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Harbinger Builder nlaln[NATU] nlaln
VS BR 90

KDR: 4.18

Score: 32.4m

Last Seen: Dec 7th, 2018 1:20 AM
- OFFLINE - 83.3 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Connery - Outfit Leader of Natural Selection[NATU] Natural Selection
VS outfit on Connery

Members: 72
Level Progress (to 91): 73%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orbital Strike Uplink M12 Kobalt M20 Basilisk M60-G Bulldog Thanatos VE70 Orion VS54 G30 Walker Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $160,128 MLG Score: 128
Fun Score: N/A
Cheeseburgers Flipped: 2848TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.017%15.056%316410181,8000.6661733.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.02%-0.006C+-0.847D---1.603FHEAD + (~4.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.8-0.04C+16.3-0.146C61.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.638%1.062%105310194717762870.606178164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.115%0.857B*-1.013D*-0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.719B++5.40.57B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.641%13.732%0110211,187261514.54789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.399C---0.184C-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.363C-6.6-0.357C-11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Natural Selection[NATU] Natural Selection
VS outfit on Connery

Members: 72
32.4m411.5%216 (13k)207 (12.4k)4.1812632,8027,8455.3402290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022218716.227%5.673%9220:005

54% Engineer20% Heavy Assault12% Infiltrator14% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2015 2:00 PMNov 29th, 2015 12:55 AMDec 8th, 2018 6:33 PM (2d) (PST)Dec 6th, 2018 11:51 PM (3d) (PST)Dec 6th, 2018 9:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
374553190.2100.0500.0121.0810.053128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4603,32619,134133165312,438

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2607.4h/108.6d 9,092 1,861 18,374 169.1k 1,592 4,347 8,279 58.6m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:1,187
Deaths:1,050
KDR:1.130
Accuracy:36.641% C
HSR:13.732% C--
Solstice VE3
D
Kills:79
Deaths:168
KDR:0.470
Accuracy:19.155% D
HSR:10.127% F
Kills:1,266
Deaths (as Engineer):1,218
Deaths (to Engineers):2,358
KDR:1.03941
Kill Difference:48
Playtime:1,411.272 hours
Usage:54%
Score:19.465m
Score/min:230
Accuracy (listed only):27.898%
HSR (listed only):11.929%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:978
Deaths:1,135
KDR:0.862
Accuracy:16.717% D
HSR:18.200% D-
Lasher X2
D--
Kills:830
Deaths:760
KDR:1.092
Accuracy:15.231% D**
HSR:2.048% D--
Kills:1,808
Deaths (as Heavy Assault):1,895
Deaths (to Heavy Assaults):1,498
KDR:0.95409
Kill Difference:87
Playtime:514.974 hours
Usage:20%
Score:5.131m
Score/min:166
Accuracy (listed only):15.974%
HSR (listed only):10.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:512
Deaths:417
KDR:1.228
Accuracy:33.522% B*
HSR:8.594% D**
Beamer VS3
C**
Kills:231
Deaths:238
KDR:0.971
Accuracy:29.353% C**
HSR:17.749% D
Kills:743
Deaths (as Infiltrator):655
Deaths (to Infiltrators):1,115
KDR:1.13435
Kill Difference:88
Playtime:317.585 hours
Usage:12%
Score:3.917m
Score/min:206
Accuracy (listed only):31.438%
HSR (listed only):13.171%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:867
Deaths:375
KDR:2.312
Accuracy:9.854% D*
HSR:16.955% C
Cosmos VM3
C
Kills:731
Deaths:281
KDR:2.601
Accuracy:9.228% F
HSR:18.058% C
Comet VM2
D--
Kills:468
Deaths:367
KDR:1.275
Accuracy:26.578% F-
HSR:2.137% D--
NS-10 Burster
C
Kills:393
Deaths:259
KDR:1.517
Accuracy:22.537% D--
HSR:5.852% C
NS-10 Burster
D--
Kills:361
Deaths:251
KDR:1.438
Accuracy:22.413% D*
HSR:2.770% D--
Comet VM2
D--
Kills:349
Deaths:277
KDR:1.260
Accuracy:27.804% F-
HSR:2.292% D--
Nebula VM20
D-
Kills:269
Deaths:91
KDR:2.956
Accuracy:14.168% D-
HSR:13.011% D**
Vortex VM21
C-
Kills:254
Deaths:139
KDR:1.827
Accuracy:26.814% F
HSR:2.756% C-
Vortex VM21
C--
Kills:244
Deaths:142
KDR:1.718
Accuracy:26.990% F
HSR:2.869% C--
Blueshift VM5
D*
Kills:208
Deaths:65
KDR:3.200
Accuracy:13.050% D*
HSR:13.942% D*
Nebula VM20
C*
Kills:91
Deaths:27
KDR:3.370
Accuracy:19.303% C*
HSR:18.681% C
Kills:4,235
Deaths (as MAX Suit):1,137
Deaths (to MAX Suits):219
KDR:3.72471
Kill Difference:3,098
Playtime:356.638 hours
Usage:14%
Score:3.815m
Score/min:178
Accuracy (listed only):19.885%
HSR (listed only):9.029%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:266
V. Kills:116 227%
Deaths:41
KDR:6.488
Accuracy:51.252% D
KPH:31.600 C**
VKPH:13.800 D
C75 Viper
B+
Kills:82
V. Kills:35 228%
Deaths:20
KDR:4.100
Accuracy:46.574% B++
KPH:21.300 C-
VKPH:9.100 B+
Kills:348 (348 + 0)
Deaths:61
KDR:5.705
VKDR:2.475
Vehicle Kills:151
Kill Difference:287
Playtime:12.276 hours
Usage:0%
Score:0.171m
Score/min:232
Driving Accuracy:46.574%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Aphelion VEX-4
C
Kills:141
V. Kills:58 239%
Deaths:16
KDR:8.813
Accuracy:16.049% F*
KPH:22 C
VKPH:9.100 D*
Supernova FPC
C+
Kills:125
V. Kills:61 202%
Deaths:17
KDR:7.353
Accuracy:51.803% C+
KPH:14.200 D-
VKPH:6.900 F
Supernova PC
D*
Kills:80
V. Kills:46 170%
Deaths:26
KDR:3.077
Accuracy:44.217% C--
KPH:7.600 D**
VKPH:4.400 D*
Kills:346 (205 + 141)
Deaths:59
KDR:5.864
VKDR:2.797
Vehicle Kills:165
Kill Difference:287
Playtime:25.686 hours
Usage:1%
Score:0.225m
Score/min:146
Driving Accuracy:44.217%
Gunner Accuracy:16.049%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orbital Strike Uplink 6,7025,1516858.5U854.32492.096%UN/A686.8U206.8U33207.5h1.4T*0.3T*
M12 Kobalt 4,3274,03338106.132M**101.9516.264%D--16.514%C+68.4D5C+16359h22.1C135.7D-
M20 Basilisk 3,7082,8606742.687S38.5133.437%F-5.734%B+36.1C10.7D-15579.3h88.1B+263.6C+
M60-G Bulldog 1,6391,3145424.333A+20.1535.307%D*N/A49.6C--12.3C+17826.5h9.7C27.5D--
Thanatos VE70 1,2381,1871,0501.13C**3.0536.641%C13.732%C--6.6D*N/A19180.8h6.6D--18C--
Orion VS54 1,0089781,1350.862C3.3216.717%D18.2%D-8.7D--N/A31113h16.4D-97.9C
G30 Walker 1,2199471094.7U90.5226.799%F4.963%B*34.7C+10D--13227.3h119.3B**445.2B
Quasar VM1 8948673752.312B+1.879.854%D*16.955%C10.2D*N/A2785.3h17.4C--176.8D
Lasher X2 8948307601.092C**3.0915.231%D**2.048%D--8.1D*N/A21102.5h30F-197F-
Xiphos Anti-Personnel Phalanx Tower 8778157116.429B**112.2528.445%C+N/A95.9D7.3C2938.5h30.5C+107.3C+
Cosmos VM3 7597312812.601B1.589.228%F18.058%C11.1D**N/A2965.7h17.4D--189F-
C-4 1,0857086341.117C+3.0621.967%DN/A81.4C++43.3B**6358.7h1.5C++7C+
NS-61 Emissary 5335124171.228B+2.9533.522%B*8.594%D**7.6D--N/A2267.8h18.8C--56.2C+
Spear Anti-Vehicle Phalanx Tower 8814771629.813B++25.6341.432%D--2.306%D-20.6D-17.4C--14123.2h11.3C+27.3C--
Comet VM2 7804683671.275B+2.9126.578%F-2.137%D--4.5D*3D34102.9h33.6D--126.5F-
NS-R3 Swarm 9234444121.078A++3.1057.933%D*N/A5.7C-6.2C+6977.4h29.5C++50.8C+
Tank Mine 6534261103.873B++0.3132.974%C+N/A112.1C*59.7C+9313.8h2.4D7.2C
Proximity Mine 4234232318.391S14.2127.712%FN/A90DN/A2404.7h2.1D7.6F-
NS-10 Burster 6623932591.517B**2.6622.537%D--5.852%C3.7D-2.5D39107.4h144.2C+639.9C-
NS-10 Burster 6373612511.438B+2.7422.413%D*2.77%D--3.4D-2.6D-39106h157.2C+701.3D
Comet VM2 6073492771.26C**2.9227.804%F-2.292%D--4.2D*3.1D--2984h42.8D*154.1F--
G40-F Ranger 422275834.375A++30.1923.487%D*1.818%A++27.8D14.8D1989.9h78C+332.1D
Nebula VM20 292269912.956B+1.2314.168%D-13.011%D**21.3D1.8M4912.6h21.7D**152.9D-
L100 Python AP 382266416.488B+2.3151.252%DN/A31.7C**13.8D2338.4h4.9B++9.6B+
Vortex VM21 4372541391.827C++2.3526.814%F2.756%C-4.2D--3D*3560.4h51.7C+192.7D
Vortex VM21 4042441421.718C**2.4626.99%F2.869%C--4D-2.6D*3261h55.9C+207.2C
Beamer VS3 2372312380.971C**3.2129.353%C**17.749%D5.8D--N/A1839.8h10C+34.2C++
Blueshift VM5 225208653.2B+0.9813.05%D*13.942%D*21.2D1.7M+599.8h17.3C132.4D-
Spear Anti-Vehicle Phalanx Turret 327203277.519C++3.3441.986%C2.463%D-18.1D*11.1D--15611.2h14.4D*34.3D--
Lumine Edge 1851842,4460.075C+4.1115.504%D--8.696%D*0.4DN/A1440h1.2B+7.7C+
Hoplon Anti-Aircraft Phalanx Tower 2921611161S156.8220.596%D*N/A23.3D19D1356.9h73.4C356.3D-
Spear Anti-Vehicle Phalanx Turret 228153438.25B+34.0751.253%C1.961%D-34.8C+17C1694.4h8.7B+16.9B++
Aphelion VEX-4 199141168.813B**4.6316.049%F*4.255%C*22C9.1D*1186.4h66.6C+415.2F*
Supernova FPC 186125177.353B3.1751.803%C+N/A14.2D-6.9F2338.8h5.3C*10.2C*
MAX Punch 1271161,1420.102C+4.0826.284%D*N/A0.3DN/A1350h3C+11.3C
S1 2051112060.539C3.6445.849%D*N/A12.8D-10.8C2148.7h9.1D--19.7D*
Nebula VM20 9491273.37B++0.8119.303%C*18.681%C30.3C+1B**813h24.5F-127.1C
MANA Anti-Personnel Turret 9789651.369N/A2.818.058%UN/A890U80U1514800.1h39.9T*495T*
C75 Viper 11782204.1C+0.0846.574%B++N/A21C-9B2283.9h18.3D39.3C+
Supernova PC 12680263.077C1.1044.217%C--3.75%B**7.6D**4.4D*9010.5h7D-15.9D-
Solstice VE3 80791680.47C-3.7119.155%D10.127%F2.5D--N/A2431.6h18.4C95.9C
Aspis Anti-Aircraft Phalanx Turret 11769116.273B**2.0916.159%D**1.449%C--9.1C6.3D-1227.6h108.1B**669.1C++
NSX Masamune 10061810.753C+3.4337.274%F--N/A10.3D*6.6D885.9h21.6D--58F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret81570.4h
Pain Spire03001.2h
Welding Device02,1690.1h
Routing Spire01990.3h
The Flail01550.6h
Flail Targeting Dart89706.3h
Spawn Beacon0760.3h
Nano-Armor Kit2481,041,63887.1h
Medical Applicator2720,6243.2h
Structure Shield Module21,2883.5h
Repair Module83,2149.3h
Skywall Shield Emitter11,0633.1h
Turret AI Module21,8147h
Cortium Silo61,5446h
Spitfire Auto-Turret37460.7h
Xiphos Anti-Personnel Tower69903.9h
Hoplon Anti-Aircraft Phalanx Tower27503.9h
Bunker71,1268.5h
Sunderer Garage36873.1h
Rampart Wall35164.2h
Deconstruction Tool1137,1972.6h
Spear Anti-Vehicle Tower16864h
Blast Wall33852.4h
Reinforcements Module06061.7h
G40-F Ranger0730.2h
Ammunition Package191,9152h
Anti-Infantry MANA Turret84251.3h
Force-Blade967412.1h
WLT-Howler Mining Laser532569,675744.4h
Infantry Tower14543.4h
Alarm Module11,0611.8h
Elysium Spawn Tube41,5114.8h
Glaive IPC31,0724.3h
Spear Anti-Vehicle Turret02411.5h
Light Vehicle Terminal01361.2h
Router44320.9h
Nano-Repair Grenade03750.1h
Vehicle Gate55754.3h
Light Air Terminal0750.7h
Pillbox21961.1h
Vehicle Ammo Dispenser0910.3h
IPC Targeting Dart447,63431.8h
Orbital Strike Target Designator3632,161110.7h
Saron Laser Cannon2700h
Recon Detection Device56483.8h

Check the help document for the dictionary if you want to learn more about words used here.


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