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Sentinel noesser[WUNC] noesser
NC BR 71

KDR: 3.73

Score: 6.5m

Last Seen: Feb 3rd, 2019 2:45 PM
- OFFLINE - 1878 hour(s)

Battle Rank 71 - New Conglomerate on Miller
Level Progress (to 72): 71%
Level 100 Progress: 35% 497h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd AF-19 Mercenary MGR-M1 Bishop NC1 Gauss Rifle NC6 Gauss SAW M12 Kobalt Tank Mine C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $260,208 MLG Score: 208
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.833%17.974%464510301,0071.30442.424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.715%0.923B*-0.422C--0.109C+HEAD + (~5.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.366C**12.20.143C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.595%1.449%521103469233820.29613783%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.942B*-0.74D--1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.70.705B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.603%1.884%4882510306,317201291531.2723217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.546%0.782B++-0.63D1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.866B*7.10.821B++8.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m268.1%414 (24.8k)385 (23.1k)3.72798,1382,1836.0792571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC103536513.291%4.227%5607:451

11% Combat Medic90% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2017 7:53 PMSep 14th, 2018 4:05 PMMar 4th, 2019 1:14 PM (49d) (PST)Feb 3rd, 2019 12:24 PM (78d) (PST)Feb 3rd, 2019 10:45 AM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,263491,2140.4800.1290.0201.7810.184208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,7542,92072,83429811071123,080

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
282.3h/11.8d 5,133 344 3,110 30.2k 278 425 3,114 21.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:348
Deaths:393
KDR:0.885
Accuracy:28.470% A
HSR:16.667% D-
MGR-M1 Bishop
D
Kills:225
Deaths:250
KDR:0.900
Accuracy:28.345% D
HSR:24.444% D
Kills:573
Deaths (as Engineer):643
Deaths (to Engineers):610
KDR:0.89114
Kill Difference:70
Playtime:252.663 hours
Usage:90%
Score:5.947m
Score/min:392
Accuracy (listed only):28.407%
HSR (listed only):20.556%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:168
Deaths:149
KDR:1.128
Accuracy:20.369% C++
HSR:17.857% D-
Kills:168
Deaths (as Heavy Assault):149
Deaths (to Heavy Assaults):434
KDR:1.12752
Kill Difference:19
Playtime:9.264 hours
Usage:3%
Score:0.114m
Score/min:204
Accuracy (listed only):20.369%
HSR (listed only):17.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:55
Deaths:53
KDR:1.038
Accuracy:23.482% C+
HSR:9.091% D*
Kills:55
Deaths (as Infiltrator):53
Deaths (to Infiltrators):323
KDR:1.03774
Kill Difference:2
Playtime:1.724 hours
Usage:1%
Score:0.014m
Score/min:134
Accuracy (listed only):23.482%
HSR (listed only):9.091%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B
Kills:211
Deaths:238
KDR:0.887
Accuracy:24.646% B
HSR:15.640% D
Blitz GD-10
C+
Kills:55
Deaths:53
KDR:1.038
Accuracy:23.482% C+
HSR:9.091% D*
Kills:266
Deaths (as Combat Medic):291
Deaths (to Combat Medics):145
KDR:0.91409
Kill Difference:25
Playtime:30.689 hours
Usage:11%
Score:0.438m
Score/min:238
Accuracy (listed only):24.064%
HSR (listed only):12.365%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:129
V. Kills:82 155%
Deaths:12
KDR:10.750
Accuracy:40.337% C*
KPH:33 C+
VKPH:21 C
Kills:129 (0 + 129)
Deaths:12
KDR:10.750
VKDR:6.833
Vehicle Kills:82
Kill Difference:117
Playtime:3.905 hours
Usage:1%
Score:0.068m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:40.337%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:72
V. Kills:40 176%
Deaths:10
KDR:7.200
Accuracy:27.116% C
KPH:18.500 B+
VKPH:10.300 C*
Kills:72 (72 + 0)
Deaths:10
KDR:7.200
VKDR:4
Vehicle Kills:40
Kill Difference:62
Playtime:3.896 hours
Usage:1%
Score:0.042m
Score/min:178
Driving Accuracy:27.116%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:5,860
V. Kills:2,690 218%
Deaths:564
KDR:10.390
Accuracy:57.763% A++
KPH:41.100 B**
VKPH:18.900 B*
M20 Basilisk
A++
Kills:109
V. Kills:38 279%
Deaths:14
KDR:7.786
Accuracy:44.094% A++
KPH:32.800 B*
VKPH:11.400 B++
Titan-150 AP
C+
Kills:69
V. Kills:27 246%
Deaths:9
KDR:7.667
Accuracy:50.595% C+
KPH:23.100 C+
VKPH:9 D*
Kills:6,038 (69 + 5,969)
Deaths:587
KDR:10.286
VKDR:4.693
Vehicle Kills:2,755
Kill Difference:5,451
Playtime:148.868 hours
Usage:53%
Score:2.905m
Score/min:325
Driving Accuracy:50.595%
Gunner Accuracy:44.094%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:166
V. Kills:3 N/A
Deaths:6
KDR:27.667
Accuracy:16.273% C
KPH:42 D
VKPH:0.800 D*
M20 Basilisk
B*
Kills:53
V. Kills:19 265%
Deaths:9
KDR:5.889
Accuracy:44.124% B++
KPH:31.200 B*
VKPH:11.200 B+
Kills:219 (0 + 219)
Deaths:15
KDR:14.600
VKDR:1.467
Vehicle Kills:22
Kill Difference:204
Playtime:5.647 hours
Usage:2%
Score:0.048m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:44.124%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 8,5505,86056410.39B+6.6657.763%A++1.485%D-41.1B**18.9B*224142.6h5B++8.6B**
AF-19 Mercenary 3573483930.885C++2.8428.47%A16.667%D-7.9DN/A2544.2h15C+52.8B
MGR-M1 Bishop 2292252500.9C2.8328.345%D24.444%D16.9DN/A4113.3h7.5C26.4C
NC1 Gauss Rifle 2142112380.887C+2.8424.646%B15.64%D17.6CN/A4212h14.1C+57.2C*
NC6 Gauss SAW 1681681491.128C++2.6020.369%C++17.857%D-25.8C+N/A716.5h8.7B++42.6B+
M12 Kobalt 169166627.667A23.9416.273%C13.855%D--42.6DN/A1273.9h22.3C137.1C+
Tank Mine 191131542.426C+1.3030.734%CN/A109.2C++50C-7871.2h1.5B++5B*
C150 Dalton 2111291210.75B++7.0240.337%C*N/A33.1C+21C2923.9h3.9B+9.7B+
M20 Basilisk 147109147.786A++4.0644.094%A++6.422%B33B*11.5B++1383.3h68.9B+156.2B**
Skyguard 11272107.2A++3.4727.116%CN/A18.5B+10.3C*1783.9h89.8B*331.1B+
Titan-150 AP 966997.667C**3.9450.595%C+1.449%D23C+9D*53703h3.7B+7.3B*
MANA Anti-Personnel Turret 6362511.216N/A2.5121.374%UN/A620U10U1016900.1h31.3T*146.5T*
Blitz GD-10 5555531.038C++2.6923.482%C+9.091%D*4.7D*N/A1511.6h17.9C76.3C+
M20 Basilisk 725395.889A+2.1644.124%B++1.887%D**31.2B*11.2B+1781.7h74.1B++167.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23000.1h
Nano-Armor Kit115351,35015.4h
Nanite Revive Grenade04110.1h
Ammunition Package37160.2h
Anti-Infantry MANA Turret32620.2h
Medical Applicator6826,9961.8h

Check the help document for the dictionary if you want to learn more about words used here.


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