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Harbinger Snowblower nickhellspawn[MG1] nickhellspawn
VS BR 88

KDR: 1.31

Score: 11.4m

Last Seen: Nov 27th, 2019 7:34 PM
- OFFLINE - 375.7 hour(s)

Battle Rank 88 - Vanu Sovereignty on Cobalt - Outfit Member of MonkeyGamers[MG1] MonkeyGamers
VS outfit on Cobalt

Members: 3
Level Progress (to 89): 83%
Level 100 Progress: 60% 393h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron HRB-H M60-G Bulldog-H Ursa E540 Halberd-H Sirius SX12 XM98 Aphelion VEX-4H Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.635%20.906%4521112163,0470.7216960.585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.98%0.076C+-0.023C+-1.505FHEAD ++ (~10.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.106C+14.3-0.005C+51.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.07%2.508%422122531910971990.290793160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.548%-0.032C+0.016C+-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.671B+5.20.587B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.996%1.975%9841212156,22792931806.6957196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.106%0.53B+-0.6D0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.63B+17.90.535B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.456%65.245%9842122563367560.936391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.333%-0.377C--0.102C+-1.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.142C++2.80.134C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MonkeyGamers[MG1] MonkeyGamers
VS outfit on Cobalt

Members: 3
11.4m266%319 (19.1k)261 (15.7k)1.3065715,05311,5211.7821488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS122770713.659%8.902%12203:462

73% Engineer12% Heavy Assault9% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2014 7:47 PMSep 27th, 2014 10:48 PMDec 12th, 2019 9:41 AM (20h) (PST)Nov 27th, 2019 4:05 PM (16d) (PST)Nov 27th, 2019 3:34 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7491096400.3470.2650.0311.2240.113162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,9156,54738,3682116273715,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
723.6h/30.1d 5,479 1,340 6,113 53.1k 490 1,754 4,923 32.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:207
Deaths:347
KDR:0.597
Accuracy:19.836% D
HSR:15.459% D
Eidolon VE33
C--
Kills:109
Deaths:182
KDR:0.599
Accuracy:16.056% F-
HSR:22.018% C--
NSX-P Tanto
D
Kills:63
Deaths:107
KDR:0.589
Accuracy:21.719% D
HSR:19.048% D--
Kills:379
Deaths (as Engineer):636
Deaths (to Engineers):3,576
KDR:0.59591
Kill Difference:257
Playtime:530.538 hours
Usage:73%
Score:9.094m
Score/min:286
Accuracy (listed only):19.204%
HSR (listed only):18.842%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:889
Deaths:1,382
KDR:0.643
Accuracy:20.351% C
HSR:24.185% C+
Orion VS54
C++
Kills:499
Deaths:668
KDR:0.747
Accuracy:21.563% C++
HSR:24.449% C+
Kills:1,388
Deaths (as Heavy Assault):2,050
Deaths (to Heavy Assaults):2,610
KDR:0.67707
Kill Difference:662
Playtime:90.410 hours
Usage:12%
Score:1.139m
Score/min:210
Accuracy (listed only):20.957%
HSR (listed only):24.317%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:662
Deaths:1,343
KDR:0.493
Accuracy:19.437% D--
HSR:16.918% C
Solstice VE3
D
Kills:207
Deaths:347
KDR:0.597
Accuracy:19.836% D
HSR:15.459% D
NSX-P Tanto
D
Kills:63
Deaths:107
KDR:0.589
Accuracy:21.719% D
HSR:19.048% D--
Kills:932
Deaths (as Light Assault):1,797
Deaths (to Light Assaults):1,798
KDR:0.51864
Kill Difference:865
Playtime:19.017 hours
Usage:3%
Score:0.322m
Score/min:283
Accuracy (listed only):20.331%
HSR (listed only):17.142%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:662
Deaths:1,343
KDR:0.493
Accuracy:19.437% D--
HSR:16.918% C
XM98
D
Kills:553
Deaths:533
KDR:1.038
Accuracy:32.602% D
HSR:66.727% D-
NS-AM7 Archer
C++
Kills:234
Deaths:794
KDR:0.295
Accuracy:45.613% F-
HSR:19.231% C++
NS-44 Commissioner
B+
Kills:82
Deaths:198
KDR:0.414
Accuracy:24.443% D**
HSR:25.610% B+
Ghost
D*
Kills:80
Deaths:128
KDR:0.625
Accuracy:31.661% D*
HSR:55% D**
Beamer VS3
D
Kills:72
Deaths:170
KDR:0.424
Accuracy:17.760% D**
HSR:16.667% D
Kills:1,683
Deaths (as Infiltrator):3,166
Deaths (to Infiltrators):1,585
KDR:0.53159
Kill Difference:1,483
Playtime:64.966 hours
Usage:9%
Score:0.533m
Score/min:137
Accuracy (listed only):28.586%
HSR (listed only):33.359%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:662
Deaths:1,343
KDR:0.493
Accuracy:19.437% D--
HSR:16.918% C
Corvus VA55
C*
Kills:148
Deaths:263
KDR:0.563
Accuracy:25.550% C*
HSR:18.243% D
Pulsar VS1
C
Kills:82
Deaths:135
KDR:0.607
Accuracy:20.877% C--
HSR:18.293% C
Kills:892
Deaths (as Combat Medic):1,741
Deaths (to Combat Medics):942
KDR:0.51235
Kill Difference:849
Playtime:12.330 hours
Usage:2%
Score:0.164m
Score/min:221
Accuracy (listed only):21.955%
HSR (listed only):17.818%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:96
Deaths:88
KDR:1.091
Accuracy:14.693% C
HSR:10.417% F
Kills:96
Deaths (as MAX Suit):44
Deaths (to MAX Suits):469
KDR:2.18182
Kill Difference:52
Playtime:4.977 hours
Usage:1%
Score:0.099m
Score/min:330
Accuracy (listed only):14.693%
HSR (listed only):10.417%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:135
V. Kills:21 N/A
Deaths:14
KDR:9.643
Accuracy:48.658% B*
KPH:47.900 C+
VKPH:7.500 C
C150 Dalton
D-
Kills:101
V. Kills:75 133%
Deaths:34
KDR:2.971
Accuracy:25.031% D**
KPH:18.900 D-
VKPH:14 D-
Kills:236 (0 + 236)
Deaths:48
KDR:4.917
VKDR:2
Vehicle Kills:96
Kill Difference:188
Playtime:8.172 hours
Usage:1%
Score:0.103m
Score/min:210
Piloting Accuracy:N/A%
Gunner Accuracy:25.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:175
V. Kills:87 199%
Deaths:52
KDR:3.365
Accuracy:41.777% F
KPH:26.800 C
VKPH:13.300 D-
C75 Viper
C**
Kills:62
V. Kills:26 230%
Deaths:33
KDR:1.879
Accuracy:31.854% D-
KPH:22.400 C
VKPH:9.400 C**
Kills:237 (237 + 0)
Deaths:85
KDR:2.788
VKDR:1.329
Vehicle Kills:113
Kill Difference:152
Playtime:9.309 hours
Usage:1%
Score:0.160m
Score/min:287
Driving Accuracy:31.854%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C++
Kills:190
V. Kills:109 173%
Deaths:22
KDR:8.636
Accuracy:43.893% C-
KPH:28.900 C
VKPH:16.600 C++
Saron HRB
C
Kills:160
V. Kills:116 137%
Deaths:51
KDR:3.137
Accuracy:35.503% D--
KPH:18.500 D
VKPH:13.400 C
Supernova PC
C*
Kills:144
V. Kills:81 176%
Deaths:72
KDR:2
Accuracy:40.229% D--
KPH:17 C--
VKPH:9.600 C*
Kills:494 (144 + 350)
Deaths:145
KDR:3.407
VKDR:2.110
Vehicle Kills:306
Kill Difference:349
Playtime:23.692 hours
Usage:3%
Score:0.351m
Score/min:247
Driving Accuracy:40.229%
Gunner Accuracy:35.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:2,674
V. Kills:1,982 135%
Deaths:608
KDR:4.398
Accuracy:53.792% C+
KPH:33.800 C
VKPH:25 C++
M60-G Bulldog-H
C**
Kills:1,258
V. Kills:216 N/A
Deaths:90
KDR:13.978
Accuracy:52.747% C**
KPH:71.300 C+
VKPH:12.200 C+
E540 Halberd-H
C++
Kills:732
V. Kills:285 256%
Deaths:78
KDR:9.385
Accuracy:57.453% C+
KPH:47.900 C++
VKPH:18.600 C
Aphelion VEX-4H
B++
Kills:543
V. Kills:288 188%
Deaths:75
KDR:7.240
Accuracy:38.679% D-
KPH:53.300 B++
VKPH:28.300 C*
M12 Kobalt-H
D
Kills:405
V. Kills:20 N/A
Deaths:41
KDR:9.878
Accuracy:19.459% D
KPH:64.500 D-
VKPH:3.200 D
M40 Fury-H
D
Kills:175
V. Kills:20 N/A
Deaths:33
KDR:5.303
Accuracy:33.767% D-
KPH:62.500 D
VKPH:7.100 D
Proton II PPA-H
A
Kills:173
V. Kills:21 N/A
Deaths:22
KDR:7.864
Accuracy:36.080% C+
KPH:90.600 C++
VKPH:11 A
G40-F Ranger
D**
Kills:101
V. Kills:64 155%
Deaths:19
KDR:5.316
Accuracy:30.179% D
KPH:16.200 D**
VKPH:10.200 D**
G30 Walker
D--
Kills:80
V. Kills:48 163%
Deaths:28
KDR:2.857
Accuracy:29.973% D--
KPH:15.300 D*
VKPH:9.200 D*
Kills:6,141 (0 + 6,141)
Deaths:994
KDR:6.178
VKDR:2.962
Vehicle Kills:2,944
Kill Difference:5,147
Playtime:144.744 hours
Usage:20%
Score:2.387m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:29.973%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:231
V. Kills:48 471%
Deaths:
KDR:
Accuracy:41.989% B*
KPH:61.500 A*
VKPH:12.800 A++
M60-G Bulldog
B**
Kills:203
V. Kills:53 376%
Deaths:1
KDR:203
Accuracy:41.101% B
KPH:60.800 B**
VKPH:15.900 B**
Kills:434 (0 + 434)
Deaths:1
KDR:434
VKDR:101
Vehicle Kills:101
Kill Difference:433
Playtime:7.093 hours
Usage:1%
Score:0.166m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:41.101%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:94
V. Kills:2 N/A
Deaths:68
KDR:1.382
Accuracy:33.869% D-
KPH:45.900 C+
VKPH:1 D
M40 Fury-F
C--
Kills:64
V. Kills:35 178%
Deaths:250
KDR:0.256
Accuracy:32.632% D**
KPH:7.400 D-
VKPH:4.100 C--
Kills:158 (158 + 0)
Deaths:318
KDR:0.497
VKDR:0.116
Vehicle Kills:37
Kill Difference:160
Playtime:10.644 hours
Usage:1%
Score:0.062m
Score/min:98
Driving Accuracy:32.632%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C*
Kills:181
V. Kills:60 297%
Deaths:12
KDR:15.083
Accuracy:46.732% D
KPH:66.200 C*
VKPH:21.900 C++
Kills:181 (0 + 181)
Deaths:12
KDR:15.083
VKDR:5
Vehicle Kills:60
Kill Difference:169
Playtime:2.734 hours
Usage:0%
Score:0.047m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:46.732%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB-H 4,6562,6746084.398C+3.0953.792%C+N/A33.8C25C++31579.2h24.3C*45.2C*
M60-G Bulldog-H 1,4741,2589013.978C++12.6752.747%C**N/A71.5C+12.3C+22617.6h5.3B10.1B+
Ursa 9048891,3820.643D0.6620.351%C24.185%C+24.9C-N/A6335.7h11C*54C++
E540 Halberd-H 1,017732789.385C+8.0857.453%C+N/A47.8C++18.6C25115.3h5B+8.6B++
Sirius SX12 6836621,3430.493C-0.8119.437%D--16.918%C10.4D-N/A3163.6h19.2D98.5D
XM98 5575535331.038D0.2732.602%D66.727%D-18.3C--N/A5230.3h2.7C+8.2C
Aphelion VEX-4H 831543757.24C*5.9338.679%D-3.683%B53.2B++28.2C*31510.2h37.1B*95.9B++
Tank Mine 8205042262.23C+0.9230.951%CN/A90C56.4C8495.6h2.5D--8.1D--
Orion VS54 5084996680.747C0.5621.563%C++24.449%C+28.7C+N/A10117.4h13.2C++61.3C++
M12 Kobalt-H 425405419.878D8.5719.459%D17.531%C++64.3D-3.2D1566.3h14.2C**73C+
NS-AM7 Archer 3672347940.295C-1.0145.613%F-19.231%C++3.5D2C2866.3h20.7C+45.3C
M60-G Bulldog 2792311231U229.6941.989%B*N/A60.8A*12.6A++3793.8h4.8B**11.5B**
Plasma Grenade 2272231223N/A221.6937.424%D--N/A318.6D5.7C10850.7h4.1C+11C-
M60-G Bulldog 260210336.364C5.0651.732%C++4.286%B**45.7C--10.9D1954.6h5.6B*10.9B**
M60-A Bulldog 234207248.625C7.3247.751%C++N/A30.9C+4C+1716.7h8.4D*17.5C
Solstice VE3 2182073470.597C0.7119.836%D15.459%D10.7C--N/A4619.4h16.2C++81.8C+
M60-G Bulldog 2562031203U201.6941.101%BN/A61.5B**16.1B**4013.3h5.2B*12.6B*
E540 Halberd 299190228.636C+7.3343.893%C-1.053%D-28.8C16.5C++2816.6h6.8D15.5D
VLG Missile Launcher 2411811215.083C+13.7846.732%DN/A67C**22.2C++2882.7h5.5C*11.8C++
M40 Fury-H 195175335.303D4.0033.767%D-N/A62.5D7.1D1962.8h8.9C++26.3C
L100 Python AP 262175523.365C2.0641.777%F2.857%C*26.9C13.4D-2796.5h5.2B+12.5C+
Proton II PPA-H 194173227.864C6.5636.08%C+2.312%B++91.1C++11.1A2671.9h9.1B+25.2B
Saron HRB 276160513.137C-1.8335.503%D--N/A18.6D13.5C2348.6h24.6C69.3D
Corvus VA55 1541482630.563D0.7425.55%C*18.243%D23.5C1B**586.3h15D58.6C+
Supernova PC 225144722C--0.6940.229%D--2.083%C+16.9C--9.5C*2338.5h5.1C*12.8C
L105 Zephyr 156135149.643C*8.3448.658%B*N/A48.2C++7.5C2562.8h7.1C+14.6B+
Lasher X2 1141132480.456D0.8519.282%D-4.425%C**17.7DN/A596.4h20C++103.5C
Eidolon VE33 1121091820.599C-0.7116.056%F-22.018%C--11DN/A409.9h9.7C+60.1D-
M12 Kobalt 109104156.933D*5.6321.63%C+20.192%B+57.8D-2.8D1451.8h18C++83C*
G40-F Ranger 165101195.316D4.0130.179%D2.97%M++16D**10.2D**1496.3h95.3D-315.9D--
C150 Dalton 176101342.971C--1.6625.031%D**3.96%S18.7D-13.9D-1865.4h4C++16D
Quasar VM1 9996881.091C0.2214.693%C10.417%F25.3C++N/A1023.8h13.6B+92.4C*
S12 Renegade 9694681.382C0.0833.869%D-4.255%C47C+1D1182h3.1C**9.3C+
Pulsar VS1 84821350.607C0.7020.877%C--18.293%C27.3C++N/A1283h12B*57.3B
NS-44 Commissioner 84821980.414C-0.8924.443%D**25.61%B+15.2DN/A515.4h4.8D19.7D--
G30 Walker 12880282.857D1.5529.973%D--8.75%M15.4D*9.2D*1575.2h169.2C+564.6C
Ghost 82801280.625D0.6831.661%D*55%D**13.6D--N/A555.9h3.3D**10.5D**
A30 Walker 13373233.174C*1.8723.46%DN/A13B**10.7B++1995.6h148.8B**634.2B+
Beamer VS3 73721700.424C0.8817.76%D**16.667%D13.6DN/A545.3h9.8C++55.1C
Spear Anti-Vehicle Phalanx Turret 10567106.7C+5.3926.916%F-7.463%A++26.8D15.2D3242.5h6.6B++24.3C+
Hades VSH4 109661250.528C+0.7869.014%C*3.03%C*24.4C*15.9C*2672.7h6.7B*9.7B*
M40 Fury-F 99642500.256D1.0532.632%D**N/A7.4D-4.1C--938.6h16C--49D**
C-4 97641230.52D0.7924.329%CN/A27.8D*14.3D--5222.3h2.3D**9.3D--
NSX-P Tanto 66631070.589C-0.7221.719%D19.048%D--13.7DN/A434.6h17.1C78.9C
C75 Viper 8862331.879C-0.5731.854%D-N/A22.1C9.3C*3052.8h15.5C+48.7C
Nemesis VSH9 104601730.347D0.9655.212%D--1.667%C--10.5C7.7C1455.7h8.9C+16.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22360.2h
Nano-Armor Kit1,3831,031,98781.1h
Anti-Vehicle MANA Turret31910.3h
Medical Applicator7015,5741.3h
Spitfire Auto-Turret157590.8h
Motion Spotter71700.2h
VS Triumph Flare Gun01490.1h
Deconstruction Tool05410h
Ammunition Package521,6651.1h
Medical Kit92840.2h
Anti-Infantry MANA Turret62380.4h
Nano-Repair Grenade03580.1h
Soldier Soaker02400h
CAS30 Tank Buster2580.2h
Recon Detection Device144390.7h

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