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Castellan nitty[VCBC] nitty
VS BR 65

KDR: 2.1

Score: 39.6m

Last Seen: Oct 18th, 2019 4:44 PM
- OFFLINE - 7.1 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Miller
Level Progress (to 66): 26%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser Proximity Mine Proton II PPA Saron HRB L100 Python HESH C-4 VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $357,786 MLG Score: 286
Fun Score: N/A
Cheeseburgers Flipped: 1268TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.329%14.063%2442312048,6401.423630.679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.286%-0.753D--1.046D*0.424BHEAD + (~5.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.3-0.174C15.1-0.059C+72.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.548%2.241%760512226,51588725807.34498252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.705%-0.818D-0.613B+-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173-0.067C+51.10.039C+121.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.632%1.297%229712202,93012347442.37247393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.29%-1.3D**-0.795D-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.7-1.331D**24.8-0.984D--64.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.943%1.958%6211212154,64881012545.73827370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.021%-0.487D-0.618D0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.704B++110.726B++24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.352%68.862%62131224668103340.64666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.054%0.66B+0.119C+2.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.50.232C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.055%13.927%6213122479745331.75551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.761%-0.876D---0.156C-1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.287C5.3-0.082C+11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.6m427.9%389 (23.3k)368 (22.1k)2.1024639,87118,9642.9012965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS122724820.578%7.171%14805:397

13% Combat Medic44% Engineer11% Heavy Assault6% Infiltrator16% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:25 PMAug 3rd, 2019 7:39 PMOct 18th, 2019 12:27 PM (53d) (PST)Oct 18th, 2019 1:00 PM (53d) (PST)Oct 18th, 2019 12:44 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7151535620.3710.1770.0271.9260.079286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9159,18133,73422112116522,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1790.4h/74.6d 15,149 2,859 7,425 206.9k 3,064 4,403 8,474 76.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C--
Kills:617
Deaths:416
KDR:1.483
Accuracy:16.159% D*
HSR:18.963% C--
Pulsar LSW
D**
Kills:511
Deaths:222
KDR:2.302
Accuracy:12.937% F-
HSR:12.720% D**
Orion VS54
D
Kills:270
Deaths:86
KDR:3.140
Accuracy:15.751% D--
HSR:20.741% D
SVA-88
D-
Kills:87
Deaths:60
KDR:1.450
Accuracy:14.159% F-
HSR:19.540% D-
Kills:1,485
Deaths (as Heavy Assault):784
Deaths (to Heavy Assaults):4,608
KDR:1.89413
Kill Difference:701
Playtime:204.853 hours
Usage:11%
Score:3.608m
Score/min:294
Accuracy (listed only):14.751%
HSR (listed only):17.991%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D**
Kills:1,100
Deaths:688
KDR:1.599
Accuracy:16.805% D**
HSR:12.818% D**
Solstice SF
D
Kills:1,092
Deaths:704
KDR:1.551
Accuracy:18.518% D--
HSR:13.004% D
NS-11C
D*
Kills:895
Deaths:812
KDR:1.102
Accuracy:17.505% D*
HSR:12.291% D*
Nova
C
Kills:511
Deaths:229
KDR:2.231
Accuracy:30.913% D*
HSR:14.286% C
Solstice VE3
D--
Kills:508
Deaths:268
KDR:1.896
Accuracy:17.767% D--
HSR:13.583% D--
Pulsar C
D**
Kills:267
Deaths:257
KDR:1.039
Accuracy:16.549% D**
HSR:13.858% F
Serpent VE92
D
Kills:230
Deaths:236
KDR:0.975
Accuracy:15.716% F
HSR:16.087% D
Eidolon VE33
D
Kills:180
Deaths:156
KDR:1.154
Accuracy:23.044% D
HSR:16.667% D*
Pandora VX25
C
Kills:147
Deaths:139
KDR:1.058
Accuracy:30.522% D-
HSR:13.605% C
Deimos VA29
D
Kills:139
Deaths:106
KDR:1.311
Accuracy:33.333% F--
HSR:12.950% D
NSX-P Tanto
C-
Kills:115
Deaths:168
KDR:0.685
Accuracy:20.546% D--
HSR:22.609% C-
Kills:5,184
Deaths (as Engineer):3,763
Deaths (to Engineers):5,499
KDR:1.37762
Kill Difference:1,421
Playtime:794.579 hours
Usage:44%
Score:18.597m
Score/min:390
Accuracy (listed only):21.929%
HSR (listed only):14.705%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D**
Kills:1,100
Deaths:688
KDR:1.599
Accuracy:16.805% D**
HSR:12.818% D**
Solstice SF
D
Kills:1,092
Deaths:704
KDR:1.551
Accuracy:18.518% D--
HSR:13.004% D
NS-11C
D*
Kills:895
Deaths:812
KDR:1.102
Accuracy:17.505% D*
HSR:12.291% D*
Nova
C
Kills:511
Deaths:229
KDR:2.231
Accuracy:30.913% D*
HSR:14.286% C
Solstice VE3
D--
Kills:508
Deaths:268
KDR:1.896
Accuracy:17.767% D--
HSR:13.583% D--
Sirius SX12
C--
Kills:452
Deaths:405
KDR:1.116
Accuracy:22.025% C--
HSR:11.947% D--
Pulsar C
D**
Kills:267
Deaths:257
KDR:1.039
Accuracy:16.549% D**
HSR:13.858% F
NS-7 PDW
D
Kills:235
Deaths:232
KDR:1.013
Accuracy:21.101% D
HSR:9.362% D**
Serpent VE92
D
Kills:230
Deaths:236
KDR:0.975
Accuracy:15.716% F
HSR:16.087% D
Pandora VX25
C
Kills:147
Deaths:139
KDR:1.058
Accuracy:30.522% D-
HSR:13.605% C
Deimos VA29
D
Kills:139
Deaths:106
KDR:1.311
Accuracy:33.333% F--
HSR:12.950% D
NSX-P Tanto
C-
Kills:115
Deaths:168
KDR:0.685
Accuracy:20.546% D--
HSR:22.609% C-
MKV Suppressed
D--
Kills:64
Deaths:67
KDR:0.955
Accuracy:20.479% D--
HSR:7.813% F-
Kills:5,755
Deaths (as Light Assault):4,311
Deaths (to Light Assaults):2,677
KDR:1.33496
Kill Difference:1,444
Playtime:290.520 hours
Usage:16%
Score:6.260m
Score/min:359
Accuracy (listed only):21.676%
HSR (listed only):13.401%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D--
Kills:539
Deaths:206
KDR:2.617
Accuracy:15.784% F-
HSR:14.100% D--
Pulsar VS1
D--
Kills:527
Deaths:204
KDR:2.583
Accuracy:18.366% D--
HSR:12.144% D*
Nova
C
Kills:511
Deaths:229
KDR:2.231
Accuracy:30.913% D*
HSR:14.286% C
CME
D*
Kills:510
Deaths:399
KDR:1.278
Accuracy:19.367% D**
HSR:14.314% D*
Sirius SX12
C--
Kills:452
Deaths:405
KDR:1.116
Accuracy:22.025% C--
HSR:11.947% D--
Corvus VA55
D-
Kills:411
Deaths:412
KDR:0.998
Accuracy:19.699% D-
HSR:16.788% D--
H-V45
D--
Kills:393
Deaths:313
KDR:1.256
Accuracy:17.204% D**
HSR:13.995% D--
NS-7 PDW
D
Kills:235
Deaths:232
KDR:1.013
Accuracy:21.101% D
HSR:9.362% D**
Pandora VX25
C
Kills:147
Deaths:139
KDR:1.058
Accuracy:30.522% D-
HSR:13.605% C
Deimos VA29
D
Kills:139
Deaths:106
KDR:1.311
Accuracy:33.333% F--
HSR:12.950% D
Equinox VE2 Burst
F
Kills:82
Deaths:72
KDR:1.139
Accuracy:18.256% F-
HSR:13.415% F
MKV Suppressed
D--
Kills:64
Deaths:67
KDR:0.955
Accuracy:20.479% D--
HSR:7.813% F-
Kills:4,010
Deaths (as Combat Medic):2,784
Deaths (to Combat Medics):1,647
KDR:1.44037
Kill Difference:1,226
Playtime:227.973 hours
Usage:13%
Score:4.612m
Score/min:337
Accuracy (listed only):22.254%
HSR (listed only):12.893%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:452
Deaths:405
KDR:1.116
Accuracy:22.025% C--
HSR:11.947% D--
Parallax VX3
C**
Kills:342
Deaths:108
KDR:3.167
Accuracy:40.981% C**
HSR:69.006% D--
XM98
A
Kills:254
Deaths:42
KDR:6.048
Accuracy:45.543% A
HSR:79.921% B+
Manticore SX40
D--
Kills:250
Deaths:230
KDR:1.087
Accuracy:17.491% F
HSR:14% D--
NS-44 Commissioner
D**
Kills:237
Deaths:292
KDR:0.812
Accuracy:21.220% F-
HSR:11.814% D**
NS-7 PDW
D
Kills:235
Deaths:232
KDR:1.013
Accuracy:21.101% D
HSR:9.362% D**
Beamer VS3
D**
Kills:160
Deaths:81
KDR:1.975
Accuracy:16.410% F
HSR:11.250% D**
Ghost
F-
Kills:72
Deaths:53
KDR:1.358
Accuracy:26.205% F-
HSR:29.167% T*
MKV Suppressed
D--
Kills:64
Deaths:67
KDR:0.955
Accuracy:20.479% D--
HSR:7.813% F-
NS-357 Underboss
N/A
Kills:50
Deaths:79
KDR:0.633
Accuracy:15.917% N/A
HSR:6% N/A
Kills:2,116
Deaths (as Infiltrator):1,589
Deaths (to Infiltrators):2,400
KDR:1.33166
Kill Difference:527
Playtime:99.446 hours
Usage:6%
Score:1.843m
Score/min:309
Accuracy (listed only):24.737%
HSR (listed only):25.028%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:834
Deaths:339
KDR:2.460
Accuracy:16.508% C
HSR:15.707% D
Cosmos VM3
C+
Kills:810
Deaths:341
KDR:2.375
Accuracy:16.030% C
HSR:18.642% C+
NS-10 Burster
C*
Kills:516
Deaths:211
KDR:2.446
Accuracy:30.727% C*
HSR:4.264% D
Blueshift VM5
C+
Kills:510
Deaths:166
KDR:3.072
Accuracy:19.131% C+
HSR:15.882% D--
Blueshift VM5
C+
Kills:490
Deaths:164
KDR:2.988
Accuracy:19.410% C+
HSR:14.898% D*
NS-10 Burster
C++
Kills:481
Deaths:217
KDR:2.217
Accuracy:30.655% C++
HSR:5.405% C+
Comet VM2
D
Kills:215
Deaths:179
KDR:1.201
Accuracy:36.980% D
HSR:1.860% D*
Comet VM2
C-
Kills:215
Deaths:165
KDR:1.303
Accuracy:35.579% D--
HSR:3.256% C-
Vortex VM21
C
Kills:167
Deaths:163
KDR:1.025
Accuracy:39.039% C
HSR:1.198% D*
Vortex VM21
C
Kills:124
Deaths:156
KDR:0.795
Accuracy:39.307% C
HSR:2.419% C--
Quasar VM1
C
Kills:56
Deaths:5
KDR:11.200
Accuracy:6.393% F-
HSR:17.857% C
Kills:4,418
Deaths (as MAX Suit):1,053
Deaths (to MAX Suits):1,593
KDR:4.19563
Kill Difference:3,365
Playtime:158.789 hours
Usage:9%
Score:4.660m
Score/min:489
Accuracy (listed only):26.342%
HSR (listed only):9.217%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:3,501
V. Kills:769 455%
Deaths:294
KDR:11.908
Accuracy:48.396% C-
KPH:81.700 C+
VKPH:17.900 C+
Maelstrom Turbo Laser
C
Kills:1,771
V. Kills:1,155 153%
Deaths:1,098
KDR:1.613
Accuracy:25.014% D--
KPH:11.600 C
VKPH:7.600 C-
Saron Laser Cannon
C+
Kills:581
V. Kills:450 129%
Deaths:316
KDR:1.839
Accuracy:32.588% C++
KPH:11.500 C+
VKPH:8.900 C+
Light PPA
C+
Kills:552
V. Kills:29 N/A
Deaths:134
KDR:4.119
Accuracy:30.461% D**
KPH:44.800 C+
VKPH:2.400 C--
Antares LC
C--
Kills:175
V. Kills:154 113%
Deaths:164
KDR:1.067
Accuracy:30.807% C
KPH:10.200 D
VKPH:9 C--
Hornet Missiles
C
Kills:166
V. Kills:97 169%
Deaths:38
KDR:4.368
Accuracy:59.137% C
KPH:54.400 C
VKPH:31.800 C
Photon A2A Missile Pods
C--
Kills:73
V. Kills:65 111%
Deaths:18
KDR:4.056
Accuracy:68.293% F
KPH:31.200 D
VKPH:27.800 C--
Kills:6,819 (3,079 + 0)
Deaths:2,062
KDR:3.307
VKDR:1.319
Vehicle Kills:2,719
Kill Difference:4,757
Playtime:280.897 hours
Usage:16%
Score:5.070m
Score/min:301
Piloting Accuracy:30.807%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:511
V. Kills:84 N/A
Deaths:33
KDR:15.485
Accuracy:50.371% B**
KPH:1,839,600 U
VKPH:302,400 U
AP30 Shredder
U
Kills:136
V. Kills:48 278%
Deaths:28
KDR:4.857
Accuracy:24.637% D**
KPH:489,600 U
VKPH:172,800 U
CAS30 Tank Buster
D-
Kills:110
V. Kills:110 99%
Deaths:203
KDR:0.542
Accuracy:26.074% F-
KPH:3.100 D-
VKPH:3.100 D-
C150 Dalton
U
Kills:79
V. Kills:57 136%
Deaths:13
KDR:6.077
Accuracy:45.525% B*
KPH:284,400 U
VKPH:205,200 U
Kills:836 (110 + 726)
Deaths:277
KDR:3.018
VKDR:1.079
Vehicle Kills:299
Kill Difference:559
Playtime:35.193 hours
Usage:2%
Score:0.660m
Score/min:313
Piloting Accuracy:26.074%
Gunner Accuracy:45.525%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,286
V. Kills:84 N/A
Deaths:52
KDR:24.731
Accuracy:41.555% D-
KPH:69.700 B*
VKPH:4.600 D--
Skyguard
D
Kills:347
V. Kills:347 100%
Deaths:60
KDR:5.783
Accuracy:26.929% C
KPH:7.200 D--
VKPH:7.200 D
C75 Viper
B*
Kills:334
V. Kills:19 N/A
Deaths:14
KDR:23.857
Accuracy:21.017% F-
KPH:47.200 B*
VKPH:2.700 D*
L100 Python AP
B
Kills:168
V. Kills:125 133%
Deaths:25
KDR:6.720
Accuracy:43.831% D**
KPH:27.300 C
VKPH:20.300 B
L100 Python HEAT
C+
Kills:70
V. Kills:33 206%
Deaths:10
KDR:7
Accuracy:34.854% F
KPH:25.700 C
VKPH:12.100 C+
Kills:2,205 (2,205 + 0)
Deaths:161
KDR:13.696
VKDR:3.776
Vehicle Kills:608
Kill Difference:2,044
Playtime:82.731 hours
Usage:5%
Score:1.500m
Score/min:302
Driving Accuracy:34.854%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A*
Kills:1,556
V. Kills:64 N/A
Deaths:40
KDR:38.900
Accuracy:28.195% B+
KPH:121.400 A*
VKPH:5 B++
Saron HRB
B+
Kills:1,446
V. Kills:630 229%
Deaths:96
KDR:15.063
Accuracy:40.532% C
KPH:30 B+
VKPH:13.100 C
Supernova VPC
C**
Kills:420
V. Kills:25 N/A
Deaths:29
KDR:14.483
Accuracy:42.476% D-
KPH:50 C**
VKPH:3 D*
Supernova PC
C+
Kills:305
V. Kills:73 412%
Deaths:22
KDR:13.864
Accuracy:37.312% D*
KPH:22.100 C+
VKPH:5.300 D-
E540 Halberd
B*
Kills:246
V. Kills:125 195%
Deaths:25
KDR:9.840
Accuracy:47.238% C+
KPH:39.900 B*
VKPH:20.300 B*
Kills:3,973 (725 + 3,248)
Deaths:212
KDR:18.741
VKDR:4.325
Vehicle Kills:917
Kill Difference:3,761
Playtime:89.302 hours
Usage:5%
Score:2.663m
Score/min:497
Driving Accuracy:37.312%
Gunner Accuracy:47.238%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:257
V. Kills:8 N/A
Deaths:13
KDR:19.769
Accuracy:31.864% D
KPH:112 B+
VKPH:3.500 D
E540 Halberd-H
D-
Kills:62
V. Kills:25 238%
Deaths:7
KDR:8.857
Accuracy:50.210% D-
KPH:29 D-
VKPH:11.700 D*
Kills:319 (0 + 319)
Deaths:20
KDR:15.950
VKDR:1.650
Vehicle Kills:33
Kill Difference:299
Playtime:4.432 hours
Usage:0%
Score:0.141m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:50.210%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:106
V. Kills:15 N/A
Deaths:5
KDR:21.200
Accuracy:13.021% F--
KPH:42.400 C+
VKPH:6 D
M60-G Bulldog
C++
Kills:103
V. Kills:8 N/A
Deaths:10
KDR:10.300
Accuracy:17.754% F
KPH:30.300 C++
VKPH:2.400 D--
M60-G Bulldog
C-
Kills:94
V. Kills:11 N/A
Deaths:7
KDR:13.429
Accuracy:17.692% F-
KPH:28.500 C-
VKPH:3.300 D
M20 Basilisk
C
Kills:69
V. Kills:30 223%
Deaths:15
KDR:4.600
Accuracy:31.374% D-
KPH:14.900 C-
VKPH:6.500 C
M12 Kobalt
C
Kills:62
V. Kills:3 N/A
Deaths:3
KDR:20.667
Accuracy:12.313% D--
KPH:52.500 C
VKPH:2.500 C
Kills:434 (0 + 434)
Deaths:40
KDR:10.850
VKDR:1.675
Vehicle Kills:67
Kill Difference:394
Playtime:15.006 hours
Usage:1%
Score:0.203m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:12.313%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:59
V. Kills:4 N/A
Deaths:56
KDR:1.054
Accuracy:12.212% T-
KPH:9.200 D
VKPH:0.600 D*
Kills:59 (59 + 0)
Deaths:56
KDR:1.054
VKDR:0.071
Vehicle Kills:4
Kill Difference:3
Playtime:6.445 hours
Usage:0%
Score:0.027m
Score/min:71
Driving Accuracy:12.212%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,2703,50129411.908B*9.8148.396%C-1.514%B81.8C+18C+66342.8h18.2B+37.5B+
Maelstrom Turbo Laser 2,9261,7711,0981.613C+0.4925.014%D--4.122%B**11.6C7.6C-192152.6h99.3C*397.1C+
Proximity Mine 1,5841,5835282.998C0.9034.482%D-N/A126.6C++N/A52712.5h1.2A*3.4B**
Proton II PPA 1,6201,5564038.9A+36.8028.195%B+1.799%C+121.6A*5B++87512.8h6.3B**22.2B**
Saron HRB 2,0761,4469615.063A*12.9640.532%C2.075%B+30.1B+13.1C36648.1h13.2A+32.5B**
L100 Python HESH 1,3701,2865224.731B**22.6341.555%D-N/A69.9B*4.6D--34918.4h2.7B*6.5B+
C-4 1,6951,2749521.338C+0.7617.383%D**N/A42.2D-13.9D--47730.2h1.3B+7.7C-
VX6-7 1,1041,1006881.599B+0.5016.805%D**12.818%D**22.9CN/A12748.1h13.1C+77.7D
Solstice SF 1,1021,0927041.551B++0.5518.518%D--13.004%D13.6C-N/A10380.1h13.7C+74C
NS-11C 9038958121.102C++1.0017.505%D*12.291%D*12.9DN/A6469.5h18.5D105.8D--
Cosmos VM3 8418343392.46B+0.3616.508%C15.707%D37.6B+N/A19022.2h13.4B+81.3C++
Cosmos VM3 8148103412.375C**0.2716.03%C18.642%C+36.2C**N/A19022.4h13.8C*85.9C++
Sticky Grenade 6676641664N/A661.9043.454%D--N/A1106.7B+5D-59050.6h1.5B*3.6B+
NS-15M1 6296174161.483C+0.6216.159%D*18.963%C--24.1DN/A11425.6h17.8D**110.2D*
Saron Laser Cannon 1,0315813161.839C+0.2632.588%C++2.238%C++11.5C+8.9C+30850.6h140.5C++431.1C++
Light PPA 5815521344.119C+2.0230.461%D**1.087%C44.9C+2.4C--25912.3h12.2C*40.1C+
Lasher X2 5675465980.913C+1.1915.476%D**5.678%B**20.7C--N/A10426.4h28D**180.6F
NS-11A 5425392062.617B**0.5115.784%F-14.1%D--21.2C--N/A18525.4h15.9D100.7D*
Pulsar VS1 5325272042.583A++0.4818.366%D--12.144%D*21.3CN/A16324.8h14.6C++79.5C
NS-10 Burster 9055162112.445A*0.3430.727%C*4.264%D6.6B4.9B*16978.6h130.8C*425.8B
Pulsar LSW 5185112222.302B*0.2012.937%F-12.72%D**31.2CN/A17216.4h13.6C105.3D*
Nova 5135112292.231B0.1330.913%D*14.286%C30.2CN/A16916.9h5.6D18.2D*
L105 Zephyr 5955113315.485B*13.3850.371%B**N/A5110U840U19417000.1h5.2B*10.3B*
CME 5145103991.278C++0.8219.367%D**14.314%D*21.5DN/A9723.7h18.7D*96.4D**
Blueshift VM5 5165101663.072B0.9719.131%C+15.882%D--45.1B++N/A22411.3h13.1B**68.6B+
Solstice VE3 5145082681.896A++0.2117.767%D--13.583%D--14.7CN/A11734.5h16.1C++90.5C+
Blueshift VM5 4934901642.988C**0.8919.41%C+14.898%D*43.4B+N/A20111.3h13.6B*69.9B+
NS-10 Burster 8034812172.217A+0.1130.655%C++5.405%C+6.8B+4.6B+16870.5h120.8B++393.9B+
MANA Anti-Vehicle Turret 8204791932.482C+0.3853.728%C--3.34%B+4790M3410S9573670.1h7.6B14.1C++
Sirius SX12 4574524051.116C++0.9922.025%C--11.947%D--27.7C+N/A14916.3h14.4C*65.4C++
Supernova VPC 4454202914.483C*12.3842.476%D-N/A50C**3D*5928.4h2.2A5.2B+
Corvus VA55 4154114120.998C+1.1019.699%D-16.788%D--19.7C--N/A9220.9h15.1D-76.5D
Plasma Grenade 4033981398N/A395.9026.329%F*N/A796A+10C++28290.5h2.4A9.3C+
H-V45 4033933131.256C+0.8517.204%D**13.995%D--21C--N/A11118.7h17.4D*100.9D**
Tank Mine 5643651352.704C++0.6014.853%D**N/A68.9D37.5D-9235.3h1.2A8.4D*
Skyguard 694347605.783B**3.6826.929%C1.441%C-7.2D--7.2D22948.3h183.1D*680.1D*
Parallax VX3 3453421083.167C+1.0640.981%C**69.006%D--30.5C++N/A15811.2h2.7D6.5C+
C75 Viper 3533341423.857S21.7521.017%F-1.497%C++47B*2.7D*3837.1h6A+28.4B+
Supernova PC 3783052213.864A11.7637.312%D*1.967%C22.1C+5.3D-49313.8h3.7B**9.8B+
Force-Blade 29929513,0130.023C+2.0825.113%C-N/A0.4CN/A2749.7h2.3B9C**
Orion VS54 276270863.14B**1.0415.751%D--20.741%D29.3C+N/A2979.2h15.4C-97.8C
Pulsar C 2682672571.039C+1.0616.549%D**13.858%F15.3DN/A10117.5h15.3D92.6D--
Proton II PPA-H 2652571319.769B++17.6731.864%D1.167%C--111.7B+3.5D6042.3h6.5B**20.4B+
NS Decimator 3402553420.746C1.3639.939%F*1.961%C+18.6D--6.2D*22813.7h5.2C12.9F
XM98 254254426.048A*3.9545.543%A79.921%B+32.6BN/A1787.8h2B*4.5B*
Manticore SX40 2522502301.087C++1.0217.491%F14%D--21.6CN/A11111.6h8.4C+47.8D*
E540 Halberd 371246259.84C++7.7447.238%C+1.626%C-39.7B*20.2B++6076.2h5.7C++12C*
NS-44 Commissioner 2432372920.812C+1.2921.22%F-11.814%D**19.4DN/A8612.2h5.1D-23.9F
NS-7 PDW 2372352321.013C++1.0921.101%D9.362%D**26.4C+N/A1488.9h14.5C*68.8C+
Serpent VE92 2362302360.975C+1.1315.716%F16.087%D17.7C--N/A8913h16C-102.1D-
Anti-Vehicle Grenade 2402261226N/A223.9049.307%C+N/A452B+28D-29090.5h4.3B++8.6B++
Comet VM2 2932151791.201B+0.9036.98%D1.86%D*13B4.7B17316.6h22.9C++62C+
Comet VM2 3022151651.303B0.8035.579%D--3.256%C-14.4B+5.8B+19714.9h20.5B++57.6C**
Eidolon VE33 1861801561.154C++0.9523.044%D16.667%D*17CN/A8910.6h12.4D54D
Antares LC 3291751641.067C1.0430.807%C1.143%D10.2D9C--18217.1h157.6C511.6C
L100 Python AP 293168256.72B4.6243.831%D**3.571%B+27.1C20.2B5536.2h6.6C+15.1D
Vortex VM21 3061671631.025C+1.0839.039%C1.198%D*7.8C+6.5B++14321.5h69.6D178.3C
Hornet Missiles 263166384.368C+2.2759.137%CN/A53.5C31.3C9843.1h10.9C++18.4C++
Beamer VS3 161160811.975A++0.1316.41%F11.25%D**23.5C+N/A1736.8h8.1B+49.1C+
Pandora VX25 1471471391.058C+1.0430.522%D-13.605%C24.9C--N/A1465.9h6.1D*20.1D--
Deimos VA29 1401391061.311C+0.7933.333%F--12.95%D26.7DN/A1215.2h3D-9.1F
AP30 Shredder 184136284.857C+2.7524.637%D**1.471%C-1360U480U11730200.1h48.9A198.4B++
NS Annihilator 2711281590.805B+1.3070.675%F**N/A5.9D--6.6D19121.7h15.4D*21.8F
Spear Anti-Vehicle Phalanx Turret 181125815.625A13.5239.166%D2.4%D43.1C**19.3C+9292.9h7.4B+18.8B
Vortex VM21 2401241560.795C1.3139.307%C2.419%C--6.3D5.9C+14219.8h93.1F236.8D--
NSX-P Tanto 1201151680.685C1.4220.546%D--22.609%C-18C-N/A616.4h17.9C87.3D
CAS30 Tank Buster 2201102030.542C-1.5626.074%F-N/A3.1D-3.1D-10935.2h46.8B+179.5C
M40 Fury 121106521.2M19.1013.021%F--N/A42.4C+6D2852.5h7.9B**60.9D
M60-G Bulldog 1111031010.3A++8.2017.754%F2.913%C++30.3C++2.4D--2003.4h4.3A24C++
M60-G Bulldog 10594713.429A*11.3317.692%F-1.064%D*28.5C-3.3D1913.3h5.7B++32.4D
Lancer VS22 217931760.528C1.5759.868%C+N/A6.7D8.9C--33113.9h58.5D*97.7D--
SVA-88 9087601.45C+0.6514.159%F-19.54%D-22.3D-N/A2143.9h17.5F-123.5F-
Equinox VE2 Burst 8382721.139C0.9618.256%F-13.415%F20D-N/A674.1h18.8F102.9F--
MAX Punch 80801,0530.076C2.0321.572%FN/A0.6DN/A3125.1h1.6C++7.5C+
C150 Dalton 13679136.077C+3.9745.525%B*N/A790U570U11927900.1h8.9F**19.7D**
Photon A2A Missile Pods 13873184.056C+1.9568.293%FN/A31.7D28.3C-7932.3h8.4C*12.4C-
Ghost 7372531.358C-0.7426.205%F-29.167%T*24.8DN/A1312.9h2.9D-11.2F
Aspis Anti-Aircraft Phalanx Turret 14371107.1A+5.0026.44%C*2.817%B+9C9.1C4327.9h171C646.9C++
M60-A Bulldog 8370135.385C+3.2826.572%D*N/A700U130U3244400.1h7.7D*29.1D**
L100 Python HEAT 10370107B+4.9034.854%F2.857%C**25.9C12.2C++5072.7h6.3C++18.2D-
M20 Basilisk 9969154.6B*2.5031.374%D-5.797%C+15C-6.5C2524.6h98.2C++312.9C
S1 10366312.129M+0.0344.586%D*4.545%B**14.3D8D5864.6h7.4C+16.7D
MKV Suppressed 6564670.955C+1.1520.479%D--7.813%F-22.9C-N/A1322.8h15.5C+75.6C
M12 Kobalt 6562320.667B++18.5612.313%D--14.516%D51.7C2.5C1611.2h18.7C**151.8C
E540 Halberd-H 876278.857C+6.7550.21%D-4.839%A*29.5D11.9D*4482.1h5.8C*11.5C+
M40 Fury-F 6359561.054C1.0512.212%T-N/A9.2DN/A716.4h6.7B++55.2F-
Quasar VM1 5756511.2S9.106.393%F-17.857%C6.5D**N/A1938.6h10.5A164.5C-
Nemesis VSH9 9155541.019B+1.0845.222%F--N/A9C--5.9D5336.1h7.4B+16.4D
NS-357 Underboss 5050790.633C1.4715.917%F*6%F-14.7D-N/A763.4h5.8D**36.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141,4701.8h
Artemis VX02270.1h
Anti-Vehicle MANA Turret516555.4h
Nano-Armor Kit904728,119106.9h
Decoy Grenade0700h
Nanite Revive Grenade03,4010.8h
Nanite Healing Grenade09690.2h
Medical Applicator482158,78927h
Spitfire Auto-Turret61470.2h
Motion Spotter33980.4h
Hoplon Anti-Aircraft Phalanx Tower01050h
Welding Device08490.2h
M12 Kobalt0770h
Shield Recharging Field282,0140.8h
Recon Detection Device533,9039.1h
Smoke Grenade02,0020.5h
Ammunition Package201,8230.9h
Medical Kit345661.6h
Anti-Infantry MANA Turret67491.3h
Nano-Repair Grenade04830.1h
V30-F Starfall0930h
Hardlight Barrier7760.2h
WLT-Howler Mining Laser01,1760.8h

Check the help document for the dictionary if you want to learn more about words used here.


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