Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,485)players online:
ZugieMac (18)  dim_giant (14)  SEM4GDN1M (6)  WaaWaaNC (5)  GelosTheStrimmer (5)  fbmarder (5) 53
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (20 days). The data shown below may not be accurate.

nikscha[AI4N] nikscha
VS BR 118

KDR: 1.26

Score: 28.7m

Last Seen: Jan 27th, 2019 6:45 PM
- OFFLINE - 487.4 hour(s)

Battle Rank 109 (118 total) - Vanu Sovereignty on Cobalt - Outfit Member of Artificially Intelligent Network[AI4N] Artificially Intelligent Network
VS outfit on Cobalt

Members: 3
Level Progress (to 110): 93%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Eridani SX5G C-4 Ursa SVA-88 NS-15M AE Flare VE6 Sirius SX12
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:nikscha



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $492,894 MLG Score: 394
Fun Score: N/A
Cheeseburgers Flipped: 393TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.344%21.703%5282999324,4161.43286-0.168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.928%0.639B+0.158C++-0.78D-HEAD ++ (~9.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.405B10.80.241C++33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.209%2.158%99510171,06612094650.880992229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.584%-0.548D0.508B+-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.4-0.008C+52.30.012C+110.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.327%1.765%121610161,643228810520.717781156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.813%0.725B++-0.548D0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.349C**12.20.029C+13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.855%1.885%118710151,432177212250.807671117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.264%0.529B+-0.629D0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.527B+23.40.405B32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.074%76.264%118310191,4241830100.778142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.808%0.607B+0.598B+0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.30.277C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.567%12.312%118310191,194986131.20973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.815%0.428B-0.441C--0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+2.80.431B3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Artificially Intelligent Network[AI4N] Artificially Intelligent Network
VS outfit on Cobalt

Members: 3
28.7m319.2%352 (21.1k)291 (17.5k)1.2643943,96834,7741.46259118 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022233020.747%16.901%35102:5014

32% Engineer34% Heavy Assault10% Infiltrator16% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:52 PMDec 6th, 2017 7:12 PMFeb 15th, 2019 12:52 AM (2d) (PST)Jan 27th, 2019 2:59 PM (20d) (PST)Jan 27th, 2019 2:45 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5702013690.4450.3520.0751.6150.061394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,20312,03922,1642721597417,454

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1645.6h/68.6d 6,892 7,431 12,755 159.5k 2,357 4,302 5,996 56.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:5,474
Deaths:2,344
KDR:2.335
Accuracy:26.901% C++
HSR:26.398% C--
Ursa
C++
Kills:1,176
Deaths:1,092
KDR:1.077
Accuracy:20.486% C
HSR:25.085% C++
SVA-88
D
Kills:1,167
Deaths:1,211
KDR:0.964
Accuracy:17.894% D--
HSR:19.537% D
NS-15M AE
B+
Kills:1,162
Deaths:650
KDR:1.788
Accuracy:28.432% B+
HSR:24.699% C
Flare VE6
C+
Kills:1,162
Deaths:1,049
KDR:1.108
Accuracy:22.647% C+
HSR:22.633% C
NS-15M1
D
Kills:1,159
Deaths:1,223
KDR:0.948
Accuracy:19.340% D
HSR:16.048% D-
Lasher X2 AE
A+
Kills:1,158
Deaths:657
KDR:1.763
Accuracy:41.529% A+
HSR:1.209% D--
Orion VS54
C++
Kills:1,142
Deaths:808
KDR:1.413
Accuracy:21.437% C++
HSR:20.053% D
Lasher X2
B*
Kills:730
Deaths:640
KDR:1.141
Accuracy:31.548% B*
HSR:1.781% D*
Kills:14,330
Deaths (as Heavy Assault):9,674
Deaths (to Heavy Assaults):9,468
KDR:1.48129
Kill Difference:4,656
Playtime:561.946 hours
Usage:34%
Score:10.841m
Score/min:322
Accuracy (listed only):25.579%
HSR (listed only):17.494%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:1,154
Deaths:1,215
KDR:0.950
Accuracy:23.727% C+
HSR:20.537% C**
NS Baron G5AE
C*
Kills:1,153
Deaths:836
KDR:1.379
Accuracy:48.742% C*
HSR:13.183% C
Pulsar C
B**
Kills:759
Deaths:524
KDR:1.448
Accuracy:30.202% B**
HSR:26.219% B+
Deimos VA29
C
Kills:712
Deaths:768
KDR:0.927
Accuracy:55.870% C
HSR:13.062% D
Serpent VE92
B*
Kills:699
Deaths:475
KDR:1.472
Accuracy:27.602% B*
HSR:17.310% C-
Solstice SF
B+
Kills:514
Deaths:698
KDR:0.736
Accuracy:24.312% C++
HSR:20.039% B+
Eidolon VE33
B**
Kills:303
Deaths:271
KDR:1.118
Accuracy:34.699% B**
HSR:25.743% C+
Thanatos VE70
C--
Kills:291
Deaths:302
KDR:0.964
Accuracy:34.837% C--
HSR:12.028% D-
Zenith VX-5
C++
Kills:232
Deaths:236
KDR:0.983
Accuracy:25.900% C++
HSR:15.948% D-
Phobos VX86
C++
Kills:191
Deaths:198
KDR:0.965
Accuracy:60.370% C++
HSR:9.948% D--
NS Baron G5
B**
Kills:113
Deaths:86
KDR:1.314
Accuracy:53.400% B**
HSR:13.274% C
Kills:6,121
Deaths (as Engineer):5,609
Deaths (to Engineers):8,379
KDR:1.09128
Kill Difference:512
Playtime:534.740 hours
Usage:32%
Score:8.996m
Score/min:280
Accuracy (listed only):38.151%
HSR (listed only):17.026%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
D-
Kills:1,191
Deaths:1,956
KDR:0.609
Accuracy:20.277% D**
HSR:14.274% D-
Sirius SX12
C+
Kills:1,162
Deaths:1,931
KDR:0.602
Accuracy:19.900% D-
HSR:16.695% C+
Eridani SX5
B**
Kills:1,159
Deaths:476
KDR:2.435
Accuracy:31.330% B**
HSR:21.484% C**
NS-11C
C**
Kills:1,154
Deaths:1,215
KDR:0.950
Accuracy:23.727% C+
HSR:20.537% C**
NS Baron G5AE
C*
Kills:1,153
Deaths:836
KDR:1.379
Accuracy:48.742% C*
HSR:13.183% C
NS-7 PDW
B++
Kills:1,135
Deaths:751
KDR:1.511
Accuracy:28.197% B++
HSR:19.736% B
Pulsar C
B**
Kills:759
Deaths:524
KDR:1.448
Accuracy:30.202% B**
HSR:26.219% B+
Deimos VA29
C
Kills:712
Deaths:768
KDR:0.927
Accuracy:55.870% C
HSR:13.062% D
Serpent VE92
B*
Kills:699
Deaths:475
KDR:1.472
Accuracy:27.602% B*
HSR:17.310% C-
Solstice SF
B+
Kills:514
Deaths:698
KDR:0.736
Accuracy:24.312% C++
HSR:20.039% B+
MKV Suppressed
B+
Kills:490
Deaths:379
KDR:1.293
Accuracy:28.593% B+
HSR:16.735% C
Thanatos VE70
C--
Kills:291
Deaths:302
KDR:0.964
Accuracy:34.837% C--
HSR:12.028% D-
Zenith VX-5
C++
Kills:232
Deaths:236
KDR:0.983
Accuracy:25.900% C++
HSR:15.948% D-
Phobos VX86
C++
Kills:191
Deaths:198
KDR:0.965
Accuracy:60.370% C++
HSR:9.948% D--
NS Baron G5
B**
Kills:113
Deaths:86
KDR:1.314
Accuracy:53.400% B**
HSR:13.274% C
VE-S Canis
B++
Kills:64
Deaths:63
KDR:1.016
Accuracy:24.717% C
HSR:26.563% B++
Kills:11,019
Deaths (as Light Assault):10,894
Deaths (to Light Assaults):6,045
KDR:1.01147
Kill Difference:125
Playtime:265.719 hours
Usage:16%
Score:4.532m
Score/min:284
Accuracy (listed only):33.624%
HSR (listed only):17.315%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
D-
Kills:1,191
Deaths:1,956
KDR:0.609
Accuracy:20.277% D**
HSR:14.274% D-
Sirius SX12
C+
Kills:1,162
Deaths:1,931
KDR:0.602
Accuracy:19.900% D-
HSR:16.695% C+
Eridani SX5
B**
Kills:1,159
Deaths:476
KDR:2.435
Accuracy:31.330% B**
HSR:21.484% C**
NS-7 PDW
B++
Kills:1,135
Deaths:751
KDR:1.511
Accuracy:28.197% B++
HSR:19.736% B
NS-44G Commissioner
C+
Kills:939
Deaths:1,024
KDR:0.917
Accuracy:36.960% C
HSR:23.003% C+
Ghost
B+
Kills:555
Deaths:347
KDR:1.599
Accuracy:41.836% B+
HSR:69.910% C++
Parallax VX3
B++
Kills:523
Deaths:141
KDR:3.709
Accuracy:43.700% B++
HSR:82.792% B+
MKV Suppressed
B+
Kills:490
Deaths:379
KDR:1.293
Accuracy:28.593% B+
HSR:16.735% C
Cerberus
B+
Kills:347
Deaths:322
KDR:1.078
Accuracy:35.652% B+
HSR:21.326% C+
Phaseshift VX-S
C++
Kills:346
Deaths:154
KDR:2.247
Accuracy:33.175% C
HSR:76.590% C++
Artemis VX26
C**
Kills:321
Deaths:260
KDR:1.235
Accuracy:28.550% C**
HSR:16.822% D-
NS-357 Underboss
C++
Kills:194
Deaths:160
KDR:1.213
Accuracy:28.456% D--
HSR:21.650% C++
NS-44 Commissioner AE
C*
Kills:109
Deaths:113
KDR:0.965
Accuracy:43.750% C*
HSR:19.266% D
NS CandyCannon 3000
B*
Kills:88
Deaths:119
KDR:0.739
Accuracy:40.699% B+
HSR:48.864% B*
NS-61 Emissary
C+
Kills:75
Deaths:57
KDR:1.316
Accuracy:22.175% D-
HSR:16% C+
Beamer VS3
C-
Kills:68
Deaths:97
KDR:0.701
Accuracy:24.602% C-
HSR:14.706% D--
VE-S Canis
B++
Kills:64
Deaths:63
KDR:1.016
Accuracy:24.717% C
HSR:26.563% B++
Kills:8,766
Deaths (as Infiltrator):8,350
Deaths (to Infiltrators):5,188
KDR:1.04982
Kill Difference:416
Playtime:163.288 hours
Usage:10%
Score:1.891m
Score/min:193
Accuracy (listed only):31.328%
HSR (listed only):30.965%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
D-
Kills:1,191
Deaths:1,956
KDR:0.609
Accuracy:20.277% D**
HSR:14.274% D-
Sirius SX12
C+
Kills:1,162
Deaths:1,931
KDR:0.602
Accuracy:19.900% D-
HSR:16.695% C+
Eridani SX5
B**
Kills:1,159
Deaths:476
KDR:2.435
Accuracy:31.330% B**
HSR:21.484% C**
NS-11P
A+
Kills:1,158
Deaths:830
KDR:1.395
Accuracy:30.505% A+
HSR:20.639% C*
NS Baron G5AE
C*
Kills:1,153
Deaths:836
KDR:1.379
Accuracy:48.742% C*
HSR:13.183% C
NS-7 PDW
B++
Kills:1,135
Deaths:751
KDR:1.511
Accuracy:28.197% B++
HSR:19.736% B
Deimos VA29
C
Kills:712
Deaths:768
KDR:0.927
Accuracy:55.870% C
HSR:13.062% D
MKV Suppressed
B+
Kills:490
Deaths:379
KDR:1.293
Accuracy:28.593% B+
HSR:16.735% C
Thanatos VE70
C--
Kills:291
Deaths:302
KDR:0.964
Accuracy:34.837% C--
HSR:12.028% D-
H-V45
C+
Kills:230
Deaths:270
KDR:0.852
Accuracy:23.639% C+
HSR:19.565% C+
Phobos VX86
C++
Kills:191
Deaths:198
KDR:0.965
Accuracy:60.370% C++
HSR:9.948% D--
Corvus VA55
B**
Kills:113
Deaths:121
KDR:0.934
Accuracy:24.301% C+
HSR:30.973% B**
NS Baron G5
B**
Kills:113
Deaths:86
KDR:1.314
Accuracy:53.400% B**
HSR:13.274% C
Pulsar VS1
B+
Kills:72
Deaths:66
KDR:1.091
Accuracy:25.822% B+
HSR:13.889% D--
VE-S Canis
B++
Kills:64
Deaths:63
KDR:1.016
Accuracy:24.717% C
HSR:26.563% B++
Kills:9,234
Deaths (as Combat Medic):9,033
Deaths (to Combat Medics):3,627
KDR:1.02225
Kill Difference:201
Playtime:65.729 hours
Usage:4%
Score:1.377m
Score/min:349
Accuracy (listed only):34.033%
HSR (listed only):17.470%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:485
Deaths:374
KDR:1.297
Accuracy:18.803% C+
HSR:23.505% B+
Blueshift VM5
C++
Kills:330
Deaths:239
KDR:1.381
Accuracy:19.364% C+
HSR:21.212% C++
Nebula VM20
B**
Kills:287
Deaths:178
KDR:1.612
Accuracy:23.506% B**
HSR:21.603% C*
Blueshift VM5
C**
Kills:183
Deaths:74
KDR:2.473
Accuracy:21.191% C**
HSR:20.765% C+
Cosmos VM3
A++
Kills:76
Deaths:29
KDR:2.621
Accuracy:24.480% A++
HSR:19.737% C++
Comet VM2
A*
Kills:71
Deaths:93
KDR:0.763
Accuracy:63.272% A*
HSR:2.817% D
Vortex VM21
C++
Kills:69
Deaths:158
KDR:0.437
Accuracy:42.486% C++
HSR:0% F
Comet VM2
A**
Kills:58
Deaths:59
KDR:0.983
Accuracy:69.439% A**
HSR:3.448% C
Kills:1,559
Deaths (as MAX Suit):602
Deaths (to MAX Suits):1,920
KDR:2.5897
Kill Difference:957
Playtime:49.194 hours
Usage:3%
Score:1.085m
Score/min:368
Accuracy (listed only):35.318%
HSR (listed only):14.136%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:379
V. Kills:32 N/A
Deaths:237
KDR:1.599
Accuracy:47.019% B*
KPH:43.100 C+
VKPH:3.600 C++
Dual Photon Pods
C+
Kills:302
V. Kills:72 414%
Deaths:82
KDR:3.683
Accuracy:51.875% C+
KPH:72.400 C+
VKPH:17.300 C+
Hornet Missiles
B*
Kills:228
V. Kills:139 163%
Deaths:100
KDR:2.280
Accuracy:69.433% B*
KPH:42.300 C
VKPH:25.800 C--
Maelstrom Turbo Laser
D-
Kills:182
V. Kills:163 111%
Deaths:832
KDR:0.219
Accuracy:26.320% D-
KPH:3.800 D-
VKPH:3.400 D--
Saron Laser Cannon
D
Kills:91
V. Kills:92 98%
Deaths:197
KDR:0.462
Accuracy:30.801% C+
KPH:4.900 D
VKPH:5 D
Kills:1,182 (652 + 0)
Deaths:1,448
KDR:0.816
VKDR:0.344
Vehicle Kills:498
Kill Difference:266
Playtime:85.091 hours
Usage:5%
Score:0.965m
Score/min:189
Piloting Accuracy:30.801%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:160
V. Kills:30 N/A
Deaths:27
KDR:5.926
Accuracy:56.125% A++
KPH:47.700 C+
VKPH:8.900 C+
CAS30 Tank Buster
C++
Kills:112
V. Kills:105 106%
Deaths:206
KDR:0.544
Accuracy:46.151% C++
KPH:4.700 D
VKPH:4.400 D
C150 Dalton
C
Kills:96
V. Kills:129 74%
Deaths:42
KDR:2.286
Accuracy:34.887% C
KPH:16.300 D-
VKPH:21.900 C
AP30 Shredder
U
Kills:56
V. Kills:40 137%
Deaths:16
KDR:3.500
Accuracy:22.873% F
KPH:201,600 U
VKPH:144,000 U
Kills:424 (112 + 312)
Deaths:291
KDR:1.457
VKDR:1.045
Vehicle Kills:304
Kill Difference:133
Playtime:33.267 hours
Usage:2%
Score:0.369m
Score/min:185
Piloting Accuracy:46.151%
Gunner Accuracy:22.873%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:144
V. Kills:20 N/A
Deaths:19
KDR:7.579
Accuracy:59.758% A
KPH:57.400 C**
VKPH:8 C+
C75 Viper
A+
Kills:125
V. Kills:15 N/A
Deaths:46
KDR:2.717
Accuracy:53.040% A+
KPH:34 C**
VKPH:4.100 D-
L100 Python AP
B+
Kills:113
V. Kills:111 101%
Deaths:64
KDR:1.766
Accuracy:60.386% B+
KPH:20.900 D
VKPH:20.600 B+
Skyguard
B
Kills:57
V. Kills:54 104%
Deaths:47
KDR:1.213
Accuracy:42.026% A*
KPH:11.300 C
VKPH:10.800 B
Kills:439 (439 + 0)
Deaths:176
KDR:2.494
VKDR:1.136
Vehicle Kills:200
Kill Difference:263
Playtime:16.603 hours
Usage:1%
Score:0.324m
Score/min:325
Driving Accuracy:42.026%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:948
V. Kills:787 120%
Deaths:331
KDR:2.864
Accuracy:60.763% B*
KPH:18.200 D
VKPH:15.100 C+
Saron HRB
B**
Kills:748
V. Kills:643 116%
Deaths:131
KDR:5.710
Accuracy:53.464% B**
KPH:29.300 B+
VKPH:25.200 B**
Supernova VPC
C
Kills:256
V. Kills:40 N/A
Deaths:80
KDR:3.200
Accuracy:48.814% C
KPH:23.300 D--
VKPH:3.600 D--
E540 Halberd
C+
Kills:110
V. Kills:68 159%
Deaths:19
KDR:5.789
Accuracy:45.615% C
KPH:26.900 C
VKPH:16.600 C+
Aphelion VEX-4
B
Kills:104
V. Kills:92 112%
Deaths:19
KDR:5.474
Accuracy:36.373% C*
KPH:22.700 C
VKPH:20.100 B
Proton II PPA
B*
Kills:86
V. Kills:11 N/A
Deaths:12
KDR:7.167
Accuracy:28.112% B++
KPH:41.100 C--
VKPH:5.300 B*
Kills:2,252 (1,204 + 1,048)
Deaths:592
KDR:3.804
VKDR:2.772
Vehicle Kills:1,641
Kill Difference:1,660
Playtime:99.328 hours
Usage:6%
Score:1.821m
Score/min:306
Driving Accuracy:48.814%
Gunner Accuracy:28.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:64
V. Kills:54 116%
Deaths:22
KDR:2.909
Accuracy:60.232% B+
KPH:25.900 D
VKPH:21.900 C
Aphelion VEX-4H
C+
Kills:57
V. Kills:54 104%
Deaths:13
KDR:4.385
Accuracy:54.323% B**
KPH:27.700 D
VKPH:26.300 C+
Kills:121 (0 + 121)
Deaths:35
KDR:3.457
VKDR:3.086
Vehicle Kills:108
Kill Difference:86
Playtime:4.526 hours
Usage:0%
Score:0.134m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:54.323%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:191
V. Kills:58 324%
Deaths:34
KDR:5.618
Accuracy:48.312% A
KPH:56 B+
VKPH:17 A+
M20 Basilisk
C
Kills:81
V. Kills:49 162%
Deaths:39
KDR:2.077
Accuracy:41.813% C**
KPH:11.300 D
VKPH:6.800 C
M20 Basilisk
N/A
Kills:50
V. Kills:35 139%
Deaths:21
KDR:2.381
Accuracy:42.192% N/A
KPH:12.300 N/A
VKPH:8.600 N/A
Kills:322 (0 + 322)
Deaths:94
KDR:3.426
VKDR:1.511
Vehicle Kills:142
Kill Difference:228
Playtime:14.647 hours
Usage:1%
Score:0.239m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:42.192%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:87
V. Kills:28 300%
Deaths:125
KDR:0.696
Accuracy:49.563% C+
KPH:10.200 D
VKPH:3.300 D
Kills:87 (87 + 0)
Deaths:125
KDR:0.696
VKDR:0.224
Vehicle Kills:28
Kill Difference:38
Playtime:8.553 hours
Usage:1%
Score:0.034m
Score/min:66
Driving Accuracy:49.563%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,5175,4742,3442.335C+1.0726.901%C++26.398%C--66.2C++N/A19982.7h10.1B+37.4B+
Eridani SX5G 1,2021,1911,9560.609D-0.6620.277%D**14.274%D-15.6D-N/A4276.2h12.4C61D
C-4 1,6361,1848571.382C+0.1223.525%CN/A80C+30.5C++82414.8h1.4C**6C++
Ursa 1,1841,1761,0921.077C+0.1920.486%C25.085%C++32.3C+N/A12236.4h10B+48.9C**
SVA-88 1,1721,1671,2110.964C-0.3017.894%D--19.537%D26.4DN/A12844.2h10.9B+60.9C+
NS-15M AE 1,1701,1626501.788C+0.5228.432%B+24.699%C63.2C**N/A15618.4h10B++35.3B+
Flare VE6 1,1711,1621,0491.108C0.1622.647%C+22.633%C25.3DN/A14246h12.1C53.5C++
Sirius SX12 1,1841,1621,9310.602C0.6619.9%D-16.695%C+13.4DN/A5186.6h16.4C+82.5C
Eridani SX5 1,1681,1594762.435A1.1731.33%B**21.484%C**50.6B++N/A16522.9h10.1B++32.2B+
NS-15M1 1,1711,1591,2230.948C0.3219.34%D16.048%D-27.7C-N/A11941.8h11.7B+60.4C++
Lasher X2 AE 1,1781,1586571.763B+0.5041.529%A+1.209%D--55.7B+1C+12820.8h14.1B**33.9B**
NS-11P 1,1761,1588301.395C*0.1330.505%A+20.639%C*44.9B*N/A11625.8h11.8B*38.7B**
NS-11C 1,1661,1541,2150.95C+0.3123.727%C+20.537%C**21.6CN/A9053.4h12.9B+54.5B
NS Baron G5AE 1,1671,1538361.379C+0.1148.742%C*13.183%C36.7CN/A10431.4h3.7B++7.6C+
Orion VS54 1,1621,1428081.413C++0.1521.437%C++20.053%D27.5C+N/A15241.5h11.9B+55.5C++
NS-7 PDW 1,1431,1357511.511B++0.2528.197%B++19.736%B40.8B++N/A11927.8h12.4B++44B+
Supernova FPC 1,7359483312.864C1.6060.763%B*1.899%C18.2D15.1C+29252.1h6.4C-10.5C++
NS-44G Commissioner 9469391,0240.917C0.3536.96%C23.003%C+24.1DN/A6638.9h3.4C*9.2C*
Pulsar C 7687595241.448C++0.1830.202%B**26.219%B+36.7BN/A15920.7h9.8B++32.3B+
Saron HRB 1,3917481315.71C++4.4553.464%B**N/A29.3B+25.2B**41625.5h19.6B+36.6B*
Lasher X2 7417306401.141B0.1231.548%B*1.781%D*43.7B+N/A16116.7h16.9B++53.6B++
Deimos VA29 7187127680.927C0.3455.87%C13.062%D27.1DN/A10126.3h2.3C*4.2C++
Serpent VE92 7026994751.472B+0.2127.602%B*17.31%C-44.8B++N/A16515.6h9.9B*36B++
NS Decimator 9786079850.616C--0.6559.782%C+2.965%B+25.3C--15.5C+37424h5.3C8.9C+
Ghost 5595553471.599C0.3341.836%B+69.91%C++31.4CN/A10617.7h2.2C**5.3B+
Frag Grenade 5415361536N/A534.7448.001%B+N/A595.6B+5.6C22530.9h2.9B*6.1B++
Parallax VX3 5255231413.709C*2.4443.7%B++82.792%B+39B++N/A19713.4h1.9B++4.3B++
Solstice SF 5205146980.736C0.5324.312%C++20.039%B+17.8C+N/A7328.8h11.5C++47.1B
MKV Suppressed 4984903791.293C**0.0328.593%B+16.735%C33.8C++N/A11714.5h13.1B45.8B+
Nebula VM20 4944853741.297C0.0318.803%C+23.505%B+29CN/A12616.7h14.2B++75.3B+
Tank Mine 7343982511.586C--0.3235.511%C++N/A92.6C78.1B+14074.3h2.3D6.3C++
Light PPA 4113792371.599C-0.3347.019%B*N/A43.1C+3.6C++2188.8h12.6C**26.7B+
Proximity Mine 360359973.701C+2.4443.983%C*N/A143.6B+N/A5072.5h1.7B++3.9B++
Cerberus 3503473221.078C++0.1935.652%B+21.326%C+22.2C-N/A8315.6h6.1C++17.2B+
Phaseshift VX-S 3493461542.247C0.9833.175%C76.59%C++27.2C+N/A8312.7h3C++9.1C++
Blueshift VM5 3363302391.381C0.1219.364%C+21.212%C++24.8C--N/A10213.3h15.5C*80.3C*
Artemis VX26 3233212601.235C+0.0328.55%C**16.822%D-39.6C**N/A1448.1h12.1C++42.3C**
Eidolon VE33 3113032711.118C++0.1534.699%B**25.743%C+21.2C+N/A10814.3h7.6B++21.8B++
Dual Photon Pods 374302823.683C2.4251.875%C+1.325%C++71.9C+17.1C+5034.2h20.5B39.6B
Thanatos VE70 2942913020.964C++0.3034.837%C--12.028%D-19.8CN/A8314.7h4B++11.4B
Nebula VM20 2902871781.612C0.3523.506%B**21.603%C*39.3B+N/A1877.3h14.2B+60.4B++
Auraxium Slasher 2782657,4670.035C+1.2326.906%CN/A0.9CN/A2284.7h2.1C**7.8C*
Supernova VPC 296256803.2D1.9448.814%C1.172%C23.3D--3.6D--12111h3.4C+6.9C+
Nemesis VSH9 4872514790.524C0.7472.114%A1.992%C14.8C+13.9B++20817h9.3C12.9C*
Zenith VX-5 2432322360.983C+0.2825.9%C++15.948%D-17.6DN/A7813.2h14.1C+54.6C++
H-V45 2322302700.852C0.4123.639%C+19.565%C+27.1C+N/A1348.5h12.8C**54C**
Hornet Missiles 3672281002.28C--1.0269.433%B*2.632%B**42.2C25.7C--5065.4h12.5C+18C++
NS-357 Underboss 1941941601.213C**0.0528.456%D--21.65%C++30.3CN/A1086.4h3.6B++12.8C+
M40 Fury 249191345.618C+4.3548.312%A1.571%C+56.2B+17.1A++4333.4h11.2B+23.1B*
Phobos VX86 1951911980.965C0.3060.37%C++9.948%D--32.4CN/A1135.9h2.6C+4.2C*
Blueshift VM5 186183742.473C++1.2121.191%C**20.765%C+34.5C++N/A1685.3h13.9B++65.7B+
Maelstrom Turbo Laser 3451828320.219C--1.0526.32%D-5.495%A++3.8D-3.4D--10848.2h127.7C+485.3C
Anti-Vehicle Grenade 2261711171N/A169.7452.772%C*N/A342C+110C*33030.5h5.9C+11.2C*
L105 Zephyr 190160275.926C4.6656.125%A++N/A47.1C+8.8C+2343.4h6.5C++11.6B++
MANA Anti-Vehicle Turret 3161541521.013D-0.2558.629%C2.597%C+1540D1620C3929800.1h11.4C*19.4C++
L100 Python HESH 164144197.579C6.3159.758%AN/A57.6C**8C+4492.5h2.7B++4.6B*
S1 2801434620.31D0.9560.732%B+N/A12D-11.5C+29211.9h9.3D*15.3C--
Sticky Grenade 1391391139N/A137.7450.772%C+N/A695C--N/A31510.2h2.4C+4.7C++
Force-Blade 13713511,1190.012C1.2534.673%B+N/A0.3CN/A1443.7h3.6D10.3C++
C75 Viper 140125462.717C1.4553.04%A+2.4%B**33.8C*4.1D-2643.7h9.1B*17.1B**
MANA Anti-Personnel Turret 1201201101.091N/A0.1717.396%UN/A1200UN/A3552100.1h35.9T*206.6T*
Corvus VA55 1141131210.934C+0.3324.301%C+30.973%B**31.4C++N/A1683.6h9.3B**38.3B++
NS Baron G5 113113861.314C**0.0553.4%B**13.274%C41.9B+N/A1782.7h4.2B+7.9C++
L100 Python AP 224113641.766D0.5060.386%B+1.77%D20.9D20.6B+3725.4h8C-13.3C+
Damascus Edge 17611212,2470.009D1.2621.668%D7.143%C+0.3DN/A1435.1h9.5T*43.7F**
CAS30 Tank Buster 2171122060.544C-0.7246.151%C++1.786%B+4.7D4.4D9224h60C+130C*
E540 Halberd 178110195.789C4.5245.615%C7.273%M+26.8C-16.6C+3644.1h5.6C*12.3C++
NS-44 Commissioner AE 1101091130.965C0.3043.75%C*19.266%D27.9DN/A793.9h3.5C+8.1C*
Aphelion VEX-4 196104195.474C**4.2136.373%C*2.885%C--22.6C20B2894.6h55.6C*152.8B+
C150 Dalton 22596422.286D1.0234.887%CN/A16.3D-21.9C4305.9h5.1C14.8C-
Saron Laser Cannon 183911970.462C0.8030.801%C+4.396%A+4.9D5D22118.5h162.8C+528.6C+
NS CandyCannon 3000 88881190.739C++0.5340.699%B+48.864%B*20.5C+N/A444.3h3.7B+9.1B++
M40 Fury-F 115871250.696C-0.5749.563%C+N/A10.1D3.3D668.6h12.4C+25C++
Proton II PPA 9786127.167C-5.9028.112%B++2.326%C*41C--5.2B*1822.1h12.9D46C+
M20 Basilisk 13081392.077C0.8141.813%C**4.938%C11.3D6.8C1987.2h124.8C--298.5C+
Cosmos VM3 7776292.621B+1.3624.48%A++19.737%C++38B*N/A2392h11.3B**46.2B+
Hunter QCX 94752120.354C--0.9118.136%F32%B+5.2D1.3C3014.3h6.2C++34.3C-
NS-61 Emissary 7675571.316B++0.0522.175%D-16%C+23.4C+N/A633.2h13.1C*59.1C+
Spear Anti-Vehicle Phalanx Turret 13074174.353C3.0939.01%C--5.405%B++35.2C+26.7B+5932.1h7B++18B+
Pulsar VS1 7272661.091C++0.1725.822%B+13.889%D--27.7C*N/A3842.6h12B*46.5B++
Comet VM2 12171930.763C+0.5063.272%A*2.817%D9C6.3B**1537.9h26.4C41.8B+
Lancer VS22 146701410.496C0.7769.089%B**4.286%B*12.3C+13.3C+3575.7h28.4C+41.1C++
Vortex VM21 126691580.437D0.8342.486%C++N/A6.8C-5.6C+10410.2h42.4C++99.9C*
Beamer VS3 7068970.701C+0.5624.602%C-14.706%D--10.3DN/A646.6h9.3C*37.8C+
VE-S Canis 6664631.016C+0.2524.717%C26.563%B++35.6C+1.1B**911.8h14.3C58C+
Saron HRB-H 11864222.909C1.6460.232%B+N/A25.6D21.6C5132.5h27.6C+45.8C++
Hades VSH4 160593120.189D1.0872.568%B++3.39%B+7.4C-12.6C++1648h14F19.3D*
Comet VM2 9058590.983C+0.2869.439%A**3.448%C15.7B++8.6A*2073.7h29.2C+42.1B++
Aphelion VEX-4H 11157134.385C+3.1254.323%B**N/A27.1D25.7C+4732.1h61.4C++113B+
Skyguard 11157471.213D0.0542.026%A*3.509%B**11.4C10.8B2575h187.1D*445.2C++
AP30 Shredder 9656163.5C2.2422.873%F5.357%M560U400U3721100.1h69.5B++303.7C+
M20 Basilisk 8550212.381C1.1242.192%B2%D**12.2D8.5C+2674.1h142.1D336.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter171,0360.6h
Nanite Revive Grenade06930.2h
VS Patriot Flare Gun02290.3h
Medical Applicator21863,6416.4h
Nano-Armor Kit523465,43537h
Spawn Beacon261,1521.5h
Anti-Vehicle MANA Turret287191.8h
AE Medical Applicator3815,2741.4h
AE Nano-Armor Kit160172,03016.2h
Deconstruction Tool01,8530.4h
Ammunition Package251,2411.1h
Medical Kit5945,5228.9h
Anti-Infantry MANA Turret324211.4h
Recon Detection Device449412.3h
Shield Recharging Field103460.2h
Smoke Grenade07080.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.38s
Server spent 1.10s on queries, 0.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.