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Signifer Centurion oOHariOo[XXDE] oOHariOo
VS BR 58

KDR: 0.74

Score: 3.7m

Last Seen: Jun 11th, 2018 1:40 PM
- OFFLINE - 340.1 hour(s)

Battle Rank 58 - Vanu Sovereignty on Miller - Outfit Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
Level Progress (to 59): 6%
Level 100 Progress: 20% 1252h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-7 PDW NS-11A Corvus VA55 Thanatos VE70 Solstice SF Skyguard C-4 Pulsar VS1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-18,765 MLG Score: -15
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.564%16.495%30679902,3280.7196290.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.444%-0.463D-0.607D0.274C*HEAD ++ (~7.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.3-0.135C15.8-0.113C+69.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.196%3.714%7539943504442150.788288162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.497%-1.33D**0.619B+0.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
292.6-6.603T*79.6-5.375T*213

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.881%14.468%0199623517031.38235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.113D*0.038C+-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.339C-4.9-0.019C+12.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
3.7m300.9%202 (12.1k)166 (10k)0.7443414,9006,5830.90126158 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS99712514.035%12.694%17803:220

43% Combat Medic28% Engineer7% Heavy Assault6% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2013 3:57 PMMar 26th, 2014 6:11 PMJun 24th, 2018 10:34 AM (1d) (PST)Jun 11th, 2018 9:44 AM (14d) (PST)Jun 11th, 2018 9:40 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3381551830.2210.2970.0280.7700.035-15

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,3029,28411,018131824629,987

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
369.9h/15.4d 1,033 622 1,854 17.1k 588 1,016 781 7.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:71
Deaths:88
KDR:0.807
Accuracy:18.980% C
HSR:9.859% F-
Kills:71
Deaths (as Heavy Assault):88
Deaths (to Heavy Assaults):1,762
KDR:0.80682
Kill Difference:17
Playtime:24.398 hours
Usage:7%
Score:0.173m
Score/min:119
Accuracy (listed only):18.980%
HSR (listed only):9.859%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:235
Deaths:347
KDR:0.677
Accuracy:27.881% D*
HSR:14.468% C
Solstice SF
C+
Kills:214
Deaths:444
KDR:0.482
Accuracy:17.905% D*
HSR:16.355% C+
NS Baron G5
C+
Kills:150
Deaths:276
KDR:0.543
Accuracy:32.257% D--
HSR:14% C+
Eidolon VE33
B**
Kills:106
Deaths:138
KDR:0.768
Accuracy:23.064% D
HSR:32.076% B**
Kills:705
Deaths (as Engineer):1,205
Deaths (to Engineers):1,509
KDR:0.58506
Kill Difference:500
Playtime:102.509 hours
Usage:28%
Score:1.141m
Score/min:186
Accuracy (listed only):25.277%
HSR (listed only):19.225%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:920
Deaths:1,535
KDR:0.599
Accuracy:19.981% D-
HSR:13.696% D
Thanatos VE70
C
Kills:235
Deaths:347
KDR:0.677
Accuracy:27.881% D*
HSR:14.468% C
Solstice SF
C+
Kills:214
Deaths:444
KDR:0.482
Accuracy:17.905% D*
HSR:16.355% C+
NS Baron G5
C+
Kills:150
Deaths:276
KDR:0.543
Accuracy:32.257% D--
HSR:14% C+
Kills:1,519
Deaths (as Light Assault):2,602
Deaths (to Light Assaults):1,065
KDR:0.58378
Kill Difference:1,083
Playtime:52.323 hours
Usage:14%
Score:0.553m
Score/min:176
Accuracy (listed only):24.506%
HSR (listed only):14.630%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:920
Deaths:1,535
KDR:0.599
Accuracy:19.981% D-
HSR:13.696% D
Beamer VS3
C
Kills:104
Deaths:145
KDR:0.717
Accuracy:23.521% C--
HSR:20.192% C
Kills:1,024
Deaths (as Infiltrator):1,680
Deaths (to Infiltrators):1,185
KDR:0.60952
Kill Difference:656
Playtime:23.266 hours
Usage:6%
Score:0.223m
Score/min:159
Accuracy (listed only):21.751%
HSR (listed only):16.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:920
Deaths:1,535
KDR:0.599
Accuracy:19.981% D-
HSR:13.696% D
NS-11A
C-
Kills:581
Deaths:751
KDR:0.774
Accuracy:15.390% F
HSR:17.728% C-
Corvus VA55
D
Kills:367
Deaths:524
KDR:0.700
Accuracy:17.925% D*
HSR:17.166% D
Thanatos VE70
C
Kills:235
Deaths:347
KDR:0.677
Accuracy:27.881% D*
HSR:14.468% C
Pulsar VS1
C
Kills:179
Deaths:340
KDR:0.526
Accuracy:21.297% C
HSR:16.760% C--
NS Baron G5
C+
Kills:150
Deaths:276
KDR:0.543
Accuracy:32.257% D--
HSR:14% C+
Kills:2,432
Deaths (as Combat Medic):3,773
Deaths (to Combat Medics):629
KDR:0.64458
Kill Difference:1,341
Playtime:160.713 hours
Usage:43%
Score:1.547m
Score/min:160
Accuracy (listed only):22.455%
HSR (listed only):15.636%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:58
Deaths:58
KDR:1
Accuracy:12.439% D
HSR:10.345% F
Kills:58
Deaths (as MAX Suit):29
Deaths (to MAX Suits):260
KDR:2
Kill Difference:29
Playtime:4.589 hours
Usage:1%
Score:0.057m
Score/min:207
Accuracy (listed only):12.439%
HSR (listed only):10.345%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:74
V. Kills:45 161%
Deaths:53
KDR:1.396
Accuracy:37.894% F
KPH:24.100 D--
VKPH:14.600 C
Kills:74 (0 + 0)
Deaths:53
KDR:1.396
VKDR:0.849
Vehicle Kills:45
Kill Difference:21
Playtime:3.076 hours
Usage:1%
Score:0.034m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:195
V. Kills:147 132%
Deaths:100
KDR:1.950
Accuracy:26.939% C
KPH:12.700 C+
VKPH:9.500 C++
C75 Viper
D
Kills:97
V. Kills:18 N/A
Deaths:66
KDR:1.470
Accuracy:30.060% D--
KPH:17.600 D
VKPH:3.300 D*
Kills:292 (292 + 0)
Deaths:166
KDR:1.759
VKDR:0.994
Vehicle Kills:165
Kill Difference:126
Playtime:20.937 hours
Usage:6%
Score:0.141m
Score/min:113
Driving Accuracy:30.060%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:58
V. Kills:26 215%
Deaths:24
KDR:2.417
Accuracy:47.349% C+
KPH:21 C+
VKPH:9.400 B+
Kills:58 (58 + 0)
Deaths:24
KDR:2.417
VKDR:1.083
Vehicle Kills:26
Kill Difference:34
Playtime:2.768 hours
Usage:1%
Score:0.026m
Score/min:155
Driving Accuracy:47.349%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 9269201,5350.599C0.1519.981%D-13.696%D13.7DN/A3567.1h17.5C87.7C-
NS-11A 5925817510.774C0.0315.39%F17.728%C-17.5DN/A4733.2h16.2D105.2D**
Corvus VA55 3713675240.7C0.0417.925%D*17.166%D16.6C--N/A4622.1h12.7C+70.7C--
Thanatos VE70 2382353470.677C0.0727.881%D*14.468%C20.3CN/A5211.6h4.9C++17.7C--
Solstice SF 2152144440.482C--0.2617.905%D*16.355%C+8D-N/A1926.7h19.8D--110.8D**
Skyguard 3421951001.95C1.2126.939%C5.641%M12.7C+9.5C++12615.4h134C++497.6C+
C-4 2981832590.707C-0.0417.375%D**N/A28.6D*18D2426.4h2.3D*13.4F-
Pulsar VS1 1811793400.526C-0.2221.297%C16.76%C--13.3DN/A3413.5h16.6C-78.1C
NS Baron G5 1511502760.543D0.2032.257%D--14%C+11.6D--N/A2612.9h7.5F--23.1C+
Frag Grenade 1281281128N/A127.2631.439%F-N/A213.3D*N/A5490.6h5.4D*17.3F-
Eidolon VE33 1071061380.768C0.0223.064%D32.076%B**16.1CN/A446.6h9.3C++40.5C+
Beamer VS3 1191041450.717C+0.0323.521%C--20.192%C24.8C+3.6S794.2h16.6D**70.6C-
C75 Viper 11597661.47C--0.7330.06%D--1.031%D17.6D3.3D*745.5h15C+49.9C-
Spear Anti-Vehicle Phalanx Turret 14296109.6B+8.8628.223%F12.5%S38.4C++18.4C2072.5h6B++21.3C++
MANA Anti-Personnel Turret 9491751.213N/A0.4712.02%UN/A910U30U1430400.1h29.4T*244.5T*
S1 110741650.448C-0.3049.36%D-2.703%C+15.1D7.3D1474.9h6.8C+13.7C
Dual Photon Pods 11974531.396D0.6537.894%FN/A23.9D--14.5C1853.1h46F--121.4F--
Orion VS54 7271880.807C0.0618.98%C9.859%F-15.4DN/A924.6h13.8C+72.6C+
Quasar VM1 5958581C0.2612.439%D10.345%F15.7DN/A493.7h14.1C**113.5C+
Supernova PC 8458242.417C1.6747.349%C+1.724%D20.7C+9.3B+1552.8h4.5B+9.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11280.3h
Medical Applicator210124,7366.6h
Deconstruction Tool06250.1h
Anti-Infantry MANA Turret211100.6h
Nano-Armor Kit90133,0429.5h
Medical Kit151770.3h
Shield Recharging Field126520.4h
Ammunition Package111850.2h
Recon Detection Device72870.6h

Check the help document for the dictionary if you want to learn more about words used here.


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