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Brigadier noesser[WUNC] noesser
NC BR 77

KDR: 3.92

Score: 7.5m

Last Seen: Jul 18th, 2019 2:00 PM
- OFFLINE - 56.9 hour(s)

Battle Rank 77 - New Conglomerate on Miller - Outfit Member of Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 21
Level Progress (to 78): 12%
Level 100 Progress: 40% 463h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd AF-19 Mercenary MGR-M1 Bishop M12 Kobalt NC1 Gauss Rifle NC6 Gauss SAW Tank Mine C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $231,435 MLG Score: 185
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.864%18.044%467512091,0531.282582.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.75%0.928B*-0.452D0.073C+HEAD + (~5.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.348C**12.60.118C+36.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.214%0.943%68112131062741140.38545592%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.921B*-0.779D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.812B++3.30.707B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.764%1.87%4929512097,272225328032.177222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.46%0.75B++-0.64D1.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.867B*7.10.823B++9.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 21
7.5m290.1%410 (24.6k)362 (21.7k)3.916259,3052,3766.4393977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121440113.086%4.03%5308:421

9% Combat Medic87% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2017 7:53 PMSep 14th, 2018 4:05 PMJul 19th, 2019 1:59 AM (2d) (PST)Jul 18th, 2019 10:52 AM (2d) (PST)Jul 18th, 2019 10:00 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,189421,1470.4500.1150.0181.8020.171185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,3472,54768,80027711081021,732

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
344.3h/14.3d 5,995 375 3,653 37.2k 319 499 3,524 24.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:386
Deaths:437
KDR:0.883
Accuracy:28.546% A
HSR:17.099% D
MGR-M1 Bishop
D
Kills:226
Deaths:252
KDR:0.897
Accuracy:28.330% D
HSR:24.779% D
Kills:612
Deaths (as Engineer):689
Deaths (to Engineers):690
KDR:0.88824
Kill Difference:77
Playtime:298.523 hours
Usage:87%
Score:6.900m
Score/min:385
Accuracy (listed only):28.438%
HSR (listed only):20.939%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:169
Deaths:150
KDR:1.127
Accuracy:20.343% C+
HSR:17.752% D--
Kills:169
Deaths (as Heavy Assault):150
Deaths (to Heavy Assaults):455
KDR:1.12667
Kill Difference:19
Playtime:9.444 hours
Usage:3%
Score:0.115m
Score/min:203
Accuracy (listed only):20.343%
HSR (listed only):17.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:56
Deaths:54
KDR:1.037
Accuracy:23.243% C
HSR:8.929% D**
Kills:56
Deaths (as Infiltrator):54
Deaths (to Infiltrators):345
KDR:1.03704
Kill Difference:2
Playtime:1.957 hours
Usage:1%
Score:0.015m
Score/min:128
Accuracy (listed only):23.243%
HSR (listed only):8.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C*
Kills:216
Deaths:246
KDR:0.878
Accuracy:24.231% C*
HSR:15.278% D-
Blitz GD-10
C
Kills:56
Deaths:54
KDR:1.037
Accuracy:23.243% C
HSR:8.929% D**
Kills:272
Deaths (as Combat Medic):300
Deaths (to Combat Medics):155
KDR:0.90667
Kill Difference:28
Playtime:31.289 hours
Usage:9%
Score:0.449m
Score/min:239
Accuracy (listed only):23.737%
HSR (listed only):12.103%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:134
V. Kills:85 156%
Deaths:14
KDR:9.571
Accuracy:40.804% C*
KPH:31.800 C+
VKPH:20.200 C
Kills:134 (0 + 134)
Deaths:14
KDR:9.571
VKDR:6.071
Vehicle Kills:85
Kill Difference:120
Playtime:4.208 hours
Usage:1%
Score:0.072m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:40.804%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:106
V. Kills:57 183%
Deaths:12
KDR:8.833
Accuracy:26.682% C-
KPH:20.300 B*
VKPH:10.900 B+
Kills:106 (106 + 0)
Deaths:12
KDR:8.833
VKDR:4.750
Vehicle Kills:57
Kill Difference:94
Playtime:5.212 hours
Usage:2%
Score:0.056m
Score/min:179
Driving Accuracy:26.682%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:6,749
V. Kills:3,043 222%
Deaths:648
KDR:10.415
Accuracy:58.034% A++
KPH:39.800 B**
VKPH:18 B++
M20 Basilisk
B*
Kills:109
V. Kills:38 279%
Deaths:14
KDR:7.786
Accuracy:44.094% A++
KPH:32.800 B*
VKPH:11.400 B*
Titan-150 AP
C*
Kills:106
V. Kills:39 265%
Deaths:11
KDR:9.636
Accuracy:50.214% C+
KPH:26.900 C*
VKPH:9.900 D--
Kills:6,964 (106 + 6,858)
Deaths:673
KDR:10.348
VKDR:4.636
Vehicle Kills:3,120
Kill Difference:6,291
Playtime:176.727 hours
Usage:51%
Score:3.357m
Score/min:317
Driving Accuracy:50.214%
Gunner Accuracy:44.094%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:223
V. Kills:7 N/A
Deaths:8
KDR:27.875
Accuracy:16.929% C+
KPH:41.500 D
VKPH:1.300 D-
M20 Basilisk
B++
Kills:57
V. Kills:21 259%
Deaths:13
KDR:4.385
Accuracy:44.358% B++
KPH:28.800 B++
VKPH:10.600 B+
Kills:280 (0 + 280)
Deaths:21
KDR:13.333
VKDR:1.333
Vehicle Kills:28
Kill Difference:259
Playtime:7.359 hours
Usage:2%
Score:0.061m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:44.358%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 9,7926,74964810.415B+6.5058.034%A++1.363%D-39.8B**18B++215169.5h5B+8.6B**
AF-19 Mercenary 3953864370.883C++3.0328.546%A17.099%D7.2DN/A2353.9h15.7C54.9B
MGR-M1 Bishop 2302262520.897C3.0228.33%D24.779%D17DN/A4213.3h7.5C26.4C
M12 Kobalt 230223827.875A23.9616.929%C+15.695%D41.3D1.3D-1275.4h23.6C--139.7C+
NC1 Gauss Rifle 2192162460.878C+3.0424.231%C*15.278%D-17.4C-N/A4312.4h14.3C58.8C++
NC6 Gauss SAW 1691691501.127C+2.7920.343%C+17.752%D--25.6CN/A736.6h8.6B+42.4B+
Tank Mine 225155632.46C+1.4629.987%CN/A119.2C**53.8C8101.3h1.5B++5.1B++
C150 Dalton 219134149.571B+5.6540.804%C*N/A31.9C+20.2C2854.2h3.9B9.7B+
M20 Basilisk 147109147.786A**3.8744.094%A++6.422%B+33B*11.5B*1393.3h68.9B+156.2B*
Skyguard 163106128.833A**4.9226.682%C-N/A20.4B*11B+1795.2h81.5B**305.6B++
Titan-150 AP 145106119.636B+5.7250.214%C+N/A27.2C**10D--48473.9h3.3B*6.6B**
MANA Anti-Personnel Turret 6463521.212N/A2.7021.831%UN/A630U10U1037500.1h32.3T*148T*
M20 Basilisk 7857134.385B*0.4744.358%B++1.754%D**28.5B++10.5B+1692h82.4B+185.6B++
Blitz GD-10 5656541.037C+2.8823.243%C8.929%D**4.4D*N/A1412.6h17.7C76.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23400.2h
Nano-Armor Kit132408,66018.1h
Nanite Revive Grenade04280.1h
Ammunition Package37710.2h
Anti-Infantry MANA Turret42750.3h
Medical Applicator7028,2891.9h

Check the help document for the dictionary if you want to learn more about words used here.


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