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Paragon nlaln[NATU] nlaln
VS BR 140

KDR: 4.61

Score: 43.8m

Last Seen: Mar 8th, 2020 9:43 AM
- OFFLINE - 60.8 hour(s)

Prestige 1, Battle Rank 100 (140 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Orbital Strike Uplink M12 Kobalt M20 Basilisk Thanatos VE70 C-4 M60-G Bulldog Orion VS54 G30 Walker
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 3112TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.905%14.545%333412282,1520.6050044.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.18%0.326C**-0.979D---1.633FHEAD (~3.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.9-0.062C+18.1-0.265C60.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.381%0.864%1504122892610454850.886124191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.343%0.711B++-1.067D*-0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.623B+70.438B7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.654%7.273%61123155758510.0724638106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.253D**0.671B+-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
237.5-0.972D--53.8-0.336C-183.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.771%12.645%6112312,064350805.89714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.158C-0.414C---1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.218C6.4-0.311C9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.8m419.2%233 (14k)223 (13.4k)4.6124648,13110,4355.71021140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1232330717.232%5.419%9318:526

60% Engineer17% Heavy Assault11% Infiltrator12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2015 2:00 PMNov 29th, 2015 12:55 AMMar 9th, 2020 7:50 AM (20d) (PST)Mar 8th, 2020 7:14 AM (21d) (PST)Mar 8th, 2020 5:43 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
454534010.2450.0530.0131.2800.060151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2563,19324,063153177413,386

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3270.5h/136.3d 11,455 2,608 25,679 251.2k 2,100 5,541 11,795 89.1m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:2,064
Deaths:1,841
KDR:1.121
Accuracy:39.771% C+
HSR:12.645% D
Solstice VE3
D-
Kills:85
Deaths:173
KDR:0.491
Accuracy:19.267% D-
HSR:9.412% F-
Kills:2,149
Deaths (as Engineer):2,014
Deaths (to Engineers):3,139
KDR:1.06703
Kill Difference:135
Playtime:1,949.153 hours
Usage:60%
Score:29.317m
Score/min:251
Accuracy (listed only):29.519%
HSR (listed only):11.029%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,088
Deaths:1,232
KDR:0.883
Accuracy:17.238% D-
HSR:18.290% D--
Kills:1,088
Deaths (as Heavy Assault):1,232
Deaths (to Heavy Assaults):1,941
KDR:0.88312
Kill Difference:144
Playtime:564.790 hours
Usage:17%
Score:5.646m
Score/min:167
Accuracy (listed only):17.238%
HSR (listed only):18.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:748
Deaths:674
KDR:1.110
Accuracy:34.885% B**
HSR:8.690% D**
Beamer VS3
C*
Kills:231
Deaths:238
KDR:0.971
Accuracy:29.353% C*
HSR:17.749% D
Kills:979
Deaths (as Infiltrator):912
Deaths (to Infiltrators):1,364
KDR:1.07346
Kill Difference:67
Playtime:356.486 hours
Usage:11%
Score:4.514m
Score/min:211
Accuracy (listed only):32.119%
HSR (listed only):13.219%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:867
Deaths:375
KDR:2.312
Accuracy:9.854% D**
HSR:16.955% C-
Cosmos VM3
C
Kills:731
Deaths:281
KDR:2.601
Accuracy:9.228% F-
HSR:18.058% C
Nebula VM20
D--
Kills:524
Deaths:187
KDR:2.802
Accuracy:13.736% D*
HSR:15.840% D--
Comet VM2
D--
Kills:484
Deaths:375
KDR:1.291
Accuracy:26.436% F-
HSR:2.273% D--
NS-10 Burster
C--
Kills:482
Deaths:280
KDR:1.721
Accuracy:23.040% D*
HSR:4.772% C--
NS-10 Burster
D--
Kills:442
Deaths:272
KDR:1.625
Accuracy:22.900% D**
HSR:2.489% D--
Comet VM2
D--
Kills:374
Deaths:285
KDR:1.312
Accuracy:27.733% F-
HSR:2.139% D--
Nebula VM20
C-
Kills:319
Deaths:123
KDR:2.594
Accuracy:14.585% D--
HSR:18.809% C-
Vortex VM21
C
Kills:301
Deaths:149
KDR:2.020
Accuracy:27.600% F-
HSR:2.658% C
Vortex VM21
C--
Kills:265
Deaths:152
KDR:1.743
Accuracy:27.673% F-
HSR:2.642% C--
Blueshift VM5
D**
Kills:208
Deaths:65
KDR:3.200
Accuracy:13.050% F
HSR:13.942% D**
Kills:4,997
Deaths (as MAX Suit):1,272
Deaths (to MAX Suits):292
KDR:3.92846
Kill Difference:3,725
Playtime:389.699 hours
Usage:12%
Score:4.191m
Score/min:179
Accuracy (listed only):19.621%
HSR (listed only):9.143%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:487
V. Kills:227 214%
Deaths:53
KDR:9.189
Accuracy:51.907% C--
KPH:32 C+
VKPH:14.900 D
C75 Viper
B**
Kills:162
V. Kills:79 203%
Deaths:20
KDR:8.100
Accuracy:45.113% B+
KPH:26.500 C
VKPH:12.900 B**
Kills:649 (649 + 0)
Deaths:73
KDR:8.890
VKDR:4.192
Vehicle Kills:306
Kill Difference:576
Playtime:21.340 hours
Usage:1%
Score:0.303m
Score/min:236
Driving Accuracy:45.113%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:197
V. Kills:97 201%
Deaths:24
KDR:8.208
Accuracy:53.459% C+
KPH:17.400 D-
VKPH:8.600 D**
Aphelion VEX-4
C
Kills:163
V. Kills:67 240%
Deaths:17
KDR:9.588
Accuracy:16.553% F*
KPH:23.800 C
VKPH:9.800 D*
Supernova PC
D--
Kills:80
V. Kills:46 170%
Deaths:26
KDR:3.077
Accuracy:44.217% D
KPH:7.600 D**
VKPH:4.400 D--
Kills:440 (277 + 163)
Deaths:67
KDR:6.567
VKDR:3.134
Vehicle Kills:210
Kill Difference:373
Playtime:28.669 hours
Usage:1%
Score:0.283m
Score/min:165
Driving Accuracy:44.217%
Gunner Accuracy:16.553%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:55
V. Kills:12 423%
Deaths:19
KDR:2.895
Accuracy:22.654% F-
KPH:10.100 D-
VKPH:2.200 F
Kills:55 (0 + 55)
Deaths:19
KDR:2.895
VKDR:0.632
Vehicle Kills:12
Kill Difference:36
Playtime:5.467 hours
Usage:0%
Score:0.037m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:22.654%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orbital Strike Uplink 10,9268,14671163.714U1,159.10612.449%UN/A936.3U319.5U43818.7h1.5T*0.2T*
M12 Kobalt 6,8266,38554118.241S113.6317.177%D*16.601%C72D5C+17688.7h23.2D135.1D*
M20 Basilisk 5,7184,4717559.613A**55.0034.797%F-5.502%B+41.2C+11.5D--169108.4h82.8B+237.8C+
Thanatos VE70 2,1442,0641,8411.121C++3.4939.771%C+12.645%D7.6D--N/A22272h6.4D*16C-
C-4 2,4751,6471,6520.997C3.6223.184%C-N/A72.9C36.6B+51522.6h1.4C++6.1C+
M60-G Bulldog 1,8711,5096025.15B+20.5436.252%F1.127%D51.3D12.3C--18229.4h9.7C-26.8D**
Orion VS54 1,1241,0881,2320.883C3.7317.238%D-18.29%D--8.9D--N/A33122.2h16.8D*97.3C
G30 Walker 1,2941,0031377.154S72.5427.611%D**4.985%B**34.2C+9.9D--13529.3h124.9B**452.3C*
Xiphos Anti-Personnel Phalanx Tower 1,0379687138.286B**133.6728.84%C+N/A104.1D7.4C3169.3h28.7C+99.6C+
Lasher X2 1,0079348261.131C+3.4815.315%F2.141%D--8.7D*N/A24107.1h30.5F--199F*
Quasar VM1 8948673752.312B2.309.854%D**16.955%C-10.2D*N/A2785.3h17.4D176.8D
NS-61 Emissary 7817486741.11B3.5034.885%B**8.69%D**8.5D--N/A2588.5h22.5D--64.4C
Cosmos VM3 7597312812.601C*2.019.228%F-18.058%C11.1D**N/A2965.7h17.4D*189F*
Proximity Mine 6776764913.796M+9.1830.372%D**N/A99.4DN/A2566.8h2.1D7F-
Spear Anti-Vehicle Phalanx Tower 1,0715991637.438B++32.8341.475%D1.836%D--24D18.9C-15825h9.9C+23.8C
Nebula VM20 5575241872.802C**1.8113.736%D*15.84%D--22.6D-1.4A5423.2h19.8D--144.1D--
NS-R3 Swarm 1,0235074341.168A3.4458.593%D**N/A6C--6.1C+7084.3h28.2C++48.1C+
L100 Python AP 714487539.189B4.5851.907%C--N/A32C+14.9D23815.2h4.8B++9.2B
Comet VM2 8044843751.291C**3.3226.436%F-2.273%D--4.6D*3D34105.7h33.5D*126.8F-
NS-10 Burster 7914822801.721B+2.8923.04%D*4.772%C--4D-2.6D-41119.3h138.6C+601.5C--
Tank Mine 7084691124.188B++0.4239.519%BN/A117.3C*59.8C+9584h2.7D*6.9C-
NS-10 Burster 7574422721.625C*2.9922.9%D**2.489%D--3.8D--2.7D--40117.8h151.4C+661D-
Comet VM2 6453742851.312C++3.3027.733%F-2.139%D--4.3D*3.1D--2986.8h41.5D*149.7F*
G40-F Ranger 5703701328.462B*23.8524.106%D**1.622%A*29.4D15.9D-21312.6h79.3C+328.9D*
Nebula VM20 3343191232.593C++2.0214.585%D--18.809%C-23.5D1.1B*6113.6h21.9D**149.8D*
Vortex VM21 5063011492.02B+2.5927.6%F-2.658%C4.6D--3.1D*3765.2h48.6C176.1D-
Lumine Edge 2892885,2570.055C4.5614.857%D--6.597%D**0.4C-N/A1669.7h1.2B+8.3C+
M40 Fury 357268553.6A++48.9932.787%D**N/A38.8D--12.9C1886.9h30.8F93.8F-
Vortex VM21 4372651521.743B2.8727.673%F-2.642%C--4D--2.6D*3365.9h57.2C206.5D-
Spear Anti-Vehicle Phalanx Turret 414261318.419C++3.8144.411%C+1.916%D--19.3D*11.3D--16013.5h14.6D**32.9D-
Hoplon Anti-Aircraft Phalanx Tower 4382481248S243.3920.817%D*N/A33.5D--25.7D--1687.4h51.8C+248.7C
Beamer VS3 2372312380.971C++3.6429.353%C*17.749%D5.8D--N/A1939.8h10C+34.2C++
Blueshift VM5 225208653.2C**1.4113.05%F13.942%D**21.2D-1.7A++609.8h17.3C-132.4D**
Spear Anti-Vehicle Phalanx Turret 300198449.5B*44.8953.405%C+1.515%D--38.1C+19.6C1895.2h8.3B++15.6B++
Supernova FPC 294197248.208C++3.6053.459%C+1.015%D-17.4D-8.6D**24511.3h4.7C**8.9B
Aphelion VEX-4 230163179.588B*4.9816.553%F*3.681%C+23.6C9.7D*1296.9h63.8C+385.3F*
C75 Viper 241162208.1B+3.4945.113%B+N/A26.6C13B**2336.1h16.5D36.6C+
MAX Punch 1381271,2860.099C+4.5127.012%D*N/A0.3D-N/A1382.2h3C+11D
S1 2051112060.539C-4.0745.849%D**N/A12.8D--10.8C2388.7h9.1D*19.7D*
NS Annihilator 164106372.865S1.7577.714%DN/A10.6C+5.8D--15810h10.3B+13.2B+
MANA Anti-Personnel Turret 9991651.4N/A3.218.075%UN/A910U80U1678700.1h39.3T*486.9T*
NSX Masamune 146891160.767C+3.8541.038%F-N/A11.1D*7.1D968h22.8D*55.7F-
Solstice VE3 88851730.491D4.1219.267%D-9.412%F-2.5D--N/A2933.6h17.6C-91.5C
Supernova PC 12680263.077C1.5444.217%D3.75%A7.6D**4.4D--10110.5h7D--15.9D*
Aspis Anti-Aircraft Phalanx Turret 12675135.769B++1.1617.67%D*1.333%D8.3D5.7D--1159h128B+724.4C+
Lancer VS22 9560272.222A2.3934.583%T*N/A7.1D4.2D1378.4h14.3B+41.4C+
M20 Basilisk 6755192.895C1.7222.654%F-7.273%B+10D-2.2F1135.5h53.8B**237.5C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4371,367,359105.2h
Anti-Vehicle MANA Turret111890.7h
Spawn Beacon02030.7h
Skywall Shield Emitter21,4744h
Turret AI Module32,2908.5h
Structure Shield Module31,9995h
Repair Module114,65312.3h
Reinforcements Module08482.2h
Medical Applicator3022,7543.5h
Blast Wall34682.9h
Cortium Silo62,1017.3h
Bunker81,61910.5h
Spitfire Auto-Turret71,3971.4h
Hoplon Anti-Aircraft Phalanx Tower39825.1h
Rampart Wall46004.7h
Sunderer Garage41,1174.3h
Xiphos Anti-Personnel Tower61,2505.1h
Welding Device09,1060.6h
Spear Anti-Vehicle Tower18374.7h
Deconstruction Tool1137,1972.6h
G40-F Ranger0730.2h
Saron Laser Cannon2700h
Ammunition Package242,3892.8h
Anti-Infantry MANA Turret84291.4h
Force-Blade967412.1h
Nano-Repair Grenade04610.1h
Pain Spire39073.5h
Routing Spire05210.8h
Flail Targeting Dart161,6319h
The Flail03591.5h
Router101,1582.1h
Solid Wall01020.6h
Orbital Strike Target Designator5663,278125.8h
IPC Targeting Dart447,99132.6h
Recon Detection Device118784.7h
Spear Anti-Vehicle Turret13482.3h
Alarm Module11,3442.3h
Glaive IPC31,2835h
Elysium Spawn Tube52,0435.7h
Vehicle Gate81,0306.7h
Light Air Terminal01831.4h
Vehicle Ammo Dispenser01780.6h
Light Vehicle Terminal23342.4h
Pillbox23231.8h
Infantry Tower36734.5h
WLT-Howler Mining Laser646569,6751022.6h

Check the help document for the dictionary if you want to learn more about words used here.


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