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Harbinger Builder nlaln[NATU] nlaln
VS BR 92

KDR: 4.23

Score: 33.5m

Last Seen: Jan 16th, 2019 2:25 AM
- OFFLINE - 828.1 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Connery
Level Progress (to 93): 41%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orbital Strike Uplink M12 Kobalt M20 Basilisk M60-G Bulldog Thanatos VE70 Orion VS54 G30 Walker Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $167,634 MLG Score: 134
Fun Score: N/A
Cheeseburgers Flipped: 2859TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.275%14.847%316410181,8320.661853.569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.2%0.04C+-0.898D---1.71F-HEAD + (~4.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.8-0.041C+16.6-0.16C61.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.906%1.188%110310195058002990.630462168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.273%0.879B*-0.918D---0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++5.20.582B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.895%13.307%0110211,255264514.73585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.373C--0.256C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.339C-6.5-0.345C-11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.5m408.2%218 (13.1k)211 (12.7k)4.2308334,0928,0585.3829792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022229316.322%5.758%9419:365

55% Engineer20% Heavy Assault12% Infiltrator14% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2015 2:00 PMNov 29th, 2015 12:55 AMFeb 14th, 2019 9:16 AM (5d) (PST)Jan 16th, 2019 2:03 AM (34d) (PST)Jan 15th, 2019 10:25 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
380553250.2150.0510.0121.0970.054134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7903,32919,461133166312,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2643.5h/110.1d 9,284 1,963 18,954 173.9k 1,646 4,487 8,519 60.2m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:1,255
Deaths:1,121
KDR:1.120
Accuracy:36.895% C
HSR:13.307% D
Solstice VE3
D
Kills:80
Deaths:169
KDR:0.473
Accuracy:19.195% D
HSR:10% F
Kills:1,335
Deaths (as Engineer):1,290
Deaths (to Engineers):2,419
KDR:1.03488
Kill Difference:45
Playtime:1,460.154 hours
Usage:55%
Score:20.378m
Score/min:233
Accuracy (listed only):28.045%
HSR (listed only):11.653%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:988
Deaths:1,142
KDR:0.865
Accuracy:16.669% D-
HSR:18.016% D--
Lasher X2
D--
Kills:831
Deaths:762
KDR:1.091
Accuracy:15.258% D**
HSR:2.046% D--
Kills:1,819
Deaths (as Heavy Assault):1,904
Deaths (to Heavy Assaults):1,539
KDR:0.95536
Kill Difference:85
Playtime:522.130 hours
Usage:20%
Score:5.225m
Score/min:167
Accuracy (listed only):15.964%
HSR (listed only):10.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:533
Deaths:434
KDR:1.228
Accuracy:34.467% B**
HSR:8.443% D**
Beamer VS3
C**
Kills:231
Deaths:238
KDR:0.971
Accuracy:29.353% C**
HSR:17.749% D
Kills:764
Deaths (as Infiltrator):672
Deaths (to Infiltrators):1,132
KDR:1.1369
Kill Difference:92
Playtime:320.443 hours
Usage:12%
Score:3.951m
Score/min:206
Accuracy (listed only):31.910%
HSR (listed only):13.096%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:867
Deaths:375
KDR:2.312
Accuracy:9.854% D*
HSR:16.955% C
Cosmos VM3
C
Kills:731
Deaths:281
KDR:2.601
Accuracy:9.228% F
HSR:18.058% C
Comet VM2
D--
Kills:471
Deaths:367
KDR:1.283
Accuracy:26.596% F-
HSR:2.123% D--
NS-10 Burster
C
Kills:399
Deaths:263
KDR:1.517
Accuracy:22.653% D--
HSR:5.764% C
NS-10 Burster
D--
Kills:365
Deaths:255
KDR:1.431
Accuracy:22.519% D*
HSR:2.740% D--
Comet VM2
D-
Kills:349
Deaths:277
KDR:1.260
Accuracy:27.827% F-
HSR:2.292% D-
Nebula VM20
D
Kills:282
Deaths:95
KDR:2.968
Accuracy:14.352% D
HSR:13.830% D*
Vortex VM21
C-
Kills:255
Deaths:140
KDR:1.821
Accuracy:26.857% F
HSR:2.745% C-
Vortex VM21
C--
Kills:244
Deaths:143
KDR:1.706
Accuracy:27.033% D**
HSR:2.869% C--
Blueshift VM5
D*
Kills:208
Deaths:65
KDR:3.200
Accuracy:13.050% D**
HSR:13.942% D*
Nebula VM20
C++
Kills:105
Deaths:31
KDR:3.387
Accuracy:19.365% C++
HSR:19.048% C
Kills:4,276
Deaths (as MAX Suit):1,146
Deaths (to MAX Suits):224
KDR:3.73124
Kill Difference:3,130
Playtime:358.109 hours
Usage:14%
Score:3.844m
Score/min:179
Accuracy (listed only):19.939%
HSR (listed only):9.124%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:281
V. Kills:120 232%
Deaths:43
KDR:6.535
Accuracy:51.134% D
KPH:31.600 C*
VKPH:13.500 D
C75 Viper
C**
Kills:83
V. Kills:35 231%
Deaths:20
KDR:4.150
Accuracy:46.877% B++
KPH:20.800 C-
VKPH:8.800 C**
Kills:364 (364 + 0)
Deaths:63
KDR:5.778
VKDR:2.460
Vehicle Kills:155
Kill Difference:301
Playtime:12.876 hours
Usage:0%
Score:0.176m
Score/min:228
Driving Accuracy:46.877%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:144
V. Kills:69 206%
Deaths:17
KDR:8.471
Accuracy:52.784% C+
KPH:15.800 D-
VKPH:7.600 F
Aphelion VEX-4
C
Kills:142
V. Kills:59 237%
Deaths:17
KDR:8.353
Accuracy:16.076% F*
KPH:22 C
VKPH:9.200 D*
Supernova PC
D*
Kills:80
V. Kills:46 170%
Deaths:26
KDR:3.077
Accuracy:44.217% D
KPH:7.600 D**
VKPH:4.400 D*
Kills:366 (224 + 142)
Deaths:60
KDR:6.100
VKDR:2.900
Vehicle Kills:174
Kill Difference:306
Playtime:26.050 hours
Usage:1%
Score:0.233m
Score/min:149
Driving Accuracy:44.217%
Gunner Accuracy:16.076%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orbital Strike Uplink 6,9175,3096884.833U880.60499.262%UN/A698.6U211.6U33697.6h1.4T*0.3T*
M12 Kobalt 4,8814,5524698.957M**94.7316.699%D--16.52%C+69.4D5C+16965.6h22.6C135.6D-
M20 Basilisk 3,7612,9046942.087S37.8633.497%F-5.682%B+36.3C10.7D--15679.9h87.6B+261.5C+
M60-G Bulldog 1,6801,3475723.632A++19.4035.734%D*N/A50.1C12.4C17926.9h9.7C+27.3D--
Thanatos VE70 1,3061,2551,1211.12C**3.1136.895%C13.307%D6.6D--N/A19189.5h6.5D--17.7C--
Orion VS54 1,0199881,1420.865C3.3716.669%D-18.016%D--8.7D--N/A31114.2h16.4D98.1C
G30 Walker 1,2369591187.182U82.9527.134%F5.005%B*34.4C++9.9D*13227.9h121.7B**448.4B+
Quasar VM1 8948673752.312B+1.929.854%D*16.955%C10.2D--N/A2785.3h17.4C-176.8D
Lasher X2 8958317621.091C**3.1415.258%D**2.046%D--8.1D--N/A21102.8h30.2F-198F-
Xiphos Anti-Personnel Phalanx Tower 8868237117.571B**113.3428.416%C+N/A95.7D7.3C2948.6h30.4C+106.8C+
C-4 1,2197987031.135C+3.1022.082%DN/A84.9C++44.8B**6509.4h1.5C++6.8C+
Cosmos VM3 7597312812.601B+1.639.228%F18.058%C11.1D**N/A2965.7h17.4D--189F-
NS-61 Emissary 5545334341.228B++3.0034.467%B**8.443%D**7.7D--N/A2369.6h19.5D56.7C+
Spear Anti-Vehicle Phalanx Tower 8814771629.813B++25.5841.43%D--2.306%D20.5D17.3C--14123.3h11.3C+27.3C--
Comet VM2 7854713671.283B+2.9526.596%F-2.123%D--4.6D*3D34103h33.4D-125.7F
NS-R3 Swarm 9474594241.083A+3.1558.16%D**N/A5.8C-6.1C+6879.7h29.5C+50.6C
Proximity Mine 4364362616.769S12.5427.956%FN/A90.8DN/A2414.8h2.1C--7.7F-
Tank Mine 6594311103.918B++0.3133.876%C+N/A113.4C*60C+9373.8h2.4D7.1C
NS-10 Burster 6713992631.517B**2.7122.653%D--5.764%C3.7D2.5D39108.1h144.3C+636.9C-
NS-10 Burster 6433652551.431B+2.8022.519%D*2.74%D--3.4D-2.6D-39106.7h157.8C+700.9D
Comet VM2 6073492771.26C**2.9727.827%F-2.292%D-4.1D*3.1D--2984.1h42.9D*154.2F--
Nebula VM20 305282952.968B+1.2614.352%D13.83%D*21.4D1.7A**4913.2h21.9D**152.9D-
L100 Python AP 401281436.535B+2.3051.134%DN/A31.6C*13.5D2308.9h4.8B*9.4B+
G40-F Ranger 427278930.889A+26.6623.719%D*1.799%A27.8D14.9D-19910h79.1C+333.7D
Vortex VM21 4392551401.821B++2.4126.857%F2.745%C-4.2D-3D--3560.5h51.7C+192.3C--
Vortex VM21 4042441431.706B*2.5227.033%D**2.869%C--4D-2.6D--3261.1h56.1C+207.6C
Beamer VS3 2372312380.971C**3.2629.353%C**17.749%D5.8D--N/A1839.8h10C+34.2C++
Blueshift VM5 225208653.2B1.0313.05%D**13.942%D*21.2D1.7M599.8h17.3C132.4D-
Spear Anti-Vehicle Phalanx Turret 335207277.667C++3.4443.29%C+2.415%D-17.8D*11D--15411.6h15.2D**35.2D--
Lumine Edge 1891882,6500.071C+4.1615.364%D--8.511%D*0.4DN/A1461.6h1.2B+7.9C+
Hoplon Anti-Aircraft Phalanx Tower 2981651165S160.7720.616%D*N/A23.6D19D1367h72.2C-350D-
Spear Anti-Vehicle Phalanx Turret 232156439B*34.7751.684%C1.923%D-34.7C++16.9C1674.5h8.9B++17.1B*
Supernova FPC 213144178.471B+4.2452.784%C+1.389%D15.8D-7.6F2379.1h5.1B9.6B
Aphelion VEX-4 201142178.353B**4.1216.076%F*4.225%C++22.2C9.2D*1196.4h66.9C+416.1F*
MAX Punch 1271161,1510.101C+4.1326.316%D*N/A0.3CN/A1351.5h3C+11.3C-
S1 2051112060.539C3.6945.849%D*N/A12.8D-10.8C2178.7h9.1D--19.7D*
Nebula VM20 109105313.387B++0.8419.365%C++19.048%C29.2C1.1B**813.6h25.1F--129.8C-
MANA Anti-Personnel Turret 9789651.369N/A2.868.058%UN/A890U80U1530100.1h40T*496.8T*
C75 Viper 11883204.15C++0.0846.877%B++N/A20.8C-8.8C**2234h18.6D39.7C+
Solstice VE3 82801690.473C3.7619.195%D10%F2.5D--N/A2531.8h18.2C95C+
Supernova PC 12680263.077C1.1544.217%D3.75%B**7.6D**4.4D*9110.5h7D15.9D-
Aspis Anti-Aircraft Phalanx Turret 12272126B**1.7716.607%D*1.389%D9.2C6.4D-1227.8h109B**656.6C++
NSX Masamune 10061830.735C+3.5037.339%F--N/A10.2D*6.5D886h21.9D--58.7F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret81590.4h
Pain Spire03451.4h
Welding Device02,2880.2h
Routing Spire02240.3h
The Flail01720.6h
Flail Targeting Dart91,0216.5h
Spawn Beacon0760.3h
Nano-Armor Kit2541,070,96989.3h
Medical Applicator3021,3623.3h
Structure Shield Module21,3333.6h
Repair Module83,3119.5h
Skywall Shield Emitter21,0893.3h
Turret AI Module21,8537.1h
Cortium Silo61,5776.1h
Spitfire Auto-Turret37950.7h
Xiphos Anti-Personnel Tower61,0124.1h
Hoplon Anti-Aircraft Phalanx Tower27664h
Reinforcements Module06181.7h
Bunker71,1558.7h
Sunderer Garage37143.2h
Rampart Wall35174.2h
Deconstruction Tool1137,1972.6h
Spear Anti-Vehicle Tower16904.1h
Blast Wall33932.5h
G40-F Ranger0730.2h
Ammunition Package191,9842.1h
Anti-Infantry MANA Turret84261.3h
Force-Blade967412.1h
WLT-Howler Mining Laser554569,675770.1h
Infantry Tower14683.5h
Alarm Module11,0811.8h
Elysium Spawn Tube41,5504.9h
Glaive IPC31,0874.3h
Spear Anti-Vehicle Turret02551.6h
Light Vehicle Terminal01401.3h
Router54961.1h
Nano-Repair Grenade03820.1h
Vehicle Gate55964.5h
Light Air Terminal0780.7h
Pillbox22071.2h
Vehicle Ammo Dispenser0940.4h
IPC Targeting Dart447,65031.8h
Orbital Strike Target Designator3692,228111.2h
Saron Laser Cannon2700h
Recon Detection Device56573.8h

Check the help document for the dictionary if you want to learn more about words used here.


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