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Signifer nijlpaard[VIB] nijlpaard
VS BR 56

KDR: 2.95

Score: 69.9m

Last Seen: Sep 1st, 2019 3:07 PM
- OFFLINE - 1126.4 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Miller
Level Progress (to 57): 57%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Zenith VX-5 Light PPA Pandora VX25 C-4 VX6-7 MKV Suppressed Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,229,282 MLG Score: 1782
Fun Score: N/A
Cheeseburgers Flipped: 529TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.871%19.369%57941117571,4922.486590.467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.907%1.669A++-0.279C-0.844D--HEAD + (~4.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.594B+9.10.37C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.017%1.387%864512119,808135126667.25444368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.351%-0.365C--0.173C0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.574B+23.50.56B+45.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.483%1.697%6938120810,194244429674.17103343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.95%0.621B+-0.535D1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.747B++4.60.631B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.43%1.286%6021112057,07617039674.15502731%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.35%0.505B+-0.808D-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.897B*5.20.871B*7.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.728%86.71%602612106,012212752.82519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.928%4.148S1.239B**1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.767B++1.50.547B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.197%12.351%6026121013,4163113344.30829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.879%0.955B*-0.476D0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.613B+2.70.443B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69.9m164.4%519 (31.1k)443 (26.6k)2.95408166,34156,3093.1643456 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216316026.86%13.768%37002:4868

34% Engineer17% Heavy Assault10% Infiltrator31% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:18 PMJul 25th, 2013 10:17 AMOct 1st, 2019 2:55 AM (17d) (PST)Sep 1st, 2019 12:13 PM (47d) (PST)Sep 1st, 2019 11:07 AM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9242207041.0530.3570.1451.8570.0761782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,45513,19442,26163219111526,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2631.6h/109.7d 11,840 22,902 29,364 293.2k 3,025 10,222 11,976 145.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:7,806
Deaths:1,991
KDR:3.921
Accuracy:27.434% C**
HSR:21.688% D*
Orion VS54
B+
Kills:3,467
Deaths:1,876
KDR:1.848
Accuracy:23.241% B+
HSR:16.614% D*
SVA-88
B*
Kills:2,800
Deaths:1,141
KDR:2.454
Accuracy:27.987% B*
HSR:20.571% D
NS-15M1
A++
Kills:1,281
Deaths:549
KDR:2.333
Accuracy:31.359% A++
HSR:15.535% D-
NS-15M2
A+
Kills:1,168
Deaths:266
KDR:4.391
Accuracy:31.424% A+
HSR:18.579% D-
VX29 Polaris
B++
Kills:1,161
Deaths:385
KDR:3.016
Accuracy:27.119% B++
HSR:19.811% C-
NS-15M AE
B*
Kills:1,161
Deaths:373
KDR:3.113
Accuracy:29.914% B*
HSR:22.739% C--
Pulsar LSW
B**
Kills:1,160
Deaths:574
KDR:2.021
Accuracy:28.707% B**
HSR:20.862% C--
Ursa
B+
Kills:1,160
Deaths:499
KDR:2.325
Accuracy:26.148% B+
HSR:19.569% D
Flare VE6
B++
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:26.235% B++
HSR:25.431% C++
NSX Naginata
A++
Kills:238
Deaths:81
KDR:2.938
Accuracy:31.790% A++
HSR:28.151% C+
Kills:22,562
Deaths (as Heavy Assault):8,017
Deaths (to Heavy Assaults):15,046
KDR:2.81427
Kill Difference:14,545
Playtime:436.730 hours
Usage:17%
Score:14.013m
Score/min:535
Accuracy (listed only):28.305%
HSR (listed only):20.868%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A
Kills:6,764
Deaths:2,428
KDR:2.786
Accuracy:31.778% A
HSR:19.086% C-
Pandora VX25
B**
Kills:5,304
Deaths:2,437
KDR:2.176
Accuracy:49.831% B**
HSR:12.575% D
VX6-7
A
Kills:4,430
Deaths:1,939
KDR:2.285
Accuracy:31.587% A
HSR:18.849% C
Pulsar C
B++
Kills:3,189
Deaths:1,750
KDR:1.822
Accuracy:28.001% B++
HSR:20.916% C
Solstice SF
B**
Kills:2,893
Deaths:1,533
KDR:1.887
Accuracy:29.427% B**
HSR:2.454% F--
NS-11C
A+
Kills:2,725
Deaths:1,082
KDR:2.518
Accuracy:31.694% A+
HSR:18.165% C
Deimos VA29
B**
Kills:2,509
Deaths:1,275
KDR:1.968
Accuracy:74.238% B**
HSR:13.272% D
Thanatos VE70
B*
Kills:2,111
Deaths:1,384
KDR:1.525
Accuracy:47.713% B*
HSR:12.174% D-
NS Baron G5
B**
Kills:1,653
Deaths:727
KDR:2.274
Accuracy:55.649% B**
HSR:12.462% C-
Solstice VE3
C*
Kills:1,253
Deaths:969
KDR:1.293
Accuracy:23.934% C*
HSR:16.201% D
Solstice Burst
A++
Kills:1,181
Deaths:534
KDR:2.212
Accuracy:36.048% A++
HSR:23.031% C+
Phobos VX86
A
Kills:1,172
Deaths:622
KDR:1.884
Accuracy:73.735% A
HSR:11.263% D-
NS Baron G5AE
A
Kills:1,165
Deaths:476
KDR:2.447
Accuracy:58.960% A
HSR:13.562% C
Eclipse VE3A
B+
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:29.537% B+
HSR:11.207% F
Serpent VE92
A*
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:33.283% A*
HSR:14.052% D--
Nova
B++
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:53.393% B++
HSR:11.379% D-
Chaos
B++
Kills:1,160
Deaths:333
KDR:3.483
Accuracy:58.219% B++
HSR:11.724% D-
NSX Tanto
A+
Kills:858
Deaths:231
KDR:3.714
Accuracy:34.214% A+
HSR:29.487% B+
Eidolon VE33
B**
Kills:419
Deaths:246
KDR:1.703
Accuracy:33.496% B**
HSR:15.990% D*
Kills:42,266
Deaths (as Engineer):19,997
Deaths (to Engineers):11,689
KDR:2.11362
Kill Difference:22,269
Playtime:900.642 hours
Usage:34%
Score:21.451m
Score/min:397
Accuracy (listed only):42.881%
HSR (listed only):15.150%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:5,304
Deaths:2,437
KDR:2.176
Accuracy:49.831% B**
HSR:12.575% D
MKV Suppressed
A
Kills:4,421
Deaths:1,748
KDR:2.529
Accuracy:32.377% A
HSR:17.507% C
Eridani SX5
A++
Kills:4,164
Deaths:1,789
KDR:2.328
Accuracy:34.787% A++
HSR:17.195% C
Deimos VA29
B**
Kills:2,509
Deaths:1,275
KDR:1.968
Accuracy:74.238% B**
HSR:13.272% D
Thanatos VE70
B*
Kills:2,111
Deaths:1,384
KDR:1.525
Accuracy:47.713% B*
HSR:12.174% D-
Sirius SX12
B+
Kills:1,988
Deaths:1,694
KDR:1.174
Accuracy:27.662% B+
HSR:15.040% C--
NS Baron G5
B**
Kills:1,653
Deaths:727
KDR:2.274
Accuracy:55.649% B**
HSR:12.462% C-
Skorpios
C++
Kills:1,494
Deaths:590
KDR:2.532
Accuracy:28.093% C++
HSR:12.316% D*
Terminus VX-9
B**
Kills:1,191
Deaths:437
KDR:2.725
Accuracy:30.103% B**
HSR:18.808% D--
Phobos VX86
A
Kills:1,172
Deaths:622
KDR:1.884
Accuracy:73.735% A
HSR:11.263% D-
NS-11P
A++
Kills:1,169
Deaths:434
KDR:2.694
Accuracy:30.690% A++
HSR:28.400% A
Eridani SX5G
B++
Kills:1,168
Deaths:438
KDR:2.667
Accuracy:31.710% B++
HSR:14.812% D
NS Baron G5AE
A
Kills:1,165
Deaths:476
KDR:2.447
Accuracy:58.960% A
HSR:13.562% C
NS-7 PDW
A*
Kills:1,162
Deaths:581
KDR:2
Accuracy:36.366% A*
HSR:13.683% D
Nova
B++
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:53.393% B++
HSR:11.379% D-
Chaos
B++
Kills:1,160
Deaths:333
KDR:3.483
Accuracy:58.219% B++
HSR:11.724% D-
H-V45
B+
Kills:1,158
Deaths:739
KDR:1.567
Accuracy:27.249% B+
HSR:14.335% D--
NS-11A
B**
Kills:702
Deaths:306
KDR:2.294
Accuracy:29.958% B**
HSR:16.524% D
Equinox VE2 Burst
A
Kills:500
Deaths:294
KDR:1.701
Accuracy:33.779% A
HSR:19.400% D--
Pulsar VS1
C-
Kills:213
Deaths:208
KDR:1.024
Accuracy:21.330% C-
HSR:15.493% D
NSX Tengu
A++
Kills:141
Deaths:56
KDR:2.518
Accuracy:49.274% A++
HSR:19.149% C
Kills:35,705
Deaths (as Combat Medic):17,397
Deaths (to Combat Medics):6,959
KDR:2.05237
Kill Difference:18,308
Playtime:124.147 hours
Usage:5%
Score:3.509m
Score/min:471
Accuracy (listed only):42.148%
HSR (listed only):15.289%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
A
Kills:6,764
Deaths:2,428
KDR:2.786
Accuracy:31.778% A
HSR:19.086% C-
Pandora VX25
B**
Kills:5,304
Deaths:2,437
KDR:2.176
Accuracy:49.831% B**
HSR:12.575% D
VX6-7
A
Kills:4,430
Deaths:1,939
KDR:2.285
Accuracy:31.587% A
HSR:18.849% C
MKV Suppressed
A
Kills:4,421
Deaths:1,748
KDR:2.529
Accuracy:32.377% A
HSR:17.507% C
Eridani SX5
A++
Kills:4,164
Deaths:1,789
KDR:2.328
Accuracy:34.787% A++
HSR:17.195% C
Pulsar C
B++
Kills:3,189
Deaths:1,750
KDR:1.822
Accuracy:28.001% B++
HSR:20.916% C
Solstice SF
B**
Kills:2,893
Deaths:1,533
KDR:1.887
Accuracy:29.427% B**
HSR:2.454% F--
NS-11C
A+
Kills:2,725
Deaths:1,082
KDR:2.518
Accuracy:31.694% A+
HSR:18.165% C
Deimos VA29
B**
Kills:2,509
Deaths:1,275
KDR:1.968
Accuracy:74.238% B**
HSR:13.272% D
Thanatos VE70
B*
Kills:2,111
Deaths:1,384
KDR:1.525
Accuracy:47.713% B*
HSR:12.174% D-
Sirius SX12
B+
Kills:1,988
Deaths:1,694
KDR:1.174
Accuracy:27.662% B+
HSR:15.040% C--
NS Baron G5
B**
Kills:1,653
Deaths:727
KDR:2.274
Accuracy:55.649% B**
HSR:12.462% C-
Skorpios
C++
Kills:1,494
Deaths:590
KDR:2.532
Accuracy:28.093% C++
HSR:12.316% D*
Solstice VE3
C*
Kills:1,253
Deaths:969
KDR:1.293
Accuracy:23.934% C*
HSR:16.201% D
Solstice Burst
A++
Kills:1,181
Deaths:534
KDR:2.212
Accuracy:36.048% A++
HSR:23.031% C+
Phobos VX86
A
Kills:1,172
Deaths:622
KDR:1.884
Accuracy:73.735% A
HSR:11.263% D-
Eridani SX5G
B++
Kills:1,168
Deaths:438
KDR:2.667
Accuracy:31.710% B++
HSR:14.812% D
NS Baron G5AE
A
Kills:1,165
Deaths:476
KDR:2.447
Accuracy:58.960% A
HSR:13.562% C
NS-7 PDW
A*
Kills:1,162
Deaths:581
KDR:2
Accuracy:36.366% A*
HSR:13.683% D
Eclipse VE3A
B+
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:29.537% B+
HSR:11.207% F
Serpent VE92
A*
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:33.283% A*
HSR:14.052% D--
Nova
B++
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:53.393% B++
HSR:11.379% D-
Chaos
B++
Kills:1,160
Deaths:333
KDR:3.483
Accuracy:58.219% B++
HSR:11.724% D-
NSX Tanto
A+
Kills:858
Deaths:231
KDR:3.714
Accuracy:34.214% A+
HSR:29.487% B+
NSX Tengu
A++
Kills:141
Deaths:56
KDR:2.518
Accuracy:49.274% A++
HSR:19.149% C
Kills:56,385
Deaths (as Light Assault):26,647
Deaths (to Light Assaults):12,028
KDR:2.116
Kill Difference:29,738
Playtime:819.969 hours
Usage:31%
Score:22.001m
Score/min:447
Accuracy (listed only):40.860%
HSR (listed only):15.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A
Kills:4,421
Deaths:1,748
KDR:2.529
Accuracy:32.377% A
HSR:17.507% C
Eridani SX5
A++
Kills:4,164
Deaths:1,789
KDR:2.328
Accuracy:34.787% A++
HSR:17.195% C
Sirius SX12
B+
Kills:1,988
Deaths:1,694
KDR:1.174
Accuracy:27.662% B+
HSR:15.040% C--
Skorpios
C++
Kills:1,494
Deaths:590
KDR:2.532
Accuracy:28.093% C++
HSR:12.316% D*
Artemis VX26
A*
Kills:1,225
Deaths:441
KDR:2.778
Accuracy:37.706% A*
HSR:25.714% B
NS-44 Commissioner
A+
Kills:1,212
Deaths:1,141
KDR:1.062
Accuracy:48.110% A+
HSR:22.525% C+
Parallax VX3
S
Kills:1,188
Deaths:184
KDR:6.457
Accuracy:74.726% S
HSR:94.192% A*
V10
M++
Kills:1,182
Deaths:239
KDR:4.946
Accuracy:61.598% M++
HSR:79.695% C*
Eridani SX5G
B++
Kills:1,168
Deaths:438
KDR:2.667
Accuracy:31.710% B++
HSR:14.812% D
NS-7 PDW
A*
Kills:1,162
Deaths:581
KDR:2
Accuracy:36.366% A*
HSR:13.683% D
XM98
A**
Kills:1,161
Deaths:286
KDR:4.059
Accuracy:54.404% A**
HSR:89.578% A++
Ghost
S
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:66.316% S
HSR:82.500% A
Phantom VA23
A*
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:48.696% A*
HSR:30.948% C++
Beamer VS3
B*
Kills:1,151
Deaths:1,253
KDR:0.919
Accuracy:33.441% B*
HSR:23.284% C++
Phaseshift VX-S
M++
Kills:996
Deaths:152
KDR:6.553
Accuracy:60.117% M++
HSR:91.064% B**
NS-357 Underboss
B+
Kills:841
Deaths:760
KDR:1.107
Accuracy:41.475% B+
HSR:20.928% C+
NS-30 Vandal
A+
Kills:342
Deaths:129
KDR:2.651
Accuracy:41.563% A+
HSR:19.298% D-
Beamer VS3-FB
B*
Kills:328
Deaths:239
KDR:1.372
Accuracy:37.340% B*
HSR:25.305% C++
Parsec VX3-A
A++
Kills:325
Deaths:65
KDR:5
Accuracy:53.829% A++
HSR:76.308% C
Spiker
A++
Kills:202
Deaths:85
KDR:2.376
Accuracy:37.036% B**
HSR:35.644% A++
NSX Tengu
A++
Kills:141
Deaths:56
KDR:2.518
Accuracy:49.274% A++
HSR:19.149% C
NS CandyCannon 3000
B**
Kills:63
Deaths:45
KDR:1.400
Accuracy:47.368% B**
HSR:25.397% D
Kills:27,074
Deaths (as Infiltrator):12,430
Deaths (to Infiltrators):6,208
KDR:2.17812
Kill Difference:14,644
Playtime:270.623 hours
Usage:10%
Score:6.674m
Score/min:411
Accuracy (listed only):44.727%
HSR (listed only):38.731%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,169
Deaths:202
KDR:5.787
Accuracy:26.016% A+
HSR:20.188% C+
Cosmos VM3
B+
Kills:1,161
Deaths:220
KDR:5.277
Accuracy:19.289% B+
HSR:14.470% D--
Quasar VM1
B++
Kills:1,160
Deaths:260
KDR:4.462
Accuracy:19.594% B++
HSR:15.862% D
Blueshift VM5
A
Kills:1,014
Deaths:170
KDR:5.965
Accuracy:26.489% A
HSR:20.118% C
Nebula VM20
A
Kills:415
Deaths:77
KDR:5.390
Accuracy:24.360% A
HSR:22.169% C*
Cosmos VM3
B**
Kills:315
Deaths:53
KDR:5.943
Accuracy:23.556% B**
HSR:21.587% B+
Nebula VM20
A
Kills:301
Deaths:58
KDR:5.190
Accuracy:25.701% A
HSR:14.286% D*
Comet VM2
B
Kills:156
Deaths:63
KDR:2.476
Accuracy:45.726% B
HSR:2.564% D-
NS-10 Burster
B*
Kills:152
Deaths:92
KDR:1.652
Accuracy:34.946% B*
HSR:6.579% C+
NS-10 Burster
A
Kills:113
Deaths:57
KDR:1.982
Accuracy:37.922% A
HSR:9.735% B**
Comet VM2
B+
Kills:98
Deaths:56
KDR:1.750
Accuracy:49.389% B+
HSR:4.082% C+
Kills:6,054
Deaths (as MAX Suit):654
Deaths (to MAX Suits):4,101
KDR:9.25688
Kill Difference:5,400
Playtime:66.313 hours
Usage:3%
Score:2.248m
Score/min:565
Accuracy (listed only):30.272%
HSR (listed only):13.785%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:5,467
V. Kills:147 N/A
Deaths:550
KDR:9.940
Accuracy:58.125% A*
KPH:139.900 M++
VKPH:3.800 C++
Dual Photon Pods
A*
Kills:1,819
V. Kills:370 490%
Deaths:113
KDR:16.097
Accuracy:66.485% A++
KPH:186.300 A*
VKPH:37.900 A++
Maelstrom Turbo Laser
C+
Kills:1,188
V. Kills:976 122%
Deaths:971
KDR:1.223
Accuracy:28.599% C-
KPH:13.100 C
VKPH:10.800 C+
Saron Laser Cannon
B**
Kills:1,116
V. Kills:930 120%
Deaths:472
KDR:2.364
Accuracy:30.709% C+
KPH:19.300 B+
VKPH:16.100 B**
Coyote Missiles
U
Kills:793
V. Kills:247 320%
Deaths:11
KDR:72.091
Accuracy:59.302% B*
KPH:680 U
VKPH:211.800 U
Hornet Missiles
S
Kills:340
V. Kills:89 378%
Deaths:9
KDR:37.778
Accuracy:66.617% B+
KPH:490 S
VKPH:128.300 M**
Kills:10,723 (7,771 + 0)
Deaths:2,126
KDR:5.044
VKDR:1.298
Vehicle Kills:2,759
Kill Difference:8,597
Playtime:199.123 hours
Usage:8%
Score:4.134m
Score/min:346
Piloting Accuracy:30.709%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:390
V. Kills:49 N/A
Deaths:31
KDR:12.581
Accuracy:47.843% B+
KPH:1,404,000 U
VKPH:176,400 U
C150 Dalton
U
Kills:337
V. Kills:116 288%
Deaths:24
KDR:14.042
Accuracy:56.564% A*
KPH:1,213,200 U
VKPH:417,600 U
CAS30 Tank Buster
C+
Kills:218
V. Kills:206 105%
Deaths:222
KDR:0.982
Accuracy:42.037% C
KPH:6.700 C
VKPH:6.300 C+
Kills:945 (218 + 727)
Deaths:277
KDR:3.412
VKDR:1.339
Vehicle Kills:371
Kill Difference:668
Playtime:32.512 hours
Usage:1%
Score:0.477m
Score/min:244
Piloting Accuracy:42.037%
Gunner Accuracy:56.564%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,532
V. Kills:76 N/A
Deaths:77
KDR:19.896
Accuracy:68.876% A*
KPH:91.200 A++
VKPH:4.500 D--
C75 Viper
S
Kills:1,159
V. Kills:73 N/A
Deaths:41
KDR:28.268
Accuracy:43.305% C**
KPH:128.500 S
VKPH:8.100 C+
L100 Python HEAT
M
Kills:585
V. Kills:61 N/A
Deaths:45
KDR:13
Accuracy:60.793% B*
KPH:67.500 M
VKPH:7 D--
L100 Python AP
B**
Kills:435
V. Kills:240 180%
Deaths:41
KDR:10.610
Accuracy:57.712% C++
KPH:42.900 B*
VKPH:23.700 B**
Skyguard
B**
Kills:184
V. Kills:128 143%
Deaths:31
KDR:5.935
Accuracy:37.160% A
KPH:20 B*
VKPH:13.900 B**
Kills:3,895 (3,895 + 0)
Deaths:235
KDR:16.574
VKDR:2.460
Vehicle Kills:578
Kill Difference:3,660
Playtime:53.809 hours
Usage:2%
Score:1.130m
Score/min:350
Driving Accuracy:37.160%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,133
V. Kills:2,040 154%
Deaths:364
KDR:8.607
Accuracy:59.325% B++
KPH:40.500 A
VKPH:26.300 A*
Supernova VPC
M*
Kills:2,072
V. Kills:97 N/A
Deaths:98
KDR:21.143
Accuracy:72.348% A**
KPH:106.900 M*
VKPH:5 D
Proton II PPA
S
Kills:1,701
V. Kills:46 N/A
Deaths:17
KDR:100.059
Accuracy:36.811% A*
KPH:188.800 S
VKPH:5.100 B++
Supernova PC
B+
Kills:1,094
V. Kills:252 432%
Deaths:104
KDR:10.519
Accuracy:53.174% B+
KPH:29.200 B+
VKPH:6.700 D
E540 Halberd
A*
Kills:343
V. Kills:215 159%
Deaths:25
KDR:13.720
Accuracy:59.837% A++
KPH:46.600 A+
VKPH:29.200 A*
Saron HRB
C*
Kills:174
V. Kills:93 185%
Deaths:22
KDR:7.909
Accuracy:40.407% C
KPH:27 C*
VKPH:14.400 C+
Kills:8,517 (6,299 + 2,218)
Deaths:630
KDR:13.519
VKDR:4.354
Vehicle Kills:2,743
Kill Difference:7,887
Playtime:157.096 hours
Usage:6%
Score:4.329m
Score/min:459
Driving Accuracy:53.174%
Gunner Accuracy:40.407%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:1,792
V. Kills:50 N/A
Deaths:34
KDR:52.706
Accuracy:46.119% B**
KPH:313.300 S
VKPH:8.700 B+
M40 Fury-H
A++
Kills:1,170
V. Kills:54 N/A
Deaths:26
KDR:45
Accuracy:46.331% C**
KPH:165.500 A++
VKPH:7.600 D
E540 Halberd-H
B++
Kills:191
V. Kills:99 191%
Deaths:9
KDR:21.222
Accuracy:60.244% B
KPH:53.200 B+
VKPH:27.600 B++
M60-G Bulldog-H
B++
Kills:97
V. Kills:8 N/A
Deaths:5
KDR:19.400
Accuracy:41.868% C
KPH:105.200 B++
VKPH:8.700 C
Kills:3,250 (0 + 3,250)
Deaths:74
KDR:43.919
VKDR:2.851
Vehicle Kills:211
Kill Difference:3,176
Playtime:17.304 hours
Usage:1%
Score:0.617m
Score/min:595
Driving Accuracy:N/A%
Gunner Accuracy:41.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M
Kills:536
V. Kills:58 N/A
Deaths:26
KDR:20.615
Accuracy:46.738% A
KPH:71.800 M
VKPH:7.800 B+
M60-G Bulldog
M++
Kills:461
V. Kills:31 N/A
Deaths:23
KDR:20.044
Accuracy:50.414% A
KPH:102.800 M++
VKPH:6.900 C+
M40 Fury
M++
Kills:346
V. Kills:30 N/A
Deaths:20
KDR:17.300
Accuracy:40.542% B+
KPH:132.400 M++
VKPH:11.500 C+
M40 Fury
M**
Kills:321
V. Kills:34 N/A
Deaths:10
KDR:32.100
Accuracy:43.488% B*
KPH:129 M**
VKPH:13.700 B**
M12 Kobalt
B+
Kills:118
V. Kills:7 N/A
Deaths:5
KDR:23.600
Accuracy:21.374% B++
KPH:81.700 B
VKPH:4.800 B+
Kills:1,782 (0 + 1,782)
Deaths:84
KDR:21.214
VKDR:1.905
Vehicle Kills:160
Kill Difference:1,698
Playtime:18.502 hours
Usage:1%
Score:0.711m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:21.374%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:1,155
V. Kills:8 N/A
Deaths:321
KDR:3.598
Accuracy:44.646% B
KPH:93.600 A+
VKPH:0.600 D*
M40 Fury-F
M**
Kills:633
V. Kills:35 N/A
Deaths:247
KDR:2.563
Accuracy:49.268% C+
KPH:84.200 M**
VKPH:4.700 C
Kills:1,788 (1,788 + 0)
Deaths:568
KDR:3.148
VKDR:0.076
Vehicle Kills:43
Kill Difference:1,220
Playtime:19.860 hours
Usage:1%
Score:0.341m
Score/min:286
Driving Accuracy:49.268%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,8217,8061,9913.921B+0.9727.434%C**21.688%D*107.2AN/A36872.8h8.8B**32B++
Zenith VX-5 6,7696,7642,4282.786A++0.1731.778%A19.086%C-62.7B**N/A182107.8h9.2B**28.9B**
Light PPA 5,6145,4675509.94B**6.9958.125%A*1.024%C139.8M++3.8C++48539.1h6B*10.4B*
Pandora VX25 5,3315,3042,4372.176B**0.7849.831%B**12.575%D79.9A+N/A24166.4h3.3B**6.6B*
C-4 6,1345,0691,2074.2A*1.2535.875%A++N/A257.3M**54.1A++149019.7h0.7A+2A
VX6-7 4,4414,4301,9392.285B*0.6731.587%A18.849%C69.2AN/A20564h9.3B**29.4B*
MKV Suppressed 4,4264,4211,7482.529A++0.4332.377%A17.507%C69.2A++N/A22563.9h10.2B*31.6B*
Eridani SX5 4,1834,1641,7892.328B**0.6334.787%A++17.195%C85A++N/A27749h9.2B*26.3B*
Force-Blade 4,1864,14939,3830.105M2.8551.864%A++N/A3M+N/A81391.4h1.5B++2.9B*
Orion VS54 3,4863,4671,8761.848B+1.1123.241%B+16.614%D*47.6B++N/A20072.8h9.9B**42.6C**
Pulsar C 3,1943,1891,7501.822B+1.1328.001%B++20.916%C34.4C**N/A11092.7h8.2B**29.2B*
Supernova FPC 5,1733,1333648.607B5.6559.325%B++1.979%C+40.5A26.4A*48077.4h3.9B*6.6B**
Solstice SF 2,9532,8931,5331.887B**1.0729.427%B**2.454%F--39.3AN/A10773.6h4B**13.5A
SVA-88 2,8082,8001,1412.454B+0.5027.987%B*20.571%D75.1B**N/A31737.3h9.7B*34.5B++
Anti-Vehicle Grenade 2,8502,75212752N/A2,749.0579.475%M*N/A1618.8S57.6C-63641.7h1.8A*2.3A++
NS-11C 2,7322,7251,0822.518A++0.4431.694%A+18.165%C56AN/A23948.7h9.5B**30B**
Deimos VA29 2,5092,5091,2751.968B++0.9974.238%B**13.272%D87.4A+N/A26528.7h1.5A+2.1B*
Proximity Mine 2,3262,3253686.318B++3.3663.163%A**N/A363.3SN/A9576.4h0.8M*1.3A**
Thanatos VE70 2,1162,1111,3841.525B*1.4347.713%B*12.174%D-44.3B*N/A16247.6h3.1A6.5B**
Supernova VPC 2,1692,0729821.143B*18.1972.348%A**N/A106.8M*5D42019.4h1.6A++2.2A+
Sirius SX12 2,0071,9881,6941.174C++1.7827.662%B+15.04%C--30.9C++N/A10064.4h13B+47.1B+
Dual Photon Pods 2,1891,81911316.097A+13.1466.485%A++1.594%B+185.6A*37.8A++10269.8h11A16.6B**
Proton II PPA-H 1,8421,7923452.706M**49.7546.119%B**1.116%D314.4S8.8B++9005.7h5.5A12B**
Proton II PPA 1,7471,70117100.059S97.1036.811%A*1.117%D-189S5.1B++6609h5.6A15.3A
NS Baron G5 1,6541,6537272.274A++0.6855.649%B**12.462%C-86.5A**N/A25319.1h3.1A5.6C+
L100 Python HESH 1,6081,5327719.896B++16.9468.876%A*1.632%C++91.2A++4.5D--27316.8h1.9A+2.8A+
Lasher X2 1,5101,5048951.68A1.2742.747%A*1.662%D*73.7A*N/A27920.4h14.9B**34.9B**
Skorpios 1,4951,4945902.532B++0.4228.093%C++12.316%D*106.7A**N/A30814h9.4B*33.5B++
Sticky Grenade 1,3531,34811348N/A1,345.0568.796%A++N/A2696M**10C100270.5h1A1.4B**
Frag Grenade 1,3471,33811338N/A1,335.0563.105%A*N/A1216.4M*8.2C+47411.1h1.9A++3.1A+
NS-15M1 1,2841,2815492.333B++0.6231.359%A++15.535%D-74AN/A26617.3h8.9A28.4B**
Tank Mine 2,1561,2652385.315A+2.3629.866%CN/A183.3A+129.1A**21476.9h1.1A3.8A+
Solstice VE3 1,2661,2539691.293B*1.6623.934%C*16.201%D15.8CN/A9279.1h12.3B++51.4B
Artemis VX26 1,2251,2254412.778A0.1837.706%A*25.714%B98.8M++N/A25512.4h7.7A++20.4A
NS-44 Commissioner 1,2161,2121,1411.062C++1.8948.11%A+22.525%C+50.1B+N/A14424.2h3B*6.2B*
Terminus VX-9 1,1941,1914372.725B++0.2330.103%B**18.808%D--84.5A*N/A27714.1h9.4A31.2B**
Maelstrom Turbo Laser 2,1641,1889711.223C+1.7328.599%C-2.357%C+13.1C10.8C+17790.5h68.4B++239.2B+
Parallax VX3 1,1881,1881846.457B**3.5074.726%S94.192%A*125.1SN/A3589.5h1.2A++1.6A++
V10 1,1831,1822394.946B++1.9961.598%M++79.695%C*113.7M**N/A40910.4h1.5B**2.5A
Solstice Burst 1,1811,1815342.212B+0.7436.048%A++23.031%C+71.6B**N/A20716.5h8.9A24.6B**
NS Decimator 1,3961,1746781.732B*1.2263.423%C**2.215%C++91.7M*17.3C++61912.8h2.2A++3.4A+
Phobos VX86 1,1741,1726221.884B+1.0773.735%A11.263%D-98.5A++N/A26111.9h1.6A2.2B*
M40 Fury-H 1,2241,1702645M+42.0546.331%C**N/A164.8A++7.6D4457.1h3.7A8.1A
Blueshift VM5 1,1751,1692025.787A++2.8326.016%A+20.188%C+76.4MN/A30315.3h11.8A45.5B**
NS-11P 1,1821,1694342.694A+0.2630.69%A++28.4%A94.3M**1A35812.4h10.5A34.3B**
Eridani SX5G 1,1691,1684382.667B**0.2931.71%B++14.812%D116.8A*N/A33510h8.7B**27.6B++
NS-15M2 1,1691,1682664.391A++1.4431.424%A+18.579%D-157.8M**N/A5027.4h9B**28.7B*
NS Baron G5AE 1,1741,1654762.447B**0.5158.96%A13.562%C75.2B**N/A33315.5h3.4B**5.7C++
NS-7 PDW 1,1651,1625812A0.9536.366%A*13.683%D75.5A**N/A25615.4h9.9B**27.2B**
Cosmos VM3 1,1641,1612205.277A++2.3219.289%B+14.47%D--52.5A+N/A16522.1h11.2B**58B++
VX29 Polaris 1,1611,1613853.016A0.0627.119%B++19.811%C-92.9A++N/A42112.5h8.7A32.2B++
XM98 1,1611,1612864.059B**1.1054.404%A**89.578%A++45.4B*N/A13225.6h1.6A2.9A
NS-15M AE 1,1611,1613733.113B+0.1629.914%B*22.739%C--100.1AN/A65111.6h8.9B**29.7B*
Eclipse VE3A 1,1601,1603992.907A+0.0529.537%B+11.207%F112.6MN/A31110.3h9.2B**31B**
Serpent VE92 1,1651,1608031.445B1.5133.283%A*14.052%D--22.4CN/A8551.9h11.1B+33.3B*
Quasar VM1 1,1661,1602604.462A*1.5119.594%B++15.862%D40.7A+N/A14428.5h12.2B*62.3B+
Pulsar LSW 1,1651,1605742.021B+0.9328.707%B**20.862%C--66.3B*N/A22217.5h9.4B**32.7B*
Ghost 1,1601,1602374.895B++1.9466.316%S82.5%A118.4M++N/A4079.8h1.4A+2.1A+
Ursa 1,1641,1604992.325A0.6326.148%B+19.569%D55.2B+N/A20421h8.4B**32.1B++
Flare VE6 1,1601,1602824.113M++1.1626.235%B++25.431%C++100A*N/A36011.6h7.2A27.5B*
Auraxium Force-Blade 1,1631,1606,5360.177M*2.7858.456%A*N/A5.3A*N/A19217.2h1.4A2.4B++
Nova 1,1601,1608291.399C+1.5653.393%B++11.379%D-42.5C**N/A11327.3h3.1B**5.7B*
Phantom VA23 1,1641,1602784.173A+1.2248.696%A*30.948%C++101.8MN/A35811.4h3A+6.2B**
Chaos 1,1601,1603333.483A+0.5358.219%B++11.724%D-143.2SN/A3858.1h3A+5.1A
C75 Viper 1,2321,1594128.268S25.3143.305%C**1.381%C+128.8S8.1C+4739h3.4A++7.9A+
H-V45 1,1651,1587391.567C++1.3927.249%B+14.335%D--44.7B+N/A16725.9h11B*40.4B++
S12 Renegade 1,1631,1553213.598C++0.6444.646%B2.944%D93.9A+N/A27812.3h2.3A5.2B*
Beamer VS3 1,1571,1511,2530.919C**2.0433.441%B*23.284%C++41.9B*N/A14327.5h7B++21B
Saron Laser Cannon 2,0461,1164722.364C*0.5930.709%C+1.882%C+19.3B+16.1B**28657.9h79.2B++257.9B++
Supernova PC 1,3461,09410410.519B++7.5653.174%B+1.463%D29.3B+6.7D18937.4h3A+5.7A
Blueshift VM5 1,0251,0141705.965A++3.0126.489%A20.118%C79.2M+N/A33612.8h11.7A+44.3B**
Phaseshift VX-S 9989961526.553A+3.6060.117%M++91.064%B**110.7SN/A3969h1.6B*2.6B**
NSX Tanto 8818582313.714M0.7634.214%A+29.487%B+115.9M*3.1S3327.4h9.8B++28.5B+
NS-357 Underboss 8458417601.107C++1.8541.475%B+20.928%C+92.4A++N/A3269.1h3.2B**7.8B++
C-4 ARX 9308142014.05B**1.1038.694%M*N/A370S52.7B**28572.2h0.9B**2.2A++
Coyote Missiles 1,0407931172.091U69.1459.302%B*N/A660.8U205.8U41221.2h15.4A+26A
S1 1,0727785261.479A1.4865.277%B*3.599%B+50.2A++19B*58215.5h3.7A+5.7A
NS-11A 7037023062.294B**0.6629.958%B**16.524%D61.6AN/A23411.4h9.9A33.1B**
M40 Fury-F 6686332472.563B+0.3949.268%C+N/A84.4M**4.7C3007.5h3.8B**7.8B**
L100 Python HEAT 6465854513A*10.0560.793%B*2.906%C**67.2M7D--3258.7h2.1A*3.4A++
M60-G Bulldog 5945362620.615S17.6646.738%A1.306%D--71.5M7.7B+4587.5h3.8A+8.2A
Equinox VE2 Burst 5015002941.701C++1.2533.779%A19.4%D--69.4B*N/A1967.2h9.5B**28.1B**
Hades VSH4 6324842701.793M1.1679.36%A+3.719%B++69.1A21.1C*5537h3.2A*4A*
M60-G Bulldog 4924612320.043M**17.0950.414%A2.169%C--102.4M++6.9C+6484.5h3.7A7.3B**
L100 Python AP 6754354110.61A7.6657.712%C++3.908%B*43.1B*23.8B**38910.1h4.2B**7.3B*
Eidolon VE33 4204192461.703B+1.2533.496%B**15.99%D*30.8B+N/A11513.6h6.1B**18.1B*
Nebula VM20 417415775.39A++2.4424.36%A22.169%C*81.4M+N/A3395.1h12.9B**52.8B**
L105 Zephyr 4393903112.581B+9.6347.843%B+N/A3900U490U10704700.1h4.4A9.2B**
Spear Anti-Vehicle Phalanx Turret 531381409.525B+6.5754.878%B**4.199%C*65.7A++25.9B+6225.8h4.6A8.3B**
MANA Anti-Vehicle Turret 6563762111.782C1.1753.284%C-1.862%D3760A++2800M*17269550.1h6.6B12.3B+
M40 Fury 3763462017.3A+14.3540.542%B+N/A133.1M++11.5C+9972.6h6.3B**15.6B**
E540 Halberd 5583432513.72B+10.7759.837%A++2.041%C+46.4A+29.1A*15177.4h4.9B++8.2B**
NS-30 Vandal 3433421292.651B+0.3041.563%A+19.298%D-90A*N/A2753.8h4.2B**10.1B**
Hornet Missiles 429340937.778S34.8266.617%B+1.176%C485.7S127.1M*35340.7h5.3B++7.9B**
C150 Dalton 4533372414.042B**11.0956.564%A*N/A3370U1160U16329000.1h3.1B++5.6A
The Slasher 3373364,4210.076B++2.8847.8%B**N/A2.3C+N/A8148.4h1.4B**3C**
Beamer VS3-FB 3303282391.372C++1.5837.34%B*25.305%C++142.6M++N/A5332.3h6.4B*17.1B*
Parsec VX3-A 327325655C++2.0553.829%A++76.308%C125M**N/A3532.6h1.5A2.8A+
M40 Fury 3553211032.1S29.1543.488%B*N/A128.4M**13.6B*9612.5h6.9A16A
Cosmos VM3 315315535.943M2.9923.556%B**21.587%B+80.8M++N/A2833.9h9.7A+41.4B+
Nebula VM20 306301585.19A++2.2425.701%A14.286%D*77.2M1.3A3703.9h12.9B**50.3B**
Nemesis VSH9 3552421701.424A1.5370.089%B**4.959%A+33.2B**15.5B++4557.3h4.5A++6.5A++
NSX Naginata 243238812.938A+0.0231.79%A++28.151%C+119M+2.5M**5762h10.5B+33.1B++
Lancer VS22 4572282400.95C*2.0057.691%C-N/A14.9C+15C++38015.3h16.3B+28.3B+
CAS30 Tank Buster 4242182220.982C1.9742.037%CN/A6.7C6.3C+10632.5h34.3B*81.7B++
Pulsar VS1 2212132081.024C++1.9321.33%C-15.493%D16.5C--N/A16312.9h16.6C77.8C
Spiker 202202852.376A+0.5837.036%B**35.644%A++224.4SN/A8320.9h5.1B*13.7B**
E540 Halberd-H 290191921.222B*18.2760.244%B4.188%A++53.1B+27.5B++4713.6h4.6B++7.7B*
Skyguard 312184315.935B**2.9837.16%A1.63%C20B*13.9B**3519.2h98.4B+264.9B**
Saron HRB 267174227.909B+4.9540.407%CN/A27.2C*14.5C+4146.4h12.9A+31.9B**
MANA Anti-Personnel Turret 166164453.644N/A0.6922.686%UN/A1640U20U7268100.1h17.6T*77.7T*
Comet VM2 179156632.476A*0.4845.726%B2.564%D-24.4A**3.6C2706.4h10.2A22.3B**
NS-10 Burster 240152921.652B**1.3034.946%B*6.579%C+9.7A+5.6A15615.7h89.6B**256.3B**
M60-A Bulldog 160152530.4S27.4548.422%B**N/A95A*5C--5841.6h3.2A++6.7A
NSX Tengu 147141562.518A0.4449.274%A++19.149%C108.5M+4.6S2291.3h11.5B+23.4B++
MAX Punch 1231236550.188B+2.7749.105%C*N/A2C+N/A762.6h1.6C++3.2C*
M12 Kobalt 125118523.6B+20.6521.374%B++10.17%F84.3B+5B++3611.4h15B++70.2B++
NS-10 Burster 174113571.982B**0.9737.922%A9.735%B**10.8A*5.8A17110.5h94.6A249.5B**
Comet VM2 12798561.75B*1.2049.389%B+4.082%C+19.6A+5.8B+2285h15.7B**31.7B*
M60-G Bulldog-H 10597519.4B++16.4541.868%C3.093%A++107.8B*8.9C3260.9h3.9B**9.4B++
M60-A Bulldog 8381420.25C**17.3059.588%A1.235%D-57.9B*1.4D-3251.4h3.6A6A
M60-A Bulldog 736997.667C4.7156.522%B**2.899%B+49.3B++2.9C2951.4h3.8A6.7A
NS CandyCannon 3000 6363451.4B**1.5547.368%B**25.397%D126M++N/A4490.5h2.9B**6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2345,06111.4h
Anti-Vehicle MANA Turret344712.9h
Nano-Armor Kit625679,56767.2h
Nanite Revive Grenade04560.1h
Medical Applicator37297,92412.2h
Motion Spotter223,5301.9h
Restoration Kit1608667.7h
Recon Detection Device794,0748.2h
Shield Recharging Field96930.5h
Ammunition Package358861.4h
Medical Kit1,1156,48941.8h
Anti-Infantry MANA Turret304831.8h

Check the help document for the dictionary if you want to learn more about words used here.


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