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Executor Raider o0MrBubbles0o[AXMI] o0MrBubbles0o
NC BR 116

KDR: 2.55

Score: 27.3m

Last Seen: Feb 28th, 2020 7:36 PM
- OFFLINE - 81.6 hour(s)

Prestige 1, Battle Rank 100 (116 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC14 Bolt Driver NC6A GODSAW LA1 Anchor C-4 Reaper DMR AF-4 Cyclone M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,444,003 MLG Score: 2753
Fun Score: N/A
Cheeseburgers Flipped: 201TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.821%25.131%72434131536,9382.230560.323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.391%1.465A+0.605B+-0.357C-HEAD ++ (~10.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.544B+9.70.318C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.586%0.887%381213471,6925842262.89726745%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.174%0.038C+-0.63D2.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.815B++11.30.788B++18.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.437%1.574%477513443,812155113572.45619281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.286%1.395A-0.598D-0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.789B++4.50.639B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.855%10.143%418813413,69711726943.15175532%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.175%0.151C++1.358A0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.807B++8.80.782B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.419%78.414%418413454,0352577181.56577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.864%1.425A0.731B++-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.554B+20.384C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.403%11.885%4181134858996450.610363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.7A++-0.571D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.683B+2.60.465B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.3m218.6%453 (27.2k)371 (22.3k)2.5536876,54429,9742.75812116 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349583826.107%22.635%59102:2739

14% Combat Medic22% Engineer24% Heavy Assault20% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 24th, 2014 3:59 PMJan 20th, 2020 2:09 PMFeb 29th, 2020 8:05 AM (164d) (PST)Feb 28th, 2020 6:32 PM (165d) (PST)Feb 28th, 2020 3:36 PM (165d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9422636791.0430.4080.2362.4680.0862753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,53815,75540,783632514148522,279

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1223.3h/51d 6,128 17,326 19,757 181.1k 1,272 3,852 6,314 69.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:2,596
Deaths:1,080
KDR:2.404
Accuracy:25.484% C++
HSR:25.732% C+
NC6A GODSAW
C
Kills:2,163
Deaths:751
KDR:2.880
Accuracy:29.462% C
HSR:29.126% C
LA1 Anchor
B**
Kills:2,136
Deaths:669
KDR:3.193
Accuracy:33.238% B**
HSR:27.809% C
EM1
C
Kills:1,529
Deaths:700
KDR:2.184
Accuracy:22.579% C--
HSR:22.564% C
GD-22S
C+
Kills:1,427
Deaths:597
KDR:2.390
Accuracy:24.867% C
HSR:28.171% C+
NS-15M1
C
Kills:1,254
Deaths:515
KDR:2.435
Accuracy:24.508% C
HSR:24.880% C
NSX "Networked" Naginata
B++
Kills:1,182
Deaths:306
KDR:3.863
Accuracy:32.236% B++
HSR:29.695% D
EM6
C++
Kills:1,172
Deaths:438
KDR:2.676
Accuracy:25.082% C+
HSR:29.864% C++
Kills:13,459
Deaths (as Heavy Assault):5,056
Deaths (to Heavy Assaults):7,996
KDR:2.66199
Kill Difference:8,403
Playtime:297.471 hours
Usage:24%
Score:7.081m
Score/min:397
Accuracy (listed only):27.182%
HSR (listed only):27.230%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:1,723
Deaths:967
KDR:1.782
Accuracy:31.006% B+
HSR:18.398% C--
MGR-S1 Gladius
C*
Kills:1,396
Deaths:444
KDR:3.144
Accuracy:31.316% C*
HSR:26.934% C++
MGR-C1 Charger
B+
Kills:1,356
Deaths:488
KDR:2.779
Accuracy:33.346% B+
HSR:25.148% C
GD-7F
B+
Kills:1,337
Deaths:650
KDR:2.057
Accuracy:29.907% B+
HSR:21.990% C+
Razor GD-23
C+
Kills:1,283
Deaths:878
KDR:1.461
Accuracy:26.627% C+
HSR:20.187% C-
Gauss Compact S
B++
Kills:1,224
Deaths:617
KDR:1.984
Accuracy:30.848% B++
HSR:20.997% C++
Blitz GD-10
B*
Kills:1,208
Deaths:582
KDR:2.076
Accuracy:32.131% B*
HSR:19.040% C+
AF-19 Mercenary
B*
Kills:1,175
Deaths:582
KDR:2.019
Accuracy:30.641% B*
HSR:21.872% C
NSX "Networked" Tengu
B**
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:49.078% B**
HSR:19.385% D--
NS-11C
B
Kills:1,171
Deaths:641
KDR:1.827
Accuracy:28.856% B
HSR:21.606% C+
NS-7 PDW
B
Kills:1,169
Deaths:539
KDR:2.169
Accuracy:29.575% B
HSR:18.135% C
NS Baron G5
A
Kills:928
Deaths:565
KDR:1.642
Accuracy:59.953% A
HSR:11.961% D
GD-66 Claw
C+
Kills:589
Deaths:346
KDR:1.702
Accuracy:62.403% C+
HSR:11.885% D
NSX Tengu
C++
Kills:584
Deaths:319
KDR:1.831
Accuracy:41.009% C++
HSR:19.007% D
NSX-P Tanto
C*
Kills:323
Deaths:127
KDR:2.543
Accuracy:30.350% C*
HSR:25.697% C-
19A Fortuna
B+
Kills:180
Deaths:109
KDR:1.651
Accuracy:30.143% B+
HSR:23.333% C*
Tempest
C++
Kills:110
Deaths:57
KDR:1.930
Accuracy:28.947% C++
HSR:20.909% C
Kills:16,927
Deaths (as Light Assault):8,262
Deaths (to Light Assaults):5,274
KDR:2.04878
Kill Difference:8,665
Playtime:207.388 hours
Usage:17%
Score:4.406m
Score/min:354
Accuracy (listed only):35.655%
HSR (listed only):20.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:2,438
Deaths:747
KDR:3.264
Accuracy:44.919% B*
HSR:79.820% B
AF-4 Cyclone
B+
Kills:1,723
Deaths:967
KDR:1.782
Accuracy:31.006% B+
HSR:18.398% C--
MGR-S1 Gladius
C*
Kills:1,396
Deaths:444
KDR:3.144
Accuracy:31.316% C*
HSR:26.934% C++
NS-357 Underboss
B+
Kills:1,262
Deaths:900
KDR:1.402
Accuracy:44.230% B+
HSR:29.477% B
NS-44 Commissioner
B+
Kills:1,261
Deaths:927
KDR:1.360
Accuracy:43.532% B+
HSR:25.932% C++
Blitz GD-10
B*
Kills:1,208
Deaths:582
KDR:2.076
Accuracy:32.131% B*
HSR:19.040% C+
SAS-R
B
Kills:1,189
Deaths:417
KDR:2.851
Accuracy:43.071% C*
HSR:76.030% B
AF-18 Stalker
B+
Kills:1,180
Deaths:488
KDR:2.418
Accuracy:32.668% B+
HSR:21.864% C+
NSX "Networked" Tomoe
C*
Kills:1,172
Deaths:315
KDR:3.721
Accuracy:33.107% C*
HSR:45.734% C+
NSX "Networked" Tengu
B**
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:49.078% B**
HSR:19.385% D--
NS-7 PDW
B
Kills:1,169
Deaths:539
KDR:2.169
Accuracy:29.575% B
HSR:18.135% C
NSX "Networked" Daimyo
B+
Kills:1,167
Deaths:270
KDR:4.322
Accuracy:45.604% C++
HSR:96.658% B+
NS-61 "Networked" Emissary
B*
Kills:1,163
Deaths:431
KDR:2.698
Accuracy:37.706% B*
HSR:27.429% C++
NSX Tomoe
B+
Kills:787
Deaths:369
KDR:2.133
Accuracy:28.734% C--
HSR:48.539% B+
NS-45 Pilot
B
Kills:645
Deaths:407
KDR:1.585
Accuracy:35.918% B
HSR:20.310% D*
NSX Tengu
C++
Kills:584
Deaths:319
KDR:1.831
Accuracy:41.009% C++
HSR:19.007% D
Ectoblaster
A
Kills:379
Deaths:257
KDR:1.475
Accuracy:54.176% A
HSR:7.652% C
NS-30 Vandal
C
Kills:284
Deaths:134
KDR:2.119
Accuracy:34.099% C
HSR:25.704% C
AF-8 RailJack
B++
Kills:248
Deaths:66
KDR:3.758
Accuracy:44.389% B++
HSR:66.129% D*
NSX Daimyo
B+
Kills:160
Deaths:57
KDR:2.807
Accuracy:47.212% B+
HSR:93.750% C+
Tempest
C++
Kills:110
Deaths:57
KDR:1.930
Accuracy:28.947% C++
HSR:20.909% C
Soldier Soaker
B++
Kills:89
Deaths:58
KDR:1.534
Accuracy:43.464% B++
HSR:8.989% D--
LA3 Desperado
C
Kills:65
Deaths:56
KDR:1.161
Accuracy:28.594% C
HSR:20% C
NC4 Mag-Shot
B+
Kills:60
Deaths:65
KDR:0.923
Accuracy:32.179% B+
HSR:15% D-
Kills:20,910
Deaths (as Infiltrator):9,223
Deaths (to Infiltrators):5,986
KDR:2.26716
Kill Difference:11,687
Playtime:247.133 hours
Usage:20%
Score:4.878m
Score/min:329
Accuracy (listed only):38.194%
HSR (listed only):35.451%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-C1 Charger
B+
Kills:1,356
Deaths:488
KDR:2.779
Accuracy:33.346% B+
HSR:25.148% C
GD-7F
B+
Kills:1,337
Deaths:650
KDR:2.057
Accuracy:29.907% B+
HSR:21.990% C+
Razor GD-23
C+
Kills:1,283
Deaths:878
KDR:1.461
Accuracy:26.627% C+
HSR:20.187% C-
Gauss Compact S
B++
Kills:1,224
Deaths:617
KDR:1.984
Accuracy:30.848% B++
HSR:20.997% C++
AF-19 Mercenary
B*
Kills:1,175
Deaths:582
KDR:2.019
Accuracy:30.641% B*
HSR:21.872% C
NS-11C
B
Kills:1,171
Deaths:641
KDR:1.827
Accuracy:28.856% B
HSR:21.606% C+
NS Baron G5
A
Kills:928
Deaths:565
KDR:1.642
Accuracy:59.953% A
HSR:11.961% D
GD-66 Claw
C+
Kills:589
Deaths:346
KDR:1.702
Accuracy:62.403% C+
HSR:11.885% D
Warden
C++
Kills:534
Deaths:236
KDR:2.263
Accuracy:32.011% C++
HSR:26.592% C+
NSX-P Tanto
C*
Kills:323
Deaths:127
KDR:2.543
Accuracy:30.350% C*
HSR:25.697% C-
MGR-M1 Bishop
B+
Kills:268
Deaths:97
KDR:2.763
Accuracy:40% B+
HSR:29.478% C--
19A Fortuna
B+
Kills:180
Deaths:109
KDR:1.651
Accuracy:30.143% B+
HSR:23.333% C*
Kills:10,368
Deaths (as Engineer):5,336
Deaths (to Engineers):5,044
KDR:1.94303
Kill Difference:5,032
Playtime:273.440 hours
Usage:22%
Score:5.737m
Score/min:350
Accuracy (listed only):36.257%
HSR (listed only):21.729%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B+
Kills:1,888
Deaths:908
KDR:2.079
Accuracy:31.560% B+
HSR:28.655% C+
AF-4 Cyclone
B+
Kills:1,723
Deaths:967
KDR:1.782
Accuracy:31.006% B+
HSR:18.398% C--
MGR-S1 Gladius
C*
Kills:1,396
Deaths:444
KDR:3.144
Accuracy:31.316% C*
HSR:26.934% C++
NS-11A
C**
Kills:1,389
Deaths:618
KDR:2.248
Accuracy:28.957% C**
HSR:22.462% C
GR-22
C++
Kills:1,370
Deaths:646
KDR:2.121
Accuracy:28.073% C++
HSR:23.139% C+
NC9 A-Tross
C++
Kills:1,266
Deaths:608
KDR:2.082
Accuracy:28.424% C++
HSR:26.698% C+
NC1 Gauss Rifle
C*
Kills:1,227
Deaths:620
KDR:1.979
Accuracy:27.489% C*
HSR:26.324% C++
Blitz GD-10
B*
Kills:1,208
Deaths:582
KDR:2.076
Accuracy:32.131% B*
HSR:19.040% C+
NSX "Networked" Yumi
C+
Kills:1,180
Deaths:504
KDR:2.341
Accuracy:30.276% C+
HSR:33.475% C+
NSX "Networked" Tengu
B**
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:49.078% B**
HSR:19.385% D--
NS-7 PDW
B
Kills:1,169
Deaths:539
KDR:2.169
Accuracy:29.575% B
HSR:18.135% C
NS Baron G5
A
Kills:928
Deaths:565
KDR:1.642
Accuracy:59.953% A
HSR:11.961% D
GD-66 Claw
C+
Kills:589
Deaths:346
KDR:1.702
Accuracy:62.403% C+
HSR:11.885% D
NSX Tengu
C++
Kills:584
Deaths:319
KDR:1.831
Accuracy:41.009% C++
HSR:19.007% D
MGR-A1 Vanquisher
B+
Kills:127
Deaths:101
KDR:1.257
Accuracy:32.159% C**
HSR:32.284% B+
Tempest
C++
Kills:110
Deaths:57
KDR:1.930
Accuracy:28.947% C++
HSR:20.909% C
Gauss Prime
C+
Kills:100
Deaths:70
KDR:1.429
Accuracy:28.079% C+
HSR:19% D--
Kills:17,425
Deaths (as Combat Medic):8,245
Deaths (to Combat Medics):3,028
KDR:2.1134
Kill Difference:9,180
Playtime:169.568 hours
Usage:14%
Score:4.430m
Score/min:435
Accuracy (listed only):35.320%
HSR (listed only):22.217%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B*
Kills:352
Deaths:172
KDR:2.047
Accuracy:51.026% B*
HSR:3.125% D
AF-34 Mattock
C++
Kills:257
Deaths:55
KDR:4.673
Accuracy:40.134% C++
HSR:14.786% D--
AF-34 Mattock
C++
Kills:244
Deaths:52
KDR:4.692
Accuracy:34.364% C
HSR:18.033% C++
NCM2 Falcon
B*
Kills:181
Deaths:154
KDR:1.175
Accuracy:53.405% B*
HSR:4.972% C*
AF-23 Grinder
C+
Kills:169
Deaths:78
KDR:2.167
Accuracy:37.842% C+
HSR:13.018% D
NCM1 Scattercannon
C+
Kills:162
Deaths:98
KDR:1.653
Accuracy:42.044% C+
HSR:14.815% C
Kills:1,365
Deaths (as MAX Suit):304.500
Deaths (to MAX Suits):924
KDR:4.48276
Kill Difference:1,060.500
Playtime:25.151 hours
Usage:2%
Score:0.721m
Score/min:478
Accuracy (listed only):43.136%
HSR (listed only):11.458%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,552
V. Kills:149 N/A
Deaths:384
KDR:4.042
Accuracy:62.625% B+
KPH:60.500 C
VKPH:5.800 C+
Hornet Missiles
B**
Kills:175
V. Kills:183 95%
Deaths:25
KDR:7
Accuracy:72.156% A
KPH:89.400 C+
VKPH:93.500 B**
M20 Mustang
C-
Kills:140
V. Kills:70 197%
Deaths:113
KDR:1.239
Accuracy:28.193% C-
KPH:14.600 C-
VKPH:7.300 D
Kills:1,867 (1,692 + 0)
Deaths:522
KDR:3.577
VKDR:0.770
Vehicle Kills:402
Kill Difference:1,345
Playtime:37.211 hours
Usage:3%
Score:0.486m
Score/min:218
Piloting Accuracy:28.193%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,285
V. Kills:523 245%
Deaths:100
KDR:12.850
Accuracy:59.019% B+
KPH:71.400 A++
VKPH:29 B**
L100 Python HEAT
A
Kills:964
V. Kills:286 336%
Deaths:73
KDR:13.206
Accuracy:60.707% B++
KPH:70.500 A
VKPH:20.900 B**
C75 Viper
B*
Kills:628
V. Kills:131 476%
Deaths:48
KDR:13.083
Accuracy:49.759% B*
KPH:68.600 B*
VKPH:14.300 B++
LB00 Python AP
B+
Kills:208
V. Kills:67 306%
Deaths:17
KDR:12.235
Accuracy:61.749% B+
KPH:67.100 B+
VKPH:21.600 C
L100 Python HESH
A++
Kills:74
V. Kills:13 N/A
Deaths:5
KDR:14.800
Accuracy:55.112% B+
KPH:93.900 B**
VKPH:16.500 A++
Kills:3,159 (3,159 + 0)
Deaths:243
KDR:13
VKDR:4.198
Vehicle Kills:1,020
Kill Difference:2,916
Playtime:44.723 hours
Usage:4%
Score:1.035m
Score/min:386
Driving Accuracy:55.112%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:884
V. Kills:384 230%
Deaths:75
KDR:11.787
Accuracy:53.948% B+
KPH:49 A
VKPH:21.300 B++
E540 Halberd
B**
Kills:343
V. Kills:151 226%
Deaths:24
KDR:14.292
Accuracy:50.916% B+
KPH:50.500 B**
VKPH:22.200 B++
Enforcer ML85
B
Kills:92
V. Kills:53 170%
Deaths:11
KDR:8.364
Accuracy:45.293% C++
KPH:31.200 B
VKPH:18 C+
Titan-150 HEAT
B
Kills:51
V. Kills:20 243%
Deaths:16
KDR:3.188
Accuracy:52.455% B
KPH:33 B
VKPH:12.900 C**
Kills:1,370 (935 + 435)
Deaths:126
KDR:10.873
VKDR:4.825
Vehicle Kills:608
Kill Difference:1,244
Playtime:29.312 hours
Usage:2%
Score:0.721m
Score/min:410
Driving Accuracy:52.455%
Gunner Accuracy:45.293%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:1,217
V. Kills:104 N/A
Deaths:30
KDR:40.567
Accuracy:61.509% B++
KPH:227.500 A++
VKPH:19.400 M
M96 Mjolnir-H
M*
Kills:1,161
V. Kills:461 251%
Deaths:67
KDR:17.328
Accuracy:50.986% C+
KPH:131.800 M*
VKPH:52.300 A
M12 Kobalt-H
A++
Kills:966
V. Kills:30 N/A
Deaths:29
KDR:33.310
Accuracy:28.342% B**
KPH:284.700 A++
VKPH:8.800 A+
E540 Halberd-H
M*
Kills:801
V. Kills:214 373%
Deaths:10
KDR:80.100
Accuracy:63.360% B++
KPH:139.300 M*
VKPH:37.200 A++
M40 Fury-H
C++
Kills:51
V. Kills:11 425%
Deaths:3
KDR:17
Accuracy:53.155% B*
KPH:86.100 C
VKPH:18.600 C++
Kills:4,196 (0 + 4,196)
Deaths:139
KDR:30.187
VKDR:5.899
Vehicle Kills:820
Kill Difference:4,057
Playtime:23.896 hours
Usage:2%
Score:0.883m
Score/min:616
Driving Accuracy:N/A%
Gunner Accuracy:53.155%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:121
V. Kills:24 N/A
Deaths:4
KDR:30.250
Accuracy:40.606% B
KPH:63.500 C*
VKPH:12.600 B+
M12 Kobalt
C-
Kills:84
V. Kills:3 N/A
Deaths:1
KDR:84
Accuracy:22.757% B+
KPH:61.200 C-
VKPH:2.200 C-
M20 Basilisk
C++
Kills:73
V. Kills:20 348%
Deaths:10
KDR:7.300
Accuracy:42.054% C++
KPH:27.900 C++
VKPH:7.600 C+
Kills:278 (0 + 278)
Deaths:15
KDR:18.533
VKDR:3.133
Vehicle Kills:47
Kill Difference:263
Playtime:5.893 hours
Usage:0%
Score:0.101m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:42.054%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:55
V. Kills: N/A
Deaths:15
KDR:3.667
Accuracy:57.143% A
KPH:40.400 C-
VKPH:0 D**
Kills:55 (55 + 0)
Deaths:15
KDR:3.667
VKDR:0
Vehicle Kills:0
Kill Difference:40
Playtime:1.362 hours
Usage:0%
Score:0.011m
Score/min:131
Driving Accuracy:57.143%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:138
V. Kills:48 282%
Deaths:1
KDR:138
Accuracy:63.361% B**
KPH:101.900 A+
VKPH:35.400 A++
Kills:138 (0 + 138)
Deaths:1
KDR:138
VKDR:48
Vehicle Kills:48
Kill Difference:137
Playtime:1.354 hours
Usage:0%
Score:0.044m
Score/min:545
Piloting Accuracy:N/A%
Gunner Accuracy:63.361%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,6222,5961,0802.404C*0.1525.484%C++25.732%C+73.1B+N/A21735.5h8.2C**32.2B
NC14 Bolt Driver 2,4502,4387473.264C+0.7144.919%B*79.82%B57B*N/A14242.8h1.9B++4.3B++
NC6A GODSAW 2,1912,1637512.88C+0.3329.462%C29.126%C85.5C++1.1C24325.3h8.8C++29.7C++
LA1 Anchor 2,1732,1366693.193C++0.6433.238%B**27.809%C127.1A+2.2A++38016.8h8.9C*26.7B++
C-4 2,5861,9105923.226B*0.6723.609%DN/A185.4B**65.6A*111110.3h1.1B+4.7C++
Reaper DMR 1,9151,8889082.079C*0.4731.56%B+28.655%C+73.5B++1.1B+18625.7h8.3B26.3B+
AF-4 Cyclone 1,7411,7239671.782C++0.7731.006%B+18.398%C--53.7C+N/A13532.1h10C+32.4C**
M30 Mustang AH 1,7011,5523844.042C-1.4962.625%B+N/A60.4C5.8C+19325.7h5.6B+8.9B++
EM1 1,5481,5297002.184C++0.3722.579%C--22.564%C61.2C++N/A14825h11.4C++50.3C+
GD-22S 1,4411,4275972.39C++0.1624.867%C28.171%C+63.1C++N/A16022.6h10C+40.1C+
MGR-S1 Gladius 1,4071,3964443.144B+0.5931.316%C*26.934%C++78C**N/A21517.9h8.4C++26.7C*
NS-11A 1,4251,3896182.248B+0.3128.957%C**22.462%C70.9B+1.8A17519.6h12.2C++42.3C**
GR-22 1,3991,3706462.121C*0.4328.073%C++23.139%C+58.3C*1.2B+14623.5h12.3C+43.9C++
MGR-C1 Charger 1,3721,3564882.779B**0.2333.346%B+25.148%C102B**1.2C+34413.3h10.1B+30.4B+
GD-7F 1,3521,3376502.057C++0.5029.907%B+21.99%C+62.8C*N/A17021.3h11.7C++39C**
L100 Python AP 1,8081,28510012.85C++10.3059.019%B+2.023%C+71.4A++29.1B**43818h3.7B++6.3B*
Razor GD-23 1,3031,2838781.461C+1.0926.627%C+20.187%C-43.2C+N/A11229.7h10.8C++40.7C++
NC9 A-Tross 1,2881,2666082.082B+0.4728.424%C++26.698%C+64.9B+1.1B+25119.5h8.7C**30.8C**
NS-357 Underboss 1,2761,2629001.402C++1.1544.23%B+29.477%B90.1B++1B++24914h3.7C*8.5B
NS-44 Commissioner 1,2751,2619271.36C++1.1943.532%B+25.932%C++73.7B+N/A19117.1h3.2B7.3B+
NS-15M1 1,2741,2545152.435C++0.1224.508%C24.88%C63.7C+1B+16419.7h11.6C+47.4C+
NC1 Gauss Rifle 1,2451,2276201.979B++0.5727.489%C*26.324%C++60.1B++N/A16820.4h10.4B37.9B+
Gauss Compact S 1,2471,2246171.984B*0.5730.848%B++20.997%C++60.9B*1.1B14320.1h9.5C++30.7B+
C85 Canister-H 1,3211,2173040.567A++38.0161.509%B++11.339%C++229.6A++19.6M5785.3h5.6B+9B++
Blitz GD-10 1,2291,2085822.076B+0.4832.131%B*19.04%C+52.5C++N/A13723h14.4C+44.8C*
SAS-R 1,1941,1894172.851C0.3043.071%C*76.03%B61.6C++N/A16219.3h2C++4.6C*
NSX "Networked" Naginata 1,2021,1823063.863A1.3132.236%B++29.695%D128.5B++2.2C++5599.2h9.8C*30.5B+
AF-18 Stalker 1,1931,1804882.418B0.1432.668%B+21.864%C+81.9AN/A18114.4h11.1C*33.9B+
NSX "Networked" Yumi 1,2001,1805042.341B+0.2130.276%C+33.475%C+73.3B+1.2C-20716.1h10.2C+33.6C+
AF-19 Mercenary 1,1921,1755822.019B+0.5330.641%B*21.872%C54.9B+N/A20021.4h10.6C**34.5B
NC05 Jackhammer 1,1851,1743813.081A++0.5355.975%B**13.288%D79.9BN/A28214.7h4.5C+8.1B+
NSX "Networked" Tomoe 1,1771,1723153.721A1.1733.107%C*45.734%C+99.3B+N/A23311.8h10.5B+31.9B+
EM6 1,1821,1724382.676C*0.1225.082%C+29.864%C++69.8C++N/A16216.8h10.2C+40.8C++
NSX "Networked" Tengu 1,1801,1713513.336A+0.7849.078%B**19.385%D--114.8B*N/A27010.2h10C**20.3B+
NS-11C 1,2021,1716411.827C*0.7328.856%B21.606%C+42C+1.1B+12627.9h13C+45.2C**
NS-7 PDW 1,1851,1695392.169B+0.3829.575%B18.135%C64.9B++N/A14918h12.7C++42.8C**
NSX "Networked" Daimyo 1,1681,1672704.322C++1.7745.604%C++96.658%B+119.1B++N/A2949.8h2C**4.4B
NS-61 "Networked" Emissary 1,1691,1634312.698B**0.1437.706%B*27.429%C++129.2AN/A3319h10.8C+28.5B+
M96 Mjolnir-H 1,6221,1616717.328A14.7750.986%C+N/A131.9M*52.4A6188.8h22.1B**43.3B**
M12 Kobalt-H 9969662933.31B+30.7628.342%B**20.393%B284.1A++8.8A+6383.4h11.9B+42.1B++
L100 Python HEAT 1,2509647313.205B+10.6560.707%B++1.556%D70.4A20.9B**31113.7h4.4C*7.2B+
NS Baron G5 9389285651.642B+0.9159.953%A11.961%D58B+N/A13316h4.7C7.8C++
Titan-150 AP 1,2688847511.787C++9.2353.948%B+1.471%C-49.1A21.3B++41618h3.4B+6.2B++
E540 Halberd-H 1,0158011080.1M**77.5563.36%B++N/A140.5M*37.5A++6655.7h3.2C*5B+
NSX Tomoe 7977873692.133C+0.4228.734%C--48.539%B+64.5C*N/A14812.2h11.4B+39.7C*
Auraxium Mag-Cutter 70067715,1300.045C**2.5136.476%B+N/A1.4C*N/A4480h1.4B**3.9B++
NS-45 Pilot 6496454071.585C+0.9735.918%B20.31%D*104B+N/A2676.2h6.2C++17.2B
C75 Viper 7596284813.083B*10.5349.759%B*N/A68.3B*14.2B++2929.2h7.9B+15.8B*
GD-66 Claw 5945893461.702C++0.8562.403%C+11.885%D66.2C++N/A1938.9h2.6D4.2C+
NSX Tengu 5925843191.831C*0.7241.009%C++19.007%D49.9CN/A11911.7h12C+29.2C++
Warden 5355342362.263B*0.2932.011%C++26.592%C+70.3B**N/A2477.6h6.9B+21.7B+
NS Decimator 7185072402.113B0.4468.883%B*1.775%C+64.2B*26.7B+4737.9h3.8C*5.5B+
NSX Masamune 7134972861.738B*0.8263.54%B+N/A46.9B++20.4B25910.6h10.1C*15.9C**
Shrike 6234103321.235C*1.3263.496%B+2.927%C*31.5C++16.4C++25013h6.1C+9.6C**
Frag Grenade 3953921392N/A389.4544.033%DN/A435.6D3.3D--14300.9h3.7C--8.4C--
Ectoblaster 3883792571.475B+1.0854.176%A7.652%C47.4C**1.1C+1018h14.8B27.4B++
Mag-Cutter 3763577,7350.046B+2.5134.933%B4.482%C+1.3B+N/A3272.2h2.3C++6.5B
NCM2 Falcon 4933521722.047C++0.5151.026%B*3.125%D24.8B+9.9A++15814.2h8.9C*17.4B+
E540 Halberd 4943432414.292C*11.7450.916%B+1.458%D50.4B**22.2B++3796.8h4.6B+9.1B+
NSX-P Tanto 3293231272.543B*0.0130.35%C*25.697%C-95B**1.8B++2593.4h12.1C++39.8C**
Tank Mine 510323664.894B*2.3474.528%A*N/A215.3A+124.7A++16781.5h3.1F-4.1B*
NS-30 Vandal 2852841342.119C+0.4334.099%C25.704%C58C+N/A1484.9h5.5C16.1C+
MGR-M1 Bishop 274268972.763C*0.2140%B+29.478%C--86.5A1.9A+2473.1h4.4B*11B++
Rocklet Rifle 5772641731.526B**1.0359.672%B*N/A41.9B*49.7A*5736.3h35.3C+59.1B
AF-34 Mattock 265257554.673C++2.1240.134%C++14.786%D--62.7B++2A**2164.1h6.5C**16.3B
AF-8 RailJack 249248663.758C++1.2044.389%B++66.129%D*47.7B*N/A1765.2h2.1C++4.8B
AF-34 Mattock 247244524.692C++2.1434.364%C18.033%C++64.2B+N/A2293.8h5.6B16.4C*
Spear Anti-Vehicle Phalanx Turret 3132192110.429C++7.8851%C**5.023%B++73B*31.3B+4383h5.4B*10.5B*
LB00 Python AP 2752081712.235D9.6861.749%B+N/A67.1B+21.6C4033.1h4.4D7.2C
NCM2 Falcon 2741811541.175C1.3853.405%B*4.972%C*13.3C6.8B+10313.6h17.3D32.5C+
19A Fortuna 1831801091.651C+0.9030.143%B+23.333%C*60C*1C**2693h9.7C+32.2C*
Hornet Missiles 358175257C4.4572.156%AN/A87.5C+91.5B**8382h12.7D--17.6C
Carver 1831743,8050.046C2.5135.921%B+N/A1.5C--N/A4114h1.6C-4.4B
AF-23 Grinder 171169782.167C0.3937.842%C+13.018%D44.5BN/A1133.8h6.5C+17.1C++
NCM1 Scattercannon 167162981.653C-0.9042.044%C+14.815%C36.8C++1.1A1274.4h8.1C19.2C+
NSX Daimyo 160160572.807C0.2547.212%B+93.75%C+57.1CN/A1332.8h2.4C+5C**
M20 Mustang 2101401131.239D1.3128.193%C-2.857%B**14.6C-7.3D1569.6h74.3C*263.5C++
VLG Missile Launcher 1861381138A+135.4563.361%B**N/A98.6A+34.3A+5441.4h6.1C9.6B
MGR-A1 Vanquisher 1291271011.257C1.3032.159%C**32.284%B+84.7B+1.3C+4741.5h9.3C++29.1C*
The Slasher 1261221,3080.093B**2.4631.643%C5.738%D3.2C+N/A837.9h1.5B**4.7B+
Anti-Vehicle Grenade 1741211121N/A118.4546.671%DN/A242D-106C+15260.5h6.3C--13.4C-
M40 Fury 145121430.25M++27.7040.606%B2.479%A63.7C*12.6B+3631.9h11.5C*28.4B+
Tempest 110110571.93C++0.6228.947%C++20.909%C32.4D-N/A943.4h10.5D36.3C+
Gauss Prime 101100701.429C1.1228.079%C+19%D--66.7B+N/A2191.5h10.4C+36.9C++
Enforcer ML85 14592118.364C*5.8145.293%C++4.348%A*30.7C**17.7C+3093h13.3C29.3C+
Soldier Soaker 8989581.534C+1.0243.464%B++8.989%D--42.4DN/A1112.1h6C++13.8B+
M12 Kobalt 8784184M+81.4522.757%B+20.238%C*60C-2.1C--2561.4h18.8C+82.4C**
L100 Python HESH 8774514.8C+12.2555.112%B+N/A92.5B**16.3A++14930.8h3C+5.4B
M20 Basilisk 9373107.3B**4.7542.054%C++9.589%A28.1C++7.7C+2472.6h80.9C++192.4C*
NC15 Phoenix 13567760.882C-1.6755.39%B+N/A14.9C+15.1C*2754.5h10C+18C++
LA3 Desperado 6665561.161C+1.3928.594%C20%C43.3C+N/A1451.5h8.3C+29C+
NC4 Mag-Shot 6360650.923C+1.6332.179%B+15%D-24C1.2B+2072.5h10.2D--31.8C
S12 Renegade 5555153.667C+1.1157.143%A3.636%C-39.3C--N/A1311.4h2.9B+5.1B++
Titan-150 HEAT 7151163.188D0.6352.455%B3.922%B*34B+13.3B6641.5h4B7.6B+
M40 Fury-H 6251317C++14.4553.155%B*N/A85C18.3C++3160.6h10.9D20.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit290392,05832.7h
Anti-Vehicle MANA Turret34020.4h
Spawn Beacon58460.5h
Nanite Revive Grenade09040.3h
Medical Kit1,2219,57812.1h
Medical Applicator292123,8388.2h
Motion Spotter349,8224.1h
Recon Detection Device93370.5h
Ammunition Package211,1820.5h
Anti-Infantry MANA Turret51690.2h
WLT-Howler Mining Laser01,3130.4h
Nano-Repair Grenade04760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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