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Paragon Builder nlaln[NATU] nlaln
VS BR 137

KDR: 4.51

Score: 41.4m

Last Seen: Nov 20th, 2019 12:04 AM
- OFFLINE - 57.4 hour(s)

Prestige 1, Battle Rank 100 (137 total) - Vanu Sovereignty on Connery - Outfit Leader of Natural Selection[NATU] Natural Selection
VS outfit on Connery

Members: 40
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Orbital Strike Uplink M12 Kobalt M20 Basilisk Thanatos VE70 M60-G Bulldog C-4 Orion VS54 G30 Walker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $181,395 MLG Score: 145
Fun Score: N/A
Cheeseburgers Flipped: 3057TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.81%14.443%329412222,0840.6196853.89

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.405%0.313C*-0.988D---1.802F-HEAD (~3.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.4-0.054C+17.9-0.252C60.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.698%0.993%128312237059784290.720123164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.447%0.936B*-0.991D---0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++5.10.592B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.385%7.547%61122553702480.0753912108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.278D**0.744B++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241.9-1.01D*54.2-0.345C-187.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.384%12.715%6112251,864333695.58084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.186C-0.389C--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.247C6.5-0.329C-9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Natural Selection[NATU] Natural Selection
VS outfit on Connery

Members: 40
41.4m424.7%231 (13.9k)222 (13.3k)4.5096244,2989,8235.62018137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1226299716.997%5.458%9318:526

59% Engineer18% Heavy Assault11% Infiltrator12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2015 2:00 PMNov 29th, 2015 12:55 AMNov 21st, 2019 5:40 AM (22h) (PST)Nov 19th, 2019 11:34 PM (2d) (PST)Nov 19th, 2019 8:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
389543350.2370.0530.0131.2560.058145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3193,21620,103143175313,310

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3111.1h/129.6d 10,909 2,418 24,122 234.4k 1,990 5,324 10,881 72.5m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:1,864
Deaths:1,674
KDR:1.114
Accuracy:39.384% C+
HSR:12.715% D
Solstice VE3
D
Kills:85
Deaths:173
KDR:0.491
Accuracy:19.267% D
HSR:9.412% F-
Kills:1,949
Deaths (as Engineer):1,847
Deaths (to Engineers):2,946
KDR:1.05522
Kill Difference:102
Playtime:1,821.090 hours
Usage:59%
Score:27.264m
Score/min:250
Accuracy (listed only):29.325%
HSR (listed only):11.063%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,074
Deaths:1,214
KDR:0.885
Accuracy:17.086% D
HSR:18.250% D--
Kills:1,074
Deaths (as Heavy Assault):1,214
Deaths (to Heavy Assaults):1,842
KDR:0.88468
Kill Difference:140
Playtime:554.368 hours
Usage:18%
Score:5.546m
Score/min:167
Accuracy (listed only):17.086%
HSR (listed only):18.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:694
Deaths:618
KDR:1.123
Accuracy:35.913% A
HSR:8.069% D**
Beamer VS3
C**
Kills:231
Deaths:238
KDR:0.971
Accuracy:29.353% C**
HSR:17.749% D
Kills:925
Deaths (as Infiltrator):856
Deaths (to Infiltrators):1,293
KDR:1.08061
Kill Difference:69
Playtime:343.093 hours
Usage:11%
Score:4.372m
Score/min:212
Accuracy (listed only):32.633%
HSR (listed only):12.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:867
Deaths:375
KDR:2.312
Accuracy:9.854% D*
HSR:16.955% C-
Cosmos VM3
C
Kills:731
Deaths:281
KDR:2.601
Accuracy:9.228% F
HSR:18.058% C
Comet VM2
D-
Kills:480
Deaths:373
KDR:1.287
Accuracy:26.440% F-
HSR:2.292% D-
NS-10 Burster
C--
Kills:462
Deaths:272
KDR:1.699
Accuracy:22.912% D-
HSR:4.978% C--
Nebula VM20
D-
Kills:445
Deaths:158
KDR:2.816
Accuracy:13.917% D-
HSR:15.281% D--
NS-10 Burster
D--
Kills:426
Deaths:264
KDR:1.614
Accuracy:22.792% D--
HSR:2.582% D--
Comet VM2
D--
Kills:368
Deaths:283
KDR:1.300
Accuracy:27.720% F-
HSR:2.174% D--
Vortex VM21
C
Kills:297
Deaths:147
KDR:2.020
Accuracy:27.616% F
HSR:2.694% C
Nebula VM20
C++
Kills:268
Deaths:94
KDR:2.851
Accuracy:15.270% D
HSR:21.269% C++
Vortex VM21
D
Kills:260
Deaths:150
KDR:1.733
Accuracy:27.687% D**
HSR:2.692% D
Blueshift VM5
D*
Kills:208
Deaths:65
KDR:3.200
Accuracy:13.050% D**
HSR:13.942% D*
Kills:4,812
Deaths (as MAX Suit):1,231
Deaths (to MAX Suits):281
KDR:3.90902
Kill Difference:3,581
Playtime:382.833 hours
Usage:12%
Score:4.115m
Score/min:179
Accuracy (listed only):19.680%
HSR (listed only):9.356%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:435
V. Kills:198 219%
Deaths:53
KDR:8.208
Accuracy:51.539% D
KPH:31.200 C+
VKPH:14.200 D
C75 Viper
B++
Kills:123
V. Kills:60 202%
Deaths:20
KDR:6.150
Accuracy:43.372% C**
KPH:23.600 C
VKPH:11.500 B++
Kills:558 (558 + 0)
Deaths:73
KDR:7.644
VKDR:3.534
Vehicle Kills:258
Kill Difference:485
Playtime:19.160 hours
Usage:1%
Score:0.270m
Score/min:234
Driving Accuracy:43.372%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:190
V. Kills:92 204%
Deaths:24
KDR:7.917
Accuracy:53.506% C+
KPH:17.200 D
VKPH:8.300 D*
Aphelion VEX-4
C+
Kills:162
V. Kills:67 238%
Deaths:17
KDR:9.529
Accuracy:16.592% F--
KPH:23.900 C+
VKPH:9.900 D--
Supernova PC
D*
Kills:80
V. Kills:46 170%
Deaths:26
KDR:3.077
Accuracy:44.217% D
KPH:7.600 D**
VKPH:4.400 D*
Kills:432 (270 + 162)
Deaths:67
KDR:6.448
VKDR:3.060
Vehicle Kills:205
Kill Difference:365
Playtime:28.314 hours
Usage:1%
Score:0.272m
Score/min:160
Driving Accuracy:44.217%
Gunner Accuracy:16.592%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:53
V. Kills:12 408%
Deaths:19
KDR:2.789
Accuracy:22.385% F-
KPH:9.800 D-
VKPH:2.200 D**
Kills:53 (0 + 53)
Deaths:19
KDR:2.789
VKDR:0.632
Vehicle Kills:12
Kill Difference:34
Playtime:5.428 hours
Usage:0%
Score:0.035m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:22.385%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orbital Strike Uplink 9,8377,38371054.714U1,050.20577.622%UN/A868.6U288.7U41928.5h1.4T*0.3T*
M12 Kobalt 6,1485,75554106.574S102.0616.805%D--16.473%C70.4D4.8C+17381.7h22.8C-135.6D-
M20 Basilisk 5,1504,0317553.747S49.2434.381%F--5.656%B+40.4C+11.2D*16799.8h83.2B++242C+
Thanatos VE70 1,9331,8641,6741.114C**3.4039.384%C+12.715%D7.5D--N/A22250h6.5D-16.4C
M60-G Bulldog 1,8081,4576024.283A++19.7736.453%D*N/A50.9C12.3C-18128.6h9.8C+26.9D--
C-4 2,1671,4411,3891.037C3.4722.979%DN/A77.9C+39.2B++56318.5h1.4C*6.2C+
Orion VS54 1,1101,0741,2140.885C3.6217.086%D18.25%D--8.9D--N/A33120.5h16.6D96.9C
G30 Walker 1,2901,0001376.923U72.4127.581%D**5%B**34.1C+9.9D*13529.3h124.9B**452.9C**
Xiphos Anti-Personnel Phalanx Tower 9859177131A126.4928.533%C+N/A101.9D7.6C+3089h28.9C+101.1C+
Lasher X2 9689008081.114C*3.4015.212%D**2.222%D--8.5D*N/A23105.8h30.5F-200.2F-
Quasar VM1 8948673752.312B+2.209.854%D*16.955%C-10.2D--N/A2785.3h17.4C176.8D
Cosmos VM3 7597312812.601B+1.919.228%F18.058%C11.1D*N/A2965.7h17.4D--189F-
NS-61 Emissary 7226946181.123B+3.3935.913%A8.069%D**8.5D-N/A2682h22.6D62.9C+
Proximity Mine 6176174613.413M++8.9029.716%D**N/A97.9C--N/A2536.3h2.1C--7.1D**
Spear Anti-Vehicle Phalanx Tower 1,0065571634.813B++30.3041.112%D--1.975%D-22.8D18.4C--15524.4h10.2C+24.8C
NS-R3 Swarm 9904874271.141A+3.3758.372%D*N/A5.9D6.1C+7081.9h28.6C+49C
Comet VM2 7984803731.287B+3.2226.44%F-2.292%D-4.6D*3D34105h33.6D-126.9F
Tank Mine 7004631124.134B*0.3838.299%BN/A115.8C++59.3C+9494h2.7D*7C
NS-10 Burster 7624622721.699A2.8122.912%D-4.978%C--4D2.6D40116.5h139.6C+609.1C
Nebula VM20 4764451582.816B+1.6913.917%D-15.281%D--21.5D1.5A++5120.7h21D--150.7D-
L100 Python AP 633435538.208B+3.7051.539%DN/A31.3C+14.2D23613.9h4.9B++9.5B+
NS-10 Burster 7314262641.614B++2.9022.792%D--2.582%D--3.7D-2.6D-40115.1h151.7C+665.5C--
Comet VM2 6363682831.3B+3.2127.72%F-2.174%D--4.3D*3.1D--2986h41.8D-150.9F-
G40-F Ranger 5453551327.308A+22.8023.873%D**1.69%A++29.1D15.6D21012.2h78.8C+330.1D
Vortex VM21 5002971472.02B++2.4927.616%F2.694%C4.6D-3.1D--3764.6h48.8C+176.9C
Nebula VM20 278268942.851B+1.6615.27%D21.269%C++23.9DN/A6411.2h22D*144.3D
Vortex VM21 4302601501.733B++2.7827.687%D**2.692%D4D-2.6D--3365.2h57.8C+208.6C-
Spear Anti-Vehicle Phalanx Turret 408256308.533C*4.0244.434%C+1.953%D--19.1D--11.3D-15813.4h14.8D*33.2D
M40 Fury 334250550M45.4932.462%D**N/A37.3D-12.5D1846.7h31.5D-97F
Lumine Edge 2492484,5620.054C4.4613.975%D*6.855%D**0.4C--N/A1611.2h1.2B+8.9C+
Beamer VS3 2372312380.971B3.5429.353%C**17.749%D5.8D--N/A1939.8h10C+34.2C++
Hoplon Anti-Aircraft Phalanx Tower 3972231223S218.4920.746%D*N/A30.1D-23.5D-1567.4h56.4C+271.9C
Blueshift VM5 225208653.2B+1.3113.05%D**13.942%D*21.2D1.7A*609.8h17.3C+132.4D-
Supernova FPC 282190247.917C**3.4153.506%C+1.053%D17.3D8.4D*23911h4.8B8.9B+
Spear Anti-Vehicle Phalanx Turret 281186446.5A41.9952.924%C1.613%D--36.5C+18.6C1815.1h8.6B++16.2B*
Aphelion VEX-4 229162179.529B**5.0216.592%F--3.704%C+23.8C+9.9D--1306.8h63.9C+385.1F--
C75 Viper 183123206.15B+1.6443.372%C**N/A23.7C11.5B++2315.2h16.3C37.5C++
MAX Punch 1341231,2450.099C+4.4126.783%D*N/A0.3CN/A1375.5h3C+11.2C--
S1 2051112060.539C3.9745.849%D*N/A12.8D-10.8C2358.7h9.1D-19.7D--
NS Annihilator 162105362.917S1.5977.875%D-N/A10.6C++5.8D-1589.9h10.2B++13.1B+
MANA Anti-Personnel Turret 9991651.4N/A3.118.075%UN/A910U80U1650100.1h39.3T*486.9T*
Solstice VE3 88851730.491C4.0219.267%D9.412%F-2.6D--N/A2833.2h17.6C+91.5C+
NSX Masamune 135821080.759C+3.7540.938%F-N/A10.9D*7.1C--957.5h22.7D-55.4D**
Supernova PC 12680263.077C1.4344.217%D3.75%B**7.6D**4.4D*9710.5h7D15.9D-
Aspis Anti-Aircraft Phalanx Turret 12675135.769B**1.2617.578%D*1.333%D8.3C-5.7D--1159h126.6B++720.2C+
Lancer VS22 9560222.727A*1.7834.316%T*N/A8C--4.7D1527.5h12.6B+36.8C*
M20 Basilisk 6553192.789C+1.7222.385%F-7.547%B++9.8D-2.2D**1085.4h54.2B**241.9C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3721,283,254100.8h
Anti-Vehicle MANA Turret111850.6h
Spawn Beacon01950.6h
Skywall Shield Emitter21,3793.8h
Turret AI Module22,1788.1h
Structure Shield Module31,8464.7h
Repair Module114,32511.6h
Reinforcements Module07932.1h
Medical Applicator3022,6443.5h
Blast Wall34592.8h
Cortium Silo61,9767h
Bunker81,52210.2h
Spitfire Auto-Turret71,2541.2h
Hoplon Anti-Aircraft Phalanx Tower29234.8h
Rampart Wall45824.6h
Sunderer Garage41,0364.1h
Xiphos Anti-Personnel Tower61,1874.8h
Welding Device07,4490.5h
Spear Anti-Vehicle Tower17924.5h
Deconstruction Tool1137,1972.6h
G40-F Ranger0730.2h
Saron Laser Cannon2700h
Ammunition Package222,2992.7h
Anti-Infantry MANA Turret84291.4h
Force-Blade967412.1h
Nano-Repair Grenade04360.1h
Routing Spire04530.7h
Pain Spire27673h
Orbital Strike Target Designator4952,980120.8h
IPC Targeting Dart447,93932.4h
Router91,0421.9h
The Flail03151.1h
Flail Targeting Dart121,3317.8h
Solid Wall0950.5h
Recon Detection Device118324.4h
Spear Anti-Vehicle Turret03232.1h
Glaive IPC31,2344.9h
Alarm Module11,2682.2h
Vehicle Ammo Dispenser01570.5h
Vehicle Gate89236.2h
Light Air Terminal01441.2h
Pillbox23071.7h
Elysium Spawn Tube51,9355.5h
Light Vehicle Terminal12571.9h
WLT-Howler Mining Laser646569,675956.2h
Infantry Tower36294.3h

Check the help document for the dictionary if you want to learn more about words used here.


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