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oCreator[] oCreator
VS BR 144

KDR: 1.24

Score: 47.1m

Last Seen: Oct 3rd, 2018 12:48 PM
- OFFLINE - 1772.4 hour(s)

Battle Rank 120 (144 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Lasher X2 Solstice SF C-4 L100 Python HESH Pandora VX25 MKV Suppressed Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $213,921 MLG Score: 171
Fun Score: N/A
Cheeseburgers Flipped: 1063TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.129%19.138%42329100621,3821.015530.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.225%0.201C++-0.243C-1.716F-HEAD ++ (~8.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.178C++13.60.048C+47.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.995%1.283%734103193512904080.724245229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.925%-0.885D---0.291C-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311.6-0.932D--90.3-0.704D-221.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.033%2.198%197810275,051260020981.94269241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.497%-1.157D*-0.259C1.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.7-0.596D17.9-0.428C--43.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.215%3.06%1581710183,235187211581.72718279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.042%-0.924D---0.335C-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.80.043C+29.80.247C++84

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.656%62.998%158410312,4622278131.0803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.539%0.546B+-0.27C-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.025C+3.7-0.171C5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.04%16.427%158310323,2631718221.8993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.476%0.133C++0.372C**-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.319C*3.90.204C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.1m375.1%256 (15.4k)233 (14k)1.2358255,64445,0261.53049144 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035165616.151%13.727%22204:2917

8% Combat Medic47% Engineer22% Heavy Assault10% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:58 PMNov 12th, 2017 12:34 AMOct 4th, 2018 9:56 PM (202d) (PST)Oct 3rd, 2018 9:54 AM (204d) (PST)Oct 3rd, 2018 8:48 AM (204d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4481403080.2750.2230.0381.1860.041171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,8648,42918,4351713271213,995

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3367.5h/140.3d 13,268 7,638 23,450 239.7k 8,377 6,798 8,244 90.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:3,074
Deaths:2,381
KDR:1.291
Accuracy:18.475% D
HSR:17.762% D--
Lasher X2
C
Kills:2,567
Deaths:2,271
KDR:1.130
Accuracy:24.012% C
HSR:3.467% C
VX29 Polaris
C
Kills:1,183
Deaths:862
KDR:1.372
Accuracy:21.239% C
HSR:16.399% D-
NS-15M2
D
Kills:1,178
Deaths:1,125
KDR:1.047
Accuracy:20.934% D
HSR:19.610% D
Pulsar LSW
C
Kills:1,171
Deaths:956
KDR:1.225
Accuracy:21.283% C
HSR:19.129% D
Orion VS54
C-
Kills:1,170
Deaths:968
KDR:1.209
Accuracy:18.708% C-
HSR:21.709% C-
VE-H Maw
D-
Kills:252
Deaths:212
KDR:1.189
Accuracy:20.157% D--
HSR:18.254% D-
NSX Naginata
D-
Kills:250
Deaths:305
KDR:0.820
Accuracy:14.080% D**
HSR:22% D-
Betelgeuse 54-A
C+
Kills:82
Deaths:78
KDR:1.051
Accuracy:24.083% C--
HSR:30.488% C+
Kills:10,927
Deaths (as Heavy Assault):9,158
Deaths (to Heavy Assaults):12,952
KDR:1.19316
Kill Difference:1,769
Playtime:724.391 hours
Usage:22%
Score:9.484m
Score/min:218
Accuracy (listed only):20.330%
HSR (listed only):18.758%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,187
Deaths:2,496
KDR:0.876
Accuracy:23.608% C+
HSR:12.666% D
Pandora VX25
C++
Kills:1,390
Deaths:1,218
KDR:1.141
Accuracy:37.835% C+
HSR:15.755% C++
Serpent VE92
C**
Kills:1,198
Deaths:1,158
KDR:1.035
Accuracy:22.633% C
HSR:21.536% C**
Pulsar C
C*
Kills:1,188
Deaths:994
KDR:1.195
Accuracy:25.492% C*
HSR:22.391% C+
Thanatos VE70
B++
Kills:1,182
Deaths:1,181
KDR:1.001
Accuracy:46.629% B++
HSR:16.159% C+
Solstice VE3
C++
Kills:1,158
Deaths:1,254
KDR:0.923
Accuracy:23.306% C++
HSR:18.567% C+
Phobos VX86
C**
Kills:691
Deaths:704
KDR:0.982
Accuracy:55.738% C
HSR:18.234% C**
Eidolon VE33
C++
Kills:605
Deaths:487
KDR:1.242
Accuracy:26.946% C+
HSR:25.950% C++
VX6-7
B+
Kills:474
Deaths:463
KDR:1.024
Accuracy:26.561% B+
HSR:19.620% C+
Kills:10,073
Deaths (as Engineer):9,955
Deaths (to Engineers):10,594
KDR:1.01185
Kill Difference:118
Playtime:1,588.709 hours
Usage:47%
Score:21.911m
Score/min:230
Accuracy (listed only):32.083%
HSR (listed only):18.986%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:2,187
Deaths:2,496
KDR:0.876
Accuracy:23.608% C+
HSR:12.666% D
Pandora VX25
C++
Kills:1,390
Deaths:1,218
KDR:1.141
Accuracy:37.835% C+
HSR:15.755% C++
MKV Suppressed
C+
Kills:1,258
Deaths:1,302
KDR:0.966
Accuracy:23.062% C--
HSR:18.601% C+
Sirius SX12
C
Kills:1,258
Deaths:1,349
KDR:0.933
Accuracy:22.364% C
HSR:15.580% C
NS-7 PDW
C
Kills:1,245
Deaths:1,303
KDR:0.955
Accuracy:22.349% C-
HSR:15.502% C
Serpent VE92
C**
Kills:1,198
Deaths:1,158
KDR:1.035
Accuracy:22.633% C
HSR:21.536% C**
Pulsar C
C*
Kills:1,188
Deaths:994
KDR:1.195
Accuracy:25.492% C*
HSR:22.391% C+
Thanatos VE70
B++
Kills:1,182
Deaths:1,181
KDR:1.001
Accuracy:46.629% B++
HSR:16.159% C+
Solstice VE3
C++
Kills:1,158
Deaths:1,254
KDR:0.923
Accuracy:23.306% C++
HSR:18.567% C+
Phobos VX86
C**
Kills:691
Deaths:704
KDR:0.982
Accuracy:55.738% C
HSR:18.234% C**
VX6-7
B+
Kills:474
Deaths:463
KDR:1.024
Accuracy:26.561% B+
HSR:19.620% C+
VE-S Canis
C
Kills:418
Deaths:384
KDR:1.089
Accuracy:24.860% C
HSR:16.268% C--
NSX Tengu
C
Kills:388
Deaths:515
KDR:0.753
Accuracy:32.514% D
HSR:18.814% C
Eridani SX5
C--
Kills:261
Deaths:332
KDR:0.786
Accuracy:23.535% C--
HSR:13.027% D--
Kills:14,296
Deaths (as Light Assault):14,653
Deaths (to Light Assaults):7,032
KDR:0.97564
Kill Difference:357
Playtime:298.303 hours
Usage:9%
Score:4.349m
Score/min:243
Accuracy (listed only):29.320%
HSR (listed only):17.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:1,258
Deaths:1,302
KDR:0.966
Accuracy:23.062% C--
HSR:18.601% C+
Sirius SX12
C
Kills:1,258
Deaths:1,349
KDR:0.933
Accuracy:22.364% C
HSR:15.580% C
NS-7 PDW
C
Kills:1,245
Deaths:1,303
KDR:0.955
Accuracy:22.349% C-
HSR:15.502% C
Parallax VX3
B+
Kills:1,063
Deaths:347
KDR:3.063
Accuracy:42.431% B+
HSR:78.834% C++
VA39 Spectre
B++
Kills:789
Deaths:419
KDR:1.883
Accuracy:36.340% B++
HSR:37.896% C+
NS-357 Underboss
C--
Kills:726
Deaths:984
KDR:0.738
Accuracy:27.872% D--
HSR:17.355% C--
NS-61 Emissary
B+
Kills:476
Deaths:687
KDR:0.693
Accuracy:31.550% B+
HSR:16.387% C+
NS-30 Vandal
C*
Kills:438
Deaths:323
KDR:1.356
Accuracy:33.297% C+
HSR:27.854% C*
VE-S Canis
C
Kills:418
Deaths:384
KDR:1.089
Accuracy:24.860% C
HSR:16.268% C--
XM98
B++
Kills:398
Deaths:172
KDR:2.314
Accuracy:41.856% B++
HSR:62.563% D**
NSX Tengu
C
Kills:388
Deaths:515
KDR:0.753
Accuracy:32.514% D
HSR:18.814% C
Artemis VX26
C
Kills:328
Deaths:275
KDR:1.193
Accuracy:26.161% C
HSR:21.342% C
Eridani SX5
C--
Kills:261
Deaths:332
KDR:0.786
Accuracy:23.535% C--
HSR:13.027% D--
NS-AM7 Archer
A+
Kills:225
Deaths:447
KDR:0.503
Accuracy:64.172% B++
HSR:31.111% A+
Phaseshift VX-S
C*
Kills:212
Deaths:99
KDR:2.141
Accuracy:37.427% C++
HSR:77.830% C*
Beamer VS3
C+
Kills:168
Deaths:217
KDR:0.774
Accuracy:25.430% C
HSR:22.619% C+
NSX Tomoe
D
Kills:141
Deaths:102
KDR:1.382
Accuracy:24.995% D-
HSR:29.078% D
Kills:9,792
Deaths (as Infiltrator):9,257
Deaths (to Infiltrators):6,393
KDR:1.05779
Kill Difference:535
Playtime:340.878 hours
Usage:10%
Score:3.958m
Score/min:194
Accuracy (listed only):31.777%
HSR (listed only):30.627%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:1,390
Deaths:1,218
KDR:1.141
Accuracy:37.835% C+
HSR:15.755% C++
MKV Suppressed
C+
Kills:1,258
Deaths:1,302
KDR:0.966
Accuracy:23.062% C--
HSR:18.601% C+
Sirius SX12
C
Kills:1,258
Deaths:1,349
KDR:0.933
Accuracy:22.364% C
HSR:15.580% C
NS-7 PDW
C
Kills:1,245
Deaths:1,303
KDR:0.955
Accuracy:22.349% C-
HSR:15.502% C
Thanatos VE70
B++
Kills:1,182
Deaths:1,181
KDR:1.001
Accuracy:46.629% B++
HSR:16.159% C+
NS-11A
C
Kills:933
Deaths:760
KDR:1.228
Accuracy:22.295% C-
HSR:18.757% C
Phobos VX86
C**
Kills:691
Deaths:704
KDR:0.982
Accuracy:55.738% C
HSR:18.234% C**
VE-S Canis
C
Kills:418
Deaths:384
KDR:1.089
Accuracy:24.860% C
HSR:16.268% C--
NSX Tengu
C
Kills:388
Deaths:515
KDR:0.753
Accuracy:32.514% D
HSR:18.814% C
Pulsar VS1
C
Kills:299
Deaths:348
KDR:0.859
Accuracy:21.972% C
HSR:16.054% D
Eridani SX5
C--
Kills:261
Deaths:332
KDR:0.786
Accuracy:23.535% C--
HSR:13.027% D--
H-V45
C
Kills:161
Deaths:172
KDR:0.936
Accuracy:22.553% C
HSR:11.801% D*
Equinox VE2
C*
Kills:83
Deaths:96
KDR:0.865
Accuracy:25.016% C+
HSR:22.892% C*
NS-11P
B*
Kills:64
Deaths:53
KDR:1.208
Accuracy:20.979% C
HSR:25% B*
Kills:9,631
Deaths (as Combat Medic):9,717
Deaths (to Combat Medics):4,001
KDR:0.99115
Kill Difference:86
Playtime:264.287 hours
Usage:8%
Score:5.133m
Score/min:324
Accuracy (listed only):28.693%
HSR (listed only):17.317%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:581
Deaths:284
KDR:2.046
Accuracy:14.276% D--
HSR:20.654% C+
Cosmos VM3
C+
Kills:574
Deaths:280
KDR:2.050
Accuracy:13.165% D
HSR:18.990% C+
Cosmos VM3
C+
Kills:566
Deaths:278
KDR:2.036
Accuracy:13.709% D
HSR:19.435% C+
Blueshift VM5
D
Kills:496
Deaths:284
KDR:1.746
Accuracy:14.647% D--
HSR:17.540% D
Comet VM2
C++
Kills:258
Deaths:281
KDR:0.918
Accuracy:43.692% C++
HSR:3.876% C+
Comet VM2
B+
Kills:240
Deaths:260
KDR:0.923
Accuracy:43.661% C+
HSR:5.417% B+
NS-20 Gorgon
B*
Kills:90
Deaths:62
KDR:1.452
Accuracy:27.468% C++
HSR:24.444% B*
NS-10 Burster
C--
Kills:81
Deaths:68
KDR:1.191
Accuracy:25.150% D
HSR:4.938% C--
NS-20 Gorgon
C*
Kills:74
Deaths:62
KDR:1.194
Accuracy:28.314% C*
HSR:14.865% D-
NS-10 Burster
D
Kills:73
Deaths:64
KDR:1.141
Accuracy:25.651% D
HSR:2.740% D--
Vortex VM21
B++
Kills:58
Deaths:94
KDR:0.617
Accuracy:43.363% C**
HSR:5.172% B++
Kills:3,091
Deaths (as MAX Suit):1,008.500
Deaths (to MAX Suits):2,728
KDR:3.06495
Kill Difference:2,082.500
Playtime:133.174 hours
Usage:4%
Score:2.294m
Score/min:287
Accuracy (listed only):26.645%
HSR (listed only):12.552%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:417
V. Kills:68 N/A
Deaths:98
KDR:4.255
Accuracy:42.279% D*
KPH:57.600 C
VKPH:9.400 D
Light PPA
D
Kills:267
V. Kills:24 N/A
Deaths:197
KDR:1.355
Accuracy:24.589% F--
KPH:18.600 D-
VKPH:1.700 D
Saron Laser Cannon
D
Kills:144
V. Kills:159 90%
Deaths:541
KDR:0.266
Accuracy:28.107% D
KPH:2.900 D--
VKPH:3.200 D--
Maelstrom Turbo Laser
C--
Kills:107
V. Kills:110 96%
Deaths:522
KDR:0.205
Accuracy:28.111% C--
KPH:2.600 D--
VKPH:2.700 D--
Hornet Missiles
C+
Kills:104
V. Kills:74 139%
Deaths:32
KDR:3.250
Accuracy:60.529% C+
KPH:34.300 C-
VKPH:24.400 D
Kills:1,039 (518 + 0)
Deaths:1,390
KDR:0.747
VKDR:0.313
Vehicle Kills:435
Kill Difference:351
Playtime:115.764 hours
Usage:3%
Score:0.674m
Score/min:97
Piloting Accuracy:28.111%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:358
V. Kills:74 477%
Deaths:56
KDR:6.393
Accuracy:37.409% D
KPH:1,288,800 U
VKPH:266,400 U
C150 Dalton
U
Kills:115
V. Kills:85 134%
Deaths:48
KDR:2.396
Accuracy:42.273% B+
KPH:414,000 U
VKPH:306,000 U
AP30 Shredder
U
Kills:110
V. Kills:77 141%
Deaths:44
KDR:2.500
Accuracy:21.857% F
KPH:396,000 U
VKPH:277,200 U
Kills:583 (0 + 583)
Deaths:148
KDR:3.939
VKDR:1.595
Vehicle Kills:236
Kill Difference:435
Playtime:0.001 hours
Usage:0%
Score:0.292m
Score/min:4,385,055
Piloting Accuracy:N/A%
Gunner Accuracy:21.857%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,532
V. Kills:156 N/A
Deaths:136
KDR:11.265
Accuracy:39.282% D--
KPH:34.600 D
VKPH:3.500 D*
L100 Python AP
C+
Kills:769
V. Kills:713 108%
Deaths:248
KDR:3.101
Accuracy:61.786% B+
KPH:19.300 D-
VKPH:17.900 C+
L100 Python HEAT
C-
Kills:686
V. Kills:235 291%
Deaths:117
KDR:5.863
Accuracy:45.591% D
KPH:23.600 C-
VKPH:8.100 D
C75 Viper
C*
Kills:606
V. Kills:122 493%
Deaths:120
KDR:5.050
Accuracy:42.002% C*
KPH:18.400 D
VKPH:3.700 D--
Skyguard
D*
Kills:339
V. Kills:312 108%
Deaths:165
KDR:2.055
Accuracy:23.544% D--
KPH:5.700 D*
VKPH:5.200 D*
Kills:3,932 (3,932 + 0)
Deaths:786
KDR:5.003
VKDR:1.957
Vehicle Kills:1,538
Kill Difference:3,146
Playtime:205.724 hours
Usage:6%
Score:1.609m
Score/min:130
Driving Accuracy:23.544%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:542
V. Kills:254 213%
Deaths:91
KDR:5.956
Accuracy:39.005% D*
KPH:14.600 D
VKPH:6.800 C--
Saron HRB
C-
Kills:422
V. Kills:244 172%
Deaths:116
KDR:3.638
Accuracy:36.678% D-
KPH:19.800 C-
VKPH:11.500 C--
Supernova VPC
D--
Kills:310
V. Kills:42 N/A
Deaths:59
KDR:5.254
Accuracy:40.352% D*
KPH:24.600 D--
VKPH:3.300 D*
Supernova FPC
B+
Kills:267
V. Kills:264 101%
Deaths:111
KDR:2.405
Accuracy:63.526% A
KPH:17.700 D
VKPH:17.500 B+
Proton II PPA
B+
Kills:262
V. Kills:29 N/A
Deaths:27
KDR:9.704
Accuracy:18.739% D-
KPH:41.200 C--
VKPH:4.600 B+
E540 Halberd
D
Kills:61
V. Kills:30 197%
Deaths:17
KDR:3.588
Accuracy:42.689% D
KPH:19.800 D--
VKPH:9.800 D--
Kills:1,864 (1,119 + 745)
Deaths:421
KDR:4.428
VKDR:2.050
Vehicle Kills:863
Kill Difference:1,443
Playtime:95.592 hours
Usage:3%
Score:1.166m
Score/min:203
Driving Accuracy:63.526%
Gunner Accuracy:42.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:385
V. Kills:50 N/A
Deaths:59
KDR:6.525
Accuracy:21.267% F-
KPH:26.200 D**
VKPH:3.400 D-
E540 Halberd-H
D--
Kills:90
V. Kills:51 173%
Deaths:31
KDR:2.903
Accuracy:49.517% D--
KPH:17.200 D*
VKPH:9.800 D**
Saron HRB-H
D-
Kills:75
V. Kills:48 153%
Deaths:25
KDR:3
Accuracy:48.475% D-
KPH:22.500 D-
VKPH:14.400 D--
Aphelion VEX-4H
D
Kills:58
V. Kills:40 141%
Deaths:28
KDR:2.071
Accuracy:38.937% D-
KPH:27.500 D
VKPH:19 D
Kills:608 (0 + 608)
Deaths:143
KDR:4.252
VKDR:1.322
Vehicle Kills:189
Kill Difference:465
Playtime:25.385 hours
Usage:1%
Score:0.228m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:38.937%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:497
V. Kills:77 N/A
Deaths:88
KDR:5.648
Accuracy:32.756% C
KPH:20.700 C--
VKPH:3.200 D
M60-G Bulldog
C-
Kills:275
V. Kills:54 N/A
Deaths:51
KDR:5.392
Accuracy:36.950% C+
KPH:27 D
VKPH:5.300 C-
M12 Kobalt
D-
Kills:168
V. Kills:3 N/A
Deaths:22
KDR:7.636
Accuracy:12.557% D--
KPH:30.400 D-
VKPH:0.500 D*
M20 Basilisk
D
Kills:108
V. Kills:67 159%
Deaths:46
KDR:2.348
Accuracy:32.075% D
KPH:8.100 D--
VKPH:5.100 D
M40 Fury
D*
Kills:100
V. Kills:16 N/A
Deaths:20
KDR:5
Accuracy:18.601% F-
KPH:23.500 D*
VKPH:3.800 D*
G30 Walker
D-
Kills:95
V. Kills:62 151%
Deaths:23
KDR:4.130
Accuracy:23.393% D-
KPH:8.400 D-
VKPH:5.500 D-
M20 Basilisk
D-
Kills:71
V. Kills:41 169%
Deaths:45
KDR:1.578
Accuracy:33.636% D
KPH:8.300 D--
VKPH:4.800 D-
M40 Fury
D-
Kills:65
V. Kills:13 464%
Deaths:20
KDR:3.250
Accuracy:28.012% D-
KPH:17.400 D--
VKPH:3.500 D*
Kills:1,379 (0 + 1,379)
Deaths:315
KDR:4.378
VKDR:1.057
Vehicle Kills:333
Kill Difference:1,064
Playtime:80.809 hours
Usage:2%
Score:0.543m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:28.012%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:130
V. Kills:24 N/A
Deaths:171
KDR:0.760
Accuracy:31.997% D**
KPH:6.300 D--
VKPH:1.200 D*
M20 Basilisk-F
D
Kills:69
V. Kills:10 N/A
Deaths:168
KDR:0.411
Accuracy:24.219% F-
KPH:2.100 D-
VKPH:0.300 D
Kills:199 (199 + 0)
Deaths:339
KDR:0.587
VKDR:0.100
Vehicle Kills:34
Kill Difference:140
Playtime:53.742 hours
Usage:2%
Score:0.055m
Score/min:17
Driving Accuracy:24.219%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 3,1003,0742,3811.291C+0.0618.475%D17.762%D--20.5DN/A80149.6h12.6C--68.1C
Lasher X2 2,6182,5672,2711.13B0.1124.012%C3.467%C30C+N/A9785.5h21.2C+88.4C++
Solstice SF 2,2372,1872,4960.876C+0.3623.608%C+12.666%D11.4DN/A40192h10.9C*46.1B+
C-4 2,7702,1511,8011.194C+0.0426.707%C*N/A86.4C++24.9C64624.9h1.6C+6C++
L100 Python HESH 1,6881,53213611.265C+10.0339.282%D--2.415%B*34.6D3.5D*12444.3h3.5C++8.9C
Pandora VX25 1,3981,3901,2181.141C+0.0937.835%C+15.755%C++28.2CN/A8349.3h4.2C**11.2C**
MKV Suppressed 1,2891,2581,3020.966C+0.2723.062%C--18.601%C+13D-N/A3596.5h16.8C72.7C+
Sirius SX12 1,2711,2581,3490.933C+0.3022.364%C15.58%C13.5DN/A5293h16.8C75.2C+
NS-7 PDW 1,2651,2451,3030.955C++0.2822.349%C-15.502%C14.2DN/A4787.4h15.4C+69.1C+
Serpent VE92 1,2341,1981,1581.035C+0.2022.633%C21.536%C**22.9CN/A6952.3h13.1C++57.7C++
Pulsar C 1,2061,1889941.195C+0.0425.492%C*22.391%C+24.7C+N/A8348.1h10.2B+40B+
VX29 Polaris 1,1891,1838621.372C+0.1421.239%C16.399%D-25.8DN/A8945.9h13.6C64.2C+
Thanatos VE70 1,1961,1821,1811.001C++0.2346.629%B++16.159%C+28.1C++N/A8442.1h4.1B++8.7B++
NS-15M2 1,2061,1781,1251.047C0.1920.934%D19.61%D27.1DN/A6943.5h15.9D76.1C-
Pulsar LSW 1,1861,1719561.225C+0.0121.283%C19.129%D33.9CN/A10634.5h13.6C63.9C+
Orion VS54 1,1801,1709681.209C+0.0318.708%C-21.709%C-20.7C-N/A11156.6h14.3C+76.3C+
Solstice VE3 1,1811,1581,2540.923C**0.3123.306%C++18.567%C+15.3C+N/A6875.7h15.1C**64.9C**
Parallax VX3 1,0651,0633473.063C+1.8342.431%B+78.834%C++21.4CN/A6649.6h2.5C5.9C++
Proximity Mine 1,0421,0422783.748C+2.5142.935%C++N/A148.9B++N/A4797h1.8B+4.2B+
NS-11A 9449337601.228C+0.0122.295%C-18.757%C20C--N/A6846.6h12.8B+57.4C*
VA39 Spectre 7997894191.883B+0.6536.34%B++37.896%C+17CN/A6246.3h6.1C++16.7B+
L100 Python AP 1,4827692483.101C1.8761.786%B+2.731%C+19.3D-17.9C+18639.9h9.6D*15.5D
NS-357 Underboss 7287269840.738C0.5027.872%D--17.355%C--19.7DN/A6536.9h4.2C++15.1C
Phobos VX86 6916917040.982C0.2555.738%C18.234%C**21.5DN/A7132.1h2.8C5C+
L100 Python HEAT 9216861175.863B4.6345.591%D2.041%C23.6C-8.1D13929.1h5.9C**13C+
Tank Mine 1,1166712902.314C+1.0838.218%BN/A119.8C**79.5B+13885.6h2.3D5.9C**
C75 Viper 7286061205.05C**3.8142.002%C*1.485%C++18.4D3.7D--11133h20D-47.6C
Eidolon VE33 6116054871.242C++0.0126.946%C+25.95%C++18.7CN/A6832.4h10.7C39.7C+
MANA Anti-Personnel Turret 6146013071.958N/A0.7214.721%UN/A6010U130U13439200.1h24.5T*166.7T*
Blueshift VM5 5885812842.046C+0.8114.276%D--20.654%C+24C--N/A8124.2h15.1B106.1C
Cosmos VM3 5765742802.05C++0.8113.165%D18.99%C+19DN/A7130.2h14.7C+111.4C
Cosmos VM3 5685662782.036C++0.8013.709%D19.435%C+19.1DN/A7029.6h15.1C+109.8C+
Supernova PC 796542915.956C++4.7239.005%D*2.214%C+14.6D6.8C--14037.1h4.9B12.6C+
S1 8505366090.88B0.3659.855%B1.493%D22.1C+13C+30724.2h6.9C++11.6C*
M60-G Bulldog 574497885.648B+4.4132.756%C3.421%C**20.7C--3.2D9524h7.5C++22.9C*
Blueshift VM5 5014962841.746C0.5114.647%D--17.54%D20.4DN/A7124.3h18.1C123.3D
NS-61 Emissary 4824766870.693C+0.5431.55%B+16.387%C+10.7DN/A2944.3h14.2C++44.9B+
Frag Grenade 4814751475N/A473.7637.954%D--N/A527.8C*6.7C+21370.9h2.8B**7.5B+
VX6-7 4914744631.024C+0.2126.561%B+19.62%C+24.9CN/A8519h12.7C++47.7B
NS-30 Vandal 4444383231.356C+0.1233.297%C+27.854%C*21.9DN/A7120h7.7D*23.3C-
Saron HRB 6664221163.638C2.4036.678%D-1.422%C+19.8C-11.5C--24021.3h22.6C++61.7C
VE-S Canis 4324183841.089C+0.1524.86%C16.268%C--21.2DN/A4819.7h13.6C+54.6C+
Dual Photon Pods 485417984.255C3.0242.279%D*1.439%C**57.9C9.4D3597.2h24.5C+57.9C
MANA Anti-Vehicle Turret 8294113641.129D0.1162.971%B+2.19%D--4110C**4180B+1716050.1h13.5F21.5D
XM98 3993981722.314C++1.0841.856%B++62.563%D**16.8DN/A5923.7h2.9C-6.8C*
NSX Tengu 3993885150.753C-0.4832.514%D18.814%C14.5D-N/A3926.8h17.3D53.2C
Proton II PPA-H 435385596.525C5.2921.267%F-1.039%D26.2D**3.4D-8314.7h17.5F82.4F**
L105 Zephyr 432358566.393C5.1637.409%DN/A3580U740U12216100.1h7.5C20C-
Skyguard 6513391652.055C0.8223.544%D--1.475%C-5.7D*5.2D*10459.5h162.8D691.7D--
Artemis VX26 3303282751.193C+0.0426.161%C21.342%C15.6D-N/A5421h13.8C-52.9C+
NS Decimator 4963214020.799C0.4465.701%B+N/A28.4C15.5C+28311.3h6.2D9.5C
Supernova VPC 352310595.254C--4.0240.352%D*1.613%C++24.6D--3.3D*12812.6h4.4D--10.8D*
Pulsar VS1 3032993480.859C+0.3821.972%C16.054%D14.5DN/A8720.6h15.2C+69C++
M60-G Bulldog 329275515.392C++4.1636.95%C+4%B++27D5.3C-13810.2h7.3C++19.7C*
Light PPA 2912671971.355C-0.1224.589%F--1.498%B18.5D-1.7D8414.4h22D89.4D*
Supernova FPC 5312671112.405C--1.1763.526%A2.996%B+17.7D17.5B+37615.1h8.8F-13.9D
Proton II PPA 291262279.704C8.4718.739%D-1.527%C--40.9C--4.5B+1566.4h11.2C60C--
Eridani SX5 2722613320.786C0.4523.535%C--13.027%D--14.3DN/A5118.3h16.9D--71.9D
Comet VM2 3792582810.918C++0.3243.692%C++3.876%C+9C4.2C+10128.6h28.9C-66.1C+
VE-H Maw 2592522121.189C0.0520.157%D--18.254%D-32.7C--N/A767.7h14.7D--72.7D
NSX Naginata 2552503050.82C--0.4214.08%D**22%D-24.3DN/A7110.3h15.2D107.7D--
Comet VM2 3592402600.923C+0.3143.661%C+5.417%B+9C-4.5C8626.7h29.7C+68C+
NS-AM7 Archer 3012254470.503C+0.7364.172%B++31.111%A+7.1C+2.4C+4731.7h22.8C+35.6C++
Phaseshift VX-S 212212992.141C0.9137.427%C++77.83%C*20C--N/A7210.6h2.7C**7.2B
Hunter QCX 2152102850.737C++0.5031.276%D37.143%B++8.1DN/A2526h5.8C++18.7C++
Spear Anti-Vehicle Phalanx Turret 297202365.611C4.3839.677%C--3.96%C+24.9D11.7D-2658.1h11.6C--29.2C--
M12 Kobalt 171168227.636C-6.4012.557%D--18.452%C++30.5D-N/A895.5h19.7C++156.6C
Beamer VS3 1691682170.774C++0.4625.43%C22.619%C+15.7C--N/A7210.7h8.9C**34.9C++
H-V45 1631611720.936C+0.3022.553%C11.801%D*15.2DN/A8510.6h16.2D-71.7C
Hades VSH4 3061613890.414C0.8273.812%B*2.484%C+10.1C9.1C15715.9h12.6D*17.1D
Force-Blade 18915519,0250.008C-1.2321.303%D2.581%D0.1DN/A11117.8h3.9D-18.4D
Rocklet Rifle 3171513340.452C-0.7862.097%B**N/A21.9C-24.1C+3056.9h49.5D79.7C+
Saron Laser Cannon 3031445410.266C-0.9728.107%DN/A2.9D--3.2D--8249.6h248.7D--884.8D*
Nemesis VSH9 2761422150.66C+0.5856.36%D-N/A7.1D6.7D18819.9h9C16.1D
Anti-Vehicle Grenade 1631411141N/A139.7649.881%C+N/A282C44D18230.5h5.9C+11.9C++
NSX Tomoe 1431411021.382C+0.1524.995%D-29.078%D21DN/A496.7h17D68.1D
M40 Fury-F 1541301710.76C0.4831.997%D**N/A6.3D--1.2D*2920.7h10.3B32.2C
Sticky Grenade 1311281128N/A126.7637.949%FN/A426.7D--10C12320.3h3.5D--9.1D*
C150 Dalton 200115482.396D1.1642.273%B+N/A1150U850U8880900.1h6.9D**16.4D
AP30 Shredder 187110442.5C-1.2621.857%FN/A1100U770U8136700.1h87.4C**399.9D
M20 Basilisk 175108462.348C1.1132.075%D2.778%D*8.1D--5D10913.3h159.5D**497.2F
Maelstrom Turbo Laser 2171075220.205C--1.0328.111%C--N/A2.6D--2.7D--6041.5h304.5F*1083.1F--
Hornet Missiles 178104323.25C2.0160.529%C+1.923%C**34.7C-24.7D2913h16.1C-26.5C--
Lumine Edge 10810018,3150.005C-1.238.561%F22%B**0.1DN/A0876.5h3.1F**35.9T*
M40 Fury 116100205C3.7618.601%F-2%C++23.3D*3.7D*1394.3h10.7B+57.6D
G30 Walker 15795234.13C**2.8923.393%D-3.158%C8.4D-5.5D-11711.3h238.9C1021.4D
M60-A Bulldog 10795214.524C-3.2933.199%D**1.053%D--11.7D--1.5D-658.1h7.8D23.5D**
NS-20 Gorgon 9690621.452C**0.2227.468%C++24.444%B*17.6C+1.2C--805.1h52.8C+192.3C+
E540 Halberd-H 14190312.903C--1.6749.517%D--1.111%C--17.3D*9.8D**1925.2h8.5D--17.3D**
Equinox VE2 8483960.865C0.3725.016%C+22.892%C*15.7DN/A565.3h13.7C55C+
Betelgeuse 54-A 8582781.051C--0.1824.083%C--30.488%C+30.4D--1.1B++2472.7h13.9F57.5D--
NS-10 Burster 13781681.191B+0.0425.15%D4.938%C--4D2.8C--7820.3h155.4C617.7C
Lancer VS22 201792270.348C--0.8966.746%B++N/A6.6D-10.3C-21011.9h70.7D**105.9D*
NS-R3 Swarm 147771520.507C+0.7366.709%B++N/A5.7C-5.2C6913.5h34.1C-51.1C
Saron HRB-H 12375253C1.7648.475%D-N/A22.7D-14.5D--2763.3h30.3C-62.5D
NS-20 Gorgon 8374621.194C++0.0428.314%C*14.865%D-14.5C1.8B+605.1h65.2C230.4C+
NS-10 Burster 12873641.141C++0.0925.651%D2.74%D--3.7D-2.8D7919.7h172.9C--674.2C--
M20 Basilisk 11271451.578D0.3433.636%D7.042%B+8.4D--4.8D-1128.5h162.4D*482.7D*
M20 Basilisk-F 79691680.411C-0.8224.219%F-5.797%C*2.1D-N/A933h36.6B151.3C+
M40 Fury 7865203.25C-2.0128.012%D-1.538%C17.6D--3.5D*1483.7h15.8C+56.6C
NS-11P 6564531.208C++0.0320.979%C25%B*19.4C-N/A1493.3h12.4B++59.1C**
E540 Halberd 9161173.588C-2.3542.689%D8.197%M**19.7D--9.7D*2743.1h6.6C--15.4D
Vortex VM21 11758940.617C--0.6243.363%C**5.172%B++4.9D5C7511.9h93.2D*214.8D
Aphelion VEX-4H 9858282.071C0.8438.937%D-1.724%D-27.6D19D3092.1h75.2C193.2D
M60-A Bulldog 6053301.767D0.5326.527%D--3.774%M16.6D-2.2D*1253.2h7.6D--28.7D*
Aspis Anti-Aircraft Phalanx Turret 10652192.737C1.5020.622%DN/A8.3C-8.6C-2296.3h154.1C++747.2C+
M60-A Bulldog 6551163.188D1.9531.325%D**N/A8.1D*2.2D586.3h9.3D*29.6F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter294,9503.4h
Restoration Kit194180.5h
Anti-Vehicle MANA Turret171,6412.4h
Nano-Armor Kit1,4181,579,524114.1h
Spawn Beacon71,3631.4h
Repair Module01620.7h
Turret AI Module01010.4h
Nanite Revive Grenade01,3420.4h
Nanite Healing Grenade01920.1h
Medical Applicator971341,72641h
Blast Wall1820.7h
Deconstruction Tool02,0960.2h
Spear Anti-Vehicle Tower2640.5h
Auraxium Force-Blade44526716.4h
Spitfire Auto-Turret132,0102h
Rampart Wall11601.8h
Hoplon Anti-Aircraft Phalanx Tower0550.4h
Ammunition Package706,3374.4h
Shield Recharging Field464,7421.8h
Medical Kit142900.4h
Anti-Infantry MANA Turret308281.9h
Nano-Repair Grenade01890.1h
Hardlight Barrier81850.3h
Recon Detection Device867,23413.7h
Smoke Grenade0780h
Flail Targeting Dart12172.1h

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