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Primarch Builder nlaln[NATU] nlaln
VS BR 99

KDR: 4.39

Score: 35.9m

Last Seen: Jun 22nd, 2019 5:44 AM
- OFFLINE - 34.3 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Connery - Outfit Leader of Natural Selection[NATU] Natural Selection
VS outfit on Connery

Members: 67
Level Progress (to 100): 33%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orbital Strike Uplink M12 Kobalt M20 Basilisk Thanatos VE70 M60-G Bulldog Orion VS54 G30 Walker C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $173,889 MLG Score: 139
Fun Score: N/A
Cheeseburgers Flipped: 2923TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.582%14.947%323412061,9000.6511313.742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.242%0.08C+-0.882D---1.732F-HEAD + (~4.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.8-0.04C+16.8-0.17C61

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.229%1.151%126312076088463470.718676175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.293%0.881B*-0.99D---0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.736B++5.10.592B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.861%13.16%0112091,421278545.09319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.344C--0.298C-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.2-0.314C6.5-0.333C-10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Natural Selection[NATU] Natural Selection
VS outfit on Connery

Members: 67
35.9m417.1%222 (13.3k)214 (12.8k)4.3926837,1848,4655.5476799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210252716.437%5.736%9420:005

56% Engineer19% Heavy Assault12% Infiltrator13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2015 2:00 PMNov 29th, 2015 12:55 AMJun 22nd, 2019 8:33 PM (2d) (PST)Jun 22nd, 2019 4:29 AM (3d) (PST)Jun 22nd, 2019 1:44 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
380543260.2210.0500.0131.1520.055139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7913,25019,541133169312,829

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2797.9h/116.6d 9,777 2,133 20,143 193.4k 1,758 4,795 9,186 63.8m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:1,421
Deaths:1,251
KDR:1.136
Accuracy:37.861% C
HSR:13.160% D
Solstice VE3
D
Kills:82
Deaths:170
KDR:0.482
Accuracy:19.317% D
HSR:9.756% F-
Kills:1,503
Deaths (as Engineer):1,421
Deaths (to Engineers):2,523
KDR:1.05771
Kill Difference:82
Playtime:1,563.923 hours
Usage:56%
Score:22.422m
Score/min:239
Accuracy (listed only):28.589%
HSR (listed only):11.458%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,015
Deaths:1,164
KDR:0.872
Accuracy:16.751% D-
HSR:18.522% D-
Kills:1,015
Deaths (as Heavy Assault):1,164
Deaths (to Heavy Assaults):1,618
KDR:0.87199
Kill Difference:149
Playtime:531.778 hours
Usage:19%
Score:5.328m
Score/min:167
Accuracy (listed only):16.751%
HSR (listed only):18.522%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:572
Deaths:472
KDR:1.212
Accuracy:34.833% B**
HSR:8.217% D**
Beamer VS3
B
Kills:231
Deaths:238
KDR:0.971
Accuracy:29.353% B
HSR:17.749% D
Kills:803
Deaths (as Infiltrator):710
Deaths (to Infiltrators):1,171
KDR:1.13099
Kill Difference:93
Playtime:328.306 hours
Usage:12%
Score:4.090m
Score/min:208
Accuracy (listed only):32.093%
HSR (listed only):12.983%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:867
Deaths:375
KDR:2.312
Accuracy:9.854% D*
HSR:16.955% C
Cosmos VM3
C
Kills:731
Deaths:281
KDR:2.601
Accuracy:9.228% F
HSR:18.058% C
Comet VM2
D--
Kills:475
Deaths:367
KDR:1.294
Accuracy:26.636% F-
HSR:2.105% D--
NS-10 Burster
C
Kills:425
Deaths:263
KDR:1.616
Accuracy:22.756% D--
HSR:5.412% C
NS-10 Burster
D-
Kills:383
Deaths:255
KDR:1.502
Accuracy:22.616% D*
HSR:2.872% D-
Comet VM2
D-
Kills:352
Deaths:277
KDR:1.271
Accuracy:27.886% F-
HSR:2.273% D-
Nebula VM20
D-
Kills:333
Deaths:114
KDR:2.921
Accuracy:14.363% D-
HSR:13.814% D**
Vortex VM21
C-
Kills:279
Deaths:144
KDR:1.938
Accuracy:27.201% F
HSR:2.509% C-
Vortex VM21
D
Kills:257
Deaths:147
KDR:1.748
Accuracy:27.333% D**
HSR:2.724% D
Blueshift VM5
D*
Kills:208
Deaths:65
KDR:3.200
Accuracy:13.050% D**
HSR:13.942% D*
Nebula VM20
B+
Kills:164
Deaths:50
KDR:3.280
Accuracy:17.793% C+
HSR:22.561% B+
Kills:4,474
Deaths (as MAX Suit):1,169
Deaths (to MAX Suits):231
KDR:3.8272
Kill Difference:3,305
Playtime:366.023 hours
Usage:13%
Score:3.947m
Score/min:180
Accuracy (listed only):19.883%
HSR (listed only):9.384%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:358
V. Kills:155 229%
Deaths:46
KDR:7.783
Accuracy:51.355% D
KPH:31.500 C++
VKPH:13.600 D
C75 Viper
C++
Kills:83
V. Kills:35 231%
Deaths:20
KDR:4.150
Accuracy:46.877% B++
KPH:20.800 C--
VKPH:8.800 C++
Kills:441 (441 + 0)
Deaths:66
KDR:6.682
VKDR:2.879
Vehicle Kills:190
Kill Difference:375
Playtime:15.361 hours
Usage:1%
Score:0.220m
Score/min:238
Driving Accuracy:46.877%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:170
V. Kills:79 213%
Deaths:19
KDR:8.947
Accuracy:52.776% C+
KPH:16.400 D-
VKPH:7.600 F
Aphelion VEX-4
C
Kills:154
V. Kills:64 237%
Deaths:17
KDR:9.059
Accuracy:16.208% F*
KPH:23 C
VKPH:9.600 D--
Supernova PC
D*
Kills:80
V. Kills:46 170%
Deaths:26
KDR:3.077
Accuracy:44.217% D
KPH:7.600 D**
VKPH:4.400 D*
Kills:404 (250 + 154)
Deaths:62
KDR:6.516
VKDR:3.048
Vehicle Kills:189
Kill Difference:342
Playtime:27.565 hours
Usage:1%
Score:0.249m
Score/min:151
Driving Accuracy:44.217%
Gunner Accuracy:16.208%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orbital Strike Uplink 7,6365,8176969.5U965.11531.522%UN/A745.8U233.2U36287.8h1.4T*0.3T*
M12 Kobalt 5,5185,15749105.245M**100.8516.814%D--16.618%C+70.2D4.9C+17473.5h22.7D134.9D-
M20 Basilisk 3,8833,0057042.929S38.5433.577%F--5.657%B+36.9C10.8D--15881.4h86.3B+257.1C+
Thanatos VE70 1,4751,4211,2511.136C**3.2637.861%C13.16%D6.9D*N/A20205.1h6.5D--17.2C-
M60-G Bulldog 1,7231,3856023.083A**18.6935.945%D*1.011%D--49.6C12.1C+17727.9h9.9C27.4D-
Orion VS54 1,0461,0151,1640.872C3.5216.751%D-18.522%D-8.7D--N/A32116.5h16.4D-97.8C
G30 Walker 1,2839941376.462U72.0727.435%D**4.829%B*34.4C++10D--13528.9h123.6B**450.5B+
C-4 1,4699688441.147C+3.2522.447%DN/A85.7C++44.3B**65811.3h1.5C++6.5C+
Quasar VM1 8948673752.312B+2.089.854%D*16.955%C10.2D*N/A2785.3h17.4D176.8D
Xiphos Anti-Personnel Phalanx Tower 9218577122.429B**118.0428.444%C+N/A98.5D7.4C3008.7h29.6C104.2C+
Lasher X2 9208557681.113C*3.2815.295%D**1.988%D--8.3D--N/A22103.5h30.2F-197.7F-
Cosmos VM3 7597312812.601B1.799.228%F18.058%C11.1D**N/A2965.7h17.4D*189F--
NS-61 Emissary 5955724721.212B+3.1834.833%B**8.217%D**7.8D--N/A2373.6h20D57.5C+
Spear Anti-Vehicle Phalanx Tower 8814771629.813B+25.4241.436%D-2.306%D20.5D-17.3D14123.3h11.3C+27.3D
Proximity Mine 4764763214.875M**10.4828.491%FN/A93.3DN/A2425.1h2.1D7.5F-
Comet VM2 7914753671.294B+3.1026.636%F-2.105%D--4.6D*3.1D34103.5h33.3D--125.2F-
NS-R3 Swarm 9534634241.092A+3.3058.268%D*N/A5.8C--6.1C+6980.4h29.5C+50.6C
Tank Mine 6674371103.973B++0.4235.191%C++N/A115C*60.5C+9473.8h2.5D--7.1C
NS-10 Burster 7084252631.616B**2.7822.756%D--5.412%C3.8D-2.6D40110.8h141.1C+619.8C-
NS-10 Burster 6693832551.502B+2.8922.616%D*2.872%D-3.5D--2.6D-39109.4h156.6C+692.6D
L100 Python AP 513358467.783B++3.3951.355%DN/A31.4C++13.6D23911.4h4.8B++9.3B+
Comet VM2 6123522771.271C**3.1227.886%F-2.273%D-4.2D*3.1D--2984.5h42.8D*153.6F--
Nebula VM20 3563331142.921B1.4714.363%D-13.814%D**21.2D1.5A*5215.7h21.3D**148.1D-
G40-F Ranger 4492921029.2B**24.8124.071%D*1.712%B**27.8D15D-20510.5h80.5C+334.6D-
Vortex VM21 4732791441.938B+2.4527.201%F2.509%C-4.5D--3.1D*3662.5h49.4C+181.7C-
Vortex VM21 4252571471.748B++2.6427.333%D**2.724%D4.1D-2.7D*3363.1h55.7C+203.6C-
M40 Fury 308232546.4M+42.0131.34%F-N/A36.8D--12.1D1886.3h30.1D--95.9F--
Beamer VS3 2372312380.971C**3.4229.353%B17.749%D5.8D--N/A1839.8h10C+34.2C++
Spear Anti-Vehicle Phalanx Turret 360223278.259C*3.8743.313%C+2.242%D-18.6D*11.4D--15512h14.6D*33.8D-
Blueshift VM5 225208653.2B1.1913.05%D**13.942%D*21.2D1.7M599.8h17.3C132.4D--
Lumine Edge 2072063,0520.067C+4.3315.72%D--7.767%D*0.4C--N/A1502h1.2B+7.7C+
Hoplon Anti-Aircraft Phalanx Tower 3141741174S169.6120.682%D--N/A24.9D-20D-1397h68.8C332.8D
Spear Anti-Vehicle Phalanx Turret 258173443.25B**38.8651.727%C1.734%D--36C++17.7C1774.8h8.3B++16.1B*
Supernova FPC 249170198.947B+4.5552.776%C+1.176%D-16.3D-7.6F22510.4h4.8B+9B+
Nebula VM20 170164503.28B+1.1117.793%C+22.561%B+26.5C-1B**766.2h21.7D**122C-
Aphelion VEX-4 218154179.059A+4.6716.208%F*3.896%C+23C9.6D--1256.7h64.5C+397.8F--
MAX Punch 1311201,1740.102C+4.2926.811%D*N/A0.3DN/A1359.1h3C+11.2C-
S1 2051112060.539C3.8545.849%D*N/A12.8D-10.8C2268.7h9.1D--19.7D*
MANA Anti-Personnel Turret 9789651.369N/A3.028.058%UN/A890U80U1606300.1h40T*496.8T*
C75 Viper 11883204.15C+0.2446.877%B++N/A20.8C--8.8C++2374h18.6D39.7C+
Solstice VE3 85821700.482C-3.9119.317%D9.756%F-2.6D--N/A2632h18C93.2C
Supernova PC 12680263.077C1.3244.217%D3.75%B**7.6D**4.4D*9310.5h7D-15.9D--
Aspis Anti-Aircraft Phalanx Turret 12373126.083B**1.6916.778%D*1.37%D8.9C6.1D--1188.2h113.2B**674.4C+
NS Annihilator 10970213.333S1.0677.765%DN/A11.7C**6.5D2016h9.7B++12.5B+
NSX Masamune 10564850.753C+3.6437.942%F--N/A10D*6.4D876.4h22.6D--59.7F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2741,133,37592.8h
Anti-Vehicle MANA Turret81610.4h
Spawn Beacon01100.4h
Skywall Shield Emitter21,1463.4h
Structure Shield Module21,4393.9h
Repair Module83,50810h
Turret AI Module21,9267.3h
Reinforcements Module06571.8h
Medical Applicator3022,0203.4h
Blast Wall34202.6h
Cortium Silo61,6616.3h
Spitfire Auto-Turret38970.9h
Hoplon Anti-Aircraft Phalanx Tower27954.2h
Xiphos Anti-Personnel Tower61,0544.3h
Sunderer Garage37843.4h
Bunker71,2309.1h
Rampart Wall35294.3h
Deconstruction Tool1137,1972.6h
Welding Device03,4400.2h
Spear Anti-Vehicle Tower16904.1h
G40-F Ranger0730.2h
Saron Laser Cannon2700h
Ammunition Package202,0802.2h
Anti-Infantry MANA Turret84271.4h
Force-Blade967412.1h
Nano-Repair Grenade04020.1h
Router76781.3h
Orbital Strike Target Designator3842,421113.6h
IPC Targeting Dart447,68432h
Vehicle Gate66624.9h
Light Air Terminal0870.8h
Flail Targeting Dart101,1697.1h
Pain Spire04421.8h
The Flail02080.7h
Routing Spire02770.4h
Vehicle Ammo Dispenser01040.4h
Recon Detection Device77164h
Alarm Module11,1251.9h
Glaive IPC31,1244.5h
Infantry Tower25033.7h
Spear Anti-Vehicle Turret02851.8h
Light Vehicle Terminal01531.3h
Pillbox22261.3h
Elysium Spawn Tube41,6285h
WLT-Howler Mining Laser605569,675823h

Check the help document for the dictionary if you want to learn more about words used here.


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