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Decanus nijlpaard[VIB] nijlpaard
VS BR 13

KDR: 2.95

Score: 67.2m

Last Seen: Feb 14th, 2019 7:02 PM
- OFFLINE - 1668.8 hour(s)

Prestige 1, Battle Rank 13 - Vanu Sovereignty on Miller
Level Progress (to 14): 82%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Zenith VX-5 Light PPA C-4 Pandora VX25 MKV Suppressed VX6-7 Force-Blade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,124,198 MLG Score: 1698
Fun Score: N/A
Cheeseburgers Flipped: 497TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.724%19.029%5663999668,6732.476220.476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.041%1.681A++-0.26C-0.855D--HEAD + (~4.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.595B+90.371C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.889%1.401%867510309,705132626447.31349367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.413%-0.37C--0.183C0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.574B+23.30.56B+45.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.376%1.729%6918102710,003239928944.16792346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.941%0.629B+-0.56D1.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++4.60.632B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.656%1.175%6051110246,97816819544.1511731%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.875%0.509B+-0.808D-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.896B*5.10.87B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.563%86.147%605610295,414197932.73572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.534%4.138S1.245B**1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.767B++1.40.547B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.046%12.224%6056102913,0153011174.32105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.93%0.966B*-0.462D0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.613B+2.70.443B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.2m160.3%513 (30.8k)437 (26.2k)2.95182160,88354,5033.1624513 (13)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035266226.829%13.232%35502:4965

35% Engineer17% Heavy Assault10% Infiltrator31% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:18 PMJul 25th, 2013 10:17 AMMar 15th, 2019 8:37 PM (40d) (PST)Feb 14th, 2019 4:53 PM (69d) (PST)Feb 14th, 2019 3:02 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9222167061.0470.3550.1391.7990.0761698

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,34612,96242,38463218108526,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2561.4h/106.7d 11,480 21,288 27,067 276.5k 2,903 10,006 11,665 141.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:7,766
Deaths:1,962
KDR:3.958
Accuracy:27.436% C**
HSR:21.659% D*
Orion VS54
B+
Kills:3,467
Deaths:1,876
KDR:1.848
Accuracy:23.241% B+
HSR:16.614% D*
SVA-88
B*
Kills:2,800
Deaths:1,141
KDR:2.454
Accuracy:27.987% B*
HSR:20.571% D
Lasher X2
A*
Kills:1,498
Deaths:892
KDR:1.679
Accuracy:42.777% A*
HSR:1.602% D*
NS-15M1
A++
Kills:1,281
Deaths:549
KDR:2.333
Accuracy:31.359% A++
HSR:15.535% D-
NS-15M2
A+
Kills:1,168
Deaths:266
KDR:4.391
Accuracy:31.424% A+
HSR:18.579% D-
VX29 Polaris
B++
Kills:1,161
Deaths:385
KDR:3.016
Accuracy:27.119% B++
HSR:19.811% C-
NS-15M AE
B*
Kills:1,161
Deaths:373
KDR:3.113
Accuracy:29.914% B*
HSR:22.739% C--
Ursa
B++
Kills:1,160
Deaths:499
KDR:2.325
Accuracy:26.148% B++
HSR:19.569% D
Flare VE6
B++
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:26.235% B++
HSR:25.431% C++
Pulsar LSW
B**
Kills:1,160
Deaths:574
KDR:2.021
Accuracy:28.707% B**
HSR:20.862% C-
Kills:23,782
Deaths (as Heavy Assault):8,799
Deaths (to Heavy Assaults):14,577
KDR:2.70281
Kill Difference:14,983
Playtime:430.000 hours
Usage:17%
Score:13.772m
Score/min:534
Accuracy (listed only):29.304%
HSR (listed only):18.452%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A
Kills:6,764
Deaths:2,428
KDR:2.786
Accuracy:31.778% A
HSR:19.086% C
Pandora VX25
B**
Kills:4,903
Deaths:2,299
KDR:2.133
Accuracy:49.221% B**
HSR:12.258% D
VX6-7
A
Kills:4,360
Deaths:1,909
KDR:2.284
Accuracy:31.629% A
HSR:18.647% C
Pulsar C
B++
Kills:3,187
Deaths:1,748
KDR:1.823
Accuracy:27.994% B++
HSR:20.897% C
Solstice SF
B**
Kills:2,893
Deaths:1,533
KDR:1.887
Accuracy:29.427% B**
HSR:2.454% F--
NS-11C
A+
Kills:2,725
Deaths:1,082
KDR:2.518
Accuracy:31.694% A+
HSR:18.165% C+
Deimos VA29
B**
Kills:2,509
Deaths:1,275
KDR:1.968
Accuracy:74.238% B**
HSR:13.272% D
Thanatos VE70
B*
Kills:2,111
Deaths:1,384
KDR:1.525
Accuracy:47.713% B*
HSR:12.174% D-
NS Baron G5
A
Kills:1,653
Deaths:727
KDR:2.274
Accuracy:55.649% A
HSR:12.462% C-
Solstice VE3
C*
Kills:1,253
Deaths:969
KDR:1.293
Accuracy:23.934% C*
HSR:16.201% D
Solstice Burst
A++
Kills:1,180
Deaths:534
KDR:2.210
Accuracy:36.068% A++
HSR:23.051% C+
Phobos VX86
A
Kills:1,172
Deaths:622
KDR:1.884
Accuracy:73.735% A
HSR:11.263% D-
Nova
B*
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:53.393% B*
HSR:11.379% D-
Serpent VE92
A*
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:33.283% A*
HSR:14.052% D--
Chaos
B++
Kills:1,160
Deaths:333
KDR:3.483
Accuracy:58.219% B++
HSR:11.724% D
Eclipse VE3A
B+
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:29.537% B+
HSR:11.207% F
NS Baron G5AE
A
Kills:1,087
Deaths:439
KDR:2.476
Accuracy:58.854% A
HSR:13.432% C
Eidolon VE33
B*
Kills:408
Deaths:246
KDR:1.659
Accuracy:33.298% B*
HSR:15.931% D*
Kills:40,845
Deaths (as Engineer):19,559
Deaths (to Engineers):11,457
KDR:2.0883
Kill Difference:21,286
Playtime:892.021 hours
Usage:35%
Score:21.098m
Score/min:394
Accuracy (listed only):43.315%
HSR (listed only):14.314%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:4,903
Deaths:2,299
KDR:2.133
Accuracy:49.221% B**
HSR:12.258% D
MKV Suppressed
A
Kills:4,421
Deaths:1,748
KDR:2.529
Accuracy:32.377% A
HSR:17.507% C
Eridani SX5
A++
Kills:3,504
Deaths:1,544
KDR:2.269
Accuracy:34.780% A++
HSR:15.611% D
Deimos VA29
B**
Kills:2,509
Deaths:1,275
KDR:1.968
Accuracy:74.238% B**
HSR:13.272% D
Thanatos VE70
B*
Kills:2,111
Deaths:1,384
KDR:1.525
Accuracy:47.713% B*
HSR:12.174% D-
NS Baron G5
A
Kills:1,653
Deaths:727
KDR:2.274
Accuracy:55.649% A
HSR:12.462% C-
Sirius SX12
B+
Kills:1,566
Deaths:1,516
KDR:1.033
Accuracy:26.548% B+
HSR:12.835% D-
Skorpios
C*
Kills:1,490
Deaths:589
KDR:2.530
Accuracy:28.105% C*
HSR:12.349% D*
Terminus VX-9
B*
Kills:1,191
Deaths:437
KDR:2.725
Accuracy:30.103% B*
HSR:18.808% D--
Phobos VX86
A
Kills:1,172
Deaths:622
KDR:1.884
Accuracy:73.735% A
HSR:11.263% D-
Eridani SX5G
B++
Kills:1,168
Deaths:438
KDR:2.667
Accuracy:31.710% B++
HSR:14.812% D
NS-7 PDW
A*
Kills:1,162
Deaths:581
KDR:2
Accuracy:36.366% A*
HSR:13.683% D
Nova
B*
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:53.393% B*
HSR:11.379% D-
Chaos
B++
Kills:1,160
Deaths:333
KDR:3.483
Accuracy:58.219% B++
HSR:11.724% D
H-V45
B++
Kills:1,158
Deaths:739
KDR:1.567
Accuracy:27.249% B++
HSR:14.335% D--
NS Baron G5AE
A
Kills:1,087
Deaths:439
KDR:2.476
Accuracy:58.854% A
HSR:13.432% C
NS-11P
A+
Kills:879
Deaths:292
KDR:3.010
Accuracy:29.752% A+
HSR:26.052% B**
NS-11A
A
Kills:647
Deaths:282
KDR:2.294
Accuracy:30.405% A
HSR:15.765% D-
Equinox VE2 Burst
A
Kills:488
Deaths:286
KDR:1.706
Accuracy:33.886% A
HSR:19.262% D--
Pulsar VS1
D-
Kills:145
Deaths:161
KDR:0.901
Accuracy:19.266% D-
HSR:14.483% D-
Kills:33,574
Deaths (as Combat Medic):16,521
Deaths (to Combat Medics):6,750
KDR:2.0322
Kill Difference:17,053
Playtime:113.842 hours
Usage:4%
Score:3.072m
Score/min:450
Accuracy (listed only):41.578%
HSR (listed only):14.673%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
A
Kills:6,764
Deaths:2,428
KDR:2.786
Accuracy:31.778% A
HSR:19.086% C
Pandora VX25
B**
Kills:4,903
Deaths:2,299
KDR:2.133
Accuracy:49.221% B**
HSR:12.258% D
MKV Suppressed
A
Kills:4,421
Deaths:1,748
KDR:2.529
Accuracy:32.377% A
HSR:17.507% C
VX6-7
A
Kills:4,360
Deaths:1,909
KDR:2.284
Accuracy:31.629% A
HSR:18.647% C
Eridani SX5
A++
Kills:3,504
Deaths:1,544
KDR:2.269
Accuracy:34.780% A++
HSR:15.611% D
Pulsar C
B++
Kills:3,187
Deaths:1,748
KDR:1.823
Accuracy:27.994% B++
HSR:20.897% C
Solstice SF
B**
Kills:2,893
Deaths:1,533
KDR:1.887
Accuracy:29.427% B**
HSR:2.454% F--
NS-11C
A+
Kills:2,725
Deaths:1,082
KDR:2.518
Accuracy:31.694% A+
HSR:18.165% C+
Deimos VA29
B**
Kills:2,509
Deaths:1,275
KDR:1.968
Accuracy:74.238% B**
HSR:13.272% D
Thanatos VE70
B*
Kills:2,111
Deaths:1,384
KDR:1.525
Accuracy:47.713% B*
HSR:12.174% D-
NS Baron G5
A
Kills:1,653
Deaths:727
KDR:2.274
Accuracy:55.649% A
HSR:12.462% C-
Sirius SX12
B+
Kills:1,566
Deaths:1,516
KDR:1.033
Accuracy:26.548% B+
HSR:12.835% D-
Skorpios
C*
Kills:1,490
Deaths:589
KDR:2.530
Accuracy:28.105% C*
HSR:12.349% D*
Solstice VE3
C*
Kills:1,253
Deaths:969
KDR:1.293
Accuracy:23.934% C*
HSR:16.201% D
Solstice Burst
A++
Kills:1,180
Deaths:534
KDR:2.210
Accuracy:36.068% A++
HSR:23.051% C+
Phobos VX86
A
Kills:1,172
Deaths:622
KDR:1.884
Accuracy:73.735% A
HSR:11.263% D-
Eridani SX5G
B++
Kills:1,168
Deaths:438
KDR:2.667
Accuracy:31.710% B++
HSR:14.812% D
NS-7 PDW
A*
Kills:1,162
Deaths:581
KDR:2
Accuracy:36.366% A*
HSR:13.683% D
Nova
B*
Kills:1,160
Deaths:829
KDR:1.399
Accuracy:53.393% B*
HSR:11.379% D-
Serpent VE92
A*
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:33.283% A*
HSR:14.052% D--
Chaos
B++
Kills:1,160
Deaths:333
KDR:3.483
Accuracy:58.219% B++
HSR:11.724% D
Eclipse VE3A
B+
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:29.537% B+
HSR:11.207% F
NS Baron G5AE
A
Kills:1,087
Deaths:439
KDR:2.476
Accuracy:58.854% A
HSR:13.432% C
Kills:53,748
Deaths (as Light Assault):25,729
Deaths (to Light Assaults):11,649
KDR:2.089
Kill Difference:28,019
Playtime:805.551 hours
Usage:31%
Score:21.493m
Score/min:445
Accuracy (listed only):40.707%
HSR (listed only):14.284%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A
Kills:4,421
Deaths:1,748
KDR:2.529
Accuracy:32.377% A
HSR:17.507% C
Eridani SX5
A++
Kills:3,504
Deaths:1,544
KDR:2.269
Accuracy:34.780% A++
HSR:15.611% D
Sirius SX12
B+
Kills:1,566
Deaths:1,516
KDR:1.033
Accuracy:26.548% B+
HSR:12.835% D-
Skorpios
C*
Kills:1,490
Deaths:589
KDR:2.530
Accuracy:28.105% C*
HSR:12.349% D*
Artemis VX26
A*
Kills:1,225
Deaths:441
KDR:2.778
Accuracy:37.706% A*
HSR:25.714% B+
NS-44 Commissioner
A+
Kills:1,212
Deaths:1,141
KDR:1.062
Accuracy:48.110% A+
HSR:22.525% C++
Parallax VX3
S
Kills:1,188
Deaths:184
KDR:6.457
Accuracy:74.726% S
HSR:94.192% A*
V10
M++
Kills:1,182
Deaths:239
KDR:4.946
Accuracy:61.598% M++
HSR:79.695% C**
Eridani SX5G
B++
Kills:1,168
Deaths:438
KDR:2.667
Accuracy:31.710% B++
HSR:14.812% D
NS-7 PDW
A*
Kills:1,162
Deaths:581
KDR:2
Accuracy:36.366% A*
HSR:13.683% D
XM98
A**
Kills:1,161
Deaths:286
KDR:4.059
Accuracy:54.404% A**
HSR:89.578% A++
Ghost
S
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:66.316% S
HSR:82.500% A
Phantom VA23
A*
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:48.696% A*
HSR:30.948% C++
Beamer VS3
B*
Kills:1,151
Deaths:1,253
KDR:0.919
Accuracy:33.441% B*
HSR:23.284% C++
NS-357 Underboss
B+
Kills:829
Deaths:750
KDR:1.105
Accuracy:41.519% B+
HSR:20.869% C+
Phaseshift VX-S
M*
Kills:508
Deaths:78
KDR:6.513
Accuracy:62.581% M*
HSR:87.795% B*
NS-30 Vandal
A
Kills:342
Deaths:129
KDR:2.651
Accuracy:41.563% A
HSR:19.298% D-
Beamer VS3-FB
B*
Kills:253
Deaths:169
KDR:1.497
Accuracy:36.913% B*
HSR:24.901% C+
Parsec VX3-A
M
Kills:215
Deaths:39
KDR:5.513
Accuracy:57.974% M
HSR:74.419% D
Spiker
A*
Kills:201
Deaths:82
KDR:2.451
Accuracy:37.210% B**
HSR:35.323% A*
NS CandyCannon 3000
B**
Kills:63
Deaths:45
KDR:1.400
Accuracy:47.368% B**
HSR:25.397% D
Kills:25,161
Deaths (as Infiltrator):11,767
Deaths (to Infiltrators):5,891
KDR:2.13827
Kill Difference:13,394
Playtime:244.595 hours
Usage:10%
Score:5.706m
Score/min:389
Accuracy (listed only):44.762%
HSR (listed only):39.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:1,161
Deaths:220
KDR:5.277
Accuracy:19.289% B++
HSR:14.470% D*
Quasar VM1
B*
Kills:1,160
Deaths:260
KDR:4.462
Accuracy:19.594% B*
HSR:15.862% D
Blueshift VM5
A
Kills:1,034
Deaths:160
KDR:6.463
Accuracy:25.081% A
HSR:19.246% C
Blueshift VM5
B**
Kills:775
Deaths:109
KDR:7.110
Accuracy:25.448% B**
HSR:18.065% D
Cosmos VM3
A+
Kills:315
Deaths:53
KDR:5.943
Accuracy:23.556% A+
HSR:21.587% B+
Nebula VM20
A+
Kills:283
Deaths:51
KDR:5.549
Accuracy:26.068% A+
HSR:14.134% D*
Nebula VM20
A++
Kills:283
Deaths:51
KDR:5.549
Accuracy:25.637% A++
HSR:19.435% C
NS-10 Burster
B*
Kills:149
Deaths:92
KDR:1.620
Accuracy:34.940% B*
HSR:6.711% C+
Comet VM2
C**
Kills:147
Deaths:57
KDR:2.579
Accuracy:45.237% C**
HSR:2.721% D
NS-10 Burster
A
Kills:111
Deaths:57
KDR:1.947
Accuracy:37.997% A
HSR:9.910% B**
Comet VM2
B+
Kills:94
Deaths:50
KDR:1.880
Accuracy:48.907% B+
HSR:4.255% C+
Kills:5,512
Deaths (as MAX Suit):580
Deaths (to MAX Suits):4,018
KDR:9.50345
Kill Difference:4,932
Playtime:62.296 hours
Usage:2%
Score:2.022m
Score/min:541
Accuracy (listed only):30.159%
HSR (listed only):13.309%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:5,417
V. Kills:146 N/A
Deaths:550
KDR:9.849
Accuracy:58.377% A*
KPH:140.500 M++
VKPH:3.800 C++
Dual Photon Pods
A*
Kills:1,810
V. Kills:369 489%
Deaths:113
KDR:16.018
Accuracy:66.463% A++
KPH:186.600 A*
VKPH:38 A++
Maelstrom Turbo Laser
C+
Kills:1,188
V. Kills:976 122%
Deaths:971
KDR:1.223
Accuracy:28.599% C-
KPH:13.100 C+
VKPH:10.800 C+
Saron Laser Cannon
B**
Kills:1,072
V. Kills:910 118%
Deaths:466
KDR:2.300
Accuracy:30.366% C
KPH:18.900 B+
VKPH:16 B**
Coyote Missiles
U
Kills:775
V. Kills:239 323%
Deaths:11
KDR:70.455
Accuracy:59.323% B*
KPH:709.600 U
VKPH:218.800 U
Hornet Missiles
S
Kills:340
V. Kills:89 378%
Deaths:9
KDR:37.778
Accuracy:66.617% B+
KPH:490 S
VKPH:128.300 M**
Kills:10,602 (7,677 + 0)
Deaths:2,120
KDR:5.001
VKDR:1.287
Vehicle Kills:2,729
Kill Difference:8,482
Playtime:197.456 hours
Usage:8%
Score:4.093m
Score/min:345
Piloting Accuracy:30.366%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:390
V. Kills:49 N/A
Deaths:31
KDR:12.581
Accuracy:47.843% B+
KPH:1,404,000 U
VKPH:176,400 U
C150 Dalton
U
Kills:337
V. Kills:116 288%
Deaths:24
KDR:14.042
Accuracy:56.601% A++
KPH:1,213,200 U
VKPH:417,600 U
CAS30 Tank Buster
C
Kills:218
V. Kills:206 105%
Deaths:222
KDR:0.982
Accuracy:41.877% C
KPH:6.700 C
VKPH:6.400 C
Kills:945 (218 + 727)
Deaths:277
KDR:3.412
VKDR:1.339
Vehicle Kills:371
Kill Difference:668
Playtime:32.409 hours
Usage:1%
Score:0.475m
Score/min:244
Piloting Accuracy:41.877%
Gunner Accuracy:56.601%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,522
V. Kills:76 N/A
Deaths:77
KDR:19.766
Accuracy:68.868% A*
KPH:91 A++
VKPH:4.500 D--
C75 Viper
S
Kills:1,159
V. Kills:73 N/A
Deaths:41
KDR:28.268
Accuracy:43.305% B
KPH:128.500 S
VKPH:8.100 C+
L100 Python HEAT
M
Kills:585
V. Kills:61 N/A
Deaths:45
KDR:13
Accuracy:60.793% B*
KPH:67.500 M
VKPH:7 D--
L100 Python AP
B**
Kills:406
V. Kills:228 177%
Deaths:41
KDR:9.902
Accuracy:57.004% C++
KPH:41.700 B**
VKPH:23.400 B**
Skyguard
B**
Kills:184
V. Kills:128 143%
Deaths:31
KDR:5.935
Accuracy:37.210% A
KPH:20.100 B*
VKPH:14 B**
Kills:3,856 (3,856 + 0)
Deaths:235
KDR:16.409
VKDR:2.409
Vehicle Kills:566
Kill Difference:3,621
Playtime:53.313 hours
Usage:2%
Score:1.113m
Score/min:348
Driving Accuracy:37.210%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:2,981
V. Kills:1,979 151%
Deaths:360
KDR:8.281
Accuracy:59.352% B++
KPH:39.700 A+
VKPH:26.400 A**
Supernova VPC
M*
Kills:2,072
V. Kills:97 N/A
Deaths:98
KDR:21.143
Accuracy:72.348% A**
KPH:106.900 M*
VKPH:5 D
Proton II PPA
S
Kills:1,701
V. Kills:46 N/A
Deaths:17
KDR:100.059
Accuracy:36.811% A*
KPH:188.800 S
VKPH:5.100 B++
Supernova PC
B++
Kills:1,094
V. Kills:252 432%
Deaths:104
KDR:10.519
Accuracy:53.174% B+
KPH:29.200 B++
VKPH:6.700 C--
E540 Halberd
A*
Kills:313
V. Kills:207 150%
Deaths:25
KDR:12.520
Accuracy:59.970% A++
KPH:44.100 A
VKPH:29.200 A*
Saron HRB
C*
Kills:174
V. Kills:93 185%
Deaths:22
KDR:7.909
Accuracy:40.407% C
KPH:27 C*
VKPH:14.400 C+
Kills:8,335 (6,147 + 2,188)
Deaths:626
KDR:13.315
VKDR:4.272
Vehicle Kills:2,674
Kill Difference:7,709
Playtime:154.480 hours
Usage:6%
Score:4.258m
Score/min:459
Driving Accuracy:53.174%
Gunner Accuracy:40.407%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:1,792
V. Kills:50 N/A
Deaths:34
KDR:52.706
Accuracy:46.119% B**
KPH:313.300 S
VKPH:8.700 B+
M40 Fury-H
A++
Kills:1,170
V. Kills:54 N/A
Deaths:26
KDR:45
Accuracy:46.331% B
KPH:165.500 A++
VKPH:7.600 D
E540 Halberd-H
B++
Kills:191
V. Kills:99 191%
Deaths:9
KDR:21.222
Accuracy:60.244% C**
KPH:53.200 B+
VKPH:27.600 B++
M60-G Bulldog-H
B*
Kills:97
V. Kills:8 N/A
Deaths:5
KDR:19.400
Accuracy:41.868% C
KPH:105.200 B*
VKPH:8.700 C
Kills:3,250 (0 + 3,250)
Deaths:74
KDR:43.919
VKDR:2.851
Vehicle Kills:211
Kill Difference:3,176
Playtime:17.304 hours
Usage:1%
Score:0.616m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:41.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M
Kills:524
V. Kills:56 N/A
Deaths:26
KDR:20.154
Accuracy:46.139% B**
KPH:70.900 M
VKPH:7.600 B+
M60-G Bulldog
M++
Kills:461
V. Kills:31 N/A
Deaths:23
KDR:20.044
Accuracy:50.414% A
KPH:102.800 M++
VKPH:6.900 C+
M40 Fury
M++
Kills:346
V. Kills:30 N/A
Deaths:20
KDR:17.300
Accuracy:40.542% B+
KPH:132.400 M++
VKPH:11.500 C+
M40 Fury
M**
Kills:321
V. Kills:34 N/A
Deaths:10
KDR:32.100
Accuracy:43.488% B++
KPH:129 M**
VKPH:13.700 B*
M12 Kobalt
C++
Kills:62
V. Kills:5 N/A
Deaths:5
KDR:12.400
Accuracy:16.806% C
KPH:49.500 C--
VKPH:4 C++
Kills:1,714 (0 + 1,714)
Deaths:84
KDR:20.405
VKDR:1.857
Vehicle Kills:156
Kill Difference:1,630
Playtime:18.229 hours
Usage:1%
Score:0.694m
Score/min:635
Driving Accuracy:N/A%
Gunner Accuracy:16.806%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:1,155
V. Kills:8 N/A
Deaths:321
KDR:3.598
Accuracy:44.646% C**
KPH:93.600 A+
VKPH:0.600 D*
M40 Fury-F
S
Kills:633
V. Kills:35 N/A
Deaths:247
KDR:2.563
Accuracy:49.268% C+
KPH:84.200 S
VKPH:4.700 C
Kills:1,788 (1,788 + 0)
Deaths:568
KDR:3.148
VKDR:0.076
Vehicle Kills:43
Kill Difference:1,220
Playtime:19.860 hours
Usage:1%
Score:0.341m
Score/min:286
Driving Accuracy:49.268%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,7817,7661,9623.958B1.0127.436%C**21.659%D*107.7AN/A36972.1h8.8B**31.9B++
Zenith VX-5 6,7696,7642,4282.786A++0.1731.778%A19.086%C62.7AN/A181107.8h9.2A28.9B**
Light PPA 5,5635,4175509.849B**6.9058.377%A*1.034%C140.3M++3.8C++48638.6h6B*10.3B++
C-4 6,1295,0641,2074.196A*1.2435.796%A++N/A257.1S54.1A++148419.7h0.7A+2A+
Pandora VX25 4,9134,9032,2992.133B**0.8249.221%B**12.258%D77.3A++N/A23363.4h3.2B**6.6B**
MKV Suppressed 4,4264,4211,7482.529A++0.4232.377%A17.507%C69.2A++N/A22563.9h10.2B**31.6B++
VX6-7 4,3714,3601,9092.284B**0.6731.629%A18.647%C69.1A+N/A20563.1h9.3B*29.3B*
Force-Blade 4,1864,14939,3830.105M2.8551.864%A++N/A3M+N/A81391.4h1.5B**2.9B*
Eridani SX5 3,5073,5041,5442.269B**0.6834.78%A++15.611%D81.3A++N/A24343.1h9.1B**26.1B*
Orion VS54 3,4863,4671,8761.848B1.1023.241%B+16.614%D*47.6B++N/A19872.8h9.9B**42.6B++
Pulsar C 3,1923,1871,7481.823B+1.1327.994%B++20.897%C34.4BN/A11092.6h8.2B**29.2B++
Supernova FPC 4,9602,9813608.281B+5.3359.352%B++2.08%C+39.7A+26.4A**48275.1h4B**6.7B**
Solstice SF 2,9532,8931,5331.887B**1.0629.427%B**2.454%F--39.3AN/A10773.6h4B**13.5A
SVA-88 2,8082,8001,1412.454B0.5027.987%B*20.571%D75.1B**N/A31637.3h9.7B*34.5B++
Anti-Vehicle Grenade 2,8482,75012750N/A2,747.0579.518%M*N/A1617.6S57.6C-63671.7h1.8A*2.3A++
NS-11C 2,7322,7251,0822.518A++0.4331.694%A+18.165%C+56.1A+N/A23948.6h9.5B**30B**
Deimos VA29 2,5092,5091,2751.968B++0.9874.238%B**13.272%D87.4A++N/A26528.7h1.5A+2.1B*
Proximity Mine 2,3242,3233686.313B++3.3663.202%A**N/A363SN/A9586.4h0.8M*1.3A**
Thanatos VE70 2,1162,1111,3841.525B*1.4347.713%B*12.174%D-44.3B*N/A16147.6h3.1A6.5B**
Supernova VPC 2,1692,0729821.143B**18.1972.348%A**N/A106.8M*5D41919.4h1.6A++2.2A++
Dual Photon Pods 2,1791,81011316.018A13.0766.463%A++1.602%B+186.6A*38A++10279.7h11A16.6B**
Proton II PPA-H 1,8421,7923452.706M**49.7546.119%B**1.116%D314.4S8.8B+8975.7h5.5A12B**
Proton II PPA 1,7471,70117100.059S97.1136.811%A*1.117%D-189S5.1B++6609h5.6A15.3A
NS Baron G5 1,6541,6537272.274A+0.6855.649%A12.462%C-86.5MN/A25219.1h3.1A5.6C*
Sirius SX12 1,5701,5661,5161.033C+1.9226.548%B+12.835%D-25.9C+N/A9160.4h13.2B+49.9B+
L100 Python HESH 1,5981,5227719.766B++16.8168.868%A*1.643%C++91.1A++4.6D--27016.7h1.9A+2.7A+
Lasher X2 1,5041,4988921.679B**1.2742.777%A*1.602%D*73.8A**N/A27720.3h14.7B**34.4B**
Skorpios 1,4911,4905892.53B+0.4228.105%C*12.349%D*107.2M+N/A30813.9h9.4B*33.5B++
Sticky Grenade 1,3491,34411344N/A1,341.0568.857%A*N/A2688M**10C101180.5h1A1.4B**
Frag Grenade 1,3331,32511325N/A1,322.0563.326%A**N/A1325M**8C+48201h1.9A++3A+
NS-15M1 1,2841,2815492.333B++0.6231.359%A++15.535%D-74AN/A26617.3h8.9A28.4B*
Solstice VE3 1,2661,2539691.293B*1.6623.934%C*16.201%D15.8C+N/A9179.1h12.3B++51.4B+
Tank Mine 2,1221,2422315.377A+2.4329.749%CN/A185.4A++131.3A*21896.7h1.1A3.8A+
Artemis VX26 1,2251,2254412.778A0.1737.706%A*25.714%B+98.8M++N/A25412.4h7.7A++20.4A
NS-44 Commissioner 1,2161,2121,1411.062C++1.8948.11%A+22.525%C++50.1B++N/A14324.2h3B*6.2B*
Terminus VX-9 1,1941,1914372.725A0.2330.103%B*18.808%D--84.5A*N/A27614.1h9.4B**31.2B*
Parallax VX3 1,1881,1881846.457B**3.5174.726%S94.192%A*125.1SN/A3579.5h1.2A++1.6A++
Maelstrom Turbo Laser 2,1641,1889711.223C+1.7328.599%C-2.357%C+13.1C+10.8C+17790.5h68.4B++239.2B+
V10 1,1831,1822394.946B*1.9961.598%M++79.695%C**113.7M**N/A40910.4h1.5A2.5A
Solstice Burst 1,1801,1805342.21B+0.7436.068%A++23.051%C+71.5AN/A20716.5h8.9A24.6B**
Phobos VX86 1,1741,1726221.884B+1.0773.735%A11.263%D-98.5A*N/A26011.9h1.6A2.2B*
M40 Fury-H 1,2241,1702645M++42.0546.331%BN/A164.8A++7.6D4457.1h3.7B**8.1A
Eridani SX5G 1,1691,1684382.667B**0.2831.71%B++14.812%D116.8A*N/A33510h8.7B*27.6B++
NS-15M2 1,1691,1682664.391A++1.4431.424%A+18.579%D-157.8SN/A4947.4h9B**28.7B*
NS Decimator 1,3801,1636761.72B*1.2363.588%B2.236%C+91.6M**17.1C++61412.7h2.2A++3.4A+
NS-7 PDW 1,1651,1625812A+0.9536.366%A*13.683%D75.5A**N/A25415.4h9.9B**27.2B*
VX29 Polaris 1,1611,1613853.016A0.0627.119%B++19.811%C-92.9A*N/A41812.5h8.7A32.2B++
XM98 1,1611,1612864.059B*1.1154.404%A**89.578%A++45.4AN/A13125.6h1.6A2.9A
Cosmos VM3 1,1641,1612205.277A++2.3319.289%B++14.47%D*52.5A++N/A16422.1h11.2B**58B++
NS-15M AE 1,1611,1613733.113B+0.1629.914%B*22.739%C--100.1A+N/A65011.6h8.9B**29.7B++
Ursa 1,1641,1604992.325A0.6326.148%B++19.569%D55.2B++N/A20421h8.4B**32.1B++
Flare VE6 1,1601,1602824.113M+1.1626.235%B++25.431%C++100A*N/A35911.6h7.2A27.5B*
Ghost 1,1601,1602374.895B++1.9466.316%S82.5%A118.4M*N/A4039.8h1.4A+2.1A+
Nova 1,1601,1608291.399C++1.5553.393%B*11.379%D-42.5BN/A11327.3h3.1B**5.7B*
Phantom VA23 1,1641,1602784.173A+1.2248.696%A*30.948%C++101.8MN/A35711.4h3A+6.2B**
Serpent VE92 1,1651,1608031.445B+1.5133.283%A*14.052%D--22.4CN/A8451.9h11.1B+33.3B*
Chaos 1,1601,1603333.483A++0.5358.219%B++11.724%D143.2SN/A3858.1h3A+5.1A
Quasar VM1 1,1661,1602604.462A*1.5119.594%B*15.862%D40.7A++N/A14328.5h12.2B*62.3B+
Eclipse VE3A 1,1601,1603992.907B+0.0429.537%B+11.207%F112.6M++N/A30910.3h9.2B**31B**
Auraxium Force-Blade 1,1631,1606,5360.177M*2.7758.456%A*N/A5.3MN/A19217.2h1.4A2.4B++
Pulsar LSW 1,1651,1605742.021B+0.9328.707%B**20.862%C-66.3B**N/A22017.5h9.4B**32.7B*
C75 Viper 1,2321,1594128.268S25.3243.305%B1.381%C+128.8S8.1C+4729h3.4A++7.9A++
H-V45 1,1651,1587391.567C++1.3827.249%B++14.335%D--44.7B++N/A16625.9h11B*40.4B++
S12 Renegade 1,1631,1553213.598C*0.6544.646%C**2.944%D93.9A+N/A27712.3h2.3B**5.2B*
Beamer VS3 1,1571,1511,2530.919C**2.0333.441%B*23.284%C++41.9B*N/A14227.5h7B++21C**
Supernova PC 1,3461,09410410.519B*7.5753.174%B+1.463%D29.3B++6.7C--18837.4h3A5.7A
NS Baron G5AE 1,0921,0874392.476B**0.4858.854%A13.432%C75B**N/A34314.5h3.2B**5.5C++
Saron Laser Cannon 1,9821,0724662.3C*0.6530.366%C1.959%C+18.8B+16B**28756.9h79.2B++260.7B++
Blueshift VM5 1,0351,0341606.463A*3.5125.081%A19.246%C76.6M+N/A29813.5h11.1A+44.3B**
NS-11P 8838792923.01A++0.0629.752%A+26.052%B**105.9SN/A4148.3h9.4A+31.4B**
NS-357 Underboss 8338297501.105C++1.8541.519%B+20.869%C+93.1A++N/A3258.9h3.2B**7.8B*
C-4 ARX 9228081984.081B**1.1338.756%M++N/A384.8S54.3A28922.1h0.9B*2.2A
Blueshift VM5 7787751097.11A*4.1625.448%B**18.065%D79.1M+N/A3509.8h10.4A++40.9B**
Coyote Missiles 1,0147751170.455U67.5059.323%B*N/A704.5U217.3U42971.1h15.3A+25.9A
S1 1,0427575051.499A+1.4565.387%B**3.567%B+50.1A*18.9B*58315.1h3.6A+5.5A+
NS-11A 6476472822.294B**0.6630.405%A15.765%D-61.6A+N/A23210.5h9.9A32.7B**
M40 Fury-F 6686332472.563B+0.3949.268%C+N/A84.4S4.7C3007.5h3.8A7.8A
L100 Python HEAT 6465854513A*10.0560.793%B*2.906%C**67.2M7D--3248.7h2.1A++3.4A++
M60-G Bulldog 5805242620.154S17.2046.139%B**1.336%D--70.8M7.6B+4587.4h3.7A+8.1A
Phaseshift VX-S 508508786.513A3.5662.581%M*87.795%B*101.6SN/A3915h1.5B*2.4B**
Equinox VE2 Burst 4894882861.706C+1.2533.886%A19.262%D--71.8B**N/A1986.8h9.4A27.7B**
Hades VSH4 6324842701.793M1.1679.35%A+3.719%B++69.1A++21.1B**5547h3.2A++4A*
M60-G Bulldog 4924612320.043M**17.0950.414%A2.169%D102.4M++6.9C+6484.5h3.7A7.3B**
Eidolon VE33 4084082461.659B+1.2933.298%B*15.931%D*30BN/A11013.6h6.1B**18.2B**
L100 Python AP 634406419.902B**6.9557.004%C++4.187%B*41.9B**23.5B**3849.7h4.2B**7.4B**
L105 Zephyr 4393903112.581B+9.6347.843%B+N/A3900U490U10649600.1h4.4B**9.2B**
Spear Anti-Vehicle Phalanx Turret 522374409.35B6.4054.546%B**4.278%C++65.6A++26B+6275.7h4.5A8.2A
M40 Fury 3763462017.3A+14.3540.542%B+N/A133.1M++11.5C+9972.6h6.3B**15.6A
NS-30 Vandal 3433421292.651B++0.3041.563%A19.298%D-90A**N/A2733.8h4.2B**10.1B**
Hornet Missiles 429340937.778S34.8366.617%B+1.176%C-485.7S127.1M**35260.7h5.3B++7.9B**
C150 Dalton 4533372414.042A+11.0956.601%A++N/A3370U1160U16239100.1h3.1B++5.6A
M40 Fury 3553211032.1S29.1543.488%B++N/A128.4M**13.6B*9612.5h6.9A16B**
Cosmos VM3 315315535.943A**2.9923.556%A+21.587%B+80.8SN/A2833.9h9.7A++41.4B**
E540 Halberd 5203132512.52B9.5759.97%A++2.236%C+44.1A29.2A*15527.1h5.1B++8.5B**
Nebula VM20 284283515.549A*2.6026.068%A+14.134%D*80.9M+N/A4003.5h12.4A47.5B**
Nebula VM20 284283515.549A*2.6025.637%A++19.435%C80.9M++N/A3963.5h12.2A47.7B**
Beamer VS3-FB 2542531691.497C**1.4536.913%B*24.901%C+148.8M**N/A5431.7h6.2B**16.8B**
Nemesis VSH9 3432351641.433A1.5270.08%B**5.106%A++33.6B**15.4B*4617h4.5A++6.4A++
Lancer VS22 4572282400.95C**2.0057.7%C--N/A14.9C++15C**38015.3h16.3B+28.3B+
The Slasher 2252242,6930.083B++2.8748.983%B**N/A2.4C+N/A993.4h1.5B**3.1B+
CAS30 Tank Buster 4242182220.982C+1.9741.877%CN/A6.7C6.4C10632.4h34.1B*81.5B++
Parsec VX3-A 217215395.513C++2.5657.974%M74.419%D126.5S1.2S3981.7h1.4A+2.5A++
Spiker 201201822.451A+0.5037.21%B**35.323%A*223.3SN/A8530.9h5B**13.5B**
E540 Halberd-H 290191921.222A18.2760.244%C**4.188%A++53.1B+27.5B++4693.6h4.6B*7.7B*
Skyguard 312184315.935A2.9837.21%A1.63%C20B*13.9B**3519.2h98.2B++263.9B**
Saron HRB 267174227.909B+4.9640.407%CN/A27.2C*14.5C+4126.4h12.9A+31.9B**
MANA Anti-Personnel Turret 166164453.644N/A0.6922.686%UN/A1640U20U7190600.1h17.6T*77.7T*
M60-A Bulldog 160152530.4S27.4548.422%B**N/A95A**5C-5841.6h3.2A++6.7A
NS-10 Burster 235149921.62B**1.3334.94%B*6.711%C+9.6A++5.5A15315.6h90.2B**258.3B**
Comet VM2 169147572.579A*0.3745.237%C**2.721%D23.7A**3.5C2686.2h9.9A21.9B**
Pulsar VS1 1511451610.901C+2.0519.266%D-14.483%D-12.5DN/A16211.6h18.4D-95.5D
MAX Punch 1191195800.205B++2.7549.081%C++N/A2C++N/A758.6h1.6C++3.2C**
NS-10 Burster 171111571.947B**1.0037.997%A9.91%B**10.7A*5.8A+17210.4h94.9A249.7B**
M60-G Bulldog-H 10597519.4B*16.4541.868%C3.093%A++107.8B*8.9C3260.9h3.9B**9.4B+
Comet VM2 12194501.88B**1.0748.907%B+4.255%C+19.6A+5.6B2304.8h14.8B**30.2B**
M60-A Bulldog 8381420.25C*17.3059.588%A+1.235%D-57.9B**1.4D-3221.4h3.6A6A
M60-A Bulldog 736997.667C4.7256.522%B**2.899%B+49.3B++2.9C2951.4h3.8B**6.7B**
NS CandyCannon 3000 6363451.4B**1.5547.368%B**25.397%D126A*N/A4470.5h2.9A6B**
M12 Kobalt 6762512.4C+9.4516.806%C4.839%F**47.7D3.8C+2241.3h15.5B++92.3B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter171,4931h
Restoration Kit1608667.7h
Nano-Armor Kit609659,58765.9h
Anti-Vehicle MANA Turret344162.9h
Spawn Beacon2294,74511.2h
Nanite Revive Grenade03810.1h
Medical Applicator34382,41911h
Ammunition Package348271.4h
Medical Kit9525,63231h
Anti-Infantry MANA Turret304831.8h
Recon Detection Device794,0748.2h
Shield Recharging Field4900.3h

Check the help document for the dictionary if you want to learn more about words used here.


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