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Brigadier noesser[WUNC] noesser
NC BR 81

KDR: 4.19

Score: 8.7m

Last Seen: Oct 15th, 2019 3:35 PM
- OFFLINE - 59.9 hour(s)

Battle Rank 81 - New Conglomerate on Miller
Level Progress (to 82): 15%
Level 100 Progress: 46% 412h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd AF-19 Mercenary M12 Kobalt MGR-M1 Bishop NC1 Gauss Rifle Tank Mine Skyguard C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $230,184 MLG Score: 184
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.098%17.821%465512141,0831.266672.924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.808%0.95B*-0.477D0.051C+HEAD + (~4.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.336C**12.90.098C+36.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.272%0.909%58112181103351590.32835869%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.895B*-1.045D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++3.40.731B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.449%1.992%4972512148,734261381933.4636229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.436%0.575B+-0.61D1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.862B*7.10.824B++9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m286.7%412 (24.7k)362 (21.7k)4.1909310,9972,6246.9203581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121948713.265%3.828%5109:101

8% Combat Medic88% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2017 7:53 PMSep 14th, 2018 4:05 PMOct 18th, 2019 3:52 PM (31d) (PST)Oct 15th, 2019 1:08 PM (34d) (PST)Oct 15th, 2019 11:35 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,197381,1590.4580.1090.0181.8080.172184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,8002,29369,50728711081021,727

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
399.8h/16.7d 7,162 421 4,458 43.4k 361 579 4,129 28.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:406
Deaths:622
KDR:0.653
Accuracy:28.961% A
HSR:16.503% D-
MGR-M1 Bishop
D
Kills:226
Deaths:252
KDR:0.897
Accuracy:28.330% D
HSR:24.779% D
Kills:632
Deaths (as Engineer):874
Deaths (to Engineers):810
KDR:0.72311
Kill Difference:242
Playtime:351.445 hours
Usage:88%
Score:8.096m
Score/min:384
Accuracy (listed only):28.645%
HSR (listed only):20.641%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:169
Deaths:150
KDR:1.127
Accuracy:20.323% C+
HSR:17.752% D--
Kills:169
Deaths (as Heavy Assault):150
Deaths (to Heavy Assaults):487
KDR:1.12667
Kill Difference:19
Playtime:9.796 hours
Usage:2%
Score:0.117m
Score/min:198
Accuracy (listed only):20.323%
HSR (listed only):17.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:56
Deaths:54
KDR:1.037
Accuracy:23.243% C
HSR:8.929% D**
Kills:56
Deaths (as Infiltrator):54
Deaths (to Infiltrators):363
KDR:1.03704
Kill Difference:2
Playtime:2.098 hours
Usage:1%
Score:0.016m
Score/min:128
Accuracy (listed only):23.243%
HSR (listed only):8.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C*
Kills:226
Deaths:261
KDR:0.866
Accuracy:24.245% C*
HSR:15.487% D-
Blitz GD-10
C
Kills:56
Deaths:54
KDR:1.037
Accuracy:23.243% C
HSR:8.929% D**
Kills:282
Deaths (as Combat Medic):315
Deaths (to Combat Medics):162
KDR:0.89524
Kill Difference:33
Playtime:32.756 hours
Usage:8%
Score:0.455m
Score/min:231
Accuracy (listed only):23.744%
HSR (listed only):12.208%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:187
V. Kills:116 160%
Deaths:14
KDR:13.357
Accuracy:43.493% B+
KPH:31 C+
VKPH:19.200 C
Kills:187 (0 + 187)
Deaths:14
KDR:13.357
VKDR:8.286
Vehicle Kills:116
Kill Difference:173
Playtime:6.034 hours
Usage:2%
Score:0.089m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:43.493%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:188
V. Kills:99 188%
Deaths:14
KDR:13.429
Accuracy:26.046% D
KPH:25 A+
VKPH:13.200 B**
Kills:188 (188 + 0)
Deaths:14
KDR:13.429
VKDR:7.071
Vehicle Kills:99
Kill Difference:174
Playtime:7.509 hours
Usage:2%
Score:0.090m
Score/min:200
Driving Accuracy:26.046%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:7,997
V. Kills:3,534 226%
Deaths:656
KDR:12.191
Accuracy:58.734% A++
KPH:40.100 B**
VKPH:17.700 B++
Titan-150 AP
C++
Kills:110
V. Kills:40 268%
Deaths:12
KDR:9.167
Accuracy:50.272% C+
KPH:25.900 C++
VKPH:9.400 D*
M20 Basilisk
A++
Kills:109
V. Kills:38 279%
Deaths:14
KDR:7.786
Accuracy:44.094% A++
KPH:32.800 B**
VKPH:11.400 B*
Titan-150 HESH
N/A
Kills:50
V. Kills:16 294%
Deaths:8
KDR:6.250
Accuracy:50.975% N/A
KPH:22.900 N/A
VKPH:7.300 N/A
Kills:8,266 (160 + 8,106)
Deaths:690
KDR:11.980
VKDR:5.258
Vehicle Kills:3,628
Kill Difference:7,576
Playtime:209.059 hours
Usage:52%
Score:4.381m
Score/min:349
Driving Accuracy:50.975%
Gunner Accuracy:44.094%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:375
V. Kills:13 N/A
Deaths:8
KDR:46.875
Accuracy:17.765% C+
KPH:47.800 C
VKPH:1.700 D
M20 Basilisk
B*
Kills:66
V. Kills:26 244%
Deaths:13
KDR:5.077
Accuracy:45.298% B*
KPH:29.400 B++
VKPH:11.600 B++
Kills:441 (0 + 441)
Deaths:21
KDR:21
VKDR:1.857
Vehicle Kills:39
Kill Difference:420
Playtime:10.081 hours
Usage:3%
Score:0.090m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:45.298%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 11,5317,99765612.191B+8.0058.734%A++1.288%D-40.1B**17.7B++212199.3h4.9B++8.4B**
AF-19 Mercenary 4154066220.653C+3.5428.961%A16.503%D-6.2DN/A2065.9h16.2C-55.9C**
M12 Kobalt 388375846.875M++42.6817.765%C+16.267%C--48.1C1.7D1387.8h22.3C125.3C++
MGR-M1 Bishop 2302262520.897C3.2928.33%D24.779%D17DN/A4213.3h7.5C26.4C
NC1 Gauss Rifle 2292262610.866C+3.3224.245%C*15.487%D-16.6C-N/A4113.6h14.3C59C++
Tank Mine 274188702.686C+1.5029.57%CN/A125.3B57.3C+8591.5h1.5B++4.9B*
Skyguard 2871881413.429S9.2426.046%DN/A25.1A+13.2B**2007.5h65A249.5B*
C150 Dalton 3031871413.357B*9.1743.493%B+N/A31.2C+19.3C2466h4.1C++9.5B+
NC6 Gauss SAW 1691691501.127C+3.0620.323%C+17.752%D--25.2CN/A746.7h8.6B+42.5B+
Titan-150 AP 150110129.167B4.9850.272%C+N/A26.2C++9.5D*54934.2h3.4B*6.7B*
M20 Basilisk 147109147.786A*3.6044.094%A++6.422%B33B**11.5B*1423.3h68.9B+156.2B**
M20 Basilisk 9266135.077A0.8945.298%B*3.03%D--30B*11.8B++1872.2h85.5B+188.8B++
MANA Anti-Personnel Turret 6463521.212N/A2.9821.831%UN/A630U10U1040000.1h32.3T*148T*
Blitz GD-10 5656541.037C+3.1523.243%C8.929%D**4.3D*N/A1412.9h17.7C76.2C+
Titan-150 HESH 665086.25C2.0650.975%B2%C*22.7D--7.3C31872.2h3.7C7.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23820.2h
Nano-Armor Kit153470,16520.6h
Nanite Revive Grenade04450.1h
Ammunition Package37880.2h
Anti-Infantry MANA Turret42750.3h
Medical Applicator7029,1261.9h

Check the help document for the dictionary if you want to learn more about words used here.


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