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Arcanus nitty[DIG] nitty
VS BR 36

KDR: 2.24

Score: 37.7m

Last Seen: Jan 16th, 2019 7:50 PM
- OFFLINE - 750.2 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Miller
Level Progress (to 37): 27%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser Proton II PPA Proximity Mine Saron HRB L100 Python HESH C-4 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 1224TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.016%13.682%2332110017,8281.523850.713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.34%-0.792D--1.077D*0.381C**HEAD + (~5.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.4-0.169C14.9-0.042C+72.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.505%2.253%788510176,43584325497.63345252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.706%-0.833D-0.596B+-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.2-0.07C+50.80.04C+121.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.692%1.338%245710152,84011247112.52669399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.229%-1.287D**-0.822D-0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.2-1.335D**25-0.994D--65.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.823%1.822%6951110114,50172012156.24272370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.882%-0.402C---0.645D0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.716B++10.70.728B++22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.481%74.122%6952102054186800.622555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.802%1.119B**0.458B+-0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.30.268C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.463%14.028%6953101977739821.95226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.565%-0.828D--0.099C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.268C5.3-0.085C+11.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.7m394.9%390 (23.4k)375 (22.5k)2.2365637,60116,8123.0967236 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102218320.739%6.936%14405:596

12% Combat Medic46% Engineer11% Heavy Assault17% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:25 PMDec 4th, 2018 8:26 PMFeb 13th, 2019 4:37 PM (3d) (PST)Jan 16th, 2019 4:14 PM (31d) (PST)Jan 16th, 2019 3:50 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321515810.3740.1670.0261.7950.081291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9079,04234,86522102108522,497

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1677.8h/69.9d 14,461 2,608 6,397 180.7k 2,930 4,179 8,159 73.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C-
Kills:556
Deaths:346
KDR:1.607
Accuracy:15.923% D*
HSR:19.245% C-
Pulsar LSW
D**
Kills:502
Deaths:212
KDR:2.368
Accuracy:12.845% F-
HSR:12.948% D**
Lasher X2
B**
Kills:495
Deaths:537
KDR:0.922
Accuracy:15.087% D**
HSR:5.859% B**
Orion VS54
D
Kills:228
Deaths:49
KDR:4.653
Accuracy:14.930% D*
HSR:20.175% D
SVA-88
D
Kills:75
Deaths:51
KDR:1.471
Accuracy:13.569% F-
HSR:21.333% D
Kills:1,856
Deaths (as Heavy Assault):1,195
Deaths (to Heavy Assaults):4,139
KDR:1.55314
Kill Difference:661
Playtime:188.874 hours
Usage:11%
Score:3.388m
Score/min:299
Accuracy (listed only):14.471%
HSR (listed only):15.912%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,072
Deaths:664
KDR:1.614
Accuracy:18.380% D--
HSR:13.060% D
VX6-7
D**
Kills:1,071
Deaths:649
KDR:1.650
Accuracy:16.703% D**
HSR:12.512% D**
NS-11C
D*
Kills:865
Deaths:771
KDR:1.122
Accuracy:17.432% D*
HSR:12.370% D*
Nova
C+
Kills:508
Deaths:219
KDR:2.320
Accuracy:31.176% D*
HSR:14.173% C+
Solstice VE3
D--
Kills:486
Deaths:243
KDR:2
Accuracy:17.714% D--
HSR:12.963% D*
Pulsar C
D**
Kills:249
Deaths:241
KDR:1.033
Accuracy:16.310% D**
HSR:14.458% D**
Serpent VE92
D
Kills:203
Deaths:205
KDR:0.990
Accuracy:15.494% F
HSR:16.256% D
Eidolon VE33
D-
Kills:169
Deaths:146
KDR:1.158
Accuracy:22.884% D-
HSR:15.976% D*
Deimos VA29
D
Kills:136
Deaths:104
KDR:1.308
Accuracy:33.307% F--
HSR:13.235% D
Pandora VX25
C+
Kills:133
Deaths:114
KDR:1.167
Accuracy:31.589% D
HSR:14.286% C+
Kills:4,892
Deaths (as Engineer):3,356
Deaths (to Engineers):5,132
KDR:1.45769
Kill Difference:1,536
Playtime:765.302 hours
Usage:46%
Score:18.032m
Score/min:393
Accuracy (listed only):22.099%
HSR (listed only):13.929%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:1,072
Deaths:664
KDR:1.614
Accuracy:18.380% D--
HSR:13.060% D
VX6-7
D**
Kills:1,071
Deaths:649
KDR:1.650
Accuracy:16.703% D**
HSR:12.512% D**
NS-11C
D*
Kills:865
Deaths:771
KDR:1.122
Accuracy:17.432% D*
HSR:12.370% D*
Nova
C+
Kills:508
Deaths:219
KDR:2.320
Accuracy:31.176% D*
HSR:14.173% C+
Solstice VE3
D--
Kills:486
Deaths:243
KDR:2
Accuracy:17.714% D--
HSR:12.963% D*
Sirius SX12
C-
Kills:449
Deaths:400
KDR:1.123
Accuracy:22.007% C-
HSR:12.027% D--
Pulsar C
D**
Kills:249
Deaths:241
KDR:1.033
Accuracy:16.310% D**
HSR:14.458% D**
NS-7 PDW
D
Kills:217
Deaths:215
KDR:1.009
Accuracy:21.211% D
HSR:8.756% D**
Serpent VE92
D
Kills:203
Deaths:205
KDR:0.990
Accuracy:15.494% F
HSR:16.256% D
Deimos VA29
D
Kills:136
Deaths:104
KDR:1.308
Accuracy:33.307% F--
HSR:13.235% D
Pandora VX25
C+
Kills:133
Deaths:114
KDR:1.167
Accuracy:31.589% D
HSR:14.286% C+
MKV Suppressed
D--
Kills:61
Deaths:54
KDR:1.130
Accuracy:20.471% D--
HSR:8.197% F-
Kills:5,450
Deaths (as Light Assault):3,879
Deaths (to Light Assaults):2,395
KDR:1.405
Kill Difference:1,571
Playtime:278.347 hours
Usage:17%
Score:6.073m
Score/min:364
Accuracy (listed only):21.816%
HSR (listed only):12.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D--
Kills:535
Deaths:189
KDR:2.831
Accuracy:15.719% F
HSR:14.206% D--
Nova
C+
Kills:508
Deaths:219
KDR:2.320
Accuracy:31.176% D*
HSR:14.173% C+
CME
D*
Kills:483
Deaths:367
KDR:1.316
Accuracy:19.316% D**
HSR:14.286% D*
Sirius SX12
C-
Kills:449
Deaths:400
KDR:1.123
Accuracy:22.007% C-
HSR:12.027% D--
Pulsar VS1
D*
Kills:441
Deaths:96
KDR:4.594
Accuracy:17.820% D*
HSR:11.111% D*
H-V45
D*
Kills:352
Deaths:256
KDR:1.375
Accuracy:16.943% D**
HSR:12.784% D*
Corvus VA55
D*
Kills:271
Deaths:232
KDR:1.168
Accuracy:17.743% D*
HSR:15.129% D*
NS-7 PDW
D
Kills:217
Deaths:215
KDR:1.009
Accuracy:21.211% D
HSR:8.756% D**
Deimos VA29
D
Kills:136
Deaths:104
KDR:1.308
Accuracy:33.307% F--
HSR:13.235% D
Pandora VX25
C+
Kills:133
Deaths:114
KDR:1.167
Accuracy:31.589% D
HSR:14.286% C+
MKV Suppressed
D--
Kills:61
Deaths:54
KDR:1.130
Accuracy:20.471% D--
HSR:8.197% F-
Kills:3,586
Deaths (as Combat Medic):2,246
Deaths (to Combat Medics):1,421
KDR:1.59662
Kill Difference:1,340
Playtime:203.106 hours
Usage:12%
Score:4.048m
Score/min:332
Accuracy (listed only):22.482%
HSR (listed only):12.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:449
Deaths:400
KDR:1.123
Accuracy:22.007% C-
HSR:12.027% D--
Parallax VX3
C*
Kills:288
Deaths:83
KDR:3.470
Accuracy:40.545% C*
HSR:69.097% D--
XM98
A
Kills:253
Deaths:42
KDR:6.024
Accuracy:45.641% A
HSR:79.842% B+
Manticore SX40
D--
Kills:248
Deaths:227
KDR:1.093
Accuracy:17.480% F-
HSR:13.710% D--
NS-44 Commissioner
D**
Kills:219
Deaths:268
KDR:0.817
Accuracy:20.508% F-
HSR:12.329% D**
NS-7 PDW
D
Kills:217
Deaths:215
KDR:1.009
Accuracy:21.211% D
HSR:8.756% D**
Beamer VS3
D*
Kills:148
Deaths:67
KDR:2.209
Accuracy:15.622% F
HSR:12.162% D*
MKV Suppressed
D--
Kills:61
Deaths:54
KDR:1.130
Accuracy:20.471% D--
HSR:8.197% F-
Kills:1,883
Deaths (as Infiltrator):1,356
Deaths (to Infiltrators):2,031
KDR:1.38864
Kill Difference:527
Playtime:89.731 hours
Usage:5%
Score:1.694m
Score/min:315
Accuracy (listed only):25.435%
HSR (listed only):27.015%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:811
Deaths:324
KDR:2.503
Accuracy:16.393% C+
HSR:15.783% D
Cosmos VM3
C+
Kills:789
Deaths:322
KDR:2.450
Accuracy:15.928% C+
HSR:18.631% C+
NS-10 Burster
C*
Kills:506
Deaths:205
KDR:2.468
Accuracy:30.633% C*
HSR:4.150% D
NS-10 Burster
C++
Kills:475
Deaths:211
KDR:2.251
Accuracy:30.557% C++
HSR:5.474% C+
Blueshift VM5
C+
Kills:445
Deaths:135
KDR:3.296
Accuracy:18.788% C+
HSR:15.955% D--
Blueshift VM5
C+
Kills:426
Deaths:133
KDR:3.203
Accuracy:19.071% C+
HSR:13.850% D*
Comet VM2
C-
Kills:207
Deaths:148
KDR:1.399
Accuracy:33.543% D*
HSR:3.382% C-
Comet VM2
D-
Kills:202
Deaths:162
KDR:1.247
Accuracy:35.161% D-
HSR:1.980% D--
Vortex VM21
C+
Kills:163
Deaths:153
KDR:1.065
Accuracy:38.661% C+
HSR:1.227% D*
Vortex VM21
C
Kills:121
Deaths:146
KDR:0.829
Accuracy:38.893% C
HSR:2.479% C--
Quasar VM1
C++
Kills:53
Deaths:3
KDR:17.667
Accuracy:6.225% F-
HSR:18.868% C++
Kills:4,198
Deaths (as MAX Suit):971
Deaths (to MAX Suits):1,407
KDR:4.32338
Kill Difference:3,227
Playtime:153.339 hours
Usage:9%
Score:4.509m
Score/min:490
Accuracy (listed only):25.805%
HSR (listed only):9.253%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:3,484
V. Kills:766 454%
Deaths:294
KDR:11.850
Accuracy:48.365% C-
KPH:81.400 C++
VKPH:17.900 C+
Maelstrom Turbo Laser
C
Kills:1,750
V. Kills:1,144 153%
Deaths:1,078
KDR:1.623
Accuracy:24.958% D--
KPH:11.600 C
VKPH:7.600 C
Saron Laser Cannon
C+
Kills:552
V. Kills:435 127%
Deaths:300
KDR:1.840
Accuracy:32.581% C++
KPH:11.400 C+
VKPH:8.900 C+
Light PPA
C+
Kills:541
V. Kills:29 N/A
Deaths:131
KDR:4.130
Accuracy:30.307% D**
KPH:44.600 C+
VKPH:2.400 C-
Hornet Missiles
C+
Kills:158
V. Kills:92 170%
Deaths:37
KDR:4.270
Accuracy:58.291% C-
KPH:56.500 C+
VKPH:32.900 C
Antares LC
C--
Kills:152
V. Kills:140 108%
Deaths:156
KDR:0.974
Accuracy:31.030% C+
KPH:9.700 D
VKPH:8.900 C--
Photon A2A Missile Pods
C--
Kills:70
V. Kills:64 108%
Deaths:18
KDR:3.889
Accuracy:67.978% F-
KPH:29.900 D
VKPH:27.400 C--
Kills:6,707 (2,995 + 0)
Deaths:2,014
KDR:3.330
VKDR:1.326
Vehicle Kills:2,670
Kill Difference:4,693
Playtime:275.409 hours
Usage:16%
Score:5.011m
Score/min:303
Piloting Accuracy:31.030%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:508
V. Kills:82 N/A
Deaths:33
KDR:15.394
Accuracy:50.481% B**
KPH:1,828,800 U
VKPH:295,200 U
AP30 Shredder
U
Kills:136
V. Kills:48 278%
Deaths:28
KDR:4.857
Accuracy:24.658% D**
KPH:489,600 U
VKPH:172,800 U
CAS30 Tank Buster
D-
Kills:108
V. Kills:109 98%
Deaths:202
KDR:0.535
Accuracy:26.107% F-
KPH:3.100 D-
VKPH:3.100 D-
C150 Dalton
U
Kills:78
V. Kills:57 134%
Deaths:13
KDR:6
Accuracy:45.661% B++
KPH:280,800 U
VKPH:205,200 U
Kills:830 (108 + 722)
Deaths:276
KDR:3.007
VKDR:1.072
Vehicle Kills:296
Kill Difference:554
Playtime:34.892 hours
Usage:2%
Score:0.653m
Score/min:312
Piloting Accuracy:26.107%
Gunner Accuracy:45.661%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,265
V. Kills:80 N/A
Deaths:51
KDR:24.804
Accuracy:41.916% D
KPH:70.700 B*
VKPH:4.500 D--
Skyguard
D
Kills:335
V. Kills:341 98%
Deaths:60
KDR:5.583
Accuracy:26.999% C
KPH:7.100 D--
VKPH:7.200 D
C75 Viper
B**
Kills:328
V. Kills:19 N/A
Deaths:14
KDR:23.429
Accuracy:21.097% F-
KPH:47.400 B**
VKPH:2.700 D*
L100 Python AP
B
Kills:122
V. Kills:104 116%
Deaths:24
KDR:5.083
Accuracy:43.023% F
KPH:23 C--
VKPH:19.600 B
L100 Python HEAT
C**
Kills:68
V. Kills:32 206%
Deaths:10
KDR:6.800
Accuracy:36.482% F
KPH:26.900 C+
VKPH:12.700 C**
Kills:2,118 (2,118 + 0)
Deaths:159
KDR:13.321
VKDR:3.623
Vehicle Kills:576
Kill Difference:1,959
Playtime:79.853 hours
Usage:5%
Score:1.447m
Score/min:302
Driving Accuracy:36.482%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A*
Kills:1,556
V. Kills:64 N/A
Deaths:40
KDR:38.900
Accuracy:28.325% B++
KPH:122.300 A*
VKPH:5 B++
Saron HRB
B+
Kills:1,406
V. Kills:613 229%
Deaths:94
KDR:14.957
Accuracy:39.946% C-
KPH:30 B+
VKPH:13.100 C
Supernova VPC
B
Kills:417
V. Kills:25 N/A
Deaths:29
KDR:14.379
Accuracy:42.393% D--
KPH:49.900 B
VKPH:3 D*
Supernova PC
C+
Kills:305
V. Kills:73 412%
Deaths:22
KDR:13.864
Accuracy:37.312% D*
KPH:22.100 C+
VKPH:5.300 D-
E540 Halberd
B*
Kills:217
V. Kills:116 185%
Deaths:25
KDR:8.680
Accuracy:49.493% C*
KPH:41.800 B*
VKPH:22.400 B*
Kills:3,901 (722 + 3,179)
Deaths:210
KDR:18.576
VKDR:4.243
Vehicle Kills:891
Kill Difference:3,691
Playtime:86.896 hours
Usage:5%
Score:2.633m
Score/min:505
Driving Accuracy:37.312%
Gunner Accuracy:49.493%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:255
V. Kills:8 N/A
Deaths:13
KDR:19.615
Accuracy:32.358% D
KPH:114 B+
VKPH:3.600 D
E540 Halberd-H
D
Kills:59
V. Kills:24 236%
Deaths:6
KDR:9.833
Accuracy:50.393% D-
KPH:29.900 D
VKPH:12.200 D*
Kills:314 (0 + 314)
Deaths:19
KDR:16.526
VKDR:1.684
Vehicle Kills:32
Kill Difference:295
Playtime:4.208 hours
Usage:0%
Score:0.138m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:50.393%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:104
V. Kills:14 N/A
Deaths:5
KDR:20.800
Accuracy:12.717% F*
KPH:42.100 C+
VKPH:5.700 D
M60-G Bulldog
C++
Kills:100
V. Kills:7 N/A
Deaths:10
KDR:10
Accuracy:17.821% F-
KPH:29.700 C++
VKPH:2.100 D--
M60-G Bulldog
C-
Kills:94
V. Kills:11 N/A
Deaths:7
KDR:13.429
Accuracy:17.659% F-
KPH:28.600 C-
VKPH:3.300 D-
M20 Basilisk
C
Kills:66
V. Kills:29 220%
Deaths:15
KDR:4.400
Accuracy:31.314% D-
KPH:15.100 C-
VKPH:6.600 C
Kills:364 (0 + 364)
Deaths:37
KDR:9.838
VKDR:1.649
Vehicle Kills:61
Kill Difference:327
Playtime:13.509 hours
Usage:1%
Score:0.186m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:31.314%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:54
V. Kills:3 N/A
Deaths:51
KDR:1.059
Accuracy:11.318% T-
KPH:9.300 D-
VKPH:0.500 D*
Kills:54 (54 + 0)
Deaths:51
KDR:1.059
VKDR:0.059
Vehicle Kills:3
Kill Difference:3
Playtime:5.785 hours
Usage:0%
Score:0.025m
Score/min:73
Driving Accuracy:11.318%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,2503,48429411.85B*9.6148.365%C-1.521%B81.4C++17.9C+66142.8h18.1B+37.5B+
Maelstrom Turbo Laser 2,8941,7501,0781.623C+0.6124.958%D--4.171%B**11.6C7.6C193151h99.1C**397C+
Proton II PPA 1,6201,5564038.9A++36.6628.325%B++1.799%C122.5A*5B++88212.7h6.3B**22.1B**
Proximity Mine 1,5231,5224733.218C+0.9834.963%D-N/A130.1C*N/A54611.7h1.1A*3.3B**
Saron HRB 2,0191,4069414.957A*12.7239.946%C-2.134%B+30B+13.1C37046.8h12.8A+31.9B**
L100 Python HESH 1,3451,2655124.804A22.5741.916%DN/A70.7B*4.5D--35417.9h2.7B++6.5B
C-4 1,4891,1037801.414C+0.8216.723%FN/A40D-14D--48327.6h1.3B+7.8C-
Solstice SF 1,0821,0726641.614B++0.6218.38%D--13.06%D13.6C-N/A10379.1h13.6C+74.1C-
VX6-7 1,0751,0716491.65C**0.5916.703%D**12.512%D**22.8CN/A12746.9h13C++77.7C--
NS-11C 8728657711.122C*1.1117.432%D*12.37%D*12.8DN/A6467.8h18.5D106.1D-
Cosmos VM3 8178113242.503B+0.2716.393%C+15.783%D37.5B++N/A19221.6h13.4B+82C++
Cosmos VM3 7927893222.45C**0.2115.928%C+18.631%C+36.4B+N/A19121.7h13.7C++86.1C*
Sticky Grenade 6256231623N/A620.7642.209%D--N/A1246B++4D-61910.5h1.5B*3.5B+
NS-15M1 5685563461.607C++0.6315.923%D*19.245%C-24.2DN/A12123h17.5D**110.1D*
Saron Laser Cannon 9875523001.84C++0.4032.581%C++2.174%C+11.4C+9C+31448.6h142.8C++438.2C++
Light PPA 5705411314.13C+1.8930.307%D**1.109%C44.7C+2.4C-25912.1h12.2C**40.3C+
NS-11A 5385351892.831B**0.5915.719%F14.206%D--21.8C-N/A19024.5h15.5C-98.8D*
Nova 5105082192.32B++0.0831.176%D*14.173%C+30.6CN/A17016.6h5.6C--18D--
L105 Zephyr 5905083315.394B*13.1650.481%B**N/A5080U820U19297100.1h5.2B*10.2B*
NS-10 Burster 8905062052.468M0.2330.633%C*4.15%D6.6B+5B**17177.1h130.4C*425.8B+
Pulsar LSW 5095022122.368B*0.1312.845%F-12.948%D**31.6CN/A17415.9h13.4C+104.1D*
Lasher X2 5114955370.922C+1.3115.087%D**5.859%B**20C-N/A10124.8h28F185.6F-
Solstice VE3 4924862432A++0.2417.714%D--12.963%D*14.6CN/A11733.4h16.1C++91.1C+
CME 4874833671.316C+0.9219.316%D**14.286%D*21.8DN/A10022.2h18.5D**95.8D**
NS-10 Burster 7944752112.251A++0.0130.557%C++5.474%C+6.9B+4.6B+17169h119.2B++390.1B++
MANA Anti-Vehicle Turret 8074711872.519C+0.2853.77%D3.397%B4710B+3360C**4382860.1h7.6B+14.1B+
Sirius SX12 4544494001.123C++1.1122.007%C-12.027%D--28.1C+N/A15116h14.3C**65C++
Blueshift VM5 4484451353.296B+1.0618.788%C+15.955%D--44.9B++N/A2349.9h12.9B*68.7B+
Pulsar VS1 445441964.594M**2.3617.82%D*11.111%D*21.1C+N/A17620.9h14.2C**80C
Blueshift VM5 4274261333.203B+0.9719.071%C+13.85%D*43.5B+N/A2069.8h13.4B*70.3B+
Supernova VPC 4424172914.379C**12.1442.393%D--N/A49.6B3D*5938.4h2.2B**5.2B+
Frag Grenade 3803761376N/A373.7625.25%F*N/A752B**8C+28860.5h2.4A9.3C+
H-V45 3593522561.375C+0.8616.943%D**12.784%D*20.7C-N/A11517h17.1D*101.1D**
Skyguard 676335605.583A+3.3526.999%C1.493%C-7.1D--7.2D23247.2h185.7D*687.7D--
C75 Viper 3473281423.429S21.1921.097%F-1.524%C++47.5B**2.8D*3806.9h5.9A+28.1B+
Tank Mine 5043191142.798C++0.5615.152%D**N/A65.1D-37.8D-9284.9h1.3B**8.5D--
Supernova PC 3783052213.864A11.6337.312%D*1.967%C22.1C+5.3D-48813.8h3.7B**9.8B+
Parallax VX3 288288833.47C++1.2340.545%C*69.097%D--30.6C++N/A1689.4h2.6C-6.4C+
Corvus VA55 2742712321.168C++1.0717.743%D*15.129%D*16.8DN/A8816.1h14.5D81.6D--
Force-Blade 26125810,9740.024C+2.2123.409%DN/A0.4CN/A2684.2h2.1B+9.1C**
Proton II PPA-H 2632551319.615B++17.3832.358%D1.176%D115.9B+3.6D6102.2h6.5B**20B++
XM98 253253426.024A*3.7945.641%A79.842%B+32.9C*N/A1787.7h2B*4.4B*
Pulsar C 2492492411.033C+1.2016.31%D**14.458%D**14.8DN/A10216.8h15.3D93.9D--
Manticore SX40 2502482271.093C++1.1417.48%F-13.71%D--21.6CN/A11111.5h8.4C+47.8D*
NS Decimator 3082312930.788C1.4540.15%F--2.165%C+18.9D-6.3D--23512.2h5.1C+12.7D**
Orion VS54 234228494.653A*2.4214.93%D*20.175%D28.5C+N/A3168h14.8C99.1C
NS-44 Commissioner 2242192680.817C+1.4220.508%F-12.329%D**18.9DN/A8511.6h5D-24.5F-
NS-7 PDW 2192172151.009C++1.2321.211%D8.756%D**25.5C+N/A1478.5h14.7C*69.2C+
E540 Halberd 333217258.68C+6.4449.493%C*1.843%C-41.7B*22.3B*6985.2h5.6C*11.4B
Anti-Vehicle Grenade 2252141214N/A211.7652.489%C++N/A535B++27.5D-33410.4h3.9B*7.4B*
Comet VM2 2902071481.399B+0.8433.543%D*3.382%C-14.9B+6B+20513.9h18.3B*54.6B
Serpent VE92 2062032050.99C+1.2515.494%F16.256%D16.9C--N/A8912h16.4D106.2D*
Comet VM2 2732021621.247B+0.9935.161%D-1.98%D--13B4.6C*17815.5h21.3C*60.6C+
Eidolon VE33 1751691461.158C++1.0822.884%D-15.976%D*16.7CN/A9010.1h12.5D-54.7D
Vortex VM21 3001631531.065C*1.1738.661%C+1.227%D*7.8C++6.6B*14620.9h68.3C176.6C+
Hornet Missiles 250158374.27C+2.0358.291%C-N/A56.4C+32.9C10552.8h10.1C++17.3C*
Antares LC 2921521560.974C1.2631.03%C+1.316%C-9.7D8.9C--18215.7h166.9C538C
Beamer VS3 149148672.209A++0.0315.622%F12.162%D*23.5C+N/A1816.3h7.7B+49.4C+
AP30 Shredder 184136284.857C+2.6224.658%D**1.471%C--1360U480U11476300.1h48.4A196.2B++
Deimos VA29 1361361041.308C++0.9333.307%F--13.235%D26.7DN/A1205.1h3D-9.1F
Pandora VX25 1331331141.167C++1.0731.589%D14.286%C+25.1C-N/A1425.3h6.2D--19.7D-
L100 Python AP 226122245.083C*2.8543.023%F4.918%B**23C--19.6B5415.3h7.6C17.7D-
Vortex VM21 2351211460.829C1.4138.893%C2.479%C--6.3C--6C+14419.1h91.1D*234.4D-
NS Annihilator 2541171410.83B+1.4169.909%F**N/A5.6D--6.6D19020.8h15.8D*22.6F-
Spear Anti-Vehicle Phalanx Turret 160110813.75B**11.5138.862%D2.727%D39.3C++17.9C9432.8h8B+20.6C*
CAS30 Tank Buster 2171082020.535C-1.7026.107%F-N/A3.1D-3.1D-10934.9h46.8B+179.3C
M40 Fury 118104520.8M18.5612.717%F*N/A41.6C+5.6D2832.5h7.8B++60.9D
M60-G Bulldog 1071001010A*7.7617.821%F-3%C++29.4C+2.1D--1953.4h4.4B**24.4C++
M60-G Bulldog 10594713.429A*11.1917.659%F-1.064%D*28.5C-3.3D-1923.3h5.7B+32.2D
Lancer VS22 203841710.491C1.7559.507%CN/A6.2D-8.8D33213.5h61.8D*103.9D*
C150 Dalton 13578136C+3.7645.661%B++N/A780U570U11727500.1h9F*19.8D**
MAX Punch 76769700.078C2.1620.819%FN/A0.6CN/A3119.8h1.6C++7.7C+
SVA-88 7875511.471C+0.7713.569%F-21.333%D22.7DN/A2383.3h17.5F-128.9F--
Photon A2A Missile Pods 13470183.889C+1.6567.978%F-N/A30.4D27.8C-7772.3h8.6C++12.7D
Aspis Anti-Aircraft Phalanx Turret 1386897.556A++5.3225.911%C++2.941%B+8.8C9.1C4397.7h169.4C653.8C++
L100 Python HEAT 10068106.8B++4.5636.482%F2.941%C*27.2C+12.8C**5342.5h6.2C++17D
M60-A Bulldog 8067135.154C+2.9225.83%D*N/A670U130U3192400.1h7.4D-28.8D*
S1 10366312.129A**0.1144.617%D**4.545%B*14.3D8D5694.6h7.4C16.6D
M20 Basilisk 9566154.4B++2.1631.314%D-6.061%C++15C-6.6C2524.4h95.9C++306.3C+
MKV Suppressed 6261541.13C++1.1120.471%D--8.197%F-24.4CN/A1412.5h14.5C++71C+
E540 Halberd-H 835969.833C++7.6050.393%D-5.085%A*29.5D12D*4712h5.4B+10.8C++
M40 Fury-F 5754511.059C1.1811.318%T-N/A9.3D-N/A735.8h6.3B*55.6F
Quasar VM1 5453317.667U15.436.225%F-18.868%C++6.2D**N/A1908.5h10.5A168.8C--
Nemesis VSH9 8853501.06B++1.1846.037%F--N/A9C-5.9D5475.9h7.5B16.2D

Consumables
  Name Deaths Consumed Time Equipped
Artemis VX02270.1h
Motion Spotter33980.4h
Anti-Vehicle MANA Turret506105.3h
Nano-Armor Kit788682,898101.5h
Decoy Grenade0700h
Spawn Beacon86771.3h
Nanite Revive Grenade02,8640.7h
Medical Applicator374125,30024h
Nanite Healing Grenade07940.2h
Welding Device08490.2h
Spitfire Auto-Turret3600.1h
Hoplon Anti-Aircraft Phalanx Tower01050h
M12 Kobalt0770h
Ammunition Package151,4500.8h
Medical Kit335421.6h
Anti-Infantry MANA Turret67461.3h
WLT-Howler Mining Laser01,1760.8h
Nano-Repair Grenade01330h
Hardlight Barrier6560.1h
Recon Detection Device493,5918.4h
Shield Recharging Field221,7520.7h
Smoke Grenade01,4850.3h

Check the help document for the dictionary if you want to learn more about words used here.


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