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Legate nullfunction[GOTR] nullfunction
VS BR 72

KDR: 1.68

Score: 53.5m

Last Seen: Feb 8th, 2019 2:41 AM
- OFFLINE - 329.3 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
Level Progress (to 73): 67%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M1 SVA-88 NS-7 PDW Orion VS54 Skorpios Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,527,471 MLG Score: 1221
Fun Score: N/A
Cheeseburgers Flipped: 168TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.244%29.908%7854298049,5922.03596-0.355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.139%1.009B**1.418A-0.932D--HEAD ++ (~16.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.485B+10.10.292C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.678%3.279%811021619981060.061061157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.133C++1.541A+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
429.1-1.665F-166-2.134F--263.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.262%2.914%383101954917012650.322562206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.174%-0.744D-0.192C++0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.6-1.164D*27.8-1.219D*55.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.979%4.869%2421310092,793169815891.64391176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.872%0.54B+0.126C++0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.499B+24.90.368C**34.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.128%79.877%242410189,5812363444.05288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.58%1.367A0.835B++1.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.577B+1.80.421B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.936%20.366%24231019766170450.449267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.151%1.041B**1.161B**0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.408B4.20.132C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
53.5m420.8%408 (24.5k)341 (20.5k)1.6809576,54745,5381.8974572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022285924.104%30.801%74203:2725

9% Combat Medic18% Engineer35% Heavy Assault23% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:47 AMNov 21st, 2012 1:13 AMFeb 19th, 2019 11:04 AM (2d) (PST)Feb 7th, 2019 11:26 PM (14d) (PST)Feb 7th, 2019 10:41 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731822910.4870.2900.1502.2010.0361221

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,35410,89817,45629179132220,435

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2617.2h/109d 9,859 23,577 21,789 345.6k 4,286 7,217 5,584 74.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:9,624
Deaths:4,763
KDR:2.021
Accuracy:26.407% C++
HSR:34.372% B+
NS-15M1
B+
Kills:2,860
Deaths:1,677
KDR:1.705
Accuracy:23.946% C**
HSR:26.469% B+
SVA-88
C+
Kills:2,812
Deaths:1,764
KDR:1.594
Accuracy:20.464% D
HSR:23.827% C+
Orion VS54
B*
Kills:1,644
Deaths:932
KDR:1.764
Accuracy:23.626% B+
HSR:30.900% B*
Ursa
B**
Kills:1,245
Deaths:686
KDR:1.815
Accuracy:27.205% B*
HSR:31.084% B**
NS-15M2
A+
Kills:1,179
Deaths:503
KDR:2.344
Accuracy:29.221% B**
HSR:37.150% A+
VX29 Polaris
B++
Kills:1,175
Deaths:732
KDR:1.605
Accuracy:27.482% B++
HSR:25.447% B
Flare VE6
C++
Kills:1,170
Deaths:865
KDR:1.353
Accuracy:21.801% C+
HSR:25.470% C++
NS-15M AE
B+
Kills:1,164
Deaths:542
KDR:2.148
Accuracy:27.706% B+
HSR:32.732% B+
Pulsar LSW
B**
Kills:1,159
Deaths:811
KDR:1.429
Accuracy:23.517% C++
HSR:30.975% B**
Lasher X2
B**
Kills:1,142
Deaths:858
KDR:1.331
Accuracy:28.481% B+
HSR:5.867% B**
VE-H Maw
B**
Kills:226
Deaths:91
KDR:2.484
Accuracy:28.702% B+
HSR:34.956% B**
Kills:25,400
Deaths (as Heavy Assault):14,224
Deaths (to Heavy Assaults):13,596
KDR:1.78571
Kill Difference:11,176
Playtime:925.338 hours
Usage:35%
Score:20.667m
Score/min:372
Accuracy (listed only):25.713%
HSR (listed only):28.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,245
Deaths:904
KDR:1.377
Accuracy:25.731% C**
HSR:28.755% B**
VX6-7
A*
Kills:1,198
Deaths:634
KDR:1.890
Accuracy:27.259% B+
HSR:32.471% A*
NS-11C
C
Kills:1,177
Deaths:1,263
KDR:0.932
Accuracy:22.546% C
HSR:17.587% C
Zenith VX-5
A
Kills:1,169
Deaths:764
KDR:1.530
Accuracy:27.792% B+
HSR:29.598% A
Serpent VE92
B*
Kills:1,163
Deaths:914
KDR:1.272
Accuracy:23.130% C+
HSR:24.506% B*
NSX Tanto
A+
Kills:1,072
Deaths:531
KDR:2.019
Accuracy:30.590% B*
HSR:34.795% A+
Eclipse VE3A
A+
Kills:823
Deaths:517
KDR:1.592
Accuracy:28.551% B
HSR:27.096% A+
Solstice Burst
A*
Kills:755
Deaths:380
KDR:1.987
Accuracy:29.184% B+
HSR:39.868% A*
Nova
B++
Kills:506
Deaths:432
KDR:1.171
Accuracy:52.428% B++
HSR:15.217% C++
Eidolon VE33
B+
Kills:428
Deaths:339
KDR:1.263
Accuracy:29.452% C**
HSR:29.439% B+
Solstice VE3
A*
Kills:269
Deaths:233
KDR:1.155
Accuracy:33.593% A*
HSR:30.855% A*
Solstice SF
C**
Kills:232
Deaths:278
KDR:0.835
Accuracy:25.491% C**
HSR:17.241% C++
NS Baron G5
A++
Kills:225
Deaths:144
KDR:1.563
Accuracy:61.582% A++
HSR:20.889% A+
Phobos VX86
A**
Kills:190
Deaths:139
KDR:1.367
Accuracy:71.406% B**
HSR:31.579% A**
Pandora VX25
M++
Kills:70
Deaths:50
KDR:1.400
Accuracy:48.353% B*
HSR:27.143% M++
Kills:10,522
Deaths (as Engineer):7,522
Deaths (to Engineers):8,927
KDR:1.39883
Kill Difference:3,000
Playtime:467.297 hours
Usage:18%
Score:10.100m
Score/min:360
Accuracy (listed only):35.806%
HSR (listed only):27.136%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B++
Kills:1,711
Deaths:1,204
KDR:1.421
Accuracy:27.813% B+
HSR:21.800% B++
Skorpios
A+
Kills:1,639
Deaths:922
KDR:1.778
Accuracy:30.132% B++
HSR:32.093% A+
Sirius SX12
A+
Kills:1,578
Deaths:1,124
KDR:1.404
Accuracy:26.447% B+
HSR:26.743% A+
Eridani SX5
A*
Kills:1,250
Deaths:720
KDR:1.736
Accuracy:28.309% B+
HSR:34.320% A*
Pulsar C
B**
Kills:1,245
Deaths:904
KDR:1.377
Accuracy:25.731% C**
HSR:28.755% B**
VX6-7
A*
Kills:1,198
Deaths:634
KDR:1.890
Accuracy:27.259% B+
HSR:32.471% A*
NS-11C
C
Kills:1,177
Deaths:1,263
KDR:0.932
Accuracy:22.546% C
HSR:17.587% C
Zenith VX-5
A
Kills:1,169
Deaths:764
KDR:1.530
Accuracy:27.792% B+
HSR:29.598% A
MKV Suppressed
A++
Kills:1,163
Deaths:635
KDR:1.832
Accuracy:28.837% B+
HSR:31.040% A++
Serpent VE92
B*
Kills:1,163
Deaths:914
KDR:1.272
Accuracy:23.130% C+
HSR:24.506% B*
NSX Tanto
A+
Kills:1,072
Deaths:531
KDR:2.019
Accuracy:30.590% B*
HSR:34.795% A+
Eclipse VE3A
A+
Kills:823
Deaths:517
KDR:1.592
Accuracy:28.551% B
HSR:27.096% A+
Solstice Burst
A*
Kills:755
Deaths:380
KDR:1.987
Accuracy:29.184% B+
HSR:39.868% A*
Nova
B++
Kills:506
Deaths:432
KDR:1.171
Accuracy:52.428% B++
HSR:15.217% C++
Solstice VE3
A*
Kills:269
Deaths:233
KDR:1.155
Accuracy:33.593% A*
HSR:30.855% A*
Solstice SF
C**
Kills:232
Deaths:278
KDR:0.835
Accuracy:25.491% C**
HSR:17.241% C++
Eridani SX5-AE
B++
Kills:228
Deaths:122
KDR:1.869
Accuracy:31.569% B+
HSR:32.018% B++
NS Baron G5
A++
Kills:225
Deaths:144
KDR:1.563
Accuracy:61.582% A++
HSR:20.889% A+
Phobos VX86
A**
Kills:190
Deaths:139
KDR:1.367
Accuracy:71.406% B**
HSR:31.579% A**
VE-S Canis
A++
Kills:133
Deaths:66
KDR:2.015
Accuracy:38.036% A++
HSR:33.083% A+
Pandora VX25
M++
Kills:70
Deaths:50
KDR:1.400
Accuracy:48.353% B*
HSR:27.143% M++
Kills:17,796
Deaths (as Light Assault):11,976
Deaths (to Light Assaults):7,888
KDR:1.48597
Kill Difference:5,820
Playtime:343.307 hours
Usage:13%
Score:6.579m
Score/min:319
Accuracy (listed only):34.228%
HSR (listed only):28.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,711
Deaths:1,204
KDR:1.421
Accuracy:27.813% B+
HSR:21.800% B++
Skorpios
A+
Kills:1,639
Deaths:922
KDR:1.778
Accuracy:30.132% B++
HSR:32.093% A+
Sirius SX12
A+
Kills:1,578
Deaths:1,124
KDR:1.404
Accuracy:26.447% B+
HSR:26.743% A+
Eridani SX5
A*
Kills:1,250
Deaths:720
KDR:1.736
Accuracy:28.309% B+
HSR:34.320% A*
MKV Suppressed
A++
Kills:1,163
Deaths:635
KDR:1.832
Accuracy:28.837% B+
HSR:31.040% A++
Equinox VE2
C+
Kills:703
Deaths:396
KDR:1.775
Accuracy:21.503% D-
HSR:19.915% C+
CME
C+
Kills:616
Deaths:81
KDR:7.605
Accuracy:21.580% D--
HSR:21.916% C+
Nova
B++
Kills:506
Deaths:432
KDR:1.171
Accuracy:52.428% B++
HSR:15.217% C++
Corvus VA55
A
Kills:397
Deaths:271
KDR:1.465
Accuracy:30.996% A
HSR:28.212% B*
NS-11A
B+
Kills:369
Deaths:316
KDR:1.168
Accuracy:23.701% C+
HSR:25.203% B+
Terminus VX-9
B+
Kills:301
Deaths:252
KDR:1.194
Accuracy:24.081% C
HSR:29.568% B+
Eridani SX5-AE
B++
Kills:228
Deaths:122
KDR:1.869
Accuracy:31.569% B+
HSR:32.018% B++
NS Baron G5
A++
Kills:225
Deaths:144
KDR:1.563
Accuracy:61.582% A++
HSR:20.889% A+
Phobos VX86
A**
Kills:190
Deaths:139
KDR:1.367
Accuracy:71.406% B**
HSR:31.579% A**
H-V45
C**
Kills:145
Deaths:114
KDR:1.272
Accuracy:25.361% C**
HSR:22.069% C++
VE-S Canis
A++
Kills:133
Deaths:66
KDR:2.015
Accuracy:38.036% A++
HSR:33.083% A+
Pandora VX25
M++
Kills:70
Deaths:50
KDR:1.400
Accuracy:48.353% B*
HSR:27.143% M++
Equinox VE2 Burst
B**
Kills:53
Deaths:32
KDR:1.656
Accuracy:29.401% B+
HSR:35.849% B**
Kills:11,277
Deaths (as Combat Medic):7,020
Deaths (to Combat Medics):5,534
KDR:1.60641
Kill Difference:4,257
Playtime:238.143 hours
Usage:9%
Score:3.218m
Score/min:225
Accuracy (listed only):34.530%
HSR (listed only):27.148%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:8,979
Deaths:2,243
KDR:4.003
Accuracy:44.713% B*
HSR:79.731% B**
NS-7 PDW
B++
Kills:1,711
Deaths:1,204
KDR:1.421
Accuracy:27.813% B+
HSR:21.800% B++
Skorpios
A+
Kills:1,639
Deaths:922
KDR:1.778
Accuracy:30.132% B++
HSR:32.093% A+
Sirius SX12
A+
Kills:1,578
Deaths:1,124
KDR:1.404
Accuracy:26.447% B+
HSR:26.743% A+
NS-44 Commissioner AE
A
Kills:1,444
Deaths:1,310
KDR:1.102
Accuracy:53.555% A
HSR:29.848% B
NS-44 Commissioner
B*
Kills:1,293
Deaths:1,311
KDR:0.986
Accuracy:44.055% B*
HSR:22.583% C++
Nyx VX31
B**
Kills:1,267
Deaths:568
KDR:2.231
Accuracy:40.587% B**
HSR:38.358% B*
Eridani SX5
A*
Kills:1,250
Deaths:720
KDR:1.736
Accuracy:28.309% B+
HSR:34.320% A*
Artemis VX26
B**
Kills:1,198
Deaths:840
KDR:1.426
Accuracy:27.286% C+
HSR:30.718% B**
MKV Suppressed
A++
Kills:1,163
Deaths:635
KDR:1.832
Accuracy:28.837% B+
HSR:31.040% A++
NS-30 Vandal
B++
Kills:843
Deaths:435
KDR:1.938
Accuracy:37.723% B++
HSR:29.063% C**
V10
B+
Kills:284
Deaths:102
KDR:2.784
Accuracy:34.471% D-
HSR:80.634% B+
Parallax VX3
B+
Kills:255
Deaths:58
KDR:4.397
Accuracy:40.709% C*
HSR:81.961% B+
Eridani SX5-AE
B++
Kills:228
Deaths:122
KDR:1.869
Accuracy:31.569% B+
HSR:32.018% B++
NSX Tomoe
B*
Kills:168
Deaths:108
KDR:1.556
Accuracy:31.730% B+
HSR:45.238% B*
NS-357 Underboss
C-
Kills:165
Deaths:191
KDR:0.864
Accuracy:29.684% D-
HSR:17.576% C-
VE-S Canis
A++
Kills:133
Deaths:66
KDR:2.015
Accuracy:38.036% A++
HSR:33.083% A+
Spiker
A
Kills:74
Deaths:69
KDR:1.072
Accuracy:30.864% C*
HSR:29.730% A
NSX Daimyo
A+
Kills:63
Deaths:18
KDR:3.500
Accuracy:51.541% A+
HSR:88.889% D**
Kills:23,735
Deaths (as Infiltrator):12,046
Deaths (to Infiltrators):5,997
KDR:1.97036
Kill Difference:11,689
Playtime:610.976 hours
Usage:23%
Score:12.315m
Score/min:336
Accuracy (listed only):35.687%
HSR (listed only):41.338%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:369
Deaths:226
KDR:1.633
Accuracy:20.828% B
HSR:25.203% B*
Quasar VM1
A+
Kills:363
Deaths:197
KDR:1.843
Accuracy:19.853% B*
HSR:25.344% A+
Kills:732
Deaths (as MAX Suit):211.500
Deaths (to MAX Suits):2,492
KDR:3.46099
Kill Difference:520.500
Playtime:20.979 hours
Usage:1%
Score:0.604m
Score/min:480
Accuracy (listed only):20.340%
HSR (listed only):25.274%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:110
V. Kills:6 N/A
Deaths:69
KDR:1.594
Accuracy:41.097% C+
KPH:24.300 D
VKPH:1.300 D--
Maelstrom Turbo Laser
A
Kills:61
V. Kills:55 109%
Deaths:134
KDR:0.455
Accuracy:38.678% A
KPH:3.800 D-
VKPH:3.400 D--
Kills:171 (171 + 0)
Deaths:203
KDR:0.842
VKDR:0.300
Vehicle Kills:61
Kill Difference:32
Playtime:20.652 hours
Usage:1%
Score:0.120m
Score/min:97
Piloting Accuracy:38.678%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:423
V. Kills:49 N/A
Deaths:34
KDR:12.441
Accuracy:55.548% A+
KPH:1,522,800 U
VKPH:176,400 U
C150 Dalton
U
Kills:198
V. Kills:201 98%
Deaths:56
KDR:3.536
Accuracy:38.324% C+
KPH:712,800 U
VKPH:723,600 U
AP30 Shredder
U
Kills:137
V. Kills:80 169%
Deaths:23
KDR:5.957
Accuracy:33.865% C+
KPH:493,200 U
VKPH:288,000 U
Kills:758 (0 + 758)
Deaths:113
KDR:6.708
VKDR:2.920
Vehicle Kills:330
Kill Difference:645
Playtime:0.001 hours
Usage:0%
Score:0.423m
Score/min:6,346,620
Piloting Accuracy:N/A%
Gunner Accuracy:33.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:339
V. Kills:80 419%
Deaths:61
KDR:5.557
Accuracy:42.589% D-
KPH:29 C+
VKPH:6.800 D--
L100 Python AP
C++
Kills:101
V. Kills:75 133%
Deaths:43
KDR:2.349
Accuracy:51.108% D
KPH:25.100 C
VKPH:18.600 C++
Skyguard
D--
Kills:85
V. Kills:70 120%
Deaths:51
KDR:1.667
Accuracy:32.293% B+
KPH:7 D--
VKPH:5.800 D--
Kills:525 (525 + 0)
Deaths:155
KDR:3.387
VKDR:1.452
Vehicle Kills:225
Kill Difference:370
Playtime:27.860 hours
Usage:1%
Score:0.439m
Score/min:263
Driving Accuracy:32.293%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:331
V. Kills:204 161%
Deaths:77
KDR:4.299
Accuracy:53.037% B**
KPH:21.600 C
VKPH:13.300 C
E540 Halberd
B**
Kills:207
V. Kills:99 207%
Deaths:18
KDR:11.500
Accuracy:56.222% B**
KPH:42 B**
VKPH:20.100 B+
Supernova PC
C*
Kills:125
V. Kills:35 347%
Deaths:25
KDR:5
Accuracy:48.825% C+
KPH:23.900 C*
VKPH:6.700 C--
Proton II PPA
A
Kills:92
V. Kills:10 N/A
Deaths:9
KDR:10.222
Accuracy:23.986% C+
KPH:55.800 C+
VKPH:6.100 A
Kills:755 (125 + 630)
Deaths:129
KDR:5.853
VKDR:2.698
Vehicle Kills:348
Kill Difference:626
Playtime:27.158 hours
Usage:1%
Score:0.623m
Score/min:383
Driving Accuracy:48.825%
Gunner Accuracy:23.986%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:642
V. Kills:369 174%
Deaths:108
KDR:5.944
Accuracy:61.006% B+
KPH:34.400 C-
VKPH:19.800 C
Saron HRB-H
C++
Kills:246
V. Kills:197 124%
Deaths:54
KDR:4.556
Accuracy:60.880% B+
KPH:31 C
VKPH:24.800 C++
Aphelion VEX-4H
C*
Kills:121
V. Kills:87 138%
Deaths:24
KDR:5.042
Accuracy:51.453% B++
KPH:42.100 C++
VKPH:30.300 C*
Proton II PPA-H
C
Kills:89
V. Kills:6 N/A
Deaths:20
KDR:4.450
Accuracy:34.415% C
KPH:56.500 D
VKPH:3.800 D
Kills:1,098 (0 + 1,098)
Deaths:206
KDR:5.330
VKDR:3.199
Vehicle Kills:659
Kill Difference:892
Playtime:31.061 hours
Usage:1%
Score:0.702m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:34.415%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:240
V. Kills:90 264%
Deaths:43
KDR:5.581
Accuracy:45.543% B++
KPH:17.500 C
VKPH:6.600 C
M12 Kobalt
B+
Kills:235
V. Kills:11 N/A
Deaths:30
KDR:7.833
Accuracy:21.187% B+
KPH:56.200 C
VKPH:2.600 C
M40 Fury
B
Kills:158
V. Kills:30 N/A
Deaths:36
KDR:4.389
Accuracy:39.783% B
KPH:27.900 D
VKPH:5.300 D-
M40 Fury
C++
Kills:123
V. Kills:24 N/A
Deaths:16
KDR:7.688
Accuracy:37.901% C++
KPH:31 D-
VKPH:6 D-
M20 Basilisk
C
Kills:117
V. Kills:71 163%
Deaths:32
KDR:3.656
Accuracy:40.998% C*
KPH:12.300 D
VKPH:7.500 C
M60-G Bulldog
D--
Kills:70
V. Kills:10 N/A
Deaths:13
KDR:5.385
Accuracy:37.149% C+
KPH:14.500 D--
VKPH:2.100 D--
M60-G Bulldog
C*
Kills:70
V. Kills:9 N/A
Deaths:24
KDR:2.917
Accuracy:37.183% C*
KPH:10.900 D*
VKPH:1.400 D*
Kills:1,013 (0 + 1,013)
Deaths:194
KDR:5.222
VKDR:1.263
Vehicle Kills:245
Kill Difference:819
Playtime:48.329 hours
Usage:2%
Score:0.594m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:37.183%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:65
V. Kills:14 433%
Deaths:119
KDR:0.546
Accuracy:34.148% D*
KPH:4.400 D*
VKPH:1 D*
S12 Renegade
C++
Kills:61
V. Kills: N/A
Deaths:58
KDR:1.052
Accuracy:43.351% C++
KPH:26.900 D
VKPH:0 F
Kills:126 (126 + 0)
Deaths:177
KDR:0.712
VKDR:0.079
Vehicle Kills:14
Kill Difference:51
Playtime:16.890 hours
Usage:1%
Score:0.045m
Score/min:44
Driving Accuracy:43.351%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,7579,6244,7632.021C0.3426.407%C++34.372%B+48.9C-N/A149196.7h10.3C**38.9C**
Ghost 9,0198,9792,2434.003B+2.3244.713%B*79.731%B**56.5B++N/A172158.9h1.8B*4B*
NS-15M1 2,8652,8601,6771.705C*0.0223.946%C**26.469%B+33.6C+N/A13385.1h10.4B*43.3B+
SVA-88 2,8212,8121,7641.594C+0.0920.464%D23.827%C+25.4DN/A110110.9h12C++58.4C+
NS-7 PDW 1,7131,7111,2041.421B++0.2627.813%B+21.8%B++22.2C+N/A9677.1h12.5B++44.9B+
Orion VS54 1,6471,6449321.764C**0.0823.626%B+30.9%B*31.5C+N/A19552.2h10.7B++45.4C*
Skorpios 1,6461,6399221.778C++0.1030.132%B++32.093%A+45.7C++N/A14735.9h9.2B**30.4B**
Sirius SX12 1,5841,5781,1241.404B0.2826.447%B+26.743%A+29.1C++N/A11554.2h11.5B*43.4B+
NS-44 Commissioner AE 1,4531,4441,3101.102C+0.5853.555%A29.848%B60.2C*N/A17124h3.2B6B*
NS-44 Commissioner 1,3041,2931,3110.986C++0.6944.055%B*22.583%C++47.9B+N/A22127h2.9B**6.6B*
Nyx VX31 1,2771,2675682.231C++0.5540.587%B**38.358%B*47.1BN/A17426.9h5.2C**12.8B+
Eridani SX5 1,2621,2507201.736B+0.0628.309%B+34.32%A*43.1BN/A17029h9.8B++34.5B+
Pulsar C 1,2501,2459041.377C++0.3025.731%C**28.755%B**28.6C+N/A18043.5h9.4B++36.6B+
Ursa 1,2601,2456861.815B++0.1327.205%B*31.084%B**42.6C*N/A19229.2h10B+36.7B+
VX6-7 1,2171,1986341.89B+0.2127.259%B+32.471%A*33.9C++N/A12135.3h10.7B+39.3B+
Artemis VX26 1,2001,1988401.426C++0.2527.286%C+30.718%B**32.8C+N/A20736.5h11B+40.5B+
NS-15M2 1,1921,1795032.344B+0.6629.221%B**37.15%A+55.9B+N/A17021.1h10.2B*34.8B++
NS-11C 1,1811,1771,2630.932C+0.7522.546%C17.587%C14.8C--N/A7879.5h12.9B+57.1C**
VX29 Polaris 1,1901,1757321.605C++0.0827.482%B++25.447%B48C*N/A33624.5h11.9C**43.5B+
Flare VE6 1,1711,1708651.353C+0.3321.801%C+25.47%C++37.7C+N/A22631h9.4B+43.3B
Zenith VX-5 1,1791,1697641.53B0.1527.792%B+29.598%A33.6C+N/A13834.8h11.6B+41.8B+
NS-15M AE 1,1651,1645422.148C++0.4727.706%B+32.732%B+50.6C+N/A12823h10.5B+37.8B+
MKV Suppressed 1,1691,1636351.831B**0.1528.837%B+31.04%A++44.4B+N/A11426.2h11.3B++39.3B+
Serpent VE92 1,1751,1639141.272C*0.4123.13%C+24.506%B*26C+N/A15444.8h11.2B+48.3B+
Pulsar LSW 1,1601,1598111.429C+0.2523.517%C++30.975%B**38.1C+N/A26030.4h10.9B+46.2B+
Lasher X2 1,1631,1428581.331B++0.3528.481%B+5.867%B**40.5B+N/A19328.2h20.6C+72.4B
NSX Tanto 1,0891,0725312.019B*0.3430.59%B*34.795%A+33.9C++N/A8531.6h11.6B+38B
C-4 1,2988846711.317C+0.3622.168%DN/A57C--26.7C+92015.5h1.4C**6.2C++
NS-30 Vandal 8478434351.938C++0.2637.723%B++29.063%C**45.3BN/A18518.6h5.1B+13.6B+
Eclipse VE3A 8418235171.592C++0.0928.551%B27.096%A+45.5C**1B+13018.1h11.8C*41.3B
Solstice Burst 7607553801.987B+0.3129.184%B+39.868%A*45.5C**N/A12816.6h11.6B+39.8B+
Lancer VS22 1,5997506981.074B+0.6164.563%B+N/A14.7C++16.7B+42450.9h13B+20.1B+
NS Decimator 9117049580.735C0.9567.216%B*3.835%A27.9C8.2D-29325.2h4.1B+6B++
Equinox VE2 7057033961.775B+0.0921.503%D-19.915%C+10.7DN/A9065.4h13.9C64.9C
Nemesis VSH9 1,0316501,0250.634C+1.0570.566%B**4.462%B**19.3C++11.3C*29033.7h7B+9.9B*
E540 Halberd-H 1,0116421085.944C+4.2661.006%B+N/A34.3C-19.7C35218.7h6.2C++10.2C**
CME 618616817.605S5.9221.58%D--21.916%C+15.6D-N/A14139.4h12.1B+56.1C+
Anti-Vehicle Grenade 5915421542N/A540.3257.034%B++N/A602.2B**54.4D47030.9h3.5B**6.1B**
Nova 5085064321.171C+0.5152.428%B++15.217%C++23.1C--N/A10921.9h4.9C+9.3B
Tank Mine 7224381732.532C+0.8528.978%CN/A58.4D--37.9D-9027.5h1.5B++5.3B++
Frag Grenade 4354301430N/A428.3246.145%C++N/A1075M12.5B**53420.4h1.9A++4A
Eidolon VE33 4334283391.263C*0.4229.452%C**29.439%B+19.1CN/A10722.4h8.2B+27.9B+
L105 Zephyr 4724233412.441B+10.7655.548%A+N/A4230U490U11021400.1h5.5B+9.8B**
M60-A Bulldog 441398458.844C7.1654.955%B*3.015%B+32.9C+3.6C+22412.1h6C++10.9B+
Corvus VA55 4073972711.465B+0.2230.996%A28.212%B*32.8C*N/A14712.1h11.1B+35.7B*
NS AutoBlade 37637122,8140.016C-1.6631.422%C+9.164%B+0.4CN/A1949.3h2.3C++7.3B
Blueshift VM5 3753692261.633C0.0520.828%B25.203%B*29.8C+N/A18612.4h15.8C++75.8B
NS-11A 3693693161.168C+0.5123.701%C+25.203%B+20.4C--N/A11918.1h11.9B++50.2B+
Quasar VM1 3663631971.843C**0.1619.853%B*25.344%A+29.5B+N/A19012.3h14B+70.6B+
Force-Blade 40935618,2910.019C+1.6644.556%AN/A0.4CN/A2993.4h3.4C--7.6B+
M60-A Bulldog 396350428.333C6.6551.794%B+2%C28.7C+3.8C+22912.2h5.6C**10.8B+
L100 Python HEAT 419339615.557B3.8842.589%D-3.245%B+29C+6.8D--22711.7h3.5A8.3B*
Saron HRB 535331774.299C+2.6253.037%B**1.511%C+21.5C13.2C29115.4h22.9C+43.2B+
Terminus VX-9 3013012521.194C+0.4924.081%C29.568%B+30.4CN/A1969.9h11.5B+47.7C*
V10 2872841022.784C+1.1034.471%D-80.634%B+22.7DN/A10612.5h2.5C7.1C
Solstice VE3 2742692331.155B+0.5333.593%A*30.855%A*13.4CN/A16020.1h13.1B+39.1B+
Parallax VX3 256255584.397B+2.7240.709%C*81.961%B+37B+N/A2406.9h2B+5B+
Saron HRB-H 443246544.556C+2.8860.88%B+2.033%B+31.1C24.9C++4187.9h23.3C**38.3B+
M20 Basilisk 330240435.581B**3.9045.543%B++10.417%A++17.5C6.6C25113.7h87.7B192.5B++
M12 Kobalt 246235307.833C-6.1521.187%B+28.085%A*56C2.6C1704.2h15.6B++73.4B+
Solstice SF 2332322780.835C+0.8525.491%C**17.241%C++13.6C-N/A8917.1h11.5C++45.2B+
Eridani SX5-AE 2292281221.869C*0.1931.569%B+32.018%B++58.5C++N/A1323.9h9.3B+29.5B+
VE-H Maw 227226912.484B++0.8028.702%B+34.956%B**49.1C+N/A1964.6h9.7B+33.9B+
NS Baron G5 2262251441.563B+0.1261.582%A++20.889%A+52.3B**N/A2214.3h3.9B++6.3C*
E540 Halberd 3062071811.5C**9.8256.222%B**2.415%C+42.2B**20.2B+5364.9h4.9B*8.7B**
C150 Dalton 399198563.536C1.8638.324%C+N/A1980U2010U20669100.1h4.6C+11.9C++
Spear Anti-Vehicle Phalanx Turret 2931951612.188B*10.5148.189%B+3.077%C--54.2B**27.2B+7083.6h5.9B**12.2B**
Phobos VX86 1931901391.367C++0.3171.406%B**31.579%A**57.6B+N/A1863.3h2.3B3.3B+
Sticky Grenade 1721721172N/A170.3260.617%B**N/A860C+N/A65850.2h1.9B+3.2B+
NSX Tomoe 1681681081.556C+0.1231.73%B+45.238%B*37.3C+N/A1814.5h11.2B*35.4B++
NS-357 Underboss 1661651910.864C+0.8229.684%D-17.576%C-27C-N/A1326.1h3.7B+12.5C++
M40 Fury 188158364.389C2.7139.783%B2.532%B*27.7D5.3D-1825.7h10.7B+26.8B++
H-V45 1451451141.272C+0.4125.361%C**22.069%C++25CN/A2725.8h12B+47.3B+
AP30 Shredder 217137235.957C++4.2833.865%C+N/A1370U800U10620300.1h62.8B*185.5B*
VE-S Canis 136133662.015B++0.3338.036%A++33.083%A+57.8B+1.3A+1622.3h9.2B*24.2B*
Supernova PC 160125255C+3.3248.825%C+N/A24C*6.7C--5185.2h3.7B**7.5B*
M40 Fury 147123167.688C++6.0137.901%C++3.252%A30.8D-6D-2544h10.8B28.4B+
Aphelion VEX-4H 208121245.042C+3.3651.453%B++2.479%C41.7C++30C*4562.9h53.9C**104.7B+
M20 Basilisk 188117323.656B+1.9840.998%C*6.838%B+12.3D7.5C2519.5h109.3C+266.6C*
MANA Anti-Personnel Turret 115113472.404N/A0.7223.522%UN/A1130U20U6463400.1h22.1T*94T*
Light PPA 116110691.594C-0.0941.097%C+N/A24.4D1.3D--1544.5h10.5B+25.5B+
L100 Python AP 176101432.349C-0.6751.108%DN/A25.3C18.8C*5834h6.4C*12.5C+
MANA Anti-Vehicle Turret 16393701.329D0.3550.651%D-6.452%A**930D700D6448930.1h10.5C**20.7C++
Proton II PPA 10292910.222C8.5423.986%C+N/A57.5C++6.3A3441.6h10.5C+43.7C++
A30 Walker 17791531.717C0.0434.589%A++N/A5.6D5.3D14516.2h197.2C**570B*
Proton II PPA-H 9589204.45D2.7734.415%C2.247%B+55.6D3.8D3181.6h8.8B+25.6B
Skyguard 15585511.667C-0.0132.293%B+4.706%A*7D--5.8D--19112.1h160.2D496C+
Proximity Mine 8282126.833B**5.1558.219%A++N/A68.3D*N/A6191.2h2.1C--3.6B*
Spiker 7474691.072C++0.6130.864%C*29.73%A23.1CN/A1703.2h7.5B+24.3B+
Pandora VX25 7070501.4C*0.2848.353%B*27.143%M++38.9C++N/A3801.8h4.6C+9.5B+
M60-G Bulldog 8070135.385C++3.7037.149%C+N/A14.6D--2.1D--1354.8h7.2C++19.3C*
M60-G Bulldog 7970242.917C-1.2437.183%C*7.143%M10.9D*1.4D*1036.4h7.1C**19.2B+
M40 Fury-F 79651190.546C--1.1334.148%D*1.538%B++4.5D--1D*4014.6h6.9B++20.1B+
NSX Daimyo 6363183.5C++1.8251.541%A+88.889%D**57.3C*N/A1341.1h2.9C5.7C**
S12 Renegade 6161581.052C0.6343.351%C++8.197%B*26.5DN/A742.3h2.7B++6.2B+
Maelstrom Turbo Laser 116611340.455C-1.2338.678%A3.279%B+3.8D-3.4D--8116.1h166D429.1C+
Equinox VE2 Burst 5353321.656C+0.0229.401%B+35.849%B**29.4C--N/A2161.8h11.8B+40.3B+
NSX Masamune 7553750.707C+0.9769.001%AN/A24.1C10C1602.2h11.3C*16.4B+
S1 7652960.542C1.1446.429%D*5.769%A++12.4D-5.7D--5574.2h5.8B+12.4C+

Consumables
  Name Deaths Consumed Time Equipped
Beamer VS3-FB1550.2h
Motion Spotter345,4533.8h
Spawn Beacon554,2795.5h
Nano-Armor Kit474469,16939.8h
Anti-Vehicle MANA Turret243692.7h
Nanite Revive Grenade01,0560.3h
Medical Applicator31280,86718.8h
Deconstruction Tool06250.3h
Ammunition Package531,5481.2h
Medical Kit80811,15552.9h
Anti-Infantry MANA Turret102381.1h
Recon Detection Device705,34610.7h
Shield Recharging Field315630.6h
Smoke Grenade01500h

Check the help document for the dictionary if you want to learn more about words used here.


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