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Paragon norfolknchance[KOTV] norfolknchance
VS BR 108

KDR: 1.69

Score: 22.9m

Last Seen: Mar 28th, 2019 5:23 PM
- OFFLINE - 676.5 hour(s)

Battle Rank 104 (108 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 88
Level Progress (to 105): 83%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Pulsar LSW Supernova VPC Sirius SX12 Flare VE6 Orion VS54 Supernova FPC Cosmos VM3 Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 1561TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.255%10.634%2059104116,4752.07363-0.388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.096%-0.359C--1.548F-0.168CHEAD (~1.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.112C+12.80.105C+53.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.22%1.434%618310475,510112915494.87611355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.376%-0.457D-0.75D--1.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.721B++3.90.688B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.079%0.971%88310478246545611.25802147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.631%-1.493F-0.86D--1.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.54B+110.723B++43.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.441%11.028%881104953564400.830745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.749D--0.7D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.079C+4.60.048C+9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 88
22.9m341.5%231 (13.9k)223 (13.4k)1.6856431,41718,6382.31441108 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS105040016.224%7.241%11705:316

26% Engineer57% Heavy Assault11% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:45 PMFeb 21st, 2014 6:15 PMApr 24th, 2019 5:49 PM (23h) (PST)Mar 28th, 2019 1:55 PM (28d) (PST)Mar 28th, 2019 1:23 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4762222540.3060.1810.0221.2020.046162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,57513,31215,2631811172313,379

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1712.8h/71.4d 11,719 2,275 6,576 123.6k 2,779 6,879 4,765 48.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:8,889
Deaths:2,846
KDR:3.123
Accuracy:17.998% D--
HSR:10.564% F-
Flare VE6
C-
Kills:1,910
Deaths:1,143
KDR:1.671
Accuracy:20.126% C-
HSR:12.827% F
Orion VS54
C
Kills:1,678
Deaths:1,278
KDR:1.313
Accuracy:18.840% C
HSR:13.170% F
VE-H Maw
F-
Kills:146
Deaths:209
KDR:0.699
Accuracy:15.495% F-
HSR:8.904% F-
Kills:12,623
Deaths (as Heavy Assault):5,476
Deaths (to Heavy Assaults):4,973
KDR:2.30515
Kill Difference:7,147
Playtime:972.081 hours
Usage:57%
Score:10.936m
Score/min:188
Accuracy (listed only):18.115%
HSR (listed only):11.366%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:3,072
Deaths:3,051
KDR:1.007
Accuracy:21.572% D
HSR:8.919% D**
Pandora VX25
D
Kills:535
Deaths:439
KDR:1.219
Accuracy:32.441% D
HSR:11.028% D--
VE-S Canis
D*
Kills:237
Deaths:412
KDR:0.575
Accuracy:17.756% D**
HSR:9.283% D*
MKV Suppressed
C
Kills:59
Deaths:118
KDR:0.500
Accuracy:23.915% C
HSR:3.390% F*
Kills:3,903
Deaths (as Light Assault):4,020
Deaths (to Light Assaults):3,333
KDR:0.9709
Kill Difference:117
Playtime:33.202 hours
Usage:2%
Score:0.216m
Score/min:108
Accuracy (listed only):23.921%
HSR (listed only):8.155%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:535
Deaths:439
KDR:1.219
Accuracy:32.441% D
HSR:11.028% D--
Kills:535
Deaths (as Engineer):439
Deaths (to Engineers):4,147
KDR:1.21868
Kill Difference:96
Playtime:438.688 hours
Usage:26%
Score:7.952m
Score/min:302
Accuracy (listed only):32.441%
HSR (listed only):11.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:3,072
Deaths:3,051
KDR:1.007
Accuracy:21.572% D
HSR:8.919% D**
NS-61 Emissary
C+
Kills:354
Deaths:600
KDR:0.590
Accuracy:27.260% C+
HSR:5.650% F-
VE-S Canis
D*
Kills:237
Deaths:412
KDR:0.575
Accuracy:17.756% D**
HSR:9.283% D*
NS-44 Commissioner
D*
Kills:130
Deaths:235
KDR:0.553
Accuracy:27.123% D*
HSR:12.308% D**
MKV Suppressed
C
Kills:59
Deaths:118
KDR:0.500
Accuracy:23.915% C
HSR:3.390% F*
Kills:3,852
Deaths (as Infiltrator):4,416
Deaths (to Infiltrators):2,906
KDR:0.87228
Kill Difference:564
Playtime:64.295 hours
Usage:4%
Score:0.324m
Score/min:84
Accuracy (listed only):23.525%
HSR (listed only):7.910%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,060
Deaths:546
KDR:1.941
Accuracy:17.489% C*
HSR:10.377% F-
Cosmos VM3
B
Kills:987
Deaths:546
KDR:1.808
Accuracy:18.201% B
HSR:9.828% F-
NS-10 Burster
D
Kills:352
Deaths:302
KDR:1.166
Accuracy:24.187% D
HSR:3.693% D
Blueshift VM5
D*
Kills:318
Deaths:243
KDR:1.309
Accuracy:11.462% F
HSR:14.151% D*
Blueshift VM5
D*
Kills:311
Deaths:245
KDR:1.269
Accuracy:11.019% F
HSR:13.826% D*
NS-10 Burster
D-
Kills:281
Deaths:303
KDR:0.927
Accuracy:24.363% D-
HSR:3.203% D-
Nebula VM20
D-
Kills:77
Deaths:74
KDR:1.041
Accuracy:11.089% D**
HSR:15.584% D-
Vortex VM21
F
Kills:68
Deaths:186
KDR:0.366
Accuracy:26.720% F
HSR:0% F
Nebula VM20
F
Kills:64
Deaths:74
KDR:0.865
Accuracy:10.602% F
HSR:4.688% T-
Vortex VM21
B**
Kills:63
Deaths:188
KDR:0.335
Accuracy:26.605% D**
HSR:6.349% B**
Kills:3,581
Deaths (as MAX Suit):1,353.500
Deaths (to MAX Suits):988
KDR:2.64573
Kill Difference:2,227.500
Playtime:195.469 hours
Usage:11%
Score:3.458m
Score/min:295
Accuracy (listed only):18.174%
HSR (listed only):8.170%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:3,676
V. Kills:632 N/A
Deaths:582
KDR:6.316
Accuracy:35.660% F
KPH:28.100 D
VKPH:4.800 D
Supernova FPC
D
Kills:1,198
V. Kills:709 169%
Deaths:401
KDR:2.988
Accuracy:36.999% F-
KPH:18.600 D
VKPH:11 D-
Supernova PC
C+
Kills:636
V. Kills:195 324%
Deaths:186
KDR:3.419
Accuracy:36.920% D**
KPH:20.700 C+
VKPH:6.300 D
Saron HRB
D*
Kills:378
V. Kills:214 176%
Deaths:95
KDR:3.979
Accuracy:25.526% F-
KPH:11.500 D*
VKPH:6.500 D*
Proton II PPA
D-
Kills:377
V. Kills:38 N/A
Deaths:39
KDR:9.667
Accuracy:16.139% D*
KPH:20.900 D*
VKPH:2.100 D-
E540 Halberd
D-
Kills:276
V. Kills:173 159%
Deaths:66
KDR:4.182
Accuracy:33.949% F-
KPH:17.700 D*
VKPH:11.100 D-
Kills:6,541 (5,510 + 1,031)
Deaths:1,369
KDR:4.778
VKDR:1.432
Vehicle Kills:1,961
Kill Difference:5,172
Playtime:292.354 hours
Usage:17%
Score:3.081m
Score/min:176
Driving Accuracy:36.920%
Gunner Accuracy:33.949%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:171
V. Kills:65 259%
Deaths:36
KDR:4.750
Accuracy:50.655% D-
KPH:31.400 D
VKPH:11.900 D*
Kills:171 (0 + 171)
Deaths:36
KDR:4.750
VKDR:1.806
Vehicle Kills:65
Kill Difference:135
Playtime:5.448 hours
Usage:0%
Score:0.051m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:50.655%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 8,9158,8892,8463.123A+1.4417.998%D--10.564%F-28.9C-N/A115308h11.8C**65.6C+
Supernova VPC 4,3083,6765826.316C-4.6335.66%F1.251%C28.1D4.8D158130.8h3.3C++9.3D
Sirius SX12 3,0893,0723,0511.007C+0.6821.572%D8.919%D**13.2DN/A52232.2h16.5C+76.7C+
Flare VE6 1,9151,9101,1431.671B0.0120.126%C-12.827%F24.9DN/A8276.7h10.5C*52.3C++
Orion VS54 1,6811,6781,2781.313C+0.3718.84%C13.17%F16.1DN/A68104h11.9B+63.3C*
Supernova FPC 1,9071,1984012.988C1.3036.999%F-1.753%C-18.6D11D-19864.5h5.2C**14.2D-
Cosmos VM3 1,0671,0605461.941C+0.2617.489%C*10.377%F-23C-N/A8846.1h12.4B+70.9B+
Cosmos VM3 9989875461.808C+0.1218.201%B9.828%F-21.4C-N/A8346.2h13.9C**76.5B+
Hades VSH4 1,4176884631.486A++0.2072.809%B++1.163%D12.9C13.7C**15153.2h10.9D14.9C
Supernova PC 8316361863.419C1.7336.92%D**1.887%C20.6C+6.3D19930.8h4.9B13.3C
Pandora VX25 5355354391.219C++0.4732.441%D11.028%D--21.7DN/A7324.7h4.6C+14.2C+
NS Annihilator 7804284580.934B*0.7581.207%C++N/A8.7C7.2C12249.2h12C+14.8C++
Saron HRB 592378953.979C2.2925.526%F-N/A11.5D*6.5D*16232.8h21.5C*84.4D*
Proton II PPA 415377399.667C7.9816.139%D*1.061%D--20.9D*2.1D-13218h15.7D**97.3F-
NS-61 Emissary 3553546000.59C1.1027.26%C+5.65%F-6.9D--N/A1551.5h19.3C--70.8C
NS-10 Burster 6163523021.166B0.5224.187%D3.693%D3.9D2.9C-8189.6h130.9C*541.1C+
Blueshift VM5 3303182431.309C-0.3811.462%F14.151%D*15.8D--N/A7120.1h18.7D162.8D**
Frag Grenade 3203161316N/A314.3126.734%F--N/A790A10C*15510.4h2.3A8.4C*
Nemesis VSH9 5893153450.913B+0.7760.426%C2.54%C+6.9D6D13445.5h10.3D-17.1D-
Blueshift VM5 3153112451.269C-0.4211.019%F13.826%D*15.3D--N/A6420.3h18.3D166.3D**
NS-10 Burster 4762813030.927C+0.7624.363%D-3.203%D-3.1D--2.2D*6689.6h165.4C678.8C--
E540 Halberd 449276664.182C2.5033.949%F-1.087%D-17.7D*11.1D-26315.6h8.3F-24.3F*
Proximity Mine 255255604.25C++2.5641.724%C+N/A85DN/A3513h2.1C--5.1C+
VE-S Canis 2402374120.575C--1.1117.756%D**9.283%D*9.2D--N/A2425.8h17.1D--96D*
C-4 2741921821.055C0.6320.122%D--N/A37.6D--16.1D-6365.1h1.9D9.4D--
Tank Mine 277177513.471B+1.7929.261%CN/A88.5C50C-11442h2.1C7.3C-
Force-Blade 19317612,8290.014C1.6727.368%C+N/A0.2DN/A1932.2h3.1C11.4C++
E540 Halberd-H 236171364.75C3.0650.655%D-N/A31.7D12D*1575.4h5B++9.8B+
VE-H Maw 1501462090.699D0.9915.495%F-8.904%F-13D*N/A4411.2h16.3D**105.4F-
NS-44 Commissioner 1301302350.553C1.1327.123%D*12.308%D**11.4D-N/A4411.4h4.1C+14.9C
S1 1931292000.645C+1.0453.234%C2.326%C15.4D7.6D3798.4h7.2C+13.5C+
Nebula VM20 7877741.041D0.6411.089%D**15.584%D-13.8D*N/A435.6h20.7D--187D**
Vortex VM21 142681860.366D1.3226.72%FN/A2.4D*2.6D*4328.9h101.9F381.4F-
Spear Anti-Vehicle Phalanx Turret 1276879.714B+8.0329.922%D**1.471%D*13.6D**11.8D-3355h14.1D*47F-
Nebula VM20 6464740.865D0.8210.602%F4.688%T-11.4D*N/A345.6h23.7F-223.9F--
Vortex VM21 138631880.335D1.3526.605%D**6.349%B**2.2D*2.6D--4429h113.4F426.2F-
MANA Anti-Vehicle Turret 11662720.861D0.8239.207%D*1.613%D**620D-540D-446650.1h10.8D-27.6D*
MAX Punch 63611,3550.045C-1.6439.589%C-N/A0.3C--N/A2181.5h2.2C++5.6C++
MKV Suppressed 61591180.5D1.1923.915%C3.39%F*6.9D*N/A418.6h17C71.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22330.8h
Motion Spotter42120.3h
Restoration Kit193380.4h
Spawn Beacon61130.4h
Nano-Armor Kit299627,55552.5h
G40-F Ranger01090h
Medical Applicator41,1300.2h
Spitfire Auto-Turret93040.7h
Ammunition Package363660.5h
Medical Kit1213,5343.4h
Anti-Infantry MANA Turret3600.4h
Nano-Repair Grenade03140.1h
Recon Detection Device52750.9h

Check the help document for the dictionary if you want to learn more about words used here.


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