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Loyal Soldier noob69[TWC2] noob69
VS BR 124

KDR: 2.03

Score: 32.5m

Last Seen: Feb 20th, 2019 3:43 AM
- OFFLINE - 44.7 hour(s)

Battle Rank 117 (124 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
Level Progress (to 118): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Eidolon VE33 L100 Python HESH VX29 Polaris Proximity Mine Frag Grenade NS Decimator Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.961%18.823%35715100718,6161.400650.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.064%-0.413C---0.287C-0.148CHEAD ++ (~9.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.09C+12.90.096C+55.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.664%2.101%619610169,614112224888.561386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.863%-1.972F--0.33C-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.5-1.368D**18.9-0.509D72.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.708%2.796%2981210102,96989711883.30992250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.693%-0.97D---0.399C--0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.40.009C+30.20.235C++87.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.538%69.565%29821020299146310.204235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.612%0.076C+0.159C++0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.066C+3.3-0.031C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
32.5m259.3%239 (14.3k)222 (13.3k)2.033252,96926,0522.61423124 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022132114.747%9.804%14505:378

6% Combat Medic61% Engineer14% Heavy Assault13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:11 PMAug 13th, 2017 4:58 AMFeb 20th, 2019 9:14 AM (1d) (PST)Feb 20th, 2019 2:38 AM (2d) (PST)Feb 19th, 2019 11:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361054310.3610.1780.0351.0680.051250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1566,30725,8492211264313,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2444.4h/101.9d 15,137 5,193 12,926 156.6k 4,539 9,207 7,426 78.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D--
Kills:2,493
Deaths:1,459
KDR:1.709
Accuracy:15.786% D**
HSR:14.761% D--
Orion VS54
C--
Kills:702
Deaths:452
KDR:1.553
Accuracy:14.269% D*
HSR:21.225% C--
Lasher X2
B**
Kills:87
Deaths:78
KDR:1.115
Accuracy:18.702% D-
HSR:5.747% B**
Kills:3,282
Deaths (as Heavy Assault):1,989
Deaths (to Heavy Assaults):6,832
KDR:1.65008
Kill Difference:1,293
Playtime:344.927 hours
Usage:14%
Score:3.982m
Score/min:192
Accuracy (listed only):16.253%
HSR (listed only):13.911%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:9,895
Deaths:5,738
KDR:1.724
Accuracy:20.142% D
HSR:9.864% D*
Eidolon VE33
C-
Kills:8,904
Deaths:5,554
KDR:1.603
Accuracy:22.151% D-
HSR:22.406% C-
Pulsar C
D--
Kills:599
Deaths:63
KDR:9.508
Accuracy:16.610% D**
HSR:17.028% D--
Solstice VE3
D--
Kills:447
Deaths:263
KDR:1.700
Accuracy:17.752% D--
HSR:12.975% D*
Serpent VE92
D**
Kills:366
Deaths:305
KDR:1.200
Accuracy:16.393% D**
HSR:11.475% D**
NSX-P Tanto
D--
Kills:320
Deaths:390
KDR:0.821
Accuracy:18.161% D**
HSR:17.813% D--
Thanatos VE70
N/A
Kills:50
Deaths:47
KDR:1.064
Accuracy:25.138% N/A
HSR:16% N/A
Kills:20,581
Deaths (as Engineer):12,360
Deaths (to Engineers):5,072
KDR:1.66513
Kill Difference:8,221
Playtime:1,503.053 hours
Usage:61%
Score:21.469m
Score/min:238
Accuracy (listed only):19.478%
HSR (listed only):15.366%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:9,895
Deaths:5,738
KDR:1.724
Accuracy:20.142% D
HSR:9.864% D*
NS-7 PDW
D--
Kills:1,065
Deaths:842
KDR:1.265
Accuracy:18.945% D--
HSR:10.423% D*
Pulsar C
D--
Kills:599
Deaths:63
KDR:9.508
Accuracy:16.610% D**
HSR:17.028% D--
Solstice VE3
D--
Kills:447
Deaths:263
KDR:1.700
Accuracy:17.752% D--
HSR:12.975% D*
VE-S Canis
C
Kills:441
Deaths:433
KDR:1.018
Accuracy:16.025% F
HSR:17.687% C
Serpent VE92
D**
Kills:366
Deaths:305
KDR:1.200
Accuracy:16.393% D**
HSR:11.475% D**
NSX-P Tanto
D--
Kills:320
Deaths:390
KDR:0.821
Accuracy:18.161% D**
HSR:17.813% D--
Thanatos VE70
N/A
Kills:50
Deaths:47
KDR:1.064
Accuracy:25.138% N/A
HSR:16% N/A
Kills:13,183
Deaths (as Light Assault):8,081
Deaths (to Light Assaults):5,375
KDR:1.63136
Kill Difference:5,102
Playtime:317.165 hours
Usage:13%
Score:3.840m
Score/min:202
Accuracy (listed only):18.646%
HSR (listed only):14.158%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D--
Kills:1,065
Deaths:842
KDR:1.265
Accuracy:18.945% D--
HSR:10.423% D*
NS-44 Commissioner
D-
Kills:775
Deaths:1,031
KDR:0.752
Accuracy:29.219% D-
HSR:13.807% D*
NS-61 Emissary
D
Kills:467
Deaths:740
KDR:0.631
Accuracy:23.569% D
HSR:11.991% D
VE-S Canis
C
Kills:441
Deaths:433
KDR:1.018
Accuracy:16.025% F
HSR:17.687% C
Nyx VX31
C
Kills:416
Deaths:174
KDR:2.391
Accuracy:22.886% F-
HSR:26.442% C
Parallax VX3
C
Kills:222
Deaths:60
KDR:3.700
Accuracy:37.607% C
HSR:70.270% D-
Beamer VS3
C-
Kills:110
Deaths:94
KDR:1.170
Accuracy:24.510% C-
HSR:16.364% D-
XM98
D
Kills:77
Deaths:20
KDR:3.850
Accuracy:30.221% D--
HSR:67.533% D
Kills:3,573
Deaths (as Infiltrator):3,394
Deaths (to Infiltrators):4,254
KDR:1.05274
Kill Difference:179
Playtime:116.795 hours
Usage:5%
Score:1.044m
Score/min:149
Accuracy (listed only):25.373%
HSR (listed only):29.315%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D--
Kills:1,065
Deaths:842
KDR:1.265
Accuracy:18.945% D--
HSR:10.423% D*
Corvus VA55
D--
Kills:1,015
Deaths:1,144
KDR:0.887
Accuracy:18.609% D*
HSR:16.355% D--
H-V45
C--
Kills:496
Deaths:516
KDR:0.961
Accuracy:16.874% D**
HSR:17.540% C--
VE-S Canis
C
Kills:441
Deaths:433
KDR:1.018
Accuracy:16.025% F
HSR:17.687% C
Thanatos VE70
N/A
Kills:50
Deaths:47
KDR:1.064
Accuracy:25.138% N/A
HSR:16% N/A
Kills:3,067
Deaths (as Combat Medic):2,982
Deaths (to Combat Medics):2,380
KDR:1.0285
Kill Difference:85
Playtime:146.526 hours
Usage:6%
Score:2.132m
Score/min:242
Accuracy (listed only):19.118%
HSR (listed only):15.601%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:7,241
V. Kills:1,199 N/A
Deaths:407
KDR:17.791
Accuracy:36.620% D**
KPH:40.100 C-
VKPH:6.600 C-
Skyguard
C--
Kills:1,247
V. Kills:868 143%
Deaths:127
KDR:9.819
Accuracy:18.931% F
KPH:10.300 C--
VKPH:7.100 D
L100 Python AP
C
Kills:498
V. Kills:269 184%
Deaths:71
KDR:7.014
Accuracy:41.117% F-
KPH:25.900 C
VKPH:14 D
L100 Python HEAT
B+
Kills:387
V. Kills:82 466%
Deaths:19
KDR:20.368
Accuracy:35.639% F
KPH:34.900 B+
VKPH:7.400 D-
Kills:9,373 (9,373 + 0)
Deaths:624
KDR:15.021
VKDR:3.875
Vehicle Kills:2,418
Kill Difference:8,749
Playtime:332.189 hours
Usage:14%
Score:2.755m
Score/min:138
Driving Accuracy:35.639%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,046
V. Kills:571 183%
Deaths:164
KDR:6.378
Accuracy:32.708% D*
KPH:22.800 C+
VKPH:12.500 C
Supernova PC
D
Kills:141
V. Kills:48 288%
Deaths:41
KDR:3.439
Accuracy:28.804% F--
KPH:14.700 D
VKPH:5 D--
Supernova VPC
D*
Kills:100
V. Kills:17 N/A
Deaths:8
KDR:12.500
Accuracy:31.990% F--
KPH:15.400 D**
VKPH:2.600 D*
E540 Halberd
B**
Kills:71
V. Kills:32 215%
Deaths:6
KDR:11.833
Accuracy:50.427% B
KPH:43.800 B**
VKPH:19.800 B+
Proton II PPA
C--
Kills:65
V. Kills:2 N/A
Deaths:17
KDR:3.824
Accuracy:20.758% C--
KPH:39.200 D
VKPH:1.200 D*
Kills:1,423 (241 + 1,182)
Deaths:236
KDR:6.030
VKDR:2.839
Vehicle Kills:670
Kill Difference:1,187
Playtime:65.120 hours
Usage:3%
Score:0.874m
Score/min:224
Driving Accuracy:31.990%
Gunner Accuracy:20.758%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:434
V. Kills:153 282%
Deaths:41
KDR:10.585
Accuracy:37.654% F--
KPH:41.500 C*
VKPH:14.600 D--
Proton II PPA-H
D-
Kills:199
V. Kills:13 N/A
Deaths:12
KDR:16.583
Accuracy:27.116% D*
KPH:51.500 D-
VKPH:3.400 D-
E540 Halberd-H
D
Kills:91
V. Kills:36 246%
Deaths:12
KDR:7.583
Accuracy:38.900% F--
KPH:29.200 D
VKPH:11.500 D*
Aphelion VEX-4H
D--
Kills:58
V. Kills:44 129%
Deaths:31
KDR:1.871
Accuracy:33.875% D**
KPH:19.700 D*
VKPH:14.900 D--
Kills:782 (0 + 782)
Deaths:96
KDR:8.146
VKDR:2.563
Vehicle Kills:246
Kill Difference:686
Playtime:20.402 hours
Usage:1%
Score:0.275m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:33.875%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:368
V. Kills:64 N/A
Deaths:49
KDR:7.510
Accuracy:24.401% D*
KPH:36.500 C
VKPH:6.400 D
M20 Basilisk
C--
Kills:225
V. Kills:89 250%
Deaths:27
KDR:8.333
Accuracy:29.574% D--
KPH:14.300 C--
VKPH:5.700 D
M40 Fury
D
Kills:165
V. Kills:23 N/A
Deaths:29
KDR:5.690
Accuracy:22.414% F
KPH:35.100 D
VKPH:4.900 D--
M12 Kobalt
C+
Kills:153
V. Kills:14 N/A
Deaths:12
KDR:12.750
Accuracy:13.652% D-
KPH:34.600 D-
VKPH:3.200 C+
M20 Basilisk
D-
Kills:90
V. Kills:35 250%
Deaths:16
KDR:5.625
Accuracy:26.014% D**
KPH:10.600 D-
VKPH:4.100 D--
M12 Kobalt
C
Kills:67
V. Kills:6 N/A
Deaths:3
KDR:22.333
Accuracy:8.468% F-
KPH:31.800 D--
VKPH:2.800 C
G30 Walker
D--
Kills:60
V. Kills:41 143%
Deaths:14
KDR:4.286
Accuracy:20.835% D*
KPH:7.200 D--
VKPH:4.900 D--
Kills:1,128 (0 + 1,128)
Deaths:150
KDR:7.520
VKDR:1.813
Vehicle Kills:272
Kill Difference:978
Playtime:53.879 hours
Usage:2%
Score:0.419m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:20.835%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 10,0959,8955,7381.724B*0.3120.142%D9.864%D*23.6C*N/A69418.6h10.8C**53.8C++
Eidolon VE33 9,1508,9045,5541.603B+0.4322.151%D-22.406%C-16.1CN/A48551.8h11.1C50.1C--
L100 Python HESH 8,4407,24140717.791B+15.7636.62%D**2.113%B+40.1C-6.6C-143180.5h3.6C+9.8D
VX29 Polaris 2,5212,4931,4591.709C**0.3215.786%D**14.761%D--22.5DN/A75111h16.5D*104.3D*
Proximity Mine 2,2622,2622907.8A5.7750.495%B**N/A170.1B**N/A50213.3h1.8B3.5B*
Frag Grenade 1,2681,26311263N/A1,260.9745.421%C++N/A601.4B+2.4D--16032.1h3B++6.7B+
NS Decimator 1,6961,2621,1061.141C++0.8949.929%D*2.773%B+20.5D-7.1D--13161.5h4.7C++9.5C
Skyguard 2,1151,2471279.819M*7.7918.931%F1.363%D10.3C--7.1D114121.4h120.6C*636.9D-
Tank Mine 1,7081,1212075.415A+3.3821.844%D-N/A108.8C++57C+81010.3h1.5B++6.7C+
NS-7 PDW 1,0851,0658421.265B+0.7718.945%D--10.423%D*17.2C-N/A5361.9h17.7C-93.5D
Saron HRB 1,6171,0461646.378C**4.3432.708%D*1.052%C--22.8C+12.5C19645.8h19.4B+59.2C+
Corvus VA55 1,0371,0151,1440.887C+1.1518.609%D*16.355%D--15DN/A4667.5h15.5D--83.5D--
C-4 1,2929036871.314C+0.7220.253%D--N/A58.6C-25.3C51815.4h1.5C++7.2C
Spear Anti-Vehicle Phalanx Turret 1,1048093225.281M+23.2537.11%D4.574%C*40.5C*14.8D26720h7B++18.8B+
NS-44 Commissioner 7847751,0310.752C+1.2829.219%D-13.807%D*35.7C++N/A11021.7h3.6B+12.3C+
Orion VS54 7097024521.553C++0.4814.269%D*21.225%C--20C--N/A12635.1h16.1D113C-
MANA Anti-Vehicle Turret 1,2116252252.778C++0.7445.023%D*1.92%D-6250B**5860A+3183740.1h10.9C**24.3C+
Pulsar C 604599639.508S7.4716.61%D**17.028%D--18.3CN/A11932.7h11.9C++71.7C
L100 Python AP 767498717.014B+4.9841.117%F-N/A25.9C14D19219.2h6.3C*15.3C-
H-V45 5144965160.961C+1.0716.874%D**17.54%C--13.4DN/A5036.9h18.5F109.8F-
NS-61 Emissary 4754677400.631C1.4023.569%D11.991%D33.1B+N/A10214.1h12.2B51.9C*
Solstice VE3 4514472631.7A0.3317.752%D--12.975%D*20.2C++N/A14522.1h15.5C++87.3C+
VE-S Canis 4494414331.018C+1.0216.025%F17.687%C20.6DN/A6421.4h13.7C+85.8D-
Saron HRB-H 5874344110.585B**8.5537.654%F--1.382%C+41.3C*14.6D--23910.5h13.1A34.7B++
Nyx VX31 4274161742.391C++0.3622.886%F-26.442%C20.4DN/A5220.4h8.6D**37.6F--
L100 Python HEAT 4693871920.368M**18.3335.639%F5.426%A++34.9B+7.4D-22611.1h3.6A10.2B+
M40 Fury 432368497.51C**5.4824.401%D*1.087%D36.4C6.3D16210.1h13C*53.3C
Serpent VE92 3723663051.2C++0.8316.393%D**11.475%D**15.9DN/A7623h15.9C--97.2D-
NSX-P Tanto 3283203900.821C+1.2118.161%D**17.813%D--15.2C--N/A4021.1h19.2D105.8D--
MANA Anti-Personnel Turret 266259534.887N/A2.8513.47%UN/A2590U70U7047900.1h26.9T*199.8T*
Rocklet Rifle 4002252500.9B+1.1335.315%F-N/A13.3D*10.4D*13716.9h48D136D**
M20 Basilisk 314225278.333A*6.3029.574%D--4.444%D14.3C--5.7D12615.7h108.7C+367.4D
Parallax VX3 223222603.7C*1.6737.607%C70.27%D-13.2D-N/A6816.8h3.4F8.9D-
Proton II PPA-H 2121991216.583B+14.5527.116%D*N/A51D-3.3D-1553.9h9.8C*36.2C
M40 Fury 188165295.69C3.6622.414%FN/A35.1D4.9D--1784.7h10.9B48.5C
M12 Kobalt 1671531212.75C+10.7213.652%D-18.301%C++34.8D-3.2C+1374.4h24.6D-180.4D
Supernova PC 189141413.439C1.4128.804%F--4.965%A++14.7D5D--3269.6h4.6B+16.1D-
Beamer VS3 114110941.17B+0.8624.51%C-16.364%D-20.8CN/A1415.3h10.2C+41.8C+
Supernova VPC 117100812.5C++10.4731.99%F--1%D15.4D**2.6D*2086.5h3.9C--12.2F
E540 Halberd-H 12791127.583C+5.5538.9%F--6.593%M++29.4D11.6D*2203.1h4.1B**10.6C*
M20 Basilisk 12590165.625A+3.5926.014%D**2.222%D*10.6D-4.1D--1228.5h117.2C450.6D*
Lasher X2 8987781.115B0.9218.702%D-5.747%B**21.2CN/A1914.1h23.4D124.9D
Sticky Grenade 8887187N/A84.9749.565%CN/A870C+10C27030.1h2.6C5.3C+
Nemesis VSH9 15784741.135B*0.9055.971%D-N/A7.7D6.7D19810.9h9.3C16.5D
S1 11078178U75.9748.522%D--1.282%D-14.7D6D--4335.3h6.1B12.6C+
Spear Anti-Vehicle Phalanx Tower 9777177M**74.9755.543%B+5.195%B+77A20C5631h6.4B*11.5B**
XM98 7777203.85B*1.8230.221%D--67.533%D9.5DN/A668.1h3D10D
E540 Halberd 10371611.833C**9.8050.427%B2.817%C*44.4B**20B+4911.6h6.6C--13.2C+
M12 Kobalt 7367322.333C**20.308.468%F-16.418%C31.9D--2.9C+1092.1h20.1C+238D**
Proton II PPA 6765173.824D1.7920.758%C--N/A38.2D1.2D*2021.7h16.1F77.5D*
Aspis Anti-Aircraft Phalanx Turret 12160610M7.9721.176%DN/A7.9D8D1927.6h181.8D858.6C-
G30 Walker 10160144.286B2.2520.835%D*1.667%D*7.1D--4.9D--818.4h236.7C1135.8D-
Lancer VS22 15459910.648C+1.3946.641%F-N/A6D-9.6D1769.9h72.1F154.7F--
Aphelion VEX-4H 10258311.871C0.1633.875%D**1.724%D-19.3D*14.7D*2693h79.8C-235.5D*
Thanatos VE70 5050471.064C*0.9725.138%D**16%C+21.7CN/A2822.3h4.6C**18.1C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret623,56812.1h
Medical Applicator194187,54013.8h
Nanite Revive Grenade01,5830.4h
Spawn Beacon176921.3h
Nano-Armor Kit5741,347,58983.8h
Spitfire Auto-Turret93830.8h
Anti-Infantry MANA Turret118102.1h
Ammunition Package465,5363.8h
Shield Recharging Field257780.6h
Pelter Rocket Pod0560.2h
Recon Detection Device111,2222.8h

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