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Ascendant nowysz[BSFT] nowysz
VS BR 45

KDR: 2.16

Score: 33m

Last Seen: Jul 2nd, 2019 11:25 PM
- OFFLINE - 311.4 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Connery - Outfit Leader of BagSockFinchToyota[BSFT] BagSockFinchToyota
VS outfit on Connery

Members: 1
Level Progress (to 46): 77%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 S12 Renegade Ghost Parsec VX3-A Deimos VA29 Phaseshift VX-S NS-11C Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,757,655 MLG Score: 1405
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.843%24.775%69037117730,2721.587580.573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.83%1.303A0.597B+-1.413D**HEAD ++ (~10.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.521B+9.90.304C*25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.811%0.788%245412102,537122612432.06933204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.901%-0.373C--0.739D--0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.80.159C++45.90.134C++89.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.338%1.624%318612083,757203616261.84438231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.836%0.811B++-0.603D-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.71B++5.50.559B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.789%3.234%133712071,23714908710.829645142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.601%0.887B*-0.3C1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.662B+18.50.536B+21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.251%73.952%1338120610,7111749786.12407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.933%0.34C**0.446B-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.322C*2.50.215C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.316%12.643%133612085,8531638743.57326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.963%1.144B**-0.393C---0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.577B+3.10.365C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BagSockFinchToyota[BSFT] BagSockFinchToyota
VS outfit on Connery

Members: 1
33m199.2%292 (17.5k)241 (14.5k)2.160477,82236,0222.3952645 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214489025.552%22.473%57403:4839

28% Engineer42% Infiltrator22% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 10:07 PMJan 24th, 2017 2:47 AMJul 14th, 2019 3:41 PM (1d) (PST)Jul 2nd, 2019 8:41 PM (13d) (PST)Jul 2nd, 2019 7:25 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101344760.5690.2630.1281.2840.0761405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6098,05728,5523416877514,484

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2281.3h/95.1d 8,460 17,489 20,424 175.8k 1,555 6,911 10,438 83.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,198
Deaths:903
KDR:1.327
Accuracy:22.014% C*
HSR:24.958% C+
Ursa
B+
Kills:329
Deaths:170
KDR:1.935
Accuracy:24.850% B
HSR:27.964% B+
Pulsar LSW
B*
Kills:239
Deaths:125
KDR:1.912
Accuracy:27.952% B*
HSR:21.339% C
NSX Naginata
C--
Kills:173
Deaths:108
KDR:1.602
Accuracy:18.180% D
HSR:24.278% C--
Kills:1,939
Deaths (as Heavy Assault):1,306
Deaths (to Heavy Assaults):9,576
KDR:1.48469
Kill Difference:633
Playtime:97.199 hours
Usage:4%
Score:1.369m
Score/min:235
Accuracy (listed only):23.249%
HSR (listed only):24.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,469
Deaths:920
KDR:1.597
Accuracy:70.467% B*
HSR:13.479% C--
NS-11C
B*
Kills:1,273
Deaths:744
KDR:1.711
Accuracy:24.197% C+
HSR:24.273% B*
Phobos VX86
B*
Kills:1,239
Deaths:859
KDR:1.442
Accuracy:69.874% B*
HSR:11.864% D
NSX Tanto
B
Kills:1,192
Deaths:724
KDR:1.646
Accuracy:28.234% B
HSR:23.993% C+
VE-LR Obelisk
B**
Kills:1,189
Deaths:323
KDR:3.681
Accuracy:39.308% B**
HSR:34.062% C*
Eclipse VE3A
C
Kills:1,187
Deaths:692
KDR:1.715
Accuracy:25.413% C
HSR:18.871% C
Solstice VE3
B+
Kills:1,173
Deaths:1,028
KDR:1.141
Accuracy:23.321% C++
HSR:22.933% B+
Serpent VE92
B+
Kills:1,168
Deaths:678
KDR:1.723
Accuracy:24.969% C*
HSR:23.031% B+
Pandora VX25
B**
Kills:1,162
Deaths:760
KDR:1.529
Accuracy:50.087% B**
HSR:11.790% D-
NS Baron G5
B**
Kills:1,159
Deaths:824
KDR:1.407
Accuracy:53.990% B**
HSR:9.836% D--
Pulsar C
C**
Kills:1,159
Deaths:1,040
KDR:1.114
Accuracy:25.771% C**
HSR:23.296% C+
Thanatos VE70
B**
Kills:1,159
Deaths:1,296
KDR:0.894
Accuracy:49.402% B**
HSR:13.287% D
Zenith VX-5
B++
Kills:1,156
Deaths:731
KDR:1.581
Accuracy:29.173% B++
HSR:19.550% C
Chaos
C**
Kills:572
Deaths:419
KDR:1.365
Accuracy:55.081% C**
HSR:12.762% D
Eidolon VE33
B*
Kills:493
Deaths:217
KDR:2.272
Accuracy:32.770% B*
HSR:28.195% B
The Little Helper
A+
Kills:317
Deaths:209
KDR:1.517
Accuracy:62.561% A+
HSR:14.511% C
Nova
B+
Kills:252
Deaths:182
KDR:1.385
Accuracy:50.780% B+
HSR:12.302% D
NSX-P Tanto
B+
Kills:170
Deaths:128
KDR:1.328
Accuracy:26.584% C*
HSR:28.235% B+
VE-C Horizon
C**
Kills:136
Deaths:66
KDR:2.061
Accuracy:36.176% C**
HSR:25% C++
Kills:17,625
Deaths (as Engineer):11,840
Deaths (to Engineers):7,528
KDR:1.4886
Kill Difference:5,785
Playtime:632.109 hours
Usage:28%
Score:9.537m
Score/min:251
Accuracy (listed only):40.956%
HSR (listed only):19.541%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,744
Deaths:665
KDR:2.623
Accuracy:38.023% C+
HSR:67.374% C+
Parsec VX3-A
C++
Kills:1,632
Deaths:190
KDR:8.589
Accuracy:38.221% D
HSR:79.657% C++
Phaseshift VX-S
B
Kills:1,449
Deaths:236
KDR:6.140
Accuracy:36.200% C+
HSR:79.158% B
XM98
C+
Kills:1,222
Deaths:595
KDR:2.054
Accuracy:34.104% C--
HSR:73.404% C+
VE-S Canis
B*
Kills:1,190
Deaths:552
KDR:2.156
Accuracy:32.214% B*
HSR:17.479% C
NS-44 Commissioner
B
Kills:1,184
Deaths:882
KDR:1.342
Accuracy:39.117% B
HSR:19.595% C
NS-45 Pilot
B+
Kills:1,182
Deaths:680
KDR:1.738
Accuracy:33.927% B+
HSR:23.181% C
NS-44L Blackhand
C*
Kills:1,179
Deaths:544
KDR:2.167
Accuracy:43.309% C*
HSR:42.409% C++
NSX Tengu
B++
Kills:1,178
Deaths:743
KDR:1.585
Accuracy:41.568% B++
HSR:21.986% C++
Parallax VX3
B
Kills:1,177
Deaths:204
KDR:5.770
Accuracy:39.224% C+
HSR:80.204% B
NS-7 PDW
B*
Kills:1,176
Deaths:693
KDR:1.697
Accuracy:28.933% B*
HSR:22.024% B++
NS-61 Emissary
C*
Kills:1,172
Deaths:809
KDR:1.449
Accuracy:29.202% C++
HSR:17.662% C*
Eridani SX5
B++
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:30.083% B++
HSR:23.419% B+
Nyx VX31
B+
Kills:1,169
Deaths:411
KDR:2.844
Accuracy:31.510% C-
HSR:34.132% B+
NSX Tomoe
B+
Kills:1,167
Deaths:529
KDR:2.206
Accuracy:28.809% C+
HSR:43.102% B+
Sirius SX12
C**
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:25.448% C*
HSR:19.880% C**
NS-30 Vandal
B+
Kills:1,167
Deaths:393
KDR:2.969
Accuracy:34.558% C*
HSR:31.620% B+
VA39 Spectre
B*
Kills:1,163
Deaths:467
KDR:2.490
Accuracy:36.983% B*
HSR:36.629% C+
Artemis VX26
C+
Kills:1,163
Deaths:714
KDR:1.629
Accuracy:26.528% C+
HSR:21.066% C
NSX Daimyo
C
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:36.753% D
HSR:93.201% C
V10
B+
Kills:1,162
Deaths:171
KDR:6.795
Accuracy:40.064% C+
HSR:81.670% B+
Manticore SX40
B++
Kills:1,155
Deaths:789
KDR:1.464
Accuracy:34.028% B++
HSR:20.866% C+
Spiker
B**
Kills:424
Deaths:268
KDR:1.582
Accuracy:36.971% B**
HSR:26.415% B++
Skorpios
B
Kills:385
Deaths:253
KDR:1.522
Accuracy:28.897% B
HSR:20% C
Ectoblaster
B+
Kills:243
Deaths:203
KDR:1.197
Accuracy:42.804% B+
HSR:10.288% B+
NS-357 Underboss
B
Kills:177
Deaths:138
KDR:1.283
Accuracy:39.713% B
HSR:16.949% D
MKV Suppressed
B++
Kills:138
Deaths:90
KDR:1.533
Accuracy:29.383% B++
HSR:21.015% C**
Beamer VS3
B++
Kills:125
Deaths:156
KDR:0.801
Accuracy:26.214% C+
HSR:28% B++
NS CandyCannon 3000
C
Kills:115
Deaths:219
KDR:0.525
Accuracy:33.170% C
HSR:23.478% D
Soldier Soaker
C+
Kills:113
Deaths:85
KDR:1.329
Accuracy:33.812% C+
HSR:13.274% C+
The Immortal
A*
Kills:100
Deaths:43
KDR:2.326
Accuracy:48.934% A*
HSR:25% C
NS-AM7 Archer
C*
Kills:99
Deaths:168
KDR:0.589
Accuracy:56.425% C
HSR:19.192% C*
Kills:29,049
Deaths (as Infiltrator):13,484
Deaths (to Infiltrators):5,666
KDR:2.15433
Kill Difference:15,565
Playtime:966.225 hours
Usage:42%
Score:12.377m
Score/min:213
Accuracy (listed only):35.473%
HSR (listed only):36.042%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:1,469
Deaths:920
KDR:1.597
Accuracy:70.467% B*
HSR:13.479% C--
NS-11C
B*
Kills:1,273
Deaths:744
KDR:1.711
Accuracy:24.197% C+
HSR:24.273% B*
Phobos VX86
B*
Kills:1,239
Deaths:859
KDR:1.442
Accuracy:69.874% B*
HSR:11.864% D
NSX Tanto
B
Kills:1,192
Deaths:724
KDR:1.646
Accuracy:28.234% B
HSR:23.993% C+
VE-S Canis
B*
Kills:1,190
Deaths:552
KDR:2.156
Accuracy:32.214% B*
HSR:17.479% C
Eclipse VE3A
C
Kills:1,187
Deaths:692
KDR:1.715
Accuracy:25.413% C
HSR:18.871% C
NSX Tengu
B++
Kills:1,178
Deaths:743
KDR:1.585
Accuracy:41.568% B++
HSR:21.986% C++
NS-7 PDW
B*
Kills:1,176
Deaths:693
KDR:1.697
Accuracy:28.933% B*
HSR:22.024% B++
Solstice VE3
B+
Kills:1,173
Deaths:1,028
KDR:1.141
Accuracy:23.321% C++
HSR:22.933% B+
Eridani SX5
B++
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:30.083% B++
HSR:23.419% B+
Serpent VE92
B+
Kills:1,168
Deaths:678
KDR:1.723
Accuracy:24.969% C*
HSR:23.031% B+
Sirius SX12
C**
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:25.448% C*
HSR:19.880% C**
Pandora VX25
B**
Kills:1,162
Deaths:760
KDR:1.529
Accuracy:50.087% B**
HSR:11.790% D-
NS Baron G5
B**
Kills:1,159
Deaths:824
KDR:1.407
Accuracy:53.990% B**
HSR:9.836% D--
Pulsar C
C**
Kills:1,159
Deaths:1,040
KDR:1.114
Accuracy:25.771% C**
HSR:23.296% C+
Thanatos VE70
B**
Kills:1,159
Deaths:1,296
KDR:0.894
Accuracy:49.402% B**
HSR:13.287% D
Zenith VX-5
B++
Kills:1,156
Deaths:731
KDR:1.581
Accuracy:29.173% B++
HSR:19.550% C
Chaos
C**
Kills:572
Deaths:419
KDR:1.365
Accuracy:55.081% C**
HSR:12.762% D
Skorpios
B
Kills:385
Deaths:253
KDR:1.522
Accuracy:28.897% B
HSR:20% C
The Little Helper
A+
Kills:317
Deaths:209
KDR:1.517
Accuracy:62.561% A+
HSR:14.511% C
Nova
B+
Kills:252
Deaths:182
KDR:1.385
Accuracy:50.780% B+
HSR:12.302% D
NSX-P Tanto
B+
Kills:170
Deaths:128
KDR:1.328
Accuracy:26.584% C*
HSR:28.235% B+
MKV Suppressed
B++
Kills:138
Deaths:90
KDR:1.533
Accuracy:29.383% B++
HSR:21.015% C**
VE-C Horizon
C**
Kills:136
Deaths:66
KDR:2.061
Accuracy:36.176% C**
HSR:25% C++
Kills:22,347
Deaths (as Light Assault):14,979
Deaths (to Light Assaults):6,304
KDR:1.49189
Kill Difference:7,368
Playtime:503.071 hours
Usage:22%
Score:8.481m
Score/min:281
Accuracy (listed only):38.442%
HSR (listed only):18.951%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,469
Deaths:920
KDR:1.597
Accuracy:70.467% B*
HSR:13.479% C--
Phobos VX86
B*
Kills:1,239
Deaths:859
KDR:1.442
Accuracy:69.874% B*
HSR:11.864% D
VE-S Canis
B*
Kills:1,190
Deaths:552
KDR:2.156
Accuracy:32.214% B*
HSR:17.479% C
NSX Tengu
B++
Kills:1,178
Deaths:743
KDR:1.585
Accuracy:41.568% B++
HSR:21.986% C++
NS-7 PDW
B*
Kills:1,176
Deaths:693
KDR:1.697
Accuracy:28.933% B*
HSR:22.024% B++
Eridani SX5
B++
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:30.083% B++
HSR:23.419% B+
Sirius SX12
C**
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:25.448% C*
HSR:19.880% C**
Pandora VX25
B**
Kills:1,162
Deaths:760
KDR:1.529
Accuracy:50.087% B**
HSR:11.790% D-
NS Baron G5
B**
Kills:1,159
Deaths:824
KDR:1.407
Accuracy:53.990% B**
HSR:9.836% D--
Thanatos VE70
B**
Kills:1,159
Deaths:1,296
KDR:0.894
Accuracy:49.402% B**
HSR:13.287% D
NSX Yumi
C+
Kills:766
Deaths:507
KDR:1.511
Accuracy:26.607% C+
HSR:21.018% C--
Chaos
C**
Kills:572
Deaths:419
KDR:1.365
Accuracy:55.081% C**
HSR:12.762% D
H-V45
B*
Kills:533
Deaths:407
KDR:1.310
Accuracy:28.457% B*
HSR:18.949% C
Skorpios
B
Kills:385
Deaths:253
KDR:1.522
Accuracy:28.897% B
HSR:20% C
The Little Helper
A+
Kills:317
Deaths:209
KDR:1.517
Accuracy:62.561% A+
HSR:14.511% C
Nova
B+
Kills:252
Deaths:182
KDR:1.385
Accuracy:50.780% B+
HSR:12.302% D
Pulsar VS1
C+
Kills:185
Deaths:186
KDR:0.995
Accuracy:22.456% C
HSR:21.081% C+
MKV Suppressed
B++
Kills:138
Deaths:90
KDR:1.533
Accuracy:29.383% B++
HSR:21.015% C**
Kills:15,217
Deaths (as Combat Medic):10,248
Deaths (to Combat Medics):3,370
KDR:1.48488
Kill Difference:4,969
Playtime:65.151 hours
Usage:3%
Score:1.084m
Score/min:277
Accuracy (listed only):42.016%
HSR (listed only):17.038%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:996
V. Kills:539 184%
Deaths:474
KDR:2.101
Accuracy:32.176% C++
KPH:21.400 B++
VKPH:11.600 B
Maelstrom Turbo Laser
B**
Kills:924
V. Kills:491 188%
Deaths:312
KDR:2.962
Accuracy:34.010% B+
KPH:27.500 B**
VKPH:14.600 B+
Hornet Missiles
A
Kills:734
V. Kills:432 170%
Deaths:107
KDR:6.860
Accuracy:73.025% A
KPH:47.900 C
VKPH:28.200 C
Light PPA
C**
Kills:320
V. Kills:31 N/A
Deaths:83
KDR:3.855
Accuracy:41.060% C+
KPH:41.400 C+
VKPH:4 C**
Dual Photon Pods
C-
Kills:297
V. Kills:74 396%
Deaths:39
KDR:7.615
Accuracy:53.793% C*
KPH:50.300 C-
VKPH:12.500 C-
Antares LC
C+
Kills:241
V. Kills:161 149%
Deaths:133
KDR:1.812
Accuracy:30.901% C+
KPH:12.800 C-
VKPH:8.500 D
Photon A2A Missile Pods
C
Kills:62
V. Kills:53 115%
Deaths:24
KDR:2.583
Accuracy:85.448% B**
KPH:41 C
VKPH:35.100 C
Coyote Missiles
A++
Kills:56
V. Kills:29 187%
Deaths:15
KDR:3.733
Accuracy:65.270% A++
KPH:50.300 B
VKPH:26 C**
Kills:3,630 (2,481 + 0)
Deaths:1,187
KDR:3.058
VKDR:1.525
Vehicle Kills:1,810
Kill Difference:2,443
Playtime:130.585 hours
Usage:6%
Score:1.623m
Score/min:207
Piloting Accuracy:30.901%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:212
V. Kills:177 119%
Deaths:86
KDR:2.465
Accuracy:38.426% C+
KPH:23.400 D
VKPH:19.600 C-
Kills:212 (0 + 212)
Deaths:86
KDR:2.465
VKDR:2.058
Vehicle Kills:177
Kill Difference:126
Playtime:9.043 hours
Usage:0%
Score:0.216m
Score/min:399
Piloting Accuracy:N/A%
Gunner Accuracy:38.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,113
V. Kills:276 402%
Deaths:75
KDR:14.840
Accuracy:54.632% B++
KPH:61.300 B+
VKPH:15.200 A++
L100 Python AP
B+
Kills:916
V. Kills:465 197%
Deaths:115
KDR:7.965
Accuracy:53.317% C
KPH:37.700 B+
VKPH:19.100 C++
C75 Viper
C+
Kills:349
V. Kills:110 314%
Deaths:120
KDR:2.908
Accuracy:41.038% C++
KPH:26 C+
VKPH:8.200 C+
L100 Python HEAT
A++
Kills:326
V. Kills:115 281%
Deaths:41
KDR:7.951
Accuracy:58.387% B++
KPH:54.100 A++
VKPH:19.100 A+
Skyguard
A++
Kills:181
V. Kills:96 187%
Deaths:34
KDR:5.324
Accuracy:36.957% A
KPH:25.500 A++
VKPH:13.500 B**
LB00 Python AP
B+
Kills:178
V. Kills:72 244%
Deaths:20
KDR:8.900
Accuracy:61.502% B
KPH:62.600 B+
VKPH:25.300 B+
Kills:3,063 (3,063 + 0)
Deaths:405
KDR:7.563
VKDR:2.800
Vehicle Kills:1,134
Kill Difference:2,658
Playtime:71.844 hours
Usage:3%
Score:0.976m
Score/min:226
Driving Accuracy:61.502%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:674
V. Kills:346 194%
Deaths:85
KDR:7.929
Accuracy:54.514% C++
KPH:33.200 B++
VKPH:17.100 B+
Supernova VPC
B*
Kills:558
V. Kills:139 399%
Deaths:28
KDR:19.929
Accuracy:52.119% C++
KPH:46 C++
VKPH:11.500 B*
Saron HRB
B**
Kills:213
V. Kills:116 182%
Deaths:45
KDR:4.733
Accuracy:53.644% B**
KPH:35.800 B**
VKPH:19.500 B+
E540 Halberd
B*
Kills:190
V. Kills:95 198%
Deaths:32
KDR:5.938
Accuracy:53.778% B*
KPH:36.800 B+
VKPH:18.400 B
Supernova PC
C-
Kills:147
V. Kills:79 184%
Deaths:82
KDR:1.793
Accuracy:45.170% C-
KPH:12.700 D--
VKPH:6.800 C-
Kills:1,782 (1,379 + 403)
Deaths:272
KDR:6.551
VKDR:2.849
Vehicle Kills:775
Kill Difference:1,510
Playtime:55.073 hours
Usage:2%
Score:0.814m
Score/min:246
Driving Accuracy:45.170%
Gunner Accuracy:53.778%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:368
V. Kills:300 122%
Deaths:148
KDR:2.486
Accuracy:45.529% C+
KPH:34.800 C
VKPH:28.300 C++
Saron HRB-H
B+
Kills:240
V. Kills:141 169%
Deaths:83
KDR:2.892
Accuracy:59.196% B+
KPH:28 D
VKPH:16.500 D
E540 Halberd-H
C+
Kills:167
V. Kills:120 138%
Deaths:73
KDR:2.288
Accuracy:62.505% B+
KPH:29.200 D
VKPH:20.900 C+
M12 Kobalt-H
D
Kills:114
V. Kills:4 N/A
Deaths:20
KDR:5.700
Accuracy:18.224% D--
KPH:76.800 D
VKPH:2.700 D
Proton II PPA-H
B+
Kills:75
V. Kills:4 N/A
Deaths:15
KDR:5
Accuracy:40.816% B+
KPH:90.600 C++
VKPH:4.800 C
Kills:964 (0 + 964)
Deaths:339
KDR:2.844
VKDR:1.678
Vehicle Kills:569
Kill Difference:625
Playtime:27.186 hours
Usage:1%
Score:0.438m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:40.816%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:101
V. Kills:34 289%
Deaths:24
KDR:4.208
Accuracy:44.544% B+
KPH:25.800 B+
VKPH:8.700 C**
Kills:101 (0 + 101)
Deaths:24
KDR:4.208
VKDR:1.417
Vehicle Kills:34
Kill Difference:77
Playtime:3.914 hours
Usage:0%
Score:0.053m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:44.544%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:2,734
V. Kills:96 N/A
Deaths:517
KDR:5.288
Accuracy:54.515% A+
KPH:71.900 B++
VKPH:2.500 B+
M12 Kobalt-F
B++
Kills:1,218
V. Kills:41 N/A
Deaths:307
KDR:3.967
Accuracy:27.215% B++
KPH:45.800 B++
VKPH:1.500 C++
M40 Fury-F
A
Kills:1,132
V. Kills:558 203%
Deaths:561
KDR:2.018
Accuracy:60.043% B**
KPH:24.700 C++
VKPH:12.200 A
V30-F Starfall
B**
Kills:277
V. Kills:158 174%
Deaths:135
KDR:2.052
Accuracy:70.106% B**
KPH:29.500 C**
VKPH:16.800 C++
Kills:5,361 (5,361 + 0)
Deaths:1,520
KDR:3.527
VKDR:0.561
Vehicle Kills:853
Kill Difference:3,841
Playtime:119.883 hours
Usage:5%
Score:0.948m
Score/min:132
Driving Accuracy:70.106%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:66
V. Kills:3 N/A
Deaths:1
KDR:66
Accuracy:24.752% D**
KPH:49.800 C-
VKPH:2.300 D*
Pelter Rocket Pod
B**
Kills:58
V. Kills:16 341%
Deaths:4
KDR:14.500
Accuracy:55.546% B**
KPH:43.900 C-
VKPH:12.100 D
Kills:124 (0 + 124)
Deaths:5
KDR:24.800
VKDR:3.800
Vehicle Kills:19
Kill Difference:119
Playtime:2.647 hours
Usage:0%
Score:0.025m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:55.546%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,9183,0851,0163.036B**0.8827.137%C**N/A130.2B**77.3M*103823.7h1.4C*5B+
S12 Renegade 2,8302,7345175.288B+3.1354.515%A+4.06%C-71.9B++2.5B+15438h2.8B++5.2B*
Ghost 1,7571,7446652.623C+0.4638.023%C+67.374%C+31.9CN/A7754.7h2.3C++6.1C++
Parsec VX3-A 1,6411,6321908.589A6.4338.221%D79.657%C++46.9C+N/A11234.8h1.9C+5C
Deimos VA29 1,4911,4699201.597C**0.5670.467%B*13.479%C--43.6C+N/A12733.7h2B++2.8B+
Phaseshift VX-S 1,4631,4492366.14A3.9836.2%C+79.158%B38.2B+N/A9337.9h2.6B+7.1B+
NS-11C 1,3061,2737441.711B*0.4524.197%C+24.273%B*37.6B+1A+9533.9h13.3B55B
Phobos VX86 1,2451,2398591.442C++0.7269.874%B*11.864%D39.8C+N/A10131.1h2B*2.8B++
XM98 1,2351,2225952.054C+0.1134.104%C--73.404%C+20.9CN/A4958.4h2.3B+6.8C++
M12 Kobalt-F 1,2591,2183073.967B**1.8127.215%B++6.24%D45.8B++1.5C++9726.6h11.1B+40.8B+
Orion VS54 1,2361,1989031.327C+0.8322.014%C*24.958%C+34.5C++1.1A+13434.7h12.2B55.3C++
NSX Tanto 1,2291,1927241.646B+0.5128.234%B23.993%C+42.3B+1.3A++9828.2h12.9C**45.7C*
VE-S Canis 1,2121,1905522.156B**0.0032.214%B*17.479%C58.6B+1.1B*16520.3h10.1B+31.3B+
VE-LR Obelisk 1,2191,1893233.681B**1.5239.308%B**34.062%C*54B*1.4B**13522h5.3B++13.5B*
Eclipse VE3A 1,2211,1876921.715C++0.4525.413%C18.871%C42.2C++1.2B*10828.1h11.2B+44.1C**
NS-44 Commissioner 1,1981,1848821.342B0.8239.117%B19.595%C25.4CN/A7446.6h3.6B9.3B+
NS-45 Pilot 1,1881,1826801.738B+0.4233.927%B+23.181%C28.8DN/A6741.1h6.2B+18.2B+
NS-44L Blackhand 1,1861,1795442.167B*0.0143.309%C*42.409%C++35.3B+N/A9033.4h3.6B++8.3B+
NSX Tengu 1,2051,1787431.585B+0.5841.568%B++21.986%C++38.4C++N/A10630.7h11.8B+28.3B+
Parallax VX3 1,1861,1772045.77B++3.6139.224%C+80.204%B33.6BN/A9135h2B+5.2B
NS-7 PDW 1,1971,1766931.697B**0.4628.933%B*22.024%B++38.1B+N/A9230.9h13.3B+45.9B+
Solstice VE3 1,2001,1731,0281.141B+1.0223.321%C++22.933%B+19.9C+N/A7258.8h12.9B+55.1C**
NS-61 Emissary 1,1811,1728091.449B*0.7129.202%C++17.662%C*22.8C+N/A6251.3h10.5B+36B++
Eridani SX5 1,1821,1705951.966B*0.1930.083%B++23.419%B+48B+N/A12824.4h9.9B++32.8B+
Nyx VX31 1,1861,1694112.844B0.6831.51%C-34.132%B+39.1C+N/A8829.9h5.5C++17.5C+
Serpent VE92 1,1851,1686781.723B+0.4424.969%C*23.031%B+45.1B++N/A11925.9h11.9B+47.6B+
NSX Tomoe 1,1781,1675292.206B+0.0528.809%C+43.102%B+46.3C**N/A13225.2h12.4B+42.9B+
Sirius SX12 1,1781,1677531.55B+0.6125.448%C*19.88%C**39.2B+N/A13629.8h12.4B++48.8B+
NS-30 Vandal 1,1871,1673932.969B++0.8134.558%C*31.62%B+47.8B+N/A11424.4h5.3B+15.3B+
VA39 Spectre 1,1721,1634672.49B*0.3336.983%B*36.629%C+32.6B++N/A9035.7h4.7B++12.7B*
Artemis VX26 1,1721,1637141.629C**0.5326.528%C+21.066%C37.6C*N/A9930.9h11.2B+42.2C**
NSX Daimyo 1,1641,1622464.724B+2.5636.753%D93.201%C45.4C+N/A11325.6h2.4C**6.6C+
Pandora VX25 1,1761,1627601.529B0.6350.087%B**11.79%D-55.3B++N/A16321h3.7B++7.4B++
V10 1,1711,1621716.795A+4.6340.064%C+81.67%B+45.4B+N/A12625.6h2B+5.1B
NS Baron G5 1,1761,1598241.407B+0.7553.99%B**9.836%D--36.6C++N/A8431.7h3.8B*7.1C++
Pulsar C 1,1701,1591,0401.114C+1.0525.771%C**23.296%C+20.3CN/A5457.1h10.1B+39B+
Thanatos VE70 1,1751,1591,2960.894C+1.2749.402%B**13.287%D27.4C+N/A7342.3h4.1B+8.3B*
Zenith VX-5 1,1901,1567311.581B+0.5829.173%B++19.55%C29.4C+N/A8539.3h12.3B42B+
Manticore SX40 1,1661,1557891.464B+0.7034.028%B++20.866%C+36.9BN/A9231.3h6.5B+19B++
Auraxium Slasher 1,1511,13414,3570.079C++2.0836.315%B+7.231%C+1.5C+N/A4761.9h1.9B+5.3B+
M40 Fury-F 1,6901,1325612.018C**0.1460.043%B**N/A24.7C++12.2A12645.8h12.3C+20.4B
L100 Python HESH 1,3891,1137514.84B12.6854.632%B++N/A61.2B+15.2A++23818.2h3.7C+6.9C**
Saron Laser Cannon 1,5359964742.101C++0.0632.176%C++N/A21.4B++11.6B17946.6h63.3B*196.8B**
Maelstrom Turbo Laser 1,4159243122.962B+0.8034.01%B+N/A27.5B**14.6B+20233.6h47.2B**138.8B**
L100 Python AP 1,3819161157.965B++5.8053.317%C3.712%B++37.7B+19.1C++23724.3h5.3B+10B
Proximity Mine 7847811276.15B++3.9945.168%BN/A173.6B**N/A5034.5h2.1C--4.7C++
NSX Yumi 7877665071.511C++0.6526.607%C+21.018%C--36.5C+1C+9921h11.7C*44C**
Hornet Missiles 1,1667341076.86B+4.7073.025%AN/A48C28.2C34215.3h9.6C**13.1B+
Supernova FPC 1,020674857.929C**5.7754.514%C++1.484%D33.2B++17B+29020.3h4.9B9B+
Chaos 5845724191.365C+0.8055.081%C**12.762%D31.8DN/A7018h4.4C+7.9C++
Supernova VPC 6975582819.929B*17.7752.119%C++N/A46.1C++11.5B*17912.1h3.5C+6.8C++
H-V45 5515334071.31C+0.8528.457%B*18.949%C38.3C**1.3A*10413.9h16.2D-56.8C++
Eidolon VE33 5054932172.272A+0.1132.77%B*28.195%B31.6B+N/A11815.6h7.5B++23B++
Rocklet Rifle 9474262561.664A++0.5065.379%A+N/A63.6M+77.8S8626.7h26.2B**40.1B*
Spiker 4264242681.582B++0.5836.971%B**26.415%B++17.3DN/A4924.5h7.8B21.1B*
Skorpios 3973852531.522C+0.6428.897%B20%C28.5DN/A7913.5h12.7D43.9C+
Aphelion VEX-4H 6683681482.486C0.3345.529%C+3.533%C*34.7C28.3C++34310.6h48.4B+106.4B+
Tank Mine 5763631013.594B+1.4348.398%B**N/A129.6B+76.1B+11242.8h2.4D5B++
C75 Viper 4593491202.908C0.7541.038%C++N/A26C+8.2C+14113.4h15.4C+37.6C+
Ursa 3373291701.935B++0.2324.85%B27.964%B+48.4B1.2A++1796.8h10.5B42.2B+
L100 Python HEAT 441326417.951B*5.7958.387%B++N/A54.3A++19.2A+3036h5.3B+9.1B++
Spear Anti-Vehicle Phalanx Turret 509325427.738C++5.5845.551%C++4%C+41.7C*23.6C*3097.8h8.6C*18.9C**
Lumine Edge 3273248000.405B**1.7637.063%B*14.815%C6.4C++N/A1650.3h1.1B++3.1B+
Light PPA 351320833.855C+1.6941.06%C+N/A41.6C+4C**1327.7h10.8B+26.4B+
The Little Helper 3213172091.517C++0.6462.561%A+14.511%C61B++N/A1595.2h4.1B++6.5B*
Dual Photon Pods 371297397.615C*5.4553.793%C*N/A50.3C-12.5C-2625.9h21.2C**39.4B
Cosmos VM3 303297933.194B++1.0316.65%C+24.916%A43.7B*N/A1336.8h13.4C++80.2C*
V30-F Starfall 4352771352.052B0.1170.106%B**N/A29.5C**16.8C++1699.4h17.3C+24.6B
Nova 2562521821.385C+0.7850.78%B+12.302%D38.8C++N/A986.5h4.5C++8.9B+
Ectoblaster 2482432031.197B**0.9642.804%B+10.288%B+18.4DN/A5113.2h16.7C++39B+
Antares LC 4022411331.812C++0.3530.901%C+N/A12.8C-8.5D14818.9h80.9B+261.6B+
Saron HRB-H 381240832.892C0.7359.196%B+2.083%B+27.9D16.4D2078.6h24.5C++41.4B
Pulsar LSW 2462391251.912B0.2527.952%B*21.339%C70.3B**2.1M**4113.4h12.5C++44.6B+
Saron HRB 329213454.733C+2.5753.644%B**N/A36.1B**19.7B+4155.9h20.5B38.1B*
C150 Dalton 389212862.465C--0.3038.426%C+N/A23.6D19.7C3989h4.3C++11.1C*
Icikill 2202114,8720.043C+2.1224.578%C--N/A0.9C+N/A2234.6h1.7B++7C**
Frag Grenade 2162101210N/A207.8445.186%C+N/A420C12B+14980.5h3.9C+8.7C++
NS Decimator 3011981571.261C**0.9059.752%C+1.515%C--30C15.6C+3496.6h4.9C+8.1C++
E540 Halberd 285190325.938C3.7853.778%B*1.053%D-36.5B+18.3C**3165.2h5.4B+10B++
Pulsar VS1 1891851860.995C++1.1722.456%C21.081%C+26.1C++N/A1907.1h14B62.2C*
Skyguard 277181345.324B**3.1636.957%AN/A25.5A++13.5B**2247.1h80.1B**216.7A
LB00 Python AP 250178208.9C6.7461.502%BN/A63.6B+25.7B+3122.8h4.3C+7C**
NS-357 Underboss 1781771381.283C**0.8839.713%B16.949%D32.2CN/A1265.5h4.2C++10.6B
Hunter QCX 3531733480.497C1.6663.813%A19.653%C11.2C11.7A++12115.4h19.4D*30.4C
NSX Naginata 1751731081.602C**0.5618.18%D24.278%C--42.2C+N/A1584.1h11.8C*65.1C+
NSX-P Tanto 1751701281.328B+0.8326.584%C*28.235%B+48.6B**1.4A+1573.5h13.1B+49.4B+
E540 Halberd-H 287167732.288C--0.1362.505%B+2.994%B*29.3D21.1C+2425.7h8.9D*14.3D
Supernova PC 226147821.793C--0.3745.17%C-2.721%C**12.7D--6.8C-12311.6h7.2D--15.8D-
MKV Suppressed 141138901.533B+0.6329.383%B++21.015%C**55.2B**1.2A**1882.5h13.1B+44.6B+
VE-C Horizon 140136662.061B+0.1036.176%C**25%C++61.8B+1.8B*1662.2h13.8B+38B+
Beamer VS3 1281251560.801C++1.3626.214%C+28%B++19.5CN/A916.4h10.2C+39C+
MANA Anti-Vehicle Turret 202119542.204C+0.0465.022%C**N/A1190C+830C3404150.1h9.9C++15.2C*
The Slasher 1161166290.184M1.9838.007%C**10.345%C+5BN/A1323h1.9B+5.1C++
NS CandyCannon 3000 1161152190.525C+1.6433.17%C23.478%D12.1C-N/A309.5h5.9D17.8C+
M12 Kobalt-H 118114205.7D-3.5418.224%D--16.667%C+76D2.7D1701.5h12.4B+67.8C*
Soldier Soaker 117113851.329C*0.8333.812%C+13.274%C+26.9D1C++864.2h6.3C+18.5C*
Quasar VM1 118112532.113B+0.0516.104%C++24.107%B**29.5B+1.6M1213.8h16.5C102.5C++
Cosmos VM3 108105382.763B++0.6016.89%C+18.095%C40.4B+1.2A1192.6h13.1B+77.4C++
M20 Basilisk 135101244.208B++2.0544.544%B+5.941%C++25.9B+8.7C**2273.9h77.5B+174B++
The Immortal 101100432.326B**0.1748.934%A*25%C21.3DN/A684.7h10.8D*22.1B
Fatestealer 1001001160.862S1.3038.179%C*22%C+24.4C+N/A524.1h2.2B+5.7B+
NS-AM7 Archer 132991680.589C*1.5756.425%C19.192%C*4D1.3D-4024.7h22.8C+40.4C+
Lancer VS22 17999861.151B+1.0164.946%B+1.01%C13.9C+11.3C1747.1h20.7C**31.9C**
Nemesis VSH9 145881230.715C++1.4564.753%C**2.273%C+11.7C7.6C1627.5h8.2C++12.7C*
Aspis Anti-Aircraft Phalanx Turret 14878155.2B++3.0432.907%B**2.564%B17B**15.2B*2374.6h123.4B*375.1B*
NSX Fujin 7676176N/A73.8442.477%C++88.158%A*380C--N/A10720.2h3.6D8.4C
Proton II PPA-H 7975155C--2.8440.816%B+N/A93.8C++5C3190.8h10.1C*24.8B+
CAS 14-E 6966166M**63.8424.752%D**N/A50.8C2.3D*1491.3h26.4B+106.8C+
Photon A2A Missile Pods 11562242.583C-0.4285.448%B**N/A41.3C35.3C5021.5h8.1C**9.5B++
S1 113611390.439C-1.7257.23%C+4.918%A11.3D--9.6C-2935.4h9.2D--16.1D
Pelter Rocket Pod 7458414.5C++12.3455.546%B**1.724%B+44.6C12.3D1651.3h22.1C+39.8B
Blueshift VM5 6057193C**0.8417.982%C31.579%A++31.7C+1.7A*1481.8h18.4D102.1C
Force-Blade 825610,0680.006C--2.1533.473%C**3.571%C--0.1DN/A0520.8h4.3D--12.8C+
Coyote Missiles 8556153.733B+1.5765.27%A++N/A50.9B26.4C**5221.1h34.5B+52.9B++
NSX Masamune 8856640.875C++1.2959.708%C*N/A22.4C-12.8C+1672.5h12.4C++20.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,0410.7h
Anti-Vehicle MANA Turret87830.8h
Nano-Armor Kit355568,21349h
Nanite Revive Grenade03950.1h
Medical Applicator23091,9127.7h
VS Patriot Flare Gun0640.1h
Motion Spotter73,4151.5h
Rampart Wall0720.7h
VS Triumph Flare Gun0910.1h
Welding Device03,7380.3h
Deconstruction Tool01,6920.1h
Recon Detection Device65240.9h
Ammunition Package151,3550.6h
Anti-Infantry MANA Turret51040.2h
Snowman Soldier1700.1h
Flail Targeting Dart51011h
Nano-Repair Grenade01970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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