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Maj. General o0MrBubbles0o[] o0MrBubbles0o
NC BR 87

KDR: 2.5

Score: 22.6m

Last Seen: Jan 15th, 2020 9:18 PM
- OFFLINE - 63.2 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Cobalt
Level Progress (to 88): 75%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC14 Bolt Driver NC6 Gauss SAW Reaper DMR C-4 AF-4 Cyclone M30 Mustang AH EM1 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,779,722 MLG Score: 2222
Fun Score: N/A
Cheeseburgers Flipped: 193TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.399%24.585%69834119832,8502.37030.13

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.448%1.354A0.498B+-0.491DHEAD ++ (~10.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.523B+100.3C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.673%0.897%432212301,6735112223.27397750%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.205%0.056C+-0.604D1.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.816B++11.20.788B++18.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.15%1.519%499512273,687142413182.58737280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.176%1.356A-0.585D-0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.781B++4.50.628B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.596%10.712%422812243,42610696353.20486539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.263%0.23C++1.628A+0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.803B++9.10.772B++15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.342%78.656%422412283,8842181181.78002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.954%1.414A0.78B++-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.554B+20.384C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.651%12.549%4221123151078240.651341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.578A+-0.426C---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.662B+2.70.444B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.6m207.8%424 (25.4k)348 (20.9k)2.4998863,09725,2402.722587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232462925.072%20.362%51102:3430

13% Combat Medic25% Engineer22% Heavy Assault19% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 24th, 2014 3:59 PMJun 8th, 2019 7:56 PMJan 15th, 2020 4:37 PM (3d) (PST)Jan 15th, 2020 6:17 PM (3d) (PST)Jan 15th, 2020 5:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9092456640.9730.3890.1982.2110.0912222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,53514,69539,840582312133520,907

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1080.6h/45d 5,619 12,848 16,122 143.4k 1,043 3,437 5,881 58.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,869
Deaths:880
KDR:2.124
Accuracy:23.468% B+
HSR:23.863% C+
EM1
C++
Kills:1,435
Deaths:656
KDR:2.188
Accuracy:22.504% C++
HSR:22.230% C+
GD-22S
B+
Kills:1,427
Deaths:597
KDR:2.390
Accuracy:24.867% C**
HSR:28.171% B+
NS-15M1
C**
Kills:1,254
Deaths:515
KDR:2.435
Accuracy:24.508% C**
HSR:24.880% C**
NC6A GODSAW
C+
Kills:1,180
Deaths:425
KDR:2.776
Accuracy:27.848% C+
HSR:27.458% C+
EM6
B*
Kills:1,167
Deaths:436
KDR:2.677
Accuracy:25.078% B+
HSR:29.820% B*
LA1 Anchor
B*
Kills:665
Deaths:211
KDR:3.152
Accuracy:29.605% B*
HSR:30.226% B+
Kills:8,997
Deaths (as Heavy Assault):3,720
Deaths (to Heavy Assaults):6,581
KDR:2.41855
Kill Difference:5,277
Playtime:242.547 hours
Usage:22%
Score:5.091m
Score/min:350
Accuracy (listed only):25.411%
HSR (listed only):26.664%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,723
Deaths:967
KDR:1.782
Accuracy:31.006% B**
HSR:18.398% C+
GD-7F
B**
Kills:1,305
Deaths:640
KDR:2.039
Accuracy:29.751% B**
HSR:22.069% C**
Razor GD-23
B+
Kills:1,283
Deaths:878
KDR:1.461
Accuracy:26.627% B+
HSR:20.187% C+
Gauss Compact S
A
Kills:1,224
Deaths:617
KDR:1.984
Accuracy:30.848% A
HSR:20.997% B
Blitz GD-10
A+
Kills:1,208
Deaths:582
KDR:2.076
Accuracy:32.131% A+
HSR:19.040% C**
MGR-S1 Gladius
B++
Kills:1,198
Deaths:376
KDR:3.186
Accuracy:30.694% B++
HSR:27.129% B++
AF-19 Mercenary
A+
Kills:1,174
Deaths:580
KDR:2.024
Accuracy:30.632% A+
HSR:21.806% C+
NS-11C
B*
Kills:1,171
Deaths:641
KDR:1.827
Accuracy:28.856% B*
HSR:21.606% B+
NS-7 PDW
B*
Kills:1,169
Deaths:539
KDR:2.169
Accuracy:29.575% B*
HSR:18.135% C+
NS Baron G5
A+
Kills:928
Deaths:565
KDR:1.642
Accuracy:59.953% A+
HSR:11.961% D
MGR-C1 Charger
B**
Kills:834
Deaths:313
KDR:2.665
Accuracy:32.813% B**
HSR:25.060% C++
NSX Tengu
B++
Kills:584
Deaths:319
KDR:1.831
Accuracy:41.009% B++
HSR:19.007% C
GD-66 Claw
C++
Kills:510
Deaths:305
KDR:1.672
Accuracy:60.651% C++
HSR:12.549% C-
NSX-P Tanto
B*
Kills:323
Deaths:127
KDR:2.543
Accuracy:30.350% B*
HSR:25.697% C+
19A Fortuna
C**
Kills:115
Deaths:86
KDR:1.337
Accuracy:27.852% C**
HSR:20.870% C+
Tempest
B+
Kills:90
Deaths:52
KDR:1.731
Accuracy:28.500% B+
HSR:21.111% C+
Kills:14,839
Deaths (as Light Assault):7,587
Deaths (to Light Assaults):4,418
KDR:1.95585
Kill Difference:7,252
Playtime:199.024 hours
Usage:18%
Score:4.010m
Score/min:336
Accuracy (listed only):34.453%
HSR (listed only):20.351%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:2,413
Deaths:738
KDR:3.270
Accuracy:44.859% A+
HSR:79.776% B+
AF-4 Cyclone
B**
Kills:1,723
Deaths:967
KDR:1.782
Accuracy:31.006% B**
HSR:18.398% C+
NS-44 Commissioner
B*
Kills:1,226
Deaths:896
KDR:1.368
Accuracy:43.345% B*
HSR:25.530% B+
Blitz GD-10
A+
Kills:1,208
Deaths:582
KDR:2.076
Accuracy:32.131% A+
HSR:19.040% C**
MGR-S1 Gladius
B++
Kills:1,198
Deaths:376
KDR:3.186
Accuracy:30.694% B++
HSR:27.129% B++
SAS-R
B++
Kills:1,189
Deaths:417
KDR:2.851
Accuracy:43.071% B++
HSR:76.030% B++
AF-18 Stalker
B**
Kills:1,180
Deaths:488
KDR:2.418
Accuracy:32.668% B**
HSR:21.864% C++
NS-7 PDW
B*
Kills:1,169
Deaths:539
KDR:2.169
Accuracy:29.575% B*
HSR:18.135% C+
NS-357 Underboss
B*
Kills:885
Deaths:620
KDR:1.427
Accuracy:44.634% B*
HSR:25.876% B+
NSX Tomoe
B**
Kills:787
Deaths:369
KDR:2.133
Accuracy:28.734% C+
HSR:48.539% B**
NS-45 Pilot
B++
Kills:645
Deaths:406
KDR:1.589
Accuracy:35.911% B++
HSR:20.310% D
NSX Tengu
B++
Kills:584
Deaths:319
KDR:1.831
Accuracy:41.009% B++
HSR:19.007% C
Ectoblaster
A++
Kills:379
Deaths:257
KDR:1.475
Accuracy:54.176% A++
HSR:7.652% C
NS-30 Vandal
C++
Kills:284
Deaths:134
KDR:2.119
Accuracy:34.099% C++
HSR:25.704% C+
NSX Daimyo
B*
Kills:160
Deaths:57
KDR:2.807
Accuracy:47.212% B*
HSR:93.750% C+
AF-8 RailJack
B*
Kills:122
Deaths:39
KDR:3.128
Accuracy:43.296% B*
HSR:62.295% D*
Tempest
B+
Kills:90
Deaths:52
KDR:1.731
Accuracy:28.500% B+
HSR:21.111% C+
Soldier Soaker
B**
Kills:89
Deaths:58
KDR:1.534
Accuracy:43.464% B**
HSR:8.989% D-
LA3 Desperado
C+
Kills:65
Deaths:56
KDR:1.161
Accuracy:28.594% C+
HSR:20% C+
NC4 Mag-Shot
B++
Kills:60
Deaths:65
KDR:0.923
Accuracy:32.179% B++
HSR:15% D
Kills:15,456
Deaths (as Infiltrator):7,435
Deaths (to Infiltrators):5,090
KDR:2.07882
Kill Difference:8,021
Playtime:200.762 hours
Usage:19%
Score:3.556m
Score/min:295
Accuracy (listed only):37.458%
HSR (listed only):32.707%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,305
Deaths:640
KDR:2.039
Accuracy:29.751% B**
HSR:22.069% C**
Razor GD-23
B+
Kills:1,283
Deaths:878
KDR:1.461
Accuracy:26.627% B+
HSR:20.187% C+
Gauss Compact S
A
Kills:1,224
Deaths:617
KDR:1.984
Accuracy:30.848% A
HSR:20.997% B
AF-19 Mercenary
A+
Kills:1,174
Deaths:580
KDR:2.024
Accuracy:30.632% A+
HSR:21.806% C+
NS-11C
B*
Kills:1,171
Deaths:641
KDR:1.827
Accuracy:28.856% B*
HSR:21.606% B+
NS Baron G5
A+
Kills:928
Deaths:565
KDR:1.642
Accuracy:59.953% A+
HSR:11.961% D
MGR-C1 Charger
B**
Kills:834
Deaths:313
KDR:2.665
Accuracy:32.813% B**
HSR:25.060% C++
Warden
B++
Kills:516
Deaths:228
KDR:2.263
Accuracy:31.822% B++
HSR:26.163% C*
GD-66 Claw
C++
Kills:510
Deaths:305
KDR:1.672
Accuracy:60.651% C++
HSR:12.549% C-
NSX-P Tanto
B*
Kills:323
Deaths:127
KDR:2.543
Accuracy:30.350% B*
HSR:25.697% C+
MGR-M1 Bishop
B**
Kills:268
Deaths:97
KDR:2.763
Accuracy:40% B**
HSR:29.478% C+
19A Fortuna
C**
Kills:115
Deaths:86
KDR:1.337
Accuracy:27.852% C**
HSR:20.870% C+
Kills:9,651
Deaths (as Engineer):5,077
Deaths (to Engineers):4,507
KDR:1.90093
Kill Difference:4,574
Playtime:267.608 hours
Usage:25%
Score:5.562m
Score/min:346
Accuracy (listed only):35.846%
HSR (listed only):21.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:1,868
Deaths:903
KDR:2.069
Accuracy:31.556% B**
HSR:28.801% B+
AF-4 Cyclone
B**
Kills:1,723
Deaths:967
KDR:1.782
Accuracy:31.006% B**
HSR:18.398% C+
NS-11A
B*
Kills:1,389
Deaths:618
KDR:2.248
Accuracy:28.957% B*
HSR:22.462% C+
GR-22
B++
Kills:1,370
Deaths:646
KDR:2.121
Accuracy:28.073% B++
HSR:23.139% B+
NC1 Gauss Rifle
B*
Kills:1,227
Deaths:620
KDR:1.979
Accuracy:27.489% B*
HSR:26.324% B++
NC9 A-Tross
B+
Kills:1,224
Deaths:580
KDR:2.110
Accuracy:28.425% B+
HSR:26.716% C**
Blitz GD-10
A+
Kills:1,208
Deaths:582
KDR:2.076
Accuracy:32.131% A+
HSR:19.040% C**
MGR-S1 Gladius
B++
Kills:1,198
Deaths:376
KDR:3.186
Accuracy:30.694% B++
HSR:27.129% B++
NS-7 PDW
B*
Kills:1,169
Deaths:539
KDR:2.169
Accuracy:29.575% B*
HSR:18.135% C+
NS Baron G5
A+
Kills:928
Deaths:565
KDR:1.642
Accuracy:59.953% A+
HSR:11.961% D
NSX Tengu
B++
Kills:584
Deaths:319
KDR:1.831
Accuracy:41.009% B++
HSR:19.007% C
GD-66 Claw
C++
Kills:510
Deaths:305
KDR:1.672
Accuracy:60.651% C++
HSR:12.549% C-
Gauss Prime
C**
Kills:100
Deaths:70
KDR:1.429
Accuracy:28.163% C**
HSR:19% D
Tempest
B+
Kills:90
Deaths:52
KDR:1.731
Accuracy:28.500% B+
HSR:21.111% C+
Kills:14,588
Deaths (as Combat Medic):7,142
Deaths (to Combat Medics):2,490
KDR:2.04257
Kill Difference:7,446
Playtime:144.630 hours
Usage:13%
Score:3.677m
Score/min:424
Accuracy (listed only):34.727%
HSR (listed only):20.984%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B**
Kills:340
Deaths:166
KDR:2.048
Accuracy:49.553% B**
HSR:3.235% D
AF-34 Mattock
B
Kills:253
Deaths:54
KDR:4.685
Accuracy:40.010% B
HSR:15.020% D
AF-34 Mattock
C**
Kills:243
Deaths:51
KDR:4.765
Accuracy:34.271% C+
HSR:18.107% C**
NCM2 Falcon
B*
Kills:178
Deaths:148
KDR:1.203
Accuracy:51.791% B*
HSR:5.056% C**
AF-23 Grinder
C++
Kills:169
Deaths:78
KDR:2.167
Accuracy:37.842% C++
HSR:13.018% D
NCM1 Scattercannon
B
Kills:162
Deaths:98
KDR:1.653
Accuracy:42.044% B
HSR:14.815% C+
Kills:1,345
Deaths (as MAX Suit):297.500
Deaths (to MAX Suits):773
KDR:4.52101
Kill Difference:1,047.500
Playtime:24.226 hours
Usage:2%
Score:0.696m
Score/min:479
Accuracy (listed only):42.585%
HSR (listed only):11.542%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:1,533
V. Kills:149 N/A
Deaths:384
KDR:3.992
Accuracy:62.699% B*
KPH:60.200 C**
VKPH:5.900 C**
Hornet Missiles
A+
Kills:167
V. Kills:178 93%
Deaths:25
KDR:6.680
Accuracy:72.235% A+
KPH:85.300 B
VKPH:90.900 A+
M20 Mustang
C++
Kills:140
V. Kills:70 197%
Deaths:113
KDR:1.239
Accuracy:28.179% C-
KPH:14.800 C++
VKPH:7.400 C
Kills:1,840 (1,673 + 0)
Deaths:522
KDR:3.525
VKDR:0.761
Vehicle Kills:397
Kill Difference:1,318
Playtime:36.899 hours
Usage:3%
Score:0.476m
Score/min:215
Piloting Accuracy:28.179%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:1,218
V. Kills:501 243%
Deaths:100
KDR:12.180
Accuracy:58.818% B+
KPH:70 M
VKPH:28.800 A++
L100 Python HEAT
A**
Kills:909
V. Kills:271 334%
Deaths:73
KDR:12.452
Accuracy:60.106% B**
KPH:68.500 A**
VKPH:20.400 A++
C75 Viper
A*
Kills:628
V. Kills:131 476%
Deaths:48
KDR:13.083
Accuracy:49.759% B**
KPH:68.600 A*
VKPH:14.300 A
LB00 Python AP
B++
Kills:186
V. Kills:58 315%
Deaths:17
KDR:10.941
Accuracy:61.843% B++
KPH:63.800 B++
VKPH:19.900 C
L100 Python HESH
A+
Kills:68
V. Kills:12 N/A
Deaths:5
KDR:13.600
Accuracy:54.881% B++
KPH:90.300 A+
VKPH:15.900 A
Kills:3,009 (3,009 + 0)
Deaths:243
KDR:12.383
VKDR:4.004
Vehicle Kills:973
Kill Difference:2,766
Playtime:43.497 hours
Usage:4%
Score:0.972m
Score/min:373
Driving Accuracy:54.881%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:881
V. Kills:383 229%
Deaths:75
KDR:11.747
Accuracy:53.920% B+
KPH:49.100 A*
VKPH:21.300 A+
E540 Halberd
A*
Kills:316
V. Kills:142 221%
Deaths:24
KDR:13.167
Accuracy:51.431% B**
KPH:49.900 A*
VKPH:22.400 A++
Enforcer ML85
B*
Kills:92
V. Kills:53 170%
Deaths:11
KDR:8.364
Accuracy:45.293% B+
KPH:31.200 B*
VKPH:18 C**
Titan-150 HEAT
B**
Kills:51
V. Kills:20 243%
Deaths:16
KDR:3.188
Accuracy:52.455% B+
KPH:33 B**
VKPH:12.900 B*
Kills:1,340 (932 + 408)
Deaths:126
KDR:10.635
VKDR:4.746
Vehicle Kills:598
Kill Difference:1,214
Playtime:28.792 hours
Usage:3%
Score:0.705m
Score/min:408
Driving Accuracy:52.455%
Gunner Accuracy:45.293%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:1,209
V. Kills:104 N/A
Deaths:30
KDR:40.300
Accuracy:61.480% B**
KPH:229.600 A*
VKPH:19.800 A**
M96 Mjolnir-H
S
Kills:1,161
V. Kills:461 251%
Deaths:67
KDR:17.328
Accuracy:50.986% C*
KPH:131.800 S
VKPH:52.300 A++
M12 Kobalt-H
M*
Kills:948
V. Kills:30 N/A
Deaths:29
KDR:32.690
Accuracy:28.312% A
KPH:287.100 M*
VKPH:9.100 A++
E540 Halberd-H
S
Kills:610
V. Kills:173 351%
Deaths:10
KDR:61
Accuracy:63.152% B*
KPH:127.100 S
VKPH:36 A*
M40 Fury-H
B+
Kills:51
V. Kills:11 425%
Deaths:3
KDR:17
Accuracy:53.257% A+
KPH:91.400 C++
VKPH:19.700 B+
Kills:3,979 (0 + 3,979)
Deaths:139
KDR:28.626
VKDR:5.604
Vehicle Kills:779
Kill Difference:3,840
Playtime:22.735 hours
Usage:2%
Score:0.828m
Score/min:607
Driving Accuracy:N/A%
Gunner Accuracy:53.257%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:114
V. Kills:22 N/A
Deaths:4
KDR:28.500
Accuracy:40.084% B+
KPH:60.800 B+
VKPH:11.700 B+
M12 Kobalt
B*
Kills:69
V. Kills:2 N/A
Deaths:1
KDR:69
Accuracy:22.071% B*
KPH:55.800 C+
VKPH:1.600 D
M20 Basilisk
B+
Kills:68
V. Kills:19 340%
Deaths:10
KDR:6.800
Accuracy:41.641% B+
KPH:26.900 B+
VKPH:7.500 C++
Kills:251 (0 + 251)
Deaths:15
KDR:16.733
VKDR:2.867
Vehicle Kills:43
Kill Difference:236
Playtime:5.639 hours
Usage:1%
Score:0.094m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:41.641%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 2,4252,4137383.27B+0.7744.859%A+79.776%B+56.8A*N/A13942.5h1.9B**4.3B**
NC6 Gauss SAW 1,8881,8698802.124B++0.3823.468%B+23.863%C+64A+N/A19129.2h8.5B+36.1B+
Reaper DMR 1,8951,8689032.069C*0.4331.556%B**28.801%B+73.5A+1.1B**18525.4h8.3B++26.4B*
C-4 2,4621,8055573.241A0.7423.109%C--N/A182.3A*66.4M10869.9h1.1B*4.8B+
AF-4 Cyclone 1,7411,7239671.782B+0.7231.006%B**18.398%C+53.7B++N/A13232.1h10B+32.4B+
M30 Mustang AH 1,6821,5333843.992C+1.4962.699%B*N/A60.1C**5.8C**19125.5h5.6B+9B+
EM1 1,4541,4356562.188B**0.3122.504%C++22.23%C+59.8B**N/A14324h11.5B+51.2B+
GD-22S 1,4411,4275972.39B+0.1124.867%C**28.171%B+63.1B**N/A15422.6h10B+40.1B+
NS-11A 1,4251,3896182.248B*0.2528.957%B*22.462%C+70.9A++1.8M17219.6h12.2B+42.3B++
GR-22 1,3991,3706462.121B++0.3828.073%B++23.139%B+58.3B**1.2A+14323.5h12.3B+43.9B+
GD-7F 1,3181,3056402.039B**0.4629.751%B**22.069%C**62.1AN/A16321h11.7B+39.3B+
Razor GD-23 1,3031,2838781.461B++1.0426.627%B+20.187%C+43.2B**N/A11029.7h10.8B+40.7B+
NS-15M1 1,2741,2545152.435B++0.0624.508%C**24.88%C**63.7B*1A16319.7h11.6B+47.4B+
NC1 Gauss Rifle 1,2451,2276201.979B*0.5227.489%B*26.324%B++60.1A*N/A16020.4h10.4B*37.9B*
NS-44 Commissioner 1,2401,2268961.368B1.1343.345%B*25.53%B+72.5A+N/A17816.9h3.2B++7.4B++
NC9 A-Tross 1,2461,2245802.11B++0.3928.425%B+26.716%C**65.1A+1.2A+25318.8h8.8B++30.9B++
Gauss Compact S 1,2471,2246171.984B**0.5230.848%A20.997%B60.9A*1.1B**14120.1h9.5B+30.7B++
L100 Python AP 1,7191,21810012.18B**9.6858.818%B+1.97%C+70M28.8A++42417.4h3.8B*6.4B**
C85 Canister-H 1,3131,2093040.3A*37.8061.48%B**11.332%C++228.1A*19.6A**5805.3h5.5B+9B*
Blitz GD-10 1,2291,2085822.076B**0.4232.131%A+19.04%C**52.5B**N/A13423h14.4C**44.8B+
MGR-S1 Gladius 1,2081,1983763.186A0.6930.694%B++27.129%B++73.5AN/A18316.3h8.4B+27.4B+
SAS-R 1,1941,1894172.851C++0.3543.071%B++76.03%B++61.6B*N/A15619.3h2B+4.6B++
AF-18 Stalker 1,1931,1804882.418B**0.0832.668%B**21.864%C++81.9A**N/A18014.4h11.1B++33.9B++
NC6A GODSAW 1,2001,1804252.776B0.2827.848%C+27.458%C+78.1B+1.3B18615.1h9C++32.5C*
NC05 Jackhammer 1,1851,1743813.081A++0.5855.975%A+13.288%C-79.9B**N/A27914.7h4.5B+8.1B++
AF-19 Mercenary 1,1911,1745802.024A+0.4830.632%A+21.806%C+54.9A*N/A18721.4h10.6B++34.5B*
NS-11C 1,2021,1716411.827B**0.6728.856%B*21.606%B+42B+1.1A12427.9h13B+45.2B+
NS-7 PDW 1,1851,1695392.169A++0.3329.575%B*18.135%C+64.9A++N/A14818h12.7B+42.8B+
EM6 1,1771,1674362.677B+0.1825.078%B+29.82%B*69.5B**N/A16016.8h10.3B+40.9B+
M96 Mjolnir-H 1,6221,1616717.328S14.8350.986%C*N/A131.9S52.4A++6158.8h22.1A43.3B**
M12 Kobalt-H 9789482932.69A++30.1928.312%A20.57%B+287.3M*9.1A++6323.3h11.9B+42.1B*
NS Baron G5 9389285651.642B*0.8659.953%A+11.961%D58B**N/A13216h4.7C++7.8C+
L100 Python HEAT 1,1809097312.452B**9.9560.106%B**1.43%D68.3A*20.4A++29913.3h4.4B++7.3B**
NS-357 Underboss 8968856201.427B+1.0744.634%B*25.876%B+81.9A1B**21810.8h3.9B8.7B++
Titan-150 AP 1,2648817511.747B++9.2553.92%B+1.476%D48.9A*21.3A+41118h3.4B*6.2B**
MGR-C1 Charger 8448343132.665A*0.1732.813%B**25.06%C++105.6M1.3B++2837.9h10.3B*31.3B*
NSX Tomoe 7977873692.133B+0.3728.734%C+48.539%B**64.5B**N/A14412.2h11.4B*39.7B+
LA1 Anchor 6706652113.152B0.6529.605%B*30.226%B+99.3A++N/A4006.7h8.9B++30.2B+
NS-45 Pilot 6496454061.589C**0.9135.911%B++20.31%D105.7AN/A2676.1h6.2B+17.2B++
C75 Viper 7596284813.083A*10.5849.759%B**N/A68.3A*14.2A2899.2h7.9B**15.8A
E540 Halberd-H 7836101061S58.5063.152%B*N/A127.1S36A*6384.8h3.5A5.5A+
NSX Tengu 5925843191.831B++0.6741.009%B++19.007%C49.9B+N/A11711.7h12B+29.2B+
Auraxium Mag-Cutter 59857912,4640.046B+2.4536.833%B+N/A1.4C++N/A3415.2h1.4A3.9B++
Warden 5175162282.263B**0.2431.822%B++26.163%C*68.8M+N/A2407.5h7B*21.9B*
GD-66 Claw 5145103051.672B+0.8360.651%C++12.549%C-59.3B++N/A1528.6h2.7C+4.5C++
NSX Masamune 7134972861.738A0.7663.54%B+N/A46.9B**20.4B+25910.6h10.1B+15.9B+
Shrike 6234103321.235B**1.2663.496%B*2.927%C++31.5B+16.4B+24313h6.1B9.6B+
Ectoblaster 3883792571.475A+1.0254.176%A++7.652%C47.4B**1.1B+1018h14.8C**27.4B++
Frag Grenade 3703671367N/A364.5043.581%CN/A407.8C3.3D-12930.9h3.8C++8.7C++
Mag-Cutter 3763577,7350.046B*2.4534.933%B+4.482%C1.3B+N/A3272.2h2.3B6.5B+
NCM2 Falcon 4773401662.048B*0.4549.553%B**3.235%D25A10.1A**15513.6h8.5B++17.1B++
NSX-P Tanto 3293231272.543A*0.0430.35%B*25.697%C+95M+1.8A*2433.4h12.1B+39.8B++
Tank Mine 503316664.788B**2.2971.58%MN/A210.7A*124.7A*16561.5h3F-4.2B**
E540 Halberd 4583162413.167B++10.6751.431%B**1.582%D50.2A*22.5A++3906.3h4.7B*9.2B**
NS Decimator 4182981492B**0.5066.99%B++2.013%C+62.1A+25B**4564.8h3.7B++5.5B*
NS-30 Vandal 2852841342.119C*0.3834.099%C++25.704%C+58B++N/A1434.9h5.5C*16.1B
MGR-M1 Bishop 274268972.763B+0.2640%B**29.478%C+86.5M1.9M2323.1h4.4A11B**
AF-34 Mattock 260253544.685B+2.1940.01%B15.02%D61.7A1.7A*2154.1h6.6B16.5B+
Rocklet Rifle 5532511681.494A++1.0159.57%B*N/A44A+53M5885.7h34.8B58.4B+
AF-34 Mattock 246243514.765B+2.2734.271%C+18.107%C**63.9AN/A2293.8h5.6B+16.4B+
Spear Anti-Vehicle Phalanx Turret 3062142110.19B+7.6951.267%B++5.14%B++73.8A*31.7B**4302.9h5.4B*10.5B**
LB00 Python AP 2441861710.941C8.4461.843%B++N/A64.1B++20C3662.9h4.6C7.5C++
NCM2 Falcon 2701781481.203B+1.3051.791%B*5.056%C**13.6C*7B**10313.1h16.2C+31.2B+
AF-23 Grinder 171169782.167C+0.3337.842%C++13.018%D44.5B*N/A1133.8h6.5C**17.1B+
Hornet Missiles 345167256.68C*4.1872.235%A+N/A83.5C**89A+8062h13.1C18.1C*
NCM1 Scattercannon 167162981.653C+0.8542.044%B14.815%C+36.8B**1.1A*1214.4h8.1C++19.2B
NSX Daimyo 160160572.807C+0.3147.212%B*93.75%C+57.1C++N/A1282.8h2.4C**5B+
M20 Mustang 2101401131.239C1.2628.179%C-2.857%B++14.7C++7.4C1579.5h72.8B+258.5B+
AF-8 RailJack 123122393.128C*0.6343.296%B*62.295%D*33.9B*N/A1443.6h2.2B+5.1B+
Carver 1281202,1810.055C+2.4437.16%B*N/A1.6CN/A472.8h1.6C+4.3B
Anti-Vehicle Grenade 1711181118N/A115.5046.325%DN/A236D106C++15360.5h6.2C+13.4C+
The Slasher 1201168630.134A++2.3736.966%C*6.034%D4.6C**N/A1025.2h1.5B**4C*
19A Fortuna 117115861.337C++1.1627.852%C**20.87%C+47.9B+N/A1982.4h9.8C++35.1B
M40 Fury 136114428.5M**26.0040.084%B+1.754%C+60B+11.6B+3501.9h11.7B+29.1B+
Gauss Prime 101100701.429C+1.0728.163%C**19%D83.3A++N/A2671.2h10.4B+36.8B+
Enforcer ML85 14592118.364B++5.8645.293%B+4.348%A++30.7B*17.7C*3053h13.3C+29.3B+
Tempest 9090521.731C++0.7728.5%B+21.111%C+29DN/A863.1h10.7C37.6C++
Soldier Soaker 8989581.534B+0.9743.464%B**8.989%D-42.4C+N/A1112.1h6C++13.8B++
M12 Kobalt 7169169S66.5022.071%B*21.739%B++57.5C+1.7D2331.2h20.5C++92.8B+
M20 Basilisk 8768106.8A++4.3041.641%B+8.824%B**27.2B+7.6C++2422.5h83.9B201.5B+
L100 Python HESH 8068513.6C**11.1054.881%B++N/A85A15B**15120.8h3.1C**5.6B+
LA3 Desperado 6665561.161C**1.3428.594%C+20%C+43.3BN/A1391.5h8.3B+29B+
NC15 Phoenix 13164760.842C+1.6655.857%BN/A14.5C+15.2B+2674.4h10.3C++18.4C**
NC4 Mag-Shot 6360650.923C**1.5832.179%B++15%D24C+1.2B*1832.5h10.2C31.8C++
M40 Fury-H 6251317B+14.5053.257%A+N/A85C+18.3B+3240.6h10.9C20.5C*
Titan-150 HEAT 7151163.188C0.6952.455%B+3.922%B++34B**13.3B**6411.5h4B++7.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit261384,38632.1h
Spawn Beacon56330.4h
Anti-Vehicle MANA Turret33540.4h
Nanite Revive Grenade06930.2h
Medical Kit7346,2959h
Medical Applicator247107,3037.1h
Motion Spotter237,6583.3h
Recon Detection Device92710.4h
Ammunition Package201,1520.5h
Anti-Infantry MANA Turret51690.2h
Nano-Repair Grenade04500.1h
WLT-Howler Mining Laser01,3130.4h

Check the help document for the dictionary if you want to learn more about words used here.


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