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Paragon Builder nlaln[NATU] nlaln
VS BR 146

KDR: 4.88

Score: 48.7m

Last Seen: May 29th, 2020 11:54 AM
- OFFLINE - 6.1 hour(s)

Prestige 1, Battle Rank 100 (146 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Orbital Strike Uplink M12 Kobalt M20 Basilisk Thanatos VE70 C-4 M60-G Bulldog Orion VS54 Xiphos Anti-Personnel Phalanx Tower
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 3160TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.162%14.305%331413452,2440.594914.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.971%0.369C**-1.023D*-1.478FHEAD (~2.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.8-0.064C+18.3-0.28C60.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.162%0.919%107513441,08811105410.979298201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.142%-0.957D---1.022D*1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42-0.093C+13.1-0.051C+28.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.237%6.897%61134858813560.0713407102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.2D*0.573B+-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
234.5-0.949D--54.5-0.354C-180

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.622%12.788%6113482,260366876.15804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.178C-0.396C---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.208C6.3-0.293C9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.7m437.9%239 (14.3k)229 (13.7k)4.8784854,47811,1675.98128146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349375717.288%5.397%9318:526

61% Engineer17% Heavy Assault11% Infiltrator11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2015 2:00 PMNov 29th, 2015 12:55 AMMay 29th, 2020 8:24 PM (180d) (PST)May 29th, 2020 11:08 AM (180d) (PST)May 29th, 2020 7:54 AM (180d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
544514930.2560.0530.0141.3980.063158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6123,06929,543153184413,752

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3541.5h/147.6d 12,315 2,940 28,190 297k 2,347 5,992 13,358 115.5m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C-
Kills:2,260
Deaths:2,072
KDR:1.091
Accuracy:39.622% C-
HSR:12.788% D
Solstice VE3
D*
Kills:85
Deaths:173
KDR:0.491
Accuracy:19.267% D*
HSR:9.412% F-
Kills:2,345
Deaths (as Engineer):2,245
Deaths (to Engineers):3,359
KDR:1.04454
Kill Difference:100
Playtime:2,170.547 hours
Usage:61%
Score:33.709m
Score/min:259
Accuracy (listed only):29.445%
HSR (listed only):11.100%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:1,112
Deaths:1,252
KDR:0.888
Accuracy:17.600% D*
HSR:17.896% D*
Kills:1,112
Deaths (as Heavy Assault):1,252
Deaths (to Heavy Assaults):2,051
KDR:0.88818
Kill Difference:140
Playtime:585.581 hours
Usage:17%
Score:5.826m
Score/min:166
Accuracy (listed only):17.600%
HSR (listed only):17.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B+
Kills:816
Deaths:763
KDR:1.069
Accuracy:34.092% B+
HSR:8.946% D**
Beamer VS3
C++
Kills:231
Deaths:238
KDR:0.971
Accuracy:29.353% C++
HSR:17.749% D
Kills:1,047
Deaths (as Infiltrator):1,001
Deaths (to Infiltrators):1,471
KDR:1.04595
Kill Difference:46
Playtime:376.643 hours
Usage:11%
Score:4.801m
Score/min:212
Accuracy (listed only):31.722%
HSR (listed only):13.347%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:867
Deaths:375
KDR:2.312
Accuracy:9.854% F
HSR:16.955% D
Cosmos VM3
C
Kills:731
Deaths:281
KDR:2.601
Accuracy:9.228% F-
HSR:18.058% C
Nebula VM20
D*
Kills:556
Deaths:205
KDR:2.712
Accuracy:13.624% F
HSR:16.187% D*
NS-10 Burster
C-
Kills:502
Deaths:285
KDR:1.761
Accuracy:22.840% D**
HSR:4.582% C-
Comet VM2
D--
Kills:485
Deaths:376
KDR:1.290
Accuracy:26.402% F--
HSR:2.268% D--
NS-10 Burster
D*
Kills:454
Deaths:277
KDR:1.639
Accuracy:22.710% F
HSR:2.423% D*
Comet VM2
D*
Kills:374
Deaths:286
KDR:1.308
Accuracy:27.698% F--
HSR:2.139% D*
Nebula VM20
D
Kills:366
Deaths:141
KDR:2.596
Accuracy:14.233% D**
HSR:18.579% D
Vortex VM21
C
Kills:308
Deaths:152
KDR:2.026
Accuracy:27.706% F--
HSR:2.597% C
Vortex VM21
C-
Kills:267
Deaths:155
KDR:1.723
Accuracy:27.770% F--
HSR:2.622% C-
Blueshift VM5
F
Kills:208
Deaths:65
KDR:3.200
Accuracy:13.050% F-
HSR:13.942% F
Kills:5,118
Deaths (as MAX Suit):1,299
Deaths (to MAX Suits):300
KDR:3.93995
Kill Difference:3,819
Playtime:395.764 hours
Usage:11%
Score:4.252m
Score/min:179
Accuracy (listed only):19.556%
HSR (listed only):9.123%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:524
V. Kills:248 210%
Deaths:53
KDR:9.887
Accuracy:52.422% D
KPH:32.200 D
VKPH:15.200 D-
C75 Viper
C**
Kills:227
V. Kills:107 210%
Deaths:20
KDR:11.350
Accuracy:42.755% C+
KPH:28.200 D
VKPH:13.300 C**
Skyguard
D-
Kills:60
V. Kills:31 188%
Deaths:12
KDR:5
Accuracy:22.814% D**
KPH:10 D-
VKPH:5.200 D**
Kills:811 (811 + 0)
Deaths:85
KDR:9.541
VKDR:4.541
Vehicle Kills:386
Kill Difference:726
Playtime:30.321 hours
Usage:1%
Score:0.426m
Score/min:234
Driving Accuracy:22.814%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:197
V. Kills:97 201%
Deaths:24
KDR:8.208
Accuracy:53.292% C
KPH:17.200 D*
VKPH:8.500 F
Aphelion VEX-4
C--
Kills:163
V. Kills:67 240%
Deaths:17
KDR:9.588
Accuracy:16.587% F**
KPH:23.700 C--
VKPH:9.700 D*
Supernova PC
D--
Kills:80
V. Kills:46 170%
Deaths:26
KDR:3.077
Accuracy:44.217% D
KPH:7.600 D**
VKPH:4.400 D--
Kills:440 (277 + 163)
Deaths:67
KDR:6.567
VKDR:3.134
Vehicle Kills:210
Kill Difference:373
Playtime:28.825 hours
Usage:1%
Score:0.297m
Score/min:171
Driving Accuracy:44.217%
Gunner Accuracy:16.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:58
V. Kills:13 414%
Deaths:19
KDR:3.053
Accuracy:23.237% F--
KPH:10.500 D--
VKPH:2.300 F
Kills:58 (0 + 58)
Deaths:19
KDR:3.053
VKDR:0.684
Vehicle Kills:13
Kill Difference:39
Playtime:5.539 hours
Usage:0%
Score:0.040m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:23.237%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orbital Strike Uplink 13,1719,65981207.375U1,202.50675.012%UN/A1038.6U377.6U47369.3h1.5T*0.2T*
M12 Kobalt 8,2967,71954142.944B**138.0717.347%D**16.725%C-74.5D-5.6C++187103.6h23.4D**134.7F-
M20 Basilisk 6,1774,8397663.671M**58.7934.974%F*5.621%B42.2C11.7D--172114.6h81.5B+233.1C
Thanatos VE70 2,3472,2602,0721.091C+3.7939.622%C-12.788%D7.3D*N/A21310.9h6.3D**15.8D-
C-4 2,9271,9522,0120.97C--3.9123.406%DN/A66.6D33.3C++47429.3h1.4C6.1C
M60-G Bulldog 2,2981,8736031.217C26.3436.713%F--1.014%D54.6D*12.4D-19434.3h9.5C25.8F
Orion VS54 1,1531,1121,2520.888C--3.9917.6%D*17.896%D*8.7D*N/A33128.2h17.1D**97.1C+
Xiphos Anti-Personnel Phalanx Tower 1,1051,0357147.857A++142.9829.066%C+N/A110.1D7.4C3329.4h27.5C+94.7C+
G30 Walker 1,3081,0131377.923U73.0427.652%F-4.936%A++34.3C+10D-13629.5h125.1B*452.5C+
Lasher X2 1,0429658431.145C3.7315.402%F-2.073%D--8.9D*N/A24108.7h30.5F*197.8T-
Quasar VM1 8948673752.312C++2.579.854%F16.955%D10.2D*N/A2785.3h17.4D176.8C--
NS-61 Emissary 8528167631.069C+3.8134.092%B+8.946%D**8.4D--N/A2597.2h22.2D65.2C-
Proximity Mine 7657635414.13M+9.2530.413%FN/A100.4DN/A2637.6h2.1D6.9F
Cosmos VM3 7597312812.601C++2.289.228%F-18.058%C11.1D**N/A2965.7h17.4D**189T-
Spear Anti-Vehicle Phalanx Tower 1,1506501640.625B++35.7541.45%D--1.692%D--25.6D19.7C--16625.4h9.3C22.3D
Nebula VM20 5935562052.712C+2.1713.624%F16.187%D*22.2D--1.5B++5325h19.6D**144F-
L100 Python AP 772524539.887C+5.0152.422%DN/A32.1D15.2D-24316.3h4.8C**9.1C+
NS-R3 Swarm 1,0385164371.181B++3.7058.685%D*N/A6D6C6986.3h28.1C47.8D
NS-10 Burster 8215022851.761B+3.1222.84%D**4.582%C-4.1D--2.6D*41122.5h136.7C+598.6D
Tank Mine 7434951124.42B+0.4640.865%C++N/A115.1C+57.7C9574.3h2.8D**6.9D--
Comet VM2 8054853761.29C++3.5926.402%F--2.268%D--4.6D*3D-34106h33.5D*126.8D**
NS-10 Burster 7754542771.639C++3.2422.71%F2.423%D*3.7D*2.7D*40121.1h151.5C-667.1D**
G40-F Ranger 6314101331.538C+26.6624.648%D*1.707%M31.1C--16.7D22513.2h76.7C311.3D**
Comet VM2 6453742861.308C+3.5727.698%F--2.139%D*4.3D**3.1D*2987.1h41.5D*150T*
Nebula VM20 3853661412.596C+2.2814.233%D**18.579%D23.8D*1.2B++6415.4h20.5D143.8F--
Lumine Edge 3233226,2250.052C4.8315.15%D*6.832%D*0.4C--N/A1775.7h1.2B+8.1C
Vortex VM21 5163081522.026C+2.8527.706%F--2.597%C4.7D*3.2D*3865.9h48D173.3D*
M40 Fury 387287557.4M++52.5233.536%F-N/A39.9D*13.9C1917.2h31T-92.4T*
Hoplon Anti-Aircraft Phalanx Tower 4992841284S279.1221.567%D*N/A36.9D-27.9D-1847.7h48.6C225.3D-
Spear Anti-Vehicle Phalanx Turret 429271328.469C+3.5944.428%D1.845%D--19.4D*11.3D*16114h14.5F-32.5D-
Vortex VM21 4402671551.723C+3.1627.77%F--2.622%C-4D*2.6D**3366.5h57.3D206.3F
Beamer VS3 2372312380.971C+3.9129.353%C++17.749%D5.8D--N/A1939.8h10C34.2C+
C75 Viper 3342272011.35B++6.4742.755%C+N/A28D13.2C*2458.1h15D35.2C+
Blueshift VM5 225208653.2C++1.6813.05%F-13.942%F21.2D*1.7A+609.8h17.3D132.4F-
Spear Anti-Vehicle Phalanx Turret 306202450.5M45.6253.361%D--N/A38.8C++20D1905.2h8.2B**15.4A
Supernova FPC 294197248.208C3.3353.292%C1.015%D17.1D*8.4F25611.5h4.8C+9C+
Aphelion VEX-4 230163179.588B++4.7116.587%F**3.681%C+23.6C--9.7D*1296.9h64.2C387.2F*
NS Annihilator 220144393.692S1.1976.971%D--N/A10.4C5.5D*13613.9h9.4B+12.2B
MAX Punch 1431311,3130.1C4.7827.079%D*N/A0.3DN/A1388.1h2.9C+10.7C--
S1 2051112060.539D4.3445.849%FN/A12.8D*10.8D2478.7h9.1D**19.7D-
NSX Masamune 160971250.776C4.1041.738%F--N/A10.5D**6.8D939.2h22.8F54.6T
MANA Anti-Personnel Turret 9991651.4N/A3.488.075%UN/A910U80U1697100.1h39.3T*486.9T*
Solstice VE3 88851730.491D4.3919.267%D*9.412%F-2.5D--N/A3033.7h17.6D91.5C+
Supernova PC 12680263.077D1.8044.217%D3.75%A+7.6D**4.4D--10710.5h7D**15.9F
Lancer VS22 12579302.633B*2.2535.061%F**N/A8.3D4.8D1389.5h12.4B+35.4C+
Aspis Anti-Aircraft Phalanx Turret 12876135.846B+0.9717.732%F1.316%C--8.3D-5.7D*1169.2h129B+727.5C
Skyguard 9160125C+0.1222.814%D**1.667%C+10D-5.2D**1976h113.8C++498.9D
M20 Basilisk 7158193.053D1.8323.237%F--6.897%B10.5D--2.4F1205.5h54.5B++234.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5241,497,472113.1h
Anti-Vehicle MANA Turret121960.8h
Spawn Beacon12050.8h
Hellion G02260.1h
Structure Shield Module42,2005.7h
Repair Module125,04213.5h
Turret AI Module42,4239.2h
Skywall Shield Emitter21,5864.3h
Sunderer Garage41,2304.8h
Bunker81,70511.2h
Rampart Wall46184.9h
Medical Applicator3023,7503.7h
Reinforcements Module19082.5h
Blast Wall54803h
Cortium Silo82,2568h
Xiphos Anti-Personnel Tower61,3225.6h
Spear Anti-Vehicle Tower18965.2h
Welding Device011,4620.7h
Deconstruction Tool1137,1972.6h
Hoplon Anti-Aircraft Phalanx Tower41,0505.6h
Spitfire Auto-Turret71,5061.6h
G40-F Ranger0730.2h
Recon Detection Device149585.4h
Ammunition Package262,5413.1h
Saron Laser Cannon2700h
Force-Blade967412.1h
Anti-Infantry MANA Turret84291.4h
Solid Wall01160.7h
Pain Spire31,0274.2h
Flail Targeting Dart241,88110.2h
The Flail04021.8h
Routing Spire06001h
Nano-Repair Grenade05600.2h
Infantry Tower47234.9h
WLT-Howler Mining Laser646569,6751137.2h
Router111,2722.4h
Elysium Spawn Tube52,1916.1h
Spear Anti-Vehicle Turret23592.5h
Alarm Module11,4152.6h
Glaive IPC41,3245.4h
Light Vehicle Terminal24003.1h
Light Air Terminal02261.9h
IPC Targeting Dart458,29033.1h
Orbital Strike Target Designator6603,772134h
Vehicle Gate81,1627.9h
Pillbox23441.9h
Vehicle Ammo Dispenser02010.7h

Check the help document for the dictionary if you want to learn more about words used here.


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