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Adherent nowysz[BSFT] nowysz
VS BR 26

KDR: 2.16

Score: 31.6m

Last Seen: Feb 19th, 2019 9:15 PM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Connery - Outfit Leader of BagSockFinchToyota[BSFT] BagSockFinchToyota
VS outfit on Connery

Members: 2
Level Progress (to 27): 39%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 S12 Renegade Ghost Parsec VX3-A Deimos VA29 Phaseshift VX-S NS-11C Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,738,890 MLG Score: 1390
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.656%24.686%6833498828,1981.552670.605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.558%1.285A0.619B+-1.246D*HEAD ++ (~10.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.515B+100.298C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.558%0.868%222410182,189115510911.8936200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.932%-0.395C---0.633D-0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.60.132C++46.50.111C+92.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.304%1.631%325610163,739198416041.88363233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.826%0.82B++-0.633D-0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.71B++5.50.559B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.629%3.347%132710151,19514428510.828136140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.6%0.877B*-0.258C1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.66B+18.50.533B+22

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.25%73.947%1328101410,7091666786.42412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.933%0.333C**0.446B-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.319C*2.50.212C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.337%12.624%132610165,8381558743.74711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.958%1.157B**-0.374C-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.579B+3.10.366C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BagSockFinchToyota[BSFT] BagSockFinchToyota
VS outfit on Connery

Members: 2
31.6m198.5%291 (17.5k)240 (14.4k)2.1580774,06734,3212.392726 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022466125.224%22.713%57303:5033

28% Engineer42% Infiltrator23% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 10:07 PMJan 24th, 2017 2:47 AMFeb 19th, 2019 9:06 PM (61m) (PST)Feb 19th, 2019 9:29 PM (38m) (PST)Feb 19th, 2019 5:15 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6021334690.5640.2610.1281.2700.0761390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1187,99928,1193416876514,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2189.5h/91.2d 8,053 16,823 19,497 166.9k 1,502 6,647 9,987 79.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,056
Deaths:809
KDR:1.305
Accuracy:21.328% C++
HSR:24.905% C+
NSX Naginata
C--
Kills:173
Deaths:108
KDR:1.602
Accuracy:18.180% D
HSR:24.278% C--
Kills:1,229
Deaths (as Heavy Assault):917
Deaths (to Heavy Assaults):9,119
KDR:1.34024
Kill Difference:312
Playtime:78.554 hours
Usage:4%
Score:0.981m
Score/min:208
Accuracy (listed only):19.754%
HSR (listed only):24.591%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,469
Deaths:920
KDR:1.597
Accuracy:70.467% B*
HSR:13.479% C--
NS-11C
B**
Kills:1,271
Deaths:741
KDR:1.715
Accuracy:24.296% C++
HSR:24.312% B**
Phobos VX86
B**
Kills:1,239
Deaths:859
KDR:1.442
Accuracy:69.874% B**
HSR:11.864% D
NSX Tanto
B
Kills:1,192
Deaths:724
KDR:1.646
Accuracy:28.234% B
HSR:23.993% C+
Solstice VE3
B+
Kills:1,173
Deaths:1,028
KDR:1.141
Accuracy:23.321% C++
HSR:22.933% B+
Eclipse VE3A
C+
Kills:1,171
Deaths:683
KDR:1.714
Accuracy:25.389% C
HSR:19.044% C+
Serpent VE92
B+
Kills:1,168
Deaths:678
KDR:1.723
Accuracy:24.969% C**
HSR:23.031% B+
Pandora VX25
B**
Kills:1,162
Deaths:760
KDR:1.529
Accuracy:50.087% B**
HSR:11.790% D-
Pulsar C
C**
Kills:1,159
Deaths:1,040
KDR:1.114
Accuracy:25.771% C**
HSR:23.296% C+
Thanatos VE70
B**
Kills:1,159
Deaths:1,296
KDR:0.894
Accuracy:49.464% B**
HSR:13.287% D
NS Baron G5
B**
Kills:1,157
Deaths:822
KDR:1.408
Accuracy:54.095% B**
HSR:9.853% D--
Zenith VX-5
B++
Kills:1,156
Deaths:731
KDR:1.581
Accuracy:29.173% B++
HSR:19.550% C
VE-LR Obelisk
B**
Kills:859
Deaths:234
KDR:3.671
Accuracy:38.809% B**
HSR:36.089% B+
Chaos
C*
Kills:557
Deaths:405
KDR:1.375
Accuracy:55.081% C*
HSR:12.567% C--
Eidolon VE33
B++
Kills:484
Deaths:207
KDR:2.338
Accuracy:32.028% B++
HSR:28.306% B
Nova
B+
Kills:252
Deaths:182
KDR:1.385
Accuracy:50.780% B+
HSR:12.302% C--
The Little Helper
A
Kills:250
Deaths:165
KDR:1.515
Accuracy:61.328% A
HSR:14% C
NSX-P Tanto
B+
Kills:170
Deaths:128
KDR:1.328
Accuracy:26.584% C*
HSR:28.235% B+
Kills:17,048
Deaths (as Engineer):11,603
Deaths (to Engineers):7,245
KDR:1.46928
Kill Difference:5,445
Playtime:609.461 hours
Usage:28%
Score:9.160m
Score/min:250
Accuracy (listed only):41.097%
HSR (listed only):19.329%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,744
Deaths:665
KDR:2.623
Accuracy:38.023% C+
HSR:67.374% C+
Parsec VX3-A
C++
Kills:1,631
Deaths:190
KDR:8.584
Accuracy:38.218% D
HSR:79.644% C++
Phaseshift VX-S
B
Kills:1,448
Deaths:236
KDR:6.136
Accuracy:36.199% C+
HSR:79.144% B
XM98
C+
Kills:1,222
Deaths:595
KDR:2.054
Accuracy:34.104% C--
HSR:73.404% C+
VE-S Canis
B*
Kills:1,190
Deaths:552
KDR:2.156
Accuracy:32.214% B*
HSR:17.479% C
NS-44 Commissioner
B
Kills:1,184
Deaths:882
KDR:1.342
Accuracy:39.117% B
HSR:19.595% C
NS-45 Pilot
B+
Kills:1,182
Deaths:680
KDR:1.738
Accuracy:33.927% B+
HSR:23.181% C
Parallax VX3
C**
Kills:1,177
Deaths:204
KDR:5.770
Accuracy:39.224% C+
HSR:80.204% C**
NS-7 PDW
B*
Kills:1,176
Deaths:693
KDR:1.697
Accuracy:28.933% B*
HSR:22.024% B++
Eridani SX5
B++
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:30.083% B++
HSR:23.419% B+
Nyx VX31
B+
Kills:1,169
Deaths:411
KDR:2.844
Accuracy:31.510% C-
HSR:34.132% B+
NSX Tomoe
B+
Kills:1,167
Deaths:529
KDR:2.206
Accuracy:28.809% C+
HSR:43.102% B+
Sirius SX12
B
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:25.448% C*
HSR:19.880% B
VA39 Spectre
B++
Kills:1,163
Deaths:467
KDR:2.490
Accuracy:36.983% B++
HSR:36.629% C+
Artemis VX26
C+
Kills:1,163
Deaths:714
KDR:1.629
Accuracy:26.528% C+
HSR:21.066% C
NSX Daimyo
C
Kills:1,162
Deaths:246
KDR:4.724
Accuracy:36.753% D
HSR:93.201% C
V10
B+
Kills:1,162
Deaths:171
KDR:6.795
Accuracy:40.064% C+
HSR:81.670% B+
Manticore SX40
B++
Kills:1,155
Deaths:789
KDR:1.464
Accuracy:34.028% B++
HSR:20.866% C+
NS-61 Emissary
C*
Kills:1,097
Deaths:747
KDR:1.469
Accuracy:29.234% C++
HSR:17.867% C*
NSX Tengu
B+
Kills:989
Deaths:636
KDR:1.555
Accuracy:40.829% B+
HSR:22.649% C**
NS-30 Vandal
B*
Kills:934
Deaths:298
KDR:3.134
Accuracy:33.588% C++
HSR:33.298% B*
NS-44L Blackhand
C++
Kills:916
Deaths:411
KDR:2.229
Accuracy:42.245% C++
HSR:43.450% C++
Spiker
B**
Kills:383
Deaths:225
KDR:1.702
Accuracy:36.761% B**
HSR:26.110% B++
Skorpios
C++
Kills:311
Deaths:213
KDR:1.460
Accuracy:27.494% C+
HSR:21.543% C++
Ectoblaster
B
Kills:243
Deaths:203
KDR:1.197
Accuracy:42.804% B
HSR:10.288% B
MKV Suppressed
B*
Kills:131
Deaths:81
KDR:1.617
Accuracy:29.988% B*
HSR:20.611% C*
Beamer VS3
B++
Kills:125
Deaths:156
KDR:0.801
Accuracy:26.214% C+
HSR:28% B++
NS CandyCannon 3000
C
Kills:115
Deaths:219
KDR:0.525
Accuracy:33.170% C
HSR:23.478% D
NS-357 Underboss
C**
Kills:114
Deaths:94
KDR:1.213
Accuracy:38.598% C**
HSR:16.667% D
Soldier Soaker
C+
Kills:112
Deaths:85
KDR:1.318
Accuracy:33.829% C+
HSR:13.393% C
NS-AM7 Archer
C++
Kills:89
Deaths:160
KDR:0.556
Accuracy:56.161% C
HSR:17.978% C++
Kills:27,991
Deaths (as Infiltrator):12,900
Deaths (to Infiltrators):5,394
KDR:2.16984
Kill Difference:15,091
Playtime:926.784 hours
Usage:42%
Score:11.914m
Score/min:214
Accuracy (listed only):34.874%
HSR (listed only):36.495%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:1,469
Deaths:920
KDR:1.597
Accuracy:70.467% B*
HSR:13.479% C--
NS-11C
B**
Kills:1,271
Deaths:741
KDR:1.715
Accuracy:24.296% C++
HSR:24.312% B**
Phobos VX86
B**
Kills:1,239
Deaths:859
KDR:1.442
Accuracy:69.874% B**
HSR:11.864% D
NSX Tanto
B
Kills:1,192
Deaths:724
KDR:1.646
Accuracy:28.234% B
HSR:23.993% C+
VE-S Canis
B*
Kills:1,190
Deaths:552
KDR:2.156
Accuracy:32.214% B*
HSR:17.479% C
NS-7 PDW
B*
Kills:1,176
Deaths:693
KDR:1.697
Accuracy:28.933% B*
HSR:22.024% B++
Solstice VE3
B+
Kills:1,173
Deaths:1,028
KDR:1.141
Accuracy:23.321% C++
HSR:22.933% B+
Eclipse VE3A
C+
Kills:1,171
Deaths:683
KDR:1.714
Accuracy:25.389% C
HSR:19.044% C+
Eridani SX5
B++
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:30.083% B++
HSR:23.419% B+
Serpent VE92
B+
Kills:1,168
Deaths:678
KDR:1.723
Accuracy:24.969% C**
HSR:23.031% B+
Sirius SX12
B
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:25.448% C*
HSR:19.880% B
Pandora VX25
B**
Kills:1,162
Deaths:760
KDR:1.529
Accuracy:50.087% B**
HSR:11.790% D-
Pulsar C
C**
Kills:1,159
Deaths:1,040
KDR:1.114
Accuracy:25.771% C**
HSR:23.296% C+
Thanatos VE70
B**
Kills:1,159
Deaths:1,296
KDR:0.894
Accuracy:49.464% B**
HSR:13.287% D
NS Baron G5
B**
Kills:1,157
Deaths:822
KDR:1.408
Accuracy:54.095% B**
HSR:9.853% D--
Zenith VX-5
B++
Kills:1,156
Deaths:731
KDR:1.581
Accuracy:29.173% B++
HSR:19.550% C
NSX Tengu
B+
Kills:989
Deaths:636
KDR:1.555
Accuracy:40.829% B+
HSR:22.649% C**
Chaos
C*
Kills:557
Deaths:405
KDR:1.375
Accuracy:55.081% C*
HSR:12.567% C--
Skorpios
C++
Kills:311
Deaths:213
KDR:1.460
Accuracy:27.494% C+
HSR:21.543% C++
Nova
B+
Kills:252
Deaths:182
KDR:1.385
Accuracy:50.780% B+
HSR:12.302% C--
The Little Helper
A
Kills:250
Deaths:165
KDR:1.515
Accuracy:61.328% A
HSR:14% C
NSX-P Tanto
B+
Kills:170
Deaths:128
KDR:1.328
Accuracy:26.584% C*
HSR:28.235% B+
MKV Suppressed
B*
Kills:131
Deaths:81
KDR:1.617
Accuracy:29.988% B*
HSR:20.611% C*
Kills:21,839
Deaths (as Light Assault):14,685
Deaths (to Light Assaults):5,977
KDR:1.48716
Kill Difference:7,154
Playtime:496.911 hours
Usage:23%
Score:8.335m
Score/min:280
Accuracy (listed only):38.430%
HSR (listed only):18.745%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,469
Deaths:920
KDR:1.597
Accuracy:70.467% B*
HSR:13.479% C--
Phobos VX86
B**
Kills:1,239
Deaths:859
KDR:1.442
Accuracy:69.874% B**
HSR:11.864% D
VE-S Canis
B*
Kills:1,190
Deaths:552
KDR:2.156
Accuracy:32.214% B*
HSR:17.479% C
NS-7 PDW
B*
Kills:1,176
Deaths:693
KDR:1.697
Accuracy:28.933% B*
HSR:22.024% B++
Eridani SX5
B++
Kills:1,170
Deaths:595
KDR:1.966
Accuracy:30.083% B++
HSR:23.419% B+
Sirius SX12
B
Kills:1,167
Deaths:753
KDR:1.550
Accuracy:25.448% C*
HSR:19.880% B
Pandora VX25
B**
Kills:1,162
Deaths:760
KDR:1.529
Accuracy:50.087% B**
HSR:11.790% D-
Thanatos VE70
B**
Kills:1,159
Deaths:1,296
KDR:0.894
Accuracy:49.464% B**
HSR:13.287% D
NS Baron G5
B**
Kills:1,157
Deaths:822
KDR:1.408
Accuracy:54.095% B**
HSR:9.853% D--
NSX Tengu
B+
Kills:989
Deaths:636
KDR:1.555
Accuracy:40.829% B+
HSR:22.649% C**
NSX Yumi
C+
Kills:639
Deaths:425
KDR:1.504
Accuracy:26.306% C+
HSR:21.283% C--
Chaos
C*
Kills:557
Deaths:405
KDR:1.375
Accuracy:55.081% C*
HSR:12.567% C--
H-V45
B*
Kills:519
Deaths:402
KDR:1.291
Accuracy:28.460% B*
HSR:18.883% C
Skorpios
C++
Kills:311
Deaths:213
KDR:1.460
Accuracy:27.494% C+
HSR:21.543% C++
Nova
B+
Kills:252
Deaths:182
KDR:1.385
Accuracy:50.780% B+
HSR:12.302% C--
The Little Helper
A
Kills:250
Deaths:165
KDR:1.515
Accuracy:61.328% A
HSR:14% C
Pulsar VS1
C++
Kills:185
Deaths:186
KDR:0.995
Accuracy:22.456% C
HSR:21.081% C++
MKV Suppressed
B*
Kills:131
Deaths:81
KDR:1.617
Accuracy:29.988% B*
HSR:20.611% C*
Kills:14,722
Deaths (as Combat Medic):9,945
Deaths (to Combat Medics):3,176
KDR:1.48034
Kill Difference:4,777
Playtime:60.560 hours
Usage:3%
Score:0.997m
Score/min:274
Accuracy (listed only):41.855%
HSR (listed only):17.111%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:860
V. Kills:471 182%
Deaths:427
KDR:2.014
Accuracy:31.878% C+
KPH:20.600 B++
VKPH:11.300 C**
Maelstrom Turbo Laser
B**
Kills:794
V. Kills:419 189%
Deaths:272
KDR:2.919
Accuracy:33.826% B+
KPH:26.100 B**
VKPH:13.800 B+
Hornet Missiles
A
Kills:640
V. Kills:377 169%
Deaths:97
KDR:6.598
Accuracy:72.731% A
KPH:47 C
VKPH:27.700 C-
Dual Photon Pods
C-
Kills:291
V. Kills:74 388%
Deaths:39
KDR:7.462
Accuracy:53.675% C*
KPH:51.300 C-
VKPH:13 C-
Light PPA
C+
Kills:244
V. Kills:24 N/A
Deaths:78
KDR:3.128
Accuracy:38.676% C
KPH:36 C
VKPH:3.500 C+
Antares LC
C
Kills:226
V. Kills:152 148%
Deaths:126
KDR:1.794
Accuracy:30.680% C
KPH:12.900 C-
VKPH:8.700 D
Photon A2A Missile Pods
C
Kills:56
V. Kills:50 110%
Deaths:24
KDR:2.333
Accuracy:85.192% B++
KPH:37.100 C
VKPH:33.100 C
Coyote Missiles
C*
Kills:56
V. Kills:29 187%
Deaths:15
KDR:3.733
Accuracy:65.270% A+
KPH:50.300 C*
VKPH:26 C*
Kills:3,167 (2,124 + 0)
Deaths:1,078
KDR:2.938
VKDR:1.481
Vehicle Kills:1,596
Kill Difference:2,089
Playtime:118.381 hours
Usage:5%
Score:1.458m
Score/min:205
Piloting Accuracy:30.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:212
V. Kills:177 119%
Deaths:86
KDR:2.465
Accuracy:38.426% C+
KPH:23.400 D
VKPH:19.600 C
Kills:212 (0 + 212)
Deaths:86
KDR:2.465
VKDR:2.058
Vehicle Kills:177
Kill Difference:126
Playtime:9.043 hours
Usage:0%
Score:0.216m
Score/min:399
Piloting Accuracy:N/A%
Gunner Accuracy:38.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,113
V. Kills:276 402%
Deaths:75
KDR:14.840
Accuracy:54.632% B++
KPH:61.300 B+
VKPH:15.200 A*
L100 Python AP
B++
Kills:916
V. Kills:465 197%
Deaths:115
KDR:7.965
Accuracy:53.317% C
KPH:37.700 B++
VKPH:19.100 C*
C75 Viper
C++
Kills:349
V. Kills:110 314%
Deaths:120
KDR:2.908
Accuracy:41.038% C++
KPH:26 C+
VKPH:8.200 C++
L100 Python HEAT
A+
Kills:290
V. Kills:101 284%
Deaths:35
KDR:8.286
Accuracy:57.990% B++
KPH:51.800 A+
VKPH:18 A+
Skyguard
A++
Kills:181
V. Kills:96 187%
Deaths:33
KDR:5.485
Accuracy:37.176% A
KPH:25.900 A++
VKPH:13.700 B**
LB00 Python AP
B+
Kills:178
V. Kills:72 244%
Deaths:20
KDR:8.900
Accuracy:61.502% C**
KPH:62.600 B+
VKPH:25.300 B+
Kills:3,027 (3,027 + 0)
Deaths:398
KDR:7.606
VKDR:2.814
Vehicle Kills:1,120
Kill Difference:2,629
Playtime:71.322 hours
Usage:3%
Score:0.964m
Score/min:225
Driving Accuracy:61.502%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:656
V. Kills:338 194%
Deaths:80
KDR:8.200
Accuracy:54.384% C++
KPH:33 B*
VKPH:17 B+
Supernova VPC
B**
Kills:558
V. Kills:139 399%
Deaths:28
KDR:19.929
Accuracy:52.119% C++
KPH:46 C++
VKPH:11.500 B**
Saron HRB
A
Kills:193
V. Kills:108 177%
Deaths:42
KDR:4.595
Accuracy:54.652% A
KPH:35.400 B**
VKPH:19.800 B+
E540 Halberd
B++
Kills:176
V. Kills:88 198%
Deaths:31
KDR:5.677
Accuracy:52.722% B++
KPH:35.500 B
VKPH:17.700 C++
Supernova PC
C-
Kills:147
V. Kills:79 184%
Deaths:82
KDR:1.793
Accuracy:45.170% C-
KPH:12.700 D-
VKPH:6.800 C-
Kills:1,730 (1,361 + 369)
Deaths:263
KDR:6.578
VKDR:2.859
Vehicle Kills:752
Kill Difference:1,467
Playtime:53.949 hours
Usage:2%
Score:0.788m
Score/min:243
Driving Accuracy:45.170%
Gunner Accuracy:52.722%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:363
V. Kills:298 121%
Deaths:147
KDR:2.469
Accuracy:45.450% C+
KPH:34.400 C
VKPH:28.200 C++
Saron HRB-H
B+
Kills:240
V. Kills:141 169%
Deaths:83
KDR:2.892
Accuracy:59.177% B+
KPH:28 C--
VKPH:16.500 D
E540 Halberd-H
C+
Kills:163
V. Kills:119 136%
Deaths:72
KDR:2.264
Accuracy:62.424% B+
KPH:29.400 D
VKPH:21.500 C+
M12 Kobalt-H
D
Kills:114
V. Kills:4 N/A
Deaths:20
KDR:5.700
Accuracy:18.224% D--
KPH:76.800 D
VKPH:2.700 D-
Proton II PPA-H
B+
Kills:75
V. Kills:4 N/A
Deaths:15
KDR:5
Accuracy:40.816% B+
KPH:90.600 C+
VKPH:4.800 C-
Kills:955 (0 + 955)
Deaths:337
KDR:2.834
VKDR:1.680
Vehicle Kills:566
Kill Difference:618
Playtime:26.960 hours
Usage:1%
Score:0.433m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:40.816%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:97
V. Kills:33 285%
Deaths:23
KDR:4.217
Accuracy:44.277% B+
KPH:26.100 B+
VKPH:8.900 C**
Kills:97 (0 + 97)
Deaths:23
KDR:4.217
VKDR:1.435
Vehicle Kills:33
Kill Difference:74
Playtime:3.715 hours
Usage:0%
Score:0.051m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:44.277%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:2,672
V. Kills:91 N/A
Deaths:508
KDR:5.260
Accuracy:54.372% A+
KPH:73.300 B++
VKPH:2.500 B+
M12 Kobalt-F
B++
Kills:1,218
V. Kills:41 N/A
Deaths:307
KDR:3.967
Accuracy:27.215% B++
KPH:45.800 B+
VKPH:1.500 C*
M40 Fury-F
A
Kills:1,132
V. Kills:558 203%
Deaths:561
KDR:2.018
Accuracy:60.043% B**
KPH:24.700 C++
VKPH:12.200 A
V30-F Starfall
B**
Kills:247
V. Kills:142 173%
Deaths:122
KDR:2.025
Accuracy:70.016% B**
KPH:30.400 C++
VKPH:17.500 C++
Kills:5,269 (5,269 + 0)
Deaths:1,498
KDR:3.517
VKDR:0.555
Vehicle Kills:832
Kill Difference:3,771
Playtime:117.046 hours
Usage:5%
Score:0.927m
Score/min:132
Driving Accuracy:70.016%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:66
V. Kills:3 N/A
Deaths:1
KDR:66
Accuracy:24.591% D**
KPH:50 C-
VKPH:2.300 D*
Pelter Rocket Pod
B**
Kills:58
V. Kills:16 341%
Deaths:4
KDR:14.500
Accuracy:55.546% B**
KPH:43.900 C-
VKPH:12.100 D
Kills:124 (0 + 124)
Deaths:5
KDR:24.800
VKDR:3.800
Vehicle Kills:19
Kill Difference:119
Playtime:2.641 hours
Usage:0%
Score:0.024m
Score/min:154
Piloting Accuracy:N/A%
Gunner Accuracy:55.546%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,8413,0281,0043.016B**0.8627.077%C**N/A128.9B**77.1M*103323.5h1.4C**5B+
S12 Renegade 2,7632,6725085.26B+3.1054.372%A+3.967%C-73.2B++2.5B+15736.5h2.8B++5.2B*
Ghost 1,7571,7446652.623C+0.4638.023%C+67.374%C+31.9CN/A7754.7h2.3C++6.1C++
Parsec VX3-A 1,6401,6311908.584B**6.4338.218%D79.644%C++46.9C+N/A11234.8h1.9C+5C
Deimos VA29 1,4911,4699201.597B0.5670.467%B*13.479%C--43.6C++N/A12633.7h2B++2.8B+
Phaseshift VX-S 1,4621,4482366.136B**3.9836.199%C+79.144%B38.8BN/A9437.3h2.6B+7.1B+
NS-11C 1,3041,2717411.715B*0.4424.296%C++24.312%B**38.3B+1A++9633.2h13.3B+54.7B
Phobos VX86 1,2451,2398591.442C++0.7269.874%B**11.864%D39.8C+N/A10131.1h2B*2.8B++
XM98 1,2351,2225952.054C+0.1034.104%C--73.404%C+20.9CN/A4958.4h2.3B+6.8C*
M12 Kobalt-F 1,2591,2183073.967A1.8127.215%B++6.24%D45.8B+1.5C*9726.6h11.1B++40.8B++
NSX Tanto 1,2291,1927241.646B+0.5128.234%B23.993%C+42.3B+1.3A++9728.2h12.9C**45.7C*
VE-S Canis 1,2121,1905522.156B*0.0032.214%B*17.479%C58.6B+1.1B**16420.3h10.1B+31.3B+
NS-44 Commissioner 1,1981,1848821.342B+0.8239.117%B19.595%C25.4CN/A7446.6h3.6B9.3B+
NS-45 Pilot 1,1881,1826801.738B+0.4233.927%B+23.181%C28.8C--N/A6741.1h6.2B+18.2B+
Parallax VX3 1,1861,1772045.77B*3.6139.224%C+80.204%C**33.6BN/A9035h2B+5.2B+
NS-7 PDW 1,1971,1766931.697B**0.4628.933%B*22.024%B++38.1B+N/A9130.9h13.3B+45.9B+
Solstice VE3 1,2001,1731,0281.141B+1.0223.321%C++22.933%B+20C++N/A7158.7h12.9B+55.1C**
Eclipse VE3A 1,2051,1716831.714B+0.4425.389%C19.044%C+42.1C++1.2B**10627.8h11.2B+44.3C*
Eridani SX5 1,1821,1705951.966B*0.1930.083%B++23.419%B+48B+N/A12824.4h9.9B++32.8B+
Nyx VX31 1,1861,1694112.844B0.6931.51%C-34.132%B+39.1C+N/A8829.9h5.5C++17.5C++
Serpent VE92 1,1851,1686781.723B++0.4424.969%C**23.031%B+45.1B++N/A11825.9h11.9B+47.6B+
NSX Tomoe 1,1781,1675292.206B+0.0528.809%C+43.102%B+46.3C**N/A13225.2h12.4B+42.9B+
Sirius SX12 1,1781,1677531.55B+0.6125.448%C*19.88%B39.2B+N/A13529.8h12.4B++48.8B+
VA39 Spectre 1,1721,1634672.49B++0.3336.983%B++36.629%C+32.9B+N/A9035.3h4.7B++12.7B++
Artemis VX26 1,1721,1637141.629C**0.5326.528%C+21.066%C37.6C*N/A9930.9h11.2B+42.2C**
NSX Daimyo 1,1641,1622464.724B+2.5736.753%D93.201%C45.4C+N/A11325.6h2.4C**6.6C+
V10 1,1711,1621716.795A+4.6440.064%C+81.67%B+45.4B+N/A12525.6h2B+5.1B
Pandora VX25 1,1761,1627601.529B+0.6350.087%B**11.79%D-55.3B++N/A16321h3.7B++7.4B*
Pulsar C 1,1701,1591,0401.114C+1.0425.771%C**23.296%C+20.3CN/A5357.1h10.1B+39B+
Thanatos VE70 1,1751,1591,2960.894C+1.2649.464%B**13.287%D27.5C+N/A7342.2h4.1B+8.3B*
NS Baron G5 1,1741,1578221.408B+0.7554.095%B**9.853%D--36.5C++N/A8431.7h3.8B*7.1C++
Zenith VX-5 1,1901,1567311.581B+0.5829.173%B++19.55%C29.4C+N/A8539.3h12.3B42B+
Manticore SX40 1,1661,1557891.464B+0.6934.028%B++20.866%C+36.9C*N/A9231.3h6.5B++19B++
M40 Fury-F 1,6901,1325612.018C**0.1460.043%B**N/A24.7C++12.2A12645.8h12.3C+20.4B+
L100 Python HESH 1,3891,1137514.84B12.6854.632%B++N/A61.2B+15.2A*23818.2h3.7C+6.9C**
NS-61 Emissary 1,1061,0977471.469B**0.6929.234%C++17.867%C*22C+N/A6049.8h10.5B+36B++
Auraxium Slasher 1,1051,08813,4370.081C++2.0836.781%B+7.537%C+1.5C+N/A4724.3h1.9B+5.2B+
Orion VS54 1,0891,0568091.305C+0.8521.328%C++24.905%C+33.8C++1.1A++13631.2h12.1B56.9C++
NSX Tengu 1,0099896361.555B0.6040.829%B+22.649%C**37C+N/A10026.7h12B+29.4B+
NS-30 Vandal 9499342983.134B*0.9833.588%C++33.298%B*43.8C**N/A10921.3h5.4B16B
L100 Python AP 1,3819161157.965B*5.8153.317%C3.712%B+37.7B++19.1C*23624.3h5.3B++10B+
NS-44L Blackhand 9239164112.229B**0.0742.245%C++43.45%C++34.6B+N/A9126.5h3.6B++8.6B+
Saron Laser Cannon 1,3318604272.014C++0.1431.878%C+N/A20.6B++11.3C**17841.7h64.3B*201.7B**
VE-LR Obelisk 8808592343.671A1.5138.809%B**36.089%B+51.7B++1.3B*12916.6h5.3B++13.7B*
Maelstrom Turbo Laser 1,2137942722.919B+0.7633.826%B+N/A26.1B**13.8B+19530.4h47.7B**141B**
Proximity Mine 7587551216.24B*4.0845.227%BN/A175.6B**N/A5044.3h2.1C--4.7C++
Supernova FPC 994656808.2B+6.0454.384%C++1.524%D33B*17B+28619.9h4.9B+9B+
Hornet Missiles 1,017640976.598B4.4472.731%AN/A47.1C27.7C-34013.6h9.7C*13.3B+
NSX Yumi 6546394251.504C++0.6526.306%C+21.283%C--36.5C++N/A9517.5h11.8C*44.8C**
Supernova VPC 6975582819.929B*17.7752.119%C++N/A46.1C++11.5B**17812.1h3.5C+6.8C++
Chaos 5695574051.375C+0.7855.081%C*12.567%C--31.6DN/A7017.6h4.3C+7.9C++
H-V45 5375194021.291C+0.8728.46%B*18.883%C38.2C**1.3A**10213.6h16.3D--57.3C++
Eidolon VE33 4964842072.338B**0.1832.028%B++28.306%B35.1B++N/A13013.8h7.3B++22.7B++
Rocklet Rifle 9134042491.622A++0.5465.346%AN/A62.2M78.3S8546.5h26.9B*41.2B*
Spiker 3853832251.702B++0.4636.761%B**26.11%B++17.6DN/A5121.8h7.6B+20.8B++
Aphelion VEX-4H 6613631472.469C0.3145.45%C+3.581%C**34.2C28.1C++34010.6h48.8B+107.3B+
Tank Mine 571360983.673B+1.5147.944%B**N/A133.3B+78.1B+11282.7h2.4D4.9B*
C75 Viper 4593491202.908C0.7541.038%C++N/A26C+8.2C++14013.4h15.4C+37.6C++
Spear Anti-Vehicle Phalanx Turret 498319398.179C*6.0245.073%C++4.075%C+41.4C*23.2C++3037.7h8.6C*19.1B
Skorpios 3223112131.46C+0.7027.494%C+21.543%C++25.7DN/A7212.1h12.7D46C+
Cosmos VM3 303297933.194B++1.0416.65%C+24.916%B**43.7AN/A1336.8h13.4C*80.2C**
Dual Photon Pods 365291397.462C*5.3053.675%C*N/A51.1C-13C-2655.7h20.9C**38.9B
Lumine Edge 2932907610.381B**1.7838.052%B**15.862%C+6C++N/A1448.6h1.2B+3B+
L100 Python HEAT 391290358.286B**6.1357.99%B++N/A51.8A+18A+2985.6h5.4B+9.4B++
Nova 2562521821.385C+0.7750.78%B+12.302%C--38.8C++N/A986.5h4.5C++8.9B+
The Little Helper 2532501651.515C++0.6461.328%A14%C61B*N/A1454.1h4B++6.4B++
V30-F Starfall 3892471222.025C**0.1370.016%B**N/A30.5C*17.5C++1718.1h17.3C+24.8C**
Light PPA 268244783.128C+0.9738.676%C1.23%C+35.9C3.5C+1256.8h10.4B+27B+
Ectoblaster 2482432031.197B+0.9642.804%B10.288%B18.4DN/A5113.2h16.7C++39B+
Saron HRB-H 381240832.892C0.7359.177%B+2.083%B+27.9D16.4D2058.6h24.5C*41.4B
Antares LC 3782261261.794C++0.3630.68%CN/A12.8C-8.6D15317.6h80.4B+262B+
C150 Dalton 389212862.465C--0.3138.426%C+N/A23.6D19.7C3989h4.3C++11.1C**
Icikill 2162074,7950.043C+2.1224.523%C--N/A0.9C+N/A2231.2h1.7B*7.1C**
Frag Grenade 2092031203N/A200.8445.573%C++N/A406C12B+14940.5h4C+8.7C++
Saron HRB 301193424.595C+2.4454.652%A1.036%D35.1B**19.6B+4255.5h20.6B37.7B*
Pulsar VS1 1891851860.995C++1.1622.456%C21.081%C++26.4C++N/A1867h14B62.2C*
Skyguard 277181335.485A3.3337.176%AN/A25.9A++13.7B**2257h79.7B**214.4A
LB00 Python AP 250178208.9C6.7461.502%C**N/A63.6B+25.7B++3092.8h4.3C++7B
E540 Halberd 264176315.677C3.5252.722%B++1.136%D-35.2B17.6C++3125h5.4B+10.2B++
Hunter QCX 3531733480.497C1.6663.813%A19.653%C-11.2C11.7A++12115.4h19.4D--30.4C
NSX Naginata 1751731081.602C*0.5618.18%D24.278%C--42.2C+N/A1554.1h11.8C*65.1C+
NSX-P Tanto 1751701281.328B+0.8326.584%C*28.235%B+48.6B**1.4B**1513.5h13.1B+49.4B+
E540 Halberd-H 282163722.264C--0.1162.424%B+3.067%B*29.6D21.6C+2445.5h8.8D--14.1D
Supernova PC 226147821.793C--0.3745.17%C-2.721%C**12.7D-6.8C-12311.6h7.2D-15.8D-
NS Decimator 2241441181.22C*0.9458.36%C1.389%D27.7C15.4C+3605.2h5C+8.6C+
MKV Suppressed 134131811.617B++0.5429.988%B*20.611%C*57B**1.3M++1902.3h12.8B+42.7B+
Beamer VS3 1281251560.801C++1.3626.214%C+28%B++19.8CN/A886.3h10.2C+39C+
MANA Anti-Vehicle Turret 197116542.148C0.0164.913%C+N/A1160D810D2231970.1h10B15.4B+
NS CandyCannon 3000 1161152190.525C+1.6333.17%C23.478%D12.1C-N/A309.5h5.9C-17.8C+
NS-357 Underboss 114114941.213C**0.9538.598%C**16.667%D28.5CN/A1274h4.4C+11.4C**
M12 Kobalt-H 118114205.7D3.5418.224%D--16.667%C++76D2.7D-1681.5h12.4B+67.8C*
Quasar VM1 118112532.113B+0.0516.104%C++24.107%B**29.5B+1.6M*1183.8h16.5C102.5C++
Soldier Soaker 116112851.318C*0.8433.829%C+13.393%C28.7D1C++923.9h6.3C+18.6C++
The Slasher 1081085560.194M++1.9636.879%C++11.111%C+5.3B+N/A1320.5h1.9B+5.2B
Cosmos VM3 108105382.763B+0.6016.89%C++18.095%C40.4B**1.2A++1162.6h13.1B+77.4C*
M20 Basilisk 13097234.217B+2.0644.277%B+6.186%C++26.2B+8.9C**2303.7h77.6B+175.4B++
NS-AM7 Archer 121891600.556C*1.6056.161%C17.978%C++3.7D1.3D3923.9h24C+42.7C+
Lancer VS22 16088831.06B+1.1064.674%B+1.136%C13.1C+10.7C-1696.7h22C**34C**
Proton II PPA-H 7975155C--2.8440.816%B+N/A93.8C++5C3170.8h10.1C++24.8B
NSX Fujin 7272172N/A69.8442.599%C+90.278%A*360DN/A10490.2h3.6D8.4C-
Nemesis VSH9 121721130.637C+1.5263.895%C*2.778%C++10.1C6.9D1457.1h8.8C+13.7C+
Aspis Anti-Aircraft Phalanx Turret 13570154.667B+2.5132.312%B**2.857%B+15.6B**14.4B++2274.5h131.1B+405.7B++
CAS 14-E 6966166M**63.8424.591%D**N/A50.8C-2.3D*1441.3h26B+105.6C+
S1 113611390.439C-1.7257.23%C+4.918%B**11.3D-9.6C-2815.4h9.2D--16.1D
Pelter Rocket Pod 7458414.5C+12.3455.546%B**1.724%B+44.6C-12.3D1621.3h22.1C+39.8B
Blueshift VM5 6057193C**0.8417.982%C31.579%A++31.7C+1.7M1431.8h18.4D102.1C+
Photon A2A Missile Pods 10656242.333C--0.1785.192%B++N/A37.3C33.3C4741.5h8.3C*9.8B+
NSX Masamune 8856640.875C++1.2859.708%C*N/A22.4C--12.8C+1672.5h12.4C++20.8C*
Coyote Missiles 8556153.733B+1.5765.27%A+N/A50.9C*26.4C*4991.1h34.5B+52.9B++
Force-Blade 815510,0620.005D2.1533.38%C**3.636%C-0.1DN/A0519.7h4.3D*13C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter73,2561.4h
VS Patriot Flare Gun0640.1h
Nano-Armor Kit346549,59347.3h
Flail Targeting Dart51011h
Anti-Vehicle MANA Turret87640.8h
Spawn Beacon59150.6h
Nanite Revive Grenade03860.1h
Medical Applicator22589,1077.4h
VS Triumph Flare Gun0910.1h
Deconstruction Tool01,6920.1h
Welding Device03,7380.3h
Snowman Soldier1700.1h
Rampart Wall0720.7h
Ammunition Package141,3030.6h
Anti-Infantry MANA Turret51000.2h
Nano-Repair Grenade01840.1h
Recon Detection Device65240.9h

Check the help document for the dictionary if you want to learn more about words used here.


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