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Praetor Surfer nohcrAlataF[BUTT] nohcrAlataF
VS BR 85

KDR: 3.27

Score: 6.7m

Last Seen: Aug 19th, 2019 1:55 AM
- OFFLINE - 120.8 hour(s)

Battle Rank 85 - Vanu Sovereignty on Emerald - Outfit Member of butts[BUTT] butts
VS outfit on Emerald

Members: 14
Level Progress (to 86): 67%
Level 100 Progress: 36% 410h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS Baron G5AE SVA-88 VX29 Polaris NS-15M AE NS-15M1 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,715,368 MLG Score: 5368
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 12.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.955%39.93%135619119512,2794.11771-0.847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.742%2.427A**2.937M+-1.155D*HEAD ++ (~22.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.654B+8.60.393B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.683%0.83%609112134821672392.86905201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.11B**3.71B**2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.744%1.311%432212123051442382.10345128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.689%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.61B**14.41B**10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.765%80.247%432112138124600.329268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.126A*0.839B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.616B+20.414B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
butts[BUTT] butts
VS outfit on Emerald

Members: 14
6.7m305.3%494 (29.6k)429 (25.7k)3.2708616,7015,1063.5101885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214143331.356%32.256%101103:048

6% Combat Medic15% Engineer69% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 2nd, 2015 1:11 AMFeb 7th, 2017 12:23 AMAug 22nd, 2019 8:56 PM (1d) (PST)Aug 18th, 2019 11:05 PM (5d) (PST)Aug 18th, 2019 9:55 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9042286761.0650.3260.3443.4720.0725368

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,26013,65040,610642021208425,739

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
261.3h/10.9d 1,222 5,387 5,083 54.4k 292 1,223 1,126 14.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:1,348
Deaths:207
KDR:6.512
Accuracy:34.377% A++
HSR:40.579% A
Orion VS54
A*
Kills:1,200
Deaths:483
KDR:2.484
Accuracy:29.060% A++
HSR:38.917% A*
SVA-88
A*
Kills:1,164
Deaths:330
KDR:3.527
Accuracy:32.784% A++
HSR:42.354% A*
VX29 Polaris
M+
Kills:1,164
Deaths:260
KDR:4.477
Accuracy:36.224% A*
HSR:43.729% M+
NS-15M AE
A++
Kills:1,161
Deaths:176
KDR:6.597
Accuracy:34.711% A++
HSR:41.258% A+
NS-15M1
M+
Kills:1,159
Deaths:258
KDR:4.492
Accuracy:34.646% A*
HSR:44.435% M+
Pulsar LSW
A++
Kills:1,157
Deaths:433
KDR:2.672
Accuracy:31.181% A+
HSR:37.511% A++
Flare VE6
A++
Kills:546
Deaths:151
KDR:3.616
Accuracy:32.458% A++
HSR:33.700% A
Kills:8,899
Deaths (as Heavy Assault):2,298
Deaths (to Heavy Assaults):1,567
KDR:3.8725
Kill Difference:6,601
Playtime:180.184 hours
Usage:69%
Score:4.373m
Score/min:405
Accuracy (listed only):33.180%
HSR (listed only):40.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A*
Kills:1,168
Deaths:284
KDR:4.113
Accuracy:68.586% A*
HSR:20.034% B*
Eridani SX5-AE
A++
Kills:699
Deaths:154
KDR:4.539
Accuracy:36.672% A+
HSR:41.059% A++
Eridani SX5G
A*
Kills:501
Deaths:101
KDR:4.960
Accuracy:35.409% A+
HSR:38.922% A*
Solstice VE3
A*
Kills:195
Deaths:123
KDR:1.585
Accuracy:31.725% A++
HSR:31.282% A*
VE-S Canis
A*
Kills:180
Deaths:23
KDR:7.826
Accuracy:39.091% A++
HSR:37.222% A*
Serpent VE92
M
Kills:173
Deaths:29
KDR:5.966
Accuracy:33.063% A++
HSR:34.682% M
Pulsar C
M++
Kills:78
Deaths:17
KDR:4.588
Accuracy:34.699% A*
HSR:41.026% M++
Kills:2,994
Deaths (as Light Assault):731
Deaths (to Light Assaults):978
KDR:4.09576
Kill Difference:2,263
Playtime:14.329 hours
Usage:5%
Score:0.277m
Score/min:322
Accuracy (listed only):39.892%
HSR (listed only):34.890%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A*
Kills:1,168
Deaths:284
KDR:4.113
Accuracy:68.586% A*
HSR:20.034% B*
H-V45 AE
A++
Kills:762
Deaths:166
KDR:4.590
Accuracy:36.033% A++
HSR:40.158% A+
Eridani SX5-AE
A++
Kills:699
Deaths:154
KDR:4.539
Accuracy:36.672% A+
HSR:41.059% A++
Eridani SX5G
A*
Kills:501
Deaths:101
KDR:4.960
Accuracy:35.409% A+
HSR:38.922% A*
Terminus VX-9
A**
Kills:198
Deaths:40
KDR:4.950
Accuracy:37.592% A**
HSR:41.919% A*
VE-S Canis
A*
Kills:180
Deaths:23
KDR:7.826
Accuracy:39.091% A++
HSR:37.222% A*
Kills:3,508
Deaths (as Combat Medic):768
Deaths (to Combat Medics):558
KDR:4.56771
Kill Difference:2,740
Playtime:15.813 hours
Usage:6%
Score:0.438m
Score/min:462
Accuracy (listed only):42.230%
HSR (listed only):36.552%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A*
Kills:1,168
Deaths:284
KDR:4.113
Accuracy:68.586% A*
HSR:20.034% B*
Solstice VE3
A*
Kills:195
Deaths:123
KDR:1.585
Accuracy:31.725% A++
HSR:31.282% A*
Serpent VE92
M
Kills:173
Deaths:29
KDR:5.966
Accuracy:33.063% A++
HSR:34.682% M
Pulsar C
M++
Kills:78
Deaths:17
KDR:4.588
Accuracy:34.699% A*
HSR:41.026% M++
Kills:1,614
Deaths (as Engineer):453
Deaths (to Engineers):835
KDR:3.56291
Kill Difference:1,161
Playtime:40.493 hours
Usage:15%
Score:1.445m
Score/min:595
Accuracy (listed only):42.018%
HSR (listed only):31.756%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
A++
Kills:699
Deaths:154
KDR:4.539
Accuracy:36.672% A+
HSR:41.059% A++
Eridani SX5G
A*
Kills:501
Deaths:101
KDR:4.960
Accuracy:35.409% A+
HSR:38.922% A*
NS-44 Commissioner AE
A
Kills:364
Deaths:193
KDR:1.886
Accuracy:52.545% A
HSR:36.813% B**
VE-S Canis
A*
Kills:180
Deaths:23
KDR:7.826
Accuracy:39.091% A++
HSR:37.222% A*
NS-44 Commissioner
A*
Kills:134
Deaths:92
KDR:1.457
Accuracy:54.175% A*
HSR:26.119% B+
Soldier Soaker
B+
Kills:109
Deaths:44
KDR:2.477
Accuracy:37.980% B+
HSR:11.009% D
NS-AM7 VS/AE Archer
B+
Kills:96
Deaths:51
KDR:1.882
Accuracy:66.896% B+
HSR:15.625% C
Ghost
A+
Kills:81
Deaths:24
KDR:3.375
Accuracy:48.765% A+
HSR:80.247% B**
Kills:2,164
Deaths (as Infiltrator):682
Deaths (to Infiltrators):686
KDR:3.17302
Kill Difference:1,482
Playtime:7.707 hours
Usage:3%
Score:0.140m
Score/min:303
Accuracy (listed only):46.442%
HSR (listed only):35.877%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):231
KDR:0
Kill Difference:UNR
Playtime:1.581 hours
Usage:1%
Score:0.050m
Score/min:532
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:482
V. Kills:222 216%
Deaths:22
KDR:21.909
Accuracy:60.683% B*
KPH:48.700 A*
VKPH:22.500 A
Saron HRB
B**
Kills:143
V. Kills:102 139%
Deaths:15
KDR:9.533
Accuracy:63.821% A*
KPH:34.400 B*
VKPH:24.600 B**
Kills:625 (482 + 143)
Deaths:37
KDR:16.892
VKDR:8.757
Vehicle Kills:324
Kill Difference:588
Playtime:14.039 hours
Usage:5%
Score:0.351m
Score/min:416
Driving Accuracy:60.683%
Gunner Accuracy:63.821%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:162
V. Kills:14 N/A
Deaths:3
KDR:54
Accuracy:50.558% A+
KPH:149.700 A
VKPH:12.900 A++
Aphelion VEX-4H
A++
Kills:97
V. Kills:52 183%
Deaths:7
KDR:13.857
Accuracy:59.588% A++
KPH:70.700 A++
VKPH:37.900 B**
G40-F Ranger
B++
Kills:54
V. Kills:29 180%
Deaths:7
KDR:7.714
Accuracy:37.379% B++
KPH:46.600 B++
VKPH:25 B+
Saron HRB-H
A+
Kills:51
V. Kills:32 155%
Deaths:4
KDR:12.750
Accuracy:68.503% A+
KPH:55.200 B**
VKPH:34.600 B**
Kills:364 (0 + 364)
Deaths:21
KDR:17.333
VKDR:6.048
Vehicle Kills:127
Kill Difference:343
Playtime:4.536 hours
Usage:2%
Score:0.102m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:68.503%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,3631,3482076.512B**3.2434.377%A++40.579%A129.6A++1.4B**45010.4h8.4A24.3A
Orion VS54 1,2121,2004832.484B++0.7929.06%A++38.917%A*73.2A++N/A23316.4h9B**30.8B+
NS Baron G5AE 1,1771,1682844.113M0.8468.586%A*20.034%B*128.4M+1B**2819.1h3.9B+5.7C++
SVA-88 1,1761,1643303.527B*0.2632.784%A++42.354%A*82.6AN/A19714.1h9B**27.4B**
VX29 Polaris 1,1771,1642604.477A**1.2136.224%A*43.729%M+90.9A++1B**21612.8h8.2A+22.7B**
NS-15M AE 1,1671,1611766.597A++3.3334.711%A++41.258%A+106.5A+N/A23310.9h8.8B**25.3B*
NS-15M1 1,1751,1592584.492A*1.2234.646%A*44.435%M+93.5A++1.3A*21012.4h8A+23.2B**
Pulsar LSW 1,1681,1574332.672B**0.6031.181%A+37.511%A++67.7B*N/A15817.1h9.6B**30.9B*
H-V45 AE 7697621664.59A*1.3236.033%A++40.158%A+95.3AN/A2868h9.5B*26.4B**
Eridani SX5-AE 7056991544.539M1.2736.672%A+41.059%A++124.8A++1.1B**3505.6h9B+24.6B++
Flare VE6 5485461513.616A*0.3532.458%A++33.7%A81.5A+N/A2356.7h8B**24.6B*
Eridani SX5G 5065011014.96M++1.6935.409%A+38.922%A*89.5B**N/A2075.6h8.7B*24.5B*
Supernova FPC 7044822221.909A*18.6460.683%B*N/A48.7A*22.4A4439.9h3.7B**6.1B**
Lasher X2 3893761223.082M++0.1942.204%A*2.926%D101.6M**3.5M2713.7h15.4B**36.5B**
NS-44 Commissioner AE 3703641931.886B+1.3852.545%A36.813%B**68.7B+1.1B*1815.3h3.4C++6.5B++
S1 4162441601.525A+1.7567.163%B**1.639%D34.9B++24.6A++2947h5.5B++8.3B++
NS Decimator 351237862.756A*0.5166.579%B++1.688%C57.8A+27.8A+3724.1h3.2B**4.8B**
Frag Grenade 2082061206N/A202.7350.848%B++N/A515C++5C-17900.4h3.2B+6.3B++
Terminus VX-9 201198404.95A++1.6837.592%A**41.919%A*116.5M++1.8M3171.7h10.1B*26.8B**
Solstice VE3 1981951231.585A1.6931.725%A++31.282%A*38.2B**N/A1575.1h11.9B++37.6B+
VE-S Canis 182180237.826S4.5639.091%A++37.222%A*120A**1.3A3551.5h9.7B++24.9B++
Serpent VE92 174173295.966S2.7033.063%A++34.682%M96.1M+N/A2631.8h8.5A25.7B**
Proton II PPA-H 176162354M**50.7350.558%A+N/A147.3A12.7A++3151.1h9B+17.7B*
Saron HRB 245143159.533B*6.2663.821%A*2.098%B+34B*24.3B**3534.2h20.7B32.4B**
NS-44 Commissioner 137134921.457B+1.8154.175%A*26.119%B+63.8B**1.4A*2192.1h4.1C+7.5B++
Soldier Soaker 109109442.477A0.7937.98%B+11.009%D99.1A++N/A2921.1h6.4C+17B+
Aphelion VEX-4H 14997713.857B*10.5959.588%A++2.062%D69.3A+37.1B*4521.4h47.7B+80B*
NS-AM7 VS/AE Archer 11096511.882B++1.3966.896%B+15.625%C38.4B+5.6C+1852.5h6.1B**9.1B**
Ghost 8181243.375C**0.1048.765%A+80.247%B**62.3B**N/A2411.3h2B+4B*
Pulsar C 7978174.588A++1.3234.699%A*41.026%M++86.7A**1.1A++2930.9h10B+28.8B*
Damascus Edge 103713,4400.021C3.2536.096%B+16.901%B**0.4CN/A1160.7h3.6F10C++
G40-F Ranger 835477.714C4.4437.379%B++N/A45B+24.2B+3311.2h67.3C++180B+
Saron HRB-H 8351412.75A+9.4868.503%A+N/A56.7B**35.6B**3740.9h19.7B+28.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65840.7h
AE Nano-Armor Kit4567,6975.2h
Lasher X2 AE1790.1h
AE Medical Applicator24,5390.3h
Motion Spotter11180.1h
Ammunition Package21400.1h
Nano-Armor Kit24,8970.3h
Medical Kit6903,92631.5h
Nano-Repair Grenade01120h

Check the help document for the dictionary if you want to learn more about words used here.


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