Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 7 (19,143)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Raider nonamevipB2[MkOn] nonamevipB2
NC BR 57

KDR: 10.37

Score: 44m

Last Seen: Oct 17th, 2019 8:55 PM
- OFFLINE - 139.5 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Connery
Level Progress (to 58): 28%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Gauss Compact S Bouncing Betty L100 Python HESH NC15 Phoenix C75 Viper C-4 GD-22S NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:nonamevipB2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $813,150 MLG Score: 650
Fun Score: N/A
Cheeseburgers Flipped: 2933TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.733%20.078%4561412058,9354.893215.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.548%0.308C*-0.118C+-1.234D*HEAD ++ (~8.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.46B+9.10.359C**31.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.003%1.789%7757812118,946108110082.0734813%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.536%-1.358D**-0.497D0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.416B6.10.514B+16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.37%14.267%2129512141,5564632833.1064473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.854%-1.648F2.422A**-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
242.2-1.026D*44.5-0.115C+197.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.598%77.991%2129412154,23072858.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.524%0.995B*0.709B++1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+1.80.422B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.774%9.189%2129312162,77537037.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.962%0.601B+-1.075D*0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+2.80.427B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44m288.7%317 (19k)305 (18.3k)10.366961,6005,94212.791657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121961017.796%12.32%21924:2325

27% Engineer25% Heavy Assault29% Infiltrator15% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:10 PMAug 29th, 2014 10:29 PMOct 19th, 2019 2:21 AM (4d) (PST)Oct 17th, 2019 5:23 PM (6d) (PST)Oct 17th, 2019 4:55 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
672785940.4270.0410.0531.4240.066650

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3094,68935,620262385418,290

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2406.1h/100.3d 14,408 7,589 17,657 205.6k 2,790 10,859 9,599 97m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C-
Kills:1,701
Deaths:110
KDR:15.464
Accuracy:20.898% C-
HSR:16.696% D--
NC6 Gauss SAW
C+
Kills:1,455
Deaths:26
KDR:55.962
Accuracy:19.811% C+
HSR:20.756% C-
EM1
B++
Kills:1,159
Deaths:220
KDR:5.268
Accuracy:25.751% B++
HSR:24.331% B+
NC6S Gauss SAW S
D
Kills:1,145
Deaths:280
KDR:4.089
Accuracy:19.757% D
HSR:16.419% D--
EM6
C*
Kills:356
Deaths:29
KDR:12.276
Accuracy:21.691% C+
HSR:25.281% C*
Kills:5,816
Deaths (as Heavy Assault):665
Deaths (to Heavy Assaults):1,666
KDR:8.74586
Kill Difference:5,151
Playtime:604.281 hours
Usage:25%
Score:9.444m
Score/min:260
Accuracy (listed only):21.582%
HSR (listed only):20.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
M**
Kills:3,733
Deaths:204
KDR:18.299
Accuracy:43.036% M**
HSR:1.339% F**
LA39 Bruiser
B+
Kills:1,286
Deaths:394
KDR:3.264
Accuracy:67.991% B+
HSR:9.020% D--
AF-57 Piston
C+
Kills:1,163
Deaths:328
KDR:3.546
Accuracy:39.954% C+
HSR:8.341% D**
AF-19 Mercenary
C+
Kills:656
Deaths:162
KDR:4.049
Accuracy:20.562% C
HSR:21.189% C+
GD-66 Claw
B++
Kills:326
Deaths:99
KDR:3.293
Accuracy:67.056% B++
HSR:12.883% C
MGR-M1 Bishop
C+
Kills:119
Deaths:1
KDR:119
Accuracy:32.821% C+
HSR:26.891% C
Kills:7,283
Deaths (as Engineer):1,188
Deaths (to Engineers):1,185
KDR:6.13047
Kill Difference:6,095
Playtime:644.933 hours
Usage:27%
Score:12.773m
Score/min:330
Accuracy (listed only):45.236%
HSR (listed only):13.277%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
M**
Kills:3,733
Deaths:204
KDR:18.299
Accuracy:43.036% M**
HSR:1.339% F**
LA39 Bruiser
B+
Kills:1,286
Deaths:394
KDR:3.264
Accuracy:67.991% B+
HSR:9.020% D--
AF-57 Piston
C+
Kills:1,163
Deaths:328
KDR:3.546
Accuracy:39.954% C+
HSR:8.341% D**
Blitz GD-10
A++
Kills:1,011
Deaths:447
KDR:2.262
Accuracy:33.148% A++
HSR:19.288% B+
AF-19 Mercenary
C+
Kills:656
Deaths:162
KDR:4.049
Accuracy:20.562% C
HSR:21.189% C+
GD-66 Claw
B++
Kills:326
Deaths:99
KDR:3.293
Accuracy:67.056% B++
HSR:12.883% C
Kills:8,175
Deaths (as Light Assault):1,634
Deaths (to Light Assaults):1,175
KDR:5.00306
Kill Difference:6,541
Playtime:18.411 hours
Usage:1%
Score:0.113m
Score/min:102
Accuracy (listed only):45.291%
HSR (listed only):12.010%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B+
Kills:1,286
Deaths:394
KDR:3.264
Accuracy:67.991% B+
HSR:9.020% D--
AF-57 Piston
C+
Kills:1,163
Deaths:328
KDR:3.546
Accuracy:39.954% C+
HSR:8.341% D**
Blitz GD-10
A++
Kills:1,011
Deaths:447
KDR:2.262
Accuracy:33.148% A++
HSR:19.288% B+
GD-66 Claw
B++
Kills:326
Deaths:99
KDR:3.293
Accuracy:67.056% B++
HSR:12.883% C
NC1 Gauss Rifle
C
Kills:291
Deaths:12
KDR:24.250
Accuracy:18.792% D-
HSR:19.588% C
Reaper DMR
C+
Kills:178
Deaths:11
KDR:16.182
Accuracy:24.069% C
HSR:25.281% C+
Kills:4,255
Deaths (as Combat Medic):1,291
Deaths (to Combat Medics):628
KDR:3.29589
Kill Difference:2,964
Playtime:65.783 hours
Usage:3%
Score:1.560m
Score/min:395
Accuracy (listed only):41.835%
HSR (listed only):15.733%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A++
Kills:1,244
Deaths:20
KDR:62.200
Accuracy:51.045% A++
HSR:83.119% B++
AF-8 RailJack
C+
Kills:1,163
Deaths:7
KDR:166.143
Accuracy:36.763% C+
HSR:73.689% C+
NC14 Bolt Driver
A+
Kills:1,159
Deaths:34
KDR:34.088
Accuracy:44.790% A+
HSR:81.622% B*
Blitz GD-10
A++
Kills:1,011
Deaths:447
KDR:2.262
Accuracy:33.148% A++
HSR:19.288% B+
SAS-R
C++
Kills:664
Deaths:3
KDR:221.333
Accuracy:36.328% C
HSR:69.578% C++
NS-44 Commissioner
C+
Kills:325
Deaths:179
KDR:1.816
Accuracy:34.970% C+
HSR:20.923% C+
NC4 Mag-Shot
C-
Kills:316
Deaths:137
KDR:2.307
Accuracy:24.161% C-
HSR:16.772% C-
NS-44L Blackhand
C+
Kills:138
Deaths:7
KDR:19.714
Accuracy:41.396% C+
HSR:29.710% D-
LA3 Desperado
B+
Kills:85
Deaths:48
KDR:1.771
Accuracy:31.579% B+
HSR:21.177% C*
Kills:6,105
Deaths (as Infiltrator):882
Deaths (to Infiltrators):461
KDR:6.92177
Kill Difference:5,223
Playtime:690.901 hours
Usage:29%
Score:10.632m
Score/min:256
Accuracy (listed only):37.131%
HSR (listed only):46.209%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:1,426
Deaths:54
KDR:26.407
Accuracy:40.179% B++
HSR:15.358% C
NCM1 Scattercannon
C++
Kills:1,425
Deaths:90
KDR:15.833
Accuracy:38.657% C++
HSR:11.439% D--
AF-34 Mattock
B*
Kills:1,371
Deaths:56
KDR:24.482
Accuracy:44.885% B*
HSR:15.099% D
AF-41 Hacksaw
B**
Kills:1,360
Deaths:70
KDR:19.429
Accuracy:43.589% B**
HSR:14.853% C++
NCM3 Raven
B+
Kills:1,343
Deaths:24
KDR:55.958
Accuracy:37.982% C+
HSR:3.351% B+
AF-41 Hacksaw
A
Kills:1,317
Deaths:70
KDR:18.814
Accuracy:48.095% A
HSR:15.414% C++
NCM1 Scattercannon
B+
Kills:1,160
Deaths:88
KDR:13.182
Accuracy:42.437% B+
HSR:13.276% D
NCM3 Raven
C+
Kills:969
Deaths:24
KDR:40.375
Accuracy:39.692% C+
HSR:2.683% C+
NS-10 Burster
C+
Kills:941
Deaths:37
KDR:25.432
Accuracy:28.686% C+
HSR:1.913% D--
NS-10 Burster
C
Kills:910
Deaths:37
KDR:24.595
Accuracy:28.320% C
HSR:3.187% D
AF-23 Grinder
C
Kills:639
Deaths:9
KDR:71
Accuracy:31.048% D
HSR:13.928% C
AF-23 Grinder
C-
Kills:561
Deaths:9
KDR:62.333
Accuracy:34.847% C-
HSR:14.082% D
NCM2 Falcon
B+
Kills:264
Deaths:6
KDR:44
Accuracy:39.676% C+
HSR:6.061% B+
NCM2 Falcon
C++
Kills:137
Deaths:6
KDR:22.833
Accuracy:42.815% C++
HSR:3.650% C
Kills:13,823
Deaths (as MAX Suit):290
Deaths (to MAX Suits):595
KDR:47.66552
Kill Difference:13,533
Playtime:367.317 hours
Usage:15%
Score:9.487m
Score/min:430
Accuracy (listed only):38.636%
HSR (listed only):9.592%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:3,111
V. Kills:281 N/A
Deaths:22
KDR:141.409
Accuracy:42.378% D
KPH:45.300 C
VKPH:4.100 D*
C75 Viper
A++
Kills:2,683
V. Kills:194 N/A
Deaths:18
KDR:149.056
Accuracy:22.036% F
KPH:58.700 A++
VKPH:4.200 D-
L100 Python HEAT
A
Kills:1,250
V. Kills:163 N/A
Deaths:7
KDR:178.571
Accuracy:35.484% F
KPH:51 A
VKPH:6.600 D*
Skyguard
B+
Kills:232
V. Kills:188 123%
Deaths:4
KDR:58
Accuracy:24.578% D-
KPH:13.600 C+
VKPH:11 B+
L100 Python AP
D--
Kills:111
V. Kills:48 227%
Deaths:1
KDR:111
Accuracy:27.100% T-
KPH:18.600 D--
VKPH:8.100 F
Kills:7,387 (7,387 + 0)
Deaths:52
KDR:142.058
VKDR:16.808
Vehicle Kills:874
Kill Difference:7,335
Playtime:161.793 hours
Usage:7%
Score:1.921m
Score/min:198
Driving Accuracy:27.100%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B++
Kills:1,107
V. Kills:108 N/A
Deaths:22
KDR:50.318
Accuracy:44.332% C
KPH:52.400 B++
VKPH:5.100 D
Titan-150 HEAT
B**
Kills:396
V. Kills:66 N/A
Deaths:5
KDR:79.200
Accuracy:31.478% F
KPH:32.500 B**
VKPH:5.400 D--
E540 Halberd
C+
Kills:134
V. Kills:39 335%
Deaths:3
KDR:44.667
Accuracy:28.252% F--
KPH:28.700 C+
VKPH:8.400 D*
Enforcer ML85
B+
Kills:101
V. Kills:32 306%
Deaths:1
KDR:101
Accuracy:21.811% F--
KPH:28.200 B+
VKPH:8.900 D*
M12 Kobalt
B**
Kills:82
V. Kills: N/A
Deaths:
KDR:
Accuracy:8.999% D**
KPH:97 B**
VKPH:0 F
Titan-150 AP
C+
Kills:56
V. Kills:52 106%
Deaths:3
KDR:18.667
Accuracy:20.423% T*
KPH:15.200 D--
VKPH:14.100 C+
Kills:1,876 (1,559 + 317)
Deaths:34
KDR:55.176
VKDR:8.735
Vehicle Kills:297
Kill Difference:1,842
Playtime:46.109 hours
Usage:2%
Score:0.714m
Score/min:258
Driving Accuracy:20.423%
Gunner Accuracy:8.999%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:942
V. Kills:36 N/A
Deaths:1
KDR:942
Accuracy:11.191% D*
KPH:45.800 C--
VKPH:1.800 C--
G30 Walker
B+
Kills:231
V. Kills:198 116%
Deaths:5
KDR:46.200
Accuracy:23.796% D
KPH:14.400 C+
VKPH:12.400 B+
M12 Kobalt
D
Kills:148
V. Kills:6 N/A
Deaths:1
KDR:148
Accuracy:11.225% D**
KPH:39.700 D-
VKPH:1.600 D
M40 Fury
C-
Kills:61
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:10.853% F**
KPH:35.300 C-
VKPH:3.500 D--
Kills:1,382 (0 + 1,382)
Deaths:7
KDR:197.429
VKDR:35.143
Vehicle Kills:246
Kill Difference:1,375
Playtime:42.005 hours
Usage:2%
Score:0.484m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:10.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 3,8293,73320418.299U7.9343.036%M**1.339%F**75.3M**1.9M*25349.6h2.6A**6.1A+
Bouncing Betty 3,3713,36732810.265A*0.1051.426%B*N/A181AN/A62418.6h1M+2A*
L100 Python HESH 3,3923,11122141.409U131.0442.378%D1.35%C45.3C4.1D*15468.6h2.9B+6.9C++
NC15 Phoenix 5,5172,8293385.727U75.3637.237%F--N/A15.4C*14.6B+205183.6h6.6B**17.8B
C75 Viper 2,8772,68318149.056U138.6922.036%F1.528%C++58.7A++4.2D-20045.7h4.8A+21.7B*
C-4 2,0901,8747042.662B*7.7030.193%B++N/A165.8A++19.1D84111.3h0.6A++2.1A
GD-22S 1,7461,70111015.464S5.1020.898%C-16.696%D--26.1C-N/A11765.1h9.5B++45.4C**
NS Decimator 1,9541,5551579.904U0.4649.819%D**3.537%A45.6B+11.7C--25134.1h3.3B**6.6B+
NC6 Gauss SAW 1,4611,4552655.962U45.6019.811%C+20.756%C-33.8C++N/A18843h7.9B++39.9B+
AF-34 Mattock 1,4291,4265426.407S16.0440.179%B++15.358%C53.4B++N/A15626.7h5.2B+12.9B++
NCM1 Scattercannon 1,4271,4259015.833S5.4738.657%C++11.439%D--48B++N/A15429.7h5.1B+13.1B++
AF-34 Mattock 1,3721,3715624.482S14.1244.885%B*15.099%D44.4C**N/A14730.9h6.8C++15.2B+
AF-41 Hacksaw 1,3611,3607019.429S9.0643.589%B**14.853%C++51.5A+N/A18826.4h5.5B++12.5B**
NCM3 Raven 1,9481,3432455.958U45.5937.982%C+3.351%B+15A6.8C*13389.6h16.2A42.6B*
AF-41 Hacksaw 1,3181,3177018.814S8.4548.095%A15.414%C++49AN/A18226.9h6.6B+13.7B**
LA39 Bruiser 1,2871,2863943.264A*7.1067.991%B+9.02%D--31.6C-N/A9640.7h2.1B++3B+
L100 Python HEAT 1,4131,2507178.571U168.2035.484%F3.68%B*51A6.7D--23924.5h2.7A7.6B**
EM4 Longshot 1,2441,2442062.2U51.8351.045%A++83.119%B++40B+N/A12931.1h1.6B**3.2B**
NC05 Jackhammer 1,1761,1762504.704M*5.6646.527%C**12.33%D55.7B+N/A19821.1h3.5B**7.5B++
Shrike 1,4071,1721269.302U1.0652.883%C-4.778%A38.2A7.7D26930.7h3.7A+6.9A
AF-57 Piston 1,1641,1633283.546A**6.8239.954%C+8.341%D**34.6C+N/A11333.6h3.7B++9.3B
AF-8 RailJack 1,1671,1637166.143U155.7836.763%C+73.689%C+28.4BN/A8440.9h2.1B+5.6B+
NCM1 Scattercannon 1,1611,1608813.182S2.8242.437%B+13.276%D45.8A++N/A13725.3h5.9B*14B++
NC14 Bolt Driver 1,1601,1593434.088U23.7244.79%A+81.622%B*37.6B**N/A15630.8h1.7A3.7A
EM1 1,1971,1592205.268S5.1025.751%B++24.331%B+47.3B+1.6M+19624.5h10.2B+39.5B++
NC6S Gauss SAW S 1,1461,1452804.089A*6.2819.757%D16.419%D--27.9DN/A6541h9.3B++47.1C++
Frag Grenade 1,1261,12411124N/A1,113.6342.507%CN/A1873.3S3.3D-52160.6h1.5A*3.4A
Titan-150 HESH 1,2151,1072250.318M**39.9544.332%CN/A52.5B++5.1D17221.1h2.6B*5.9B+
Tank Mine 1,7001,0542837.643U27.2819.739%D--N/A59.9D--36.7D-57817.6h1.1A5.5B+
Blitz GD-10 1,0111,0114472.262A8.1033.148%A++19.288%B+17.9C--N/A8056.5h10.2B**30.8B*
NCM3 Raven 1,5129692440.375U30.0139.692%C+2.683%C+10.8B+6.1C++11289.6h23.5B++59.3B+
M12 Kobalt 9789421942U931.6311.191%D*19.002%C++45.7C--1.7D16820.6h16.7B+149.1C+
NS-10 Burster 1,7469413725.432U15.0728.686%C+1.913%D--6.5B+5.6A121144.9h137.6B+479.6B
NS-10 Burster 1,6739103724.595U14.2328.32%C3.187%D6.3B+5.3B**116144.6h142.3B+502.4C**
SAS-R 6676643221.333U210.9736.328%C69.578%C++24.4DN/A7527.2h2.1B+5.8C*
AF-19 Mercenary 6606561624.049S6.3220.562%C21.189%C+7DN/A4593.6h9.8B*47.9B+
AF-23 Grinder 642639971U60.6331.048%D13.928%C16.4D--N/A5738.9h5.2B*16.8B+
AF-23 Grinder 567561962.333U51.9734.847%C-14.082%D14.4D*N/A4938.9h6.7C**19.3C++
Titan-150 HEAT 462396579.2U68.8331.478%F2.778%C+32.5B**5.4D--29412.2h2.7A+8.7B++
Spear Anti-Vehicle Phalanx Turret 517374662.333S51.9738.87%C-2.139%D--39C+14.9D4459.6h5.8B*14.8B++
EM6 3953562912.276S1.9121.691%C+25.281%C*19.6D2.1M**10218.2h10.3B+47.5C**
GD-66 Claw 327326993.293A++7.0767.056%B++12.883%C12.3D*N/A6426.4h2.3B+3.4B+
NS-44 Commissioner 3293251791.816B*8.5534.97%C+20.923%C+13.8DN/A5223.6h4.2C+12C+
NC4 Mag-Shot 3183161372.307A*8.0624.161%C-16.772%C-32.9B+N/A1449.6h7.2B+29.7C*
NC1 Gauss Rifle 2922911224.25U13.8818.792%D-19.588%C14.7DN/A8919.8h10.5B*55.7C*
NCM2 Falcon 306264644U33.6339.676%C+6.061%B+26.4A++4.2C+17510h5.6B**14B*
Skyguard 420232458U47.6324.578%D-1.724%C13.6C+11.1B+31217h105.7B+429.9C++
G30 Walker 429231546.2U35.8323.796%D1.732%D--14.4C+12.4B+23416h216C++907.8C
Reaper DMR 1791781116.182S5.8224.069%C25.281%C+16D-N/A5411.1h11.3D47.1C
Spear Anti-Vehicle Phalanx Tower 2381481148S137.6335.489%D**2.027%D15.3D--9.3D--1049.7h7.5B21C+
M12 Kobalt 1541481148U137.6311.225%D**14.865%D-40D-1.6D1483.7h16.7B+148.6C
NS-44L Blackhand 140138719.714U9.3541.396%C+29.71%D-1.6D*N/A885.6h6.1D-14.7C
NCM2 Falcon 158137622.833U12.4742.815%C++3.65%C13.7B2.1D--9310h11.6B+27.1B+
E540 Halberd 173134344.667S34.3028.252%F--11.194%S28.5C+8.3D*2274.7h3.8A+13.4C+
Aspis Anti-Aircraft Phalanx Turret 276127263.5U53.1320.867%DN/A8.9C-10.5C+35114.2h121.2B++581C*
MGR-M1 Bishop 1221191119U108.6332.821%C+26.891%C10.8D--N/A3711h7.7C23.5C+
Hawk GD-68 174116167.25U3.1260.791%C5.172%A++11D5.5D-31410.5h6.4B*10.5B++
MANA Anti-Personnel Turret 112111264.269N/A6.1016.379%UN/A1110U10U3829100.1h16.2T*99T*
L100 Python AP 1591111111U100.6327.1%T-4.505%A18.5D--8F1886h4.4B++16.1D*
Mag-Cutter 1401024,5300.023C+10.3438.889%B*N/A0.1D-N/A01337.1h3.1C7.9C++
Enforcer ML85 1331011101U90.6321.811%F--1.98%C+28.1B+8.9D*3633.6h6.2A*28.6B+
LA3 Desperado 8685481.771B**8.6031.579%B+21.177%C*25.8CN/A1133.3h8.6B27.3B+
M12 Kobalt 8282182S71.638.999%D**4.878%F102.5AN/A3230.8h11.8A131.3C*
NS-R3 Swarm 15182241U30.6357.053%D**N/A3.6D--3D--4922.7h25.5B44.8C+
M40 Fury 6761161U50.6310.853%F**1.639%C+35.9C3.5D--1931.7h8.7B*80.5D**
Xiphos Anti-Personnel Phalanx Tower 5959159C+48.6317.351%D*N/A45.4DN/A1491.3h5.4B++31.4B
Titan-150 AP 10856318.667A++8.3020.423%T*1.786%C--15.1D--14.1C+5563.7h3.4B*16.9F-
Hoplon Anti-Aircraft Phalanx Tower 10853153A**42.6311.836%F-N/A5.5D--5.7D--649.7h135.3D**1143.3T
MAX Punch 58512900.176B*10.1945.185%C+N/A0.1DN/A1358.2h2.4C++5.3C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21271.9h
Nano-Armor Kit46582,24963.6h
Motion Spotter27,55714.5h
Skywall Shield Emitter04101.3h
Structure Shield Module06152.2h
Repair Module09983.3h
Turret AI Module07372.9h
Cortium Silo05291.3h
Nanite Revive Grenade01,3600.4h
Blast Wall14793.1h
Spitfire Auto-Turret04040.7h
Restoration Kit21180.2h
Hoplon Anti-Aircraft Phalanx Tower05152.2h
Xiphos Anti-Personnel Tower04782.6h
Sunderer Garage01912.4h
Rampart Wall11,0588.1h
Spear Anti-Vehicle Tower04752.4h
Deconstruction Tool119,8921.9h
Welding Device05,6740.6h
Carver86019.1h
Recon Detection Device1974,971148.9h
Shield Recharging Field11,9720.8h
Medical Applicator35139,61618h
Ammunition Package09600.5h
Anti-Infantry MANA Turret88412.5h
Pain Spire01380.8h
Routing Spire0560.2h
Router01260.3h
Solid Wall01501.2h
Pillbox03532.1h
Elysium Spawn Tube0920.6h
Vehicle Gate03213.4h
WLT-Howler Mining Laser3474,67485.7h
Infantry Tower0630.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 3.24s on queries, 2.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.