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Deputy Director noesser[2k26] noesser
NC BR 89

KDR: 4.68

Score: 11.4m

Last Seen: May 28th, 2020 5:10 PM
- OFFLINE - 40.7 hour(s)

Battle Rank 89 - New Conglomerate on Miller
Level Progress (to 90): 57%
Level 100 Progress: 60% 313h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd M12 Kobalt-H M12 Kobalt M96 Mjolnir-H AF-19 Mercenary Tank Mine Skyguard C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $293,985 MLG Score: 235
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.356%18.607%490512781,1341.171493.513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.871%0.989B*-0.375C-0.012C+HEAD + (~5.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.328C**13.10.08C+36.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.435%0.68%62112821474412180.33333367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.201B**-1.178D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++3.30.733B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.97%2.41%40106127711,286373475630.1765237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.446%0.162C++-0.51D1.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.836B++7.50.814B++12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m280.4%400 (24k)346 (20.8k)4.6840715,6123,3337.5490689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128375814.266%4.394%6309:541

6% Combat Medic90% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2017 7:53 PMFeb 17th, 2020 6:07 PMMay 30th, 2020 9:14 AM (8d) (PST)May 28th, 2020 2:33 PM (9d) (PST)May 28th, 2020 1:10 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,230321,1980.4750.1010.0211.8030.168235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,7741,90571,86929611081020,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
547.7h/22.8d 9,549 686 5,813 59.2k 487 800 5,512 40.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:452
Deaths:789
KDR:0.573
Accuracy:29.391% B**
HSR:18.363% D
MGR-M1 Bishop
D-
Kills:226
Deaths:252
KDR:0.897
Accuracy:28.330% D-
HSR:24.779% D-
Kills:678
Deaths (as Engineer):1,041
Deaths (to Engineers):1,091
KDR:0.6513
Kill Difference:363
Playtime:495.260 hours
Usage:90%
Score:10.754m
Score/min:362
Accuracy (listed only):28.861%
HSR (listed only):21.571%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:170
Deaths:151
KDR:1.126
Accuracy:20.329% C+
HSR:17.647% D--
Kills:170
Deaths (as Heavy Assault):151
Deaths (to Heavy Assaults):590
KDR:1.12583
Kill Difference:19
Playtime:11.193 hours
Usage:2%
Score:0.123m
Score/min:183
Accuracy (listed only):20.329%
HSR (listed only):17.647%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:56
Deaths:58
KDR:0.966
Accuracy:23.243% C
HSR:8.929% D*
Kills:56
Deaths (as Infiltrator):58
Deaths (to Infiltrators):413
KDR:0.96552
Kill Difference:2
Playtime:3.682 hours
Usage:1%
Score:0.019m
Score/min:88
Accuracy (listed only):23.243%
HSR (listed only):8.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C++
Kills:230
Deaths:267
KDR:0.861
Accuracy:24.125% C++
HSR:16.087% D-
Blitz GD-10
C
Kills:56
Deaths:58
KDR:0.966
Accuracy:23.243% C
HSR:8.929% D*
Kills:286
Deaths (as Combat Medic):325
Deaths (to Combat Medics):190
KDR:0.88
Kill Difference:39
Playtime:33.397 hours
Usage:6%
Score:0.463m
Score/min:231
Accuracy (listed only):23.684%
HSR (listed only):12.508%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:232
V. Kills:141 163%
Deaths:14
KDR:16.571
Accuracy:45.136% B+
KPH:32.500 C
VKPH:19.700 C
Kills:232 (0 + 232)
Deaths:14
KDR:16.571
VKDR:10.071
Vehicle Kills:141
Kill Difference:218
Playtime:7.148 hours
Usage:1%
Score:0.110m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:45.136%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:255
V. Kills:136 186%
Deaths:14
KDR:18.214
Accuracy:25.346% D
KPH:23.800 B**
VKPH:12.700 B++
Kills:255 (255 + 0)
Deaths:14
KDR:18.214
VKDR:9.714
Vehicle Kills:136
Kill Difference:241
Playtime:10.698 hours
Usage:2%
Score:0.126m
Score/min:197
Driving Accuracy:25.346%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:9,983
V. Kills:4,295 232%
Deaths:656
KDR:15.218
Accuracy:58.938% A++
KPH:40.700 B*
VKPH:17.500 B+
Titan-150 AP
B+
Kills:147
V. Kills:59 245%
Deaths:12
KDR:12.250
Accuracy:53.435% B+
KPH:28 C++
VKPH:11.300 D-
M20 Basilisk
A++
Kills:109
V. Kills:38 279%
Deaths:14
KDR:7.786
Accuracy:44.094% A++
KPH:32.800 B*
VKPH:11.400 B+
Titan-150 HESH
N/A
Kills:50
V. Kills:16 294%
Deaths:8
KDR:6.250
Accuracy:50.833% N/A
KPH:22.600 N/A
VKPH:7.200 N/A
Kills:10,289 (197 + 10,092)
Deaths:690
KDR:14.912
VKDR:6.388
Vehicle Kills:4,408
Kill Difference:9,599
Playtime:255.865 hours
Usage:47%
Score:5.397m
Score/min:352
Driving Accuracy:50.833%
Gunner Accuracy:44.094%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
D-
Kills:823
V. Kills:29 N/A
Deaths:
KDR:
Accuracy:20.172% C-
KPH:68.800 D-
VKPH:2.400 D-
M96 Mjolnir-H
C*
Kills:575
V. Kills:286 200%
Deaths:
KDR:
Accuracy:50.655% C++
KPH:55.100 C*
VKPH:27.400 C
E540 Halberd-H
B*
Kills:80
V. Kills:38 205%
Deaths:
KDR:
Accuracy:67.961% A+
KPH:58.600 B++
VKPH:27.800 B*
C85 Canister-H
C+
Kills:66
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:64.605% A
KPH:80.200 C--
VKPH:7.300 C+
Kills:1,544 (0 + 1,544)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:359
Kill Difference:1,544
Playtime:24.587 hours
Usage:4%
Score:0.376m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:64.605%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:769
V. Kills:36 N/A
Deaths:8
KDR:96.125
Accuracy:18.051% C+
KPH:52 C-
VKPH:2.400 C+
M20 Basilisk
A
Kills:102
V. Kills:42 237%
Deaths:13
KDR:7.846
Accuracy:47.691% B**
KPH:33 B*
VKPH:13.600 A
M12 Kobalt
C+
Kills:91
V. Kills:3 N/A
Deaths:2
KDR:45.500
Accuracy:17.741% C+
KPH:61 C-
VKPH:2 C-
Kills:962 (0 + 962)
Deaths:23
KDR:41.826
VKDR:3.522
Vehicle Kills:81
Kill Difference:939
Playtime:19.385 hours
Usage:4%
Score:0.198m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:17.741%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 14,2789,98365615.218B++10.5358.938%A++1.152%D--40.7B*17.5B+208245.1h4.9B+8.3B**
M12 Kobalt-H 8528231823U818.3220.172%C-17.376%C+68.6D-2.4D-16612h17.8C-88.3C
M12 Kobalt 805769896.125S91.4418.051%C+16.645%C-52C-2.4C+14614.8h21.4C118.3C+
M96 Mjolnir-H 8615751575U570.3250.655%C++N/A55.3C*27.5C33310.4h29.6C++58.4C*
AF-19 Mercenary 4614527890.573C4.1129.391%B**18.363%D5.9D-N/A2076.3h16.3D55.6C*
Tank Mine 404273903.033C++1.650.072%F--N/A124.1C*59.5C+8692.2h0M++5.1B+
Skyguard 3912551418.214S13.5325.346%DN/A23.8B**12.7B++19710.7h69.1A272.8B*
C150 Dalton 3732321416.571B**11.8945.136%B+N/A32.7C19.9C2557.1h3.9C++8.7B+
NC1 Gauss Rifle 2332302670.861C+3.8224.125%C++16.087%D-16.3DN/A4314.1h14.5D60C+
MGR-M1 Bishop 2302262520.897C3.7928.33%D-24.779%D-17DN/A4313.3h7.5C--26.4D
NC6 Gauss SAW 1701701511.126C+3.5620.329%C+17.647%D--25C-N/A806.8h8.7B+42.9B
Titan-150 AP 2061471212.25B+7.5753.435%B+N/A28.3C++11.3D-59045.2h3.3B*6.2B**
M20 Basilisk 147109147.786B**3.1044.094%A++6.422%C**33B*11.5B++1493.3h68.9C**156.2B*
M20 Basilisk 144102137.846A*3.1647.691%B**2.941%D--32.9B*13.5A2223.1h88C*184.5B++
M12 Kobalt 9491245.5M**40.8217.741%C+19.78%C++60.7C-2C-2991.5h22D124.1C+
E540 Halberd-H 11880180S75.3267.961%A+N/A57.1B+27.1B++4441.4h5.3C**7.7B++
C85 Canister-H 7266166A**61.3264.605%A10.606%C+82.5C--7.5C+2440.8h8.5C13.2C++
MANA Anti-Personnel Turret 6463531.189N/A3.5023.838%UN/A630U10U1113800.1h37.3T*156.4T*
Blitz GD-10 5656580.966C+3.7223.243%C8.929%D*3.8D*N/A1314.6h17.7D76.2C
Titan-150 HESH 665086.25C1.5750.833%B2%C*22.7D--7.3C34002.2h3.7D7.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit425695,28838.1h
Spawn Beacon24840.2h
Anti-Vehicle MANA Turret0610.1h
Nanite Revive Grenade04520.1h
Ammunition Package38420.2h
Anti-Infantry MANA Turret42900.3h
Medical Applicator7229,5062h

Check the help document for the dictionary if you want to learn more about words used here.


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