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Paragon norfolknchance[KOTV] norfolknchance
VS BR 108

KDR: 1.7

Score: 22.7m

Last Seen: Dec 7th, 2018 8:08 PM
- OFFLINE - 1813.6 hour(s)

Battle Rank 104 (108 total) - Vanu Sovereignty on Miller
Level Progress (to 105): 59%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Pulsar LSW Supernova VPC Sirius SX12 Flare VE6 Orion VS54 Supernova FPC Cosmos VM3 Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $206,415 MLG Score: 165
Fun Score: N/A
Cheeseburgers Flipped: 1544TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.26%10.664%2059101316,3362.10705-0.406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.14%-0.354C--1.542F-0.204CHEAD (~1.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.115C+12.70.108C+53.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.251%1.439%627310195,489111115384.94059357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.397%-0.452D-0.757D--1.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.721B++3.90.688B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.975%1%88310198006375521.25392145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.756%-1.502F-0.854D--1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.526B+11.20.716B++44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.712%11.153%881102152963300.835703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.725D--0.671D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.075C+4.60.044C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.7m341.9%233 (14k)225 (13.5k)1.7008731,11418,2932.33412108 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102238916.24%7.264%11805:316

26% Engineer57% Heavy Assault12% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:45 PMFeb 21st, 2014 6:15 PMJan 6th, 2019 7:22 AM (46d) (PST)Dec 7th, 2018 4:10 PM (75d) (PST)Dec 7th, 2018 4:08 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4792242550.3090.1810.0221.2150.047165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,76513,41915,3461911173313,518

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1680.8h/70d 11,584 2,260 6,424 122.5k 2,733 6,788 4,720 48.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D-
Kills:8,843
Deaths:2,775
KDR:3.187
Accuracy:18.049% D-
HSR:10.562% F-
Flare VE6
C
Kills:1,910
Deaths:1,142
KDR:1.673
Accuracy:20.131% C
HSR:12.827% F
Orion VS54
C
Kills:1,678
Deaths:1,278
KDR:1.313
Accuracy:18.840% C
HSR:13.170% F
VE-H Maw
F-
Kills:144
Deaths:204
KDR:0.706
Accuracy:15.368% F-
HSR:9.028% F-
Kills:12,575
Deaths (as Heavy Assault):5,399
Deaths (to Heavy Assaults):4,866
KDR:2.32914
Kill Difference:7,176
Playtime:961.010 hours
Usage:57%
Score:10.863m
Score/min:188
Accuracy (listed only):18.097%
HSR (listed only):11.397%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:3,071
Deaths:3,047
KDR:1.008
Accuracy:21.599% D
HSR:8.922% D**
Pandora VX25
D
Kills:529
Deaths:431
KDR:1.227
Accuracy:32.712% D
HSR:11.153% D--
VE-S Canis
D*
Kills:220
Deaths:382
KDR:0.576
Accuracy:17.505% D**
HSR:10% D*
MKV Suppressed
C
Kills:59
Deaths:118
KDR:0.500
Accuracy:23.915% C
HSR:3.390% F*
Kills:3,879
Deaths (as Light Assault):3,978
Deaths (to Light Assaults):3,278
KDR:0.97511
Kill Difference:99
Playtime:33.093 hours
Usage:2%
Score:0.215m
Score/min:109
Accuracy (listed only):23.932%
HSR (listed only):8.366%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:529
Deaths:431
KDR:1.227
Accuracy:32.712% D
HSR:11.153% D--
Kills:529
Deaths (as Engineer):431
Deaths (to Engineers):4,092
KDR:1.22738
Kill Difference:98
Playtime:434.986 hours
Usage:26%
Score:7.926m
Score/min:304
Accuracy (listed only):32.712%
HSR (listed only):11.153%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:3,071
Deaths:3,047
KDR:1.008
Accuracy:21.599% D
HSR:8.922% D**
NS-61 Emissary
C+
Kills:286
Deaths:484
KDR:0.591
Accuracy:27.489% C+
HSR:5.594% F-
VE-S Canis
D*
Kills:220
Deaths:382
KDR:0.576
Accuracy:17.505% D**
HSR:10% D*
NS-44 Commissioner
D--
Kills:125
Deaths:223
KDR:0.561
Accuracy:27.132% D--
HSR:12% D**
MKV Suppressed
C
Kills:59
Deaths:118
KDR:0.500
Accuracy:23.915% C
HSR:3.390% F*
Kills:3,761
Deaths (as Infiltrator):4,254
Deaths (to Infiltrators):2,825
KDR:0.88411
Kill Difference:493
Playtime:49.016 hours
Usage:3%
Score:0.247m
Score/min:84
Accuracy (listed only):23.528%
HSR (listed only):7.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,060
Deaths:546
KDR:1.941
Accuracy:17.489% C*
HSR:10.377% F-
Cosmos VM3
B+
Kills:987
Deaths:546
KDR:1.808
Accuracy:18.201% B+
HSR:9.828% F-
NS-10 Burster
D
Kills:348
Deaths:302
KDR:1.152
Accuracy:24.176% D
HSR:3.736% D-
Blueshift VM5
D*
Kills:310
Deaths:238
KDR:1.303
Accuracy:11.405% F
HSR:13.871% D*
Blueshift VM5
D*
Kills:307
Deaths:240
KDR:1.279
Accuracy:10.973% F
HSR:14.007% D*
NS-10 Burster
D-
Kills:280
Deaths:303
KDR:0.924
Accuracy:24.350% D-
HSR:3.214% D-
Vortex VM21
F
Kills:66
Deaths:184
KDR:0.359
Accuracy:26.809% F
HSR:0% F
Nebula VM20
D
Kills:66
Deaths:65
KDR:1.015
Accuracy:10.872% F
HSR:16.667% D
Vortex VM21
B**
Kills:61
Deaths:186
KDR:0.328
Accuracy:26.656% D**
HSR:6.557% B**
Nebula VM20
F
Kills:53
Deaths:65
KDR:0.815
Accuracy:10.473% F
HSR:3.774% T-
Kills:3,538
Deaths (as MAX Suit):1,337.500
Deaths (to MAX Suits):982
KDR:2.64523
Kill Difference:2,200.500
Playtime:193.366 hours
Usage:12%
Score:3.440m
Score/min:296
Accuracy (listed only):18.140%
HSR (listed only):8.203%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:3,676
V. Kills:632 N/A
Deaths:582
KDR:6.316
Accuracy:35.660% F
KPH:28.100 D
VKPH:4.800 D
Supernova FPC
C--
Kills:1,177
V. Kills:698 168%
Deaths:394
KDR:2.987
Accuracy:37.127% F-
KPH:18.600 C--
VKPH:11 D-
Supernova PC
C+
Kills:636
V. Kills:195 324%
Deaths:186
KDR:3.419
Accuracy:36.920% D*
KPH:20.700 C+
VKPH:6.300 D
Saron HRB
D*
Kills:378
V. Kills:214 176%
Deaths:95
KDR:3.979
Accuracy:25.541% F-
KPH:11.500 D*
VKPH:6.500 D*
Proton II PPA
D-
Kills:377
V. Kills:38 N/A
Deaths:39
KDR:9.667
Accuracy:16.139% D*
KPH:20.900 D*
VKPH:2.100 D-
E540 Halberd
D-
Kills:275
V. Kills:172 159%
Deaths:66
KDR:4.167
Accuracy:34.002% F-
KPH:17.800 D*
VKPH:11.100 D-
Kills:6,519 (5,489 + 1,030)
Deaths:1,362
KDR:4.786
VKDR:1.431
Vehicle Kills:1,949
Kill Difference:5,157
Playtime:291.148 hours
Usage:17%
Score:3.072m
Score/min:176
Driving Accuracy:36.920%
Gunner Accuracy:34.002%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:148
V. Kills:57 255%
Deaths:35
KDR:4.229
Accuracy:51.161% D-
KPH:30.200 D
VKPH:11.600 D*
Kills:148 (0 + 148)
Deaths:35
KDR:4.229
VKDR:1.629
Vehicle Kills:57
Kill Difference:113
Playtime:4.906 hours
Usage:0%
Score:0.046m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:51.161%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 8,8688,8432,7753.187A+1.4918.049%D-10.562%F-29.1C-N/A117303.9h11.8C**65.2C+
Supernova VPC 4,3083,6765826.316C-4.6235.66%F1.251%C28.1D4.8D158130.8h3.3C++9.3D
Sirius SX12 3,0883,0713,0471.008C+0.6921.599%D8.922%D**13.3DN/A52231.6h16.5C+76.5C+
Flare VE6 1,9151,9101,1421.673B0.0320.131%C12.827%F24.9DN/A8276.6h10.5C*52.3C++
Orion VS54 1,6811,6781,2781.313C+0.3918.84%C13.17%F16.1DN/A68104h11.9B+63.3C++
Supernova FPC 1,8751,1773942.987C1.2937.127%F-1.784%C-18.6C--11D-20063.4h5.2C**14.1D
Cosmos VM3 1,0671,0605461.941C+0.2417.489%C*10.377%F-23C-N/A8846.1h12.4B+70.9B+
Cosmos VM3 9989875461.808C+0.1118.201%B+9.828%F-21.4C-N/A8346.2h13.9C*76.5C*
Hades VSH4 1,4176884631.486A++0.2172.809%B++1.163%D12.9C13.7C++15153.2h10.9D14.9C
Supernova PC 8316361863.419C1.7236.92%D*1.887%C20.6C+6.3D19930.8h4.9B13.3C
Pandora VX25 5295294311.227C++0.4732.712%D11.153%D--21.8DN/A7324.3h4.6C+14.2C+
NS Annihilator 7444064320.94B*0.7681.372%C*N/A8.9C7.4C12845.7h11.7C++14.4C++
Saron HRB 592378953.979C+2.2825.541%F-N/A11.6D*6.5D*16232.7h21.5C*84.3D**
Proton II PPA 415377399.667C7.9716.139%D*1.061%D--20.9D*2.1D-13218h15.7D**97.3F--
NS-10 Burster 6103483021.152B+0.5524.176%D3.736%D-3.9D3C8188.8h131.7C*544.9C+
Frag Grenade 3203161316N/A314.3026.841%F--N/A790A10B+15880.4h2.2A+8.3C*
Nemesis VSH9 5893153450.913B+0.7960.426%C2.54%C+6.9D6D13445.5h10.3D-17.1D-
Blueshift VM5 3213102381.303C-0.4011.405%F13.871%D*15.7D--N/A7219.7h18.6D163.5D**
Blueshift VM5 3113072401.279C-0.4210.973%F14.007%D*15.4D--N/A6519.9h18.1D165.4D**
NS-61 Emissary 2872864840.591C1.1127.489%C+5.594%F-7.3D--N/A1639.1h19.6D71.4C
NS-10 Burster 4752803030.924C+0.7824.35%D-3.214%D-3.1D--2.2D*6688.9h165.1C678.2D
E540 Halberd 447275664.167C2.4734.002%F-1.091%D-17.7D*11.1D-26415.5h8.3F-24.3F**
Proximity Mine 232232524.462C*2.7641.771%C+N/A85.9DN/A3712.7h2.2D5.2C
VE-S Canis 2232203820.576C--1.1217.505%D**10%D*9.1D--N/A2324.2h17.2D--98.5D*
C-4 2661871771.056C0.6420.161%D--N/A37.4D-15.8D-6475h1.9D9.3D-
Tank Mine 277177503.54B+1.8429.565%CN/A88.5C50C-11582h2.1C7.1C
Force-Blade 19117412,5130.014C1.6927.369%CN/A0.2C--N/A1905.5h3.1C11.4C++
E540 Halberd-H 205148354.229C2.5351.161%D-N/A30.2D11.6D*1564.9h5.2B+10.2C**
VE-H Maw 1481442040.706D0.9915.368%F-9.028%F-13.5D*N/A4510.7h15.8D**103F-
S1 1931292000.645C+1.0653.234%C-2.326%C15.4D7.6D3798.4h7.2C+13.5C+
NS-44 Commissioner 1251252230.561C1.1427.132%D--12%D**11.8D-N/A4610.6h4.1C+15C-
Spear Anti-Vehicle Phalanx Turret 12768611.333B++9.6329.752%D**1.471%D*13.9D*12D-3344.9h13.9D*46.8F-
Vortex VM21 140661840.359D1.3426.809%FN/A2.3D*2.6D*4328.5h104.2F388.6F-
Nebula VM20 6766651.015D0.6910.872%F16.667%D13.2D*N/A425h20.9D--192.2D**
MANA Anti-Vehicle Turret 11662720.861D-0.8439.207%F1.613%D--620D540D446000.1h10.8C**27.6C
Vortex VM21 135611860.328D1.3726.656%D**6.557%B**2.1D*2.6D--4428.6h116.1F435.5F-
MAX Punch 62601,3390.045C-1.6640.06%C-N/A0.3CN/A2179.4h2.2C++5.5C++
MKV Suppressed 61591180.5D1.2023.915%C3.39%F*6.9D*N/A418.6h17C71.1C+
Nebula VM20 5353650.815D0.8910.473%F3.774%T-10.6D*N/A335h25F--238.4F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit193380.4h
Anti-Vehicle MANA Turret22300.8h
Motion Spotter42120.3h
Nano-Armor Kit291619,52551.8h
G40-F Ranger01090h
Spawn Beacon4650.3h
Medical Applicator41,1300.2h
Spitfire Auto-Turret82840.6h
Ammunition Package363600.5h
Medical Kit1203,5283.4h
Anti-Infantry MANA Turret3600.4h
Nano-Repair Grenade03000.1h

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