h16.3F-73.1D*
NC6 Gauss SAW 2842683680.728D0.2924.9%C+11.94%F-26.3D1.6B*10910.2h10.5D42.1C+
AF-23 Grinder 2682611931.352C--0.3432.746%D11.111%D*25.1D-N/A6410.4h6.9C21.1C--
Mag-Cutter 2222206,6060.033C++0.9823.847%C-13.636%A++1C++N/A3210.5h2.5C+10.4C++
E540 Halberd 300217534.094D3.0844.95%CN/A29.3C-11.2D2947.4h4.6B+10.2B
MGR-M1 Bishop 2322155300.406D-0.6133.587%C-18.605%F10D*N/A4621.5h8.2F24.4D--
AF-23 Grinder 2062001331.504C--0.4938.404%C19.5%B+26.7D-N/A647.5h7.4C19.2C
Breaker Rocket Pods 202177424.214D3.2049.855%C1.695%A+61D8.6D-2172.9h12.6C++25.4C++
MGR-L1 Promise 1621562200.709D-0.3124.781%C--15.385%F22D--N/A957.1h14.7C59.2C
M96 Mjolnir-H 207135393.462C2.4552.067%C++N/A35.5D--18.9D--2703.8h42.6D81.9C-
AF-8 RailJack 1291281101.164D*0.1532.797%D--83.594%B*18.6D-N/A476.9h2.1C++6.3C+
NC4 Mag-Shot 1431282770.462C--0.5535.347%B*16.406%D12.5D1.5B*3810.2h12.2F-34.5C-
Tank Mine 178120781.538D-0.5261.997%AN/A75D-36.3D--5771.6h3F4.8B+
Ectoblaster 1231172540.461C--0.5634.903%D9.402%C++15.6D-N/A377.5h25.9D**74.2D--
Frag Grenade 1161111111N/A109.9851.506%C*N/A370D--16.7B11280.3h4.8F-9.3D
NCM2 Falcon 126102352.914B+1.9054.136%A2.941%D-34A8B**1743h7.3B+13.5B*
Warden 101993350.296D*0.7227.143%D24.242%C6.1D--N/A2316.3h15.9F**58.7F-
Soldier Soaker 92912010.453D0.5623.628%D**6.593%D**18.2D*N/A915h7.1D30F
M20 Basilisk 9677302.567D1.5540.878%C+2.597%D**18.3C--4.5D-1314.2h90.1C220.3C+
L105 Zephyr 997789.625C8.6137.287%D-N/A38.5D11C++1762h8D--21.4D--
NSX-P Naginata 77751410.532D--0.4819.077%D**12%F--17.4D*N/A524.3h13.4C70.5D-
M12 Kobalt 7471145.071D-4.0517.245%D21.127%B+47.3D2D1921.5h20.4C118.2C
NCM2 Falcon 7768232.957A++1.9455.844%B**N/A30.9A*4.1C1872.2h10.8B+19.3B*
C150 Dalton 10968116.182C--5.1725.881%D--N/A27.2D16.4D2182.5h2.8B+10.9C+
C75 Viper 9467154.467D3.4541.826%C++N/A21.6D-8.7C2123.1h14.7D35.1C-
C85 Canister-H 736697.333D6.3268.189%A+7.576%D--94.3C--10B+3240.7h12.4F-18.2D-
Shrike 92651730.376D0.6459.315%C++N/A17.6D--7.3D-2323.7h9.1F-15.3D*
NCM1 Scattercannon 6764870.736D--0.2832.561%D--10.938%D*14.2D--N/A524.5h9.2D-28.3D--
NS-AM7 Archer 91592280.259D0.7659.307%C++6.78%D*4.1D2.2C3714.3h20.3C34.2C
M12 Kobalt-H 595769.5D--8.4819.337%D-10.526%F81.4D-2.9D5460.7h19.1D99D-
Titan-150 HESH 6355413.75C+12.7346.154%C-1.818%C**42.3C-6.2D-2281.3h3.4C--7.3C-
AP30 Shredder 8654124.5C3.4828.332%C-N/A24.5C--14.5D2042.2h92.6C-326.7D
E540 Halberd-H 7253134.077C-3.0657.85%C+N/A31.2D-11.2D**2471.7h5.1C+8.8C++
Titan-150 HEAT 7151232.217D1.2046.013%CN/A14.2D--5.6D--2363.6h5.4C--11.8C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit445296,51027.6h
Spawn Beacon156830.9h
Nanite Revive Grenade03480.1h
Medical Applicator665112,25014.6h
Motion Spotter61350.2h
Deconstruction Tool03980.1h
Welding Device11,9880.2h
Spitfire Auto-Turret45050.6h
NC Triumph Flare Gun4930.2h
Recon Detection Device71580.5h
Shield Recharging Field431,5590.7h
Ammunition Package97590.3h
Anti-Infantry MANA Turret91190.3h
Nano-Repair Grenade04150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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