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Harbinger nullfunction[GOTR] nullfunction
VS BR 89

KDR: 1.7

Score: 55.7m

Last Seen: Aug 17th, 2019 9:50 PM
- OFFLINE - 162.1 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 90): 21%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M1 SVA-88 NS-7 PDW Orion VS54 Sirius SX12 Skorpios
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,565,001 MLG Score: 1251
Fun Score: N/A
Cheeseburgers Flipped: 171TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.378%29.977%79142117251,7692.05034-0.352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.128%1.014B**1.382A-0.908D--HEAD ++ (~16.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.485B+10.10.291C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.57%4.11%10112137310211140.071498563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.129C++2.328A*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
389.4-1.413D**150.2-1.834F-239.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.257%2.914%363121154917552650.31282206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.176%-0.75D-0.228C++0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.7-1.168D*27.8-1.223D*55.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.997%4.578%2771412003,320176018181.88636183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.133%0.53B+0.055C+0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.54B+22.70.422B31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.976%79.97%277412109,9202473494.01132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.572%1.352A0.837B++1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.577B+1.80.422B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.301%20.668%27731211808178560.452661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.202%1.059B**1.19B**0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.427B4.10.156C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
55.7m433.8%412 (24.7k)343 (20.6k)1.6986480,17647,2001.9185889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214305524.184%30.664%74203:2627

9% Combat Medic18% Engineer35% Heavy Assault23% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:47 AMNov 21st, 2012 1:13 AMAug 22nd, 2019 3:02 PM (2d) (PST)Aug 17th, 2019 7:01 PM (7d) (PST)Aug 17th, 2019 5:50 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4821823000.4940.2910.1512.3020.0371251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,93310,89718,03630179138220,571

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2705.3h/112.7d 10,381 24,585 22,907 373.7k 4,414 7,468 5,977 78.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:11,095
Deaths:5,406
KDR:2.052
Accuracy:26.697% C++
HSR:34.304% B+
NS-15M1
B+
Kills:2,860
Deaths:1,677
KDR:1.705
Accuracy:23.946% C*
HSR:26.469% B+
SVA-88
C
Kills:2,812
Deaths:1,764
KDR:1.594
Accuracy:20.464% D
HSR:23.827% C
Orion VS54
B*
Kills:1,644
Deaths:932
KDR:1.764
Accuracy:23.626% B+
HSR:30.900% B*
Ursa
B**
Kills:1,245
Deaths:686
KDR:1.815
Accuracy:27.205% B*
HSR:31.084% B**
NS-15M2
A+
Kills:1,179
Deaths:503
KDR:2.344
Accuracy:29.221% B**
HSR:37.150% A+
VX29 Polaris
B++
Kills:1,175
Deaths:732
KDR:1.605
Accuracy:27.482% B++
HSR:25.447% B
Flare VE6
C++
Kills:1,170
Deaths:865
KDR:1.353
Accuracy:21.801% C+
HSR:25.470% C++
NS-15M AE
B+
Kills:1,164
Deaths:542
KDR:2.148
Accuracy:27.706% B+
HSR:32.732% B+
Pulsar LSW
B*
Kills:1,159
Deaths:811
KDR:1.429
Accuracy:23.517% C++
HSR:30.975% B*
VE-H Maw
B**
Kills:226
Deaths:91
KDR:2.484
Accuracy:28.670% B+
HSR:34.956% B**
Kills:25,729
Deaths (as Heavy Assault):14,009
Deaths (to Heavy Assaults):14,044
KDR:1.83661
Kill Difference:11,720
Playtime:960.165 hours
Usage:35%
Score:21.579m
Score/min:375
Accuracy (listed only):25.485%
HSR (listed only):30.301%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A
Kills:1,316
Deaths:840
KDR:1.567
Accuracy:29.414% B+
HSR:26.596% A
Pulsar C
B*
Kills:1,245
Deaths:904
KDR:1.377
Accuracy:25.716% C*
HSR:28.755% B*
VX6-7
A++
Kills:1,205
Deaths:637
KDR:1.892
Accuracy:27.285% B+
HSR:32.282% A++
NS-11C
C
Kills:1,177
Deaths:1,263
KDR:0.932
Accuracy:22.546% C
HSR:17.587% C
Zenith VX-5
A
Kills:1,169
Deaths:764
KDR:1.530
Accuracy:27.792% B+
HSR:29.598% A
Serpent VE92
B*
Kills:1,163
Deaths:914
KDR:1.272
Accuracy:23.130% C+
HSR:24.506% B*
NSX Tanto
A+
Kills:1,081
Deaths:549
KDR:1.969
Accuracy:30.738% B*
HSR:34.875% A+
Solstice Burst
A*
Kills:755
Deaths:380
KDR:1.987
Accuracy:29.184% B+
HSR:39.868% A*
Nova
B+
Kills:506
Deaths:432
KDR:1.171
Accuracy:52.428% B+
HSR:15.217% C++
Eidolon VE33
B+
Kills:428
Deaths:339
KDR:1.263
Accuracy:29.452% C**
HSR:29.439% B+
Solstice VE3
A*
Kills:269
Deaths:233
KDR:1.155
Accuracy:33.593% A*
HSR:30.855% A++
Phobos VX86
A*
Kills:232
Deaths:168
KDR:1.381
Accuracy:71.583% B**
HSR:30.604% A*
Solstice SF
C**
Kills:232
Deaths:278
KDR:0.835
Accuracy:25.491% C**
HSR:17.241% C++
NS Baron G5
A++
Kills:225
Deaths:144
KDR:1.563
Accuracy:61.582% A++
HSR:20.889% A
Pandora VX25
M+
Kills:70
Deaths:50
KDR:1.400
Accuracy:48.353% B*
HSR:27.143% M+
Kills:11,073
Deaths (as Engineer):7,895
Deaths (to Engineers):9,189
KDR:1.40253
Kill Difference:3,178
Playtime:495.732 hours
Usage:18%
Score:10.769m
Score/min:362
Accuracy (listed only):35.886%
HSR (listed only):27.030%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B++
Kills:1,711
Deaths:1,204
KDR:1.421
Accuracy:27.813% B+
HSR:21.800% B++
Sirius SX12
A+
Kills:1,641
Deaths:1,173
KDR:1.399
Accuracy:26.653% B+
HSR:26.996% A+
Skorpios
A+
Kills:1,639
Deaths:922
KDR:1.778
Accuracy:30.132% B+
HSR:32.093% A+
Eclipse VE3A
A
Kills:1,316
Deaths:840
KDR:1.567
Accuracy:29.414% B+
HSR:26.596% A
Eridani SX5
A*
Kills:1,250
Deaths:720
KDR:1.736
Accuracy:28.309% B
HSR:34.320% A*
Pulsar C
B*
Kills:1,245
Deaths:904
KDR:1.377
Accuracy:25.716% C*
HSR:28.755% B*
VX6-7
A++
Kills:1,205
Deaths:637
KDR:1.892
Accuracy:27.285% B+
HSR:32.282% A++
NS-11C
C
Kills:1,177
Deaths:1,263
KDR:0.932
Accuracy:22.546% C
HSR:17.587% C
Zenith VX-5
A
Kills:1,169
Deaths:764
KDR:1.530
Accuracy:27.792% B+
HSR:29.598% A
Serpent VE92
B*
Kills:1,163
Deaths:914
KDR:1.272
Accuracy:23.130% C+
HSR:24.506% B*
MKV Suppressed
A++
Kills:1,163
Deaths:635
KDR:1.832
Accuracy:28.837% B+
HSR:31.040% A++
NSX Tanto
A+
Kills:1,081
Deaths:549
KDR:1.969
Accuracy:30.738% B*
HSR:34.875% A+
Solstice Burst
A*
Kills:755
Deaths:380
KDR:1.987
Accuracy:29.184% B+
HSR:39.868% A*
Nova
B+
Kills:506
Deaths:432
KDR:1.171
Accuracy:52.428% B+
HSR:15.217% C++
Solstice VE3
A*
Kills:269
Deaths:233
KDR:1.155
Accuracy:33.593% A*
HSR:30.855% A++
Phobos VX86
A*
Kills:232
Deaths:168
KDR:1.381
Accuracy:71.583% B**
HSR:30.604% A*
Solstice SF
C**
Kills:232
Deaths:278
KDR:0.835
Accuracy:25.491% C**
HSR:17.241% C++
Eridani SX5-AE
B++
Kills:228
Deaths:122
KDR:1.869
Accuracy:31.569% B+
HSR:32.018% B++
NS Baron G5
A++
Kills:225
Deaths:144
KDR:1.563
Accuracy:61.582% A++
HSR:20.889% A
VE-S Canis
A+
Kills:151
Deaths:83
KDR:1.819
Accuracy:36.498% A+
HSR:30.464% A
Pandora VX25
M+
Kills:70
Deaths:50
KDR:1.400
Accuracy:48.353% B*
HSR:27.143% M+
Kills:18,428
Deaths (as Light Assault):12,415
Deaths (to Light Assaults):8,254
KDR:1.48433
Kill Difference:6,013
Playtime:356.166 hours
Usage:13%
Score:6.911m
Score/min:323
Accuracy (listed only):34.221%
HSR (listed only):27.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,711
Deaths:1,204
KDR:1.421
Accuracy:27.813% B+
HSR:21.800% B++
Sirius SX12
A+
Kills:1,641
Deaths:1,173
KDR:1.399
Accuracy:26.653% B+
HSR:26.996% A+
Skorpios
A+
Kills:1,639
Deaths:922
KDR:1.778
Accuracy:30.132% B+
HSR:32.093% A+
Eridani SX5
A*
Kills:1,250
Deaths:720
KDR:1.736
Accuracy:28.309% B
HSR:34.320% A*
MKV Suppressed
A++
Kills:1,163
Deaths:635
KDR:1.832
Accuracy:28.837% B+
HSR:31.040% A++
Equinox VE2
C+
Kills:703
Deaths:396
KDR:1.775
Accuracy:21.503% D-
HSR:19.915% C+
CME
C+
Kills:616
Deaths:81
KDR:7.605
Accuracy:21.580% D-
HSR:21.916% C+
Nova
B+
Kills:506
Deaths:432
KDR:1.171
Accuracy:52.428% B+
HSR:15.217% C++
Corvus VA55
A
Kills:397
Deaths:271
KDR:1.465
Accuracy:30.996% A
HSR:28.212% B++
NS-11A
B+
Kills:369
Deaths:316
KDR:1.168
Accuracy:23.701% C+
HSR:25.203% B+
Terminus VX-9
B+
Kills:301
Deaths:252
KDR:1.194
Accuracy:24.081% C
HSR:29.568% B+
Phobos VX86
A*
Kills:232
Deaths:168
KDR:1.381
Accuracy:71.583% B**
HSR:30.604% A*
Eridani SX5-AE
B++
Kills:228
Deaths:122
KDR:1.869
Accuracy:31.569% B+
HSR:32.018% B++
NS Baron G5
A++
Kills:225
Deaths:144
KDR:1.563
Accuracy:61.582% A++
HSR:20.889% A
H-V45
B+
Kills:174
Deaths:130
KDR:1.338
Accuracy:26.017% B+
HSR:24.138% B+
VE-S Canis
A+
Kills:151
Deaths:83
KDR:1.819
Accuracy:36.498% A+
HSR:30.464% A
Pandora VX25
M+
Kills:70
Deaths:50
KDR:1.400
Accuracy:48.353% B*
HSR:27.143% M+
Equinox VE2 Burst
B*
Kills:53
Deaths:32
KDR:1.656
Accuracy:29.401% B
HSR:35.849% B*
Kills:11,429
Deaths (as Combat Medic):7,131
Deaths (to Combat Medics):5,700
KDR:1.60272
Kill Difference:4,298
Playtime:239.369 hours
Usage:9%
Score:3.242m
Score/min:226
Accuracy (listed only):34.502%
HSR (listed only):27.077%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:9,318
Deaths:2,340
KDR:3.982
Accuracy:44.523% B*
HSR:79.835% B**
NS-7 PDW
B++
Kills:1,711
Deaths:1,204
KDR:1.421
Accuracy:27.813% B+
HSR:21.800% B++
Sirius SX12
A+
Kills:1,641
Deaths:1,173
KDR:1.399
Accuracy:26.653% B+
HSR:26.996% A+
Skorpios
A+
Kills:1,639
Deaths:922
KDR:1.778
Accuracy:30.132% B+
HSR:32.093% A+
NS-44 Commissioner AE
A+
Kills:1,454
Deaths:1,327
KDR:1.096
Accuracy:53.606% A+
HSR:29.986% B+
NS-44 Commissioner
B*
Kills:1,293
Deaths:1,311
KDR:0.986
Accuracy:44.055% B*
HSR:22.583% C++
Nyx VX31
B**
Kills:1,286
Deaths:573
KDR:2.244
Accuracy:40.545% B**
HSR:38.180% B*
Eridani SX5
A*
Kills:1,250
Deaths:720
KDR:1.736
Accuracy:28.309% B
HSR:34.320% A*
Artemis VX26
B**
Kills:1,198
Deaths:840
KDR:1.426
Accuracy:27.286% C+
HSR:30.718% B**
MKV Suppressed
A++
Kills:1,163
Deaths:635
KDR:1.832
Accuracy:28.837% B+
HSR:31.040% A++
NS-30 Vandal
B++
Kills:843
Deaths:435
KDR:1.938
Accuracy:37.723% B++
HSR:29.063% C**
V10
B
Kills:284
Deaths:102
KDR:2.784
Accuracy:34.471% D-
HSR:80.634% B
Parallax VX3
B+
Kills:255
Deaths:58
KDR:4.397
Accuracy:40.709% C*
HSR:81.961% B+
Eridani SX5-AE
B++
Kills:228
Deaths:122
KDR:1.869
Accuracy:31.569% B+
HSR:32.018% B++
NS-357 Underboss
C
Kills:223
Deaths:235
KDR:0.949
Accuracy:33.524% C
HSR:19.731% C
NSX Tomoe
B*
Kills:168
Deaths:108
KDR:1.556
Accuracy:31.730% B+
HSR:45.238% B*
VE-S Canis
A+
Kills:151
Deaths:83
KDR:1.819
Accuracy:36.498% A+
HSR:30.464% A
Spiker
A
Kills:74
Deaths:69
KDR:1.072
Accuracy:30.778% C++
HSR:29.730% A
NSX Daimyo
A+
Kills:63
Deaths:18
KDR:3.500
Accuracy:51.541% A+
HSR:88.889% D**
Kills:24,242
Deaths (as Infiltrator):12,275
Deaths (to Infiltrators):6,206
KDR:1.97491
Kill Difference:11,967
Playtime:621.023 hours
Usage:23%
Score:12.534m
Score/min:336
Accuracy (listed only):35.805%
HSR (listed only):41.330%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:369
Deaths:226
KDR:1.633
Accuracy:20.828% C**
HSR:25.203% B++
Quasar VM1
A
Kills:363
Deaths:197
KDR:1.843
Accuracy:19.853% B*
HSR:25.344% A
Kills:732
Deaths (as MAX Suit):211.500
Deaths (to MAX Suits):2,543
KDR:3.46099
Kill Difference:520.500
Playtime:21.377 hours
Usage:1%
Score:0.617m
Score/min:481
Accuracy (listed only):20.340%
HSR (listed only):25.274%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:118
V. Kills:6 N/A
Deaths:75
KDR:1.573
Accuracy:41.020% C+
KPH:24.500 D
VKPH:1.200 D--
Maelstrom Turbo Laser
A
Kills:73
V. Kills:61 118%
Deaths:139
KDR:0.525
Accuracy:38.570% A
KPH:4.300 D-
VKPH:3.600 D-
Kills:191 (191 + 0)
Deaths:214
KDR:0.893
VKDR:0.313
Vehicle Kills:67
Kill Difference:23
Playtime:21.649 hours
Usage:1%
Score:0.128m
Score/min:98
Piloting Accuracy:38.570%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:423
V. Kills:49 N/A
Deaths:35
KDR:12.086
Accuracy:55.564% A+
KPH:1,522,800 U
VKPH:176,400 U
C150 Dalton
U
Kills:210
V. Kills:208 100%
Deaths:56
KDR:3.750
Accuracy:38.712% C++
KPH:756,000 U
VKPH:748,800 U
AP30 Shredder
U
Kills:144
V. Kills:82 173%
Deaths:25
KDR:5.760
Accuracy:33.961% C+
KPH:518,400 U
VKPH:295,200 U
Kills:777 (0 + 777)
Deaths:116
KDR:6.698
VKDR:2.922
Vehicle Kills:339
Kill Difference:661
Playtime:0.001 hours
Usage:0%
Score:0.438m
Score/min:6,569,355
Piloting Accuracy:N/A%
Gunner Accuracy:33.961%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:339
V. Kills:80 419%
Deaths:61
KDR:5.557
Accuracy:42.589% D--
KPH:29 C+
VKPH:6.800 D--
L100 Python AP
C++
Kills:101
V. Kills:75 133%
Deaths:43
KDR:2.349
Accuracy:51.108% D
KPH:25.100 C--
VKPH:18.600 C++
Skyguard
B+
Kills:85
V. Kills:70 120%
Deaths:51
KDR:1.667
Accuracy:32.288% B+
KPH:7 D*
VKPH:5.800 D*
Kills:525 (525 + 0)
Deaths:155
KDR:3.387
VKDR:1.452
Vehicle Kills:225
Kill Difference:370
Playtime:27.867 hours
Usage:1%
Score:0.453m
Score/min:271
Driving Accuracy:32.288%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:331
V. Kills:204 161%
Deaths:77
KDR:4.299
Accuracy:53.037% B**
KPH:21.600 C
VKPH:13.300 C
E540 Halberd
B**
Kills:236
V. Kills:111 211%
Deaths:22
KDR:10.727
Accuracy:54.867% B**
KPH:38.800 B++
VKPH:18.200 C**
Supernova PC
C++
Kills:125
V. Kills:35 347%
Deaths:25
KDR:5
Accuracy:48.825% C+
KPH:23.900 C++
VKPH:6.700 C--
Proton II PPA
A+
Kills:93
V. Kills:11 N/A
Deaths:10
KDR:9.300
Accuracy:24.272% C+
KPH:56.100 C+
VKPH:6.600 A+
Kills:785 (125 + 660)
Deaths:134
KDR:5.858
VKDR:2.694
Vehicle Kills:361
Kill Difference:651
Playtime:28.333 hours
Usage:1%
Score:0.639m
Score/min:376
Driving Accuracy:48.825%
Gunner Accuracy:24.272%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:1,035
V. Kills:564 183%
Deaths:134
KDR:7.724
Accuracy:64.033% B*
KPH:40.900 C+
VKPH:22.300 C++
Saron HRB-H
C++
Kills:246
V. Kills:197 124%
Deaths:54
KDR:4.556
Accuracy:60.859% B+
KPH:30.900 C
VKPH:24.800 C++
Aphelion VEX-4H
C**
Kills:121
V. Kills:87 138%
Deaths:24
KDR:5.042
Accuracy:51.277% B++
KPH:41.700 C++
VKPH:30 C**
Proton II PPA-H
C
Kills:98
V. Kills:6 N/A
Deaths:21
KDR:4.667
Accuracy:35.597% C
KPH:58.500 D
VKPH:3.600 D
G40-F Ranger
C+
Kills:58
V. Kills:32 176%
Deaths:2
KDR:29
Accuracy:31.045% C
KPH:34.600 C+
VKPH:19.100 C
Kills:1,558 (0 + 1,558)
Deaths:235
KDR:6.630
VKDR:3.770
Vehicle Kills:886
Kill Difference:1,323
Playtime:39.539 hours
Usage:1%
Score:0.907m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:31.045%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:252
V. Kills:94 265%
Deaths:44
KDR:5.727
Accuracy:45.172% B++
KPH:17.600 C
VKPH:6.600 C
M12 Kobalt
B+
Kills:240
V. Kills:11 N/A
Deaths:32
KDR:7.500
Accuracy:21.171% B+
KPH:56.600 C
VKPH:2.600 C
M40 Fury
B+
Kills:162
V. Kills:32 N/A
Deaths:36
KDR:4.500
Accuracy:40.719% B+
KPH:28.400 D
VKPH:5.600 D
M40 Fury
C++
Kills:123
V. Kills:24 N/A
Deaths:16
KDR:7.688
Accuracy:37.901% C++
KPH:31 D-
VKPH:6 D-
M20 Basilisk
C
Kills:120
V. Kills:72 164%
Deaths:33
KDR:3.636
Accuracy:41.026% C*
KPH:12.500 D
VKPH:7.500 C
M60-G Bulldog
C**
Kills:70
V. Kills:9 N/A
Deaths:25
KDR:2.800
Accuracy:37.230% C**
KPH:10.900 D*
VKPH:1.400 D*
M60-G Bulldog
D--
Kills:70
V. Kills:10 N/A
Deaths:13
KDR:5.385
Accuracy:37.149% C+
KPH:14.500 D*
VKPH:2.100 D--
M12 Kobalt
C
Kills:53
V. Kills:4 N/A
Deaths:3
KDR:17.667
Accuracy:26.976% A++
KPH:36 D-
VKPH:2.700 C
Kills:1,090 (0 + 1,090)
Deaths:202
KDR:5.396
VKDR:1.267
Vehicle Kills:256
Kill Difference:888
Playtime:50.575 hours
Usage:2%
Score:0.626m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:26.976%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:65
V. Kills:14 433%
Deaths:120
KDR:0.542
Accuracy:34.146% D*
KPH:4.400 D--
VKPH:0.900 D*
S12 Renegade
C*
Kills:61
V. Kills: N/A
Deaths:58
KDR:1.052
Accuracy:43.351% C*
KPH:26.900 D
VKPH:0 F
Kills:126 (126 + 0)
Deaths:178
KDR:0.708
VKDR:0.079
Vehicle Kills:14
Kill Difference:52
Playtime:17.140 hours
Usage:1%
Score:0.045m
Score/min:44
Driving Accuracy:43.351%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,27211,0955,4062.052C0.3526.697%C++34.304%B+50C-N/A156222.1h10.2B38.3C**
Ghost 9,3639,3182,3403.982B+2.2844.523%B*79.835%B**56.4B++N/A173165.1h1.8B*4.1B*
NS-15M1 2,8652,8601,6771.705C*0.0123.946%C*26.469%B+33.6CN/A13385.1h10.4B*43.3B+
SVA-88 2,8212,8121,7641.594C+0.1020.464%D23.827%C25.4DN/A111110.9h12C+58.4C+
NS-7 PDW 1,7131,7111,2041.421B+0.2827.813%B+21.8%B++22.2CN/A9677.1h12.5B++44.9B+
Orion VS54 1,6471,6449321.764C**0.0723.626%B+30.9%B*31.5C+N/A19752.2h10.7B++45.4C*
Sirius SX12 1,6491,6411,1731.399B0.3026.653%B+26.996%A+29.5C++N/A11655.7h11.5B*43.2B+
Skorpios 1,6461,6399221.778C++0.0830.132%B+32.093%A+45.7C++N/A14735.9h9.2B**30.4B*
NS-44 Commissioner AE 1,4631,4541,3271.096C+0.6053.606%A+29.986%B+60.1C*N/A17124.2h3.2B6B*
Eclipse VE3A 1,3431,3168401.567C++0.1329.414%B+26.596%A45.9C*N/A13828.7h11.8C*40B+
NS-44 Commissioner 1,3041,2931,3110.986C+0.7144.055%B*22.583%C++47.9B+N/A22227h2.9B**6.6B*
Nyx VX31 1,2961,2865732.244C*0.5540.545%B**38.18%B*47.3C**N/A17527.2h5.2B12.8B+
Eridani SX5 1,2621,2507201.736B+0.0428.309%B34.32%A*43.1C**N/A17129h9.8B++34.5B+
Ursa 1,2601,2456861.815B+0.1227.205%B*31.084%B**42.6C++N/A19229.2h10B+36.7B+
Pulsar C 1,2501,2459041.377C++0.3225.716%C*28.755%B*28.6C+N/A18143.5h9.4B++36.6B+
VX6-7 1,2241,2056371.892B+0.1927.285%B+32.282%A++34C+N/A12235.4h10.7B+39.2B+
Artemis VX26 1,2001,1988401.426C++0.2727.286%C+30.718%B**32.8C+N/A20736.5h11B+40.5B+
Lasher X2 1,2151,1908821.349B+0.3528.46%B5.714%B**41.2B+N/A19328.9h20.8C+73C**
NS-15M2 1,1921,1795032.344B+0.6529.221%B**37.15%A+55.9B+N/A17121.1h10.2B++34.8B++
NS-11C 1,1811,1771,2630.932C+0.7722.546%C17.587%C14.8DN/A7879.5h12.9B+57.1C**
VX29 Polaris 1,1901,1757321.605C++0.0927.482%B++25.447%B48C*N/A33824.5h11.9C**43.5B+
Flare VE6 1,1711,1708651.353C+0.3521.801%C+25.47%C++37.7C+N/A22731h9.4B+43.3B
Zenith VX-5 1,1791,1697641.53B0.1727.792%B+29.598%A33.6C+N/A13934.8h11.6B+41.8B+
NS-15M AE 1,1651,1645422.148C+0.4527.706%B+32.732%B+50.6C+N/A12823h10.5B+37.8B+
Serpent VE92 1,1751,1639141.272C*0.4323.13%C+24.506%B*26C+N/A15544.8h11.2B+48.3B+
MKV Suppressed 1,1691,1636351.831B**0.1328.837%B+31.04%A++44.4B+N/A11526.2h11.3B++39.3B+
Pulsar LSW 1,1601,1598111.429C+0.2723.517%C++30.975%B*38.1C+N/A26130.4h10.9B+46.2B+
NSX Tanto 1,0981,0815491.969B*0.2730.738%B*34.875%A+31.9C+N/A8133.9h11.8B+38.5B
E540 Halberd-H 1,5991,0351347.724C+6.0364.033%B*N/A40.9C+22.3C++37125.3h6C++9.4B+
C-4 1,3068906751.319C+0.3822.238%DN/A57.1D26.7C+92415.6h1.4C*6.2C+
NS-30 Vandal 8478434351.938C++0.2437.723%B++29.063%C**45.3C**N/A18518.6h5.1B+13.6B+
Solstice Burst 7607553801.987B+0.2929.184%B+39.868%A*45.5C*N/A12816.6h11.6B+39.8B+
Lancer VS22 1,6037526991.076B+0.6264.596%B+N/A14.7C+16.7C**42451h13B+20.1B+
NS Decimator 9117049580.735C0.9667.216%B*3.835%A27.9C-8.2D--29725.2h4.1B+6B++
Equinox VE2 7057033961.775B+0.0821.503%D-19.915%C+10.7D--N/A9065.4h13.9C64.9C
Nemesis VSH9 1,1066991,0670.655C+1.0470.334%B**4.292%B*20C++11.6C+29535h6.9B++9.8B*
CME 618616817.605S5.9121.58%D-21.916%C+15.6D-N/A14239.4h12.1B+56.1C+
Anti-Vehicle Grenade 5975471547N/A545.3057.053%B++N/A607.8B**55.6C--46510.9h3.5B**6.1B**
Nova 5085064321.171C+0.5352.428%B+15.217%C++23.1C--N/A10921.9h4.9C+9.3B
Frag Grenade 4864801480N/A478.3048.05%BN/A1200M++15B++49180.4h2A++4.2B**
Tank Mine 7394501792.514C+0.8229.427%CN/A54.9D--35.2D--8438.2h1.6B+5.3B+
Eidolon VE33 4334283391.263C++0.4429.452%C**29.439%B+19.1CN/A10822.4h8.2B+27.9B+
L105 Zephyr 4724233512.086B+10.3955.564%A+N/A4230U490U11062100.1h5.5B++9.9B**
M60-A Bulldog 445402478.553C6.8554.86%B*2.985%B+33C+3.5C22412.2h6C++10.9B+
Corvus VA55 4073972711.465B+0.2330.996%A28.212%B++32.8C*N/A14912.1h11.1B+35.7B*
NS AutoBlade 39338824,2720.016C-1.6831.622%C+9.021%B*0.4CN/A11003.3h2.3C+7.2C**
NS-11A 3693693161.168C+0.5323.701%C+25.203%B+20.4C--N/A12018.1h11.9B++50.2B+
Blueshift VM5 3753692261.633C0.0720.828%C**25.203%B++29.8CN/A18812.4h15.8C++75.8B
Quasar VM1 3663631971.843C*0.1419.853%B*25.344%A29.5B+N/A19112.3h14B+70.6B+
Force-Blade 40935618,3430.019C+1.6844.523%B**N/A0.4CN/A2999.8h3.4C-7.6B+
M60-A Bulldog 398351438.163C6.4651.758%B+1.994%C+28.5C+3.8C+22812.3h5.6B+10.8B+
L100 Python HEAT 419339615.557C**3.8642.589%D--3.245%B+29C+6.8D--23411.7h3.5A8.3B*
Saron HRB 535331774.299C+2.6053.037%B**1.511%C+21.5C13.2C29515.4h22.9C+43.2B+
Terminus VX-9 3013012521.194C+0.5024.081%C29.568%B+30.4CN/A1989.9h11.5B+47.7C*
V10 2872841022.784C+1.0934.471%D-80.634%B22.7DN/A10612.5h2.5C7.1C
Solstice VE3 2742692331.155B+0.5433.593%A*30.855%A++13.3CN/A16320.2h13.1B+39.1B+
Parallax VX3 256255584.397B2.7040.709%C*81.961%B+37B+N/A2436.9h2B+5B+
M20 Basilisk 346252445.727A4.0345.172%B++10.318%A++17.6C6.6C24514.3h88.5C*195.9B+
Saron HRB-H 443246544.556C+2.8660.859%B+2.033%B+30.8C24.6C++4278h23.4C**38.4B+
M12 Kobalt 251240327.5C-5.8021.171%B+27.917%A*57.1C+2.6C1804.2h15.5B++73.3B+
E540 Halberd 3472362210.727C*9.0354.867%B**2.119%C+38.7B++18.2C**4636.1h5.1B+9.2B*
Phobos VX86 2362321681.381C++0.3271.583%B**30.604%A*55.2B1B+1894.2h2.3B3.2B+
Solstice SF 2332322780.835C+0.8625.491%C**17.241%C++13.6C-N/A9017.1h11.5C++45.2B+
Eridani SX5-AE 2292281221.869C*0.1731.569%B+32.018%B++58.5C++N/A1323.9h9.3B+29.5B+
VE-H Maw 227226912.484B*0.7928.67%B+34.956%B**49.1C+N/A2154.6h9.8B+34B+
NS Baron G5 2262251441.563B+0.1461.582%A++20.889%A52.3B*N/A2254.3h3.9B++6.3C++
NS-357 Underboss 2242232350.949C+0.7533.524%C19.731%C32.3CN/A1516.9h3.7B+11C**
C150 Dalton 418210563.75C2.0538.712%C++N/A2100U2080U21784000.1h4.5C+11.5C++
Spear Anti-Vehicle Phalanx Turret 2931951612.188B*10.4948.189%B3.077%C-54.2B**27.2B+7153.6h5.9B*12.2B*
H-V45 1741741301.338C+0.3626.017%B+24.138%B+26CN/A2596.7h12.4B+47.7B+
Sticky Grenade 1721721172N/A170.3060.617%B**N/A860C+N/A65960.2h1.9B+3.2B+
NSX Tomoe 1681681081.556C+0.1431.73%B+45.238%B*37.3C+N/A1834.5h11.2B*35.4B++
M40 Fury 194162364.5C2.8040.719%B+2.469%B*28.4D5.6D1855.7h10.9B++26.8B++
VE-S Canis 155151831.819B++0.1236.498%A+30.464%A58.1B+1.5A++2032.6h9.3B*25.5B++
AP30 Shredder 226144255.76C+4.0633.961%C+N/A1440U820U10949600.1h63B*185.4B*
Supernova PC 160125255C+3.3048.825%C+N/A24C++6.7C--5215.2h3.7B**7.5B*
M40 Fury 147123167.688C++5.9937.901%C++3.252%A30.8D-6D-2554h10.8B+28.4B+
Aphelion VEX-4H 208121245.042C+3.3451.277%B++2.479%C41.7C++30C**4562.9h54.2C**105.8B+
M20 Basilisk 192120333.636B+1.9441.026%C*6.667%B+12.5D7.5C2539.6h107.3C+261.6C*
Light PPA 124118751.573C-0.1341.02%C+N/A24.6D1.3D--1554.8h10.7B+26.1B+
MANA Anti-Personnel Turret 115113472.404N/A0.7123.522%UN/A1130U20U6629900.1h22.1T*94T*
L100 Python AP 176101432.349C--0.6551.108%DN/A25.3C-18.8C++6104h6.4C+12.5C+
Proton II PPA-H 10498214.667D2.9735.597%C2.041%B57.6D3.5D3281.7h8.9B+24.9B+
Proton II PPA 10493109.3C7.6024.272%C+N/A54.7C+6.5A+3511.7h10.6C+43.5C++
A30 Walker 18093531.755C0.0634.323%A+N/A5.7C--5.3D14516.4h194C*565.1B*
MANA Anti-Vehicle Turret 16393701.329C0.3750.829%C-6.452%A930C+700C+9706400.1h10.5D20.8C-
Lasher X2 AE 9389312.871B**1.1731.942%C**5.618%B*74.2A3.3A**2711.2h28.5F-89.1C
Skyguard 15585511.667C--0.0332.288%B+4.706%A*7D*5.8D*19412.1h160.2D496.1C
Proximity Mine 8282126.833B**5.1358.219%A++N/A68.3D*N/A6371.2h2.1C--3.6B*
Spiker 7474691.072C++0.6330.778%C++29.73%A23.1C-N/A1703.2h7.5B+24.3B+
Maelstrom Turbo Laser 134731390.525C-1.1738.57%A4.11%B**4.3D-3.6D-8216.8h150.2C--389.4C+
M60-G Bulldog 7970252.8C-1.1037.23%C**7.143%M10.9D*1.4D*1036.4h7.1C**19.2B+
Pandora VX25 7070501.4C*0.3048.353%B*27.143%M+38.9C+N/A4021.8h4.6C+9.5B+
M60-G Bulldog 8070135.385C++3.6937.149%C+N/A14.6D*2.1D--1354.8h7.2C*19.3C**
M40 Fury-F 79651200.542C--1.1634.146%D*1.538%B*4.4D--N/A3914.9h6.9B++20.2B+
NSX Daimyo 6363183.5C++1.8051.541%A+88.889%D**57.3C*N/A1361.1h2.9C5.7B
S12 Renegade 6161581.052C-0.6543.351%C*8.197%B*26.5D-N/A742.3h2.7B*6.2B+
G40-F Ranger 9058229A*27.3031.045%CN/A34.1C+18.8C2651.7h43.1B**138.9B*
NSX Masamune 7553750.707C+0.9969.001%AN/A24.1C10C1652.2h11.3C**16.4B+
Equinox VE2 Burst 5353321.656C+0.0429.401%B35.849%B*29.4DN/A2241.8h11.8B+40.3B+
M12 Kobalt 5753317.667C++15.9726.976%A++26.415%A++35.3D-2.7C2401.5h24.9D-92.4B
S1 7652960.542C1.1646.429%D*5.769%A++12.4D-5.7D--5714.2h5.8B+12.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon554,5235.7h
Beamer VS3-FB1550.2h
Anti-Vehicle MANA Turret253752.7h
Nano-Armor Kit495500,69942.6h
Nanite Revive Grenade01,0650.3h
Medical Applicator31481,44218.8h
Motion Spotter345,4533.8h
Deconstruction Tool06250.3h
Smoke Grenade01500h
Recon Detection Device715,55811h
Shield Recharging Field315630.6h
Ammunition Package531,5591.2h
Medical Kit86211,81855.8h
Anti-Infantry MANA Turret102381.1h

Check the help document for the dictionary if you want to learn more about words used here.


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