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Field Marshal Jolly noobz24[CHI] noobz24
TR BR 158

KDR: 2.63

Score: 59.9m

Last Seen: Dec 15th, 2018 2:04 PM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 100 (158 total) - Terran Republic on Cobalt - Outfit Member of Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 TAR NS-11A Hellfire Rocket Pods T9A "Butcher" Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,916,532 MLG Score: 1532
Fun Score: N/A
Cheeseburgers Flipped: 201TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.344%21.186%5374597775,3982.85999-0.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.873%0.841B*0.085C+-0.751D-HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.398B11.40.2C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.079%0.788%560510175,074117418034.3183281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.703%-0.039C+-0.754D--0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.50.361C**380.28C*64.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.845%2.37%359610165,823197919532.94239298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.344%-0.605D-0.167C-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.572B+5.70.542B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.005%2.817%2321410082,946151111351.9497259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.055%-0.197C-0.389C--0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.30.302C*280.285C*54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.702%75.674%2327101517,2903550714.87042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.867%-0.051C+0.557B+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.352C**2.20.302C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.49%19.548%232310191,371204070.67173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.132%1.093B**1.015B**1.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.662B+2.40.499B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 13
59.9m287.5%339 (20.3k)295 (17.7k)2.62946128,31548,7992.84936158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10221043621.819%23.928%52204:1050

11% Combat Medic16% Engineer27% Heavy Assault28% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 24th, 2015 10:11 PMJun 14th, 2018 6:51 PMDec 15th, 2018 11:20 AM (4h) (PST)Dec 15th, 2018 1:15 PM (2h) (PST)Dec 15th, 2018 10:04 AM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5761803960.6310.2400.1511.9490.0471532

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,54910,79023,75938149117317,677

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3389.7h/141.2d 10,731 30,703 39,946 396.4k 5,126 13,188 9,577 117.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:16,973
Deaths:5,605
KDR:3.028
Accuracy:25.477% B++
HSR:23.349% C+
NS-15M2
C*
Kills:8,271
Deaths:2,849
KDR:2.903
Accuracy:24.786% C*
HSR:23.854% C+
T9A "Butcher"
C**
Kills:2,408
Deaths:988
KDR:2.437
Accuracy:25.408% C**
HSR:21.885% D
T32 Bull
C++
Kills:2,167
Deaths:970
KDR:2.234
Accuracy:23.526% C++
HSR:20.858% C
TMG-50
B+
Kills:1,900
Deaths:916
KDR:2.074
Accuracy:23.260% B+
HSR:18.579% D
NSX Naginata
C*
Kills:1,166
Deaths:386
KDR:3.021
Accuracy:22.989% C*
HSR:24.443% C--
T7 Mini-Chaingun
C+
Kills:1,161
Deaths:685
KDR:1.695
Accuracy:16.924% C+
HSR:8.872% D--
T16 Rhino
B**
Kills:1,159
Deaths:659
KDR:1.759
Accuracy:26.393% B**
HSR:22.002% C+
MG-H1 Watchman
C++
Kills:386
Deaths:122
KDR:3.164
Accuracy:23.200% C++
HSR:19.689% D-
T9 CARV-S
C*
Kills:278
Deaths:132
KDR:2.106
Accuracy:22.807% C*
HSR:20.863% C--
T9 CARV
D
Kills:198
Deaths:319
KDR:0.621
Accuracy:14.350% D--
HSR:17.677% D
Kills:36,067
Deaths (as Heavy Assault):13,631
Deaths (to Heavy Assaults):13,007
KDR:2.64595
Kill Difference:22,436
Playtime:926.712 hours
Usage:27%
Score:17.775m
Score/min:320
Accuracy (listed only):22.647%
HSR (listed only):20.188%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,431
Deaths:1,014
KDR:1.411
Accuracy:23.926% C+
HSR:15.653% D
Shuriken
B+
Kills:1,399
Deaths:575
KDR:2.433
Accuracy:29.171% B+
HSR:15.297% C--
T5 AMC
B++
Kills:1,188
Deaths:489
KDR:2.429
Accuracy:26.440% B++
HSR:21.212% C**
NSX-P Tanto
B+
Kills:1,175
Deaths:505
KDR:2.327
Accuracy:27.363% B+
HSR:21.957% C-
TRAC-5
B**
Kills:1,174
Deaths:450
KDR:2.609
Accuracy:26.110% B**
HSR:18.995% C+
TAS-16 Blackjack
B*
Kills:1,170
Deaths:850
KDR:1.376
Accuracy:62.301% C**
HSR:19.487% B*
TRAC-Shot
C+
Kills:1,166
Deaths:499
KDR:2.337
Accuracy:24.441% C+
HSR:16.895% C
NSX Tengu
B+
Kills:1,166
Deaths:413
KDR:2.823
Accuracy:39.409% B+
HSR:18.096% C-
HC1 Cougar
C*
Kills:1,164
Deaths:723
KDR:1.610
Accuracy:25.013% C*
HSR:19.158% C--
NS-7 PDW
B**
Kills:1,155
Deaths:637
KDR:1.813
Accuracy:30.829% B**
HSR:14.199% D
MKV Suppressed
C+
Kills:1,155
Deaths:1,182
KDR:0.977
Accuracy:25.400% C+
HSR:13.507% D-
LC3 Jaguar
D
Kills:1,150
Deaths:916
KDR:1.255
Accuracy:19.928% D
HSR:15.826% D
SMG-46 Armistice
D
Kills:1,148
Deaths:888
KDR:1.293
Accuracy:22.725% D
HSR:11.585% D
PDW-16 Hailstorm
C++
Kills:1,147
Deaths:814
KDR:1.409
Accuracy:24.199% C++
HSR:14.909% C
LC2 Lynx
D
Kills:1,139
Deaths:1,149
KDR:0.991
Accuracy:19.274% D
HSR:14.399% D*
MG-S1 Jackal
C**
Kills:555
Deaths:205
KDR:2.707
Accuracy:27.585% C**
HSR:13.874% D-
NSX Tanto
C+
Kills:291
Deaths:155
KDR:1.877
Accuracy:25.769% C+
HSR:19.244% D-
TRAC-5 Burst
C++
Kills:252
Deaths:76
KDR:3.316
Accuracy:26.027% C++
HSR:21.429% C
TRS-12 Uppercut
A+
Kills:134
Deaths:75
KDR:1.787
Accuracy:67.600% B*
HSR:23.134% A+
FA1 Barrage
C
Kills:67
Deaths:123
KDR:0.545
Accuracy:26.662% D**
HSR:13.433% C
Kills:19,226
Deaths (as Light Assault):11,738
Deaths (to Light Assaults):9,221
KDR:1.63793
Kill Difference:7,488
Playtime:557.185 hours
Usage:16%
Score:9.962m
Score/min:298
Accuracy (listed only):30.008%
HSR (listed only):17.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:10,772
Deaths:1,995
KDR:5.400
Accuracy:33.573% D
HSR:74.016% B+
Bighorn .50M
C+
Kills:2,051
Deaths:214
KDR:9.584
Accuracy:37.028% D-
HSR:79.473% C+
NS-357 Underboss
B*
Kills:1,458
Deaths:1,056
KDR:1.381
Accuracy:42.966% B*
HSR:16.118% D
Shuriken
B+
Kills:1,399
Deaths:575
KDR:2.433
Accuracy:29.171% B+
HSR:15.297% C--
NSX Tomoe
C*
Kills:1,303
Deaths:341
KDR:3.821
Accuracy:27.317% C
HSR:38.757% C*
NS-44 Commissioner
B+
Kills:1,197
Deaths:1,113
KDR:1.075
Accuracy:38.974% B+
HSR:16.207% D-
SOAS-20
C**
Kills:1,180
Deaths:425
KDR:2.776
Accuracy:29.258% C**
HSR:22.373% C*
KSR-35
C++
Kills:1,176
Deaths:260
KDR:4.523
Accuracy:35.513% C++
HSR:25.425% C-
SR-7
C++
Kills:1,169
Deaths:162
KDR:7.216
Accuracy:36.138% D
HSR:79.555% C++
NSX Tengu
B+
Kills:1,166
Deaths:413
KDR:2.823
Accuracy:39.409% B+
HSR:18.096% C-
TS2 Inquisitor
B+
Kills:1,163
Deaths:543
KDR:2.142
Accuracy:31.705% B+
HSR:15.305% D
RAMS .50M
C++
Kills:1,161
Deaths:155
KDR:7.490
Accuracy:36.458% C
HSR:79.156% C++
NS-30 Vandal
C**
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:34.380% C**
HSR:28.252% C*
M77-B
C+
Kills:1,158
Deaths:236
KDR:4.907
Accuracy:36.122% C+
HSR:75.907% C+
NS-7 PDW
B**
Kills:1,155
Deaths:637
KDR:1.813
Accuracy:30.829% B**
HSR:14.199% D
MKV Suppressed
C+
Kills:1,155
Deaths:1,182
KDR:0.977
Accuracy:25.400% C+
HSR:13.507% D-
SMG-46 Armistice
D
Kills:1,148
Deaths:888
KDR:1.293
Accuracy:22.725% D
HSR:11.585% D
PDW-16 Hailstorm
C++
Kills:1,147
Deaths:814
KDR:1.409
Accuracy:24.199% C++
HSR:14.909% C
HSR-1
C++
Kills:761
Deaths:139
KDR:5.475
Accuracy:33.887% C+
HSR:29.435% C++
NSX Daimyo
C**
Kills:731
Deaths:77
KDR:9.494
Accuracy:43.100% C**
HSR:92.887% C
MG-S1 Jackal
C**
Kills:555
Deaths:205
KDR:2.707
Accuracy:27.585% C**
HSR:13.874% D-
NS-61 Emissary
C++
Kills:398
Deaths:284
KDR:1.401
Accuracy:28.840% C++
HSR:12.563% D
99SV
C+
Kills:248
Deaths:290
KDR:0.855
Accuracy:30.874% C+
HSR:29.839% D
NS-44L Blackhand
B+
Kills:231
Deaths:176
KDR:1.313
Accuracy:45.439% B+
HSR:26.407% D*
TX1 Repeater
B+
Kills:190
Deaths:297
KDR:0.640
Accuracy:26.537% B+
HSR:20% C+
Kills:35,233
Deaths (as Infiltrator):12,785
Deaths (to Infiltrators):9,331
KDR:2.75581
Kill Difference:22,448
Playtime:939.543 hours
Usage:28%
Score:14.931m
Score/min:265
Accuracy (listed only):33.097%
HSR (listed only):34.526%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,431
Deaths:1,014
KDR:1.411
Accuracy:23.926% C+
HSR:15.653% D
T5 AMC
B++
Kills:1,188
Deaths:489
KDR:2.429
Accuracy:26.440% B++
HSR:21.212% C**
NSX-P Tanto
B+
Kills:1,175
Deaths:505
KDR:2.327
Accuracy:27.363% B+
HSR:21.957% C-
TRAC-5
B**
Kills:1,174
Deaths:450
KDR:2.609
Accuracy:26.110% B**
HSR:18.995% C+
TAS-16 Blackjack
B*
Kills:1,170
Deaths:850
KDR:1.376
Accuracy:62.301% C**
HSR:19.487% B*
TRAC-Shot
C+
Kills:1,166
Deaths:499
KDR:2.337
Accuracy:24.441% C+
HSR:16.895% C
HC1 Cougar
C*
Kills:1,164
Deaths:723
KDR:1.610
Accuracy:25.013% C*
HSR:19.158% C--
LC3 Jaguar
D
Kills:1,150
Deaths:916
KDR:1.255
Accuracy:19.928% D
HSR:15.826% D
LC2 Lynx
D
Kills:1,139
Deaths:1,149
KDR:0.991
Accuracy:19.274% D
HSR:14.399% D*
NSX Tanto
C+
Kills:291
Deaths:155
KDR:1.877
Accuracy:25.769% C+
HSR:19.244% D-
TRAC-5 Burst
C++
Kills:252
Deaths:76
KDR:3.316
Accuracy:26.027% C++
HSR:21.429% C
TRS-12 Uppercut
A+
Kills:134
Deaths:75
KDR:1.787
Accuracy:67.600% B*
HSR:23.134% A+
AMR-66
A+
Kills:83
Deaths:13
KDR:6.385
Accuracy:34.704% A+
HSR:34.940% A+
FA1 Barrage
C
Kills:67
Deaths:123
KDR:0.545
Accuracy:26.662% D**
HSR:13.433% C
Kills:11,584
Deaths (as Engineer):7,037
Deaths (to Engineers):7,403
KDR:1.64616
Kill Difference:4,547
Playtime:555.784 hours
Usage:16%
Score:8.574m
Score/min:257
Accuracy (listed only):31.111%
HSR (listed only):19.697%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B
Kills:3,356
Deaths:1,447
KDR:2.319
Accuracy:24.765% B
HSR:21.693% C++
NS-11A
B+
Kills:3,100
Deaths:1,394
KDR:2.224
Accuracy:26.624% B+
HSR:20.968% C+
Cycler TRV
B*
Kills:2,182
Deaths:774
KDR:2.819
Accuracy:26.711% B*
HSR:21.952% B
Shuriken
B+
Kills:1,399
Deaths:575
KDR:2.433
Accuracy:29.171% B+
HSR:15.297% C--
TORQ-9
B+
Kills:1,320
Deaths:504
KDR:2.619
Accuracy:26.282% B+
HSR:19.470% D
T1A Unity
C
Kills:1,191
Deaths:466
KDR:2.556
Accuracy:24.131% C
HSR:20.151% D
T1 Cycler
B+
Kills:1,181
Deaths:452
KDR:2.613
Accuracy:24.148% B+
HSR:18.967% C
T1S Cycler
B
Kills:1,179
Deaths:458
KDR:2.574
Accuracy:25.275% B
HSR:21.289% C++
SABR-13
C+
Kills:1,172
Deaths:425
KDR:2.758
Accuracy:25.253% C+
HSR:22.696% C
TAS-16 Blackjack
B*
Kills:1,170
Deaths:850
KDR:1.376
Accuracy:62.301% C**
HSR:19.487% B*
NSX Tengu
B+
Kills:1,166
Deaths:413
KDR:2.823
Accuracy:39.409% B+
HSR:18.096% C-
NS-7 PDW
B**
Kills:1,155
Deaths:637
KDR:1.813
Accuracy:30.829% B**
HSR:14.199% D
MKV Suppressed
C+
Kills:1,155
Deaths:1,182
KDR:0.977
Accuracy:25.400% C+
HSR:13.507% D-
SMG-46 Armistice
D
Kills:1,148
Deaths:888
KDR:1.293
Accuracy:22.725% D
HSR:11.585% D
PDW-16 Hailstorm
C++
Kills:1,147
Deaths:814
KDR:1.409
Accuracy:24.199% C++
HSR:14.909% C
MG-S1 Jackal
C**
Kills:555
Deaths:205
KDR:2.707
Accuracy:27.585% C**
HSR:13.874% D-
TRS-12 Uppercut
A+
Kills:134
Deaths:75
KDR:1.787
Accuracy:67.600% B*
HSR:23.134% A+
FA1 Barrage
C
Kills:67
Deaths:123
KDR:0.545
Accuracy:26.662% D**
HSR:13.433% C
Kills:23,777
Deaths (as Combat Medic):11,682
Deaths (to Combat Medics):4,577
KDR:2.03535
Kill Difference:12,095
Playtime:374.607 hours
Usage:11%
Score:8.135m
Score/min:362
Accuracy (listed only):31.059%
HSR (listed only):18.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B
Kills:359
Deaths:168
KDR:2.137
Accuracy:18.124% B
HSR:13.371% D**
MRC3 Mercy
C**
Kills:328
Deaths:168
KDR:1.952
Accuracy:17.407% C**
HSR:16.463% D
M1 Heavy Cycler
C--
Kills:261
Deaths:198
KDR:1.318
Accuracy:11.423% D
HSR:15.326% C--
M2 Mutilator
C+
Kills:227
Deaths:142
KDR:1.599
Accuracy:14.415% C+
HSR:14.978% D-
M3 Pounder HEG
C++
Kills:122
Deaths:91
KDR:1.341
Accuracy:26.021% D**
HSR:3.279% C++
M3 Pounder HEG
B+
Kills:76
Deaths:43
KDR:1.767
Accuracy:26.253% D**
HSR:3.947% B+
M2 Mutilator
C
Kills:61
Deaths:28
KDR:2.179
Accuracy:13.659% C
HSR:13.115% D*
Kills:1,434
Deaths (as MAX Suit):419
Deaths (to MAX Suits):1,912
KDR:3.42243
Kill Difference:1,015
Playtime:25.233 hours
Usage:1%
Score:0.542m
Score/min:358
Accuracy (listed only):18.186%
HSR (listed only):11.497%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,990
V. Kills:494 N/A
Deaths:346
KDR:8.642
Accuracy:51.870% B+
KPH:79.500 C++
VKPH:13.100 C+
M14 Banshee
C*
Kills:1,362
V. Kills:188 N/A
Deaths:386
KDR:3.529
Accuracy:27.342% C
KPH:29.100 C-
VKPH:4 C*
M18 Rotary
C
Kills:173
V. Kills:183 94%
Deaths:173
KDR:1
Accuracy:29.746% C
KPH:6.900 D
VKPH:7.300 C
M18 Needler
D
Kills:135
V. Kills:202 67%
Deaths:324
KDR:0.417
Accuracy:33.057% C*
KPH:3.600 D-
VKPH:5.400 D
Hornet Missiles
C*
Kills:113
V. Kills:81 138%
Deaths:17
KDR:6.647
Accuracy:62.084% C*
KPH:57.900 C+
VKPH:41.500 C*
Kills:4,773 (1,670 + 0)
Deaths:1,246
KDR:3.831
VKDR:0.921
Vehicle Kills:1,148
Kill Difference:3,527
Playtime:148.683 hours
Usage:4%
Score:1.361m
Score/min:153
Piloting Accuracy:33.057%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:414
V. Kills:721 57%
Deaths:284
KDR:1.458
Accuracy:49.051% C**
KPH:7.300 C+
VKPH:12.700 A
L105 Zephyr
B**
Kills:362
V. Kills:50 N/A
Deaths:29
KDR:12.483
Accuracy:43.838% C++
KPH:76.200 B**
VKPH:10.500 B+
C150 Dalton
B+
Kills:216
V. Kills:313 69%
Deaths:64
KDR:3.375
Accuracy:25.427% D**
KPH:19.300 D
VKPH:28 B+
L-24R Spur
C*
Kills:65
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:43.649% C++
KPH:48.600 C*
VKPH:2.200 C
Kills:1,057 (479 + 578)
Deaths:377
KDR:2.804
VKDR:2.883
Vehicle Kills:1,087
Kill Difference:680
Playtime:74.234 hours
Usage:2%
Score:0.762m
Score/min:171
Piloting Accuracy:43.649%
Gunner Accuracy:25.427%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,594
V. Kills:225 N/A
Deaths:133
KDR:11.985
Accuracy:45.208% C
KPH:63.600 B+
VKPH:9 C**
L100 Python HEAT
A+
Kills:110
V. Kills:24 440%
Deaths:7
KDR:15.714
Accuracy:53.863% C**
KPH:51.300 A+
VKPH:11.200 C+
C75 Viper
A
Kills:56
V. Kills:51 108%
Deaths:49
KDR:1.143
Accuracy:42.532% B+
KPH:14.900 D-
VKPH:13.500 A
Kills:1,760 (1,760 + 0)
Deaths:189
KDR:9.312
VKDR:1.587
Vehicle Kills:300
Kill Difference:1,571
Playtime:30.978 hours
Usage:1%
Score:0.430m
Score/min:231
Driving Accuracy:42.532%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,832
V. Kills:1,082 169%
Deaths:316
KDR:5.797
Accuracy:32.213% D**
KPH:28.900 C+
VKPH:17.100 C+
P2-120 HESH
C+
Kills:1,157
V. Kills:188 N/A
Deaths:88
KDR:13.148
Accuracy:32.752% D-
KPH:49.800 C+
VKPH:8.100 C+
P2-120 HEAT
B**
Kills:1,074
V. Kills:340 315%
Deaths:129
KDR:8.326
Accuracy:33.791% D-
KPH:37.700 B**
VKPH:11.900 B+
E540 Halberd
C**
Kills:164
V. Kills:94 173%
Deaths:18
KDR:9.111
Accuracy:32.901% D--
KPH:23.900 C+
VKPH:13.700 C**
MR11 Gatekeeper
B+
Kills:79
V. Kills:78 100%
Deaths:15
KDR:5.267
Accuracy:30.275% D*
KPH:19 C+
VKPH:18.700 B+
Kills:4,306 (4,063 + 243)
Deaths:566
KDR:7.608
VKDR:3.148
Vehicle Kills:1,782
Kill Difference:3,740
Playtime:126.176 hours
Usage:4%
Score:1.676m
Score/min:221
Driving Accuracy:33.791%
Gunner Accuracy:30.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:909
V. Kills:58 N/A
Deaths:63
KDR:14.429
Accuracy:33.263% C+
KPH:131.200 B++
VKPH:8.400 B+
E540 Halberd-H
D
Kills:236
V. Kills:120 195%
Deaths:29
KDR:8.138
Accuracy:40.827% F--
KPH:30.900 D
VKPH:15.700 D
G20 Vulcan-H
B+
Kills:206
V. Kills:178 115%
Deaths:81
KDR:2.543
Accuracy:46.063% C+
KPH:37.400 C
VKPH:32.300 B+
M40 Fury-H
C+
Kills:136
V. Kills:24 N/A
Deaths:22
KDR:6.182
Accuracy:24.193% F-
KPH:84.800 C+
VKPH:15 C+
MR11 Gatekeeper-H
D
Kills:117
V. Kills:119 98%
Deaths:48
KDR:2.438
Accuracy:37.442% F-
KPH:19.800 D-
VKPH:20.100 D
M12 Kobalt-H
B*
Kills:74
V. Kills:3 N/A
Deaths:1
KDR:74
Accuracy:20.706% C+
KPH:166.300 B*
VKPH:6.700 B+
Kills:1,678 (0 + 1,678)
Deaths:244
KDR:6.877
VKDR:2.057
Vehicle Kills:502
Kill Difference:1,434
Playtime:28.043 hours
Usage:1%
Score:0.536m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:20.706%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:390
V. Kills:82 470%
Deaths:36
KDR:10.833
Accuracy:29.025% D
KPH:41 C+
VKPH:8.600 C+
M20 Basilisk
C++
Kills:188
V. Kills:56 330%
Deaths:38
KDR:4.947
Accuracy:35.431% C
KPH:21.900 C++
VKPH:6.500 C
M40 Fury
C++
Kills:132
V. Kills:29 440%
Deaths:14
KDR:9.429
Accuracy:22.791% D**
KPH:53.100 C+
VKPH:11.700 C++
M12 Kobalt
C--
Kills:89
V. Kills:4 N/A
Deaths:7
KDR:12.714
Accuracy:14.790% C
KPH:43.700 D
VKPH:2 C--
M20 Basilisk
B
Kills:84
V. Kills:23 350%
Deaths:17
KDR:4.941
Accuracy:31.927% D
KPH:25.500 B
VKPH:7 C-
G30 Walker
C++
Kills:56
V. Kills:22 243%
Deaths:17
KDR:3.294
Accuracy:29.294% C++
KPH:14.900 C+
VKPH:5.900 D-
Kills:939 (0 + 939)
Deaths:129
KDR:7.279
VKDR:1.674
Vehicle Kills:216
Kill Difference:810
Playtime:29.671 hours
Usage:1%
Score:0.314m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:29.294%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:155
V. Kills:11 N/A
Deaths:49
KDR:3.163
Accuracy:43.391% C*
KPH:33.300 C--
VKPH:2.400 B
M40 Fury-F
C
Kills:66
V. Kills:14 440%
Deaths:70
KDR:0.943
Accuracy:45.287% C
KPH:13.300 D
VKPH:2.800 D-
Kills:221 (221 + 0)
Deaths:119
KDR:1.857
VKDR:0.210
Vehicle Kills:25
Kill Difference:102
Playtime:9.622 hours
Usage:0%
Score:0.048m
Score/min:82
Driving Accuracy:45.287%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 17,13916,9735,6053.028B+0.4025.477%B++23.349%C+61.2B**N/A179277.2h11.3B+44.4B+
TSAR-42 10,82110,7721,9955.399B+2.7733.573%D74.016%B+47.8B+N/A128225.2h2.2B6.5C++
NS-15M2 8,3808,2712,8492.903B++0.2724.786%C*23.854%C+55.5B+N/A172148.9h11.8B47.5B+
TAR 3,3983,3561,4472.319B+0.3124.765%B21.693%C++51.1B**N/A13965.7h11.8B+47.5B+
NS-11A 3,1343,1001,3942.224B*0.4126.624%B+20.968%C+48B*N/A11664.6h12.8B+48.1B+
Hellfire Rocket Pods 3,4842,9903468.642C*6.0151.87%B+N/A79.5C++13.1C+31437.6h17.7B+34.1B+
T9A "Butcher" 2,4302,4089882.437B0.1925.408%C**21.885%D52.9C+N/A15045.5h11.6C+45.7C**
Cycler TRV 2,2092,1827742.819A+0.1926.711%B*21.952%B62.2A++N/A14935.1h12.1B+45.3B++
T32 Bull 2,1962,1679702.234B++0.4023.526%C++20.858%C45.1C**N/A12148.1h12.1C*51.4C**
Bighorn .50M 2,0602,0512149.584A6.9537.028%D-79.473%C+52.5C++N/A14139.1h1.9C+5.1C-
Frag Grenade 1,9891,91411914N/A1,911.3744.909%C+N/A598.1B+23.4A**19723.2h3.3B+7.3B+
TMG-50 1,9181,9009162.074B*0.5623.26%B+18.579%D40.3BN/A11147.1h11.2C**48B+
P2-120 AP 2,9141,8323165.797C+3.1732.213%D**3.766%C*28.9C+17.1C+22763.4h7.1C*22D
L100 Python HESH 1,8191,59413311.985C++9.3645.208%C1.882%C**63.5B+9C**21625.1h3.2C**7.1C*
NS Decimator 1,9321,4717272.023A0.6159.985%C+2.923%B+47.8B*15C+26730.8h4.2B+7B+
NS-357 Underboss 1,4751,4581,0561.381B+1.2542.966%B*16.118%D49.9B+N/A14029.2h3.9B+9.2B+
C-4 1,8891,4487122.034B+0.6018.147%D*N/A81.8C++24.9C56817.7h1.6C+8.7D
NS-11C 1,4501,4311,0141.411B+1.2223.926%C+15.653%D22.2C+N/A6564.6h14.7C++61.5C*
Shuriken 1,4071,3995752.433B**0.2029.171%B+15.297%C--51.1C**N/A13227.4h12.2B41.7B+
M14 Banshee 1,5501,3623863.528C+0.9027.342%CN/A29.1C-4C*9746.8h26.2C++95.9C++
TORQ-9 1,3491,3205042.619B**0.0126.282%B+19.47%D64.1A+1.4A*17320.6h13.2B+50.4B+
NSX Tomoe 1,3101,3033413.821B**1.1927.317%C38.757%C*50.5B+N/A12725.8h13.1B48C*
NS Decimator-B 1,6511,1993453.475A++0.8565.823%C*1.835%C--60.6C**22.8C++33919.8h4.1C+6.2C++
NS-44 Commissioner 1,2041,1971,1131.075C++1.5538.974%B+16.207%D-20.1C--N/A6659.5h3.6B+9.2B+
T1A Unity 1,2141,1914662.556A+0.0724.131%C20.151%D60.2B*1.2A15619.8h13.1C54.2C
T5 AMC 1,1981,1884892.429A+0.2026.44%B++21.212%C**43.2AN/A11427.5h12B++45.5B++
T1 Cycler 1,2041,1814522.613A+0.0224.148%B+18.967%C50.7A++1A++22023.3h12.8B+53B++
SOAS-20 1,1911,1804252.776B**0.1529.258%C**22.373%C*53.4B**N/A12622.1h11.9C++40.7B
T1S Cycler 1,2071,1794582.574A+0.0625.275%B21.289%C++67A*1.6A+15217.6h12B47.7B+
KSR-35 1,1901,1762604.523B**1.8935.513%C++25.425%C-47.4C*N/A10924.8h4.4C*12.4C**
NSX-P Tanto 1,1901,1755052.327A+0.3027.363%B+21.957%C-47.6B**N/A13524.7h12B++43.7B++
TRAC-5 1,1931,1744502.609A**0.0226.11%B**18.995%C+48.1A*N/A32624.4h10.7B**40.9B*
SABR-13 1,1861,1724252.758B++0.1325.253%C+22.696%C56.1AN/A19520.9h11.5C**45.6C**
TAS-16 Blackjack 1,1771,1708501.376C*1.2562.301%C**19.487%B*36.9C+N/A10331.7h2.2B+3.6B+
SR-7 1,1751,1691627.216A4.5936.138%D79.555%C++39.8C**N/A9329.4h2.1C**5.8C++
Claymore 1,1731,1681716.83C++4.2027.803%DN/A162.2B+N/A4517.2h1.2C++4.2C+
TRAC-Shot 1,1741,1664992.337B*0.2924.441%C+16.895%C49.6B++N/A13723.5h11.4C++46.5C++
NSX Naginata 1,1781,1663863.021A+0.3922.989%C*24.443%C--63.4B**N/A17318.4h10.6B+46B+
NSX Tengu 1,1731,1664132.823A+0.1939.409%B+18.096%C-60.4B**N/A16919.3h12.2B30.8B+
HC1 Cougar 1,1811,1647231.61B+1.0225.013%C*19.158%C--27.8C++N/A10641.9h11.4B+45.5B
TS2 Inquisitor 1,1681,1635432.142B*0.4931.705%B+15.305%D86.1A++N/A24513.5h8.8B+27.7B++
RAMS .50M 1,1631,1611557.49A4.8636.458%C79.156%C++37.6B++N/A14830.9h2B+5.4C**
NS-30 Vandal 1,1721,1613083.769A1.1434.38%C**28.252%C*49.2B+N/A12123.6h5.6C*16.3B
T7 Mini-Chaingun 1,1811,1616851.695B++0.9316.924%C+8.872%D--38.8BN/A11529.9h13.4B+79.5B+
T16 Rhino 1,1641,1596591.759B+0.8726.393%B**22.002%C+40.4B+N/A10828.7h11.7B+44.5B++
M77-B 1,1631,1582364.907A*2.2836.122%C+75.907%C+35.4B++N/A9332.7h2.3B6.2B
P2-120 HESH 1,3451,1578813.148C++10.5232.752%D-1.296%B+49.7C+8.1C+19623.3h5.3C+16.1C--
NS-7 PDW 1,1621,1556371.813B**0.8230.829%B**14.199%D35.6B+N/A10132.4h12.1B++39.3B++
MKV Suppressed 1,1631,1551,1820.977C+1.6525.4%C+13.507%D-18.2DN/A5563.6h14C++55.2C*
LC3 Jaguar 1,1671,1509161.255C+1.3719.928%D15.826%D17.7C--N/A5765.1h11.9B59.6C++
SMG-46 Armistice 1,1651,1488881.293C**1.3422.725%D11.585%D25C+N/A8945.9h13.7B60.2C++
PDW-16 Hailstorm 1,1661,1478141.409B+1.2224.199%C++14.909%C18.2C--N/A5363.1h15.2C++63C*
LC2 Lynx 1,1621,1391,1490.991C+1.6419.274%D14.399%D*12.6DN/A5990.6h16.2C+84.1C
P2-120 HEAT 1,4141,0741298.326B+5.7033.791%D-1.955%D37.7B**11.9B+18728.5h6.3B+18.7C++
P525 Marauder-H 9679096314.429C+11.8033.263%C+N/A131.7B++8.4B+3626.9h7.6C22.9C+
M12 Kobalt 8498141174A*71.3720.345%C+17.076%C+129.2B+5.6C+5136.3h16C**78.5C**
HSR-1 7667611395.475A++2.8533.887%C+29.435%C++69.2AN/A22211h5.7C+16.7C++
NSX Daimyo 731731779.494A*6.8643.1%C**92.887%C66.5B++N/A28411h2.8C6.6C++
C-4 ARX 7516712133.15B++0.5228.112%B+N/A80.8D9.6D**3568.3h1.2C++4.4B
MG-S1 Jackal 5575552052.707A+0.0827.585%C**13.874%D-59B**N/A2029.4h10.8C*39.3B+
Tank Mine 7995171413.667B+1.0441.409%B+N/A97.5C+53.2C9015.3h2.6D--6.2C++
Spear Anti-Vehicle Phalanx Turret 6264443612.333B*9.7034.217%D--5.631%B++37.9C+15.6C--26011.7h6.8B+19.8C*
CAS30 Tank Buster 1,1354142841.458C++1.1749.051%C**N/A7.3C+12.6A12657h88.7C--180.7C
NS-61 Emissary 4003982841.401B*1.2328.84%C++12.563%D32.1BN/A11212.4h12.4B43B+
M40 Fury 4723903610.833B+8.2029.025%D1.795%C+41.1C+8.6C+1659.5h14.2C++48.9C+
MG-H1 Watchman 3923861223.164A0.5323.2%C++19.689%D-60.3B*N/A2226.4h13B+56B+
L105 Zephyr 4123622912.483C*9.8543.838%C++N/A77B**10.6B+3714.7h6.9C15.6C++
MRC3 Mercy 3633591682.137C++0.4918.124%B13.371%D**47.9A+N/A1867.5h19.9C+109.9B
MRC3 Mercy 3313281681.952C+0.6817.407%C**16.463%D42.1B**N/A1797.8h20.8C119.7C*
NSX Tanto 2962911551.877B++0.7525.769%C+19.244%D-27.7C+N/A11310.5h13.5C*52.5C++
T2 Striker 5902802101.333A*1.3039.506%D*N/A9.8C10.9C+15428.5h60.5D153.3D*
T9 CARV-S 2832781322.106B+0.5222.807%C*20.863%C--32.3CN/A1618.6h13.1C+57.5C*
M1 Heavy Cycler 2662611981.318C+1.3111.423%D15.326%C--26.9B++N/A1309.7h16.1B+140.6C++
TRAC-5 Burst 255252763.316B**0.6926.027%C++21.429%C56B+N/A1564.5h12.5C*48.1B
99SV 2482482900.855C1.7730.874%C+29.839%D14.9DN/A9116.6h5.7C++18.4C*
E540 Halberd-H 356236298.138C++5.5140.827%F--1.695%C+31.1D15.8D1907.6h7.4C18.1D**
NS-44L Blackhand 2322311761.313C++1.3245.439%B+26.407%D*23.6C+N/A789.8h3.5B++7.6B++
MANA Anti-Personnel Turret 2372311181.958N/A0.6719.757%UN/A2310U60U5953300.1h36.2T*183T*
M2 Mutilator 2332271421.599C+1.0314.415%C+14.978%D-33.9B++N/A1486.7h17.8C+123.7C*
Auraxium Chainblade 29022529,6340.008D2.6211.28%D**N/A0.1C--N/A01718h3.1D**27.2D*
Anti-Vehicle Grenade 2652171217N/A214.3739.026%D**N/A197.3D-43.6D9691.1h7C--17.9D-
C150 Dalton 529216643.375C-0.7525.427%D**N/A19.3D27.9B+32311.2h5.8D22.8F-
G20 Vulcan-H 384206812.543C0.0946.063%C+1.456%D--37.5C32.4B+4785.5h137.8D-299.2D
T9 CARV 1991983190.621C2.0114.35%D--17.677%D11.1D-N/A23417.9h17D118.2D
TX1 Repeater 1921902970.64C+1.9926.537%B+20%C+8.3D--N/A5122.9h14.7C+55.3C++
M20 Basilisk 244188384.947B*2.3235.431%C10.106%A++21.9C++6.5C1528.6h72B++203.3B+
Sticky Grenade 1911851185N/A182.3745.158%D-N/A616.7D20B+24430.3h2.3C+5.1C+
Rocklet Rifle 347185523.558S0.9338.016%FN/A42B**36.8B**5084.4h20A52.7B++
NSX Masamune 2661821031.767B**0.8655.729%C1.099%D44.4B++20.5B++2574.1h9.4B+16.9B+
M18 Rotary 3561731731C1.6329.746%CN/A6.9D7.3C9825h142.1C+477.6C+
E540 Halberd 258164189.111B+6.4832.901%D--4.268%B23.8C+13.6C*2926.9h7.1D21.6D--
S12 Renegade 166155493.163C*0.5343.391%C*N/A33C--2.3C**974.7h3.9C--9C+
ASP-30 Grounder 245150891.685A++0.9455.521%D-N/A23.4B14.8B3086.4h7B+12.7C++
M40 Fury-H 160136226.182C-3.5524.193%F-2.206%B**85C+15C+2371.6h8.3B34.4D*
M18 Needler 3371353240.417C-2.2133.057%C*1.481%C-3.6D-5.4D7837.3h319D**965.1D*
ML-7 1861342200.609C+2.0246.729%D*1.493%D-21.3C+8.3C--4476.3h6.8C++14.5C
TRS-12 Uppercut 134134751.787B+0.8467.6%B*23.134%A+46.2BN/A2532.9h2.5C**3.7B+
M40 Fury 161132149.429C*6.8022.791%D**1.515%C52.8C+11.6C++2432.5h11.2B+49.1C
M3 Pounder HEG 146122911.341C+1.2926.021%D**3.279%C++16.5C+3.2C+1357.4h20.9D80.5D-
MR11 Gatekeeper-H 236117482.438C0.1937.442%F-N/A19.8D-20.2D3005.9h71.5C191D*
Hornet Missiles 194113176.647C*4.0262.084%C*2.655%A56.5C+40.5C*4792h11.2C+18.1C++
L100 Python HEAT 134110715.714A*13.0853.863%C**1.818%D52.4A+11.4C+3032.1h4.5B*8.4B*
Ripper 1071077030.152B++2.4819.54%C--24.299%B**1.9CN/A654.9h1.1B++5.7C*
M12 Kobalt 9389712.714C+10.0814.79%C14.607%D-44.5C--2C--2292h22D148.9C
M20 Basilisk 10784174.941B*2.3131.927%D8.333%B*25.5B7C-2273.3h72.5B++227.2B+
AMR-66 8383136.385S3.7634.704%A+34.94%A+55.3A**N/A6871.5h6.9B*19.9B*
MR11 Gatekeeper 15779155.267B2.6430.275%D*1.266%D18.8C18.6B+3944.2h47B+155.3C+
M3 Pounder HEG 8976431.767C++0.8626.253%D**3.947%B+14.3D2.5D1075.3h26D--99D*
M12 Kobalt-H 7774174M71.3720.706%C+16.216%C+185B**7.5B*4320.4h13.9B+67B+
FA1 Barrage 67671230.545C2.0826.662%D**13.433%C8.1D*N/A1138.3h5.6C21.1D-
M40 Fury-F 8066700.943C1.6945.287%CN/A13.2D2.8D-685h12.7C+28C+
M60-A Bulldog 8366106.6C+3.9731.48%D1.515%C++30C7.7B+1992.2h7.9D*25.1D-
L-24R Spur 6865165S62.3743.649%C++N/A50C*2.3C1371.3h25.3B58B
The Slasher 66643,6640.017D2.619.519%F-6.25%D0.3C--N/A1226.8h1.5B**16.3D
M2 Mutilator 6161282.179B+0.4513.659%C13.115%D*35.9B*N/A2481.7h15.3B++111.7B
C75 Viper 10756491.143D1.4942.532%B+1.786%B14.7D-13.4A2933.8h31.4F--73.8F
Aspis Anti-Aircraft Phalanx Turret 11156115.091B+2.4624.055%C3.571%B*11.2C++11C+2135h151.2C++628.5C++
G30 Walker 7856173.294C0.6629.294%C++1.786%D*14.7C+5.8D-1443.8h207.8C++709.4C*
MANA Anti-Vehicle Turret 9050311.613C++1.0238.847%D**10%M15.2D-12.1D-2643.3h12.3C31.6D--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2057,80037.3h
Motion Spotter4622,6587.7h
Nano-Armor Kit366910,73360h
Anti-Vehicle MANA Turret94101h
Spawn Beacon271,2421.6h
Nanite Revive Grenade08,7662.4h
Medical Applicator438386,11625.9h
Welding Device01170h
Ammunition Package382,5632.9h
NS-10 Burster1810.2h
Medical Kit1,05719,640139.7h
Anti-Infantry MANA Turret177401.5h
Snowman Soldier2700.2h
Xiphos Anti-Personnel Phalanx Turret01160h
Recon Detection Device342,3453.1h
Shield Recharging Field111,1240.6h

Check the help document for the dictionary if you want to learn more about words used here.


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