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Immortal Venator oOJelly[RHDP] oOJelly
VS BR 66

KDR: 3.31

Score: 19.4m

Last Seen: Aug 24th, 2019 1:30 PM
- OFFLINE - 1399.4 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery
Level Progress (to 67): 97%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS L100 Python HESH Betelgeuse 54-A C-4 SVA-88 C75 Viper Serpent VE92 Lasher X2 VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,936,897 MLG Score: 3147
Fun Score: N/A
Cheeseburgers Flipped: 306TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.28%27.547%66929118732,1743.10440.206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.475%0.607B+1.015B**-0.436C--HEAD ++ (~15.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.502B+90.369C**28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.738%0.84%8011215119234470.508547248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.816B++-0.657D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.843B*11.40.784B++14.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.483%1.153%2682312138,49659276214.32721113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.33%1.214B**-0.906D--0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*2.80.774B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.922%19.856%11721214695350971.98006709%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.728%-1.782F-3.78M**0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.313C*13.90.652B+68

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.642%67.1%117512113,766941124.00212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.197%0.85B*0.001C+0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.441B2.20.294C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.695%17.666%117412124,5681273273.58837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.253%0.927B*0.598B+0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.583B+2.90.404B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.4m202.2%485 (29.1k)402 (24.1k)3.3103562,64518,9243.4978966 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216518923.094%21.802%50302:3333

18% Engineer36% Heavy Assault14% Infiltrator25% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2015 2:11 AMApr 2nd, 2016 3:35 PMSep 22nd, 2019 5:55 PM (29d) (PST)Aug 24th, 2019 9:54 AM (58d) (PST)Aug 24th, 2019 9:30 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9062876191.2980.3920.2832.7140.0443147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,37417,23937,135782417163324,123

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
804.6h/33.5d 3,549 13,658 17,239 131k 1,481 3,046 2,138 43.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:3,821
Deaths:1,280
KDR:2.985
Accuracy:23.430% D
HSR:31.589% C++
SVA-88
C
Kills:1,574
Deaths:667
KDR:2.360
Accuracy:21.165% C-
HSR:23.189% C
Orion VS54
C**
Kills:1,224
Deaths:619
KDR:1.977
Accuracy:22.336% C**
HSR:24.837% C+
NSX Naginata
B+
Kills:1,173
Deaths:357
KDR:3.286
Accuracy:24.593% B+
HSR:31.373% B+
VE-H Maw
B+
Kills:1,169
Deaths:372
KDR:3.142
Accuracy:24.618% C+
HSR:30.026% B+
Flare VE6
C*
Kills:1,166
Deaths:487
KDR:2.394
Accuracy:23.197% C++
HSR:26.158% C*
NS-15M2
C-
Kills:1,160
Deaths:594
KDR:1.953
Accuracy:21.694% C-
HSR:21.724% C--
Pulsar LSW
C++
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:20.911% C
HSR:25.798% C++
VX29 Polaris
C*
Kills:1,159
Deaths:588
KDR:1.971
Accuracy:20.821% C-
HSR:24.590% C*
Ursa
C*
Kills:1,151
Deaths:467
KDR:2.465
Accuracy:23.315% C++
HSR:25.804% C*
NS-15M AE
B**
Kills:744
Deaths:168
KDR:4.429
Accuracy:26.129% C++
HSR:38.038% B**
Kills:15,500
Deaths (as Heavy Assault):6,052
Deaths (to Heavy Assaults):6,419
KDR:2.56114
Kill Difference:9,448
Playtime:291.194 hours
Usage:36%
Score:6.726m
Score/min:385
Accuracy (listed only):22.928%
HSR (listed only):27.557%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:1,394
Deaths:551
KDR:2.530
Accuracy:23.774% C+
HSR:22.956% B+
VE-S Canis
B+
Kills:1,313
Deaths:479
KDR:2.741
Accuracy:30.531% B+
HSR:23.382% B
Eclipse VE3A
B+
Kills:1,294
Deaths:496
KDR:2.609
Accuracy:24.224% D
HSR:23.339% B+
Solstice VE3
C++
Kills:1,231
Deaths:651
KDR:1.891
Accuracy:23.778% C++
HSR:20.634% C++
Pulsar C
C+
Kills:1,214
Deaths:484
KDR:2.508
Accuracy:23.652% C+
HSR:22.735% C+
Sirius SX12
A+
Kills:1,177
Deaths:523
KDR:2.250
Accuracy:26.388% B+
HSR:28.377% A+
Phobos VX86
B++
Kills:1,174
Deaths:418
KDR:2.809
Accuracy:66.990% B++
HSR:20.443% B+
Deimos VA29
B++
Kills:1,172
Deaths:454
KDR:2.582
Accuracy:68.878% B++
HSR:18.686% C**
Eridani SX5
M+
Kills:1,164
Deaths:272
KDR:4.279
Accuracy:26.718% C++
HSR:40.378% M+
Zenith VX-5
B*
Kills:1,164
Deaths:405
KDR:2.874
Accuracy:24.828% C+
HSR:26.632% B*
VX6-7
B*
Kills:1,162
Deaths:411
KDR:2.827
Accuracy:23.271% C
HSR:26.420% B*
Pandora VX25
B++
Kills:1,162
Deaths:409
KDR:2.841
Accuracy:46.782% B++
HSR:15.232% C+
Thanatos VE70
B++
Kills:1,060
Deaths:491
KDR:2.159
Accuracy:45.865% B++
HSR:16.132% C+
NS-11C
A+
Kills:665
Deaths:193
KDR:3.446
Accuracy:28.185% B*
HSR:27.519% A+
NS-7 PDW
M
Kills:488
Deaths:102
KDR:4.784
Accuracy:27.103% B+
HSR:34.016% M
NSX-P Tanto
B**
Kills:303
Deaths:77
KDR:3.935
Accuracy:27.727% B+
HSR:32.673% B**
Solstice SF
S
Kills:143
Deaths:30
KDR:4.767
Accuracy:46.937% S
HSR:6.993% F
Kills:17,280
Deaths (as Light Assault):6,446
Deaths (to Light Assaults):3,821
KDR:2.68073
Kill Difference:10,834
Playtime:201.268 hours
Usage:25%
Score:4.570m
Score/min:378
Accuracy (listed only):34.449%
HSR (listed only):23.914%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,313
Deaths:479
KDR:2.741
Accuracy:30.531% B+
HSR:23.382% B
Sirius SX12
A+
Kills:1,177
Deaths:523
KDR:2.250
Accuracy:26.388% B+
HSR:28.377% A+
Phobos VX86
B++
Kills:1,174
Deaths:418
KDR:2.809
Accuracy:66.990% B++
HSR:20.443% B+
Deimos VA29
B++
Kills:1,172
Deaths:454
KDR:2.582
Accuracy:68.878% B++
HSR:18.686% C**
Eridani SX5
M+
Kills:1,164
Deaths:272
KDR:4.279
Accuracy:26.718% C++
HSR:40.378% M+
Pandora VX25
B++
Kills:1,162
Deaths:409
KDR:2.841
Accuracy:46.782% B++
HSR:15.232% C+
H-V45
A+
Kills:1,156
Deaths:393
KDR:2.941
Accuracy:26.801% B+
HSR:32.613% A+
Thanatos VE70
B++
Kills:1,060
Deaths:491
KDR:2.159
Accuracy:45.865% B++
HSR:16.132% C+
NS-7 PDW
M
Kills:488
Deaths:102
KDR:4.784
Accuracy:27.103% B+
HSR:34.016% M
Pulsar VS1
A++
Kills:366
Deaths:186
KDR:1.968
Accuracy:28.713% B**
HSR:34.699% A++
Kills:10,232
Deaths (as Combat Medic):3,727
Deaths (to Combat Medics):1,657
KDR:2.74537
Kill Difference:6,505
Playtime:25.746 hours
Usage:3%
Score:0.645m
Score/min:417
Accuracy (listed only):39.477%
HSR (listed only):26.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:1,394
Deaths:551
KDR:2.530
Accuracy:23.774% C+
HSR:22.956% B+
Eclipse VE3A
B+
Kills:1,294
Deaths:496
KDR:2.609
Accuracy:24.224% D
HSR:23.339% B+
Solstice VE3
C++
Kills:1,231
Deaths:651
KDR:1.891
Accuracy:23.778% C++
HSR:20.634% C++
Pulsar C
C+
Kills:1,214
Deaths:484
KDR:2.508
Accuracy:23.652% C+
HSR:22.735% C+
Phobos VX86
B++
Kills:1,174
Deaths:418
KDR:2.809
Accuracy:66.990% B++
HSR:20.443% B+
Deimos VA29
B++
Kills:1,172
Deaths:454
KDR:2.582
Accuracy:68.878% B++
HSR:18.686% C**
VE-LR Obelisk
B**
Kills:1,167
Deaths:273
KDR:4.275
Accuracy:38.892% B**
HSR:30.848% C+
Zenith VX-5
B*
Kills:1,164
Deaths:405
KDR:2.874
Accuracy:24.828% C+
HSR:26.632% B*
VX6-7
B*
Kills:1,162
Deaths:411
KDR:2.827
Accuracy:23.271% C
HSR:26.420% B*
Pandora VX25
B++
Kills:1,162
Deaths:409
KDR:2.841
Accuracy:46.782% B++
HSR:15.232% C+
Thanatos VE70
B++
Kills:1,060
Deaths:491
KDR:2.159
Accuracy:45.865% B++
HSR:16.132% C+
NS-11C
A+
Kills:665
Deaths:193
KDR:3.446
Accuracy:28.185% B*
HSR:27.519% A+
NSX-P Tanto
B**
Kills:303
Deaths:77
KDR:3.935
Accuracy:27.727% B+
HSR:32.673% B**
Solstice SF
S
Kills:143
Deaths:30
KDR:4.767
Accuracy:46.937% S
HSR:6.993% F
Kills:14,305
Deaths (as Engineer):5,343
Deaths (to Engineers):2,534
KDR:2.67733
Kill Difference:8,962
Playtime:142.527 hours
Usage:18%
Score:3.912m
Score/min:458
Accuracy (listed only):36.699%
HSR (listed only):22.232%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,313
Deaths:479
KDR:2.741
Accuracy:30.531% B+
HSR:23.382% B
Ghost
B++
Kills:1,178
Deaths:251
KDR:4.693
Accuracy:40.349% C*
HSR:75.891% B++
Sirius SX12
A+
Kills:1,177
Deaths:523
KDR:2.250
Accuracy:26.388% B+
HSR:28.377% A+
Eridani SX5
M+
Kills:1,164
Deaths:272
KDR:4.279
Accuracy:26.718% C++
HSR:40.378% M+
XM98
B**
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:45.162% B**
HSR:76.784% C*
NS-357 Underboss
C+
Kills:1,041
Deaths:817
KDR:1.274
Accuracy:36.666% C+
HSR:22.286% C+
VA39 Spectre
B*
Kills:981
Deaths:159
KDR:6.170
Accuracy:37.398% B*
HSR:37.717% C+
NS-7 PDW
M
Kills:488
Deaths:102
KDR:4.784
Accuracy:27.103% B+
HSR:34.016% M
V10
B*
Kills:361
Deaths:50
KDR:7.220
Accuracy:45.912% B*
HSR:81.995% B+
NS-30 Vandal
A++
Kills:214
Deaths:45
KDR:4.756
Accuracy:40.426% A
HSR:42.056% A++
Beamer VS3
C+
Kills:161
Deaths:167
KDR:0.964
Accuracy:26.163% C+
HSR:20.497% C
Soldier Soaker
B++
Kills:140
Deaths:61
KDR:2.295
Accuracy:39.827% B++
HSR:10.714% D
NSX Daimyo
B**
Kills:83
Deaths:31
KDR:2.677
Accuracy:48.140% B**
HSR:89.157% D**
Kills:9,464
Deaths (as Infiltrator):3,199
Deaths (to Infiltrators):2,341
KDR:2.95842
Kill Difference:6,265
Playtime:111.095 hours
Usage:14%
Score:2.226m
Score/min:334
Accuracy (listed only):36.214%
HSR (listed only):44.865%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:1,171
Deaths:181
KDR:6.470
Accuracy:22.112% B++
HSR:23.826% B+
Cosmos VM3
B+
Kills:1,170
Deaths:215
KDR:5.442
Accuracy:17.306% C+
HSR:20.684% B+
Quasar VM1
B*
Kills:1,163
Deaths:212
KDR:5.486
Accuracy:18.383% B+
HSR:23.646% B*
Nebula VM20
B*
Kills:1,145
Deaths:182
KDR:6.291
Accuracy:21.771% B++
HSR:25.240% B*
Cosmos VM3
A++
Kills:77
Deaths:6
KDR:12.833
Accuracy:26.637% A++
HSR:14.286% D--
Kills:4,726
Deaths (as MAX Suit):398
Deaths (to MAX Suits):1,031
KDR:11.87437
Kill Difference:4,328
Playtime:38.276 hours
Usage:5%
Score:1.329m
Score/min:579
Accuracy (listed only):21.242%
HSR (listed only):21.536%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:119
V. Kills:4 N/A
Deaths:13
KDR:9.154
Accuracy:44.738% B+
KPH:60.700 B+
VKPH:2 D
Kills:119 (119 + 0)
Deaths:13
KDR:9.154
VKDR:0.308
Vehicle Kills:4
Kill Difference:106
Playtime:1.960 hours
Usage:0%
Score:0.022m
Score/min:189
Piloting Accuracy:44.738%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:5,940
V. Kills:462 N/A
Deaths:202
KDR:29.406
Accuracy:58.442% B**
KPH:120.700 M++
VKPH:9.400 C**
C75 Viper
S
Kills:1,496
V. Kills:115 N/A
Deaths:80
KDR:18.700
Accuracy:45.224% B+
KPH:101.700 S
VKPH:7.800 C+
L100 Python HEAT
S
Kills:1,060
V. Kills:121 N/A
Deaths:47
KDR:22.553
Accuracy:61.528% B**
KPH:102.200 S
VKPH:11.700 C+
L100 Python AP
A*
Kills:65
V. Kills:26 241%
Deaths:5
KDR:13
Accuracy:59.006% C**
KPH:62.400 A*
VKPH:24.900 B**
Kills:8,561 (8,561 + 0)
Deaths:334
KDR:25.632
VKDR:2.168
Vehicle Kills:724
Kill Difference:8,227
Playtime:75.337 hours
Usage:9%
Score:1.392m
Score/min:308
Driving Accuracy:59.006%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:69
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:39.970% C**
KPH:123.600 B*
VKPH:5.400 C
Kills:69 (0 + 69)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:69
Playtime:0.559 hours
Usage:0%
Score:0.013m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:39.970%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:644
V. Kills:17 N/A
Deaths:12
KDR:53.667
Accuracy:16.601% C
KPH:146.800 A*
VKPH:3.900 C**
M40 Fury
A*
Kills:51
V. Kills:5 N/A
Deaths:3
KDR:17
Accuracy:35.632% C+
KPH:97.200 A*
VKPH:9.500 C++
M40 Fury
B*
Kills:51
V. Kills:19 255%
Deaths:2
KDR:25.500
Accuracy:46.959% B**
KPH:46.500 C+
VKPH:17.300 B*
Kills:746 (0 + 746)
Deaths:17
KDR:43.882
VKDR:2.412
Vehicle Kills:41
Kill Difference:729
Playtime:6.008 hours
Usage:1%
Score:0.146m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:46.959%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,4025,94020229.406A+26.1058.442%B**N/A120.7M++9.4C**29749.2h2.2A3.8A
Betelgeuse 54-A 3,8433,8211,2802.985C++0.3323.43%D31.589%C++92.7B*N/A23641.2h9.1B**39C**
C-4 2,3582,1034794.39A*1.0834.372%A+N/A184.5A*22.4C-74711.4h0.9B**2.6A
SVA-88 1,5801,5746672.36B+0.9521.165%C-23.189%C73.2B**N/A21221.5h9.7B*45.8B
C75 Viper 1,6111,4968018.7M*15.3945.224%B+N/A101.8S7.8C+31414.7h5.4A+12A
Serpent VE92 1,4071,3945512.53A0.7823.774%C+22.956%B+58.8AN/A14923.7h9.4B**39.7B++
Lasher X2 1,3681,3515762.345A*0.9739.839%A++2.665%D97.9M*1.2C**27113.8h15.2B**38.1B**
VE-S Canis 1,3151,3134792.741A+0.5730.531%B+23.382%B84.2AN/A20515.6h8.1B**26.5B++
Eclipse VE3A 1,3011,2944962.609B**0.7024.224%D23.339%B+66B**N/A20219.6h10B*41.3B+
Solstice VE3 1,2461,2316511.891A++1.4223.778%C++20.634%C++43.7A+N/A13728.2h10.6B**44.6B+
Orion VS54 1,2291,2246191.977B+1.3322.336%C**24.837%C+58.3B**N/A27521h10.4B*46.5C*
Pulsar C 1,2201,2144842.508B**0.8023.652%C+22.735%C+70.6A++N/A18217.2h7.9B**33.2B++
Ghost 1,1811,1782514.693B++1.3840.349%C*75.891%B++79.1A++N/A18814.9h1.7B**4.3B++
Sirius SX12 1,1851,1775232.25B**1.0626.388%B+28.377%A+73.6A*N/A18516h10.8B**40.8B++
Phobos VX86 1,1881,1744182.809A0.5066.99%B++20.443%B+103.9A*1.2B*24011.3h2.2B+3.3B+
NSX Naginata 1,1821,1733573.286A++0.0224.593%B+31.373%B+93.1A++N/A21712.6h9.6B++39.2B+
Deimos VA29 1,1801,1724542.581B**0.7368.878%B++18.686%C**102.8A*N/A29111.4h2.1B+3B+
Nebula VM20 1,1851,1711816.47A*3.1622.112%B++23.826%B+76MN/A19215.4h13.5B**61.2B++
Cosmos VM3 1,1771,1702155.442A++2.1317.306%C+20.684%B+55.5A++N/A16621.1h10.5A60.6B++
VE-H Maw 1,1731,1693723.142A+0.1724.618%C+30.026%B+87.9AN/A22213.3h7.9B**32.2B+
VE-LR Obelisk 1,1711,1672734.275A+0.9638.892%B**30.848%C+91.2A**N/A22112.8h4.4B**11.2B**
Flare VE6 1,1721,1664872.394B**0.9223.197%C++26.158%C*85.1A+N/A20313.7h8.5B*36.4B+
Eridani SX5 1,1721,1642724.279M+0.9726.718%C++40.378%M+120M*N/A3049.7h8.1B**30.2B++
Zenith VX-5 1,1691,1644052.874A*0.4424.828%C+26.632%B*71A+N/A16516.4h9.7B**39B+
XM98 1,1641,1632424.806A+1.5045.162%B**76.784%C*79.7A**N/A19214.6h1.8B**4B**
Quasar VM1 1,1701,1632125.486M2.1818.383%B+23.646%B*54.6A**N/A17021.3h10.9A59.5B+
VX6-7 1,1661,1624112.827A0.4823.271%C26.42%B*77A++N/A17715.1h8.9B**38.1B++
Pandora VX25 1,1651,1624092.841A++0.4746.782%B++15.232%C+102.8A*N/A24411.3h3.7B++7.9B++
NS-15M2 1,1721,1605941.953C**1.3621.694%C-21.724%C--60.4B+N/A18919.2h11B+50.5C**
Pulsar LSW 1,1641,1594532.558B**0.7520.911%C25.798%C++76.8AN/A23815.1h10B*47.7B+
VX29 Polaris 1,1651,1595881.971B+1.3420.821%C-24.59%C*64.4B*N/A18718h10.3B*49.4C**
H-V45 1,1591,1563932.941B*0.3726.801%B+32.613%A+80.3A++N/A18014.4h9.4A+35.3B**
Ursa 1,1571,1514672.465A+0.8523.315%C++25.804%C*81.1A+N/A18514.2h8.7B*37.2B+
Nebula VM20 1,1601,1451826.291A*2.9821.771%B++25.24%B*73.4A**1B++18815.6h13.5B*62.2B*
L100 Python HEAT 1,1811,0604722.553S19.2461.528%B**3.019%B+101.9S11.6C+32510.4h2.7A++4.3A+
Thanatos VE70 1,0621,0604912.159A+1.1545.865%B++16.132%C+79.1MN/A20113.4h3.7B*8B*
NS-357 Underboss 1,0441,0418171.274C**2.0436.666%C+22.286%C+41.5C+N/A9825.1h3.4B*9.2B+
S1 1,2039995971.673A++1.6468.613%A3.203%C**61.3M12.5C+33816.3h3.7A+5.3A
VA39 Spectre 9899811596.17M**2.8637.398%B*37.717%C+101.1SN/A2749.7h3.5A9.5B**
NS-15M AE 7477441684.429B*1.1226.129%C++38.038%B**96.6AN/A3447.7h9.4B*35.8B+
NS-11C 6766651933.446M0.1428.185%B*27.519%A+88.7M+1.5A**2337.5h10.3B**36.5B*
M12 Kobalt 6616441253.667M**50.3616.601%C21.273%B++146.4A*3.9C**4144.4h14.4B**86.9B+
Frag Grenade 6105931593N/A589.6959.981%A++N/A658.9B++18.9B**24720.9h3.1B++5.2B*
NS Decimator 6464941802.744A*0.5772.782%A+1.012%D--61.8A+19B3438h3.4B*4.7B**
NS-7 PDW 4914881024.784S1.4727.103%B+34.016%M103.8M**N/A2604.7h9.6A35.6B*
Pulsar VS1 3703661861.968B**1.3428.713%B**34.699%A++67.8MN/A2955.4h11.2B**39.2B*
V10 361361507.22A++3.9145.912%B*81.995%B+97.6M+N/A2143.7h1.7B*3.7B*
NSX-P Tanto 305303773.935M*0.6227.727%B+32.673%B**73.9A*N/A2004.1h9.5B**34.2B*
Nemesis VSH9 3332731272.15M1.1668.288%B*3.297%B+52.5A**11.5C++2835.2h3.9A++5.6A++
Anti-Vehicle Grenade 3132721272N/A268.6949.314%C+N/A340C+51.3C--16510.8h4.9B+9.9B+
NS-30 Vandal 214214454.756A++1.4540.426%A42.056%A++93A**N/A2412.3h5.2B+13B++
Beamer VS3 1631611670.964B2.3526.163%C+20.497%C35B+N/A1204.6h7.1B++27.1C*
Solstice SF 156143304.767S1.4646.937%S6.993%F119.2S10.8U4481.2h3.2B**6.7A+
Soldier Soaker 140140612.295B**1.0239.827%B++10.714%D60.9B+N/A2032.3h5.3B+13.2B*
Proximity Mine 130130245.417B+2.1156.496%A++N/A144.4B+N/A5210.9h1.4A+2.5A++
Tank Mine 165128206.4A*3.0996.281%SN/A256M++74B+16120.5h1.8C*1.9A**
Light PPA 123119139.154B*5.8444.738%B+N/A59.5B+2D1892h11.4B25.5B+
Rocklet Rifle 181107512.098M1.2153.536%C++N/A28.2C+19.5C-2853.8h27.9B*52.1B+
NSX Daimyo 8383312.677C+0.6348.14%B**89.157%D**69.2B++N/A2111.2h2.7C+5.5B+
Sticky Grenade 8281181N/A77.6971.429%A*N/A810C10C111210.1h1A1.5B**
Cosmos VM3 7777612.833S9.5226.637%A++14.286%D--96.3SN/A3830.8h9.4A+35.1B+
NS-TMC-01 "His Regards" 71707,3980.009D3.3024.906%C+1.429%D--0.2C-N/A1287.2h1.9B+7.6B
Proton II PPA-H 7269169S65.6939.97%C**1.449%C115B+5C3800.6h11.7C+29.3C++
L100 Python AP 9165513A++9.6959.006%C**N/A65A**26A5541h4.4B*7.4B*
Force-Blade 54538,9210.006C--3.3017.552%D--1.887%D0.2DN/A1285.5h2.1B+11.7C+
M40 Fury 5651317A*13.6935.632%C+1.961%C*102A**10C++4280.5h6.7A18.8B**
M40 Fury 7051225.5M22.1946.959%B**N/A46.4C17.3B*3531.1h33.8F--71.9D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0780.1h
Anti-Vehicle MANA Turret1910.1h
Nano-Armor Kit99178,88012.3h
Nanite Revive Grenade02730.1h
Spitfire Auto-Turret0850.1h
Motion Spotter122,8013h
Shield Recharging Field35520.2h
Recon Detection Device223,5996.5h
Ammunition Package13670.2h
Medical Kit6465,57030.9h
Medical Applicator7930,9653.2h
Nano-Repair Grenade01900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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