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Destroyer nonprimematchmaking[OO] nonprimematchmaking
TR BR 85

KDR: 6.31

Score: 12.6m

Last Seen: Jun 18th, 2018 10:20 PM
- OFFLINE - 71.6 hour(s)

Battle Rank 102 (85 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 82
Level Progress (to 103): 1%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 T9 CARV NS-15M1 M14 Banshee LC3 Jaguar TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,470,564 MLG Score: 15564
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 10.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.327%30.347%11632597232,6568.15788-1.847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.497%3.428M*1.581A+-1.439D**HEAD ++ (~11.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.709B++8.40.411B13.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.185%1.122%391039941,8717324325.2838767%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.306%0.685B+-0.475D0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.692B+21.50.588B+27.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.006%1.923%1412995156166650.934132236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.746%0.226C++-0.526D1.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.68B+5.30.575B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.796%12.121%64199699139220.707143430%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.954D--2.116A*-1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.642B+10.60.72B++30.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.869%70.419%6429952,26537975.96053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.604%2.653M0.212C++0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.80.417B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.93%18.44%64299514137600.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.055%2.564A**0.851B*-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.725B++2.60.459B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 82
12.6m229.7%895 (53.7k)772 (46.3k)6.3107440,7806,4626.4182985 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR997510138.28%28.933%110802:3115

65% Heavy Assault12% Infiltrator14% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2015 8:05 PMAug 16th, 2017 12:50 AMJun 20th, 2018 11:15 PM (18h) (PST)Jun 18th, 2018 6:24 PM (3d) (PST)Jun 18th, 2018 6:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5863221,2642.5050.3970.7255.9090.06815564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
95,13819,32575,8131502443355446,332

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
271.3h/11.3d 695 11,799 8,967 96.2k 230 1,200 1,100 25.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:13,079
Deaths:1,718
KDR:7.613
Accuracy:38.295% M*
HSR:32.495% A
T9A "Butcher"
M+
Kills:2,301
Deaths:203
KDR:11.335
Accuracy:36.267% M+
HSR:31.682% B++
T9 CARV
M++
Kills:1,438
Deaths:173
KDR:8.312
Accuracy:33.584% M++
HSR:29.277% B**
NS-15M1
M+
Kills:1,434
Deaths:160
KDR:8.963
Accuracy:36.762% M+
HSR:30.823% A
TMG-50
M**
Kills:1,283
Deaths:138
KDR:9.297
Accuracy:38.826% M**
HSR:33.905% A++
NS-15M AE
M+
Kills:1,163
Deaths:110
KDR:10.573
Accuracy:39.850% M+
HSR:33.276% B*
NS-15MP
A**
Kills:1,161
Deaths:119
KDR:9.756
Accuracy:39.779% A**
HSR:31.180% C*
T32 Bull
M++
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:38.619% M++
HSR:28.596% B++
T7 Mini-Chaingun
M+
Kills:170
Deaths:25
KDR:6.800
Accuracy:30.996% M+
HSR:18.824% A+
Kills:23,190
Deaths (as Heavy Assault):2,782
Deaths (to Heavy Assaults):2,033
KDR:8.33573
Kill Difference:20,408
Playtime:176.769 hours
Usage:65%
Score:8.488m
Score/min:800
Accuracy (listed only):36.998%
HSR (listed only):30.006%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M+
Kills:1,373
Deaths:149
KDR:9.215
Accuracy:37.149% M+
HSR:20.029% C++
SMG-46AE Armistice
A*
Kills:1,162
Deaths:137
KDR:8.482
Accuracy:40.882% A*
HSR:24.096% B+
NS-11CP
A**
Kills:1,160
Deaths:160
KDR:7.250
Accuracy:40.414% A**
HSR:21.379% C+
SMG-46 Armistice
M+
Kills:617
Deaths:102
KDR:6.049
Accuracy:40.090% M+
HSR:26.418% A++
TRAC-5
M++
Kills:391
Deaths:78
KDR:5.013
Accuracy:36.501% M++
HSR:18.159% C+
LC2 Lynx
M++
Kills:257
Deaths:31
KDR:8.290
Accuracy:36.807% M++
HSR:26.848% B**
TRAC-5 Burst
M
Kills:173
Deaths:21
KDR:8.238
Accuracy:38.304% M
HSR:24.856% B
HC1 Cougar
M**
Kills:143
Deaths:20
KDR:7.150
Accuracy:41.005% M**
HSR:20.979% C+
NS Baron G5AE
M++
Kills:73
Deaths:14
KDR:5.214
Accuracy:77.536% M++
HSR:16.438% C*
FA1 Barrage
M++
Kills:71
Deaths:17
KDR:4.176
Accuracy:68.286% M++
HSR:23.944% A++
TRS-12 Uppercut
A*
Kills:70
Deaths:18
KDR:3.889
Accuracy:79.755% A*
HSR:12.857% C
Kills:5,490
Deaths (as Light Assault):747
Deaths (to Light Assaults):1,410
KDR:7.3494
Kill Difference:4,743
Playtime:36.665 hours
Usage:14%
Score:1.611m
Score/min:732
Accuracy (listed only):48.793%
HSR (listed only):21.455%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
A*
Kills:1,162
Deaths:137
KDR:8.482
Accuracy:40.882% A*
HSR:24.096% B+
TAR-AE
A*
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:38.255% A*
HSR:29.716% B+
SMG-46 Armistice
M+
Kills:617
Deaths:102
KDR:6.049
Accuracy:40.090% M+
HSR:26.418% A++
TAR
M+
Kills:261
Deaths:36
KDR:7.250
Accuracy:36.028% M+
HSR:32.184% A++
TORQ-9
M++
Kills:244
Deaths:24
KDR:10.167
Accuracy:37.365% M+
HSR:44.262% M++
Cycler TRV
M+
Kills:163
Deaths:29
KDR:5.621
Accuracy:36.108% M+
HSR:30.061% A++
NS Baron G5AE
M++
Kills:73
Deaths:14
KDR:5.214
Accuracy:77.536% M++
HSR:16.438% C*
FA1 Barrage
M++
Kills:71
Deaths:17
KDR:4.176
Accuracy:68.286% M++
HSR:23.944% A++
TRS-12 Uppercut
A*
Kills:70
Deaths:18
KDR:3.889
Accuracy:79.755% A*
HSR:12.857% C
Kills:3,822
Deaths (as Combat Medic):554
Deaths (to Combat Medics):612
KDR:6.89892
Kill Difference:3,268
Playtime:13.264 hours
Usage:5%
Score:0.634m
Score/min:796
Accuracy (listed only):50.478%
HSR (listed only):26.664%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:2,002
Deaths:183
KDR:10.940
Accuracy:53.861% A*
HSR:69.580% C*
SMG-46AE Armistice
A*
Kills:1,162
Deaths:137
KDR:8.482
Accuracy:40.882% A*
HSR:24.096% B+
NS-357 Underboss
A**
Kills:862
Deaths:407
KDR:2.118
Accuracy:55.309% A**
HSR:34.571% A*
NS-44P Commissioner
A*
Kills:799
Deaths:344
KDR:2.323
Accuracy:59.649% A*
HSR:30.789% B+
SMG-46 Armistice
M+
Kills:617
Deaths:102
KDR:6.049
Accuracy:40.090% M+
HSR:26.418% A++
NS-44 Commissioner
A*
Kills:458
Deaths:148
KDR:3.095
Accuracy:54.067% A*
HSR:25.109% B+
NSX Tomoe
A++
Kills:308
Deaths:42
KDR:7.333
Accuracy:37.157% A++
HSR:35.065% C+
RAMS .50M
A
Kills:263
Deaths:24
KDR:10.958
Accuracy:46.496% A
HSR:76.806% C
NS-44 Commissioner AE
A++
Kills:104
Deaths:38
KDR:2.737
Accuracy:54.784% A++
HSR:19.231% D
Kills:6,575
Deaths (as Infiltrator):1,425
Deaths (to Infiltrators):1,061
KDR:4.61404
Kill Difference:5,150
Playtime:33.174 hours
Usage:12%
Score:1.399m
Score/min:703
Accuracy (listed only):49.144%
HSR (listed only):37.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M+
Kills:1,373
Deaths:149
KDR:9.215
Accuracy:37.149% M+
HSR:20.029% C++
NS-11CP
A**
Kills:1,160
Deaths:160
KDR:7.250
Accuracy:40.414% A**
HSR:21.379% C+
TRAC-5
M++
Kills:391
Deaths:78
KDR:5.013
Accuracy:36.501% M++
HSR:18.159% C+
LC2 Lynx
M++
Kills:257
Deaths:31
KDR:8.290
Accuracy:36.807% M++
HSR:26.848% B**
TRAC-5 Burst
M
Kills:173
Deaths:21
KDR:8.238
Accuracy:38.304% M
HSR:24.856% B
HC1 Cougar
M**
Kills:143
Deaths:20
KDR:7.150
Accuracy:41.005% M**
HSR:20.979% C+
NS Baron G5AE
M++
Kills:73
Deaths:14
KDR:5.214
Accuracy:77.536% M++
HSR:16.438% C*
FA1 Barrage
M++
Kills:71
Deaths:17
KDR:4.176
Accuracy:68.286% M++
HSR:23.944% A++
TRS-12 Uppercut
A*
Kills:70
Deaths:18
KDR:3.889
Accuracy:79.755% A*
HSR:12.857% C
Kills:3,711
Deaths (as Engineer):508
Deaths (to Engineers):765
KDR:7.30512
Kill Difference:3,203
Playtime:7.586 hours
Usage:3%
Score:0.270m
Score/min:593
Accuracy (listed only):50.639%
HSR (listed only):20.610%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:179
Deaths:16
KDR:11.188
Accuracy:48.897% A
HSR:3.352% C++
M3 Pounder HEG
A
Kills:154
Deaths:16
KDR:9.625
Accuracy:51.842% A
HSR:3.896% B+
MRC3 Mercy
M**
Kills:93
Deaths:22
KDR:4.227
Accuracy:31.457% M**
HSR:19.355% C+
MRC3 Mercy
M*
Kills:88
Deaths:22
KDR:4
Accuracy:31.198% M*
HSR:22.727% B+
Kills:514
Deaths (as MAX Suit):38
Deaths (to MAX Suits):274
KDR:13.52632
Kill Difference:476
Playtime:3.353 hours
Usage:1%
Score:0.169m
Score/min:839
Accuracy (listed only):40.848%
HSR (listed only):12.333%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:1,407
V. Kills:30 N/A
Deaths:51
KDR:27.588
Accuracy:39.709% A++
KPH:213.400 S
VKPH:4.500 B+
M18 Needler
M++
Kills:239
V. Kills:171 139%
Deaths:39
KDR:6.128
Accuracy:45.987% A*
KPH:40 M++
VKPH:28.600 M++
Hellfire Rocket Pods
S
Kills:225
V. Kills:27 N/A
Deaths:2
KDR:112.500
Accuracy:64.004% A++
KPH:361.600 S
VKPH:43.400 M++
Kills:1,871 (1,646 + 0)
Deaths:92
KDR:20.337
VKDR:2.478
Vehicle Kills:228
Kill Difference:1,779
Playtime:13.190 hours
Usage:5%
Score:0.405m
Score/min:512
Piloting Accuracy:45.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
U
Kills:157
V. Kills:8 N/A
Deaths:6
KDR:26.167
Accuracy:55.752% A*
KPH:202.800 U
VKPH:10.300 B**
L100 Python HESH
S
Kills:58
V. Kills:5 N/A
Deaths:2
KDR:29
Accuracy:69.714% A**
KPH:202.100 S
VKPH:17.400 M
Kills:215 (215 + 0)
Deaths:8
KDR:26.875
VKDR:1.625
Vehicle Kills:13
Kill Difference:207
Playtime:1.061 hours
Usage:0%
Score:0.037m
Score/min:584
Driving Accuracy:69.714%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
S
Kills:87
V. Kills:5 N/A
Deaths:1
KDR:87
Accuracy:33.540% D-
KPH:155 S
VKPH:8.900 C++
P2-120 AP
M*
Kills:69
V. Kills:46 147%
Deaths:4
KDR:17.250
Accuracy:52.621% B*
KPH:57.500 A**
VKPH:38.300 M*
Kills:156 (156 + 0)
Deaths:5
KDR:31.200
VKDR:10.200
Vehicle Kills:51
Kill Difference:151
Playtime:1.761 hours
Usage:1%
Score:0.100m
Score/min:950
Driving Accuracy:52.621%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:80
V. Kills:5 N/A
Deaths:8
KDR:10
Accuracy:43.305% A
KPH:127.900 B+
VKPH:8 B+
Kills:80 (0 + 80)
Deaths:8
KDR:10
VKDR:0.625
Vehicle Kills:5
Kill Difference:72
Playtime:0.626 hours
Usage:0%
Score:0.020m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:43.305%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:99
V. Kills:3 N/A
Deaths:2
KDR:49.500
Accuracy:25.796% A++
KPH:195.400 S
VKPH:5.900 A
Kills:99 (0 + 99)
Deaths:2
KDR:49.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:97
Playtime:0.507 hours
Usage:0%
Score:0.012m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:25.796%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,18613,0791,7187.613A*1.3038.295%M*32.495%A180.4S1.5M++46872.5h8.6A+22.5A
T9A "Butcher" 2,3222,30120311.335S5.0236.267%M+31.682%B++230.1S2.1M**54810h8.6A+23.8A+
TSAR-42 2,0072,00218310.94A++4.6353.861%A*69.58%C*132.6SN/A32615.1h1.8B**3.4B**
T9 CARV 1,4451,4381738.312S2.0033.584%M++29.277%B**146.7SN/A3999.8h8.7A+25.8B**
NS-15M1 1,4401,4341608.963S2.6536.762%M+30.823%A196.4SN/A4787.3h8.7A23.6B**
M14 Banshee 1,4371,4075127.588M+21.2839.709%A++0.995%C213.2S4.5B+5216.6h10.6B*26.6B*
LC3 Jaguar 1,3851,3731499.215S2.9037.149%M+20.029%C++190.7S1.7S4737.2h9.1B**24.6B**
TMG-50 1,2901,2831389.297S2.9938.826%M**33.905%A++191.5S1A*4786.7h7.2A+18.7B**
NS-15M AE 1,1881,16311010.573S4.2639.85%M+33.276%B*207.7S4.5S5105.6h8.6A21.6B**
SMG-46AE Armistice 1,1701,1621378.482S2.1740.882%A*24.096%B+232.4S1.6M8055h9.5B**23.1B**
TAR-AE 1,1691,1611776.559M+0.2538.255%A*29.716%B+190.3S1.3B**4976.1h8.9A23.2A
NS-15MP 1,1711,1611199.756M**3.4539.779%A**31.18%C*211.1M**1.8A*6065.5h8.7B**21.8B**
T32 Bull 1,1631,1611368.537S2.2338.619%M++28.596%B++223.3SN/A5645.2h8.1A++21A
NS-11CP 1,1801,1601607.25S0.9440.414%A**21.379%C+214.8S3.7S5345.4h10B+24.7B*
NS-357 Underboss 8688624072.118A4.1955.309%A**34.571%A*175.9S1.2A++4724.9h3.2B**5.7B**
NS Decimator 1,1828461784.753S1.5669.866%B**1.891%C81.3M++32.3A++43110.4h3.3B**4.7A
NS-44P Commissioner 8057993442.323B*3.9959.649%A*30.789%B+181.6M*1.4A++5094.4h2.9B++4.8B**
SMG-46 Armistice 6206171026.049S0.2640.09%M+26.418%A++187SN/A5903.3h10A24.9B**
NS-44 Commissioner 4594581483.095A*3.2254.067%A*25.109%B+208.2SN/A5502.2h2.5A4.6B**
TRAC-5 397391785.013S1.3036.501%M++18.159%C+108.6S1.7S4183.6h9.8A26.8B**
Chainblade 3613615,1440.07A+6.2446.817%A+4.986%C1.8A+N/A5197.5h1.7B*3.6B++
NSX Tomoe 309308427.333M++1.0237.157%A++35.065%C+171.1SN/A3931.8h11.1B*29.9B**
RAMS .50M 2652632410.958A*4.6546.496%A76.806%C119.5SN/A3072.2h1.9B+4B++
TAR 262261367.25M**0.9436.028%M+32.184%A++174SN/A6031.5h9A++25.1A+
LC2 Lynx 259257318.29S1.9836.807%M++26.848%B**171.3S1.3M++6091.5h11.2B**30.3B**
TORQ-9 2452442410.167S3.8637.365%M+44.262%M++187.7SN/A6891.3h9.8A++26.1A+
M18 Needler 410239396.128A+0.1845.987%A*2.092%C+39.8M++28.5M++4136h95.7B++208.1B**
Hellfire Rocket Pods 2522252112.5U106.1964.004%A++N/A375S45M*13680.6h11.2A17.5B**
Frag Grenade 1981971197N/A190.6937.178%D--N/A281.4D-1.4D*9340.7h4.5D12D
M3 Pounder HEG 1841791611.188S4.8848.897%A3.352%C++74.6S2.1D2692.4h10.3B**21B*
TRAC-5 Burst 175173218.238S1.9338.304%M24.856%B192.2S2.2S6610.9h10.6B++27.6B**
T7 Mini-Chaingun 176170256.8S0.4930.996%M+18.824%A+141.7S5S6341.2h10.7B**34.5B**
Cycler TRV 164163295.621S0.6936.108%M+30.061%A++163S1A*5481h8.8A++24.4A
C75 Viper 165157626.167S19.8655.752%A*N/A196.3S10B*6060.8h4.6A8.3A+
M3 Pounder HEG 162154169.625S3.3151.842%A3.896%B+64.2S3.3C2092.4h12.7B*24.5B++
HC1 Cougar 145143207.15S0.8441.005%M**20.979%C+178.8S2.5S9380.8h8.7B**21.3B**
NS-44 Commissioner AE 106104382.737B**3.5754.784%A++19.231%D148.6M+2.9S4030.7h2.8B*5.1B**
M12 Kobalt 10299249.5M+43.1925.796%A++12.121%D**198S6A3900.5h10.6A+41.2B**
ML-7 14797531.83A++4.4863.063%B*3.093%C++40.4A+20.8A+3562.4h5.1B*8B**
MRC3 Mercy 9393224.227B**2.0831.457%M**19.355%C+93SN/A3101h15B**47.8A
MRC3 Mercy 8988224B**2.3131.198%M*22.727%B+88S1B**2881h16.2B*51.8B**
P2-120 HESH 9287187S80.6933.54%D-1.149%C*145S8.3C+9760.6h3.7B*11.1B+
Anti-Vehicle Grenade 9482182N/A75.6931.286%F--N/A205D-30D-9270.4h5.9C+18.9D--
P525 Marauder-H 8580810C3.6943.305%AN/A133.3B++8.3B+5370.6h5B++11.6B**
The Slasher 76756640.113A6.2045.638%B++4%D2.7C+N/A728.2h1.8B++4B+
NS Baron G5AE 7373145.214M**1.1077.536%M++16.438%C*243.3SN/A5880.3h2.9A+3.8C+
FA1 Barrage 7171174.176M**2.1368.286%M++23.944%A++177.5SN/A8520.4h3.4B**4.9B**
TRS-12 Uppercut 7070183.889A**2.4279.755%A*12.857%C140SN/A4150.5h1.9B**2.3B**
P2-120 AP 11569417.25A++10.9452.621%B*2.899%C57.5A**38.3M*9351.2h7.3C*13.8B++
NS-TMC-01 "His Regards" 58585190.112M++6.2049.405%A++1.724%D-2.9B+N/A919.7h1.4B**2.9B++
L100 Python HESH 6358229A+22.6969.714%A**N/A193.3S16.7M5170.3h2.1A3A+
M12 Kobalt 5858158B**51.6925.846%B*8.621%F-290M++N/A7130.2h10.3B**39.8B**
Spear Anti-Vehicle Phalanx Turret 6550150S43.6974.021%M*4%C+250U75S14060.2h4.2B++5.6A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102,2111h
Nano-Armor Kit44,9810.7h
Spawn Beacon61,6831.4h
AE Nano-Armor Kit11,5380.2h
Medical Kit9557,60829.2h
Medical Applicator44,5340.4h

Check the help document for the dictionary if you want to learn more about words used here.


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