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oCreator[TWC2] oCreator
VS BR 147

KDR: 1.24

Score: 49.7m

Last Seen: May 26th, 2019 6:08 AM
- OFFLINE - 2091.6 hour(s)

Battle Rank 120 (147 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Lasher X2 C-4 Solstice SF L100 Python HESH Serpent VE92 Pandora VX25 NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $222,678 MLG Score: 178
Fun Score: N/A
Cheeseburgers Flipped: 1092TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.401%19.236%43130118423,5191.036170.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.267%0.243C++-0.247C-1.728F-HEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.185C++13.60.048C+47.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.795%1.287%75412101,01013584290.743194235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.843%-0.902D---0.279C-0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
306.8-0.901D--88.3-0.667D218.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.505%2.081%206812065,382270122461.99186240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.512%-1.115D*-0.309C1.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.6-0.572D17.9-0.43C--42.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.429%3.018%1591711973,347195312071.71377277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.962%-0.903D---0.353C-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.90.039C+30.40.239C++84.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.621%63.004%159412102,5032483131.00765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.538%0.546B+-0.265C-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.028C+3.7-0.167C5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.957%16.401%159312113,3291867231.78212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.478%0.118C+0.348C**-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.315C*3.90.202C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.7m374%258 (15.5k)235 (14.1k)1.2396259,54448,0341.53412147 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214183716.304%13.76%22404:2417

8% Combat Medic47% Engineer21% Heavy Assault10% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:58 PMMay 10th, 2019 8:27 AMMay 26th, 2019 7:10 AM (91d) (PST)May 26th, 2019 2:09 AM (92d) (PST)May 26th, 2019 2:08 AM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4541433110.2820.2270.0391.2090.042178

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2488,55818,6901714273214,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3523.9h/146.8d 14,146 8,193 25,143 255.5k 8,735 7,279 8,777 96m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:3,260
Deaths:2,504
KDR:1.302
Accuracy:18.773% D
HSR:18.528% D-
NS-15M2
D
Kills:1,221
Deaths:1,177
KDR:1.037
Accuracy:20.800% D
HSR:19.656% D
Orion VS54
C-
Kills:1,201
Deaths:1,005
KDR:1.195
Accuracy:18.809% C-
HSR:21.399% C--
VX29 Polaris
C-
Kills:1,183
Deaths:862
KDR:1.372
Accuracy:21.239% C-
HSR:16.399% D-
Pulsar LSW
C
Kills:1,183
Deaths:969
KDR:1.221
Accuracy:21.314% C
HSR:19.104% D
VE-H Maw
D
Kills:555
Deaths:443
KDR:1.253
Accuracy:21.851% D
HSR:18.559% D-
NSX Naginata
D
Kills:260
Deaths:322
KDR:0.807
Accuracy:13.908% F
HSR:22.308% D
Betelgeuse 54-A
C-
Kills:186
Deaths:175
KDR:1.063
Accuracy:24.344% C-
HSR:27.419% C-
Kills:9,049
Deaths (as Heavy Assault):7,457
Deaths (to Heavy Assaults):13,758
KDR:1.21349
Kill Difference:1,592
Playtime:753.032 hours
Usage:21%
Score:9.910m
Score/min:219
Accuracy (listed only):20.130%
HSR (listed only):20.421%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,237
Deaths:2,559
KDR:0.874
Accuracy:23.642% C+
HSR:12.964% D
Serpent VE92
C*
Kills:1,489
Deaths:1,450
KDR:1.027
Accuracy:23.146% C+
HSR:21.088% C*
Pandora VX25
C++
Kills:1,446
Deaths:1,272
KDR:1.137
Accuracy:37.857% C+
HSR:15.629% C++
Pulsar C
C**
Kills:1,297
Deaths:1,104
KDR:1.175
Accuracy:25.765% C**
HSR:22.822% C+
Thanatos VE70
B++
Kills:1,186
Deaths:1,187
KDR:0.999
Accuracy:46.616% B++
HSR:16.189% C+
Solstice VE3
C++
Kills:1,158
Deaths:1,254
KDR:0.923
Accuracy:23.306% C++
HSR:18.567% C
VX6-7
B+
Kills:791
Deaths:708
KDR:1.117
Accuracy:26.890% B+
HSR:19.090% C
Phobos VX86
C**
Kills:697
Deaths:712
KDR:0.979
Accuracy:55.769% C
HSR:18.364% C**
Eidolon VE33
C+
Kills:606
Deaths:491
KDR:1.234
Accuracy:26.956% C+
HSR:25.908% C+
Kills:10,907
Deaths (as Engineer):10,737
Deaths (to Engineers):11,065
KDR:1.01583
Kill Difference:170
Playtime:1,650.442 hours
Usage:47%
Score:22.910m
Score/min:231
Accuracy (listed only):32.216%
HSR (listed only):18.958%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:2,237
Deaths:2,559
KDR:0.874
Accuracy:23.642% C+
HSR:12.964% D
Serpent VE92
C*
Kills:1,489
Deaths:1,450
KDR:1.027
Accuracy:23.146% C+
HSR:21.088% C*
Pandora VX25
C++
Kills:1,446
Deaths:1,272
KDR:1.137
Accuracy:37.857% C+
HSR:15.629% C++
NS-7 PDW
C
Kills:1,320
Deaths:1,396
KDR:0.946
Accuracy:22.599% C
HSR:15.227% C-
MKV Suppressed
C+
Kills:1,308
Deaths:1,336
KDR:0.979
Accuracy:23.138% C--
HSR:18.731% C+
Pulsar C
C**
Kills:1,297
Deaths:1,104
KDR:1.175
Accuracy:25.765% C**
HSR:22.822% C+
Sirius SX12
C
Kills:1,258
Deaths:1,351
KDR:0.931
Accuracy:22.360% C-
HSR:15.580% C
Thanatos VE70
B++
Kills:1,186
Deaths:1,187
KDR:0.999
Accuracy:46.616% B++
HSR:16.189% C+
Solstice VE3
C++
Kills:1,158
Deaths:1,254
KDR:0.923
Accuracy:23.306% C++
HSR:18.567% C
VX6-7
B+
Kills:791
Deaths:708
KDR:1.117
Accuracy:26.890% B+
HSR:19.090% C
VE-S Canis
C
Kills:755
Deaths:679
KDR:1.112
Accuracy:24.767% C
HSR:16.556% C-
Phobos VX86
C**
Kills:697
Deaths:712
KDR:0.979
Accuracy:55.769% C
HSR:18.364% C**
NSX Tengu
C
Kills:425
Deaths:553
KDR:0.769
Accuracy:32.144% D
HSR:18.353% C
Eridani SX5
C--
Kills:273
Deaths:347
KDR:0.787
Accuracy:23.836% C--
HSR:12.821% D--
Kills:15,640
Deaths (as Light Assault):15,908
Deaths (to Light Assaults):7,537
KDR:0.98315
Kill Difference:268
Playtime:324.691 hours
Usage:9%
Score:4.750m
Score/min:244
Accuracy (listed only):29.417%
HSR (listed only):17.284%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:1,320
Deaths:1,396
KDR:0.946
Accuracy:22.599% C
HSR:15.227% C-
MKV Suppressed
C+
Kills:1,308
Deaths:1,336
KDR:0.979
Accuracy:23.138% C--
HSR:18.731% C+
Sirius SX12
C
Kills:1,258
Deaths:1,351
KDR:0.931
Accuracy:22.360% C-
HSR:15.580% C
Parallax VX3
B+
Kills:1,081
Deaths:353
KDR:3.062
Accuracy:42.466% B+
HSR:79.001% C*
VA39 Spectre
B++
Kills:809
Deaths:426
KDR:1.899
Accuracy:36.305% B++
HSR:37.948% C+
VE-S Canis
C
Kills:755
Deaths:679
KDR:1.112
Accuracy:24.767% C
HSR:16.556% C-
NS-357 Underboss
C--
Kills:747
Deaths:1,022
KDR:0.731
Accuracy:27.853% D--
HSR:17.403% C--
NS-61 Emissary
B+
Kills:510
Deaths:748
KDR:0.682
Accuracy:31.357% B+
HSR:15.882% C+
NS-30 Vandal
C++
Kills:438
Deaths:324
KDR:1.352
Accuracy:33.453% C++
HSR:27.854% C++
NSX Tengu
C
Kills:425
Deaths:553
KDR:0.769
Accuracy:32.144% D
HSR:18.353% C
XM98
B++
Kills:399
Deaths:174
KDR:2.293
Accuracy:41.676% B++
HSR:62.657% D**
Artemis VX26
C+
Kills:345
Deaths:287
KDR:1.202
Accuracy:26.472% C+
HSR:20.870% C
Eridani SX5
C--
Kills:273
Deaths:347
KDR:0.787
Accuracy:23.836% C--
HSR:12.821% D--
NS-AM7 Archer
B**
Kills:266
Deaths:549
KDR:0.485
Accuracy:64.876% B*
HSR:27.444% B**
Phaseshift VX-S
C*
Kills:214
Deaths:102
KDR:2.098
Accuracy:37.346% C*
HSR:77.570% C*
NSX Tomoe
C-
Kills:173
Deaths:125
KDR:1.384
Accuracy:25.272% D-
HSR:32.370% C-
Beamer VS3
C+
Kills:169
Deaths:217
KDR:0.779
Accuracy:25.510% C
HSR:22.485% C+
Phantom VA23
C+
Kills:51
Deaths:29
KDR:1.759
Accuracy:33.777% C+
HSR:29.412% C+
Kills:10,541
Deaths (as Infiltrator):10,018
Deaths (to Infiltrators):6,876
KDR:1.05221
Kill Difference:523
Playtime:351.859 hours
Usage:10%
Score:4.101m
Score/min:194
Accuracy (listed only):31.956%
HSR (listed only):30.454%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:1,446
Deaths:1,272
KDR:1.137
Accuracy:37.857% C+
HSR:15.629% C++
NS-7 PDW
C
Kills:1,320
Deaths:1,396
KDR:0.946
Accuracy:22.599% C
HSR:15.227% C-
MKV Suppressed
C+
Kills:1,308
Deaths:1,336
KDR:0.979
Accuracy:23.138% C--
HSR:18.731% C+
Sirius SX12
C
Kills:1,258
Deaths:1,351
KDR:0.931
Accuracy:22.360% C-
HSR:15.580% C
Thanatos VE70
B++
Kills:1,186
Deaths:1,187
KDR:0.999
Accuracy:46.616% B++
HSR:16.189% C+
NS-11A
C-
Kills:961
Deaths:787
KDR:1.221
Accuracy:22.238% C-
HSR:18.835% C-
VE-S Canis
C
Kills:755
Deaths:679
KDR:1.112
Accuracy:24.767% C
HSR:16.556% C-
Phobos VX86
C**
Kills:697
Deaths:712
KDR:0.979
Accuracy:55.769% C
HSR:18.364% C**
NSX Tengu
C
Kills:425
Deaths:553
KDR:0.769
Accuracy:32.144% D
HSR:18.353% C
Pulsar VS1
C
Kills:299
Deaths:348
KDR:0.859
Accuracy:21.972% C
HSR:16.054% D
Eridani SX5
C--
Kills:273
Deaths:347
KDR:0.787
Accuracy:23.836% C--
HSR:12.821% D--
H-V45
C
Kills:192
Deaths:194
KDR:0.990
Accuracy:22.634% C
HSR:12.500% D*
Equinox VE2
C+
Kills:89
Deaths:97
KDR:0.918
Accuracy:24.776% C+
HSR:21.348% C+
NS-11P
B*
Kills:64
Deaths:53
KDR:1.208
Accuracy:20.979% C-
HSR:25% B*
Kills:10,273
Deaths (as Combat Medic):10,312
Deaths (to Combat Medics):4,334
KDR:0.99622
Kill Difference:39
Playtime:288.944 hours
Usage:8%
Score:5.666m
Score/min:327
Accuracy (listed only):28.692%
HSR (listed only):17.228%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:636
Deaths:305
KDR:2.085
Accuracy:14.231% D*
HSR:20.283% C+
Cosmos VM3
C+
Kills:574
Deaths:280
KDR:2.050
Accuracy:13.165% D-
HSR:18.990% C+
Cosmos VM3
C++
Kills:566
Deaths:278
KDR:2.036
Accuracy:13.709% D
HSR:19.435% C++
Blueshift VM5
D
Kills:553
Deaths:305
KDR:1.813
Accuracy:14.625% D--
HSR:18.264% D
Comet VM2
C++
Kills:264
Deaths:285
KDR:0.926
Accuracy:43.882% C++
HSR:3.788% C+
Comet VM2
B+
Kills:243
Deaths:264
KDR:0.920
Accuracy:43.871% C+
HSR:5.350% B+
NS-20 Gorgon
B++
Kills:94
Deaths:64
KDR:1.469
Accuracy:26.910% C+
HSR:24.468% B++
NS-10 Burster
C--
Kills:82
Deaths:69
KDR:1.188
Accuracy:25.117% D
HSR:4.878% C--
NS-20 Gorgon
C++
Kills:79
Deaths:64
KDR:1.234
Accuracy:27.691% C++
HSR:15.190% D-
NS-10 Burster
D
Kills:75
Deaths:65
KDR:1.154
Accuracy:25.620% D
HSR:2.667% D--
Vortex VM21
B++
Kills:58
Deaths:96
KDR:0.604
Accuracy:42.908% C*
HSR:5.172% B++
Kills:3,224
Deaths (as MAX Suit):1,037.500
Deaths (to MAX Suits):2,860
KDR:3.10747
Kill Difference:2,186.500
Playtime:136.799 hours
Usage:4%
Score:2.351m
Score/min:286
Accuracy (listed only):26.521%
HSR (listed only):12.589%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:417
V. Kills:68 N/A
Deaths:98
KDR:4.255
Accuracy:42.208% D*
KPH:57.600 C
VKPH:9.400 D
Light PPA
D-
Kills:311
V. Kills:26 N/A
Deaths:211
KDR:1.474
Accuracy:25.309% F-
KPH:19.200 D-
VKPH:1.600 D-
Saron Laser Cannon
D-
Kills:170
V. Kills:175 97%
Deaths:560
KDR:0.304
Accuracy:28.045% D
KPH:3.300 D-
VKPH:3.400 D-
Hornet Missiles
C
Kills:117
V. Kills:81 143%
Deaths:32
KDR:3.656
Accuracy:59.196% C
KPH:35.600 C-
VKPH:24.600 C--
Maelstrom Turbo Laser
D
Kills:112
V. Kills:113 98%
Deaths:526
KDR:0.213
Accuracy:27.747% D
KPH:2.700 D--
VKPH:2.700 D--
Coyote Missiles
D
Kills:58
V. Kills:37 153%
Deaths:38
KDR:1.526
Accuracy:47.780% D-
KPH:19.800 D
VKPH:12.600 D
Kills:1,185 (593 + 0)
Deaths:1,465
KDR:0.809
VKDR:0.341
Vehicle Kills:500
Kill Difference:280
Playtime:122.660 hours
Usage:3%
Score:0.747m
Score/min:102
Piloting Accuracy:27.747%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:366
V. Kills:76 475%
Deaths:58
KDR:6.310
Accuracy:37.268% D
KPH:1,317,600 U
VKPH:273,600 U
C150 Dalton
U
Kills:115
V. Kills:85 134%
Deaths:49
KDR:2.347
Accuracy:42.097% B+
KPH:414,000 U
VKPH:306,000 U
AP30 Shredder
U
Kills:112
V. Kills:78 142%
Deaths:47
KDR:2.383
Accuracy:21.738% F-
KPH:403,200 U
VKPH:280,800 U
Kills:593 (0 + 593)
Deaths:154
KDR:3.851
VKDR:1.552
Vehicle Kills:239
Kill Difference:439
Playtime:0.001 hours
Usage:0%
Score:0.299m
Score/min:4,480,140
Piloting Accuracy:N/A%
Gunner Accuracy:21.738%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,586
V. Kills:172 N/A
Deaths:145
KDR:10.938
Accuracy:39.406% D--
KPH:34.300 D
VKPH:3.700 D*
L100 Python AP
C+
Kills:879
V. Kills:768 114%
Deaths:270
KDR:3.256
Accuracy:62.206% B++
KPH:20.500 D-
VKPH:17.900 C+
L100 Python HEAT
C-
Kills:776
V. Kills:270 286%
Deaths:128
KDR:6.063
Accuracy:47.229% C-
KPH:24.200 C-
VKPH:8.400 D
C75 Viper
C*
Kills:610
V. Kills:123 492%
Deaths:120
KDR:5.083
Accuracy:41.858% C*
KPH:18.400 D
VKPH:3.700 D--
Skyguard
D-
Kills:391
V. Kills:339 115%
Deaths:170
KDR:2.300
Accuracy:24.019% D-
KPH:6.400 D*
VKPH:5.600 D*
Kills:4,242 (4,242 + 0)
Deaths:833
KDR:5.092
VKDR:2.007
Vehicle Kills:1,672
Kill Difference:3,409
Playtime:215.258 hours
Usage:6%
Score:1.719m
Score/min:133
Driving Accuracy:24.019%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:542
V. Kills:254 213%
Deaths:91
KDR:5.956
Accuracy:39.005% D*
KPH:14.600 D
VKPH:6.800 C--
Saron HRB
C--
Kills:441
V. Kills:252 174%
Deaths:118
KDR:3.737
Accuracy:37.131% D
KPH:19.800 C--
VKPH:11.300 C--
Supernova VPC
D--
Kills:317
V. Kills:46 N/A
Deaths:60
KDR:5.283
Accuracy:40.450% D*
KPH:24.500 D--
VKPH:3.600 D--
Supernova FPC
B+
Kills:281
V. Kills:274 102%
Deaths:113
KDR:2.487
Accuracy:63.677% A
KPH:18.300 D
VKPH:17.800 B+
Proton II PPA
B+
Kills:264
V. Kills:29 N/A
Deaths:27
KDR:9.778
Accuracy:18.797% D-
KPH:41.100 C--
VKPH:4.500 B+
E540 Halberd
D--
Kills:61
V. Kills:30 197%
Deaths:17
KDR:3.588
Accuracy:42.689% D
KPH:19.800 D--
VKPH:9.800 D--
Kills:1,906 (1,140 + 766)
Deaths:426
KDR:4.474
VKDR:2.077
Vehicle Kills:885
Kill Difference:1,480
Playtime:97.280 hours
Usage:3%
Score:1.214m
Score/min:208
Driving Accuracy:63.677%
Gunner Accuracy:42.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:406
V. Kills:53 N/A
Deaths:62
KDR:6.548
Accuracy:21.171% F-
KPH:25.900 D*
VKPH:3.400 D-
E540 Halberd-H
D--
Kills:103
V. Kills:54 187%
Deaths:33
KDR:3.121
Accuracy:48.733% D--
KPH:18.600 D*
VKPH:9.800 D**
Saron HRB-H
D
Kills:98
V. Kills:59 163%
Deaths:29
KDR:3.379
Accuracy:49.779% D
KPH:24.800 D
VKPH:14.900 D-
Aphelion VEX-4H
D
Kills:58
V. Kills:40 141%
Deaths:30
KDR:1.933
Accuracy:39.084% D-
KPH:27 D
VKPH:18.600 D
Kills:665 (0 + 665)
Deaths:154
KDR:4.318
VKDR:1.338
Vehicle Kills:206
Kill Difference:511
Playtime:27.320 hours
Usage:1%
Score:0.247m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:39.084%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:514
V. Kills:83 N/A
Deaths:91
KDR:5.648
Accuracy:32.740% C+
KPH:21 C--
VKPH:3.400 D
M60-G Bulldog
C-
Kills:275
V. Kills:54 N/A
Deaths:51
KDR:5.392
Accuracy:36.943% C+
KPH:26.900 C--
VKPH:5.300 C-
M12 Kobalt
D-
Kills:186
V. Kills:5 N/A
Deaths:24
KDR:7.750
Accuracy:12.510% D--
KPH:31.800 D-
VKPH:0.900 D--
M20 Basilisk
D
Kills:117
V. Kills:72 160%
Deaths:49
KDR:2.388
Accuracy:32.836% D
KPH:8.600 D--
VKPH:5.300 D
M40 Fury
D*
Kills:100
V. Kills:16 N/A
Deaths:20
KDR:5
Accuracy:20.586% F-
KPH:23.200 D*
VKPH:3.700 D*
G30 Walker
D
Kills:95
V. Kills:62 151%
Deaths:23
KDR:4.130
Accuracy:23.562% D-
KPH:8.300 D-
VKPH:5.400 D
M20 Basilisk
D-
Kills:74
V. Kills:41 176%
Deaths:48
KDR:1.542
Accuracy:34.512% C--
KPH:8.300 D*
VKPH:4.600 D-
M40 Fury
D--
Kills:65
V. Kills:13 464%
Deaths:20
KDR:3.250
Accuracy:27.258% D--
KPH:17.100 D--
VKPH:3.400 D*
Kills:1,426 (0 + 1,426)
Deaths:326
KDR:4.374
VKDR:1.061
Vehicle Kills:346
Kill Difference:1,100
Playtime:82.524 hours
Usage:2%
Score:0.560m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:27.258%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:133
V. Kills:24 N/A
Deaths:179
KDR:0.743
Accuracy:31.699% F
KPH:6 D--
VKPH:1.100 D*
M20 Basilisk-F
D
Kills:69
V. Kills:10 N/A
Deaths:170
KDR:0.406
Accuracy:24.572% F-
KPH:2.100 D--
VKPH:0.300 D
Kills:202 (202 + 0)
Deaths:349
KDR:0.579
VKDR:0.097
Vehicle Kills:34
Kill Difference:147
Playtime:55.250 hours
Usage:2%
Score:0.056m
Score/min:17
Driving Accuracy:24.572%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 3,2913,2602,5041.302C+0.0618.773%D18.528%D-21.2DN/A81153.9h12.5C--66.5C
Lasher X2 2,7612,7002,3731.138C**0.1024.226%C3.593%C+30.2C+N/A9689.4h21.5C88.8C+
C-4 2,9262,2781,8831.21C+0.0326.903%C*N/A88C++25C64825.9h1.6C+6C++
Solstice SF 2,2892,2372,5590.874C+0.3723.642%C+12.964%D11.5DN/A40195.2h10.9C*46.3B
L100 Python HESH 1,7581,58614510.938C+9.7039.406%D--2.333%B++34.3D3.7D*12446.3h3.6C+9C
Serpent VE92 1,5371,4891,4501.027C+0.2123.146%C+21.088%C*24.1CN/A7161.9h12.8C*55.5C*
Pandora VX25 1,4551,4461,2721.137C+0.1037.857%C+15.629%C++28.2CN/A8451.3h4.2B11.2C*
NS-7 PDW 1,3441,3201,3960.946C+0.2922.599%C15.227%C-14.5DN/A4891.2h15.5C+68.6C+
MKV Suppressed 1,3391,3081,3360.979C+0.2623.138%C--18.731%C+13.2D-N/A3599.1h16.9C73C
Pulsar C 1,3201,2971,1041.175C+0.0625.765%C**22.822%C+24.7C+N/A8452.5h10.3B+40.1B+
Sirius SX12 1,2711,2581,3510.931C+0.3122.36%C-15.58%C13.5DN/A5393h16.8C75.3C+
NS-15M2 1,2491,2211,1771.037C0.2020.8%D19.656%D26.8DN/A6945.6h15.9D76.5C-
Orion VS54 1,2111,2011,0051.195C+0.0418.809%C-21.399%C--20.9C--N/A11357.4h14.3C76.2C+
Thanatos VE70 1,2001,1861,1870.999C++0.2446.616%B++16.189%C+28.1C+N/A8542.2h4.1B+8.7B++
VX29 Polaris 1,1891,1838621.372C+0.1321.239%C-16.399%D-25.8DN/A8945.9h13.6C64.2C+
Pulsar LSW 1,1991,1839691.221C+0.0221.314%C19.104%D33.9CN/A10834.9h13.6C63.8C+
Solstice VE3 1,1811,1581,2540.923C*0.3223.306%C++18.567%C15.3CN/A6975.9h15.1C*64.9C++
Proximity Mine 1,0911,0912883.788C+2.5542.689%C++N/A149.5B+N/A4827.3h1.8B4.3B
Parallax VX3 1,0831,0813533.062C+1.8242.466%B+79.001%C*21.4C-N/A6750.5h2.5C5.9C++
NS-11A 9729617871.221C+0.0222.238%C-18.835%C-19.9DN/A6748.2h13B58.4C++
L100 Python AP 1,6478792703.256C2.0262.206%B++2.503%C+20.5D-17.9C+18842.8h9.2D--14.8D
VA39 Spectre 8198094261.899B+0.6636.305%B++37.948%C+17.3CN/A6346.8h6C++16.6B+
VX6-7 8187917081.117C+0.1226.89%B+19.09%C27.6C+N/A8828.7h12C**44.6B+
L100 Python HEAT 1,0467761286.063B+4.8247.229%C-1.804%C-24.2C-8.4D13932.1h6.4C+13.6C+
VE-S Canis 7837556791.112C+0.1324.767%C16.556%C-22.1DN/A5734.2h14.4C-58.2C+
NS-357 Underboss 7497471,0220.731C0.5127.853%D--17.403%C--19.7DN/A6538h4.2C++15C
Tank Mine 1,1777142982.396C+1.1638.012%BN/A123.1B79.8B+13945.8h2.2C-5.8C**
Phobos VX86 6976977120.979C0.2655.769%C18.364%C**21.6D-N/A7232.2h2.8C-5C+
MANA Anti-Personnel Turret 6816683471.925N/A0.6915.217%UN/A6680U130U14908800.1h24T*157.7T*
Blueshift VM5 6456363052.085C+0.8514.231%D*20.283%C+24.5DN/A8326h14.9B105C
C75 Viper 7336101205.083C*3.8441.858%C*1.475%C++18.4D3.7D--11233.1h19.9D-47.5C
Eidolon VE33 6126064911.234C++0.0126.956%C+25.908%C+18.7CN/A6932.4h10.7C39.7C+
Cosmos VM3 5765742802.05C++0.8113.165%D-18.99%C+19D-N/A7230.2h14.7C111.4C
Cosmos VM3 5685662782.036C++0.8013.709%D19.435%C++19.1DN/A7129.6h15.1C109.8C+
VE-H Maw 5705554431.253C0.0121.851%D18.559%D-34.9C-N/A9015.9h14.8D*67.7D
Blueshift VM5 5585533051.813C0.5714.625%D--18.264%D21.1DN/A7426.2h17.5C119.7D
Supernova PC 796542915.956C++4.7239.005%D*2.214%C+14.6D6.8C--14137.1h4.9B12.6C+
S1 8565416170.877C**0.3660.041%B1.479%D-22.1C12.9C+31024.5h7C+11.7C++
M60-G Bulldog 597514915.648B+4.4132.74%C+3.307%C**21.1C--3.4D9724.4h7.5C++22.9C*
NS-61 Emissary 5175107480.682C+0.5631.357%B+15.882%C+10.8DN/A3047.1h14.2C++45.3B
Frag Grenade 4964901490N/A488.7638.204%D--N/A544.4C*6.7C21070.9h2.9B*7.6B
Saron HRB 6934411183.737C2.5037.131%D1.361%C19.8C--11.3C--23622.3h23.5C+63.3C
NS-30 Vandal 4444383241.352C+0.1133.453%C++27.854%C++21.8DN/A7120.1h7.8D*23.4C--
NSX Tengu 4414255530.769C0.4732.144%D18.353%C15.1D-N/A4128.1h17D52.9C-
MANA Anti-Vehicle Turret 8404183761.112C--0.1362.978%B+2.153%D4180S4220S2590940.1h13.6F-21.6D
Dual Photon Pods 485417984.255C3.0242.208%D*1.439%C**57.9C9.4D3627.2h24.5C+58.1C
Proton II PPA-H 459406626.548C5.3121.171%F-N/A25.9D*3.4D-8315.7h18.3F86.2T-
NS Decimator 6094004570.875C+0.3666.246%B++N/A31.3C16.3C+29712.8h5.8D8.7C+
XM98 4003991742.293C++1.0541.676%B++62.657%D**16.7DN/A5923.9h2.9C--6.9C++
Skyguard 7303911702.3C1.0624.019%D-1.279%D6.4D*5.6D*11061h150.7D627.6D-
L105 Zephyr 442366586.31C5.0737.268%DN/A3660U760U12442600.1h7.6C20.3C
Artemis VX26 3503452871.202C+0.0426.472%C+20.87%C16D-N/A5521.5h13.9C--52.6C
Supernova VPC 363317605.283D4.0440.45%D*1.577%C++24.6D--3.6D--12912.9h4.4D--10.8D*
Light PPA 3373112111.474C-0.2325.309%F-1.608%B+19.2D-1.6D-8616.2h22.3D88D*
Pulsar VS1 3032993480.859C+0.3821.972%C16.054%D14.5DN/A9020.6h15.2C+69C+
Supernova FPC 5552811132.487C--1.2563.677%A2.847%B18.2D17.8B+40115.4h8.6F-13.5D
M60-G Bulldog 329275515.392C++4.1536.943%C+4%B++27C--5.3C-13810.2h7.3C++19.7C**
Eridani SX5 2842733470.787C0.4523.836%C--12.821%D--14.6D-N/A5218.7h16.9D*71D
NS-AM7 Archer 3632665490.485C+0.7564.876%B*27.444%B**7.1C+2.6C+4837.3h22.7C+35.1C++
Comet VM2 3902642850.926C++0.3143.882%C++3.788%C+9.1C4.3C++10129.1h28.7C-65.4C+
Proton II PPA 293264279.778C8.5418.797%D-1.515%C--41.3C--4.5B+1556.4h11.3C60.3D
NSX Naginata 2662603220.807C--0.4313.908%F22.308%D23.9DN/A7210.9h15.4D111D*
Comet VM2 3642432640.92C+0.3243.871%C+5.35%B+9C-4.5C8627.1h29.9C+68.1C+
Phaseshift VX-S 2142141022.098C0.8637.346%C*77.57%C*19.6DN/A7210.9h2.7C**7.2B+
Rocklet Rifle 4272124010.529C0.7161.054%B*N/A25.2C25.6C++3448.4h45.4C--74.4C++
Hunter QCX 2152102860.734C++0.5131.225%D37.143%B++7.9DN/A2526.5h5.9C++18.7C++
Spear Anti-Vehicle Phalanx Turret 308210375.676C4.4439.707%C--3.81%C+24.7D11.5D--2618.5h11.6C--29.2C--
H-V45 1961921940.99C+0.2522.634%C12.5%D*16.4DN/A8511.7h15.6D69.1C
Betelgeuse 54-A 1911861751.063C--0.1824.344%C-27.419%C-30D--N/A1586.2h14F57.4D-
M12 Kobalt 191186247.75C-6.5112.51%D--17.204%C+32.1D-N/A955.8h19.8C++158.5C
NSX Tomoe 1771731251.384C+0.1425.272%D-32.37%C-21.4DN/A538.1h16.5C-65.3C--
Saron Laser Cannon 3451705600.304C0.9428.045%DN/A3.3D-3.4D-8451.2h229.3D-817.5D--
Beamer VS3 1701692170.779C++0.4625.51%C22.485%C+15.8C--N/A7510.7h8.9C**34.8C++
Hades VSH4 3181693920.431C0.8173.941%B*2.367%C+10.5C9.3C+15816.1h12.3D--16.6D
Force-Blade 19015619,0290.008C-1.2321.289%D2.564%D0.1DN/A11119.8h3.9D-18.4D
Anti-Vehicle Grenade 1661431143N/A141.7649.116%CN/A286C-46D17800.5h6C+12.3C+
Nemesis VSH9 2761422150.66C+0.5856.36%D-N/A7.1C-6.7C19019.9h9C16.1C--
M40 Fury-F 1571331790.743C0.5031.699%FN/A6D--1.1D*2922.1h10.9C*34.3C--
Sticky Grenade 1311281128N/A126.7638.16%FN/A426.7D*10C12410.3h3.5D*9.2D**
Hornet Missiles 198117323.656C2.4259.196%C1.709%C++35.5C-24.5C--3133.3h15.5C-26.2C--
M20 Basilisk 189117492.388C1.1532.836%D2.564%D*8.6D--5.3D11113.6h155.6D--474D**
C150 Dalton 200115492.347C--1.1142.097%B+N/A1150U850U8933700.1h6.9D**16.5D
Maelstrom Turbo Laser 2251125260.213D1.0327.747%DN/A2.7D--2.7D--6141.8h295.5F--1064.8F--
AP30 Shredder 190112472.383C-1.1421.738%F-N/A1120U780U8491300.1h89.1C*410D-
E540 Halberd-H 157103333.121C-1.8848.733%D--N/A18.7D*9.8D**1965.5h8D16.5D*
Lumine Edge 10810018,3150.005C1.238.561%F22%B*0.1DN/A0876.6h3.1F**35.9T*
M40 Fury 116100205C3.7620.586%F-2%C++23.3D*3.7D*1384.3h12.2C**59.1D
Saron HRB-H 15798293.379C2.1449.779%DN/A24.5D14.8D-2604h29.8C60D
M60-A Bulldog 10896214.571C--3.3333.125%D**1.042%D--11.7D--1.5D-658.2h7.7D23.4D*
G30 Walker 15795234.13C*2.8923.562%D-3.158%C-8.3D-5.4D11811.4h242.9C1030.7D
NS-20 Gorgon 10094641.469C**0.2326.91%C+24.468%B++17.4C+1.1D785.4h52.2C+193.8C+
Equinox VE2 9089970.918C0.3224.776%C+21.348%C+16.2DN/A615.5h13.4C+54C+
NS-R3 Swarm 156831650.503C+0.7467.188%B++N/A5.8C--5.1C-6914.4h34.7D51.6C-
NS-10 Burster 13982691.188B0.0525.117%D4.878%C--4D2.8C--7720.6h156.3C622.3C-
Lancer VS22 201792270.348C--0.8966.738%B++N/A6.6D10.3C21211.9h70.7F-106D**
NS-20 Gorgon 8879641.234C++0.0127.691%C++15.19%D-14.6C1.7C**595.4h62.9C227.1C+
NS-10 Burster 13175651.154C++0.0925.62%D2.667%D--3.7D-2.8D7920.1h171.5C--669.2D
M20 Basilisk 11574481.542D0.3034.512%C--8.108%B**8.3D*4.6D-1108.9h170.2D**493.3D**
M20 Basilisk-F 79691700.406C0.8324.572%F-5.797%C**2.1D--N/A933.2h38.1B155.1C++
M40 Fury 7865203.25C--2.0127.258%D--1.538%C17.1D--3.4D*1473.8h16C+58.6C--
NS-11P 6564531.208C++0.0320.979%C-25%B*19.4C--N/A1533.3h12.4B+59.1C**
E540 Halberd 9161173.588C-2.3542.689%D8.197%M**19.7D*9.7D--2803.1h6.6D15.4D
Vortex VM21 11758960.604C--0.6442.908%C*5.172%B++4.8D-4.8C-7412.2h94.8F220.9D-
Aphelion VEX-4H 9858301.933C0.6939.084%D-1.724%D-27.6D19D3242.1h76.5C-195.7D
Coyote Missiles 9558381.526C-0.2947.78%D-N/A20D12.8D1922.9h65.5D--137.1D--
Aspis Anti-Aircraft Phalanx Turret 11457212.714C1.4721.053%DN/A8.4C--8.4C--2216.8h150.5C++714.6C+
M60-A Bulldog 6053301.767D0.5325.896%D*3.774%M+16.1D--2.1D**1213.3h7.9D*30.5D**
M60-A Bulldog 6551163.188C--1.9531.325%D**N/A8.1D*2.2D586.3h9.3D**29.6F-
Phantom VA23 5251291.759C+0.5233.777%C+29.412%C+26.8DN/A1011.9h5.5D16.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,4631.5h
Anti-Vehicle MANA Turret171,7082.5h
Nano-Armor Kit1,4931,645,231118.1h
Turret AI Module01140.5h
Repair Module01770.8h
Nanite Revive Grenade01,4840.4h
Nanite Healing Grenade02020.1h
Medical Applicator1,097385,35245.3h
Blast Wall1900.8h
Auraxium Force-Blade44526716.4h
Spitfire Auto-Turret162,1872.2h
Restoration Kit194180.5h
Motion Spotter305,2403.5h
Hoplon Anti-Aircraft Phalanx Tower0590.4h
Rampart Wall11712h
Spear Anti-Vehicle Tower2690.5h
Welding Device01450.1h
Deconstruction Tool02,0960.2h
Shield Recharging Field575,5622.2h
Recon Detection Device887,45114.1h
Smoke Grenade0780h
Ammunition Package736,7904.5h
Medical Kit163290.4h
Anti-Infantry MANA Turret329052h
Flail Targeting Dart43393.2h
Nano-Repair Grenade03290.1h
Hardlight Barrier212140.4h

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