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Signifer nitty[VCBC] nitty
VS BR 60

KDR: 2.17

Score: 39m

Last Seen: Aug 19th, 2019 1:47 PM
- OFFLINE - 18.1 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Miller - Outfit Member of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 95
Level Progress (to 61): 91%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser Proton II PPA Proximity Mine Saron HRB L100 Python HESH C-4 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $355,284 MLG Score: 284
Fun Score: N/A
Cheeseburgers Flipped: 1249TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.078%13.667%2332311918,2241.461520.705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.248%-0.806D--1.096D*0.409BHEAD + (~5.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.2-0.178C15.1-0.046C+73.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.521%2.246%775512096,50186625777.49827252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.692%-0.825D-0.613B+-0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.9-0.071C+510.037C+121.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.586%1.318%235712072,88311877302.42881394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.293%-1.302D**-0.793D-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.4-1.35D**24.9-0.998D--65.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.978%1.8%6671112034,55576412405.96204367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.78%-0.403C---0.649D0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.717B++10.80.73B++23.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.527%73.427%6672121257294120.607219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.652%1.136B**0.429B-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.441B2.40.261C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.084%13.998%6673121179342431.87028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.765%-0.84D---0.105C+-1.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.272C5.3-0.084C+11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 95
39m427.4%391 (23.5k)371 (22.3k)2.1668638,75017,8832.9978760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121421020.702%6.97%14405:537

12% Combat Medic45% Engineer11% Heavy Assault16% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:25 PMAug 3rd, 2019 7:39 PMAug 19th, 2019 6:48 PM (8h) (PST)Aug 19th, 2019 9:52 AM (17h) (PST)Aug 19th, 2019 9:47 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7191515680.3690.1700.0261.9160.079284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1359,03634,09922102115522,255

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1750.8h/73d 14,861 2,701 6,943 201.3k 3,018 4,298 8,348 75.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:590
Deaths:382
KDR:1.545
Accuracy:15.988% D*
HSR:18.475% D
Pulsar LSW
D**
Kills:508
Deaths:220
KDR:2.309
Accuracy:12.850% F-
HSR:12.795% D**
Orion VS54
D
Kills:250
Deaths:70
KDR:3.571
Accuracy:15.152% D*
HSR:20.800% D
SVA-88
D
Kills:87
Deaths:60
KDR:1.450
Accuracy:14.203% F-
HSR:19.540% D
Kills:1,435
Deaths (as Heavy Assault):732
Deaths (to Heavy Assaults):4,373
KDR:1.96038
Kill Difference:703
Playtime:198.995 hours
Usage:11%
Score:3.533m
Score/min:296
Accuracy (listed only):14.548%
HSR (listed only):17.903%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,086
Deaths:683
KDR:1.590
Accuracy:18.464% D--
HSR:12.983% D
VX6-7
D**
Kills:1,081
Deaths:661
KDR:1.635
Accuracy:16.716% D**
HSR:12.581% D**
NS-11C
D*
Kills:878
Deaths:792
KDR:1.109
Accuracy:17.436% D*
HSR:12.187% D*
Nova
C+
Kills:510
Deaths:223
KDR:2.287
Accuracy:30.971% D*
HSR:14.314% C+
Solstice VE3
D--
Kills:493
Deaths:256
KDR:1.926
Accuracy:17.692% D--
HSR:13.185% D*
Pulsar C
D**
Kills:256
Deaths:244
KDR:1.049
Accuracy:16.443% D**
HSR:14.453% D**
Serpent VE92
D
Kills:218
Deaths:223
KDR:0.978
Accuracy:15.673% F
HSR:15.596% D
Eidolon VE33
D-
Kills:175
Deaths:150
KDR:1.167
Accuracy:22.795% D-
HSR:16.571% D*
Pandora VX25
C
Kills:144
Deaths:130
KDR:1.108
Accuracy:30.466% D--
HSR:13.889% C
Deimos VA29
D
Kills:139
Deaths:106
KDR:1.311
Accuracy:33.333% F--
HSR:12.950% D
NSX-P Tanto
D-
Kills:51
Deaths:66
KDR:0.773
Accuracy:15.872% F-
HSR:19.608% D-
Kills:5,031
Deaths (as Engineer):3,534
Deaths (to Engineers):5,326
KDR:1.4236
Kill Difference:1,497
Playtime:782.409 hours
Usage:45%
Score:18.395m
Score/min:392
Accuracy (listed only):21.442%
HSR (listed only):14.392%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:1,086
Deaths:683
KDR:1.590
Accuracy:18.464% D--
HSR:12.983% D
VX6-7
D**
Kills:1,081
Deaths:661
KDR:1.635
Accuracy:16.716% D**
HSR:12.581% D**
NS-11C
D*
Kills:878
Deaths:792
KDR:1.109
Accuracy:17.436% D*
HSR:12.187% D*
Nova
C+
Kills:510
Deaths:223
KDR:2.287
Accuracy:30.971% D*
HSR:14.314% C+
Solstice VE3
D--
Kills:493
Deaths:256
KDR:1.926
Accuracy:17.692% D--
HSR:13.185% D*
Sirius SX12
C--
Kills:452
Deaths:404
KDR:1.119
Accuracy:22.015% C--
HSR:11.947% D--
Pulsar C
D**
Kills:256
Deaths:244
KDR:1.049
Accuracy:16.443% D**
HSR:14.453% D**
NS-7 PDW
D
Kills:230
Deaths:229
KDR:1.004
Accuracy:20.961% D
HSR:9.130% D**
Serpent VE92
D
Kills:218
Deaths:223
KDR:0.978
Accuracy:15.673% F
HSR:15.596% D
Pandora VX25
C
Kills:144
Deaths:130
KDR:1.108
Accuracy:30.466% D--
HSR:13.889% C
Deimos VA29
D
Kills:139
Deaths:106
KDR:1.311
Accuracy:33.333% F--
HSR:12.950% D
MKV Suppressed
D--
Kills:64
Deaths:57
KDR:1.123
Accuracy:20.397% D--
HSR:7.813% F-
NSX-P Tanto
D-
Kills:51
Deaths:66
KDR:0.773
Accuracy:15.872% F-
HSR:19.608% D-
Kills:5,602
Deaths (as Light Assault):4,074
Deaths (to Light Assaults):2,555
KDR:1.37506
Kill Difference:1,528
Playtime:286.378 hours
Usage:16%
Score:6.213m
Score/min:362
Accuracy (listed only):21.264%
HSR (listed only):13.126%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D--
Kills:538
Deaths:202
KDR:2.663
Accuracy:15.753% F-
HSR:14.126% D--
Nova
C+
Kills:510
Deaths:223
KDR:2.287
Accuracy:30.971% D*
HSR:14.314% C+
CME
D*
Kills:509
Deaths:396
KDR:1.285
Accuracy:19.345% D*
HSR:14.342% D*
Pulsar VS1
D*
Kills:475
Deaths:152
KDR:3.125
Accuracy:17.867% D*
HSR:11.158% D**
Sirius SX12
C--
Kills:452
Deaths:404
KDR:1.119
Accuracy:22.015% C--
HSR:11.947% D--
H-V45
D*
Kills:360
Deaths:274
KDR:1.314
Accuracy:16.929% D**
HSR:13.056% D*
Corvus VA55
D*
Kills:327
Deaths:291
KDR:1.124
Accuracy:18.731% D*
HSR:14.985% D*
NS-7 PDW
D
Kills:230
Deaths:229
KDR:1.004
Accuracy:20.961% D
HSR:9.130% D**
Pandora VX25
C
Kills:144
Deaths:130
KDR:1.108
Accuracy:30.466% D--
HSR:13.889% C
Deimos VA29
D
Kills:139
Deaths:106
KDR:1.311
Accuracy:33.333% F--
HSR:12.950% D
MKV Suppressed
D--
Kills:64
Deaths:57
KDR:1.123
Accuracy:20.397% D--
HSR:7.813% F-
Equinox VE2 Burst
F-
Kills:59
Deaths:57
KDR:1.035
Accuracy:16.984% F-
HSR:10.170% F-
Kills:3,807
Deaths (as Combat Medic):2,521
Deaths (to Combat Medics):1,539
KDR:1.51012
Kill Difference:1,286
Playtime:217.515 hours
Usage:12%
Score:4.430m
Score/min:339
Accuracy (listed only):21.979%
HSR (listed only):12.323%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:452
Deaths:404
KDR:1.119
Accuracy:22.015% C--
HSR:11.947% D--
Parallax VX3
C**
Kills:318
Deaths:95
KDR:3.347
Accuracy:40.872% C**
HSR:68.239% D*
XM98
A
Kills:254
Deaths:42
KDR:6.048
Accuracy:45.543% A
HSR:79.921% B+
Manticore SX40
D--
Kills:248
Deaths:230
KDR:1.078
Accuracy:17.463% F-
HSR:13.710% D--
NS-7 PDW
D
Kills:230
Deaths:229
KDR:1.004
Accuracy:20.961% D
HSR:9.130% D**
NS-44 Commissioner
D**
Kills:223
Deaths:274
KDR:0.814
Accuracy:20.511% F-
HSR:12.108% D**
Beamer VS3
D**
Kills:152
Deaths:76
KDR:2
Accuracy:15.910% F-
HSR:11.842% D**
MKV Suppressed
D--
Kills:64
Deaths:57
KDR:1.123
Accuracy:20.397% D--
HSR:7.813% F-
NS-357 Underboss
N/A
Kills:50
Deaths:79
KDR:0.633
Accuracy:15.917% N/A
HSR:6% N/A
Kills:1,991
Deaths (as Infiltrator):1,486
Deaths (to Infiltrators):2,206
KDR:1.33984
Kill Difference:505
Playtime:94.796 hours
Usage:5%
Score:1.782m
Score/min:313
Accuracy (listed only):24.399%
HSR (listed only):24.523%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:827
Deaths:333
KDR:2.483
Accuracy:16.470% C+
HSR:15.840% D
Cosmos VM3
C+
Kills:801
Deaths:331
KDR:2.420
Accuracy:15.997% C
HSR:18.477% C+
NS-10 Burster
C*
Kills:512
Deaths:207
KDR:2.473
Accuracy:30.706% C*
HSR:4.102% D
NS-10 Burster
C++
Kills:477
Deaths:213
KDR:2.239
Accuracy:30.633% C++
HSR:5.451% C+
Blueshift VM5
C+
Kills:470
Deaths:147
KDR:3.197
Accuracy:18.829% C+
HSR:15.745% D--
Blueshift VM5
C+
Kills:453
Deaths:145
KDR:3.124
Accuracy:19.107% C+
HSR:14.570% D*
Comet VM2
D
Kills:212
Deaths:171
KDR:1.240
Accuracy:36.815% D
HSR:1.887% D*
Comet VM2
C-
Kills:211
Deaths:157
KDR:1.344
Accuracy:35.468% D--
HSR:3.318% C-
Vortex VM21
C
Kills:167
Deaths:161
KDR:1.037
Accuracy:38.885% C
HSR:1.198% D*
Vortex VM21
C
Kills:124
Deaths:154
KDR:0.805
Accuracy:39.133% C
HSR:2.419% C--
Quasar VM1
C+
Kills:53
Deaths:3
KDR:17.667
Accuracy:6.225% F-
HSR:18.868% C+
Kills:4,307
Deaths (as MAX Suit):1,011
Deaths (to MAX Suits):1,495
KDR:4.26014
Kill Difference:3,296
Playtime:156.394 hours
Usage:9%
Score:4.611m
Score/min:491
Accuracy (listed only):26.206%
HSR (listed only):9.261%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:3,495
V. Kills:768 454%
Deaths:294
KDR:11.888
Accuracy:48.387% C-
KPH:81.600 C++
VKPH:17.900 C+
Maelstrom Turbo Laser
C
Kills:1,767
V. Kills:1,153 153%
Deaths:1,098
KDR:1.609
Accuracy:24.984% D--
KPH:11.600 C
VKPH:7.600 C
Saron Laser Cannon
C+
Kills:580
V. Kills:450 129%
Deaths:316
KDR:1.835
Accuracy:32.559% C++
KPH:11.500 C+
VKPH:8.900 C+
Light PPA
C+
Kills:549
V. Kills:29 N/A
Deaths:134
KDR:4.097
Accuracy:30.415% D**
KPH:44.800 C+
VKPH:2.400 C-
Antares LC
C--
Kills:171
V. Kills:152 112%
Deaths:164
KDR:1.043
Accuracy:30.786% C+
KPH:10.200 D
VKPH:9.100 C--
Hornet Missiles
C+
Kills:159
V. Kills:93 169%
Deaths:38
KDR:4.184
Accuracy:58.458% C
KPH:55.700 C+
VKPH:32.600 C
Photon A2A Missile Pods
C-
Kills:73
V. Kills:65 111%
Deaths:18
KDR:4.056
Accuracy:68.293% F
KPH:31.200 D
VKPH:27.800 C-
Kills:6,794 (3,067 + 0)
Deaths:2,062
KDR:3.295
VKDR:1.314
Vehicle Kills:2,710
Kill Difference:4,732
Playtime:279.766 hours
Usage:16%
Score:5.062m
Score/min:302
Piloting Accuracy:30.786%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:508
V. Kills:82 N/A
Deaths:33
KDR:15.394
Accuracy:50.442% B*
KPH:1,828,800 U
VKPH:295,200 U
AP30 Shredder
U
Kills:136
V. Kills:48 278%
Deaths:28
KDR:4.857
Accuracy:24.675% D**
KPH:489,600 U
VKPH:172,800 U
CAS30 Tank Buster
D-
Kills:110
V. Kills:110 99%
Deaths:203
KDR:0.542
Accuracy:26.259% F-
KPH:3.100 D-
VKPH:3.100 D-
C150 Dalton
U
Kills:79
V. Kills:57 136%
Deaths:13
KDR:6.077
Accuracy:45.525% B++
KPH:284,400 U
VKPH:205,200 U
Kills:833 (110 + 723)
Deaths:277
KDR:3.007
VKDR:1.072
Vehicle Kills:297
Kill Difference:556
Playtime:35.049 hours
Usage:2%
Score:0.658m
Score/min:313
Piloting Accuracy:26.259%
Gunner Accuracy:45.525%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,270
V. Kills:83 N/A
Deaths:52
KDR:24.423
Accuracy:41.800% D
KPH:70 B*
VKPH:4.600 D--
Skyguard
D
Kills:341
V. Kills:343 99%
Deaths:60
KDR:5.683
Accuracy:26.880% C
KPH:7.100 D*
VKPH:7.200 D
C75 Viper
B**
Kills:334
V. Kills:19 N/A
Deaths:14
KDR:23.857
Accuracy:21.017% F-
KPH:47.200 B**
VKPH:2.700 D*
L100 Python AP
B
Kills:148
V. Kills:117 125%
Deaths:25
KDR:5.920
Accuracy:43.677% D**
KPH:25.400 C-
VKPH:20.100 B
L100 Python HEAT
C++
Kills:68
V. Kills:32 206%
Deaths:10
KDR:6.800
Accuracy:36.482% F
KPH:26.900 C
VKPH:12.700 C++
Kills:2,161 (2,161 + 0)
Deaths:161
KDR:13.422
VKDR:3.689
Vehicle Kills:594
Kill Difference:2,000
Playtime:81.535 hours
Usage:5%
Score:1.484m
Score/min:303
Driving Accuracy:36.482%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A*
Kills:1,556
V. Kills:64 N/A
Deaths:40
KDR:38.900
Accuracy:28.200% B++
KPH:121.800 A*
VKPH:5 B++
Saron HRB
B+
Kills:1,428
V. Kills:622 229%
Deaths:96
KDR:14.875
Accuracy:40.336% C
KPH:30 B+
VKPH:13 C
Supernova VPC
C**
Kills:417
V. Kills:25 N/A
Deaths:29
KDR:14.379
Accuracy:42.393% D-
KPH:49.900 C**
VKPH:3 D*
Supernova PC
C+
Kills:305
V. Kills:73 412%
Deaths:22
KDR:13.864
Accuracy:37.312% D*
KPH:22.100 C+
VKPH:5.300 D-
E540 Halberd
B++
Kills:238
V. Kills:124 190%
Deaths:25
KDR:9.520
Accuracy:47.978% C+
KPH:39.700 B++
VKPH:20.700 B++
Kills:3,944 (722 + 3,222)
Deaths:212
KDR:18.604
VKDR:4.283
Vehicle Kills:908
Kill Difference:3,732
Playtime:88.589 hours
Usage:5%
Score:2.653m
Score/min:499
Driving Accuracy:37.312%
Gunner Accuracy:47.978%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:257
V. Kills:8 N/A
Deaths:13
KDR:19.769
Accuracy:31.870% D
KPH:112 B+
VKPH:3.500 D
E540 Halberd-H
D
Kills:62
V. Kills:25 238%
Deaths:7
KDR:8.857
Accuracy:50.292% D-
KPH:29.800 D
VKPH:12 D*
Kills:319 (0 + 319)
Deaths:20
KDR:15.950
VKDR:1.650
Vehicle Kills:33
Kill Difference:299
Playtime:4.377 hours
Usage:0%
Score:0.140m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:50.292%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:106
V. Kills:15 N/A
Deaths:5
KDR:21.200
Accuracy:12.968% F--
KPH:42.700 C+
VKPH:6 D
M60-G Bulldog
C++
Kills:103
V. Kills:8 N/A
Deaths:10
KDR:10.300
Accuracy:17.728% F-
KPH:30.300 C++
VKPH:2.400 D--
M60-G Bulldog
C-
Kills:94
V. Kills:11 N/A
Deaths:7
KDR:13.429
Accuracy:17.692% F-
KPH:28.500 C-
VKPH:3.300 D-
M20 Basilisk
C
Kills:67
V. Kills:30 216%
Deaths:15
KDR:4.467
Accuracy:31.316% D-
KPH:15 C-
VKPH:6.700 C
Kills:370 (0 + 370)
Deaths:37
KDR:10
VKDR:1.730
Vehicle Kills:64
Kill Difference:333
Playtime:13.659 hours
Usage:1%
Score:0.189m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:31.316%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:58
V. Kills:4 N/A
Deaths:52
KDR:1.115
Accuracy:12.251% T-
KPH:9.200 D-
VKPH:0.600 D*
Kills:58 (58 + 0)
Deaths:52
KDR:1.115
VKDR:0.077
Vehicle Kills:4
Kill Difference:6
Playtime:6.321 hours
Usage:0%
Score:0.027m
Score/min:72
Driving Accuracy:12.251%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,2633,49529411.888B*9.7248.387%C-1.516%B+81.7C++17.9C+66342.8h18.1B+37.5B+
Maelstrom Turbo Laser 2,9201,7671,0981.609C+0.5624.984%D--4.131%B**11.6C7.6C193152.4h99.3C*397.3C+
Proton II PPA 1,6201,5564038.9A+36.7328.2%B++1.799%C121.6A*5B++87812.8h6.3B**22.2B**
Proximity Mine 1,5481,5474953.125C0.9634.777%D-N/A128.9C++N/A53912h1.2A*3.3B**
Saron HRB 2,0501,4289614.875A++12.7140.336%C2.101%B+29.9B+13C36847.7h13.1A+32.4B**
L100 Python HESH 1,3531,2705224.423A22.2641.8%DN/A70.2B*4.6D--35218.1h2.7B+6.5B
C-4 1,6121,2048811.367C+0.8017.128%D**N/A41.2D-14D--48229.2h1.3B+7.7C-
Solstice SF 1,0961,0866831.59B++0.5818.464%D--12.983%D13.6C-N/A10379.8h13.7C+74.1C-
VX6-7 1,0851,0816611.635C**0.5316.716%D**12.581%D**22.8CN/A12747.5h13C++77.7D
NS-11C 8858787921.109C++1.0617.436%D*12.187%D*12.8DN/A6468.5h18.5D106D--
Cosmos VM3 8348273332.483B+0.3216.47%C+15.84%D37.9B+N/A19221.8h13.4C**81.6C++
Cosmos VM3 8058013312.42C**0.2515.997%C18.477%C+36.4BN/A19222h13.8C++86C++
Sticky Grenade 6346321632N/A629.8342.571%D*N/A1264B++4D-61170.5h1.5B*3.6B+
NS-15M1 6025903821.545C++0.6215.988%D*18.475%D24.2DN/A11724.4h17.8F111.1D*
Saron Laser Cannon 1,0305803161.835C++0.3332.559%C++2.241%C++11.5C+8.9C+30950.3h139.9C++429.7C*
Light PPA 5785491344.097C+1.9330.415%D**1.093%C45C+2.4C-26012.2h12.2C**40.1C+
NS-11A 5415382022.663B*0.5015.753%F-14.126%D--21.3C--N/A18625.3h15.8D100.4D**
NS-10 Burster 8995122072.473A**0.3130.706%C*4.102%D6.6B5B**17077.9h130.8C*426.1B
Lasher X2 5265105670.899C+1.2715.214%D**5.686%B**19.8DN/A10425.7h28.4F186.7F-
Nova 5125102232.287B++0.1230.971%D*14.314%C+30.4CN/A16916.8h5.6C--18.1D--
CME 5135093961.285C+0.8819.345%D*14.342%D*21.6DN/A9723.6h18.7D**96.5F
L105 Zephyr 5905083315.394B*13.2350.442%B*N/A5080U820U19302100.1h5.2B*10.2B*
Pulsar LSW 5155082202.309B++0.1412.85%F-12.795%D**31.2CN/A17316.3h13.5C104.8D*
Solstice VE3 4994932561.926A++0.2417.692%D--13.185%D*14.4CN/A11634.2h16.3C+91.9C+
NS-10 Burster 7974772132.239A+0.0730.633%C++5.451%C+6.8B+4.6B+16969.8h120.7B++394.1B+
MANA Anti-Vehicle Turret 8154761902.505C**0.3453.744%C+3.361%C4760S3390M+19083970.1h7.6C*14.1B+
Pulsar VS1 4794751523.125A*0.9617.867%D*11.158%D**20.4CN/A16623.3h14.6C++81.5C
Blueshift VM5 4744701473.197B1.0318.829%C+15.745%D--44.3B++N/A22710.6h12.9B*68.7B+
Blueshift VM5 4544531453.124C**0.9619.107%C+14.57%D*43.1B+N/A20410.5h13.3B*69.8B+
Sirius SX12 4574524041.119C++1.0522.015%C--11.947%D--27.9C+N/A15016.2h14.4C*65.3C++
Supernova VPC 4424172914.379C*12.2142.393%D-N/A49.6C**3D*5948.4h2.2B**5.2B+
Frag Grenade 3893851385N/A382.8325.866%F*N/A770A8C+28330.5h2.4A9.4C+
H-V45 3683602741.314C+0.8516.929%D**13.056%D*20.2C--N/A11217.8h17.3D*102.1D**
Skyguard 684341605.683B**3.5226.88%C1.466%C-7.1D*7.1D22948h184.6D**686.7D*
Tank Mine 5323411242.75C++0.5814.97%D**N/A66.9D-37.5D-9345.1h1.3B**8.4D--
C75 Viper 3533341423.857S21.6921.017%F-1.497%C++47B**2.7D*3827.1h6A28.4B+
Corvus VA55 3313272911.124C++1.0418.731%D*14.985%D*18.5DN/A9817.7h14.8D-79.1D-
Parallax VX3 320318953.347C++1.1840.872%C**68.239%D*30.9C++N/A16610.3h2.7D6.5C+
Supernova PC 3783052213.864A11.7037.312%D*1.967%C22.1C+5.3D-49113.8h3.7B**9.8B+
Force-Blade 27727411,9700.023C+2.1423.969%C--N/A0.4CN/A2721.1h2.2B+9C**
Proton II PPA-H 2652571319.769B++17.6031.87%D1.167%D111.7B+3.5D6012.3h6.5B**20.4B++
Pulsar C 2572562441.049C+1.1216.443%D**14.453%D**15.1DN/A10217h15.3D93D*
XM98 254254426.048A*3.8845.543%A79.921%B+32.6BN/A1777.8h2B*4.5B*
Orion VS54 256250703.571A1.4015.152%D*20.8%D28.4C+N/A3008.8h15C-99.1C
Manticore SX40 2502482301.078C++1.0917.463%F-13.71%D--21.6C-N/A11111.5h8.4C+47.9D*
NS Decimator 3222413190.755C1.4139.897%F*2.075%C+18.5D--6.2D*23413h5.2C12.9D**
E540 Halberd 362238259.52C++7.3547.978%C+1.681%C-39.7B++20.7B++6206h5.7C++11.9C*
NS-7 PDW 2322302291.004C++1.1620.961%D9.13%D**25.8C+N/A1468.9h14.6C*69.9C+
NS-44 Commissioner 2282232740.814C+1.3520.511%F-12.108%D**18.9DN/A8511.8h5D-24.6F-
Anti-Vehicle Grenade 2322201220N/A217.8349.805%C+N/A440C**24D-30610.5h4.1B*8.2B++
Serpent VE92 2232182230.978C+1.1915.673%F15.596%D17.2C--N/A8812.7h16.5D105D*
Comet VM2 2892121711.24B+0.9336.815%D1.887%D*13B4.7C**17616.3h22.7C++61.7C+
Comet VM2 2962111571.344B+0.8235.468%D--3.318%C-14.5B+5.8B+20014.6h20.4B+57.5C**
Eidolon VE33 1811751501.167C++1.0022.795%D-16.571%D*17CN/A9110.3h12.4D-54.2D
Antares LC 3231711641.043C1.1230.786%C+1.17%D10.2D9C--18416.8h158.9C516.3C+
Vortex VM21 3061671611.037C+1.1338.885%C1.198%D*7.8C+6.5B++14421.4h68.6C--176.5C
Hornet Missiles 252159384.184C+2.0258.458%CN/A54.8C+32.1C10392.9h10.5C++18C++
Beamer VS3 153152762A++0.1715.91%F-11.842%D**23.4C+N/A1776.5h8B+50.1C
L100 Python AP 265148255.92C**3.7543.677%D**4.054%B*25.5C-20.2B5645.8h7C+16.1D
Pandora VX25 1441441301.108C+1.0630.466%D--13.889%C24.8C--N/A1455.8h6.2D*20.3D--
Deimos VA29 1401391061.311C++0.8633.333%F--12.95%D26.7DN/A1205.2h3D-9.1F
AP30 Shredder 184136284.857C+2.6924.675%D**1.471%C-1360U480U11700000.1h48.8A197.8B++
Vortex VM21 2401241540.805C1.3639.133%C2.419%C--6.3D5.9C+14319.6h91.7D**234.3D--
Spear Anti-Vehicle Phalanx Turret 175121815.125A12.9639.004%D2.479%D41.7C*18.6C9402.9h7.4B+19.1C**
NS Annihilator 2591201500.8B+1.3770.351%F*N/A5.6D--6.5D19121.3h15.9D*22.5F-
CAS30 Tank Buster 2201102030.542C--1.6226.259%F-N/A3.1D-3.1D-10935h46.6B+177.6C
M40 Fury 121106521.2M19.0312.968%F--N/A42.4C+6D2862.5h7.8B**60D
M60-G Bulldog 1111031010.3A++8.1317.728%F-2.913%C+30.3C++2.4D--2003.4h4.2A23.9C++
M60-G Bulldog 10594713.429A*11.2617.692%F-1.064%D*28.5C-3.3D-1913.3h5.7B++32.4D
Lancer VS22 209881750.503C1.6659.621%CN/A6.4D8.8D33213.7h60.5D**101.4D**
SVA-88 9087601.45C+0.7214.203%F-19.54%D22.3D-N/A2153.9h17.5F-123.1F--
MAX Punch 80801,0100.079C2.0921.644%D**N/A0.7CN/A3122.8h1.6C++7.5C+
C150 Dalton 13679136.077C+3.9145.525%B++N/A790U570U11878600.1h8.9F*19.7D**
Photon A2A Missile Pods 13873184.056C+1.8968.293%FN/A31.7C--28.3C-7932.3h8.4C*12.4C-
Aspis Anti-Aircraft Phalanx Turret 1437197.889A++5.7225.885%C++2.817%B+9.1C9.2C4377.8h164.6C636.1C++
L100 Python HEAT 10068106.8B+4.6336.482%F2.941%B27.2C+12.8C*5372.5h6.2C++17D
M60-A Bulldog 8067135.154C+2.9926.002%D*N/A670U130U3192400.1h7.7D*29.8F
M20 Basilisk 9767154.467B++2.3031.316%D-5.97%C++14.9C--6.7C2534.5h97.4C++311.2C
S1 10366312.129A**0.0444.617%D**4.545%B**14.3D8D5784.6h7.4C+16.6D
MKV Suppressed 6564571.123C++1.0420.397%D--7.813%F-24.6CN/A1412.6h14.5C++70.9C+
E540 Halberd-H 876278.857C+6.6950.292%D-4.839%A*29.5D11.9D*4562.1h5.5B+11C++
Equinox VE2 Burst 5959571.035C1.1316.984%F-10.17%F-16.9D--N/A633.5h20.4F--120.1T
M40 Fury-F 6258521.115C1.0512.251%T-N/A9.2D-N/A726.3h6.7B++54.6F-
Quasar VM1 5453317.667U15.506.225%F-18.868%C+6.2D**N/A1928.5h10.5A168.8D
Nemesis VSH9 8853521.019B++1.1545.986%F--N/A8.8C5.8C5446h7.6B16.5D
NSX-P Tanto 5351660.773C+1.3915.872%F-19.608%D-13.1DN/A563.9h19D119.6D**
NS-357 Underboss 5050790.633C1.5315.917%F--6%F-14.7D-N/A763.4h5.8D**36.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,1561.7h
Artemis VX02270.1h
Anti-Vehicle MANA Turret516355.4h
Nano-Armor Kit834697,276104h
Decoy Grenade0700h
Nanite Revive Grenade03,1830.7h
Nanite Healing Grenade08730.2h
Medical Applicator419140,81625.6h
Spitfire Auto-Turret3700.1h
Motion Spotter33980.4h
Hoplon Anti-Aircraft Phalanx Tower01050h
Welding Device08490.2h
Smoke Grenade01,7810.4h
Shield Recharging Field282,0140.8h
Recon Detection Device493,7578.8h
M12 Kobalt0770h
Ammunition Package171,6250.9h
Medical Kit335421.6h
Anti-Infantry MANA Turret67461.3h
Hardlight Barrier7760.2h
Nano-Repair Grenade03190.1h
V30-F Starfall0930h
WLT-Howler Mining Laser01,1760.8h

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