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Guardsman nonamevipB2[MkOn] nonamevipB2
NC BR 28

KDR: 10.21

Score: 41.3m

Last Seen: Jun 21st, 2018 8:53 PM
- OFFLINE - 34.2 hour(s)

Prestige 1, Battle Rank 28 - New Conglomerate on Connery - Outfit Leader of MakkiOnline[MkOn] MakkiOnline
NC outfit on Connery

Members: 1
Level Progress (to 29): 78%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Gauss Compact S Bouncing Betty L100 Python HESH C75 Viper NC15 Phoenix C-4 GD-22S NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $921,987 MLG Score: 737
Fun Score: N/A
Cheeseburgers Flipped: 2827TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.615%19.948%451139848,7884.815345.393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.309%0.335C**-0.062C+-1.282D**HEAD ++ (~8.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.461B+9.20.357C**31.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.053%1.797%773389898,902109108981.6697817%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.654%-1.344D**-0.605D0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.42B60.516B+16.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.335%14.202%209659921,5354632532.6596471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.84%-1.653F-2.672M-0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.4-1.068D*43.7-0.151C194.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.85%78.154%209649934,17071757.9167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.466%1.002B**0.73B++1.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.549B+1.80.416B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.774%9.189%209639942,77537037.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.962%0.631B+-1.038D*0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.568B+2.80.425B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MakkiOnline[MkOn] MakkiOnline
NC outfit on Connery

Members: 1
41.3m265.3%318 (19.1k)309 (18.5k)10.208660,5885,93512.549828 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC99756118.979%12.37%23522:4424

29% Engineer26% Heavy Assault25% Infiltrator16% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:10 PMAug 29th, 2014 10:29 PMJun 23rd, 2018 11:57 AM (2d) (PST)Jun 21st, 2018 5:35 PM (3d) (PST)Jun 21st, 2018 4:53 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
705846210.4540.0440.0561.3890.070737

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3095,05837,251273383418,558

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2225.6h/92.7d 13,895 7,495 16,009 185.5k 2,694 10,437 9,328 94.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:1,701
Deaths:110
KDR:15.464
Accuracy:20.898% C
HSR:16.696% D--
NC6 Gauss SAW
C+
Kills:1,455
Deaths:26
KDR:55.962
Accuracy:19.811% C+
HSR:20.756% C
NC05 Jackhammer
B
Kills:1,176
Deaths:250
KDR:4.704
Accuracy:46.527% B
HSR:12.330% D
EM1
B*
Kills:1,159
Deaths:220
KDR:5.268
Accuracy:25.751% B*
HSR:24.331% B+
NC6S Gauss SAW S
D
Kills:1,145
Deaths:280
KDR:4.089
Accuracy:19.757% D
HSR:16.419% D--
EM6
B
Kills:348
Deaths:29
KDR:12
Accuracy:21.799% C++
HSR:25.575% B
Kills:6,984
Deaths (as Heavy Assault):915
Deaths (to Heavy Assaults):1,665
KDR:7.63279
Kill Difference:6,069
Playtime:577.692 hours
Usage:26%
Score:9.119m
Score/min:263
Accuracy (listed only):25.757%
HSR (listed only):19.351%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
M**
Kills:3,731
Deaths:204
KDR:18.289
Accuracy:43.023% M**
HSR:1.340% F**
LA39 Bruiser
B++
Kills:1,286
Deaths:394
KDR:3.264
Accuracy:67.991% B++
HSR:9.020% D--
AF-57 Piston
C+
Kills:1,163
Deaths:328
KDR:3.546
Accuracy:39.954% C+
HSR:8.341% D**
AF-19 Mercenary
C+
Kills:656
Deaths:162
KDR:4.049
Accuracy:20.547% C
HSR:21.189% C+
GD-66 Claw
B++
Kills:326
Deaths:99
KDR:3.293
Accuracy:67.056% B++
HSR:12.883% C
Kills:7,162
Deaths (as Engineer):1,187
Deaths (to Engineers):1,184
KDR:6.0337
Kill Difference:5,975
Playtime:638.346 hours
Usage:29%
Score:12.720m
Score/min:332
Accuracy (listed only):47.714%
HSR (listed only):10.555%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
M**
Kills:3,731
Deaths:204
KDR:18.289
Accuracy:43.023% M**
HSR:1.340% F**
LA39 Bruiser
B++
Kills:1,286
Deaths:394
KDR:3.264
Accuracy:67.991% B++
HSR:9.020% D--
AF-57 Piston
C+
Kills:1,163
Deaths:328
KDR:3.546
Accuracy:39.954% C+
HSR:8.341% D**
Blitz GD-10
A++
Kills:1,011
Deaths:447
KDR:2.262
Accuracy:33.089% A++
HSR:19.288% B+
AF-19 Mercenary
C+
Kills:656
Deaths:162
KDR:4.049
Accuracy:20.547% C
HSR:21.189% C+
GD-66 Claw
B++
Kills:326
Deaths:99
KDR:3.293
Accuracy:67.056% B++
HSR:12.883% C
Kills:8,173
Deaths (as Light Assault):1,634
Deaths (to Light Assaults):1,175
KDR:5.00184
Kill Difference:6,539
Playtime:17.437 hours
Usage:1%
Score:0.112m
Score/min:107
Accuracy (listed only):45.276%
HSR (listed only):12.010%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B++
Kills:1,286
Deaths:394
KDR:3.264
Accuracy:67.991% B++
HSR:9.020% D--
AF-57 Piston
C+
Kills:1,163
Deaths:328
KDR:3.546
Accuracy:39.954% C+
HSR:8.341% D**
Blitz GD-10
A++
Kills:1,011
Deaths:447
KDR:2.262
Accuracy:33.089% A++
HSR:19.288% B+
GD-66 Claw
B++
Kills:326
Deaths:99
KDR:3.293
Accuracy:67.056% B++
HSR:12.883% C
NC1 Gauss Rifle
C+
Kills:291
Deaths:12
KDR:24.250
Accuracy:18.792% D
HSR:19.588% C+
Reaper DMR
C+
Kills:174
Deaths:11
KDR:15.818
Accuracy:24.051% C
HSR:24.138% C+
Kills:4,251
Deaths (as Combat Medic):1,291
Deaths (to Combat Medics):628
KDR:3.2928
Kill Difference:2,960
Playtime:61.250 hours
Usage:3%
Score:1.461m
Score/min:398
Accuracy (listed only):41.822%
HSR (listed only):15.543%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A++
Kills:1,244
Deaths:20
KDR:62.200
Accuracy:51.045% A++
HSR:83.119% B++
NC14 Bolt Driver
A+
Kills:1,159
Deaths:34
KDR:34.088
Accuracy:44.790% A+
HSR:81.622% B*
AF-8 RailJack
C++
Kills:1,107
Deaths:7
KDR:158.143
Accuracy:37.080% C++
HSR:73.893% C+
Blitz GD-10
A++
Kills:1,011
Deaths:447
KDR:2.262
Accuracy:33.089% A++
HSR:19.288% B+
SAS-R
C*
Kills:660
Deaths:3
KDR:220
Accuracy:36.451% C
HSR:69.849% C*
NS-44 Commissioner
C+
Kills:325
Deaths:179
KDR:1.816
Accuracy:35.006% C+
HSR:20.923% C+
NC4 Mag-Shot
C
Kills:316
Deaths:137
KDR:2.307
Accuracy:24.161% C
HSR:16.772% C
NS-44L Blackhand
C
Kills:122
Deaths:7
KDR:17.429
Accuracy:38.438% C
HSR:29.508% D-
LA3 Desperado
B+
Kills:85
Deaths:48
KDR:1.771
Accuracy:31.579% B+
HSR:21.177% B
Kills:6,029
Deaths (as Infiltrator):882
Deaths (to Infiltrators):461
KDR:6.8356
Kill Difference:5,147
Playtime:561.621 hours
Usage:25%
Score:8.562m
Score/min:254
Accuracy (listed only):36.849%
HSR (listed only):46.239%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:1,426
Deaths:54
KDR:26.407
Accuracy:40.179% B++
HSR:15.358% C+
NCM1 Scattercannon
C**
Kills:1,424
Deaths:90
KDR:15.822
Accuracy:38.666% C**
HSR:11.447% D-
AF-34 Mattock
B*
Kills:1,370
Deaths:56
KDR:24.464
Accuracy:44.877% B*
HSR:15.110% D
AF-41 Hacksaw
A
Kills:1,360
Deaths:70
KDR:19.429
Accuracy:43.589% A
HSR:14.853% C*
NCM3 Raven
B+
Kills:1,331
Deaths:24
KDR:55.458
Accuracy:37.914% C+
HSR:3.381% B+
AF-41 Hacksaw
A+
Kills:1,317
Deaths:70
KDR:18.814
Accuracy:48.095% A+
HSR:15.414% C++
NCM1 Scattercannon
B+
Kills:1,160
Deaths:88
KDR:13.182
Accuracy:42.437% B+
HSR:13.276% C--
NCM3 Raven
C+
Kills:960
Deaths:24
KDR:40
Accuracy:39.627% C+
HSR:2.708% C+
NS-10 Burster
C+
Kills:896
Deaths:35
KDR:25.600
Accuracy:28.985% C+
HSR:2.009% D*
NS-10 Burster
C+
Kills:868
Deaths:35
KDR:24.800
Accuracy:28.617% C+
HSR:3.341% D
AF-23 Grinder
C+
Kills:591
Deaths:8
KDR:73.875
Accuracy:32.023% C
HSR:14.382% C+
AF-23 Grinder
C+
Kills:535
Deaths:8
KDR:66.875
Accuracy:36.133% C+
HSR:14.206% D
NCM2 Falcon
B+
Kills:260
Deaths:6
KDR:43.333
Accuracy:40.227% C++
HSR:6.154% B+
NCM2 Falcon
C*
Kills:134
Deaths:6
KDR:22.333
Accuracy:43.343% C*
HSR:3.731% C--
Kills:13,632
Deaths (as MAX Suit):287
Deaths (to MAX Suits):595
KDR:47.49826
Kill Difference:13,345
Playtime:354.028 hours
Usage:16%
Score:9.328m
Score/min:439
Accuracy (listed only):38.908%
HSR (listed only):9.669%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:3,095
V. Kills:280 N/A
Deaths:22
KDR:140.682
Accuracy:42.691% D
KPH:46.400 C
VKPH:4.200 D--
C75 Viper
A+
Kills:2,683
V. Kills:194 N/A
Deaths:18
KDR:149.056
Accuracy:22.036% F
KPH:58.700 A+
VKPH:4.200 D-
L100 Python HEAT
A
Kills:1,250
V. Kills:163 N/A
Deaths:7
KDR:178.571
Accuracy:35.484% F
KPH:51 A
VKPH:6.600 D--
Skyguard
B+
Kills:227
V. Kills:185 122%
Deaths:4
KDR:56.750
Accuracy:24.686% D
KPH:13.700 C++
VKPH:11.100 B+
L100 Python AP
D
Kills:88
V. Kills:41 210%
Deaths:1
KDR:88
Accuracy:24.667% T*
KPH:19.500 D
VKPH:9.100 F
Kills:7,343 (7,343 + 0)
Deaths:52
KDR:141.212
VKDR:16.596
Vehicle Kills:863
Kill Difference:7,291
Playtime:158.066 hours
Usage:7%
Score:1.900m
Score/min:200
Driving Accuracy:24.667%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B++
Kills:1,107
V. Kills:108 N/A
Deaths:22
KDR:50.318
Accuracy:44.339% C
KPH:52.400 B++
VKPH:5.100 D
Titan-150 HEAT
A
Kills:396
V. Kills:66 N/A
Deaths:5
KDR:79.200
Accuracy:31.478% F
KPH:32.500 A
VKPH:5.400 D-
E540 Halberd
C+
Kills:134
V. Kills:39 335%
Deaths:3
KDR:44.667
Accuracy:28.252% F--
KPH:28.700 C+
VKPH:8.400 D*
Enforcer ML85
B++
Kills:101
V. Kills:32 306%
Deaths:1
KDR:101
Accuracy:21.811% F--
KPH:28.200 B++
VKPH:8.900 D*
M12 Kobalt
B**
Kills:82
V. Kills: N/A
Deaths:
KDR:
Accuracy:8.999% D**
KPH:97 B**
VKPH:0 D**
Titan-150 AP
C+
Kills:56
V. Kills:52 106%
Deaths:3
KDR:18.667
Accuracy:20.423% T*
KPH:15.200 D
VKPH:14.100 C+
Kills:1,876 (1,559 + 317)
Deaths:34
KDR:55.176
VKDR:8.735
Vehicle Kills:297
Kill Difference:1,842
Playtime:46.104 hours
Usage:2%
Score:0.705m
Score/min:255
Driving Accuracy:20.423%
Gunner Accuracy:8.999%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:928
V. Kills:36 N/A
Deaths:1
KDR:928
Accuracy:11.311% D*
KPH:45.900 C--
VKPH:1.800 C
G30 Walker
B+
Kills:225
V. Kills:195 115%
Deaths:5
KDR:45
Accuracy:23.728% D
KPH:14.400 C+
VKPH:12.500 B+
M12 Kobalt
D
Kills:147
V. Kills:6 N/A
Deaths:1
KDR:147
Accuracy:11.174% D**
KPH:39.800 D-
VKPH:1.600 D
M40 Fury
C-
Kills:61
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:10.853% F**
KPH:35.300 C-
VKPH:3.500 D*
Kills:1,361 (0 + 1,361)
Deaths:7
KDR:194.429
VKDR:34.714
Vehicle Kills:243
Kill Difference:1,354
Playtime:41.223 hours
Usage:2%
Score:0.478m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:10.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 3,8263,73120418.289U8.0843.023%M**1.34%F**75.2M**1.9S25349.6h2.6A*6.1A+
Bouncing Betty 3,3183,31432810.104A++0.1052.933%B**N/A194.9A+N/A67217h1M1.9A++
L100 Python HESH 3,3753,09522140.682U130.4742.691%D1.357%C46.3C4.2D--15766.8h2.9B+6.7C*
C75 Viper 2,8772,68318149.056U138.8522.036%F1.528%C+58.7A+4.2D-20045.7h4.8A+21.7B*
NC15 Phoenix 5,1512,5693377.848U67.6436.943%F--N/A15.2C++15.2B211169.5h6.6B**17.9B
C-4 2,0881,8727042.659B**7.5530.141%B**N/A165.7A*19.1D83511.3h0.6A++2.1A
GD-22S 1,7461,70111015.464S5.2620.898%C16.696%D--26.1C-N/A11765.1h9.5B++45.4B
NS Decimator 1,9341,5421579.822U0.3950.283%D*3.567%B*46B*11.7C-25133.5h3.3B**6.5B++
NC6 Gauss SAW 1,4611,4552655.962U45.7519.811%C+20.756%C33.9C**N/A18842.9h7.9B*39.9B+
AF-34 Mattock 1,4291,4265426.407S16.2040.179%B++15.358%C+53.8B++N/A15726.5h5.2B+12.9B++
NCM1 Scattercannon 1,4261,4249015.822S5.6138.666%C**11.447%D-48.3B*N/A15529.5h5.1B+13.1B++
AF-34 Mattock 1,3711,3705624.464S14.2644.877%B*15.11%D44.6C**N/A14830.7h6.8C+15.2B+
AF-41 Hacksaw 1,3611,3607019.429S9.2243.589%A14.853%C*51.5A+N/A18826.4h5.5B+12.5B**
NCM3 Raven 1,9291,3312455.458U45.2537.914%C+3.381%B+15.1B**6.8C++13488.4h16.1A42.6B**
AF-41 Hacksaw 1,3181,3177018.814S8.6148.095%A+15.414%C++49AN/A18326.9h6.6C**13.7B**
LA39 Bruiser 1,2871,2863943.264A++6.9467.991%B++9.02%D--31.6CN/A9640.7h2.1B++3B+
L100 Python HEAT 1,4131,2507178.571U168.3635.484%F3.68%B+51A6.7D--23924.5h2.7A+7.6B*
EM4 Longshot 1,2441,2442062.2U51.9951.045%A++83.119%B++40B+N/A12931.1h1.6B**3.2B**
NC05 Jackhammer 1,1761,1762504.704M++5.5046.527%B12.33%D56B++N/A19821h3.5B**7.5B++
Shrike 1,4071,1721269.302U0.9152.883%C-4.778%B**38.2A7.7D26830.7h3.7A+6.9B**
AF-57 Piston 1,1641,1633283.546A**6.6639.954%C+8.341%D**34.6C+N/A11333.6h3.7B++9.3B+
NCM1 Scattercannon 1,1611,1608813.182S2.9742.437%B+13.276%C--46.2A++N/A13825.1h5.9B*13.9B++
NC14 Bolt Driver 1,1601,1593434.088U23.8844.79%A+81.622%B*38.6B**N/A16030h1.7A3.7B**
EM1 1,1971,1592205.268S4.9425.751%B*24.331%B+47.3B+1.6M**19624.5h10.2B**39.5B++
NC6S Gauss SAW S 1,1461,1452804.089A*6.1219.757%D16.419%D--27.9C--N/A6541h9.3B++47.1C++
Frag Grenade 1,1211,11911119N/A1,108.7942.631%CN/A1865S3.3D54000.6h1.4A*3.4A
Titan-150 HESH 1,2151,1072250.318S40.1144.339%CN/A52.5B++5.1D17221.1h2.6B++5.9B+
AF-8 RailJack 1,1101,1077158.143U147.9337.08%C++73.893%C+29.4B+N/A8737.6h2B+5.5B+
Blitz GD-10 1,0111,0114472.262A+7.9533.089%A++19.288%B+18.2C--N/A8155.7h10.2B**30.8B**
Tank Mine 1,6271,0012835.75U25.5420.556%D--N/A61D-38.2D-60416.4h1.1A+5.2B++
NCM3 Raven 1,4999602440U29.7939.627%C+2.708%C+10.9B6.1C+11388.4h23.5B++59.3B+
M12 Kobalt 9649281928U917.7911.311%D*18.858%C++45.9C--1.8C16920.2h16.7B+147.9C
NS-10 Burster 1,6778963525.6U15.3928.985%C+2.009%D*6.5B++5.7A125137.5h139.1B+479.9B+
NS-10 Burster 1,6088683524.8U14.5928.617%C+3.341%D6.3B+5.4B**120137.2h143.6B+501.9B
SAS-R 6636603220U209.7936.451%C69.849%C*24.5DN/A7626.9h2.1B+5.8C*
AF-19 Mercenary 6606561624.049M**6.1620.547%C21.189%C+7.1DN/A4591.8h9.8B*47.9B+
AF-23 Grinder 594591873.875U63.6732.023%C14.382%C+16.9D--N/A5834.9h5.3B++16.5B+
AF-23 Grinder 540535866.875U56.6736.133%C+14.206%D15.3D*N/A5234.9h6.6C*18.4C*
Titan-150 HEAT 462396579.2U68.9931.478%F2.778%C32.5A5.4D-28912.2h2.7A+8.7B++
Spear Anti-Vehicle Phalanx Turret 501362660.333S50.1239.539%C2.21%D--40.2C++15.4D4639h5.7B+14.4B++
EM6 3843482912S1.7921.799%C++25.575%B20.2D2.1S10417.2h10.4B47.8C**
GD-66 Claw 327326993.293A++6.9267.056%B++12.883%C12.5D*N/A6526.1h2.3B+3.4B+
NS-44 Commissioner 3293251791.816B*8.3935.006%C+20.923%C+13.8DN/A5223.5h4.2C+12C++
NC4 Mag-Shot 3183161372.307A*7.9024.161%C16.772%C35.1B+N/A1529h7.2B29.7C+
NC1 Gauss Rifle 2922911224.25U14.0418.792%D19.588%C+14.9C--N/A9019.5h10.5B*55.7C**
NCM2 Falcon 300260643.333U33.1240.227%C++6.154%B+26.8A++4.1C1799.7h5.6B**13.9B*
Skyguard 412227456.75U46.5424.686%D1.762%C13.7C++11.1B+31516.6h106.4B+430.9C**
G30 Walker 420225545U34.7923.728%D1.778%D*14.4C+12.5B+23615.6h213.4C++899.3C+
Reaper DMR 1751741115.818S5.6124.051%C24.138%C+16.1D-N/A5310.8h11.3D47.1C
M12 Kobalt 1531471147U136.7911.174%D**14.966%D-39.7D-1.6D1483.7h16.4B147C
Spear Anti-Vehicle Phalanx Tower 2211371137S126.7935.667%D**2.19%D-15.1D*9.2D*1049.1h7.5B+21C++
NCM2 Falcon 154134622.333U12.1243.343%C*3.731%C--13.8B+2.1D**949.7h11.7B+27B+
E540 Halberd 173134344.667S34.4628.252%F--11.194%M**28.5C+8.3D*2244.7h3.8A+13.4C++
Aspis Anti-Aircraft Phalanx Turret 271124262U51.7920.899%DN/A9.6C11.4C+37712.9h115B*550.4C**
NS-44L Blackhand 124122717.429U7.2238.438%C29.508%D-1.9D*N/A664.6h5.1C13.2C+
Hawk GD-68 174116167.25U2.9660.841%C5.172%A11C-5.5D-31110.5h6.4B*10.5B++
MANA Anti-Personnel Turret 112111264.269N/A5.9416.379%UN/A1110U10U3809100.1h16.2T*99T*
Mag-Cutter 1401024,5250.023C++10.1939.179%B*N/A0.1C--N/A01219.9h3.1C7.9B+
Enforcer ML85 1331011101U90.7921.811%F--1.98%C+28.1B++8.9D*3633.6h6.2A+28.6B+
L100 Python AP 12988188U77.7924.667%T*5.682%A+19.6D9.1F2184.5h3.8A15.3D
LA3 Desperado 8685481.771B**8.4431.579%B+21.177%B26.6CN/A1183.2h8.6C**27.3B+
M12 Kobalt 8282182S71.798.999%D**4.878%F-102.5AN/A3230.8h11.8A131.3C*
M40 Fury 6761161S50.7910.853%F**1.639%C+35.9C-3.5D*1911.7h8.7B*80.5F-
Titan-150 AP 10856318.667A*8.4620.423%T*1.786%D15.1D-14.1C+5363.7h3.4B+16.9D**
Xiphos Anti-Personnel Phalanx Tower 5252152C+41.7917.361%D*N/A43.3DN/A1451.2h6.2B++35.6B+
MAX Punch 58512870.178B*10.0345.522%C+N/A0.1C-N/A1345.2h2.4C+5.3C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit21180.2h
Motion Spotter26,43713.4h
Nano-Armor Kit46575,60562.8h
Welding Device02080h
Anti-Vehicle MANA Turret21271.9h
Turret AI Module05882.4h
Structure Shield Module04941.8h
Repair Module07842.7h
Cortium Silo03771h
Skywall Shield Emitter03071h
Blast Wall14192.7h
Nanite Revive Grenade01,2340.3h
Spear Anti-Vehicle Tower03591.8h
Deconstruction Tool119,6641.9h
Spitfire Auto-Turret03770.7h
Hoplon Anti-Aircraft Phalanx Tower03841.6h
Rampart Wall19056.8h
Sunderer Garage01532.1h
Xiphos Anti-Personnel Tower03501.8h
Carver86019.1h
Ammunition Package08410.5h
Anti-Infantry MANA Turret88332.5h
Medical Applicator34127,98816.5h
Infantry Tower0590.8h
WLT-Howler Mining Laser2250,72754.2h
Pillbox02421.7h
Vehicle Gate02082.1h
Shield Recharging Field11,7540.7h
Recon Detection Device1867,393133.7h

Check the help document for the dictionary if you want to learn more about words used here.


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