Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (18,725)players online:
wintergaming (374)  ZoranTheBear (43)  PlanetsideBattles (30)  PierreKira (12)  fbmarder (10)  gratgaisdead (6) 475
stats.dasanfall.com
Loyal Soldier noob69[TWC2] noob69
VS BR 125

KDR: 2.02

Score: 33.2m

Last Seen: Apr 18th, 2019 1:30 AM
- OFFLINE - 71.3 hour(s)

Battle Rank 118 (125 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
Level Progress (to 119): 61%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Eidolon VE33 L100 Python HESH VX29 Polaris Proximity Mine Frag Grenade NS Decimator Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:noob69



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.984%18.809%35715102019,1031.40010.621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.067%-0.413C---0.286C-0.15CHEAD ++ (~9.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.089C+12.90.095C+55.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.75%2.06%620610299,806114825468.54181385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.918%-1.967F--0.343C-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.2-1.336D**18.7-0.491D71.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.807%2.759%3001210233,00890612033.31643250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.623%-0.964D---0.407C--0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.80.013C+30.40.236C++87.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.538%69.565%30021033299150110.1992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.612%0.078C+0.16C++0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.068C+3.3-0.029C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
33.2m260.8%239 (14.3k)221 (13.3k)2.0208754,01826,7302.60045125 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035135714.784%9.817%14505:379

6% Combat Medic61% Engineer14% Heavy Assault13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:11 PMAug 13th, 2017 4:58 AMApr 20th, 2019 5:05 PM (3h) (PST)Apr 17th, 2019 11:44 PM (3d) (PST)Apr 17th, 2019 9:30 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351054300.3600.1780.0351.0730.051250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1186,31025,8082211264313,288

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2497.6h/104.1d 15,492 5,303 13,324 160.8k 4,639 9,369 7,615 80.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D*
Kills:2,500
Deaths:1,468
KDR:1.703
Accuracy:15.788% D**
HSR:14.840% D*
Orion VS54
C--
Kills:702
Deaths:452
KDR:1.553
Accuracy:14.271% D*
HSR:21.225% C--
Lasher X2
A*
Kills:106
Deaths:95
KDR:1.116
Accuracy:18.059% D--
HSR:7.547% A*
Kills:3,308
Deaths (as Heavy Assault):2,015
Deaths (to Heavy Assaults):6,989
KDR:1.64169
Kill Difference:1,293
Playtime:347.944 hours
Usage:14%
Score:4.008m
Score/min:192
Accuracy (listed only):16.039%
HSR (listed only):14.537%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:9,948
Deaths:5,790
KDR:1.718
Accuracy:20.150% D
HSR:9.942% D*
Eidolon VE33
C-
Kills:9,097
Deaths:5,696
KDR:1.597
Accuracy:22.195% D--
HSR:22.304% C-
Pulsar C
D--
Kills:599
Deaths:63
KDR:9.508
Accuracy:16.610% D**
HSR:17.028% D--
Solstice VE3
D-
Kills:492
Deaths:301
KDR:1.635
Accuracy:17.800% D-
HSR:13.618% D--
Serpent VE92
D**
Kills:366
Deaths:305
KDR:1.200
Accuracy:16.393% D**
HSR:11.475% D**
NSX-P Tanto
D--
Kills:320
Deaths:390
KDR:0.821
Accuracy:18.161% D**
HSR:17.813% D--
Thanatos VE70
N/A
Kills:50
Deaths:47
KDR:1.064
Accuracy:25.138% N/A
HSR:16% N/A
Pandora VX25
N/A
Kills:50
Deaths:58
KDR:0.862
Accuracy:35.246% N/A
HSR:30% N/A
Kills:20,922
Deaths (as Engineer):12,650
Deaths (to Engineers):5,176
KDR:1.65391
Kill Difference:8,272
Playtime:1,524.373 hours
Usage:61%
Score:21.743m
Score/min:238
Accuracy (listed only):21.462%
HSR (listed only):17.273%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:9,948
Deaths:5,790
KDR:1.718
Accuracy:20.150% D
HSR:9.942% D*
NS-7 PDW
D--
Kills:1,118
Deaths:887
KDR:1.260
Accuracy:18.917% D--
HSR:10.376% D*
Pulsar C
D--
Kills:599
Deaths:63
KDR:9.508
Accuracy:16.610% D**
HSR:17.028% D--
Solstice VE3
D-
Kills:492
Deaths:301
KDR:1.635
Accuracy:17.800% D-
HSR:13.618% D--
VE-S Canis
C
Kills:483
Deaths:467
KDR:1.034
Accuracy:16.055% F-
HSR:18.427% C
Serpent VE92
D**
Kills:366
Deaths:305
KDR:1.200
Accuracy:16.393% D**
HSR:11.475% D**
NSX-P Tanto
D--
Kills:320
Deaths:390
KDR:0.821
Accuracy:18.161% D**
HSR:17.813% D--
Thanatos VE70
N/A
Kills:50
Deaths:47
KDR:1.064
Accuracy:25.138% N/A
HSR:16% N/A
Pandora VX25
N/A
Kills:50
Deaths:58
KDR:0.862
Accuracy:35.246% N/A
HSR:30% N/A
Kills:13,426
Deaths (as Light Assault):8,308
Deaths (to Light Assaults):5,526
KDR:1.61603
Kill Difference:5,118
Playtime:329.775 hours
Usage:13%
Score:4.001m
Score/min:202
Accuracy (listed only):20.497%
HSR (listed only):16.075%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D--
Kills:1,118
Deaths:887
KDR:1.260
Accuracy:18.917% D--
HSR:10.376% D*
NS-44 Commissioner
D-
Kills:775
Deaths:1,031
KDR:0.752
Accuracy:29.219% D-
HSR:13.807% D*
NS-61 Emissary
D
Kills:520
Deaths:802
KDR:0.648
Accuracy:23.744% D
HSR:12.500% D
VE-S Canis
C
Kills:483
Deaths:467
KDR:1.034
Accuracy:16.055% F-
HSR:18.427% C
Nyx VX31
C
Kills:416
Deaths:174
KDR:2.391
Accuracy:22.888% F-
HSR:26.442% C
Parallax VX3
C
Kills:222
Deaths:60
KDR:3.700
Accuracy:37.607% C
HSR:70.270% D-
Beamer VS3
C-
Kills:110
Deaths:94
KDR:1.170
Accuracy:24.510% C-
HSR:16.364% D-
XM98
D-
Kills:77
Deaths:20
KDR:3.850
Accuracy:30.221% D--
HSR:67.533% D-
Kills:3,721
Deaths (as Infiltrator):3,535
Deaths (to Infiltrators):4,371
KDR:1.05262
Kill Difference:186
Playtime:121.993 hours
Usage:5%
Score:1.093m
Score/min:149
Accuracy (listed only):25.395%
HSR (listed only):29.465%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D--
Kills:1,118
Deaths:887
KDR:1.260
Accuracy:18.917% D--
HSR:10.376% D*
Corvus VA55
D--
Kills:1,015
Deaths:1,144
KDR:0.887
Accuracy:18.609% D--
HSR:16.355% D--
H-V45
C--
Kills:590
Deaths:631
KDR:0.935
Accuracy:17.030% D**
HSR:17.797% C--
VE-S Canis
C
Kills:483
Deaths:467
KDR:1.034
Accuracy:16.055% F-
HSR:18.427% C
Thanatos VE70
N/A
Kills:50
Deaths:47
KDR:1.064
Accuracy:25.138% N/A
HSR:16% N/A
Pandora VX25
N/A
Kills:50
Deaths:58
KDR:0.862
Accuracy:35.246% N/A
HSR:30% N/A
Kills:3,306
Deaths (as Combat Medic):3,234
Deaths (to Combat Medics):2,447
KDR:1.02226
Kill Difference:72
Playtime:157.117 hours
Usage:6%
Score:2.271m
Score/min:241
Accuracy (listed only):21.832%
HSR (listed only):18.159%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:7,382
V. Kills:1,231 N/A
Deaths:413
KDR:17.874
Accuracy:36.778% D**
KPH:40.200 C-
VKPH:6.700 C-
Skyguard
D
Kills:1,252
V. Kills:871 144%
Deaths:130
KDR:9.631
Accuracy:18.976% F
KPH:10.300 D
VKPH:7.200 D
L100 Python AP
C
Kills:544
V. Kills:292 186%
Deaths:76
KDR:7.158
Accuracy:41.599% F
KPH:26.900 C
VKPH:14.500 D
L100 Python HEAT
B+
Kills:387
V. Kills:82 466%
Deaths:19
KDR:20.368
Accuracy:35.639% F
KPH:34.900 B+
VKPH:7.400 D-
Kills:9,565 (9,565 + 0)
Deaths:638
KDR:14.992
VKDR:3.881
Vehicle Kills:2,476
Kill Difference:8,927
Playtime:336.482 hours
Usage:13%
Score:2.807m
Score/min:139
Driving Accuracy:35.639%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,057
V. Kills:574 184%
Deaths:165
KDR:6.406
Accuracy:32.758% D*
KPH:22.800 C+
VKPH:12.400 C-
Supernova PC
D
Kills:141
V. Kills:48 288%
Deaths:42
KDR:3.357
Accuracy:28.884% F--
KPH:14.700 D
VKPH:5 D--
Supernova VPC
D*
Kills:100
V. Kills:17 N/A
Deaths:8
KDR:12.500
Accuracy:31.990% F--
KPH:15.400 D**
VKPH:2.600 D*
E540 Halberd
B**
Kills:78
V. Kills:35 217%
Deaths:7
KDR:11.143
Accuracy:49.558% C*
KPH:44 B**
VKPH:19.700 B+
Proton II PPA
C--
Kills:65
V. Kills:2 N/A
Deaths:17
KDR:3.824
Accuracy:20.758% C--
KPH:39.200 D
VKPH:1.200 D*
Kills:1,441 (241 + 1,200)
Deaths:239
KDR:6.029
VKDR:2.828
Vehicle Kills:676
Kill Difference:1,202
Playtime:65.787 hours
Usage:3%
Score:0.888m
Score/min:225
Driving Accuracy:31.990%
Gunner Accuracy:20.758%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:438
V. Kills:155 281%
Deaths:43
KDR:10.186
Accuracy:37.935% F-
KPH:41.500 C*
VKPH:14.700 D-
Proton II PPA-H
D-
Kills:199
V. Kills:13 N/A
Deaths:12
KDR:16.583
Accuracy:27.116% D*
KPH:51.500 D-
VKPH:3.400 D-
E540 Halberd-H
D
Kills:91
V. Kills:36 246%
Deaths:12
KDR:7.583
Accuracy:38.900% F--
KPH:29.200 D
VKPH:11.500 D*
Aphelion VEX-4H
D--
Kills:61
V. Kills:45 133%
Deaths:31
KDR:1.968
Accuracy:33.751% D**
KPH:20.400 D--
VKPH:15 D--
Kills:789 (0 + 789)
Deaths:98
KDR:8.051
VKDR:2.541
Vehicle Kills:249
Kill Difference:691
Playtime:20.530 hours
Usage:1%
Score:0.279m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:33.751%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:369
V. Kills:65 N/A
Deaths:49
KDR:7.531
Accuracy:24.425% D*
KPH:36.500 C
VKPH:6.400 D
M20 Basilisk
C--
Kills:236
V. Kills:94 248%
Deaths:28
KDR:8.429
Accuracy:29.760% D--
KPH:14.500 C--
VKPH:5.800 C--
M40 Fury
D
Kills:165
V. Kills:23 N/A
Deaths:29
KDR:5.690
Accuracy:22.515% F
KPH:35 D
VKPH:4.900 D--
M12 Kobalt
C+
Kills:155
V. Kills:14 N/A
Deaths:12
KDR:12.917
Accuracy:13.623% D-
KPH:34.500 D-
VKPH:3.100 C+
M20 Basilisk
D-
Kills:91
V. Kills:35 253%
Deaths:17
KDR:5.353
Accuracy:26.283% D**
KPH:10.600 D-
VKPH:4.100 D--
M12 Kobalt
C+
Kills:68
V. Kills:6 N/A
Deaths:3
KDR:22.667
Accuracy:8.540% F-
KPH:31.800 D--
VKPH:2.800 C+
G30 Walker
D--
Kills:61
V. Kills:41 145%
Deaths:14
KDR:4.357
Accuracy:20.774% D*
KPH:7.100 D--
VKPH:4.800 D--
Kills:1,145 (0 + 1,145)
Deaths:152
KDR:7.533
VKDR:1.829
Vehicle Kills:278
Kill Difference:993
Playtime:54.849 hours
Usage:2%
Score:0.426m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:20.774%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 10,1499,9485,7901.718B*0.3020.15%D9.942%D*23.6C*N/A69421.8h10.9C*53.9C++
Eidolon VE33 9,3629,0975,6961.597B+0.4222.195%D--22.304%C-16.1CN/A48563.5h11.1C49.9D
L100 Python HESH 8,6137,38241317.874B+15.8536.778%D**2.073%B+40.2C-6.7C-144183.5h3.6C+9.8D
VX29 Polaris 2,5282,5001,4681.703C*0.3215.788%D**14.84%D*22.4DN/A75111.5h16.5D*104.4D--
Proximity Mine 2,2772,2772907.852A5.8350.383%B**N/A169.9B**N/A50013.4h1.8B+3.5B*
Frag Grenade 1,3071,30011300N/A1,297.9845.548%C+N/A590.9B+3.2D16062.2h3B*6.7B+
NS Decimator 1,7071,2701,1271.127C++0.8950.004%D*2.835%B+20.5D-7D--13162h4.8C++9.5C
Skyguard 2,1231,2521309.631M+7.6118.976%F1.358%D10.3D7.2D114121.7h120.8C*636.5D-
Tank Mine 1,7801,1722155.451A+3.4321.779%D-N/A107.5C+55.8C78610.9h1.5B++6.7C+
NS-7 PDW 1,1401,1188871.26B+0.7618.917%D--10.376%D*17.3C-N/A5364.6h17.7C-93.4C--
Saron HRB 1,6311,0571656.406C**4.3932.758%D*1.041%C--22.8C+12.4C-19546.3h19.4B+59.3C+
Corvus VA55 1,0371,0151,1440.887C+1.1318.609%D--16.355%D--15DN/A4667.5h15.5D--83.5D--
C-4 1,3449427081.331C+0.6920.232%D--N/A58.5C-25C51016.1h1.4C**7.1C
Spear Anti-Vehicle Phalanx Turret 1,1118143423.941M21.9237.21%D4.545%C**40.3C*14.7D26620.2h7B++18.9B+
NS-44 Commissioner 7847751,0310.752C+1.2729.219%D-13.807%D*35.7C++N/A11021.7h3.6B12.3C+
Orion VS54 7097024521.553C++0.4714.271%D*21.225%C--19.9C--N/A12735.2h16.1D113D-
MANA Anti-Vehicle Turret 1,2206302302.739C*0.7245.261%D1.905%D*6300B**5900B**7480230.1h11D--24.3D--
Pulsar C 604599639.508S7.4916.61%D**17.028%D--18.3CN/A11932.7h11.9C*71.7C
H-V45 6125906310.935C+1.0917.03%D**17.797%C--13.2D-N/A4744.8h19.1F-111.9F
L100 Python AP 836544767.158B+5.1441.599%FN/A26.9C14.5D19420.2h6.2C**14.9C--
NS-61 Emissary 5305208020.648C+1.3723.744%D12.5%D32.7B+N/A10115.9h12.2B51.2C*
Solstice VE3 5004923011.635A0.3917.8%D-13.618%D--20C++N/A13524.6h15.5C*87.3C+
VE-S Canis 4954834671.034C+0.9916.055%F-18.427%C20.6DN/A6423.5h13.7C85.4D-
Saron HRB-H 5934384310.186B**8.1737.935%F-1.37%C+41.3C*14.6D-24010.6h13.2A+34.7B++
Nyx VX31 4274161742.391C**0.3722.888%F-26.442%C20.3DN/A5220.5h8.6F-37.6F--
L100 Python HEAT 4693871920.368M**18.3535.639%F5.426%A*34.9B+7.4D-22811.1h3.6A10.2B+
M40 Fury 434369497.531C*5.5124.425%D*1.084%D36.5C6.4D16210.1h13B53.3C
Serpent VE92 3723663051.2C++0.8216.393%D**11.475%D**15.9DN/A7723h15.9C-97.2D--
NSX-P Tanto 3283203900.821C+1.2018.161%D**17.813%D--15.2C--N/A4021.1h19.2D105.8D--
MANA Anti-Personnel Turret 271264554.8N/A2.7813.531%UN/A2640U70U7134100.1h26.7T*197.6T*
Rocklet Rifle 4302422640.917B+1.1035.181%F-N/A13.1D*10.2D*13318.5h48.2D137.1D**
M20 Basilisk 330236288.429A*6.4129.76%D--4.237%D14.5C--5.8C--12616.3h107.2C+360.4D
Parallax VX3 223222603.7C*1.6837.607%C70.27%D-13.2D-N/A6816.8h3.4F8.9D-
Proton II PPA-H 2121991216.583B+14.5627.116%D*N/A51D-3.3D-1563.9h9.8C*36.2C
M40 Fury 188165295.69C3.6722.515%FN/A35.1D4.9D--1794.7h10.9B+48.6C
M12 Kobalt 1691551212.917C++10.9013.623%D-18.065%C+34.4D-3.1C+1364.5h24.5D180D
Supernova PC 189141423.357C1.3428.884%F--4.965%A*14.7D5D--3319.6h4.7B+16.2D-
Beamer VS3 114110941.17B+0.8524.51%C-16.364%D-20.8CN/A1445.3h10.2C+41.8C+
Lasher X2 108106951.116C**0.9018.059%D--7.547%A*19.6DN/A1535.4h23.8D131.6D
Supernova VPC 117100812.5C++10.4831.99%F--1%D15.4D**2.6D*2156.5h3.9C--12.2F
Sticky Grenade 9392192N/A89.9849.281%CN/A920C+10C26620.1h2.6C5.3C+
E540 Halberd-H 12791127.583C+5.5638.9%F--6.593%M*29.4D11.6D*2213.1h4.1B**10.6C*
M20 Basilisk 12691175.353A+3.3326.283%D**2.198%D*10.6D-4.1D--1238.6h119.3C453.7D*
Nemesis VSH9 15985751.133B*0.8955.784%D--N/A7.7D6.7D19611h9.2C16.6D
E540 Halberd 11378711.143C*9.1249.558%C*2.564%C++43.3B**19.4B+4971.8h6.5C-13C+
S1 11078178U75.9848.522%D-1.282%D-14.7D6D-4365.3h6.1B+12.6C++
XM98 7777203.85B*1.8330.221%D--67.533%D-9.5D--N/A668.1h3D10D
Spear Anti-Vehicle Phalanx Tower 9777177S74.9855.543%B+5.195%B+77A20C5631h6.4B*11.5B**
M12 Kobalt 7468322.667B+20.658.54%F-16.177%C32.4D--2.9C+1092.1h20.3C+237.8D*
Proton II PPA 6765173.824D1.8020.758%C--N/A38.2D1.2D*2021.7h16.1D**77.5D*
Aphelion VEX-4H 10661311.968C0.0533.751%D**1.639%D-20.3D--15D--2743h76C225.2D--
G30 Walker 10261144.357B+2.3420.774%D*1.639%D*7.1D--4.8D--798.6h236.2C+1137.2D--
Aspis Anti-Aircraft Phalanx Turret 1216078.571A*6.5521.443%DN/A7.9C--8D1927.6h185.5D865.3C-
Lancer VS22 15459910.648C+1.3746.641%F-N/A6D-9.6D1779.9h72.1F154.7F--
Thanatos VE70 5050471.064C*0.9625.138%D**16%C+21.7CN/A2842.3h4.6B18.1C--
Pandora VX25 5050580.862C1.1635.246%C-30%M**15.6D-N/A1163.2h6.9F19.5D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret623,61812.1h
Spawn Beacon187361.4h
Nano-Armor Kit5821,366,30384.9h
Nanite Revive Grenade01,6750.5h
Medical Applicator215202,50514.8h
Spitfire Auto-Turret94160.9h
Anti-Infantry MANA Turret118192.2h
Ammunition Package465,6283.9h
Shield Recharging Field278880.7h
Pelter Rocket Pod0560.2h
Recon Detection Device121,2792.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.09s on queries, 1.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.