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Pyro nicigee[RMIS] nicigee
TR BR 152

KDR: 1.95

Score: 53.8m

Last Seen: Nov 2nd, 2018 2:37 PM
- OFFLINE - 14.9 hour(s)

Battle Rank 120 (152 total) - Terran Republic on Cobalt - Outfit Officer of RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 42
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T32 Bull T9 CARV P525 Marauder-H TMG-50 NS-15M2 LC2 Lynx
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,477,431 MLG Score: 1181
Fun Score: N/A
Cheeseburgers Flipped: 308TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.993%25.986%7534797475,8592.15136-0.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.864%1.565A+0.844B*-0.752D-HEAD ++ (~11.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.536B+10.10.293C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.432%1.393%258510163,732189513971.96939267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%-0.005C+-0.205C-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.50.241C++45.50.136C++76

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.016%3.446%78610151,68326589910.632945170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.495%-0.567D0.503B+0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.7-0.155C15.6-0.248C29

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.664%1.426%6551310089,395219226824.28604350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.616%0.701B++-0.748D--0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.775B++11.60.703B++14.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.511%70.558%655510169,6703880392.49163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.186%1.268A0.223C++2.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.53B+20.366C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.885%15.303%655510162,7252258141.20682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.795%0.213C++0.172C++0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.427B3.30.315C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 42
53.8m182.8%308 (18.5k)257 (15.4k)1.95428122,66662,7682.10826152 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1021896423.224%22.856%53103:2138

6% Combat Medic36% Engineer25% Heavy Assault15% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2013 6:24 PMOct 9th, 2016 6:38 PMNov 19th, 2018 5:39 AM (1d) (PST)Nov 2nd, 2018 10:47 AM (18d) (PST)Nov 2nd, 2018 10:37 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5591793800.5850.2990.1341.1560.0481181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,56610,75222,8143518869315,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3495.5h/145.6d 9,665 28,037 34,581 242.5k 4,879 9,342 10,015 117.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:13,592
Deaths:4,438
KDR:3.063
Accuracy:30.552% A++
HSR:32.733% A
T32 Bull
A*
Kills:6,999
Deaths:1,984
KDR:3.528
Accuracy:33.722% A*
HSR:31.990% B**
T9 CARV
A*
Kills:4,559
Deaths:1,608
KDR:2.835
Accuracy:28.639% A*
HSR:29.721% B**
TMG-50
A*
Kills:3,755
Deaths:832
KDR:4.513
Accuracy:32.595% A*
HSR:31.851% A
NS-15M2
B**
Kills:3,588
Deaths:1,465
KDR:2.449
Accuracy:28.784% B**
HSR:25% C+
T9A "Butcher"
B**
Kills:2,319
Deaths:831
KDR:2.791
Accuracy:28.356% B**
HSR:31.824% B++
T16 Rhino
B**
Kills:1,346
Deaths:789
KDR:1.706
Accuracy:26.309% B**
HSR:25.037% B+
MG-H1 Watchman
A++
Kills:1,184
Deaths:295
KDR:4.014
Accuracy:32.384% A++
HSR:33.277% B**
T7 Mini-Chaingun
B+
Kills:892
Deaths:833
KDR:1.071
Accuracy:19.295% B+
HSR:14.910% B+
T9 CARV-S
B
Kills:533
Deaths:298
KDR:1.789
Accuracy:23.432% B
HSR:24.578% C+
NSX Naginata
A+
Kills:182
Deaths:54
KDR:3.370
Accuracy:27.981% A
HSR:38.462% A+
Kills:38,949
Deaths (as Heavy Assault):13,427
Deaths (to Heavy Assaults):18,003
KDR:2.9008
Kill Difference:25,522
Playtime:873.658 hours
Usage:25%
Score:15.981m
Score/min:305
Accuracy (listed only):28.368%
HSR (listed only):29.035%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:3,024
Deaths:2,795
KDR:1.082
Accuracy:25.116% B+
HSR:17.956% D
T5 AMC
B+
Kills:2,785
Deaths:2,291
KDR:1.216
Accuracy:25.206% B+
HSR:19.785% C+
NS-11C
B+
Kills:2,033
Deaths:1,941
KDR:1.047
Accuracy:26.395% B+
HSR:16.921% C
PDW-16 Hailstorm
B+
Kills:1,886
Deaths:1,662
KDR:1.135
Accuracy:27.127% B+
HSR:11.877% D
LC3 Jaguar
B+
Kills:1,770
Deaths:1,699
KDR:1.042
Accuracy:25.213% B+
HSR:17.458% C-
TAS-16 Blackjack
B+
Kills:1,400
Deaths:955
KDR:1.466
Accuracy:61.630% C*
HSR:17.500% B+
HC1 Cougar
A+
Kills:1,322
Deaths:656
KDR:2.015
Accuracy:31.003% A+
HSR:24.055% B+
SMG-46 Armistice
B++
Kills:1,258
Deaths:1,220
KDR:1.031
Accuracy:28.747% B++
HSR:11.765% D
TRAC-5
B+
Kills:1,245
Deaths:1,204
KDR:1.034
Accuracy:23.599% B+
HSR:13.494% D--
TRAC-Shot
B+
Kills:1,234
Deaths:1,080
KDR:1.143
Accuracy:27.430% B+
HSR:13.209% D--
MKV Suppressed
C**
Kills:1,171
Deaths:1,025
KDR:1.142
Accuracy:26.952% C**
HSR:14.945% D
NS-7 PDW
B**
Kills:1,164
Deaths:922
KDR:1.262
Accuracy:29.997% B**
HSR:14.519% C--
NS Baron G5
B+
Kills:1,013
Deaths:670
KDR:1.512
Accuracy:48.655% B+
HSR:15.597% C*
AS16 NightHawk
C
Kills:773
Deaths:972
KDR:0.795
Accuracy:36.830% C
HSR:12.160% D
MG-S1 Jackal
A++
Kills:423
Deaths:116
KDR:3.647
Accuracy:36.046% A++
HSR:28.369% A
FA1 Barrage
B**
Kills:291
Deaths:231
KDR:1.260
Accuracy:49.579% B**
HSR:12.371% D
Shuriken
C+
Kills:283
Deaths:213
KDR:1.329
Accuracy:27.607% C+
HSR:18.375% C+
NSX Tanto
A++
Kills:250
Deaths:47
KDR:5.319
Accuracy:34.657% A++
HSR:35.200% A+
TS4 Haymaker
C
Kills:201
Deaths:329
KDR:0.611
Accuracy:32.909% D-
HSR:12.438% C
NSX Tengu
A*
Kills:161
Deaths:48
KDR:3.354
Accuracy:50.675% A*
HSR:34.162% A*
TRS-12 Uppercut
A**
Kills:60
Deaths:25
KDR:2.400
Accuracy:62.140% B+
HSR:28.333% A**
Kills:23,747
Deaths (as Light Assault):20,101
Deaths (to Light Assaults):12,902
KDR:1.18138
Kill Difference:3,646
Playtime:583.100 hours
Usage:17%
Score:8.957m
Score/min:256
Accuracy (listed only):35.120%
HSR (listed only):18.595%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:3,024
Deaths:2,795
KDR:1.082
Accuracy:25.116% B+
HSR:17.956% D
T5 AMC
B+
Kills:2,785
Deaths:2,291
KDR:1.216
Accuracy:25.206% B+
HSR:19.785% C+
NS-11C
B+
Kills:2,033
Deaths:1,941
KDR:1.047
Accuracy:26.395% B+
HSR:16.921% C
LC3 Jaguar
B+
Kills:1,770
Deaths:1,699
KDR:1.042
Accuracy:25.213% B+
HSR:17.458% C-
TAS-16 Blackjack
B+
Kills:1,400
Deaths:955
KDR:1.466
Accuracy:61.630% C*
HSR:17.500% B+
HC1 Cougar
A+
Kills:1,322
Deaths:656
KDR:2.015
Accuracy:31.003% A+
HSR:24.055% B+
TRAC-5
B+
Kills:1,245
Deaths:1,204
KDR:1.034
Accuracy:23.599% B+
HSR:13.494% D--
TRAC-Shot
B+
Kills:1,234
Deaths:1,080
KDR:1.143
Accuracy:27.430% B+
HSR:13.209% D--
AMR-66
B++
Kills:1,191
Deaths:848
KDR:1.404
Accuracy:30.404% B++
HSR:27.036% B
NS Baron G5
B+
Kills:1,013
Deaths:670
KDR:1.512
Accuracy:48.655% B+
HSR:15.597% C*
AS16 NightHawk
C
Kills:773
Deaths:972
KDR:0.795
Accuracy:36.830% C
HSR:12.160% D
FA1 Barrage
B**
Kills:291
Deaths:231
KDR:1.260
Accuracy:49.579% B**
HSR:12.371% D
NSX Tanto
A++
Kills:250
Deaths:47
KDR:5.319
Accuracy:34.657% A++
HSR:35.200% A+
DMR-99
B
Kills:224
Deaths:56
KDR:4
Accuracy:35.331% B
HSR:31.250% C*
TS4 Haymaker
C
Kills:201
Deaths:329
KDR:0.611
Accuracy:32.909% D-
HSR:12.438% C
MG-HBR1 Dragoon
A*
Kills:106
Deaths:37
KDR:2.865
Accuracy:47.603% A*
HSR:50% A*
TRS-12 Uppercut
A**
Kills:60
Deaths:25
KDR:2.400
Accuracy:62.140% B+
HSR:28.333% A**
Kills:18,922
Deaths (as Engineer):15,836
Deaths (to Engineers):11,467
KDR:1.19487
Kill Difference:3,086
Playtime:1,252.975 hours
Usage:36%
Score:16.606m
Score/min:221
Accuracy (listed only):36.688%
HSR (listed only):21.457%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:8,595
Deaths:2,473
KDR:3.476
Accuracy:45.753% B**
HSR:70.623% C**
PDW-16 Hailstorm
B+
Kills:1,886
Deaths:1,662
KDR:1.135
Accuracy:27.127% B+
HSR:11.877% D
NS-44 Commissioner
A
Kills:1,838
Deaths:819
KDR:2.244
Accuracy:47.081% A
HSR:30.577% A
NS-357 Underboss
B++
Kills:1,413
Deaths:1,220
KDR:1.158
Accuracy:40.475% B+
HSR:26.327% B++
SMG-46 Armistice
B++
Kills:1,258
Deaths:1,220
KDR:1.031
Accuracy:28.747% B++
HSR:11.765% D
SOAS-20
B
Kills:1,207
Deaths:951
KDR:1.269
Accuracy:29.553% B
HSR:21.624% C++
MKV Suppressed
C**
Kills:1,171
Deaths:1,025
KDR:1.142
Accuracy:26.952% C**
HSR:14.945% D
NS-7 PDW
B**
Kills:1,164
Deaths:922
KDR:1.262
Accuracy:29.997% B**
HSR:14.519% C--
NS-30 Vandal
B**
Kills:1,163
Deaths:382
KDR:3.045
Accuracy:39.130% B**
HSR:29.407% B
HSR-1
C*
Kills:1,153
Deaths:780
KDR:1.478
Accuracy:36.082% C*
HSR:25.065% C
KSR-35
B*
Kills:579
Deaths:229
KDR:2.528
Accuracy:38.134% B+
HSR:35.924% B*
TS2 Inquisitor
B+
Kills:522
Deaths:243
KDR:2.148
Accuracy:31.201% B+
HSR:22.797% B+
MG-S1 Jackal
A++
Kills:423
Deaths:116
KDR:3.647
Accuracy:36.046% A++
HSR:28.369% A
RAMS .50M
B**
Kills:406
Deaths:62
KDR:6.548
Accuracy:45.161% B**
HSR:77.094% C+
T4 AMP
B*
Kills:365
Deaths:356
KDR:1.025
Accuracy:31.912% B*
HSR:20% C++
M77-B
C--
Kills:322
Deaths:284
KDR:1.134
Accuracy:33.357% C--
HSR:68.012% D-
NS-44L Blackhand
C**
Kills:296
Deaths:206
KDR:1.437
Accuracy:44.025% C**
HSR:42.568% C++
Shuriken
C+
Kills:283
Deaths:213
KDR:1.329
Accuracy:27.607% C+
HSR:18.375% C+
TX2 Emperor
B+
Kills:278
Deaths:301
KDR:0.924
Accuracy:32.240% B+
HSR:21.223% C++
TX1 Repeater
C+
Kills:213
Deaths:411
KDR:0.518
Accuracy:23.666% C+
HSR:20.188% C+
NSX Daimyo
A+
Kills:186
Deaths:52
KDR:3.577
Accuracy:51.025% A+
HSR:96.774% B*
NSX Tomoe
A+
Kills:185
Deaths:44
KDR:4.205
Accuracy:36.306% A+
HSR:48.649% B**
99SV
D-
Kills:161
Deaths:242
KDR:0.665
Accuracy:25.682% D-
HSR:25.466% D*
NSX Tengu
A*
Kills:161
Deaths:48
KDR:3.354
Accuracy:50.675% A*
HSR:34.162% A*
NS-61 Emissary
A
Kills:99
Deaths:59
KDR:1.678
Accuracy:28.895% C++
HSR:23.232% A
NS Patriot Flare Gun
U
Kills:59
Deaths:132
KDR:0.447
Accuracy:10.148% D
HSR:0% U
Kills:25,386
Deaths (as Infiltrator):14,452
Deaths (to Infiltrators):10,182
KDR:1.75657
Kill Difference:10,934
Playtime:511.951 hours
Usage:15%
Score:7.565m
Score/min:246
Accuracy (listed only):34.499%
HSR (listed only):32.291%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:1,886
Deaths:1,662
KDR:1.135
Accuracy:27.127% B+
HSR:11.877% D
TAS-16 Blackjack
B+
Kills:1,400
Deaths:955
KDR:1.466
Accuracy:61.630% C*
HSR:17.500% B+
TAR
A
Kills:1,293
Deaths:419
KDR:3.086
Accuracy:28.632% A
HSR:23.279% B+
SMG-46 Armistice
B++
Kills:1,258
Deaths:1,220
KDR:1.031
Accuracy:28.747% B++
HSR:11.765% D
TORQ-9
B**
Kills:1,258
Deaths:642
KDR:1.960
Accuracy:28.558% B**
HSR:22.894% C+
T1 Cycler
A+
Kills:1,257
Deaths:484
KDR:2.597
Accuracy:28.524% A+
HSR:22.991% C**
MKV Suppressed
C**
Kills:1,171
Deaths:1,025
KDR:1.142
Accuracy:26.952% C**
HSR:14.945% D
NS-7 PDW
B**
Kills:1,164
Deaths:922
KDR:1.262
Accuracy:29.997% B**
HSR:14.519% C--
NS-11A
A
Kills:1,160
Deaths:362
KDR:3.204
Accuracy:29.999% A
HSR:23.707% B
Cycler TRV
B+
Kills:1,159
Deaths:930
KDR:1.246
Accuracy:25.403% B+
HSR:16.911% C
NS Baron G5
B+
Kills:1,013
Deaths:670
KDR:1.512
Accuracy:48.655% B+
HSR:15.597% C*
AS16 NightHawk
C
Kills:773
Deaths:972
KDR:0.795
Accuracy:36.830% C
HSR:12.160% D
NS-11P
B*
Kills:721
Deaths:519
KDR:1.389
Accuracy:26.966% B*
HSR:14.147% D
MG-S1 Jackal
A++
Kills:423
Deaths:116
KDR:3.647
Accuracy:36.046% A++
HSR:28.369% A
FA1 Barrage
B**
Kills:291
Deaths:231
KDR:1.260
Accuracy:49.579% B**
HSR:12.371% D
Shuriken
C+
Kills:283
Deaths:213
KDR:1.329
Accuracy:27.607% C+
HSR:18.375% C+
T1A Unity
A+
Kills:274
Deaths:134
KDR:2.045
Accuracy:31.042% A+
HSR:26.277% B
T1S Cycler
B**
Kills:203
Deaths:198
KDR:1.025
Accuracy:28.657% B**
HSR:19.704% C+
TS4 Haymaker
C
Kills:201
Deaths:329
KDR:0.611
Accuracy:32.909% D-
HSR:12.438% C
NSX Tengu
A*
Kills:161
Deaths:48
KDR:3.354
Accuracy:50.675% A*
HSR:34.162% A*
TRS-12 Uppercut
A**
Kills:60
Deaths:25
KDR:2.400
Accuracy:62.140% B+
HSR:28.333% A**
Kills:17,409
Deaths (as Combat Medic):12,076
Deaths (to Combat Medics):6,306
KDR:1.44162
Kill Difference:5,333
Playtime:220.209 hours
Usage:6%
Score:4.088m
Score/min:309
Accuracy (listed only):35.556%
HSR (listed only):19.158%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:335
Deaths:226
KDR:1.482
Accuracy:17.223% B*
HSR:12.836% D--
M2 Mutilator
B+
Kills:294
Deaths:210
KDR:1.400
Accuracy:16.389% B+
HSR:11.225% F
MRC3 Mercy
B**
Kills:211
Deaths:94
KDR:2.245
Accuracy:21.201% B**
HSR:20.853% C++
MRC3 Mercy
B**
Kills:202
Deaths:94
KDR:2.149
Accuracy:21.707% B**
HSR:23.267% B+
M3 Pounder HEG
B*
Kills:117
Deaths:58
KDR:2.017
Accuracy:44.855% B*
HSR:0% F--
M3 Pounder HEG
B++
Kills:69
Deaths:53
KDR:1.302
Accuracy:46% B++
HSR:0% F--
Kills:1,228
Deaths (as MAX Suit):367.500
Deaths (to MAX Suits):2,994
KDR:3.3415
Kill Difference:860.500
Playtime:38.604 hours
Usage:1%
Score:0.619m
Score/min:267
Accuracy (listed only):27.896%
HSR (listed only):11.363%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:2,215
V. Kills:254 N/A
Deaths:261
KDR:8.487
Accuracy:57.430% B**
KPH:115.800 B++
VKPH:13.300 C+
Hornet Missiles
B*
Kills:720
V. Kills:335 214%
Deaths:71
KDR:10.141
Accuracy:67.886% B*
KPH:98.900 B*
VKPH:46 B+
M18 Needler
C
Kills:643
V. Kills:686 94%
Deaths:1,018
KDR:0.632
Accuracy:34.064% B
KPH:6.700 D
VKPH:7.100 C
M14 Banshee
B*
Kills:556
V. Kills:40 N/A
Deaths:132
KDR:4.212
Accuracy:33.843% B*
KPH:48.300 C*
VKPH:3.500 C+
M18 Rotary
D-
Kills:72
V. Kills:88 81%
Deaths:213
KDR:0.338
Accuracy:33.547% B+
KPH:3.700 D-
VKPH:4.500 D-
Kills:4,206 (1,271 + 0)
Deaths:1,695
KDR:2.481
VKDR:0.828
Vehicle Kills:1,403
Kill Difference:2,511
Playtime:153.560 hours
Usage:4%
Score:1.537m
Score/min:167
Piloting Accuracy:33.547%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:354
V. Kills:43 N/A
Deaths:35
KDR:10.114
Accuracy:52.332% B**
KPH:67.100 B++
VKPH:8.100 C+
CAS30 Tank Buster
C++
Kills:246
V. Kills:307 80%
Deaths:279
KDR:0.882
Accuracy:44.773% C+
KPH:6.200 C
VKPH:7.800 C++
C150 Dalton
B**
Kills:143
V. Kills:196 73%
Deaths:67
KDR:2.134
Accuracy:38.396% C
KPH:26.100 C
VKPH:35.800 B**
Kills:743 (246 + 497)
Deaths:381
KDR:1.950
VKDR:1.433
Vehicle Kills:546
Kill Difference:362
Playtime:50.238 hours
Usage:1%
Score:0.519m
Score/min:172
Piloting Accuracy:44.773%
Gunner Accuracy:38.396%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:665
V. Kills:481 138%
Deaths:155
KDR:4.290
Accuracy:55.165% C+
KPH:29.700 C++
VKPH:21.500 B++
L100 Python HESH
B**
Kills:223
V. Kills:24 N/A
Deaths:14
KDR:15.929
Accuracy:49.638% C*
KPH:74.500 B**
VKPH:8 C+
C75 Viper
C+
Kills:160
V. Kills:26 N/A
Deaths:34
KDR:4.706
Accuracy:37.631% C+
KPH:23.400 C
VKPH:3.800 D--
Skyguard
D-
Kills:99
V. Kills:85 115%
Deaths:42
KDR:2.357
Accuracy:30.255% C**
KPH:6.400 D--
VKPH:5.500 D-
Kills:1,147 (1,147 + 0)
Deaths:245
KDR:4.682
VKDR:2.514
Vehicle Kills:616
Kill Difference:902
Playtime:47.609 hours
Usage:1%
Score:0.629m
Score/min:220
Driving Accuracy:30.255%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B++
Kills:287
V. Kills:166 172%
Deaths:49
KDR:5.857
Accuracy:43.704% B+
KPH:27 C*
VKPH:15.600 B++
P2-120 AP
B**
Kills:283
V. Kills:268 105%
Deaths:47
KDR:6.021
Accuracy:43.793% C+
KPH:24.300 C
VKPH:23 B**
P2-120 HEAT
C+
Kills:253
V. Kills:107 234%
Deaths:63
KDR:4.016
Accuracy:38.335% C
KPH:22.700 C
VKPH:9.600 C+
G30 Vulcan
B++
Kills:168
V. Kills:131 127%
Deaths:39
KDR:4.308
Accuracy:38.408% B**
KPH:23.900 C*
VKPH:18.600 B++
MR11 Gatekeeper
A
Kills:59
V. Kills:46 126%
Deaths:10
KDR:5.900
Accuracy:49.458% A
KPH:30.200 A
VKPH:23.500 B**
Kills:1,050 (536 + 514)
Deaths:208
KDR:5.048
VKDR:3.452
Vehicle Kills:718
Kill Difference:842
Playtime:42.422 hours
Usage:1%
Score:1.009m
Score/min:396
Driving Accuracy:38.335%
Gunner Accuracy:49.458%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:4,128
V. Kills:193 N/A
Deaths:132
KDR:31.273
Accuracy:37.954% B+
KPH:182.200 A++
VKPH:8.500 B+
E540 Halberd-H
B++
Kills:2,851
V. Kills:1,352 211%
Deaths:135
KDR:21.119
Accuracy:59.087% C*
KPH:57.800 B++
VKPH:27.400 B+
MR11 Gatekeeper-H
A+
Kills:418
V. Kills:507 82%
Deaths:32
KDR:13.063
Accuracy:58.704% B++
KPH:37.300 B+
VKPH:45.300 A+
M60-G Bulldog-H
C++
Kills:145
V. Kills:14 N/A
Deaths:8
KDR:18.125
Accuracy:37.072% D
KPH:76.500 C++
VKPH:7.400 C
G20 Vulcan-H
C
Kills:119
V. Kills:99 119%
Deaths:32
KDR:3.719
Accuracy:48.437% C++
KPH:28.100 D
VKPH:23.400 C
M40 Fury-H
C+
Kills:115
V. Kills:21 N/A
Deaths:8
KDR:14.375
Accuracy:31.888% D*
KPH:82.500 C+
VKPH:15.100 C+
Kills:7,776 (0 + 7,776)
Deaths:347
KDR:22.409
VKDR:6.300
Vehicle Kills:2,186
Kill Difference:7,429
Playtime:90.708 hours
Usage:3%
Score:2.178m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:31.888%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:610
V. Kills:105 N/A
Deaths:33
KDR:18.485
Accuracy:46.334% A
KPH:70 B**
VKPH:12.100 B+
M40 Fury
B**
Kills:272
V. Kills:54 N/A
Deaths:18
KDR:15.111
Accuracy:45.132% B**
KPH:59.600 C**
VKPH:11.800 C++
M20 Basilisk
B+
Kills:179
V. Kills:87 203%
Deaths:32
KDR:5.594
Accuracy:41.788% B+
KPH:19.900 C+
VKPH:9.700 B+
M12 Kobalt
C**
Kills:102
V. Kills:6 N/A
Deaths:4
KDR:25.500
Accuracy:29.366% A**
KPH:67.500 C*
VKPH:4 C**
M60-G Bulldog
B+
Kills:94
V. Kills:18 N/A
Deaths:10
KDR:9.400
Accuracy:40.704% B+
KPH:30.700 C+
VKPH:5.900 C+
M20 Basilisk
B++
Kills:68
V. Kills:55 121%
Deaths:17
KDR:4
Accuracy:45.814% B*
KPH:16.900 C
VKPH:13.700 B++
Kills:1,325 (0 + 1,325)
Deaths:114
KDR:11.623
VKDR:2.851
Vehicle Kills:325
Kill Difference:1,211
Playtime:30.853 hours
Usage:1%
Score:0.508m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:45.814%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:393
V. Kills:122 320%
Deaths:352
KDR:1.116
Accuracy:48.216% C+
KPH:19.300 C
VKPH:6 C+
S12 Renegade
B*
Kills:377
V. Kills:15 N/A
Deaths:143
KDR:2.636
Accuracy:49.931% B*
KPH:68.100 B+
VKPH:2.700 B+
Kills:770 (770 + 0)
Deaths:495
KDR:1.556
VKDR:0.277
Vehicle Kills:137
Kill Difference:275
Playtime:25.920 hours
Usage:1%
Score:0.153m
Score/min:99
Driving Accuracy:49.931%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:75
V. Kills:5 N/A
Deaths:5
KDR:15
Accuracy:35.051% C*
KPH:35.800 D--
VKPH:2.400 D*
Kills:75 (0 + 75)
Deaths:5
KDR:15
VKDR:1
Vehicle Kills:5
Kill Difference:70
Playtime:2.096 hours
Usage:0%
Score:0.011m
Score/min:91
Piloting Accuracy:N/A%
Gunner Accuracy:35.051%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,67813,5924,4383.063B+1.1130.552%A++32.733%A72A+N/A164188.8h9.6B**31.3B**
TSAR-42 8,6298,5952,4733.476C++1.5245.753%B**70.623%C**59.7B**N/A159143.9h1.9B*4.2B*
T32 Bull 7,0386,9991,9843.528A++1.5733.722%A*31.99%B**94.1A**N/A24574.4h9.5B**28B**
T9 CARV 4,5834,5591,6082.835A0.8828.639%A*29.721%B**72.1A**N/A21563.2h9.9B**34.5B**
P525 Marauder-H 4,3214,12813231.273A29.3237.954%B+N/A181.9A++8.5B+48122.7h5.4B++14.3B++
TMG-50 3,7673,7558324.513M*2.5632.595%A*31.851%A96.5M+N/A26138.9h8.4B**25.7B**
NS-15M2 3,6153,5881,4652.449B+0.4928.784%B**25%C+63.6B*N/A18056.4h10.1B*35.2B++
LC2 Lynx 3,0443,0242,7951.082C+0.8725.116%B+17.956%D23.4C+N/A73129.5h14.1B56B+
E540 Halberd-H 4,2032,85113521.119A++19.1659.087%C*1.157%C-57.8B++27.4B+34949.3h6.3C++10.7C*
T5 AMC 2,8092,7852,2911.216C**0.7425.206%B+19.785%C+28.7B+N/A7897.1h12.4B++49.3B+
T9A "Butcher" 2,3232,3198312.791B+0.8428.356%B**31.824%B++67B+N/A20134.6h9.5B**33.5B**
Hellfire Rocket Pods 2,4692,2152618.487C**6.5357.43%B**N/A116B++13.3C+43719.1h14.6B*25.3B*
C-4 2,7442,1071,3771.53C++0.4224.21%C+N/A68C20.5D49731h1.2B+4.9B+
NS-11C 2,0662,0331,9411.047C++0.9126.395%B+16.921%C23.7C+N/A7385.9h12.9B+49B+
PDW-16 Hailstorm 1,8891,8861,6621.135C++0.8227.127%B+11.877%D29.6C++N/A9163.8h13.7B+50.5B+
NS-44 Commissioner 1,8521,8388192.244A0.2947.081%A30.577%A85.5A*N/A23921.5h3.1B*6.6B*
LC3 Jaguar 1,7841,7701,6991.042C+0.9125.213%B+17.458%C-24.1C+N/A7873.4h12.8C++50.7B
NS-357 Underboss 1,4281,4131,2201.158C*0.8040.475%B+26.327%B++37.5C+N/A9737.7h4B9.8B+
TAS-16 Blackjack 1,4061,4009551.466C**0.4961.63%C*17.5%B+54.7B*N/A15225.6h2.2B+3.5B+
T16 Rhino 1,3491,3467891.706B+0.2526.309%B**25.037%B+39.8BN/A10733.8h11.2B*42.5B++
HC1 Cougar 1,3381,3226562.015B**0.0631.003%A+24.055%B+43.8B*N/A11530.2h9.7B*31.2B*
TAR 1,3041,2934193.086B**1.1328.632%A23.279%B+63.4A++N/A24120.4h10A34.8B**
SMG-46 Armistice 1,2801,2581,2201.031C+0.9228.747%B++11.765%D35.5B+N/A12135.4h13.5B+46.8B+
TORQ-9 1,2671,2586421.96B+0.0128.558%B**22.894%C+55.9AN/A14822.5h11.9B**41.6B*
T1 Cycler 1,2671,2574842.597A+0.6428.524%A+22.991%C**64.1MN/A22919.6h9.9A+34.6A
TRAC-5 1,2611,2451,2041.034B0.9223.599%B+13.494%D--29.2B*N/A14242.7h11.9B*50.6B++
TRAC-Shot 1,2571,2341,0801.143C+0.8127.43%B+13.209%D--25.2CN/A7948.9h11.7C+42.8B
SOAS-20 1,2121,2079511.269C+0.6929.553%B21.624%C++33.3C+N/A8336.2h11.3C**38.3B+
Frag Grenade 1,2011,19611196N/A1,194.0553.053%B**N/A664.4B++2.8D-20841.8h2.9B*5.5B*
AMR-66 1,1961,1918481.404B+0.5530.404%B++27.036%B21.2C++N/A8456.1h6.6B**21.8B*
MG-H1 Watchman 1,1971,1842954.014A++2.0632.384%A++33.277%B**128.7M*1.4A3029.2h10.6B**32.7B**
MKV Suppressed 1,1841,1711,0251.142C++0.8126.952%C**14.945%D30.4C+N/A9638.5h13.9C*51.6C**
NS-7 PDW 1,1701,1649221.262B+0.6929.997%B**14.519%C--36.3B+N/A12032.1h12.9B+42.9B++
NS-30 Vandal 1,1681,1633823.045B++1.0939.13%B**29.407%B66.1AN/A16117.6h4.3B**11.1B*
NS-11A 1,1631,1603623.204A++1.2529.999%A23.707%B64.4A++N/A18318h11.2B*37.4B*
Cycler TRV 1,1661,1599301.246C++0.7125.403%B+16.911%C31.9C++N/A9036.3h11.6B++45.8B++
HSR-1 1,1651,1537801.478C0.4836.082%C*25.065%C37.8C+N/A9430.5h5.1B+14.2B+
NS Baron G5 1,0231,0136701.512B+0.4448.655%B+15.597%C*43.3B+N/A12723.4h4.1B+8.5C+
T7 Mini-Chaingun 9018928331.071C++0.8819.295%B+14.91%B+29.2C+N/A9830.6h14B+72.5B+
ML-7 1,4428699590.906B+1.0562.573%B++2.186%C24.8C++16.4B+23035h6B+9.6B++
AS16 NightHawk 7797739720.795C1.1636.83%C12.16%D20.6DN/A5737.5h4.8C+13C++
NS-11P 7297215191.389C**0.5726.966%B*14.147%D37.4B+N/A12119.3h12.1B++45B*
Hornet Missiles 1,0557207110.141B++8.1967.886%B*2.083%B+98.6B*45.9B+6097.3h8.6B+12.6B++
L100 Python AP 1,1466651554.29C++2.3455.165%C+4.06%B+29.7C++21.5B++28922.4h6.5C++11.8C*
M18 Needler 1,3296431,0180.632C1.3234.064%B3.266%B++6.7D7.1C9596h161.6C++474.4C*
M40 Fury 7156103318.485A+16.5346.334%A2.131%B70.1B**12.1B+3478.7h10B++21.7B**
M60-A Bulldog 6205821344.769B++42.8163.153%A++2.234%C+85.6A*5.6B+2666.8h4.6B++7.3B**
KSR-35 5815792292.528C*0.5738.134%B+35.924%B*58.5B++N/A1519.9h3.8B*9.9B++
M14 Banshee 5965561324.212C+2.2633.843%B*1.259%C++48.3C*3.5C+17311.5h14.4B++42.5B++
NS Decimator 8995493011.824B**0.1362.794%C**3.279%B++37.9C**24.1B*29714.5h4.3B+6.9B+
T9 CARV-S 5375332981.789C**0.1723.432%B24.578%C+43C++N/A14112.4h10.9B+46.5B+
TS2 Inquisitor 5255222432.148B*0.1931.201%B+22.797%B+55.5B++N/A1339.4h10C**32.1B+
Claymore 4934931593.101C--1.1540.411%B*N/A114.7C-N/A3444.3h1.2C++2.9B++
MG-S1 Jackal 4244231163.647A*1.6936.046%A++28.369%A128.2M**N/A3103.3h8.4B+23.4B**
MR11 Gatekeeper-H 9254183213.063A*11.1158.704%B++1.675%C+37.3B+45.3A+45311.2h71.9C122.5C++
Auraxium Chainblade 42940918,0490.023C1.9317.617%D--1.467%D-0.6CN/A2688.1h2.2C+12.3C+
RAMS .50M 407406626.548B**4.5945.161%B**77.094%C+55.6A++N/A1817.3h1.8B*3.9B*
Chainblade 44739725,8410.015C+1.9412.49%D*4.282%C0.4CN/A11075.5h2.8C+22.1C+
M40 Fury-F 5153933521.116C+0.8448.216%C+N/A19.3C6C+8920.4h10.2C**21.1B
S12 Renegade 3923771432.636C+0.6849.931%B*2.653%C--68.5B++2.7B+1355.5h2.9B+5.8B++
T4 AMP 3723653561.025C++0.9331.912%B*20%C++27C+N/A8713.5h14.1C**44.2B+
L105 Zephyr 3973543510.114C+8.1652.332%B**N/A66.8B++8.1C+3375.3h5.8B11.1B++
M1 Heavy Cycler 3393352261.482C++0.4717.223%B*12.836%D--14.8DN/A6022.6h18.1C++104.9B+
M77-B 3253222841.134D0.8233.357%C--68.012%D-15.3DN/A6421.1h3D8.9C--
NS-44L Blackhand 2962962061.437C*0.5244.025%C**42.568%C++29.9B+N/A869.9h4.4C++9.9B
Tank Mine 5112951082.731C++0.7855.127%A++N/A86.8C63.5C+11203.4h2.8D*5.1B++
M2 Mutilator 2992942101.4C+0.5516.389%B+11.225%F14.1D--N/A5420.9h19.4C--118.3C**
FA1 Barrage 2922912311.26C**0.6949.579%B**12.371%D42.2B*N/A1896.9h4B++8.2B++
E540 Halberd 453287495.857C+3.9043.704%B+3.484%C+27.1C*15.7B++25110.6h5.1B++11.7B++
P2-120 AP 551283476.021C+4.0743.793%C+2.474%C-24.2C22.9B**66811.7h8.8C-20.2C
Shuriken 2862832131.329C+0.6327.607%C+18.375%C+29.8DN/A829.5h12.3B44.6B
TX2 Emperor 2812783010.924C+1.0332.24%B+21.223%C++28.7C+N/A799.7h8.4B+26C++
T1A Unity 2742741342.045B*0.0931.042%A+26.277%B59.6B*N/A1664.6h10.5B**33.9B**
Sticky Grenade 2722721272N/A270.0547.935%C--N/A906.7C+N/A30310.3h1.6B++3.4B+
M40 Fury 3262721815.111B**13.1645.132%B**N/A59.1C*11.7C++4124.6h11.7B25.9B++
Hunter QCX 2692665450.488C1.4732.737%D25.564%C+13.5C+N/A4019.7h4C**12.2C**
MANA Anti-Vehicle Turret 4842562221.153C+0.8043.447%D--3.125%C22.1D19.7C-29511.6h9.3C*21.4C+
P2-120 HEAT 360253634.016C2.0638.335%C3.557%C*22.8C9.6C+27411.1h6B++15.6B+
NSX Tanto 252250475.319S3.3634.657%A++35.2%A+100M+N/A2852.5h10B++28.8B*
CAS30 Tank Buster 5532462790.882C1.0744.773%C+1.626%B+6.2C7.8C++9639.5h41.6B++92.8B+
DMR-99 226224564B**2.0535.331%B31.25%C*80A+N/A2262.8h5.3B**15.1B*
L100 Python HESH 2472231415.929B+13.9749.638%C*3.587%A++74.3B**8C+2933h2.5B*5B*
TX1 Repeater 2162134110.518C1.4423.666%C+20.188%C+13.8DN/A7115.4h15.6C65.9C+
MRC3 Mercy 223211942.245C++0.2921.201%B**20.853%C++33B+1.9M+1226.4h18.6C*87.6B++
T1S Cycler 2082031981.025C+0.9328.657%B**19.704%C+39B+1B+1415.2h10.4B*36.3B*
MRC3 Mercy 204202942.149C++0.1921.707%B**23.267%B+31.1C**N/A1006.5h19.8C+91B+
TS4 Haymaker 2022013290.611C--1.3432.909%D-12.438%C17.2DN/A5211.7h5C15.2C-
NSX Daimyo 186186523.577C++1.6251.025%A+96.774%B*88.6A+N/A2122.1h2.3B+4.5B*
NSX Tomoe 186185444.205A2.2536.306%A+48.649%B**84.1A*N/A3672.2h12.1B+33.2B*
NSX Naginata 182182543.37A++1.4227.981%A38.462%A+91A*N/A4012h9B*32B*
Auraxium Slasher 1901817,2790.025C+1.9316.419%D--N/A0.5C-N/A1359.3h2.4C+14.8C+
Spear Anti-Vehicle Phalanx Turret 2941811512.067B*10.1142.534%C+2.21%D--37.7C+23.5C*3724.8h7.8C**18.3B
M20 Basilisk 266179325.594B**3.6441.788%B+6.145%C++19.9C+9.7B+1799h80.9B+193.6B+
G30 Vulcan 299168394.308C*2.3538.408%B**1.786%D--24C*18.7B++3107h89.2C**232.1B++
M60-A Bulldog 187163374.405C2.4542.191%B++N/A34C+5C2594.8h6.7C-15.8C**
99SV 1611612420.665C--1.2925.682%D-25.466%D*13.6DN/A7911.8h5.4C*20.9C+
NSX Tengu 161161483.354A*1.4050.675%A*34.162%A*115M*N/A2751.4h10.7B++21.2B*
C75 Viper 186160344.706C++2.7537.631%C+2.5%B**23.5C3.8D--2196.8h10.1B+26.8B++
M40 Fury 179156917.333C++15.3845.366%C--N/A78C+11.5D2392h8.7B+19.2B+
M60-A Bulldog 165154625.667C++23.7154.387%B++6.494%M+44C**3.1C2103.5h4.5B*8.2B*
MANA Anti-Personnel Turret 1551531281.195N/A0.7618.739%UN/A1530U20U4383600.1h28.2T*150.2T*
M60-G Bulldog-H 159145818.125B*16.1737.072%DN/A76.3C++7.4C2001.9h4.6B++12.5C**
C150 Dalton 339143672.134D0.1838.396%CN/A26C35.6B**5615.5h6.6D--17.3D-
G20 Vulcan-H 218119323.719C+1.7648.437%C++5.882%A++28.3D23.6C5374.2h111.7C+230.6C+
M3 Pounder HEG 145117582.017B0.0644.855%B*N/A25.4B*6.1A++3174.6h12B*26.8B++
M40 Fury-H 136115814.375B+12.4231.888%D*N/A82.1C+15C+3201.4h9.1C++28.7C--
The Slasher 1191133,8660.029C--1.9328.276%C-1.77%D--0.7CN/A3158.3h2.9D10.3C+
MG-HBR1 Dragoon 107106372.865B**0.9147.603%A*50%A*88.3M++N/A1851.2h4A8.5A
ASP-30 Grounder 1841052100.5C1.4556.627%D4.762%B**11.9C9C+1878.8h8.7C15.3C-
M9 SKEP Launcher 1671031730.595C++1.3666.391%C+N/A16.1C+10C+1856.4h9.4C+14.1C+
M12 Kobalt 108102425.5B*23.5529.366%A**12.745%D*68C*4C**2151.5h21.5C--73.3B++
Skyguard 18499422.357C+0.4030.255%C**3.03%B++6.4D--5.5D-10615.4h159.8C--528.2C+
NS-61 Emissary 10199591.678A0.2828.895%C++23.232%A39.6B++N/A1362.5h16.5C+57.1C+
M60-G Bulldog 11294109.4B**7.4540.704%B+7.447%M30.3C+5.8C+1873.1h5.3B*13B*
CAS 14-E 8075515C+13.0535.051%C*N/A35.7D--2.4D*912.1h28.7C++81.7C**
M18 Rotary 160722130.338D1.6233.547%B+4.167%B**3.7D-4.5D-8919.6h212.8D634.4C
M3 Pounder HEG 9069531.302C+0.6546%B++N/A16C4.9B++2514.3h19.7C+42.8C**
M20 Basilisk 12368174B+2.0545.814%B*2.941%D--17C13.8B++2624h130.4D284.5C+
A30 Walker 16367232.913C+0.9628.823%B+N/A6.5C--9.3C+10510.3h260.9D--905.2C
NSX Masamune 11263531.189B+0.7756.135%C+3.175%B*27.4C+21.3B++2242.3h11.6C++20.7C*
TRS-12 Uppercut 6060252.4B**0.4562.14%B+28.333%A**60B**N/A3471h2.5C**4.1B+
NS Patriot Flare Gun 60591320.447C1.5110.148%DN/A10.9CN/A275.4h3.1C+30.9C+
MR11 Gatekeeper 10559105.9B+3.9549.458%A3.39%B**29.5A23B**5712h37.9B**76.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter496,3813.5h
Restoration Kit827042.7h
Spawn Beacon1753,9267.3h
Nano-Armor Kit8721,264,162111.6h
Anti-Vehicle MANA Turret409823.1h
Nanite Revive Grenade07350.2h
Medical Applicator687192,10418.3h
Ammunition Package1152,9735.6h
Medical Kit3,24917,266101.9h
Anti-Infantry MANA Turret412832.3h
Shield Recharging Field65920.3h
Recon Detection Device632,0823.8h

Check the help document for the dictionary if you want to learn more about words used here.


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