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Paragon Builder nlaln[NATU] nlaln
VS BR 135

KDR: 4.49

Score: 40m

Last Seen: Sep 21st, 2019 4:19 AM
- OFFLINE - 37.8 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Vanu Sovereignty on Connery - Outfit Leader of Natural Selection[NATU] Natural Selection
VS outfit on Connery

Members: 48
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orbital Strike Uplink M12 Kobalt M20 Basilisk Thanatos VE70 M60-G Bulldog C-4 Orion VS54 G30 Walker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $178,893 MLG Score: 143
Fun Score: N/A
Cheeseburgers Flipped: 3015TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.19%14.511%322412102,0260.6218543.863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.157%0.084C+-0.901D---1.643FHEAD (~3.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78-0.039C+17.3-0.17C60.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.723%1.032%128312116789423890.718982174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.454%0.936B*-0.917D---0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++5.10.591B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.047%12.819%0112131,763322645.47515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.302C-0.299C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.291C6.5-0.328C-10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Natural Selection[NATU] Natural Selection
VS outfit on Connery

Members: 48
40m422.2%229 (13.7k)220 (13.2k)4.48542,4649,4685.60467135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214285316.851%5.506%9319:146

58% Engineer18% Heavy Assault11% Infiltrator12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2015 2:00 PMNov 29th, 2015 12:55 AMSep 21st, 2019 7:14 PM (18h) (PST)Sep 21st, 2019 1:30 AM (1d) (PST)Sep 21st, 2019 12:19 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
385543310.2340.0520.0131.2310.058143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,1283,23319,895143174313,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3023.8h/126d 10,601 2,338 23,216 223.4k 1,935 5,192 10,442 69.9m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:1,763
Deaths:1,568
KDR:1.124
Accuracy:39.047% C+
HSR:12.819% D
Solstice VE3
D
Kills:84
Deaths:173
KDR:0.486
Accuracy:19.367% D
HSR:9.524% F-
Kills:1,847
Deaths (as Engineer):1,741
Deaths (to Engineers):2,836
KDR:1.06088
Kill Difference:106
Playtime:1,752.681 hours
Usage:58%
Score:26.069m
Score/min:248
Accuracy (listed only):29.207%
HSR (listed only):11.171%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,060
Deaths:1,200
KDR:0.883
Accuracy:17.062% D
HSR:18.302% D-
Kills:1,060
Deaths (as Heavy Assault):1,200
Deaths (to Heavy Assaults):1,782
KDR:0.88333
Kill Difference:140
Playtime:546.699 hours
Usage:18%
Score:5.466m
Score/min:167
Accuracy (listed only):17.062%
HSR (listed only):18.302%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:651
Deaths:579
KDR:1.124
Accuracy:34.683% B**
HSR:7.834% D**
Beamer VS3
C**
Kills:231
Deaths:238
KDR:0.971
Accuracy:29.353% C**
HSR:17.749% D
Kills:882
Deaths (as Infiltrator):817
Deaths (to Infiltrators):1,262
KDR:1.07956
Kill Difference:65
Playtime:337.770 hours
Usage:11%
Score:4.279m
Score/min:211
Accuracy (listed only):32.018%
HSR (listed only):12.792%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:867
Deaths:375
KDR:2.312
Accuracy:9.854% D*
HSR:16.955% C
Cosmos VM3
C
Kills:731
Deaths:281
KDR:2.601
Accuracy:9.228% F
HSR:18.058% C
Comet VM2
D--
Kills:475
Deaths:373
KDR:1.273
Accuracy:26.581% F-
HSR:2.105% D--
NS-10 Burster
C-
Kills:459
Deaths:270
KDR:1.700
Accuracy:22.930% D-
HSR:5.011% C-
NS-10 Burster
D--
Kills:414
Deaths:262
KDR:1.580
Accuracy:22.794% D*
HSR:2.657% D--
Nebula VM20
D-
Kills:406
Deaths:139
KDR:2.921
Accuracy:14.350% D-
HSR:14.532% D*
Comet VM2
D-
Kills:361
Deaths:283
KDR:1.276
Accuracy:27.851% F-
HSR:2.216% D-
Vortex VM21
C--
Kills:288
Deaths:147
KDR:1.959
Accuracy:27.587% F
HSR:2.431% C--
Vortex VM21
C--
Kills:258
Deaths:150
KDR:1.720
Accuracy:27.691% D**
HSR:2.713% C--
Nebula VM20
B+
Kills:229
Deaths:75
KDR:3.053
Accuracy:16.384% C-
HSR:22.707% B+
Blueshift VM5
D**
Kills:208
Deaths:65
KDR:3.200
Accuracy:13.050% D**
HSR:13.942% D**
Kills:4,696
Deaths (as MAX Suit):1,210
Deaths (to MAX Suits):263
KDR:3.88099
Kill Difference:3,486
Playtime:377.604 hours
Usage:12%
Score:4.060m
Score/min:179
Accuracy (listed only):19.845%
HSR (listed only):9.393%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:411
V. Kills:185 221%
Deaths:53
KDR:7.755
Accuracy:51.646% D
KPH:31.400 C+
VKPH:14.100 D
C75 Viper
C++
Kills:83
V. Kills:35 231%
Deaths:20
KDR:4.150
Accuracy:46.877% B++
KPH:20.800 C--
VKPH:8.800 C++
Kills:494 (494 + 0)
Deaths:73
KDR:6.767
VKDR:3.014
Vehicle Kills:220
Kill Difference:421
Playtime:17.099 hours
Usage:1%
Score:0.246m
Score/min:239
Driving Accuracy:46.877%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:187
V. Kills:91 203%
Deaths:24
KDR:7.792
Accuracy:53.487% C+
KPH:17 D
VKPH:8.300 D**
Aphelion VEX-4
C+
Kills:162
V. Kills:67 238%
Deaths:17
KDR:9.529
Accuracy:16.346% F--
KPH:23.900 C+
VKPH:9.900 D--
Supernova PC
D*
Kills:80
V. Kills:46 170%
Deaths:26
KDR:3.077
Accuracy:44.217% D
KPH:7.600 D**
VKPH:4.400 D*
Kills:429 (267 + 162)
Deaths:67
KDR:6.403
VKDR:3.045
Vehicle Kills:204
Kill Difference:362
Playtime:28.275 hours
Usage:1%
Score:0.268m
Score/min:158
Driving Accuracy:44.217%
Gunner Accuracy:16.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orbital Strike Uplink 9,4327,09771013.857U1,009.37570.953%UN/A855.1U281.3U41118.3h1.4T*0.2T*
M12 Kobalt 5,9715,59054103.519M**99.0316.782%D--16.565%C70.1D4.8C+17279.7h22.8D135.8D-
M20 Basilisk 4,7923,7367549.813U45.3334.151%F-5.621%B+39.3C+11.1D--16495.1h84.3B++246.8C+
Thanatos VE70 1,8271,7631,5681.124C**3.3639.047%C+12.819%D7.4D--N/A22238h6.5D--16.6C
M60-G Bulldog 1,7231,3856023.083A*18.6035.945%D*1.011%D-49.6C12.1C+17727.9h9.9C27.4D--
C-4 1,9921,3271,2321.077C3.4122.834%C--N/A81.9C+41B*60016.2h1.4C*6.2C+
Orion VS54 1,0961,0601,2000.883C3.6017.062%D18.302%D-8.9D--N/A33119.4h16.6D-97.1C
G30 Walker 1,2889981376.769U72.2827.577%F4.81%B*34.1C+9.9D--13429.3h125.1B**453.7C**
Xiphos Anti-Personnel Phalanx Tower 9658987128.286A123.8028.468%C+N/A99.8D7.4C3049h29C+102C+
Lasher X2 9588918041.108C*3.3815.301%D**2.245%D--8.5D*N/A23105.2h30.5F--199.1F--
Quasar VM1 8948673752.312B+2.179.854%D*16.955%C10.2D*N/A2785.3h17.4C-176.8D
Cosmos VM3 7597312812.601B+1.889.228%F18.058%C11.1D*N/A2965.7h17.4D*189F-
NS-61 Emissary 6756515791.124B+3.3634.683%B**7.834%D**8.3D-N/A2578.7h21D60.6C+
Proximity Mine 5845844213.905M*9.4229.655%D**N/A95.7DN/A2506.1h2.1C--7.2F
Spear Anti-Vehicle Phalanx Tower 9705331633.313B*28.8341.45%D-2.064%D-22.3D18.3C--15123.9h10.5C+25.3C
Comet VM2 7914753731.273B+3.2126.581%F-2.105%D--4.6D*3D34104.1h33.6D-126.4F
NS-R3 Swarm 9534634241.092A3.3958.268%D*N/A5.8C--6.1C+6980.4h29.5C+50.6C
Tank Mine 6964591124.098B++0.3937.563%C**N/A117.7C*60.8C+9563.9h2.6D--6.9C
NS-10 Burster 7574592701.7B**2.7922.93%D-5.011%C-4D2.6D41115.1h138.7C+604.8C
NS-10 Burster 7134142621.58B++2.9122.794%D*2.657%D--3.6D-2.6D-40113.7h154C+675.5D
L100 Python AP 596411537.755B++3.2751.646%DN/A31.4C+14.1D23613.1h4.9B++9.5B+
Nebula VM20 4334061392.921B+1.5614.35%D-14.532%D*21.3D1.4A+5119.1h21.6D*150.2D-
Comet VM2 6263612831.276B3.2127.851%F-2.216%D-4.2D*3.1D--2985.2h42.1D--151.3F-
G40-F Ranger 5323471326.692B**22.2123.722%D*1.729%A++28.9D15.4D20912h78.2C+329.5D
Vortex VM21 4882881471.959B+2.5327.587%F2.431%C--4.5D-3.2D--3763.4h49.6C+179.6C--
Vortex VM21 4262581501.72B+2.7727.691%D**2.713%C--4D-2.6D*3364.1h57.3C+207C--
Spear Anti-Vehicle Phalanx Turret 401251308.367C*3.8844.468%C+1.992%D--19.2D*11.5D--15813.1h14.8D*33.3D-
M40 Fury 334250550M++45.5232.462%FN/A37.3D--12.5C--1846.7h31.5D--97F--
Beamer VS3 2372312380.971C**3.5129.353%C**17.749%D5.8D--N/A1939.8h10C+34.2C++
Lumine Edge 2312304,1300.056C+4.4313.654%D*6.957%D**0.4C--N/A1578.9h1.2B+9C+
Nebula VM20 238229753.053B+1.4316.384%C-22.707%B+23.9DN/A659.6h23F140.6D
Hoplon Anti-Aircraft Phalanx Tower 3772101210S205.5220.64%D--N/A28.8D-22.9D-1497.3h59.2C+286.6C-
Blueshift VM5 225208653.2B1.2913.05%D**13.942%D**21.2D1.7A*599.8h17.3C132.4D-
Supernova FPC 278187247.792C*3.3153.487%C+1.07%D-17D8.3D**23511h4.8B+9B+
Spear Anti-Vehicle Phalanx Turret 279185446.25B**41.7752.644%C+1.622%D--37C++18.8C1815h8.4B++16B*
Aphelion VEX-4 229162179.529A5.0416.346%F--3.704%C+23.8C+9.9D--1306.8h62.7C+383.3F--
MAX Punch 1331221,2240.1C+4.3926.906%D*N/A0.3CN/A1370.4h3C+11.2C
S1 2051112060.539C3.9545.849%D*N/A12.8D-10.8C2348.7h9.1D--19.7D*
NS Annihilator 15198352.8S1.6978.191%DN/A11.7C**6.3D1768.4h9.9B++12.6B+
MANA Anti-Personnel Turret 9789651.369N/A3.128.058%UN/A890U80U1628300.1h40T*496.8T*
Solstice VE3 87841730.486C-4.0019.367%D9.524%F-2.6D--N/A2732.8h17.8C91.8C+
C75 Viper 11883204.15C+0.3446.877%B++N/A20.8C--8.8C++2504h18.6D39.7C+
Supernova PC 12680263.077C1.4144.217%D3.75%B**7.6D**4.4D*9610.5h7D-15.9D-
NSX Masamune 128771000.77C+3.7240.612%F-N/A10.5D--7D947.3h23.3D--57.3F-
Aspis Anti-Aircraft Phalanx Turret 12373135.615B*1.1317.581%D*1.37%D8.3C--5.7D--1158.8h127.7B++726.1C+
Lancer VS22 8956202.8A**1.6934.687%T*N/A7.9D4.6D-1547.1h13B+37.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01870.5h
Nano-Armor Kit3421,248,62098.7h
Anti-Vehicle MANA Turret91780.5h
Skywall Shield Emitter21,3233.7h
Structure Shield Module31,7424.4h
Repair Module94,11111.2h
Turret AI Module22,0987.9h
Reinforcements Module07602h
Medical Applicator3022,5693.5h
Blast Wall34482.7h
Cortium Silo61,8876.9h
Spitfire Auto-Turret61,1711.1h
Hoplon Anti-Aircraft Phalanx Tower28874.6h
Xiphos Anti-Personnel Tower61,1494.7h
Sunderer Garage49763.9h
Bunker81,46010h
Rampart Wall35634.5h
Deconstruction Tool1137,1972.6h
Welding Device06,2520.4h
Spear Anti-Vehicle Tower17594.3h
G40-F Ranger0730.2h
Saron Laser Cannon2700h
Ammunition Package202,2492.6h
Anti-Infantry MANA Turret84281.4h
Force-Blade967412.1h
Nano-Repair Grenade04330.1h
Router99641.8h
Orbital Strike Target Designator4512,850119h
Vehicle Gate88495.9h
Light Air Terminal01181h
IPC Targeting Dart447,91432.3h
Pain Spire16782.7h
Routing Spire04100.6h
The Flail02821h
Flail Targeting Dart111,2857.6h
Solid Wall0740.4h
Recon Detection Device108084.3h
Alarm Module11,2302.1h
Glaive IPC31,2004.7h
Spear Anti-Vehicle Turret03142h
Infantry Tower35954.1h
Light Vehicle Terminal12151.7h
Pillbox22811.6h
Vehicle Ammo Dispenser01360.5h
Elysium Spawn Tube51,8635.4h
WLT-Howler Mining Laser646569,675920.7h

Check the help document for the dictionary if you want to learn more about words used here.


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