Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 27 (17,106)players online:
Pierrekira (11)  MrAloyious (9)  SaitisGames (6)  Liserino (5)  Diplexrelic99 (2) 33
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (140 days). The data shown below may not be accurate.

Signifer Centurion oOHariOo[XXDE] oOHariOo
VS BR 57

KDR: 0.74

Score: 3.6m

Last Seen: May 2nd, 2017 5:03 PM
- OFFLINE - 3360 hour(s)

Rank 57 (57) Signifer of the Vanu Sovereignty on Miller
Level Progress (to 58): 28%
Level 100 Progress: 19% 1243h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-7 PDW NS-11A Corvus VA55 Thanatos VE70 Solstice SF Skyguard Pulsar VS1 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:oOHariOo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-23,769 MLG Score: -19
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.628%16.465%30779412,3080.7299180.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.433%-0.43C---0.573D0.29C*HEAD ++ (~7.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.7-0.125C15.8-0.114C+68.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.952%3.916%7239453324312000.768519165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.597%-1.351D**0.614B+1.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
305.4-6.891T*82.3-5.547T*223.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.881%14.468%0194723516631.40719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.105D*0.105C+-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.345C-4.9-0.024C+12.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.6m302.1%205 (12.3k)168 (10.1k)0.7385894,7416,4190.88954757 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS94812213.902%12.888%17903:190

45% Combat Medic27% Engineer7% Heavy Assault6% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2013 3:57 PMMar 26th, 2014 6:11 PMMay 31st, 2017 4:22 AM (111d) (PST)May 2nd, 2017 1:20 PM (140d) (PST)May 2nd, 2017 1:03 PM (140d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3371581790.2230.3010.0290.7760.034-19

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,2059,48910,7161318247210,087

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
355.1h/14.8d 969 611 1,779 16.5k 571 986 734 7.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:71
Deaths:88
KDR:0.807
Accuracy:18.980% C
HSR:9.859% F-
Kills:71
Deaths (as Heavy Assault):88
Deaths (to Heavy Assaults):1,711
KDR:0.80682
Kill Difference:17
Playtime:24.304 hours
Usage:7%
Score:0.173m
Score/min:119
Accuracy (listed only):18.980%
HSR (listed only):9.859%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:235
Deaths:347
KDR:0.677
Accuracy:27.881% D*
HSR:14.468% C+
Solstice SF
C+
Kills:204
Deaths:406
KDR:0.502
Accuracy:17.759% D*
HSR:16.177% C+
NS Baron G5
C++
Kills:141
Deaths:257
KDR:0.549
Accuracy:32.471% D--
HSR:14.184% C++
Eidolon VE33
B**
Kills:106
Deaths:138
KDR:0.768
Accuracy:23.064% D
HSR:32.076% B**
Kills:686
Deaths (as Engineer):1,148
Deaths (to Engineers):1,481
KDR:0.59756
Kill Difference:462
Playtime:94.410 hours
Usage:27%
Score:1.073m
Score/min:189
Accuracy (listed only):25.294%
HSR (listed only):19.226%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:915
Deaths:1,522
KDR:0.601
Accuracy:19.966% D-
HSR:13.771% D
Thanatos VE70
C+
Kills:235
Deaths:347
KDR:0.677
Accuracy:27.881% D*
HSR:14.468% C+
Solstice SF
C+
Kills:204
Deaths:406
KDR:0.502
Accuracy:17.759% D*
HSR:16.177% C+
NS Baron G5
C++
Kills:141
Deaths:257
KDR:0.549
Accuracy:32.471% D--
HSR:14.184% C++
Kills:1,495
Deaths (as Light Assault):2,532
Deaths (to Light Assaults):1,050
KDR:0.59044
Kill Difference:1,037
Playtime:49.052 hours
Usage:14%
Score:0.535m
Score/min:182
Accuracy (listed only):24.519%
HSR (listed only):14.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:915
Deaths:1,522
KDR:0.601
Accuracy:19.966% D-
HSR:13.771% D
Beamer VS3
C
Kills:104
Deaths:145
KDR:0.717
Accuracy:23.602% C--
HSR:20.192% C
Kills:1,019
Deaths (as Infiltrator):1,667
Deaths (to Infiltrators):1,157
KDR:0.61128
Kill Difference:648
Playtime:22.163 hours
Usage:6%
Score:0.215m
Score/min:162
Accuracy (listed only):21.784%
HSR (listed only):16.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:915
Deaths:1,522
KDR:0.601
Accuracy:19.966% D-
HSR:13.771% D
NS-11A
C
Kills:570
Deaths:734
KDR:0.777
Accuracy:15.423% F
HSR:17.368% C
Corvus VA55
D
Kills:363
Deaths:517
KDR:0.702
Accuracy:18.194% D--
HSR:17.355% D
Thanatos VE70
C+
Kills:235
Deaths:347
KDR:0.677
Accuracy:27.881% D*
HSR:14.468% C+
Pulsar VS1
C
Kills:179
Deaths:340
KDR:0.526
Accuracy:21.297% C
HSR:16.760% C
NS Baron G5
C++
Kills:141
Deaths:257
KDR:0.549
Accuracy:32.471% D--
HSR:14.184% C++
Kills:2,403
Deaths (as Combat Medic):3,717
Deaths (to Combat Medics):618
KDR:0.64649
Kill Difference:1,314
Playtime:158.558 hours
Usage:45%
Score:1.527m
Score/min:161
Accuracy (listed only):22.539%
HSR (listed only):15.651%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:58
Deaths:58
KDR:1
Accuracy:12.439% D
HSR:10.345% F
Kills:58
Deaths (as MAX Suit):29
Deaths (to MAX Suits):257
KDR:2
Kill Difference:29
Playtime:4.575 hours
Usage:1%
Score:0.057m
Score/min:208
Accuracy (listed only):12.439%
HSR (listed only):10.345%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:61
V. Kills:39 153%
Deaths:47
KDR:1.298
Accuracy:37.438% F
KPH:24.400 D-
VKPH:15.600 C
Kills:61 (0 + 0)
Deaths:47
KDR:1.298
VKDR:0.830
Vehicle Kills:39
Kill Difference:14
Playtime:2.505 hours
Usage:1%
Score:0.031m
Score/min:204
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:186
V. Kills:142 130%
Deaths:98
KDR:1.898
Accuracy:26.711% C--
KPH:12.200 B+
VKPH:9.300 C++
C75 Viper
D
Kills:88
V. Kills:15 N/A
Deaths:65
KDR:1.354
Accuracy:29.511% D--
KPH:16.400 D
VKPH:2.800 D*
Kills:274 (274 + 0)
Deaths:163
KDR:1.681
VKDR:0.963
Vehicle Kills:157
Kill Difference:111
Playtime:20.595 hours
Usage:6%
Score:0.137m
Score/min:111
Driving Accuracy:29.511%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:58
V. Kills:26 215%
Deaths:24
KDR:2.417
Accuracy:47.349% C+
KPH:21 C++
VKPH:9.400 B+
Kills:58 (58 + 0)
Deaths:24
KDR:2.417
VKDR:1.083
Vehicle Kills:26
Kill Difference:34
Playtime:2.768 hours
Usage:1%
Score:0.026m
Score/min:155
Driving Accuracy:47.349%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 9219151,5220.601C0.1419.966%D-13.771%D13.8DN/A3566.2h17.5C-87.7C-
NS-11A 5815707340.777C0.0415.423%F17.368%C17.6DN/A4832.4h16.1D104.7D**
Corvus VA55 3673635170.702C0.0418.194%D--17.355%D16.8DN/A4721.6h12.4C++68.4C
Thanatos VE70 2382353470.677C+0.0627.881%D*14.468%C+20.3CN/A5211.6h4.9C+17.7C--
Solstice SF 2052044060.502C-0.2417.759%D*16.177%C+8.8DN/A2023.2h19D-106.8D*
Skyguard 328186981.898C+1.1626.711%C--5.914%A**12.2B+9.3C++12415.2h138.1B+517.1B
Pulsar VS1 1811793400.526C-0.2121.297%C16.76%C13.3DN/A3413.5h16.6C--78.1C
C-4 2861752470.709C0.0317.186%D*N/A28.2D--17.9D-2436.2h2.3D-13.6F
NS Baron G5 1421412570.549D0.1932.471%D--14.184%C++11.7D--N/A2612.1h7.7F--23.6C+
Frag Grenade 1261261126N/A125.2631.253%F-N/A210D*N/A5520.6h5.4D**17.3F-
Eidolon VE33 1071061380.768C+0.0323.064%D32.076%B**16.1CN/A446.6h9.3C++40.5C+
Beamer VS3 1191041450.717C+0.0223.602%C--20.192%C24.8C+3.6S784.2h16.6D**70.3D
Spear Anti-Vehicle Phalanx Turret 14296109.6B+8.8628.223%D**12.5%M**38.4C+18.4C2062.5h6B++21.3C++
MANA Anti-Personnel Turret 9491731.247N/A0.5112.012%UN/A910U30U1430400.1h29.4T*244.5T*
C75 Viper 10388651.354D0.6229.511%D--1.136%C--16.3D2.8D*715.4h15.6C53D
S1 110741650.448C0.2949.36%D-2.703%C15.1D7.3D1434.9h6.8C+13.7C
Orion VS54 7271880.807C0.0718.98%C9.859%F-15.4DN/A914.6h13.8C+72.6C+
Dual Photon Pods 10061471.298D0.5637.438%FN/A24.4D-15.6C2032.5h46.8F--125F--
Supernova PC 8458242.417C1.6847.349%C+1.724%D20.7C+9.3B+1542.8h4.5B+9.4B+
Quasar VM1 5958581C0.2612.439%D10.345%F15.7DN/A493.7h14.1C**113.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11140.3h
Medical Applicator208124,0496.5h
Deconstruction Tool06250.1h
Anti-Infantry MANA Turret211070.6h
Nano-Armor Kit89124,5139.1h
Medical Kit141670.3h
Ammunition Package111670.2h
Shield Recharging Field126220.4h
Recon Detection Device72810.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.28s
Server spent 1.04s on queries, 0.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.