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Paragon Builder nlaln[NATU] nlaln
VS BR 138

KDR: 4.54

Score: 42.4m

Last Seen: Jan 23rd, 2020 11:49 PM
- OFFLINE - 18.9 hour(s)

Prestige 1, Battle Rank 100 (138 total) - Vanu Sovereignty on Connery - Outfit Leader of Natural Selection[NATU] Natural Selection
VS outfit on Connery

Members: 43
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Orbital Strike Uplink M12 Kobalt M20 Basilisk Thanatos VE70 C-4 M60-G Bulldog Orion VS54 G30 Walker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 3084TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.821%14.576%333412282,1200.6144933.926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.285%0.313C*-0.988D---1.802F-HEAD (~3.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.5-0.054C+17.9-0.252C60.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.079%0.907%1484122888210004580.881119192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.51%0.936B*-0.991D---0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.739B++6.80.592B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.523%7.273%61123155729500.0754458108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.278D**0.744B++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235.6-1.01D*53.1-0.345C-182.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.482%12.793%6112311,962342755.72012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.186C-0.389C--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.247C6.4-0.329C-9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Natural Selection[NATU] Natural Selection
VS outfit on Connery

Members: 43
42.4m422.7%232 (13.9k)222 (13.3k)4.5400145,89510,1095.6424138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232312917.112%5.458%9318:526

59% Engineer18% Heavy Assault11% Infiltrator12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2015 2:00 PMNov 29th, 2015 12:55 AMJan 25th, 2020 3:18 AM (1d) (PST)Jan 23rd, 2020 11:11 PM (2d) (PST)Jan 23rd, 2020 7:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
420543660.2410.0530.0131.2670.059148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1793,22121,958143176413,336

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3178.7h/132.4d 11,144 2,505 24,771 241.6k 2,029 5,393 11,258 80m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:1,962
Deaths:1,754
KDR:1.119
Accuracy:39.482% C+
HSR:12.793% D
Solstice VE3
D
Kills:85
Deaths:173
KDR:0.491
Accuracy:19.267% D
HSR:9.412% F-
Kills:2,047
Deaths (as Engineer):1,927
Deaths (to Engineers):3,026
KDR:1.06227
Kill Difference:120
Playtime:1,875.531 hours
Usage:59%
Score:28.113m
Score/min:250
Accuracy (listed only):29.375%
HSR (listed only):11.102%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,081
Deaths:1,219
KDR:0.887
Accuracy:17.108% D
HSR:18.409% D-
Kills:1,081
Deaths (as Heavy Assault):1,219
Deaths (to Heavy Assaults):1,902
KDR:0.88679
Kill Difference:138
Playtime:558.000 hours
Usage:18%
Score:5.578m
Score/min:167
Accuracy (listed only):17.108%
HSR (listed only):18.409%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:723
Deaths:649
KDR:1.114
Accuracy:35.322% B**
HSR:8.437% D**
Beamer VS3
C**
Kills:231
Deaths:238
KDR:0.971
Accuracy:29.353% C**
HSR:17.749% D
Kills:954
Deaths (as Infiltrator):887
Deaths (to Infiltrators):1,322
KDR:1.07554
Kill Difference:67
Playtime:349.049 hours
Usage:11%
Score:4.427m
Score/min:211
Accuracy (listed only):32.338%
HSR (listed only):13.093%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:867
Deaths:375
KDR:2.312
Accuracy:9.854% D*
HSR:16.955% C-
Cosmos VM3
C
Kills:731
Deaths:281
KDR:2.601
Accuracy:9.228% F
HSR:18.058% C
Nebula VM20
D--
Kills:515
Deaths:183
KDR:2.814
Accuracy:13.757% D--
HSR:15.728% D--
Comet VM2
D--
Kills:481
Deaths:373
KDR:1.290
Accuracy:26.439% F-
HSR:2.287% D--
NS-10 Burster
C--
Kills:469
Deaths:275
KDR:1.705
Accuracy:22.963% D--
HSR:4.904% C--
NS-10 Burster
D--
Kills:433
Deaths:267
KDR:1.622
Accuracy:22.836% D*
HSR:2.540% D--
Comet VM2
D--
Kills:368
Deaths:283
KDR:1.300
Accuracy:27.719% F-
HSR:2.174% D--
Nebula VM20
C
Kills:309
Deaths:119
KDR:2.597
Accuracy:14.641% D-
HSR:18.770% C
Vortex VM21
C
Kills:299
Deaths:148
KDR:2.020
Accuracy:27.645% F
HSR:2.676% C
Vortex VM21
D
Kills:262
Deaths:151
KDR:1.735
Accuracy:27.725% D**
HSR:2.672% D
Blueshift VM5
D*
Kills:208
Deaths:65
KDR:3.200
Accuracy:13.050% D**
HSR:13.942% D*
Kills:4,942
Deaths (as MAX Suit):1,260
Deaths (to MAX Suits):286
KDR:3.92222
Kill Difference:3,682
Playtime:386.287 hours
Usage:12%
Score:4.161m
Score/min:180
Accuracy (listed only):19.623%
HSR (listed only):9.155%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:464
V. Kills:214 216%
Deaths:53
KDR:8.755
Accuracy:51.876% C--
KPH:31.400 C+
VKPH:14.500 D
C75 Viper
B*
Kills:145
V. Kills:70 204%
Deaths:20
KDR:7.250
Accuracy:44.023% B+
KPH:25.600 C
VKPH:12.400 B*
Kills:609 (609 + 0)
Deaths:73
KDR:8.342
VKDR:3.890
Vehicle Kills:284
Kill Difference:536
Playtime:20.423 hours
Usage:1%
Score:0.286m
Score/min:233
Driving Accuracy:44.023%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:193
V. Kills:94 203%
Deaths:24
KDR:8.042
Accuracy:53.582% C+
KPH:17.400 D
VKPH:8.500 D**
Aphelion VEX-4
C+
Kills:162
V. Kills:67 238%
Deaths:17
KDR:9.529
Accuracy:16.580% F--
KPH:23.800 C+
VKPH:9.900 D--
Supernova PC
D--
Kills:80
V. Kills:46 170%
Deaths:26
KDR:3.077
Accuracy:44.217% C--
KPH:7.600 D**
VKPH:4.400 D--
Kills:435 (273 + 162)
Deaths:67
KDR:6.493
VKDR:3.090
Vehicle Kills:207
Kill Difference:368
Playtime:28.379 hours
Usage:1%
Score:0.276m
Score/min:162
Driving Accuracy:44.217%
Gunner Accuracy:16.580%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:55
V. Kills:12 423%
Deaths:19
KDR:2.895
Accuracy:22.523% F-
KPH:10.100 D-
VKPH:2.200 D**
Kills:55 (0 + 55)
Deaths:19
KDR:2.895
VKDR:0.632
Vehicle Kills:12
Kill Difference:36
Playtime:5.456 hours
Usage:0%
Score:0.036m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:22.523%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orbital Strike Uplink 10,2587,68371097.571U1,093.03590.376%UN/A903.9U302.9U42878.5h1.5T*0.2T*
M12 Kobalt 6,3755,95954110.352S105.8116.957%D--16.597%C71.1D5C+17483.8h22.9C--135.3D-
M20 Basilisk 5,4544,2667556.88S52.3434.56%F-5.532%B+40.9C+11.4D--169104.2h82.7B++239.2C++
Thanatos VE70 2,0371,9621,7541.119C**3.4239.482%C+12.793%D7.6D--N/A22259.8h6.4D-16.1C
C-4 2,2691,5091,4971.008C3.5323.085%C--N/A75.8C+38.2B+54519.9h1.4C*6.2C+
M60-G Bulldog 1,8421,4836024.717A*20.1836.276%D*1.011%D*51C12.3C-18129.1h9.8C+26.9D--
Orion VS54 1,1171,0811,2190.887C3.6517.108%D18.409%D-8.9D--N/A33121.1h16.6D96.9C
G30 Walker 1,2901,0001376.923U72.3827.581%D**5%B**34.1C+9.9D*13529.3h124.9B**452.9C**
Xiphos Anti-Personnel Phalanx Tower 1,0049367133.714A129.1728.402%C+N/A101.7D7.4C3099.2h28.7C+101C+
Lasher X2 9909188161.125C*3.4215.315%D**2.179%D--8.6D*N/A23106.2h30.5F-198.9F-
Quasar VM1 8948673752.312B+2.239.854%D*16.955%C-10.2D--N/A2785.3h17.4C176.8C--
Cosmos VM3 7597312812.601B+1.949.228%F18.058%C11.1D*N/A2965.7h17.4D-189F-
NS-61 Emissary 7557236491.114B+3.4335.322%B**8.437%D**8.4D-N/A2585.6h22.5D63.6C+
Proximity Mine 6536524913.306M++8.7730.083%D**N/A98.8C--N/A2576.6h2.1D7D**
Spear Anti-Vehicle Phalanx Tower 1,0205661635.375B*30.8341.317%D-1.943%D-23D18.5C--15524.6h10.2C+24.6C
Nebula VM20 5475151832.814C**1.7313.757%D--15.728%D--22.8D1.4A5422.6h19.7D143.3D-
NS-R3 Swarm 9964904341.129A+3.4158.457%D*N/A5.9D6.1C+6983h28.7C+49.1C
Comet VM2 8004813731.29B+3.2526.439%F-2.287%D--4.6D*3D34105.2h33.5D-126.8F
NS-10 Burster 7724692751.705A2.8422.963%D--4.904%C--4D2.6D41117.4h139.1C+605.8C
Tank Mine 7054671124.17B*0.3738.652%BN/A116.8C++59.5C+9534h2.7D*6.9C
L100 Python AP 678464538.755B++4.2151.876%C--N/A31.4C+14.5D23514.8h4.8B++9.3B+
NS-10 Burster 7434332671.622B++2.9222.836%D*2.54%D--3.7D-2.7D40116h151C+661.1C--
Comet VM2 6363682831.3C*3.2427.719%F-2.174%D--4.3D*3.1D--2986.3h41.9D--151.1F-
G40-F Ranger 5633661328.154A++23.6124.038%D*1.639%A++29.5D15.9D21312.4h78.6C+326.9D
Nebula VM20 3233091192.597B1.9414.641%D-18.77%C23.8D1.1B*6213h21.8D--148.8D
Vortex VM21 5032991482.02C+2.5227.645%F2.676%C4.6D-3.1D*3764.9h48.8C+176.4C-
Lumine Edge 2642634,8810.054C+4.4914.211%D*6.464%D**0.4C--N/A1636.5h1.2B+8.7C
Vortex VM21 4332621511.735C++2.8127.725%D**2.672%D4D-2.6D*3365.6h57.6C+207.9C-
Spear Anti-Vehicle Phalanx Turret 414261308.7C*4.1644.499%C+1.916%D--19.5D--11.4D-16013.4h14.6D*32.7D
M40 Fury 340254550.8M46.2632.723%D**N/A37.4D-12.6D1866.8h31.5D-96.1F
Hoplon Anti-Aircraft Phalanx Tower 4122321232S227.4620.766%D*N/A31.4D-24.3D-1617.4h55C+264.6C
Beamer VS3 2372312380.971C**3.5729.353%C**17.749%D5.8D--N/A1939.8h10C+34.2C++
Blueshift VM5 225208653.2B+1.3413.05%D**13.942%D*21.2D1.7A*609.8h17.3C+132.4D-
Supernova FPC 287193248.042C*3.5053.582%C+1.036%D-17.4D8.5D**24311.1h4.8B8.9B+
Spear Anti-Vehicle Phalanx Turret 290192448A43.4653.429%C+1.563%D--37.6C++19.2C1825.1h8.6B++16B*
Aphelion VEX-4 229162179.529B**4.9916.58%F--3.704%C+23.8C+9.9D--1296.8h63.9C+385.5F--
C75 Viper 215145207.25B++2.7144.023%B+N/A25.4C12.3B*2305.7h15.7C+35.6C++
MAX Punch 1351241,2740.097C+4.4426.831%D*N/A0.3D-N/A1378.9h3C+11.1C
S1 2051112060.539C4.0045.849%D*N/A12.8D-10.8C2368.7h9.1D-19.7D--
NS Annihilator 162105362.917S1.6277.875%D-N/A10.6C++5.8D--1599.9h10.2B++13.1B+
MANA Anti-Personnel Turret 9991651.4N/A3.148.075%UN/A910U80U1664600.1h39.3T*486.9T*
NSX Masamune 141861120.768C+3.7741.338%F-N/A11.3D*7.2D977.6h22.3D-53.9D**
Solstice VE3 88851730.491C4.0519.267%D9.412%F-2.6D--N/A2833.2h17.6C+91.5C+
Supernova PC 12680263.077C1.4644.217%C--3.75%B**7.6D**4.4D--9810.5h7D-15.9D-
Aspis Anti-Aircraft Phalanx Turret 12675135.769B*1.2317.598%D*1.333%D8.3C-5.7D--1159h127B++721.6C+
Lancer VS22 9560252.4A++2.1433.698%T*N/A7.8D4.5D--1487.7h12.8B+38.1C*
M20 Basilisk 6755192.895C+1.6522.523%F-7.273%B++10D-2.2D**1105.5h53.1B**235.6C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4031,317,495102.8h
Spawn Beacon01990.6h
Anti-Vehicle MANA Turret111880.6h
Skywall Shield Emitter21,4183.9h
Turret AI Module22,2228.3h
Structure Shield Module31,9154.8h
Repair Module114,46311.9h
Reinforcements Module08162.1h
Medical Applicator3022,6993.5h
Blast Wall34612.8h
Cortium Silo62,0267.1h
Bunker81,56410.3h
Spitfire Auto-Turret71,3261.3h
Hoplon Anti-Aircraft Phalanx Tower39454.9h
Rampart Wall45894.6h
Sunderer Garage41,0714.1h
Xiphos Anti-Personnel Tower61,2165h
Welding Device08,4960.5h
Spear Anti-Vehicle Tower18044.5h
Deconstruction Tool1137,1972.6h
G40-F Ranger0730.2h
Saron Laser Cannon2700h
Ammunition Package232,3282.7h
Anti-Infantry MANA Turret84291.4h
Force-Blade967412.1h
Nano-Repair Grenade04400.1h
Pain Spire38263.2h
Routing Spire04850.7h
Flail Targeting Dart141,3928.1h
The Flail03321.1h
Router91,0822h
Solid Wall0950.5h
Orbital Strike Target Designator5283,094122.6h
IPC Targeting Dart447,95132.5h
Recon Detection Device118534.5h
Spear Anti-Vehicle Turret13392.2h
Alarm Module11,3052.2h
Glaive IPC31,2534.9h
Elysium Spawn Tube51,9835.6h
Vehicle Gate89686.4h
Light Air Terminal01631.3h
Vehicle Ammo Dispenser01650.6h
Light Vehicle Terminal12882.1h
Pillbox23131.7h
Infantry Tower36494.4h
WLT-Howler Mining Laser646569,675983.8h

Check the help document for the dictionary if you want to learn more about words used here.


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