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Loyal Soldier noob69[TWC2] noob69
VS BR 127

KDR: 2

Score: 34m

Last Seen: Aug 14th, 2019 3:04 AM
- OFFLINE - 108.6 hour(s)

Battle Rank 119 (127 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
Level Progress (to 120): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Eidolon VE33 L100 Python HESH VX29 Polaris Proximity Mine Frag Grenade Skyguard NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 66TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.961%18.827%35716119819,7541.398020.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.21%-0.424C---0.318C-0.251CHEAD ++ (~9.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.08C+130.089C+55.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.847%2.01%6236120810,048117626418.53696380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.902%-1.957F--0.346C-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.4-1.326D**18.9-0.494D71.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.84%2.848%2991212023,05592512273.3027249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.634%-0.962D---0.399C--0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.80.001C+31.20.228C++89.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.068%61.035%29931211367155330.236165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.353%-0.59D-0.393C--1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.248C3.8-0.205C8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.769%21.488%29921212121138000.0876177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.244%-0.586D1.974A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.308C5.5-0.223C12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
34m265.9%240 (14.4k)222 (13.3k)2.0036655,27527,5872.58009127 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214140714.844%9.838%14605:339

7% Combat Medic60% Engineer14% Heavy Assault14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:11 PMAug 13th, 2017 4:58 AMAug 17th, 2019 6:32 PM (16h) (PST)Aug 14th, 2019 1:07 AM (4d) (PST)Aug 13th, 2019 11:04 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361064300.3600.1800.0351.0930.051250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1356,33925,7962211266313,301

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2558.9h/106.6d 15,902 5,438 13,847 167.8k 4,773 9,603 7,830 82.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D*
Kills:2,506
Deaths:1,476
KDR:1.698
Accuracy:15.794% D**
HSR:14.805% D*
Orion VS54
C--
Kills:702
Deaths:453
KDR:1.550
Accuracy:14.271% D*
HSR:21.225% C--
Kills:3,208
Deaths (as Heavy Assault):1,929
Deaths (to Heavy Assaults):7,213
KDR:1.66304
Kill Difference:1,279
Playtime:351.736 hours
Usage:14%
Score:4.059m
Score/min:192
Accuracy (listed only):15.032%
HSR (listed only):18.015%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:9,954
Deaths:5,799
KDR:1.717
Accuracy:20.148% D
HSR:9.956% D*
Eidolon VE33
C--
Kills:9,211
Deaths:5,792
KDR:1.590
Accuracy:22.247% D--
HSR:22.278% C--
Solstice VE3
D-
Kills:679
Deaths:444
KDR:1.529
Accuracy:17.727% D--
HSR:14.728% D-
Pulsar C
D--
Kills:599
Deaths:63
KDR:9.508
Accuracy:16.610% D**
HSR:17.028% D--
Serpent VE92
D**
Kills:366
Deaths:305
KDR:1.200
Accuracy:16.393% D**
HSR:11.475% D**
NSX-P Tanto
D*
Kills:320
Deaths:390
KDR:0.821
Accuracy:18.161% D**
HSR:17.813% D*
Pandora VX25
A*
Kills:70
Deaths:69
KDR:1.014
Accuracy:34.765% C--
HSR:24.286% A*
VE-LR Obelisk
D
Kills:57
Deaths:26
KDR:2.192
Accuracy:27.106% D
HSR:22.807% D--
Thanatos VE70
C**
Kills:51
Deaths:50
KDR:1.020
Accuracy:25.589% D**
HSR:17.647% C**
Kills:21,307
Deaths (as Engineer):12,938
Deaths (to Engineers):5,292
KDR:1.64685
Kill Difference:8,369
Playtime:1,544.613 hours
Usage:60%
Score:22.081m
Score/min:238
Accuracy (listed only):22.083%
HSR (listed only):17.557%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:9,954
Deaths:5,799
KDR:1.717
Accuracy:20.148% D
HSR:9.956% D*
NS-7 PDW
D*
Kills:1,148
Deaths:934
KDR:1.229
Accuracy:18.865% D*
HSR:10.279% D*
Solstice VE3
D-
Kills:679
Deaths:444
KDR:1.529
Accuracy:17.727% D--
HSR:14.728% D-
Pulsar C
D--
Kills:599
Deaths:63
KDR:9.508
Accuracy:16.610% D**
HSR:17.028% D--
VE-S Canis
C
Kills:512
Deaths:515
KDR:0.994
Accuracy:16.064% F-
HSR:18.164% C
Serpent VE92
D**
Kills:366
Deaths:305
KDR:1.200
Accuracy:16.393% D**
HSR:11.475% D**
NSX-P Tanto
D*
Kills:320
Deaths:390
KDR:0.821
Accuracy:18.161% D**
HSR:17.813% D*
Pandora VX25
A*
Kills:70
Deaths:69
KDR:1.014
Accuracy:34.765% C--
HSR:24.286% A*
Thanatos VE70
C**
Kills:51
Deaths:50
KDR:1.020
Accuracy:25.589% D**
HSR:17.647% C**
Kills:13,699
Deaths (as Light Assault):8,569
Deaths (to Light Assaults):5,706
KDR:1.59867
Kill Difference:5,130
Playtime:345.830 hours
Usage:14%
Score:4.191m
Score/min:202
Accuracy (listed only):20.480%
HSR (listed only):15.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D*
Kills:1,148
Deaths:934
KDR:1.229
Accuracy:18.865% D*
HSR:10.279% D*
NS-44 Commissioner
D-
Kills:776
Deaths:1,033
KDR:0.751
Accuracy:29.222% D-
HSR:13.789% D*
NS-61 Emissary
D
Kills:559
Deaths:865
KDR:0.646
Accuracy:23.492% D
HSR:12.701% D
VE-S Canis
C
Kills:512
Deaths:515
KDR:0.994
Accuracy:16.064% F-
HSR:18.164% C
Nyx VX31
C
Kills:439
Deaths:191
KDR:2.298
Accuracy:22.781% F-
HSR:27.107% C
Parallax VX3
C
Kills:224
Deaths:60
KDR:3.733
Accuracy:37.481% C
HSR:70.536% D-
Beamer VS3
C-
Kills:110
Deaths:94
KDR:1.170
Accuracy:24.510% C-
HSR:16.364% D-
XM98
D-
Kills:77
Deaths:20
KDR:3.850
Accuracy:30.221% D--
HSR:67.533% D-
VA39 Spectre
D**
Kills:66
Deaths:6
KDR:11
Accuracy:24.087% D**
HSR:21.212% D**
Kills:3,911
Deaths (as Infiltrator):3,718
Deaths (to Infiltrators):4,518
KDR:1.05191
Kill Difference:193
Playtime:126.150 hours
Usage:5%
Score:1.124m
Score/min:149
Accuracy (listed only):25.191%
HSR (listed only):28.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D*
Kills:1,148
Deaths:934
KDR:1.229
Accuracy:18.865% D*
HSR:10.279% D*
Corvus VA55
D--
Kills:1,015
Deaths:1,144
KDR:0.887
Accuracy:18.609% D*
HSR:16.355% D--
H-V45
C
Kills:755
Deaths:843
KDR:0.896
Accuracy:16.846% D**
HSR:18.676% C
VE-S Canis
C
Kills:512
Deaths:515
KDR:0.994
Accuracy:16.064% F-
HSR:18.164% C
Pandora VX25
A*
Kills:70
Deaths:69
KDR:1.014
Accuracy:34.765% C--
HSR:24.286% A*
Thanatos VE70
C**
Kills:51
Deaths:50
KDR:1.020
Accuracy:25.589% D**
HSR:17.647% C**
Kills:3,551
Deaths (as Combat Medic):3,555
Deaths (to Combat Medics):2,543
KDR:0.99887
Kill Difference:4
Playtime:173.426 hours
Usage:7%
Score:2.498m
Score/min:240
Accuracy (listed only):21.789%
HSR (listed only):17.568%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:7,470
V. Kills:1,256 N/A
Deaths:421
KDR:17.744
Accuracy:36.829% D*
KPH:40.300 C-
VKPH:6.800 C
Skyguard
D
Kills:1,325
V. Kills:907 146%
Deaths:131
KDR:10.115
Accuracy:19.087% F
KPH:10.600 D
VKPH:7.300 D
L100 Python AP
C
Kills:625
V. Kills:326 191%
Deaths:82
KDR:7.622
Accuracy:41.605% F
KPH:27.700 C
VKPH:14.500 D
L100 Python HEAT
B
Kills:387
V. Kills:82 466%
Deaths:19
KDR:20.368
Accuracy:35.639% F
KPH:34.900 B
VKPH:7.400 D-
Kills:9,807 (9,807 + 0)
Deaths:653
KDR:15.018
VKDR:3.937
Vehicle Kills:2,571
Kill Difference:9,154
Playtime:343.513 hours
Usage:13%
Score:2.892m
Score/min:140
Driving Accuracy:35.639%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,063
V. Kills:578 184%
Deaths:165
KDR:6.442
Accuracy:33.091% D*
KPH:22.800 C+
VKPH:12.400 C
Supernova PC
D
Kills:141
V. Kills:48 288%
Deaths:42
KDR:3.357
Accuracy:28.884% F--
KPH:14.700 D
VKPH:5 D--
Supernova VPC
D*
Kills:100
V. Kills:17 N/A
Deaths:8
KDR:12.500
Accuracy:31.990% F-
KPH:15.400 D**
VKPH:2.600 D*
E540 Halberd
B**
Kills:78
V. Kills:35 217%
Deaths:7
KDR:11.143
Accuracy:49.558% C*
KPH:44 B**
VKPH:19.700 B+
Proton II PPA
C--
Kills:65
V. Kills:2 N/A
Deaths:17
KDR:3.824
Accuracy:20.758% C--
KPH:39.200 D
VKPH:1.200 D*
Kills:1,447 (241 + 1,206)
Deaths:239
KDR:6.054
VKDR:2.845
Vehicle Kills:680
Kill Difference:1,208
Playtime:66.109 hours
Usage:3%
Score:0.892m
Score/min:225
Driving Accuracy:31.990%
Gunner Accuracy:20.758%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:444
V. Kills:159 278%
Deaths:44
KDR:10.091
Accuracy:37.942% F-
KPH:40.900 C*
VKPH:14.600 D-
Proton II PPA-H
D-
Kills:199
V. Kills:13 N/A
Deaths:12
KDR:16.583
Accuracy:27.116% D*
KPH:51.500 D-
VKPH:3.400 D-
E540 Halberd-H
D
Kills:91
V. Kills:36 246%
Deaths:12
KDR:7.583
Accuracy:38.900% F--
KPH:29.200 D
VKPH:11.500 D*
Aphelion VEX-4H
D--
Kills:61
V. Kills:45 133%
Deaths:31
KDR:1.968
Accuracy:33.751% D**
KPH:20.300 D*
VKPH:15 D--
Kills:795 (0 + 795)
Deaths:99
KDR:8.030
VKDR:2.556
Vehicle Kills:253
Kill Difference:696
Playtime:20.850 hours
Usage:1%
Score:0.282m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:33.751%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:369
V. Kills:65 N/A
Deaths:49
KDR:7.531
Accuracy:24.425% D*
KPH:36.500 C
VKPH:6.400 D
M20 Basilisk
C--
Kills:242
V. Kills:97 247%
Deaths:29
KDR:8.345
Accuracy:29.690% D--
KPH:14.400 C--
VKPH:5.800 C--
M12 Kobalt
C+
Kills:168
V. Kills:15 N/A
Deaths:12
KDR:14
Accuracy:13.112% D--
KPH:35 D-
VKPH:3.100 C+
M40 Fury
D
Kills:165
V. Kills:23 N/A
Deaths:29
KDR:5.690
Accuracy:22.515% F
KPH:35 D
VKPH:4.900 D--
M20 Basilisk
D-
Kills:93
V. Kills:36 251%
Deaths:17
KDR:5.471
Accuracy:26.380% D**
KPH:10.600 D-
VKPH:4.100 D--
M12 Kobalt
C+
Kills:73
V. Kills:7 N/A
Deaths:4
KDR:18.250
Accuracy:8.487% F-
KPH:32.500 D--
VKPH:3.100 C+
G30 Walker
D-
Kills:70
V. Kills:44 156%
Deaths:16
KDR:4.375
Accuracy:21.861% D*
KPH:7.600 D--
VKPH:4.800 D-
Kills:1,180 (0 + 1,180)
Deaths:156
KDR:7.564
VKDR:1.840
Vehicle Kills:287
Kill Difference:1,024
Playtime:56.566 hours
Usage:2%
Score:0.438m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:21.861%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 10,1559,9545,7991.717B*0.2920.148%D9.956%D*23.6C*N/A69422.1h10.9C*53.9C++
Eidolon VE33 9,4849,2115,7921.59B+0.4122.247%D--22.278%C--16.1C-N/A48570.6h11.1C-49.9D
L100 Python HESH 8,7267,47042117.743B++15.7436.829%D*2.048%B+40.3C-6.8C144185.5h3.6C+9.7C--
VX29 Polaris 2,5352,5061,4761.698C*0.3115.794%D**14.805%D*22.4DN/A75111.7h16.5D*104.4D*
Proximity Mine 2,2932,2932907.907A5.9050.291%B**N/A168.6B**N/A49713.6h1.8B3.5B*
Frag Grenade 1,3511,34411344N/A1,342.0045.672%C+N/A584.3B+3D15912.3h3.1B++6.7B+
Skyguard 2,2321,32513110.115M+8.1119.087%F1.283%D10.7D7.3D116124.4h118C++618.4D-
NS Decimator 1,7211,2811,1451.119C++0.8849.992%D**2.81%B+20.5D-7D--13162.6h4.8C+9.5C-
Tank Mine 1,8311,2072235.413A+3.4121.436%D-N/A106.8C+55.2C78611.3h1.5B++6.8C
NS-7 PDW 1,1701,1489341.229B0.7718.865%D*10.279%D*17.1C--N/A5267.3h17.9C--94.8D
Saron HRB 1,6411,0631656.442C**4.4433.091%D*1.035%D22.8C+12.4C19446.6h19.7B+59.5C
Corvus VA55 1,0371,0151,1440.887C1.1218.609%D*16.355%D--15DN/A4667.5h15.5D--83.5D*
C-4 1,4059857381.335C+0.6720.233%D--N/A59C--25.1C50616.7h1.4C*7.2C
Spear Anti-Vehicle Phalanx Turret 1,1338293523.686A**21.6837.483%D4.584%B40.2C++14.8D26520.6h7B+18.8B
NS-44 Commissioner 7857761,0330.751C+1.2529.222%D-13.789%D*35.6C++N/A11021.8h3.6B12.3C+
H-V45 7817558430.896C1.1116.846%D**18.676%C13D-N/A4458h19.1F-113.3F-
Orion VS54 7097024531.55C++0.4514.271%D*21.225%C--19.9C--N/A12835.2h16.1D113C-
Solstice VE3 6896794441.529B**0.4717.727%D--14.728%D-20.8C++N/A11532.7h15.3C++86.5C+
MANA Anti-Vehicle Turret 1,2326372322.746B+0.7445.276%C-1.884%D--6370S5950S11269950.1h11D--24.2D
L100 Python AP 951625827.622B++5.6241.605%FN/A27.8C14.5D19522.5h6.1C++14.6C--
Pulsar C 604599639.508S7.5016.61%D**17.028%D--18.3C-N/A12032.7h11.9C++71.7C--
NS-61 Emissary 5695598650.646C+1.3623.492%D12.701%D32.3C**N/A9917.3h12.2B52.1C++
VE-S Canis 5245125150.994C+1.0116.064%F-18.164%C19.8DN/A6225.8h14.1C87.8D--
Saron HRB-H 6034444410.091B**8.0937.942%F-1.351%C+40.7C*14.6D-23710.9h13.2A+34.9B++
Nyx VX31 4504391912.298C++0.2922.781%F-27.107%C20.2DN/A5221.7h8.6F-37.9F--
L100 Python HEAT 4693871920.368M**18.3635.639%F5.426%A*34.9B7.4D-23011.1h3.6A10.2B+
M40 Fury 434369497.531C**5.5324.425%D*1.084%D36.5C6.4D16210.1h13B53.3C
Serpent VE92 3723663051.2C++0.8016.393%D**11.475%D**15.9DN/A7723h15.9D97.2D--
NSX-P Tanto 3283203900.821C+1.1818.161%D**17.813%D*15.2DN/A4121.1h19.2D105.8D*
MANA Anti-Personnel Turret 271264554.8N/A2.8013.531%UN/A2640U70U7172100.1h26.7T*197.6T*
Rocklet Rifle 4662622870.913B+1.0935.317%F-N/A12.8D*10D*13220.4h49.9D-141.2F
M20 Basilisk 339242298.345A**6.3429.69%D--4.132%D14.4C--5.8C--12516.8h106.9C+359.9D
Parallax VX3 225224603.733C*1.7337.481%C70.536%D-13.2D-N/A6717h3.4F9D--
Proton II PPA-H 2121991216.583B+14.5827.116%D*N/A51D-3.3D-1573.9h9.8C**36.2C
M12 Kobalt 1831681214C++12.0013.112%D--17.262%C+35D-3.1C+1364.8h23.9D182.3D
M40 Fury 188165295.69C+3.6922.515%FN/A35.1D4.9D--1794.7h10.9B+48.6C
Lasher X2 1511451211.198B0.8117.495%D*6.897%A++21.6C--N/A1486.7h22.7C--130D-
Supernova PC 189141423.357C1.3528.884%F--4.965%A*14.7D5D--3339.6h4.7B+16.2D--
Beamer VS3 114110941.17B+0.8324.51%C-16.364%D-20.8CN/A1445.3h10.2C+41.8C+
Supernova VPC 117100812.5C++10.5031.99%F-1%D15.4D**2.6D*2166.5h3.9D12.2F
Sticky Grenade 9594194N/A92.0049.491%CN/A940C+10C26710.1h2.6C5.2C+
M20 Basilisk 12993175.471A3.4726.38%D**2.151%D*10.7D-4.1D--1228.7h119.3C452.4D*
E540 Halberd-H 12791127.583C+5.5838.9%F--6.593%M*29.4D11.6D*2213.1h4.1B**10.6C*
Nemesis VSH9 16589751.187B**0.8255.938%D-N/A8C-6.8C19911.1h8.9C+16C--
E540 Halberd 11378711.143C*9.1449.558%C*2.564%C++43.3B**19.4B+5021.8h6.5C-13C+
S1 11078178U76.0048.522%D--1.282%D-14.7D6D--4445.3h6.1B12.6C+
Spear Anti-Vehicle Phalanx Tower 9777177M**75.0055.543%B+5.195%B+77A+20C5631h6.4B*11.5B**
XM98 7777203.85B**1.8530.221%D--67.533%D-9.5D--N/A678.1h3D10D-
M12 Kobalt 8073418.25C++16.258.487%F-17.808%C+33.2D--3.2C+1112.2h20.3C+239.2D**
G30 Walker 11470164.375B2.3721.861%D*2.857%D7.6D--4.8D-819.2h237.6C1087D-
Pandora VX25 7070691.014C+0.9934.765%C--24.286%A*18.9DN/A1193.7h6D--17.3D
VA39 Spectre 6866611S9.0024.087%D**21.212%D**15.3C--N/A1364.3h6.4C+26.5D
Proton II PPA 6765173.824D1.8220.758%C--N/A38.2D1.2D*2021.7h16.1F77.5D*
Aspis Anti-Aircraft Phalanx Turret 1266379A*7.0021.389%DN/A8.2C--8.2D1937.7h178.7D835.7C-
Aphelion VEX-4H 10661311.968C0.0433.751%D**1.639%D-20.3D*15D--2763h76C-225.2D*
Lancer VS22 15459920.641C+1.3646.653%F-N/A6D9.6C-1799.9h72.2F-154.7F*
VE-LR Obelisk 5757262.192C**0.1927.106%D22.807%D--14.6D-N/A663.9h9.3D--34.4D-
Thanatos VE70 5151501.02C++0.9825.589%D**17.647%C**19.6C-N/A2642.6h4.7C*18.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon197961.5h
Anti-Vehicle MANA Turret633,68412.2h
Nano-Armor Kit5911,382,75685.9h
Nanite Revive Grenade01,8270.5h
Medical Applicator238220,36516h
Spitfire Auto-Turret94580.9h
Shield Recharging Field301,1220.8h
Ammunition Package465,7333.9h
Anti-Infantry MANA Turret118202.2h
Nano-Repair Grenade0660h
Pelter Rocket Pod0560.2h
Recon Detection Device141,3083h

Check the help document for the dictionary if you want to learn more about words used here.


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