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Agent nrvn[1RPC] nrvn
NC BR 52

KDR: 3.46

Score: 62.3m

Last Seen: Aug 15th, 2018 5:16 PM
- OFFLINE - 38 minute(s)

Prestige 1, Battle Rank 52 - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 26
Level Progress (to 53): 5%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M1 M20 Mustang M30 Mustang AH SAS-R Titan-150 AP AC-X11 Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,502,000 MLG Score: 2000
Fun Score: N/A
Cheeseburgers Flipped: 985TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.175%24.616%6445595071,9953.68468-0.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.928%1.021B**0.645B+-0.792D-HEAD ++ (~11.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.514B+9.50.33C**26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.299%1.588%9255100012,910162652927.93485244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.902%-0.445C---0.035C+0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.90.41B31.30.404B62.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.457%3.383%51169996,947164130134.23339230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.895%-0.618D0.434B0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.526B+6.30.496B+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.603%7.354%483169895,874130222934.50806256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.665%-0.506D0.752B++0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.675B+11.60.698B+26.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.488%72.287%483799810,6342327204.56787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.693%0.651B+0.334C**-0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.405B2.30.273C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.914%12.586%483410011,311142880.917425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.192%0.616B+-0.457D-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.384C**3.90.184C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 26
62.3m187.3%393 (23.6k)342 (20.5k)3.45937136,10239,3433.9265752 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1005913223.411%21.317%49904:3866

14% Combat Medic29% Engineer24% Heavy Assault12% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 12:49 PMJul 24th, 2018 7:14 PMAug 17th, 2018 12:19 AM (1d) (PST)Aug 15th, 2018 3:42 PM (3d) (PST)Aug 15th, 2018 1:16 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8241606640.7460.2160.1591.5610.0872000

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,4289,62139,80745131094520,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3040.6h/126.7d 18,381 29,013 37,385 284.8k 5,131 8,538 15,898 150.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:10,029
Deaths:2,925
KDR:3.429
Accuracy:27.260% B+
HSR:31.529% B*
NS-15M1
C+
Kills:4,859
Deaths:1,895
KDR:2.564
Accuracy:22.066% C+
HSR:18.996% C
EM6
C*
Kills:1,712
Deaths:543
KDR:3.153
Accuracy:22.829% C*
HSR:20.970% C
NC6A GODSAW
D
Kills:1,449
Deaths:646
KDR:2.243
Accuracy:24.047% D
HSR:19.324% D--
EM1
C++
Kills:1,230
Deaths:658
KDR:1.869
Accuracy:22.066% C++
HSR:16.585% D
NC6 Gauss SAW
C++
Kills:1,227
Deaths:12
KDR:102.250
Accuracy:20.131% C++
HSR:17.522% D--
NS-15M2
C+
Kills:1,215
Deaths:375
KDR:3.240
Accuracy:23.317% C+
HSR:22.716% C
GD-22S
C+
Kills:1,178
Deaths:403
KDR:2.923
Accuracy:22.716% C+
HSR:15.280% D*
MGR-L1 Promise
A++
Kills:1,171
Deaths:238
KDR:4.920
Accuracy:25.714% B+
HSR:39.027% A++
NC05 Jackhammer
B**
Kills:1,160
Deaths:491
KDR:2.363
Accuracy:51.617% B**
HSR:14.741% C+
NSX Naginata
C
Kills:1,158
Deaths:413
KDR:2.804
Accuracy:19.927% C
HSR:17.185% D**
NC6S Gauss SAW S
C+
Kills:1,154
Deaths:427
KDR:2.703
Accuracy:23.513% C+
HSR:16.465% D--
Kills:27,542
Deaths (as Heavy Assault):9,026
Deaths (to Heavy Assaults):11,316
KDR:3.05141
Kill Difference:18,516
Playtime:727.977 hours
Usage:24%
Score:14.992m
Score/min:343
Accuracy (listed only):25.434%
HSR (listed only):20.862%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:2,333
Deaths:754
KDR:3.094
Accuracy:29.888% B**
HSR:24.904% B+
GD-7F
B**
Kills:1,354
Deaths:386
KDR:3.508
Accuracy:28.797% B**
HSR:22.600% B+
AF-4A Bandit
B*
Kills:1,199
Deaths:291
KDR:4.120
Accuracy:27.792% B+
HSR:27.940% B*
Razor GD-23
B
Kills:1,187
Deaths:678
KDR:1.751
Accuracy:25.655% B
HSR:16.091% D-
Gauss Compact S
A++
Kills:1,177
Deaths:328
KDR:3.588
Accuracy:29.509% A
HSR:29.227% A++
NSX-P Tanto
B++
Kills:1,166
Deaths:371
KDR:3.143
Accuracy:27.916% B+
HSR:29.674% B++
Gauss Compact Burst
B**
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:28.636% B+
HSR:32.072% B**
GD Guardian
B*
Kills:1,161
Deaths:290
KDR:4.003
Accuracy:35.680% B
HSR:35.659% B*
19A Fortuna
B+
Kills:1,161
Deaths:373
KDR:3.113
Accuracy:27.909% B+
HSR:21.016% C++
AF-19 Mercenary
B+
Kills:1,160
Deaths:620
KDR:1.871
Accuracy:23.782% B+
HSR:19.138% C
Warden
C++
Kills:1,156
Deaths:552
KDR:2.094
Accuracy:27.458% C++
HSR:21.280% C-
NSX Tanto
B+
Kills:1,154
Deaths:330
KDR:3.497
Accuracy:28.530% B+
HSR:27.990% B+
NS-11C
C+
Kills:1,144
Deaths:708
KDR:1.616
Accuracy:22.831% C+
HSR:13.112% D--
NC12 Sweeper
B+
Kills:533
Deaths:302
KDR:1.765
Accuracy:46.244% B+
HSR:11.820% C
GD-66 Claw
C*
Kills:440
Deaths:245
KDR:1.796
Accuracy:60.528% C*
HSR:9.545% D-
AF-57 Piston
A**
Kills:176
Deaths:68
KDR:2.588
Accuracy:40.760% C++
HSR:23.296% A**
MGR-M1 Bishop
B*
Kills:168
Deaths:45
KDR:3.733
Accuracy:36.132% B+
HSR:37.500% B*
Mauler S6
B**
Kills:162
Deaths:50
KDR:3.240
Accuracy:51.025% B**
HSR:11.728% D
Kills:17,994
Deaths (as Engineer):6,634
Deaths (to Engineers):7,284
KDR:2.71239
Kill Difference:11,360
Playtime:882.683 hours
Usage:29%
Score:17.400m
Score/min:329
Accuracy (listed only):33.282%
HSR (listed only):23.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:2,333
Deaths:754
KDR:3.094
Accuracy:29.888% B**
HSR:24.904% B+
GD-7F
B**
Kills:1,354
Deaths:386
KDR:3.508
Accuracy:28.797% B**
HSR:22.600% B+
AF-4A Bandit
B*
Kills:1,199
Deaths:291
KDR:4.120
Accuracy:27.792% B+
HSR:27.940% B*
Razor GD-23
B
Kills:1,187
Deaths:678
KDR:1.751
Accuracy:25.655% B
HSR:16.091% D-
Gauss Compact S
A++
Kills:1,177
Deaths:328
KDR:3.588
Accuracy:29.509% A
HSR:29.227% A++
MGR-S1 Gladius
B+
Kills:1,170
Deaths:312
KDR:3.750
Accuracy:28.551% B
HSR:26.239% B+
NSX-P Tanto
B++
Kills:1,166
Deaths:371
KDR:3.143
Accuracy:27.916% B+
HSR:29.674% B++
Tempest
B**
Kills:1,164
Deaths:354
KDR:3.288
Accuracy:27.495% C*
HSR:27.663% B**
Gauss Compact Burst
B**
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:28.636% B+
HSR:32.072% B**
AF-4 Cyclone
B*
Kills:1,161
Deaths:351
KDR:3.308
Accuracy:26.484% C*
HSR:23.945% B*
19A Fortuna
B+
Kills:1,161
Deaths:373
KDR:3.113
Accuracy:27.909% B+
HSR:21.016% C++
AF-19 Mercenary
B+
Kills:1,160
Deaths:620
KDR:1.871
Accuracy:23.782% B+
HSR:19.138% C
NS-7B PDW
A+
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:27.774% B+
HSR:26.983% A+
NSX Tanto
B+
Kills:1,154
Deaths:330
KDR:3.497
Accuracy:28.530% B+
HSR:27.990% B+
NS-7 PDW
C
Kills:1,147
Deaths:636
KDR:1.803
Accuracy:22.606% C
HSR:15.170% C
NS-11C
C+
Kills:1,144
Deaths:708
KDR:1.616
Accuracy:22.831% C+
HSR:13.112% D--
Blitz GD-10
B*
Kills:1,137
Deaths:338
KDR:3.364
Accuracy:28.068% B*
HSR:20.229% B++
NC12 Sweeper
B+
Kills:533
Deaths:302
KDR:1.765
Accuracy:46.244% B+
HSR:11.820% C
GD-66 Claw
C*
Kills:440
Deaths:245
KDR:1.796
Accuracy:60.528% C*
HSR:9.545% D-
MKV Suppressed
A++
Kills:183
Deaths:53
KDR:3.453
Accuracy:27.943% B+
HSR:30.055% A++
AF-57 Piston
A**
Kills:176
Deaths:68
KDR:2.588
Accuracy:40.760% C++
HSR:23.296% A**
Mauler S6
B**
Kills:162
Deaths:50
KDR:3.240
Accuracy:51.025% B**
HSR:11.728% D
Kills:22,631
Deaths (as Light Assault):8,233
Deaths (to Light Assaults):7,310
KDR:2.74882
Kill Difference:14,398
Playtime:514.882 hours
Usage:17%
Score:12.040m
Score/min:390
Accuracy (listed only):31.305%
HSR (listed only):22.293%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:1,452
Deaths:687
KDR:2.114
Accuracy:28.794% A
HSR:14.463% D-
GR-22
B**
Kills:1,175
Deaths:520
KDR:2.260
Accuracy:29.107% B**
HSR:15.489% C--
MGR-S1 Gladius
B+
Kills:1,170
Deaths:312
KDR:3.750
Accuracy:28.551% B
HSR:26.239% B+
Tempest
B**
Kills:1,164
Deaths:354
KDR:3.288
Accuracy:27.495% C*
HSR:27.663% B**
NC9 A-Tross
B
Kills:1,163
Deaths:401
KDR:2.900
Accuracy:26.708% B
HSR:26.053% C**
Carnage AR
A
Kills:1,162
Deaths:457
KDR:2.543
Accuracy:30.406% A
HSR:12.048% D*
AF-4 Cyclone
B*
Kills:1,161
Deaths:351
KDR:3.308
Accuracy:26.484% C*
HSR:23.945% B*
NS-11P
A++
Kills:1,161
Deaths:300
KDR:3.870
Accuracy:26.542% B*
HSR:30.233% A++
Gauss Rifle Burst
B+
Kills:1,161
Deaths:394
KDR:2.947
Accuracy:27.428% C+
HSR:30.233% B+
Gauss Rifle S
B++
Kills:1,161
Deaths:516
KDR:2.250
Accuracy:28.168% B++
HSR:16.279% D
Reaper DMR
C+
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:24.542% C+
HSR:17.414% D--
NS-7B PDW
A+
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:27.774% B+
HSR:26.983% A+
Gauss Prime
C+
Kills:1,159
Deaths:358
KDR:3.237
Accuracy:25.129% C
HSR:23.210% C+
NS-7 PDW
C
Kills:1,147
Deaths:636
KDR:1.803
Accuracy:22.606% C
HSR:15.170% C
Blitz GD-10
B*
Kills:1,137
Deaths:338
KDR:3.364
Accuracy:28.068% B*
HSR:20.229% B++
NSX Yumi
B*
Kills:570
Deaths:159
KDR:3.585
Accuracy:27.954% B
HSR:33.333% B*
NC12 Sweeper
B+
Kills:533
Deaths:302
KDR:1.765
Accuracy:46.244% B+
HSR:11.820% C
GD-66 Claw
C*
Kills:440
Deaths:245
KDR:1.796
Accuracy:60.528% C*
HSR:9.545% D-
NS-11A
A++
Kills:289
Deaths:89
KDR:3.247
Accuracy:26.357% B+
HSR:33.218% A++
MKV Suppressed
A++
Kills:183
Deaths:53
KDR:3.453
Accuracy:27.943% B+
HSR:30.055% A++
AF-57 Piston
A**
Kills:176
Deaths:68
KDR:2.588
Accuracy:40.760% C++
HSR:23.296% A**
Mauler S6
B**
Kills:162
Deaths:50
KDR:3.240
Accuracy:51.025% B**
HSR:11.728% D
Kills:20,046
Deaths (as Combat Medic):7,506
Deaths (to Combat Medics):3,994
KDR:2.67066
Kill Difference:12,540
Playtime:431.776 hours
Usage:14%
Score:7.439m
Score/min:287
Accuracy (listed only):31.300%
HSR (listed only):21.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:3,589
Deaths:572
KDR:6.274
Accuracy:40.308% C*
HSR:75.954% B*
NSX Daimyo
B
Kills:1,238
Deaths:218
KDR:5.679
Accuracy:43.636% B
HSR:92.973% C
EM4 Longshot
C+
Kills:1,180
Deaths:214
KDR:5.514
Accuracy:39.262% C+
HSR:71.017% D-
The Moonshot
B+
Kills:1,174
Deaths:153
KDR:7.673
Accuracy:45.016% B+
HSR:76.576% C--
MGR-S1 Gladius
B+
Kills:1,170
Deaths:312
KDR:3.750
Accuracy:28.551% B
HSR:26.239% B+
Impetus
B
Kills:1,165
Deaths:242
KDR:4.814
Accuracy:35.971% B
HSR:31.073% B
Tempest
B**
Kills:1,164
Deaths:354
KDR:3.288
Accuracy:27.495% C*
HSR:27.663% B**
NSX Tomoe
B+
Kills:1,161
Deaths:309
KDR:3.757
Accuracy:30.846% B+
HSR:39.707% C**
AF-4 Cyclone
B*
Kills:1,161
Deaths:351
KDR:3.308
Accuracy:26.484% C*
HSR:23.945% B*
NS-30 Vandal
B**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:37.867% B*
HSR:34.712% B**
NS-357 Underboss
B**
Kills:1,161
Deaths:426
KDR:2.725
Accuracy:43.540% B**
HSR:27.476% B**
LA80
C+
Kills:1,161
Deaths:155
KDR:7.490
Accuracy:40.429% C+
HSR:76.572% C+
NS-7B PDW
A+
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:27.774% B+
HSR:26.983% A+
NS-44 Commissioner
B*
Kills:1,159
Deaths:572
KDR:2.026
Accuracy:43.389% B*
HSR:26.488% B++
NC4 Mag-Shot
B++
Kills:1,158
Deaths:518
KDR:2.236
Accuracy:31.293% B++
HSR:23.748% B++
AF-6 Shadow
B++
Kills:1,158
Deaths:229
KDR:5.057
Accuracy:38.349% B++
HSR:31.606% B+
AF-18 Stalker
B*
Kills:1,158
Deaths:341
KDR:3.396
Accuracy:28.946% C**
HSR:26.425% B*
LA3 Desperado
B*
Kills:1,158
Deaths:451
KDR:2.568
Accuracy:30.655% B
HSR:24.180% B*
NC14 Bolt Driver
C*
Kills:1,157
Deaths:272
KDR:4.254
Accuracy:36.718% C*
HSR:68.712% D
NS-44B Commissioner
C
Kills:1,154
Deaths:700
KDR:1.649
Accuracy:35.074% C
HSR:15.165% D--
NS-7 PDW
C
Kills:1,147
Deaths:636
KDR:1.803
Accuracy:22.606% C
HSR:15.170% C
Blitz GD-10
B*
Kills:1,137
Deaths:338
KDR:3.364
Accuracy:28.068% B*
HSR:20.229% B++
Gauss SPR
B+
Kills:1,135
Deaths:292
KDR:3.887
Accuracy:35.646% B+
HSR:34.273% C+
The Executive
B+
Kills:291
Deaths:141
KDR:2.064
Accuracy:31.881% D
HSR:26.461% B+
NS-45 Pilot
A++
Kills:277
Deaths:84
KDR:3.298
Accuracy:31.811% C++
HSR:38.628% A++
NS-61 Emissary
C*
Kills:269
Deaths:189
KDR:1.423
Accuracy:27.990% C+
HSR:17.472% C*
MKV Suppressed
A++
Kills:183
Deaths:53
KDR:3.453
Accuracy:27.943% B+
HSR:30.055% A++
NS-AM7 Archer
B++
Kills:103
Deaths:148
KDR:0.696
Accuracy:49.694% D*
HSR:24.272% B++
Kills:30,289
Deaths (as Infiltrator):8,901
Deaths (to Infiltrators):5,527
KDR:3.40288
Kill Difference:21,388
Playtime:359.422 hours
Usage:12%
Score:7.509m
Score/min:348
Accuracy (listed only):34.544%
HSR (listed only):37.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,334
Deaths:311
KDR:4.289
Accuracy:20.821% D--
HSR:14.243% C+
AF-23 Grinder
B*
Kills:1,306
Deaths:368
KDR:3.549
Accuracy:42.639% B*
HSR:14.778% C+
AF-41 Hacksaw
C+
Kills:1,273
Deaths:311
KDR:4.093
Accuracy:23.383% D-
HSR:14.768% C+
AF-34 Mattock
B*
Kills:806
Deaths:123
KDR:6.553
Accuracy:29.123% D
HSR:20.844% B*
AF-34 Mattock
A+
Kills:797
Deaths:123
KDR:6.480
Accuracy:28.530% D
HSR:22.334% A+
NCM1 Scattercannon
A
Kills:777
Deaths:238
KDR:3.265
Accuracy:48.599% B**
HSR:21.236% A
AF-23 Grinder
B*
Kills:610
Deaths:160
KDR:3.813
Accuracy:45.154% B*
HSR:17.213% C*
NCM2 Falcon
B+
Kills:274
Deaths:120
KDR:2.283
Accuracy:43.096% B+
HSR:4.015% C-
NCM2 Falcon
A+
Kills:160
Deaths:103
KDR:1.553
Accuracy:42.355% C++
HSR:8.125% A+
NCM3 Raven
C+
Kills:141
Deaths:60
KDR:2.350
Accuracy:38.023% C+
HSR:2.128% C-
NS-10 Burster
B**
Kills:141
Deaths:68
KDR:2.074
Accuracy:31.182% C**
HSR:9.929% B**
NS-10 Burster
A+
Kills:117
Deaths:55
KDR:2.127
Accuracy:31.366% C*
HSR:10.256% A+
NCM3 Raven
C+
Kills:116
Deaths:60
KDR:1.933
Accuracy:37.442% C
HSR:2.586% C+
Kills:7,852
Deaths (as MAX Suit):1,050
Deaths (to MAX Suits):2,107
KDR:7.4781
Kill Difference:6,802
Playtime:123.347 hours
Usage:4%
Score:2.925m
Score/min:395
Accuracy (listed only):35.516%
HSR (listed only):12.496%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M
Kills:4,245
V. Kills:2,827 150%
Deaths:676
KDR:6.280
Accuracy:31.198% C++
KPH:40.400 M
VKPH:26.900 M
M30 Mustang AH
A
Kills:3,943
V. Kills:303 N/A
Deaths:370
KDR:10.657
Accuracy:58.260% B
KPH:86.600 A
VKPH:6.700 B+
Breaker Rocket Pods
A+
Kills:2,177
V. Kills:192 N/A
Deaths:129
KDR:16.876
Accuracy:57.314% B**
KPH:178.800 A+
VKPH:15.800 C+
Vortek Rotary
B**
Kills:1,791
V. Kills:1,150 156%
Deaths:571
KDR:3.137
Accuracy:29.540% C+
KPH:25 B**
VKPH:16.100 B*
M20 Kestrel
B**
Kills:732
V. Kills:674 108%
Deaths:185
KDR:3.957
Accuracy:28.135% C
KPH:24.900 B+
VKPH:22.900 B**
Hornet Missiles
A
Kills:453
V. Kills:337 134%
Deaths:24
KDR:18.875
Accuracy:61.025% C++
KPH:98.100 B++
VKPH:73 A
Tomcat A2AM Pods
B*
Kills:97
V. Kills:99 97%
Deaths:12
KDR:8.083
Accuracy:80.952% C**
KPH:64.100 C*
VKPH:65.500 B*
Kills:13,438 (10,711 + 0)
Deaths:1,967
KDR:6.832
VKDR:2.838
Vehicle Kills:5,582
Kill Difference:11,471
Playtime:269.943 hours
Usage:9%
Score:5.116m
Score/min:316
Piloting Accuracy:28.135%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:754
V. Kills:721 104%
Deaths:295
KDR:2.556
Accuracy:40.786% C
KPH:11.100 B++
VKPH:10.600 B*
L105 Zephyr
B+
Kills:507
V. Kills:60 N/A
Deaths:36
KDR:14.083
Accuracy:45.277% B
KPH:69.300 B+
VKPH:8.200 C++
C150 Dalton
B+
Kills:274
V. Kills:271 101%
Deaths:50
KDR:5.480
Accuracy:40.607% C++
KPH:30 C+
VKPH:29.700 B+
Kills:1,535 (754 + 781)
Deaths:381
KDR:4.029
VKDR:2.761
Vehicle Kills:1,052
Kill Difference:1,154
Playtime:84.624 hours
Usage:3%
Score:1.052m
Score/min:207
Piloting Accuracy:40.786%
Gunner Accuracy:40.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:492
V. Kills:148 330%
Deaths:38
KDR:12.947
Accuracy:53.750% B
KPH:47.100 B**
VKPH:14.200 B++
C75 Viper
A++
Kills:400
V. Kills:46 N/A
Deaths:22
KDR:18.182
Accuracy:36.980% C+
KPH:61.400 A++
VKPH:7.100 C+
Skyguard
C+
Kills:137
V. Kills:120 113%
Deaths:36
KDR:3.806
Accuracy:26.170% C-
KPH:10.600 C--
VKPH:9.300 C+
L100 Python AP
A*
Kills:53
V. Kills:29 177%
Deaths:2
KDR:26.500
Accuracy:65.447% A
KPH:56.200 A*
VKPH:30.700 A*
Kills:1,082 (1,082 + 0)
Deaths:98
KDR:11.041
VKDR:3.500
Vehicle Kills:343
Kill Difference:984
Playtime:30.782 hours
Usage:1%
Score:0.567m
Score/min:307
Driving Accuracy:65.447%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:3,337
V. Kills:2,082 160%
Deaths:314
KDR:10.627
Accuracy:45.310% D
KPH:25.300 C**
VKPH:15.800 C*
E540 Halberd
C**
Kills:1,806
V. Kills:860 210%
Deaths:140
KDR:12.900
Accuracy:47.004% C**
KPH:31.700 C**
VKPH:15.100 C+
Titan-150 HESH
B+
Kills:1,342
V. Kills:236 N/A
Deaths:69
KDR:19.449
Accuracy:46.990% C+
KPH:51.900 B+
VKPH:9.100 C*
Titan-150 HEAT
B**
Kills:1,239
V. Kills:352 351%
Deaths:91
KDR:13.615
Accuracy:47.800% C++
KPH:31.300 B**
VKPH:8.900 C+
Enforcer ML85
B+
Kills:975
V. Kills:625 156%
Deaths:82
KDR:11.890
Accuracy:43.180% C*
KPH:27.500 B+
VKPH:17.600 C++
C85 Canister
C+
Kills:262
V. Kills:12 N/A
Deaths:10
KDR:26.200
Accuracy:38.651% C+
KPH:57.600 C
VKPH:2.600 C--
M12 Kobalt
C
Kills:107
V. Kills:4 N/A
Deaths:2
KDR:53.500
Accuracy:14.747% C++
KPH:38.400 D
VKPH:1.400 C
M20 Basilisk
C--
Kills:63
V. Kills:26 233%
Deaths:9
KDR:7
Accuracy:23.643% D-
KPH:12.600 D
VKPH:5.200 C--
Kills:9,131 (5,918 + 3,213)
Deaths:717
KDR:12.735
VKDR:5.854
Vehicle Kills:4,197
Kill Difference:8,414
Playtime:301.879 hours
Usage:10%
Score:4.930m
Score/min:272
Driving Accuracy:47.800%
Gunner Accuracy:23.643%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:523
V. Kills:8 N/A
Deaths:9
KDR:58.111
Accuracy:25.538% B+
KPH:245.400 A*
VKPH:3.800 C
C85 Canister-H
A+
Kills:398
V. Kills:13 N/A
Deaths:20
KDR:19.900
Accuracy:58.975% B**
KPH:192.200 A+
VKPH:6.300 C
E540 Halberd-H
C+
Kills:140
V. Kills:78 177%
Deaths:25
KDR:5.600
Accuracy:57.008% C++
KPH:36.700 C+
VKPH:20.400 C+
Kills:1,061 (0 + 1,061)
Deaths:54
KDR:19.648
VKDR:1.833
Vehicle Kills:99
Kill Difference:1,007
Playtime:8.019 hours
Usage:0%
Score:0.202m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:57.008%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:313
V. Kills:7 N/A
Deaths:12
KDR:26.083
Accuracy:16.608% C+
KPH:93.300 B*
VKPH:2.100 C+
M40 Fury
A++
Kills:173
V. Kills:46 368%
Deaths:7
KDR:24.714
Accuracy:38.220% B
KPH:64.900 B++
VKPH:17.300 A++
M20 Basilisk
C--
Kills:148
V. Kills:52 279%
Deaths:19
KDR:7.789
Accuracy:31.279% D
KPH:14.100 C--
VKPH:4.900 D
M12 Kobalt
B*
Kills:139
V. Kills:3 N/A
Deaths:6
KDR:23.167
Accuracy:19.262% B
KPH:100.300 B*
VKPH:2.200 C
M20 Basilisk
C-
Kills:101
V. Kills:42 235%
Deaths:14
KDR:7.214
Accuracy:29.692% D-
KPH:15.600 C-
VKPH:6.500 C--
M40 Fury
C*
Kills:92
V. Kills:13 N/A
Deaths:7
KDR:13.143
Accuracy:38.038% C*
KPH:48.800 C+
VKPH:6.900 D
Kills:966 (0 + 966)
Deaths:65
KDR:14.862
VKDR:2.508
Vehicle Kills:163
Kill Difference:901
Playtime:26.291 hours
Usage:1%
Score:0.342m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:38.038%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:232
V. Kills:13 N/A
Deaths:17
KDR:13.647
Accuracy:28.903% D
KPH:82.600 C**
VKPH:4.600 C-
M20 Wyvern
B
Kills:95
V. Kills:42 221%
Deaths:11
KDR:8.636
Accuracy:28.902% D*
KPH:32 B
VKPH:14.200 C+
Kills:327 (0 + 327)
Deaths:28
KDR:11.679
VKDR:1.964
Vehicle Kills:55
Kill Difference:299
Playtime:5.776 hours
Usage:0%
Score:0.075m
Score/min:216
Piloting Accuracy:N/A%
Gunner Accuracy:28.902%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,08210,0292,9253.429B+0.0327.26%B+31.529%B*84.6A+N/A215118.6h9.1B+33.4B+
NS-15M1 4,8864,8591,8952.564B**0.9022.066%C+18.996%C44.4C*N/A130109.4h12.1C**54.7C**
M20 Mustang 7,0724,2456766.28A++2.8231.198%C++1.649%C40.4M26.9M330105.1h56.6B*181.4B**
M30 Mustang AH 4,2463,94337010.657B++7.2058.26%B1.192%C86.7A6.7B+26845.5h7.3B+12.5B+
SAS-R 3,5943,5895726.274B**2.8140.308%C*75.954%B*60.4B**N/A15459.4h2B+5B+
Titan-150 AP 5,4193,33731410.627B*7.1745.31%D3.866%B+25.3C**15.8C*294131.7h3.8B8.4B+
AC-X11 2,3542,3337543.094A*0.3729.888%B**24.904%B+50.5B**N/A14446.2h8.2B+27.4B++
Breaker Rocket Pods 2,3692,17712916.876A+13.4257.314%B**1.148%C++178.4A15.7C+72912.2h9.4B**16.4B*
E540 Halberd 2,6661,80614012.9B**9.4447.004%C**5.316%B**31.7C**15.1C+25357h4.8B*10.2B++
Vortek Rotary 2,9411,7915713.137B+0.3229.54%C+2.848%B25B**16.1B*23071.6h46.1B*156.2B++
EM6 1,7211,7125433.153B**0.3122.829%C*20.97%C75.4A+N/A25522.7h9.7B+42.4B+
NC1 Gauss Rifle 1,4571,4526872.114B**1.3528.794%A14.463%D-31B+N/A10646.9h10.7B*37.1B*
NC6A GODSAW 1,4561,4496462.243C+1.2224.047%D19.324%D--72.1B+N/A24820.1h8.8C++36.6C+
GD-7F 1,3551,3543863.508A**0.0528.797%B**22.6%B+79.2A**N/A22717.1h9.8B**34.1B++
Titan-150 HESH 1,5781,3426919.449B**15.9946.99%C+3.428%A52B+9.1C*21725.8h2.7B+5.8B+
AF-41 Hacksaw 1,3501,3343114.289B+0.8320.821%D--14.243%C+49AN/A14227.2h4A19.4B+
C-4 1,7851,3075432.407B++1.0523.429%CN/A93.4B34.1B74814h1.2B+5.3B
AF-23 Grinder 1,3091,3063683.549B+0.0942.639%B*14.778%C+37.3B+N/A11435h5.8B+13.6B*
AF-41 Hacksaw 1,2861,2733114.093B+0.6323.383%D-14.768%C+46.8B**N/A13927.2h4.8B**20.6B+
Titan-150 HEAT 1,5911,2399113.615A++10.1647.8%C++2.583%C31.3B**8.9C+23639.6h3.1A6.4A
NSX Daimyo 1,2391,2382185.679B*2.2243.636%B92.973%C93.8A++N/A26413.2h2.4C**5.6B+
EM1 1,2361,2306581.869B++1.5922.066%C++16.585%D46.6B+N/A15626.4h12.7C**57.5C**
NC6 Gauss SAW 1,2331,22712102.25U98.7920.131%C++17.522%D--44B++N/A29427.9h9.5B47.3B
NS-15M2 1,2301,2153753.24B*0.2223.317%C+22.716%C53.1B+N/A19822.9h13C+55.8C++
AF-4A Bandit 1,2021,1992914.12A*0.6627.792%B+27.94%B*77.4A++N/A19115.5h8.5B**30.7B++
Razor GD-23 1,1911,1876781.751B*1.7125.655%B16.091%D-22.9C+N/A7751.9h11.8B46.2B+
EM4 Longshot 1,1821,1802145.514B++2.0539.262%C+71.017%D-36.5BN/A15732.3h2.1C*5.3C**
GD-22S 1,1841,1784032.923B*0.5422.716%C+15.28%D*43.3C**N/A18427.2h10.8C*47.5C**
Gauss Compact S 1,1781,1773283.588M+0.1329.509%A29.227%A++75.9M**N/A20115.5h8.5B++28.7B++
GR-22 1,1781,1755202.26B++1.2029.107%B**15.489%C--29.2C+N/A8840.3h12.9C**44.3B+
The Moonshot 1,1771,1741537.673B+4.2145.016%B+76.576%C--78.8B**N/A17414.9h1.7B+3.7B++
MGR-L1 Promise 1,1741,1712384.92A**1.4625.714%B+39.027%A++92.2A++N/A24012.7h10.9B*42.4B++
MGR-S1 Gladius 1,1761,1703123.75A++0.2928.551%B26.239%B+88A++N/A23013.3h8.3B++29.2B+
MANA Anti-Personnel Turret 1,1801,1683273.572N/A0.1122.552%UN/A11680U120U19688800.1h15.5T*68.8T*
NSX-P Tanto 1,1781,1663713.143A**0.3227.916%B+29.674%B++63.4A++N/A14718.4h12.1B++43.2B++
Impetus 1,1711,1652424.814A++1.3535.971%B31.073%B91.7A*N/A20412.7h3.9B++11B+
Tempest 1,1711,1643543.288A++0.1727.495%C*27.663%B**82AN/A18814.2h9.2B+33.3B+
NC9 A-Tross 1,1671,1634012.9A+0.5626.708%B26.053%C**53.6B*N/A16521.7h8.4B++31.3B+
Gauss Compact Burst 1,1661,1632434.786A1.3328.636%B+32.072%B**86.1A++N/A19213.5h8.7B*30.5B+
Carnage AR 1,1671,1624572.543B*0.9230.406%A12.048%D*37.2C**N/A15531.2h12.7B41.7B++
NSX Tomoe 1,1621,1613093.757B**0.3030.846%B+39.707%C**76.4A++N/A20115.2h12.6B+41B+
GD Guardian 1,1681,1612904.003B**0.5435.68%B35.659%B*89.3A+N/A20113h5.8B*16.3B*
AF-4 Cyclone 1,1651,1613513.308A++0.1526.484%C*23.945%B*60.5AN/A18319.2h9.1B++34.2B+
NS-30 Vandal 1,1621,1611896.143A**2.6837.867%B*34.712%B**98.4MN/A22511.8h4.5B*11.8B*
NS-357 Underboss 1,1621,1614262.725A++0.7343.54%B**27.476%B**91.4A*N/A22612.7h3.8B+8.8B+
NS-11P 1,1641,1613003.87A**0.4126.542%B*30.233%A++65.6A*N/A17017.7h10.8B**40.6B*
Gauss Rifle Burst 1,1671,1613942.947B+0.5127.428%C+30.233%B+43.8C++N/A10926.5h9.8B+35.6B+
Gauss Rifle S 1,1631,1615162.25A1.2128.168%B++16.279%D30.6C++N/A9337.9h10.3B+36.5B+
19A Fortuna 1,1661,1613733.113A++0.3527.909%B+21.016%C++73.9A++N/A17015.7h8.4B++30.1B++
LA80 1,1611,1611557.49B**4.0340.429%C+76.572%C+66.3B**N/A14717.5h1.9B+4.7B+
Reaper DMR 1,1641,1604742.447B1.0124.542%C+17.414%D--39.7C*N/A12829.2h8.7B+35.6B
NC05 Jackhammer 1,1651,1604912.363B**1.1051.617%B**14.741%C+52.3B+N/A16222.2h4.3B+8.4B++
AF-19 Mercenary 1,1701,1606201.871A1.5923.782%B+19.138%C16.7C+N/A8569.3h11.9B+50B+
NS-7B PDW 1,1611,1604422.624A+0.8427.774%B+26.983%A+51.6B**N/A12522.5h11.1B*39.9B+
NS-44 Commissioner 1,1611,1595722.026B**1.4343.389%B*26.488%B++130.2M**N/A3588.9h2.8B**6.5B*
Gauss Prime 1,1651,1593583.237A0.2225.129%C23.21%C+54.4B+N/A13221.3h10.1B+40C*
NSX Naginata 1,1731,1584132.804A0.6619.927%C17.185%D**38.5C+N/A10530.1h12.5C+62.5C++
NC4 Mag-Shot 1,1651,1585182.236A*1.2231.293%B++23.748%B++71MN/A22216.3h6.7B+21.3C*
AF-6 Shadow 1,1601,1582295.057A*1.6038.349%B++31.606%B+103.4A**N/A22911.2h4.5B*11.6B++
AF-18 Stalker 1,1611,1583413.396A*0.0628.946%C**26.425%B*64.7A+N/A15517.9h10.3B*35.5B+
LA3 Desperado 1,1601,1584512.568A++0.8930.655%B24.18%B*114.7M**N/A29810.1h7B*22.8B++
NC14 Bolt Driver 1,1631,1572724.254A0.7936.718%C*68.712%D33.1B++N/A13835h2.6C++7.1C**
Warden 1,1641,1565522.094A1.3727.458%C++21.28%C-31.6B++N/A11136.6h7.4B++26.8B++
NC6S Gauss SAW S 1,1601,1544272.703B**0.7623.513%C+16.465%D--64.1B*N/A20618h10.4C*44.4C*
NS-44B Commissioner 1,1601,1547001.649B*1.8135.074%C15.165%D--55.7C**N/A15520.7h3.4B9.7C*
NSX Tanto 1,1741,1543303.497A*0.0428.53%B+27.99%B+53.2B*N/A14921.7h10.8B++37.9B++
NS-7 PDW 1,1661,1476361.803B**1.6622.606%C15.17%C28.6C++N/A10740.1h15C++66.5C++
NS-11C 1,1691,1447081.616B++1.8422.831%C+13.112%D--12.4DN/A4491.9h15.1C+66.1C++
Blitz GD-10 1,1391,1373383.364M0.1028.068%B*20.229%B++67.3A*N/A19616.9h10.7B**38.1B++
Gauss SPR 1,1381,1352923.887A++0.4335.646%B+34.273%C+57A++N/A12619.9h3.9B**11.1B*
Hawk GD-68 1,5021,0878531.274A2.1967.899%B++3.312%C*26.6B*10.1C+25940.9h5.8B**8.5B**
Enforcer ML85 1,6009758211.89A++8.4343.18%C*3.077%B++27.5B+17.7C++35035.4h11B+25.6B++
Shrike 1,2228823582.464M+1.0058.957%C**1.814%D38.9A15B+32222.7h4.4B**7.5B**
NS Decimator 1,1488572763.105M0.3557.63%C2.917%B+60.4A++20.5B+32914.2h3.2B**5.5B**
AF-34 Mattock 8108061236.553B**3.0929.123%D20.844%B*68.9A++N/A18411.7h4.5A15.6B+
AF-34 Mattock 8057971236.48B*3.0228.53%D22.334%A+68.1A+N/A17411.7h4.6B*16B
Anti-Vehicle Grenade 8767851785N/A781.5456.323%B+N/A713.6A++82.7C+35761.1h3A5.3B**
NCM1 Scattercannon 7787772383.265B*0.1948.599%B**21.236%A30.4B+N/A10825.6h6.3B++12.9B*
CAS30 Tank Buster 1,4757542952.556A0.9040.786%C1.592%B11.1B++10.6B*15268.2h41.7B+102.3B+
M20 Kestrel 1,4067321853.957B**0.5028.135%C2.596%B+24.9B+22.9B**25129.4h84.7B301B
AF-23 Grinder 6136101603.813B+0.3545.154%B*17.213%C*48.4B**N/A15512.6h5.9B+13B++
NSX Yumi 5735701593.585A++0.1327.954%B33.333%B*64.8AN/A1478.8h9.9B++35.6B++
Auraxium Mag-Cutter 57756719,2500.029C+3.4333.249%B1.058%D--0.5CN/A11044.2h1.6B*4.9B+
NC12 Sweeper 5375333021.765B++1.6946.244%B+11.82%C27.6C+N/A7819.3h4.5C++9.8B+
M12 Kobalt-H 531523958.111A*54.6525.538%B+22.753%A249A*3.8C5002.1h12.5B+48.9B++
L105 Zephyr 5675073614.083B+10.6245.277%BN/A69.5B++8.2C++3177.3h5B++11B++
L100 Python HEAT 6404923812.947B**9.4953.75%B4.065%B*47.3B**14.2B++27510.4h3.9B**7.3B**
Hornet Missiles 7904532418.875M15.4261.025%C++1.987%C*98.5B++73.3A9074.6h10C**16.3B+
GD-66 Claw 4444402451.796B+1.6660.528%C*9.545%D-12.4D*N/A3535.6h3C--5C+
C75 Viper 4464002218.182A**14.7236.98%C+1.5%C+61.5A++7.1C+3906.5h7.4B**20.1B**
C85 Canister-H 4113982019.9B16.4458.975%B**9.799%C--189.5A+6.2C5102.1h5.5B9.4B++
M12 Kobalt 3203131226.083A+22.6216.608%C+17.252%C92.1B*2.1C+2603.4h14.1B**84.7B+
The Executive 2912911412.064B+1.4031.881%D26.461%B+103.9AN/A2792.8h5.9B++18.5C**
NS-11A 290289893.247A0.2126.357%B+33.218%A++72.3A*N/A2744h10.9B**41.5B++
Tank Mine 470278903.089C**0.3758.023%A++N/A84.2C58.2C+10293.3h2.7D*4.7B**
NS-45 Pilot 277277843.298A++0.1631.811%C++38.628%A++145.8M+N/A3471.9h5.2B**16.4B*
C150 Dalton 545274505.48C+2.0240.607%C++N/A30.1C+29.8B+5329.1h5.2C+12.9C++
NCM2 Falcon 3382741202.283B**1.1843.096%B+4.015%C-21.4B**5C++15512.8h8.1B++18.8B++
MANA Anti-Vehicle Turret 4532701272.126U1.3358.261%UN/A2700U1830U22810100.1h7.9T*13.6T*
Frag Grenade 2712701270N/A266.5443.706%CN/A900A++3.3D44350.3h2.3A+5.2B*
NS-61 Emissary 2692691891.423B*2.0427.99%C+17.472%C*72.7A**N/A3153.7h11.4B+40.6B+
Sticky Grenade 2732691269N/A265.5454.913%C**N/A896.7C+13.3B36810.3h1.9B3.4B+
C85 Canister 2742621026.2B+22.7438.651%C+9.542%D--58.2C2.7C-1604.5h6.7B17.4B+
CAS 14-E 2452321713.647C+10.1928.903%D1.724%C+82.9C**4.6C-2192.8h23.3B+80.5C**
Spear Anti-Vehicle Phalanx Turret 291207634.5S31.0445.554%C**3.382%C-62.7A+25.5B+5443.3h5.4B++11.9B*
MKV Suppressed 185183533.453M+0.0127.943%B+30.055%A++63.1A+N/A2792.9h12.3B+44.1B+
M60-A Bulldog 200183920.333C*16.8743.503%C+2.186%C+28.2C+2.6C1446.5h5.1B+11.7B+
AF-57 Piston 176176682.588A+0.8740.76%C++23.296%A**67.7A+N/A2602.6h4.1B+10B
Mag-Cutter 19017614,1470.012C3.4528.272%C+N/A0.2DN/A1879h2.6C++9.2C**
M40 Fury 219173724.714M*21.2538.22%BN/A64.1B++17A++4572.7h12B31.5B+
MGR-M1 Bishop 168168453.733B**0.2736.132%B+37.5%B*57.9B**N/A1492.9h5B*13.8B*
Mauler S6 162162503.24A*0.2251.025%B**11.728%D54AN/A4323h4.1B++8.1B*
NCM2 Falcon 2081601031.553B*1.9142.355%C++8.125%A+14.4B+4.3C11711.1h12.9B+30.4B+
Rocklet Rifle 303154821.878A*1.5844.578%D--N/A24.4C23.7C+2566.3h32.8B+73.6C++
Bouncing Betty 154154236.696B**3.2440.952%CN/A140BN/A6101.1h2C4.8C+
M20 Basilisk 200148197.789M4.3331.279%D4.73%C--14.1C--5D14310.5h70B+223.9B+
NCM3 Raven 225141602.35A++1.1138.023%C+2.128%C-13.6B*8.1B++14410.4h23.9B+62.9B+
NS-10 Burster 258141682.074A++1.3931.182%C**9.929%B**7.2B*5.9A+12819.7h131.1B+420.3B+
E540 Halberd-H 218140255.6C+2.1457.008%C++1.429%C-36.8C+20.5C+3263.8h5.2B+9.1B+
M12 Kobalt 142139623.167A19.7119.262%B20.144%B99.3B++2.1C3131.4h15.4B+79.7B+
Skyguard 257137363.806B+0.3526.17%C-1.46%D10.6C--9.3C+22812.9h137.2C+524.1C
M60-A Bulldog 157127196.684B3.2235.64%C++N/A35.3C+8.3B++1803.6h6C+16.7C*
NS-10 Burster 203117552.127A+1.3331.366%C*10.256%A+6.4B++4.7B++10918.3h149.6B477B+
NCM3 Raven 186116601.933A+1.5337.442%C2.586%C+11.2B+6.7C**12810.4h27.9C*74.6C*
Aspis Anti-Aircraft Phalanx Turret 2371091010.9M++7.4424.103%C+N/A13.6B+16B*2878h118.5B++491.5B+
M12 Kobalt 111107253.5M++50.0414.747%C++14.019%C+38.2D1.4C1122.8h16B+108.8B+
MAX Punch 1061041,0530.099C++3.3632.092%D-N/A0.9C+N/A2116.7h1.7C++5.4C++
NS-AM7 Archer 1371031480.696B+2.7649.694%D*24.272%B++3.3D1.1D2831.3h16.6B33.3C*
M20 Basilisk 143101147.214A**3.7529.692%D-6.931%B15.5C-6.5C--1736.5h74.3C*250.1C*
Tomcat A2AM Pods 19697128.083B**4.6280.952%C**N/A64.7C**66B*9461.5h9.3C--11.5C-
M20 Wyvern 13795118.636B+5.1828.902%D*6.316%B++31.7B14C+2133h51.1B++176.8B+
M40 Fury 10592713.143B**9.6838.038%C*2.174%B48.4C+6.8D2901.9h13.4C+35.1C*
M60-A Bulldog 9279419.75C++16.2940.247%DN/A22.6C-3.7C+1763.5h5.8C++14.3C+
M40 Fury 8876419B+15.5443.368%D1.316%C50.7D8D--1541.5h12C**27.6C*
Hunter QCX 6665262.5A**0.9650.755%B+49.231%A+36.1A++N/A1341.8h2.6B+5.1B+
M20 Basilisk 896397A++3.5423.643%D-6.349%C**12.6D5.2C--1285h74.8C*316.2C+
L100 Python AP 8253226.5S23.0465.447%AN/A58.9A**32.2A**11690.9h6.1C*9.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01950.1h
Nano-Armor Kit397899,80160.1h
Medical Applicator723376,60130.8h
Medical Kit8277,7289.9h
Nanite Revive Grenade01,2580.4h
Anti-Vehicle MANA Turret147583.1h
Spawn Beacon293,9373.5h
Rampart Wall11091.9h
Spitfire Auto-Turret01450.3h
Deconstruction Tool01,7480.1h
M12 Kobalt-F02010.1h
Recon Detection Device437,07910.3h
Shield Recharging Field172,0880.8h
Ammunition Package473,2321.8h
Anti-Infantry MANA Turret262,0883h

Check the help document for the dictionary if you want to learn more about words used here.


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