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Harbinger nickhellspawn[MG1] nickhellspawn
VS BR 92

KDR: 1.44

Score: 12.7m

Last Seen: Mar 25th, 2020 9:42 PM
- OFFLINE - 145.7 hour(s)

Battle Rank 92 - Vanu Sovereignty on Cobalt
Level Progress (to 93): 75%
Level 100 Progress: 67% 312h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M60-G Bulldog-H Saron HRB-H Ursa E540 Halberd-H Sirius SX12 XM98 Tank Mine Aphelion VEX-4H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.094%21.089%4661212203,3050.7302250.705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.877%0.16C++0.018C+-1.417D**HEAD ++ (~10.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.126C++14.3-0.002C+50.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.087%2.462%402123032511692010.278015161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.553%0.005C+-0.012C+-1.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.673B+5.10.586B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.627%1.764%11801212207,936100336137.91226220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.195%0.572B+-0.662D0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.691B+15.10.608B+20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.693%66.029%11802123068072360.939227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.329%-0.36C--0.078C+-1.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.163C++2.70.152C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.7m262.4%329 (19.7k)270 (16.2k)1.4355417,74912,3641.9322292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123288913.827%8.22%11403:482

74% Engineer12% Heavy Assault9% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2014 7:47 PMMar 12th, 2020 9:20 PMMar 25th, 2020 5:21 PM (6d) (PST)Mar 25th, 2020 6:08 PM (6d) (PST)Mar 25th, 2020 5:42 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7831086750.3770.2630.0311.2950.116177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,9606,45840,5022316278716,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
784.9h/32.7d 6,141 1,459 6,816 61k 522 1,866 5,484 36.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:207
Deaths:347
KDR:0.597
Accuracy:19.836% D
HSR:15.459% D
NSX-P Tanto
C
Kills:148
Deaths:240
KDR:0.617
Accuracy:24.429% C
HSR:19.595% D--
Eidolon VE33
D
Kills:109
Deaths:182
KDR:0.599
Accuracy:16.056% F-
HSR:22.018% D
Kills:464
Deaths (as Engineer):769
Deaths (to Engineers):3,787
KDR:0.60338
Kill Difference:305
Playtime:579.819 hours
Usage:74%
Score:10.314m
Score/min:296
Accuracy (listed only):20.107%
HSR (listed only):19.024%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:905
Deaths:1,413
KDR:0.640
Accuracy:20.343% D
HSR:24.088% C+
Orion VS54
C+
Kills:503
Deaths:675
KDR:0.745
Accuracy:21.582% C+
HSR:24.255% C+
Kills:1,408
Deaths (as Heavy Assault):2,088
Deaths (to Heavy Assaults):2,791
KDR:0.67433
Kill Difference:680
Playtime:92.147 hours
Usage:12%
Score:1.156m
Score/min:209
Accuracy (listed only):20.962%
HSR (listed only):24.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:662
Deaths:1,343
KDR:0.493
Accuracy:19.438% D*
HSR:16.918% C
Solstice VE3
D
Kills:207
Deaths:347
KDR:0.597
Accuracy:19.836% D
HSR:15.459% D
NSX-P Tanto
C
Kills:148
Deaths:240
KDR:0.617
Accuracy:24.429% C
HSR:19.595% D--
Kills:1,017
Deaths (as Light Assault):1,930
Deaths (to Light Assaults):1,904
KDR:0.52694
Kill Difference:913
Playtime:24.204 hours
Usage:3%
Score:0.377m
Score/min:259
Accuracy (listed only):21.234%
HSR (listed only):17.324%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:662
Deaths:1,343
KDR:0.493
Accuracy:19.438% D*
HSR:16.918% C
XM98
D-
Kills:584
Deaths:553
KDR:1.056
Accuracy:32.840% D-
HSR:67.637% D-
NS-AM7 Archer
C+
Kills:308
Deaths:970
KDR:0.318
Accuracy:45.932% F-
HSR:19.156% C+
Ghost
D*
Kills:96
Deaths:132
KDR:0.727
Accuracy:31.910% D*
HSR:56.250% D**
NS-44 Commissioner
B+
Kills:90
Deaths:205
KDR:0.439
Accuracy:24.925% D**
HSR:26.667% B+
Beamer VS3
D
Kills:73
Deaths:171
KDR:0.427
Accuracy:17.573% D**
HSR:17.808% D
Kills:1,813
Deaths (as Infiltrator):3,374
Deaths (to Infiltrators):1,698
KDR:0.53734
Kill Difference:1,561
Playtime:67.464 hours
Usage:9%
Score:0.560m
Score/min:138
Accuracy (listed only):28.770%
HSR (listed only):34.073%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:662
Deaths:1,343
KDR:0.493
Accuracy:19.438% D*
HSR:16.918% C
Corvus VA55
C++
Kills:148
Deaths:263
KDR:0.563
Accuracy:25.550% C++
HSR:18.243% D
Pulsar VS1
C-
Kills:82
Deaths:135
KDR:0.607
Accuracy:20.877% D
HSR:18.293% C-
Terminus VX-9
B+
Kills:70
Deaths:104
KDR:0.673
Accuracy:26.694% C+
HSR:31.429% B+
Kills:962
Deaths (as Combat Medic):1,845
Deaths (to Combat Medics):1,010
KDR:0.52141
Kill Difference:883
Playtime:14.615 hours
Usage:2%
Score:0.198m
Score/min:226
Accuracy (listed only):23.140%
HSR (listed only):21.221%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:96
Deaths:89
KDR:1.079
Accuracy:14.893% C
HSR:10.417% F
Kills:96
Deaths (as MAX Suit):44.500
Deaths (to MAX Suits):488
KDR:2.1573
Kill Difference:51.500
Playtime:5.020 hours
Usage:1%
Score:0.099m
Score/min:327
Accuracy (listed only):14.893%
HSR (listed only):10.417%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:135
V. Kills:21 N/A
Deaths:14
KDR:9.643
Accuracy:48.658% B++
KPH:47.900 C+
VKPH:7.500 C
C150 Dalton
D-
Kills:101
V. Kills:75 133%
Deaths:34
KDR:2.971
Accuracy:25.031% D**
KPH:18.900 D-
VKPH:14 D-
Kills:236 (0 + 236)
Deaths:48
KDR:4.917
VKDR:2
Vehicle Kills:96
Kill Difference:188
Playtime:8.172 hours
Usage:1%
Score:0.105m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:25.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:181
V. Kills:89 201%
Deaths:52
KDR:3.481
Accuracy:41.794% F
KPH:27.100 C-
VKPH:13.300 D--
C75 Viper
C*
Kills:62
V. Kills:26 230%
Deaths:33
KDR:1.879
Accuracy:31.854% D-
KPH:22.400 D
VKPH:9.400 C*
Kills:243 (243 + 0)
Deaths:85
KDR:2.859
VKDR:1.353
Vehicle Kills:115
Kill Difference:158
Playtime:9.456 hours
Usage:1%
Score:0.169m
Score/min:298
Driving Accuracy:31.854%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:216
V. Kills:115 186%
Deaths:22
KDR:9.818
Accuracy:43.533% D
KPH:30.700 C+
VKPH:16.300 C+
Saron HRB
C
Kills:160
V. Kills:116 137%
Deaths:51
KDR:3.137
Accuracy:35.503% D--
KPH:18.500 D
VKPH:13.400 C
Supernova PC
C++
Kills:144
V. Kills:81 176%
Deaths:72
KDR:2
Accuracy:40.229% D*
KPH:17 D
VKPH:9.600 C++
Kills:520 (144 + 376)
Deaths:145
KDR:3.586
VKDR:2.152
Vehicle Kills:312
Kill Difference:375
Playtime:24.153 hours
Usage:3%
Score:0.362m
Score/min:250
Driving Accuracy:40.229%
Gunner Accuracy:35.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
C*
Kills:2,702
V. Kills:519 N/A
Deaths:90
KDR:30.022
Accuracy:55.080% B+
KPH:80.800 C+
VKPH:15.500 C*
Saron HRB-H
C++
Kills:2,679
V. Kills:1,983 135%
Deaths:608
KDR:4.406
Accuracy:53.798% C
KPH:33.800 C
VKPH:25 C++
E540 Halberd-H
C++
Kills:764
V. Kills:300 254%
Deaths:78
KDR:9.795
Accuracy:57.324% C+
KPH:48.700 C++
VKPH:19.100 C
Aphelion VEX-4H
B+
Kills:544
V. Kills:288 188%
Deaths:75
KDR:7.253
Accuracy:38.644% D--
KPH:53.200 B+
VKPH:28.200 C+
M12 Kobalt-H
D
Kills:423
V. Kills:20 N/A
Deaths:41
KDR:10.317
Accuracy:19.865% D-
KPH:65.500 D--
VKPH:3.100 D
M40 Fury-H
D
Kills:175
V. Kills:20 N/A
Deaths:33
KDR:5.303
Accuracy:33.767% D-
KPH:62.500 D
VKPH:7.100 D
Proton II PPA-H
A
Kills:173
V. Kills:21 N/A
Deaths:22
KDR:7.864
Accuracy:36.080% C
KPH:90.600 C+
VKPH:11 A
G40-F Ranger
D**
Kills:101
V. Kills:64 155%
Deaths:19
KDR:5.316
Accuracy:30.206% D
KPH:16 F
VKPH:10.200 D**
G30 Walker
D-
Kills:80
V. Kills:48 163%
Deaths:28
KDR:2.857
Accuracy:29.973% D-
KPH:15.300 D*
VKPH:9.200 D**
Kills:7,641 (0 + 7,641)
Deaths:994
KDR:7.687
VKDR:3.283
Vehicle Kills:3,263
Kill Difference:6,647
Playtime:161.300 hours
Usage:21%
Score:2.781m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:29.973%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M
Kills:392
V. Kills:94 413%
Deaths:
KDR:
Accuracy:42.431% B++
KPH:65 A*
VKPH:15.600 M
M60-G Bulldog
B**
Kills:387
V. Kills:103 372%
Deaths:1
KDR:387
Accuracy:42.204% B
KPH:60.900 B*
VKPH:16.200 B**
Kills:779 (0 + 779)
Deaths:1
KDR:779
VKDR:197
Vehicle Kills:197
Kill Difference:778
Playtime:12.382 hours
Usage:2%
Score:0.278m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:42.204%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:110
V. Kills:2 N/A
Deaths:86
KDR:1.279
Accuracy:33.114% D*
KPH:41.800 C
VKPH:0.800 D-
M40 Fury-F
C
Kills:64
V. Kills:35 178%
Deaths:250
KDR:0.256
Accuracy:32.632% D**
KPH:7.400 D-
VKPH:4.100 C
Kills:174 (174 + 0)
Deaths:336
KDR:0.518
VKDR:0.110
Vehicle Kills:37
Kill Difference:162
Playtime:11.228 hours
Usage:1%
Score:0.069m
Score/min:102
Driving Accuracy:32.632%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:181
V. Kills:60 297%
Deaths:12
KDR:15.083
Accuracy:46.732% D-
KPH:66.200 C++
VKPH:21.900 C+
Kills:181 (0 + 181)
Deaths:12
KDR:15.083
VKDR:5
Vehicle Kills:60
Kill Difference:169
Playtime:2.734 hours
Usage:0%
Score:0.047m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:46.732%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M60-G Bulldog-H 3,2212,7029030.022B++28.5955.08%B+N/A80.9C+15.5C*30533.4h5C*9.1B+
Saron HRB-H 4,6622,6796084.406C+2.9753.798%CN/A33.8C25C++31679.2h24.3C+45.2C+
Ursa 9209051,4130.64D0.8020.343%D24.088%C+24.7DN/A6236.6h11C+54.2C+
E540 Halberd-H 1,064764789.795C+8.3657.324%C+N/A48.7C++19.1C25815.7h4.9B+8.6B+
Sirius SX12 6836621,3430.493C--0.9419.438%D*16.918%C10.4D-N/A3163.6h19.2D*98.5D--
XM98 5885845531.056D0.3832.84%D-67.637%D-18.5DN/A5331.5h2.7C8.1C-
Tank Mine 9105722422.364C+0.9333.024%C+N/A96.9C57.3C8665.9h2.5D--7.5D-
Aphelion VEX-4H 832544757.253B+5.8238.644%D--3.676%C**53.3B+28.2C+31510.2h37.1B*96B+
Orion VS54 5135036750.745C-0.6921.582%C+24.255%C+28.7CN/A10217.5h13.3C+61.5C+
M12 Kobalt-H 4434234110.317D8.8819.865%D-18.44%C++65.1D--3.1D1606.5h14.4C*72.6C+
M60-G Bulldog 4863921392U390.5642.431%B++N/A65.3A*15.7M4036h4.8B**11.2B**
M60-G Bulldog 4903871387U385.5642.204%BN/A60.5B++16.1B**3456.4h5.1B++12B++
M60-A Bulldog 4233652415.208C+13.7750.754%BN/A40.6C++6.4B++2329h7.1D-14C+
NS-AM7 Archer 4673089700.318C1.1245.932%F-19.156%C+3.9D2C2978.6h19C++41.3C
Plasma Grenade 2322281228N/A226.5637.379%D*N/A325.7D--5.7C11150.7h4.1D10.8D
E540 Halberd 331216229.818C+8.3843.533%DN/A30.9C+16.4C+2817h6.3C--14.4D
M60-G Bulldog 263213336.455C--5.0252.125%C*4.225%B**45.3D-10.6D1934.7h5.7B++10.9B*
Solstice VE3 2182073470.597C-0.8419.836%D15.459%D10.6DN/A4819.5h16.2C+81.8C+
VLG Missile Launcher 2411811215.083C13.6546.732%D-N/A67C*22.2C+2882.7h5.5B11.8C++
L100 Python AP 270181523.481C2.0541.794%F2.762%C+27C-13.3D--2906.7h5.1B+12.3C+
M40 Fury-H 195175335.303D3.8733.767%D-N/A62.5D7.1D1962.8h8.9C+26.3D
Proton II PPA-H 194173227.864C6.4336.08%C2.312%B++91.1C+11.1A2751.9h9.1C**25.2C*
Saron HRB 276160513.137C--1.7035.503%D--N/A18.6D13.5C2388.6h24.6C--69.3D--
NSX-P Tanto 1511482400.617C-0.8224.429%C19.595%D--19.5C--N/A557.6h15C+61.5C+
Corvus VA55 1541482630.563D0.8725.55%C++18.243%D23.5C-1B**596.3h15D*58.6C
Supernova PC 225144722D0.5640.229%D*2.083%C+16.9D9.5C++2378.5h5.1C+12.8D
L105 Zephyr 156135149.643C+8.2148.658%B++N/A48.2C+7.5C2562.8h7.1C14.6C*
M12 Kobalt 122115157.667D*6.2322.123%C+20%B+60.5D-3.7C-1401.9h18.7C+84.6C+
Lasher X2 1141132480.456D0.9819.282%D--4.425%B17.7D-N/A616.4h20C+103.5C--
S12 Renegade 112110861.279C0.1633.114%D*4.545%C+42.3CN/A1082.6h3.2C*9.7C
Eidolon VE33 1121091820.599C-0.8416.056%F-22.018%D11DN/A419.9h9.7C60.1D**
C150 Dalton 176101342.971D1.5425.031%D**3.96%S18.7D-13.9D-1905.4h4C+16D--
G40-F Ranger 165101195.316D3.8830.206%D2.97%M**16F10.2D**1506.3h96.1D*318.2F
C-4 142981350.726C--0.7125.303%C+N/A39.2D--17.6D-5442.5h1.9D-7.6C-
Quasar VM1 9996891.079C0.3614.893%C10.417%F25.3C+N/A1033.8h13.9C**93.1C++
Ghost 98961320.727D0.7131.91%D*56.25%D**16D--N/A606h3D**9.3D**
NS-44 Commissioner 92902050.439C--1.0024.925%D**26.667%B+16.4DN/A565.5h4.6D18.5D*
A30 Walker 15889233.87B+2.4324.8%CN/A12.4B+9.6C++1767.2h148.5B*598.8B+
Pulsar VS1 84821350.607C--0.8320.877%D18.293%C-27.3C+N/A1333h12B++57.3C*
G30 Walker 12880282.857D1.4229.973%D-8.75%A*15.4D*9.2D**1575.2h169.2C+564.6C
Beamer VS3 74731710.427C--1.0117.573%D**17.808%D13.5DN/A545.4h9.7C+55.4D-
Terminus VX-9 73701040.673C-0.7626.694%C+31.429%B+33.3C-1.4A992.1h14.9D*55.7C-
Spear Anti-Vehicle Phalanx Turret 10567116.091C4.6626.911%F-7.463%A++26.8D15.2D3272.5h6.6B+24.4C
Hades VSH4 109661250.528C0.9169.014%C++3.03%B24.4C+15.9C+2702.7h6.7B+9.7B+
M40 Fury-F 99642500.256D1.1832.632%D**N/A7.4D-4.1C1008.6h16D-49F-
C75 Viper 8862331.879D0.4431.854%D-N/A22.1D9.3C*3192.8h15.5C-48.7D
Nemesis VSH9 104601730.347D1.0955.212%D*1.667%D10.5C-7.7C1495.7h8.9C16.2D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator8518,3951.5h
Nano-Armor Kit1,5931,101,70387.4h
Spawn Beacon42700.2h
Anti-Vehicle MANA Turret31910.3h
Nanite Revive Grenade0740h
Motion Spotter71700.2h
Deconstruction Tool05410h
Spitfire Auto-Turret271,2091.3h
VS Triumph Flare Gun01490.1h
Ammunition Package521,7641.1h
Medical Kit92840.2h
Anti-Infantry MANA Turret62380.4h
Nano-Repair Grenade05280.1h
Snowman Soldier1530.1h
Soldier Soaker02400h
CAS30 Tank Buster2580.2h
Recon Detection Device144430.7h

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