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Arcanus nowysz[BSFT] nowysz
VS BR 37

KDR: 2.16

Score: 32.3m

Last Seen: Apr 6th, 2019 3:51 AM
- OFFLINE - 295.1 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Connery - Outfit Leader of BagSockFinchToyota[BSFT] BagSockFinchToyota
VS outfit on Connery

Members: 2
Level Progress (to 38): 97%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 S12 Renegade Ghost Parsec VX3-A Deimos VA29 Phaseshift VX-S NS-11C Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,746,396 MLG Score: 1396
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.767%24.792%6883699929,0501.561660.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.956%1.284A0.612B+-1.201D*HEAD ++ (~10.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.514B+100.296C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.759%0.799%247410312,504119812202.08841205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.916%-0.411C---0.692D-0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.30.152C++45.70.136C++89.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.341%1.625%322610293,753201316191.86346232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.84%0.821B++-0.63D-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.71B++5.50.56B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.867%3.268%134710281,22414708670.832653141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.632%0.887B*-0.271C1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.657B+18.60.529B+21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.251%73.95%1348102710,7101698786.30371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.933%0.334C**0.447B-0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.32C*2.50.213C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.336%12.643%134610295,8531602743.65128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.958%1.157B**-0.378C-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.578B+3.10.365C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BagSockFinchToyota[BSFT] BagSockFinchToyota
VS outfit on Connery

Members: 2
32.3m198.6%290 (17.4k)240 (14.4k)2.1618876,10935,2052.3992337 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035478425.438%22.539%57303:5037

28% Engineer42% Infiltrator22% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 10:07 PMJan 24th, 2017 2:47 AMApr 18th, 2019 2:43 AM (3h) (PST)Apr 6th, 2019 5:22 AM (12d) (PST)Apr 5th, 2019 11:51 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071334740.5650.2610.1271.2730.0761396

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3987,98728,4113416876514,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2246.6h/93.6d 8,356 17,154 20,008 171.6k 1,531 6,782 10,311 81.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,198
Deaths:903
KDR:1.327
Accuracy:22.014% C*
HSR:24.958% C+
NSX Naginata
C--
Kills:173
Deaths:108
KDR:1.602
Accuracy:18.180% D
HSR:24.278% C--
Ursa
B*
Kills:159
Deaths:72
KDR:2.208
Accuracy:27.323% B*
HSR:28.302% B+
Kills:1,530
Deaths (as Heavy Assault):1,083
Deaths (to Heavy Assaults):9,339
KDR:1.41274
Kill Difference:447
Playtime:87.783 hours
Usage:4%
Score:1.120m
Score/min:213
Accuracy (listed only):22.506%
HSR (listed only):25.846%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,469
Deaths:920
KDR:1.597
Accuracy:70.467% B*
HSR:13.479% C--
NS-11C
B*
Kills:1,271
Deaths:741
KDR:1.715
Accuracy:24.296% C++
HSR:24.312% B*
Phobos VX86
B**
Kills:1,239
Deaths:859
KDR:1.442
Accuracy:69.874% B**
HSR:11.864% D
NSX Tanto
B+
Kills:1,192
Deaths:724
KDR:1.646
Accuracy:28.234% B+
HSR:23.993% C+
Solstice VE3
B+
Kills:1,173
Deaths:1,028
KDR:1.141
Accuracy:23.321% C++
HSR:22.933% B+
Eclipse VE3A
C+
Kills:1,171
Deaths:683
KDR:1.714
Accuracy:25.389% C
HSR:19.044% C+
Serpent VE92
B+
Kills:1,168
Deaths:678
KDR:1.723
Accuracy:24.969% C**
HSR:23.031% B+
Pandora VX25
B**
Kills:1,162
Deaths:760
KDR:1.529
Accuracy:50.087% B**
HSR:11.790% D-
Pulsar C
C**
Kills:1,159
Deaths:1,040
KDR:1.114
Accuracy:25.771% C**
HSR:23.296% C+
Thanatos VE70
B**
Kills:1,159
Deaths:1,296
KDR:0.894
Accuracy:49.464% B**
HSR:13.287% D
NS Baron G5
B**
Kills:1,157
Deaths:822
KDR:1.408
Accuracy:54.095% B**
HSR:9.853% D--
Zenith VX-5
B*
Kills:1,156
Deaths:731
KDR:1.581
Accuracy:29.173% B*
HSR:19.550% C
VE-LR Obelisk
B**
Kills:898
Deaths:238
KDR:3.773
Accuracy:38.951% B**
HSR:35.858% B+
Chaos
C**
Kills:572
Deaths:419
KDR:1.365
Accuracy:55.081% C**
HSR:12.762% D
Eidolon VE33
B*
Kills:492
Deaths:216
KDR:2.278
Accuracy:32.749% B*
HSR:28.252% B
The Little Helper
A+
Kills:273
Deaths:181
KDR:1.508
Accuracy:61.750% A+
HSR:14.652% C
Nova
B+
Kills:252
Deaths:182
KDR:1.385
Accuracy:50.780% B+
HSR:12.302% D
NSX-P Tanto
B+
Kills:170
Deaths:128
KDR:1.328
Accuracy:26.584% C*
HSR:28.235% B+
Kills:17,133
Deaths (as Engineer):11,646
Deaths (to Engineers):7,409
KDR:1.47115
Kill Difference:5,487
Playtime:627.676 hours
Usage:28%
Score:9.442m
Score/min:251
Accuracy (listed only):41.169%
HSR (listed only):19.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,744
Deaths:665
KDR:2.623
Accuracy:38.023% C+
HSR:67.374% C+
Parsec VX3-A
C++
Kills:1,632
Deaths:190
KDR:8.589
Accuracy:38.221% D
HSR:79.657% C++
Phaseshift VX-S
B
Kills:1,448
Deaths:236
KDR:6.136
Accuracy:36.199% C+
HSR:79.144% B
XM98
C+
Kills:1,222
Deaths:595
KDR:2.054
Accuracy:34.104% C--
HSR:73.404% C+
VE-S Canis
B*
Kills:1,190
Deaths:552
KDR:2.156
Accuracy:32.214% B*
HSR:17.479% C
NS-44 Commissioner
B
Kills:1,184
Deaths:882
KDR:1.342
Accuracy:39.117% B
HSR:19.595% C
NS-45 Pilot
B+
Kills:1,182
Deaths:680
KDR:1.738
Accuracy:33.927% B+
HSR:23.181% C
NSX Tengu
B++
Kills:1,178
Deaths:743
KDR:1.585
Accuracy:41.568% B++
HSR:21.986% C*
Parallax VX3
B
Kills:1,177
Deaths:204
KDR:5.770
Accuracy:39.224% C+
HSR:80.204% B
NS-7 PDW
B*
Kills:1,176
Deaths:693
KDR:1.697
Accuracy:28.933% B*
HSR:22.024% B++
Eridani SX5
B++
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:30.083% B++
HSR:23.419% B+
Nyx VX31
B+
Kills:1,169
Deaths:411
KDR:2.844
Accuracy:31.510% C
HSR:34.132% B+
Sirius SX12
C**
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:25.448% C*
HSR:19.880% C**
NSX Tomoe
B+
Kills:1,167
Deaths:529
KDR:2.206
Accuracy:28.809% C+
HSR:43.102% B+
NS-44L Blackhand
C++
Kills:1,166
Deaths:525
KDR:2.221
Accuracy:43.400% C++
HSR:42.710% C++
Artemis VX26
C+
Kills:1,163
Deaths:714
KDR:1.629
Accuracy:26.528% C+
HSR:21.066% C
VA39 Spectre
B*
Kills:1,163
Deaths:467
KDR:2.490
Accuracy:36.983% B*
HSR:36.629% C+
NSX Daimyo
C
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:36.753% D
HSR:93.201% C
V10
B+
Kills:1,162
Deaths:171
KDR:6.795
Accuracy:40.064% C+
HSR:81.670% B+
NS-61 Emissary
C*
Kills:1,161
Deaths:796
KDR:1.459
Accuracy:29.402% C*
HSR:17.485% C++
Manticore SX40
B++
Kills:1,155
Deaths:789
KDR:1.464
Accuracy:34.028% B++
HSR:20.866% C+
NS-30 Vandal
B*
Kills:934
Deaths:298
KDR:3.134
Accuracy:33.588% C++
HSR:33.298% B*
Spiker
B**
Kills:422
Deaths:267
KDR:1.581
Accuracy:36.975% B**
HSR:26.540% B*
Skorpios
C++
Kills:324
Deaths:221
KDR:1.466
Accuracy:27.638% C++
HSR:20.988% C+
Ectoblaster
B+
Kills:243
Deaths:203
KDR:1.197
Accuracy:42.804% B
HSR:10.288% B+
MKV Suppressed
B++
Kills:136
Deaths:89
KDR:1.528
Accuracy:29.327% B++
HSR:21.324% B
Beamer VS3
B*
Kills:125
Deaths:156
KDR:0.801
Accuracy:26.214% C+
HSR:28% B*
NS-357 Underboss
C*
Kills:119
Deaths:104
KDR:1.144
Accuracy:38.550% C*
HSR:15.966% D
NS CandyCannon 3000
C
Kills:115
Deaths:219
KDR:0.525
Accuracy:33.170% C
HSR:23.478% D
Soldier Soaker
C+
Kills:112
Deaths:85
KDR:1.318
Accuracy:33.829% C+
HSR:13.393% C
NS-AM7 Archer
C*
Kills:90
Deaths:161
KDR:0.559
Accuracy:56.069% C
HSR:18.889% C*
The Immortal
M*
Kills:54
Deaths:23
KDR:2.348
Accuracy:52.726% M*
HSR:20.370% D--
Kills:28,612
Deaths (as Infiltrator):13,262
Deaths (to Infiltrators):5,539
KDR:2.15744
Kill Difference:15,350
Playtime:950.748 hours
Usage:42%
Score:12.130m
Score/min:213
Accuracy (listed only):35.482%
HSR (listed only):35.961%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:1,469
Deaths:920
KDR:1.597
Accuracy:70.467% B*
HSR:13.479% C--
NS-11C
B*
Kills:1,271
Deaths:741
KDR:1.715
Accuracy:24.296% C++
HSR:24.312% B*
Phobos VX86
B**
Kills:1,239
Deaths:859
KDR:1.442
Accuracy:69.874% B**
HSR:11.864% D
NSX Tanto
B+
Kills:1,192
Deaths:724
KDR:1.646
Accuracy:28.234% B+
HSR:23.993% C+
VE-S Canis
B*
Kills:1,190
Deaths:552
KDR:2.156
Accuracy:32.214% B*
HSR:17.479% C
NSX Tengu
B++
Kills:1,178
Deaths:743
KDR:1.585
Accuracy:41.568% B++
HSR:21.986% C*
NS-7 PDW
B*
Kills:1,176
Deaths:693
KDR:1.697
Accuracy:28.933% B*
HSR:22.024% B++
Solstice VE3
B+
Kills:1,173
Deaths:1,028
KDR:1.141
Accuracy:23.321% C++
HSR:22.933% B+
Eclipse VE3A
C+
Kills:1,171
Deaths:683
KDR:1.714
Accuracy:25.389% C
HSR:19.044% C+
Eridani SX5
B++
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:30.083% B++
HSR:23.419% B+
Serpent VE92
B+
Kills:1,168
Deaths:678
KDR:1.723
Accuracy:24.969% C**
HSR:23.031% B+
Sirius SX12
C**
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:25.448% C*
HSR:19.880% C**
Pandora VX25
B**
Kills:1,162
Deaths:760
KDR:1.529
Accuracy:50.087% B**
HSR:11.790% D-
Pulsar C
C**
Kills:1,159
Deaths:1,040
KDR:1.114
Accuracy:25.771% C**
HSR:23.296% C+
Thanatos VE70
B**
Kills:1,159
Deaths:1,296
KDR:0.894
Accuracy:49.464% B**
HSR:13.287% D
NS Baron G5
B**
Kills:1,157
Deaths:822
KDR:1.408
Accuracy:54.095% B**
HSR:9.853% D--
Zenith VX-5
B*
Kills:1,156
Deaths:731
KDR:1.581
Accuracy:29.173% B*
HSR:19.550% C
Chaos
C**
Kills:572
Deaths:419
KDR:1.365
Accuracy:55.081% C**
HSR:12.762% D
Skorpios
C++
Kills:324
Deaths:221
KDR:1.466
Accuracy:27.638% C++
HSR:20.988% C+
The Little Helper
A+
Kills:273
Deaths:181
KDR:1.508
Accuracy:61.750% A+
HSR:14.652% C
Nova
B+
Kills:252
Deaths:182
KDR:1.385
Accuracy:50.780% B+
HSR:12.302% D
NSX-P Tanto
B+
Kills:170
Deaths:128
KDR:1.328
Accuracy:26.584% C*
HSR:28.235% B+
MKV Suppressed
B++
Kills:136
Deaths:89
KDR:1.528
Accuracy:29.327% B++
HSR:21.324% B
Kills:22,084
Deaths (as Light Assault):14,838
Deaths (to Light Assaults):6,142
KDR:1.48834
Kill Difference:7,246
Playtime:500.246 hours
Usage:22%
Score:8.408m
Score/min:280
Accuracy (listed only):38.458%
HSR (listed only):18.760%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,469
Deaths:920
KDR:1.597
Accuracy:70.467% B*
HSR:13.479% C--
Phobos VX86
B**
Kills:1,239
Deaths:859
KDR:1.442
Accuracy:69.874% B**
HSR:11.864% D
VE-S Canis
B*
Kills:1,190
Deaths:552
KDR:2.156
Accuracy:32.214% B*
HSR:17.479% C
NSX Tengu
B++
Kills:1,178
Deaths:743
KDR:1.585
Accuracy:41.568% B++
HSR:21.986% C*
NS-7 PDW
B*
Kills:1,176
Deaths:693
KDR:1.697
Accuracy:28.933% B*
HSR:22.024% B++
Eridani SX5
B++
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:30.083% B++
HSR:23.419% B+
Sirius SX12
C**
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:25.448% C*
HSR:19.880% C**
Pandora VX25
B**
Kills:1,162
Deaths:760
KDR:1.529
Accuracy:50.087% B**
HSR:11.790% D-
Thanatos VE70
B**
Kills:1,159
Deaths:1,296
KDR:0.894
Accuracy:49.464% B**
HSR:13.287% D
NS Baron G5
B**
Kills:1,157
Deaths:822
KDR:1.408
Accuracy:54.095% B**
HSR:9.853% D--
NSX Yumi
C+
Kills:700
Deaths:449
KDR:1.559
Accuracy:26.566% C+
HSR:21% C--
Chaos
C**
Kills:572
Deaths:419
KDR:1.365
Accuracy:55.081% C**
HSR:12.762% D
H-V45
B*
Kills:531
Deaths:407
KDR:1.305
Accuracy:28.458% B*
HSR:18.644% C
Skorpios
C++
Kills:324
Deaths:221
KDR:1.466
Accuracy:27.638% C++
HSR:20.988% C+
The Little Helper
A+
Kills:273
Deaths:181
KDR:1.508
Accuracy:61.750% A+
HSR:14.652% C
Nova
B+
Kills:252
Deaths:182
KDR:1.385
Accuracy:50.780% B+
HSR:12.302% D
Pulsar VS1
C++
Kills:185
Deaths:186
KDR:0.995
Accuracy:22.456% C
HSR:21.081% C++
MKV Suppressed
B++
Kills:136
Deaths:89
KDR:1.528
Accuracy:29.327% B++
HSR:21.324% B
Kills:15,040
Deaths (as Combat Medic):10,127
Deaths (to Combat Medics):3,273
KDR:1.48514
Kill Difference:4,913
Playtime:62.718 hours
Usage:3%
Score:1.028m
Score/min:273
Accuracy (listed only):41.905%
HSR (listed only):17.101%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:988
V. Kills:534 185%
Deaths:468
KDR:2.111
Accuracy:32.151% C++
KPH:21.400 B++
VKPH:11.600 B
Maelstrom Turbo Laser
B*
Kills:899
V. Kills:475 189%
Deaths:298
KDR:3.017
Accuracy:33.895% B+
KPH:27.300 B*
VKPH:14.400 B+
Hornet Missiles
A
Kills:724
V. Kills:424 170%
Deaths:107
KDR:6.766
Accuracy:72.860% A
KPH:47.300 C
VKPH:27.700 C-
Light PPA
C*
Kills:320
V. Kills:31 N/A
Deaths:83
KDR:3.855
Accuracy:41.060% C+
KPH:41.400 C+
VKPH:4 C*
Dual Photon Pods
C-
Kills:297
V. Kills:74 396%
Deaths:39
KDR:7.615
Accuracy:53.793% C*
KPH:50.300 C--
VKPH:12.500 C-
Antares LC
C+
Kills:241
V. Kills:161 149%
Deaths:132
KDR:1.826
Accuracy:30.818% C+
KPH:12.900 C-
VKPH:8.600 D
Photon A2A Missile Pods
C
Kills:62
V. Kills:53 115%
Deaths:24
KDR:2.583
Accuracy:85.448% B*
KPH:41 C
VKPH:35.100 C
Coyote Missiles
A++
Kills:56
V. Kills:29 187%
Deaths:15
KDR:3.733
Accuracy:65.270% A++
KPH:50.300 B+
VKPH:26 B
Kills:3,587 (2,448 + 0)
Deaths:1,166
KDR:3.076
VKDR:1.527
Vehicle Kills:1,781
Kill Difference:2,421
Playtime:129.380 hours
Usage:6%
Score:1.595m
Score/min:205
Piloting Accuracy:30.818%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:212
V. Kills:177 119%
Deaths:86
KDR:2.465
Accuracy:38.426% C++
KPH:23.400 D
VKPH:19.600 C-
Kills:212 (0 + 212)
Deaths:86
KDR:2.465
VKDR:2.058
Vehicle Kills:177
Kill Difference:126
Playtime:9.043 hours
Usage:0%
Score:0.216m
Score/min:399
Piloting Accuracy:N/A%
Gunner Accuracy:38.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,113
V. Kills:276 402%
Deaths:75
KDR:14.840
Accuracy:54.632% B++
KPH:61.300 B+
VKPH:15.200 A++
L100 Python AP
B++
Kills:916
V. Kills:465 197%
Deaths:115
KDR:7.965
Accuracy:53.317% C
KPH:37.700 B++
VKPH:19.100 C*
C75 Viper
C++
Kills:349
V. Kills:110 314%
Deaths:120
KDR:2.908
Accuracy:41.038% C++
KPH:26 C+
VKPH:8.200 C++
L100 Python HEAT
A++
Kills:309
V. Kills:109 281%
Deaths:39
KDR:7.923
Accuracy:58.260% B++
KPH:53 A++
VKPH:18.700 A+
Skyguard
A++
Kills:181
V. Kills:96 187%
Deaths:33
KDR:5.485
Accuracy:37.176% A
KPH:25.900 A++
VKPH:13.700 B**
LB00 Python AP
B++
Kills:178
V. Kills:72 244%
Deaths:20
KDR:8.900
Accuracy:61.502% C**
KPH:62.600 B+
VKPH:25.300 B++
Kills:3,046 (3,046 + 0)
Deaths:402
KDR:7.577
VKDR:2.806
Vehicle Kills:1,128
Kill Difference:2,644
Playtime:71.558 hours
Usage:3%
Score:0.972m
Score/min:226
Driving Accuracy:61.502%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:670
V. Kills:345 194%
Deaths:83
KDR:8.072
Accuracy:54.568% C++
KPH:33.300 B*
VKPH:17.100 B+
Supernova VPC
B*
Kills:558
V. Kills:139 399%
Deaths:28
KDR:19.929
Accuracy:52.119% C++
KPH:46 C++
VKPH:11.500 B*
Saron HRB
A
Kills:204
V. Kills:113 179%
Deaths:44
KDR:4.636
Accuracy:54.631% A
KPH:35.400 B**
VKPH:19.600 B+
E540 Halberd
B++
Kills:190
V. Kills:95 198%
Deaths:32
KDR:5.938
Accuracy:53.778% B++
KPH:36.800 B+
VKPH:18.400 C**
Supernova PC
C--
Kills:147
V. Kills:79 184%
Deaths:82
KDR:1.793
Accuracy:45.170% C-
KPH:12.700 D-
VKPH:6.800 C--
Kills:1,769 (1,375 + 394)
Deaths:269
KDR:6.576
VKDR:2.866
Vehicle Kills:771
Kill Difference:1,500
Playtime:54.758 hours
Usage:2%
Score:0.805m
Score/min:245
Driving Accuracy:45.170%
Gunner Accuracy:53.778%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:368
V. Kills:300 122%
Deaths:148
KDR:2.486
Accuracy:45.529% C+
KPH:34.800 C
VKPH:28.300 C++
Saron HRB-H
B+
Kills:240
V. Kills:141 169%
Deaths:83
KDR:2.892
Accuracy:59.196% B+
KPH:28 D
VKPH:16.500 D
E540 Halberd-H
C+
Kills:163
V. Kills:119 136%
Deaths:72
KDR:2.264
Accuracy:62.435% B+
KPH:29.400 D
VKPH:21.500 C+
M12 Kobalt-H
D
Kills:114
V. Kills:4 N/A
Deaths:20
KDR:5.700
Accuracy:18.224% D--
KPH:76.800 D
VKPH:2.700 D-
Proton II PPA-H
B+
Kills:75
V. Kills:4 N/A
Deaths:15
KDR:5
Accuracy:40.816% B+
KPH:90.600 C+
VKPH:4.800 C-
Kills:960 (0 + 960)
Deaths:338
KDR:2.840
VKDR:1.680
Vehicle Kills:568
Kill Difference:622
Playtime:27.006 hours
Usage:1%
Score:0.436m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:40.816%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:101
V. Kills:34 289%
Deaths:24
KDR:4.208
Accuracy:44.557% B+
KPH:25.800 B+
VKPH:8.700 C*
Kills:101 (0 + 101)
Deaths:24
KDR:4.208
VKDR:1.417
Vehicle Kills:34
Kill Difference:77
Playtime:3.910 hours
Usage:0%
Score:0.053m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:44.557%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:2,717
V. Kills:95 N/A
Deaths:515
KDR:5.276
Accuracy:54.525% A+
KPH:72.200 B++
VKPH:2.500 B+
M12 Kobalt-F
B++
Kills:1,218
V. Kills:41 N/A
Deaths:307
KDR:3.967
Accuracy:27.215% B++
KPH:45.800 B++
VKPH:1.500 C++
M40 Fury-F
A
Kills:1,132
V. Kills:558 203%
Deaths:561
KDR:2.018
Accuracy:60.043% B*
KPH:24.700 C++
VKPH:12.200 A
V30-F Starfall
B*
Kills:253
V. Kills:143 176%
Deaths:125
KDR:2.024
Accuracy:69.479% B*
KPH:30.100 C++
VKPH:17 C+
Kills:5,320 (5,320 + 0)
Deaths:1,508
KDR:3.528
VKDR:0.555
Vehicle Kills:837
Kill Difference:3,812
Playtime:118.481 hours
Usage:5%
Score:0.933m
Score/min:131
Driving Accuracy:69.479%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:66
V. Kills:3 N/A
Deaths:1
KDR:66
Accuracy:24.752% D**
KPH:49.800 C-
VKPH:2.300 D*
Pelter Rocket Pod
B*
Kills:58
V. Kills:16 341%
Deaths:4
KDR:14.500
Accuracy:55.546% B*
KPH:43.900 C-
VKPH:12.100 D
Kills:124 (0 + 124)
Deaths:5
KDR:24.800
VKDR:3.800
Vehicle Kills:19
Kill Difference:119
Playtime:2.647 hours
Usage:0%
Score:0.025m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:55.546%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,8893,0621,0093.035B**0.8727.109%C*N/A129.7B**77.4M*103623.6h1.4C**5B+
S12 Renegade 2,8122,7175155.276B+3.1154.525%A+4.085%C72.3B++2.5B+15437.6h2.8B+5.2B*
Ghost 1,7571,7446652.623C+0.4638.023%C+67.374%C+31.9CN/A7754.7h2.3C++6.1C++
Parsec VX3-A 1,6411,6321908.589B**6.4338.221%D79.657%C++46.9C+N/A11234.8h1.9C+5C
Deimos VA29 1,4911,4699201.597B0.5670.467%B*13.479%C--43.6C++N/A12733.7h2B++2.8B+
Phaseshift VX-S 1,4621,4482366.136A3.9736.199%C+79.144%B38.8B+N/A9437.3h2.6B7.1B+
NS-11C 1,3041,2717411.715B*0.4524.296%C++24.312%B*38.3B+1A+9633.2h13.3B+54.7B+
Phobos VX86 1,2451,2398591.442C++0.7269.874%B**11.864%D39.8C+N/A10131.1h2B*2.8B++
XM98 1,2351,2225952.054C+0.1134.104%C--73.404%C+20.9CN/A4958.4h2.3B+6.8C*
M12 Kobalt-F 1,2591,2183073.967B**1.8127.215%B++6.24%D45.8B++1.5C++9726.6h11.1B+40.8B++
Orion VS54 1,2361,1989031.327C+0.8322.014%C*24.958%C+34.6C++1.1A++13334.6h12.2B55.3B+
NSX Tanto 1,2291,1927241.646B+0.5228.234%B+23.993%C+42.3B+1.3A*9728.2h12.9C**45.7B+
VE-S Canis 1,2121,1905522.156B*0.0132.214%B*17.479%C58.6B+1.1B*16420.3h10.1B+31.3B++
NS-44 Commissioner 1,1981,1848821.342B+0.8239.117%B19.595%C25.4CN/A7446.6h3.6B9.3B+
NS-45 Pilot 1,1881,1826801.738B+0.4233.927%B+23.181%C28.8C--N/A6741.1h6.2B+18.2B+
NSX Tengu 1,2051,1787431.585B+0.5841.568%B++21.986%C*38.4C++N/A10530.7h11.8B+28.3B+
Parallax VX3 1,1861,1772045.77B*3.6139.224%C+80.204%B33.6BN/A9035h2B+5.2B+
NS-7 PDW 1,1971,1766931.697B**0.4628.933%B*22.024%B++38.1B+N/A9230.9h13.3B+45.9B+
Solstice VE3 1,2001,1731,0281.141B+1.0223.321%C++22.933%B+19.9C++N/A7158.8h12.9B+55.1B+
Eclipse VE3A 1,2051,1716831.714C++0.4525.389%C19.044%C+42.1C*1.2B**10627.8h11.2B+44.3C**
Eridani SX5 1,1821,1705951.966B++0.2030.083%B++23.419%B+48B+N/A12824.4h9.9B++32.8B+
Nyx VX31 1,1861,1694112.844B+0.6831.51%C34.132%B+39.1C++N/A8829.9h5.5C*17.5C++
Serpent VE92 1,1851,1686781.723B++0.4424.969%C**23.031%B+45.1B*N/A11925.9h11.9B+47.6B+
Sirius SX12 1,1781,1677531.55B+0.6125.448%C*19.88%C**39.2B+N/A13529.8h12.4B++48.8B+
NSX Tomoe 1,1781,1675292.206C**0.0428.809%C+43.102%B+46.3BN/A13225.2h12.4B+42.9B+
NS-44L Blackhand 1,1731,1665252.221B*0.0643.4%C++42.71%C++35.1B++N/A8833.2h3.6B++8.3B+
Artemis VX26 1,1721,1637141.629C**0.5326.528%C+21.066%C37.6C*N/A9930.9h11.2B+42.2B
VA39 Spectre 1,1721,1634672.49B*0.3336.983%B*36.629%C+32.9B*N/A9035.4h4.7B*12.7B*
NSX Daimyo 1,1641,1622464.724B+2.5636.753%D93.201%C45.4C+N/A11325.6h2.4C**6.6C+
Pandora VX25 1,1761,1627601.529B+0.6350.087%B**11.79%D-55.3B++N/A16321h3.7B++7.4B*
V10 1,1711,1621716.795A++4.6340.064%C+81.67%B+45.4B+N/A12625.6h2B+5.1B+
NS-61 Emissary 1,1701,1617961.459B**0.7029.402%C*17.485%C++22.7C+N/A6151.1h10.5B+35.8B++
Pulsar C 1,1701,1591,0401.114C+1.0525.771%C**23.296%C+20.3CN/A5357.1h10.1B+39B+
Thanatos VE70 1,1751,1591,2960.894C+1.2749.464%B**13.287%D27.5C+N/A7342.2h4.1B++8.3B*
NS Baron G5 1,1741,1578221.408B+0.7554.095%B**9.853%D--36.5C*N/A8431.7h3.8B*7.1C*
Zenith VX-5 1,1901,1567311.581B+0.5829.173%B*19.55%C29.4C+N/A8539.3h12.3B+42B+
Manticore SX40 1,1661,1557891.464B+0.7034.028%B++20.866%C+36.9BN/A9231.3h6.5B+19B++
M40 Fury-F 1,6901,1325612.018C**0.1460.043%B*N/A24.7C++12.2A12645.8h12.3C+20.4B+
Auraxium Slasher 1,1331,11613,9320.08B*2.0836.984%B+7.348%C1.5C+N/A4746.7h1.9B+5.2B+
L100 Python HESH 1,3891,1137514.84C**12.6854.632%B++N/A61.2B+15.2A++23818.2h3.7C+6.9C**
Saron Laser Cannon 1,5229884682.111C++0.0532.151%C++N/A21.4B++11.6B17846.2h63.3B*197B**
NS-30 Vandal 9499342983.134B**0.9733.588%C++33.298%B*43.8C**N/A10921.3h5.4B16B
L100 Python AP 1,3819161157.965B++5.8053.317%C3.712%B+37.7B++19.1C*23724.3h5.3B++10B+
Maelstrom Turbo Laser 1,3748992983.017B+0.8633.895%B+N/A27.2B*14.4B+19833h46.7B**137.9B*
VE-LR Obelisk 9218982383.773A1.6138.951%B**35.858%B+51.9B*1.3B*13017.3h5.3B++13.6B*
Proximity Mine 7737701266.111B++3.9545.189%B+N/A175B**N/A5014.4h2.1C--4.7C++
Hornet Missiles 1,1487241076.766C**4.6072.86%AN/A47.3C27.7C-33415.3h9.5C**13.1B+
NSX Yumi 7177004491.559C++0.6026.566%C+21%C--36.5C++N/A9419.2h11.8C*44.3C**
Supernova FPC 1,015670838.072B+5.9154.568%C++1.493%D33.3B*17.2B+28820.1h4.9B+9B+
Chaos 5845724191.365C+0.8055.081%C**12.762%D31.8DN/A7018h4.4C7.9C++
Supernova VPC 6975582819.929B*17.7752.119%C++N/A46.1C++11.5B*17912.1h3.5C+6.8C++
H-V45 5495314071.305C+0.8628.458%B*18.644%C38.5B1.3A**10313.8h16.2D-57C++
Eidolon VE33 5044922162.278B**0.1232.749%B*28.252%B31.7B+N/A11815.5h7.6B++23.1B++
Spiker 4244222671.581B+0.5836.975%B**26.54%B*17.3DN/A4924.4h7.8B+21.1B++
Rocklet Rifle 9314152511.653A++0.5165.333%A+N/A62.9M+78.2S8546.6h26.7B**40.8B**
Aphelion VEX-4H 6683681482.486C0.3245.529%C+3.533%C**34.7C28.3C++34310.6h48.4B+106.4B+
Tank Mine 5763631003.63B+1.4748.056%B**N/A134.4B+78.9B+11282.7h2.4D5B*
C75 Viper 4593491202.908C0.7541.038%C++N/A26C+8.2C++14013.4h15.4C+37.6C++
Skorpios 3353242211.466C+0.7027.638%C++20.988%C+26.1DN/A7312.4h12.8D46.4C
Spear Anti-Vehicle Phalanx Turret 503322408.05C++5.8945.23%C++4.037%C+41.3C*23.2C*3037.8h8.6C**19B
Light PPA 351320833.855C+1.6941.06%C+N/A41.6C+4C*1327.7h10.8B+26.4B+
L100 Python HEAT 418309397.923B*5.7658.26%B++N/A53.3A++18.8A+3035.8h5.4B+9.2B++
Cosmos VM3 303297933.194B++1.0316.65%C++24.916%A43.7AN/A1336.8h13.4C**80.2C**
Dual Photon Pods 371297397.615C*5.4553.793%C*N/A50.3C--12.5C-2605.9h21.2C**39.4B
Lumine Edge 2932907610.381A1.7838.052%B**15.862%C+6C++N/A1448.6h1.2B+3B+
The Little Helper 2762731811.508C++0.6561.75%A+14.652%C60.7B*N/A1444.5h4B++6.5B**
V30-F Starfall 3962531252.024C**0.1469.479%B*N/A30.1C++17C+1688.4h17.3C+24.9C*
Nova 2562521821.385C+0.7850.78%B+12.302%D38.8C++N/A986.5h4.5C++8.9B+
Ectoblaster 2482432031.197B*0.9642.804%B10.288%B+18.4DN/A5113.2h16.7C*39B+
Antares LC 4022411321.826C++0.3430.818%C+N/A12.9C-8.6D15018.7h80.3B+260.6B+
Saron HRB-H 381240832.892C0.7359.196%B+2.083%B+27.9D16.4D2078.6h24.5C*41.4B
C150 Dalton 389212862.465C--0.3038.426%C++N/A23.6D19.7C-3989h4.3C++11.1C**
Icikill 2202114,8280.044C+2.1224.678%C--N/A0.9C+N/A2233.1h1.7B++7C**
Frag Grenade 2112051205N/A202.8445.363%C+N/A410C12B+14870.5h4C+8.7C++
Saron HRB 317204444.636C+2.4754.631%AN/A35.2B**19.5B+4145.8h20.9B38.2B*
E540 Halberd 285190325.938C3.7853.778%B++1.053%D-36.5B+18.3C**3165.2h5.4B+10B++
Pulsar VS1 1891851860.995C++1.1722.456%C21.081%C++26.4C++N/A1887h14B62.2C**
Skyguard 277181335.485B**3.3237.176%AN/A25.9A++13.7B**2267h79.7B**214.4A
NS Decimator 2761791441.243C**0.9260.137%C+1.117%D-29.8C16.2C+3506h4.9C+8.2C+
LB00 Python AP 250178208.9C6.7461.502%C**N/A63.6B++25.7B*3122.8h4.3C*7B+
Hunter QCX 3531733480.497C1.6663.813%A19.653%C-11.2C11.7A++12115.4h19.4D--30.4C
NSX Naginata 1751731081.602C**0.5618.18%D24.278%C--42.2C++N/A1564.1h11.8C*65.1C+
NSX-P Tanto 1751701281.328B+0.8326.584%C*28.235%B+48.6B**1.4B*1533.5h13.1B+49.4B+
E540 Halberd-H 282163722.264D0.1062.435%B+3.067%B*29.6D21.6C+2445.5h8.8D--14.2D
Ursa 164159722.208B**0.0527.323%B*28.302%B+49.7B+1.6M1763.2h10.3B+37.8B+
Supernova PC 226147821.793C--0.3745.17%C-2.721%C**12.7D-6.8C--12311.6h7.2D-15.8D-
MKV Suppressed 139136891.528B+0.6329.327%B++21.324%B54.4B**1.2M1842.5h13.2B45B+
Beamer VS3 1281251560.801C++1.3626.214%C+28%B*19.5CN/A886.4h10.2C+39C+
NS-357 Underboss 1191191041.144C++1.0238.55%C*15.966%D25.3C--N/A1124.7h4.5C+11.7C*
MANA Anti-Vehicle Turret 197116542.148C+0.0164.972%B+N/A1160D810D2236930.1h10D15.4C+
NS CandyCannon 3000 1161152190.525C+1.6433.17%C23.478%D12.1CN/A309.5h5.9D17.8C
The Slasher 1141145810.196M++1.9737.931%C**10.526%C+5.2BN/A1321.8h1.9B+5.1B+
M12 Kobalt-H 118114205.7D3.5418.224%D--16.667%C+76D2.7D-1681.5h12.4B+67.8C*
Quasar VM1 118112532.113B+0.0516.104%C++24.107%B**29.5B++1.6M*1183.8h16.5C+102.5C++
Soldier Soaker 116112851.318C*0.8433.829%C+13.393%C28.7D1C++923.9h6.3C+18.6C++
Cosmos VM3 108105382.763B+0.6016.89%C++18.095%C40.4B**1.2A+1182.6h13.1B+77.4B+
M20 Basilisk 135101244.208B+2.0544.557%B+5.941%C++25.9B+8.7C*2263.9h77.5B++174B*
Fatestealer 1001001160.862B*1.3038.179%C++22%C+24.4CN/A524.1h2.2B5.7B+
Lancer VS22 17999861.151B+1.0164.976%B+1.01%C13.9C+11.3C1747.1h20.7C**31.9B
NS-AM7 Archer 122901610.559C*1.6056.069%C18.889%C*3.7D1.3D-3924.3h24C+42.8C+
Aspis Anti-Aircraft Phalanx Turret 14677155.133B++2.9732.756%B**2.597%B16.7B**15B*2334.6h123.3B*376.3B*
NSX Fujin 7676176N/A73.8442.477%C++88.158%A*380C-N/A10720.2h3.6D8.4C
Proton II PPA-H 7975155D2.8440.816%B+N/A93.8C++5C3190.8h10.1C++24.8B
Nemesis VSH9 121721130.637C+1.5263.895%C*2.778%C++10.1C6.9D1477.1h8.8C+13.7C+
CAS 14-E 6966166M**63.8424.752%D**N/A50.8C2.3D*1491.3h26.4B+106.8C+
Photon A2A Missile Pods 11562242.583C-0.4285.448%B*N/A41.3C35.3C5021.5h8.1C**9.5B+
S1 113611390.439C-1.7257.23%C+4.918%A11.3D--9.6C-2865.4h9.2D--16.1D
Pelter Rocket Pod 7458414.5C+12.3455.546%B*1.724%B+44.6C-12.3D1651.3h22.1C+39.8C**
Blueshift VM5 6057193B0.8417.982%C31.579%A++31.7C+1.7M1441.8h18.4C-102.1C+
Coyote Missiles 8556153.733B+1.5765.27%A++N/A50.9B+26.4B5221.1h34.5B+52.9B++
Force-Blade 825610,0680.006C--2.1633.473%C**3.571%C-0.1DN/A0520.6h4.3D*12.8C+
NSX Masamune 8856640.875C++1.2959.708%C*N/A22.4C-12.8C+1672.5h12.4C++20.8C*
The Immortal 5454232.348B**0.1952.726%M*20.37%D--20D-N/A522.7h11.5F-21.7B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter73,3241.4h
VS Patriot Flare Gun0640.1h
Nano-Armor Kit348563,16948.6h
Flail Targeting Dart51011h
Anti-Vehicle MANA Turret87690.8h
Spawn Beacon69990.7h
Nanite Revive Grenade03940.1h
Medical Applicator22890,9527.6h
VS Triumph Flare Gun0910.1h
Deconstruction Tool01,6920.1h
Welding Device03,7380.3h
Rampart Wall0720.7h
Ammunition Package151,3360.6h
Anti-Infantry MANA Turret51000.2h
Nano-Repair Grenade01920.1h
Snowman Soldier1700.1h
Recon Detection Device65240.9h

Check the help document for the dictionary if you want to learn more about words used here.


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